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#include "engine.h" #include "GameFramework.h" // Set inst to NULL to begin Framework* Framework::inst = NULL; Game Framework::games[MAXGAMES]; int Framework::gameCount = 0; /****************************************************** Provides a pointer to the Singleton instance of the Framework class. If ther...
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// dEspresso.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "dEspresso.h" #include "dEspressoDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CdEspressoApp BEGIN_MESSAGE_MAP(CdEspressoApp, CWinApp) ON_COMMAND(ID_HELP, &CWinApp::OnHelp) END_MESSAGE_MAP() ...
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/* * Written by Yazad Daruvala */ #ifndef EECE375_ROBOTPARTPROCESSOR_H #define EECE375_ROBOTPARTPROCESSOR_H #include <cv.h> #include <highgui.h> #include <string> #include <boost/thread.hpp> #include "Processor.h" class RobotPartProcessor: public Processor { public: RobotPartProcessor( char* name_p, C...
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#include "MyContactListener.h" #include "LinkerAgent.h" void HandleContact(LinkerAgent* la1, LinkerAgent* la2) { /**/ djbool isSeed = la1->m_isSeed; la1->m_isSeed = la2->m_isSeed; la2->m_isSeed = isSeed; /**/ /** if (la1->m_isSeed) la2->m_isSeed = la1->m_isSeed; if (la2->m_isSeed) la1->m_isSeed = la2...
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/* © Vestris Inc., Geneva, Switzerland http://www.vestris.com, 1994-1999 All Rights Reserved ______________________________________________ written by Daniel Doubrovkine - dblock@vestris.com */ #ifndef BASE_CONNECTION_HPP #define BASE_CONNECTION_HPP #include <platform/include.hpp> #incl...
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/*! @file @author Pablo Nuņez @date 13/2009 @module *//* This file is part of the Nebula Engine. Nebula Engine is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the L...
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/* * ArcEmu MMORPG Server * Copyright (C) 2008 <http://www.ArcEmu.org/> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later ver...
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#include "MD2Model.h" #include <fstream> #include <sstream> #include "targa.h" #include "Shader.h" #include "Utils.h" #include <map> #define NUMVERTEXNORMALS 162 GLfloat vertexNormals[NUMVERTEXNORMALS][3] = { #include "anorms.h" }; using namespace std; using namespace MD2; MD2Model::MD2Model(void)...
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#include "PrismaticJoint.h" // Module #include "Body.h" namespace love_box2d { PrismaticJoint::PrismaticJoint(boost::shared_ptr<Body> body1, boost::shared_ptr<Body> body2, b2PrismaticJointDef * def) : Joint(body1, body2) { def->Initialize(body1->body, body2->body, def->localAnchor2, def->localAxis1); ...
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/* Wirefree.h - interface class to talk with DIYSandbox Arduino devices Copyright (C) 2011 DIYSandbox LLC This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or...
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/////////////////////////////////////////////////////////////////// // // // Copyright (c) 2010, Universidad de Alcala // // // // See accompanying LICENSE.TXT ...
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#include <QDebug> #include <QCheckBox> #include <QSpinBox> #include <QGridLayout> #include <QLabel> #include <QSlider> #include <QRadioButton> #include "guiparam.h" GUICheckBox::GUICheckBox(const std::string& title, bool* value) : QCheckBox(title.c_str()), pValue(value) { init(); } GUICh...
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#pragma once #ifndef _SINGLETON_H_ #define _SINGLETON_H_ #include <boost/utility.hpp> #include <cassert> namespace Foundation { template <typename T> class CSingleton : public boost::noncopyable { public: virtual ~CSingleton() { assert(m_pInstance != NULL); m_pInstance = NULL; } stat...
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#include <stdio.h> #include <string.h> #define maxn 1001 int main() { int tt,n; int num,i,j,k,t,total; char c[maxn]; int d[maxn]; int b[maxn]; int a[101][maxn]; int jg[maxn]; bool p; int sign,sign1; //freopen("in.txt","r",stdin); while (scanf("%d%d",&n,&k)==2) { tt=0; boo...
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#if !defined(AFX_DLGOPTION_H__3D38DC06_76E7_4F5A_9F94_A49970837AF0__INCLUDED_) #define AFX_DLGOPTION_H__3D38DC06_76E7_4F5A_9F94_A49970837AF0__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // DlgOption.h : header file // #include "BtnST.h" #include "Picture.h" ////////////////////////...
