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// stdafx.cpp : 只包括标准包含文件的源文件 // TestDialog.pch 将作为预编译头 // stdafx.obj 将包含预编译类型信息 #include "stdafx.h"
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#ifndef vision_Garbage_h #define vision_Garbage_h #include <vision/MinimalBoundingRectangle.h> #include <vector> #include "Contours.h" namespace vision{ class Garbage { public: vision::MinimalBoundingRectangle * boundingBox(); Garbage(vision::MinimalBoundingRectangle * mbr); ...
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#ifndef _DUP_MODULE_OUTPUT_ #define _DUP_MODULE_OUTPUT_ #include "Dup_Declares.h" #include "Dup_List.h" #include "Dup_ModuleInput.h" namespace Dup { //const static dup_val DUP_VAL_ZERO = 0.0; // how to fix this? class Dup_ModuleOutput { private: dup_val *sourceValue; Dup_List<voi...
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#ifndef TREEITEM_H #define TREEITEM_H #include <QList> #include <QVariant> #include <QVector> //! [0] class TreeItem { public: TreeItem(const QVector<QVariant> &data, TreeItem *parent = 0); ~TreeItem(); TreeItem *child(int number); int childCount() const; int columnCount() const; ...
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//--------------------------------------------------- // Name: Game : Log // Desc: logs information // Author: John Sheblak // Contact: jbsheblak@mail.utexas.edu //--------------------------------------------------- #ifndef _GAME_LOG_H_ #define _GAME_LOG_H_ #include <vector> namespace Game { //-----...
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#ifndef WIDGETCOMMANDE_H #define WIDGETCOMMANDE_H #include <QtGui/QWidget> #include "ciaiProtocol.h" namespace Ui { class WidgetCommande; } class WidgetCommande : public QWidget { Q_OBJECT Q_DISABLE_COPY(WidgetCommande) public: explicit WidgetCommande(unsigned int numCom, unsigned int n...
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#ifndef __itkSparseMultiphaseLevelSetImageFilter_h_ #define __itkSparseMultiphaseLevelSetImageFilter_h_ #include "itkSparseMultiphaseSegmentationLevelSetImageFilter.h" #include "itkScalarChanAndVeseSharedFunctionData.h" #ifdef VIZU #include "vtkVisualize2DImplicitFunction.h" #include "vtkVisualize3DImplic...
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/* * ___ ___ __ * \ \ / / / \ * \ \ / / / \ * \ \ /\ / /___ / /\ \ * \ \/ \/ /| | / ____ \ * \___/\___/ |___|/__/ \__\ * World Of Anguis * */ /* Class: KeyboardController * Description: The only pu...
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// CBDTestDlg.h : header file // #pragma once // CCBDTestDlg dialog class CCBDTestDlg : public CDialog { // Construction public: CCBDTestDlg(CWnd* pParent = NULL); // standard constructor // Dialog Data enum { IDD = IDD_CBDTEST_DIALOG }; protected: virtual void DoDataExchange(CDataExchange* pD...
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/*! @file @author Albert Semenov @date 01/2008 @module */ #include "MyGUI_Progress.h" #include "MyGUI_WidgetSkinInfo.h" #include "MyGUI_Widget.h" #include "MyGUI_Gui.h" #include "MyGUI_SkinManager.h" namespace MyGUI { Ogre::String Progress::WidgetTypeName = "Progress"; const size_t PROGRESS_...
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// Copyright 2011 Carlos Martins // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agr...
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////////////////////////////////////////////////////////////////////// // OpenTibia - an opensource roleplaying game ////////////////////////////////////////////////////////////////////// // ////////////////////////////////////////////////////////////////////// // This program is free software; you can redistribut...
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////////////////////////////////////////////////////////////////////////////// // Copyright © 2009, Julian Cromarty // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redist...
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/*********************************************************** Image Feature class object to manage the features found in images Histogram class ************************************************************/ #include <fstream> #include <iostream> using namespace std; class ImageFeatures { public: // Dest...
