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class Item_base { public: Item_base(const std::string &book = "", double sales_price = 0.0): isbn(book), price(sales_price) {} std::string book() const { return isbn; } virtual double net_price(size_t n) const { return n * price; } virtual ~Item_base() {} private: std::string isbn; pr...
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/******************************************************************************\ * Technische Universitaet Darmstadt, Institut fuer Nachrichtentechnik * Copyright (c) 2001 * * Author(s): * Volker Fischer * * Description: * See Sound.cpp * *************************************************************...
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#ifndef __ATOMIC_HPP__ # define __ATOMIC_HPP__ #ifdef _WIN32 # include "AtomicWindows.hpp" #else # include "AtomicUnix.hpp" #endif // !_WIN32 namespace zhttpd { typedef implementation::Atomic Atomic; } #endif // !__ATOMIC_HPP__
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#pragma once #include "pbtables.h" #include "pbtourney.h" class PBTables; class RpcChannel; class PBLobby : public QObject { Q_OBJECT; public: PBLobby(QObject *parent=0); PBTables *tables(){ return _tables; } PBTourneys *tourneys(){ return _tourneys; } signals: void pong(); public slots: void...
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#if !defined(AFX_SrcSel_H__67B2EFC3_E9B8_11D2_B398_525400D994D7__INCLUDED_) #define AFX_SrcSel_H__67B2EFC3_E9B8_11D2_B398_525400D994D7__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // SrcSel.h : header file // #include "SelList.h" /////////////////////////////////////////////////...
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// Handle.h: Handle class. ////////////////////////////////////////////////////////////////////// #pragma once namespace API { namespace Win32 { ////////////////////////////////////////////////////////////////////// // THandle ////////////////////////////////////////////////////////////////////// templa...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== #include "stdafx.h" #define __SWITCH_CPP #include "sc_defs.h" #include "pgm_e.h" #include "switch.h" #include "scd_wm.h" XID xid...
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// aboutdlg.cpp : implementation of the CAboutDlg class // ///////////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "resource.h" #include "aboutdlg.h" #include "./misc.h" LRESULT CAboutDlg::OnInitDialog( UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHan...
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#ifndef MARKEVALUATOR_H #define MARKEVALUATOR_H #include "complist.h" /** Klasa reprezentuje system przeliczania punktów i ocen pośrednich w oceny cząstkowe nie uwzględniając wag. * * Możliwości: * - Dummy (do nothing) * - modern -> classic * - classic -> partial-mark (ocena cząstkowa) * - mode...
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#pragma once #include "main.h" #include "ServerListDialog.h" #include "DialogAbout.h" class AdvancedModePanel; // forward declarations class SimpleModePanel; // forward declarations class AvailabilityModePanel; // forward declarations class RTTPacketlossModePanel; // forward declarations class Throughput...
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#pragma once #include "GuiManager.h" namespace Kylin { class CursorEx : public GuiBase { public: CursorEx(); enum CursorType { CT_WINBASE = 0, CT_NORMAL, //普通 CT_ATTACK, //攻击 CT_AUTORUN, //自动行走中 CT_PICKUP, //拾取物品 CT_UNREACHABLE, //无法到达的区域 CT_MINE, //采矿 ...
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#include "stdafx.h" #include "grfdoc.h" #include "msgwnd.h" #include "flwnode.h" #include "SvcConn.h" #include "SvcConnCLR.h" //#include "optoff.h" #define NETSERVERNAME "SvcConnect" //======================================================================== #if SYSCAD10 #define dbgSvcConn 1 //...
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#include "stdafx.h" #include <process.h> #include "_common.h" #include "_externs.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif CRect rtTargetRect(0,0,0,0); HANDLE hCloseAlertEvent=0; BOOL CALLBACK SetPosFinished(void* Param, int iButtonNum, HWND hThisW...
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//-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ // IndieZen Game Engine Framework // // Copyright (C) 2001 - 2007 Tony Richards // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // ...
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///////////////////////////////////////////////////////////////////////////// // Name: ABSCamera.h // Purpose: Definition der Kameraklasse als Adapter für µManager // Author: Michael Himmelreich // Created: 31. Juli 2007 // Copyright: (c) Michael Himmelreich // Project: ConfoVis ///////...
