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valid_moves
stringlengths
22
144
sep_1
stringclasses
3 values
reason_free_singular
stringclasses
351 values
reason_free_plural
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355 values
reason_free_adj_singular
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reason_free_adj_plural
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sep_2
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reason_jump_singular
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reason_jump_plural
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tone
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5 values
style
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person
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<moves> are all the positions my game logic has flagged as valid for my disc
:
given that <move> is an unoccupied cell
given that <moves> are unoccupied cells
since <move> neighbors my last disc and remains unclaimed
since <moves> neighbor my last disc and remain unclaimed
;
because there is an opponent's disc between my piece and <move> that I can jump over
because there are opponent's discs between my pieces and <moves> that I can jump over
friendly
technical
first person (I / my)
<moves> designated as playable squares
,
no piece occupying <move>
no pieces occupying <moves>
on account of <move> being free and contiguous to the disc
on account of <moves> being free and contiguous to the disc
,
as an opponent disc is cleared to reach <move>
as opponent discs are cleared to reach <moves>
authoritative
telegraphic
impersonal or passive (no personal pronouns)
I can go ahead and put my disc down on any of <moves>
since <move> is an empty cell
since <moves> are empty cells
given that <move> is a free cell neighboring my most recent disc
given that <moves> are free cells neighboring my most recent disc
,
as <move> falls right in the path where I can hop over their disc
as <moves> fall right in the path where I can hop over their discs
patient
conversational
first person (I / my)
The player is required to select their next disc placement from <moves>
,
since <move> presents itself as a free space
since <moves> present themselves as free spaces
on account of <move> being an unclaimed square contiguous with the player's piece
on account of <moves> being unclaimed squares contiguous with the player's piece
;
given that <move> situates the player directly beyond the opponent's piece
given that <moves> situate the player directly beyond the opponent's pieces
authoritative
educational
third person (the player / their)
<moves> mark the sole coordinates upon which the player is permitted to press their disc in this solemn turn
:
for <move> is devoid of any occupying force
for <moves> are devoid of any occupying force
by virtue of <move> being unclaimed and in immediate proximity to their disc
by virtue of <moves> being unclaimed and in immediate proximity to their disc
;
as <move> bestows upon the player the power to surpass the opposing piece
as <moves> bestow upon the player the power to surpass the opposing pieces
dramatic
formal
third person (the player / their)
<moves> are where I can make my play this turn
since <move> is unoccupied
since <moves> are unoccupied
because <move> is open and directly adjacent to my last placed disc
because <moves> are open and directly adjacent to my last placed disc
,
because <move> gives me the ability to clear the other player's discs
because <moves> give me the ability to clear the other player's discs
neutral
commentary
first person (I / my)
The legal domain of the player's next disc placement is strictly confined to <moves>
,
inasmuch as <move> is an open cell
inasmuch as <moves> are open cells
inasmuch as <move> lies adjacent to the player's disc and is held by no party
inasmuch as <moves> lie adjacent to the player's disc and are held by no party
,
as <move> establishes a valid capture path across the opponent's disc
as <moves> establish a valid capture path across the opponent's discs
authoritative
proof-like
third person (the player / their)
<moves> stand as the sole permitted destinations for the next disc this turn
,
given that <move> is an empty void waiting to be filled
given that <moves> are empty voids waiting to be filled
on account of <move> being untouched and linked to the disc on the board
on account of <moves> being untouched and linked to the disc on the board
;
because <move> makes it possible to jump across the rival's discs
because <moves> make it possible to jump across the rival's discs
dramatic
conversational
impersonal or passive (no personal pronouns)
The allowable coordinates for disc placement are <moves>
:
as <move> contains no piece
as <moves> contain no pieces
on account of <move> being both unoccupied and contiguous with the active disc
on account of <moves> being both unoccupied and contiguous with the active disc
,
given that <move> lies beyond an opponent's disc in a jumpable configuration
given that <moves> lie beyond opponent's discs in jumpable configurations
neutral
technical
impersonal or passive (no personal pronouns)
You have the option to place your disc on <moves> this turn
given that <move> is available
given that <moves> are available
since <move> is a free cell that directly touches your disc
since <moves> are free cells that directly touch your disc
;
as <move> follows a path that goes over the other player's pieces
as <moves> follow a path that goes over the other player's pieces
friendly
plain-language
second person (you / your)
I can confirm that the eligible locations for my disc placement this turn are <moves>
,
on account of <move> being unclaimed
on account of <moves> being unclaimed
due to <move> being an available space that is directly connected to my disc
due to <moves> being available spaces that are directly connected to my disc
;
since <move> gives me the ability to go over the other player's discs
since <moves> give me the ability to go over the other player's discs
friendly
formal
first person (I / my)
<moves> is where I'm allowed to play right now
:
since <move> is unoccupied
since <moves> are unoccupied
given that <move> is vacant and shares a border with my disc
given that <moves> are vacant and share a border with my disc
,
since <move> is reachable by leaping over my opponent's disc
since <moves> are reachable by leaping over my opponent's discs
patient
concise
first person (I / my)
<moves> is where you are able to set down your disc right now
seeing that <move> has no piece on it
seeing that <moves> have no pieces on them
since <move> is unoccupied and shares a border with your most recent disc
since <moves> are unoccupied and share a border with your most recent disc
;
because <move> lets you leap across the other player's discs
because <moves> let you leap across the other player's discs
patient
commentary
second person (you / your)
