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/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) ...
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#include "Texture.h" #include "glextensions.h" #include <cstdlib> #include <iostream> //#include <SDL/SDL.h> Texture::~Texture(){ if (img) delete img; } Texture::Texture(std::string& filename, int target, int format, int internalformat, int flags) : img(NULL), flags(flags){ img = NULL; load(file...
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/**************************************************************************** ** Meta object code from reading C++ file 'rpcconnection.h' ** ** Created: Sun 14. Mar 04:04:14 2010 ** by: The Qt Meta Object Compiler version 61 (Qt 4.5.2) ** ** WARNING! All changes made in this file will be lost! *************...
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/* * Copyright (c) 1996,1997 * Silicon Graphics Computer Systems, Inc. * * Copyright (c) 1999 * Boris Fomitchev * * This material is provided "as is", with absolutely no warranty expressed * or implied. Any use is at your own risk. * * Permission to use or copy this software for any purpose is here...
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/** Example 011 Per-Pixel Lighting This tutorial shows how to use one of the built in more complex materials in irrlicht: Per pixel lighted surfaces using normal maps and parallax mapping. It will also show how to use fog and moving particle systems. And don't panic: You dont need any experience with shaders to u...
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// checkers.h // #pragma once class Checkers { //Definition public: enum Color { dark = 1, light = 2, }; enum Side { blank = 0, ally, enemy, }; //Class private: struct Piece { //Field private: Side side; bool crowned; // Constructor public: Piece(Side s...
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#pragma once #include "smoothkernel.h" /** This class deals with the calculation of */ class Poly6SmoothKernel : public SmoothKernel { public: Poly6SmoothKernel(void); ~Poly6SmoothKernel(void); public: vector3 getValue(vector3 *r_i, vector3 *r_j, float h_size); vector3 getGrads(vector3 *r_i, vec...
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#define STRICT #include <windows.h> #include <windowsx.h> #include <ole2.h> #include <commctrl.h> #include <shlwapi.h> #include <mlang.h> HINSTANCE g_hinst; /* This application's HINSTANCE */ HWND g_hwndChild; /* Optional child window */ void OnSize(HWND ...
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/* * SDL_SimpleControls * Copyright (C) 2008 Snaill * SDL_SimpleControls is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any la...
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#pragma once #include "guiBaseObject.h" #include "guiColor.h" #include "simpleColor.h" #include "guiValue.h" class guiTypeTextDropDown : public guiBaseObject{ public: static const int boxHeight = 15; //------------------------------------------------ void setup(string dropDownName, ...
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#include <PTNetworkCore.h> #include <PTClientSocket.h> #include <PTServerSocket.h> PTNetworkCore::PTNetworkCore(void){} PTNetworkCore::~PTNetworkCore() { // trigger the threads to quit m_destroy_threads = true; //=================================== // Clear the send data stack //==...
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/** File: NxOgreHeightFieldManager.h Created on: 27-Mar-09 Author: Robin Southern "betajaen" SVN: $Id$ © Copyright, 2008-2009 by Robin Southern, http://www.nxogre.org This file is part of NxOgre. NxOgre is free software: you can redistribute it and/or modify it under the terms o...
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/* * OgreMaxViewer - An Ogre 3D-based viewer for .scene and .mesh files * Copyright 2008 Derek Nedelman * * This code is available under the OgreMax Free License: * -You may use this code for any purpose, commercial or non-commercial. * -If distributing derived works (that use this source code) in binar...
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/* -*- coding: sjis-dos; -*- */ /* * copyright 2010 FUKUZAWA Tadashi. All rights reserved. */ #include <math.h> #include "HSca_Float.h" FFI_DEFINITION_START { // StringBuffer‚ฬ––”๖‚ษ•ถŽš—๑•\Œป‚๐’ว‰ม StringBuffer* FFI_FUNC(concatToStringBuffer) (Value selfVal, StringBuffer* sb, hys32 mode) { F...
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#include "Data.h" dataMapTable dataMap[] = { {"_DATASTART_", 0xffffffff}, {"_E", 0x00100000}, {"_N", 0x00200000}, {"_H", 0x00300000}, {"_X", 0x00400000}, {"_P", 0x00500000}, {"_L", 0x00600000}, {"_A", 0x00010000}, {"_B", 0x00020000}, {"_C", 0x00030000}, {"_D", ...
