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/* * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets of H...
[ "olinord@gmail.com" ]
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#ifndef _MESH_H_ #define _MESH_H_ #include <Mesh/Vertex.h> #include <Mesh/Colour.h> #include <Graphics/IVertexBuffer.h> #include <vector> /** @ingroup Mesh_Graphics_Group * @brief A set of components which affect how a mesh looks */ struct Material{ Colour4f colour; /**< Base colour */ float ...
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argapratama/kucgbowling
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2018-01-08T15:27:44.784437
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
[ "pocatnas@gmail.com" ]
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/trunk/nGENE Proj/Profiler.cpp
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svn2github/ngene
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/* --------------------------------------------------------------------------- This source file is part of nGENE Tech. Copyright (c) 2006- Wojciech Toman This program is free software. File: Profiler.cpp Version: 0.03 --------------------------------------------------------------------------- */ #incl...
[ "Riddlemaster@fdc6060e-f348-4335-9a41-9933a8eecd57" ]
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/ungob.cpp
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code-google-com/jktools
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#include <cstdlib> #include <cstdio> #include <cstring> #include <cassert> #include <direct.h> #include "gob.h" static void make_dirs( const char* filepath ) { char subpath[GOB_PATH_LENGTH]; const char* current = filepath; while( *current != 0 ) { while( *current && *current != '\\' ) current++;...
[ "barrettcolin@c12101a6-9b19-0410-a86e-396b6ccb6ab3" ]
[ [ [ 1, 65 ] ] ]
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/sand/src/configtool.cpp
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BackupTheBerlios/sandsimulation
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#include "configtool.h" #include <fstream> #include <iostream> using namespace std; void ConfigTool::Init(std::string _filename) { filename=_filename; } void ConfigTool::GetFileName(std::string &_filename) { _filename=filename; } void ConfigTool::Quit() { // if (Datanames !=...
[ "chrikle" ]
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/source/FlourFile.cpp
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yhzhu/flour
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/** File: FlourFile.cpp Created on: 09-Sept-09 Author: Robin Southern "betajaen" Copyright (c) 2009 Robin Southern Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software ...
[ "betajaen@ihoed.com" ]
[ [ [ 1, 66 ] ] ]
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/qtshoot/view.cpp
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tomozh/qtshoot
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#include "view.h" #include <math.h> #include "common.h" #include "texture.h" #include "joystick.h" #include "taskmanager.h" #include "taskmain.h" View::View(QWidget *parent) : QGLWidget(parent) { setFixedSize(SCR_X, SCR_Y); setAutoFillBackground(false); updateTimerId = startTimer(1000/60); ...
[ "tomo@aspire.(none)" ]
[ [ [ 1, 69 ] ] ]
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midnite8177/phever
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//Copyright (c) Microsoft Corporation. All rights reserved. #pragma once #include "DXGIObject.h" namespace Microsoft { namespace WindowsAPICodePack { namespace DirectX { namespace DXGI { using namespace System; ref class Surface; ref class Adapter; ref class DXGIResource; /// <summary> /// ...
[ "lucemia@9e708c16-f4dd-11de-aa3c-59de0406b4f5" ]
[ [ [ 1, 60 ] ] ]
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/Open GL Basic Engine/source/glutFramework/glutFramework/fuzzyGraph.cpp
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CorwinJV/rvbgame
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a4fc13ed95bd3e5a03e3c6ecff633fe37718314b
refs/heads/master
2021-01-01T06:49:33.445550
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#include "fuzzyGraph.h" fuzzyGraph::fuzzyGraph(double low, double medStart, double medEnd, double high) { lowStart = low; lowEnd = medStart; mediumStart = low; mediumMidStart = medStart; mediumMidEnd = medEnd; mediumEnd = high; highStart = medEnd; highEnd = high; } void fuzzyGraph::printDEBUG() ...
[ "davidbmoss@5457d560-9b84-11de-b17c-2fd642447241" ]
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/branches/refactor/src_root/src/ireon_client/paging_landscape/OgrePagingLandScapeData2D_Spline.cpp
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no_license
blockspacer/ireon
120bde79e39fb107c961697985a1fe4cb309bd81
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refs/heads/master
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/******************************************************************************** OgrePagingLandScapeData2D_Spline.cpp ***************************************************************************** A NURBS-based heightfield generator for use with the paginglandscapeplugin Note that it could easily be adapted ...