<moves> emerge as the legally validated coordinates for this turn's disc insertion protocol
,
as <move> is detected to be unclaimed
as <moves> are detected to be unclaimed
inasmuch as <move> has been determined to be both territorially void and physically linked to the preceding disc
inasmuch as <moves> have been determined to be both territorially void and physically linked to the preceding disc
;
due to <move> being situated at a critical vaulting distance from a hostile disc
due to <moves> being situated at critical vaulting distances from hostile discs
dramatic
technical
impersonal or passive (no personal pronouns)
The board currently allows disc placement at <moves>
:
because <move> does not contain any piece
because <moves> do not contain any pieces
because <move> is not yet occupied and shares a border with the disc
because <moves> are not yet occupied and share a border with the disc
,
since <move> enables a capture over the other player's disc
since <moves> enable captures over the other player's discs
neutral
plain-language
impersonal or passive (no personal pronouns)
<moves> are the coordinates that constitute your lawful options for disc placement in this turn
seeing as <move> has not yet been claimed
seeing as <moves> have not yet been claimed
owing to the fact that <move> is both free and contiguous with your placed disc
owing to the fact that <moves> are both free and contiguous with your placed disc
;
since <move> allows you to leap over your opponent's pieces
since <moves> allow you to leap over your opponent's pieces
patient
formal
second person (you / your)
The authorized cells for disc placement are <moves>
:
given the availability of <move>
given the availability of <moves>
since <move> remains empty and shares an edge with the placed disc
since <moves> remain empty and share an edge with the placed disc
,
since an opponent's disc is bridged by <move>
since opponent's discs are bridged by <moves>
authoritative
concise
impersonal or passive (no personal pronouns)
<moves> mark my available positions on the board
due to <move> being unclaimed
due to <moves> being unclaimed
since <move> borders my disc and remains unclaimed
since <moves> border my disc and remain unclaimed
,
as <move> positions me to skip over the rival's piece
as <moves> position me to skip over the rival's pieces
authoritative
concise
first person (I / my)
Every eye is on you now, and your disc may only land on <moves>
:
since <move> holds no claim from any force on the board
since <moves> hold no claim from any force on the board
with <move> still free and pressing right up against your last disc
with <moves> still free and pressing right up against your last disc
,
since <move> puts you in position to vault clean over your opponent's disc
since <moves> put you in position to vault clean over your opponent's discs
dramatic
commentary
second person (you / your)
The player is permitted to place their disc on any of the cells indicated by <moves>
,
since <move> is unoccupied
since <moves> are unoccupied
since <move> adjoins the player's placed disc and is not occupied by any piece
since <moves> adjoin the player's placed disc and are not occupied by any piece
,
because <move> allows the player to capture the opponent's pieces by jumping over them
because <moves> allow the player to capture the opponent's pieces by jumping over them
neutral
educational
third person (the player / their)
The placement of the next disc is permitted solely on <moves>
seeing as <move> is an empty cell
seeing as <moves> are empty cells
given that <move> is unoccupied and directly adjacent to the most recently placed disc
given that <moves> are unoccupied and directly adjacent to the most recently placed disc
;
as <move> allows for the capture of opponent pieces by jumping
as <moves> allow for the capture of opponent pieces by jumping
authoritative
rulebook
impersonal or passive (no personal pronouns)
It is thus demonstrated, beyond all doubt, that I am bound to place my disc at <moves>
as evidenced by the vacancy of <move>
as evidenced by the vacancy of <moves>
inasmuch as <move> remains unclaimed and is in direct contact with my last disc
inasmuch as <moves> remain unclaimed and are in direct contact with my last disc
;
since <move> is irrefutably positioned to vault across the opposition's occupied squares
since <moves> are irrefutably positioned to vault across the opposition's occupied squares
dramatic
proof-like
first person (I / my)
<moves> represent all the possible positions the player is allowed to choose from on this turn
,
since <move> is an open spot on the board
since <moves> are open spots on the board
since <move> is a free spot on the board that is right beside the player's disc
since <moves> are free spots on the board that are right beside the player's disc
,
because the player can vault over their opponent's disc to reach <move>
because the player can vault over their opponent's discs to reach <moves>
friendly
educational
third person (the player / their)
A thorough verification of the board confirms that legal placement is restricted to <moves>
inasmuch as <move> is an empty cell
inasmuch as <moves> are empty cells
by virtue of <move> being an unoccupied position contiguous to the disc in question
by virtue of <moves> being unoccupied positions contiguous to the disc in question
;
given that an opponent's disc is placed between the current position and <move>
given that opponent's discs are placed between the current position and <moves>
patient
proof-like
impersonal or passive (no personal pronouns)
Board analysis confirms that disc placement operations are exclusively authorized at <moves>
due to the absence of any piece on <move>
due to the absence of any pieces on <moves>
since <move> is detected as both empty and geometrically adjacent to the current disc's coordinates
since <moves> are detected as both empty and geometrically adjacent to the current disc's coordinates
,
given that <move> enables a capture sequence over the opposing disc
given that <moves> enable a capture sequence over the opposing discs
dramatic
technical
impersonal or passive (no personal pronouns)
The board is ready for you, and your legal placements this round are <moves>
given the availability of <move> as an empty square
given the availability of <moves> as empty squares
because <move> is a vacant cell that connects directly to your last disc
because <moves> are vacant cells that connect directly to your last disc
;
because <move> lets you jump across the opposing discs in your path
because <moves> let you jump across the opposing discs in your path
friendly
technical
second person (you / your)
<moves> represent the valid positions where you may place your disc this turn
inasmuch as <move> remains empty
inasmuch as <moves> remain empty
since <move> is not yet claimed by any player and is touching your disc
since <moves> are not yet claimed by any player and are touching your disc
;
