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//****************************************************************************** // RCF - Remote Call Framework // Copyright (c) 2005 - 2009, Jarl Lindrud. All rights reserved. // Consult your license for conditions of use. // Version: 1.1 // Contact: jarl.lindrud <at> gmail.com //*****************************...
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#pragma once #include <string> //this file provides the methods that will go from the unmanaged C++ code of the scene estimator to the managed publisher //specifically for the Operational communication #ifdef __cplusplus_cli #pragma managed(push,off) #endif using namespace std; struct UnmanagedOperati...
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#include "../common.hpp" #include "renderer.hpp" #include "rendererbuffermanager.hpp" namespace engine { CRenderer::CRenderer() { } CRenderer::~CRenderer() { } } /* EOF */
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/*************************************************************** * * Copyright (C) 2008-2011 Tim Brugman * * This file may be licensed under the terms of of the * GNU General Public License Version 2 (the ``GPL''). * * Software distributed under the License is distributed * on an ``AS IS'' basis, WITHOU...
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// MorphaResDlg.cpp : implementation file // #include "stdafx.h" #include "sperm.h" #include "MorphaResDlg.h" #include "MainFrm.h" #include "AllFunction.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ////////////////////////////////////////////////////...
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#ifndef __DIALOGMANAGER_H__ #define __DIALOGMANAGER_H__ #define DIALOG_WIDTH 512 #define DIALOG_HEIGHT 512 #define DIALOG_FIRSTX 16 #define DIALOG_FIRSTY 32 #define DIALOG_MAXX 496 #define DIALOG_MAXY 480 #include "Button.h" #include "Window.h" #include "Label.h" class DialogManager{ public: static ...
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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#pragma once #ifndef _GUILISTBOX_H_ #define _GUILISTBOX_H_ #include "GUIBase.h" #include <list> class GUIBtnManager; class GUIScrollbar; class GUIListbox : public GUIBase { private: VOID Initialize(); VOID Release(); VOID CopyTextureToItem( INT _iNumItem, LPIMAGE2D _pimg2DTexture, LPIMAGE2D _p...
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// MainFrm.h : interface of the CMainFrame class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_MAINFRM_H__525F46AA_7EF0_4F44_A30D_9E25ACA15912__INCLUDED_) #define AFX_MAINFRM_H__525F46AA_7EF0_4F44_A30D_9E25ACA15912__INCLUDED_ #if _MSC_VER > 1000 #pragma once...
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/* * Copyright 2010-2011, Sikuli.org * Released under the MIT License. * */ #ifndef _FINDER_H_ #define _FINDER_H_ #include "pyramid-template-matcher.h" class BaseFinder{ public: BaseFinder(IplImage* screen_image); BaseFinder(Mat source); BaseFinder(const char* source_image_filename); ...
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/////////////////////////////////////////////////////////////////////////////// // sonic_crt.cpp // Copyright (c) 2005, Haohanit. All rights reserved. /////////////////////////////////////////////////////////////////////////////// #include "sonic_crt.h" #include "UnicodeUtilities.h" #include <cstdio> #inclu...
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#pragma once #include <SDL.h> #include "entitySpectator.h" #include "assetManager.h" class Controller // Singleton { public: static Controller _instance; static SDL_mutex *mutex_controller; static entitySpectator *playerObject; static bool quit; Controller() { &getInstance(); } ~Controll...
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#pragma once // CSearchButton class CSearchButton : public CButton { public: CSearchButton(); virtual ~CSearchButton(); protected: DECLARE_MESSAGE_MAP() public: afx_msg void OnMeasureItem(int nIDCtl, LPMEASUREITEMSTRUCT lpMeasureItemStruct); //{{AFX_VIRTUAL(CButtonST) //virtual void DrawIt...
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#include "iostream" #include "stdio.h" using namespace std; int m,n,time; int num[52][52]; int sum; int x=-1,y=-1,nx,ny; int abs(int _x,int _y) { if (_x<_y ) return _y-_x; return _x-_y; } void findnext() { int max=0; for (int i=0;i<m;i++) { for (int j=0;j<n;j++) { if (num[i][j]>max) ...
