| # Reproduction recipe |
|
|
| How the datasets in [this repo](../README.md) were recorded from public |
| materials. Scripts live in the GitHub repo — record with |
| [`examples/unity_collection`](https://github.com/ccnets-team/causal-gpt-rl/tree/main/examples/unity_collection) |
| and package with |
| [`collection/build_minari.py`](https://github.com/ccnets-team/causal-gpt-rl/blob/main/collection/build_minari.py). |
| For each ONNX-driven environment, get the matching model-removed build and stock |
| policy from the |
| [envs repo](https://huggingface.co/datasets/ccnets/causal-gpt-rl-unity-envs), |
| record each agent's per-step `(observation, action, reward, termination)`, and |
| preserve the action/observation structure declared by that build. |
|
|
| ## Format & provenance |
|
|
| All environments, datasets, and stock behavior policies use **ML-Agents |
| `release_23`**; machine-readable provenance is in `release_manifest.json`. Every |
| dataset is stored at `<name>/<tier>/data/main_data.hdf5` with a sibling |
| `metadata.json` (`minari_version` 0.5.3). |
| |
| **Action labels and decision periods.** An ML-Agents agent requests a decision |
| only every *k*-th step; Unity repeats that decision through the gap, and the agent |
| does not appear in `DecisionSteps` again until the next one. For those in-between |
| steps, record the action Unity is still running — carry the agent's last decision |
| forward. A recorder that instead stores whatever its policy wrapper emits for an |
| agent with no observation that step will label most transitions with a |
| placeholder; see the dataset card's data-quality notice. |
|
|
| **Ego-agent schema (SoccerTwos, DungeonEscape).** These use |
| `observations["agents"]["agent_0"]` / `actions["agents"]["agent_0"]`. Each |
| physical agent is stored as one ego-centric episode because the Unity examples run |
| one shared decentralized policy independently per agent; the wrapper exposes the |
| multi-agent structure without granting the policy privileged access to teammates' |
| private observations. Reconstruct a match/group by grouping the linked episodes on |
| `match_id`; **split by `match_id`, never by individual ego episode.** |
| |
| **Quality tiers.** `medium`/`simple` degrade the stock policy (seed 2310000): |
| continuous scenes add per-episode Gaussian action noise from a calibrated range; |
| the discrete goal games sample the policy's own logits via `softmax(logits/T)` and |
| are scored by step-reward (return/length, since their episode return is bimodal) — |
| PushBlock and Pyramids each sampling `T` **per episode** from a calibrated range |
| (each episode its own skill level); DungeonEscape (cooperative) samples a |
| softmax temperature `T` **per group per match** from a calibrated range — all three |
| group agents share the match's `T`; competitive self-play SoccerTwos draws a per-team |
| softmax temperature `T` independently per match from a (wider) range — the two teams |
| draw independently, so each match pairs two skill levels (a random gap = league play). |
| Exact values, anchors, and calibration notes are in the |
| [dataset card](../README.md)'s "Quality ladders" section. |
| |
| ## SoccerTwos |
| |
| 1. Build the release_23 SoccerTwos scene with both teams' model assets removed so |
| both behavior groups are controlled externally. |
| 2. Run the stock `SoccerTwos.onnx` for both teams and record both sides. The |
| original ONNX declares two nonexistent Sentis metadata graph outputs; for ONNX |
| Runtime, remove only those dangling output declarations (the action graph is |
| unchanged). |
| 3. Store the sum of per-agent `reward` and `group_reward` (goals arrive via |
| `group_reward`). |
| 4. Preserve `Tuple(Box(264), Box(72))` observations and `MultiDiscrete([3, 3, 3])` |
| actions. |
| 5. Link the four decentralized episodes per field with `match_id`; finish all |
| in-flight matches after crossing one million transitions. |
