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#pragma once class wsiLocator : public wsiObject { public: static const ws_iid sIID; public: };
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template< > struct AllegrexInstructionTemplate< 0x6d000000, 0xff800000 > : AllegrexInstructionUnknown { static AllegrexInstructionTemplate &self() { static AllegrexInstructionTemplate insn; return insn; } static AllegrexInstruction *get_instance() { return &AllegrexInstr...
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/****************************************************************/ /* Headers fo library definition and lib component definitions */ /****************************************************************/ #ifndef LIBCMP_H #define LIBCMP_H #ifndef eda_global #define eda_global extern #endif #include "priorque.h...
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///////////////////////////////////////////////////////////////////////////// // Name: mainframe.h // Purpose: Main frame for the application // Author: Brad Larsen // Modified by: // Created: Dec 3, 2004 // RCS-ID: // Copyright: (c) Brad Larsen // Licens...
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// This code is in the public domain -- castanyo@yahoo.es #ifndef NV_MATH_SPHERICALHARMONIC_H #define NV_MATH_SPHERICALHARMONIC_H #include <string.h> // memcpy #include <nvmath/Vector.h> namespace nv { NVMATH_API float legendrePolynomial( int l, int m, float x ) NV_CONST; NVMATH_API float y( int l, in...
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#pragma once #include "Point.h" class Box { public: Point minimum; Point maximum; public: Box(const Point& minim=Point(), const Point& maxim=Point()); ~Box(void); void init(const Point& p); void update(const Point& p); };
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#include "serializer.h" #include <QtCore/QDir> #include <QtCore/QDebug> #include <QtCore/QPointF> #include <QtGui/QPolygon> #include "../../utils/outFile.h" #include "../../utils/xmlUtils.h" using namespace qrRepo; using namespace details; using namespace utils; using namespace qReal; Serializer::Ser...
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#pragma once #ifndef _BILLBOARDSPRITEDRAWER_H_ #define _BILLBOARDSPRITEDRAWER_H_ #include <d3d10.h> #include <d3dx10.h> #include <vector> #include "Vector.h" class RenderWindow; class Camera; class BillboardSpriteDrawer { public: BillboardSpriteDrawer(); void Load(RenderWindow& renderWindow); v...
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#include "Sales_Item.h" //implement of sales.h file std::istream& input(std::istream & in){ double price; in>>isbn>>units_sold>>price; if(in) revenue = units_sold * price; else{ units_sold = 0; revenue = 0.0; } return in; } std::ostream& ouput(std::ostream out) const { out<<isbn<<"\t"<<u...
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/*====================================================================== This file is part of the elastix software. Copyright (c) University Medical Center Utrecht. All rights reserved. See src/CopyrightElastix.txt or http://elastix.isi.uu.nl/legal.php for details. This software is distributed W...
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// OpenGUI (http://opengui.sourceforge.net) // This source code is released under the BSD License // See LICENSE.TXT for details #include "OpenGUI_ContainerControl.h" #include "OpenGUI_Brush_Caching.h" #include "OpenGUI_Macros.h" namespace OpenGUI { SimpleProperty_Float( property_Padding, "Padding", Conta...
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#include<stdio.h> #include<stdlib.h> int main(){ char a[30]; char *b = (char *)malloc(20 * sizeof(char)); printf("%d\n", sizeof(a)); //30 printf("%d\n", sizeof(b)); //4 printf("%d\n", sizeof(a[3])); //1 printf("%d\n", sizeof(b+3)); //4 printf("%d\n", sizeof(*(b+4))); //1 ...
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/** * \file PolarStereographic.hpp * \brief Header for GeographicLib::PolarStereographic class * * Copyright (c) Charles Karney (2008, 2009) <charles@karney.com> * and licensed under the LGPL. For more information, see * http://geographiclib.sourceforge.net/ **********************************************...
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#ifndef NAVINFO_H #define NAVINFO_H #include <QObject> #include <QString> class NavInfo { public: static NavInfo* Instance(); QString getSpeedString(); // QString getAltitudeString(); // QString getHeadingString(); protected: static NavInfo* m_instance; NavInfo(); ~...
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///////////////////////////////////////////////////////////////////////////// // Name: dVariable.h // Purpose: // Author: Julio Jerez // Modified by: // Created: 22/05/2010 08:02:08 // RCS-ID: // Copyright: Copyright (c) <2010> <Newton Game Dynamics> // License: // This softw...
