AuthorID int64 102,063,486B 951,804,252B | Author stringlengths 7 25 | Date stringlengths 18 19 | Content stringlengths 1 1.4k ⌀ | Attachments stringlengths 87 142 ⌀ | Reactions stringlengths 5 266 ⌀ |
|---|---|---|---|---|---|
456,226,577,798,135,800 | Deleted User#0000 | 08/06/2020 12:28 PM | make the ball prediction struct return 120 data points per second, so 120hz bots can go from 1 data point to the next and they’ll have skipped exactly 1 tick | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 08/06/2020 12:30 PM | also cap the number of data points per second in the ball struct that the bot gets to the max_preferred_tick_rate | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 08/06/2020 12:30 PM | so 60hz bots get a struct that contains 60 data points per second | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 08/06/2020 12:31 PM | the struct can be generated once, then spliced accordingly | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 08/06/2020 12:32 PM | if a bot doesn’t need all 120 data points, they can easily splice the struct themself | null | null |
135,511,787,607,949,310 | Kipje13#9878 | 08/06/2020 12:56 PM | Ball prediction already runs at 120Hz internally for more precision. However, we have decided against pushing more ball prediction slices because it costs significantly more resources for a slight benefit for bots. It could also potentially break any bot that relies on the ball prediction being 60Hz. | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 08/06/2020 2:03 PM | i think a lot of python bots would choke on that many more slices ;p | null | null |
298,910,672,731,766,800 | Mal#5601 | 08/06/2020 2:15 PM | 🍰 | null | 🥴 (1) |
456,226,577,798,135,800 | Deleted User#0000 | 08/06/2020 3:03 PM | it’s just 20 more slices per second | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 08/06/2020 3:03 PM | there’s 1 slice for every hundredth of a second | null | null |
138,365,349,937,676,290 | Konvertor#3146 | 08/06/2020 3:09 PM | Default to 60Hz, have 120Hz be opt-in | null | null |
113,404,487,523,172,350 | Parzival#1467 | 08/06/2020 3:24 PM | uh what | null | null |
113,404,487,523,172,350 | Parzival#1467 | 08/06/2020 3:24 PM | hz means per second | null | null |
474,675,919,957,655,550 | Skycrafter#5252 | 08/06/2020 3:24 PM | Yeah | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 08/06/2020 3:24 PM | leave it as is, interpolate if you're so hard up for it ;p | null | null |
135,511,787,607,949,310 | Kipje13#9878 | 08/06/2020 3:50 PM | Not sure how you arrived at 20 slices per second. It doubles the total amount of slices, so 720 instead of 360, or 43200 slices per second more (Assuming your bot runs at 120Hz) | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 08/06/2020 3:52 PM | the struct is currently 100hz, not 60 | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 08/06/2020 3:52 PM | 1 for every hundredth of a second | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 08/06/2020 3:53 PM | I’m doubting myself, so I’ll test it | null | null |
135,511,787,607,949,310 | Kipje13#9878 | 08/06/2020 3:56 PM | Opt-in is definitly possible but it will significantly complicate the backend. Bots will most likely see little gain from 120Hz ball prediction so it is just not worth the effort. | null | null |
135,511,787,607,949,310 | Kipje13#9878 | 08/06/2020 3:58 PM | And the people that are very adamant about 120Hz can look into custom ball prediction like with rlu | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 08/06/2020 4:06 PM | LOL | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 08/06/2020 4:06 PM | it is 60hz | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 08/06/2020 4:07 PM | imma just go and fix my bot real quick | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 08/06/2020 4:07 PM | sry about the fuss | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 08/06/2020 4:07 PM | lawl | null | null |
268,120,500,180,353,020 | r0bbi3#0269 | 08/06/2020 4:22 PM | @ tare there are ghost slices! | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 08/06/2020 4:27 PM | rofl | null | 🤣 (1) |
174,010,309,374,246,900 | Smelly Bum#1555 | 08/06/2020 7:01 PM | Remove the steering wiggles from all example bots. I think someone might legit have a seizure or something from spectating that. | null | 🙁 (1) |
456,226,577,798,135,800 | Deleted User#0000 | 08/07/2020 6:49 PM | change ‘rendering’ to ‘debugging’ in the gui bc a lot of ppl freak out when they see _rendering: off_ | null | null |
