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/** File: NxOgreArchiveResourceIdentifier.h Created on: 15-Nov-08 Author: Robin Southern "betajaen" SVN: $Id$ © Copyright, 2008-2009 by Robin Southern, http://www.nxogre.org This file is part of NxOgre. NxOgre is free software: you can redistribute it and/or modify it under the ...
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#ifndef CBEAR_BERLIOS_DE_VM_COMMANDS_HPP_INCLUDED #define CBEAR_BERLIOS_DE_VM_COMMANDS_HPP_INCLUDED #include <cbear.berlios.de/vm/process.hpp> namespace cbear_berlios_de { namespace vm { // command(stop), inline void stop(process &P) { P.result = process::stop; } // command(goto), code inline void got...
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#ifndef PROCESSOR_H_ #define PROCESSOR_H_ #include <QList> #include <QObject> #include <QTimer> #include <QPoint> #include "RFTag.h" #include "../wlanapi/wlanapi.h" typedef QList<RFTag *> TagList; typedef QList<QPoint *> PointList; typedef MapItem Man; /// Масштаб для максимаольной видимости точки в м...
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#ifndef _inventorywindow #define _inventorywindow #include <SlotView.h> #include <EquipmentView.h> #include <GameWindow.h> #include <InventoryDisplayWindow.h> //the actual window class InventoryWindow: public InventoryDisplayWindow { public: InventoryWindow(); ~InventoryWindow(); void show();...
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#include "mythread.h" #include <QDebug> bool OpacityEvent::operator <(OpacityEvent &oe){ return priority < oe.priority; } MyThread::MyThread() { stopped = true; } void MyThread::init(){ connect(this,SIGNAL(ssetOpacity(int,int)),graphics,SLOT(setOpacity(int,int))); connect(this,SIGNAL(updateStatus(Q...
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#ifndef UI_CONTEXTVIEW_H #define UI_CONTEXTVIEW_H #include <QWidget> #include <QMenu> #include <QListWidgetItem> #include <QPushButton> #include <QMessageBox> #include <QInputDialog> #include <QLabel> //Local includes #include "networkaccess.h" #include "mpdalbum.h" #include "mpdartist.h" #include "mpd...
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/*============================================================================= Boost.Wave: A Standard compliant C++ preprocessor library Definition of the lexer iterator http://www.boost.org/ Copyright (c) 2001-2007 Hartmut Kaiser. Distributed under the Boost Software License, Versi...
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#include "ActionItemWidget.h" #include <QLabel> #include <QHBoxLayout> #include <QVBoxLayout> #include <QPushButton> #include <QFlag> #include <QPixmap> #include "buttonlabel.h" ActionItemWidget::ActionItemWidget(QString actionName, int actionNum, QWidget *parent) : QWidget(parent) { setAutoFillBackgroun...
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/* * File: Frame.h * Author: Henrique Jonas * * Created on 3 de Outubro de 2009, 22:03 */ #ifndef _FRAME_H #define _FRAME_H #include <irrlicht.h> #include "../Events/WrapperEvent.h" namespace base{ enum idFrames{ FRAME_ID_BASE = 1000, FRAME_ID_ABOUT, FRAME_ID_MAIN_MENU, FRAME_ID_NEW_GAME }; ...
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// ----------------------------------------------------------------------- // // // MODULE : SearchProp.cpp // // PURPOSE : Searchable Prop - Implementation // // CREATED : 12/21/2001 // // (c) 2001-2002 Monolith Productions, Inc. All Rights Reserved // // ---------------------------------------------------...
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/////////////////////////////////////////////////////////// // Operacion.h // Implementation of the Class Operacion // Created on: 21-Nov-2007 23:40:20 /////////////////////////////////////////////////////////// #if !defined(EA_9A3DFB1D_40D2_4167_894A_F5464BCE129F__INCLUDED_) #define EA_9A3DFB1D_40D2_41...
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//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Changes to this file will be lost if the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ ...