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/* Ken Mazaika February 23, 2005 Quantum Dynamics Header Copyright 2005 http://home.comcast.net/~kjmaz */ #pragma once #include <stdlib.h> #include <time.h> #include <stdio.h> #include <GL/glew.h> #ifdef WIN32 #include <GL/wglew.h> #endif #define QD_SUCCESS 1 //For The Particle Engine na...
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#include "objects.h" float Sphere::Intersect( Ray& ray ) { Vector distans = ray.origion - position; float dot = - distans.Dot( ray.direction ); if( dot < 0 ) return 0; float det = dot * dot - distans.Dot( distans ) + radius * radius; if( det < 0 ) return 0; else { float result1 = dot - sqrt...
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/**************************************************************************** ** Meta object code from reading C++ file 'qwt_abstract_slider.h' ** ** Created: ??? ?? 25 15:38:44 2006 ** by: The Qt Meta Object Compiler version 59 (Qt 4.1.4) ** ** WARNING! All changes made in this file will be lost! *********...
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/* * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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//////////////////////////////////////////////////////////////////////// // Author: Peter Bonsma // Date: 31 July 2010 // Project: IFC Engine Series (example using DLL) // // This code may be used and edited freely, // also for commercial projects in open and closed source software // // In case of us...
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template< > struct AllegrexInstructionTemplate< 0xffff0320, 0xffffffff > : AllegrexInstructionUnknown { static AllegrexInstructionTemplate &self() { static AllegrexInstructionTemplate insn; return insn; } static AllegrexInstruction *get_instance() { return &AllegrexInstr...
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#pragma once #include <initguid.h> // {D4989B9C-752D-4c2d-8F7F-D4400570F493} DEFINE_GUID(GUID_ARResult, 0xd4989b9c, 0x752d, 0x4c2d, 0x8f, 0x7f, 0xd4, 0x40, 0x5, 0x70, 0xf4, 0x93); // {0FB35002-CD0B-46bd-ABE0-EDAA96F722EE} DEFINE_GUID(GUID_ARLayoutConfigData, 0xfb35002, 0xcd0b, 0x46bd, 0xab, 0xe0, 0xe...
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/* * Copyright (C) Research In Motion Limited 2009. All rights reserved. */ #ifndef WebKitClient_h #define WebKitClient_h #include "BlackBerryGlobal.h" template<typename T> class SharedArray; #include "OlympiaPlatformMisc.h" namespace Olympia { namespace WebKit { } } #endif // WebKitClie...
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// // Copyright (c) 2000-2002 // Joerg Walter, Mathias Koch // // Permission to use, copy, modify, distribute and sell this software // and its documentation for any purpose is hereby granted without fee, // provided that the above copyright notice appear in all copies and // that both that copyright notic...
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//================== SysCAD - Copyright Kenwalt (Pty) Ltd =================== // QAL Classifer Model. Transcritical Technologies Pty Ltd copyright 2004 // Time-stamp: <2007-05-23 01:13:16 Rod Stephenson Transcritical Pty Ltd> // Copyright (C) 2005 by Transcritical Technologies Pty Ltd and KWA //===============...
[ "keith.armstrong@syscad.net", "rod.stephenson@syscad.net" ]
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// The following ifdef block is the standard way of creating macros which make exporting // from a DLL simpler. All files within this DLL are compiled with the TESTACTIVEX_EXPORTS // symbol defined on the command line. this symbol should not be defined on any project // that uses this DLL. This way any other projec...
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/* Uses I2c Wires interface Uses Analog pin 4 - SDA Uses Analog pin 5 - SCL Usage: see the examples folder of this library distribution. */ #include <stdio.h> #include <string.h> #include "Wire.h" #include "I2CLCD.h" //******************************************************************* // ...
[ "andrew@practicalmaker.com" ]
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#include "stdafx.h" #include "TableManagerDlg.h" IMPLEMENT_DYNAMIC(TableManagerDlg, CDialog) TableManagerDlg::TableManagerDlg(CWnd* pParent /*=NULL*/) : CDialog(TableManagerDlg::IDD, pParent) { } TableManagerDlg::~TableManagerDlg() { } void TableManagerDlg::DoDataExchange(CDataExchange* pDX) { CDialog...
