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/// @file /// Entry point to the rendering subsystem. #ifndef _GFXRENDERER_H_ #define _GFXRENDERER_H_ #include "Base.h" #include "GfxStructures.h" #include "GfxViewport.h" #include "RenderTarget.h" /// Macro for easier use. #define gGfxRenderer GfxSystem::GfxRenderer::GetSingleton() /// Rendering capa...
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// revoir rapidement ce fichier avant de faire une // crise cardiaque #include "freewar.h" #define NB_OFF_MOVE (5) int get_pos(t_engine *e, int xfin, int yfin) { int flag; flag = 0; if (xfin <= SCROLL_X) { e->g.off_arena.x -= NB_OFF_MOVE; if (e->g.off_arena.x < 0) { e->g.pos_...
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#ifndef _ClientWeaponAllocator_h_INCLUDED_ #define _ClientWeaponAllocator_h_INCLUDED_ // // This is an abstract class whose sole purpose is // to create each instance of the ClientWeapon. It will // take a type and match it to a class. // // See the ClientWeapon stuff for an example of its // implementat...
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#include <windows.h> #include <GL/glut.h> void dibujarFiguras(){ glBegin(GL_POINTS); glVertex2f(0,.8); glEnd(); glBegin(GL_LINES); glVertex2f(-.5,.5); glVertex2f(.5,.5); glEnd(); glBegin(GL_LINE_STRIP); glVertex2f(-.5,.2); glVertex2f(0...
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/////////////////////////////////////////////////////////////////////////////// /// \file fold.hpp /// A special-purpose proto compiler for merging sequences of binary operations. /// It compiles the right operand and passes the result as state while compiling /// the left. Or, it might do the left first, if you ch...
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/////////////////////////////////////////////////////////////////////////// // C++ code generated with wxFormBuilder (version Jun 6 2007) // http://www.wxformbuilder.org/ // // PLEASE DO "NOT" EDIT THIS FILE! /////////////////////////////////////////////////////////////////////////// #ifdef WX_PRECOMP #incl...
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/************************************************************************/ /* Copyright (C) 2006 Burlex */ /************************************************************************/ // Class WorldSocket - Main network code functions, handles // reading/writing of all pac...
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#include <QObject> #include <winsock2.h> class Private; class LocatorProxy : public QObject { Q_OBJECT friend class QBtLocator; public: LocatorProxy(); ~LocatorProxy(); public slots: void startLookup(); void findNext(); signals: void proxyFoundDevice(QString name, QByteArray btAddr); void ...
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//--------------------------------------------------------------------------- #include <vcl.h> #pragma hdrstop #include "StdTool.h" #include "TourTool.h" #include "BusProcessForm.h" //--------------------------------------------------------------------------- #pragma package(smart_init) #pragma link "TableG...
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//======================================================================= // Copyright 2001 Jeremy G. Siek, Andrew Lumsdaine, Lie-Quan Lee, // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) //============...
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#define NAMCOFL_HTOTAL (288) /* wrong */ #define NAMCOFL_HBSTART (288) #define NAMCOFL_VTOTAL (262) /* needs to be checked */ #define NAMCOFL_VBSTART (224) #define NAMCOFL_TILEMASKREGION "tilemask" #define NAMCOFL_TILEGFXREGION "tile" #define NAMCOFL_SPRITEGFXREGION "sprite" #define NAMCOFL_ROTMASKREGION ...
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#pragma once #include "Unit.h" class CEnemyUnit : public CUnit { private: // Enemy Unit Variables // int m_ShipEnergy; // The Enemy Unit's Shield's Energy // bool m_CombatState; // The Enemy Unit's Combat State // public: // Enemy Unit Constants // static const int m_MaxEnergy; // M...
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#pragma once #include "CommandHandler.h" namespace Kylin { class UserCommandHandler : public CommandHandler { public: virtual KVOID PrintHelpInfo() { CommandHandler::PrintHelpInfo(); DebugConsole* pConsole = GET_GUI_PTR(DebugConsole); if (pConsole) { pConsole->PrintLine(">chan...
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// stdafx.cpp : 只包括标准包含文件的源文件 // Ipc.pch 将作为预编译头 // stdafx.obj 将包含预编译类型信息 #include "stdafx.h" // TODO: 在 STDAFX.H 中 // 引用任何所需的附加头文件,而不是在此文件中引用
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/* MUCC Group Chat GUI Plugin for Miranda IM Copyright (C) 2004 Piotr Piastucki This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any late...
