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//#include <boost/utility.hpp> //#include <boost/thread/condition.hpp> #include <boost/thread/xtime.hpp> #include <boost/bind.hpp> #include "mwavplayer.h" MWavPlayer::MWavPlayer() : Module( "New WAV Player" ), pFileName( "Nazwa pliku" ), oOutLeft( "output left" ), oOutRight( "output right" ) ...
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// Copyright (C) 2006 Arkadiy Vertleyb // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (http://www.boost.org/LICENSE_1_0.txt) #include "test.hpp" #include BOOST_TYPEOF_INCREMENT_REGISTRATION_GROUP() struct x{}; BOOST_TYPEOF_REGISTER_TYPE(x) BOOST_STATIC_ASSER...
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#include "window.h" HWND hWnd; void CreateMyWindow(WNDPROC _lpfnWindowProc, HINSTANCE hInstance) { hInstance = GetModuleHandle(NULL); WNDCLASS wndclas; wndclas.cbClsExtra = 0; wndclas.cbWndExtra = 0; wndclas.hbrBackground = CreateSolidBrush(BKGNDCOLOR);//(HBRUSH)GetStockObject(BLACK_BRUS...
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/* WallPaperDlg.cpp Dialogo per l'applicazione principale. Luca Piergentili, 06/08/98 lpiergentili@yahoo.com WallPaper (alias crawlpaper) - the hardcore of Windows desktop http://www.crawlpaper.com/ copyright © 1998-2004 Luca Piergentili, all rights reserved crawlpaper is a registered name, all rights...
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// This file is part of the ustl library, an STL implementation. // // Copyright (C) 2005 by Mike Sharov <msharov@users.sourceforge.net> // This file is free software, distributed under the MIT License. // #include "stdtest.h" void TestMap (void) { typedef map<string,int> monthmap_t; monthmap_t mon...
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/* boost random/binomial_distribution.hpp header file * * Copyright Jens Maurer 2002 * Distributed under the Boost Software License, Version 1.0. (See * accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org for most recent version including docum...
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#pragma once #include "Point.h" #include "nv_math.h" #include "nv_algebra.h" class Ray { public: Point pos; vec3 dir; double t_min, t_max; Ray(void); Ray(Point position, vec3 direction, double min, double max); ~Ray(void); };
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/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/MP...
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/************************************************************************* Entertainment Sciences RIP System hardware *************************************************************************/ /* TODO */ #define ESRIPSYS_PIXEL_CLOCK (XTAL_25MHz / 2) #define ESRIPSYS_HTOTAL (512 + 141 + 2) #define ESRI...
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/*! * \file OERenderMgr_Impl.cpp * \date 13-2-2010 13:06:51 * * * \author zjhlogo (zjhlogo@163.com) */ #include "OERenderMgr_Impl.h" #include "OERender/OEMeshRender_Impl.h" #include "OERender/OESkinMeshRender_Impl.h" #include "OERender/OESkeletonRender_Impl.h" #include "OERender/OEBoundingBoxRender_I...
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// forbid.gr.gen.cc // *** DO NOT EDIT BY HAND *** // automatically generated by gramanl, from forbid.gr // GLR source location information is enabled #include "forbid.gr.gen.h" // Forbid #include "parsetables.h" // ParseTables #include "srcloc.h" // SourceLoc #include <assert.h> // assert #...
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#include "Objects/Object.h" #include "Manager/PageManager.h" #include "Manager/InputManager.h" #include "Engine/Engine.h" using namespace Selene; using namespace TiGLiCS; using namespace TiGLiCS::Object; CObject::CObject(CPage *pPage,Sint32 ProcessPriority) :CFiber(),pPage(pPage),ProcessPriority(ProcessPriorit...
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//----------------------------------------------------------------------------- // nphygeomquadtreespace_main.cc // (C) 2004 Conjurer Services, S.A. //----------------------------------------------------------------------------- #include "precompiled/pchnphysics.h" //-----------------------------------------...