[ "naidzzang@cc586c1e-b153-0410-8069-cfc9d6f95ec9" ]
[ [ [ 1, 375 ] ] ]
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#define N_IMPLEMENTS nDI8Server //------------------------------------------------------------------------------ // ndi8server_dinput.cc // (C) 2002 RadonLabs GmbH //------------------------------------------------------------------------------ #include "input/ndi8server.h" #include "input/ninputdevice.h" #inc...
[ "plushe@411252de-2431-11de-b186-ef1da62b6547" ]
[ [ [ 1, 425 ] ] ]
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/apicompatanamdw/compatanalysercmd/headeranalyser/src/BBCFileUtils.cpp
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SymbianSource/oss.FCL.sftools.ana.compatanamdw
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/* * Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/leg...
[ "none@none" ]
[ [ [ 1, 887 ] ] ]
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gasbank/aran
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#include "NodeViewerPCH.h" #include "ViewTree.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CViewTree CViewTree::CViewTree() { } CViewTree::~CViewTree() { } BE...
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/compiladormarvel/Erro.cpp
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[]
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lsalamon/compiladormarvel
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#include "Erro.h" char *retornaLiteralToken(int token); /* Definicao das mensagens para erro durante análise léxica */ #define MSG_ERRO_GETTOKEN(linha) fprintf(stderr, "ERRO NO RECONHECIMENTO DO TOKEN NA LINHA %d.\n", linha) #define MSG_ERRO_NUM_DECIMAL(linha) fprintf(stderr, ...
[ "sergiorossini@df256a42-0e3e-0410-b2fe-0dffcef58804", "cslopes@df256a42-0e3e-0410-b2fe-0dffcef58804" ]
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saminigod/baseclasses-001
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/* © Vestris Inc., Geneva Switzerland http://www.vestris.com, 1998, All Rights Reserved __________________________________________________ Virtual Memory Implementation (aka Malloc) written by Daniel Doubrovkine - dblock@vestris.com */ #include <platform/include.hpp> #ifndef BASECLASSES_VI...
[ "dblock@dblock.org" ]
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tolhc1234/openglengine
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#include <iostream> #include <sstream> #include <gl/gl.h> #include <list> #include "gui.h" #include "../screen/resize.h" #include "text/font.h" #include "../mouse/mouseApps.h" using namespace std; gui::gui(float possitionX , float PossitionY, float width, float height, char* Text, theme* Options) : basicEle...
[ "germanmushroom@hotmail.com" ]
[ [ [ 1, 365 ] ] ]
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pfeyssaguet/afrods
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#include "save.h" #include "itemfactory.h" #include "itemweapon.h" #include "itemarmor.h" #include "constants.h" #include <fat.h> using namespace AfroDS; Save * Save::m_Instance = NULL; /** * Constructeur par défaut */ Save::Save() { /* // Initialisation du filesystem (c'est pas gagné) PA_O...
[ "deuspi@fce96c3e-db3a-11de-b64b-7d26b27941e2" ]
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miyabiarts/math
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#pragma once #include <cmath> template< typename T > struct Matrix4; //! 3D vector template< typename T > struct Vector3 { Vector3< T >(); Vector3< T >( const Vector3 & ); Vector3< T >( T x ,T y, T z ); virtual ~Vector3< T >(){} template < typename T2 > operator Vector3< T2 > () const ...
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/******************************************************************************* *******************************************************************************/ #ifndef CLASSIFIER_H #define CLASSIFIER_H /******************************************************************************/ #include <QList> #inclu...
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axelwass/oliveira
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/* * ParticleWorld.h * * Created on: 25/09/2010 * Author: Mariano */ #include "../../../Generic/Generic.h" #include "../particle/Particle.h" #include "../particle/ParticleGroup.h" #include "../particle/ParticleInteraction.h" #include "../force/InterParticleForce.h" #include "../force/SpringForce...
[ "merchante.mariano@d457d4b0-f835-b411-19da-99c4f284aa10" ]
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cyberscorpio/xlview
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#ifndef XL_VIEW_CACHED_IMAGE_H #define XL_VIEW_CACHED_IMAGE_H #include <memory> #include "libxl/include/lockable.h" #include "libxl/include/interfaces.h" #include "Image.h" #include "ImageLoader.h" class CCachedImage; typedef std::tr1::shared_ptr<CCachedImage> CCachedImagePtr; class CCachedImag...