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//------------------------------------------------------------------------------ // win32guid.cc // (C) 2006 Radon Labs GmbH //------------------------------------------------------------------------------ #include "stdneb.h" #include "utility/win32/win32guid.h" namespace Win32 { Memory::Heap* Win32Guid::Ob...
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// GTextUtils_Mac.cpp #include "GTextUtils.h" // #include "GApplicationBrain.h" // #include "GDrawing.h" #include "GUtils.h" #include "GCharacters.h" // #include "MMacApp.h" // #include "MResourceConstants.h" // #include "MUtils.h" // #include <UScrap.h> using namespace std; void...
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#ifndef SERVER_H #define SERVER_H #include "network.h" #include <string.h> typedef struct { float x; float y; } VECTOR2D; typedef struct { int key; // Pressed keys VECTOR2D vel; // Velocity VECTOR2D origin; // Position int msec; // How long to run command (in...
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/******************************************/ /* MMOG programmer's guide */ /* Tutorial game server */ /* Programming: */ /* Teijo Hakala */ /******************************************/ #ifdef WIN32 #ifndef _WINSOCKAPI_ #define _WINSOCKAPI_ #endif #inc...
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// FontCache.cpp // 1.0 // This file is part of OpenRedAlert. // // OpenRedAlert is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2 of the License. // // OpenRedAlert is distr...
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/* * Copyright (c) 2003-2006, Bram Stein * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice,...
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// NetDiskToolView.cpp : implementation of the CNetDiskToolView class // #include "stdafx.h" #include "NetDiskTool.h" #include "MainFrm.h" #include "NetDiskToolDoc.h" #include "NetDiskToolView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif //////...
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/**************************************************************************** * * * GuiToolKit * * (MFC extension) * * Created by Francisco Campos G. www.beyondata.com fcampos@beyondata.com * *-------------------------------------------------------------...
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#include "precomp.h" #include "ResFactory.h" #include "XMLResource.h" #include <Core/CoreMgr.h> using namespace Engine; std::map<CL_String, ResFactory::ResourceCreator>* ResFactory::creators; ResFactory::ResFactory(CoreMgr *coreMgr) { this->coreMgr = coreMgr; } ResFactory::~ResFactory() { if(cre...
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/* Copyright (c) 2008 NetAllied Systems GmbH This file is part of COLLADAFramework. Licensed under the MIT Open Source License, for details please see LICENSE file or the website http://www.opensource.org/licenses/mit-license.php */ #include "COLLADAFWStableHeaders.h" #include "COLLAD...
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////////////////////////////////////////////////////////// // // AugustMusic // - MglGraphicManager レイヤークラス // ////////////////////////////////////////////////////////// #include "stdafx.h" #include "AugustMusic.h" #include "MglCoManager.h" #include "AugustScreen2.h" using namespace agh; using namespa...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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/*! * \file OEMsgRenderState.h * \date 10-29-2010 0:02:27 * * * \author zjhlogo (zjhlogo@gmail.com) */ #ifndef __OEMSGRENDERSTATE_H__ #define __OEMSGRENDERSTATE_H__ #include "../libOEBase/IOEMsg.h" #include "../OECore/OERenderState.h" class COEMsgRenderState: public IOEMsg { public: COEMsgRen...
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#include <windows.h> #include <io.h> #include <commctrl.h> #include "UIWindow.h" #include "UIHandler.h" #include "ControlCreator.h" #include "UIPicButton.h" #include "UIBanner.h" #include "Diagnostics.h" #include "UILabel.h" #include "MenuHandler.h" #include "Stack.h" class MainWindow : public UIWindow {...
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/// @file /// Templated representation of an array. #ifndef Array_h__ #define Array_h__ #include "Base.h" namespace Utils { /// Templated representation of an array with the information about its size. /// The array knows its size and it can be resized. The purpose of this class is to allow access ///...
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///////////// Copyright © 2009 DesuraNet. All rights reserved. ///////////// // // Project : wxAwesomium // File : wxAwesomium.h // Description : // [TODO: Write the purpose of wxAwesomium.h.] // // Created On: 9/18/2009 2:17:56 PM // Created By: Mark Chandler <mailto:mark@moddb.com> ...
