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Kipje13#9878
01/13/2020 4:45 PM
I think we changed that for most languages because some people didn't like it
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Recruit_main707#8518
01/13/2020 4:45 PM
then you should have triggered them by changing more channels
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L0laapk3#2010
01/13/2020 4:49 PM
python should be indent simulator
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๐Ÿ‡ธ (2),๐Ÿ‡ฑ (2),๐Ÿ‡ด (2),๐Ÿ‡ผ (3),๐Ÿ‡ฆ (3),๐Ÿ‡ซ (3)
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L0laapk3#2010
01/13/2020 4:49 PM
or if someone wants to come up with better ones
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L0laapk3#2010
01/13/2020 4:50 PM
trying my hardest to self roast here
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Tangil#3830
01/13/2020 4:50 PM
just a snail emoji
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Recruit_main707#8518
01/13/2020 4:51 PM
the internet explorer of the programming languages
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๐Ÿ˜  (1)
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Recruit_main707#8518
01/13/2020 4:52 PM
deal with it, python IS and will be __***slow***__
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โ™ฟ (4)
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L0laapk3#2010
01/13/2020 4:53 PM
we back to #nim
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L0laapk3#2010
01/13/2020 4:53 PM
oh wait
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L0laapk3#2010
01/13/2020 4:53 PM
xdxd
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L0laapk3#2010
01/13/2020 4:53 PM
its slow
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L0laapk3#2010
01/13/2020 4:53 PM
but its not that slow
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L0laapk3#2010
01/13/2020 4:53 PM
(python)
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Hytak#5125
01/13/2020 4:53 PM
It is that slow
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Recruit_main707#8518
01/13/2020 4:54 PM
it limits you a lot, my aimbot doesnt work because of python's slowness and i was not even using NNs
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L0laapk3#2010
01/13/2020 4:54 PM
i will probably switch after i make it so hard for myself to switch that i wont switch anymore
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L0laapk3#2010
01/13/2020 4:54 PM
๐Ÿค”
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Recruit_main707#8518
01/13/2020 4:55 PM
i tried that, but it didnt work๐Ÿ˜œ i dont regret it
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Tangil#3830
01/13/2020 4:55 PM
don't wanna be a redox but maybe take this discussion to #rlbot-discussion or #off-topic if there's no suggestions
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๐Ÿ‡ธ (2),๐Ÿ‡ด (2),ยฎ๏ธ (1),๐Ÿ‡พ (2),๐Ÿ‡ง (1),โญ• (1),โ„น๏ธ (1)
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Tangil#3830
01/17/2020 1:47 AM
Suggestion: add section to wiki on how to make an "extension" script that gets data from RLBot without participating in the match Note to self: `update_live_data_packet` Note to self 2: <https://discordapp.com/channels/348658686962696195/348659150793736193/612561370352713728>
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Tangil#3830
01/17/2020 1:48 AM
Pinned a message.
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tarehart#6423
01/17/2020 1:51 AM
you mean like this? https://github.com/RLBot/RLBot/wiki/Accessing-game-information-without-a-bot
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Tangil#3830
01/17/2020 1:51 AM
Oh heck
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Tangil#3830
01/17/2020 1:51 AM
I've been exposed
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tarehart#6423
01/17/2020 1:51 AM
you've been hecked from orbit
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4Tare (2)
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Tangil#3830
01/17/2020 1:52 AM
I'll just pretend I meant that for the c# wiki instead :smart:
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smart (4)
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Tangil#3830
01/17/2020 2:13 AM
Update: I've added all of the suggestions in this text yaaaaaaaas Suggestion: Add internal gametick structure to C# example bot so that we don't encourage bad practices Notes to self: - <https://github.com/RLBot/RLBotPythonExample/blob/master/src/util/orientation.py> - <https://github.com/RLBot/RLBotJavaExample/blob/m...
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Tangil#3830
01/17/2020 2:14 AM
and this time i actually checked the stuff i'm suggesting
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Tangil#3830
01/17/2020 2:14 AM
also ignore the notes to self part. they're just things i'm reminding myself of so that i don't forget when i add the stuff
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Tangil#3830
01/17/2020 2:14 AM
Pinned a message.
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Smelly Bum#1555
01/17/2020 5:44 AM
hooray, i did something good! ๐Ÿ™‚
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Mal#5601
01/17/2020 5:56 AM
You did a good?