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#ifndef I_TEXTURE_H #define I_TEXTURE_H /* Texture base class */ class ITexture { public: virtual ~ITexture() {} virtual const char* GetType() = 0; virtual bool Load(int width, int height, const char* filename) = 0; int Get() { return m_texture; } protected: ITexture() {} int m_text...
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// -------------------------------------------------------------------------- // Dingus project - a collection of subsystems for game/graphics applications // -------------------------------------------------------------------------- #ifndef __PARTICLE_RENDER_HELPER_H #define __PARTICLE_RENDER_HELPER_H #includ...
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#include "Common.h" #include "ComponentEnums.h" #include <cstring> EntitySystem::eComponentType EntitySystem::DetectComponentType( const string& type ) { const char* typeStr = type.c_str(); for (int32 i=0; i<NUM_COMPONENT_TYPES; ++i) if (strcmp(typeStr, ComponentTypeNames[i]) == 0) return static_cast...
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#ifndef _WGD_MODEL_ #define _WGD_MODEL_ #include <wgd/dll.h> #include <cadence/agent.h> #include <cadence/dstring.h> #include <wgd/vector.h> #include <wgd/index.h> #include <wgd/bone.h> #include <wgd/mesh.h> #include <wgd/animationset.h> #include <cadence/file.h> #include <wgd/loader.h> #include <vector> ...
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// ========================================================================== // Class Specification : // COXTabClientWnd & COXTabWorkspace & COXTabWorkspaceDropTarget // ========================================================================== // Header file : OXTabClientWnd.h // Version: 9.3 //...
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// V8_domshell.cpp : Defines the entry point for the console application. // #include "stdafx.h" #define V8_DOMSHELL 1 #include <v8.h> #include <fcntl.h> #include <string.h> #include <stdio.h> #include <stdlib.h> #include <vector> #include <weHelper.h> #include <boost/filesystem.hpp> #include <boost/files...
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/* The MIT License Copyright (c) 2005 C Bear (http://cbear.berlios.de) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to u...
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/**************************************************************** * * Copyright (c) 2010 * * Fraunhofer Institute for Manufacturing Engineering * and Automation (IPA) * * +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ * * Project name: care-o-bot * ROS stack name: cob_drivers * ROS package ...
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#include <qapplication.h> #include "mainform.h" #pragma comment(lib,"qtmain.lib") #pragma comment(lib,"qt-mt3.lib") int main( int argc, char ** argv ) { QApplication a( argc, argv ); MainForm w; w.show(); a.connect( &a, SIGNAL( lastWindowClosed() ), &a, SLOT( quit() ) ); return a.exec(...
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/* * Copyright (c) 2006-2007 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/lega...
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#pragma once #include "base.h" //Forward declarations--------------------- class CCamera; class CRenderManager; //----------------------------------------- /** * Intefície bàsica d'un procés. * Classe que designa l'interfície principal que ha de tenir un procés que faci servir l'engine. **/ class CProce...
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#include "StdAfx.h" #include "TreeInformation.h" #if __VER >= 15 /* __IMPROVE_QUEST_INTERFACE */ && defined( __CLIENT ) //----------------------------------------------------------------------------- CTreeInformation::CTreeInformation( void ) : m_dwData( 0 ), m_bOpen( TRUE ) { } //-------------------------...
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#ifndef FRAMEWIDGET_H #define FRAMEWIDGET_H #include <QWidget> #include <QPixmap> class CFrame : public QWidget { QPixmap *_pix; QImage *_video; bool _bDrawVideo; int _iW, _iH; protected: virtual void paintEvent(QPaintEvent *pe); public: CFrame(QWidget *Parent); ~CFrame()...
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// ----------------------------------------------------------------------- // // // MODULE : Switch.CPP // // PURPOSE : A Switch object // // CREATED : 12/3/97 // // ----------------------------------------------------------------------- // // // Includes... // #include "stdafx.h" #include "Switch.h...
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/* -*- coding: sjis-dos; -*- */ /* * copyright 2010 FUKUZAWA Tadashi. All rights reserved. */ #include "hySignatureBase.h" using namespace Hayat::Common; #ifndef WIN32 // gccではこれが必要… const SignatureBase::Sig_t SignatureBase::MULTI; // = 0xf0; const SignatureBase::Sig_t SignatureBase::MULTI2; // ...