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#include "../header/DX8FX.hpp" Device::Device(int Width, int Height) { _device = 0; init(Width, Height); Global->Devices.push_back(this); } Device::~Device() { DeviceVector::iterator iter = std::find(Global->Devices.begin(), Global->Devices.end(), this); if (iter != Global->Devices.end()) { G...
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// cxxTester.cpp : 定义控制台应用程序的入口点。 // #include "stdafx.h" #include <iostream> #include "acceptor.h" int _tmain(int argc, _TCHAR* argv[]) { WSADATA wsaData; if ( 0 != WSAStartup( MAKEWORD( 2, 2 ), &wsaData ) ) return false; try { server svr; svr.start( new acceptor( svr, "0.0.0.0", 30003 ...
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/* * ArchiveHelper.cpp * * Created on: Oct 14, 2010 * Author: dschaefer */ #include "ArchiveHelper.h" #include <android/log.h> ArchiveHelper::ArchiveHelper(JNIEnv * env, jobject archiveHelper) { mEnv = env; mArchiveHelper = env->NewGlobalRef(archiveHelper); } ArchiveHelper::~ArchiveHelper...
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#ifndef _BITMAP_H_ #define _BITMAP_H_ #include "int.h" #include "xq_data.h" namespace folium { class Bitmap { public: Bitmap(); void do_move(uint, uint); void undo_move(uint, uint, uint); uint nonempty_up_1(uint)const; uint nonempty_down_1(uint)cons...
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#pragma once #include "vector3f.h" #include "vector4f.h" class Color4 { public: float r,g,b,a; // Constructors Color4() { r = g = b = a = 1.0f; } Color4(float R, float G, float B, float A=1.0f) { r = R; g = G; b = B; a=A; } Color4(double R, double G, double B, double A=1.0) { r = (float)R; g = (flo...
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/* *********************************************************************** * COPYRIGHT AND WARRANTY INFORMATION * * Copyright 2004, Audio Video Coding Standard, Part III * * This software module was originally developed by * * JungHoe Kim (kjh94@samsung.com), Samsung AIT * * edited by * * Lei Miao (win.mia...
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#pragma once #ifndef __HALAK_CLONINGCONTEXT_H__ #define __HALAK_CLONINGCONTEXT_H__ # include <Halak/FWD.h> # include <map> namespace Halak { class CloningContext { public: CloningContext(); ~CloningContext(); templ...
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/* * Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/leg...
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#include <tchar.h> #include <cppunit/CompilerOutputter.h> #include <cppunit/extensions/TestFactoryRegistry.h> #include <cppunit/ui/text/TestRunner.h> int _tmain(int argc, _TCHAR* argv[]) { // Get the top level suite from the registry CPPUNIT_NS::Test *suite = CPPUNIT_NS::TestFactoryRegistry::getRegistry().makeTe...
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//--------------------------------------------------------------------------- #include <vcl.h> #pragma hdrstop #include "EditTransFrm.h" //--------------------------------------------------------------------------- #pragma package(smart_init) #pragma link "RzButton" #pragma link "RzCmboBx" #pragma link "RzE...
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#ifndef __Orz_AutoEngineDecorator_h__ #define __Orz_AutoEngineDecorator_h__ #include "WheelControllerConfig.h" #include "WheelEngineInterface.h" namespace Orz { class _OrzWheelControlleExport AutoEngineDecorator:public WheelEngineInterface, public EventHandler//, public KeyListener { public: Auto...
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// // Author: Philip Rideout // Copyright: 2002-2006 3Dlabs Inc. Ltd. All rights reserved. // License: see 3Dlabs-license.txt // #ifndef TRACKBALL_H #define TRACKBALL_H #include "Vector.h" #include <wx/timer.h> class TCanvas; // Processes mouse motion and keyboard input that affect camera orienta...
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#include "main.h" #include "map.h" #include "line_edit.h" #include "thing_edit.h" #include "tex_box.h" #include "editor_window.h" #include "tex_browser.h" #include "special_select.h" #include "checks.h" #include "args_edit.h" tex_box_t *thing_tbox = NULL; struct tedit_data_t { bool angle_consistent;...