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// ConfigFile.cpp // ConfigFile.h // Class for reading named values from configuration files // Richard J. Wagner v2.1 24 May 2004 wagnerr@umich.edu // Copyright (c) 2004 Richard J. Wagner // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated ...
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#pragma once #include <boost/config.hpp> #include <string.h> #include <wchar.h> #include <algorithm> #ifndef BOOST_NO_EXCEPTIONS #include <typeinfo> #endif #include <boost/utility/enable_if.hpp> #include <boost/type_traits/is_signed.hpp> #include "config.hpp" namespace mstd { namespace d...
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#include "precompiled/pchconjurerapp.h" //------------------------------------------------------------------------------ // nimpostorbuilder_main.cc // (C) 2006 Conjurer Services, S.A. //------------------------------------------------------------------------------ #include "conjurer/nimpostorbuilder.h" #includ...
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/* A generic parser. Call this file g_parser.h */ #include <iostream> #include <cctype> #include <cstring> using namespace std; const int NUMVARS = 26; template <class PType> class parser { enum typesT { UNDEFTOK, OPERATOR, NUMBER, VARIABLE }; enum errorsT { SERROR, PARENS, NOEXP, DIVZERO };...
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/******************************************************************************* * Project : Framework * File Name : Autonomous.h * Owner : Software Group (FIRST Chopshop Team 166) * Creation Date : January 18, 2010 * File Description : Header for robot code to execute in autonomous mode ***...
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#ifndef TINYWXUNI_H #define TINYWXUNI_H class wxString; class TiXmlDocument; namespace TinyXML { bool LoadDocument(const wxString& filename, TiXmlDocument *doc); TiXmlDocument* LoadDocument(const wxString& filename); bool SaveDocument(const wxString& filename, TiXmlDocument* doc); } #endif...
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// MyTriangle.h: interface for the CMyTriangle class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_MYTRIANGLE_H__18B742B8_09CC_48FE_A143_ACD6D6D849F9__INCLUDED_) #define AFX_MYTRIANGLE_H__18B742B8_09CC_48FE_A143_ACD6D6D849F9__INCLUDED_ #if _MSC_VER > 1000 #pragma ...
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/*============================================================================= Boost.Wave: A Standard compliant C++ preprocessor library http://www.boost.org/ Copyright (c) 2001-2006 Hartmut Kaiser. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0...
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#include "shared/compat.h" #include "EncodedBuffer.h" #include "global_error.h" #include "INSSBuffer.h" #include "ASFDataPacket.h" #include "mediapkt.h" #include "shared/ithread.h" #include "ASFPktSink.h" #include "media_utilities.h" #include "shared/common.h" #include "SimposiumSink.h" EncodedBuffer::EncodedB...
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/** *\file ProposeDeplacement.cpp *\brief File containing the functionalities and the attributes of the ProposeDeplacement class *\author Maxime HAVEZ *\author Gareth THIVEUX *\version 1.0 */ #include "ProposeDeplacement.h" #include "Joueur.h" ProposeDeplacement::ProposeDeplacement(MoteurJeu* m){ motor...
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#include "object.h" #ifndef PLAYEROBJECT_H #define PLAYEROBJECT_H class PlayerObject : public Object { static const int bombFrequency = 0; float lastBombDrop; bool isDeadVar; int light; public: PlayerObject(Model*, GLfloat, GLfloat, GLfloat = 0, GLfloat = 0, GLfloat = 1, int = -1); bo...
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/* * Copyright (c) 2009-2011, NVIDIA Corporation * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * ...
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/*** *math.h - definitions and declarations for math library * * Copyright (c) 1985-1997, Microsoft Corporation. All rights reserved. * *Purpose: * This file contains constant definitions and external subroutine * declarations for the math subroutine library. * [ANSI/System V] * * ...