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#ifndef SKLEP_H #define SKLEP_H #include <QDebug> #include <QtSql> #include <QMainWindow> #include <QGridLayout> #include <QListWidgetItem> #include <QMessageBox> #include "sprzedawca.h" #include "kierownik.h" #include "zamawiajacy.h" #include "../DBProxy/dbproxy.h" namespace Ui { class Sklep; ...
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//--------------------------------------------------------------------------- #ifndef TripDiagramFormH #define TripDiagramFormH //--------------------------------------------------------------------------- #include <Classes.hpp> #include <Controls.hpp> #include <StdCtrls.hpp> #include <Forms.hpp> #include <Ex...
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/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as ...
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////////////////////////////////////////////////////////////////////////////// // // License Agreement: // // The following are Copyright © 2007, Casey Langen // // Sources and Binaries of: win32cpp // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modifi...
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/* * Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/leg...
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class Bulk_item : public Disc_item { public: Bulk_item(const std::string& book = "", double sales_price = 0.0, size_t qty = 0, double disc_rate = 0.0): Disc_item(book, sales_price, qty, disc_rate) {} double net_price(size_t cnt) const { if (cnt >= quantity) return cnt * (1 - discount) * price; ...
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// Aipi_RETE_Operations.h: interface for the CAipi_RETE_Operations class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_AIPI_RETE_OPERATIONS_H__BAC9821A_1B0C_4A2D_91D6_DC2947E85019__INCLUDED_) #define AFX_AIPI_RETE_OPERATIONS_H__BAC9821A_1B0C_4A2D_91D6_DC2947E85019__IN...
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#include "stdafx.h" #include "GameInfo.h" #include "map/GameMap.h" #include "map/LevelMesh.h" #include "map/PointsMesh.h" #include "game/GameReplay.h" #include "game/ReplayReader.h" #include "entity/EntityManager.h" #include "MinimapRenderer.h" #include "EntityInfoRenderer.h" std::string gErrorMsg = ""; ...
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//----------------------------------------------------------------------------- // Torque 3D // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "renderInstance/renderTranslucentMgr.h" #include "material...
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//----------------------------------------------------------------------------- // // ** WARNING! ** // This file was generated automatically by a tool. // Re-running the tool will overwrite this file. // You should copy this file to a custom location // before adding any customizat...
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#ifndef __CRITTER_H__ #define __CRITTER_H__ #include <windows.h> #include "cTrajectory.h" #include "cPath.h" #include "cWalkabilityFunctor.h" #include "cScene.h" #define CRITTER_LIVES 9 class cScene; class cCritter { public: cCritter(void); virtual ~cCritter(void); void GoToCell(CTile2D **m...
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#pragma once #include <string> /** * this class holds all the information * for creating a bullet including static * attributes including explosion or particles. * Objects of this class should be owned by weapon * so that bullets can be created in the game controller **/ namespace Balyoz { class BulletC...
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/* ========================================================================================== */ /* FMOD Main header file. Copyright (c), Firelight Technologies Pty, Ltd 1999-2002. */ /* ========================================================================================== */ #ifndef _FMOD_H_ #defin...
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#ifndef CBEAR_BERLIOS_DE_BASE_ABS_HPP_INCLUDED #define CBEAR_BERLIOS_DE_BASE_ABS_HPP_INCLUDED namespace cbear_berlios_de { namespace base { template<class T> T abs(T const &x) { return x < T() ? -x: x; } } } #endif
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class tecmo16_state : public driver_device { public: tecmo16_state(running_machine &machine, const driver_device_config_base &config) : driver_device(machine, config) { } UINT16 *m_videoram; UINT16 *m_colorram; UINT16 *m_videoram2; UINT16 *m_colorram2; UINT16 *m_charram; tilemap_t *m_fg_tilemap; ...
