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#pragma once #include <Math.h> #include <cv.h> #include "Point.h" // to calculate all kinds of norm class Norm { public: Norm(void); ~Norm(void); // return 0 by default so child does not have to implement anything virtual double CalculateNorm(Point3D point1, Point3D point2); // return 0 by defaul...
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/* * SIP Communicator, the OpenSource Java VoIP and Instant Messaging client. * * Distributable under LGPL license. * See terms of license at gnu.org. */ /** * \file ds_capture_device.h * \brief DirectShow capture device. * \author Sebastien Vincent * \date 2010 */ #ifndef DS_CAPTURE_DEVICE_H ...
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/*! * \file wxCommonHelper.cpp * \date 3-3-2010 15:39:20 * * * \author zjhlogo (zjhlogo@163.com) */ #include "wxCommonHelper.h" #include <wx/app.h> #include <wx/fs_mem.h> #include <wx/xrc/xmlres.h> bool wxCommonHelper::Initialize() { if (!wxInitialize()) return false; if (!InitializeXrc()) r...
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#include <mm_std.h> #include "main.h" #include "bmp.h" #include "draw.h" #include "drawprim.h" #include "math.h" #include "text.h" #include "disp.h" #include "GM_demo.h" #include "GM_avg.h" #include "font.h" #include "dispSprite.h" enum { DEMO_INIT = 0, DEMO_LOAD, DEMO_MAIN, DEMO_TERM, ...
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#ifndef __SLON_ENGINE_PHYSICS_BULLET_BULLET_COMMON_H__ #define __SLON_ENGINE_PHYSICS_BULLET_BULLET_COMMON_H__ #include "../../Math/RigidTransform.hpp" #include "../CollisionShape.h" #include <bullet/btBulletCollisionCommon.h> #include <bullet/btBulletDynamicsCommon.h> namespace slon { namespace physics { ...
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/** * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 3 * of the License, or (at your option) any later version. * * This pro...
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//////////////////////////////////////////// // Generated by BRCC v0.1 // BRCC Compiled on: Jun 4 2004 15:23:16 //////////////////////////////////////////// #include <brook.hpp> #include "stdafx.h" #include "hack.h" #include "defines.h" typedef struct t_voxel_t { float trilist; } t_voxel;typedef...
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/******************************************************************************/ // // LINECONN.CPP - Source code for the CTSPILineConnection object // // Copyrig...
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/********************************************************************** *< FILE: object.h DESCRIPTION: Defines Object Classes CREATED BY: Dan Silva HISTORY: created 9 September 1994 *> Copyright (c) 1994, All Rights Reserved. **********************************************************************/ ...
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#ifdef PRECOMPILEDHEADERS #include "JA2 All.h" #else #include "sgp.h" #include "screenids.h" #include "Timer Control.h" #include "sys globals.h" #include "fade screen.h" #include "sysutil.h" #include "vobject_blitters.h" #include "MercTextBox.h" #include "wcheck.h" #include "cursors.h" #include...
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/* ** $Id: lmathlib.cc,v 1.2 2004/03/26 00:39:30 enlight Exp $ ** Standard mathematical library ** See Copyright Notice in lua.h */ #include <stdlib.h> #include <math.h> #define lmathlib_c #include "lua/lua.h" #include "lua/lauxlib.h" #include "lua/lualib.h" #undef PI #define PI (3.14159265358...
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#ifndef ENGINE_H #define ENGINE_H #include <memory> #include <queue> #include <string> #include <boost/noncopyable.hpp> #ifdef WIN32 #include <WinSock2.h> #else #include <netinet/in.h> #endif #include "engine/luamanager.h" #include "i18n/i18n.h" #include "irrlicht/irrlicht.h" #include "font/font_man...
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// // serial_port.cpp // ~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2008 Christopher M. Kohlhoff (chris at kohlhoff dot com) // Copyright (c) 2008 Rep Invariant Systems, Inc. (info@repinvariant.com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy ...
