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call clean.bat |
nuget restore MonoGame.Framework\MonoGame.Framework.AndroidForms.csproj -SolutionDir . |
msbuild MonoGame.Framework\MonoGame.Framework.AndroidForms.csproj /p:Configuration=Release /p:Platform=AnyCPU /t:Clean,Rebuild |
if not %errorlevel% == 0 goto error |
IF NOT exist outputlibs\Release\AndroidForms mkdir outputlibs\Release\AndroidForms |
rem IF NOT exist outputlibs\ReleaseDeploy\AndroidForms mkdir outputlibs\ReleaseDeploy\AndroidForms |
copy MonoGame.Framework\bin\AndroidForms\AnyCPU\Release\MonoGame.Framework.dll outputlibs\Release\AndroidForms /Y |
call clean.bat |
nuget restore MonoGame.Framework\MonoGame.Framework.Windows.csproj -SolutionDir . |
nuget restore MonoGame.Framework\MonoGame.Framework.WindowsGL.csproj -SolutionDir . |
nuget restore MonoGame.Framework.Content.Pipeline\MonoGame.Framework.Content.Pipeline.Windows.csproj -SolutionDir . |
msbuild MonoGame.Framework\MonoGame.Framework.Windows.csproj /p:Configuration=Release /p:Platform=AnyCPU /t:Clean,Rebuild |
if not %errorlevel% == 0 goto error |
msbuild MonoGame.Framework\MonoGame.Framework.WindowsGL.csproj /p:Configuration=Release /p:Platform=AnyCPU /t:Clean,Rebuild |
if not %errorlevel% == 0 goto error |
msbuild MonoGame.Framework.Content.Pipeline\MonoGame.Framework.Content.Pipeline.Windows.csproj /p:Configuration=Release /p:Platform=AnyCPU /t:Clean,Rebuild |
if not %errorlevel% == 0 goto error |
IF NOT exist outputlibs\Release\Windows mkdir outputlibs\Release\Windows |
IF NOT exist outputlibs\Release\WindowsGL mkdir outputlibs\Release\WindowsGL |
IF NOT exist outputlibs\Release\Portable mkdir outputlibs\Release\Portable |
copy MonoGame.Framework\bin\Windows\AnyCPU\Release\MonoGame.Framework.dll outputlibs\Release\Windows /Y |
copy MonoGame.Framework\bin\WindowsGL\AnyCPU\Release\MonoGame.Framework.dll outputlibs\Release\WindowsGL /Y |
copy MonoGame.Framework.Content.Pipeline\bin\Windows\AnyCPU\Release\MonoGame.Framework.Content.Pipeline.dll outputlibs\Release\Windows /Y |
ThirdParty\Dependencies\Piranha\Piranha.exe make-portable-skeleton -i MonoGame.Framework\bin\Windows\AnyCPU\Release\MonoGame.Framework.dll -o outputlibs\Release\Portable\MonoGame.Framework.dll -p "".NETPortable,Version=v4.0,Profile=Profile328"" |
if not %errorlevel% == 0 goto error |
ThirdParty\Dependencies\Piranha\Piranha.exe make-portable-skeleton -i MonoGame.Framework.Content.Pipeline\bin\Windows\AnyCPU\Release\MonoGame.Framework.Content.Pipeline.dll -o outputlibs\Release\Portable\MonoGame.Framework.Content.Pipeline.dll -p "".NETPortable,Version=v4.0,Profile=Profile328"" |
if not %errorlevel% == 0 goto error |
copy outputlibs\Release\Portable\MonoGame.Framework.dll outputlibs\Release\Portable\MonoGame.Framework.dll /Y |
copy outputlibs\Release\Portable\MonoGame.Framework.Content.Pipeline.dll outputlibs\Release\Portable\MonoGame.Framework.Content.Pipeline.dll /Y |
call clean.bat |
nuget restore MonoGame.Framework\MonoGame.Framework.iOS.csproj -SolutionDir . |
msbuild MonoGame.Framework\MonoGame.Framework.iOS.csproj /p:Configuration=Release /p:Platform=iPhone /t:Clean,Rebuild |
if not %errorlevel% == 0 goto error |
IF NOT exist outputlibs\Release\iOS mkdir outputlibs\Release\iOS |
copy MonoGame.Framework\bin\iOS\iPhone\Release\MonoGame.Framework.dll outputlibs\Release\iOS /Y |
call clean.bat |
nuget restore MonoGame.Framework\MonoGame.Framework.iOSForms.csproj -SolutionDir . |
msbuild MonoGame.Framework\MonoGame.Framework.iOSForms.csproj /p:Configuration=Release /p:Platform=iPhone /t:Clean,Rebuild |
