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#pragma once #include "SolidSBCTestSDK.h" class SOLIDSBCTESTSDK_API CSolidSBCTestManager { protected: CSolidSBCTestManager(void); ~CSolidSBCTestManager(void); public: int StartTest(const std::string& sXML); int StopTest (const std::string& sTestName); int GetTestResults(std::vector<CSolidSBCTest...
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#include <mm_std.h> #include "bmp.h" #include "draw.h" #include "palette.h" int DRW_GetStartPointerSrc(int sx, int sy, int sw, int sh, int w, int rparam) { int ret; if (rparam &REV_H) { ret = (sy + sh - 1) *w; } else { ret = sy * w; } if (rparam &REV_W) { ret += sx + sw - 1; } ...
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/** * vim: set ts=4 : * ============================================================================= * SourcePawn JIT * Copyright (C)2004-2007 AlliedModders LLC. All rights reserved. * ============================================================================= * * This file is not open source and may ...
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// public domain // by Christopher Diggins 2004 // http://www.cdiggins.com // // This program demonstrates a technique of static dispatch for event-driven programming // using template specialization. #include <windows.h> #include "winevent.hpp" #include <time.h> #include <stdio.h> int nInt = 0; i...
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/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be r...
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/* * Vector3.h * * Created on: Jan 21, 2010 * Author: Mariano */ #ifndef VECTOR3_H_ #define VECTOR3_H_ #include "precision.h" #include <math.h> class Vector3 { private: /** Holds a 3D vector */ real x, y, z; public: real getX() const { return x; } real getY() co...
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/*********************************************/ /* Edition des pistes: Routines d'effacement */ /* Effacement de segment, piste, net et zone */ /*********************************************/ #include "fctsys.h" #include "common.h" #include "gerbview.h" #include "protos.h" /* Routines externes :...
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/* * ArcEmu MMORPG Server * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/> * Copyright (C) 2008 <http://www.ArcEmu.org/> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Softwa...
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#include "Common.h" Map::Map() { wall = new Texture; tower = new Texture; tower2 = new Texture; tower_death = new Texture; playerTexture = new Texture; playerSelected = new Texture; player2Texture = new Texture; player2Selected = new Texture; wall->load("gfx/wall.png"); tower->load("gfx/tower.pn...
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/*** m6809: Portable 6809 emulator ****************************************** Copyright John Butler References: 6809 Simulator V09, By L.C. Benschop, Eidnhoven The Netherlands. m6809: Portable 6809 emulator, DS (6809 code in MAME, derived from the 6809 Simulator V09) ...
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/* ** ClanLib SDK ** Copyright (c) 1997-2010 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this softwa...
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// SupportClasses.h: interface for the SupportClasses class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_InternetUtils_H) #define AFX_InternetUtils_H //#include <wininet.h> #ifndef DWORD_PTR #define DWORD_PTR DWORD #endif typedef LPVOID HINTERNET; #define FLAG_...
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/* Boost.MultiIndex test for capacity memfuns. * * Copyright 2003-2004 Joaquín M López Muñoz. * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org/libs/multi_index for library h...
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== #ifndef __SRVMNGR_H #define __SRVMNGR_H #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef __SCDVER_H #include...
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#ifndef SINGLETON_H #define SINGLETON_H namespace dropsend { namespace utils { /** * @class Singleton. * @brief Implementation of singleton design pattern. **/ template <class T> class Singleton { public: /*...
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/* ___ _________ ____ __ / _ )/ __/ ___/____/ __/___ ___ _/_/___ ___ / _ / _// (_ //___/ _/ / _ | _ `/ // _ | -_) /____/_/ \___/ /___//_//_|_, /_//_//_|__/ /___/ This file is part of the Brute-Force Game Engine, BFG-Engine ...
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#if !defined(AFX_MANAGERSTOCKTYPE_H__BD1C43A1_5D50_11D4_8829_00400552E583__INCLUDED_) #define AFX_MANAGERSTOCKTYPE_H__BD1C43A1_5D50_11D4_8829_00400552E583__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class CSuperviseSharesBlock : public CDialog { public: CSuperviseSharesBlock(CWn...