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#pragma once #include <vector> template <typename T> class Array2D { public: Array2D(T* mem) : values_(mem) { } Array2D& operator = (const Array2D& a) { Resize(a.w_, a.h_); std::copy(a.values_, a.values_ + w_*h_, values_); return *this; } void Resize(size_t w, size_t h) { ...
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/** * @file VoIPModule.h * * @date created 2010-01-14 * @author: Piotr Gwizda�a */ #ifndef VOIPMODULE_H_ #define VOIPMODULE_H_ #include <string> #include <stdexcept> #include <queue> #include "../Debug/Debug.h" #include "../Main/Config.h" #include "../Main/Main.h" #include "../ProtocolModul...
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#include "allmsg.h" #include "Npc.h" #include "NpcWorld.h" bool CMsgAiNpcInfo::Create(int nAction, OBJID idNpc, OBJID idGen, int nType, OBJID idMap, int nPosX, int nPosY) { CHECKF(nAction == MSGAINPCINFO_CREATENEW); m_id = idNpc; m_usAction = nAction; m_usType = nType; m_idMap = idMap; m_usPos...
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/* ========================================================================== CDiagramLine Author : Johan Rosengren, Abstrakt Mekanik AB Date : 2004-03-30 Purpose : Encapsulates a line object. Other line objects can be derived from this class. Description : First of all, we do not want cons...
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struct mc { char st[80],ok[80]; }; struct config { mc init,offhook,onhook,voice,data,play,stplay,mailinit; mc rec,strec,beep,sphone,mphone,abeep,deinit,aonreq; char irq,dle,etx,ring; // Interrupt,DLE,ETX,AnsOnRING unsigned int waitans,cmddelay; // Wait for answer(1/10),Delay c...
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// TestPage.cpp : 구현 파일입니다. // #include "stdafx.h" #include "GumpEditor.h" #include "TestPage.h" // CTestPage 대화 상자입니다. IMPLEMENT_DYNAMIC(CTestPage, CPropertyPage) CTestPage::CTestPage() : CPropertyPage(CTestPage::IDD) { } CTestPage::~CTestPage() { } void CTestPage::DoDataExchange(CDataExchan...
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/* * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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/* * Copyright 2003,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
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// $Id: VersionInfo.cpp,v 1.1 2005/01/13 17:50:08 lbrucher Exp $ // #include "stdafx.h" #include "VersionInfo.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif // //////////////////////////////////////////////////////////////////////////// // CVersionInf...
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/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ /* * $Logfile: /Freespace2/code/Inetfile/CFtp.cpp $ * $Revis...
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/* * Mp3Helper.h Helper class to enable playing MP3 sounds in * PSP homebrew applications * */ #ifndef MP3HELPER_H_ #define MP3HELPER_H_ extern "C"{ #include <stdio.h> #include <pspkerneltypes.h> #include <pspaudio.h> } class ClMp3Helper { public: static bool initMP3(); static voi...
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#include "FlamethrowerFactory.h" IEntity* FlamethrowerFactory::create(const EntityProperties& properties) { b2BodyDef bodyDef = b2BodyDef(); bodyDef.position.Set(pixel2meter(properties.x), pixel2meter(properties.y)); bodyDef.angle = radian2degree(properties.angle); bodyDef.type = b2_kinematicBody; b2Bod...
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#ifndef SERVER_WORLD_MAP_H_ #define SERVER_WORLD_MAP_H_ #include <boost/multi_array.hpp> #include <boost/unordered_map.hpp> #include <RakNet/NativeTypes.h> #include "tileTypes.h" #include "vector2D.h" class ServerWorldMap { public: ~ServerWorldMap(); // Saves/loads tile data from/to a given (possib...
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#include "StdAfx.h" #include "AudioDoc.h" #include "Mfcc.h" #include "fe_warp.h" int32 fe_start_utt(fe_t * fe) { fe->num_overflow_samps = 0; memset(fe->overflow_samps, 0, fe->frame_size * sizeof(int16)); fe->start_flag = 1; fe->prior = 0; return 0; } CMfcc::CMfcc(void) { m_fe = new fe_t; //D...