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ederfreire/tio
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/* Tio: The Information Overlord Copyright 2010 Rodrigo Strauss (http://www.1bit.com.br) Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICEN...
[ "rodrigostrauss@gmail.com" ]
[ [ [ 1, 282 ] ] ]
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BackupTheBerlios/smx-svn
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#ifndef _TABPRE_H_ #define _TABPRE_H_ class CTabPre : public CTabFmt { int m_pRgb; public: CTabPre(OUTSTREAM *pStream) {Init(pStream); m_pRgb = 0;} void ColV(ColFmt &col, const char **data, double value, int rgb, char **bufp); void ColN(ColFmt &col, int rgb, char **bufp); void RowB(char **bufp); v...
[ "(no author)@407f561b-fe63-0410-8234-8332a1beff53" ]
[ [ [ 1, 17 ] ] ]
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/tinytetris/main.cpp
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[]
no_license
nangaidesuka/consoletetris
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#include <time.h> #include "console.h" #include "fpsctl.h" #include "tinytetris.h" void main() {try{ using namespace console; using namespace tetris; SetConsoleTitleW(L"Tiny Tetris by Jin Sun"); srand((UINT)time(0)); fpsctl thefpsctl; draw con(size(COL, ROW)); input i...
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#ifndef BattleCityEngine_h #define BattleCityEngine_h #define BATTLECITYENGINE_WALL_TEST #define FRAMES_PER_SECOND 20 #include "BattleCityTypes.h" #include "BattleCityWall.h" #include "windows.h" typedef struct _BattleCityParameters { unsigned int ArenaWidth; unsigned int ArenaHeight; unsigned...
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#include "../vidhrdw/psychic5.cpp" /************************** *** PSYCHIC 5 hardware *** (by Roberto Ventura) ************************** Psychic 5 (c) JALECO (early 1987) driver by Jarek Parchanski 0) GENERAL. The game has two Z80s. The second CPU controls the two YM2203 sound chips. Screen r...
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#include <winsock2.h> #include "wildcards.hh" #include "hook.h" /************************************************************************************************************** Update average ping data **************************************************************************************************************/ ...
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/** Copyright (C) 2011 Josh Ventura *** *** This file is a part of the ENIGMA Development Environment. *** *** ENIGMA is free software: you can redistribute it and/or modify it under the *** terms of the GNU General Public License as published by the Free Software *** Foundation, version 3 of the license or any l...
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// stdafx.cpp : source file that includes just the standard includes // libxml_ce.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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//----------------------------------------------------------------------------- // Torque 3D // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "core/dnet.h" #include "core/stream/bitStream.h" #include "...
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/**************************************************************** * * Copyright (c) 2010 * * Fraunhofer Institute for Manufacturing Engineering * and Automation (IPA) * * +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ * * Project name: care-o-bot * ROS stack name: cob3_common * ROS package ...
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/************************************************************************************************** //This code is part of QuanticVortex for latest information, see http://www.quanticvortex.org // //Copyright (c) 2009-2010 QuanticMinds Software Ltda. // //Permission is hereby granted, free of charge, to any pers...
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#ifndef __DEMO_H #define __DEMO_H #include "../system/System.h" class CDemo : public CSystem, public IInputListener { public: CDemo( const std::string& serverName, int serverPort, const std::string& recordFileName, bool writeRecord ); // IDingusApplication virtual bool checkDevice( const CD3DDeviceCap...
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// Operator.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "Operator.h" #include "OperatorDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // COperatorApp BEGIN_MESSAGE_MAP(COperatorApp, CWinApp) ON_COMMAND(ID_HELP, &CWinApp::OnHelp) END_MESSAGE_MAP() ...
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#pragma once #include "includes.h" #include "Boat.h" #include "PhysicalObject.h" #include <cmath> const double PI = 3.141592653589793; class Physics { public: static Physics *instance(); //zwraca wskaźnik (jeśli trzeba tworzy obiekt klasy) glm::vec4 getWind() { return wind; }; glm::mat4 getWindSc...
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// Base.h // // Copyright (c) 2005 Symbian Softwares Ltd. All rights reserved. // #if !defined(__VECTORSPRITES_H__) #define __VECTORSPRITES_H__ // Forward declarations class CWsRedrawer; class CWindow; ///////////////////////////////////////////////////////////////////////// // Declaration of CW...