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//----------------------------------------------------------------------------- // // ** DO NOT EDIT THIS FILE! ** // This file was generated by a tool // re-running the tool will overwrite this file. // //----------------------------------------------------------------------------- #include "corlib...
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//---------------------------------------------------------------------------- #ifndef ChartChildH #define ChartChildH //---------------------------------------------------------------------------- #include <vcl\Controls.hpp> #include <vcl\Forms.hpp> #include <vcl\Graphics.hpp> #include <vcl\Classes.hpp> #inclu...
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#pragma once #include "WrapDataSource.h" /************************************************************************/ /* Class :DataPreprocessor.h /* Started:18.05.2010 21:28:12 /* Updated:18.05.2010 21:38:12 /* Author :SEEDMiner /* Subj :Base class for all preprocessor filters /* Version: ...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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#pragma once #include "EventHandler.h" #include <SDL_ttf.h> #include <string> class HUD : public Movable, public Inputable { public: HUD(); ~HUD(); void Draw(); void Update(unsigned int ticks); void HandleInput(const SDL_Event& event); void InitText(); void FreeText(); private: void...
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#include "Params.h" void ParamsCreate(Params &p) { ListaStringCreate(p); } int ParamsCount(Params p) { return ListaStringCount(p); } bool ParamsValidate(Comando cmd, Params params) { bool valid = true; switch (cmd) { case HELP: case LISTALL: case EXIT: case CLE...
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#define WINDOBJ_MAIN #include <WindObj/Private.h> #include <WindObj/MiniWindow.h> #include <malloc.h> // Push buttons ... static WNDPROC s_oldButtonProc = NULL; static LRESULT CALLBACK NewButtonProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { Window *w = (Window *)GetWindowLong(hWnd, GW...
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/** * vim: set ts=4 : * ============================================================================= * SourceMod * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can re...
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/* 0.0.46 Imebra: a C++ dicom library. Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008 by Paolo Brandoli This program is free software; you can redistribute it and/or modify it under the terms of the GNU AFFERO GENERAL PUBLIC LICENSE Version 3 as published by the Free Software Foundation. This progr...
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#include "WheelAnimalControllerStableHeaders.h" #include "AllColorProcess.h" #include "RotateAnimation.h" using namespace Orz; /////////////////////////////////预旋转过程///////////////////////////////////////////// ColorProRun::ColorProRun(boost::shared_ptr<WheelAnimalSceneObj> scene, boost::shared_ptr<ColorChange...
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//======================================================================= // Copyright 2002 Indiana University. // Authors: Andrew Lumsdaine, Lie-Quan Lee, Jeremy G. Siek // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/L...
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/* ------------------------------------------------------------------------- // 文件名 : text/script_error_report.h // 创建者 : 许式伟 // 创建时间 : 5/5/2003 12:35:54 AM // 功能描述 : // // $Id: script_error_report.h,v 1.2 2006/06/10 05:37:09 xushiwei Exp $ // ------------------------------------------------------------------...
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// Boost.Signals2 library // Copyright Frank Mori Hess 2007-2008. // Copyright Timmo Stange 2007. // Copyright Douglas Gregor 2001-2004. Use, modification and // distribution is subject to the Boost Software License, Version // 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICEN...
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#include "StdAfx.h" #include "Node.h" using namespace std; CNode::CNode(void) { for(int i = 0;i < 9;i ++) { m_bNum[i] = true; } m_len = 9; } CNode::CNode(const int num) { for(int i = 0;i < 9;i ++) { this->m_bNum[i] = false; } m_len = 1; m_data = num; } CNode::~CNode(void) { } ...
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#ifndef PHYSICSMANAGER_H #define PHYSICSMANAGER_H #include <memory> #include <boost/noncopyable.hpp> #include <irrlicht.h> #include "EnumsConstants.h" namespace Tuatara { struct Physics_Manager; class SoundSystem; class PhysicsManager : boost::noncopyable { private: std::shared_ptr<P...
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included ...
