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// datamine, LIS #ifndef FIELDSTRIPPER_H #define FIELDSTRIPPER_H #include <QString> #include <QList> #include <QObject> #include <QPair> #include "SearchFields.h" // Produces a grid of records. // Also emits a signal for each field found. class FieldStripper : public QObject { Q_OBJECT public...
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//------------------------------------------------------------------------------ // nresourcecompiler.cc // (C) 2003 RadonLabs GmbH //------------------------------------------------------------------------------ #include "tools/nresourcecompiler.h" #include "kernel/nfileserver2.h" #include "scene/nshapenode.h"...
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/////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __ASMODULE__ #define __ASMODULE__ /////////////////////////////////////////////////////////////////////////////// #include "ASModuleDll.h" #include "ASFlags.h" #include "ASListener.h" ///////////////////////////...
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/*============================================================================== Copyright (c) 2009, André Homeyer All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source ...
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#ifndef __WNDGUILD_TAB_APP__H #define __WNDGUILD_TAB_APP__H #include "guild.h" extern CGuildMng g_GuildMng; class CWndGuildPayConfirm : public CWndNeuz { public: DWORD m_dwAppellation; CWndGuildPayConfirm(); ~CWndGuildPayConfirm(); virtual BOOL Initialize( CWndBase* pWndParent ); virtual B...
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/** * \author Daniel Keefe (dfk) * * \file VRG3D.H * */ #ifndef VRG3D_H #define VRG3D_H // Include all of G3D #include <G3D/G3DAll.h> // Include all of the VRG3D library here #include "ConfigMap.H" #include "DisplayTile.H" #include "Event.H" #include "EventNet.H" #include "G3DOperators.H" ...
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// stdafx.cpp : source file that includes just the standard includes // SimpleHashing.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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// Fig. 10.7: Increment.h // Definition of class Increment. #ifndef INCREMENT_H #define INCREMENT_H class Increment { public: Increment( int c = 0, int i = 1 ); // default constructor // function addIncrement definition void addIncrement() { count += increment; } // end function...
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// MyRect.cpp: implementation of the CMyRect class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "MFCOpenGLTest.h" #include "MyRect.h" #ifdef _DEBUG #undef THIS_FILE static char THIS_FILE[]=__FILE__; #define new DEBUG_NEW #endif ////////////////...
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/* This source file is part of mesecina, a software for visualization and studying of * the medial axis and related computational geometry structures. * More info at http://www.agg.ethz.ch/~miklosb/mesecina * Copyright Balint Miklos, Applied Geometry Group, ETH Zurich * * $Id: GL_cutting_plane_layer_3.h 93 20...
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/*! @file @author Albert Semenov @date 08/2008 @module *//* This file is part of MyGUI. MyGUI is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at ...
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/* Copyright (c) 2006, NIF File Format Library and Tools All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this lis...
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#include "stdafx.h" #include "define.h" #include "pctools.h" #include "mmfini.h" /* struct file_closer { void operator()(FILE* f) const { if (f) std::fclose(f); } }; typedef unique_ptr<FILE,file_closer> file_handle; */ struct scope_guard_file_closer { FILE* f; scope_guard_file_closer(FILE* fin) :...
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#ifndef WATERHEATERTEST_H_ #define WATERHEATERTEST_H_ #include "WaterHeater.h" #include "MockScheduler.h" #include <cxxtest/TestSuite.h> class WaterHeaterTest: public CxxTest::TestSuite { public: void test_constructor() { log4cxx::LoggerPtr log(log4cxx::Logger::getLogger("WaterHeaterTest...
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/* ------------------------------------------------------------------ * Copyright (C) 1998-2009 PacketVideo * Copyright (c) 2010, Code Aurora Forum. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * Y...
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// Borland C++ Builder // Copyright (c) 1995, 2002 by Borland Software Corporation // All rights reserved // (DO NOT EDIT: machine generated header) 'DBCommon.pas' rev: 6.00 #ifndef DBCommonHPP #define DBCommonHPP #pragma delphiheader begin #pragma option push -w- #pragma option push -Vx #include <SqlTim...
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#ifndef REFERENCE_H #define REFERENCE_H #include "Data.h" #include "Utils.h" #include "Value.h" #include "Network.h" #include "CriticalSection.h" #include "VaultFunctor.h" #include "RakNet/NetworkIDObject.h" using namespace std; using namespace RakNet; using namespace Data; /** * \brief The base cla...
