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456,226,577,798,135,800
Deleted User#0000
08/06/2020 12:28 PM
make the ball prediction struct return 120 data points per second, so 120hz bots can go from 1 data point to the next and they’ll have skipped exactly 1 tick
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456,226,577,798,135,800
Deleted User#0000
08/06/2020 12:30 PM
also cap the number of data points per second in the ball struct that the bot gets to the max_preferred_tick_rate
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456,226,577,798,135,800
Deleted User#0000
08/06/2020 12:30 PM
so 60hz bots get a struct that contains 60 data points per second
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456,226,577,798,135,800
Deleted User#0000
08/06/2020 12:31 PM
the struct can be generated once, then spliced accordingly
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456,226,577,798,135,800
Deleted User#0000
08/06/2020 12:32 PM
if a bot doesn’t need all 120 data points, they can easily splice the struct themself
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135,511,787,607,949,310
Kipje13#9878
08/06/2020 12:56 PM
Ball prediction already runs at 120Hz internally for more precision. However, we have decided against pushing more ball prediction slices because it costs significantly more resources for a slight benefit for bots. It could also potentially break any bot that relies on the ball prediction being 60Hz.
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174,010,309,374,246,900
Smelly Bum#1555
08/06/2020 2:03 PM
i think a lot of python bots would choke on that many more slices ;p
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298,910,672,731,766,800
Mal#5601
08/06/2020 2:15 PM
🍰
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🥴 (1)
456,226,577,798,135,800
Deleted User#0000
08/06/2020 3:03 PM
it’s just 20 more slices per second
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456,226,577,798,135,800
Deleted User#0000
08/06/2020 3:03 PM
there’s 1 slice for every hundredth of a second
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138,365,349,937,676,290
Konvertor#3146
08/06/2020 3:09 PM
Default to 60Hz, have 120Hz be opt-in
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113,404,487,523,172,350
Parzival#1467
08/06/2020 3:24 PM
uh what
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113,404,487,523,172,350
Parzival#1467
08/06/2020 3:24 PM
hz means per second
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474,675,919,957,655,550
Skycrafter#5252
08/06/2020 3:24 PM
Yeah
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174,010,309,374,246,900
Smelly Bum#1555
08/06/2020 3:24 PM
leave it as is, interpolate if you're so hard up for it ;p
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135,511,787,607,949,310
Kipje13#9878
08/06/2020 3:50 PM
Not sure how you arrived at 20 slices per second. It doubles the total amount of slices, so 720 instead of 360, or 43200 slices per second more (Assuming your bot runs at 120Hz)
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456,226,577,798,135,800
Deleted User#0000
08/06/2020 3:52 PM
the struct is currently 100hz, not 60
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456,226,577,798,135,800
Deleted User#0000
08/06/2020 3:52 PM
1 for every hundredth of a second
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456,226,577,798,135,800
Deleted User#0000
08/06/2020 3:53 PM
I’m doubting myself, so I’ll test it
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135,511,787,607,949,310
Kipje13#9878
08/06/2020 3:56 PM
Opt-in is definitly possible but it will significantly complicate the backend. Bots will most likely see little gain from 120Hz ball prediction so it is just not worth the effort.
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135,511,787,607,949,310
Kipje13#9878
08/06/2020 3:58 PM
And the people that are very adamant about 120Hz can look into custom ball prediction like with rlu
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456,226,577,798,135,800
Deleted User#0000
08/06/2020 4:06 PM
LOL
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456,226,577,798,135,800
Deleted User#0000
08/06/2020 4:06 PM
it is 60hz
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456,226,577,798,135,800
Deleted User#0000
08/06/2020 4:07 PM
imma just go and fix my bot real quick
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456,226,577,798,135,800
Deleted User#0000
08/06/2020 4:07 PM
sry about the fuss
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174,010,309,374,246,900
Smelly Bum#1555
08/06/2020 4:07 PM
lawl
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268,120,500,180,353,020
r0bbi3#0269
08/06/2020 4:22 PM
@ tare there are ghost slices!
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174,010,309,374,246,900
Smelly Bum#1555
08/06/2020 4:27 PM
rofl
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🤣 (1)
174,010,309,374,246,900
Smelly Bum#1555
08/06/2020 7:01 PM
Remove the steering wiggles from all example bots. I think someone might legit have a seizure or something from spectating that.