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#pragma once #include "indexbuilder.h" class SimpleIndexBuilder: public IIndexBuilder { public: SimpleIndexBuilder(); virtual ~SimpleIndexBuilder(); void Release(); void Build(); };
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#include <SDL/SDL.h> class Timer { private: //The clock time when the timer started int startTicks; //The ticks stored when the timer was paused int pausedTicks; //The timer status bool paused; bool started; public: //Initializes variables Timer(); //...
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// BrowserDownLoadState.cpp: implementation of the CDownLoadNet class. // ////////////////////////////////////////////////////////////////////// #include <COEMAIN.H> #include "DownLoadNet.h" #include "HTTPEngine.h" #include "MainEngine.h" #include "utf.h" #include "StaticCommonTools.h" //////////////////////...
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#include <wx/wx.h> #include <vector> using namespace std; #include "PollStatsDialog.h" #include "PollGraphicFrame.h" /** PollStatsDialog default constructor. * */ PollStatsDialog::PollStatsDialog() : wxDialog() { m_controlsCreated = false; } /** PollStatsDialog constructor. * @param[in] info. Receiv...
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//-------------------------------------------------------------------------------- // Copyright (c) 2001 MarkCare Medical Solutions, Inc. // Created...: 6/11/01 // Author....: Rich Schonthal //-------------------------------------------------------------------------------- #if !defined(AFX_FILEINDEXOBJECT_H__B66...
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//******************************************************************************* // COPYRIGHT NOTES // --------------- // This is a part of BCGControlBar Library Professional Edition // Copyright (C) 1998-2008 BCGSoft Ltd. // All rights reserved. // // This source code can be used, distributed or modified // o...
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#ifdef PRECOMPILED_HEADER #include "common.h" #endif #include "ParameterGUI_Base.h" #include "Widgets.h" #include "dds_pulse_info.h" using namespace std; ParameterGUI_Base::ParameterGUI_Base(std::vector<ParameterGUI_Base*> * pv, unsigned flags) : Parameter_Base("")...
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#pragma once template <typename T> class kpuFixedArray { public: kpuFixedArray() { m_iNumElements = 0; m_iNumUsedElements = 0; m_pElements = 0; } kpuFixedArray(int iNumElements) { m_iNumElements = 0; m_iNumUsedElements = 0; m_pElements = 0; SetSize(iNumElements); } ~kpuFixed...
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// DirectoryChanges.cpp: implementation of the CDirectoryChangeWatcher and CDirectoryChangeHandler classes. // /////////////////////////////////////////////////////////////////// /// /*********************************************************** Author: Wes Jones wesj@hotmail.com File: DirectoryChanges.c...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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#ifndef MAELSTROMPROJECT_H #define MAELSTROMPROJECT_H #include <QObject> #include <QString> class MaelstromProject : public QObject { Q_OBJECT private: QString name; QString projectPath; QString assetDbPath; QString databaseDriver; bool synched; MaelstromProject(); public:...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
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#ifndef PROJECTIONMATRIX_H #define PROJECTIONMATRIX_H #include "Matrix4x4.h" #include "Vector3.h" #include <iostream> using namespace std; class ProjectionMatrix { public: static void* Constructor(); ProjectionMatrix(); ProjectionMatrix(const Vector3& near, const Vector3& far); ProjectionMatrix...
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/* * Copyright (c) 2007 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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/*******************************/ /**** Routine de trace HPGL ****/ /*******************************/ #include "fctsys.h" #include "common.h" #include "plot_common.h" #include "pcbnew.h" #include "pcbplot.h" #include "trigo.h" #include "protos.h" /* Variables locales : */ static int pen_rayon...
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/** * @file GFObject.h * @brief A template for any Framework object (GFSprite, GFAudio, GFText) */ #pragma once #include "GameFramework.h" class GFObject { /* SO THAT THE FRAMEWORK CAN ACCESS PROTECTED MEMBERS */ friend class GameFramework; public: /* A QUICK COMMENT ABOUT THIS OPERATOR: ...
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#pragma once #include "FullScreenEffect.h" #include "VertexBuffer.h" #include "Texture.h" namespace zerO { class CUnderWaterEffect : public CFullScreenEffect { struct BUMPVERTEX { D3DXVECTOR4 p; float tu1, tv1; float tu2, tv2; }; public: CUnderWaterEffect(void); ~CUnderWater...