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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #ifndef GAME_MAPRES_COL_H #define GAME_MAPRES_COL_H #include <base/vmath.hpp> enum { COLFLAG_SOLID=1, COLFLAG_DEATH=2, COLFLAG_NOHOOK=4, COLFLAG_NOLASER=8, }; int col_init(); int col_is_solid(int x, int y); void col_set(int ...
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#ifndef FRAME_H #define FRAME_H #include <SFML/Graphics.hpp> #include "BaseImage.hpp" // Une Frame est composée d'un pointeur sur une image, d'un SubRect et d'une couleur // La couleur par défaut d'une Frame est le blanc. class Frame { public: // Accès public à l'image, au Rect et à la couleur ...
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// Link.h: interface for the CLink class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_LINK_H__81E1AA46_8C87_11D3_9F2C_F2073F59A624__INCLUDED_) #define AFX_LINK_H__81E1AA46_8C87_11D3_9F2C_F2073F59A624__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VE...
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/*********************************************************************** filename: CEGUIWidgetModule.h created: Sun Sep 25 2005 author: Paul D Turner <paul@cegui.org.uk> *************************************************************************/ /************************************************...
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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// NSisHandler.h #ifndef __NSIS_HANDLER_H #define __NSIS_HANDLER_H #include "Common/MyCom.h" #include "../IArchive.h" #include "NsisIn.h" #include "../../Common/CreateCoder.h" namespace NArchive { namespace NNsis { class CHandler: public IInArchive, PUBLIC_ISetCompressCodecsInfo public CMy...
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#ifndef _XDDE_H_ # define _XDDE_H_ # include <ddeml.h> #ifndef DDE_CLIENT_ONLY struct DdeCallbackInfo { UINT type; UINT fmt; HCONV hconv; HSZ topic; HSZ item; HDDEDATA hdata; DWORD data1; DWORD data2; }; # define DDE_EXECUTE_ITEM ((char *)1) struct DdeItemList { HSZ hsz_ite...
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/* This source file is part of the Cing project For the latest info, see http://www.cing.cc Copyright (c) 2006-2009 Julio Obelleiro and Jorge Cano This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Found...
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#include "logger.h" Log::Log(char* filename) { m_stream.clear(); m_stream.open(filename); } void Log::Write(char* logline) { m_stream<<logline<<endl; } Log::~Log() { m_stream.close(); }
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/* * Copyright 1999-2001,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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#ifndef BOOST_ARCHIVE_DETAIL_POLYMORPHIC_IARCHIVE_IMPL_HPP #define BOOST_ARCHIVE_DETAIL_POLYMORPHIC_IARCHIVE_IMPL_HPP // MS compatible compilers support #pragma once #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif /////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////...
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/*******************************************************************************/ /** * @file StatusScreen.cpp. * * @brief ステータススクリーンクラスソース定義. * * @date 2008/12/15. * * @version 1.00. * * @author Ryosuke Ogawa. */ /*******************************************************************************/ ...
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// stdafx.cpp : 標準インクルードファイルを含むソース ファイル // Buco.pch : 生成されるプリコンパイル済ヘッダー // stdafx.obj : 生成されるプリコンパイル済タイプ情報 #include "stdafx.h"
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/* * Rectangle.h * * Created on: 31-okt-2010 * Author: Stefan */ #ifndef SHAPE_H_ #define SHAPE_H_ class Shape { public: Shape(int theX, int theY, int theHeight, int theWidth); Shape(); ~Shape(); void setX(int value) { x = value; } void setY(int value) { y = value; } void se...
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//------------------------------------------------------------------------------ // ui/canvas.cc // (C) 2005 Radon Labs GmbH //------------------------------------------------------------------------------ #include "ui/canvas.h" #include "ui/server.h" #include "foundation/factory.h" #include "graphics/lightent...