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/* * Copyright (c) 1998-2002 * Eric S. Albright * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies and * that both that copyright notice and this per...
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#ifndef _EJECUTOR_H__ #define _EJECUTOR_H__ #include "SDL.h" #include "Ventana.h" #include "OperacionUICliente.h" #include <stdio.h> #include <stdlib.h> #include <iostream> #include <string.h> using namespace std; class Ejecutor { private: static bool enEjecucion; static string parametro; stati...
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#include "GameStateManager.h" #include "IGameState.h" #include "GameStateFactory.h" #include <Engine/Core/CoreManager.h> #include <Engine/Scene/SceneManager.h> using namespace Engine; using namespace GameState; GameStateManager::GameStateManager(Core::CoreManager *coreMgr) : gameStateIds(0), currentState(NU...
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// ClientChildFrame.h : CClientChildFrame 类的接口 // #pragma once #include "SplitterWndExt.h" class CClientChildFrame : public CBCGPMDIChildWnd { DECLARE_DYNCREATE(CClientChildFrame) public: CClientChildFrame(); // 属性 public: CSplitterWndExt m_wndSplitter1; CBCGPSplitterWnd m_wndSplitter2; ...
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/* AngelCode Scripting Library Copyright (c) 2003-2010 Andreas Jonsson This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this ...
[ "MacJariel@gmail.com" ]
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////////////////////////////////////////////////////////////////////////////////////////////////// // Copyright (c) 2010 Harry Pidcock // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Softwa...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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#ifndef __SCENEGRAPH_H__ #define __SCENEGRAPH_H__ class SceneGraph { public: vector<SceneNode*> nodes; virtual void draw() { //for() } ~SceneGraph() { delete nodes; } }; class SceneNode { public: virtual void apply() = 0; }; class SceneTransformation : public SceneN...
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#include "stdafx.h" #include "Method.h" #include "R32M.H" vector< vector<double> > Method::single_element_vector(vector<double> v) { vector< vector<double> > vv; vv.push_back(v); return vv; } RandomMethod::RandomMethod (int _steps, double _eps, double _p, int bsteps): numb_of_steps(_steps), my_eps(...
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/Classes/HelloWorldScene.cpp
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#include "HelloWorldScene.h" #include "SimpleAudioEngine.h" #include "GameOverScene.h" #include "Monster.h" USING_NS_CC; HelloWorld::~HelloWorld() { if (_targets) { _targets->release(); _targets = NULL; } if (_projectiles) { _projectiles->release(); _projectiles = NULL; } if (_...
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// MemBlocks.h #ifndef __MEM_BLOCKS_H #define __MEM_BLOCKS_H #include "Common/MyVector.h" #include "Windows/Synchronization.h" #include "../IStream.h" class CMemBlockManager { void *_data; size_t _blockSize; void *_headFree; public: CMemBlockManager(size_t blockSize = (1 << 20)): _data(0),...
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#include "System.h" // the entry point for any Windows program int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // create the system object System* system = new System(); // Check if the system object was created. if(!system) return 0; // Initialize a...
[ "russellc06@students.ecu.edu", "stokesj07@Jeffrey-Stokess-iMac.local", "stokesj07@students.ecu.edu" ]
[ [ [ 1, 1 ], [ 3, 4 ], [ 6, 10 ], [ 12, 13 ], [ 15, 18 ], [ 20, 20 ] ], [ [ 2, 2 ], [ 5, 5 ], [ 11, 11 ], [ 14, 14 ...
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k06a/procon
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#include <gmock/gmock.h> #include <gtest/gtest.h> #include "SPSC_RingBufferQueue_Common.h" #include "SPSC_RingBufferQueue.h" ////////////////////////////////////////////////////////////////////////// typedef SPSC_RingBufferQueue<int> IntQueue; struct Context { int N; IntQueue queue; Cont...
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#include<iostream> #include<vector> using namespace std; template <class T> class Array2D { vector< vector<T> > array2d; int col; int row; public: // * Construtor; Array2D(int row_, int col_): array2d(row_,vector<T>(col_)) { col = col_; row = row_; } ~Array2D() { } vector<T> ...
