task_url
stringlengths
30
116
task_name
stringlengths
2
86
task_description
stringlengths
0
14.4k
language_url
stringlengths
2
53
language_name
stringlengths
1
52
code
stringlengths
0
61.9k
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#Dart
Dart
import 'package:flutter/material.dart'; import 'dart:async' show Timer;   void main() {   var timer = const Duration( milliseconds: 75 ); // How often to update i.e. how fast the animation is   runApp(MaterialApp ( home: Scaffold ( body: Center ( child: AnimatedText( timer ) ) ) )); } ...
http://rosettacode.org/wiki/Animate_a_pendulum
Animate a pendulum
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display. The classic such physical system is a simple gravity pendulum. Task Create a simple physical model of a pendulum and animate it.
#Amazing_Hopper
Amazing Hopper
  #include <flow.h> #include <flow-term.h>   DEF-MAIN(argv,argc)   SET( Pen, 0 ) LET( Pen := STR-TO-UTF8(CHAR(219)) )   CLR-SCR HIDE-CURSOR   GOSUB( Animate a Pendulum )   SHOW-CURSOR END   RUTINES   DEF-FUN( Animate a Pendulum ) MSET( accel, speed, bx, by ) SET( theta, M_PI_2 ) // pi/2 constant ...
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#BASIC256
BASIC256
# Rosetta Code problem: http://rosettacode.org/wiki/Angle_difference_between_two_bearings # by Jjuanhdez, 06/2022   print "Input in -180 to +180 range:" call getDifference(20.0, 45.0) call getDifference(-45.0, 45.0) call getDifference(-85.0, 90.0) call getDifference(-95.0, 90.0) call getDifference(-45.0, 125.0) call ge...
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#D
D
void main() { import std.stdio, std.file, std.algorithm, std.string, std.array;   string[][dstring] anags; foreach (const w; "unixdict.txt".readText.split) anags[w.array.sort().release.idup] ~= w;   anags .byValue .map!(words => words.cartesianProduct(words) .filter!q{...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#D.C3.A9j.C3.A0_Vu
Déjà Vu
Y f: labda y: labda: f y @y call dup   labda fib n: if <= n 1: 1 else: fib - n 1 fib - n 2 + Y set :fibo   for j range 0 10: !print fibo j
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º ...
#Factor
Factor
USING: accessors combinators formatting inverse kernel math math.constants quotations qw sequences units.si ; IN: rosetta-code.angles   ALIAS: degrees arc-deg : gradiens ( n -- d ) 9/10 * degrees ; : mils ( n -- d ) 9/160 * degrees ; : normalize ( d -- d' ) [ 2 pi * mod ] change-value ; CONSTANT: units { degrees gradie...
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º ...
#FreeBASIC
FreeBASIC
#define PI 3.1415926535897932384626433832795028842 #define INVALID -99999   function clamp( byval n as double, lo as double, hi as double ) as double while n <= lo n += (hi - lo)/2 wend while n >= hi n += (lo - hi)/2 wend return n end function   function anglenc( byval angle as doubl...
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#AWK
AWK
  #!/bin/awk -f function sumprop(num, i,sum,root) { if (num < 2) return 0 sum=1 root=sqrt(num) for ( i=2; i < root; i++) { if (num % i == 0 ) { sum = sum + i + num/i } } if (num % root == 0) { sum = sum + root } return sum }   BEGIN{ limit=20...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#Delphi
Delphi
  unit Main;   interface   uses Winapi.Windows, System.SysUtils, System.Classes, Vcl.Controls, Vcl.Forms, Vcl.StdCtrls, Vcl.ExtCtrls;   type TForm1 = class(TForm) lblAniText: TLabel; tmrAniFrame: TTimer; procedure lblAniTextClick(Sender: TObject); procedure tmrAniFrameTimer(Sender: TObject); end...
http://rosettacode.org/wiki/Animate_a_pendulum
Animate a pendulum
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display. The classic such physical system is a simple gravity pendulum. Task Create a simple physical model of a pendulum and animate it.