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/* * MetodoNewtonRaphson.cpp * * Created on: 22/10/2009 * Author: Rafael Sales */ #include <iostream> #include <math.h> #include "MetodoNewtonRaphson.h" using namespace std; double MetodoNewtonRaphson::encontrarRaiz(double intervaloA, double intervaloB) { cout << "\n=> Raiz de função - Méto...
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/////////////////////////////////////////////////////////////////////////// // Becky! API header file // // You can modify and redistribute this file without any permission. #ifndef _BECKY_API #define _BECKY_API #define BKC_MENU_MAIN 0 #define BKC_MENU_LISTVIEW 1 #define BKC_MENU_TREEVIEW 2 #define BKC_ME...
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#include "stdafx.h" #include "PostgreSQLStore.h"
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#ifndef BOOST_MPL_PARTITION_HPP_INCLUDED #define BOOST_MPL_PARTITION_HPP_INCLUDED // Copyright Eric Friedman 2002-2003 // Copyright Aleksey Gurtovoy 2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0...
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#include <iostream> #include <algorithm> using namespace std; struct type { int x, y; bool operator< ( const type &a ) { return x < a.x; } }; int main() ...
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/* * viewport.cpp * * Created on: 5.8.2011 * Author: akin */ #include "viewport.h" #include <glm/transform> namespace ice { Viewport::Viewport() { } Viewport::~Viewport() { } glm::mat4x4& Viewport::getProjectionMatrix() { return projection; } glm::mat4x4& Viewport::g...
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// Copyright ?2002 Oink! // FILE NAME : DynDropTarget.cpp // DESCRIPTION : Provides basic member variables and functions for all // : CWnd objects to act as drop target for control dragged from // : toolbar // // PROGRAMMER DATE PATCH DESCRIPTION // ============ =========== ======= =======================...
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#include ".\cvmatutil.h" namespace ferry { namespace cv_mat { void svd(CvMat* A, CvMat** W, CvMat** U, CvMat** V) { *U = cvCreateMat(A->rows, A->rows, A->type); *V = cvCreateMat(A->cols, A->cols, A->type); *W = cvCreateMat(A->rows, A->cols, A->type); cvSVD(A, *W, *U, *V); } CvMat* null(Cv...
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#include "SocketInterface.hpp" void iSocket::SetIP( char *IP ) { socketAddress_.sin_addr.s_addr = inet_addr( IP ); } void iSocket::SetPortNumber( u32 port ) { socketAddress_.sin_port = htons( port ); } void iSocket::Shutdown( void ) { Sleep( 100 ); int eCode = shutdown( socket_, SD_BOTH ...
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#include <stdio.h> #include <stdlib.h> void main() { FILE*ft,*zp; int c='a',d,ch,j; ft=fopen("inp.txt","w"); if(!ft) { puts("ne cozdat fail\n"); exit(1); } fprintf(ft,"fhjhhahfjahwiuoweiitudbcanvczxccdfee"); fclose(ft); zp=fopen("g.txt","w"); for(j=0;j<5;j++) { d=0; ft=fopen("inp.txt","r"); ...
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// Copyright (c) 2010-2011 Zipline Games, Inc. All Rights Reserved. // http://getmoai.com #ifndef MOAIBLOCKER_H #define MOAIBLOCKER_H //================================================================// // MOAIBlocker //================================================================// class MOAIBlocker : ...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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// BeatDetectView.cpp : implementation of the CBeatDetectView class // #include "stdafx.h" #include "BeatDetect.h" #include "MainFrm.h" #include "BeatDetectDoc.h" #include "BeatDetectView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif #define RULER...
