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#include"devicedirectsound8.h" #include"bufferdirectsound8.h" #include"../../../../auxiliary/debug/warning.h" namespace Maid { namespace Sound { DeviceDirectSound8::DeviceDirectSound8( const boost::shared_ptr<GUID>& guid, const DllWrapper& dsounddll, const Window& window ) :m_pGUID(guid),m_dsounddll(dsou...
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PRESSURE 900*220 / SWAT 600*0 300*1 / SOIL 300*0 300*1 300*0 / RS 900*1 /
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#pragma once #include "Resource.h" class CSound : public IResource { protected: unsigned int m_iSound; unsigned int m_iSource; public: CSound( std::string szName, unsigned int iSound ) : IResource( szName ) { m_eType = RT_SOUND; m_iSound = iSound; m_iSource = 0; } virtual ~CSound() {} unsigned in...
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#pragma once #include "Object.h" class Button: public Object { private: TexturePack m_tPack2; // the texture for the button being pressed int top; // the y position of the first button in the menu int spacing; // the space between buttons eButton type; // type of button (ie PLAY, OPTIONS) ...
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#include "MyVector.h" #include <cmath> MyVector::MyVector(void) { m_x = m_y = m_z = 0; } MyVector::MyVector(double x, double y, double z) { m_x = x; m_y = y; m_z = z; } MyVector::MyVector(double from_x, double from_y, double from_z, double to_x, double to_y, double to_z) { m_x = to_x - from...
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#include <windows.h> #include <GL/gl.h> #include <GL/glu.h> #include <stdio.h> #include <math.h> #include "nsCOMPtr.h" #include "nsIServiceManagerUtils.h" #include "nkIWindowingService.h" #include "nkIWindow.h" #include "nkIWin32Window.h" #include "nkRenderer.h" class Painter : public nkICommand { publ...
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#include <iostream> #include <cmath> using namespace std; int main() { const int MAX = 100; int sum_of_sq = 0; int sq_of_sum = 0; for(int i=1; i<=MAX; i++) { sum_of_sq += pow((double)i,2); } for(int i=1; i<=MAX; i++) { sq_of_sum += i; } ...
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#ifndef PRIORITY_QUEUE #define PRIORITY_QUEUE #include "heap.h" #include <limits> template <class T> class PriorityQueue { const T MINIMO; Heap* heap_; T* cost_; int maxItems_; public: PriorityQueue(int maxItems, T* f) : maxItems_(maxItems), cost_(f), MINIMO(std::numeric_limits<T>::min()) { he...
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//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any da...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2008 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that it will ...
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/* * cubuString.h * cubu * * Strings to draw in GUI */ #include <iostream> #include "ofMain.h" class cubuString { public: float x; float y; int color; std::string text; ofTrueTypeFont font; cubuString(); cubuString(std::string ptext, float px, float py, std::string pfont,...
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/******************************************************************** Copyright (c) 2002-2003 汉王科技有限公司. 版权所有. 文件名称: Ext_Memory.h 文件内容: 内存操作的封装 可以提高程序可调适性 版本历史: 1.0 作者: xuejuntao xuejuntao@hanwang.com.cn 2008/02/26 *********************************************************************/ #include ...
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#include "BoxDetector.h" #include "MathUtility.h" using namespace baluchon::utilities; namespace baluchon { namespace core { namespace services { namespace objectdetection { BoxDetector::BoxDetector(void) { mPrismFactory = new PrismFactory(); mRectangleDetector = new RectangleDetector(); } BoxDetect...
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// // Copyright (c) 2000-2002 // Joerg Walter, Mathias Koch // // Permission to use, copy, modify, distribute and sell this software // and its documentation for any purpose is hereby granted without fee, // provided that the above copyright notice appear in all copies and // that both that copyright notic...
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/*========================================================================= Program: Region Gorwing Application Course: CSC821 Date: April 13, 2011 Version: 1.0 Author: Lorenzo Flores Notes: Code based on ITK region growing segmentation application. =================================...
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// winpipes.cpp - written and placed in the public domain by Wei Dai #include "pch.h" #include "winpipes.h" #ifdef WINDOWS_PIPES_AVAILABLE #include "wait.h" NAMESPACE_BEGIN(CryptoPP) WindowsHandle::WindowsHandle(HANDLE h, bool own) : m_h(h), m_own(own) { } WindowsHandle::~WindowsHandle() { if ...