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#pragma once #include "Teki.h" class KaeruKing : public Teki { public: KaeruKing(int rXPx, int rYPx); ~KaeruKing(void); void _Move(); // 敵から TEKI_SETUP; enum STATUS { TAIKI, JUMP_START, JUMP }; private: // ルーチン void MapAtHt(); void DieIfGamenGai(); // データ static in...
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#include "alkaline.hpp"
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//=========================================================================== /* This file is part of the CHAI 3D visualization and haptics libraries. Copyright (C) 2003-2004 by CHAI 3D. All rights reserved. This library is free software; you can redistribute it and/or modify it under the terms o...
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// This just counts the number of nonzeros in a matrix, it doesn't do any calculation #include <sys/time.h> #include <iostream> #include <stdlib.h> #include "mpi.h" #include <stdio.h> #include <string.h> #include <vector> #include <queue> #include <list> #include <assert.h> #include <algorithm> #include <un...
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/*====================================================================== This file is part of the elastix software. Copyright (c) University Medical Center Utrecht. All rights reserved. See src/CopyrightElastix.txt or http://elastix.isi.uu.nl/legal.php for details. This software is distributed W...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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/* * Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/lega...
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#include <iostream> #include "game.h" //includes others - deck, card, player, etc. using namespace std; int main() { int start; //variable to determine who starts first game Game; start = Game.turn(); if (start >=4) { cout << "Computer starts!" << endl << end...
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// // C++ Implementation: game_elements // // Description: // // // Author: Cavalaria Christophe <chris.cavalaria@free.fr>, (C) 2007 // // Copyright: See COPYING file that comes with this distribution // // #include <iostream> #pragma warning(disable:4786) #include "game_elements.h" GameWorld::GameWorld() : elem_a...
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#pragma once #include <string> #include <fstream> #include <string> #include <sstream> #include "Employee.h" typedef std::vector<Employee*> empContainer; /* Loads data from a Csv file to a empContainer */ class EmployeeCsvReader { private: void parseCSV(std::istream &input, empContainer *output) const...
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// (c) Microsoft Corporation. All rights reserved. #ifndef EVALUATOR_H #define EVALUATOR_H #include <math.h> #include "typmidas.h" #include "dijkstra.h" class LandmarkEvaluator { public: // compute a lower bound on the distance from s to t // using distances to a single landmark inline TCost Lowe...
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// DisplayWnd.h : interface of the CDisplayWnd class // #pragma once #include "External/Tinyxml/tinyxml.h" #include "Common/Utility/kpuLinkedList.h" #include "Common/Graphics/kpgUIWindow.h" class kpgRenderer; // CDisplayWnd window class CDisplayWnd : public CWnd { // Construction public: CDisplayWn...
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//------------------------------------------------------------------------------------- // // JGE++ is a hardware accelerated 2D game SDK for PSP/Windows. // // Licensed under the BSD license, see LICENSE in JGE root for details. // // Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com> // //--...
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/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkOrientedGlyphContourRepresentation.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyri...
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/****************************************************************************** @File PFXParser.h @Title PFX file parser. @Copyright Copyright (C) Imagination Technologies Limited. @Platform Windows + Linux @Description Declaration of PFX file parser **********************...
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/**************************************************************************** ** Meta object code from reading C++ file 'fttables_a.h' ** ** Created: Thu 25. Mar 16:20:35 2010 ** by: The Qt Meta Object Compiler version 61 (Qt 4.5.2) ** ** WARNING! All changes made in this file will be lost! ****************...
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/* Copyright (c) 2008 NetAllied Systems GmbH This file is part of COLLADAFramework. Licensed under the MIT Open Source License, for details please see LICENSE file or the website http://www.opensource.org/licenses/mit-license.php */ #include "COLLADAFWStableHeaders.h" #include "COLLAD...