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//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. =========== // // The copyright to the contents herein is the property of Valve, L.L.C. // The contents may be used and/or copied only with the written permission of // Valve, L.L.C., or in accordance with the terms and conditions stipulated in //...
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#ifndef GNCOLOR_H #define GNCOLOR_H #include <GnMemoryObject.h> class GNMAIN_ENTRY GnColorA : public GnMemoryObject { public: float r, g, b, a; inline GnColorA (float fR = 0.0f, float fG = 0.0f, float fB = 0.0f, float fA = 1.0f); inline GnColorA& operator= (float fScalar); inline bool operato...
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/* ----------------------------------------------------------------------------- | B A S E C O M P U T E L I B R A R Y | ----------------------------------------------------------------------------- Copyright (c) 2009 - 2010 Denis Bog...
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#ifdef __GNUG__ // #pragma implementation #endif // For compilers that support precompilation, includes "wx/wx.h". #include <wx/wxprec.h> #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include <wx/wx.h> #endif #include <wx/txtstrm.h> #include "commands.h" /// this command will i...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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#ifndef _MATRIX4x4_GENERAL_ #define _MATRIX4x4_GENERAL_ #if !defined(_ENABLE_GENERALCPU_) #define _ENABLE_GENERALCPU_ #endif #include "Vector4.h" class Matrix4x4CPU; extern Matrix4x4CPU g_MatrixCPU_Identity; inline Vector4CPU operator*(Vector4CPU &v, Matrix4x4CPU &matrix); inline Matrix4x4CPU opera...
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/* * Copyright (c) 2005-2006 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/lega...
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/**************************************************************************** ** Meta object code from reading C++ file 'CreditsFooterWidget.h' ** ** Created: Sun Apr 11 11:47:50 2010 ** by: The Qt Meta Object Compiler version 62 (Qt 4.6.1) ** ** WARNING! All changes made in this file will be lost! ********...
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// Class automatically generated by Dev-C++ New Class wizard #include <protocol/packets/TrashBinPacket.h> // class's header file namespace protocol { namespace packets { // class constructor TrashBinPacket::TrashBinPacket(char groupid, char boardid) : protocol::packets::BoardPacket(groupid, boardid) { } ...
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////////////////////////////////////////////////////////////////////////////// // LightGroup FX manager header file #ifndef __LIGHTGROUPFX_H__ #define __LIGHTGROUPFX_H__ #pragma warning (disable : 4786) #include <map> #include <slist> class CLightGroupFXMgr { public: CLightGroupFXMgr(); ~CLightGroup...
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#pragma once #include "flwnode.h" #include "blockevalbase.h" #ifdef __MAKEUPBLOCK_CPP #define DllImportExport DllExport #elif !defined(MdlBase) #define DllImportExport DllImport #else #define DllImportExport #endif // ========================================================================== // // ...
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// // create_surface.cpp for graphics in /u/ept2/huot_j // // Made by jonathan huot // Login <huot_j@epita.fr> // // Started on Fri Jun 4 17:27:53 2004 jonathan huot // Last update Tue Jun 29 18:43:28 2004 jonathan huot // #include "graphics.h" extern t_gfx *gfx; int create_surface(int width, in...
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#include <FormGadget.hpp> #include <Graphics.hpp> #include <Application.hpp> #include <68k/Hs.h> FormGadget::FormGadget(Form& form, UInt16 id): FormObjectWrapper(form, id), visible_(false), usable_(false), doubleBuffer_(false) {} FormGadget::~FormGadget() {} void FormGadget::se...
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#ifndef HGUARD_UTILCPP_HARDCONFIG_HPP__ #define HGUARD_UTILCPP_HARDCONFIG_HPP__ #pragma once #ifndef UTILCPP_DEBUG_LOG_ON #ifdef _DEBUG #define UTILCPP_DEBUG_LOG_ON 1 #else #define UTILCPP_DEBUG_LOG_ON 0 #endif #endif #ifndef UTILCPP_ASSERTIONS_ON #ifdef _DEBUG #define UTILCPP_ASSERTIONS...
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//----------------------------------------------------------------------------- // // ** WARNING! ** // This file was generated automatically by a tool. // Re-running the tool will overwrite this file. // You should copy this file to a custom location // before adding any customizat...
