| --- |
| license: cc-by-nc-4.0 |
| language: |
| - en |
| tags: |
| - computer-vision |
| - object-dynamics |
| - gaussian-splatting |
| - multi-view |
| pretty_name: GS Physics Dataset |
| size_categories: |
| - n<1K |
| --- |
| |
| # GS Physics Dataset |
|
|
| This dataset accompanies the CVPR 2026 Findings paper |
| [*Learning a Particle Dynamics Model with Real-world Videos*](https://arxiv.org/abs/2605.23845). |
| It contains real-world multi-object interaction recordings and processed |
| Gaussian Splatting particle-dynamics data for the `bowling` and `cube_stacks` |
| scenarios. |
|
|
| The release includes two archives: |
|
|
| - `dataset.z01` and `dataset.zip`: two volumes of the raw dataset archive, containing multi-view RGB/stereo/depth recordings, |
| segmentation masks, camera metadata, and object-pose estimates. |
| - `processed_dataset.zip`: processed data used by the released training and |
| evaluation code, including masked RGB images, segmentation masks, object poses, |
| and per-frame Gaussian parameter files. |
|
|
| The official code repository is available at: |
| [chkim403/gs-particle-dynamics](https://github.com/chkim403/gs-particle-dynamics). |
|
|
| ## Dataset Summary |
|
|
| The dataset contains 529 real-world scenes captured from four synchronized camera |
| views: |
|
|
| | Scenario | Number of scenes | |
| | --- | ---: | |
| | `bowling` | 297 | |
| | `cube_stacks` | 232 | |
| | Total | 529 | |
|
|
| For the experiments in the paper, 292 `bowling` scenes and 210 `cube_stacks` |
| scenes were used. The remaining scenes were excluded because of issues observed |
| in their preprocessed outputs, such as segmentation failures. The excluded-scene |
| list is available as `skip_list` in `tools/dataset.py` in the official code |
| repository. |
|
|
| Scene IDs are not guaranteed to be continuous because some unusable scenes were |
| manually removed after continuous recording. |
|
|
| ## Files |
|
|
| ```text |
| . |
| ├── dataset.z01 |
| ├── dataset.zip |
| └── processed_dataset.zip |
| ``` |
|
|
| Both archives include the dataset license and terms of use. |
|
|
| ## Raw Dataset |
|
|
| `dataset.z01` and `dataset.zip` form a two-volume archive containing the original |
| released dataset files. Download both files before extracting the archive. |
|
|
| ### Raw root structure |
|
|
| ```text |
| . |
| ├── bowling/ |
| │ ├── scene_00001/ |
| │ ├── scene_00002/ |
| │ └── ... |
| ├── cube_stacks/ |
| │ ├── scene_00003/ |
| │ ├── scene_00004/ |
| │ └── ... |
| ├── dataset_license.md |
| ├── dataset_terms_of_use.md |
| └── raw_dataset.md |
| ``` |
|
|
| Each scene contains four camera folders: |
|
|
| ```text |
| <scenario>/scene_XXXXX/ |
| ├── 234322305266/ |
| ├── 248622303451/ |
| ├── 336222300744/ |
| └── 336522303601/ |
| ``` |
|
|
| The same four camera IDs are used across all released scenes. |
|
|
| ### Raw camera directory structure |
|
|
| Each camera folder contains RGB images, stereo images, stereo depth aligned to |
| RGB pixels, segmentation masks, object poses, and per-camera metadata: |
|
|
| ```text |
| <scenario>/scene_XXXXX/<camera_id>/ |
| ├── camera_meta.json |
| ├── obj_poses.npz |
| ├── rgb/ |
| ├── left/ |
| ├── right/ |
| ├── stereo_aligned_depth/ |
| └── filtered_segmentation_DAM4SAM/ |
| ``` |
|
|
| `camera_meta.json` is a per-camera JSON file: |
|
|
| ```json |
| { |
| "h": 480, |
| "w": 640, |
| "k": [[...], [...], [...]], |
| "w2c": [[...], [...], [...], [...]], |
| "depth_scale": 0.0010000000474974513 |
| } |
| ``` |
|
|
| Fields: |
|
|
| - `h`, `w`: image height and width. |
| - `k`: 3x3 RGB camera intrinsic matrix. |
| - `w2c`: 4x4 world-to-camera extrinsic matrix. |
| - `depth_scale`: multiplier for converting stored depth values to metric depth, |
| generated from the Intel RealSense API. |
|
|
| Additional raw files: |
|
|
| - `obj_poses.npz`: pseudo object pose information for the corresponding camera. |
