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///\file ULQueueThread.h ///\brief Заголовочный файл класса потока с очередью(27.08.2007) #pragma once #ifndef __ULQUEUETHREAD__H_ #define __ULQUEUETHREAD__H_ #include "ULMessageMap.inl" #include "ULThread.h" namespace ULThreads { ///\class CULQueueThread ///\brief Класс потока с очередью(27.08.2007) clas...
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/* Resource, Lock Wraps SDL thread syncronization fuctionality in C++ objects. Resource is a thin wrapper around SDL_Semaphore. Lock implements the RAII idiom: simply instantiate a Lock on a Resource at the beginning of a scope to lock it until the end of the scope (in an exception safe way....
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#ifndef PLAYER_ANIMATION_HPP #define PLAYER_ANIMATION_HPP #include "core/module_h.hpp" #include "player_animation_t.hpp" class player_animation :public application_item ,public createble_i ,public configuradable ,public players_events::on_connect_i { public: player_animation(); vir...
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#ifndef xsens_mti_driver_t_H_INCLUDED #define xsens_mti_driver_t_H_INCLUDED //--------------------------------------------------------- #include <boost/shared_ptr.hpp> #include <boost/thread.hpp> #include <boost/timer.hpp> //--------------------------------------------------------- #include <string> //---------...
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#include "../stdafx.h" #ifndef DYNAMIC_RENDERABLE_H #define DYNAMIC_RENDERABLE_H #include <OgreSimpleRenderable.h> /// Abstract base class providing mechanisms for dynamically growing hardware buffers. class DynamicRenderable : public Ogre::SimpleRenderable { public: /// Constructor DynamicRenderable...
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#include "VedioUIComponentStableHeaders.h" #include "VedioUIComponent.h" #include "VedioUIInterface.h" using namespace Orz; VedioUIComponent::VedioUIComponent(void):_vedioInterface(new VedioUIInterface) { using namespace CEGUI; WindowManager& winMgr = WindowManager::getSingleton(); _window= winMgr....
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#include "view/ApplicationView.hpp" #include <QTimer> #include "view/MainWindow.hpp" #include "view/DesignerActions.hpp" namespace aosd { namespace view { ApplicationView::ApplicationView( int &argc, char **argv ) : QApplication( argc, argv ) , m_main_window( new MainWindow() ) { show_main...
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#ifdef PRECOMPILEDHEADERS #include "TileEngine All.h" #else #include <string.h> #include "types.h" #include "wcheck.h" #include "debug.h" #include "FileMan.h" #include "MemMan.h" #include "structure.h" #include "tiledef.h" #include "worlddef.h" #include "worldman.h" #include "interface.h" ...
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#include <io.h> #include "replay.h" #include "common.h" #include "main.h" #include "window.h" #include "movie.h" #include "archive.h" #include "utils/xstring.h" static const char* fm2ext[] = {"fm2",0}; int MetaPosX,MetaPosY; // Used when deciding to automatically make the stop movie checkbox checked st...
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#ifndef MESSAGE_H #define MESSAGE_H #include <sys/socket.h> #include <arpa/inet.h> class Message { public: Message(const char* addr, const char* message); ~Message(); Message(const Message& other); Message& operator=(const Message& other); char* getQueueName() ...
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gasbank/poolg
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#include "EmptyProjectPCH.h" #include "SequentialIncident.h" #include "Trigger.h" #include "Action.h" #include "ScriptManager.h" #include "BlockingActionIncident.h" SequentialIncident::SequentialIncident( int trigCount ) : Incident( trigCount ) { m_curIncident = 0; m_lastCheck = 1; } bool SequentialIn...
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#include "bluegin/resourcemanager.h" #include "rdv/MenuState.h" #include "rdv/PlayState.h" #include "flx/flxG.h" using namespace ci; using namespace bluegin; using namespace flx; extern FlxGlobal FlxG; void onFade(void*) { FlxG.setState(StatePtr(new PlayState())); } static void onStart(void* dat...