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#pragma once //----------------------------------------------------- // Include Files //----------------------------------------------------- #include "d3dUtil.h" #include "AssetContainer.h" #include "Model.h" #include <vector> class TerrainLoader { public: //------Constructor-Destructor-------> Terr...
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#ifndef position3_h #define position3_h #include "Vector3.h" class Position3 { public: float x, y, z; Position3() { x = y = z = 0; } Position3(float x, float y, float z) { this->x = x; this->y = y; this->z = z; } Position3(const Position3& other) { this->x = other.x; thi...
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included ...
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#include ".\FSKETCHCreate2DCircleCenterPoint.h" #include <iostream> #include "Part.h" #include "FSketch.h" int FSKETCHCreate2DCircleCenterPoint::_circle2DCPCnt = 0; FSKETCHCreate2DCircleCenterPoint::FSKETCHCreate2DCircleCenterPoint(Part * part, tag_t fTag, FSketch * pFSketch) : Feature (part, fTag) { ...
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/* _____ __ ___ __ ____ _ __ / ___/__ ___ _ ___ / |/ /__ ___ / /_____ __ __/ __/_______(_)__ / /_ / (_ / _ `/ ' \/ -_) /|_/ / _ \/ _ \/ '_/ -_) // /\ \/ __/ __/ / _ \/ __/ \___/\_,_/_/_/_/\__/_/ /_/\___/_//_/_/\_\\__/\_, /___/\__/_/ /_/ .__/\__/ ...
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/*****************************************************************************/ /* */ /* Copyright notice: please read file license.txt in the NetBee root folder. */ /* ...
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/* ----------------------------------------------------------------------------- Filename: TutorialApplication.cpp ----------------------------------------------------------------------------- This source file is part of the ___ __ __ _ _ _ /___\__ _ _ __ ___ / / /\ \ (_) | _(_) ...
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/******************************************************************** created: 2011/10/31 filename: GWTimer.cpp author: Mwolf purpose: *********************************************************************/ #include "GWTimer.h" #include <windows.h> GW_UINT32 GWSys_GetTickCount() { return GetTick...
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// Copyright (c) Microsoft Corporation. All rights reserved. #pragma once #include "DirectXException.h" using namespace System; using namespace Microsoft::WindowsAPICodePack::DirectX; namespace Microsoft { namespace WindowsAPICodePack { namespace DirectX { namespace Direct2D1 { /// <summary> /// Base...
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/////////////////////////////////////////////////////////////////////////////// /// \file null_regex_traits.hpp /// Contains the definition of the null_regex_traits\<\> template, which is a /// stub regex traits implementation that can be used by static and dynamic /// regexes for searching non-character data. //...
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#include "ui_imexport.h" #include <cMzCommon.h> using namespace cMzCommon; #include "ui_calendar.h" MZ_IMPLEMENT_DYNAMIC(Ui_ImExportWnd) MZ_IMPLEMENT_DYNAMIC(Ui_ExDateRangeWnd) #define MZ_IDC_TOOLBAR_CONFIG 101 #define MZ_IDC_BUTTON_IMPORT 102 #define MZ_IDC_BUTTON_EXPORT 103 #define IDC_PPM_QIF 106 ...
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#include "LinkerAgent.h" LinkerAgent::LinkerAgent(void) { } LinkerAgent::~LinkerAgent(void) { } LinkerAgent::LinkerAgent(DJ2DSprite* pSprite, b2Body* pBody) { m_pSprite = pSprite; m_pBody = pBody; m_isSeed = DJFALSE; m_pBody->SetUserData(this); } void LinkerAgent::UpdateFromEngine() { DJVector2...
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#ifndef _SAMPLE_H_ #define _SAMPLE_H_ class Sample { static Sample* uniqueInstance_; public: Sample(); static Sample* getInstance(); int add(int a, int b); void printLog(char *tag, char *log); char* getString(); void testCallback(); }; #endif//_SAMPLE_H_
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//--------------------------------------------------------------------------- #ifndef LoginFormH #define LoginFormH //--------------------------------------------------------------------------- #include <Classes.hpp> #include <Controls.hpp> #include <StdCtrls.hpp> #include <Forms.hpp> #include <ExtCtrls.hpp> ...
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#include "BaseTableModel.h" #include "BatDown.h" BaseTableModel::BaseTableModel(BatDown* app, QObject *parent) : QAbstractTableModel(parent), BatDownBase(app) { } BaseTableModel::~BaseTableModel(void) { } QVariant BaseTableModel::headerData(int section, Qt::Orientation orientation, int role) const { ...