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/* I2C.cpp - I2C library Copyright (c) 2011 Wayne Truchsess. All right reserved. Rev 1.0 - August 8th, 2011 This is a modified version of the Arduino Wire/TWI library. Functions were rewritten to provide more functionality and also the use of Repeated Start. Some I2C devices will not function ...
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// CJToolBarBase.h : header file // // The majority of this source was copied from MFC, Visual C++ 6, to // extend functionality to Visual C++ 5 users, with some ideas taken // from Luis Barreira's article 'Classes for new IE4 controls' // http://www.codeguru.com/controls/ie4_controls_classes.shtml // // Copyri...
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#ifndef INVENTORY_H_INCLUDED #define INVENTORY_H_INCLUDED #include "Items.h" class Inventory { public: ///Créé un inventaire par défaut (arme=pistolet, armure=ø...) Inventory(); ///Supprime tous les items de l'inventaire, en supprimant les items puis reset des pointeurs ~Inventory(); ...
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/////////////////////////////////////////////////////////////////////////////// // lookahead_matcher.hpp // // Copyright 2004 Eric Niebler. Distributed under the Boost // Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_XP...
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/* DUSEMEMPTYERRTAB.CPP JY Empty semantic error table */ #include "duerr.h" using namespace mlaskal; using namespace mlc; namespace { errs sem_errors_int_[] = { { DUSEMERR_NOERROR, DUERRT_VOID, 0 }, }; } namespace mlc { carray<errs> sem_errors(sem_errors_int_); }
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#ifndef H_PLAYER #define H_PLAYER #include <atlbase.h> #include <DShow.h> #include <d3d9.h> #include <vmr9.h> // {34C5751E-A6E1-4A6A-895E-BC4797001848} DEFINE_GUID(CLSID_VideoSpringRecv, 0x34c5751e, 0xa6e1, 0x4a6a, 0x89, 0x5e, 0xbc, 0x47, 0x97, 0x0, 0x18, 0x48); // {270C94BC-49A7-4C33-ACEA-3211F3C6873B}...
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/*! * Copyright by Shogin Michael * See contributors list in README */ #pragma once #ifndef H_NODE_OCCI_ST #define H_NODE_OCCI_ST #include <v8.h> #include <node.h> #include <node_events.h> #include "occi.h" using namespace v8; using namespace oracle::occi; class st : public node::EventEmitter ...
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/* * Copyright (C) 2010 - Alexandru Gagniuc - <mr.nuke.me@gmail.com> * This file is part of ElectroMag. * * ElectroMag is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the Licens...
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#pragma once #include <list> #include "Object.h" using namespace std; using tlib::Object; class Tile3d; class Outlet; typedef list<Outlet*> OutletList; /** * This class should actually be a singleton but there would * be implications given the fact that it already inherits from * Object. * To get...
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#define STRICT #include <windows.h> #include <windowsx.h> #include <ole2.h> #include <commctrl.h> #include <shlwapi.h> HINSTANCE g_hinst; /* This application's HINSTANCE */ HWND g_hwndChild; /* Optional child window */ void OnSize(HWND hwnd, UINT state, in...
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/* * Copyright (C) 2007 Apple Inc. All rights reserved. * Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies) * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of so...
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/* * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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enum { input_flag_no_seeking = 1 << 0, input_flag_no_looping = 1 << 1, input_flag_playback = 1 << 2, input_flag_testing_integrity = 1 << 3, input_flag_allow_inaccurate_seeking = 1 << 4, input_flag_simpledecode = input_flag_no_seeking|input_flag_no_looping, }; //! Class providing interf...
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// Singleton.h // Déclaration de la classe Singleton #ifndef __SINGLETON_H__ #define __SINGLETON_H__ template <typename T> class Singleton { public: // Renvoi l'instance du singleton static T *GetInstance () { if ( theSingleton == 0 ) { theSingleton = new T; } return ( static_cast<T*...
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/* * Copyright 2001,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
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/* ScreenGameplaySyncMachine - */ #ifndef ScreenGameplaySyncMachine_H #define ScreenGameplaySyncMachine_H #include "ScreenGameplayNormal.h" #include "Song.h" class ScreenGameplaySyncMachine : public ScreenGameplayNormal { public: virtual void Init(); virtual void Update( float fDelta ); virtual vo...
