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474,703,464,199,356,400
RLBot#1485
03/06/2020 11:31 AM
Channel police, anti-spam agent
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285,590,249,252,585,470
michael#0046
03/07/2020 8:57 AM
Official rlbot headless mode to revive the ml crew
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285,590,249,252,585,470
michael#0046
03/07/2020 8:58 AM
And sped up game play
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386,230,567,571,554,300
Recruit_main707#8518
03/07/2020 8:58 AM
[under development]
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128,671,270,853,279,740
GooseFairy#6680
03/07/2020 9:01 AM
Not possible with the actual game @michael , but a unity clone is being made
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285,590,249,252,585,470
michael#0046
03/07/2020 9:09 AM
Since when has it been under development?
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386,230,567,571,554,300
Recruit_main707#8518
03/07/2020 9:09 AM
like 3 days
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128,671,270,853,279,740
GooseFairy#6680
03/07/2020 9:26 AM
Check out all of roboserg's progress in #machine-learning
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386,230,567,571,554,300
Recruit_main707#8518
03/10/2020 9:57 AM
give psyonix bots the colored logo
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225,946,918,579,077,120
jeroen11dijk#1178
03/16/2020 4:31 PM
a hivemind channel and or role?
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πŸ€” (1),❌ (1)
386,230,567,571,554,300
Recruit_main707#8518
03/16/2020 4:32 PM
nO rITUaL nO rITUaL nO rITUaL
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431,476,879,262,875,650
Ε»abcia#7459
03/16/2020 6:42 PM
!bots
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386,230,567,571,554,300
Recruit_main707#8518
03/16/2020 6:42 PM
what are you trying to do
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174,010,309,374,246,900
Smelly Bum#1555
03/16/2020 8:21 PM
Add a !bots command explaining that there is not !bots command! ;p
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165,648,418,067,185,660
tarehart#6423
03/16/2020 8:39 PM
the number of people coming in and trying !bots can't be a coincidence
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165,648,418,067,185,660
tarehart#6423
03/16/2020 8:40 PM
I'm convinced it's documented somewhere, just don't know where
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128,671,270,853,279,740
GooseFairy#6680
03/16/2020 8:41 PM
I know where
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128,671,270,853,279,740
GooseFairy#6680
03/16/2020 8:41 PM
you just reminded me
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128,671,270,853,279,740
GooseFairy#6680
03/16/2020 8:47 PM
I don't remember what video it was on, but someone commented asking where they could find bots to download and someone replied saying to join here and type !bots
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165,648,418,067,185,660
tarehart#6423
03/16/2020 8:51 PM
aha!
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128,671,270,853,279,740
GooseFairy#6680
03/16/2020 8:51 PM
I feel like I was the one who said it but I searched my comments and can't find it
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133,312,089,329,500,160
Darxeal#1784
03/16/2020 8:52 PM
its this one <https://youtu.be/c0OiZfh1Z04?t=236>
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133,312,089,329,500,160
Darxeal#1784
03/16/2020 8:52 PM
well actually its not what you said but its another source
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165,648,418,067,185,660
tarehart#6423
03/16/2020 9:02 PM
well, we could add it back for backwards compatibility
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165,648,418,067,185,660
tarehart#6423
03/16/2020 9:02 PM
in similar style to !recommendations
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165,648,418,067,185,660
tarehart#6423
03/16/2020 9:02 PM
wait no
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165,648,418,067,185,660
tarehart#6423
03/16/2020 9:02 PM
!botlist
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474,703,464,199,356,400
RLBot#1485
03/16/2020 9:02 PM
<https://youtu.be/YJ69QZ-EX7k> will show you how to run some popular bots! For *rare* bots, check out <https://docs.google.com/spreadsheets/d/1GpLZKTNuXENfVX7Ma-J_MtQvJDPIjwwh5MXa2DwQ2J0/edit?usp=drivesdk>
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215,926,769,813,815,300
0x57696c6c#3433
03/17/2020 1:32 PM
Add "restart match" to sandbox screen so I don't have to close it, start match, reopen, and click "watch game" every time I want to refresh
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165,648,418,067,185,660
tarehart#6423
03/17/2020 1:35 PM
what's your workflow / what are you refreshing? Is this to deal with a situation where a python bot fails to hot reload?
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268,120,500,180,353,020
r0bbi3#0269
03/17/2020 1:40 PM
i don't think hiveminds support hot reloading
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215,926,769,813,815,300
0x57696c6c#3433
03/17/2020 2:21 PM
yeah I am working with hiveminds so I have to restart
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215,926,769,813,815,300
0x57696c6c#3433
03/17/2020 2:21 PM
I have it set to continue and spawn and just click the start match button
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215,926,769,813,815,300
0x57696c6c#3433
03/17/2020 2:22 PM
I am testing my rotations so I use the sandbox to throw the cars around
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165,648,418,067,185,660
tarehart#6423
03/17/2020 2:22 PM
does the little refresh button also work?