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// AsyncMessageDlg.cpp : implementation file // #include "stdafx.h" #include "NetworkSimulator.h" #include "AsyncMessageDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// //...
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#pragma once #include "ImageShackBase.h" #include "Uploader.h" #include "UniversalUploader.h" #include "URLResolver.h" namespace UPLOAD { /** * Factory to create instance of UniversalUploader and etc. * * @author Alexander Kozlov */ class IMAGESHACK_API Factory { ...
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// generated by Fast Light User Interface Designer (fluid) version 2.1000 #include "flPear.h" #include <sys/types.h> #ifndef WIN32 #include <sys/wait.h> #endif #include <errno.h> Fl_Input *hddimg=(Fl_Input *)0; Fl_Input* create_hddimg=(Fl_Input *)0; Fl_Input *cdimg=(Fl_Input *)0; Fl_Check_Button *fscreen=...
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// For conditions of distribution and use, see copyright notice in license.txt /** * @file ItemPropertiesWindow.h * @brief Item properties window. Shows basic information about inventory item and the asset * it's referencing to. */ #ifndef incl_InventoryModule_ItemPropertiesWindow_h #define...
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#ifndef DOCUMENT_H_INCLUDED #define DOCUMENT_H_INCLUDED #include "DocumentInfo.h" #include <QWidget> //#include <QPlainTextEdit> class QString; class QSyntaxHighlighter; class LineNumberWidget; class QHBoxLayout; class CodeEdit; class Document : public QWidget { Q_OBJECT public: Document(con...
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#include "ServerGravitationalObject.h" #include "../Utility.h" typedef ServerObjectFactory<ServerGravitationalObject> ObjectFactory; #define OF ObjectFactory::getInstance() namespace //so this will be created before entering main() { ServerGravitationalObject* shotPoint() { return new ServerGravitat...
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/* * function actors * * calculator * (c) 2003 andrzej lichnerowicz. all rights reserved. * * permission to copy, use, modify, sell and distribute this software * is granted provided this copyright notice appears in all copies. * this software is provided "as is" without express or implied warranty, * and ...
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#include "QSelectByTheater.h" #include <stdlib.h> #include <QPushButton> #include <QVBoxLayout> #include <QDialog> #include <QSignalMapper> #include <QTextCodec> #include "qtimetable.h" #include "httpTool.h" #include "Constants.h" #include "todayshow.h" #include <QAction> QSelectByTheater::QSelectByTh...
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////////////////////////////////////////////////////////////////////////////// // // License Agreement: // // The following are Copyright © 2008, Daniel Önnerby // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the f...
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#include "DynamicGroupLevel2048Node.h" #include <osg/Geometry> #include <iostream> DynamicGroupLevel2048Node::DynamicGroupLevel2048Node() : m_iCount( 0 ) { //зарезервировать память для 128 узлов m_vData.resize( 128 ); //группа узлов m_rootNode = new osg::Group; //инициализировать геометрию патче...
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#if 0 #include "treelimit.h" // For extern vs static and const, // see: http://www.gamedev.net/community/forums/topic.asp?topic_id=318620 //THESE ARE THE GLOBAL VARIABLES THAT MAKE UP THE BETTING TREE. //ONE IS FOR POST FLOP, THE OTHER IS FOR PREFLOP. const betnode n[10] = //10 is how many betindex values. ...
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#ifndef BOOST_MPL_MAX_HPP_INCLUDED #define BOOST_MPL_MAX_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/m...
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/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkExtractTemporalFieldData.h,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm fo...
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/*------------------------------------------------------------------------- This source file is a part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This library is ...
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#ifndef _HAAR_H_ #define _HAAR_H_ #include <math.h> #include "liftbase.h" /** \file The documentation in this file is formatted for doxygen (see www.doxygen.org). <h4> Copyright and Use </h4> <p> You may use this source code without limitation and without fee as long as you incl...
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#ifndef CWIN_H #define CWIN_H #ifdef _WIN32 #include <windows.h> #endif #include "../Utility/Singleton.h" #include "ApplicationProperties.h" class cWindow : public cSingleton<cWindow> { private: friend class cSingleton<cWindow>; HINSTANCE mInstance; HWND mWnd; HDC mDC; cApplicationProp...