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#include "mglaugust2.h" class CMyFrame : public CAugustWindowFrame2 { private: CAugustImage2 m_img; CAugustKeyboardInput m_kb; // 今回新たに追加 int m_moveX; int m_moveY; public: // 初期化時に呼ばれる bool OnGraphicInitEnded() { RegistControl(&m_img); RegistControl(&m_kb); m_img.Load("test.jpg")...
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/** * This file is part of Dejarix. * * Dejarix is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Dejarix is distribute...
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#pragma once #include <MyGUI.h> #include "BaseLayout/BaseLayout.h" namespace Kylin { ATTRIBUTE_CLASS_LAYOUT(TipsMenu, "commontips.layout"); class TipsMenu : public wraps::BaseLayout { public: TipsMenu(); KVOID Show( const MyGUI::IntPoint & _point ); KVOID Hide(); KVOID SetTitle(KCSTR&...
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/* -*- coding: sjis-dos; -*- */ /* * copyright 2010 FUKUZAWA Tadashi. All rights reserved. */ #ifndef m_HAYAT_H_ #define m_HAYAT_H_ #include "hyThreadManager.h" #include "hyVM.h" #include "hyBytecode.h" #include "hyCodeManager.h" #include "hyVarTable.h" #include "hyStringBuffer.h" #include "hyVal...
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#define N_IMPLEMENTS nMeshIpol //------------------------------------------------------------------------------ // nmeshipol_main.cc // (C) 2000 RadonLabs GmbH -- A.Weissflog //------------------------------------------------------------------------------ #include "node/nmeshipol.h" #include "node/nmeshnode.h" ...
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// /* // * // * Copyright (C) 2003-2010 Alexandros Economou // * // * This file is part of Jaangle (http://www.jaangle.com) // * // * This Program is free software; you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Found...
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//////////////////////////////////////////////////////////////////////////// // Name: ScintillaWX.cxx // Purpose: A wxWidgets implementation of Scintilla. A class derived // from ScintillaBase that uses the "wx platform" defined in // PlatformWX.cxx This class is one end of a ...
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#ifndef BOOST_MPL_SAME_AS_HPP_INCLUDED #define BOOST_MPL_SAME_AS_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.or...
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#ifndef GEOMETRY_HPP_ #define GEOMETRY_HPP_ #include <stdexcept> #include <ostream> #include <math/ArithmeticException.hpp> namespace geometry { template <typename UnitType = int> class Point { friend class GeometryTest; public: typedef UnitType BaseType; private: UnitType x; UnitTy...
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#include "Process.h" #include "Scripter.h" #include "BResource.h" #include "Data.h" #include "DataConnector.h" #include "InfoSelect.h" #include "Selector.h" #include "SE.h" #include "DataPrinter.h" int Process::processResult() { static char maxpage[7]; static int pageindex[7][10]; static char tnowpage...
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#include "../Audio2D.hpp" #include "../Graphics2D.hpp" #include "../KeyListener.hpp" #include "../Main.hpp" #include "../Project.hpp" namespace rpg2k { namespace gamemode { #define PP_upDown() \ switch( keyList.getCursor() ) { \ case Key::DOWN: if( incCursor() ) getOwner().getAudio2D().playSou...
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// HHVClient.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "HHVClient.h" #include "HHVClientDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ////////////////////////////////////////////////////////////////////...
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#pragma once #include "IController.h" #include "GameMessages.h" namespace Framework { class CameraController : public Controller { public: CameraController( void ) : Controller(CID_Camera) {;} virtual ~CameraController () {;} virtual void Serialize (ISerializer& stream); virtual void S...
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#include "stdafx.h" #include <wingdi.h> #include <tchar.h> #include <stdio.h> #include "D3DX9.h" #include "File.h" #include "Debug.h" #if !defined(__SERVER) #include "targa.h" #endif int GetCharLen( const CHAR* pStr ) { char* pNext = CharNext( pStr ); return (int) (pNext - pStr ); } // 외국어포함 문장의 길...