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/// \file /// /// This file is part of RakNet Copyright 2003 Jenkins Software LLC /// /// Usage of RakNet is subject to the appropriate license agreement. #include "RakNetStatistics.h" #include <stdio.h> // sprintf #include "GetTime.h" #include "RakString.h" using namespace RakNet; // Verbosity level ...
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#ifndef BURNER_WIN32_H #define BURNER_WIN32_H #define _WIN32_WINNT 0x0500 #define _WIN32_IE 0x0500 #ifdef _UNICODE #define UNICODE #endif #define WIN32_LEAN_AND_MEAN #define OEMRESOURCE #include <xtl.h> #include "main.h" // Additions to the Cygwin/MinGW win32 headers #ifdef __GNUC__ #include "min...
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#pragma once #include "afxtempl.h" class CCompatibility { public: CCompatibility(void); ~CCompatibility(void); void operator = (CString s); operator CString(); CCompatibility& operator = (const CCompatibility &obj); int m_nStrings; CArray<CString,CString&> m_Strings; int m_Type; // 0 - со всеми,...
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#ifndef IATMODIFIER_H #define IATMODIFIER_H #include <iostream> #include <vector> #include "Process.h" class IATModifier { public: IATModifier(const Process& process); ~IATModifier(); std::vector<IMAGE_IMPORT_DESCRIPTOR> readImportTable(); void setImageBase(uintptr_t address); void writeIAT(const...
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/******************************************************************************* *******************************************************************************/ #ifndef CLASSIFIER_IMPLEMENTATION_H #define CLASSIFIER_IMPLEMENTATION_H /*****************************************************************************...
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// Copyright (c) 2008, Václav Haisman // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice,...
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/* Copyright 2008 Arkadiusz Wahlig (arkadiusz.wahlig@gmail.com) ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless requ...
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#ifndef __USERS_DATA_BASE_HEADER__ #define __USERS_DATA_BASE_HEADER__ #include "CString.h" #include <map> #include <fstream> #include "GenericDB.h" #include "EibNetwork.h" #include "LogFile.h" #include "PacketFilter.h" #define USER_POLICY_NONE 0x0 #define USER_POLICY_READ_ACCESS 0x1 #define USER_POLIC...
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// For conditions of distribution and use, see copyright notice in license.txt #ifndef incl_FoundationPlatformNix_h #define incl_FoundationPlatformNix_h #if !defined(_WINDOWS) #include <iostream> namespace Foundation { class Framework; //! Low-level *nix specific functionality /*! \ingrou...
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#pragma once #include "camerads.h" #include "..\DXRender\IDXRenderer.h" #include "..\HomoWarpFilter\IHomoWarpFilter.h" #include "..\ArLayoutFilter\MyTestFilter\IARLayoutFilter.h" #include "..\TouchLibFilter\ITouchLibFilter.h" #include "..\AR2WarpController\IAR2WarpController.h" class TestCamera : public CCamer...
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wolfmanu/opencvthesis
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#include "StdAfx.h" #include "FTPSender.h" #define FTP_DEBUG string nl="\r\n";//\015\012 FTPSender::FTPSender(string serverName, string serverPort) :net(serverName, serverPort) { } FTPSender::~FTPSender(void) { } int FTPSender::FTPconnect(string user, string pwd) { string sUser= "USER "; str...
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/* ___ _________ ____ __ / _ )/ __/ ___/____/ __/___ ___ _/_/___ ___ / _ / _// (_ //___/ _/ / _ | _ `/ // _ | -_) /____/_/ \___/ /___//_//_|_, /_//_//_|__/ /___/ This file is part of the Brute-Force Game Engine, BFG-Engine ...
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#pragma once #include "ofMain.h" class RGBfixture { public: RGBfixture(); virtual ~RGBfixture(); //adding mouse events to a class http://www.slideshare.net/roxlu/openframeworks-007-events //void mousePressed(ofMouseEventArgs& args); void setRGB(unsigned char R, unsig...
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// // Copyright (c) 2000-2002 // Joerg Walter, Mathias Koch // // Permission to use, copy, modify, distribute and sell this software // and its documentation for any purpose is hereby granted without fee, // provided that the above copyright notice appear in all copies and // that both that copyright notic...
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#ifndef CURRENCY_MAIN_DIALOG_H__ #define CURRENCY_MAIN_DIALOG_H__ #include "ModuleDialog.h" #include <WindowsCE/Controls.hpp> class CurrencyMainDialog: public ModuleDialog { Widget label_; EditBox edit_; ListView list_; double amount_; double baseRate_; CurrencyMainDialog(); ...