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#include "messagebox.h" #include <QtGui> MessageBox::MessageBox(QWidget *parent) : QDialog(parent) { setWindowTitle(tr("Message Box Example")); label = new QLabel; QPushButton *btn1 = new QPushButton("Question"); QPushButton *btn2 = new QPushButton("Information"); QPushBut...
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// $Id: bardSkill.inc 834 2005-11-02 14:09:50Z austin $ /* * bardSkillCheck(character, instrument, attribute, difficulty) * * Purpose * Checks skill success/failure and plays appropriate sounds * based on SkillCheck() function. Performs a Client Version * check for playing a more broad selection of sound...
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // setting.cpp #include "misc.h" #include "dlgsetting.h" #include "errormessage.h" #include "mayu.h" #include "mayurc.h" #include "registry.h" #include "setting.h" #include "windowstool.h" #include "vkeytable.h" #include "a...
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#ifndef GEO_INFO_GETTER_ASNUM_HPP #define GEO_INFO_GETTER_ASNUM_HPP #include "geo_info_getter_db.hpp" namespace geo { class info_getter_asnum: public info_getter_db { public: info_getter_asnum(GeoIPTag* gi); virtual ~info_getter_asnum(); public: // info_getter virtual void...
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#ifndef __NOTUSELUA #include "Export_Lua.h" class Export_Lua_HGE : public Export_Lua { public: static bool _LuaRegistFunction(LuaObject * obj); static bool _LuaRegistConst(LuaObject * obj); /* HGE */ static void _LuaHelper_GetVertex(LuaObject * obj, hgeVertex * vertex); static void _LuaHelper_GetT...
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// // The Epoch Language Project // Win32 EXE Generator // // Helper interfaces for the resource manager // #include "pch.h" #include "Resource Compiler/ResourceDirectory.h" #include "Resource Compiler/ResourceEmitter.h" #include "Linker/LinkWriter.h" using namespace ResourceCompiler; // // Co...
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#pragma once #include <list> class OctTree { public: typedef struct _AREA { D3DXVECTOR3 vMin; D3DXVECTOR3 vMax; BOOL bExist; _AREA() { bExist = FALSE; } }AREA, *LPAREA; typedef std::list< LPAREA > LPAREALIST; private: VOID Initialize(); VOID Release(); VOID Clean...
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/* The MIT License Copyright (c) 2005 C Bear (http://cbear.berlios.de) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to u...
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// Copyright (C) 2005-2010 Code Synthesis Tools CC // // This program was generated by CodeSynthesis XSD, an XML Schema // to C++ data binding compiler, in the Proprietary License mode. // You should have received a proprietary license from Code Synthesis // Tools CC prior to generating this code. See the license ...
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/*============================================================================== Copyright (c) 2010-2011 QUALCOMM Incorporated. All Rights Reserved. Qualcomm Confidential and Proprietary @file ImageTargets.cpp @brief Sample for ImageTargets ========...
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#pragma once #ifndef MOTIONPLAN_SPARSEGRIDMAPVIEW_H_ #define MOTIONPLAN_SPARSEGRIDMAPVIEW_H_ #include "GridMapView.h" #include <vector> #include "Point.h" #include "EdgeInfo.h" #include "DistanceEvaluator.h" #include "FastVector.h" // _ template<class CellType> class SparseGridMapView : public Gr...
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outcast1000/Jaangle
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// /* // * // * Copyright (C) 2003-2010 Alexandros Economou // * // * This file is part of Jaangle (http://www.jaangle.com) // * // * This Program is free software; you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Found...
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/* -------------------------------------------------------- * * * stl.cpp * * Copyright 2009+ Michael Holm - www.kulitorum.com * * This file is part of RepSnapper and is made available under * the terms of the GNU General Public License, version 2, or at your * option, any later version, incorporated herein by ...
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#ifndef IEVENTLISTENER_H #define IEVENTLISTENER_H namespace Engine { typedef struct { std::map<SDLKey,bool> keyState; SDL_Event event; } stateEvent; /** Interface des écouteurs **/ class IEventListener { public: IEventListener(){}; ...