#AutoHotkey
AutoHotkey
SetBatchlines,-1 ;settings SizeGUI:={w:650,h:400} ;Guisize pendulum:={length:300,maxangle:90,speed:2,size:30,center:{x:Sizegui.w//2,y:10}} ;pendulum length, size, center, speed and maxangle   pendulum.maxangle:=pendulum.maxangle*0.01745329252 p_Token:=Gdip_Startup() Gui,+LastFound Gui,show,% "w" SizeGUI.w " h" SizeGUI...
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#Befunge
Befunge
012pv1 2 3 4 5 6 7 8 >&:v >859**%:459**1-`#v_ >12g!:12p#v_\-:459**1-`#v_ >.> >0`#^_8v >859**-^ >859**-^ ^:+**95< > ^  
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#Delphi
Delphi
program Anagrams_Deranged;   {$APPTYPE CONSOLE}   {$R *.res}   uses System.SysUtils, System.Classes, System.Diagnostics;   function Sort(s: string): string; var c: Char; i, j, aLength: Integer; begin aLength := s.Length;   if aLength = 0 then exit('');   Result := s;   for i := 1 to aLength - 1 do...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#Delphi
Delphi
  program AnonymousRecursion;   {$APPTYPE CONSOLE}   uses SysUtils;   function Fib(X: Integer): integer;   function DoFib(N: Integer): Integer; begin if N < 2 then Result:=N else Result:=DoFib(N-1) + DoFib(N-2); end;   begin if X < 0 then raise Exception.Create('Argument < 0') else Result:=DoFib(X); end;     var...
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º ...
#Go
Go
package main   import ( "fmt" "math" "strconv" "strings" )   func d2d(d float64) float64 { return math.Mod(d, 360) }   func g2g(g float64) float64 { return math.Mod(g, 400) }   func m2m(m float64) float64 { return math.Mod(m, 6400) }   func r2r(r float64) float64 { return math.Mod(r, 2*math.Pi) }   func...
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#BASIC256
BASIC256
function SumProperDivisors(number) if number < 2 then return 0 sum = 0 for i = 1 to number \ 2 if number mod i = 0 then sum += i next i return sum end function   dim sum(20000) for n = 1 to 19999 sum[n] = SumProperDivisors(n) next n   print "The pairs of amicable numbers below 20,000 are :" print   for n = 1 to...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#E
E
# State var text := "Hello World! " var leftward := false   # Window def w := <swing:makeJFrame>("RC: Basic Animation")   # Text in window w.setContentPane(def l := <swing:makeJLabel>(text)) l.setOpaque(true) # repaints badly if not set! l.addMouseListener(def mouseListener { to mouseClicked(_) { leftward :...
http://rosettacode.org/wiki/Animate_a_pendulum
Animate a pendulum
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display. The classic such physical system is a simple gravity pendulum. Task Create a simple physical model of a pendulum and animate it.
#BASIC
BASIC
MODE 8 *FLOAT 64 VDU 23,23,4;0;0;0; : REM Set line thickness   theta = RAD(40) : REM initial displacement g = 9.81 : REM acceleration due to gravity l = 0.50 : REM length of pendulum in metres   REPEAT PROCpendulum(theta, l) WAIT 1 PROCpendulum(theta, l)...
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#C
C
  #include<stdlib.h> #include<stdio.h> #include<math.h>   void processFile(char* name){   int i,records; double diff,b1,b2; FILE* fp = fopen(name,"r");   fscanf(fp,"%d\n",&records);   for(i=0;i<records;i++){ fscanf(fp,"%lf%lf",&b1,&b2);   diff = fmod(b2-b1,360.0); printf("\nDifference between b2(%lf) and b1(...