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/* * BreadthFirstSearchTest.cpp * * Created on: Oct 27, 2011 * Author: Work */ #include "cute.h" #include "ide_listener.h" #include "cute_runner.h" #include <vector> #include <set> #include <iostream> #include <Graph.h> #include <BreadthFirstSearchTest.h> using namespace std; Graph bfsGrap...
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#include <QtGui> #include <math.h> #include <iomanip> #include <fstream> #include "mainWindow.h" #include "glwidget.h" #include "guiConvergencePlot.h" #include "guiTypedefs.h" #include "guiProblem.h" #include "../guiCode/guiSolverThread.h" extern Problem *problem; void mainWindow::postProcessTabSel...
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#ifndef PERFTEST_H_ #define PERFTEST_H_ #define TEST_RAPIDJSON 1 #define TEST_JSONCPP 1 #define TEST_YAJL 1 #if TEST_RAPIDJSON //#define RAPIDJSON_SSE2 //#define RAPIDJSON_SSE42 #endif #if TEST_YAJL #include "yajl/yajl_common.h" #undef YAJL_MAX_DEPTH #define YAJL_MAX_DEPTH 1024 #endif ///////////...
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// Graph.cpp: implementation of the CGraph class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" //#include "Exam.h" #include "Graph.h" #ifdef _DEBUG #undef THIS_FILE static char THIS_FILE[]=__FILE__; #define new DEBUG_NEW #endif //////////////////////////...
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/tu_quoque/tu_quoque/BasicTypes.hpp
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/******************************************************************************/ /*! \file BasicTypes.hpp \author Chris Barrett \brief BasicTypes declarations. Copyright (C) 2009 DigiPen Institute of Technology. Reproduction or disclosure of this file or its contents without the prior written consen...
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#include <cstddef> #include <cmath> #include <complex> #include <iostream> #include "TBLAS.h" #include "TLASupport.h" #include "LinearSolve.h" #include "IterativeLinearSolvers.h" // Implementation of GMRES - Generalized Minimum Residual void RNP::GMRES_alloc(size_t n, const GMRES_params &params, LinearSolv...
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//-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ // Zen Game Engine Framework // // Copyright (C) 2001 - 2008 Tony Richards // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arisi...
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bravesoftdz/cbuilder-vcl
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// Borland C++ Builder // Copyright (c) 1995, 2002 by Borland Software Corporation // All rights reserved // (DO NOT EDIT: machine generated header) 'QForms.pas' rev: 6.00 #ifndef QFormsHPP #define QFormsHPP #pragma delphiheader begin #pragma option push -w- #pragma option push -Vx #include <HelpIntfs.hp...
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#pragma once class MyVector { public: MyVector(void); MyVector(float in_i, float in_j, float in_k, float in_x, float in_y, float in_z); MyVector(float in_i, float in_j, float in_k); ~MyVector(void); void setVector(float in_i, float in_j, float in_k); void setPosition(float in_x, float in_y, float...
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/*! * \file DlgMatrixCalc.h * \date 27-2-2010 9:16:06 * * * \author zjhlogo (zjhlogo@163.com) */ #ifndef __DLGMATRIXCALC_H__ #define __DLGMATRIXCALC_H__ #include <wx/dialog.h> #include "MatrixElement.h" class CDlgMatrixCalc : public wxDialog { DECLARE_EVENT_TABLE() public: enum CONST_DEFI...
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/*----------------------------------------------------------------------------- Mesh.cpp 2009 Shamus Young ------------------------------------------------------------------------------- This class is used to make constructing objects easier. It handles allocating vertex lists, polygon lists, and s...
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#ifndef __SLON_ENGINE_DATABASE_STORAGE_H__ #define __SLON_ENGINE_DATABASE_STORAGE_H__ #include <boost/function.hpp> #include <map> namespace slon { namespace database { /** Storage stores items in associative container */ template<typename Key, typename StorageItem> class Storage { public: typedef ...
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/*! @file @author Denis Koronchik @date 09/2007 @module *//* This file is part of MyGUI. MyGUI is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at...
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/** * @file ControllerQt/LogPlayer.cpp * * Implementation of class LogPlayer * * @author Martin Lötzsch */ #include "LogPlayer.h" #include "Representations/Perception/JPEGImage.h" #include "Platform/SystemCall.h" #include "Platform/GTAssert.h" LogPlayer::LogPlayer(MessageQueue& targetQueue) : targetQue...