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AnupGupta/geometrywarsreloaded
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#ifndef MULTIEXPLOSIONEMITTER_H #define MULTIEXPLOSIONEMITTER_H #include "ParticleEmitter.h" class Timer; class MultiExplosionEmitter : public ParticleEmitter { public: MultiExplosionEmitter(); ~MultiExplosionEmitter(); private: Timer* m_pFirstWaveEnd; Timer* m_pSecondWaveEnd; unsigned int ...
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////////////////////////////////////////////////////////// // // CMglOgg // - エラー処理付き // ////////////////////////////////////////////////////////// #ifndef __MglOgg_H__ #define __MglOgg_H__ #include "MglBgmBase.h" #include "Vox.h" #define VOX_LOOP_MAX (0x7fffffff) #define VOX_DEFAULT_VOLUME (1.0f) ...
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#include "Dictionary.h" #include <fstream> #include <regex> #include <sstream> Dictionary::Dictionary( const std::string& dictFilePath ) :m_dictionaryFile( ) { std::ifstream ifs( dictFilePath ); if( !ifs ) throw std::invalid_argument( __FUNCTION__ "invalid dictionary file path " ); ...
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/业余时间学习笔记/IOCP/IOClient/Datablock/DataBlockPool.cpp
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#include "StdAfx.h" #include "DataBlockPool.h" CDataBlockPool::CDataBlockPool(long lMaxSize) { m_pBase = new BYTE [lMaxSize]; if(NULL == m_pBase) { printf(" CDataBlockPool ·ÖÅäÄÚ´æ³ö´í "); } m_nMaxSize = lMaxSize; m_nCurSize = 0; } CDataBlockPool::~CDataBlockPool(void) { if( m_pBase != NU...
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/* * Copyright (C) 2010 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of condi...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
[ "antonin@hildebrand.cz" ]
[ [ [ 1, 425 ] ] ]
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/util/base64util.cpp
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[]
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#include "stdafx.h" #include "base64util.h" #include <string> // 使用 string 类时须包含这个文件 #include <iostream> using namespace std; namespace base64util { char ntc(unsigned char n){ if (n<26) return 'A'+n; if (n<52) return 'a'-26+n; if (n<62) return '0'-52+n; if (n==62) return '+'; return '/'; ...
[ "uukuguy@gmail.com" ]
[ [ [ 1, 190 ] ] ]
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#include <Halak/Math.h> namespace Halak { bool Geom2D::IntersectPointSegment(Vector2 p, Vector2 a, Vector2 b) { return GetPointSegmentDistanceSquared(p, a, b) < 0.01f; // ±Ù»ç °ª } //////////////////////////////////////////////////////////////////////////////////////////////////// ...
[ "halakshin@gmail.com" ]
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/src/burn/zet_c68k.cpp
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PS3emulators/fba-next-slim
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// Z80 (Zed Eight-Ty) Interface #include "burnint.h" #ifdef EMU_CZ80 #include "cz80.c" #endif #ifdef EMU_DOZE static DozeContext * ZetCPUContext = NULL; #endif // EMU_DOZE #ifdef EMU_MAME_Z80 static struct ZetExt * ZetCPUContext = NULL; static struct ZetExt * lastZetCPUContext = NULL; #endif #if...
[ "twinaphex1@gmail.com" ]
[ [ [ 1, 966 ] ] ]
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/Sample/CreateDesktop/CreateDesktop.cpp
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// CreateDesktop.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <windows.h> #pragma comment(lib,"User32.lib") _TCHAR _Explorer[520]; void WINAPI CreateNewDesktop( LPVOID lpParam) { HWINSTA winsta = GetProcessWindowStation(); SetProcessWindowStation(winsta); _T...
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/* * guceCORE: GUCE module providing tie-in functionality between systems * Copyright (C) 2002 - 2008. Dinand Vanvelzen * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation;...
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#include <iostream> #include <cstdlib> #include <string> #include "FiltroGrafos.h" #include "SolucionExacta.h" #include "Grasp.h" #include "cmdline/CmdLine.h" using namespace std; void help() { cout << "Uso: ./cruces <params>" << endl; cout << " -i inicio: cantidad de nodos del primer caso a ejecutar" << en...