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#pragma once #define _CRT_SECURE_NO_WARNINGS // MSDatabaseMethods.cpp // // Copyright 2004 DecisionPower, Inc. // // Database calls for the microsegment // Created by Vicki de Mey 4/16/04 #ifndef WINVER #define WINVER 0x0501 #endif #include "CMicroSegment.h" #include "MSDatabase.h" #include <stdlib.h...
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#ifndef TerrainMng_H #define TerrainMng_H #include "Random.h" #include "Vector3.h" #include "Node.h" #include "GL/glew.h" #include "GL/glfw.h" class TerrainMng{ public: TerrainMng(); void Update(Vector3<float>); void Render(); private: Node* m_sceneGraph; }; #endif
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#if !defined(AFX_DLG_PLAYBACK_DOWNLOAD_BYTIME_H__086A5B12_0518_4591_A15C_3CD0E90D1107__INCLUDED_) #define AFX_DLG_PLAYBACK_DOWNLOAD_BYTIME_H__086A5B12_0518_4591_A15C_3CD0E90D1107__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // Dlg_Playback_Download_Bytime.h : header file #include "TextP...
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/* The Vehicle's AI class. */ #include "VehicleAI.h" #include "EntityManager.h" #include "MessageManager.h" #include <cmath> VehicleAI::VehicleAI (bool canModify) { this->canModify = canModify; path = 0; currentLap = 1; passedWPs = 0; passedWPsLB; } //--------------------------------------------...
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// SettingMsgDlg.cpp : インプリメンテーション ファイル // #include "stdafx.h" #include "NECTestPattern.h" #include "SettingMsgDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CSetting...
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/** * @file MouseMotionEventHandler.hpp */ #pragma once #include "Peek_base.hpp" namespace peek { /** * @interface MouseMotionEventHandler * @brief Handles mouse motion events */ class MouseMotionEventHandler { public: /** Handles a mouse motion event */ virtual void handleMouseMotionEven...
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// SpermView.h : interface of the CSpermView class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_SPERMVIEW_H__5E420D3D_4A9A_4202_BE82_1146A85F23AC__INCLUDED_) #define AFX_SPERMVIEW_H__5E420D3D_4A9A_4202_BE82_1146A85F23AC__INCLUDED_ #if _MSC_VER > 1000 #pragm...
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// ----------------------------------------------------------------------- // // // MODULE : DeathFX.h // // PURPOSE : Death special fx class - Definition // // CREATED : 6/14/98 // // ----------------------------------------------------------------------- // #ifndef __DEATH_FX_H__ #define __DEATH_FX_H__ ...
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//------------------------------------------------------------------------------ // terrainrenderer.cc // (C) 2011 xiongyouyi //------------------------------------------------------------------------------ #include "stdneb.h" #include "terrain/terrainrenderer.h" namespace Terrain { __ImplementClass(Terra...
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ochafik/cppjvm
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#ifndef JVM_VIRTUAL_MACHINE_INCLUDED #define JVM_VIRTUAL_MACHINE_INCLUDED #include <stdexcept> #include <jni.h> namespace jvm { class virtual_machine { JavaVM *m_jvm; public: virtual_machine() : m_jvm(0) {} virtual_machine(const std::string &classPath) : m_jvm(0) { create(classPath);...
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// long_name_check header --------------------------------------------------// // (main class renamed to: file_name_check) - gps // Copyright Beman Dawes 2002. // Copyright Gennaro Prota 2006. // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or co...
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#ifdef _WIN32 #include <windows.h> #endif #include <GL/gl.h> #include <string.h> #include "rasterfont.h" // globals GLubyte rasters[][13] = { {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,...
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#pragma once class IWeapon { public: virtual void Fire(const float x, const float y, const float rotation, Controller* controller) = 0; virtual void Update() = 0; virtual void SetFireDuration(const int duration) = 0; //virtual void CeaseFire() = 0; ; };
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rroc/ibrproject
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#pragma once #include "basic.h" #include "THashtable.h" #include "CMatrix.h" #include "CMatrixNoColors.h" class CWavelet { public: CWavelet(); CWavelet( CMatrixNoColors* aMatrix ,int aRows, int aCols); CWavelet( CMatrix* aMatrix ,int aRows, int aCols); ~CWavelet(); void nonStandardDecons...