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/***************************************************************************** * fio.c: Fast I/O module file for NXP LPC23xx Family Microprocessors * * Copyright(C) 2006, NXP Semiconductor * All rights reserved. * * History * 2006.07.13 ver 1.00 Prelimnary version, first Release * *****...
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#include "op_dfu.h" #include <cmath> #include <qwaitcondition.h> #include <QMutex> OP_DFU::OP_DFU(bool _debug): debug(_debug) { send_delay=10; use_delay=true; int numDevices=0; cout<<"Please connect device now\n"; int count=0; while(numDevices==0) { cout<<"."; ...
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#pragma once #include "afxcmn.h" #include "EnumNtSrv.h" #include "SortListCtrl.h" #include "afxwin.h" #include <map> using std::map; // CDlgService 对话框 using namespace enumService; class CDlgService : public CDialog { DECLARE_DYNAMIC(CDlgService) public: CDlgService(CWnd* pParent = NULL); // ...
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/* * Copyright 2003,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
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/** ****************************************************************************** * * @file GCSControlgadgetwidget.h * @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010. * @addtogroup GCSPlugins GCS Plugins * @{ * @addtogroup GCSControlGadgetPlugin GCSControl Gadget Plugin...
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/*************************************************************************** * table.h * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Fr...
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//-------------------------------------------------------------------------------- // // Copyright (c) 2000 MarkCare Solutions // // Programming by Rich Schonthal // //-------------------------------------------------------------------------------- #include "stdafx.h" #include "CertificateMaster.h" #include ...
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// GUI_FocusTEXT.cpp: implementation of the CGUI_FocusText class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" // CGUI_Text(int x,int y,DWORD FontClr,DWORD OutClr,const TCHAR* Str ); CGUI_FocusText::CGUI_FocusText(int x,int y,DWORD FontClr,DWORD OutClr,const ...
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// DlgImportFootprint.cpp : implementation file // #include "stdafx.h" #include "FreePcb.h" #include "DlgImportFootprint.h" #include "PathDialog.h" //globals extern CString gLastFileName; // last file name imported extern CString gLastFolderName; // last folder name imported extern BOOL gLocalCacheExpand...
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#pragma once #ifdef UNICODE #undef UNICODE #endif #include "AGDeviceManagerDX9.h" #include <d3dx9.h> class AGMesh; //------------------------------------------------------------------------------------------------------------------------------ bool AGLoadMeshFromX (cStr _FileName, AGMesh* _pM...
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/* GameRiff - Framework for creating various video game services Ref counted types, SmartPtrs, WeakPtrs. Oh My! Copyright (C) 2011, Shaun Leach. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: ...
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// interfaceDlg.h : 头文件 // #pragma once #include "afxcmn.h" #include "Dlg1.h" #include "Dlg2.h" #include "afxwin.h" // CinterfaceDlg 对话框 class CinterfaceDlg : public CDialog { // 构造 public: CinterfaceDlg(CWnd* pParent = NULL); // 标准构造函数 // 对话框数据 enum { IDD = IDD_INTERFACE_DIALOG }; protected...
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#include <stdio.h> #include <stdlib.h> #include <GL/glut.h> #include <constant.h> int PitchDice() { // บันทึกการทอยลูกเต๋าในแต่ละตา return 0; } int Location() { // บันทึกตำแหน่งปัจจุบัน return 0; } int Ranking() { // บันทึกอันดับการเล่นที่เปลี่ยนไป return 0; } void MoveCh...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
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/*! @file @author Georgiy Evmenov @date 09/2008 */ #include "precompiled.h" #include "Localise.h" #include "PanelMainProperties.h" #include "EditorWidgets.h" #include "WidgetTypes.h" #include "SettingsManager.h" namespace tools { PanelMainProperties::PanelMainProperties() : BasePanelViewItem("...