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Kipje13#9878
01/17/2020 7:47 AM
@Tangil I personally don't have enough time to maintain the C# code. Unfortunatly, you will probably have to do it yourself if you want to see these implemented.
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Smelly Bum#1555
01/17/2020 8:42 AM
My next bot will prolly be a c# one, I wouldn't mind helping out a bit
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Tangil#3830
01/17/2020 10:00 AM
@Kipje13 yeah I was planning to. That's why I wrote notes to myself
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Tangil#3830
01/17/2020 10:01 AM
If I ever make c# suggestions it's things I want to add in myself
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Tangil#3830
01/17/2020 10:01 AM
> hooray, i did something good! @Smelly Bum wdym I swear if this is another attempt to trigger me haha
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Kipje13#9878
01/17/2020 10:04 AM
sounds good, just wanted to make sure that someone would take a closer look at those suggestion
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๐Ÿ‘ (1)
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Smelly Bum#1555
01/17/2020 10:18 AM
@Tangil I was the one who made the example and created the wiki page for https://github.com/RLBot/RLBot/wiki/Accessing-game-information-without-a-bot
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Smelly Bum#1555
01/17/2020 10:18 AM
did it a while back as part of my announcerbot project
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Tangil#3830
01/17/2020 10:18 AM
oh ok thought you were going for a jab at me haha
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Smelly Bum#1555
01/17/2020 10:18 AM
that's what i was referencing with "yay i did good" stuff
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Smelly Bum#1555
01/17/2020 10:19 AM
I try not to be too prickly, no offense was intended ๐Ÿ™‚
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Tangil#3830
01/17/2020 10:20 AM
no no i misunderstood something so it's mb
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Kipje13#9878
01/20/2020 11:48 AM
The discription fields in the bot config should be mandatory for bots in the botpack, looks a bit unprofessional with many empty discriptions in the GUI
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L0laapk3#2010
01/20/2020 6:58 PM
Maybe add some basic approximation to `field_info`? I was thinking with basically 3 values you can cover a large portion of the maps with quite good accuracy.
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L0laapk3#2010
01/20/2020 6:58 PM
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L0laapk3#2010
01/20/2020 7:01 PM
i propose to add a field to `field_info` as follows: ```python field_info: { ... field_approximate_shape: { flavor: "vanilla", # this would mean the map is a rectangle type map, other flavors can be added later height: H, width: W, diagonal_offset: d } } ```
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L0laapk3#2010
01/20/2020 7:03 PM
this would really lower the barrier for botmakers to support other maps by a LOT, and we can have random/other maps on tournaments maybe? might not be perfectly accurate but i feel like its a good enough tradeoff as it wouldnt be hard at all to support these values
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chip#7643
01/20/2020 7:04 PM
in practice, a bot has to check the map and gamemode it's on anyway
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L0laapk3#2010
01/20/2020 7:05 PM
Noone does that
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chip#7643
01/20/2020 7:05 PM
so there's not much of an advantage to reading that data as opposed to hardcoding it
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L0laapk3#2010
01/20/2020 7:05 PM
Or do people do that xD
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L0laapk3#2010
01/20/2020 7:06 PM
Is it possible to easely extract this data?
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chip#7643
01/20/2020 7:06 PM
well, I guarantee you, if you make a different map with the same octagonal shape, but different dimensions people won't be specializing their bot for any geometry
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L0laapk3#2010
01/20/2020 7:08 PM
But none of this information is available, is it?
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L0laapk3#2010
01/20/2020 7:09 PM
You have to extract it yourself based on the map name
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L0laapk3#2010
01/20/2020 7:10 PM
Which is kind of a pain, no?
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L0laapk3#2010
01/20/2020 7:10 PM
You would know :p
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chip#7643
01/20/2020 7:10 PM
``` if (gamemode == "soccar") { w = 4096; h = 5120; } ```
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chip#7643
01/20/2020 7:11 PM
we only support like 3 maps anyway
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L0laapk3#2010
01/20/2020 7:11 PM
Oh
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L0laapk3#2010
01/20/2020 7:12 PM
It's just there are a ton of maps that only have subtle differences, I thought it might be nice to see those in tournaments
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chip#7643
01/20/2020 7:12 PM
the geometry of all the soccar maps is identical, as far as I know
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L0laapk3#2010
01/20/2020 7:13 PM
Oh
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Kipje13#9878
01/20/2020 7:13 PM
We rather not put estimations in the game packet, it gives the idea that those values are comming from the game while in reality they are not
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L0laapk3#2010
01/20/2020 7:13 PM
Well that helps
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L0laapk3#2010
01/20/2020 7:14 PM
Might be better suited for a library or something where it doesn't need to be permanently supported by rlbot
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Smelly Bum#1555
01/20/2020 8:11 PM
"if (gamemode == 'soccar')"... what is this gamemode var a property of? Is it innate to agents or something?