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🙁 (1)
456,226,577,798,135,800
Deleted User#0000
08/07/2020 6:49 PM
change ‘rendering’ to ‘debugging’ in the gui bc a lot of ppl freak out when they see _rendering: off_
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133,312,089,329,500,160
Darxeal#1784
08/07/2020 6:50 PM
they would freak out the same imo, I think we just shouldn't display it as a notification when you start a match
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👍 (1)
165,648,418,067,185,660
tarehart#6423
08/07/2020 6:51 PM
or if we do, make it very green and cheerful
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166,212,987,076,476,930
Simp#8258
08/07/2020 7:03 PM
recommended settings on
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166,212,987,076,476,930
Simp#8258
08/07/2020 7:03 PM
:smart:
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285,590,249,252,585,470
michael#0046
08/08/2020 7:09 PM
Show match suggestion - relief family(adversity, air bud, relief) vs kamael family(st peter, kamael, and diablo)
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474,675,919,957,655,550
Skycrafter#5252
08/09/2020 12:48 PM
Im experienced with bots for discord, I could easily make a bot to ban a lot of people at once, just sayin. It's just a proposition that went through my mind
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335,927,289,932,152,800
az3#1291
08/09/2020 1:07 PM
https://discord.bots.gg/bots/240254129333731328 is what is set up and being used
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194,781,322,957,422,600
Eastvillage#2628
08/09/2020 1:16 PM
We are using Vortex too
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335,927,289,932,152,800
az3#1291
08/09/2020 1:17 PM
sorry that's what I was saying, that its used here
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👍 (3),🇲 (1),🇧 (1)
474,675,919,957,655,550
Skycrafter#5252
08/09/2020 1:29 PM
ok ok
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456,226,577,798,135,800
Deleted User#0000
08/11/2020 8:15 AM
we have randomized maps, now we need randomized mutators
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194,781,322,957,422,600
Eastvillage#2628
08/11/2020 8:25 AM
Oh god
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174,010,309,374,246,900
Smelly Bum#1555
08/11/2020 6:34 PM
quick chat request: "Cool bots don't look at explosions"
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rank_quantum (1)
174,010,309,374,246,900
Smelly Bum#1555
08/11/2020 11:41 PM
peez?
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128,671,270,853,279,740
GooseFairy#6680
08/11/2020 11:51 PM
Don't you know? This channel is just a big placebo
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smart (1)
174,010,309,374,246,900
Smelly Bum#1555
08/12/2020 12:01 AM
Sounds about right
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174,010,309,374,246,900
Smelly Bum#1555
08/12/2020 2:52 AM
quickchat strings in closed repo?
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165,648,418,067,185,660
tarehart#6423
08/12/2020 8:12 AM
Yes partly
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456,226,577,798,135,800
Deleted User#0000
08/14/2020 10:09 AM
despite rlbotgui not needing pyqt5 anymore, it still installs it/updates it in launch
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456,226,577,798,135,800
Deleted User#0000
08/14/2020 10:09 AM
same with the pypi version of rlutils
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165,648,418,067,185,660
tarehart#6423
08/14/2020 10:53 AM
RLBotGUI still uses pyqt5 for file picker dialogs and saving user settings
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165,648,418,067,185,660
tarehart#6423
08/14/2020 10:54 AM
We plan to replace those but it's not done yet
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700,002,719,003,443,300
atzu0110#6911
08/15/2020 6:30 AM
i have a suggestion that may seem uneccesarry
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700,002,719,003,443,300
atzu0110#6911
08/15/2020 6:30 AM
so, what if the bots could look like actual players ingame
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700,002,719,003,443,300
atzu0110#6911
08/15/2020 6:31 AM
like the name, the profile pic, the banner, n stuff like that
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700,002,719,003,443,300
atzu0110#6911
08/15/2020 6:31 AM
maybe a bot that throws in some toxicity
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700,002,719,003,443,300
atzu0110#6911
08/15/2020 6:31 AM
why? because thats psycologically more challenging then
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700,002,719,003,443,300
atzu0110#6911
08/15/2020 6:32 AM
at least for me, i use rlbot for practicing 1v2
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144,791,175,142,965,250
Hytak#5125
08/15/2020 6:47 AM
That sounds pretty funny
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194,781,322,957,422,600
Eastvillage#2628
08/15/2020 6:56 AM
> the profile pic, the banner, n stuff like that This is not possible with the current API from Psyonix. But if it ever becomes possible, I am sure people will go crazy with it
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700,002,719,003,443,300
atzu0110#6911
08/15/2020 7:14 AM
it isnt possible? but isnt bakkesmod able to manipulate names and profile pictures?
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133,312,089,329,500,160
Darxeal#1784
08/15/2020 7:21 AM
Yeah but bakkesmod hacks the game, we use an official API
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700,002,719,003,443,300
atzu0110#6911
08/15/2020 7:23 AM
if its official, then its probably never gonna happen :/ maybe ill look into it myself
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133,312,089,329,500,160
Darxeal#1784
08/15/2020 7:29 AM
Yeah maybe you can make a bakkesmod plugin
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335,927,289,932,152,800
az3#1291
08/15/2020 10:46 AM
Some bots do trash talk tho
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456,226,577,798,135,800
Deleted User#0000
08/15/2020 11:00 AM
like adversity!