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#if __VER >= 11 // __GUILD_COMBAT_1TO1 #ifndef __WNDGUILDCOMBAT1TO1__H #define __WNDGUILDCOMBAT1TO1__H ////////////////////////////////////////////////////////////////////////// // 1:1 GuildCombat Class ////////////////////////////////////////////////////////////////////////// class CWndGuildCombat1to1Selec...
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#if !defined(AFX_SYSSETUP_H__3603CBA2_A124_11D4_9426_0080C8E20736__INCLUDED_) #define AFX_SYSSETUP_H__3603CBA2_A124_11D4_9426_0080C8E20736__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // Syssetup.h : header file // /////////////////////////////////////////////////////////////////////...
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#include "stdafx.h" #include <Widget.h> #include <Event.h> namespace { int drag_start_count = 0; void WidgetDragStart(Widget* /*_widget*/, DragEventArgs* _args) { drag_start_count++; _args->drag_type = 1; //Important - ignored if zero } int drag_reset_count = 0; Vector2i drag_reset_position; ...
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/* ============================================================================ Name : TimerShutdownTask.cpp Author : zengcity Version : 1.0 Copyright : Your copyright notice Description : CTimerShutdownTask implementation ============================================================================ ...
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#include "StdAfx.h" #include "HTTP.h" #include "HTTPRequest.h" #include "HTTPResponse.h" #include "HTTPTransport.h" const TCHAR CHTTP::CRLF[3]=_T("\r\n"); CHTTP::CHTTP(void) { m_bUseProxy = FALSE; m_strLastServer = _T(""); m_bKeepAlive = FALSE; m_pTransport = new CHTTPTransport; } CHTTP::~CHTTP...
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#include <sstream> #include "LifeForm.h" using namespace violetland; LifeForm::LifeForm(float x, float y, int w, int h) : Object(x, y, w, h) { std::ostringstream buf; buf << UidGenerator::getInstance()->getId(); Id = buf.str(); Strength = 1.0f; Agility = 1.0f; Vitality = 1.0f; m_health = MaxHea...
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// Geometry Library // // Copyright Barend Gehrels, Geodan Holding B.V. Amsterdam, the Netherlands. // Copyright Bruno Lalande 2008 // Use, modification and distribution is subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0....
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/////////////////////////////////////////////////////////////////////////////// // set.hpp // // Copyright 2004 Eric Niebler. Distributed under the Boost // Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_XPRESSIVE_DETAIL...
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// For conditions of distribution and use, see copyright notice in license.txt #include "StableHeaders.h" #include "Foundation.h" #include "OgreRenderingModule.h" #include "EnvironmentModule.h" #include "Sky.h" #include "SceneManager.h" #include "CoreTypes.h" #include "OgreTextureResource.h" #include "Networ...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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/* Copyright (C) 2010 Nicolas Beaudrot This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program i...
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#ifndef CURVEDANI_Rect_H #define CURVEDANI_Rect_H #include "caPoint2d.h" namespace cAni { template< class T > struct _Rect { _Rect(); _Rect(T _left,T _right, T _top, T _bottom); _Rect(const _Rect &t); T left, right, top, bottom; _Rect & operator &= (const _Rect &clip); // intersect r...
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#ifndef _ART #define _ART #include "Actor_States.cpp" //InfluenceMap* AIController::s_InfluenceMap = NULL; class ArtEngaging : public AState<Actor>{ private: static const double attacking_range; public: void enter(Actor* a){ cout << "Entering Artillery Engaging" <<endl; //Enemy = nul...
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//----------------------------------------------------------------------------- // name: ui_search.cpp // desc: birdbrain ui // // authors: Ananya Misra (amisra@cs.princeton.edu) // Ge Wang (gewang@cs.princeton.edu) // Perry R. Cook (prc@cs.princeton.edu) // Philip Davidson (philipd@cs.prince...
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#include "StdAfx.h" #include "SolidSBCPacketConfigResponse.h" CSolidSBCPacketConfigResponse::CSolidSBCPacketConfigResponse(const CString& sXml) : CSolidSBCPacket() { ParseXml(sXml); } CSolidSBCPacketConfigResponse::CSolidSBCPacketConfigResponse(const PBYTE pPacket) : CSolidSBCPacket(pPacket) { } CSo...