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#EchoLisp
EchoLisp
(lib 'hash) (lib 'struct) (lib 'sql) (lib 'words)     (define H (make-hash))   (define (deranged w1 w2) (for ((a w1) (b w2)) #:break (string=? a b) => #f #t))   (define (anagrams (normal) (name) (twins)) (for ((w *words*)) (set! name (word-name w)) (set! normal (list->string (list-sort string<? (string->list nam...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#EchoLisp
EchoLisp
  (define (fib n) (let _fib ((a 1) (b 1) (n n)) (if (<= n 1) a (_fib b (+ a b) (1- n)))))  
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º ...
#Groovy
Groovy
import java.lang.reflect.Constructor   abstract class Angle implements Comparable<? extends Angle> { double value   Angle(double value = 0) { this.value = normalize(value) }   abstract Number unitCircle() abstract String unitName()   Number normalize(double n) { n % this.unitCircle() }   def <B...
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#BCPL
BCPL
get "libhdr"   manifest $( MAXIMUM = 20000 $)   // Calculate proper divisors for 1..N let propDivSums(n) = valof $( let v = getvec(n) for i = 1 to n do v!i := 1 for i = 2 to n/2 do $( let j = i*2 while j < n do $( v!j := v!j + i j := j + i $) $) resultis v ...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#Elm
Elm
module Main exposing (..)   import Browser import Html exposing (Html, div, pre, text) import Html.Events exposing (onClick) import Time     message : String message = "Hello World! "     main : Program () Model Msg main = Browser.element { init = init , update = update , subscriptions =...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#F.23
F#
open System.Windows   let str = "Hello world! " let mutable i = 0 let mutable d = 1   [<System.STAThread>] do let button = Controls.Button() button.Click.Add(fun _ -> d <- str.Length - d) let update _ = i <- (i + d) % str.Length button.Content <- str.[i..] + str.[..i-1] Media.CompositionTarget.Rendering...
http://rosettacode.org/wiki/Animate_a_pendulum
Animate a pendulum
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display. The classic such physical system is a simple gravity pendulum. Task Create a simple physical model of a pendulum and animate it.
#C
C
#include <stdlib.h> #include <math.h> #include <GL/glut.h> #include <GL/gl.h> #include <sys/time.h>   #define length 5 #define g 9.8 double alpha, accl, omega = 0, E; struct timeval tv;   double elappsed() { struct timeval now; gettimeofday(&now, 0); int ret = (now.tv_sec - tv.tv_sec) * 1000000 + now.tv_usec - tv....
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#C.23
C#
using System;   namespace Angle_difference_between_two_bearings { class Program { public static void Main(string[] args) { Console.WriteLine(); Console.WriteLine("Hello World!"); Console.WriteLine();   // Calculate standard test cases Console.WriteLine(Delta_Bearing( 20M,45)); Console.WriteLine(...
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#Eiffel
Eiffel
class ANAGRAMS_DERANGED   create make   feature   make -- Longest deranged anagram. local deranged_anagrams: LINKED_LIST [STRING] count: INTEGER do read_wordlist across words as wo loop deranged_anagrams := check_list_for_deranged (wo.item) if not deranged_anagrams.is_empty and dera...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#Ela
Ela
fib n | n < 0 = fail "Negative n" | else = fix (\f n -> if n < 2 then n else f (n - 1) + f (n - 2)) n
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º ...
#Haskell
Haskell
{-# LANGUAGE RankNTypes #-} {-# LANGUAGE TypeApplications #-} {-# LANGUAGE GeneralizedNewtypeDeriving #-}   import Text.Printf   class (Num a, Fractional a, RealFrac a) => Angle a where fullTurn :: a -- value of the whole turn mkAngle :: Double -> a value :: a -> Double fromTurn :: Double -> a toTurn :: a -> ...