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/* © Vestris Inc., Geneva, Switzerland http://www.vestris.com, 1994-1999 All Rights Reserved ______________________________________________ written by Serge Huber - huber@xo3.com and Daniel Doubrovkine - dblock@vestris.com */ #ifndef BASE_OBJECT_HPP #define BASE_OBJECT_HPP #incl...
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/**********************************************************************************/ /* kGUI - kguidb.cpp */ /* */ /* Programmed by Kevin Pickell ...
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#ifndef _FLIGHTS_MAIN_FORM_HPP__ #define _FLIGHTS_MAIN_FORM_HPP__ #include "MoriartyForm.hpp" #include <FormObject.hpp> #include <TextRenderer.hpp> #include "HyperlinkHandler.hpp" #include <PopupMenu.hpp> class FlightsMainForm: public MoriartyForm { TextRenderer textRenderer_; Control ...
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#include "playGame.h" #include "GameStateManager.h" #include <sstream> #include <string> bool playGame::Update() { // get the game state curState = gamePlay->getCurState(); // level variables int levelCounter; string tempString; int tempInt; bool inGameStatus; // see if the robot is at the...
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/**************************************************************************** ** ** This file is part of a Qt Solutions component. ** ** Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). ** ** Contact: Qt Software Information (qt-info@nokia.com) ** ** Commercial Usage ** Licensees holding...
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#include <iostream> #include <utility> //NOTICE! #include <string> #include <vector> using namespace std; int main() { pair<string, int> sipr; string str; int ival; vector< pair<string, int> > pvec; cout << "Enter a string and an integer(Ctrl+Z to end):" << endl; while (cin >> str >> ival) { ...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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#include <stdio.h> #include <stdlib.h> #include <iostream> #include <vector> #include <fstream> #include <GL/glut.h> #include <GL/gl.h> #include <math.h> #include "SDL.h" #include "MyVector.h" #include "GameObject.h" #include <string.h> using namespace std; #define FLT_MIN 1.1754E-38F #define FLT_MAX ...
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// config.cpp #include "stdafx.h" #include "sq.hpp" #include "win32.hpp" //================================================================================ extern SQInteger get_hotkeys(sq::VM v); extern SQInteger set_hotkeys(sq::VM v); extern void set_full_row_select(bool value); extern void set_gridlin...
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/* Copyright (C) 2010 Nicolas Beaudrot This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program i...
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// Li2_1View.cpp : CLi2_1View 类的实现 // #include "stdafx.h" #include "Li2_1.h" #include "Li2_1Doc.h" #include "Li2_1View.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CLi2_1View IMPLEMENT_DYNCREATE(CLi2_1View, CView) BEGIN_MESSAGE_MAP(CLi2_1View, CView) // 标准打印命令 ON_COMMAND(ID_FILE_PRINT, ...
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// (C) Copyright Gennadiy Rozental 2005. // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org/libs/test for the library home page. // // File : $RCSfile: cpp_main.cpp,...
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/* ID: eclipse5 PROG: inflate LANG: C++ */ #include <cstdio> const int maxn = 10000; int M,N; int p[maxn],m[maxn]; int f[maxn]; void init() { int i; scanf("%d%d",&M,&N); for (i=0;i<N;i++) scanf("%d%d",&p[i],&m[i]); } void dp() { int i,j; for (i=0;i<=M;i++) f[i]=0; for (i=0;i<N;...
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#include <iostream> #include <stdio.h> using namespace std; char lines[10][10]; char s[5]; int hor[10]; int ver[10]; int diag[10][10]; int odiag[10][10]; int p; char car(int i) { return 'A' + i; } void possivel(int y,int x,int dy, int dx, int t) { int py=y,px=x; for(int i=0;i!=t;i++) { ...
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// RelayPropertyPage1.cpp : implementation file // #include "stdafx.h" #include "resource.h" #include "RelayPropertyPage1.h" #include "RelayPropertySheet.h" #include "MRLRecentFileList.h" #include "SysInfo.h" #include "SysUtils.h" #include <sstream> using namespace std; #ifdef _DEBUG #undef THIS_FILE s...
