code
stringlengths
3
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format(n)
format(amount_players_moved, even_to)
self.msg("^6Uneven teams detected!^7 Server will auto spec {}{}.".format(last.name, message)
identify_player_to_move(self)
self.teams()
len(teams["blue"])
len(teams["red"])
copy()
len(teams["red"])
len(teams["blue"])
copy()
self.msg("Cannot pick last player since there are none.")
if (self.game.red_score + self.game.blue_score)
self.msg("Picking someone to {} based on score".format(self.last_action)
lowest_players.append(p)
max(p.score, 0)
lowest_players.append(p)
len(lowest_players)
lowest_players2.append(player)
len(lowest_players2)
max(lowest_players2, key=lambda e1: self.find_time(e1)
self.msg("Picking someone to {} based on join times.".format(self.last_action)
max(bigger_team, key=lambda e1: self.find_time(e1)
self.msg("Picked {} from the {} team.".format(lowest_player.name, lowest_player.team)
handle_round_start(self, round_number)
self.balance_before_start(round_number, True)
balance_before_start(self, roundnumber, direct=False)
game_logic(func)
func()
slay_player(p)
exclude_player(p)
self.teams()
copy()
remove(p)
remove(p)
int(self.get_cvar('g_roundWarmupDelay')
int(self.get_cvar('g_freezeRoundDelay')
time.sleep(max(countdown / 1000 - 0.8, 0)
self.teams()
len(teams["red"] + teams["blue"])
len(teams["red"])
len(teams["blue"])
abs(team_diff)
self.identify_player_to_move()
Red({})
Blue({})
format(roundnumber, len(teams['red'])
len(teams['blue'])
game_logic(lambda: last.put(even_to)
self.msg("^6Uneven teams action^7: Moved {} from {} to {}".format(last.name, even_from, even_to)
exclude_player(last)
self.msg("^6Uneven teams^7: {} will not be moved to spec".format(last.name)
game_logic(lambda: last.put("spectator")
self.msg("^6Uneven teams action^7: {} was moved to spec to even teams!".format(last.name)
self.msg("Not slayed because anti_rape plugin is loaded.")
slay_player(last)
self.msg("{} ^7has been ^1slain ^7to even the teams!")
self.msg("^6Uneven teams action^7: {} was moved to spec to even teams!".format(last.name)
game_logic(lambda: last.put("spectator")
time.sleep(0.2)
handle_game_end(self, data)
bool(data["ABORTED"])
self.teams()
lower()
lower()
self.record_team_stats(self.previous_gametype)
len(teams["red"] + teams["blue"])
random_iterator(self.twovstwo_combinations)
sorted(list(next(self.twovstwo_iter)
sorted([steam_id for steam_id in steam_ids if steam_id not in next_twovstwo])
sorted([player.steam_id for player in teams["red"]])
sorted([player.steam_id for player in teams["blue"]])
sorted(list(next(self.twovstwo_iter)
sorted([steam_id for steam_id in steam_ids if steam_id not in next_twovstwo])
record_team_stats(self, gametype)
self.teams()
len(teams["red"] + teams["blue"])
self.team_stats(teams["red"], gametype)
self.team_stats(teams["blue"], gametype)
os.path.join(self.get_cvar("fs_homepath")
open(elostats_filename, "a")
elostats_file.write("{}\n".format(stats)
team_stats(self, team, gametype)
__init__(self, name, url_base, balance_api, timeout=7)
fetch_elos(self, steam_ids, headers=None)
len(steam_ids)
join([str(steam_id)
requests_retry_session()
get(request_url, headers=headers, timeout=self.timeout)
minqlx.get_logger("balancetwo")
debug("request exception: {}".format(exception)
result.json()
SkillRatingProvider("Truskill", "http://stats.houseofquake.com/", "elo/map_based")
SkillRatingProvider("Elo", "http://qlstats.net/", "elo", timeout=15)
SkillRatingProvider("B-Elo", "http://qlstats.net/", "elo_b", timeout=15)
__init__(self, json)
__iter__(self)
iter(self.rated_steam_ids()
__contains__(self, item)
isinstance(item, int)