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#Befunge
Befunge
v_@#-*8*:"2":$_:#!2#*8#g*#6:#0*#!:#-*#<v>*/.55+, 1>$$:28*:*:*%\28*:*:*/`06p28*:*:*/\2v %%^:*:<>*v +|!:-1g60/*:*:*82::+**:*:<<>:#**#8:#<*^>.28*^8 : :v>>*:*%/\28*:*:*%+\v>8+#$^#_+#`\:#0<:\`1/*:*2#< 2v^:*82\/*:*:*82:::_v#!%%*:*:*82\/*:*:*82::<_^#< >>06p:28*:*:**1+01-\>1+::28*:*:*/\28*:*:*%:*\`!^
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#Factor
Factor
USING: accessors timers calendar kernel models sequences ui ui.gadgets ui.gadgets.labels ui.gestures ; FROM: models => change-model ; IN: rosetta.animation   CONSTANT: sentence "Hello World! "   TUPLE: animated-label < label-control reversed alarm ; : <animated-label> ( model -- <animated-model> ) sentence animated...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#Fantom
Fantom
  using concurrent using fwt using gfx   const class RotateString : Actor { new make (Label label) : super (ActorPool ()) { Actor.locals["rotate-label"] = label Actor.locals["rotate-string"] = label.text Actor.locals["direction"] = "forward" sendLater (1sec, "update") }   // responsible for call...
http://rosettacode.org/wiki/Animate_a_pendulum
Animate a pendulum
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display. The classic such physical system is a simple gravity pendulum. Task Create a simple physical model of a pendulum and animate it.
#C.23
C#
  using System; using System.Drawing; using System.Windows.Forms;   class CSharpPendulum { Form _form; Timer _timer;   double _angle = Math.PI / 2, _angleAccel, _angleVelocity = 0, _dt = 0.1;   int _length = 50;   [STAThread] static void Main() { v...
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#C.2B.2B
C++
#include <cmath> #include <iostream> using namespace std;   double getDifference(double b1, double b2) { double r = fmod(b2 - b1, 360.0); if (r < -180.0) r += 360.0; if (r >= 180.0) r -= 360.0; return r; }   int main() { cout << "Input in -180 to +180 range" << endl; cout << getDifference(20.0, 45.0) << endl;...
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#Elixir
Elixir
defmodule Anagrams do def deranged(fname) do File.read!(fname) |> String.split |> Enum.map(fn word -> to_charlist(word) end) |> Enum.group_by(fn word -> Enum.sort(word) end) |> Enum.filter(fn {_,words} -> length(words) > 1 end) |> Enum.sort_by(fn {key,_} -> -length(key) end) |> Enum.find(f...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#Elena
Elena
import extensions;   fib(n) { if (n < 0) { InvalidArgumentException.raise() };   ^ (n) { if (n > 1) { ^ this self(n - 2) + (this self(n - 1)) } else { ^ n } }(n) }   public program(...
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º ...
#J
J
  TAU =: 2p1 NB. tauday.com   normalize =: * * 1 | | NB. signum times the fractional part of absolute value   TurnTo=: &*   as_turn =: 1 TurnTo as_degree =: 360 TurnTo as_gradian =: 400 TurnTo as_mil =: 6400 TurnTo as_radian =: TAU TurnTo   Turn =: adverb def 'normalize as_t...
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º ...
#Java
Java
import java.text.DecimalFormat;   // Title: Angles (geometric), normalization and conversion   public class AnglesNormalizationAndConversion {   public static void main(String[] args) { DecimalFormat formatAngle = new DecimalFormat("######0.000000"); DecimalFormat formatConv = new DecimalFormat("#...