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/*============================================================================= Boost.Wave: A Standard compliant C++ preprocessor library http://www.boost.org/ Copyright (c) 2001-2006 Hartmut Kaiser. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0...
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/* ------------------------[ Lbanet Source ]------------------------- Copyright (C) 2009 Author: Vivien Delage [Rincevent_123] Email : vdelage@gmail.com -------------------------------[ GNU License ]------------------------------- This program is free software: you can redistribute it and/or modify it under ...
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#include "a5teroids.hpp" Enemy::~Enemy() { } /* void createEnemy(char *id, lua_State *luaState) { Enemy *enemy; if (!strcmp(id, "la")) { enemy = new LargeAsteroid(); } else if (!strcmp(id, "ma")) { enemy = new MediumAsteroid(); } else if (!strcmp(id, "ufo")) { en...
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#ifndef TLOGMANAGER_H #define TLOGMANAGER_H #pragma warning(disable: 4786) #pragma once #ifdef _AFXDLL #include "afx.h" #else #include "windows.h" #endif #include "TTimeDiff.h" #include <list> #include <utility> #include <string> typedef std::pair<double, std::string > Node; class TLogManager ...
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# include "pro_config.h" # include <vector> # include "jingxian/networks/networking.h" _jingxian_begin namespace networking { static LPFN_TRANSMITFILE __transmitfile; static LPFN_ACCEPTEX __acceptex; static LPFN_TRANSMITPACKETS __transmitpackets; static LPFN_CONNECTEX __connectex; static LPFN_DISCONNECT...
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class file_info; //! Contains various I/O related structures and interfaces. namespace foobar2000_io { //! Type used for file size related variables. typedef t_uint64 t_filesize; //! Type used for file size related variables when signed value is needed. typedef t_int64 t_sfilesize; //! Type used for fi...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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#ifndef PLANETOBJ_CPP #define PLANETOBJ_CPP #include <iostream> #include <math.h> #include "const.h" #include "planetObj.h" using namespace std; planetObj::planetObj(ISceneManager *smgrz, IVideoDriver* driverz, vector3df p = vector3df(0,0,0), vector3df v = vector3df(0,0,0), vector3df r = vector3df(0,ROT,0)...
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#ifndef REGION_INC #define REGION_INC #include <stdio.h> #include <stdlib.h> #include "AllDef.h" #include "AllInc.h" #include "vec3.h" #include <vector> //облать в пространстве class Region { public: virtual vec3 GetRand()=0;//случ. точка из области virtual bool InRegion(vec3& v)=0;//из области? v...
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#ifndef _WIN32MODULEDB_H_ #define _WIN32MODULEDB_H_ #include <IModuleDB.h> #include <windows.h> /** @ingroup Win32_ModuleDB_Group * @brief Derived IModuleDB class for the Win32 Platform */ class Win32ModuleDB: public IModuleDB{ protected: virtual IModule * GetModule (char *name); public: ...
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#ifndef UTILS_NON_COPYABLE_H_ #define UTILS_NON_COPYABLE_H_ #include "Config.h" namespace Utils { class LINK_OPTION_UTILS NonCopyable { protected: NonCopyable() {} private: NonCopyable(const NonCopyable&); NonCopyable& operator =(const NonCo...
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/* * map.hpp * * Created on: 2011-4-20 * Author: fanopi */ #ifndef __YF_INCLUDE_SUPPORT_MAP_H__ #define __YF_INCLUDE_SUPPORT_MAP_H__ #include "redblacktree.hpp" namespace YF{ template <typename Tf, typename Ts> class Pair { public: Pair(){ first = Tf(); second = Ts(); } Pair(...