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/* * Copyright (c) 2009-2010 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/lega...
[ "none@none" ]
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#pragma once #include "Range.h" namespace P3D { /* Default operations over path point. Implement your explicit template to override. */ template<class T> struct PathPointTypeTraits { static T Multiply(Scalar t, const T& val) { return t * val; ...
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#include <FL/Fl.H> #include <iconv.h> #include <errno.h> #include <FL/Fl_Pixmap.H> #include <FL/Fl_Widget.H> #include <FL/Fl_Button.H> #include <FL/Fl_Double_Window.H> #include <FL/Fl_Tree.H> #include <curl/curl.h> #include <stdio.h> #include <regex.h> #include <vector> #include "Fl_GIF.H" #include "fold...
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // File: "CCreditsState.cpp" // Author: Jared Hamby (JH) // Purpose: Handles the credits state /////////////////////////////////////////////////////////////////////////////////////////////////////...
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// http_server.cpp -- Thatcher Ulrich http://tulrich.com 2005 // This source code has been donated to the Public Domain. Do // whatever you want with it. // Very simple HTTP server. Intended for embedding in games or other // apps, for monitoring/tweaking. // // HTTP 1.1 protocol defined here: // http://ww...
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//CommonMisc.h #pragma once //-------------------------------------------------------------------- // Constant variable //-------------------------------------------------------------------- //-------------------------------------------------------------------- // Type define //--------------------------------...
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included ...
[ "vdelage@3806491c-8dad-11de-9a8c-6d5b7d1e4d13" ]
[ [ [ 1, 491 ] ] ]
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/src/SkinResEditor/SkinResDocument.cpp
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[]
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fingomajom/skinengine
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#include "StdAfx.h" #include "SkinResDocument.h" #include "SkinItemIdMgt.h" SkinResDocument::SkinResDocument(void) : m_pskinconfig(NULL) { m_strFileName = IDS_EMPTY_FILENAME; m_bModify = FALSE; } SkinResDocument::~SkinResDocument(void) { } BOOL SkinResDocument::NewDocument() { ...
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/* This file is a part of JRTPLIB Copyright (c) 1999-2006 Jori Liesenborgs Contact: jori@lumumba.uhasselt.be This library was developed at the "Expertisecentrum Digitale Media" (http://www.edm.uhasselt.be), a research center of the Hasselt University (http://www.uhasselt.be). The library is base...
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Coderdu/linux-hook-api
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#include "stdafx.h" #include "hook.h" int hook_api(char *func) { return 0; }
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///////////////////////////////////////////////////////////////////////////// // Name: position.cpp // Purpose: Stores and renders a position (a group of notes, or a rest) // Author: Brad Larsen // Modified by: // Created: Dec 17, 2004 // RCS-ID: // Copyright: ...
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#include "stdafx.h" #include <kserver/serverbase.h> #include <kserver/db/TransactionRunner.h> #include <kserver/Node.h> namespace gk { TransactionRunner::TransactionRunner() : m_node( 0 ) , m_pool( 0 ) { } TransactionRunner::~TransactionRunner() { Fini(); } bool TransactionRunner::Init( N...
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// Geometric Tools, Inc. // http://www.geometrictools.com // Copyright (c) 1998-2006. All Rights Reserved // // The Wild Magic Version 4 Foundation Library source code is supplied // under the terms of the license agreement // http://www.geometrictools.com/License/Wm4FoundationLicense.pdf // and may not be ...
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/* ============================================================================== This is an automatically generated file created by the Jucer! Creation date: 2 Jul 2008 9:33:57 pm Be careful when adding custom code to these files, as only the code within the "//[xyz]" and "//[/xyz]" sections will...
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// EuroConvDlg.h : header file // #if !defined(AFX_EUROCONVDLG_H__FBCD0A2A_BC30_4A4D_9A24_C58B12270F1D__INCLUDED_) #define AFX_EUROCONVDLG_H__FBCD0A2A_BC30_4A4D_9A24_C58B12270F1D__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 //////////////////////////////////////////////////////////...
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#include <iostream> #include <string> #include <GL/glut.h> #include "FreeImage.h" #include "ImageIO.h" using namespace std; using namespace GpuImageProcess; /***************************************************/ ImageIO::ImageIO() { root.width = 0; root.height = 0; root.type = TYPE_UNKNOW; root.be...