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#C
C
#include <stdio.h> #include <stdlib.h>   typedef unsigned int uint;   int main(int argc, char **argv) { uint top = atoi(argv[1]); uint *divsum = malloc((top + 1) * sizeof(*divsum)); uint pows[32] = {1, 0};   for (uint i = 0; i <= top; i++) divsum[i] = 1;   // sieve // only sieve within lower half , the modi...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#FBSL
FBSL
#INCLUDE <Include\Windows.inc>   FBSLSETTEXT(ME, "Hello world! ") RESIZE(ME, 0, 0, 220, 0) CENTER(ME) SHOW(ME) SetTimer(ME, 1000, 100, NULL)   BEGIN EVENTS STATIC bForward AS BOOLEAN = TRUE IF CBMSG = WM_TIMER THEN Marquee(bForward) RETURN 0 ELSEIF CBMSG = WM_NCLBUTTONDOWN THEN IF CBWPARAM = HTCAPTION THEN bFo...
http://rosettacode.org/wiki/Animate_a_pendulum
Animate a pendulum
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display. The classic such physical system is a simple gravity pendulum. Task Create a simple physical model of a pendulum and animate it.
#C.2B.2B
C++
  #ifndef __wxPendulumDlg_h__ #define __wxPendulumDlg_h__   // --------------------- /// @author Martin Ettl /// @date 2013-02-03 // ---------------------   #ifdef __BORLANDC__ #pragma hdrstop #endif   #ifndef WX_PRECOMP #include <wx/wx.h> #include <wx/dialog.h> #else #include <wx/wxprec.h> #endif #include <wx/timer....
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#Clojure
Clojure
(defn angle-difference [a b] (let [r (mod (- b a) 360)] (if (>= r 180) (- r 360) r)))   (angle-difference 20 45) ; 25 (angle-difference -45 45) ; 90 (angle-difference -85 90) ; 175 (angle-difference -95 90) ; -175 (angle-difference -70099.74 29840.67) ; -139.59  
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#Erlang
Erlang
-module( anagrams_deranged ). -export( [task/0, words_from_url/1] ).   task() -> find_unimplemented_tasks:init_http(), Words = words_from_url( "http://www.puzzlers.org/pub/wordlists/unixdict.txt" ), Anagram_dict = anagrams:fetch( Words, dict:new() ), Deranged_anagrams = deranged_anagrams( An...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#Elixir
Elixir
  fib = fn f -> ( fn x -> if x == 0, do: 0, else: (if x == 1, do: 1, else: f.(x - 1) + f.(x - 2)) end ) end   y = fn x -> ( fn f -> f.(f) end).( fn g -> x.(fn z ->(g.(g)).(z) end) end) end   IO.inspect y.(&(fib.(&1))).(40)  
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º ...
#JavaScript
JavaScript
  /*****************************************************************\ | Expects an angle, an origin unit and a unit to convert to, | | where in/out units are: | | --------------------------------------------------------------- | | 'D'/'d' ..... degrees 'M'/'d' .....
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#C.23
C#
using System; using System.Collections.Generic; using System.Linq;   namespace RosettaCode.AmicablePairs { internal static class Program { private const int Limit = 20000;   private static void Main() { foreach (var pair in GetPairs(Limit)) { C...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#FreeBASIC
FreeBASIC
DIM C AS STRING = "Hello World! ", SIZE AS USHORT = LEN(C) DIM DIRECTION AS BYTE = 0 DIM AS INTEGER X, Y, BTNS DIM HELD AS BYTE = 0   SCREEN 19   DO LOCATE 1, 1 PRINT C   GETMOUSE X, Y, , BTNS   IF BTNS <> 0 AND HELD = 0 THEN 'remember if it was pressed, to not react every frame HELD = 1 IF X >= 0 AND X < SIZ...
http://rosettacode.org/wiki/Animate_a_pendulum
Animate a pendulum
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display. The classic such physical system is a simple gravity pendulum. Task Create a simple physical model of a pendulum and animate it.
#Clojure
Clojure
  (ns pendulum (:import (javax.swing JFrame) (java.awt Canvas Graphics Color)))   (def length 200) (def width (* 2 (+ 50 length))) (def height (* 3 (/ length 2))) (def dt 0.1) (def g 9.812) (def k (- (/ g length))) (def anchor-x (/ width 2)) (def anchor-y (/ height 8)) (def angle (atom (/ (Math/PI) 2)))   (de...