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#include <stdio.h> #include <stdlib.h> #include <math.h> typedef struct CPoint { double x, y; }Point; const int MAXSIZE = 10000; const double EPS = 1E-6; int stack[MAXSIZE]; //数组模拟堆栈,存放凸包的逆序顶点 int top; //凸包顶点数p[stack[0]...stack[top]] Point p[MAXSIZE]; void GrahamScan(const int &n); //Gra...
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#include <boost/castor.h> #include <boost/test/minimal.hpp> using namespace castor; int test_main(int, char * []) { { // multiple values in input lref<int> j; relation r = range(j, 1, 10) >>= reduce(j, std::multiplies<int>()); BOOST_CHECK(r() && j.defined()); BOOST...
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/* This source file is part of OneU Engine. Copyright (c) 2011 Ladace Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, co...
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#include <iostream> #include <fstream> #include <sys/types.h> #include <sys/wait.h> #include <fcntl.h> #include <unistd.h> #include <stdlib.h> #include <signal.h> using namespace std; #define READ 0 #define WRITE 1 bool run_test(char *program, string test, string input, string output); void expand_strin...
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// TechDlgEditScreenStock.cpp : implementation file // #include "stdafx.h" #include "CTaiShanApp.h" #include "CTaiKlineDlgEditScreenStock.h" #include "CTaiShanDoc.h" #include "MainFrm.h" #include "CFormularCompute.h" #include "DIAEDITZBGSHS.h" #include "CFormularContent.h" #include "CTaiScreenParent.h" #in...
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#include <vector> #include <algorithm> #include <cstdio> #include <climits> using namespace std; struct w { int v; int p; }; w *tab; int n; bool cmp(int a,int b) { return tab[a].v<tab[b].v; } int main() { int z; scanf("%d\n",&z); while(z--) { scanf("%d\n",&n); tab=new w...
[ "Maciej-Poleski@users.noreply.github.com" ]
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/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2009-05-21 // Updated ...
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//////////////////////////////////////////////////////////////////////////////// #include "prskey.h" //////////////////////////////////////////////////////////////////////////////// PRSKey::PRSKey( const std::string& _string, Key::KeyType _type ) :Key(_string, _type) { } /////////////////////////////...
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//===================================================================================================================== // // Timer.h // // Simple timer class for benchmarking // // Part of the TinyRT Raytracing Library. // Author: Joshua Barczak // // Copyright 2009 Joshua Barczak. All rights reser...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2005 Team Pantheon. http://www.team-pantheon.de * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE...
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#ifndef GUARD_MLASKAL_COMMON_TYPES_HPP_ #define GUARD_MLASKAL_COMMON_TYPES_HPP_ /* common_types.hpp Common types Kuba, 2006 */ #include <iostream> namespace mlaskal { /// function kind enum fnc_signature_type { FNCSIG_PROGRAM, FNCSIG_PROC, FNCSIG_FNC }; /// variable kind enum fnc_sign...
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#ifndef SOUND_MODALITY_H #define SOUND_MODALITY_H #include "Modality.h" #include "Singleton.h" class SoundModality : public Modality { public: virtual void Load(); virtual bool ExtraChecks(Signal* signal, Sensor* sensor); private: SoundModality(); friend class Singleton<SoundModality>; }; t...
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// [[[ begin generated region: do not modify [Generated System Includes] #include <barsread.h> #include <stringloader.h> #include <aknlists.h> #include <eikenv.h> #include <akniconarray.h> #include <eikclbd.h> #include <aknviewappui.h> #include <eikappui.h> #include <lists_3_0.mbg> #include <lists_3_0.rsg> /...