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#ifndef __XLOOPS_ONELOOP_4PT_THETAGFUNCTION_H__ #define __XLOOPS_ONELOOP_4PT_THETAGFUNCTION_H__ #include <ginac/ginac.h> using namespace std; using namespace GiNaC; namespace xloops{ ex ThetaG(const ex &a, const ex &b, const ex &x, const ex &y); ex ThetaGC(const ex &a, const ex &b, const ex &c, const ex ...
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#include "SkyBox.h" SkyBox::SkyBox(void) { glGenTextures(SKY_MAX_TEXTURES, g_skyTextures); main::loadImage(g_skyTextures[TEX_SKY], ".\\stars.jpg"); } SkyBox::~SkyBox(void) { } void SkyBox::update() { } void SkyBox::display() { main::materialColor(1., 1., 1., 1., 1., 1., 1., 1., 1., 1., 1., 1., ...
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#include "../include/Projectile.h" #include "../include/Drone.h" #include "../include/World.h" #define GRAVITY 0.015 GLubyte projectileTexture[340][340][3]; Projectile::Projectile(World* world) { //ctor setTexture(); m_pWorld = world; Player* player = Env()->GetPlayer(); SetPos(player->GetPos...
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#ifndef MARIO_H_ #define MARIO_H_ /* * From the schematics: * * Video generation like dkong/dkongjr. However, clock is 24MHZ * 7C -> 100 => 256 - 124 = 132 ==> 264 Scanlines */ #define MASTER_CLOCK XTAL_24MHz #define PIXEL_CLOCK (MASTER_CLOCK / 4) #define CLOCK_1H (MASTER_CLOCK / 8) #define ...
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#include<iostream> #include<string.h> using namespace std; #define maxlen 255 typedef char SString[maxlen+1]; int index_kmp(SString S,SString T,int pos,int next[]) //1<=pos<=strlen(s); { int i=pos,j=1,n=0; while(i<=S[0]-0x30 && j<=T[0]-0x30) { cout<<S[i]<<T[j]<<++n<<endl; if(j==0||S[i]==T[j]) {...
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/****************************************************/ /* drawpanel_wxstruct.h: */ /* descriptions des principales classes utilisees: */ /* ici classe: "WinEDA_DrawPanel", "BASE_SCREEN" */ /*****************************************************/ /* Doit etre inclus dans "wxstruch.h" */ #ifndef PA...
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#include "../../e6/e6_impl.h" #include "../../e6/e6_math.h" #include "../../Core/Core.h" #include "../BaseRenderer.h" #include <windows.h> #include <d3d10.h> #include <d3dx10.h> #include <dxerr.h> using e6::uint; using e6::float2; using e6::float3; using e6::float4; using e6::float4x4; using e6::Cl...
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/* ----------------------------------------------------------------------------- This source file is part of the Particle Universe product. Copyright (c) 2006-2008 Henry van Merode Usage of this program is free for non-commercial use and licensed under the the terms of the GNU Lesser General Public License. ...
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/// \file /// \brief \b [Internal] Datagram reliable, ordered, unordered and sequenced sends. Flow control. Message splitting, reassembly, and coalescence. /// /// This file is part of RakNet Copyright 2003 Jenkins Software LLC /// /// Usage of RakNet is subject to the appropriate license agreement. /// Creativ...
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// =============================================================================== // // AGEIA PhysX SDK Sample Program // // Title: Mesh Materials Sample // Description: This sample builds on the SampleTerrain program and demonstrates how // the user can assign a different material to vario...
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#include "AranPCH.h" #include "BwWin32Timer.h" #ifdef WIN32 #include <mmsystem.h> #endif BwWin32Timer::BwWin32Timer(void) : m_bInited(false) { } BwWin32Timer::~BwWin32Timer(void) { } void BwWin32Timer::start() { #ifdef WIN32 memset(&timer, 0, sizeof(timer)); // Clear Our Timer Structure /...
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/* * * Thanks for using this library! If you like it, please drop me a comment at bart@sbo-dewindroos.nl. * * File : ButtonManager.h * Version : 1.0 * Released : 24/01/2010 * Author : Bart Meijer (bart@sbo-dewindroos.nl) * * This is the Advanced Button library for the Arduino platform. It will enable you to easi...