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#COBOL
COBOL
  ****************************************************************** * COBOL solution to Angle difference challange * The program was run on OpenCobolIDE * I chose to read the input data from a .txt file that I * created on my PC rather than to hard code it into the * program o...
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#F.23
F#
open System;   let keyIsSortedWord = Seq.sort >> Seq.toArray >> String let isDeranged = Seq.forall2 (<>)   let rec pairs acc l = function | [] -> acc | x::rtail -> pairs (acc @ List.fold (fun acc y -> (y, x)::acc) [] l) (x::l) rtail     [<EntryPoint>] let main args = System.IO.File.ReadAllLines("unixdict.txt") ...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#Erlang
Erlang
  -module( anonymous_recursion ). -export( [fib/1, fib_internal/1] ).   fib( N ) when N >= 0 -> fib( N, 1, 0 ).   fib_internal( N ) when N >= 0 -> Fun = fun (_F, 0, _Next, Acc ) -> Acc; (F, N, Next, Acc) -> F( F, N - 1, Acc+Next, Next ) end, Fun( Fun, N, 1, 0 ).     fib( 0, _Next, Acc ) -> Acc; fib( N, Next, Acc...
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º ...
#jq
jq
### Formatting   # Right-justify but do not truncate def rjustify(n): tostring | length as $length | if n <= $length then . else " " * (n-$length) + . end;   # Attempt to align decimals so integer part is in a field of width n def align($n): tostring | index(".") as $ix | if $ix then if $n < $ix then . ...
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º ...
#Julia
Julia
using Formatting   d2d(d) = d % 360 g2g(g) = g % 400 m2m(m) = m % 6400 r2r(r) = r % 2π d2g(d) = d2d(d) * 10 / 9 d2m(d) = d2d(d) * 160 / 9 d2r(d) = d2d(d) * π / 180 g2d(g) = g2g(g) * 9 / 10 g2m(g) = g2g(g) * 16 g2r(g) = g2g(g) * π / 200 m2d(m) = m2m(m) * 9 / 160 m2g(m) = m2m(m) / 16 m2r(m) = m2m(m) * π / 3200 r2d(r) = r...
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#C.2B.2B
C++
  #include <vector> #include <unordered_map> #include <iostream>   int main() { std::vector<int> alreadyDiscovered; std::unordered_map<int, int> divsumMap; int count = 0;   for (int N = 1; N <= 20000; ++N) { int divSumN = 0;   for (int i = 1; i <= N / 2; ++i) { ...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#Gambas
Gambas
'This code will create the necessary controls on a GUI Form   hLabel As Label 'Label needed to display the 'Hello World! " message hTimer As Timer 'Timer to rotate the display bDirection As Boolean 'Used to control the direc...
http://rosettacode.org/wiki/Animate_a_pendulum
Animate a pendulum
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display. The classic such physical system is a simple gravity pendulum. Task Create a simple physical model of a pendulum and animate it.
#Common_Lisp
Common Lisp
(defvar *frame-rate* 30) (defvar *damping* 0.99 "Deceleration factor.")   (defun make-pendulum (length theta0 x) "Returns an anonymous function with enclosed state representing a pendulum." (let* ((theta (* (/ theta0 180) pi)) (acceleration 0)) (if (< length 40) (setf length 40)) ;;avoid a divide-by-ze...
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#Common_Lisp
Common Lisp
  (defun angle-difference (b1 b2) (let ((diff (mod (- b2 b1) 360))) (if (< diff -180) (incf diff 360) (if (> diff 180) (decf diff 360) diff))))  
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#Factor
Factor
USING: assocs fry io.encodings.utf8 io.files kernel math math.combinatorics sequences sorting strings ; IN: rosettacode.deranged-anagrams   : derangement? ( str1 str2 -- ? ) [ = not ] 2all? ; : derangements ( seq -- seq ) 2 [ first2 derangement? ] filter-combinations ;   : parse-dict-file ( path -- hash ) utf8 ...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#F.23
F#
let fib = function | n when n < 0 -> None | n -> let rec fib2 = function | 0 | 1 -> 1 | n -> fib2 (n-1) + fib2 (n-2) in Some (fib2 n)
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º ...