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#ifndef _FOLIAGE__TIMER #define _FOLIAGE__TIMER #include "basic_types.hpp" #ifdef __PPC__ #include <xtime_l.h> #else #include <SDL.h> #endif namespace Foliage { class Timer { public: Timer(); void start(); void stop(); void reset(); Uint32 duration() const; // in microseconds ...
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/* * m2modder.cpp * * Created on: 10.12.2008 * Author: Tigurius */ #include <stdio.h> #include <string.h> #include <stdlib.h> typedef float Vec3D[3]; typedef float Vec2D[2]; #include "modelheaders.h" FILE *Input; char *f; int FileSize; ModelHeader *header; ModelBoneDef *bones; Mode...
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/** * Copyright (c) 2006-2009 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, ...
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#ifndef _NORMALIZE_H #define _NORMALIZE_H // includes #include "struct.hpp" #include "STA_Reduce.hpp" /// <summary> /// This namespace wraps the static pathway's functionality. /// </summary> namespace Static { /// <summary> /// A class with functions to apply different normalizations to the feature...
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#ifndef __HSUPERLINK__H__ #define __HSUPERLINK__H__ #pragma once class UI_CONTROL_API HSuperLink : public CStatic { public: HSuperLink(); virtual ~HSuperLink(); public: void SetURL(CString strURL); CString GetURL() const; void SetColours(COLORREF crLinkColour, COLORREF crVisitedColour...
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/* This source file is part of the Cing project For the latest info, see http://www.cing.cc Copyright (c) 2006-2009 Julio Obelleiro and Jorge Cano This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Soft...
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef VGUI_FILEINPUTSTREAM_H #define VGUI_FILEINPUTSTREAM_H //TODO : figure out how to get stdio ou...
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Copyright (c) Microsoft Corporation. All rights reserved. ///////////////////////////////////////////////////////...
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/** * @cond doxygen-libsbml-internal * * @file L2v4CompatibilityValidator.h * @brief Checks whether an SBML model can be converted from L2v4 * @author Sarah Keating * * $Id: L2v4CompatibilityValidator.h 8704 2009-01-04 02:26:05Z mhucka $ * $HeadURL: https://sbml.svn.sourceforge.net/svnroot/sbml/tr...
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/**************************************************************************** ** ** http://www.qxorm.com/ ** http://sourceforge.net/projects/qxorm/ ** Original file by Lionel Marty ** ** This file is part of the QxOrm library ** ** This software is provided 'as-is', without any express or implied ** warranty. ...
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///////////////////////////////////////////////////////////////////////////// // Name: wx/splitter.h // Purpose: wxSplitterWindow class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id: splitter.h 49563 2007-10-31 20:46:21Z VZ $ // Copyright: (c) Julian Smart...
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#ifndef _TESTAPPUTILITY_SHELLEXTTEST_H__ #define _TESTAPPUTILITY_SHELLEXTTEST_H__ #include <cppunit/extensions/HelperMacros.h> class ShellExtTest : public CPPUNIT_NS::TestFixture { public: ShellExtTest(void); ~ShellExtTest(void); CPPUNIT_TEST_SUITE(ShellExtTest); CPPUNIT_TEST(testShellExt); CPPUNI...
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// base.hpp #ifndef __base_hpp__ #define __base_hpp__ #include <Gosu/Gosu.hpp> namespace Base { namespace Layer { enum DrawLayers { VOID_LAYER, BACKGROUND_LAYER, BUILDING_LAYER, BLOOD_SPLATTER_LAYER, ZOMBIE_LAYER, PEOPLE_LINEUP_LAYER, PLAYER_LAYER, PEOPLE_THROWN_LAYER, ...
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#include "IndiceManagerFactory.h" IndiceManagerFactory IndiceManagerFactory::instance; IndiceManager* IndiceManagerFactory::getIndiceManager(unsigned char tipoIndice, int tipoDato, ListaTipos* listaTipos, unsigned char tipoEstructura, unsigned short tamNodo, unsigne...
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#pragma once #include "AGGame.h" #include "AGTypes.h" #include "AGUtilities.h" #include "AG3DScene.h" #include "AG3DCamera.h" #include "AG3DGraphicEntity.h" class Game : public AGGame { private: AG3DScene* _mScene; AG3DCamera* _mCamera; u32 _mMouseInputsId; float _mResX; float ...