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/*! * \file HatchingApp.h * \date 11-2-2010 20:11:14 * * * \author zjhlogo (zjhlogo@gmail.com) */ #ifndef __HATCHINGAPP_H__ #define __HATCHINGAPP_H__ #include "../common/BaseApp.h" #include <OECore/IOEModel.h> #include <libOEMsg/OEMsgShaderParam.h> class CHatchingApp : public CBaseApp { public...
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#include "stdpch.h" #include "CCRC32.H" /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// void CCRC32::Initialize(void) { memset(&this->ulTable, 0, sizeof(this->ulTable)); // 256 values representing ASCII character codes. for(int ...
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/** * @description Represents a uniform shader attribute * TODO: support for matrices * * @file ShaderUniformVector.h * @author Joćo Pedro Jorge */ #pragma once #include "ShaderUniformObject.h" // specifies the type of uniform variable enum VECSIZE {VEC3 = 3, VEC4 = 4}; template <class T> class ShaderUnif...
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#include <Common/Ports.h> Ports::Ports() { } Ports::~Ports() { } unsigned int Ports::ReadInt(unsigned short port) { unsigned int value; asm volatile ("inl %1, %0" : "=a"(value) : "dN"(port)); return value; } unsigned short Ports::ReadShort(unsigned short port) { unsigned short value; as...
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// Copyright (C) 2008 Davis E. King (davisking@users.sourceforge.net) // License: Boost Software License See LICENSE.txt for the full license. #ifndef DLIB_STACK_TRACe_ #define DLIB_STACK_TRACe_ /*! This file defines 3 things. Two of them are preprocessor macros that enable you to tag functions with...
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/* ============================================================================ Name : HandleInSearch.h Author : Version : Copyright : Your copyright notice Description : CHandleInSearch declaration ============================================================================ */ #ifnde...
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// HeeksPython.cpp /* * Copyright (c) 2009, Dan Heeks * This program is released under the BSD license. See the file COPYING for * details. */ #include "stdafx.h" #include <wx/stdpaths.h> #include <wx/dynlib.h> #include <wx/aui/aui.h> #include "interface/PropertyString.h" #include "interface/Observer...
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#ifndef _COMPOSITE_H #define _COMPOSITE_H #include <boost/shared_ptr.hpp> #include "iointer.h" class CompositeSource: public ISource { typedef boost::shared_ptr<ISource> source_t; std::vector<source_t> m_sources; SampleFormat m_format; size_t m_curpos; public: CompositeSource() : m_cur...
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/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, i...
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// LogManager.cpp: implementation of the CLogManager class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "mygms.h" #include "LogManager.h" #ifdef _DEBUG #undef THIS_FILE static char THIS_FILE[]=__FILE__; #define new DEBUG_NEW #endif ////////////...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
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// 计算机生成了由 Microsoft Visual C++ 创建的 IDispatch 包装类 // 注意: 不要修改此文件的内容。如果此类由 // Microsoft Visual C++ 重新生成,您的修改将被改写。 #include "stdafx.h" #include "cvimagectrl1.h" ///////////////////////////////////////////////////////////////////////////// // CCvimagectrl1 IMPLEMENT_DYNCREATE(CCvimagectrl1, CWnd) ////...
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#pragma once #include <kcore/sys/Thread.h> #include <kcore/sys/Queue.h> #include <kcore/sys/LogFile.h> #include <kcore/sys/Tick.h> #include <bitset> namespace gk { enum FEATURE { FT_DEBUG = 1 , FT_DEBUG_FLOW , FT_INFO , FT_WARN , FT_ERROR , FT_SERVICE , FEATURE_...
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#ifndef glt_stream_server_t_H_INCLUDED #define glt_stream_server_t_H_INCLUDED #include <glutm/window.h> #include <alcor/gui/trackball.h> #include <alcor/core/image_utils.h> #include <alcor/core/stream_server_t.hpp> class glt_stream_source_t; class glt_stream_server_t : public GlutWindow{ public: g...
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template< > struct AllegrexInstructionTemplate< 0xd0100000, 0xffff0000 > : AllegrexInstructionUnknown { static AllegrexInstructionTemplate &self() { static AllegrexInstructionTemplate insn; return insn; } static AllegrexInstruction *get_instance() { return &AllegrexInstr...