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/*============================================================== * Copyright (c) 2009 Blake Fisher. All Rights Reserved. * * This software is released under the BSD License * <http://www.opensource.org/licenses/bsd-license.php> *============================================================== */ #pragma onc...
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "c_weapon__stubs.h" #include "basehlcombatweapon_shared.h" #include "c_basehlcombatweapon.h...
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/****************************************************************************** * FUNCATE - GIS development team * * TerraLib Components - TeCOM * * @(#) TdkLayoutBarcodeObject.h * ******************************************************************************* * * $Rev$: * * $Author: rui.gregorio $: * * ...
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#include <iostream> #include <vector> #include <string> #include <list> #include <boost/filesystem/path.hpp> #include <boost/filesystem/operations.hpp> #include <boost/filesystem/convenience.hpp> #include <boost/filesystem/exception.hpp> #include <boost/filesystem/fstream.hpp> #include <boost/date_time/posix...
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#pragma once #ifndef __HALAK_UISEQUENTIALEVENTHANDLER_H__ #define __HALAK_UISEQUENTIALEVENTHANDLER_H__ # include <Halak/FWD.h> # include <Halak/UIEventHandler.h> # include <vector> namespace Halak { class UISequentialEventHandler : public UIEventHandler { public: ...
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/* * Falling Block Game * Copyright (C) 1999-2002 Jared Krinke <http://derajdezine.vze.com/> * * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * version 2 or (at your option) any later version * as published by the Free So...
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/*! @file @author Albert Semenov @date 04/2010 */ /* This file is part of MyGUI. MyGUI is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your opti...
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/* * Copyright 2001,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
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/* * Copyright (c) 2009-2011, NVIDIA Corporation * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * ...
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#include<stdio.h> #include<conio.h> #include<iostream.h> #include<stdlib.h> FILE *fin,*fout; static int count; static int bestcx,bestcy; static int record=-1; static int*arraycol; static int*arrayrow; static int firstusel; struct rebro { int exist; int lenght; }; int privedenie(rebro*); int find(rebro...
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#pragma once class CTAFadeInOut { public: CTAFadeInOut(void); virtual ~CTAFadeInOut(void); //#### Configuration #### void SetFadeIn(float start = 1.0,float stop = 0.0); void SetSampleRate(double samplerate);//futur use void SetFadeLenght(double lenght_ms) ;//futur use void SetFadeOut(float s...
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#include <vector> #include <list> #include <map> #include <set> #include <queue> #include <deque> #include <stack> #include <bitset> #include <algorithm> #include <functional> #include <numeric> #include <utility> #include <sstream> #include <iostream> #include <iomanip> #include <cstdio> #include <cmat...
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#ifndef __AUCTIONMGR_H #define __AUCTIONMGR_H class AuctionMgr : public Singleton < AuctionMgr > { public: AuctionMgr(); ~AuctionMgr(); void AddAuctionHouse(AuctionHouse* ah); AuctionHouse* GetAuctionHouseByEntry(uint32 entry); AuctionHouse* GetAuctionHouse(uint32 ahid); void LoadFr...
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/** ****************************************************************************** * * @file qymodemsend.h * @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010. * @brief * @see The GNU Public License (GPL) Version 3 * @defgroup ymodem_lib * @{ * **************...
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#include "stdafx.h" #include "LRU.h" LRU::LRU() { for (int i = 0; i < DEFBUFSIZE; i++) { ftop[i] = -1; ptob[i] = NULL; memset(buf[i].field,'\0',FRAMESIZE); } lru = NULL; mru = lru; hit = 0; total = 0; flashreadcount = 0; flashwritecount = 0; } LRU::~LRU() { //释放lru链表 LRUElement ...
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// Copyright (C) 2004 WoW Daemon // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is dis...
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/* * TUIO.h * * * Created on 2/2/09. * Copyright 2009 NUI Group. All rights reserved. * */ #include "TUIO.h" TUIO::TUIO(){ } TUIO::~TUIO(){ // this could be useful for whenever we get rid of an object } void TUIO::setup(const char* host, int port, int flashport) { localHost = host; TU...
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/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. P...