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#pragma once #include <cv.h> #define MAT3D_8S 0 #define MAT3D_16S 1 class Matrix3D { public: // default 1 channel Matrix3D(int width, int height, int length); Matrix3D(int width, int height, int length, int channel); ~Matrix3D(void); int _width; int _height; int _length; int _channel; ...
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#include "serialPort.h" SerialPort::SerialPort(QString name) { portName = name; } bool SerialPort::config(int baudRate, int byteSize) { if(!SetupComm(hCom, 1024, 1024)) return false; DCB dcbConfig; if(GetCommState(hCom, &dcbConfig)) { /* Configuring Serial Port Settings */ dcbConfig.BaudRate ...
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#pragma once #include "actor.h" class PlagueCenser : public Actor { public: PlagueCenser(kpuVector vLocation, int iDamage, DamageType eDamageType, int iResistStr, float fRadius); ~PlagueCenser(void); bool Update(float fGameTime); protected: int m_iDamage; DamageType m_eDamageType; int m_iRe...
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// Pat.h // #ifndef __PATRICIA__H // #define __PATRICIA__H #include "MyCom.h" #include "Types.h" #include "LZInWindow.h" namespace PAT_NAMESPACE { struct CNode; typedef CNode *CNodePointer; // #define __AUTO_REMOVE // #define __NODE_4_BITS // #define __NODE_3_BITS // #define __NODE_2_BITS // ...
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/*---------------- »ù±¾²âÊÔÎļþ ------- Author:Hector -------*/ #include<iostream> #include "Array.h" using namespace std; int main() { int i,j,k,dim=3,bound1=3,bound2=4,bound3=5; char temp=0; Array<char> my(dim,bound1,bound2,bound3); for(i=0;i<bound1;i++) for(j=0;j<bound2;j++) for(k=0;k<b...
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /* * OPCODE - Optimized Collision Detection * Copyright (C) 2001 Pierre Terdiman * Homepage: http://www.codercorn...
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/*//MyArray.cpp #include <iostream> #include "MyArray.h" template <class elemType> void MyArray<elemType>::MakeRoom() { elemType * Temp = new elemType[_capacity]; for(int i=0; i <= _capacity;i++) Temp[i] = list[i]; delete [] list; _capacity *= 2; list = new elemType[_capacity]; for(int i=0; i <= _...
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#ifndef UIMarkup_h #define UIMarkup_h #include "BaseUtil.h" #include "Vec.h" class ParserState; class MarkupNode { friend ParserState; int parentIdx; ParserState * parserState; public: const char * name; Vec<char*> * attributes; void * user; ...
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#ifndef FINDIK_FILTER_REQUEST_FILTER_HPP #define FINDIK_FILTER_REQUEST_FILTER_HPP #include <boost/shared_ptr.hpp> #include <boost/enable_shared_from_this.hpp> #include "request.hpp" #include "mysqldbmanager.hpp" #include "request_filter_factory_impl.hpp" namespace findik { namespace filter { class r...
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/* * DO NOT EDIT. THIS FILE IS GENERATED FROM DonutScriptLoader.idl */ #ifndef __gen_DonutScriptLoader_h__ #define __gen_DonutScriptLoader_h__ #ifndef __gen_nsISupports_h__ #include "nsISupports.h" #endif /* For IDL files that don't want to include root IDL files. */ #ifndef NS_NO_VTABLE #define NS...
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/****************************************************************************** * SAGE - Scalable Adaptive Graphics Environment * * Module: sageStreamer.h * Author : Byungil Jeong * * Copyright (C) 2004 Electronic Visualization Laboratory, * University of Illinois at Chicago * * All rights reserved. ...
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/* -------------------------------------------------------- * * * ProcessController.h * * Copyright 2009+ Michael Holm - www.kulitorum.com * * This file is part of RepSnapper and is made available under * the terms of the GNU General Public License, version 2, or at your * option, any later version, incorporate...
