Reproduction recipe
How the datasets in this repo were recorded from public
materials. Scripts live in the GitHub repo — record with
examples/unity_collection
and package with
collection/build_minari.py.
For each ONNX-driven environment, get the matching model-removed build and stock
policy from the
envs repo,
record each agent's per-step (observation, action, reward, termination), and
preserve the action/observation structure declared by that build.
Format & provenance
All environments, datasets, and stock behavior policies use ML-Agents
release_23; machine-readable provenance is in release_manifest.json. Every
dataset is stored at <name>/<tier>/data/main_data.hdf5 with a sibling
metadata.json (minari_version 0.5.3).
Action labels and decision periods. An ML-Agents agent requests a decision
only every k-th step; Unity repeats that decision through the gap, and the agent
does not appear in DecisionSteps again until the next one. For those in-between
steps, record the action Unity is still running — carry the agent's last decision
forward. A recorder that instead stores whatever its policy wrapper emits for an
agent with no observation that step will label most transitions with a
placeholder; see the dataset card's data-quality notice.
Ego-agent schema (SoccerTwos, DungeonEscape). These use
observations["agents"]["agent_0"] / actions["agents"]["agent_0"]. Each
physical agent is stored as one ego-centric episode because the Unity examples run
one shared decentralized policy independently per agent; the wrapper exposes the
multi-agent structure without granting the policy privileged access to teammates'
private observations. Reconstruct a match/group by grouping the linked episodes on
match_id; split by match_id, never by individual ego episode.
Quality tiers. medium/simple degrade the stock policy (seed 2310000):
continuous scenes add per-episode Gaussian action noise from a calibrated range;
the discrete goal games sample the policy's own logits via softmax(logits/T) and
are scored by step-reward (return/length, since their episode return is bimodal) —
PushBlock and Pyramids each sampling T per episode from a calibrated range
(each episode its own skill level); DungeonEscape (cooperative) samples a
softmax temperature T per group per match from a calibrated range — all three
group agents share the match's T; competitive self-play SoccerTwos draws a per-team
softmax temperature T independently per match from a (wider) range — the two teams
draw independently, so each match pairs two skill levels (a random gap = league play).
Exact values, anchors, and calibration notes are in the
dataset card's "Quality ladders" section.
SoccerTwos
- Build the release_23 SoccerTwos scene with both teams' model assets removed so both behavior groups are controlled externally.
- Run the stock
SoccerTwos.onnxfor both teams and record both sides. The original ONNX declares two nonexistent Sentis metadata graph outputs; for ONNX Runtime, remove only those dangling output declarations (the action graph is unchanged). - Store the sum of per-agent
rewardandgroup_reward(goals arrive viagroup_reward). - Preserve
Tuple(Box(264), Box(72))observations andMultiDiscrete([3, 3, 3])actions. - Link the four decentralized episodes per field with
match_id; finish all in-flight matches after crossing one million transitions.
Expert validation: 1,001,676 transitions, 14,692 terminated episodes, 3,673 matches, 0 truncations, every match has equal linked lengths with two wins / two losses. Mean agent ep length 68.18, mean return −0.034089.
Tiers: medium/simple draw a per-team softmax temperature T ~ U(1.3, 2.6) /
U(2.1, 3.4) (each team draws once per match, independently of its opponent, shared by
its two agents — a per-match skill gap = cross-checkpoint league play; collect.py --team-temperature-range <lo,hi>). Self-play keeps returns balanced (both tiers ≈ 50/50
win-loss), so tier skill is set by the ego team's own drawn T and calibrated to
side-swapped match-score norm ≈0.80 / ≈0.60 (expert T=1 → 1.0, random T=25 → 0). medium:
12,940 ego ep / 1,002,368 transitions / 3,235 matches; simple: 11,820 / 1,001,564 / 2,955.
DungeonEscape
- Use the stock
DungeonEscape.onnxshared POCA policy with the model removed so each agent is driven externally. - Record each physical agent independently; preserve its three local sensor leaves
(rigid-body 10, stacked ray 360, has-key flag 1) and single
Discrete(7)action. - Relabel each physical agent as ego path
agents.agent_0. Three episodes sharing onematch_idreconstruct the cooperative group (distinct local trajectories, not copies). - Sum
rewardandgroup_reward. Determine success only at group level — an agent that dies early may not receive a later positive group reward. - Split by
match_id.
Expert validation: 1,007,206 transitions, 35,505 ego episodes, 11,835 groups (11,366 successes / 469 failures), 0 shape/range errors. Every match links exactly three episodes.
Tiers: medium/simple apply a per-group softmax temperature T ~ U(1.5, 3.0) /
U(3.0, 4.0) (drawn once per cooperative group per match and shared by its three
agents), calibrated to step-reward norm 0.80 / 0.61 against the expert step-reward
anchor 0.019355 (random ≈0.00015). medium: 28,314 ego ep / 1,012,457 transitions;
simple: 22,542 / 1,001,594.
PushBlock
- Use the model-removed PushBlock build and drive all 32 agents with the stock
PushBlock.onnx. This is the original discrete PushBlock, not the hybrid PushBlockWithInput. - Preserve the two
105-d sensors and the singleDiscrete(7)action branch. - Stop at one million transitions and package each physical-agent episode independently.
Expert validation: 53,039 episodes (52,946 terminated / 93 truncated at the recording boundary), mean return 4.972780, mean ep length 18.85.
Crawler, Pyramids, Worm, Walker, 3DBallHard
Use each model-removed build with its matching stock ONNX; record each physical scene agent independently and stop at one million transitions. Schemas come directly from the live ML-Agents behavior specs.
- Crawler — 1,043 episodes, 1,000,000 transitions, mean return 2575.8405, mean
length 958.77 (76 terminated / 967 truncated).
Tuple(Box(126), Box(32)),Box(20). - Pyramids — 5,392 episodes, 1,000,000 transitions, mean return 1.797730, mean
length 185.46 (5,344 terminated / 48 truncated).
Tuple(Box(56)×3, Box(4)),Discrete(5). - Worm — 1,000 episodes, 1,000,000 transitions, mean return 1044.106317, mean
length 1000.00 (0 terminated / 1,000 truncated).
Box(64),Box(9). - Walker — 1,464 episodes, 1,000,000 transitions, mean return 1354.565443, mean
length 683.06 (768 terminated / 696 truncated).
Box(243),Box(39). - 3DBallHard — 1,011 episodes, 1,000,008 transitions, mean return 98.909511,
mean length 989.13 (3 terminated / 1,008 truncated).
Tuple(Box(27), Box(18)),Box(2).
The recipe ends at the Minari dataset — a portable, env-less trajectory set.