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#include "MyWheelDirectorStableHeaders.h" #include "DUI/Dan.h" #include "F5TableInterface.h" #include "LockInterface.h" #include "CodingFormatInterface.h" #include "DataServerInterface.h" #include "GSMInterface.h" using namespace Orz; DanLine::DanLine(void) { } DanLine::~DanLine(void) { } void DanLine::...
[ "ogre3d@yeah.net" ]
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Valrandir/Core512
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#pragma once #include "CoreBody.h" class CoreDynBody : public CoreBody { BOOL Initialized; static float GlobalFriction; CoreVector Velocity; public: CoreDynBody(); CoreDynBody(const CoreVector& Center, const CoreTexture& Texture); void Initialize(const CoreVector& Center, const CoreTexture& Texture...
[ "valrandir@voxcel.net" ]
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ivan444/overlapping-object-recognition
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#include <iostream> #include <string> #include "imageIO.h" #include "openCVJpegIO.h" #include "edgeSegmentator.h" //#include "paramVector.h" #include "generateHyp.h" #include "math.h" #include "image.h" #define M_PI 3.14159265358979323846 #define sk 0.1 #define sa 0.1 #define sx 0.1 #define sy 0....
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/************************************************************************************************* * * Modeling and animation (TNM079) 2007 * Code base for lab assignments. Copyright: * Gunnar Johansson (gunnar.johansson@itn.liu.se) * Ken Museth (ken.museth@itn.liu.se) * Michael Bang Nielsen (bang@dai...
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#pragma once #pragma unmanaged #include "essworld.h" #pragma managed namespace ess_01 { using namespace System; using namespace System::ComponentModel; using namespace System::Collections; using namespace System::Collections::Generic; using namespace System::Windows::Forms; using namespace Syste...
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WestleyArgentum/cs260-networking
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#include "Jobs.h" sendJob::sendJob(std::string filename, unsigned filesize, unsigned loPort_, std::string remoteuser, std::string IP_ /*= std::string()*/, unsigned rePort_ /*= 0*/ ) :data(filename, filesize), sSock(NULL), loPort(loPort_), IP(IP_), rePort(rePort_), currChunk(0), remote_user(remoteuser) { // set ...
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blockspacer/transporter-game
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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Emerson21/uva-problems
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#include <iostream> #include <string.h> using namespace std; int c,l; int cid[101][101]; int fila[200]; int fs,fe; int vis[200]; #define empilha(az,t) fila[fe++] = az; vis[az] = t; #define des() (fila[fs++]) bool start() { memset(fila,-1,sizeof(fila)); memset(vis,-1,sizeof(vis)); fe = fs =...
[ "guilherme.silveira@caelum.com.br" ]
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tizar/lego
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#include "NXT++.h" using namespace NXT; using namespace NXT::File; using namespace NXT::Module; using namespace NXT::Motor; using namespace NXT::Sensor; using namespace NXT::NxtCam; bool NXT::Open(Comm::NXTComm* comm) { return comm->Open(); } bool NXT::OpenBT(Comm::NXTComm* comm) { return comm->Ope...
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/* ============================================================================ Name : ImageEngine.cpp Author : 浮生若茶 Version : Copyright : Your copyright notice Description : CImageEngine implementation ============================================================================ */ #incl...
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mijc/Diploma
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/*====================================================================== This file is part of the elastix software. Copyright (c) University Medical Center Utrecht. All rights reserved. See src/CopyrightElastix.txt or http://elastix.isi.uu.nl/legal.php for details. This software is distributed W...
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haselab-net/SpringheadOne
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/* /-------------------------------------------------------------------- | | $Id: plfilterthreshold.cpp,v 1.7 2004/06/15 10:26:13 uzadow Exp $ | | Copyright (c) 2000-2001 Iyad Hatem | \-------------------------------------------------------------------- */ #include "plstdpch.h" #include "plfiltert...
[ "jumius@05cee5c3-a2e9-0310-9523-9dfc2f93dbe1" ]
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/* * The program draws a circle. * */ #include <GL/glut.h> #include <math.h> #define SEGS 100 #define CENTRE_X 0 #define CENTRE_Y 0 #define RADIUS 5.0 void Init (void); void Display (void); void Reshape (int w, int h); void computeCircleVertices (double, double, float, double...