[ "psavichev@gmail.com" ]
[ [ [ 1, 139 ] ] ]
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/Internet/EmailAddress.hpp
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saminigod/baseclasses-001
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/* © Vestris Inc., Geneva Switzerland http://www.vestris.com, 1998, All Rights Reserved __________________________________________________ written by Daniel Doubrovkine - dblock@vestris.com */ #ifndef BASE_EMAIL_ADDRESS_HPP_RFC822 #define BASE_EMAIL_ADDRESS_HPP_RFC822 #include <platform/include.h...
[ "dblock@dblock.org" ]
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/src/main.cpp
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vardis/glraster
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#include "GLTutor.h" #include "GLUtil.h" #include "MaterialDB.h" #include "Mesh.h" #include "MeshModel.h" #include "Billboard.h" #include "RenderPrimitive.h" #include "Entity.h" #include "Viewport.h" #include "RenderTargetTexture.h" #include "PinholeCamera.h" #include "OrthographicCamera.h" #include...
[ "vardis.g@gmail.com", "vardis.g@localhost", "giorgos@localhost" ]
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/gamestate.cpp
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ViktorNordgren/sword-of-kings
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/* * GameState.cpp */ #include "engine.h" #include "gamestate.h" /* * Class GameState */ GameState::GameState(void* eng) { sword_found = false; talked_to_geoffery = false; engine = eng; } /* * Will return true if the passed in condition has been met. */ bool GameState::isConditionTr...
[ "intimidatingant@hotmail.com", "mhousser@5b9ac4b1-7c3f-0410-9070-89a53124ee38" ]
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/Source/libkwl/SendQueue.cpp
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jannispl/kwlbot
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#include "StdInc.h" #include "SendQueue.h" CSendQueue::CSendQueue() { } CSendQueue::~CSendQueue() { } // bRealloc: will copy memory from pPtr to some newly allocated memory // bNeedFree: free the memory when it's no longer needed (sent) // (automatically true when bRealloc) void CSendQueue::...
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TheProjecter/olafurabertaymsc
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
[ "olinord@gmail.com" ]
[ [ [ 1, 102 ] ] ]
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/ImProSln/tool/BGHomography/BGHomography/BackGroundHomo.h
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[]
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svn2github/imtophooksln
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#ifndef _BGHOMO #define _BGHOMO #include "cv.h" #include "highgui.h" #include <cvaux.h> #include <vector> #include <string> #include <iostream> using namespace std; #define WIDTH 320 #define HEIGHT 240 class BackGroundHomo{ public: BackGroundHomo(); ~BackGroundHomo(); void findHomo(); void...
[ "claire3kao@fa729b96-8d43-11de-b54f-137c5e29c83a" ]
[ [ [ 1, 44 ] ] ]
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raceimaztion/createSimulator
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// main.cc //#include "cm.h" // For waiting in milliseconds #ifdef MODE_LOCAL #ifdef WINDOW #include <Winbase.h> #else #include <unistd.h> #endif #endif #ifdef MODE_EMBEDDED volatile uint16_t __timer_count = 0; volatile uint8_t __timer_running = 0; #endif void padCommand(); void endCommand(); /* * This is the mai...
[ "dvanhumb@sfu.ca" ]
[ [ [ 1, 962 ] ] ]
a96d42e8c7b979391381fde106a1eb07f9eae4ac
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/Create/Task/JoystickNavigationTask.cpp
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[]
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seeyousystems/core
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2020-05-17T19:11:57.814200
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/* * JoystickNavigationTask.cpp * * =========================================================================== * * Copyright 2008-2009 Daniel Kruesi (Dan Krusi) and David Grob * * This file is part of the emms framework. * * The emms framework is free software: you can redistribute it and/or mo...
[ "seeyousystems@gmail.com" ]
[ [ [ 1, 79 ] ] ]
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/opengta2/clientlist.cpp
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[]
no_license
basecq/OpenGTA2
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refs/heads/master
2020-04-06T05:25:34.926813
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#include "opengta_sv.h" Client_List Clients; void netCallback_NEWCLIENT(Network_Connection* Connection, Network_Message* Msg) { LockID lockID = Thread.EnterLock(MUTEX_CLIENTLIST); if (Network.IsServer) { //This message tells server to register a new client clientinfo_entry* newClient = 0; int clien...
