AuthorID int64 102,063,486B 951,804,252B | Author stringlengths 7 25 | Date stringlengths 18 19 | Content stringlengths 1 1.4k β | Attachments stringlengths 87 142 β | Reactions stringlengths 5 266 β |
|---|---|---|---|---|---|
220,808,137,219,899,400 | Skyborg#0894 | 01/02/2020 7:27 AM | The cheer bar? | null | null |
285,590,249,252,585,470 | michael#0046 | 01/02/2020 11:36 AM | yeah | null | null |
285,590,249,252,585,470 | michael#0046 | 01/02/2020 11:37 AM | where you say a bot's name in twitch chat | null | null |
220,808,137,219,899,400 | Skyborg#0894 | 01/02/2020 12:04 PM | i loved that feature, but after discussion it was taken out... i fought as hard as i could for it tho | null | null |
220,808,137,219,899,400 | Skyborg#0894 | 01/02/2020 12:04 PM | ill tryt to add again... when i finish obs stuff | null | null |
285,590,249,252,585,470 | michael#0046 | 01/02/2020 2:07 PM | Why was it taken out? | null | null |
386,230,567,571,554,300 | Recruit_main707#8518 | 01/02/2020 2:09 PM | I guess there wasn't that much spectators to make it useful | null | null |
215,926,769,813,815,300 | 0x57696c6c#3433 | 01/02/2020 2:17 PM | OBS script impacted performance leading to powerpoint presentation instead of stream | null | scratchcat (1) |
220,808,137,219,899,400 | Skyborg#0894 | 01/02/2020 5:10 PM | tbh, that was fixed later on with a one liner :P
but the main reason for a rewrite of how it works is that if rlbot ever needs to be restarted, obs loses communication, and obs would need to be restarted, sending the stream down. so we limited the ammount of stuff reading from the game (that read players names). with a... | null | null |
215,926,769,813,815,300 | 0x57696c6c#3433 | 01/02/2020 6:15 PM | This should be the new default look to encourage people to change it | null | |
215,926,769,813,815,300 | 0x57696c6c#3433 | 01/02/2020 6:16 PM | this is just too acceptable | null | |
268,120,500,180,353,020 | r0bbi3#0269 | 01/02/2020 6:34 PM | perhaps the new bot button should give you a random appearance π | null | null |
131,998,876,084,207,620 | chip#7643 | 01/02/2020 8:22 PM | I actually love both of those ideas | null | null |
131,998,876,084,207,620 | chip#7643 | 01/02/2020 8:22 PM | or, detect if someone uses a stocktane loadout, and if so, give them a random car | null | null |
138,365,349,937,676,290 | Konvertor#3146 | 01/02/2020 9:02 PM | but what if my bot is called `smurf` and wants to use stocktane? | null | null |
404,622,656,403,406,850 | Enderjed#2523 | 01/03/2020 7:18 AM | Could the bot Appearance changer be possibly re coded into a application to find IDs for Items? I cant get the new GUI rn | null | null |
474,703,464,199,356,400 | RLBot#1485 | 01/03/2020 7:19 AM | Customization: <https://github.com/RLBot/RLBot/wiki/Bot-Customization>
Item IDs: <https://github.com/RLBot/RLBot/wiki/Item-IDs> | null | null |
215,926,769,813,815,300 | 0x57696c6c#3433 | 01/03/2020 7:19 AM | just use `ctrl+F` on the item IDs | null | null |
404,622,656,403,406,850 | Enderjed#2523 | 01/03/2020 7:21 AM | the wiki`s item IDs is to be honest, outdated, I had to ask another botmaker just to find the poof goal explosion | null | null |
133,312,089,329,500,160 | Darxeal#1784 | 01/03/2020 7:22 AM | theres a link on the wiki to an up to date list <https://raw.githubusercontent.com/AlphaConsole/AlphaConsoleElectron/public/items.json> | null | happysack (1) |
386,230,567,571,554,300 | Recruit_main707#8518 | 01/04/2020 7:00 PM | Support the creation of default projects for the officially supported languages | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/06/2020 9:41 PM | It would be nice to have the console and gui close events linked to eachother, so if one closes, so does the other | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/06/2020 9:42 PM | And also maybe a toggle to hide the console entirely, possibly even make it hidden by default | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/06/2020 9:43 PM | I've been meaning to look into adding these things myself for a couple days now but I haven't had the time, so I guess I'll write it down here before I forget | null | null |