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165,648,418,067,185,660
tarehart#6423
03/17/2020 2:23 PM
that would be easier to implement
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215,926,769,813,815,300
0x57696c6c#3433
03/17/2020 2:25 PM
does not look like it
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215,926,769,813,815,300
0x57696c6c#3433
03/17/2020 2:27 PM
maybe there's a way to implement hot reloading for hivemind bots?
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138,365,349,937,676,290
Konvertor#3146
03/17/2020 10:47 PM
opt-in 120Hz framework ball prediction
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174,010,309,374,246,900
Smelly Bum#1555
03/17/2020 10:50 PM
I think all bots playing would have to also be opted in for that to be viable, otherwise you'd need to be providing for both..... but I guess you could just do 120 and give 60 hz players every other slice?
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Konvertor#3146
03/17/2020 10:58 PM
doesn't it run at 120Hz internally anyway?
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174,010,309,374,246,900
Smelly Bum#1555
03/17/2020 11:01 PM
it's calculated at 60 hz and often cached as far as I understand to save on performance.
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138,365,349,937,676,290
Konvertor#3146
03/17/2020 11:05 PM
but, yeah, skipping every other slice was what I was thinking
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165,648,418,067,185,660
tarehart#6423
03/18/2020 12:05 AM
I've been experimenting with 120hz compute and 60hz delivery
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AxelChamp (2)
165,648,418,067,185,660
tarehart#6423
03/18/2020 12:05 AM
Currently it's 60 60
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298,910,672,731,766,800
Mal#5601
03/20/2020 6:45 AM
Maybe add the community guidelines link to #intro (if it isn't there already)
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456,226,577,798,135,800
Deleted User#0000
03/20/2020 11:01 AM
make a bot channel so people can post their bots for people to use.
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πŸ‘ (3),πŸ‘Ž (3)
128,671,270,853,279,740
GooseFairy#6680
03/20/2020 11:03 AM
That's what the botpack is for
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456,226,577,798,135,800
Deleted User#0000
03/20/2020 11:06 AM
The botpack give u like 15 bots
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386,230,567,571,554,300
Recruit_main707#8518
03/20/2020 11:06 AM
and its harder to do 😫 (uploading that is)
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456,226,577,798,135,800
Deleted User#0000
03/20/2020 11:07 AM
i wish there was a bot that was like a champion player to play against
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386,230,567,571,554,300
Recruit_main707#8518
03/20/2020 11:07 AM
well, your new channel wont provide you that, thats for sure
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456,226,577,798,135,800
Deleted User#0000
03/20/2020 11:08 AM
?
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386,230,567,571,554,300
Recruit_main707#8518
03/20/2020 11:09 AM
there is no champion bot and you will have to wait a few more years easily
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456,226,577,798,135,800
Deleted User#0000
03/20/2020 11:09 AM
mhm
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128,671,270,853,279,740
GooseFairy#6680
03/20/2020 11:22 AM
Aside from memebots there's not many bots missing from the botpack
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128,671,270,853,279,740
GooseFairy#6680
03/20/2020 11:22 AM
Not many people have made a competitive bot
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😒 (5)
194,781,322,957,422,600
Eastvillage#2628
03/20/2020 11:30 AM
Well, you could add and link to your bot in the rare !botlist
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474,703,464,199,356,400
RLBot#1485
03/20/2020 11:30 AM
<https://youtu.be/YJ69QZ-EX7k> will show you how to run some popular bots! For *rare* bots, check out <https://docs.google.com/spreadsheets/d/1GpLZKTNuXENfVX7Ma-J_MtQvJDPIjwwh5MXa2DwQ2J0/edit?usp=drivesdk>
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276,167,021,815,791,600
_DaCoolOne_#6111
03/20/2020 11:33 AM
Beetle is missing from the botpack
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276,167,021,815,791,600
_DaCoolOne_#6111
03/20/2020 11:33 AM
!remindme 999999999999
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386,230,567,571,554,300
Recruit_main707#8518
03/20/2020 11:37 AM
No permission :(
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166,212,987,076,476,930
Simp#8258
03/22/2020 4:11 PM
@_DaCoolOne_ make a pr
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166,212,987,076,476,930
Simp#8258
03/22/2020 4:11 PM
:smart:
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smart (1)
276,167,021,815,791,600
_DaCoolOne_#6111
03/22/2020 6:18 PM
https://i.imgflip.com/2o7z0r.jpg
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194,781,322,957,422,600
Eastvillage#2628
03/23/2020 3:08 AM
You want us to do it for ya?
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138,365,349,937,676,290
Konvertor#3146
03/24/2020 4:48 PM
> It seems people are still questioning how to turn off rendering a lot For the first few seconds (10? 5?) of the match, display "Press PageDn to disable rendering" at the top of the screen?
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138,365,349,937,676,290
Konvertor#3146
03/24/2020 4:55 PM
Or maybe in the new "chat box"?
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194,781,322,957,422,600
Eastvillage#2628
03/24/2020 5:05 PM
That could work! Alternatively we need our installation videos mentions how to do it, which none of them currently does.