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/*********************************************************************************/ /* kGUI - kguiinput.cpp */ /* */ /* Initially Designed and Programmed by Kevin Pickell ...
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/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as ...
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/* OZCollide - Collision Detection Library Copyright (C) 2006 Igor Kravtchenko This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) an...
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#define DONT_HIDE_WIN32 #include "WinUtf8.h" #include "StrUtil.h" bool DeleteFileUtf8(const char* path) { ScopedMem<WCHAR> pathW(str::Utf8ToUni(path)); return DeleteFileW(pathW) != 0; } char *GetFullPathNameUtf8(const char* lpFileNameUtf8) { WCHAR tmp[1024]; WCHAR *buf = tmp; DWO...
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/**************************************************************************** Copyright (c) 2010-2011 cocos2d-x.org Copyright (c) 2008-2010 Ricardo Quesada Copyright (c) 2011 Zynga Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software ...
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/*desktop.cpp*/ #include <QtGui> #include "desktop.h" #include "musicplayer.h" #include "videoplayer.h" #include "setting.h" #include "photoviewer.h" PhotoViewer *g_photoview; ImageWidget *g_fullimage; MusicPlayer *g_musicplay; VideoPlayer *g_videoplay; Setting *g_setting; QVBoxLayout * g_mainlayout; D...
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#pragma once // Класс эмулирует менеджер управления процессами class Manager { private: int m_Step; // Номер шага обработки всех процессов int m_TotalTick; // Текущее виртуальное время эмулятора int m_Idle; // Время простоя эмулируемого процессора int m_StepTicks; // Время работы ...
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//------------------------------------------------------------------------------ // nparticle_main.cc // (C) 2003 RadonLabs GmbH //------------------------------------------------------------------------------ #include "precompiled/pchnnebula.h" #include "particle/nparticle.h" #include "particle/nparticleemitte...
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#ifndef MOTORCONTROLLER_H_INCLUDED #define MOTORCONTROLLER_H_INCLUDED #include "conf.h" #include "Motor.h" using namespace std; class MotorController { public: MotorController(void); void init(void); void fin(void); inline void setVelLeft(float velLeft); inline void setAccLeft(...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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/** * (C) 2007 Elad Ben-Israel * This code is licenced under the GPL. */ #pragma once namespace OpenCVDotNet { public ref class CVCapture { private: CvCapture* capture; String^ filename; CVImage^ asImage; public: CVCapture(String^ filename) { capture = NULL; asImage = nul...
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// // GeodatabaseManagement.h // /* COPYRIGHT © 2011 ESRI TRADE SECRETS: ESRI PROPRIETARY AND CONFIDENTIAL Unpublished material - all rights reserved under the Copyright Laws of the United States and applicable international laws, treaties, and conventions. For additional information, contact: ...
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#include "TUIOOSC.h" TUIOOSC::TUIOOSC() { printf("TUIO created: \n"); } TUIOOSC::~TUIOOSC() { // this could be useful for whenever we get rid of an object printf("tuio killed: \n"); } void TUIOOSC::setup(const char* host, int port) { printf("TUIO setup: \n"); localHost = host; TUIOPort = port...
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#ifndef __tab_controller_h__ #define __tab_controller_h__ #pragma once class BaseTab; namespace gfx { class Point; } namespace view { class MouseEvent; } // Controller for tabs. class TabController { public: // Selects the tab. virtual void SelectTab(BaseTab* tab) = 0; ...
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// このファイルは risseScriptEngine.h / risseScriptEngine.cpp // から複数回呼ばれる。 // どのようにしてこのファイルが呼ばれているかは 上記ファイルを // 参照のこと。 #ifdef RISSE_BUILTINPACKAGES_INCLUDE // ここの部分は risseScriptEngine.cpp から呼ばれ、各パッケージイニシャライザを // new するのに必要なインクルードファイルをインクルードするために使われる。 #include "builtin/date/risseDateClass.h" #include "builtin/th...
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#include "StdAfx.h" #include "Beetle.h" #include "defines.h" #include <assert.h> int CBeetle::EnergyMax_C = MAX_ENERGY; //static variable must be inicialized like this out of the class! int CBeetle::LastId=0; int CBeetle::EFF_Age [EFF_BMP_X]={10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10...