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#include <iostream> #include <vector> #include <string> using namespace std; int main() { size_t cnt = 10; string str; vector<string> svec1, svec2; cout << "Enter something(How about 10?):" << endl; while (cnt--) { cin >> str; svec1.push_back(str); } vector<string>::iterator iter1 = svec1.b...
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or // re...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
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/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) ...
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//--------------------------------------------------------------------------- #ifndef StopSelectFormH #define StopSelectFormH //--------------------------------------------------------------------------- #include <Classes.hpp> #include <Controls.hpp> #include <StdCtrls.hpp> #include <Forms.hpp> #include "Plac...
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#pragma once #include <iostream> #include "TwoViewFeatureTracker.h" using namespace std; namespace ferry { namespace feature_tracking { class TrackerParam { public: friend ostream& operator<<(ostream& os, const TrackerParam& tp) { os<<tp.corner_count<<" "; os<<tp.quality_level<<" "; os<<tp....
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#include "StdAfx.h" #include "Project.h" CProject::CProject(void) { } CProject::~CProject(void) { } ////////////////////////////////////////////////////////////////////////// void CProject::Render() { } void CProject::Update(float fElapsed) { } //////////////////////////////////////////////...
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== /* KGA: 11/6/96: This code is based on the machine generated IDispatch driver classes created with ClassWizard. The required objects with ...
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#ifndef __S3C6410_DISP_H__ #define __S3C6410_DISP_H__ class S3C6410Disp : public GPE { private: GPEMode m_ModeInfo; void *m_pVirtualFrameBuffer; SCODE WrappedEmulatedLine(GPELineParms *pParms); SCODE WrappedEmulatedBlt(GPEBltParms *pParms); public: S3C6410Disp(); virtual int NumModes();...
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/******************************************************************************* * Project : Chopshop11 * File Name : TimerTask.cpp * Owner : Software Group (FIRST Chopshop Team 166) * File Description : Task to send the remaining match time to the dashboard ***********************************...
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// --------------------------------------------------------------------------- #include <vcl.h> #pragma hdrstop #include "f_Main.h" #include "f_Register.h" #include <IOUtils.hpp> // --------------------------------------------------------------------------- #pragma package(smart_init) #pragma link "IdBaseCo...
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//---------------------------------------------------------------------------- // File: Movie.cpp // // Desc: DirectShow sample code // // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- #include "stdafx.h" #include ...
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#pragma once #include "toeApp.h" namespace TinyOpenEngine { void toeAppInit(); void toeAppTerminate(); }
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// Geometric Tools, Inc. // http://www.geometrictools.com // Copyright (c) 1998-2006. All Rights Reserved // // The Wild Magic Version 4 Foundation Library source code is supplied // under the terms of the license agreement // http://www.geometrictools.com/License/Wm4FoundationLicense.pdf // and may not be ...
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// ----------------------------------------------------------------------- // // // MODULE : SHELLCASINGFX.CPP // // PURPOSE : defines class for ejected shells // // CREATED : 5/1/98 // // (c) 1998-2002 Monolith Productions, Inc. All Rights Reserved // // ----------------------------------------------------...
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#include "Path.h" void Path::Render() const { }
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/* Pcsx2 - Pc Ps2 Emulator * Copyright (C) 2002-2008 Pcsx2 Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later...
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//#include "Tutorial4.h" #include "common.h" #include "ClientSinbadCharacterController.h" CArmyWar* game; bool keys[256]; void CArmyWar::createPlayer(int index) { /* Ogre::Entity* NinjaEntity = mSceneMgr->createEntity("ninja.mesh"); //Ogre::Entity* ogreHead = mSceneMgr->createEntity("Head", "ogrehead....
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#include <Halak/PCH.h> #include <Halak/Effect.h>
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/****************************************************************************** Este arquivo eh parte da implementacao do ambiente declarativo do middleware Ginga (Ginga-NCL). Copyright (C) 2009 UFSCar/Lince, Todos os Direitos Reservados. Este programa eh software livre; voce pode redistribui-lo e/ou modificah-lo sob...