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//------------------------------------------------------------------------------ // mTutorial01/mTestapp.cc // (C) 2006 je.a.le@wanadoo.fr for nebula2 //------------------------------------------------------------------------------ #include "mtutorial04/mtestapp.h" #include "scene/nsceneserver.h" #include "m...
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#include <vector> #include <string> #include <ctime> #include "../../../../api/GameFramework.h" #include "../classes/Board.h" #include "../classes/Dictionary.h" #include "../classes/Tile.h" using namespace std; enum GameStatus {CHOOSE_LEVEL, INSTRUCTIONS_1, INSTRUCTIONS_2, IN_GAME, DIALOGUE_EXIT, DIALOGUE_RES...
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// (C) Copyright John Maddock 2005. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org/libs/config/test for most recent version. // // Th...
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#pragma once #include "..\..\Valkyrie\Moteur\Scene.h" #include "..\..\Valkyrie\Moteur\Interface.h" class CSceneTemplate : public CScene { public: D3DXMATRIXA16 m_MatriceGeneral; // Matrice de transformation int m_QualiterFiltrage; // type de filtrage des textures CInterface* m_pInterface; ...
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jonyMarino/microsdhacel
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#include <hidef.h> /* common defines and macros */ #include <stdio.h> #include <stdlib.h> #include "derivative.h" /* derivative-specific definitions */ #include "timer_interrupt.h" #include "Adc.hpp" #include "IAdc.hpp" #include "Termometro.hpp" #include "OutputStream.hpp" #include "Cpu.h" #include ...
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//----------------------------------------------------------------------------- // File: QSimStartSimulationNoGui.cpp // Class: QSimStartSimulation // Purpose: There are TWO .cpp files for this class. // QSimStartSimulationNoGui.cpp contains standard C++ (non-Qt) methods to run simulation. // ...
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#ifndef CONS_H #define CONS_H #include "sexpr.h" #include "functions.h" #include "number.h" #include "symbol.h" #include <iostream> class Cons : public Sexpr { public: Cons(); /** Creates a new Cons molecule. @param newfirst is the car pointer. @param newrest is the cdr pointer. */ Cons(...
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/*[4 points] Design a class Player with the following methods: string getName() const: returns the name of the player. char getInitial( char x ) const: returns the first letter of the name of the player which is not x. It will throw an exception illegalName if no such letter in the player's name exists. Hand<Card>& ...
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#include "MergeItem.h" #include "MergeAction.h" MergeItem::MergeItem() : mDone(false), mAction(new NoAction) { } MergeItem::~MergeItem() { delete mAction; } bool MergeItem::acceptsAction(const MergeAction *action) const { return (action) ? acceptedActions().contains(action->type()) : false; } bool Merge...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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#ifndef PERF_PANEL_INC #define PERF_PANEL_INC #include "AllDef.h" #include "MyApp.h" #include "TF_window.h" #include "AllInc.h" #include "wxIncludes.h" class PerfPanel: public wxPanel { public: PerfPanel(wxWindow *frame); ~PerfPanel() { } void OnBtnUpdate(wxCommandEvent& event); void OnSlid...
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//--------------------------------------------------------------------------- #ifndef Tipos_EstructuraH #define Tipos_EstructuraH #include <stdlib.h> #include <vector.h> //--------------------------------------------------------------------------- enum Tipo_Pista {ACOMP=0,MELOD=1}; //--------------------------...
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/// \file util/rand.cpp /// \author Juan Carlos De Abreu (jcabreur@gmail.com) /// \date 2009/11/07 /// \version 1.0 #include "util/rand.h" #include "stdlib.h" BEGIN_PROJECT_NAMESPACE(); float Rand(float min_range, float max_range) { return min_range + rand() * (max_range - min_range) / RAND_MAX; } E...
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//--------------------------------------------------------------------------- #ifndef TProb_prop_formH #define TProb_prop_formH //--------------------------------------------------------------------------- #include <vcl\Classes.hpp> #include <vcl\Controls.hpp> #include <vcl\StdCtrls.hpp> #include <vcl\Forms.hpp>...