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#pragma once #include "OpenGLViewport.h" #include "BattleBoardGUI.h" class SpaceCombatViewport : OpenGLViewport { public: SpaceCombatViewport(BattleBoardView* bbView, int offsetX, int offsetY, int width, int height); SpaceCombatViewport(BattleBoardView* bbView); ~SpaceCombatViewport(); virtual int Draw...
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#ifndef __NOTUSELUA #include "../Header/Export_Lua_HGEHelp.h" #include "../Header/LuaConstDefine.h" #include "../Header/Export.h" #include "../../../src/hge/HGEExport.h" bool Export_Lua_HGEHelp::_LuaRegistFunction(LuaObject * obj) { return true; } bool Export_Lua_HGEHelp::_LuaRegistConst(LuaObject * obj...
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#include ".\p2scommand.h" #include <assert.h> namespace P2S_COMMAND { //------------------------------------------------------------------------------------ string CP2SCommandQuery::CommandString( unsigned int unCommand ) { string sRet = "-- no name command --"; switch( unCommand ) { case P2S...
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// // The Epoch Language Project // FUGUE Virtual Machine // // Operations and auxiliary functions for asynchronous task support // #include "pch.h" #include "Virtual Machine/Core Entities/Block.h" #include "Virtual Machine/Core Entities/Scopes/ActivatedScope.h" #include "Virtual Machine/Core Entities/Conc...
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#ifndef MIDIME_TIMER_H #define MIDIME_TIMER_H // Includes #include "global.h" namespace MidiMe { /** This class is a cross-platform timer. You can get the current tick (in miliseconds) and sleep. */ class LIBMIDIME_API Timer { public: struct LIBMIDIME_API TimeValue { int year; int mo...
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// $Id$ #ifndef MESSAGEQ_H #define MESSAGEQ_H #define MAX_MESSAGE_LENGTH 100 typedef struct MessageFormat { long message_type; char mess[MAX_MESSAGE_LENGTH]; } tMessageFormat; class CMessageQueue { public: CMessageQueue(); ~CMessageQueue(); void Send(tMessageFormat* message, int messa...
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#include "DeferredLighting.h" #include "PostRenderer.h" #include "Scene.h" #include "Light.h" //------------------------------------------------------------------------------------------------------------------------------ //--------------------------------------------------------------------------------------...
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#ifndef CRYPTOPP_ADLER32_H #define CRYPTOPP_ADLER32_H #include "cryptlib.h" NAMESPACE_BEGIN(CryptoPP) //! ADLER-32 checksum calculations class Adler32 : public HashTransformation { public: CRYPTOPP_CONSTANT(DIGESTSIZE = 4) Adler32() {Reset();} void Update(const byte *input, size_t length); void Tr...
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// Copyright (c) 2001-2009 Hartmut Kaiser // Copyright (c) 2001-2007 Joel de Guzman // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #include <iostream> #include <fstream> #include <string> /////...
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#include "StdAfx.h" #include <strsafe.h> #include ".\checkconflict.h" #include "ini2.h" #include "emule.h" const CCheckConflict::CONFILCT_MOD_ENTRY CCheckConflict::s_conflictModuleList[] = { _T("Fortress.dll"), _T("山丽网络堡垒"), 1, CCheckConflict::ThirdPartyError, _T("KB8964115.log"), _T("未知"), 1, CCheckConfli...
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// Copyright (c) Microsoft Corporation. All rights reserved. #pragma once #include "DirectXException.h" using namespace System; using namespace Microsoft::WindowsAPICodePack::DirectX; namespace Microsoft { namespace WindowsAPICodePack { namespace DirectX { namespace DXGI { /// <summary> /// An excep...
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#include <server.h> #include <listenersocket.h> #include <blocksocket.h> using namespace std; Server::Server() { m_pinSocket = new ListenerSocket(); m_pinSocket->SetAddClientSocketCB(this); } Server::~Server() { delete m_pinSocket; } bool Server::Listen(unsigned short p_sPort) { return m_pinS...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2008 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that it...