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#include "stdafx.h" #include "httpcontentcheck.h" #include ".\webrecordconfig.h" #include <webcontenttype.h> #include <utility/httppacket.h> #include <utility/ZipUtility.h> #include <utility/BufferOnStackHeap.h> #include <assert.h> #include <stdlib.h> #include <io.h> #include <memory> #include <comdef.h> #i...
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/***********************************************************************************/ // File: FileHistoryDlg.h // Desc: Exporter core class declaration // Date: 13.08.2006 // Author: Ruslan Shestopalyuk /***********************************************************************************/ #ifndef __FILE...
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// (C) Copyright Gennadiy Rozental 2001-2006. // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org/libs/test for the library home page. // // File : $RCSfile: minimal_...
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/* C++ RCE Library * http://code.google.com/p/cpp-rce-lib/ * (c) 2010-2011 Abyx. MIT License. * * Base class for all hook classes */ #pragma once #pragma managed(push, off) namespace hook { namespace detail { template<typename Derived> struct HookBase { typedef Derived derived_t; type...
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/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting ...
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/* The MIT License Copyright 2006 Sony Computer Entertainment Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy...
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/* * Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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/* Copyright (C) 2011 Andrzej Trzaska * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, p...
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/****************************************************************************** * * Regular Platform Project * * Copyright (c) 2007, Aaron "Caustik" Robinson * All rights reserved. * * File := rp_render_dd4.h * Desc := Render class for DirectDraw4 * * Redistribution and use in source and binary fo...
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/** * Implementation of unicode narrow and widen functions. * Implements the narrow and widen functions for std::string and std::wstring * using the std::ctype facet. * * @file tstring.cpp * @author David Gill * @date 22/08/2009 */ #include <string> #include <locale> #include <vector> #inclu...
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// Blatt07.Aufgabe02.cpp : Definiert den Einstiegspunkt für die Konsolenanwendung. // #include "stdafx.h" #include <iostream> #include <iomanip> #include <cmath> #include "MyVector.h" void TestResult(const char* pc, int& nTest, bool b) { std::cout << "Test " << std::right << std::setw(2) << nTest << " :...
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#pragma once extern "C" { #include <libavformat/avformat.h> #include <libavcodec/avcodec.h> #include <libswscale/swscale.h> #include <libavutil/pixdesc.h> } #include "FPSCounter.h" class RealFFMpegBitmapConverter { public: RealFFMpegBitmapConverter(int w1,int h1,PixelFormat f1, int w2,int h...
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#include "r3.hpp" #include "shape.hpp" R3::R3(SDL_Surface *window) : Race(window) { /* # On forge notre race, de façon très géométrique pour pouvoir boucler facilement */ /* # On place les limites hautes & basses de la piste */ for(unsigned int i = 1; i < m_nbRows - 1; ++i) m_map[1][i] =...
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//  // // ##### #### # # -= Zipex Library =-  // //  ## # # ## ## zstream.h - Zipped iostream  // //  ## #### ...
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// ScdSolver.cpp : Implementation of CScdSolver #include "stdafx.h" #include "ScdSlv.h" #include "ScdSolver.h" #include "ScdNodes.h" #include "sfe_srvr.h" #include ".\scdsolver.h" #include "licbase.h" #include "scdslvwrap.h" //#include "sfe_clnt.h" /////////////////////////////////////////////////////////...
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// Borland C++ Builder // Copyright (c) 1995, 2002 by Borland Software Corporation // All rights reserved // (DO NOT EDIT: machine generated header) 'System.pas' rev: 6.00 #ifndef SystemHPP #define SystemHPP #pragma delphiheader begin #pragma option push -w- #pragma option push -Vx #include <sysmac.H> //...
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/*******************************************************************************/ /** * @file Line3.h. * * @brief 3次元線分構造体ヘッダファイル. * * @date 2008/07/12. * * @version 2.00. * * @author Kentarou Nishimura. */ /******************************************************************************/ #ifnde...
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//-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ // Zen Core Framework // // Copyright (C) 2001 - 2009 Tony Richards // Copyright (C) 2008 Steen Rasmussen // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held ...
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/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. P...
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///********************** ///状态机类 ///************************ #ifndef stateMachine_h_h_h #define stateMachine_h_h_h #include "State.h" #include <vector> class StateMachine { public: ///构造函数 StateMachine(); ///析构函数 virtual ~StateMachine(); /**初始化函数,一般在这个函数里注册所有的状态 ...