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#include <VirtualFS/VirtualFS.h> #include <fusion.h> /* DOCUMENT PROPERLY YOU ASSHOLE FOR THE BENEFIT OF STATIC LINKING, THESE FUNCTIONS ARE PROVIDED TO ALLOW AN APPLICATION TO CREATE THE OBJECT AND DESTROY IT */ void CreateVFS(Fusion &f) { f.vfs = new VirtualFS(); if(f.vfs->Initialise...
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#include "ShadowScene.h" #include "plan.h" #include "heightMap.h" #include "cubeMapObject.h" #include "abstractCamera.h" #include "FBO.h" #include "glh/glh_linear.h" //Managers #include "shaderManager.h" #include "shader.h" #include "textureManager.h" #include "texture2D.h" #include "meshManager.h" #incl...
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/* * connector.h * * Created on: Mar 10, 2011 * Author: salzmamy */ #ifndef CONNECTOR_H_ #define CONNECTOR_H_ #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <errno.h> #include <string.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <...
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/* Copyright 2007-2009 WebDriver committers Copyright 2007-2009 Google Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless require...
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/*============================================================================== Copyright (c) 2010-2011 QUALCOMM Incorporated. All Rights Reserved. Qualcomm Confidential and Proprietary @file SampleMath.h @brief A utility class. ===================...
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/* * tclLiteral.c -- * * Implementation of the global and ByteCode-local literal tables * used to manage the Tcl objects created for literal values during * compilation of Tcl scripts. This implementation borrows heavily * from the more general hashtable implementation of Tcl hash tables * that appears i...
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// SecureSockets.h // // Copyright (c) 2001 Symbian Ltd. All rights reserved. // #include <basched.h> #include <eikenv.h> #include <coecntrl.h> #include <eikappui.h> #include <e32keys.h> #include <eikconso.h> #include <eikapp.h> #include <eikdoc.h> #include <eikon.rsg> #include <eikinfo.h> #include <ei...
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/* glm.c Nate Robins, 1997 ndr@pobox.com, http://www.pobox.com/~ndr/ Wavefront OBJ model file format reader/writer/manipulator. Includes routines for generating smooth normals with preservation of edges, welding redundant vertices & texture coordinate generation (spherem...
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// ************************************************************************** //! \file SlavePlayer.h //! \brief Класс реализующий ведомого игрока //! \author Bessonov A.V. //! \date 17.May.2008 - 17.May.2008 // ************************************************************************** #ifndef __SLAVEPLAYE...
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#ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0500 #endif #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif #ifdef __cplusplus_cli #pragma managed(push,off) #endif #include <winsock2.h> #include <windows.h> #include <Mmsystem.h> #include <exception> using namespace std; #include "../co...
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// SysCADMarshalView.h : interface of the CSysCADMarshalView class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_SYSCADMARSHALVIEW_H__4E5472AC_B358_48BD_85D7_09527AAE6600__INCLUDED_) #define AFX_SYSCADMARSHALVIEW_H__4E5472AC_B358_48BD_85D7_09527AAE6600__INCLUDED...
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#pragma managed(off) #include "StdAfx.h" #include "BufferManagerGroup.h" #include "IBufferManager.h" #include "IBlockDevice.h" using namespace std; using namespace std::tr1; void BufferManagerGroup::Add(shared_ptr<IBufferManager> pbuf) { mgrs_.push_back(pbuf); } void BufferManagerGroup::Read(size_t pa...
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/************************************************************************ ** This file is part of the network simulator Shawn. ** ** Copyright (C) 2004-2010 by the SwarmNet (www.swarmnet.de) project ** ** Shawn is free software; you can redistribute it and/or modify it ** ** under the terms ...
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/* Copyright 2005-2007 Adobe Systems Incorporated Use, modification and distribution are subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt). See http://opensource.adobe.com/gil for most recent versio...
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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/* kwlbot IRC bot File: IrcChannel.h Purpose: Class which represents a remote IRC channel */ class CIrcChannel; #ifndef _IRCCHANNEL_H #define _IRCCHANNEL_H #include "ScriptObject.h" #include "Bot.h" #include "IrcUser.h" #include "Pool.h" #include "Script.h" #include <time.h> #include <map> ...
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#pragma once #include <list> #include <vector> #include "Map.h" #include "HaichiObj.h" #include "..\\Object\\AshibaMovable.h" #include "..\\Object\\Tenbin.h" using namespace std; class CheckpointController; /* 敵の配置データ */ class Haichi : public Map { public: Haichi(void); ~Haichi(void); ...
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