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#ifndef PNM_H #define PNM_H class PNM { public: PNM(); virtual ~PNM(); protected: private: }; #endif // PNM_H
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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/* * Classe CPersonagemJogador * * Autor: Eder Figueiredo * * Objetivo: Descrever cada personagem controlado por um jogador * */ #ifndef _CPERSONAGEMJOGADOR_CPP_ #define _CPERSONAGEMJOGADOR_CPP_ #include "CPersonagemJogador.h" #ifndef _CCENARIO_H_ #include "CCenario.h" #endif CPersonagemJogador::CPers...
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/*! @file @author Albert Semenov @date 11/2007 @module */ #ifndef __TSIZE_H__ #define __TSIZE_H__ #include <string> #include <sstream> namespace types { template< typename T > struct TSize { T width, height; TSize() : width( 0 ), height( 0 ) { } TSize( T const & w, T const & h) : w...
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/** @file keys.hpp * @author Rafal Malinowski * @date 2009.12.09 * @version 0.6 * @brief Plik naglowkowy keys zawiera definicje enum eKey ktora ulatwia dzialanie klasy Cinput * * */ #ifndef KEYS #define KEYS #include "SDL.h" //using namespace std; ///maps all keys to sdl keys typedef enum klaw...
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#include "stdafx.h" #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers #include <windows.h> #include "BladeMP3EncDLL.h" #include ".\lame_wrapper.h" struct lame_wrapper_impl { HINSTANCE handle; BEINITSTREAM beInitStream; BEENCODECHUNK beEncodeChunk; BEDEINITSTREAM beDeinitStre...
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// (C) Copyright Gennadiy Rozental 2001-2006. // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org/libs/test for the library home page. // Boost.Runtime.Param #include <boos...
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/* Copyright © 2011, Ted Biggs All rights reserved. http://tbiggs.com Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of...
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/* * WEmu Scripts for WEmu MMORPG Server * Copyright (C) 2008 WEmu Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. ...
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#include <windows.h> #include <jni.h> #include "lockdetect.h" /* * */ JNIEXPORT jboolean JNICALL Java_at_thales_ScreenLockDetect_isScreenLocked (JNIEnv *env, jobject obj) { HDESK desktop; desktop=OpenInputDesktop(0,TRUE,READ_CONTROL); if (desktop == NULL) { return (j...
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/* * */ #pragma once #include <mil.h> #if M_MIL_CURRENT_INT_VERSION < 0x0900 typedef long MIL_INT32; #endif class MilVars { public: MilVars(); ~MilVars(); MIL_ID getApplicationID(); MIL_ID getLiveSystemID(); void releaseSystemID(); private: MIL_ID getStaticSystemID(); MIL_ID _MilA...
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/*************************************************************************** audio.cpp - Audio Engine ------------------- copyright : (C) 2003-2005 by FluXy ***************************************************************************/ /********************...
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// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently #pragma once #pragma warning(disable: 4996 4995 4324 4100 4101 4201) #ifdef _WINDOWS // The following macros define the minimum required platform. T...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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// one of the two numbers must be divisible by 11. Because // (1) Any parindrome with an even number of digits are divisible by 11; // (2) 11 is a prime number. constexpr int reverse_digits(int in, int out) { return (in == 0) ? out : reverse_digits(in / 10, out * 10 + in % 10); } constexpr bool is_parind...
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#ifndef MEDIAVIDEOSOURCE_H #define MEDIAVIDEOSOURCE_H #include <wx/wx.h> #include "AppInterface.h" #include "VideoSource.h" #define MVS_UPDATE_PERIOD 30 // 33.33 frames/second /** @brief Provides video frames from media (collaborations). * * This is a VideoSource-derived class that provides frames from...
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// Aipi_STableNumeric.h: interface for the CAipi_STableNumeric class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_AIPI_STABLENUMERIC_H__E8ED74E0_1342_4F82_B37C_EF7D941DDF48__INCLUDED_) #define AFX_AIPI_STABLENUMERIC_H__E8ED74E0_1342_4F82_B37C_EF7D941DDF48__INCLUDED_ ...