[ "u9oqcd4p@googlemail.com" ]
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/** * \file wxWiiManagerDialog.h * \brief File per la creazione del dialog che permette di impostare i parametri dei Wiimote rilevabili */ #ifndef _wxWiiManagerDialog_h_ #define _wxWiiManagerDialog_h_ #include <wx/wx.h> #include <wx/odcombo.h> #include <wx/bmpcbox.h> #define num_Colors 7 #define co...
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/**************************************************/ /* */ /* Main Header Aufgabe 1 optional */ /* */ /**************************************************/ /* Authors: Reto Bollinger ...
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/*************************************************************************** * spinbox.h - header for the corresponding cpp file * * Copyright (C) 2003 - 2009 Florian Richter ***************************************************************************/ /* This program is free software; you can redistribut...
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#ifndef HOST_H #define HOST_H #include <QThread> #include <QMutex> #include "server.h" #include "scrmaker.h" #include "mouse.h" #include "mousedatacollector.h" class Host : public QThread { private: bool isClient; QString format; int w; int h; QMutex* scrMutex; QMutex* mouseM...
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html You may use this sample ...
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// WiimoteTestView.cpp : implementation of the CWiimoteTestView class // #include "stdafx.h" #include "WiimoteTest.h" #include <vector> #include "WiiAccelerometer.h" #include "WiimoteTestDoc.h" #include "WiimoteTestView.h" #include ".\wiimotetestview.h" #ifdef _DEBUG #define new DEBUG_NEW #endi...
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#include <cmath> using namespace std; #include <qwt_plot.h> #include <qwt_plot_curve.h> #include <qwt_series_data.h> #include <qwt_legend.h> #include <qwt_plot_marker.h> #include <qwt_symbol.h> #include <QWidget> #include <QString> #include <QDebug> #include "plot.h" #include "state.h" Plot::Plot(Q...
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// Rigid body rendering. // ------------------------------------------------------------------- // Copyright (C) 2007 (See AUTHORS) // // This program is free software; It is covered by the GNU General // Public License version 2 or any later version. // See the GNU General Public License for more details (se...
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// MAsyncWaiter.h // // Copyright (c) Symbian Software Ltd 2006. All rights reserved. // /** @file Contains the CMessAsyncWaiter class. */ #ifndef __MESS_ASYNCWAITER_H_ #define __MESS_ASYNCWAITER_H_ #include <e32base.h> /** CMessAsyncWaiter is a class that publicily inherits the class CActive. CActi...
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BackupTheBerlios/ziahttpd-svn
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#ifndef ZIAFS_CONFIG_HH # define ZIAFS_CONFIG_HH #include <list> #include <vector> #include <config/tinyxml.hh> #include "string_manager.hh" namespace net { class config; class config { public: struct system { int nb_thread; unsigned long poll_delay; unsigned long expirati...
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sitc428/fyp3dgame
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#ifndef __C_GUI_STATIC_TRYETYPE_TEXT_HPP__ #define __C_GUI_STATIC_TRYETYPE_TEXT_HPP__ #include <irrlicht/irrlicht.h> namespace irr { namespace gui { class CGUITTFont; //class CGUIStaticTTText : public IGUIElement class CGUIStaticTTText : public IGUIStaticText { public: CGUIStaticTTText::CGUI...
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CmaThomas/Vault-Tec-Multiplayer-Mod
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#include <core> #include <console> #include <float> #include <string> #include <file> #include <time>
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//////////////////////////////////////////////////////////////////////////////// // Filename : parent_entity.hh // Authors : Creteur Clement // Last edit : 08/11/09 - 20h00 // Comment : //////////////////////////////////////////////////////////////////////////////// #ifndef GAME_PARENT_ENTITY_HH #define GAM...
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naturalself/topcoder_srms
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// BEGIN CUT HERE // END CUT HERE #line 5 "BoxLoader.cpp" #include <cstdio> #include <cstdlib> #include <cmath> #include <climits> #include <cfloat> #include <map> #include <utility> #include <set> #include <iostream> #include <memory> #include <string> #include <vector> #include <algorithm> #include ...
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#pragma once #include "BitStreamHolder.h" #include "boost\dynamic_bitset\dynamic_bitset.hpp" #include <vector> #include <map> #include "EncodedAttributeInfo.h" namespace Algorithm{ class AlgoUtils { public: AlgoUtils(void); ~AlgoUtils(void); BitStreamHolder * FindPattern(dynamic_bitset<> & _pat...