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// Class automatically generated by Dev-C++ New Class wizard #include <protocol/packets/GroupPacket.h> // class's header file #include <string.h> namespace protocol { namespace packets { // class constructor GroupPacket::GroupPacket(char groupid) { this->groupid = groupid; // insert your code here } ...
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daleaddink/flagship3d
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// Geometric Tools, Inc. // http://www.geometrictools.com // Copyright (c) 1998-2006. All Rights Reserved // // The Wild Magic Version 4 Foundation Library source code is supplied // under the terms of the license agreement // http://www.geometrictools.com/License/Wm4FoundationLicense.pdf // and may not be ...
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voov/FlowDB
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// FlowDB.cpp : Defines the entry point for the console application. // #include <iostream> //#include <math.h> #include "btree.h"; #include "mem.h" int main(int argc, char* argv[]) { /*BPTree *bptr = new BPTree(); std::cout << "FlowDB v. 0.0.1" << std::endl; for(int i=1; i<10; i++) { bptr->Insert...
[ "dande@Daniel-Feketes-iMac.local", "daniel.fekete@voov.hu" ]
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meiercn/wiredplane-wintools
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// IconsFont.cpp : Defines the initialization routines for the DLL. // #include "stdafx.h" #include <atlbase.h> #include "WP_Schedule.h" #include "HookCode.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif #ifdef _DEBUG #define TRACETHREAD TRACE3("\nCheck...
[ "wplabs@3fb49600-69e0-11de-a8c1-9da277d31688" ]
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autch/kpiadx.kpi
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#pragma once #define ADXK0 0x7298 #define ADXK1 0x3350 #define DEFAULT_MASTER_VOLUME 0x4000 #define BLOCKS_PER_ONCE (1 << 7) struct SADX3Header { DWORD dwOffsetToSigAndData; BYTE abyReserved[3]; BYTE byChannels; DWORD dwSamplesPerSec; DWORD dwSamples; WORD wReserved; BYTE byVersio...
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viniciusjarina/wave_creator
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// WaveCreator.h : main header file for the PROJECT_NAME application // #pragma once #ifndef __AFXWIN_H__ #error "include 'stdafx.h' before including this file for PCH" #endif #include "resource.h" // main symbols // CWaveCreatorApp: // See WaveCreator.cpp for the implementation of this class // ...
[ "viniciusjarina@gmail.com" ]
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/Learning OpenCV/Chapter 4 - HighGUI/Exercise_4_7.cpp
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lzq123218/guoyishi-works
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///////////////////////////////////////////////////////////////// // Date: 2009-10-18 // Author: Yishi Guo // Exercise: 4.7 // Page: 108p // Content: Perspective transform // Functions: cvmGet, cvmSet, cvWarpPerspective // Website: http://meiyou.org/ ////////////////////////////////////...
[ "baicaibang@70501136-4834-11de-8855-c187e5f49513" ]
[ [ [ 1, 134 ] ] ]
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/ arxlss --username quangvinh.ph/VLSS/Ex04Dlg.h
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#pragma once // CEx04Dlg ダイアログ class CEx04Dlg : public CAcUiDialog { DECLARE_DYNAMIC(CEx04Dlg) public: CEx04Dlg(CWnd* pParent = NULL); // 標準コンストラクタ virtual ~CEx04Dlg(); // ダイアログ データ enum { IDD = IDD_EX04DLG }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV サポート ...
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#include "../header/Fontsys.h" #include "../header/Main.h" #include "../header/Scripter.h" #include "../header/Data.h" #include "../header/SpriteItemManager.h" #include "../../../src/hge/HGEExport.h" list<Fontsys *> Fontsys::fontsys; HD3DFONT Fontsys::font = NULL; Fontsys::Fontsys() { tar = NULL; sprit...
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/*============================================================================= Boost.Wave: A Standard compliant C++ preprocessor library http://www.boost.org/ Copyright (c) 2001-2009 Hartmut Kaiser. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0...