165,648,418,067,185,660 | tarehart#6423 | 01/06/2020 10:02 PM | I think the console does close when the gui closes sometimes, but not always. Something messes it up, maybe related to running bots since that spins up subprocesses | null | null |
165,648,418,067,185,660 | tarehart#6423 | 01/06/2020 10:05 PM | there's been talk of embedding the console output in the GUI itself, but I was a little worried about reliability / performance / usability | null | null |
165,648,418,067,185,660 | tarehart#6423 | 01/06/2020 10:06 PM | but if you can get things working nicely that would be awesome! | null | null |
309,699,243,445,059,600 | Tangil#3830 | 01/12/2020 9:37 AM | suggestion: option to disable throttle or boost when you're using the showroom in RLBotGUI | null | null |
481,825,956,148,019,200 | Rlz#3803 | 01/12/2020 9:38 AM | Suggestion: Talk in #bot-clips π | null | yes (1),π (1) |
309,699,243,445,059,600 | Tangil#3830 | 01/12/2020 9:38 AM | we had that before we switched to this new format | null | null |
481,825,956,148,019,200 | Rlz#3803 | 01/12/2020 9:38 AM | Can anyone talk in there? | null | null |
309,699,243,445,059,600 | Tangil#3830 | 01/12/2020 9:39 AM | before anyone could talk there. now no one is allowed | null | null |
481,825,956,148,019,200 | Rlz#3803 | 01/12/2020 9:39 AM | rip | null | null |
268,120,500,180,353,020 | r0bbi3#0269 | 01/12/2020 12:02 PM | suggestion: `is_dodge_available` attribute for the car | null | null |
135,511,787,607,949,310 | Kipje13#9878 | 01/12/2020 12:07 PM | we dont have that information available, not sure what the other developers ( @tarehart ) think, but I feel like that is something the bot developers should manage | null | null |
165,648,418,067,185,660 | tarehart#6423 | 01/12/2020 12:07 PM | I've resisted adding that in the past | null | null |
165,648,418,067,185,660 | tarehart#6423 | 01/12/2020 12:07 PM | I agree with Kipje | null | null |
268,120,500,180,353,020 | r0bbi3#0269 | 01/12/2020 12:08 PM | i figured it would just be a neat feature to have, rather than having to keep track of whether you jumped/fell/got bumped from the ground | null | null |
165,648,418,067,185,660 | tarehart#6423 | 01/12/2020 12:09 PM | It would be, yeah | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/12/2020 12:10 PM | nvm, im confusing what you asked with `double_jumped` | null | null |
135,511,787,607,949,310 | Kipje13#9878 | 01/12/2020 12:11 PM | @r0bbi3 I understand that, but we rather keep the framework with exact information that we get from the game. If we start making abstractions based on our understanding of how the game works we might introduce weird behaviour when we get it wrong | null | null |
220,808,137,219,899,400 | Skyborg#0894 | 01/12/2020 12:11 PM | Isn't that just a
Is_dodge_availabke = not has wheel contact and not has double jumped | null | null |
220,808,137,219,899,400 | Skyborg#0894 | 01/12/2020 12:11 PM | If so, seems kinda useless | null | null |
135,511,787,607,949,310 | Kipje13#9878 | 01/12/2020 12:12 PM | Which would introduce breaking changes for framework if we need to change the implementation | null | null |
309,699,243,445,059,600 | Tangil#3830 | 01/12/2020 12:12 PM | @Skyborg the dodge time window can run out but you're still in the air | null | null |
268,120,500,180,353,020 | r0bbi3#0269 | 01/12/2020 12:13 PM | @Kipje13 i might be misunderstanding, but i thought that all values were directly taken from the game, and so i thought that you could take the car's dodge availability too | null | null |
135,511,787,607,949,310 | Kipje13#9878 | 01/12/2020 12:13 PM | And #rlbot-discussion is an indication of what could happen if the behaviour of a variable is only slightly changed π | null | π¨ (2) |