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== #pragma once #ifndef __MD_METHOD_H #define __MD_METHOD_H #include "md_vector.h" #include "md_share2.h" #include "md_share3.h" #incl...
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tzafrir/graphics1
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// MaterialDlg.cpp : implementation file // #include "stdafx.h" #include "OpenGL.h" #include "MaterialDlg.h" // CMaterialDlg dialog IMPLEMENT_DYNAMIC(CMaterialDlg, CDialog) CMaterialDlg::CMaterialDlg(CWnd* pParent /*=NULL*/) : CDialog(CMaterialDlg::IDD, pParent) , m_ambient(0) , m_diffuse(0) , ...
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LAPIZTOLITA/Ghost-C--
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/* Copyright [2008] [Trevor Hogan] Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, ...
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/* * uCash.Cybos Copyright (c) 2011 Taeyoung Park (primespace@naver.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rig...
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/* MobileRobots Advanced Robotics Navigation and Localization (ARNL) Version 1.7.1 Copyright (C) 2004, 2005 ActivMedia Robotics LLC Copyright (C) 2006, 2007, 2008, 2009 MobileRobots Inc. All Rights Reserved. MobileRobots Inc does not make any representations about the suitability of this software for any p...
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neojjang/moai-beta
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// Copyright (c) 2010-2011 Zipline Games, Inc. All Rights Reserved. // http://getmoai.com #include "pch.h" #include <moaicore/MOAIDebugLines.h> #include <moaicore/MOAIGfxDevice.h> #include <moaicore/MOAILayoutFrame.h> #include <moaicore/MOAILogMessages.h> //===================================================...
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#include "Shape.h" //#define DEBUG Shape::Shape() { name=""; type=""; firstDist=0; surfRelaxDist=0; firstPos=0; nextShape=0; maxShell=0; diffPatt=0; /* try{ diffPatt=new Pattern* [Pattern::nLambda]; for (int i=0;i<Pattern::nLambda;i++){ diffPatt[i]=new Pattern(shape); } } cat...
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#ifndef PIPELINE_H #define PIPELINE_H #include <QMap> #include <content.h> #include <build.h> #include <QList> #define NO_PLUGIN_HEADER #include <plugin_header/vacp_plugin_common.h> class BuildContext; class Package; class PluginManager; class QString; class Pipeline { private: QMap<QString...
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// start file: Color.h // ############################################################################# // # // # Derek Gerstmann // # dgerstma@acm.org // # // ############################################################################# #ifndef DG_COLOR_H #define DG_COLOR_H // headers #include "DataTyp...
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/* Copyright (c) 2011 Alexey Zakharov email alexey.zakharov at gmail.com This file is part of KDLColladaParser. Licensed under the MIT Open Source License, for details please see LICENSE file or the website http://www.opensource.org/licenses/mit-license.php */ #ifndef LOGGER_H_...
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/*---------------------------------------------------------------------------------------------*//* Binary Kinematics 3 - C++ Game Programming Library Copyright (C) 2008 Viktor Reutzky reutzky@bitchingames.com *//*---------------------------------------------------------------------------------------------*/...
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#ifndef CSPRITEROTATIONS_H_ #define CSPRITEROTATIONS_H_ #pragma once #include "ProjectLib.h" #include "CMovableSprite.h" #include "../graphics/projects/sprite_rotation.h" class CSpriteRotations : public CMovableSprite { public: virtual ~CSpriteRotations(); void initSprite(); void update(); priv...
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/* routingtag.cpp Copyright (C) 2006 Carlos Justiniano cjus@chessbrain.net, cjus34@yahoo.com, cjus@users.sourceforge.net routingtag.cpp is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2...
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#include "AudioHandler.h" #include "AudioCallback.h" #include "audiothread.h" using namespace Audio2; int PortaudioWrapper::SendEncode(const void *inputBuffer, void *outputBuffer, unsigned long framesPerBuffer, const PaStreamCallbackTimeInfo* timeInfo, PaStreamCallbackFlags statusFlags...
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/* * ofxCameraBaseSettings.h * * * Created on 12/03/11. * Copyright 2011 NUI Group. All rights reserved. * Author: Anatoly Churikov * */ #ifndef OFX_CAMERABASE_SETTINGS_H #define OFX_CAMERABASE_SETTINGS_H #include <vector> #include "vector2d.h" #include <windows.h> typedef enum { BASE_BRIGHT...
