AuthorID int64 102,063,486B 951,804,252B | Author stringlengths 7 25 | Date stringlengths 18 19 | Content stringlengths 1 1.4k β | Attachments stringlengths 87 142 β | Reactions stringlengths 5 266 β |
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335,927,289,932,152,800 | az3#1291 | 06/29/2020 6:39 PM | thanks for the suggestion @BILLYBOBBANG. Do you mind clarifying though? Are you saying that we should make the 2v1 heatseeker harder? | null | π (1) |
347,182,507,432,607,740 | BILLYBOBBANG#6071 | 06/29/2020 8:12 PM | @az3 Well without the adversity bot in the 2v1 (i personally) think its really easy as the BAF bot normally misses the kick off, leaving a free shot on net from close range (i was able to mercy rule the game in 40 seconds "game time"). so basically either leave adversity bot in the 2v1 or at the very beginning of the g... | null | null |
335,927,289,932,152,800 | az3#1291 | 06/29/2020 8:13 PM | oh interesting, I added leaf because he was at least hitting the kickoff everytime | null | null |
335,927,289,932,152,800 | az3#1291 | 06/29/2020 8:13 PM | was leaf not doing that for you? | null | null |
335,927,289,932,152,800 | az3#1291 | 06/29/2020 8:14 PM | I did make a similar change to what you suggested for the "unfair" difficulty at https://github.com/RLBot/RLBot/wiki/Rocket-League-Story-Mode#choosing-difficulty | null | null |
335,927,289,932,152,800 | az3#1291 | 06/29/2020 8:14 PM | There is just one heatseeker match and its 1v2 against baf and adversity | null | null |
347,182,507,432,607,740 | BILLYBOBBANG#6071 | 06/29/2020 11:51 PM | Leaf was 50/50, if he spawned in front of the ball he would hit it but if he was to the side he'd drive passed it. because of that i was able to beat him to the ball before he could turn around | null | null |
347,182,507,432,607,740 | BILLYBOBBANG#6071 | 07/04/2020 12:43 PM | In Story mode, could you make things like jump, powerslide, ect an upgrade? | null | null |
165,648,418,067,185,660 | tarehart#6423 | 07/04/2020 12:45 PM | it's a good idea but hard to do technically. Our system is not able to interfere with controls at the moment | null | null |
347,182,507,432,607,740 | BILLYBOBBANG#6071 | 07/04/2020 12:49 PM | thats what i figured | null | null |
335,927,289,932,152,800 | az3#1291 | 07/04/2020 1:22 PM | Yea taking away the flip was my original idea but I couldn't do it the simple way | null | null |
335,927,289,932,152,800 | az3#1291 | 07/04/2020 1:22 PM | and the hard way of tracking and changing the car position/velocity sounded like it was going to be annoying and buggy | null | null |
386,230,567,571,554,300 | Recruit_main707#8518 | 07/08/2020 5:10 PM | add snek to the **Bots to spice things up** category of ! recommendations | null | null |
309,699,243,445,059,600 | Tangil#3830 | 07/08/2020 5:11 PM | done π | null | null |
335,927,289,932,152,800 | az3#1291 | 07/08/2020 6:02 PM | How difficult is it to transition from RLutilities to rlutilities | null | null |
335,927,289,932,152,800 | az3#1291 | 07/08/2020 6:03 PM | It would be nice if snek worked out of the box | null | null |
128,671,270,853,279,740 | GooseFairy#6680 | 07/08/2020 6:03 PM | from what I've heard it's not a simple transition | null | null |
133,312,089,329,500,160 | Darxeal#1784 | 07/08/2020 6:05 PM | for a simple bot like snek it should be simple | null | null |
335,927,289,932,152,800 | az3#1291 | 07/08/2020 7:20 PM | wow snek.py is just 50 lines | null | null |
335,927,289,932,152,800 | az3#1291 | 07/08/2020 8:42 PM | sweet! I was able to update it | null | null |
335,927,289,932,152,800 | az3#1291 | 07/08/2020 8:42 PM | will send out a PR | null | null |
268,120,500,180,353,020 | r0bbi3#0269 | 07/11/2020 8:13 AM | Bot pack changelog popup in RLBotGUI | null | null |
133,312,089,329,500,160 | Darxeal#1784 | 07/11/2020 8:14 AM | With commit messages? | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 07/11/2020 8:28 AM | Maybe add the commit message in the same popup window that alerts you that botpack has been updated | null | null |
335,927,289,932,152,800 | az3#1291 | 07/11/2020 8:44 AM | Are the commit messages good enough to be user facing? | null | null |
133,312,089,329,500,160 | Darxeal#1784 | 07/11/2020 8:54 AM | If we force them to be :judging_tare: | null | null |
268,120,500,180,353,020 | r0bbi3#0269 | 07/11/2020 9:03 AM | doesn't the megre commit message just have to be good?