309,699,243,445,059,600 | Tangil#3830 | 01/12/2020 12:14 PM | we used to take things directly from the game. now we get the values from whatever rocket league tells us through the API | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/12/2020 12:14 PM | does rocket league tell you the actual tick number? | null | β
(1) |
220,808,137,219,899,400 | Skyborg#0894 | 01/12/2020 12:14 PM | then a time since wheel contact would be better I think, instead of "can Dodge" | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/12/2020 12:15 PM | dodge is not based on the time since wheel contact, dodge is based on the time since you let go of the jump button after you did your first jump | null | null |
220,808,137,219,899,400 | Skyborg#0894 | 01/12/2020 12:15 PM | Really? (Honestly I didn't knew that) | null | null |
268,120,500,180,353,020 | r0bbi3#0269 | 01/12/2020 12:16 PM | well a countdown until you can't dodge would be the best (or a global time indicating when your dodge will run out) | null | null |
220,808,137,219,899,400 | Skyborg#0894 | 01/12/2020 12:16 PM | That may come with the problem of a bot thinking it can Dodge in the next frame, but it coming just a bit later and not being able to | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/12/2020 12:17 PM | can we maybe get this information in `game_info` instead of just reading the current seconds and sending it to `seconds_elapsed`? The last one isnt very reliable, in my opinion it would be much better if seconds_elapsed was always in perfect increments of 1/120 to tell you the actual tick of the physics simulation inst... | null | |
180,017,294,657,716,220 | L0laapk3#2010 | 01/12/2020 12:17 PM | by talking about 2 things at once its not easy, sorry | null | null |
165,648,418,067,185,660 | tarehart#6423 | 01/12/2020 12:17 PM | It does tell us the tick number, yes | null | null |
268,120,500,180,353,020 | r0bbi3#0269 | 01/12/2020 12:18 PM | the seconds elapsed is accurate to the information provided, not the time it was sent to the bot | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/12/2020 12:18 PM | testing showed that it varies a lot | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/12/2020 12:18 PM | i mean, unless you lock your fps to 120 | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/12/2020 12:19 PM | then it varies a little bit | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/12/2020 12:19 PM | lemme verify what im saying, im pretty sure i saw this in testing but now im starting to doubt | null | null |
135,511,787,607,949,310 | Kipje13#9878 | 01/12/2020 12:20 PM | anyway, discussion about this can continue in #framework-dev | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/12/2020 12:20 PM | yea, continue with the dodge timer stuff, sorry | null | null |
268,120,500,180,353,020 | r0bbi3#0269 | 01/12/2020 12:20 PM | so, how about that dodge timer, fellas? | null | null |
135,511,787,607,949,310 | Kipje13#9878 | 01/12/2020 12:23 PM | It creates abstractions that are hidden somewhere in the closed source part of the framework. We rather have users implement their own abstractions that they will be fully able to understand and change if they require so | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/12/2020 12:24 PM | it would be nice if it was actually read from the game like bakkesmod | null | null |
268,120,500,180,353,020 | r0bbi3#0269 | 01/12/2020 12:24 PM | is the closed source not provided all data from the game, just parts of it (i.e. what is available right now)? | null | null |
276,167,021,815,791,600 | _DaCoolOne_#6111 | 01/12/2020 12:26 PM | I was gonna ask this | null | null |
276,167,021,815,791,600 | _DaCoolOne_#6111 | 01/12/2020 12:26 PM | Because I've always wondered if `has_wheel_contact` should actually be an int from 0-4 representing the number of wheels on the ground | null | null |
276,167,021,815,791,600 | _DaCoolOne_#6111 | 01/12/2020 12:27 PM | It wouldn't break any bots either because most languages treat 0 as false | null | null |