133,312,089,329,500,160 | Darxeal#1784 | 08/07/2020 6:50 PM | they would freak out the same imo, I think we just shouldn't display it as a notification when you start a match | null | 👍 (1) |
165,648,418,067,185,660 | tarehart#6423 | 08/07/2020 6:51 PM | or if we do, make it very green and cheerful | null | null |
166,212,987,076,476,930 | Simp#8258 | 08/07/2020 7:03 PM | recommended settings on | null | null |
166,212,987,076,476,930 | Simp#8258 | 08/07/2020 7:03 PM | :smart: | null | null |
285,590,249,252,585,470 | michael#0046 | 08/08/2020 7:09 PM | Show match suggestion - relief family(adversity, air bud, relief) vs kamael family(st peter, kamael, and diablo) | null | null |
474,675,919,957,655,550 | Skycrafter#5252 | 08/09/2020 12:48 PM | Im experienced with bots for discord, I could easily make a bot to ban a lot of people at once, just sayin. It's just a proposition that went through my mind | null | null |
335,927,289,932,152,800 | az3#1291 | 08/09/2020 1:07 PM | https://discord.bots.gg/bots/240254129333731328 is what is set up and being used | null | null |
194,781,322,957,422,600 | Eastvillage#2628 | 08/09/2020 1:16 PM | We are using Vortex too | null | null |
335,927,289,932,152,800 | az3#1291 | 08/09/2020 1:17 PM | sorry that's what I was saying, that its used here | null | 👍 (3),🇲 (1),🇧 (1) |
474,675,919,957,655,550 | Skycrafter#5252 | 08/09/2020 1:29 PM | ok ok | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 08/11/2020 8:15 AM | we have randomized maps, now we need randomized mutators | null | null |
194,781,322,957,422,600 | Eastvillage#2628 | 08/11/2020 8:25 AM | Oh god | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 08/11/2020 6:34 PM | quick chat request: "Cool bots don't look at explosions" | null | rank_quantum (1) |
174,010,309,374,246,900 | Smelly Bum#1555 | 08/11/2020 11:41 PM | peez? | null | null |
128,671,270,853,279,740 | GooseFairy#6680 | 08/11/2020 11:51 PM | Don't you know? This channel is just a big placebo | null | smart (1) |
174,010,309,374,246,900 | Smelly Bum#1555 | 08/12/2020 12:01 AM | Sounds about right | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 08/12/2020 2:52 AM | quickchat strings in closed repo? | null | null |
165,648,418,067,185,660 | tarehart#6423 | 08/12/2020 8:12 AM | Yes partly | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 08/14/2020 10:09 AM | despite rlbotgui not needing pyqt5 anymore, it still installs it/updates it in launch | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 08/14/2020 10:09 AM | same with the pypi version of rlutils | null | null |
165,648,418,067,185,660 | tarehart#6423 | 08/14/2020 10:53 AM | RLBotGUI still uses pyqt5 for file picker dialogs and saving user settings | null | null |
165,648,418,067,185,660 | tarehart#6423 | 08/14/2020 10:54 AM | We plan to replace those but it's not done yet | null | null |
700,002,719,003,443,300 | atzu0110#6911 | 08/15/2020 6:30 AM | i have a suggestion that may seem uneccesarry | null | null |
700,002,719,003,443,300 | atzu0110#6911 | 08/15/2020 6:30 AM | so, what if the bots could look like actual players ingame | null | null |
700,002,719,003,443,300 | atzu0110#6911 | 08/15/2020 6:31 AM | like the name, the profile pic, the banner, n stuff like that | null | null |
700,002,719,003,443,300 | atzu0110#6911 | 08/15/2020 6:31 AM | maybe a bot that throws in some toxicity | null | null |
700,002,719,003,443,300 | atzu0110#6911 | 08/15/2020 6:31 AM | why? because thats psycologically more challenging then | null | null |
700,002,719,003,443,300 | atzu0110#6911 | 08/15/2020 6:32 AM | at least for me, i use rlbot for practicing 1v2 | null | null |
144,791,175,142,965,250 | Hytak#5125 | 08/15/2020 6:47 AM | That sounds pretty funny | null | null |
194,781,322,957,422,600 | Eastvillage#2628 | 08/15/2020 6:56 AM | > the profile pic, the banner, n stuff like that
This is not possible with the current API from Psyonix. But if it ever becomes possible, I am sure people will go crazy with it | null | null |
700,002,719,003,443,300 | atzu0110#6911 | 08/15/2020 7:14 AM | it isnt possible? but isnt bakkesmod able to manipulate names and profile pictures? | null | null |
133,312,089,329,500,160 | Darxeal#1784 | 08/15/2020 7:21 AM | Yeah but bakkesmod hacks the game, we use an official API | null | null |
700,002,719,003,443,300 | atzu0110#6911 | 08/15/2020 7:23 AM | if its official, then its probably never gonna happen :/
maybe ill look into it myself | null | null |
133,312,089,329,500,160 | Darxeal#1784 | 08/15/2020 7:29 AM | Yeah maybe you can make a bakkesmod plugin | null | null |
