AuthorID int64 102,063,486B 951,804,252B | Author stringlengths 7 25 | Date stringlengths 18 19 | Content stringlengths 1 1.4k โ | Attachments stringlengths 87 142 โ | Reactions stringlengths 5 266 โ |
|---|---|---|---|---|---|
135,511,787,607,949,310 | Kipje13#9878 | 01/13/2020 4:45 PM | I think we changed that for most languages because some people didn't like it | null | null |
386,230,567,571,554,300 | Recruit_main707#8518 | 01/13/2020 4:45 PM | then you should have triggered them by changing more channels | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/13/2020 4:49 PM | python should be indent simulator | null | ๐ธ (2),๐ฑ (2),๐ด (2),๐ผ (3),๐ฆ (3),๐ซ (3) |
180,017,294,657,716,220 | L0laapk3#2010 | 01/13/2020 4:49 PM | or if someone wants to come up with better ones | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/13/2020 4:50 PM | trying my hardest to self roast here | null | null |
309,699,243,445,059,600 | Tangil#3830 | 01/13/2020 4:50 PM | just a snail emoji | null | null |
386,230,567,571,554,300 | Recruit_main707#8518 | 01/13/2020 4:51 PM | the internet explorer of the programming languages | null | ๐ (1) |
386,230,567,571,554,300 | Recruit_main707#8518 | 01/13/2020 4:52 PM | deal with it, python IS and will be __***slow***__ | null | โฟ (4) |
180,017,294,657,716,220 | L0laapk3#2010 | 01/13/2020 4:53 PM | we back to #nim | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/13/2020 4:53 PM | oh wait | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/13/2020 4:53 PM | xdxd | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/13/2020 4:53 PM | its slow | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/13/2020 4:53 PM | but its not that slow | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/13/2020 4:53 PM | (python) | null | null |
144,791,175,142,965,250 | Hytak#5125 | 01/13/2020 4:53 PM | It is that slow | null | null |
386,230,567,571,554,300 | Recruit_main707#8518 | 01/13/2020 4:54 PM | it limits you a lot, my aimbot doesnt work because of python's slowness and i was not even using NNs | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/13/2020 4:54 PM | i will probably switch after i make it so hard for myself to switch that i wont switch anymore | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/13/2020 4:54 PM | ๐ค | null | null |
386,230,567,571,554,300 | Recruit_main707#8518 | 01/13/2020 4:55 PM | i tried that, but it didnt work๐
i dont regret it | null | null |
309,699,243,445,059,600 | Tangil#3830 | 01/13/2020 4:55 PM | don't wanna be a redox but maybe take this discussion to #rlbot-discussion or #off-topic if there's no suggestions | null | ๐ธ (2),๐ด (2),ยฎ๏ธ (1),๐พ (2),๐ง (1),โญ (1),โน๏ธ (1) |
309,699,243,445,059,600 | Tangil#3830 | 01/17/2020 1:47 AM | Suggestion: add section to wiki on how to make an "extension" script that gets data from RLBot without participating in the match
Note to self: `update_live_data_packet`
Note to self 2: <https://discordapp.com/channels/348658686962696195/348659150793736193/612561370352713728> | null | null |
309,699,243,445,059,600 | Tangil#3830 | 01/17/2020 1:48 AM | Pinned a message. | null | null |
165,648,418,067,185,660 | tarehart#6423 | 01/17/2020 1:51 AM | you mean like this? https://github.com/RLBot/RLBot/wiki/Accessing-game-information-without-a-bot | null | null |
309,699,243,445,059,600 | Tangil#3830 | 01/17/2020 1:51 AM | Oh heck | null | null |
309,699,243,445,059,600 | Tangil#3830 | 01/17/2020 1:51 AM | I've been exposed | null | null |
165,648,418,067,185,660 | tarehart#6423 | 01/17/2020 1:51 AM | you've been hecked from orbit | null | 4Tare (2) |
309,699,243,445,059,600 | Tangil#3830 | 01/17/2020 1:52 AM | I'll just pretend I meant that for the c# wiki instead :smart: | null | smart (4) |
309,699,243,445,059,600 | Tangil#3830 | 01/17/2020 2:13 AM | Update: I've added all of the suggestions in this text yaaaaaaaas
Suggestion: Add internal gametick structure to C# example bot so that we don't encourage bad practices
Notes to self:
- <https://github.com/RLBot/RLBotPythonExample/blob/master/src/util/orientation.py>
- <https://github.com/RLBot/RLBotJavaExample/blob/m... | null | null |
309,699,243,445,059,600 | Tangil#3830 | 01/17/2020 2:14 AM | and this time i actually checked the stuff i'm suggesting | null | null |
309,699,243,445,059,600 | Tangil#3830 | 01/17/2020 2:14 AM | also ignore the notes to self part. they're just things i'm reminding myself of so that i don't forget when i add the stuff | null | null |
309,699,243,445,059,600 | Tangil#3830 | 01/17/2020 2:14 AM | Pinned a message. | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 01/17/2020 5:44 AM | hooray, i did something good! ๐ | null | null |
298,910,672,731,766,800 | Mal#5601 | 01/17/2020 5:56 AM | You did a good? | null | null |
135,511,787,607,949,310 | Kipje13#9878 | 01/17/2020 7:47 AM | @Tangil I personally don't have enough time to maintain the C# code. Unfortunatly, you will probably have to do it yourself if you want to see these implemented. | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 01/17/2020 8:42 AM | My next bot will prolly be a c# one, I wouldn't mind helping out a bit | null | null |
309,699,243,445,059,600 | Tangil#3830 | 01/17/2020 10:00 AM | @Kipje13 yeah I was planning to. That's why I wrote notes to myself | null | null |
309,699,243,445,059,600 | Tangil#3830 | 01/17/2020 10:01 AM | If I ever make c# suggestions it's things I want to add in myself | null | null |
309,699,243,445,059,600 | Tangil#3830 | 01/17/2020 10:01 AM | > hooray, i did something good!