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#include<iostream> #include<map> #include<cstdlib> #include<string> using namespace std; enum { InitValue = 0x00ffff, }; int heromask[16] = {1,2,4,8,16,32,64,128,256,512,1024,2048,4096,8192,16384,32768}; typedef struct { int num; int degree; int nextnode[16]; } Node ; Node matrix[20]; int ...
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/******************************************/ /* MMOG programmer's guide */ /* Tutorial game server */ /* Programming: */ /* Teijo Hakala */ /******************************************/ #include "server.h" #include <fstream> #include <math.h> #include <ma...
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/** @file The definition of CFormPkg's member function Copyright (c) 2004 - 2008, Intel Corporation All rights reserved. This program and the accompanying materials are licensed and made available under the terms and conditio...
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#pragma once /** Serves as an alias for another column, just with other FMTID and PID. @author_philk */ class AliasColumn : public Column { public: AliasColumn(const Column& other, FMTID formatId, DWORD propertyId) : Column(formatId, propertyId, other.getInfo().vt,...
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Danewalker/ahr
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#include <windows.h> #include <stdio.h> #include <io.h> #include <math.h> #include <assert.h> #pragma warning(disable : 4996) #define OUTPUT_LIGHTS_VERTICES #define USE_OGL // export object for OpenGL #define MAX_VERTEX 4000 #define MATERIAL_MAX 100 #define SECTION_VERT 9 typedef struct { uns...
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/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial...
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miltonXD/abstract-syntax-tree-in-c-plus-plus
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#include "expbinaria.h" ExpBinaria::ExpBinaria() { } bool ExpBinaria::CargarTS() { bool res=true; this->Iz->tabla=tabla; this->Iz->Clase=Clase; this->Iz->SimboloMetodo=SimboloMetodo; res=this->Iz->CargarTS(); if(res) { this->De->tabla=tabla; this->De->...
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passthefist/OpenSGToolbox
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// // OpenSGToolbox Tutorial: 01Animation // // Demonstrates a simple animation using transformation keyframes. // // General OpenSG configuration, needed everywhere #include "OSGConfig.h" // Methods to create simple geometry: boxes, spheres, tori etc. #include "OSGSimpleGeometry.h" // A little helpe...
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/SDK/CvUnitAI.cpp
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dharkness/civ4bullai
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// unitAI.cpp #include "CvGameCoreDLL.h" #include "CvUnitAI.h" #include "CvMap.h" #include "CvArea.h" #include "CvPlot.h" #include "CvGlobals.h" #include "CvGameAI.h" #include "CvTeamAI.h" #include "CvPlayerAI.h" #include "CvGameCoreUtils.h" #include "CvRandom.h" #include "CyUnit.h" #include "CyArgsList....
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tstivers/eXistenZ
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#include "precompiled.h" #include "component/jstimercomponent.h" #include "component/jscomponent.h" #include "entity/jsentity.h" #include "script/jsfunction.h" using namespace jscomponent; using namespace component; using namespace script; namespace jsscript { inline jsval to_jsval(JSContext* cx, functio...
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MrColdbird/gameservice
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/* SCE CONFIDENTIAL */ /* PlayStation(R)3 Programmer Tool Runtime Library 330.001 */ /* Copyright (C) 2006 Sony Computer Entertainment Inc. */ /* All Rights Reserved. */ #include <stdio.h> #include <assert.h> #include <sys/return...
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#include "StdAfx.h" #include "UILabel.h" ///////////////////////////////////////////////////////////////////////////////////// // // CLabelPanelUI::CLabelPanelUI() : m_cxWidth(0), m_uTextStyle(DT_VCENTER) { } LPCTSTR CLabelPanelUI::GetClass() const { return _T("LabelPanelUI"); } void CLabelPane...
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concord-consortium/goio_sdk
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// GoIO_consoleDoc.h : interface of the CGoIO_consoleDoc class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_GOIO_CONSOLEDOC_H__8FDFDA77_BC76_45A1_AFCD_CB8D9A631AE5__INCLUDED_) #define AFX_GOIO_CONSOLEDOC_H__8FDFDA77_BC76_45A1_AFCD_CB8D9A631AE5__INCLUDED_ #if...