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#pragma once class Camera { vec3 eye; vec3 center; vec3 up; float fov; int width; int height; vec3 u, v, w; void initCoordinates(); public: Camera(); vec3 calcRays(int i,int j); void setImageParameters(int width,int height); bool setArgs(char **args); vec3 executeCommand(int i, int j){r...
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#ifndef _SNES_H_ #define _SNES_H_ #include "devlegcy.h" #include "devcb.h" #include "cpu/spc700/spc700.h" #include "cpu/g65816/g65816.h" #include "cpu/upd7725/upd7725.h" #include "audio/snes_snd.h" /* SNES timing theory: the master clock drives the CPU and PPU 4 MC ticks = 1 PPU dot 6...
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// Copyright (c) 2007-2010 Nokia Corporation and/or its subsidiary(-ies). // All rights reserved. // This component and the accompanying materials are made available // under the terms of "Eclipse Public License v1.0" // which accompanies this distribution, and is available // at the URL "http://www.eclipse.org/le...
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // Time-stamp: <2006-11-01 11:54:00 Rod Stephenson Transcritical Pty Ltd> // $Nokeywords: $ //=========================================================================== #pragma once #ifndef __MD_HEADERS_H #include "md_headers.h...
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/****************************************************************************** The NTK Library Copyright (C) 1998-2003 Noritaka Suzuki $Id: bitmap.h,v 1.9 2003/11/11 12:07:06 nsuzuki Exp $ ******************************************************************************/ #pragma once #ifndef __NTK_INTERFAC...
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#include <hippolib/net/nettool.hpp> #include <wx/wxprec.h> #ifndef WX_PRECOMP #include <wx/wx.h> #endif #include <boost/bind.hpp> #include <boost/thread/thread.hpp> #include <wx/tglbtn.h> #include <wx/grid.h> #include <wx/aboutdlg.h> #include <hippolib/system/thread.hpp> #include "pppoe.xpm" #include "Resou...
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// PulseDisplay.h : PROJECT_NAME 응용 프로그램에 대한 주 헤더 파일입니다. // #pragma once #ifndef __AFXWIN_H__ #error PCH에서 이 파일을 포함하기 전에 'stdafx.h'를 포함하십시오. #endif #include "resource.h" // 주 기호 // CPulseDisplayApp: // 이 클래스의 구현에 대해서는 PulseDisplay.cpp을 참조하십시오. // class CPulseDisplayApp : public CWinApp { publi...
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#include "GameManager.h" int score = 0; GameManager::GameManager(int width, int height, int bpp, std::string title) : sf::RenderWindow(sf::VideoMode(width, height, bpp), title) { _states.clear(); } GameManager::~GameManager() { _states.clear(); } void GameManager::HandleEvents() { _sta...
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/** File: NxOgrePhysXPointer.cpp Created on: 19-Apr-09 Author: Robin Southern "betajaen" © Copyright, 2008-2009 by Robin Southern, http://www.nxogre.org This file is part of NxOgre. NxOgre is free software: you can redistribute it and/or modify it under the terms of the GNU Les...
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#include <ostream> #include <stdio.h> #include "BasicMath.h" #include "Matrix4.h" using namespace std; Matrix4::Matrix4() { zero(); } Matrix4::Matrix4( double m00, double m01, double m02, double m03, double m10, double m11, double m12, double m13, double m20, double m21, double m22, dou...
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/* * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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#include "podglad.h" #include <QPainter> podglad::podglad(QWidget *parent) : QWidget(parent) { rozmiar=390-2;//390 obrazSzer=0,obrazWys=0,paspartu=0,ramka=0; skala=1; szklo=1; } void podglad::paintEvent(QPaintEvent *e){ QPainter painter(this); QPen pen(QColor(0,0,0,100),2);...
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// // Copyright (c) 2000-2002 // Joerg Walter, Mathias Koch // // Permission to use, copy, modify, distribute and sell this software // and its documentation for any purpose is hereby granted without fee, // provided that the above copyright notice appear in all copies and // that both that copyright notic...
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#include "wstringEx.hpp" using namespace std; wstringEx::wstringEx(const wchar_t *s) : std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> >(s) { } wstringEx::wstringEx(const basic_string<wchar_t, char_traits<wchar_t>, allocator<wchar_t> > &ws) : basic_string<wchar_t, char_tra...