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//////////////////////////////////////////////////////////////////////////////// #include "opencontainerpage.h" //////////////////////////////////////////////////////////////////////////////// #include <cassert> #include <QPushButton> #include <QVBoxLayout> #include <QFileDialog> #include <QLineEdit> #inc...
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// SparseMatrix.cpp: implementation of the SparseMatrix class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "DenseMatrix.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////...
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/* ============================================================================ Name : ImageRotator.cpp Author : Version : 1.0 Copyright : Your copyright notice Description : CImageRotator implementation ============================================================================ */ #include <w3...
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#include <cstddef> #include <cmath> #include <complex> #include <iostream> // A non-parallel implementation of: // A parallel algorithm for the eigenvalues // and eigenvectors of a general complex matrix // by Guatam M. Shroff // Numerische Mathematik 58, pages 779-805 (1991) // The matrix is only re...
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/*============================================================================= Project: ManagedITK Program: Insight Segmentation & Registration Toolkit Module: itkManagedObjectAutoPtr.cxx Language: C++/CLI Author: Dan Mueller Date: $Date: 2008-03-09 19:29:02 +0100 (Sun, 09 Mar 200...
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// Author: Mouhamad Abdallah // Date: 29 December 2010 (Modified by Mouhamad Abdallah Tuesday 8th February 2011) // Modifications: All modifications are documented via Repository on google-code page #ifndef DISPLAY_H #define DISPLAY_H #include <stdlib.h> class Display { public: int window; float wi...
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#pragma once namespace my_render { MY_INTERFACE Geometry : EXTENDS_INTERFACE( Base ), EXTENDS_INTERFACE( Displayable ) { virtual GeometryMesh * getMesh() PURE; }; }
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/*! @file @author Albert Semenov @date 11/2007 */ /* This file is part of MyGUI. MyGUI is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your opti...
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/*! @file @author Albert Semenov @date 06/2009 */ /* This file is part of MyGUI. MyGUI is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your opti...
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// // File: MapPatches.h // Created by: Alexander Oster - tensor@ultima-iris.de // /***** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or ...
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/*============================================================================= Copyright (c) 2001-2007 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ====================================...
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#ifdef PRECOMPILED_HEADER #include "common.h" #endif #include "AluminizerApp.h" #include "GlobalsPage.h" #include "Voltages2.h" #include "ExpSCAN.h" #include "TransitionPage.h" #include "Numerics.h" #include "scan_variable.h" #include "data_plot.h" #include "histogram_plot.h" using namespace std; usi...
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// // ziafs_sdk.hh for in // // Made by texane // Login <texane@gmail.com> // // Started on Sun Jan 22 00:01:22 2006 texane // Last update Thu Jan 26 02:59:19 2006 texane // #ifndef ZIAFS_SDK_HH # define ZIAFS_SDK_HH // ? // Include this file when // developping your own modules // Forw...
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// // GLoadButtonLabel.cpp // Core // // Created by Max Yoon on 11. 8. 5.. // Copyright 2011년 __MyCompanyName__. All rights reserved. // #include "GnGamePCH.h" #include "GLoadButtonLabel.h" GLoadButtonLabel* GLoadButtonLabel::CreateLabel(gtuint uiNumButton, guint32 uiModeLevel, guint32 uiNumStage) { ...
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/************************************************************************************************** //This code is part of QuanticVortex for latest information, see http://www.quanticvortex.org // //Copyright (c) 2009-2010 QuanticMinds Software Ltda. // //Permission is hereby granted, free of charge, to any pers...
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/* * ===================================================================================== * * Filename: main.cpp * * Description: File that contains functions to control main workflow. * * Version: 1.0 * Created: 2011-03-23 11:27:02 * * Author: Chun-Wei Huang (Li...
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#ifndef SHOTEVENT_HPP #define SHOTEVENT_HPP #include "Event.hpp" #include <string> using namespace std; class ShotEvent: public GameEvent{ public: ShotEvent(); ShotEvent(string s); string EventToString(); }; #endif
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aquarius20th/nxp-lpc
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// SvrOptionView.cpp : 实现文件 // #include "stdafx.h" #include "CommTest.h" #include "SvrOptionView.h" #include "SvrCommDoc.h" // CSvrOptionView IMPLEMENT_DYNCREATE(CSvrOptionView, CBCGPFormView) CSvrOptionView::CSvrOptionView() : CBCGPFormView(CSvrOptionView::IDD) , m_nPortNum(999) { } CSvrOp...