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225,946,918,579,077,120
jeroen11dijk#1178
03/28/2020 1:59 PM
make it possible to give a list of names or multiple loadouts and get one randomly every game, especially great for hiveminds
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225,946,918,579,077,120
jeroen11dijk#1178
03/28/2020 1:59 PM
I know you can create multiple cfg's but then its still the same every match
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165,648,418,067,185,660
tarehart#6423
03/28/2020 2:01 PM
how would you feel about specifying a python file that generates your loadout?
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225,946,918,579,077,120
jeroen11dijk#1178
03/28/2020 2:03 PM
that seems good to me
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165,648,418,067,185,660
tarehart#6423
03/28/2020 2:12 PM
I'm thinking something kindof like this: ```python class AtbaLoadoutGenerator(BaseLoadoutGenerator): def generate_loadout(self, player_index: int, team: int) -> LoadoutConfig: loadout = LoadoutConfig() if team == 0: loadout.team_color_id = 4 else: loadout.tea...
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133,312,089,329,500,160
Darxeal#1784
03/28/2020 2:12 PM
on a related note, when working on the airshow I noticed that you can actually specify the "wrong" team loadout (blue loadout on orange team and the other way), could this be made into a feature?
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Darxeal#1784
03/28/2020 2:13 PM
lol now that you posted that snippet it seems possible
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165,648,418,067,185,660
tarehart#6423
03/28/2020 2:13 PM
do you just mean that the ids can be interpreted in a valid way regardless of team?
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165,648,418,067,185,660
tarehart#6423
03/28/2020 2:14 PM
yeah the generator should be pretty flexible
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133,312,089,329,500,160
Darxeal#1784
03/28/2020 2:14 PM
I mean the colors, that are different for blue and orange, can be used on the other teams
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225,946,918,579,077,120
jeroen11dijk#1178
03/28/2020 2:15 PM
yeah that could work, but wouldnt it be easier if it was possible to load in CFGs?
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225,946,918,579,077,120
jeroen11dijk#1178
03/28/2020 2:16 PM
like you have your standard bot cfg which points to the basic appearance, but you could overwrite it by a random one? That way there is also still an appearance to fall back on
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276,167,021,815,791,600
_DaCoolOne_#6111
03/28/2020 2:18 PM
I like the idea of having a bot loadout python file or cfg.
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276,167,021,815,791,600
_DaCoolOne_#6111
03/28/2020 2:18 PM
The cfg version is just so easy to work with, especially with the Darxeal editor
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225,946,918,579,077,120
jeroen11dijk#1178
03/28/2020 2:18 PM
in my case you could also overwrite the name as well
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276,167,021,815,791,600
_DaCoolOne_#6111
03/28/2020 2:19 PM
Overwriting the name could be nice too. That way I can have three copies of the same bot on my team, but each one has a different name / appearance.
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276,167,021,815,791,600
_DaCoolOne_#6111
03/28/2020 2:20 PM
The only downside is that there's no real way to check what other indexes are on your team outside of `get_output` and by then it's too late
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225,946,918,579,077,120
jeroen11dijk#1178
03/28/2020 2:26 PM
yeah you probably would have to do something when loading in the cfg πŸ€” but we are currently able to do it for psyonix bots
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225,946,918,579,077,120
jeroen11dijk#1178
03/28/2020 2:26 PM
although that might be from psyonix themself
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165,648,418,067,185,660
tarehart#6423
03/28/2020 2:33 PM
I can make a lil helper in the BaseLoadoutGenerator that can load cfg files easily
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386,230,567,571,554,300
Recruit_main707#8518
04/01/2020 9:13 AM
Add splash texts to the gui.
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166,212,987,076,476,930
Simp#8258
04/01/2020 6:05 PM
make !python !java commands that give link to github example bot in that language + possibly tutorial and pointer that we have language room
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558,293,960,674,639,900
Tormak#6639
04/17/2020 3:28 PM
let me program a bot that says "welcome robbie whenever someone joins server
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225,946,918,579,077,120
jeroen11dijk#1178
04/17/2020 3:31 PM
welcome @r0bbi3
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πŸ‘‹ (1),πŸ’¨ (1)
558,293,960,674,639,900
Tormak#6639
04/17/2020 3:31 PM
yep
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113,404,487,523,172,350
Parzival#1467
04/17/2020 3:37 PM
see we already have one
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113,404,487,523,172,350
Parzival#1467
04/17/2020 3:37 PM
no room for two, sorry
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558,293,960,674,639,900
Tormak#6639
04/17/2020 3:37 PM
?
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456,226,577,798,135,800
Deleted User#0000
04/18/2020 7:08 AM
Information about wall collisions would be nice to have in the ball prediction
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276,167,021,815,791,600
_DaCoolOne_#6111
04/18/2020 11:23 PM
PLEASE UPDATE THE TUTORIAL VIDEO TO NOT RECOMMEND THE LEGACY GUI!!!!!!!!!!
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❓ (2),πŸ‘ (1)
194,781,322,957,422,600
Eastvillage#2628
04/19/2020 2:11 AM
They should be updated. Which one is missing?
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