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/* LICENSE ------- Copyright 2005 Nullsoft, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list o...
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#include "proRataMerge.h" ProRataMerge::ProRataMerge( QWidget* qwParent ) : QDialog( qwParent ) /* : QWidget( qwParent, qwfFl ) */ { buildUI(); setValues(); qsOutputDirectory = ""; setAttribute( Qt::WA_ShowModal ); setModal( true ); } ProRataMerge::~ProRataMerge() { } void ProRataMerge::bu...
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#ifndef Drawable_h #define Drawable_h #include <ulib/ulib.h> #include "ResourceLoader.h" // Base class for Drawable objects class Drawable { private: UL_IMAGE *img; private: int width, height; protected: u16 color; public: Drawable():img(NULL) { } virtual ~Drawable() { } void initDraw(int ...
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/* * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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#include "StdAfx.h" #include "StatisticsEnv.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include "Grid.h" #include "assert.h" CStatisticsEnv::CStatisticsEnv(void) { MakeEmpty(); FILE * statTimeFile; errno_t err; if ((err= fopen_s(&statTimeFile,STAT_TIME_FILE,"w"))!=0) ...
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#ifdef WIN32 #include "XGetopt.h" /////////////////////////////////////////////////////////////////////////////// // // X G e t o p t . c p p // // // NAME // getopt -- parse command line options // // SYNOPSIS // int getopt(int argc, TCHAR *argv[], TCHAR *optstring) // // extern T...
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#include<iostream> #include<vector> using namespace std; enum { SIZ = 41, }; struct Rect{ int h,l; bool operator<(const Rect &r)const{ if(h != r.h) return h<r.h; return l<r.l; } }; vector<Rect> tab[SIZ]; int num, S, side[SIZ]; bool fun(){ int i, t; Rect one,cur...
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/* Copyright (c) <2009> <Newton Game Dynamics> * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * inclu...
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// NESOverFixUI.cpp: 主项目文件。 #include "stdafx.h" #include "frmDialog.h" using namespace NESOverFixUI; const unsigned long MaxRomFile = 4096; //unsigned long RomFileCnt; //array<System::String^> ^RomFileName[MaxRomFile]; //unsigned long RomFileSize[MaxRomFile]; [STAThreadAttribute] int main(array<Sys...
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/* ============================================================================ Name : MainScreenContainer.h Author : zengcity Version : 1.0 Copyright : Your copyright notice Description : CMainScreenContainer declaration ============================================================================ ...
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// as_netstream.cpp -- Vitaly Alexeev <tishka92@yahoo.com> 2007 // This source code has been donated to the Public Domain. Do // whatever you want with it. #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gameswf/gameswf_as_classes/as_netstream.h" #include "gameswf/gameswf_render.h" #include "ga...
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/////////////////////////////////////////////////////////////////////////////// // FILE: Test_MMCore_devkit.cpp // PROJECT: Micro-Manager // SUBSYSTEM: Device driver developer's kit //----------------------------------------------------------------------------- // DESCRIPTION: Command-line tes...
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#ifndef _GRASS_H #define _GRASS_H #include "Vegetation.h" class Grass : public Vegetation { public: Grass(TextureManager *texManager, ShaderManager *shManager); Grass(Grass* copy); ~Grass(void); Vegetation* getCopy(); void draw(); void init(); void update(double time); void bakeToV...
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#ifndef __IDLE_PLAYER_H #define __IDLE_PLAYER_H class CComplexStuffEntity; struct IdleConfig { std::vector<CAnimationBunch*> mAnims; }; void InitIdleConfig( IdleConfig& cfg ); // -------------------------------------------------------------------------- class IdlePlayer { public: IdlePlayer( con...
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// Connect.h : Declaration of the CConnect #pragma once #include "resource.h" // main symbols using namespace AddInDesignerObjects; using namespace Microsoft_VisualStudio_CommandBars; /// <summary>The object for implementing an Add-in.</summary> /// <seealso class='IDTExtensibility2' /> class ATL_NO_...
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// Copyright (c) Microsoft Corporation. All rights reserved. #include "stdafx.h" #include "D3D10Texture3D.h" using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D10; Texture3DDescription Texture3D::Description::get() { Texture3DDescription desc; pin_ptr<Texture3DDescription> ptr = &desc...