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#include "BMPproc.h" #include <cassert> #include <cstdlib> #include <cstring> /* ¼ì²âBMP¸ñʽ */ bool CheckBMP(io_oper* st) { int sz; st->Seek(0); unsigned char buf[18]; int t = st->Read(buf, 18); if (t != 18) return false; if (buf[0] != 'B' || buf[1] != 'M') return false; sz = *(in...
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#include "itkWin32Header.h" #include <iostream> #include <fstream> #include "itkNumericTraits.h" #include "itkImage.h" #include "itkImageFileReader.h" #include "itkImageFileWriter.h" #include "itkRescaleIntensityImageFilter.h" #include "itkExtractImageFilter.h" #include "itkDifferenceImageFilter.h" using na...
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// euler13.cpp #include <iostream> #include <fstream> #include <cstdlib> #include "bigint.h" using namespace std; int main() { Bigint sum(0); Bigint x(0); ifstream file; file.open("test.txt"); if (!file) { cout << "Unable to open file test.txt"; exit(1); } while (file >> x) ...
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/* ----------------------------------------------------------------------------- This source file is part of the Particle Universe product. Copyright (c) 2006-2008 Henry van Merode Usage of this program is free for non-commercial use and licensed under the the terms of the GNU Lesser General Public License. ...
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/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkTemporalStreamTracer.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for de...
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#include "wscConsoleApp.h" #include <wcpp/io/wscPrintStream.h> #include <wcpp/io/wscInputStream.h> #include <wcpp/lang/wscString.h> #include <wcpp/lang/wscInteger.h> #include "wscConsoleCommand.h" wscConsoleApp::wscConsoleApp(void) : m_doExit( WS_FALSE ) { } wscConsoleApp::~wscConsoleApp(void) { } ...
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// GUIDlg.cpp : implementation file // #include "stdafx.h" #include "GUI.h" #include "GUIDlg.h" #include "Poster.h" #include "translator.h" #include "KeyBoard.h" #include "Daccelerator.h" #include <sstream> #include <fstream> #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE...
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#ifndef SIGNAL_H #define SIGNAL_H /* Interface class for signals */ #include "Modality.h" #include "IrrlichtObject.h" enum signal_origin // enum for signal origins { origin_player, origin_footprint, }; class Signal { public: Signal() : m_strength(0), m_position(vector3df()), m_modality(0)...
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#pragma once #include "cvaddon_geometry_data.h" // Functions dealing with 3D geometry, such as line-plane intersections // Returns 1 if an intersect is found, else 0 template <typename T> inline int linePlaneIntersect(const Line3D<T>& l, const PlaneHessian3D<T>& p, Point3D<T> &result) { T C0 = p.a*(l.x1.x...
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/* * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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#ifndef _ENTITY_H_ #define _ENTITY_H_ #include <maths/Vector.h> class Entity; class Mesh; class IVertexBuffer; //class Surface; // Translation types #define TRANSLATE_ABS 0 #define TRANSLATE_REL 1 /** @typedef meshanim_t * @brief Function pointer to a mesh manipulation function */ typedef void ...
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/*BEGIN_LEGAL Intel Open Source License Copyright (c) 2002-2009 Intel Corporation. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyr...
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// // The Epoch Language Project // FUGUE Virtual Machine // // Routines for converting Epoch structures into C-compatible structures // // WARNING - all marshalling code is platform-specific! // #pragma once // Forward declarations namespace VM { class ScopeDescription; class ActivatedScope; class...
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/** * \file CameraRigging.hpp * \author Douglas W. Paul * * Declares the CameraRigging interface */ #pragma once #include "Camera.hpp" namespace peek { /** * \interface CameraRigging * \brief An interface for camera riggings * * A camera rigging is a system which controls the movement...
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/*******************************************************************************/ /** * @file BubbleSorter.h. * * @brief バブルソートクラス定義. * * @date 2008/09/05. * * @version 1.00. * * @author Kentarou Nishimura. */ /******************************************************************************/ #if...