since <move> verifies that an opponent's piece stands between your current and target position
since <moves> verify that opponent's pieces stand between your current and target positions
neutral
proof-like
second person (you / your)
You have been granted the legal right to place your disc on <moves>
due to <move> being a free position
due to <moves> being free positions
given that <move> is both adjacent to your placed disc and currently free
given that <moves> are both adjacent to your placed disc and currently free
,
since the path to <move> goes directly over your opponent's disc
since the path to <moves> goes directly over your opponent's discs
friendly
proof-like
second person (you / your)
The allowable squares for the upcoming disc placement are <moves>
:
inasmuch as <move> has not yet been claimed
inasmuch as <moves> have not yet been claimed
given that <move> is unoccupied and shares a border with the most recently placed disc
given that <moves> are unoccupied and share a border with the most recently placed disc
,
since <move> is attainable through a leap over the opposing discs
since <moves> are attainable through a leap over the opposing discs
friendly
formal
impersonal or passive (no personal pronouns)
Nice, I can pop my disc down at <moves>
since <move> is still up for grabs
since <moves> are still up for grabs
given that <move> hasn't been taken and it's right next to my disc
given that <moves> haven't been taken and they're right next to my disc
;
since <move> gives me a clear path to jump over my opponent's pieces
since <moves> give me a clear path to jump over my opponent's pieces
friendly
conversational
first person (I / my)
The player can go ahead and place their disc on <moves>
because <move> is an open cell
because <moves> are open cells
since <move> is open and directly neighbors the player's disc
since <moves> are open and directly neighbor the player's disc
;
because the player is able to jump their disc over the opponent's piece using <move>
because the player is able to jump their disc over the opponent's pieces using <moves>
patient
plain-language
third person (the player / their)
Your tactical disc placement is legally constrained to the following board positions: <moves>
given that <move> remains unoccupied
given that <moves> remain unoccupied
considering that <move> is an unoccupied node that shares a boundary with your decisive disc
considering that <moves> are unoccupied nodes that share a boundary with your decisive disc
;
given that <move> grants you the tactical capacity to leap over your adversary's piece
given that <moves> grant you the tactical capacity to leap over your adversary's pieces
dramatic
technical
second person (you / your)
I am allowed to place my disc on <moves>
:
because <move> is currently empty
because <moves> are currently empty
as <move> adjoins my disc and remains unclaimed
as <moves> adjoin my disc and remain unclaimed
,
because <move> requires me to jump over my opponent's piece
because <moves> require me to jump over my opponent's pieces
neutral
concise
first person (I / my)
My sole legitimate options for disc placement this turn are <moves>
:
in light of <move> being unoccupied
in light of <moves> being unoccupied
given that <move> is unoccupied and directly borders my most recently placed disc
given that <moves> are unoccupied and directly border my most recently placed disc
,
since <move> positions me to vault over the adversary's piece
since <moves> position me to vault over the adversary's pieces
authoritative
formal
first person (I / my)
<moves> is where a disc can be placed next
because <move> is wide open
because <moves> are wide open
considering that <move> is an empty cell neighboring the current disc
considering that <moves> are empty cells neighboring the current disc
,
because <move> is made possible by going over an opposing disc
because <moves> are made possible by going over the opposing discs
friendly
conversational
impersonal or passive (no personal pronouns)
Upon analyzing the board, I can confirm that my eligible placement locations are <moves>
,
as no piece is currently placed on <move>
as no pieces are currently placed on <moves>
due to <move> being an unoccupied cell contiguous with my last disc on the board
due to <moves> being unoccupied cells contiguous with my last disc on the board
;
because <move> can be reached by clearing my opponent's discs along the diagonal
because <moves> can be reached by clearing my opponent's discs along the diagonal
patient
technical
first person (I / my)
You may place your disc on <moves>
given that <move> is available
given that <moves> are available
since <move> is unoccupied and borders your disc
since <moves> are unoccupied and border your disc
;
because <move> is accessible through a jump over the other player's piece
because <moves> are accessible through jumps over the other player's pieces
patient
concise
second person (you / your)
<moves> are the designated cells where a disc may legally be placed
given that <move> remains unoccupied
given that <moves> remain unoccupied
given that <move> is unoccupied and directly adjacent to the previously placed disc
given that <moves> are unoccupied and directly adjacent to the previously placed disc
,
because the path to <move> crosses over an opponent's disc
because the paths to <moves> cross over opponent's discs
authoritative
educational
impersonal or passive (no personal pronouns)
For this turn, the player's disc is eligible to go on <moves>
because <move> has no piece on it
because <moves> have no pieces on them
as <move> is both free and directly connected to their disc
as <moves> are both free and directly connected to their disc
,
since <move> places the player beyond their opponent's piece
since <moves> place the player beyond their opponent's pieces
patient
concise
third person (the player / their)
<moves> are the only squares open to me
:
given that <move> remains vacant
given that <moves> remain vacant
since <move> borders my disc and remains unclaimed
since <moves> border my disc and remain unclaimed
,
since <move> sits between my disc and the rival's piece
since <moves> sit between my disc and the rival's pieces
authoritative
concise
first person (I / my)
<moves> represent the cells I am permitted to occupy on this move
,
as <move> is currently free
as <moves> are currently free
because <move> is available and lies adjacent to my last placed disc
because <moves> are available and lie adjacent to my last placed disc
;
since <move> places me in a position to jump across the opposing discs
since <moves> place me in a position to jump across the opposing discs
neutral
technical
first person (I / my)
<moves> represent the valid positions where the player can legally place their disc this turn
given that <move> is an unoccupied cell
given that <moves> are unoccupied cells
given that <move> is an open slot that connects directly to the player's current disc
given that <moves> are open slots that connect directly to the player's current disc