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# include <stdio.h> # include <string.h> int main(int argc,char *argv[]) { printf("Type SOFT at command line to launch this software"); if (argc <4 ) return 1; if (!(strcmp(argv[1],"to") == 0 && strcmp(argv[2],"this") == 0 && strcmp(argv[3],"software") == 0)) return 1; rename("d1.axe","phase1.z...
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#include "stdafx.h" namespace InPlaceEdit { t_size CTableEditHelperV2::ColumnToPosition(t_size col) const { PFC_ASSERT( TableEdit_IsColumnEditable(col) ); pfc::array_t<t_size> colOrder; GrabColumnOrder(colOrder); t_size skipped = 0; for(t_size walk = 0; walk < colOrder.get_size(); ++walk) { const...
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/* -*- mode: C++ ; c-file-style: "stroustrup" -*- ***************************** * Qwt Widget Library * Copyright (C) 1997 Josef Wilgen * Copyright (C) 2002 Uwe Rathmann * * This library is free software; you can redistribute it and/or * modify it under the terms of the Qwt License, Version 1.0 *******...
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#include "StdAfx.h" #include <Process.h> #include "ServiceThread.h" ////////////////////////////////////////////////////////////////////////// //结构定义 //启动参数 struct tagThreadParameter { bool bSuccess; //是否错误 HANDLE hEventFinish; //事件句柄 CServiceThread * m_pServiceThread; //...
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#pragma warning( disable : 4018 ) //signed/unsigned mismatch #include <vector> //////////////////////////////////////////////////////////////////////// ///// // CComCollect // // icontainer: The interface for the container // container_iid: The IID for the container interface // libid: The G...
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#include <stdio.h> #include <cv.h> #include <highgui.h> #include <math.h> #include "..\Recognizer.h" #include "..\Eye.h" #include "CaptureHandler.h" #include "config.h" #include "GUI.h" #ifndef PI #define PI 3.1415926 #endif void calibration_mouse_handler( int event, int x, int y, int flags, vo...
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////////////////////////////////////////////////////////////////////// // OpenTibia - an opensource roleplaying game ////////////////////////////////////////////////////////////////////// // ////////////////////////////////////////////////////////////////////// // This program is free software; you can redistribut...
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/* Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use ...
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// stdafx.h : 標準のシステム インクルード ファイルのインクルード ファイル、または // 参照回数が多く、かつあまり変更されない、プロジェクト専用のインクルード ファイル // を記述します。 // #pragma once #define WIN32_LEAN_AND_MEAN // Windows ヘッダーから使用されていない部分を除外します。 // Windows ヘッダー ファイル : #include <windows.h> // TODO: プログラムに必要な追加ヘッダーをここで参照してください。 #include <string> #include "kmp...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
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// ----------------------------------------------------------------------- // // // MODULE : TO2PlayerStats.h // // PURPOSE : Definition of PlayerStats class // // CREATED : 10/9/97 // // (c) 1997-2000 Monolith Productions, Inc. All Rights Reserved // // -----------------------------------------------------...
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#ifndef ARENALEVEL_H #define ARENALEVEL_H #include <Ogre.h> #include <OgreNewt.h> #include "Level.h" class GameServices; class InputManager; class PlayerEntity; class ModelEntity; class CollisionManager; class GameEvent; class TriggerEntity; class RigidModelEntity; class CollisionHandler; class LevelP...
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#include <iostream> #include <string> #include "regexp.h" using namespace std; int main() { string str; //while(1){ // cin >> str; bool ret; ret = reg_exp_match( "aaabbctd","(a|b)*abb" ); if( ret ) cout << "matched" << endl; else cout << "unmatched" << endl; ret = reg_exp_ma...
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/******************************************************************** created: 12:6:2011 22:46 file base: japplication.cpp author: zhzengj *********************************************************************/ #include "stdafx.h" #include "japplication.h" #include "accountsvr.h" JApplication::JAppl...