@Smelly Bum wdym
I swear if this is another attempt to trigger me haha | null | null |
135,511,787,607,949,310 | Kipje13#9878 | 01/17/2020 10:04 AM | sounds good, just wanted to make sure that someone would take a closer look at those suggestion | null | ๐ (1) |
174,010,309,374,246,900 | Smelly Bum#1555 | 01/17/2020 10:18 AM | @Tangil I was the one who made the example and created the wiki page for https://github.com/RLBot/RLBot/wiki/Accessing-game-information-without-a-bot | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 01/17/2020 10:18 AM | did it a while back as part of my announcerbot project | null | null |
309,699,243,445,059,600 | Tangil#3830 | 01/17/2020 10:18 AM | oh ok thought you were going for a jab at me haha | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 01/17/2020 10:18 AM | that's what i was referencing with "yay i did good" stuff | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 01/17/2020 10:19 AM | I try not to be too prickly, no offense was intended ๐ | null | null |
309,699,243,445,059,600 | Tangil#3830 | 01/17/2020 10:20 AM | no no i misunderstood something so it's mb | null | null |
135,511,787,607,949,310 | Kipje13#9878 | 01/20/2020 11:48 AM | The discription fields in the bot config should be mandatory for bots in the botpack, looks a bit unprofessional with many empty discriptions in the GUI | null | ๐ (4) |
180,017,294,657,716,220 | L0laapk3#2010 | 01/20/2020 6:58 PM | Maybe add some basic approximation to `field_info`? I was thinking with basically 3 values you can cover a large portion of the maps with quite good accuracy. | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/20/2020 6:58 PM | null | null | |
180,017,294,657,716,220 | L0laapk3#2010 | 01/20/2020 7:01 PM | i propose to add a field to `field_info` as follows:
```python
field_info: {
...
field_approximate_shape: {
flavor: "vanilla", # this would mean the map is a rectangle type map, other flavors can be added later
height: H,
width: W,
diagonal_offset: d
}
}
``` | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/20/2020 7:03 PM | this would really lower the barrier for botmakers to support other maps by a LOT, and we can have random/other maps on tournaments maybe? might not be perfectly accurate but i feel like its a good enough tradeoff as it wouldnt be hard at all to support these values | null | null |
131,998,876,084,207,620 | chip#7643 | 01/20/2020 7:04 PM | in practice, a bot has to check the map and gamemode it's on anyway | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/20/2020 7:05 PM | Noone does that | null | null |
131,998,876,084,207,620 | chip#7643 | 01/20/2020 7:05 PM | so there's not much of an advantage to reading that data as opposed to hardcoding it | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/20/2020 7:05 PM | Or do people do that xD | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/20/2020 7:06 PM | Is it possible to easely extract this data? | null | null |
131,998,876,084,207,620 | chip#7643 | 01/20/2020 7:06 PM | well, I guarantee you, if you make a different map with the same octagonal shape, but different dimensions people won't be specializing their bot for any geometry | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/20/2020 7:08 PM | But none of this information is available, is it? | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/20/2020 7:09 PM | You have to extract it yourself based on the map name | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/20/2020 7:10 PM | Which is kind of a pain, no? | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/20/2020 7:10 PM | You would know :p | null | null |
131,998,876,084,207,620 | chip#7643 | 01/20/2020 7:10 PM | ```
if (gamemode == "soccar") {
w = 4096; h = 5120;
}
``` | null | null |
131,998,876,084,207,620 | chip#7643 | 01/20/2020 7:11 PM | we only support like 3 maps anyway | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/20/2020 7:11 PM | Oh | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/20/2020 7:12 PM | It's just there are a ton of maps that only have subtle differences, I thought it might be nice to see those in tournaments | null | null |
131,998,876,084,207,620 | chip#7643 | 01/20/2020 7:12 PM | the geometry of all the soccar maps is identical, as far as I know | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/20/2020 7:13 PM | Oh | null | null |
135,511,787,607,949,310 | Kipje13#9878 | 01/20/2020 7:13 PM | We rather not put estimations in the game packet, it gives the idea that those values are comming from the game while in reality they are not | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/20/2020 7:13 PM | Well that helps | null | null |