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#include "global.h" #include "TrailUtil.h" #include "Trail.h" #include "Course.h" #include "XmlFile.h" #include "GameManager.h" #include "Song.h" int TrailUtil::GetNumSongs( const Trail *pTrail ) { return pTrail->m_vEntries.size(); } float TrailUtil::GetTotalSeconds( const Trail *pTrail ) { float f...
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#ifndef ossimOpenCVSmoothFilter_HEADER #define ossimOpenCVSmoothFilter_HEADER #include "ossim/plugin/ossimSharedObjectBridge.h" #include "ossim/base/ossimString.h" #include "ossim/imaging/ossimImageSourceFilter.h" #include <ossim/imaging/ossimImageDataFactory.h> #include <stdlib.h> #include <cv.h> #include <highgu...
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// YuvRgbConverter.h: interface for the CYuvRgbConverter class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_YUVRGBCONVERTER_H__349EDDAE_F788_4238_A27C_3CDE8798F2BB__INCLUDED_) #define AFX_YUVRGBCONVERTER_H__349EDDAE_F788_4238_A27C_3CDE8798F2BB__INCLUDED_ #if _MSC_...
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/* ----------------------------------------------------------------------------------------------- This source file is part of the Particle Universe product. Copyright (c) 2010 Henry van Merode Usage of this program is licensed under the terms of the Particle Universe Commercial License. You can find a copy of...
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/**************/ /* gr_basic.h */ /**************/ #ifndef GR_BASIC #define GR_BASIC #ifndef COMMON_GLOBL #define COMMON_GLOBL extern #endif #include "colors.h" /* Constantes utiles */ #define GR_COPY 0 #define GR_OR 0x1000000 #define GR_XOR 0x2000000 #define GR_AND 0x4000000 #define GR_NXO...
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// // This is a GUI support code to the chapters 12-16 of the book // "Programming -- Principles and Practice Using C++" by Bjarne Stroustrup // #ifndef GRAPH_GUARD #define GRAPH_GUARD #include <FL/fl_draw.H> #include <FL/Fl_Image.H> #include "Point.h" #include "../std_lib_facilities.h" namespace Graph_lib { // de...
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#ifndef FIFOBUFFER_H #define FIFOBUFFER_H #include <windows.h> #include "decode.h" // 只要用于内部记录更多信息 struct DhAVFrame { DhAVFrame *prev; DhAVFrame *next; unsigned char *context; // 数据指针 int width ; int height ; int size; //Frame bit rate int frameLen; int frameType; //IVS int ivsobjnum; DH...
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bluegr/scummvm-picture
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/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the te...
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#ifndef __MODULE_FACTORY_H__ #define __MODULE_FACTORY_H__ // Factory class for CNativeSyslogModule. // This class is responsible for creating instances // of CNativeSyslogModule for each request. class CNativeSyslogModuleFactory : public IHttpModuleFactory { public: CNativeSyslogModuleFactory() { ...
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/********************************************************************************\ ** ** ** Copyright (C) 2011 Harijs Grīnbergs ** ** ...
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/****************************************************************************** Este arquivo eh parte da implementacao do ambiente declarativo do middleware Ginga (Ginga-NCL). Copyright (C) 2009 UFSCar/Lince, Todos os Direitos Reservados. Este programa eh software livre; voce pode redistribui-lo e/ou modificah-lo sob...
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/* COPYRIGHT 1998 Prime Data Corp. All Rights Reserved. Use of this file without prior written authorization is strictly prohibited. */ #include <stdio.h> #include <stdarg.h> #include "qlib.h" #include "str.h" #include "map.h" char *CStr::s_empty = ""; CStr &operator <<(CStr &left, float right) { ...
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#include "FreezeTower.h" #include "constants.h" #include "models.h" #include "Particles.h" #include "shadow.h" namespace f_tower{ const int MAX_UPGRADES = 3; const int MAX_HP[MAX_UPGRADES] = {8, 12, 16}; const int ATK[MAX_UPGRADES] = {4, 8, 16}; const int ATK_DT[MAX_UPGRADES] = {3000, 3000, 3000}; //...
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#if !defined(AFX_INPLACELIST_H__ECD42822_16DF_11D1_992F_895E185F9C72__INCLUDED_) #define AFX_INPLACELIST_H__ECD42822_16DF_11D1_992F_895E185F9C72__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // InPlaceList.h : header file // // // Written by Chris Maunder (chrismaunder@codeguru.com...