`changelog_message = commit_message.title()` :smart: | null | null |
215,926,769,813,815,300 | 0x57696c6c#3433 | 07/13/2020 1:26 PM | @Psyonix tile data pls | null | null |
298,910,672,731,766,800 | Mal#5601 | 07/13/2020 1:26 PM | +1 | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 07/13/2020 1:26 PM | Super duper crazy over powered ML bots plz | null | null |
128,671,270,853,279,740 | GooseFairy#6680 | 07/14/2020 7:14 PM | a GUI warning for when rocket league is missing launch flag | null | null |
165,648,418,067,185,660 | tarehart#6423 | 07/14/2020 7:26 PM | agreed, it's time | null | β° (3) |
456,226,577,798,135,800 | Deleted User#0000 | 07/15/2020 9:21 AM | Bring back the hot-reload button on the GUI - hot-reloading it too unreliable for it to do it auto-magically | null | null |
335,927,289,932,152,800 | az3#1291 | 07/15/2020 9:25 AM | isn't the "start match" button the hot reload button? If "Spawn and Continue is set | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 07/15/2020 9:26 AM | rly?? | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 07/15/2020 9:29 AM | 'Restart if different' doesn't work. It always restarts - is this a bug?? | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 07/15/2020 9:29 AM | I'll try 'Spawn and Continue' for now | null | null |
335,927,289,932,152,800 | az3#1291 | 07/15/2020 9:30 AM | Yea I don't know what "different" means in that context but it always restarts for me | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 07/15/2020 9:32 AM | hot reload only works if you changed the agent script. If you've changed a utility script that it references it won't hot reload. | null | null |
133,312,089,329,500,160 | Darxeal#1784 | 07/15/2020 9:39 AM | that's no longer true | null | null |
133,312,089,329,500,160 | Darxeal#1784 | 07/15/2020 9:39 AM | tare extended it to all files | null | null |
165,648,418,067,185,660 | tarehart#6423 | 07/15/2020 9:44 AM | I probably broke "restart if different" when introducing spawn ids, whoops | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 07/15/2020 9:44 AM | whoops | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 07/15/2020 7:01 PM | When's Puppetmaster Invitational (2)? | null | null |
165,648,418,067,185,660 | tarehart#6423 | 07/15/2020 7:35 PM | not announced yet, but I'm working on it π | null | π (1) |
298,910,672,731,766,800 | Mal#5601 | 07/16/2020 8:03 AM | :O | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 07/16/2020 9:37 AM | If you can get Lethamyr to play in PMI... that would be amazing | null | null |
166,212,987,076,476,930 | Simp#8258 | 07/17/2020 11:51 AM | Make eldest make a bot | null | 4Tare (1),π₯ (1) |
249,214,286,398,750,720 | Stew#1902 | 07/19/2020 3:03 AM | Make Moderator role not pingable? People ping Moderator role without a serious reason in #rlbot-help-old | null | π (1) |
249,215,681,093,042,180 | alion02#1973 | 07/19/2020 8:12 AM | there are valid reasons to ping all mods (such as malicious spam in #rlbot-discussion and the like) | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 07/19/2020 11:55 AM | That's the price you pay for that luscious purple name ;p | null | null |
135,511,787,607,949,310 | Kipje13#9878 | 07/19/2020 5:25 PM | People would instead just ping individual moderators that show as online on discord, and like alion mentioned, there are also valid reasons to ping moderators | null | null |
268,120,500,180,353,020 | r0bbi3#0269 | 07/21/2020 11:27 AM | Lightning bots but both teams work on one bot as a team using git wizardry | null | β¬οΈ (1) |
165,648,418,067,185,660 | tarehart#6423 | 07/21/2020 11:35 AM | Might run smooher with a live code collaboration tool | null | null |
165,648,418,067,185,660 | tarehart#6423 | 07/21/2020 11:37 AM | E.g. <https://marketplace.visualstudio.com/items?itemName=MS-vsliveshare.vsliveshare-pack> | null | AxelChamp (2),smart (2) |
268,120,500,180,353,020 | r0bbi3#0269 | 07/21/2020 4:06 PM | null | null | |
215,926,769,813,815,300 | 0x57696c6c#3433 | 07/21/2020 7:40 PM | seconds after we begin: | null | |
268,120,500,180,353,020 | r0bbi3#0269 | 07/22/2020 1:56 PM | would be so funny | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 07/24/2020 12:52 PM | This is a very annoying bug https://github.com/RLBot/RLBot/issues/520 | null | null |
285,590,249,252,585,470 | michael#0046 | 07/26/2020 11:57 AM | Are the bots able to have titles? | null | null |
285,590,249,252,585,470 | michael#0046 | 07/26/2020 11:57 AM | I think that could be cool | null | null |
335,927,289,932,152,800 | az3#1291 | 07/26/2020 11:59 AM | i haven't seen it exposed in the public API | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 07/29/2020 3:30 PM | There should be a randomize option in the appearance editor | null | null |