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ugozapad/TheZombieEngine
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#include "precompiled/pchntoollib.h" //------------------------------------------------------------------------------ // napplauncher.cc // (C) 2003 RadonLabs GmbH //------------------------------------------------------------------------------ #include "tools/napplauncher.h" #include "kernel/nfileserver2.h" #...
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andreapachas/bomberman-tsbk05
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#include "object.h" #ifndef UNBREAKABLEOBJECT_H #define UNBREAKABLEOBJECT_H class UnbreakableObject : public Object { public: UnbreakableObject(Model*, GLfloat, GLfloat, GLfloat = 0, GLfloat = 0, GLfloat = 1); }; #endif
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // $Nokeywords: $ //=========================================================================== // SysCAD Copyright Kenwalt (Pty) Ltd 1992 #ifndef __BELTCNV_H #define __BELTCNV_H #ifndef __SC_DEFS_H #include "sc_defs.h" #endif...
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/forlijia/ForlijiaEx/ForlijiaEx/MatchAddress.cpp
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#include "StdAfx.h" #include "MatchAddress.h" MatchAddress::MatchAddress(void) { } MatchAddress::~MatchAddress(void) { }
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#include "UCTTree.h" #include "Poco/Hashmap.h" #include "SuperGoGame.h" #include "GoBoard.h" #include "GoBoardUtil.h" #include "util/util.h" #include <assert.h> #undef max using Poco::HashMap; using GoBoardUtil::getGoNeighbors; Random UCTTree::rand; UCTTree::UCTTree(SuperGoGame* game, int numNodes) { ...
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/*************************************************************** * Name: StockDayDataUnit.h * Purpose: Defines StockDayDataUnit Class * Author: gaojiongjiong () * Created: 2009-02-25 * Copyright: gaojiongjiong () * License: **************************************************************/ #if...
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/src/AranIk_Test/BwMain.cpp
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gasbank/aran
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#include "BwPch.h" #include "BwMain.h" #include "BwTopWindow.h" #include "BwOpenGlWindow.h" #include "BwAppContext.h" #include "BwWin32Timer.h" #include "BwDrawingOptionsWindow.h" #include "BwPlaybackSlider.h" #include "SliderInput.h" namespace fs = boost::filesystem; void idle_cb(void* ac); #if !HAVE_...
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BackupTheBerlios/lwpp-svn
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#ifndef _LWPPANEL_H #define _LWPPANEL_H //// wrapper for LWValue [DOCUMENTME] //// class LWPValue { protected: mutable LWValue lwvalue; public: operator LWValue * () const { return &lwvalue; } }; class LWPValString : public LWPValue { public: LWPValString(char * buf, int bufLen) { lwvalue....
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lxinhcn/starworld
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/*! @file @author Albert Semenov @date 03/2008 */ /* This file is part of MyGUI. MyGUI is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your opti...
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degravata/simple-flash-mmorpg
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#include "MsgPackage.h" #include <vector> #pragma once namespace SevenSmile{ struct StructMsgPackage{ char* lpcMsgPackage; unsigned int uiPackageLength; }; typedef std::vector<StructMsgPackage*> MsgPackageArr; namespace Net{ extern "C" class MsgPackageManage { public: __declspe...
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neonichu/iMame4All-for-iPad
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#include "../vidhrdw/argus.cpp" /*************************************************************************** Argus (Early NMK driver 1986-1987) ------------------------------------- driver by Yochizo Special thanks to : ===================== - Gerardo Oporto Jorrin for dipswitch informations. - Suzuki...
[ "boris@icculus.org" ]
[ [ [ 1, 1076 ] ] ]
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meiercn/wiredplane-wintools
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/*#pragma comment(lib, "Delayimp.lib") #pragma comment(linker, "/DELAYLOAD:Winmm.dll") #pragma comment(linker, "/DELAYLOAD:Wsock32.dll") #pragma comment(linker, "/DELAYLOAD:Shell32.dll") #pragma comment(linker, "/DELAYLOAD:Ole32.dll") #pragma comment(linker, "/DELAYLOAD:Oleaut32.dll") #pragma comment(linker, "/DE...
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#include "ofxFft.h" //#include "ofxFftBasic.h" #include "ofxFftw.h" ofxFft* ofxFft::create(int signalSize, fftWindowType windowType, fftImplementation implementation) { ofxFft* fft; if(implementation == OF_FFT_BASIC) { //fft = new ofxFftBasic(); } else if(implementation == OF_FFT_FFTW) { fft = new of...