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tarehart#6423
01/20/2020 8:17 PM
There's a function for retrieving match data
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Smelly Bum#1555
01/20/2020 8:19 PM
agent.get_match_settings(), gotcha
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Smelly Bum#1555
01/23/2020 12:08 AM
Print out the results of the match in the console at completion, include details such as participants and final score
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Smelly Bum#1555
01/23/2020 12:56 AM
introduce the ability to run bo3, bo5, etc via gui and print out the final results of those as well when completed
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Simp#8258
01/23/2020 1:13 AM
Autoleagueplay kinda?
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Smelly Bum#1555
01/23/2020 1:17 AM
ideally it'd be a helluva lot simpler than that
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Simp#8258
01/23/2020 1:32 AM
I think we can add that kinda abstraction directly in the gui
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Simp#8258
01/23/2020 1:33 AM
Framework shouldn't be littered by tons of stuff
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Smelly Bum#1555
01/23/2020 1:38 AM
i agree, is this not an appropriate channel for such a suggestion?
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Simp#8258
01/23/2020 1:40 AM
Its appropriate that was mainly a hint for whoever is gonna be implementing that... If I'm bored I'll give it a shot ๐Ÿ‘Œ
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chip#7643
01/23/2020 10:12 AM
with the socket version, that should be easy for the controller script ๐Ÿ˜› ```cpp while (true) { read_packet(); if (game.state == "ended") { write(next_match_config); } sleep(1000ms); } ```
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Kipje13#9878
01/23/2020 10:16 AM
advertising :judging_tare:
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chip#7643
01/23/2020 10:21 AM
it's good for branding
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Deleted User#0000
01/25/2020 4:21 PM
i suggest the quickchat "I'm boutta end this bot's whole career"
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๐Ÿ‘ (2)
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Face#7765
01/26/2020 12:25 AM
Correction: "I'm boutta deallocate this bot's whole program"
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Deleted User#0000
01/26/2020 8:14 AM
There should be a channel where everyone could add their bot's github would inspire people to open source & work on their bots at the same time!
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scratchcat (3),๐Ÿ‘ (5)
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r0bbi3#0269
01/26/2020 8:35 AM
`!sendgithub`
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๐Ÿ‘Œ (1)
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Hytak#5125
01/26/2020 4:11 PM
pass the ball-prediction as a numpy array to python
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Hytak#5125
01/26/2020 4:11 PM
that way we can use numpy operations on the ball prediction
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Hytak#5125
01/26/2020 4:12 PM
converting the predictions in python itself is not fast enough
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chip#7643
01/26/2020 4:17 PM
can you just do a memcpy?
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chip#7643
01/26/2020 4:18 PM
I'm not sure if the data is contiguous
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Smelly Bum#1555
01/26/2020 4:21 PM
I mean it's not ideal but I have python bots running 120hz converting to my own data classes. I'd suggest running a profiler and ensuring that's what is slowing you down too much.
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Smelly Bum#1555
01/26/2020 4:22 PM
numpy is good so I'd endorse this regardless ๐Ÿ™‚
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chip#7643
01/26/2020 4:23 PM
sort of a slippery slope
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chip#7643
01/26/2020 4:23 PM
every language has libraries people will want to use
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Marvin#2413
01/26/2020 4:24 PM
This problem has come about because converting to our bots internal structure takes less than 1% of our 120hz window for all data in game_tick_packet and field_info
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Hytak#5125
01/26/2020 4:25 PM
it is well known that python can not operate on large arrays quickly without the help of libraries like numpy
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Marvin#2413
01/26/2020 4:25 PM
but if we try to do the same for ball prediction it takes longer than 100%
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chip#7643
01/26/2020 4:25 PM
can we continue this in #python?
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