;
because <move> falls between the player's disc and the opponent's pieces
because <moves> fall between the player's disc and the opponent's pieces
friendly
technical
third person (the player / their)
<moves> — all valid options for you
since <move> is unoccupied
since <moves> are unoccupied
since <move> is linked to your disc and totally free
since <moves> are linked to your disc and totally free
;
because <move> is reachable by jumping over their disc
because <moves> are reachable by jumping over their discs
friendly
telegraphic
second person (you / your)
I have determined that the only eligible cells for my disc are <moves>
:
because <move> has not yet been claimed
because <moves> have not yet been claimed
given that <move> is empty and shares an edge with my disc
given that <moves> are empty and share an edge with my disc
;
given that <move> enables me to leap over the other player's discs
given that <moves> enable me to leap over the other player's discs
friendly
proof-like
first person (I / my)
<moves> represent your available options on the board right now
:
due to <move> being an available position
due to <moves> being available positions
due to <move> being vacant and neighboring one of your pieces on the board
due to <moves> being vacant and neighboring one of your pieces on the board
,
since <move> sits directly behind your opponent's piece, making it jumpable
since <moves> sit directly behind your opponent's pieces, making them jumpable
authoritative
commentary
second person (you / your)
The legally sanctioned cells, bearing the weight of this pivotal move, are <moves>
,
given that <move> remains unoccupied on the board
given that <moves> remain unoccupied on the board
given that <move> stands unoccupied and shares a border with the most recently placed disc
given that <moves> stand unoccupied and share a border with the most recently placed disc
,
as <move> presents an opportunity to vault over the rival's disc
as <moves> present opportunities to vault over the rival's discs
dramatic
educational
impersonal or passive (no personal pronouns)
<moves> — valid for me to play
,
given the vacancy of <move>
given the vacancy of <moves>
as <move> is vacant and connected to my last disc
as <moves> are vacant and connected to my last disc
;
because <move> is directly over their piece from mine
because <moves> are directly over their pieces from mine
patient
telegraphic
first person (I / my)
The player's eligible positions this turn are <moves>
as <move> is unoccupied
as <moves> are unoccupied
as <move> is both empty and directly connected to the player's disc
as <moves> are both empty and directly connected to the player's disc
,
since <move> places the player in a position to jump the opponent's disc
since <moves> place the player in a position to jump the opponent's discs
authoritative
concise
third person (the player / their)
I am instructed that my disc can legally occupy only <moves>
,
on account of <move> being an open position
on account of <moves> being open positions
seeing that <move> touches my disc and is not yet occupied by any player
seeing that <moves> touch my disc and are not yet occupied by any player
;
as <move> enables me to capture by jumping across the enemy discs
as <moves> enable me to capture by jumping across the enemy discs
authoritative
educational
first person (I / my)
The authorized cells for the player's disc placement this turn are <moves>
as <move> remains vacant
as <moves> remain vacant
given that <move> is adjacent to the player's disc and holds no existing piece
given that <moves> are adjacent to the player's disc and hold no existing pieces
;
because <move> enables the player to jump across the opposing discs
because <moves> enable the player to jump across the opposing discs
neutral
formal
third person (the player / their)
Your permitted dominion in this pivotal moment extends only to <moves>
on account of <move> being entirely vacant
on account of <moves> being entirely vacant
as <move> is both free of occupation and touching your last placed piece
as <moves> are both free of occupation and touching your last placed piece
;
because <move> positions you to conquer your rival's piece in a single bound
because <moves> position you to conquer your rival's pieces in a single bound
dramatic
formal
second person (you / your)
Your permissible disc coordinates for the current move are <moves>
as <move> remains vacant
as <moves> remain vacant
as <move> constitutes a vacant cell contiguous to your current disc position
as <moves> constitute vacant cells contiguous to your current disc position
,
given that <move> grants you a valid capture trajectory over the opponent's disc
given that <moves> grant you valid capture trajectories over the opponent's discs
authoritative
technical
second person (you / your)
<moves> are the positions where I can legally place my disc this turn
as <move> has no piece on it
as <moves> have no pieces on them
since <move> is an unclaimed cell connected to my disc
since <moves> are unclaimed cells connected to my disc
;
as <move> lies just beyond the other player's pieces from my disc
as <moves> lie just beyond the other player's pieces from my discs
neutral
commentary
first person (I / my)
Your available legal moves this turn are <moves>
,
in light of <move> being an empty cell
in light of <moves> being empty cells
given that <move> is an empty cell that lies next to your last placed disc
given that <moves> are empty cells that lie next to your last placed disc
;
because <move> is positioned to allow you to clear your opponent's pieces
because <moves> are positioned to allow you to clear your opponent's pieces
friendly
formal
second person (you / your)
<moves> — these are the critical spots where I can plant my disc and shake up everything
,
because <move> remains a free and unmistakable opportunity
because <moves> remain free and unmistakable opportunities
as <move> is completely free and touching my disc
as <moves> are completely free and touching my disc
;
since <move> lines me up perfectly to hurdle over my opponent's pieces
since <moves> line me up perfectly to hurdle over my opponent's pieces
dramatic
conversational
first person (I / my)
<moves> are the permitted placements for this turn
,
considering that <move> is not taken
considering that <moves> are not taken
since <move> is both available and connected to the placed disc
since <moves> are both available and connected to the placed disc
;
as an opposing disc is positioned between <move> and the current piece
as opposing discs are positioned between <moves> and the current piece
authoritative
concise
impersonal or passive (no personal pronouns)
It is important to note that valid placement of a disc is restricted to <moves>
,
given that <move> is unoccupied
given that <moves> are unoccupied
because <move> is an empty space found adjacent to the disc placed last