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//Copyright (c) Microsoft Corporation. All rights reserved. #pragma once #include "DirectUnknown.h" namespace Microsoft { namespace WindowsAPICodePack { namespace DirectX { namespace Direct3D10 { using namespace System; using namespace Microsoft::WindowsAPICodePack::DirectX; /// <summary> /// A...
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/* * Copyright (c) 2002 - 2007 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/le...
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/* * componentnode.h * * Created on: 22.10.2011 * Author: akin */ #ifndef ICE_COMPONENTNODE_H_ #define ICE_COMPONENTNODE_H_ #include <deque> #include <threadpool/tque> #define NODE_NULL 0 namespace ice { class Component; class ComponentNode { protected: Component& current; ...
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/* * Copyright 2002,2003-2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2008 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that it...
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// stdafx.cpp : 只包括标准包含文件的源文件 // DataBaseTool.pch 将是预编译头 // stdafx.obj 将包含预编译类型信息 #include "stdafx.h"
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///////////////////////////////////////////////// // File : "CAttackState.h" // // Author : John Rostick // // Purpose : Enemy Attack State declarations // // ///////////////////////////////////////////////// #ifndef _CATTACKSTATE_H_ #define _CATTACKSTATE_H_ //#include <Windows.h> #include "IAIB...
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/*********************************************************************** Copyright (c) 2008, 2009, 2010, Memo Akten, www.memo.tv *** The Mega Super Awesome Visuals Company *** * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provi...
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#ifndef BREAKOUT_INCLUDED #define BREAKOUT_INCLUDED #include "game.h" class BreakOut : public Game { public: // conventions: void InitGame(game_info* gi); void Update(game_info* gi, float deltatime); void Draw(game_info* gi); void DrawOrtho(game_info* gi); void KeyDown(game_info* gi, Uint...
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// player.cpp #include "CvGameCoreDLL.h" #include "CvGlobals.h" #include "CvArea.h" #include "CvGameAI.h" #include "CvMap.h" #include "CvPlot.h" #include "CvRandom.h" #include "CvTeamAI.h" #include "CvGameCoreUtils.h" #include "CvPlayerAI.h" #include "CvPlayer.h" #include "CvGameCoreUtils.h" #include "Cv...
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#include "stdwx.h" #include "MapView.h" #include "MapEditor.h" #include "BasicCanvas.h" #include "TileManager.h" #include <wx/docmdi.h> IMPLEMENT_DYNAMIC_CLASS(MapView, wxView) class MapView::GraphicsCanvas : public BasicCanvas { public: inline GraphicsCanvas(wxWindow *parent) : BasicCanvas(parent) { } vo...
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#include "NetWheelDirectorStableHeaders.h" #include "TableComponentKey.h" #include "F5TableInterface.h" #include "F5Table.h" #include "F6Table.h" using namespace Orz; TableComponentKey::~TableComponentKey(void) { Orz::IInputManager::getSingleton().removeKeyListener(this); } bool TableComponentKey::onKe...
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////////////////////////////////////////////////////////////////////////////////// /// ARGSS - Copyright (c) 2009 - 2010, Alejandro Marzini (vgvgf) /// All rights reserved. /// /// Redistribution and use in source and binary forms, with or without /// modification, are permitted provided that the following...
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#define OPERATE 1 #define VMRAM 65536 #define STACKSIZE 16384 //32BIT PROCESSING DEFINES //Stack #define PUSH 0 #define POP 1 #define CLONE 2 #define CONVERT 3 //Base Math #define ADD 4 #define SUB 5 #define MUL 6 #define DIV 7 //Bitwise Logic #define AND 8 #define OR 9 #define XOR 10 #define NO...
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#ifndef __NEXT_NINEO_NEWSREADERS_DEFINE__ #define __NEXT_NINEO_NEWSREADERS_DEFINE__ //////////////////////////////////////////////////////////////////////////////// ////////// Author: newblue <newblue@gmail.com> ////////// Copyright by newblue, 2008. //////////////////////////////////////////...
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#pragma once #include <vector> #include "actor.h" class Actor; class Level; class ActorPool{ public: ActorPool(); ~ActorPool(); int createGroup(); void cleanPool(); void addActor(Actor*, int); std::vector<Actor*> * getPool(int); void updatePhysics(Level * lvl, int worldOff...