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waseemilahi/waseem
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/*Puppet Program by Waseem Ilahi*/ #include <Windows.h> #include <GL/gl.h> #include <GL/glu.h> #include <GL/glut.h> #include <stdio.h> #include <string.h> #include <stdlib.h> #include <math.h> void DrawTail(void); void DrawLegs(void); void DrawNeck(void); void DrawFace(void); ...
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// Copyright (C) 1999-2000 Id Software, Inc. // // cg_draw.c -- draw all of the graphical elements during // active (after loading) gameplay #include "cg_local.h" #include "bg_saga.h" #include "../ui/ui_shared.h" #include "../ui/ui_public.h" //[AddText] char atText[64][64] = {""}; int atYPos[64] = {0}...
[ "ZephyrZ2712@gmail.com@5776d9f2-9662-11de-ad41-3fcdc5e0e42d" ]
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/* ============================================================================ Name : TraficStatisticWindow.h Author : smallcat Version : Copyright : Your copyright notice Description : CTraficStatisticWindow declaration ====================================================================...
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Emerson21/uva-problems
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#include <iostream> #include <algorithm> #include <cstdio> #include <cstdlib> using namespace std; #define REP(a,c,b) for(int _n=b,a=c;a<_n;a++) unsigned long long toBase10(const char *in, int b) { unsigned long long v = 0; while((*in)!='\0' && (*in)!='\n' && (*in)!='\r') { if((*in)>='0' && (*in)<=...
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willrebuild/flyffsf
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#include "stdafx.h" #include "ParticleMng.h" const DWORD POINTVERTEX::FVF = D3DFVF_XYZ | D3DFVF_DIFFUSE; D3DXCOLOR g_clrColor = D3DXCOLOR( 1.0f, 0.5f, 0.5f, 1.0f ); DWORD g_clrColorFade = D3DXCOLOR( 1.0f, 0.25f, 0.25f, 1.0f ); //D3DXCOLOR g_clrColor2 = D3DXCOLOR( 0.125f, 0.5f, 1.0f, 1.0f );...
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ipodyaco/prorata
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#ifndef ISOTOPOLOGUE_H #define ISOTOPOLOGUE_H #include <string> #include <vector> #include <map> #include <math.h> #include <iomanip> #include <algorithm> #include "chromatogram.h" #include "msData.h" using namespace std; class MZwindows; class IsotopeDistribution { public: IsotopeDistribution...
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praveenmunagapati/alkaline
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/* © Vestris Inc., Geneva, Switzerland http://www.vestris.com, 1994-1999 All Rights Reserved _____________________________________________________ written by Daniel Doubrovkine - dblock@vestris.com */ #include <alkaline.hpp> #include <Main/TraceTags.hpp> #include "PingThread.hpp" CAlkalineP...
[ "dblock@dblock.org" ]
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/SERenderers/SE_OGLES2_Renderer/SEOGLES2Rendering/SEOGLES2WireframeState.cpp
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pizibing/swingengine
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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/ilogger.h
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cjus/msgCourierLite
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#ifndef ILOGGER_H #define ILOGGER_H class cILogger { public: virtual void Write(const char *pFormat, ...) = 0; }; #endif // ILOGGER_H
[ "carlos.justiniano@gmail.com" ]
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/tags/release-2006-01-13/pcbnew/pcbplot.cpp
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BackupTheBerlios/kicad-svn
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/***********************/ /* fichier pcbplot.cpp */ /***********************/ #include "fctsys.h" #include "gr_basic.h" #include "common.h" #include "plot_common.h" #include "pcbnew.h" #include "pcbplot.h" #include "worksheet.h" #include "id.h" #include "protos.h" #define PLOT_DEFAULT_MARGE 30...
[ "bokeoa@244deca0-f506-0410-ab94-f4f3571dea26" ]
[ [ [ 1, 561 ] ] ]
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/trunk/Dependencies/Xerces/include/xercesc/util/regx/ConditionToken.cpp
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[]
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svn2github/ngene
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/* * Copyright 2001,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
[ "Riddlemaster@fdc6060e-f348-4335-9a41-9933a8eecd57" ]
[ [ [ 1, 51 ] ] ]
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/Src/Libs/Rastering/DiamondQbertModelEnemyBall.h
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[]
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sangongs/qbert3d
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#pragma once #include "boost/shared_ptr.hpp" #include "QbertEnemyObj.h" namespace BGComplete { class DiamondQbertModelEnemyBall : public QbertEnemyObj { private: void SetListOfBoxes(); public: DiamondQbertModelEnemyBall(const std::string& name = "", Model* model = NULL, int score = 0, QbertBox_p...