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#include "Script.h" #include "e6_impl.h" #include "e6_container.h" #include "../Core/Core.h" #include <stdio.h> #include <string.h> #include <stdlib.h> // system call & varargs #include <stdarg.h> // system call & varargs namespace Meshifier { struct CInterpreter : public e6::Class< e6::CName<S...
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davideanastasia/ORIP
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/* ORIP_v2 –> Op Ref Im Proc -> Oper Refin Imag Process -> Operational Refinement of Image Processing * * Copyright Davide Anastasia and Yiannis Andreopoulos, University College London * * http://www.ee.ucl.ac.uk/~iandreop/ORIP.html * If you have not retrieved this source code via the above link, please conta...
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#include "scriptbuilder.h" #include <vector> using namespace std; #include <stdio.h> #if defined(_MSC_VER) && !defined(_WIN32_WCE) #include <direct.h> #endif #ifdef _WIN32_WCE #include <windows.h> // For GetModuleFileName #endif BEGIN_AS_NAMESPACE // Helper functions static const char *GetCurrentDir...
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Copyright (c) Microsoft Corporation. All rights reserved. ///////////////////////////////////////////////////////...
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// player.cpp : Defines the entry point for the console application. // #include "cranea.h" #include "GameBase.h" #include "GameInput.h" #include <iostream> using namespace std; int main(int argc, char* argv[]) { if (argc == 0) { cerr << "Need at least 1 argument to main!" << endl; ...
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// MainFrm.h : interface of the CMainFrame class // #pragma once #include "ChildView.h" //#include "MyThread.h" #include "n3viewerapp.h" #include "PaneDialog.h" #include "ExplorerView.h" class CMainFrame : public CXTPFrameWnd { public: CMainFrame(); protected: DECLARE_DYNAMIC(CMainFrame) /...
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ugozapad/TheZombieEngine
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#include "precompiled/pchrnsgameplay.h" //------------------------------------------------------------------------------ // ncgameplaylivingclass_cmds.cc // (C) 2005 Conjurer Services, S.A. //------------------------------------------------------------------------------ #include "ncgameplayliving/ncgameplaylivin...
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istrandjev/hierarhical-clustering
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#include "unknown_handler_factory.h" #include "unknown_values_handler.h" #include "ignore_unknown_elements_handler.h" #include "average_unknown_handler.h" #include "no_unknown_handler.h" #include <vector> #include <string> std::vector<const UnkownHandler*> UnknownHandlerFactory::unkownHandlers; std::strin...
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#include <ziafs_http.hh> #include <ziafs_debug.hh> #include <zia_stringmanager.hh> #include <sstream> #ifndef _WIN32 extern int stricmp(const char*, const char*); extern int strnicmp(const char*, const char*, int); #endif // ! _WIN32 bool net::http::valid_method() { std::string valid_method[] = {"get", "post", "he...
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/* * Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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/** * @file MtlCom.cpp * @brief MTL : COMä÷ĆW */ #include "stdafx.h" #include "MtlCom.h" #if defined USE_ATLDBGMEM #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif namespace MTL { /// Helper for creating default FORMATETC from cfFormat LPFORMATETC _MtlF...
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// Open Source C GMF Compiler // Copyright (c) 2008 Sergiusz Bazanski // http://www.q3k.org/ // GPL License #include "stdafx.h" #include "../mystdio.h" #include <string.h> #include <memory.h> #include <stdlib.h> #include "byteFunctions.h" #include "helperFunctions.h" extern FILE *source; extern FILE *...
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Naddiseo/Newton-Dynamics-fork
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/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics> * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software f...
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/********************************************************************** *< FILE: ICustAttribContainer.h DESCRIPTION: Defines ICustAttribContainer class CREATED BY: Nikolai Sander HISTORY: created 5/22/00 *> Copyright (c) 2000, All Rights Reserved. ************************************************...
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/*************************************************************************** * Copyright (C) 2004 by Equipe Projet Univers * * rogma.boami@free.fr * * * * Thi...
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#ifndef __NETSOCCERPLUGIN_H__ #define __NETSOCCERPLUGIN_H__ //----------------------------------------------------------------------------- // Copyright (c) 2009, Jan Fietz, Cyrus Preuss // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitte...