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#ifndef TITLEITEM_H #define TITLEITEM_H #include <QStyledItemDelegate> QT_FORWARD_DECLARE_CLASS(QPushButton) QT_FORWARD_DECLARE_CLASS(QFrame) QT_FORWARD_DECLARE_CLASS(QLabel) class TitleItem : public QStyledItemDelegate { Q_OBJECT public: explicit TitleItem(QObject *parent = 0); void paint(QP...
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#ifndef MTK_CHECKSCOPETIME_H #define MTK_CHECKSCOPETIME_H #include <map> #include "support/tuples.hpp" namespace mtk{ class CheckScopeTime { public: CheckScopeTime(const char* _name); ~CheckScopeTime(); void Stop (void); void Start(void); static void PrintTimes...
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#ifndef __MCD_RENDER_SPHEREBUILDER__ #define __MCD_RENDER_SPHEREBUILDER__ #include "MeshBuilder.h" namespace MCD { //! Create a chamfer box with length = 2 class MCD_RENDER_API SphereBuilder : public MCD::MeshBuilderIM { public: SphereBuilder(float radius, uint16_t segmentCount); //! The index id gen...
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/* * AreaLight.h * RayTracer * * Created by Eric Saari on 12/20/10. * Copyright 2010 __MyCompanyName__. All rights reserved. * */ #ifndef _AREA_LIGHT_H_ #define _AREA_LIGHT_H_ #include "Light.h" #include "Math/Point3D.h" #include "Math/Vector3D.h" class LightObject; class AreaLight : public Light { publ...
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// Types.cpp /* This program is free software. It comes without any warranty, to * the extent permitted by applicable law. You can redistribute it * and/or modify it under the terms of the Do What The Fuck You Want * To Public License, Version 2, as published by Sam Hocevar. See * http://sam.zoy.org/wtfpl/CO...
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//***************************************************************************// // HabuGraphics Base Class Implementation // // Created Jan 01, 2005 // By: Jeremy M Miller // // Copyright (c) 2005-2010 Jeremy M Miller. All rights reserved. // This source code module, and all information, data, and algorithms ...
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#ifndef _RENDERPATH_H_ #define _RENDERPATH_H_ #include "rendersystem.h" /** \class RenderPath It's an abstract base class for all different render path class implementions. RenderPath is an abstract layer for render strategy. When RenderSystem calls RenderPath to draw a render resource, RenderSystem will ...
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#pragma once #include "afxwin.h" #include "afxcmn.h" // CPanelView 窗体视图 class Histogram; class CPanelView : public CFormView { DECLARE_DYNCREATE(CPanelView) protected: CPanelView(); // 动态创建所使用的受保护的构造函数 virtual ~CPanelView(); public: enum { IDD = IDD_TOOL_FORM }; #ifdef _DEBUG vi...
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#ifndef __MAIN_H__ #define __MAIN_H__ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <assert.h> #include <ctype.h> #define items(a) (sizeof(a) / sizeof(*(a))) #define bool int #ifndef TRUE #define TRUE 1 #define FALSE 0 #endif // Some declarations extern bool language...
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/* * Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any pur...
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#pragma once #include <shlobj.h> class CLnkDecode { public: static BOOL IsLnkPostFile(LPCTSTR lpFileName) { LPCTSTR lpPostFix = GetFilePostFix(lpFileName); if (lpPostFix==NULL) return FALSE; return (_tcsicmp(lpPostFix,_T("lnk"))==0); } static BOOL QueryLnk(LPCTSTR lpLinkPath,CString & ...
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//--------------------------------------------------------------------------- #include <vcl.h> #include <fstream.h> #pragma hdrstop #include "Tipos_Estructura.h" //--------------------------------------------------------------------------- #pragma package(smart_init) //-----------------------------------...
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#include "stdafx.h" class CMglTestFrame : public CAugustWindow { private: CAugustImage m_img; public: // 初期化時に呼ばれる void OnInit(){ EnableEscEnd(); RegistControl(&m_img); m_img.Load("test.jpg"); } // ウインドウ生成前に呼ばれる void OnCreateWindow(agh::CREATE_WINDOW_INFO *pWindowInfo){ pWindowInfo->nWinWi...