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/////////////////////////////////////////////////////////////////////////////////////////////// // // DXSystemEx - Extended System Information // // Copyright (c) 2009-2011, Julien Templier // All rights reserved. // /////////////////////////////////////////////////////////////////////////////////////////////// ...
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#include "hashtable.h" #if defined(_DEBUG) || defined(DOXYGEN) #include "hashfunc.h" namespace ExampleHashTable { void testStuff() { // HashTable example typedef HashTable<CopiedString, int, HashString> MyHashTable; MyHashTable hashtable; hashtable["bleh"] = 5; hashtable.inser...
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#ifndef __OBJ_H__ #define __OBJ_H__ #pragma once #include <d3dx9math.h> #include "Define.h" #include "Data.h" #include "Ar.h" #include <string> #include <map> using namespace std; #include "SkillInfluence.h" #include "UserTaskBar.h" #if defined(__DBSERVER) || defined(__VPW) #include "..\DatabaseS...
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// Copyright 2004-2008 Roman Yakovenko. // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef __enums_to_be_exported_hpp__ #define __enums_to_be_exported_hpp__ enum Chisla{ nol, odin, dva, tri }; n...
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/* dxDeviceFactory */ #ifndef _dxDeviceFactory #define _dxDeviceFactory #include "dxDevice.h" class dxDeviceFactory { public: dxDeviceFactory (IDirect3D9* d9) { D9 = d9; } dxDevice* makeDevice (HWND hwnd); private: IDirect3D9* D9; }; #endif
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/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of cond...
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// MySocket.h: Schnittstelle für die Klasse CMySocket. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_MYSOCKET_H__D972BDE0_B82B_4AAD_8232_2A5BAF040129__INCLUDED_) #define AFX_MYSOCKET_H__D972BDE0_B82B_4AAD_8232_2A5BAF040129__INCLUDED_ #if _MSC_VER > 1000 #pragma onc...
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/*! @file ListBoxTest.cpp @author dasyprocta */ #include "nyanco.h" #include "gui/gui.h" using namespace nyanco; using namespace nyanco::gui; // ============================================================================ class MyFrame : public Frame<MyFrame> { enum { ListB...
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/* * Copyright (c) 2007, Michael Feathers, James Grenning and Bas Vodde * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above cop...
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#ifndef _TIMER #define _TIMER #include <windows.h> #include <stdio.h> namespace wbLib { class Timer { public: Timer(); void reset(); double getTime(); private: LARGE_INTEGER ticksPerSecond; LARGE_INTEGER last; }; } #endif
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#include "stdafx.h" #include <kserver/serverbase.h> #include <kserver/db/DbPool.h> // empty
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///////////////////////////////////////////////////////////////// // By Eugene Khodakovsky // // April,2002 // // Eugene@cpplab.com // // Last Update: April, 2002 // ///////////////////////////////////////////////////////////////// #include "stdafx.h" #incl...
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/* Metrowerks Standard Library * Copyright © 1995-2002 Metrowerks Corporation. All rights reserved. * * $Date: 2002/07/01 21:13:32 $ * $Revision: 1.3 $ */ // functional.h // hh 971207 Changed filename from functional to functional.h #ifndef _FUNCTIONAL_H // hh 971207 added standa...
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/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtTest module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercia...
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#include "precompiled_header.h" #include "CHelpState.h" #include "..\CGame.h" #include "..\SGD Wrappers\CSGD_TextureManager.h" #include "..\SGD Wrappers\CSGD_DirectInput.h" #include "..\Managers\\MovementControl.h" CHelpState::CHelpState() { } CHelpState::~CHelpState() { } CHelpState* CHelpState::...
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#include "wdg_serialtab.h" #include "ui_wdg_serialtab.h" wdg_serialtab::wdg_serialtab(QWidget *parent) : QWidget(parent) { setupUi(this); } wdg_serialtab::~wdg_serialtab() { }
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// Fig. 6.21: fig06_21.cpp // References must be initialized. #include <iostream> using std::cout; using std::endl; int main() { int x = 3; int &y; // Error: y must be initialized cout << "x = " << x << endl << "y = " << y << endl; y = 7; cout << "x = " << x << endl << "y = " << y << endl;...