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#pragma once #include "resource.h" #include "./Values.h" //------------------------------------------------------------------------------ class CBrowseSettings : public WTL::CPropertyPageImpl<CBrowseSettings>, public WTL::CDialogResize<CBrowseSettings>, public WTL::CWinDataExchange<CBrowseSettings> { ...
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// (C) Copyright John Maddock 2005. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #include "test.hpp" #include "check_integral_constant.hpp" #ifdef TEST_STD #...
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/* Test for ATC input class */ # include "atcinput.h" # include "cmndinpu.h" # include "atcstatu.h" int main () { textmode (ATC_TEXT_MODE); Landmarks l; Traffic t; Gate g1 (Position (0, 0), 2, D45); Airport a1 (Position (10, 10), 1, D0); Plane *p1, *p2; CmndInput *in; l.Add...
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// // request_parser.cpp // ~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2008 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #include "request_par...
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #include <assert.h> #include "hud.h" #include "cl_util.h" #include "const.h" #include "com_model.h" ...
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#include<TdkLayoutTypes.h> #include <TdkNorthTypeProperty.h> /////////////////////////////////////////////////////////////////////////////// //North Constructor //Author : Rui Mauricio Gregório //Date : 08/2010 /////////////////////////////////////////////////////////////////////////////// TdkNorthTypePrope...
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/* * FIRfilter.h * * Created on: 05-feb-2009 * Author: Timpa */ #ifndef FIRFILTER_H_ #define FIRFILTER_H_ class FIRfilter{ public: FIRfilter(); virtual ~FIRfilter(); void runLowPassFilter(int Xin,int Yin,int &Xout,int &Yout); void runAverageSmoothing(int Xin,int Yin,int &Xout,int...
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/****************************************************************************** Este arquivo eh parte da implementacao do ambiente declarativo do middleware Ginga (Ginga-NCL). Copyright (C) 2009 UFSCar/Lince, Todos os Direitos Reservados. Este programa eh software livre; voce pode redistribui-lo e/ou modificah-lo sob...
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/*************************************************************************** * Copyright (C) 2006 by Nicolas BOTTI <rududu@laposte.net> * * * * This software is a computer program whose purpose is to compress * * image...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
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#pragma once #include <Ogre.h> #include <OgreNewt.h> #include "RigidModelEntity.h" class GameServices; class InputManager; class FireAttackEntity : public RigidModelEntity { public: FireAttackEntity(GameServices *gs, OgreNewt::World *collisionWorld, Ogre::SceneNode *parentNode, const Ogre::Vector3 &pos, ...
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#include "StdAfx.h" #include "SaliencyMap.h" SaliencyMap::SaliencyMap(void) { } SaliencyMap::~SaliencyMap(void) { }
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#ifndef HGUARD_AOSLCPP_COMMON_HPP__ #define HGUARD_AOSLCPP_COMMON_HPP__ #ifndef XSD_NO_EXPORT #define XSD_NO_EXPORT #endif #if defined(WIN32) //windows specific ///Specific Win32 DLL Import macro : #define AOSLCPP_DllImport __declspec( dllimport ) ///Specific Win32 DLL Export macro : #define AOSLCPP_Dl...
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// Copyright (C) 2004 WoW Daemon // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is dis...
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#ifndef dot_h #define dot_h #include "Crosshair.h" class Dot : public Crosshair { public: Dot(float size, Colour colour) : Crosshair(size, colour) { } void draw() { glColor3f(colour.r, colour.g, colour.b); glPointSize(size); glBegin(GL_POINTS); glVertex2f(halfWidth, halfHeight); glEn...
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/* * Copyright (c) 2005-2006 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/lega...
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//--------------------------------------------------------------------------- // // Name: ReGrillaWXApp.cpp // Author: Sergio // Created: 11/09/2007 09:05:45 p.m. // Description: // //--------------------------------------------------------------------------- #include "ReGrillaWXApp.h" #incl...