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== #include "stdafx.h" #include "sc_defs.h" #include "scd_wm.h" #include "scdctrls.h" #include "resource.h" #include "dde_dlgs.h" #include...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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/* -*- mode: c++; c-file-style: raknet; tab-always-indent: nil; -*- */ /** * @file * @brief User view of a RakClient object. * * This file is part of RakNet Copyright 2003 Rakkarsoft LLC and Kevin Jenkins. * * Usage of Raknet is subject to the appropriate licence agreement. * "Shareware" Licensees with Ra...
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// ledINTDlg.cpp : 实现文件 // #include "stdafx.h" #include "ledINT.h" #include "ledINTDlg.h" #include "vbus/vbus_interface.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CledINTDlg 对话框 CledINTDlg::CledINTDlg(CWnd* pParent /*=NULL*/) : CDialog(CledINTDlg::IDD, pParent) { m_hIcon = AfxGetA...
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/// *************************************************************************** /// Copyright (c) 2009, Industrial Logic, Inc., All Rights Reserved. /// /// This code is the exclusive property of Industrial Logic, Inc. It may ONLY be /// used by students during Industrial Logic's workshops or by individuals /// wh...
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/* Copyright (C) 2009 Jon Macey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is ...
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//------------------------------------------------------------------------------ // fsm/action.cc // (C) 2005 RadonLabs GmbH //------------------------------------------------------------------------------ #include "fsm/action.h" namespace FSM { ImplementRtti(FSM::Action, Foundation::RefCounted); //------...
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#pragma once #include "Surface.h" #include "VertexBuffer.h" #include "SceneNode.h" namespace zerO { template<typename T> class CParticleSystem : public CSceneNode { public: typedef T PARTICLEPARAMETERS, * LPPARTICLEPARAMETERS; typedef struct { D3DXVECTOR3 Position; D3DCOLOR Col...
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Warbeleth/cyberneticwarrior
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#include "PrecompiledHeader.h" #include "CSeekerDrone.h" #include "CCamera.h" #include "CGame.h" #include "CMapLoad.h" CSeekerDrone::CSeekerDrone() { } CSeekerDrone::CSeekerDrone(int nImageID, float PosX, float PosY,int Width, int Height, int nState, float fCurrentPatrolDistance, int nMaxHP, int n...
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#include "WidgetContainer.h" #include "BasisManager.h" const std::string LogSection = "LayoutEditor"; INSTANCE_IMPLEMENT(EditorWidgets); void EditorWidgets::initialise() { global_counter = 0; } void EditorWidgets::shutdown() { for (std::vector<WidgetContainer*>::iterator iter = widgets.begin(); iter...
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#ifndef VALUEBUTTON_H_ #define VALUEBUTTON_H_ #include <QWidget> #include <QAbstractButton> #include <QDomDocument> #include <QPixmap> #include <QHash> #include <QFont> #include <QPen> #include "../WidgetFabric.h" #include "../../Variables.h" /* * - Почему не снаследовано как в предыдущей версии? ...
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#include "Player.h" CPlayer::CPlayer(unsigned short i_id, std::string i_name): m_id(i_id), m_name(i_name) { m_army = 0; m_fleetArmy = 0; } unsigned short CPlayer::GetId() const { return m_id; } std::string CPlayer::GetName() const { return m_name; } unsigned long CPlayer::GetArmy() con...
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////////////////////////////////////////////////////////////////////////////// // // License Agreement: // // The following are Copyright © 2008, mC2 team // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the followi...
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/* * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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#define WIN32_LEAN_AND_MEAN #include "pmap_wrap.h" #include "conversion.hpp" #include "alcor/core/iniWrapper.h" #include <fstream> //----------------------------------------------------------------------------------------------- using namespace all::math; using namespace all::util; //-------------------------...
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#pragma once #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files: #include <windows.h> #include <psapi.h> #include <shlwapi.h> #include <stdio.h> #include <iostream> #define QWEAKPOINTER_ENABLE_ARROW #include <QtCore\QtCore> #include <QtGui...
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/* Posture detection using blob analysis To the glory of Yeshua Ha'Mashiach Idris Soule, Michael Pang */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <conio.h> #include <math.h> #include <float.h> #include <errno.h> #include <highgui.h> #include <pthread.h> #include <signa...
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/** * Swift Parser Library * * Licensed under The MIT License * Redistributions of files must retain the above copyright notice. * * @filesource * @copyright Copyright (c) 2007 Sijawusz Pur Rahnama * @copyright Copyright (c) 2007 Paweł Złomaniec * @version $Revision: 89 $ ...