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// frame.h : interface of the CMainFrame class // #pragma once #include "view.h" class CMainFrame : public CFrameWnd { DECLARE_DYNAMIC(CMainFrame) public: CMainFrame(); protected: // Attributes public: // Operations public: // Overrides public: virtual BOOL PreCreateWindow(CREATESTRU...
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// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++ // NOTE: Do not modify the contents of this file. If this class is regenerated by // Microsoft Visual C++, your modifications will be overwritten. #include "stdafx.h" #include "picture2.h" /////////////////////////////////...
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/*******************************************************************************/ /** * @file Texture3DGL.cpp. * * @brief OpenGL 3Dテクスチャクラスソースファイル. * * @date 2008/07/20. * * @version 1.00. * * @author Kentarou Nishimura. */ /**********************************************************************...
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// AttributeLinkTableDialog.cpp : implementation file // // // This file is part of LM Report Asistent. (http://reportasistent.berlios.de, reportasistent-list@lists.berlios.de) // // Authors: Jan Dedek, Jan Kodym, Martin Chrz, Iva Bartunkova // // LM Report Asistent is free software; you can redistribute it and...
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#include "GnGamePCH.h" #include "GFireAttack.h" GnImplementCreateAttack(GFireAttack, eIndexItemFire); GFarAttack* GFireAttack::CreateAttack(guint32 uIndex) { GFireAttack* attck = GnNew GFireAttack(); attck->SetAttackCount( 10 ); attck->CreateAttackMesh( 2 ); attck->SetOriginalAttackRect( GnFRect(-90.0f,...
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radtek/terra-printer
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#include <TdkGdiPoint.h> #include <TdkGdiLine.h> #include <TdkGdiPolygon.h> /////////////////////////////////////////////////////////////////////////////// //Constructor //Author : Rui Mauricio Gregório //Date : 08/2009 /////////////////////////////////////////////////////////////////////////////// TdkGdiPol...
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// PropsNetwork.h : header file // ///////////////////////////////////////////////////////////////////////////// // CPropsNetwork dialog class CPropsNetwork : public CPropertyPage { DECLARE_DYNCREATE(CPropsNetwork) // Construction public: CPropsNetwork(); ~CPropsNetwork(); // Dialog Data //{{AFX...
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#include "GifEncoder.h" #include "NeuQuant.h" #include "LZWEncoder.h" CGifEncoder::CGifEncoder() : width(0), height(0), transparent(EMPTYCOLOR), transIndex(0), repeat(-1), delay(0), started(false), fs(NULL), hBitmap(0), pixels(NULL), indexedPixels(NULL), colorDepth(0), //colorTab(NULL), palSize(7)...
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#ifndef TESTRRM_H #define TESTRRM_H #include <cppunit/TestFixture.h> #include <cppunit/extensions/HelperMacros.h> #include <aiTypes.h> #include <aiMesh.h> #include <aiScene.h> #include <RemoveRedundantMaterials.h> #include <MaterialSystem.h> using namespace std; using namespace Assimp; class RemoveRe...
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#include "stdafx.h" #include "Ed2kLoader.h" #include ".\collector.h" #include "EmuleMgr.h" #include "CollectorWaitInitThread.h" #include <strsafe.h> extern CEmuleMgr theEmuleMgr; CCollector* CCollector::ms_instance = NULL; CCollector* CCollector::GetInstance() { if (NULL == ms_instance) ms_instance ...
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#include "stdafx.h" #if _MFC_VER >= 0x0700 #include <afxocc.h> #else #ifdef _AFXDLL #undef AFX_DATA #define AFX_DATA AFX_DATA_IMPORT #endif #include <..\src\occimpl.h> #ifdef _AFXDLL #undef AFX_DATA #define AFX_DATA AFX_DATA_EXPORT #endif #endif #include <mshtmhst.h> #include "DocHostSite.h" #incl...