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/************************************************************************ ** This file is part of the network simulator Shawn. ** ** Copyright (C) 2004-2007 by the SwarmNet (www.swarmnet.de) project ** ** Shawn is free software; you can redistribute it and/or modify it ** ** under the terms of t...
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/* ----------------------------------------------------------------------------- This source file is part of the Particle Universe product. Copyright (c) 2006-2008 Henry van Merode Usage of this program is free for non-commercial use and licensed under the the terms of the GNU Lesser General Public License. ...
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/* www.sourceforge.net/projects/tinyxml Original code (2.0 and earlier )copyright (c) 2000-2006 Lee Thomason (www.grinninglizard.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. P...
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#pragma once #include "Tower.h" class TowerBase; class TowerBarrier : public Tower { public: TowerBarrier(TowerBase* parent); ~TowerBarrier(void); // Inherited from Tower void upgrade(void); void sell(void); bool createGraphics(void); void update(float t); };
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#include "Signals.h" namespace Signal { //Register a start callback. //Only called once, so no need for return value boost::signal<void ()> &onStart(void) { static boost::signal<void ()> onStart; return onStart; } //Register an end callback. //Only called once, so no n...
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// stdafx.cpp : source file that includes just the standard includes // frontalFaceDetect.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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/* Copyright © 2011 Christopher Joseph Dean Schaefer (disks86) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, incl...
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#ifndef __CREATURE_H__ #define __CREATURE_H__ #include "item.h" #include "itemweapon.h" #include "itemarmor.h" #include "types.h" #include <string> #include <map> #include <vector> #define StatModifier(stat) (((stat) / 2) - 5) namespace AfroDS { /** * Les différents slots d'équipement * - Tête...
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/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be r...
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/* @Group: BSC2D @Group Members: <ul> <li>Robert Campbell: 0701334</li> <li>Audley Gordon: 0802218</li> <li>Dale McFarlane: 0801042</li> <li>Dyonne Duberry: 0802189</li> </ul> @ */ #ifndef _DEPARTMENT_H #define _DEPARTMENT_H ...
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#include "Camera.h" #include "MouseHandler.h" #include "KeyboardHandler.h" #include "Globals.h" using namespace Helpers; Camera::Camera(){ position = D3DXVECTOR3(-52.0432f, 19.3221f, -34.1443f); initialForward = D3DXVECTOR3(0.0f, 0.0f, 1.0f); D3DXVec3Normalize(&initialForward, &initialForward); forwa...
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/* * Example program for the Allegro library, by Peter Wang. * * This is a test program to see if Allegro can be used alongside the OGRE * graphics library. It currently only works on Linux/GLX. To run, you * will need to have OGRE plugins.cfg and resources.cfg files in the * current direct...
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#include "dataserializer.h" #include <strutils.h> #include "data.h" void CDataSerializer::Read(std::basic_istream<tchar>& sStream, CData* pData) { if (!sStream) return; if (!pData) return; tchar szLine[1024]; tstring sLine; CData* pCurrentData = pData; CData* pLastData = NULL; whil...
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// stdafx.cpp : 只包括标准包含文件的源文件 // TestFilterSetting.pch 将成为预编译头 // stdafx.obj 将包含预编译类型信息 #include "stdafx.h" // TODO: 在 STDAFX.H 中 //引用任何所需的附加头文件,而不是在此文件中引用
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#ifdef _LINUX #include "compat.h" #include <sstream> #include "CLinuxFileLog.h" #include "global_error.h" CLinuxFileLog g_FileLog(DBG_FILENAME); ULONG CLinuxFileLog::SetLog(LPCSTR _szString) { ULONG ret; m_Semaph.Wait(); if ( (ret = Open() ) == RET_OK) { time_t rawtime; s...
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/********************************************************************** * GameGut - graphics/gl/gl_indexbuffer.cpp * Copyright (c) 1999-2005 Jason Perkins. * All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the BSD-style license that is * inc...
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Copyright (c) Microsoft Corporation. All rights reserved. ///////////////////////////////////////////////////////...
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/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2005, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided th...
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#include <windows.h> #include <stdio.h> #include <string> #include "vaultmp.h" using namespace std; using namespace pipe; HANDLE hProc; PipeServer pipeServer; PipeClient pipeClient; unsigned Fallout3opTrigger = 0x00; // 0x00 = trigger disabled. 0x0A = trigger enabled. unsigned Fallout3refid = ...