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/* * Copyright (c) 2007 IIMURA Takuji. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of c...
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#pragma once #include "afxwin.h" #include "afxcmn.h" #include "afxdtctl.h" // CPage1 对话框 class CPage1 : public CDialog { DECLARE_DYNAMIC(CPage1) public: CPage1(CWnd* pParent = NULL); // 标准构造函数 virtual ~CPage1(); virtual BOOL OnInitDialog(); // 对话框数据 enum { IDD = IDD_TAB_DLG1 }; protected:...
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/* FreeNote for Sharp SLA300, B500, C7x0, C860 Linux PDA Copyright (C) 2003-2005 Joe Kanemori.<kanemori@ymg.urban.ne.jp> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either vers...
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// /* // * // * Copyright (C) 2003-2010 Alexandros Economou // * // * This file is part of Jaangle (http://www.jaangle.com) // * // * This Program is free software; you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Found...
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#pragma once class XmppClient { public: static const int DefaultPort; XmppClient(void); virtual ~XmppClient(void); protected: int Connect(const std::string &hostname, int port); int Resolve(const std::string &hostname, int port); int Establish(const std::string &hostname, int port); int OpenStre...
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 # include "pro_config.h" # include "jingxian/exception.h" # include "jingxian/directory.h" # include "jingxian/networks/IOCPServer.h" # include "jingxian/networks/TCPAcceptor.h" # include "jingxian/networks/TCPConnector.h" # include "jingxian/networks/commands/RunCommand.h" # include "jingxian/networks/comman...
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//  // // # # ### # # -= Nuclex Project =-  // // ## # # # ## ## Direct3D9VideoDriver.cpp - Direct3D9 video device  // // ### # # ###  // // ...
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// POIViewDlg.h : header file // #if !defined(AFX_POIVIEWDLG_H__C5282BDD_A2C6_4035_9FB5_61B54C5C24F7__INCLUDED_) #define AFX_POIVIEWDLG_H__C5282BDD_A2C6_4035_9FB5_61B54C5C24F7__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 //#include "dump\xstring.h" //#include "dump\filelogger.h" ...
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#ifndef _GL_HH_ #define _GL_HH_ #ifdef _WIN32 #include <Windows.h> #endif #include <GL/glut.h> #include <vector> #include <string> #include "draw.hh" void initGL(); void reshape(int w, int h); void display(); void motion(int x, int y); void mouse(int button, int state, int x, int y); voi...
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// CNIcqDlg.cpp : implementation file // #include "stdafx.h" #include "CNIcq.h" #include "CNIcqDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif #define WM_ICON_NOTIFY WM_USER+200 //////////////////////////////////////////////////////////////////...
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#include "db-util.hpp" #include "operator.hpp" #include "texture.hpp" #include "mesh.hpp" #include "filters.hpp" #include <string.h> Operator* operators[DB_MAX_OPERATORS]; short numberOfOperators; Operator::Operator(unsigned int filterType_) : mesh(0), texture(0), renderable(0), numberOfInputs(0), ...
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/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided th...
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#ifndef Gutter_H #define Gutter_H #include <gl/glfw.h> #include <cyclone/cyclone.h> #include "app.h" #include "timing.h" #include <iostream> #include <stdio.h> class Gutter : public cyclone::CollisionBox { public: bool isOverlapping; Gutter(); ~Gutter(); void render(GLuint texture); void ...
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// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once #include "targetver.h" #include <stdio.h> #include <tchar.h> // TODO: reference additional headers your program requires here ...
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#pragma once #include <QtCore> #include <QtScript> #include "res.h" #include "bb.h" class S7App : public QObject { Q_OBJECT public: S7App(); ~S7App(); public Q_SLOTS: bool init(); bool load(const QString &filename); void setTargetFile(const QString &filename); void setTemplate(const ...
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//------------------------------------------------------------------------------ // ntextshapenode_main.cc // (C) 2006 RadonLabs GmbH //------------------------------------------------------------------------------ #include "scene/ntextshapenode.h" #include "gfx2/nfontdesc.h" nNebulaClass(nTextShapeNode, "nsh...