[ "iliagore@97581c8e-fe54-0410-aa42-dd6ba39e7182" ]
[ [ [ 1, 26 ] ] ]
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/group.hpp
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Mosesofmason/nineo
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#ifndef __NEXT_NINEO_GROUP_DEFINE__ #define __NEXT_NINEO_GROUP_DEFINE__ /** * \file group.hpp * \brief 组类型的实现 * * * \author NewBlue (peng hong zhen), newblue@gmail.com * * \internal * Created: 2008-2-12 * Revision: $Id: doxygen.templates,v 1.4 2008/02 mehner Exp $ * Compiler: g...
[ "beyooo@gmail.com" ]
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/infected/src/game/shared/gamemovement.cpp
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sideshowdave7/hl2-infected-mod
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "gamemovement.h" #include "in_buttons.h" #include <stdarg.h> #include "mo...
[ "sideshowdave7@gmail.com" ]
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/test_boost_regex/main.cpp
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nkzxw/lastigen-haustiere
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#include <iostream> #include <string> #include <boost/regex.hpp> using namespace std; void parseUrl( const std::string& url) { //std::string regExStr = "(ftp|http|https):\\/\\/((\\w+\\.)*(\\w*))\\/([\\w\\d]+\\/{0,1})+"; /* //std::string regExStr = "^(?#Protocol)(?:(?:ht|f)tp(?:s?)\\:\\/\\/|~/|/)?(?#U...
[ "fpelliccioni@c29dda52-a065-11de-a33f-1de61d9b9616" ]
[ [ [ 1, 203 ] ] ]
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/src/gui/Event.cpp
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no_license
cnsuhao/nyanco
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refs/heads/master
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/*! @file Event.cpp @author dasyprocta */ #include "Event.h" #include <iostream> // test BEGIN_NO_NAMESPACE #if 0 void testEventServer() { using namespace nyanco::gui; struct Button {}; struct List {}; struct CheckBox {}; class Frame : public EventServer { ...
[ "dasyprocta@27943c09-b335-0410-ab52-7f3c671fdcc1" ]
[ [ [ 1, 55 ] ] ]
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/developertools/GumpEditor/entity/GumpPaperdoll.cpp
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[]
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bravesoftdz/iris-svn
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#include "StdAfx.h" #include "GumpEditor.h" #include ".\gumppaperdoll.h" CGumpPaperdoll::CGumpPaperdoll(CGumpPtr pGump) : CGumpPicture(NULL) { SetGump(pGump); SetTitle("paperdoll"); SetType("paperdoll"); CString strName; strName.Format("paperdoll_%x", pGump ? pGump->GetGumpID() : 0); SetName(st...
[ "sience@a725d9c3-d2eb-0310-b856-fa980ef11a19" ]
[ [ [ 1, 42 ] ] ]
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/advanced-cpp-pa1/advanced-cpp-pa1/intArray_t.h
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[]
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husamMaruf/advanced-programming-2011
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#pragma once #include "stdafx.h" #include <iostream> #define CAPACITY_EXPAND_FACTOR 16 using namespace std; class intArray_t { public: intArray_t(); intArray_t(const int& initCapacity); ~intArray_t(); int isEmpty() const { return length == 0; } int numOfItems() const { return length; } int capac...
[ "dankilman@a7c0e201-94a5-d3f3-62b2-47f0ba67a830", "horomena@bezeqint.net" ]
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/Rain/RainEditor/EngineWidget.cpp
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no_license
aosyang/existproj
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refs/heads/master
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2010-03-14T14:36:48
2010-03-14T14:36:48
34,500,388
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#include "EngineWidget.h" #include <QResizeEvent> EngineWidget::EngineWidget(QWidget* parent, Qt::WindowFlags f) : QWidget(parent, f), m_ExistTimer(NULL), m_Game(NULL) { } EngineWidget::~EngineWidget() { m_Game->Shutdown(); Engine::Instance().Shutdown(); SAFE_DELETE(m_ExistTimer); SAFE_DELE...
[ "aosyang@72c02e12-28e2-11df-b412-b12aa31876ca" ]
[ [ [ 1, 65 ] ] ]