335,927,289,932,152,800 | az3#1291 | 07/29/2020 3:34 PM | I wonder if most random combinations would look good | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 07/29/2020 3:37 PM | so? xD | null | null |
225,946,918,579,077,120 | jeroen11dijk#1178 | 07/29/2020 4:44 PM | You can alter the appearance with a script where you have access to randomness | null | null |
225,946,918,579,077,120 | jeroen11dijk#1178 | 07/29/2020 4:45 PM | EG lanfear has 5 different ones it randomly chooses one from | null | null |
225,946,918,579,077,120 | jeroen11dijk#1178 | 07/29/2020 4:45 PM | But I could then also randomly change the wheels or something | null | null |
285,590,249,252,585,470 | michael#0046 | 07/31/2020 1:41 PM | Intro montage for finals of official tournaments | null | null |
474,675,919,957,655,550 | Skycrafter#5252 | 08/02/2020 2:15 AM | Add events to rl bot. That would allow to listen for events and do thing much more precisely. This is just a suggestion. For example, having a PlayerHitBallEvent and PlayerScoreEvent | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 08/02/2020 2:17 AM | ball touches are already recorded | null | null |
474,675,919,957,655,550 | Skycrafter#5252 | 08/02/2020 2:18 AM | That was an example | null | null |
165,648,418,067,185,660 | tarehart#6423 | 08/02/2020 2:19 AM | And that was a guy helping you β¨ | null | null |
165,648,418,067,185,660 | tarehart#6423 | 08/02/2020 2:19 AM | It's a reasonable suggestion but we're unlikely to do it | null | null |
474,675,919,957,655,550 | Skycrafter#5252 | 08/02/2020 2:19 AM | Ok | null | null |
165,648,418,067,185,660 | tarehart#6423 | 08/02/2020 2:20 AM | The information exists and it's fairly easy to watch the packet and turn it into events yourself | null | null |
474,675,919,957,655,550 | Skycrafter#5252 | 08/02/2020 2:20 AM | Yeah | null | null |
474,675,919,957,655,550 | Skycrafter#5252 | 08/02/2020 2:20 AM | But ya know | null | null |
165,648,418,067,185,660 | tarehart#6423 | 08/02/2020 2:21 AM | And broadening the API hurts | null | null |
474,675,919,957,655,550 | Skycrafter#5252 | 08/02/2020 2:21 AM | Ok | null | null |
474,675,919,957,655,550 | Skycrafter#5252 | 08/03/2020 4:07 PM | Add more data to the PlayerInfo that is part of the packet. For example: is boosting, get throttle etc | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 08/03/2020 4:15 PM | I think those are better left as things to figure out for yourself | null | null |
474,675,919,957,655,550 | Skycrafter#5252 | 08/03/2020 4:15 PM | why | null | null |
135,511,787,607,949,310 | Kipje13#9878 | 08/03/2020 4:15 PM | We unfortunatly do not have that information available | null | null |
474,675,919,957,655,550 | Skycrafter#5252 | 08/03/2020 4:15 PM | Oh ok | null | null |
474,675,919,957,655,550 | Skycrafter#5252 | 08/03/2020 4:15 PM | rip | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 08/03/2020 4:15 PM | Does a bot have less boost than it had last frame? Then it must be boosting | null | null |
474,675,919,957,655,550 | Skycrafter#5252 | 08/03/2020 4:15 PM | no | null | null |
474,675,919,957,655,550 | Skycrafter#5252 | 08/03/2020 4:16 PM | what if a goal has been scored | null | null |
474,675,919,957,655,550 | Skycrafter#5252 | 08/03/2020 4:16 PM | or the guy got demo"d | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 08/03/2020 4:16 PM | is his speed increasing or at least maintaining? Then his me be using throttle | null | null |
474,675,919,957,655,550 | Skycrafter#5252 | 08/03/2020 4:16 PM | If his speed is increasing he could have got bumped | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 08/03/2020 4:16 PM | if it's because of a demo, then it'll be wrong for 1 frame. If a goal is scored it doens't matter | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 08/03/2020 4:17 PM | we're already given so much more information than a human player has access to. | null | null |
474,675,919,957,655,550 | Skycrafter#5252 | 08/03/2020 4:18 PM | true | null | null |
474,675,919,957,655,550 | Skycrafter#5252 | 08/03/2020 4:18 PM | But some information is more useful than another one | null | null |
335,927,289,932,152,800 | az3#1291 | 08/03/2020 4:22 PM | Maybe you can create a library sky that provides this extra info! | null | null |
474,675,919,957,655,550 | Skycrafter#5252 | 08/03/2020 4:23 PM | never made one actually | null | null |
474,675,919,957,655,550 | Skycrafter#5252 | 08/03/2020 4:23 PM | but I'll take a look | null | null |
128,671,270,853,279,740 | GooseFairy#6680 | 08/03/2020 4:24 PM | #rlbot-discussion | null | null |
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