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not (player.steam_id in self.jointimes)
time.time()
find_balanced_teams(self)
self.teams()
len(teams["red"] + teams["blue"])
self.find_next_2vs2_teams()
len(teams["red"] + teams["blue"])
self.find_non_recent_small_balanced_teams()
self.find_large_balanced_teams()
find_next_2vs2_teams(self)
self.teams()
self.check_all_steam_ids(steam_ids)
self.filter_combinations(steam_ids)
random_iterator(self.twovstwo_combinations)
list(next(self.twovstwo_iter)
check_all_steam_ids(self, steam_ids)
sorted(steam_ids)
sorted(self.twovstwo_steam_ids)
filter_combinations(self, steam_ids)
self.configured_rating_provider_name()
self.logger.debug("Balancing aborted. No ratings found for {}.".format(configured_rating_provider_name)
len(steam_ids)
self.team_average(red_steam_ids, gametype, rating_provider=configured_rating_provider)
self.team_average(blue_steam_ids, gametype, rating_provider=configured_rating_provider)
abs(red_avg - blue_avg)
combinations.append((red_steam_ids, diff)
find_non_recent_small_balanced_teams(self)
self.teams()
self.configured_rating_provider_name()
self.logger.debug("Balancing aborted. No ratings found for {}.".format(configured_rating_provider_name)
itertools.combinations(steam_ids, int(len(steam_ids)
list(combination)
sorted(red_steam_ids)
sorted(self.previous_teams[0])
sorted(red_steam_ids)
sorted(self.previous_teams[1])
sorted(blue_steam_ids)
sorted(self.previous_teams[0])
sorted(blue_steam_ids)
sorted(self.previous_teams[1])
self.team_average(red_steam_ids, gt, rating_provider=configured_rating_provider)
self.team_average(blue_steam_ids, gt, rating_provider=configured_rating_provider)
abs(red_avg - blue_avg)
team_combinations.append((red_steam_ids, blue_steam_ids, diff)
for (red_steam_ids, blue_steam_ids, diff)
self.logger.debug("team_combinations: {}".format(team_combinations)
self.logger.debug("filtered_combinations: {}".format(filtered_combinations)
len(filtered_combinations)
random.choice(filtered_combinations)
len(team_combinations)
min(team_combinations, key=itemgetter(2)
find_large_balanced_teams(self)
self.teams()
self.configured_rating_provider_name()
self.logger.debug("Balancing aborted. No ratings found for {}.".format(configured_rating_provider_name)
configured_rating_provider.rated_steam_ids()
configured_rating_provider.rated_gametypes_for(steam_id)
rated_steam_ids.sort(key=lambda steam_id: configured_rating_provider[steam_id][gametype]["elo"])
len(rated_steam_ids)
rated_steam_ids.remove(rated_steam_ids[0])
len(rated_steam_ids)
rated_steam_ids.pop()
rated_steam_ids.pop()
abs(option1_red_average - option1_blue_average)
abs(option2_red_average - option2_blue_average)
red_steam_ids.append(player1)
blue_steam_ids.append(player2)
red_steam_ids.append(player2)
blue_steam_ids.append(player1)
report_teams(self, red_team, blue_team, channel)
self.configured_rating_provider_name()
format(configured_rating_provider_name)
self.team_average(red_team, gt, rating_provider=configured_rating_provider)
self.team_average(blue_team, gt, rating_provider=configured_rating_provider)
self.team_stddev(red_team, gt, mu=avg_red, rating_provider=configured_rating_provider)
self.team_stddev(blue_team, gt, mu=avg_blue, rating_provider=configured_rating_provider)
configured_rating_provider_name.endswith(TRUSKILLS.name)
format(configured_rating_provider_name, avg_red, stddev_red, avg_blue, stddev_blue, abs(avg_diff)
format(configured_rating_provider_name, avg_red, stddev_red, avg_blue, stddev_blue, abs(avg_diff)
format(configured_rating_provider_name, avg_red, stddev_red, avg_blue, stddev_blue)
int(avg_diff)
channel.reply("{} ratings: ^1{:.0f} (deviation: {:.0f})
abs(avg_diff)
int(avg_diff)
channel.reply("{} ratings: ^1{:.0f} (deviation: {:.0f})
abs(avg_diff)
format(configured_rating_provider_name, avg_red, stddev_red, avg_blue, stddev_blue)
configured_rating_provider_name(self)
format(self.game.map.lower()
self.rating_system.endswith("truskills")
team_average(self, steam_ids, gametype, rating_provider=None)
len(steam_ids)
self.configured_rating_provider_name()
configured_rating_provider.rated_steam_ids()
sum([configured_rating_provider[steam_id][gametype]["elo"] for steam_id in steam_ids])
team_stddev(self, steam_ids, gametype, mu=None, rating_provider=None)
len(steam_ids)
self.configured_rating_provider_name()
configured_rating_provider.rated_steam_ids()
pow(configured_rating_provider[steam_id][gametype]["elo"] - mu, 2)