because <moves> are empty spaces found adjacent to the disc placed last
,
since a capture is made possible at <move> due to the opponent's disc being in the path
since captures are made possible at <moves> due to the opponent's discs being in the path
patient
educational
impersonal or passive (no personal pronouns)
<moves> are the only cells where placement is allowed right now
,
as <move> is a free cell
as <moves> are free cells
as <move> is unoccupied and in contact with the current disc
as <moves> are unoccupied and in contact with the current disc
;
as <move> enables leaping across the opposing player's disc
as <moves> enable leaping across the opposing player's discs
patient
concise
impersonal or passive (no personal pronouns)
Your legal placements this turn are <moves>
because <move> is clear
because <moves> are clear
since <move> is unclaimed and connected to your disc
since <moves> are unclaimed and connected to your disc
;
as <move> enables you to jump your opponent's piece
as <moves> enable you to jump your opponent's pieces
friendly
concise
second person (you / your)
Following rigorous validation of the board matrix, the player's only sanctioned points of entry are <moves>
,
since <move> registers as an empty cell
since <moves> register as empty cells
for <move> is an untaken cell that shares an edge with the player's disc
for <moves> are untaken cells that share an edge with the player's disc
,
because <move> triggers an obligatory jump sequence over the rival's disc in the player's assault trajectory
because <moves> trigger obligatory jump sequences over the rival's discs in the player's assault trajectory
dramatic
technical
third person (the player / their)
My valid options for this turn are <moves>, so let me think wisely
,
since no piece is currently placed on <move>
since no pieces are currently placed on <moves>
since <move> is right next to my disc and hasn't been taken yet
since <moves> are right next to my disc and haven't been taken yet
;
as <move> opens up a jumping path across the other player's discs
as <moves> open up a jumping path across the other player's discs
friendly
educational
first person (I / my)
<moves> are, by the rules of the game, the only cells I may legally occupy with my disc
due to <move> presenting an empty square
due to <moves> presenting empty squares
on the grounds that <move> is provably empty and connected to my preceding disc
on the grounds that <moves> are provably empty and connected to my preceding disc
;
given that <move> is situated beyond my opponent's pieces relative to my disc
given that <moves> are situated beyond my opponent's pieces relative to my disc
authoritative
proof-like
first person (I / my)
Your available moves this turn are <moves>
,
as <move> is not taken
as <moves> are not taken
since <move> is unoccupied and shares a border with your most recent disc
since <moves> are unoccupied and share a border with your most recent disc
,
because <move> lets you hop across the rival's discs
because <moves> let you hop across the rival's discs
neutral
commentary
second person (you / your)
<moves> are the spots I'm eyeing for my next move
,
given that <move> is completely clear
given that <moves> are completely clear
because <move> is adjacent to my disc and nobody has claimed it yet
because <moves> are adjacent to my disc and nobody has claimed them yet
;
as <move> gives me the chance to leap over my rival's pieces
as <moves> give me the chance to leap over my rival's pieces
friendly
commentary
first person (I / my)
<moves>: where you may place next
,
given <move> is unclaimed
given <moves> are unclaimed
because <move> adjoins your disc and carries no piece
because <moves> adjoin your disc and carry no piece
,
as <move> lies beyond the opponent's piece from your position
as <moves> lie beyond the opponent's pieces from your position
neutral
telegraphic
second person (you / your)
<moves> satisfy the conditions required for a valid disc placement this turn
,
seeing that <move> is not taken
seeing that <moves> are not taken
as <move> has been verified to be vacant and directly adjacent to the last disc placed
as <moves> have been verified to be vacant and directly adjacent to the last disc placed
;
given that an opposing disc is captured by landing on <move>
given that opposing discs are captured by landing on <moves>
neutral
proof-like
impersonal or passive (no personal pronouns)
The board has spoken — the legal cells for this move are <moves>
given that <move> is there for the taking
given that <moves> are there for the taking
due to <move> being free and in direct contact with the last disc dropped
due to <moves> being free and in direct contact with the last disc dropped
,
because the path at <move> clears a devastating jump
because the paths at <moves> clear devastating jumps
dramatic
plain-language
impersonal or passive (no personal pronouns)
<moves> represent the valid positions where the player can legally place their disc this turn
given that <move> is an unoccupied cell
given that <moves> are unoccupied cells
as <move> shares a border with the player's disc and has not yet been claimed by any player
as <moves> share a border with the player's disc and have not yet been claimed by any player
;
because <move> falls between the player's disc and the opponent's pieces
because <moves> fall between the player's disc and the opponent's pieces
friendly
technical
third person (the player / their)
<moves> mark the lawful coordinates through which the player may shape the destiny of the board
:
inasmuch as <move> is entirely free and uncontested
inasmuch as <moves> are entirely free and uncontested
for <move> is a free square neighboring the player's most recent disc
for <moves> are free squares neighboring the player's most recent disc
;
because <move> enables the player to clear the opponent's piece in one powerful sweep
because <moves> enable the player to clear the opponent's pieces in powerful sweeping motions
dramatic
educational
third person (the player / their)
<moves> represent my available moves for this turn
,
because <move> remains open
because <moves> remain open
seeing that <move> is vacant and touching my current disc
seeing that <moves> are vacant and touching my current disc
,
as <move> falls between my disc and the opponent's pieces
as <moves> fall between my discs and the opponent's pieces
neutral
commentary
first person (I / my)
Upon careful consideration, I recognize that my disc may be legally placed at <moves>
as <move> constitutes a free position on the board
as <moves> constitute free positions on the board
as <move> presents itself as a vacant cell that is touching my last disc
as <moves> present themselves as vacant cells that are touching my last disc
,
as <move> enables me to hop across the opposing player's discs
as <moves> enable me to hop across the opposing player's discs
patient
formal
first person (I / my)
According to current board state evaluation, the player's actionable cells are limited to <moves>