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/* Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use ...
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// Borland C++ Builder // Copyright (c) 1995, 2002 by Borland Software Corporation // All rights reserved // (DO NOT EDIT: machine generated header) 'QRAbout.pas' rev: 6.00 #ifndef QRAboutHPP #define QRAboutHPP #pragma delphiheader begin #pragma option push -w- #pragma option push -Vx #include <ShellAPI....
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#pragma once #include <windows.h> #include <gl/GL.h> #include <gl/GLU.h> #include <math.h> #include "vector.h" #define MAX_TIME 200 class Fire { typedef linear_math::Vector<3> Vector; public: Fire() {} void Initialize() { startPosition.Zero(); glGenTextures( 1, &texture ); glTexEnvf( GL...
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/**************************************************************************** * * * GuiToolKit * * (MFC extension) * * Created by Francisco Campos G. www.beyondata.com fcampos@beyondata.com * *-------------------------------------------------------------...
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#pragma once #undef CONCAT #define CONCAT(a,b) a##b #define REGISTER_COMPONENT_TYPE(name, id) static component::ComponentRegistration CONCAT(name, _registration)(#name, id) #define ACTORCOMPONENT 3 #define MESHCOMPONENT 2 #define POSCOMPONENT 1 #define JSRENDERCOMPONENT 4 #define STATICACTORCOMPO...
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/* Arduino FAT16 Library * Copyright (C) 2008 by William Greiman * * This file is part of the Arduino FAT16 Library * * This Library is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either v...
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/* Vector3DS class © Keith O'Conor 2004 keith.oconor @ {cs.tcd.ie, gmail.com} */ #ifndef VECTOR_H #define VECTOR_H #include <math.h> #include <iostream> class Vector3DS{ public: float x; float y; float z; /* Vector3DS(); Vector3DS(float a, float b, float c); Vector3DS(Vector3...
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/* * Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/lega...
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/* This source file is part of Mesecina, a software for visualization and studying of * the medial axis and related computational geometry structures. * More info: http://www.agg.ethz.ch/~miklosb/mesecina * Copyright Balint Miklos, Applied Geometry Group, ETH Zurich * * $Id: Main_window.h 737 2009-05-16 15:40...
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// stdafx.cpp : 標準インクルード OpenMovie.pch のみを // 含むソース ファイルは、プリコンパイル済みヘッダーになります。 // stdafx.obj にはプリコンパイル済み型情報が含まれます。 #include "stdafx.h"
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/* TUIO Server Component - part of the reacTIVision project http://reactivision.sourceforge.net/ Copyright (c) 2005-2009 Martin Kaltenbrunner <mkalten@iua.upf.edu> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by ...
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#ifndef DATA_STORAGE_HEAD_FILE #define DATA_STORAGE_HEAD_FILE #include "CommonModule.h" #pragma once ////////////////////////////////////////////////////////////////////////// //结构体定义 //数据队列头 struct tagDataHead { WORD wDataSize; //数据大小 WORD wIdentifier; //类型标识 DWORD dw...
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/* Copyright 2007-2009 WebDriver committers Copyright 2007-2009 Google Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless require...
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/* babyphone - A baby monitor application for Maemo / MeeGo (Nokia N900, N950, N9). Copyright (C) 2011 Roman Morawek <maemo@morawek.at> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foun...
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/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ /* * $Logfile: /Freespace2/code/Lighting/Lighting.cpp $ * $R...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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#include "particlecontact.h" void ParticleContact::Resolve(REAL dt) { ResolveVelocity(dt); ResolveInterpretation(dt); } REAL ParticleContact::CalculateSeparatingVelocity() const { Vector3 relative_velocity = particles[0]->velocity; if (particles[1]) relative_velocity -= particles[1]->velocity; ret...
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/*============================================================================== Copyright (c) 2009, André Homeyer All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source ...
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#include "Classic.h" #include "../../Type/ManagerExplosion.h" #include "../../Type/ExplosionFlare.h" #include "../../Game.h" #include "../../Map.h" #include "../../CollisionDetector.h" #include "../../Type/Bomb.h" #include "../../Type/Bomberman.h" #include "../../Type/StaticBloc.h" #include "Initialisation.h" #includ...