| - `rgb/`, `left/`, `right/`: zero-padded `.jpg` image sequences. |
| - `stereo_aligned_depth/`: zero-padded `.npy` depth arrays aligned to the RGB |
| camera. |
| - `filtered_segmentation_DAM4SAM/`: zero-padded `.png` segmentation masks. |
|
|
| RGB, stereo, and depth streams contain full camera sequences. Segmentation masks |
| cover selected interaction ranges chosen by human annotators and may contain |
| fewer frames than the full 120-frame RGB/depth streams. |
|
|
| Segmentation, depth, and object poses were generated by external algorithms |
| described in the paper and should be treated as pseudo annotations rather than |
| perfect ground truth. Object IDs in segmentation masks are intended to be |
| consistent across time and views, but masks may contain noise from tracking and |
| cross-view association. |
|
|
| ## Processed Dataset |
|
|
| `processed_dataset.zip` contains the data required by the released training and |
| evaluation code. |
|
|
| ### Processed root structure |
|
|
| ```text |
| . |
| ├── bowling/ |
| │ ├── train/ |
| │ └── test/ |
| ├── cube_stacks/ |
| │ ├── train/ |
| │ └── test/ |
| ├── dataset_license.md |
| ├── dataset_terms_of_use.md |
| └── processed_dataset.md |
| ``` |
|
|
| ### Processed scene structure |
|
|
| Each processed scene has scene-level camera/image metadata plus a `gs/` folder |
| containing per-frame Gaussian Splatting parameter files: |
|
|
| ```text |
| <scenario>/<split>/scene_XXXXX/ |
| ├── camera_meta.json |
| ├── rgb/ |
| ├── seg/ |
| ├── obj_poses/ |
| └── gs/ |
| ├── <frame>/ |
| │ ├── params_coarse.npz |
| │ └── gs_soft_ids_coarse.npz |
| └── ... |
| ``` |
|
|
| `<split>` is either `train` or `test`. |
|
|
| `camera_meta.json` contains camera metadata shared by the scene: |
|
|
| ```json |
| { |
| "h": 480, |
| "w": 640, |
| "cam_id": [ |
| "234322305266", |
| "248622303451", |
| "336222300744", |
| "336522303601" |
| ], |
| "k": [...], |
| "w2c": [...] |
| } |
| ``` |
|
|
| Processed scene files: |
|
|
| - `rgb/<camera_id>/*.png`: masked RGB images that keep only foreground objects. |
| - `seg/<camera_id>/*.png`: segmentation masks used to produce the masked RGB |
| images. |
| - `obj_poses/<camera_id>/obj_poses.npz`: per-camera object pose data. |
| - `gs/<frame>/params_coarse.npz`: Gaussian parameters for that frame. |
| - `gs/<frame>/gs_soft_ids_coarse.npz`: object-ID assignments for the Gaussians. |
|
|
| The `rgb/` and `seg/` folders contain the selected interaction frame range. They |
| contain three more frames than the corresponding `gs/` folder, with the extra |
| frames appended at the end of the sequence. Gaussian parameters are not stored |
| for these final frames because the input Gaussian trajectories used by the model |
| are generated by applying the transformations stored in `obj_poses/` to static |
| Gaussians. |
|
|
|
|
| ## License |
|
|
| Unless otherwise stated, the dataset is licensed under the Creative Commons |
| Attribution-NonCommercial 4.0 International License (CC BY-NC 4.0). Code, |
| scripts, and software in the official repository are licensed separately under |
| the MIT License. |
|
|
| By downloading, accessing, or using the dataset, you are responsible for |
| complying with the dataset license, the dataset terms of use, and all applicable |
| laws and regulations. |
|
|
| ## Citation |
|
|
| If you use this dataset in a publication, project, benchmark, or released model, |
| please cite: |
|
|
| ```bibtex |
| @inproceedings{kim2026learning, |
| title = {Learning a Particle Dynamics Model with Real-world Videos}, |
| author = {Kim, Chanho and Sumukh, Suhas V. and Fuxin, Li}, |
| booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) Findings}, |
| year = {2026} |
| } |
| ``` |
|
|
| ## Contact |
|
|
| For questions, please contact: |
|
|
| Chanho Kim |
| kimchanh@oregonstate.edu |
|
|