| |
| Expert validation: 1,001,676 transitions, 14,692 terminated episodes, 3,673 |
| matches, 0 truncations, every match has equal linked lengths with two wins / two |
| losses. Mean agent ep length 68.18, mean return −0.034089. |
| |
| Tiers: `medium`/`simple` draw a **per-team** softmax temperature `T ~ U(1.3, 2.6)` / |
| `U(2.1, 3.4)` (each team draws once per match, independently of its opponent, shared by |
| its two agents — a per-match skill gap = cross-checkpoint league play; `collect.py |
| --team-temperature-range <lo,hi>`). Self-play keeps returns balanced (both tiers ≈ 50/50 |
| win-loss), so tier skill is set by the ego team's own drawn `T` and calibrated to |
| side-swapped match-score norm ≈0.80 / ≈0.60 (expert T=1 → 1.0, random T=25 → 0). medium: |
| 12,940 ego ep / 1,002,368 transitions / 3,235 matches; simple: 11,820 / 1,001,564 / 2,955. |
| |
| ## DungeonEscape |
| |
| 1. Use the stock `DungeonEscape.onnx` shared POCA policy with the model removed so |
| each agent is driven externally. |
| 2. Record each physical agent independently; preserve its three local sensor leaves |
| (rigid-body 10, stacked ray 360, has-key flag 1) and single `Discrete(7)` action. |
| 3. Relabel each physical agent as ego path `agents.agent_0`. Three episodes sharing |
| one `match_id` reconstruct the cooperative group (distinct local trajectories, |
| not copies). |
| 4. Sum `reward` and `group_reward`. Determine success only at group level — an |
| agent that dies early may not receive a later positive group reward. |
| 5. Split by `match_id`. |
| |
| Expert validation: 1,007,206 transitions, 35,505 ego episodes, 11,835 groups |
| (11,366 successes / 469 failures), 0 shape/range errors. Every match links exactly |
| three episodes. |
| |
| Tiers: `medium`/`simple` apply a **per-group** softmax temperature `T ~ U(1.5, 3.0)` / |
| `U(3.0, 4.0)` (drawn once per cooperative group per match and shared by its three |
| agents), calibrated to step-reward norm 0.80 / 0.61 against the expert step-reward |
| anchor 0.019355 (random ≈0.00015). medium: 28,314 ego ep / 1,012,457 transitions; |
| simple: 22,542 / 1,001,594. |
| |
| ## PushBlock |
| |
| 1. Use the model-removed PushBlock build and drive all 32 agents with the stock |
| `PushBlock.onnx`. This is the original discrete PushBlock, not the hybrid |
| PushBlockWithInput. |
| 2. Preserve the two `105`-d sensors and the single `Discrete(7)` action branch. |
| 3. Stop at one million transitions and package each physical-agent episode |
| independently. |
| |
| Expert validation: 53,039 episodes (52,946 terminated / 93 truncated at the |
| recording boundary), mean return 4.972780, mean ep length 18.85. |
| |
| ## Crawler, Pyramids, Worm, Walker, 3DBallHard |
| |
| Use each model-removed build with its matching stock ONNX; record each physical |
| scene agent independently and stop at one million transitions. Schemas come |
| directly from the live ML-Agents behavior specs. |
| |
| - **Crawler** — 1,043 episodes, 1,000,000 transitions, mean return 2575.8405, mean |
| length 958.77 (76 terminated / 967 truncated). `Tuple(Box(126), Box(32))`, |
| `Box(20)`. |
| - **Pyramids** — 5,392 episodes, 1,000,000 transitions, mean return 1.797730, mean |
| length 185.46 (5,344 terminated / 48 truncated). `Tuple(Box(56)×3, Box(4))`, |
| `Discrete(5)`. |
| - **Worm** — 1,000 episodes, 1,000,000 transitions, mean return 1044.106317, mean |
| length 1000.00 (0 terminated / 1,000 truncated). `Box(64)`, `Box(9)`. |
| - **Walker** — 1,464 episodes, 1,000,000 transitions, mean return 1354.565443, mean |
| length 683.06 (768 terminated / 696 truncated). `Box(243)`, `Box(39)`. |
| - **3DBallHard** — 1,011 episodes, 1,000,008 transitions, mean return 98.909511, |
| mean length 989.13 (3 terminated / 1,008 truncated). `Tuple(Box(27), Box(18))`, |
| `Box(2)`. |
| |
| The recipe ends at the Minari dataset — a portable, env-less trajectory set. |
| |