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#ifndef _TEST_APP #define _TEST_APP #include "ofMain.h" class testApp : public ofBaseApp{ public: void setup(); void update(); void draw(); void keyPressed(int key); void keyReleased(int key); void mouseMoved(int x, int y ); void mouseDragged(int x, int y, int button); void...
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/* Authors : Guru Kathiresan - gururamnath@yahoo.com , FreePascal Team - http://www.freepascal.org License : Short Verion : wxVCL is distributed under Modified LGPL (the same license used by FCL, LCL). In short, this license allows you to use wxVCL in your application either statically or dynam...
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// // The Epoch Language Project // Auxiliary Libraries // // Library for working with random numbers // #include "stdlib.h" #include "windows.h" #include <vector> #include "Utility/Types/IDTypes.h" #include "Utility/Types/IntegerTypes.h" #include "Utility/Types/RealTypes.h" #include "Marshalling/Libr...
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// // file.cc for in // // Made by texane // Login <texane@gmail.com> // // Started on Sun Jan 22 14:10:39 2006 texane // Last update Wed Apr 05 14:27:16 2006 texane // #include <string> #include <sys/sysapi.hh> #include <windows.h> using std::string; void sysapi::file::reset_handle(hand...
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/* Copyright (c) 2006 Wangdera Corporation (hobocopy@wangdera.com) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy,...
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// /* // * // * Copyright (C) 2003-2010 Alexandros Economou // * // * This file is part of Jaangle (http://www.jaangle.com) // * // * This Program is free software; you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Found...
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//////////////////////////////////////////////////////////////////////////////// // Filename : input_listener.hh // Authors : Creteur Clement // Last edit : 01/11/09 - 19h34 // Comment : This listener registers itself on creation time. Then, each time // the InputManager is updated, it sends the e...
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#ifndef _COSTBASE_H_ #define _COSTBASE_H_ #include "packnode.h" /** \file The documentation in this file is formatted for doxygen (see www.doxygen.org). <h4> Copyright and Use </h4> You may use this source code without limitation and without fee as long as you include: <blockquot...
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#include ".\ransac.h"
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#include "math/HMath.h" namespace hmath { const m4 m4::ZERO( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ); const m4 m4::IDENTITY( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ); const m4 m4::CLIPSPACE2DTOIMAGESPACE( ...
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/* ************************************************************************** Wolfenstein Reloaded Developed by Hunter Allen <hunterallen40@gmail.com> File Description: Wall engine. (Detects collision and stuff) ************************************************************************** Copyright © 2010 Hunter...
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#include <stdio.h> #include <stdlib.h> #include <iostream> #include <string.h> #define FOR(a,b) for(a=0;a<b;a++) using namespace std; #define MAXI (110) int n,p,c,tr; int target,source; int fila[MAXI]; int capa[MAXI][MAXI], flux[MAXI][MAXI]; int pai[MAXI]; int min[MAXI]; int resid(int tor, in...
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/* ----------------------------------------------------------------------------- This source file is part of the Particle Universe product. Copyright (c) 2006-2008 Henry van Merode Usage of this program is free for non-commercial use and licensed under the the terms of the GNU Lesser General Public License. ...
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/* | ============================================================================== | Copyright (C) 2006-2007 Prosilica. All Rights Reserved. | | Redistribution of this header file, in original or modified form, without | prior written consent of Prosilica is prohibited. | |========================================...
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#include <iostream> /* //meiyou /* */meiyou int v1,v2; */ int main() { return 0; }
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/* * Copyright 2003,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
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// OutBuffer.h #ifndef __OUTBUFFER_H #define __OUTBUFFER_H #include "IStream.h" #include "MyCom.h" #ifndef _NO_EXCEPTIONS struct COutBufferException { HRESULT ErrorCode; COutBufferException(HRESULT errorCode): ErrorCode(errorCode) {} }; #endif class COutBuffer { protected: Byte *_buffer; ...
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// TemplateBot.cpp : Defines the entry point for the DLL application. // #include "BotDLL.h" #include <windows.h> BOOL APIENTRY DllMain( HANDLE hModule,DWORD ul_reason_for_call,LPVOID lpReserved) { return TRUE; } TEMPLATEBOT_API ClientBot * CreateBot(char *name,GameServer *server,int key) { return ne...
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#ifndef GAMESCENE_H #define GAMESCENE_H #include "transporter.h" class GameScene { protected : Game* game; Surface* surface; CarEntity* car; public : GameScene(); ~GameScene(); virtual bit init(Game* game); void cleanUp(); GameVisualScene visualWorld; PhysicsScene physicsWorl...