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preethinarayan/cgraytracer
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#ifndef _objectFunctions_h_ #define _objectFunctions_h_ #include <vector> #include "nv_math.h" #include "nv_mathdecl.h" #include "nv_algebra.h" #include "lightFunctions.h" #include <math.h> using namespace std; extern const int OBJ_TYPE_TRIANGLE; extern const int OBJ_TYPE_SPHERE; extern int maxVertexSi...
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/**************************************************************************** Force Engine v0.5 Creado: 28/03/08 Clase: AnimEngine.cpp Hecho by: German Battiston AKA Melkor ****************************************************************************/ //-----------------------------------------------------...
[ "gersurfer@a82ef5f6-654a-0410-99b4-23d68ab79cb1" ]
[ [ [ 1, 120 ] ] ]
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/Sphere.cpp
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davidjonsson/aglobal
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#include "Sphere.h" Sphere::Sphere(): radius(0), origin(Vec3f(0,0,0)) , Shape::Shape(Material(0,0,0,0,0)){} Sphere::Sphere(float r, Vec3f ori, Material mat) : radius(r), origin(ori) , Shape::Shape(mat) {} Vec3f Sphere::intersect(Ray* ray, Vec3f* normalR){ ...
[ "davidjons@gmail.com", "dan.englesson@gmail.com" ]
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/private/tools/editor/PropertiesWnd.h
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Heartbroken/bikini
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#pragma once class CPropertiesToolBar : public CMFCToolBar { public: virtual void OnUpdateCmdUI(CFrameWnd* /*pTarget*/, BOOL bDisableIfNoHndler) { CMFCToolBar::OnUpdateCmdUI((CFrameWnd*) GetOwner(), bDisableIfNoHndler); } virtual BOOL AllowShowOnList() const { return FALSE; } }; class CPropertie...
[ "viktor.reutskyy@gmail.com", "viktor.reutskyy@68c2588f-494f-0410-aecb-65da31d84587" ]
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dbabox/aomi
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#ifndef __Orz_WheelClock_h__ #define __Orz_WheelClock_h__ #include "WheelControllerConfig.h" #include "WheelClockListener.h" namespace Orz { class _OrzNetWheelControlleExport WheelClock { public: WheelClock(void); ~WheelClock(void); //获取剩余时间 int getLastSecond(void) const; //获取当前时间 ...
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/SEFoundation/SESceneGraph/SECameraNode.cpp
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pizibing/swingengine
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
[ "hide106@163.com@876e9856-8d94-11de-b760-4d83c623b0ac" ]
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bravesoftdz/iris-svn
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// // File: Characters.h // Created by: Alexander Oster - tensor@ultima-iris.de // /***** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or ...
[ "sience@a725d9c3-d2eb-0310-b856-fa980ef11a19" ]
[ [ [ 1, 239 ] ] ]
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gunstar/Prototype
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/* dxVertexBuffer */ #ifndef _dxVertexBuffer #define _dxVertexBuffer #include "dxVertexDeclarationCache.h" class dxVertexBuffer { public: dxVertexBuffer (IDirect3DDevice9* device, dxVertexDeclarationCache* vdCache); ~dxVertexBuffer (); int getCount () { return VB_Count; } ...
[ "mb@mbrodersen.com" ]
[ [ [ 1, 42 ] ] ]
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/src/uslscore/USMemStream.cpp
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bjorn/moai-beta
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refs/heads/master
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// Copyright (c) 2010-2011 Zipline Games, Inc. All Rights Reserved. // http://getmoai.com #include "pch.h" #include <uslscore/USFilename.h> #include <uslscore/USFileSys.h> #include <uslscore/USDirectoryItr.h> #include <uslscore/USMemStream.h> #include <math.h> //=========================================...
[ "josh@ziplinegames.com", "thorbjorn@lindeijer.nl" ]
[ [ [ 1, 64 ], [ 66, 74 ], [ 76, 78 ], [ 80, 198 ], [ 200, 208 ], [ 210, 212 ], [ 214, 224 ] ], [ [ 65, 65 ], [ 75, 75 ], [ ...
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/SAMPLES/DSHOWFILTERS/mpeg4ip_mp4v2/src/mp4info.cpp
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hibive/sjmt6410pm090728
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/* * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS...