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#include <windows.h> #include "Multiplayer.h" using namespace TLMP; TLMP::Logger TLMP::multiplayerLogger; TLAPI::CGameClient *TLMP::gameClient = NULL; bool TLMP::LevelLoading = true; void TLMP::SetupNetwork() { multiplayerLogger.SetLoggingLevel(Info); multiplayerLogger.WriteLine(Info, L"Torchlight ...
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// Borland C++ Builder // Copyright (c) 1995, 2002 by Borland Software Corporation // All rights reserved // (DO NOT EDIT: machine generated header) 'WSDLItems.pas' rev: 6.00 #ifndef WSDLItemsHPP #define WSDLItemsHPP #pragma delphiheader begin #pragma option push -w- #pragma option push -Vx #include <HTT...
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#include "StandardFrameListener.h" //--------------------------------------------------------------------------- void StandardFrameListener::updateStats(void) { static String currFps = "Current FPS: "; static String avgFps = "Average FPS: "; static String bestFps = "Best FPS: "; static String worstFps = "W...
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/////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // test_derived.cpp // (C) Copyright 2002 Robert Ramey - http://www.rrsd.com . // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // htt...
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/* * Copyright © 2009 iwanj@users.sourceforge.net * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that copyright * notice and this perm...
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/* * Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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// stdafx.cpp : source file that includes just the standard includes // LabActive.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h"
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#ifndef __WIRE_H__ #define __WIRE_H__ #include "Type.h" class TechParameter; class Wire { public: enum WidthSpacingModel { SWIDTH_SSPACE, SWIDTH_DSPACE, DWIDTH_SSPACE, DWIDTH_DSPACE }; enum BufferScheme { MIN_DELAY, STAGGERED }; ...
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#include "StdAfx.h" #include "HDTimer.h" namespace IMesh { namespace UI { HDTimer::HDTimer(void) { QueryPerformanceFrequency(&m_freq); MS_PER_TICK = 1000.0 / m_freq.QuadPart; } HDTimer::~HDTimer(void) { } } }
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/** \file MSV2D4.cpp * \author <a href="mailto:mail@jirikraus.de">Jiri Kraus</a> * \brief Contains the implementation of the class MSV2D4 */ #include "MSV2D4.h" namespace mg { PositionArray MSV2D4::initJx_() const { const int t[]={0,-1,0,1,0,-1,1,-1,1}; return PositionArray(t,9); } Positi...
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/**************************************************************************** ** ** Copyright (C) 2009 Du Hui. ** ****************************************************************************/ #ifndef MDICHILD_H #define MDICHILD_H #include <QTextEdit> class MustiEmuChild : public QTextEdit { Q_OBJECT...
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#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> #include <math.h> #include <stdio.h> namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = 0); ~MainWindow(); public slots: void sta...
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#include<iostream.h> #include<conio.h> void main() { clrscr(); cout<<"\"\'C\' with classes\" "; getch(); }
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/*----------------------------------------------------------------------- gameSpace2d (C) Copyright 2008-2011 Andre Santee http://www.asantee.net/gamespace/ http://groups.google.com/group/gamespacelib This file is part of gameSpace2d. gameSpace2d is free software: you can redistribute it and/or modify ...
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//////////////////////////////////////////////////////////////////////////////////////// // // LGCBasic Project // // FileName : ConfigApp.cpp // Purpose : // Version : 2011-02-11 (20:23) 1.0 Created // Author : heidong // Contact : buf1024@gmail.com // Copyright(c): HEIDONG ///////////...
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/*========================================================================= Program: Visualization Toolkit Module: vtkPBGLConnectedComponents.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. ...
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////////////////////////////////////////////////////////////////////////////// // // License Agreement: // // The following are Copyright © 2007, Casey Langen // // Sources and Binaries of: mC2, win32cpp // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // m...
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