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Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file...
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/* * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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//***************************************************************************// // Point Class Interface // // Created: April 6, 2007 // By: Jeremy M Miller // // Copyright (c) 2007 Jeremy M Miller. All rights reserved. // This source code module, and all information, data, and algorithms // associated with it...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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#include "Common.h" #include "Game.h" Sound* g_fireSound = NULL; Sound* g_wallSound = NULL; static float _introTime = 0.0f; static float _fake; static float _selectionAlpha = 0.0f; static float _splashZeroElementY = 0.0f; static float _splashOneElementY = 600.0f; Audio g_AudioSystem; string _introText = "W ...
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// Definition of RAM (random access machine) class #include "inst.h" class RAM { public: // Constructors RAM(); RAM(int pSize, int mSize); // Initialize RAM with hardwired program and memory // pc is set to 1 and ac is set to 0 void init(); // Initialize RAM with program in file with the name pIn...
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/* Copyright (c) 2008-2009 NetAllied Systems GmbH This file is part of COLLADAFramework. Licensed under the MIT Open Source License, for details please see LICENSE file or the website http://www.opensource.org/licenses/mit-license.php */ #ifndef __COLLADAFW_UNIQUEID_H__ #define __COLLADAFW_UNIQUEID_H__ ...
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/************************************************************************ ** This file is part of the network simulator Shawn. ** ** Copyright (C) 2004,2005 by SwarmNet (www.swarmnet.de) ** ** and SWARMS (www.swarms.de) ** ** Shawn is free so...
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/**************************************************************************** ** Copyright (c) quickfixengine.org All rights reserved. ** ** This file is part of the QuickFIX FIX Engine ** ** This file may be distributed under the terms of the quickfixengine.org ** license as defined by quickfixengine.org and ap...
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#ifndef MAPTILE_H #define MAPTILE_H #include "oglUtility.h" //#include "pixmap.h" #include <cstring> #include <iostream> #include "tileEnums.h" class mapTile { protected: tileTypeEnum tileType; bool isActive; bool resetActiveStatus; // pointer to whoever is standing on me public: mapTile(); ...
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#include "sdcQuitCommand.h" #include "qvEventArgs.h" namespace sdc { namespace controller { // QuitCommand::QuitCommand(qv::IEngineManager *engine) // :ICommandEvent(qv::CI_COMMAND_GAME_QUIT), mEngine(engine) // { // mEventTypes.push_back(qv::events::ET_GAME_QUIT); // } // // QuitCom...
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#include<iostream> //模版函数参数匹配 using namespace std; class zhong { int a; public: zhong() {} }; template<class T,class U> T disp(U a) { cout<<"调用1"<<endl; return a; } template<class U> U disp(U a) { cout<<"调用2"<<endl; return a; } ...
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/* * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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// $Id: exerb.cpp,v 1.198 2009/09/08 12:25:47 arton Exp $ #include <ruby.h> #include <crtdbg.h> #include "exerb.h" #include "module.h" #include "utility.h" #include "resource.h" #ifdef RUBY19 extern "C" { #include <yarvcore.h> } #endif ////////////////////////////////////////////////////////////////...
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//#include <stdio.h> //#include <Process.h> //#include <QCoreApplication> //#include <QEvent> #include <QReadWriteLock> #include "win_qextserialport.h" /*! \fn Win_QextSerialPort::Win_QextSerialPort() Default constructor. Note that the name of the device used by a Win_QextSerialPort constructed with this ...
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#include "alcor/sense/bumblebee_ipc_recv_t.h" #include "alcor.extern/CImg/CImg.h" using namespace all; using namespace cimg_library; int main () { sense::bumblebee_ipc_recv_t beeA; if (beeA.open("config/bumblebeeB.ini")) { //printf("Tout bien!\n"); printf("Height: %d Width: %d\n",beeA.heig...
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#ifndef PLAYERSCARD_H #define PLAYERSCARD_H #include "Player.h" #include "Card.h" class Player; class Card; class PlayersCard { public: PlayersCard(Player *, Card *); ~PlayersCard(); Player *p; Card *c; }; #endif
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/* * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list o...
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/* * jdapimin.c * * Copyright (C) 1994-1995, Thomas G. Lane. * This file is part of the Independent JPEG Group's software. * For conditions of distribution and use, see the accompanying README file. * * This file contains application interface code for the decompression half * of the JPE...
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