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456,226,577,798,135,800
Deleted User#0000
08/16/2020 8:45 PM
we need a line width render thing
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166,212,987,076,476,930
Simp#8258
08/17/2020 12:24 PM
The unreal debug renderer doesn't provide line thickness
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456,226,577,798,135,800
Deleted User#0000
08/18/2020 11:10 AM
height adjustment in the state setting sandbox
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285,590,249,252,585,470
michael#0046
08/18/2020 1:21 PM
Bring back the bot logo requirement for the next big tournament
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285,590,249,252,585,470
michael#0046
08/18/2020 1:22 PM
Also have fun facts on display somewhere so people actually make them
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215,926,769,813,815,300
0x57696c6c#3433
08/19/2020 5:38 AM
Dropshot tile data pls thanx
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⬆️ (2)
215,926,769,813,815,300
0x57696c6c#3433
08/19/2020 5:39 AM
Day 1 of requesting dropshot tile data
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309,699,243,445,059,600
Tangil#3830
08/19/2020 7:04 AM
Oh jeez can we not have this turn into day 1, day 2, day 3, etc of this
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309,699,243,445,059,600
Tangil#3830
08/19/2020 7:04 AM
Sounds like unnecessary spam
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🥴 (1)
386,230,567,571,554,300
Recruit_main707#8518
08/19/2020 7:48 AM
or if we do, we should make an instagram account for it at least
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456,226,577,798,135,800
Deleted User#0000
08/19/2020 7:52 AM
and a twitter
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456,226,577,798,135,800
Deleted User#0000
08/19/2020 9:56 AM
team specific continue & spawn
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268,120,500,180,353,020
r0bbi3#0269
08/20/2020 2:50 PM
day 2
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😔 (2),🥴 (3)
298,910,672,731,766,800
Mal#5601
08/20/2020 2:59 PM
Please no
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166,212,987,076,476,930
Simp#8258
08/21/2020 2:12 PM
Day 3 of requesting dropshot tile data
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🤔 (1),AxelChamp (2),😩 (2),🥴 (6)
456,226,577,798,135,800
Deleted User#0000
08/21/2020 3:52 PM
https://github.com/RLBot/RLBotPythonExample/wiki/Input-and-Output-Data#field-info
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456,226,577,798,135,800
Deleted User#0000
08/21/2020 3:53 PM
Note: Dropshot tiles can be found in FieldInfo as GoalInfo objects.
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215,926,769,813,815,300
0x57696c6c#3433
08/21/2020 3:55 PM
we wouldn't be asking if they were working
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smart (3),🇩 (1),🇺 (1),🇭 (1),🥴 (1)
166,212,987,076,476,930
Simp#8258
08/21/2020 7:58 PM
Who knows maybe I'll make a bot when those tiles data is here
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4Tare (3)
456,226,577,798,135,800
Deleted User#0000
08/22/2020 5:52 PM
Day 4 of requesting dropshot tile data
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🥴 (4),😩 (2)
174,010,309,374,246,900
Smelly Bum#1555
08/23/2020 2:33 AM
Make your own and PR it
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smart (2)
298,910,672,731,766,800
Mal#5601
08/23/2020 5:24 AM
Day 5 :whaa:
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whaa (1)
174,010,309,374,246,900
Smelly Bum#1555
08/23/2020 6:09 AM
It's not like they're hiding useful tile data from us. It's not something we have any legitimate access to afaik. If it's something you want, be the solution instead of whining here everyday. Nobody cares enough about that shit game mode to do it for you.
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298,910,672,731,766,800
Mal#5601
08/23/2020 6:12 AM
:(
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144,791,175,142,965,250
Hytak#5125
08/23/2020 6:12 AM
@Smelly Bum the problem is we can't add it ourselves. The devs at psyonix have to expose that information
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599,956,262,494,666,800
Gravitas#1608
08/23/2020 6:13 AM
rip
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174,010,309,374,246,900
Smelly Bum#1555
08/23/2020 6:14 AM
oh I know, nothing officially anyway. I'm saying to simulate the data and guesstimate it ;p
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174,010,309,374,246,900
Smelly Bum#1555
08/23/2020 6:15 AM
Cause without psyonix support, that's about as close as we're getting afaik
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144,791,175,142,965,250
Hytak#5125
08/23/2020 6:16 AM
That would require reverse engineering dropshot ball and floor mechanics
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174,010,309,374,246,900
Smelly Bum#1555
08/23/2020 6:16 AM
yep
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298,910,672,731,766,800
Mal#5601
08/23/2020 6:17 AM
And that's more effort than saying day X
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144,791,175,142,965,250
Hytak#5125
08/23/2020 6:21 AM
If psyonix just gave us the source code of said mechanics, that would help :p
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298,910,672,731,766,800
Mal#5601
08/23/2020 6:22 AM
~~Day 1 of requesting open source rl~~
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144,791,175,142,965,250
Hytak#5125
08/23/2020 6:22 AM
We only need the dropshot mechanics
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