if not %errorlevel% == 0 goto error |
IF NOT exist outputlibs\Release\iOSForms mkdir outputlibs\Release\iOSForms |
copy MonoGame.Framework\bin\iOSForms\iPhone\Release\MonoGame.Framework.dll outputlibs\Release\iOSForms /Y |
call clean.bat |
nuget restore MonoGame.Framework\MonoGame.Framework.WPF.csproj -SolutionDir . |
msbuild MonoGame.Framework\MonoGame.Framework.WPF.csproj /p:Configuration=Release /p:Platform=AnyCPU /t:Clean,Rebuild |
if not %errorlevel% == 0 goto error |
IF NOT exist outputlibs\Release\WPF mkdir outputlibs\Release\WPF |
copy MonoGame.Framework\bin\WPF\AnyCPU\Release\MonoGame.Framework.dll outputlibs\Release\WPF /Y |
call clean.bat |
nuget restore MonoGame.Framework\MonoGame.Framework.WPFForms.csproj -SolutionDir . |
msbuild MonoGame.Framework\MonoGame.Framework.WPFForms.csproj /p:Configuration=Release /p:Platform=AnyCPU /t:Clean,Rebuild |
if not %errorlevel% == 0 goto error |
IF NOT exist outputlibs\Release\WPFForms mkdir outputlibs\Release\WPFForms |
copy MonoGame.Framework\bin\WPFForms\AnyCPU\Release\MonoGame.Framework.dll outputlibs\Release\WPFForms /Y |
call clean.bat |
nuget restore MonoGame.Framework\MonoGame.Framework.WPFFormsCore.csproj -SolutionDir . |
msbuild MonoGame.Framework\MonoGame.Framework.WPFFormsCore.csproj /p:Configuration=Release /p:Platform=AnyCPU /t:Clean,Rebuild |
if not %errorlevel% == 0 goto error |
IF NOT exist outputlibs\Release\WPFFormsCore mkdir outputlibs\Release\WPF |
copy MonoGame.Framework\bin\WPFFormsCore\AnyCPU\Release\MonoGame.Framework.dll outputlibs\Release\WPFFormsCore /Y |
call clean.bat |
nuget restore MonoGame.Framework\MonoGame.Framework.WindowsUniversal.csproj -SolutionDir . |
msbuild MonoGame.Framework\MonoGame.Framework.WindowsUniversal.csproj /p:Configuration=Release /p:Platform=AnyCPU /t:Clean,Rebuild |
if not %errorlevel% == 0 goto error |
IF NOT exist outputlibs\Release\UWP mkdir outputlibs\Release\WindowsUniversal |
copy MonoGame.Framework\bin\WindowsUniversal\AnyCPU\Release\MonoGame.Framework.dll outputlibs\Release\UWP /Y |
rem call clean.bat |
rem nuget restore MonoGame.Framework\MonoGame.Framework.GTK.csproj -SolutionDir . |
rem msbuild MonoGame.Framework\MonoGame.Framework.GTK.csproj /p:Configuration=Release /p:Platform=AnyCPU /t:Clean,Rebuild |
rem if not %errorlevel% == 0 goto error |
rem IF NOT exist outputlibs\Release\GTK mkdir outputlibs\Release\GTK |
rem copy MonoGame.Framework\bin\GTK\AnyCPU\Release\MonoGame.Framework.dll outputlibs\Release\GTK /Y |
goto :EOF |
error: |
echo *** FAILED TO BUILD *** |
",66.7767857143,293,0.8410215269 |
219952,f331de22c1168b8f909faadbdeaeeb57e12d8bdd,67,bat,Batchfile,runtime.bat,LemonSauc3/Client-Server,2797a8a56eb8e01c98e0e59d75e62d3ad6bd6e89,['MIT'],,,,runtime.bat,LemonSauc3/Client-Server,2797a8a56eb8e01c98e0e59d75e62d3ad6bd6e89,['MIT'],,,,runtime.bat,LemonSauc3/Client-Server,2797a8a56eb8e01c98e0e59d75e62d3ad6bd6e89... |
SLEEP 2 |
start cmd /k python Client.py",22.3333333333,29,0.776119403 |
219953,f331ea127e7c6e3e1f6df596b613802abe209f95,5114,bat,Batchfile,docs/make.bat,maicat11/Project_3,0e860a6973958024d4d11a398097d550108e0679,['MIT'],,,,docs/make.bat,maicat11/Project_3,0e860a6973958024d4d11a398097d550108e0679,['MIT'],,,,docs/make.bat,maicat11/Project_3,0e860a6973958024d4d11a398097d550108e0679,['MIT'],,... |
REM Command file for Sphinx documentation |
if ""%SPHINXBUILD%"" == """" ( |
set SPHINXBUILD=sphinx-build |
) |
set BUILDDIR=_build |
set ALLSPHINXOPTS=-d %BUILDDIR%/doctrees %SPHINXOPTS% . |
set I18NSPHINXOPTS=%SPHINXOPTS% . |
if NOT ""%PAPER%"" == """" ( |
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