:
in light of <move> being an empty slot
in light of <moves> being empty slots
given that <move> is unoccupied and directly adjacent to the player's existing disc
given that <moves> are unoccupied and directly adjacent to the player's existing disc
;
since <move> aligns with the player's disc trajectory required to leapfrog the opposing piece
since <moves> align with the player's disc trajectory required to leapfrog the opposing pieces
authoritative
technical
third person (the player / their)
The allowable squares for the upcoming disc placement are <moves>
,
as <move> is still an open position
as <moves> are still open positions
since <move> is an open cell neighbouring the last placed piece
since <moves> are open cells neighbouring the last placed piece
,
because <move> allows for a jump over the opposing pieces
because <moves> allow for a jump over the opposing pieces
friendly
formal
impersonal or passive (no personal pronouns)
It has been irrefutably determined that your disc may be lawfully committed to <moves>, and no other squares shall be considered valid
:
on the grounds that <move> is void of any claim
on the grounds that <moves> are void of any claim
inasmuch as <move> is demonstrably empty and neighbored by your own disc
inasmuch as <moves> are demonstrably empty and neighbored by your own disc
;
given that <move> lies in the decisive path over your opponent's pieces
given that <moves> lie in the decisive path over your opponent's pieces
dramatic
proof-like
second person (you / your)
<moves> are the only valid placements available to the player this turn
given that <move> is clear
given that <moves> are clear
given that <move> is contiguous with the player's disc and unclaimed
given that <moves> are contiguous with the player's disc and unclaimed
;
as <move> is positioned beyond the opponent's disc relative to the player's last piece
as <moves> are positioned beyond the opponent's discs relative to the player's last piece
authoritative
concise
third person (the player / their)
<moves> have been established as the valid options from which the player must choose their placement
:
due to <move> being a free position
due to <moves> being free positions
as <move> is a free cell that directly neighbors one of the player's pieces
as <moves> are free cells that directly neighbor one of the player's pieces
,
because <move> falls along the jumping route over the other player's pieces
because <moves> fall along the jumping route over the other player's pieces
friendly
proof-like
third person (the player / their)
The allowable cells for the current move are <moves>
:
given that <move> is unoccupied
given that <moves> are unoccupied
seeing that <move> is available and connected to the disc currently on the board
seeing that <moves> are available and connected to the disc currently on the board
,
since <move> can be reached by vaulting the opponent's piece
since <moves> can be reached by vaulting the opponent's pieces
authoritative
plain-language
impersonal or passive (no personal pronouns)
The allowable squares for the upcoming disc placement are <moves>
:
given that <move> is unoccupied
given that <moves> are unoccupied
given that <move> is unoccupied and shares a border with the most recently placed disc
given that <moves> are unoccupied and share a border with the most recently placed disc
,
given that a jump over the rival's discs leads to <move>
given that a jump over the rival's discs leads to <moves>
friendly
formal
impersonal or passive (no personal pronouns)
My disc goes to <moves> this turn
,
since nothing is blocking <move>
since nothing is blocking <moves>
since <move> is unoccupied and next to my token
since <moves> are unoccupied and next to my token
;
since <move> is a valid jump over my opponent's disc
since <moves> are valid jumps over my opponent's discs
friendly
telegraphic
first person (I / my)
You must place your disc in one of <moves>
:
due to <move> being available
due to <moves> being available
as <move> borders your disc and is not taken by any player
as <moves> border your disc and are not taken by any player
,
because your disc can vault over the opposing piece to reach <move>
because your disc can vault over the opposing pieces to reach <moves>
authoritative
plain-language
second person (you / your)
<moves> — contested ground, now reachable
,
— <move> unclaimed, uncontested
— <moves> unclaimed, uncontested
given that <move> is unoccupied and directly adjoins the disc
given that <moves> are unoccupied and directly adjoin the disc
,
because <move> enables a devastating jump over rival's disc
because <moves> enable a devastating jump over rival's discs
dramatic
telegraphic
impersonal or passive (no personal pronouns)
The player may proceed by placing their disc on any one of the cells listed as <moves>
:
since <move> is available on the board
since <moves> are available on the board
since <move> is unoccupied and shares an edge with the player's most recently placed disc
since <moves> are unoccupied and share an edge with the player's most recently placed disc
;
given that <move> is situated beyond the opponent's disc in the player's line of movement
given that <moves> are situated beyond the opponent's discs in the player's line of movement
patient
rulebook
third person (the player / their)
Disc placement is permitted at <moves>
:
as <move> has no piece on it
as <moves> have no pieces on them
as <move> has not been claimed and lies next to the disc on the board
as <moves> have not been claimed and lie next to the disc on the board
;
since <move> allows jumping over the opponent's pieces
since <moves> allow jumping over the opponent's pieces
neutral
commentary
impersonal or passive (no personal pronouns)
Valid placement cells for this turn are <moves>
,
since <move> is a free cell
since <moves> are free cells
as <move> is an empty cell adjacent to the current disc
as <moves> are empty cells adjacent to the current disc
,
because an opposing piece is captured by moving to <move>
because opposing pieces are captured by moving to <moves>
neutral
concise
impersonal or passive (no personal pronouns)
My sole legal options on the board right now are <moves>
given that <move> remains unoccupied
given that <moves> remain unoccupied
seeing as <move> is free and sits immediately adjacent to my token
seeing as <moves> are free and sit immediately adjacent to my token
,
since <move> falls directly in my jumping path over the enemy's discs
since <moves> fall directly in my jumping path over the enemy's discs
authoritative
commentary
first person (I / my)
Their destiny unfolds — valid cells at <moves>
,
given that <move> remains untouched
given that <moves> remain untouched
since <move> — empty, adjacent — flanks the player's disc
since <moves> — empty, adjacent — flank the player's disc
;
since <move> falls beyond the opponent's threatened disc
since <moves> fall beyond the opponent's threatened discs