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// TPBroadcast.h: interface for the TPBroadcast class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_TPBROADCAST_H__2543F871_771C_4286_A2D5_F03047DA80B6__INCLUDED_) #define AFX_TPBROADCAST_H__2543F871_771C_4286_A2D5_F03047DA80B6__INCLUDED_ #if _MSC_VER > 1000 #prag...
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/* * tclExecute.c -- * * This file contains procedures that execute byte-compiled Tcl * commands. * * Copyright (c) 1996-1997 Sun Microsystems, Inc. * Copyright (c) 1998-2000 by Scriptics Corporation. * * See the file "license.terms" for information on usage and redistribution * of this fi...
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#ifndef __BCompressor__ #define __BCompressor__ #include "libraries/vst/audioeffectx.h" enum { kInput, kLimiter, kAttack, kRelease, kRatio, kTresh, kAutoMakeUp, kOutput, kNumParams }; ///\brief Implementovany efekt kompresor ako VST efekt. /// ///Dokumentacia k metodam je uvedena v dokume...
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/* * Unicode Conversion Library (UCS2 to Shift_JIS) * 1999 by yoshidam * */ /* * Modified for RubyWin by Masaki Suketa */ #include <windows.h> #include <string.h> #include <stdlib.h> #include "rwuconv.h" #include "u2s.h" #include "u8tou16.h" #include "ustring.h" int u8tosjis(const unsigned ch...
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#include "Replay.h" Replay::Replay(char * filename) { /** * Replay */ int repID ,cmdSize = 0; char * cmd; FILE * replayFile; const char raceList[3] = {'Z','T','P'}; replayFile = fopen(filename, "rb"); if(replayFile) { unpack_section(replayFile, (byte*)&repID, 4); unpack_section(r...
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#ifndef PLAYER_H #define PLAYER_H #include <vector> #include <iostream> #include "../include/Card.h" #include "../include/Board.h" #include "../include/win_state.h" #include <string> using namespace std; class Player { public: Player() {}; void print_hand(); int calc_win_...
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/* * DO NOT EDIT. THIS FILE IS GENERATED FROM e:/xr19rel/WINNT_5.2_Depend/mozilla/dom/public/idl/stylesheets/nsIDOMStyleSheet.idl */ #ifndef __gen_nsIDOMStyleSheet_h__ #define __gen_nsIDOMStyleSheet_h__ #ifndef __gen_domstubs_h__ #include "domstubs.h" #endif /* For IDL files that don't want to includ...
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/** Exil library. Simply compose objects from xml and serialize back. @author James Wynn @date 4/15/2009 Copyright (c) 2009 James Wynn (james@jameswynn.com) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software")...
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/*************************************************************************** OgrePagingLandScapeTileManager.h - description ------------------- begin : Mon Jun 16 2003 copyright : (C) 2003-2005 by Jose A. Milan and Tuan Kuranes email : spoke2@supercable.es && tuan...
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/GuiContext.cpp
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#include ".\GuiContext.h" #include ".\includes.h" namespace demo { GuiContext::GuiContext() : guiInstance(new ui::Gui()), mainGui(0), fontFactory(0) { // SDL specific stuff SDL_EnableUNICODE(1); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); SDL_PumpEvents();...
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#ifndef _HOMEMADE_H_ #define _HOMEMADE_H_ #include "IHeuristic.h" #include <map> class Homemade : public IHeuristic { private: char _size; std::map<unsigned char, std::pair<unsigned char, unsigned char> > _helper; public: Homemade(); ~Homemade(void); double getH(Node * beforeState, Node* currentS...
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/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #pragma once #include "Gwen/Gwen.h" #include "Gwen/Controls/Layout/Table.h" #include "Gwen/Controls/ScrollControl.h" namespace Gwen { namespace Controls { class ScrollControl; class GWEN_EXPORT ListBox : public Base ...
