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stringlengths 0
834k
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call clean.bat
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nuget restore MonoGame.Framework\MonoGame.Framework.AndroidForms.csproj -SolutionDir .
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msbuild MonoGame.Framework\MonoGame.Framework.AndroidForms.csproj /p:Configuration=Release /p:Platform=AnyCPU /t:Clean,Rebuild
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if not %errorlevel% == 0 goto error
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IF NOT exist outputlibs\Release\AndroidForms mkdir outputlibs\Release\AndroidForms
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rem IF NOT exist outputlibs\ReleaseDeploy\AndroidForms mkdir outputlibs\ReleaseDeploy\AndroidForms
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copy MonoGame.Framework\bin\AndroidForms\AnyCPU\Release\MonoGame.Framework.dll outputlibs\Release\AndroidForms /Y
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call clean.bat
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nuget restore MonoGame.Framework\MonoGame.Framework.Windows.csproj -SolutionDir .
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nuget restore MonoGame.Framework\MonoGame.Framework.WindowsGL.csproj -SolutionDir .
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nuget restore MonoGame.Framework.Content.Pipeline\MonoGame.Framework.Content.Pipeline.Windows.csproj -SolutionDir .
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msbuild MonoGame.Framework\MonoGame.Framework.Windows.csproj /p:Configuration=Release /p:Platform=AnyCPU /t:Clean,Rebuild
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if not %errorlevel% == 0 goto error
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msbuild MonoGame.Framework\MonoGame.Framework.WindowsGL.csproj /p:Configuration=Release /p:Platform=AnyCPU /t:Clean,Rebuild
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if not %errorlevel% == 0 goto error
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msbuild MonoGame.Framework.Content.Pipeline\MonoGame.Framework.Content.Pipeline.Windows.csproj /p:Configuration=Release /p:Platform=AnyCPU /t:Clean,Rebuild
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if not %errorlevel% == 0 goto error
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IF NOT exist outputlibs\Release\Windows mkdir outputlibs\Release\Windows
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IF NOT exist outputlibs\Release\WindowsGL mkdir outputlibs\Release\WindowsGL
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IF NOT exist outputlibs\Release\Portable mkdir outputlibs\Release\Portable
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copy MonoGame.Framework\bin\Windows\AnyCPU\Release\MonoGame.Framework.dll outputlibs\Release\Windows /Y
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copy MonoGame.Framework\bin\WindowsGL\AnyCPU\Release\MonoGame.Framework.dll outputlibs\Release\WindowsGL /Y
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copy MonoGame.Framework.Content.Pipeline\bin\Windows\AnyCPU\Release\MonoGame.Framework.Content.Pipeline.dll outputlibs\Release\Windows /Y
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ThirdParty\Dependencies\Piranha\Piranha.exe make-portable-skeleton -i MonoGame.Framework\bin\Windows\AnyCPU\Release\MonoGame.Framework.dll -o outputlibs\Release\Portable\MonoGame.Framework.dll -p "".NETPortable,Version=v4.0,Profile=Profile328""
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if not %errorlevel% == 0 goto error
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ThirdParty\Dependencies\Piranha\Piranha.exe make-portable-skeleton -i MonoGame.Framework.Content.Pipeline\bin\Windows\AnyCPU\Release\MonoGame.Framework.Content.Pipeline.dll -o outputlibs\Release\Portable\MonoGame.Framework.Content.Pipeline.dll -p "".NETPortable,Version=v4.0,Profile=Profile328""
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if not %errorlevel% == 0 goto error
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copy outputlibs\Release\Portable\MonoGame.Framework.dll outputlibs\Release\Portable\MonoGame.Framework.dll /Y
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copy outputlibs\Release\Portable\MonoGame.Framework.Content.Pipeline.dll outputlibs\Release\Portable\MonoGame.Framework.Content.Pipeline.dll /Y
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call clean.bat
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nuget restore MonoGame.Framework\MonoGame.Framework.iOS.csproj -SolutionDir .
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msbuild MonoGame.Framework\MonoGame.Framework.iOS.csproj /p:Configuration=Release /p:Platform=iPhone /t:Clean,Rebuild
|
if not %errorlevel% == 0 goto error
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IF NOT exist outputlibs\Release\iOS mkdir outputlibs\Release\iOS
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copy MonoGame.Framework\bin\iOS\iPhone\Release\MonoGame.Framework.dll outputlibs\Release\iOS /Y
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call clean.bat
|
nuget restore MonoGame.Framework\MonoGame.Framework.iOSForms.csproj -SolutionDir .
|
msbuild MonoGame.Framework\MonoGame.Framework.iOSForms.csproj /p:Configuration=Release /p:Platform=iPhone /t:Clean,Rebuild
|
if not %errorlevel% == 0 goto error
|
IF NOT exist outputlibs\Release\iOSForms mkdir outputlibs\Release\iOSForms
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copy MonoGame.Framework\bin\iOSForms\iPhone\Release\MonoGame.Framework.dll outputlibs\Release\iOSForms /Y
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call clean.bat
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nuget restore MonoGame.Framework\MonoGame.Framework.WPF.csproj -SolutionDir .