dramatic
telegraphic
third person (the player / their)
<moves> show me exactly where the rules allow my next disc to go
:
given that <move> remains unoccupied
given that <moves> remain unoccupied
since <move> is right next to my disc and hasn't been taken yet
since <moves> are right next to my disc and haven't been taken yet
;
since <move> is a valid jump over the other player's discs
since <moves> are valid jumps over the other player's discs
friendly
educational
first person (I / my)
<moves> represent the eligible cells through which the player may execute their next move
,
on account of <move> being an open cell
on account of <moves> being open cells
as <move> lies next to the player's disc and is not yet taken by any party
as <moves> lie next to the player's disc and are not yet taken by any party
,
as <move> lies in a valid jumping path over the opposing player's discs
as <moves> lie in a valid jumping path over the opposing player's discs
neutral
formal
third person (the player / their)
The board allows me to move to <moves>
,
seeing that <move> is open
seeing that <moves> are open
as <move> lies next to my disc and is not taken
as <moves> lie next to my disc and are not taken
,
because <move> crosses over my opponent's piece
because <moves> cross over my opponent's pieces
authoritative
concise
first person (I / my)
I have calculated that the legally admissible cells for disc placement are <moves>
,
owing to the absence of any piece at <move>
owing to the absence of any pieces at <moves>
due to <move> being an unoccupied cell in immediate adjacency to my placed disc
due to <moves> being unoccupied cells in immediate adjacency to my placed disc
;
given that <move> enables a legal hop sequence over my opponent's piece
given that <moves> enable legal hop sequences over my opponent's pieces
authoritative
technical
first person (I / my)
<moves> represent the valid positions where the player may place their disc this turn
:
as <move> remains vacant
as <moves> remain vacant
since <move> adjoins the player's placed disc and is not occupied by any piece
since <moves> adjoin the player's placed disc and are not occupied by any piece
,
because <move> allows the player to capture the opponent's pieces by jumping over them
because <moves> allow the player to capture the opponent's pieces by jumping over them
neutral
educational
third person (the player / their)
<moves> are the designated legal squares available for my disc on this move
:
given the vacancy of <move>
given the vacancy of <moves>
owing to the fact that <move> is vacant and contiguous with my current disc
owing to the fact that <moves> are vacant and contiguous with my current disc
,
as <move> constitutes a legal jump destination over the opposing player's piece
as <moves> constitute legal jump destinations over the opposing player's pieces
authoritative
rulebook
first person (I / my)
<moves> are the only positions open for the player to place their disc
:
as no piece is placed on <move>
as no pieces are placed on <moves>
since <move> is unoccupied and borders one of the player's discs
since <moves> are unoccupied and border one of the player's discs
;
because <move> gives the player a chance to skip over the other player's discs
because <moves> give the player a chance to skip over the other player's discs
patient
plain-language
third person (the player / their)
By the governing laws of the board, it is irrefutably established that a disc may only be placed at <moves>
,
given that <move> remains unoccupied
given that <moves> remain unoccupied
since it is incontrovertible that <move> is free of occupation and touches the disc at hand
since it is incontrovertible that <moves> are free of occupation and touch the disc at hand
;
owing to the fact that <move> is verified to land beyond the contested disc of the adversary
owing to the fact that <moves> are verified to land beyond the contested discs of the adversary
dramatic
proof-like
impersonal or passive (no personal pronouns)
my valid cells to play: <moves>
:
since no piece occupies <move>
since no pieces occupy <moves>
given that <move> is open and next to my disc
given that <moves> are open and next to my disc
;
because <move> is reachable by jumping the opponent's disc
because <moves> are reachable by jumping the opponent's discs
neutral
telegraphic
first person (I / my)
Taking their time, the player can see that the available cells for their next disc are <moves>
as <move> is currently vacant
as <moves> are currently vacant
seeing as <move> has not yet been taken and lies adjacent to the player's piece
seeing as <moves> have not yet been taken and lie adjacent to the player's piece
,
as <move> lets the player hop across the opposing discs
as <moves> let the player hop across the opposing discs
patient
commentary
third person (the player / their)
<moves> are the only positions on the board where a disc may legally be placed at this time
:
since <move> is available on the board
since <moves> are available on the board
as <move> is an empty cell neighboring the disc placed in the previous turn
as <moves> are empty cells neighboring the disc placed in the previous turn
,
since <move> is reachable by jumping across an opponent disc
since <moves> are reachable by jumping across opponent discs
patient
rulebook
impersonal or passive (no personal pronouns)
<moves> are the spots on the board where you can make your move
:
since <move> is still up for grabs
since <moves> are still up for grabs
given that <move> is next to your piece and completely open
given that <moves> are next to your piece and completely open
;
as <move> gives you the chance to leap over your rival's pieces
as <moves> give you the chance to leap over your rival's pieces
friendly
conversational
second person (you / your)
It is irrefutably demonstrated that the player's sole legitimate placement options in this decisive turn are <moves>
,
as <move> is provably without occupation
as <moves> are provably without occupation
inasmuch as <move> is provably free and touches the player's occupied cell
inasmuch as <moves> are provably free and touch the player's occupied cell
;
for <move> constitutes a conquerable path directly over the opposing player's disc
for <moves> constitute conquerable paths directly over the opposing player's discs
dramatic
proof-like
third person (the player / their)
<moves> constitute the set of permissible positions for disc placement on this turn
inasmuch as <move> is an open cell
inasmuch as <moves> are open cells
on the grounds that <move> is confirmed to be free and neighboring the relevant disc
on the grounds that <moves> are confirmed to be free and neighboring the relevant disc
;
as <move> is positioned such that a jump over an opposing piece is executable
as <moves> are positioned such that jumps over opposing pieces are executable
authoritative
proof-like
impersonal or passive (no personal pronouns)
End of preview. Expand in Data Studio