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/////////////////////////////////////////////////////////////////////////////// // This source file is part of the LuaPlus source distribution and is Copyright // 2001-2005 by Joshua C. Jensen (jjensen@workspacewhiz.com). // // The latest version may be obtained from http://wwhiz.com/LuaPlus/. // // The code pres...
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/************************************************************************************ TerraLib - a library for developing GIS applications. Copyright © 2001-2007 INPE and Tecgraf/PUC-Rio. This code is part of the TerraLib library. This library is free software; you can redistribute it and/or modify it under the ...
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//Descritivo:Primeiro trabalho de grupo da disciplina de SO //Titulo:DLL para o jogo de aventura //Autores: Luís Costa Nº6032, Bruno Moreira Nº6170 #include "stdafx.h" #include "JogoSODLL.h" #ifdef _DEBUG #define new DEBUG_NEW #endif BEGIN_MESSAGE_MAP(CJogoSODLLApp, CWinApp) END_MESSAGE_MAP() // CJo...
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/* KDE Personal Web Server - Allow you to easily share files over http Copyright (C) 2010 by Vitor Boschi da Silva (vitorboschi@gmail.com) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either...
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#include "background.h" #include "constants.h" #include <nds.h> using namespace AfroDS; /** Variable statique : les 4 layers de backgrounds utilisés sur chaque écran */ int Background::s_backgrounds[2][4] = {{0, 0, 0, 0}, {0, 0, 0, 0}}; /** * Constructeur de background : affiche directement le backgroun...
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/* ** ClanLib SDK ** Copyright (c) 1997-2010 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this softwa...
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/*************************/ /* affichage des modules */ /*************************/ #include "fctsys.h" #include "gr_basic.h" #include "common.h" #include "pcbnew.h" #include "trigo.h" #ifdef PCBNEW #include "drag.h" #endif #ifdef CVPCB #include "cvpcb.h" #endif /* Police des caracteres de...
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== #include "stdafx.h" #include "sc_defs.h" #define __NDTREE_CPP //#include "datacnvs.h" #include "NdTree.h" #define dbgInitObj 0 ...
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/* Dune II - The Maker Author : Stefan Hendriks Contact: stefanhen83@gmail.com Website: http://dune2themaker.fundynamic.com 2001 - 2009 (c) code by Stefan Hendriks */ // - see in .cpp file what it is // class cParticle { public: // used or not: bool bAlive; // al...
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/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkStringArray.h,v $ Language: C++ Date: $Date: 2008-03-14 21:47:04 $ Version: $Revision: 1.8 $ Copyright 2004 Sandia Corporation. Under the terms of Contrac...
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#pragma once #ifndef _PHOENIXSPRITE_H_ #define _PHOENIXSPRITE_H_ #include <tchar.h> #include <vector> #include "PhoenixVisual.h" #include "PhoenixIResource.h" #include "PhoenixUtil.h" namespace PhoenixCore{ class Texture; template <class _Ty> class Sprite : public Visual<Sprite<_Ty>>, IResour...
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// Copyright (C) 2001-2003 // William E. Kempf // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_MUTEX_WEK070601_HPP #define BOOST_MUTEX_WEK070601_HPP #include <boost/thread/detail/confi...
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#include "NewGameComponentsStableHeaders.h" #include "WinBg.h"
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// (C) Copyright Mac Murrett 2001. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org for most recent version. #ifndef BOOST_OT_CONTEXT_MJM01240...
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#ifndef PmapWrap_H #define PmapWrap_H //----------------------------------------------------------------------------------------------- #include <boost/shared_ptr.hpp> #include "alcor/splam/splam_data.h" #include "alcor/splam/scan_data.h" #include "alcor/math/pose2d.h" #include "alcor.extern/pmap/lodo.h" #inclu...