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/* * ArcEmu MMORPG Server * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/> * Copyright (C) 2008 <http://www.ArcEmu.org/> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Fou...
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#ifndef CURVEITEM_H #define CURVEITEM_H #include "contourstruct.h" #include <QGraphicsItem> void drawGridPoints(GridData* data); class CurveItem :public QGraphicsItem { public: enum {Type = UserType +3}; CurveItem(QGraphicsItem* parent=0); ~CurveItem(); void setCurve(CCurve ...
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// creates multiple gui windows that float inside the 3d world // special feature is that its mostly *modeless*: you can use this menu while playing, without turning menus on or off // implementationwise, it is *stateless*: it keeps no internal gui structure, hit tests are instant, usage & implementation is greatly...
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#include "PrecompiledHeader.h" #include "CFire.h" #include "CGame.h" #include "CSinglePlayerState.h" CFire::CFire(void) { this->SetType(OBJ_FIRE); this->SetImageID(CSinglePlayerState::GetInstance()->GetWeaponID()); m_rRender.top = 610; m_rRender.left = 550; m_rRender.right = 610; m_rRender.bottom =...
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#pragma once #include "strike.h" class BearHug; class HeadButt : public Strike { public: HeadButt(void); ~HeadButt(void); bool Activate(PlayerCharacter* pSkillOwner); bool Update(PlayerCharacter* pSkillOwner, float fDeltaTime); protected: Skill* m_pCurrentBearHug; };
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#pragma once #include "guiBaseObject.h" #include "guiColor.h" #include "simpleColor.h" #include "guiValue.h" #include "simpleLogger.h" class guiTypeLogger : public guiBaseObject{ public: guiTypeLogger(){ log = NULL; pct = 0; } //----------------...
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// Copyright (c) 2001- Atsuo Ishimoto // See LICENSE for details. #include "stdafx.h" #include "pymwndbase.h" #include "pymwnd.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif int CControlBar_EnableDocking(void *o, int left, int top, int r...
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// BetaPatchClient.h : main header file for the BETAPATCHCLIENT application // #if !defined(AFX_BETAPATCHCLIENT_H__CB6FDBED_0695_4D26_8042_AFE31500A8C5__INCLUDED_) #define AFX_BETAPATCHCLIENT_H__CB6FDBED_0695_4D26_8042_AFE31500A8C5__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifnd...
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#include "mathfunction.h" double MathFunction::integral(IExpression* function, double x1, double x2, int steps) { } double MathFunction::tangent(IExpression* function, double x1, double delta) { double x2 = x1 + delta; double y1 = function->eval(x1); double y2 = function->eval(x2); // D...
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/*---------------------------------- textcolordlg.h $Date: 2001/06/24 08:58:21 $ Copyright (C) 2001 Masaki Suketa -----------------------------------*/ #ifndef TEXTCOLORDLG_H #define TEXTCOLORDLG_H #include "dlgbase.h" #include "reditprop.h" class TEXTCOLORDLG :public DLGBASE { public: TEXTCOL...
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#ifndef STATEENEMYWANDER_H #define STATEENEMYWANDER_H #include "FSMState.h" class Enemy; class StateEnemyWander: public FSMState { public: // ctor StateEnemyWander(FSMAIControl* control, int type=FSM_ENEMY_WANDER); // see base class void Enter(); void Exit(); void Update(float fTime); FSMS...
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#include "game.hpp" int main() { int a; Game game; return game.run(); int layer_w = 400; int screen_w = 320; int pos_x = 450; // ( (400 - (320 mod 400)) / 400) * 400 int init_x1 = ( pos_x % layer_w ); int end_x1 = layer_w - init_x1; int init_x2 = 0; int end_x2 = init_x1; print...
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/******************************************************************** Copyright (c) 2002-2003 汉王科技有限公司. 版权所有. 文件名称: XDebug.cpp 文件内容: 版本历史: 1.0 作者: xuejuntao xuejuntao@hanwang.com.cn 2008/10/06 *********************************************************************/ #include "stdafx.h" #include "XDebug.h" ...