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/* ----------------------------------------------------------------------------- This source file is part of EDGE (A very object-oriented and plugin-based 2d game engine) For the latest info, see http://edge2d.googlecode.com Copyright (c) 2007-2008 The EDGE Team Also see acknowledgements in Readme.html This...
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#ifndef CAMERA_H #define CAMERA_H // OpenGL #include <GL/gl.h> #define PI 3.1415265359 #define PIdiv180 3.1415265359/180.0 ///////////////////////////////// //Note: All angles in degrees // ///////////////////////////////// struct SF3dVector //Float 3d-vect, normally used { GLfloat x,y,z; }; str...
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/*! @file @author Pablo Nuņez @date 13/2009 @module *//* This file is part of the Nebula Engine. Nebula Engine is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the L...
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef VGUI_BUTTONCONTROLLER_H #define VGUI_BUTTONCONTROLLER_H #include<VGUI.h> namespace vgui ...
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/* * Copyright 1999-2001,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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#ifndef __WALKER_YARD_PLAIN_DIRECT_LEARNING_HPP___ #define __WALKER_YARD_PLAIN_DIRECT_LEARNING_HPP___ #include <boost/random.hpp> #include <boost/numeric/ublas/matrix.hpp> namespace learn { namespace ublas = boost::numeric::ublas; template < typename ValueType, typename Environment, ...
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#pragma once #include <cmath> #include <vector> inline uint8_t hexCharToInt(char c) { if (c >= '0' && c <= '9') { return c - '0'; }else if (c >= 'A' && c <= 'F') { return c - 'A' + 10; }else if (c >= 'a' && c <= 'f') { return c - 'a' + 10; }else { assert(false); } return 0; } inline...
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/* --------------------------------------------------------------------------- This source file is part of nGENE Tech. Copyright (c) 2006- Wojciech Toman This program is free software. File: ScreenOverlay.cpp Version: 0.16 --------------------------------------------------------------------------- */ ...
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/******************************************************************* * Advanced 3D Game Programming with DirectX 10.0 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * See license.txt for modification and distribution information * copyright (c) 2007 by Peter Walsh, Wordware ...
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/* * LCD Driver for the Reach SLCD34 touch screen module * * Created on: Sep 2, 2010 * Author: David Erdos */ #ifndef SLCD_H_ #define SLCD_H_ #include <WProgram.h> #include "dro.h" #define HOME_SCREEN 1 #define SETUP_SCREEN 2 #define XAXIS_CONFIG 3 #define YAXIS_CONFIG 4 #define ZAXIS_CO...
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/* * Copyright (c) 2006, Anatoly Sova All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of conditions and t...
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/* * The Computer Language Benchmarks Game * http://shootout.alioth.debian.org/ * * Contributed by Andrew Moon * Based on the C++ code by The Anh Tran * Based on the C code by Eckehard Berns */ #include <stdlib.h> #include <stdio.h> #include <memory.h> #include <algorithm> #include <pthread.h> st...
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#pragma once #include "atlutil.h" #include "SparkLanguagePackage_i.h" #include "Source.h" class ColorizerInit { public: CComPtr<ISparkLanguage> _language; CComPtr<IVsTextLines> _buffer; int _containedLanguageColorCount; }; class ATL_NO_VTABLE Colorizer: public CComCreatableObject<Colorizer, Colo...
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//--------------------------------------------------------------------------- #include <vcl.h> #include <stdio.h> #include <stdlib.h> #include <fstream.h> #pragma hdrstop #include "UForm_Melodia.h" //--------------------------------------------------------------------------- #pragma package(smart_init) #prag...
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// This code is in the public domain -- castanyo@yahoo.es #ifndef NV_MESH_IMPORT_UNREALFILE_H #define NV_MESH_IMPORT_UNREALFILE_H // References: // // - Binary format specifications for skeletal and vertex animation source files // http://udn.epicgames.com/Two/BinaryFormatSpecifications.html // // - C++ ...
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// RegKey.h: Registry API. ////////////////////////////////////////////////////////////////////// #pragma once #include "Handle.h" namespace API { namespace Win32 { ////////////////////////////////////////////////////////////////////// // RegKey //////////////////////////////////////////////////////////...
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