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/* Copyright (c) 2008-2009 NetAllied Systems GmbH This file is part of COLLADAStreamWriter. Licensed under the MIT Open Source License, for details please see LICENSE file or the website http://www.opensource.org/licenses/mit-license.php */ #ifndef __COLLADASTREAMWRITER_PREREQUISITES_H...
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/vmxroot.cpp
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pyq881120/termovtx
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#include "common.h" #include "vmxroot.h" #include "cpuarch.hxx" namespace vmxroot { using namespace ntl::intrinsic; namespace msrs = ntl::km::MSR::IA32; using namespace detail; cpu CheckCPU() { TraceFunction(); int32_t cpuid[4]; // check cpu model __cpu...
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brandonagr/gpstracktime
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#pragma once // SerialPort.h : header file // #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers #include <string> #include <windows.h> typedef unsigned char BYTE; typedef std::string CString; typedef unsigned long DWORD; ////////////////////////////////////////////////////////////...
[ "BrandonAGr@0fd8bb18-9850-0410-888e-21b4c4172e3e" ]
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/Term/WildMagic2/Applications/Physics/GelatinBlob/PhysicsModule.cpp
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argapratama/kucgbowling
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Game Physics source code is supplied under the terms of the license // agreement http://www.magic-software.com/License/GamePhysics.pdf and may not // be copied or disclosed ...
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/misc/bezier/bezier/BezierWnd.cpp
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yxrkt/DigiPen
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#include <sstream> #include <process.h> #include <math.h> #include "BezierWnd.h" // ============================================================================ // Constructor for main window // ============================================================================ CBezierWnd::CBezierWnd() : m_bRunning...
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LakeIshikawa/splstage2
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#include "Options.h" Options* Options::mInstance = new Options(); /** 標準コンストラクタ 自動的に呼ばれます */ Options::Options() { } /** 標準デストラクタ */ Options::~Options() {} /************************************************************//** * オプションを追加する * \param rKey オプションのID(唯一) * \param rVal オプションの値 * see Op...
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/Term/Assignment/CG_2nd/LightColor.cpp
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argapratama/kucgbowling
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// LightColor.cpp : 구현 파일입니다. // #include "stdafx.h" #include "CG_2nd.h" #include "LightColor.h" // LightColor 대화 상자입니다. IMPLEMENT_DYNAMIC(LightColor, CDialog) LightColor::LightColor(CWnd* pParent /*=NULL*/) : CDialog(LightColor::IDD, pParent) { f_ambientR = 0.2, f_ambientG = 0.2, f_ambientB = 0.2...
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Akaur/qdraw
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static const char rcs_id[] = "$Header: /cvsroot/clippoly/clippoly/poly.cc,v 1.7 2005/03/11 14:18:21 klamer Exp $"; // nclip: a polygon clip library // Copyright (C) 1993 University of Twente // klamer@mi.el.utwente.nl // This library is free software; you can redistribute it and/or // modif...
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[ [ [ 1, 585 ] ] ]
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/trunk/ReportAsistent/GenerateDialog.h
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BackupTheBerlios/reportasistent-svn
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#if !defined(AFX_GENERATEDIALOG_H__B6BE28EE_6665_4B0C_82E9_8F658541580A__INCLUDED_) #define AFX_GENERATEDIALOG_H__B6BE28EE_6665_4B0C_82E9_8F658541580A__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // GenerateDialog.h : header file // /* This file is part of LM Report Asistent. Autho...
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/SEApplications/SE_OGLES2_Application/SEOGLES2Application/SEConsoleApplication.cpp
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pizibing/swingengine
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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jonnyboy0719/situation-outbreak-two
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#include "cbase.h" #include "weapon_sobase_machinegun.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" #ifdef CLIENT_DLL #define CWeaponM4A1 C_WeaponM4A1 #endif class CWeaponM4A1 : public CSOMachineGun { public: DECLARE_CLASS( CWeaponM4A1, CSOMachineGun ); ...