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#include "StdAfx.h" #include "option.h" /////////////////////////////////////////////////////////////////// // COption::COption(HMODULE hModule) { m_hModule = hModule; // iniファイルのフルパス名設定 _TCHAR buff[MAX_PATH] = {0}; _TCHAR *pCurrent = NULL; ::ZeroMemory(m_strFile, sizeof(m_strFile)); if(GetModul...
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#include "OUAN_Precompiled.h" #include "GameObjectFog.h" #include "../GameWorldManager.h" using namespace OUAN; GameObjectFog::GameObjectFog(const std::string& name) :GameObject(name,GAME_OBJECT_TYPE_FOG) { } GameObjectFog::~GameObjectFog() { } void GameObjectFog::setRenderComponentEntityDreams...
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#pragma warning(disable:4512) // assignment operator could not be generated #pragma warning(disable:4127) // conditional expression is constant #include <windows.h> #include <nsISupports.h> #include <nsStringApi.h> #include "InputMethod.h" #include "NativeCodeLogger.h" #include "SystemInputMethod.h" #incl...
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#include <cstdlib> #include <iostream> #include <iomanip> using namespace std; class Rigo{ int filas; int columnas; Rigo(int filas,int columnas){ int matrix[filas][columnas]; } } int main() { int filas; int columnas; cout <<...
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/** * @file IniFile.h * @brief iniファイルの読み書き. * @note * MtlPrivateProfile.h を元に作り変えたモノ */ #ifndef INIFILE_H #define INIFILE_H #pragma once #include <windows.h> #include <atlbase.h> #include <atlapp.h> #include <atlmisc.h> #if _ATL_VER >= 0x700 #include <atlsync.h> #define INISECTION_USE_MUTE...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2005 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that i...
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// SelectStockHsDetail2.cpp : implementation file //tel:13366898744 #include "stdafx.h" #include "CTaiShanApp.h" #include "SelectStockHsDetail2.h" #include "CSharesDetailDays.h" #include "MainFrm.h" #include "CAlertSystem.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = _...
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/*! @file @author Albert Semenov @date 11/2007 */ /* This file is part of MyGUI. MyGUI is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your opti...
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//----------------------------------------------------------------------------- // // ** DO NOT EDIT THIS FILE! ** // This file was generated by a tool // re-running the tool will overwrite this file. // //----------------------------------------------------------------------------- #include "spot_n...
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////////////////////////////////////////////////////////////////////////////////// /// ARGSS - Copyright (c) 2009 - 2010, Alejandro Marzini (vgvgf) /// All rights reserved. /// /// Redistribution and use in source and binary forms, with or without /// modification, are permitted provided that the following...
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#include "stdio.h" #include "iostream" #include "fstream" using namespace std; #ifndef _JOINT_CPP #define _JOINT_CPP #include "joint.h" #include "robot.h" extern double ROBOT_STARFISH_JOINT_RANGE; extern double ROBOT_STARFISH_MOTOR_SPEED; extern double ROBOT_STARFISH_MOTOR_STRENGTH; JOINT::JOINT(void) { ...
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#include "solver.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// Solver::Solver(int nb_variables) { nb_variables_ = nb_variables ; variable_ = new SolverVariable[nb_variables] ; } ...
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/* * JointTree.cpp * * Created on: Oct 22, 2010 * Author: Roberto */ #include "JointTree.h" #include <algorithm> JointTree::JointTree(Joint *root) : _root(root) { _iterate(_root); } Joint* JointTree::root() const { return _root; } const std::vector<Joint*>& JointTree::joints()...
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#include "stdafx.h" #include "Network.h" #include "CommonType.h" Network Network::_instance; Network::Network() : _isSuccessAuth( FALSE ), _isHost( FALSE ) { } Network::~Network() { } void Network::Init( int clientPort, std::string ip, int serverPort ) { // RakNetStatistics *rss; _client=Rak...
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// ghettoness #include "idaswig.h" #include "idaswig_wrap.cpp"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // dlglog.cpp #include "misc.h" #include "mayu.h" #include "mayurc.h" #include "registry.h" #include "windowstool.h" #include "msgstream.h" #include "layoutmanager.h" #include "dlglog.h" #include <windowsx.h> /// class D...
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