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dead_threads.append(steam_id)
fetch_and_diff_ratings(self)
rating_provider.fetch_elos(self.previous_ratings[rating_provider.name].rated_steam_ids()
self.append_ratings(rating_provider.name, rating_results)
RatingProvider.from_json(rating_results)
format(self.previous_map, TRUSKILLS.name)
TRUSKILLS.fetch_elos(self.previous_ratings[rating_provider_name].rated_steam_ids()
self.append_ratings(rating_provider_name, rating_results)
RatingProvider.from_json(rating_results)
handle_player_connect(self, player)
fetch_player_elos(_player)
self.fetch_ratings([_player.steam_id])
self.schedule_kick_for_players_outside_rating_limits([_player.steam_id])
self.record_join_times(player)
fetch_player_elos(player)
record_join_times(self, player)
if (time.time()
time.time()
schedule_kick_for_players_outside_rating_limits(self, steam_ids)
self.is_player_within_configured_rating_limit(steam_id)
is_alive()
self.configured_rating_provider_name()
configured_rating_provider.rating_for(steam_id, gametype)
KickThread(steam_id, player_ratings, highlow)
t.start()
handle_player_disconnect(self, player, reason)
handle_team_switch_attempt(self, player, old, new)
self.logger.debug("{} switched from {} to {}".format(player.clean_name, old, new)
self.check_rating_limit(player)
self.try_auto_rebalance(player, old, new)
check_rating_limit(self, player)
self.is_player_within_configured_rating_limit(player.steam_id)
player.tell("^6You do not meet the skill rating requirements to play on this server, {}".format(kickmsg)
format(kickmsg)
is_player_within_configured_rating_limit(self, steam_id)
self.configured_rating_provider_name()
configured_rating_provider_name.endswith("truskills")
self.logger.debug("Ratings not found. Allowing player to join: {}.".format(configured_rating_provider_name)
configured_rating_provider.rating_for(steam_id, gametype)
configured_rating_provider.games_for(steam_id, gametype)
try_auto_rebalance(self, player, old, new)
self.teams()
len(teams["red"])
len(teams["blue"])
self.player(self.last_new_player_id)
self.other_team(last_new_player.team)
copy()
copy()
copy()
format(last_new_player.clean_name, self.format_team(other_than_last_players_team)
last_new_player.put(other_than_last_players_team)
format(player.clean_name, self.format_team(last_new_player.team)
player.put(last_new_player.team)
format(player.clean_name, self.format_team(other_than_last_players_team)
player.put(other_than_last_players_team)
other_team(self, team)
calculate_player_average_difference(self, gametype, team1, team2)
self.configured_rating_provider_name()
self.team_average(gametype, team1_steam_ids, rating_provider=configured_rating_provider)
self.team_average(gametype, team2_steam_ids, rating_provider=configured_rating_provider)
abs(team1_avg - team2_avg)
format_team(self, team)
format(team)
handle_team_switch(self, player, old, new)
self.inform_about_rating_changes(player)
inform_about_rating_changes(self, player)
self.informed_players.append(player.steam_id)
self.wants_to_be_informed(player.steam_id)
format(self.previous_map, TRUSKILLS.name)
changed_ratings.append(formatted_diffs)
len(changed_ratings)
player.tell("Your ratings changed since the last map: {}".format(", ".join(changed_ratings)
format_rating_diffs_for_rating_provider_name_and_player(self, rating_provider_name, steam_id)
rating_provider_name.endswith(TRUSKILLS.name)
format(rating_provider_name, current_rating, rating_diff)
format(rating_provider_name, current_rating, rating_diff)
format(rating_provider_name, current_rating, rating_diff)
format(rating_provider_name, current_rating, rating_diff)
minqlx.delay(5)
handle_game_countdown(self)
self.msg("^7Balancing on skill ratings...")
self.callback_balance(None, minqlx.CHAT_CHANNEL)
handle_round_countdown(self, round_number)
execute_switch_suggestion()
self.execute_suggestion()
if (not self.auto_switch and self.switch_suggestion is not None and self.switch_suggestion.all_agreed()
self.switch_suggestion.all_agreed()
execute_switch_suggestion()
self.even_up_teams()
self.balance_before_start(round_number)
even_up_teams(self)
self.teams()
len(teams["red"] + teams["blue"])
len(teams["red"])
len(teams["blue"])
abs(team_diff)
int(abs(team_diff)
self.identify_player_to_move()
format(n)
format(amount_players_moved, even_to)