215,926,769,813,815,300 | 0x57696c6c#3433 | 01/12/2020 12:27 PM | But is 4 == true? | null | null |
165,648,418,067,185,660 | tarehart#6423 | 01/12/2020 12:27 PM | Correct, closed source portion does not have all data from the game | null | null |
276,167,021,815,791,600 | _DaCoolOne_#6111 | 01/12/2020 12:28 PM | @0x57696c6c Depends on the language | null | null |
276,167,021,815,791,600 | _DaCoolOne_#6111 | 01/12/2020 12:29 PM | You can also just write `if(car.has_wheel_contact) {}` | null | null |
215,926,769,813,815,300 | 0x57696c6c#3433 | 01/12/2020 12:29 PM | I would rather have `wheels_touching_num` | null | null |
276,167,021,815,791,600 | _DaCoolOne_#6111 | 01/12/2020 12:29 PM | Idk, could also be a separate value | null | null |
276,167,021,815,791,600 | _DaCoolOne_#6111 | 01/12/2020 12:29 PM | Ninja'd | null | null |
135,511,787,607,949,310 | Kipje13#9878 | 01/12/2020 12:29 PM | `has_wheel_contact` relates to whether driving physics are applied or not, not the amount of wheels that contact the ground | null | null |
215,926,769,813,815,300 | 0x57696c6c#3433 | 01/12/2020 12:29 PM | Although I donβt see myself using that any time soon | null | null |
165,648,418,067,185,660 | tarehart#6423 | 01/12/2020 12:31 PM | Btw Kipje knows exactly what he's talking about | null | null |
165,648,418,067,185,660 | tarehart#6423 | 01/12/2020 12:31 PM | Put him in your trusted_users.txt | null | null |
220,808,137,219,899,400 | Skyborg#0894 | 01/12/2020 12:32 PM | I don't think wheel num is any use if you don't know which ones are | null | π (1) |
386,230,567,571,554,300 | Recruit_main707#8518 | 01/12/2020 12:33 PM | it could be contrasted with the rotation of the car to guess which ones are (in most situations) | null | null |
135,511,787,607,949,310 | Kipje13#9878 | 01/12/2020 12:34 PM | anyway, we try to implement as many features from the api as possible, if you cant find it, its probably not available to us. | null | null |
276,167,021,815,791,600 | _DaCoolOne_#6111 | 01/12/2020 12:34 PM | I mean, the game does have logic like "if 3 wheels on ground" | null | null |
276,167,021,815,791,600 | _DaCoolOne_#6111 | 01/12/2020 12:35 PM | But we're nowhere near having logic strong enough to need that π | null | null |
215,926,769,813,815,300 | 0x57696c6c#3433 | 01/12/2020 12:36 PM | @Recruit_main707 if youβre doing that then you can use info about the carβs hitbox and calculate it yourself π | null | smart (2) |
268,120,500,180,353,020 | r0bbi3#0269 | 01/12/2020 12:53 PM | ah i see, i wish the API just dumped all physics values to RLBot | null | null |
268,120,500,180,353,020 | r0bbi3#0269 | 01/12/2020 12:56 PM | "here's everything i can give ya, now make a GC bot" | null | π€ (1) |
276,167,021,815,791,600 | _DaCoolOne_#6111 | 01/12/2020 1:18 PM | If you're gonna make a GC bot, better do it in Python | null | null |
276,167,021,815,791,600 | _DaCoolOne_#6111 | 01/12/2020 1:18 PM | Every python bot has a GC | null | null |
276,167,021,815,791,600 | _DaCoolOne_#6111 | 01/12/2020 1:18 PM | Unlike, say, C++ bots | null | null |
276,167,021,815,791,600 | _DaCoolOne_#6111 | 01/12/2020 1:19 PM | Java also works | null | π (3),π (3),scratchcat (1) |
224,937,465,159,483,400 | MaXyM#7192 | 01/13/2020 2:47 AM | Add bracket filtering by what a bot was coded in the rlbot brackets | null | null |
224,937,465,159,483,400 | MaXyM#7192 | 01/13/2020 2:48 AM | Think ot would be interesting to see the best bot of each coding platform? π | null | null |
386,230,567,571,554,300 | Recruit_main707#8518 | 01/13/2020 11:35 AM | That way I could win | null | null |
133,312,089,329,500,160 | Darxeal#1784 | 01/13/2020 4:43 PM | all language channels should have funny descriptions like #cpp and #javascript | null | null |
133,312,089,329,500,160 | Darxeal#1784 | 01/13/2020 4:44 PM | and kipje should make the python one | null | null |
386,230,567,571,554,300 | Recruit_main707#8518 | 01/13/2020 4:44 PM | #javascript should he `zzz` | null | null |
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