[ "MadKowa@ec9d42d2-91e1-33f0-ec5d-f2a905d45d61" ]
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/JuceLibraryCode/modules/juce_gui_basics/widgets/juce_TableListBox.cpp
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owenvallis/Nomestate
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/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be r...
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/3libs/ut/include/OXCustomizePage.h
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weimingtom/sls
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// ========================================================================== // Class Specification: COXCustomizePage // ========================================================================== // Header file : OXCustomizePage.h // Version: 9.3 // This software along with its related components, documen...
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/Term/WildMagic2/Applications/Application3/WmlGlutApplication.cpp
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argapratama/kucgbowling
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
[ "pocatnas@gmail.com" ]
[ [ [ 1, 237 ] ] ]
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/Tests/TestApp/TestAppMain.cpp
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SymbianSource/oss.FCL.sf.mw.socialmobilefw
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#include <QApplication> #include <Mainwindow.h> #include<qfile.h> #include<qtextstream.h> void debugOutput(QtMsgType type, const char *msg) { QFile logFile("c://data//TestAppLog.txt"); Q_ASSERT(logFile.open( QIODevice::WriteOnly | QIODevice::Text | QIODevice::Append )); QTextStream stream(&logFile); ...
[ "none@none" ]
[ [ [ 1, 44 ] ] ]
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/domainsdockwidget.cpp
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vinni-au/yax
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#include "domainsdockwidget.hpp" DomainsWidget::DomainsWidget(QWidget *parent) : QSplitter(parent) { m_domainsList = new QListView; m_valuesList = new QListView; QGroupBox* lwidget = new QGroupBox(tr("Домены")); QGroupBox* rwidget = new QGroupBox(tr("Значения")); QVBoxLayout* lvlay...
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[ [ [ 1, 242 ] ] ]
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correosdelbosque/veryie
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// MainFrm.h : interface of the CMainFrame class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_MAINFRM_H__19E497C1_4ECF_11D3_9B1D_0000E85300AE__INCLUDED_) #define AFX_MAINFRM_H__19E497C1_4ECF_11D3_9B1D_0000E85300AE__INCLUDED_ #if _MSC_VER > 1000 #pragma once...
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/src/imageb/frmCorteSinal.h
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JPSGoncalves/ImageB
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#ifndef FRMCORTESINAL_H #define FRMCORTESINAL_H #include "ui_frmCorteSinal.h" #include "imageproc.h" #include "imageb.h" #include "setupsinal.h" #include <qwt_plot.h> #include <qwt_plot_curve.h> //! global variable extern SetupSinal signal_setup; using namespace std; //! A signal time cut class /...
[ "eitikimura@gmail.com" ]
[ [ [ 1, 49 ] ] ]
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/HairSimulation/HairSimulation/DynamicsLib/Vector3.h
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dtbinh/com-animation-classprojects
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/******************************************************** * Vec3 class * 三度空間的向量 * * 修改日期: * 2008-12-06 * 2008-12-08 發現內積寫錯了 operator* -> 改正; * 2009-1-12 * 為了和 OGRE AppVector3 match * cross() => crossProduct() * dot() => dotProduct() * 拿掉 dot 內積的 overloaded operator *******************************...
[ "grahamhuang@73147322-a748-11dd-a8c6-677c70d10fe4" ]
[ [ [ 1, 151 ] ] ]
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/CsTI/CsTI/CsTI/CsTI.cpp
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indigos33k3r/dotnetmtf
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#include "stdafx.h" #include "CsTI.h" #include "Feedback.h" //this is a singleton class namespace TouchlibWrapper { CsTI* CsTI::Instance() { if (_instance == 0) { _instance = new CsTI; } return _instance; } //protected constructor CsTI::CsTI() { std::cout << "R...
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[ [ [ 1, 100 ] ] ]