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/* * QBtLocalDevice_stub.cpp * * * Author: Ftylitakis Nikolaos * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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#include "Core512.h" #include "Music.h" const bool UseMusic = false; Music::Music() : hStream(NULL) { if(UseMusic) hStream = exHGE->Stream_Load("Res\\TheFallen.mp3"); } Music::~Music() { if(hStream) exHGE->Stream_Free(hStream); } void Music::Play() { if(hStream) exHGE->Stream_Play(hStre...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2008 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that it will ...
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#include "AbstractBehaviour.h" #include <robotapi/IRobot.h> #include <robotapi/IDistanceSensor.h> #include <vector> #include <sstream> namespace behaviours { int nextid = 0; robotapi::IRobot * myIRobot = NULL; int stimuli_present = 0; GarbageCleaner * myGarbageCleaner = NULL; AbstractBehaviou...
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#ifndef REACTOR_EVENT_DEMULTIPLEXER_H_ #define REACTOR_EVENT_DEMULTIPLEXER_H_ #include <set> #include <map> #include "reactor.h" /// @file event_demultiplexer.h /// @brief 事件多路分发器类 /// @author zeshengwu<wuzesheng@vip.qq.com> /// @date 2011-03-20 namespace reactor { class EventDemultiplexer { pub...
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//----------------------------------------------------------------------------- // File: CreateDevice.cpp // // Desc: This is the first tutorial for using Direct3D. In this tutorial, all // we are doing is creating a Direct3D device and using it to clear the // window. // // Copyright (c) Microsoft C...
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// This file is part of the ustl library, an STL implementation. // // Copyright (C) 2005 by Mike Sharov <msharov@users.sourceforge.net> // This file is free software, distributed under the MIT License. // // ofstream.cc // #include "ofstream.h" #include "ustring.h" #include "uexception.h" #include <unistd....
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// Borland C++ Builder // Copyright (c) 1995, 2002 by Borland Software Corporation // All rights reserved // (DO NOT EDIT: machine generated header) 'SqlExpr.pas' rev: 6.00 #ifndef SqlExprHPP #define SqlExprHPP #pragma delphiheader begin #pragma option push -w- #pragma option push -Vx #include <SqlTimSt....
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/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be r...
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// Scintilla source code edit control /** @file Document.h ** Text document that handles notifications, DBCS, styling, words and end of line. **/ // Copyright 1998-2003 by Neil Hodgson <neilh@scintilla.org> // The License.txt file describes the conditions under which this software may be distributed. #ifndef ...
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#ifndef _VFSPLUGIN_BIN_H_ #define _VFSPLUGIN_BIN_H_ #include <vfs/VirtualFS.h> VFSPlugin * CreateBinaryPlugin( Fusion *f ); /** @ingroup VFSPlugin_BIN_Group * @brief File format plugin to read/write unformatted (or preformatted) binary data */ class VFSPlugin_BIN: public VFSPlugin { protected: /** ...
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#include "instruction_list.h" instruction_list::instruction_list(void){ count = 0; } void instruction_list::add (instruction *i){ lista.push_back(i); count++; } unsigned int instruction_list::length (void){ return count; } void instruction_list::std_out_print (unsigned int times){ i...
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#include <qapplication.h> #include <qsplitter.h> #include <qtimer.h> #include "autoswitch.h" using namespace Qwt3D; //-------------------------------------------------------------------- // autoswitch.cpp // // Demonstrates autoswitching axes with a cutted saddle as data //-------------...
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#ifndef ENEMY_H #define ENEMY_H class cEnemy : public cShip { public: cEnemy(); ~cEnemy(); //private: int hits; int life; int speed; bool visible; }; #endif
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#include <iostream> using namespace std; int c,s,q; long mat[200][200]; bool con[200][200]; long max(long v1,long v2) { return v1>v2?v1:v2; } long min(long v1,long v2) { return v1<v2?v1:v2; } void le() { int i,j,k,l; for(i=0;i!=c+1;i++) { for(j=0;j!=c+1...
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