#Kotlin
Kotlin
import java.text.DecimalFormat as DF   const val DEGREE = 360.0 const val GRADIAN = 400.0 const val MIL = 6400.0 const val RADIAN = 2 * Math.PI   fun d2d(a: Double) = a % DEGREE fun d2g(a: Double) = a * (GRADIAN / DEGREE) fun d2m(a: Double) = a * (MIL / DEGREE) fun d2r(a: Double) = a * (RADIAN / 360) fun g2d(a: Double)...
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#Clojure
Clojure
  (ns example (:gen-class))   (defn factors [n] " Find the proper factors of a number " (into (sorted-set) (mapcat (fn [x] (if (= x 1) [x] [x (/ n x)])) (filter #(zero? (rem n %)) (range 1 (inc (Math/sqrt n)))) )))     (def find-pairs (into #{} (for [n (range 2 20000) ...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#Go
Go
package main   import ( "log" "time"   "github.com/gdamore/tcell" )   const ( msg = "Hello World! " x0, y0 = 8, 3 shiftsPerSecond = 4 clicksToExit = 5 )   func main() { s, err := tcell.NewScreen() if err != nil { log.Fatal(err) } if err = s.Ini...
http://rosettacode.org/wiki/Animate_a_pendulum
Animate a pendulum
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display. The classic such physical system is a simple gravity pendulum. Task Create a simple physical model of a pendulum and animate it.
#Delphi
Delphi
  unit main;   interface   uses Vcl.Forms, Vcl.Graphics, Vcl.ExtCtrls;   type TForm1 = class(TForm) procedure FormCreate(Sender: TObject); procedure FormDestroy(Sender: TObject); private Timer: TTimer; angle, angleAccel, angleVelocity, dt: double; len: Integer; procedure Tick(Sender: TObje...
http://rosettacode.org/wiki/Almkvist-Giullera_formula_for_pi
Almkvist-Giullera formula for pi
The Almkvist-Giullera formula for calculating   1/π2   is based on the Calabi-Yau differential equations of order 4 and 5,   which were originally used to describe certain manifolds in string theory. The formula is: 1/π2 = (25/3) ∑0∞ ((6n)! / (n!6))(532n2 + 126n + 9) / 10002n+1 This formula can be used to calcul...
#11l
11l
F isqrt(BigInt =x) BigInt q = 1 BigInt r = 0 BigInt t L q <= x q *= 4 L q > 1 q I/= 4 t = x - r - q r I/= 2 I t >= 0 x = t r += q R r   F dump(=digs, show) V gb = 1 digs++ V dg = digs + gb BigInt t1 = 1 BigInt t2 = 9 BigInt t3 = 1 Bi...
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#D
D
import std.stdio;   double getDifference(double b1, double b2) { double r = (b2 - b1) % 360.0; if (r < -180.0) { r += 360.0; } if (r >= 180.0) { r -= 360.0; } return r; }   void main() { writeln("Input in -180 to +180 range"); writeln(getDifference(20.0, 45.0)); write...
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#FreeBASIC
FreeBASIC
' FB 1.05.0 Win64   Type IndexedWord As String word As Integer index End Type   ' selection sort, quick enough for sorting small number of letters Sub sortWord(s As String) Dim As Integer i, j, m, n = Len(s) For i = 0 To n - 2 m = i For j = i + 1 To n - 1 If s[j] < s[m] Then m = j Next j I...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#Factor
Factor
USING: kernel math ; IN: rosettacode.fibonacci.ar   : fib ( n -- m ) dup 0 < [ "fib of negative" throw ] when [  ! If n < 2, then drop q, else find q(n - 1) + q(n - 2). [ dup 2 < ] dip swap [ drop ] [ [ [ 1 - ] dip dup call ] [ [ 2 - ] dip dup call ] 2bi + ] if ...