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#pragma once #include <gtkmm.h> class LViewSubCategory : public Gtk::ListViewText { public: LViewSubCategory(void); ~LViewSubCategory(void); };
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#include "precompiled/pchframework.h" //------------------------------------------------------------------------------ // nlevel_cmds.cc // (C) 2005 Conjurer Services, S.A. //------------------------------------------------------------------------------ #include "nlevel/nlevel.h" #include "kernel/npersistserver...
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/** ** Code Copyright (C) 2011 Jason White <whitewaterssoftwareinfo@gmail.com> ** White Waters Software - wwsoft.co.cc ** ** Copying and distributing this source is prohibited without ** explicit authorization by the copyright holder: Jason White **/ #ifndef SHIP_H #define SHIP_H #inc...
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#include <iostream> using namespace std; int inst= 0; int n,c[40]; #define MM (650) char mat[MM+100][MM+100]; int diff(int a,int b,int c) { int maior, menor; if(a>b && a>c) maior = a; else maior = (b>c) ? b : c; if(a<b && a<c) menor = a; else menor = (b<c) ? b : c; return maior-menor; } ...
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/* * Copyright 1999-2001,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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/*! @file @author Albert Semenov @date 01/2008 @module */ #include "MyGUI_Gui.h" #include "MyGUI_ControllerManager.h" #include "MyGUI_WidgetManager.h" #include "MyGUI_Common.h" namespace MyGUI { INSTANCE_IMPLEMENT(ControllerManager); void ControllerManager::initialise() { MYGUI_ASSERT(fa...
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/* * MathProblems.h * * Author: Jim Breslin * Email: jbreslin33@gmail.com * Website: http://www.roacheopen.com */ #ifndef MATHPROBLEMS_H_ #define MATHPROBLEMS_H_ #include <vector> #include <string> class MathProblems { public: MathProblems(); ~MathProblems(); std::string getWelcomeString();...
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#ifndef COOKING_H #define COOKING_H #include "NxCooking.h" class NxPMap; class NxTriangleMesh; class NxUserOutputStream; //#pragma message(CGSP_CC) CGSP_CC bool hasCookingLibrary(); // check to see if the cooking library is available or not! CGSP_CC bool InitCooking(NxUserAllocator* allocator = NULL, Nx...
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/*----------------------------------------------------------------------------+ Copyright (c) 1999-2006: Cortex Software GmbH, Kantstrasse 57, Berlin +-----------------------------------------------------------------------------+ Boost Software License - Version 1.0 - August 17th, 2003 Permission is hereby grante...
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///////////////////////////////////////////////////////////////////// // Mapper 72 (Created by rinao) void NES_mapper72_Init() { g_NESmapper.Reset = NES_mapper72_Reset; g_NESmapper.MemoryWrite = NES_mapper72_MemoryWrite; } void NES_mapper72_Reset() { // set CPU bank pointers g_NESmapper.set_CPU_banks4...
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//////////////////////////////////////////////////////////////////////////////// ////////// Author: newblue <newblue@gmail.com> ////////// Copyright by newblue, 2008. //////////////////////////////////////////////////////////////////////////////// #include "field.hpp" #include <wx/regex.h> #i...
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////////////////////////////////////////////////////////////////////// //ICTCLAS简介:计算所汉语词法分析系统ICTCLAS(Institute of Computing Technology, Chinese Lexical Analysis System), // 功能有:中文分词;词性标注;未登录词识别。 // 分词正确率高达97.58%(973专家评测结果), // 未登录词识别召回率均高于90%,其中中国人名的识别召回率接近98%; // 处...
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/** * @file SkyBox.cpp * @brief Implementation of the SkyBox class * * @date 07.02.2010 * @author: Ole Rehmsen */ #include "SkyBox.h" #include "GraphicsLayer.h" #include <iostream> using namespace std; namespace Graphics{ void SkyBox::Draw(IDirect3DDevice9* device) const { if (!initializ...
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/////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // basic_archive.cpp: // (C) Copyright 2002 Robert Ramey - http://www.rrsd.com . // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // h...
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