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msbuild MonoGame.Framework\MonoGame.Framework.WPF.csproj /p:Configuration=Release /p:Platform=AnyCPU /t:Clean,Rebuild
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if not %errorlevel% == 0 goto error
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IF NOT exist outputlibs\Release\WPF mkdir outputlibs\Release\WPF
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copy MonoGame.Framework\bin\WPF\AnyCPU\Release\MonoGame.Framework.dll outputlibs\Release\WPF /Y
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call clean.bat
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nuget restore MonoGame.Framework\MonoGame.Framework.WPFForms.csproj -SolutionDir .
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msbuild MonoGame.Framework\MonoGame.Framework.WPFForms.csproj /p:Configuration=Release /p:Platform=AnyCPU /t:Clean,Rebuild
|
if not %errorlevel% == 0 goto error
|
IF NOT exist outputlibs\Release\WPFForms mkdir outputlibs\Release\WPFForms
|
copy MonoGame.Framework\bin\WPFForms\AnyCPU\Release\MonoGame.Framework.dll outputlibs\Release\WPFForms /Y
|
call clean.bat
|
nuget restore MonoGame.Framework\MonoGame.Framework.WPFFormsCore.csproj -SolutionDir .
|
msbuild MonoGame.Framework\MonoGame.Framework.WPFFormsCore.csproj /p:Configuration=Release /p:Platform=AnyCPU /t:Clean,Rebuild
|
if not %errorlevel% == 0 goto error
|
IF NOT exist outputlibs\Release\WPFFormsCore mkdir outputlibs\Release\WPF
|
copy MonoGame.Framework\bin\WPFFormsCore\AnyCPU\Release\MonoGame.Framework.dll outputlibs\Release\WPFFormsCore /Y
|
call clean.bat
|
nuget restore MonoGame.Framework\MonoGame.Framework.WindowsUniversal.csproj -SolutionDir .
|
msbuild MonoGame.Framework\MonoGame.Framework.WindowsUniversal.csproj /p:Configuration=Release /p:Platform=AnyCPU /t:Clean,Rebuild
|
if not %errorlevel% == 0 goto error
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IF NOT exist outputlibs\Release\UWP mkdir outputlibs\Release\WindowsUniversal
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copy MonoGame.Framework\bin\WindowsUniversal\AnyCPU\Release\MonoGame.Framework.dll outputlibs\Release\UWP /Y
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rem call clean.bat
|
rem nuget restore MonoGame.Framework\MonoGame.Framework.GTK.csproj -SolutionDir .
|
rem msbuild MonoGame.Framework\MonoGame.Framework.GTK.csproj /p:Configuration=Release /p:Platform=AnyCPU /t:Clean,Rebuild
|
rem if not %errorlevel% == 0 goto error
|
rem IF NOT exist outputlibs\Release\GTK mkdir outputlibs\Release\GTK
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rem copy MonoGame.Framework\bin\GTK\AnyCPU\Release\MonoGame.Framework.dll outputlibs\Release\GTK /Y
|
goto :EOF
|
error:
|
echo *** FAILED TO BUILD ***
|
",66.7767857143,293,0.8410215269
|
219952,f331de22c1168b8f909faadbdeaeeb57e12d8bdd,67,bat,Batchfile,runtime.bat,LemonSauc3/Client-Server,2797a8a56eb8e01c98e0e59d75e62d3ad6bd6e89,['MIT'],,,,runtime.bat,LemonSauc3/Client-Server,2797a8a56eb8e01c98e0e59d75e62d3ad6bd6e89,['MIT'],,,,runtime.bat,LemonSauc3/Client-Server,2797a8a56eb8e01c98e0e59d75e62d3ad6bd6e89,['MIT'],,,,"start cmd /k python Server.py
|
SLEEP 2
|
start cmd /k python Client.py",22.3333333333,29,0.776119403
|
219953,f331ea127e7c6e3e1f6df596b613802abe209f95,5114,bat,Batchfile,docs/make.bat,maicat11/Project_3,0e860a6973958024d4d11a398097d550108e0679,['MIT'],,,,docs/make.bat,maicat11/Project_3,0e860a6973958024d4d11a398097d550108e0679,['MIT'],,,,docs/make.bat,maicat11/Project_3,0e860a6973958024d4d11a398097d550108e0679,['MIT'],,,,"@ECHO OFF
|
REM Command file for Sphinx documentation
|
if ""%SPHINXBUILD%"" == """" (
|
set SPHINXBUILD=sphinx-build
|
)
|
set BUILDDIR=_build
|
set ALLSPHINXOPTS=-d %BUILDDIR%/doctrees %SPHINXOPTS% .
|
set I18NSPHINXOPTS=%SPHINXOPTS% .
|
if NOT ""%PAPER%"" == """" (
|
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