Snake-Othello explanation templates

Natural-language explanation template kits for the Snake-Othello explained-mode training data. Each row is a kit carrying EVERY part:

<valid-moves phrase> <sep_1> <empty-reason clause> [ <sep_2> <jump-reason clause> ]

The empty-reason clause comes in TWO interchangeable phrasings per row (free and free_adj), and a jump clause is always present. Nothing is pre-selected: the consumer (the training-data generator) decides per board position which empty phrasing to use and whether to include the jump clause. <move> (singular) / <moves> (plural) placeholders are filled per position (all legal cells; the empty-and-adjacent cells; the jump/capture cells). Built from paraphrases generated by the gen_paraphrases_* processing functions in inference/api_inference.py. Intended to be built once; vary the training data by re-running the consumer, not this script.

Voice matching

Every part of a row shares one (tone, style, person) voice, so a rendered explanation doesn't read as a patchwork of registers. The valid-moves phrase, the free_adj clause and the jump clause are drawn from the same voice cell; the free clause is impersonal (it names no player), so it matches only tone + style and glues to any person. Each row records its voice in the tone / style / person fields. The paraphrase axes are recovered from each generation's prompt. Because reason clauses are only generated in the 10 fragment styles, valid-moves phrases in the 5 structural styles (narrative, step-by-step, question-and-answer, existential, checklist) have no counterpart and are not used.

Provenance

  • Code: generated with data/build_explanation_templates.py @ f7c1ab07b0.

    ⚠️ The working tree had uncommitted changes when this dataset was generated, so the linked commit may not exactly match the code that ran. Commit the generator before generating for a faithful link.

  • Built: 2026-07-31T14:05:14

  • Paraphrases model(s): claude-sonnet-4-6

  • Command:

python data/build_explanation_templates.py --input-dir /projects/nlp/data/constanzam/snake_othello/steer_probe_causality/inference-outputs/claude-sonnet-4-6 --out-dir /projects/nlp/data/constanzam/snake_othello/steer_probe_causality/explanation-templates --repo cfierro/othello-explanation-templates --n-templates 50000
  • Resolved arguments:
{
  "input_dir": "/projects/nlp/data/constanzam/snake_othello/steer_probe_causality/inference-outputs/claude-sonnet-4-6",
  "valid_file": null,
  "free_adj_file": null,
  "free_file": null,
  "jump_file": null,
  "out_dir": "/projects/nlp/data/constanzam/snake_othello/steer_probe_causality/explanation-templates",
  "repo": "cfierro/othello-explanation-templates",
  "private": false,
  "n_templates": 50000,
  "seed": 0,
  "sep_1": [
    ", ",
    ": ",
    " \u2014 "
  ],
  "sep_2": [
    ", ",
    "; "
  ],
  "n_samples": 8,
  "dropped_file": null,
  "n_dropped_samples": 5,
  "dry_run": false
}

Source pools

Per source responses.json, the funnel from generations read to the final pool: responses = model generations read, raw = paraphrase entries parsed from them, then dropped as unparseable (whole completion unparseable) / malformed (bad shape or placeholder) / duplicate (identical wording already seen within the same voice cell), leaving unique spread over cells = populated (tone, style[, person]) voices. Dedup is WITHIN a cell, so a wording emitted under two different voices survives in each. (Dropped entries are saved to dropped.json next to the dataset.)

pool source responses raw unparseable malformed duplicate unique cells
gen_paraphrases_valid_moves /projects/nlp/data/constanzam/snake_othello/steer_probe_causality/inference-outputs/claude-sonnet-4-6/gen_paraphrases_valid_moves/responses.json 300 3000 0 0 0 3000 300
gen_paraphrases_reason_free /projects/nlp/data/constanzam/snake_othello/steer_probe_causality/inference-outputs/claude-sonnet-4-6/gen_paraphrases_reason_free/responses.json 50 500 0 0 0 500 50
gen_paraphrases_reason_free_adj /projects/nlp/data/constanzam/snake_othello/steer_probe_causality/inference-outputs/claude-sonnet-4-6/gen_paraphrases_reason_free_adj/responses.json 200 2000 0 0 0 2000 200
gen_paraphrases_reason_jump /projects/nlp/data/constanzam/snake_othello/steer_probe_causality/inference-outputs/claude-sonnet-4-6/gen_paraphrases_reason_jump/responses.json 200 2000 0 0 0 2000 200

Contents

  • 50000 unique voice-matched kit rows, each carrying all parts (out of 200,000 possible matched (valid, free, free_adj) rows -- the sum over voice cells of |valid|·|free|·|free_adj|, not the full cross-product).
  • sep_1 (valid clause -> first reason) baked per row from: ', ', ': ', ' — '; sep_2 (empty-reason -> jump-reason) from: ', ', '; '.
  • Phrases carry no terminal punctuation (stripped at build); the consumer's render_row closes each assembled explanation with a single ..
  • Built with --seed 0.

Row schema

Every row carries all parts; the consumer selects among them.

field meaning
valid_moves valid-moves phrase (contains <moves>)
sep_1 separator before the empty-reason clause
reason_free_singular / reason_free_plural empty-reason, free phrasing (<move> / <moves>)
reason_free_adj_singular / reason_free_adj_plural empty-reason, free_adj phrasing
sep_2 separator before the jump clause
reason_jump_singular / reason_jump_plural jump-reason clause
tone / style / person the shared voice of this row's parts (the free clause is impersonal and matches tone+style only)

Rendering / usage

The consumer assembles a string per board position with render_row, choosing empty_kind (free vs free_adj) and use_jump. A reason clause is skipped when its cell list is empty; singular/plural is chosen by count. Wire into EXPLANATION_TEMPLATES in data/push_input_output_dataset.py:

import random
from build_explanation_templates import render_row
from datasets import load_dataset

rows = load_dataset("<this-repo>")["train"]

def kit_to_template(row):
    def template(ctx, rng=random):
        return render_row(
            row, ctx["valid_cells"], ctx["empty_cells"], ctx["capture_cells"],
            empty_kind=rng.choice(["free", "free_adj"]),
            use_jump=rng.random() < 0.5,   # your policy for narrating captures
        )
    return template

EXPLANATION_TEMPLATES = [kit_to_template(r) for r in rows]
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