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// Borland C++ Builder // Copyright (c) 1995, 2002 by Borland Software Corporation // All rights reserved // (DO NOT EDIT: machine generated header) 'WebForm.pas' rev: 6.00 #ifndef WebFormHPP #define WebFormHPP #pragma delphiheader begin #pragma option push -w- #pragma option push -Vx #include <Contnrs.h...
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#include <stdio.h> #include <memory.h> #include <math.h> #include "gym_play.h" #include "psg.h" #include "ym2612.h" //int Seg_L[1600], Seg_R[1600]; int* Seg_L; int* Seg_R; int Seg_Lenght; #define CLOCK_NTSC 53700000 //53693175 unsigned int Sound_Extrapol[312][2]; #ifdef __cplusplus extern "C" { #en...
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/* * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. */ #ifndef WebPlugin_h #define WebPlugin_h #include "CString.h" #include "PlatformString.h" namespace WebCore { class HTMLElement; class IntRect; class IntSize; class PluginWidget; class WebMediaPlayerProxy; } namespac...
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// lientState.cpp : implementation file // #include "stdafx.h" #include "netsdkdemo.h" #include "clientState.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CClientState d...
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#include <string.h> #include <conio.h> #include <iostream.h> #include <fstream.h> #include <ctype.h> int main() { ifstream in("vjerot13.txt", ios::in); ofstream out("vj.txt", ios::out); char c; const bool da = true; while (da) { in.get(c); if(c == '!') break; ...
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#include <http/parser_base.hpp> namespace http { } // namespace http
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#include <dos.h> #include <bios.h> #include <stdio.h> #include <math.h> #include <conio.h> #define SCAN_Q 16 #define CTRL 0x0004 #define ALT 0x0008 // functions... unsigned char Get_Ascii(void) { if (_bios_keybrd(_KEYBRD_READY)) return(_bios_keybrd(_KEYBRD_READ)); else return(0)...
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "npcevent.h" #include "in_buttons.h" #ifdef CLIENT_DLL #include "c_hl2mp_player.h" #el...
[ "durant.the.thespian@gmail.com", "sideshowdave7@gmail.com" ]
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#ifndef __XUTIL3D_H__ #define __XUTIL3D_H__ void QuaternionRotationToYPW( const D3DXQUATERNION& qRot, D3DXVECTOR3& vYPW ); void SetBB( D3DXVECTOR3 *pBBVList, const D3DXVECTOR3 &vMin, const D3DXVECTOR3 &vMax ); // AABB간의 충돌검출 int IsTouchAABB( const D3DXVECTOR3 &vMin1, const D3DXVECTOR3 &vMax1, const...
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#ifndef base_datatypes #define base_datatypes #include <string> #include <vector> #include <map> typedef unsigned char u8 ; typedef unsigned short int u16; typedef unsigned int u32; typedef unsigned __int64 u64; typedef char i8 ; typedef short int i16; typedef int ...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
[ "pocatnas@gmail.com" ]
[ [ [ 1, 544 ] ] ]
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/* @Group: BSC2D @Group Members: <ul> <li>Robert Campbell: 0701334</li> <li>Audley Gordon: 0802218</li> <li>Dale McFarlane: 0801042</li> <li>Dyonne Duberry: 0802189</li> <li>Xavier Lowe: 0802488</li> </ul> @ */ #include <iostream> #include <windows.h> #include <mmsystem.h> #include "media.h" ...
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// Copyright (c) 2006-7 John Maddock // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_MATH_TOOLS_CONFIG_HPP #define BOOST_MATH_TOOLS_CONFIG_HPP #ifdef _M...
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// Music Room BGM Library // ---------------------- // libvorbis.cpp - Ogg Vorbis stuff // ---------------------- // "©" Nmlgc, 2011 #include "platform.h" #include "infostruct.h" #include "packmethod.h" #include "ui.h" #include "libvorbis.h" #include <FXFile.h> #include <vorbis/vorbisenc.h> const int OV...
[ "nmlgc@nmlgc.net" ]
[ [ [ 1, 584 ] ] ]