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firespeed79/easymule
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#pragma once #include "AddTaskDoc.h" // CAddTaskLinksEdit class CAddTaskLinksEdit : public CEdit { DECLARE_DYNAMIC(CAddTaskLinksEdit) public: CAddTaskLinksEdit(); virtual ~CAddTaskLinksEdit(); void SetDoc(CAddTaskDoc *pDoc){m_pDoc = pDoc;} void UpdateLinksByWindowText(); protected: void Conver...
[ "LanceFong@4a627187-453b-0410-a94d-992500ef832d" ]
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blockspacer/ireon
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/* Copyright (C) 2005 ireon.org developers council * $Id: window.h 510 2006-02-26 21:09:40Z zak $ * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, o...
[ "psavichev@gmail.com" ]
[ [ [ 1, 276 ] ] ]
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/LastProject/Source/Mouse.h
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yoonhada/nlinelast
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#pragma once #ifndef _MOUSE_H_ #define _MOUSE_H_ class Mouse : public CSingleton<Mouse> //한번만 누르는건 구현이 되지 않았음 & 0x8001 을 쓰면 되겟는데 함수 이름은 뭘로? LButton One Click? 이상해... { friend class CSingleton<Mouse>; private: HWND m_hWnd; bool m_bLKeyUp; bool m_bLKeyDown; bool m_bLDrag; RECT m_rt; //윈도...
[ "kopan84@gmail.com@d02aaf57-2019-c8cd-d06c-d029ef2af4e0", "yoonhada@gmail.com@d02aaf57-2019-c8cd-d06c-d029ef2af4e0" ]
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ChefKeeper/heroinglands
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#include "utility.hpp" #include <iostream> #include <sstream> #include <nil/time.hpp> std::string get_data_string(std::string const & data) { std::stringstream stream; for(std::size_t i = 0; i < data.size(); i++) { stream << std::hex; stream.width(2); stream.fill('0'); stream << get_byte(da...
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akin666/ice
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/* * component.h * * Created on: 14.10.2011 * Author: akin * * Without aspect oriented programming, this class causes a bit of trouble * especially, if you forget to add _one_ finish() call to the end of the * execution of your component. * If the component is single-threaded...
[ "akin@lich", "akin@localhost" ]
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mrG7/mesecina
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/* This source file is part of Mesecina, a software for visualization and studying of * the medial axis and related computational geometry structures. * More info: http://www.agg.ethz.ch/~miklosb/mesecina * Copyright Balint Miklos, Applied Geometry Group, ETH Zurich * * $Id: Union_of_balls_2.h 737 2009-05-16 ...
[ "balint.miklos@localhost" ]
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xandroalmeida/Mcucpp
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#pragma once // platform specific delay loop implementation #include <platform_dalay.h> #include <clock.h> namespace Util { template<unsigned long ns, unsigned long CpuFreq> void delay_ns() { const unsigned long delayLoops32 = CpuFreq / (1.0e9 * PlatformCyslesPerDelayLoop32) * ns; const unsigned lo...
[ "konstantin.chizhov12@gmail.com", "kchizhov@mirantis.com" ]
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jrk/tinyrt
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/// \defgroup TinyRT TinyRT /** \mainpage What TRT is: The goal of TRT is to provide a set of clean, generic, and reasonably efficient implementations of common raytracing algorithms. Its intended uses are: - As a reference codebase for research, prototyping, and recreational raytracing - As a...
[ "jbarcz1@6ce04321-59f9-4392-9e3f-c0843787e809" ]
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dice2019/alexlabonline
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/* * $Id: PPgConnection.h 5130 2008-03-25 10:43:20Z fengwen $ * * this file is part of easyMule * Copyright (C)2002-2008 VeryCD Dev Team ( strEmail.Format("%s@%s", "emuledev", "verycd.com") / http: * www.easymule.org ) * * This program is free software; you can redistribute it and/or * modify it under t...
[ "damoguyan8844@3a4e9f68-f5c2-36dc-e45a-441593085838" ]
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seafengl/osgtraining
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#include "xmlLeafSave.h" #include "../xmlRoot.h" #include "xmlLeafNames.h" xmlLeafSave::xmlLeafSave() { } xmlLeafSave::~xmlLeafSave() { } TiXmlElement* xmlLeafSave::GetXmlData() { //получить xml тег с сформированными данными //получить ссылку на данные веток dataLeaf &_data = xmlRoot::Inst...
[ "asmzx79@3290fc28-3049-11de-8daa-cfecb5f7ff5b" ]
[ [ [ 1, 155 ] ] ]