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// /* // * // * Copyright (C) 2003-2010 Alexandros Economou // * // * This file is part of Jaangle (http://www.jaangle.com) // * // * This Program is free software; you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Found...
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#include "geometry/homogenous/intersections.hpp" #include "geometry/homogenous/vertex.hpp" #include "geometry/homogenous/hcoord_system.hpp" #include "geometry/homogenous/direction.hpp" #include "geometry/homogenous/distances.hpp" #include "geometry/plane.hpp" #include "geometry/line.hpp" #include "../tests_commo...
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#ifndef CBEAR_BERLIOS_DE_RANGE_HELPER_HPP_INCLUDED #define CBEAR_BERLIOS_DE_RANGE_HELPER_HPP_INCLUDED // std::distance #include <iterator> // boost::prior, boost::next #include <boost/utility.hpp> // boost::is_same #include <boost/type_traits/is_same.hpp> #include <cbear.berlios.de/base/default.hpp> #inc...
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//---------------------------------------------------------------------------- /** @file SgBlackWhite.h Color of player in two-player games (black/white). */ //---------------------------------------------------------------------------- #ifndef SG_BLACKWHITE_H #define SG_BLACKWHITE_H #include <Poco/Debugg...
[ "karlqliu@gmail.com" ]
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/src/ModelImage.cpp
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spjoe/echtzeitlu
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#include "ModelImage.h" using namespace echtzeitlu; ModelImage::ModelImage(domImage* img){ domImage* imageElement = img; if ( !imageElement ) return; imageElement->getInit_from()->getValue().str(); const std::string file = cdom::uriToNativePath(imageElement->getInit_from()->getValue()....
[ "cdellmour@2895edc6-717a-dc9c-75a2-8897665f464c", "t.moerwald@2895edc6-717a-dc9c-75a2-8897665f464c" ]
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#include "stdafx.h" #include "../Display/RenderTarget.h" #include "../Display/Camera.h" #include "../Core/Util.h" namespace ElixirEngine { //----------------------------------------------------------------------------------------------- //----------------------------------------------------------------------...
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/*============================================================================= CREBaseCloud.h : Cloud RE declarations/implementations. Copyright (c) 2001-2005 Crytek Studios. All Rights Reserved. Revision history: =============================================================================*/ #ifndef ...
[ "dante.renevo@gmail.com" ]
[ [ [ 1, 145 ] ] ]
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#ifndef _POINT_ #define _POINT_ class Point { public: double x; double y; Point(); Point(const double& pX, const double& pY); Point& operator = (const Point& pPoint); }; #endif
[ "aniquilatorbloody@gmail.com" ]
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dzw/stellarengine
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2016-09-01T21:12:36.888921
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//------------------------------------------------------------------------------ // framebatch.cc // (C) 2007 Radon Labs GmbH //------------------------------------------------------------------------------ #include "stdneb.h" #include "frame/framebatch.h" #include "coregraphics/renderdevice.h" #include "coreg...
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/Src/WindowsCE/Messages.hpp
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danste/ars-framework
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#ifndef ARSLEXIS_WIN_MESSAGES_H__ #define ARSLEXIS_WIN_MESSAGES_H__ #include <Debug.hpp> const char_t* MessageName(UINT msg); #endif // ARSLEXIS_WIN_MESSAGES_H__
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Gussoh/bismuthengine
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/// \file AutoRPC.h /// \brief Automatically serializing and deserializing RPC system. More advanced RPC, but possibly not cross-platform. /// /// This file is part of RakNet Copyright 2003 Jenkins Software LLC /// /// Usage of RakNet is subject to the appropriate license agreement. #ifndef __AUTO_RPC_H #def...
[ "gustav@sohtell.se@aefdbfa2-c794-11de-8410-e5b1e99fc78e" ]
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/computer_graphics/lab5/Src/Application/light.cpp
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smi13/semester07
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#include <d3dx9.h> #include "light.h" #include "render_context.h" using namespace cg_labs; Light::Light( const char *name, D3DLIGHTTYPE type ) : _type(type), _name(std::string(name)), _id(getLightCounter()) { } std::string &Light::getName() { return _name; } int Light::getType() { retu...