180,017,294,657,716,220 | L0laapk3#2010 | 01/20/2020 7:14 PM | Might be better suited for a library or something where it doesn't need to be permanently supported by rlbot | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 01/20/2020 8:11 PM | "if (gamemode == 'soccar')"... what is this gamemode var a property of? Is it innate to agents or something? | null | null |
165,648,418,067,185,660 | tarehart#6423 | 01/20/2020 8:17 PM | There's a function for retrieving match data | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 01/20/2020 8:19 PM | agent.get_match_settings(), gotcha | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 01/23/2020 12:08 AM | Print out the results of the match in the console at completion, include details such as participants and final score | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 01/23/2020 12:56 AM | introduce the ability to run bo3, bo5, etc via gui and print out the final results of those as well when completed | null | null |
166,212,987,076,476,930 | Simp#8258 | 01/23/2020 1:13 AM | Autoleagueplay kinda? | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 01/23/2020 1:17 AM | ideally it'd be a helluva lot simpler than that | null | null |
166,212,987,076,476,930 | Simp#8258 | 01/23/2020 1:32 AM | I think we can add that kinda abstraction directly in the gui | null | null |
166,212,987,076,476,930 | Simp#8258 | 01/23/2020 1:33 AM | Framework shouldn't be littered by tons of stuff | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 01/23/2020 1:38 AM | i agree, is this not an appropriate channel for such a suggestion? | null | null |
166,212,987,076,476,930 | Simp#8258 | 01/23/2020 1:40 AM | Its appropriate that was mainly a hint for whoever is gonna be implementing that... If I'm bored I'll give it a shot ๐ | null | null |
131,998,876,084,207,620 | chip#7643 | 01/23/2020 10:12 AM | with the socket version, that should be easy for the controller script ๐
```cpp
while (true) {
read_packet();
if (game.state == "ended") {
write(next_match_config);
}
sleep(1000ms);
}
``` | null | null |
135,511,787,607,949,310 | Kipje13#9878 | 01/23/2020 10:16 AM | advertising :judging_tare: | null | null |
131,998,876,084,207,620 | chip#7643 | 01/23/2020 10:21 AM | it's good for branding | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 01/25/2020 4:21 PM | i suggest the quickchat "I'm boutta end this bot's whole career" | null | ๐ (2) |
199,997,310,296,522,750 | Face#7765 | 01/26/2020 12:25 AM | Correction: "I'm boutta deallocate this bot's whole program" | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 01/26/2020 8:14 AM | There should be a channel where everyone could add their bot's github
would inspire people to open source & work on their bots at the same time! | null | scratchcat (3),๐ (5) |
268,120,500,180,353,020 | r0bbi3#0269 | 01/26/2020 8:35 AM | `!sendgithub` | null | ๐ (1) |
144,791,175,142,965,250 | Hytak#5125 | 01/26/2020 4:11 PM | pass the ball-prediction as a numpy array to python | null | null |
144,791,175,142,965,250 | Hytak#5125 | 01/26/2020 4:11 PM | that way we can use numpy operations on the ball prediction | null | null |
144,791,175,142,965,250 | Hytak#5125 | 01/26/2020 4:12 PM | converting the predictions in python itself is not fast enough | null | null |
131,998,876,084,207,620 | chip#7643 | 01/26/2020 4:17 PM | can you just do a memcpy? | null | null |
131,998,876,084,207,620 | chip#7643 | 01/26/2020 4:18 PM | I'm not sure if the data is contiguous | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 01/26/2020 4:21 PM | I mean it's not ideal but I have python bots running 120hz converting to my own data classes. I'd suggest running a profiler and ensuring that's what is slowing you down too much. | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 01/26/2020 4:22 PM | numpy is good so I'd endorse this regardless ๐ | null | null |
131,998,876,084,207,620 | chip#7643 | 01/26/2020 4:23 PM | sort of a slippery slope | null | null |
131,998,876,084,207,620 | chip#7643 | 01/26/2020 4:23 PM | every language has libraries people will want to use | null | null |
360,821,829,809,602,560 | Marvin#2413 | 01/26/2020 4:24 PM | This problem has come about because converting to our bots internal structure takes less than 1% of our 120hz window for all data in game_tick_packet and field_info | null | null |
144,791,175,142,965,250 | Hytak#5125 | 01/26/2020 4:25 PM | it is well known that python can not operate on large arrays quickly without the help of libraries like numpy | null | null |
360,821,829,809,602,560 | Marvin#2413 | 01/26/2020 4:25 PM | but if we try to do the same for ball prediction it takes longer than 100% | null | null |
131,998,876,084,207,620 | chip#7643 | 01/26/2020 4:25 PM | can we continue this in #python? | null | null |
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