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// ========================================================================== // Class Specification : // COXTabViewContainer // ========================================================================== // Version: 9.3 // This software along with its related components, documentation and files ...
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#ifdef WIN32 #pragma message( "Compiling " __FILE__ ) #endif #include "freeCGI.h" #ifdef _DEBUG_DUMP_ void ASCartItem::dump(void) { //a_Only works if the _DEBUG_DUMP_ flag is set and MIME directive was sent (ie. Content-Type: text/html\n\n) cout << endl << "---START: ASCartItem::dump()---"; APairIt...
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// MainFrm.h : interface of the CMainFrame class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_MAINFRM_H__F76F66F5_B040_44F2_92D9_5D3BC35D2C33__INCLUDED_) #define AFX_MAINFRM_H__F76F66F5_B040_44F2_92D9_5D3BC35D2C33__INCLUDED_ #if _MSC_VER > 1000 #pragma once...
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#include "LightSoundSystem.h" #include <iostream> namespace Tuatara { void LightSoundSystem::DisplayError( const FMOD_RESULT& result ) { #if defined(_DEBUG) | defined(DEBUG) std::cout << "FMOD error: " << FMOD_ErrorString( result ) << "\n"; #endif } void LightSoundSystem::ErrorCheck( const FMO...
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#define N_IMPLEMENTS nDSoundServer2 //------------------------------------------------------------------- // ndsound_error.cc // (C) 2000 RadonLabs GmbH -- A.Weissflog //------------------------------------------------------------------- #include "audio/ndsoundserver2.h" //------------------------------------...
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/* ------------------------[ Lbanet Source ]------------------------- Copyright (C) 2009 Author: Vivien Delage [Rincevent_123] Email : vdelage@gmail.com -------------------------------[ GNU License ]------------------------------- This program is free software: you can redistribute it and/or modify it under ...
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/* * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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// Copyright (C) 2004 WoW Daemon // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is dis...
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// dbfs.cpp : Defines the entry point for the DLL application. // #include "stdafx.h" struct { void* hello; } dll_interface ; void hello(); BOOL APIENTRY DllMain( HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch( ...
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// Copyright David Abrahams 2002. // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #include <boost/python/module.hpp> #include <boost/python/def.hpp> #include <boost/python/class.hpp> #include <boost/ref....
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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#ifndef _npp_plugin_msg_sender_h_ #define _npp_plugin_msg_sender_h_ //--------------------------------------------------------------------------- #include "base.h" #include "npp_stuff/PluginInterface.h" #include <string> class CNppPluginMsgSender { protected: HWND m_hNppWnd; std::basic_string<TCHAR> m_src...
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/* www.sourceforge.net/projects/tinyxpath Copyright (c) 2002-2004 Yves Berquin (yvesb@users.sourceforge.net) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to a...
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// recyclebin.h : Deklaration von Crecyclebin #pragma once #include "resource.h" // Hauptsymbole #include "RecycleBinDLL.h" // Crecyclebin class ATL_NO_VTABLE Crecyclebin : public CComObjectRootEx<CComSingleThreadModel>, public CComCoClass<Crecyclebin, &CLSID_recyclebin>, public IDispatchImpl<...
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// PacketDetailDlg.cpp : 实现文件 // #include "stdafx.h" #include "CommTest.h" #include "PacketDetailDlg.h" #include "Packet.h" typedef enum PACKET_COL { PACKET_COLUMN_IDX, //名称 PACKET_COLUMN_HEX, // PACKET_COLUMN_DEC , PACKET_COLUMN_ASC }; // CPacketDetailDlg 对话框 IMPLEMENT_DYNAMIC(CPacketDeta...
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/* * ArcEmu MMORPG Server * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/> * Copyright (C) 2008 <http://www.ArcEmu.org/> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Softwa...
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/* Copyright (c) 2010 Benjamin Dobell, Glass Echidna Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, me...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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// Figura.h: interface for the Figura class. // ////////////////////////////////////////////////////////////////////// #if !defined FIGURA_H #define FIGURA_H #define COLOR_VACIO 0xFF000000 #include <iostream> #include <SDL.h> typedef struct punto { int x; int y; }Punto; using namespace std; c...