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DanielSkalski/majotranslator
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#ifndef MAINWIDGET_H #define MAINWIDGET_H #include <QWidget> #include <QTextEdit> #include <QPushButton> #include <QCheckBox> #include "braillewidget.h" #include "morsewidget.h" class MainWidget : public QWidget { Q_OBJECT public: BrailleWidget * brailleWidget; MorseWidget * morseWidget; ...
[ "daniel.skalski@gmail.com" ]
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dannydraper/CedeCryptPortable
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#pragma once #include <windows.h> #include <io.h> #include <commctrl.h> #include "UIWindow.h" #include "UIHandler.h" #include "UIBanner.h" class Diagnostics : public UIWindow { public: Diagnostics (); ~Diagnostics (); void Initialise (HWND hWnd, LPSTR lpCmdLine); void ParseCommandLine (char ...
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TimelineX/balyoz
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#pragma once #include <OgreVector3.h> #include <list> namespace Balyoz { class GameObject; typedef struct _MapGameObject{ public: _MapGameObject(const std::string &name, const Ogre::Vector3& orient, const Ogre::Vector3& pos ) { m_GameUnitName = name; m_Orientation = orient; m_Position = p...
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/Export/cpp/windows/obj/src/nme/display/MovieClip.cpp
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#include <hxcpp.h> #ifndef INCLUDED_nme_display_DisplayObject #include <nme/display/DisplayObject.h> #endif #ifndef INCLUDED_nme_display_DisplayObjectContainer #include <nme/display/DisplayObjectContainer.h> #endif #ifndef INCLUDED_nme_display_IBitmapDrawable #include <nme/display/IBitmapDrawable.h> #endif ...
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flaithbheartaigh/lemonplayer
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/* ============================================================================ Name : YCSettingContainer.h Author : zengcity Version : 1.0 Copyright : Your copyright notice Description : CYCSettingContainer declaration ============================================================================ *...
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stein1/bbk
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#ifndef __SERVERLISTDIALOG_H #define __SERVERLISTDIALOG_H #include "main.h" #include "AppConfig.h" enum { wxID_BUTTON_REFRESH_SERVERLIST = wxID_HIGHEST, wxID_BUTTON_CLOSE }; class ServerListDialog : public wxDialog { public: ServerListDialog( wxWindow *parent ); ~ServerListDialog(void); private: S...
[ "rickard.dahlstrand@iis.se" ]
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atsuoishimoto/pymfc
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// Copyright (c) 2001- Atsuo Ishimoto // See LICENSE for details. #include "stdafx.h" #include <urlmon.h> #include "pymwndbase.h" #include "pymwnd.h" #include "pymutils.h" #include "passthru_app/ProtocolCF.h" #include "passthru_app/ProtocolImpl.h" #include "PyMFC_CustomProtocol.h" class PyMFC_WebPro...
[ "ishimoto@gembook.org" ]
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testzzzz/hwccnet
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////////////////////////////////////////////////////////// /// /// @file WinHTTPLW.h /// /// @brief 封装了WinHTTP类、定义了一些错误代码 /// /// @version 1.0 /// /// @author 游枭 /// /// @date 2009-07-24 /// /// <修改日期> <修改者> <修改描述>\n /// /// 2009-07-28 游枭 增加了UnInitialize,修改...
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nicolasrn/pjtalghatnr
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/** * \file libXML.h * \brief librairie des fonctions XML de sauvegarde et chargement */ #ifndef LIBXML_H_INCLUDED #define LIBXML_H_INCLUDED #include <opencv/cv.h> #include <opencv/highgui.h> #include <vector> #include "MyImage.hpp" #include "tinyxml.h" using namespace std; /** *@param index:...
[ "nicolasrnp@gmail.com@7bacfe4a-4d2d-2879-b5fa-80d0502c43e4", "huguin.gabriel@gmail.com@7bacfe4a-4d2d-2879-b5fa-80d0502c43e4", "aurore.tauraatua@gmail.com@7bacfe4a-4d2d-2879-b5fa-80d0502c43e4" ]
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