335,927,289,932,152,800 | az3#1291 | 08/15/2020 10:46 AM | Some bots do trash talk tho | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 08/15/2020 11:00 AM | like adversity! | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 08/16/2020 8:45 PM | we need a line width render thing | null | null |
166,212,987,076,476,930 | Simp#8258 | 08/17/2020 12:24 PM | The unreal debug renderer doesn't provide line thickness | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 08/18/2020 11:10 AM | height adjustment in the state setting sandbox | null | null |
285,590,249,252,585,470 | michael#0046 | 08/18/2020 1:21 PM | Bring back the bot logo requirement for the next big tournament | null | null |
285,590,249,252,585,470 | michael#0046 | 08/18/2020 1:22 PM | Also have fun facts on display somewhere so people actually make them | null | null |
215,926,769,813,815,300 | 0x57696c6c#3433 | 08/19/2020 5:38 AM | Dropshot tile data pls thanx | null | ⬆️ (2) |
215,926,769,813,815,300 | 0x57696c6c#3433 | 08/19/2020 5:39 AM | Day 1 of requesting dropshot tile data | null | null |
309,699,243,445,059,600 | Tangil#3830 | 08/19/2020 7:04 AM | Oh jeez can we not have this turn into day 1, day 2, day 3, etc of this | null | null |
309,699,243,445,059,600 | Tangil#3830 | 08/19/2020 7:04 AM | Sounds like unnecessary spam | null | 🥴 (1) |
386,230,567,571,554,300 | Recruit_main707#8518 | 08/19/2020 7:48 AM | or if we do, we should make an instagram account for it at least | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 08/19/2020 7:52 AM | and a twitter | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 08/19/2020 9:56 AM | team specific continue & spawn | null | null |
268,120,500,180,353,020 | r0bbi3#0269 | 08/20/2020 2:50 PM | day 2 | null | 😔 (2),🥴 (3) |
298,910,672,731,766,800 | Mal#5601 | 08/20/2020 2:59 PM | Please no | null | null |
166,212,987,076,476,930 | Simp#8258 | 08/21/2020 2:12 PM | Day 3 of requesting dropshot tile data | null | 🤔 (1),AxelChamp (2),😩 (2),🥴 (6) |
456,226,577,798,135,800 | Deleted User#0000 | 08/21/2020 3:52 PM | https://github.com/RLBot/RLBotPythonExample/wiki/Input-and-Output-Data#field-info | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 08/21/2020 3:53 PM | Note: Dropshot tiles can be found in FieldInfo as GoalInfo objects. | null | null |
215,926,769,813,815,300 | 0x57696c6c#3433 | 08/21/2020 3:55 PM | we wouldn't be asking if they were working | null | smart (3),🇩 (1),🇺 (1),🇭 (1),🥴 (1) |
166,212,987,076,476,930 | Simp#8258 | 08/21/2020 7:58 PM | Who knows maybe I'll make a bot when those tiles data is here | null | 4Tare (3) |
456,226,577,798,135,800 | Deleted User#0000 | 08/22/2020 5:52 PM | Day 4 of requesting dropshot tile data | null | 🥴 (4),😩 (2) |
174,010,309,374,246,900 | Smelly Bum#1555 | 08/23/2020 2:33 AM | Make your own and PR it | null | smart (2) |
298,910,672,731,766,800 | Mal#5601 | 08/23/2020 5:24 AM | Day 5 :whaa: | null | whaa (1) |
174,010,309,374,246,900 | Smelly Bum#1555 | 08/23/2020 6:09 AM | It's not like they're hiding useful tile data from us. It's not something we have any legitimate access to afaik. If it's something you want, be the solution instead of whining here everyday. Nobody cares enough about that shit game mode to do it for you. | null | null |
298,910,672,731,766,800 | Mal#5601 | 08/23/2020 6:12 AM | :( | null | null |
144,791,175,142,965,250 | Hytak#5125 | 08/23/2020 6:12 AM | @Smelly Bum the problem is we can't add it ourselves. The devs at psyonix have to expose that information | null | null |
599,956,262,494,666,800 | Gravitas#1608 | 08/23/2020 6:13 AM | rip | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 08/23/2020 6:14 AM | oh I know, nothing officially anyway. I'm saying to simulate the data and guesstimate it ;p | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 08/23/2020 6:15 AM | Cause without psyonix support, that's about as close as we're getting afaik | null | null |
144,791,175,142,965,250 | Hytak#5125 | 08/23/2020 6:16 AM | That would require reverse engineering dropshot ball and floor mechanics | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 08/23/2020 6:16 AM | yep | null | null |
298,910,672,731,766,800 | Mal#5601 | 08/23/2020 6:17 AM | And that's more effort than saying day X | null | null |
144,791,175,142,965,250 | Hytak#5125 | 08/23/2020 6:21 AM | If psyonix just gave us the source code of said mechanics, that would help :p | null | null |
298,910,672,731,766,800 | Mal#5601 | 08/23/2020 6:22 AM | ~~Day 1 of requesting open source rl~~ | null | null |
144,791,175,142,965,250 | Hytak#5125 | 08/23/2020 6:22 AM | We only need the dropshot mechanics | null | null |
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