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#include <boost/thread/thread.hpp> #define THREAD boost::thread* #define THREAD_CREATE(delegate) new boost::thread(delegate) #define THREAD_JOIN(thread) (thread)->join() #define THREAD_DESTROY(thread) delete (thread)
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#include <iostream> #include <string> #include <boost/asio.hpp> #include <boost/thread.hpp> #include <boost/bind.hpp> #include "server.hpp" #if !defined(_WIN32) #include <pthread.h> #include <signal.h> int main(int argc, char* argv[]) { try { // Check command line arguments. if (argc != ...
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// 3DOParser.cpp: implementation of the C3DOParser class. // ////////////////////////////////////////////////////////////////////// #include "3DOParser.h" #include <math.h> #include <iostream> #include <ostream> #include <fstream> #include <windows.h> #include "mygl.h" //#include <gl\glu.h> // Header File...
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// win32thunk.cpp : アプリケーションのエントリ ポイントを定義します。 // #include "stdafx.h" #include "win32thunk.h" static tstring LoadTString(HINSTANCE hInstance, UINT uID) { const int buflen = 256; TCHAR buf[buflen]; LoadString(hInstance, uID, buf, buflen); return buf; } class DragHandler { Coroutine<bo...
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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starcid/lua-binding-libraries
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/** * \file RapidXMLWrapper.h * \brief * \author YangFan * \date 2010-7-2 22:16:02 */ #ifndef RapidXMLWrapper_H_ #define RapidXMLWrapper_H_ #include <locale> #include <iostream> #include <algorithm> #include <cstdio> #include <cstdlib> #include <fstream> #include <string> #include <sstream> ...
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#include "MetaballsAbstractScene.h" //----------------------------------- // MetaballsAbstractScene //----------------------------------- MetaballsAbstractScene::MetaballsAbstractScene(void) { } MetaballsAbstractScene::~MetaballsAbstractScene(void) { }
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#include <stdlib.h> #include <iostream> #include <quickfix/SocketInitiator.h> #include <quickfix/SessionSettings.h> #include <quickfix/FileStore.h> #include <zmq.hpp> #include <zmq_tick_publisher.h> #include <MQFeederApplication.h> using namespace fixlib; int main() { try{ FIX::SessionSettings s...
[ "nikolas.bowe@gmail.com" ]
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xiongchiamiov/virus-td
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#include "TrapTower.h" #include "constants.h" #include "models.h" #include "Particles.h" #include "shadow.h" namespace tr_tower{ const int MAX_UPGRADES = 3; const int MAX_HP[MAX_UPGRADES] = {12, 16, 18}; const int ATK[MAX_UPGRADES] = {1, 3, 5}; const int ATK_DT[MAX_UPGRADES] = {3000, 3000, 3000}; //M...
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template< > struct AllegrexInstructionTemplate< 0xdc000000, 0xff000000 > : AllegrexInstructionUnknown { static AllegrexInstructionTemplate &self() { static AllegrexInstructionTemplate insn; return insn; } static AllegrexInstruction *get_instance() { return &AllegrexInstr...
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inglada/OTB
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// Copyright John Maddock 2006, 2007. // Copyright Paul A. Bristow 2006, 2007. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_STATS_NORMAL_HPP #define...
[ "julien.malik@orfeo-toolbox.org" ]
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BackupTheBerlios/lwpp-svn
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// ControlPercent.h: interface for the ControlPercent class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_CONTROLPERCENT_H__F4913AB0_2EAD_4FCF_931E_79C11DA9BD01__INCLUDED_) #define AFX_CONTROLPERCENT_H__F4913AB0_2EAD_4FCF_931E_79C11DA9BD01__INCLUDED_ #if _MSC_VER >...
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GunioRobot/2deffects
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#ifndef _SYD_GRAPHICS_H_ #define _SYD_GRAPHICS_H_ #include "utils/color.h" #include "utils/types.h" #include <memory> namespace syd { class bltparam { uint16_t destX_, destY_, srcX_, srcY_, width_, height_; public: bltparam() { destX_=destY_= srcX_=srcY_= width_=height_=0; } p...
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tj10200/Simple-Soccer
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#include <windows.h> class WinClass { private: //initialize window settings WNDCLASSEX wc; public: WinClass (string ClassName, WNDPROC WinProc, HINSTANCE hInst) { wc.cbSize = sizeof(WNDCLASSEX); wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = WinProc; wc....
[ "tjjohnson10200@gmail.com" ]
[ [ [ 1, 28 ] ] ]