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[ [ [ 1, 169 ] ] ]
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/DS/Projects/C3DSprites/include/Blob.h
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mickvangelderen/uwars
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#pragma once #include <PA9.h> #include "Cell.h" #include "C3DSpriteData.h" #include "Team.h" #define MAX_BLOBS 128 enum BLOB_STATE{ INACTIVE, CREATION, TRAVEL, COLLISION, DESTINATION }; class Blob{ private: static C3DSpriteData s_spriteData; s32 m_x, m_y; u16 m_str; u16 m_radius...
[ "mickfreeze@097d8bfe-0ac2-11df-beaf-bb271b2086c6" ]
[ [ [ 1, 60 ] ] ]
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/PointCloud/trunk/PointCloud/ANN/kd_util.cpp
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kbdacaa/point-clouds-mesh
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#include "stdafx.h" //---------------------------------------------------------------------- // File: kd_util.cpp // Programmer: Sunil Arya and David Mount // Description: Common utilities for kd-trees // Last modified: 01/04/05 (Version 1.0) //-----------------------------------------------------------------...
[ "huangchunkuangke@e87e5053-baee-b2b1-302d-3646b6e6cf75" ]
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/Term/WildMagic2/Source/Math/WmlBandedMatrix.cpp
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argapratama/kucgbowling
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
[ "pocatnas@gmail.com" ]
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/game/server/ai_basenpc.h
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Base NPC character with AI // //=============================================================================// #ifndef AI_BASENPC_H #define AI_BASENPC_H #ifdef _WIN32 #pragma once #endif #include "...
[ "MadKowa@ec9d42d2-91e1-33f0-ec5d-f2a905d45d61" ]
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#include "Helper.h" void xcept(const char *fmt, ...) { static char xcept_str[0x100]; va_list args; va_start(args, fmt); memset(xcept_str, 0, sizeof(xcept_str)); //vsnprintf(xcept_str, sizeof(xcept_str)-1, fmt, args); vsnprintf_s(xcept_str, sizeof(xcept_str)-1, 0x100, fmt, args); throw (const ...
[ "drivehappy@53ea644a-42e2-1498-a4e7-6aa81ae25522" ]
[ [ [ 1, 123 ] ] ]
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radtek/lister
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#ifndef _lister_lister_TaskMacroByDriverGrid_h_ #define _lister_lister_TaskMacroByDriverGrid_h_ #include <lister/Urp/UrpGrid.h> #include <lister/Urp/UrpInput.h> // Need BoolOption class Connection; //============================================================================================== class TaskMac...
[ "jeffshumphreys@97668ed5-8355-0e3d-284e-ab2976d7b0b4" ]
[ [ [ 1, 54 ] ] ]
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/source/gui/GUIFrame.cpp
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xiaohuangyu/raytrace
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/////////////////////////////////////////////////////////////////////////// // C++ code generated with wxFormBuilder (version Feb 17 2010) // http://www.wxformbuilder.org/ // // PLEASE DO "NOT" EDIT THIS FILE! /////////////////////////////////////////////////////////////////////////// #include "wx/wxprec.h" ...
[ "qianweizju@29ddfad2-3a33-f12c-f700-e5bc6868e25f" ]
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#pragma once #include "Common.h" #include "NodeState.h" #include "Rule.h" // ------------------------------------ // Node // ------------------------------------ class Node { public: Node(Rule* rule, const NodeState& state); ~Node(void); const Rule* GetRule() const {return m_rule;} cons...
[ "garry.wls@99a8374a-4571-11de-aeda-3f4d37dfb5fa" ]
[ [ [ 1, 24 ] ] ]
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lkdd/modstudio2
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/* Copyright (c) 2008 Peter "Corsix" Cawley Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish...
[ "corsix@07142bc5-7355-0410-a98c-5fd2ca6e29ee" ]
[ [ [ 1, 324 ] ] ]
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/antares/src/tests/kits/interface/picture/SVGViewView.cpp
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mmanley/Antares
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/* * Copyright 2006, Antares Inc. * Distributed under the terms of the MIT License. * * Authors: * Marc Flerackers (mflerackers@androme.be) */ #include "SVGViewView.h" named_color colors[] = { { "aliceblue", { 240, 248, 255, 255 } }, { "antiquewhite", { 250, 235, 215, 255 } }, { "aqua", { 0, ...
[ "michael@Inferno.(none)" ]
[ [ [ 1, 1267 ] ] ]