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#ifndef _PERSONAJE_EJ1_H_ #define _PERSONAJE_EJ1_H_ class PersonajeEj1 { public: }; #endif //_PERSONAJE_EJ1_H_
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#ifndef _PipelinePlus_H_ #define _PipelinePlus_H_ #include"Prerequisites.h" #include "Colour.h" #include "Sampler.h" #include "Array.h" namespace RCP { struct Vertex { Vector4 pos; Vector3 norm; Vector3 tan; Vector3 bino; //透视除法后,这里将保存 color/w specular/w texCrood/w; Array<Colour,8> co...
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/* * Pad.h * * Created on: 17/05/2009 * Author: oscar */ #include "Rectangulo.h" #ifndef PAD_H_ #define PAD_H_ #include <SDL.h> #include "Figura.h" #include "Puntaje.h" #include <windows.h> class Pad{ public: Pad(); Pad(Rectangulo* rectangulo,Puntaje* puntaje); virtual ~Pad(); vo...
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/*--------------------------------------------------------------------------- This source file is part of the FluxEngine. Copyright (c) 2008 - 2009 Marvin K. (starvinmarvin) This program is free software. ---------------------------------------------------------------------------*/ #include "flx_light_direct...
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//======================================================================= // Copyright 2001 Jeremy G. Siek, Andrew Lumsdaine, Lie-Quan Lee, // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) //============...
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/****************************************************************************** ** Author: Svirskiy Sergey Nickname: Happ ******************************************************************************/ #include "xmppmucmessaging.h" /* Ctors */ XMPPMUCMessaging::XMPPMUCMessaging() : XMPPClientExtensi...
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/** * Vector norm * * \file norm.cpp * \author Andrew Borzenko * \date 02-10-09 */ #include "../include/main.h" #ifdef IS_PARALLEL #include "parallel.h" #else #include "serial.h" #endif int main(int argc, char* argv[]) { #ifdef IS_PARALLEL mpi::environment env(argc, argv); mpi::commun...
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// CProgressDlg.h: interface for the CProgressDlg.h class. // ///////////////////////////////////////////////////////////////////////////////////////// #if !defined(WTL_PROGRESSDLG_H_84058038_12A6_4B57_8D4DEE8CDAD3CC59_DEFINED) #define WTL_PROGRESSDLG_H_84058038_12A6_4B57_8D4DEE8CDAD3CC59_DEFINED #if _MSC_VER >...
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#include <qapplication.h> #include "CP2Sim.h" #include <stdlib.h> int main( int argc, char** argv ) { QApplication app( argc, argv ); QDialog* dialog = new QDialog(0, Qt::WindowMinimizeButtonHint); // create our main window. CP2Sim cp2sim(dialog); // if we don't show() the dialog, nothing a...
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/******************************************************************************** ** Form generated from reading UI file 'OutputModifierManager.ui' ** ** Created: Wed 12. Jan 21:48:58 2011 ** by: Qt User Interface Compiler version 4.7.0 ** ** WARNING! All changes made in this file will be lost when recompili...
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//----------------------------------------------------------------------------- // [GSY] Utilities - Simple 3D vector class // 27/02/2008 //----------------------------------------------------------------------------- // Controls: //----------------------------------------------------------------------------- ...
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#ifndef __NEWDOCUMENTDIALOG_H__ #define __NEWDOCUMENTDIALOG_H__ #include <ntk/interface/window.h> class NewDocumentDialog : public NWindow { public: // // methods // NewDocumentDialog(); LRESULT system_command_received(uint command); };//class NewDocumentDialog #endif//EOH
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/* * main.cpp * * Created on: 20.07.2010 * Author: Martu */ #include "CConversation.hpp" #include <iostream> // creates a few sample scenes void CreateSampleScenes (CConversation *pConversation) { // just create two small scenes for the beginning SScene scene1; scene1.m_ID = 1; scene1.m...
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