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º ...
#Lua
Lua
range = { degrees=360, gradians=400, mils=6400, radians=2.0*math.pi } function convert(value, fromunit, tounit) return math.fmod(value * range[tounit] / range[fromunit], range[tounit]) end   testvalues = { -2, -1, 0, 1, 2, 6.2831853, 16, 57.2957795, 359, 399, 6399, 1000000 } testunits = { "degrees", "gradians", "mils...
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#CLU
CLU
% Generate proper divisors from 1 to max proper_divisors = proc (max: int) returns (array[int]) divs: array[int] := array[int]$fill(1, max, 0) for i: int in int$from_to(1, max/2) do for j: int in int$from_to_by(i*2, max, i) do divs[j] := divs[j] + i end end return(divs) end p...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#Haskell
Haskell
import Graphics.HGL.Units (Time, Point, Size, ) import Graphics.HGL.Draw.Monad (Graphic, ) import Graphics.HGL.Draw.Text import Graphics.HGL.Draw.Font import Graphics.HGL.Window import Graphics.HGL.Run import Graphics.HGL.Utils   import Control.Exception (bracket, )   runAnim = runGraphics $ bracket (openWindowEx "B...
http://rosettacode.org/wiki/Animate_a_pendulum
Animate a pendulum
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display. The classic such physical system is a simple gravity pendulum. Task Create a simple physical model of a pendulum and animate it.
#E
E
#!/usr/bin/env rune pragma.syntax("0.9")   def pi := (-1.0).acos() def makeEPainter := <unsafe:com.zooko.tray.makeEPainter> def makeLamportSlot := <import:org.erights.e.elib.slot.makeLamportSlot> def whenever := <import:org.erights.e.elib.slot.whenever> def colors := <import:java.awt.makeColor>   # --------------------...
http://rosettacode.org/wiki/Almkvist-Giullera_formula_for_pi
Almkvist-Giullera formula for pi
The Almkvist-Giullera formula for calculating   1/π2   is based on the Calabi-Yau differential equations of order 4 and 5,   which were originally used to describe certain manifolds in string theory. The formula is: 1/π2 = (25/3) ∑0∞ ((6n)! / (n!6))(532n2 + 126n + 9) / 10002n+1 This formula can be used to calcul...
#AArch64_Assembly
AArch64 Assembly
  /* ARM assembly AARCH64 Raspberry PI 3B */ /* program calculPi64.s */ /* this program use gmp library */ /* link with gcc option -lgmp */   /*******************************************/ /* Constantes file */ /*******************************************/ /* for this file see task include a f...
http://rosettacode.org/wiki/Almkvist-Giullera_formula_for_pi
Almkvist-Giullera formula for pi
The Almkvist-Giullera formula for calculating   1/π2   is based on the Calabi-Yau differential equations of order 4 and 5,   which were originally used to describe certain manifolds in string theory. The formula is: 1/π2 = (25/3) ∑0∞ ((6n)! / (n!6))(532n2 + 126n + 9) / 10002n+1 This formula can be used to calcul...
#ARM_Assembly
ARM Assembly
  /* ARM assembly Raspberry PI */ /* program calculPi.s */ /* this program use gmp library package : libgmp3-dev */ /* link with gcc option -lgmp */   /* REMARK 1 : this program use routines in a include file see task Include a file language arm assembly for the routine affichageMess conversion10 see a...
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#Delphi
Delphi
  -module(bearings).   %% API -export([angle_sub_degrees/2,test/0]).   -define(RealAngleMultiplier,16#10000000000). -define(DegreesPerTurn,360). -define(Precision,9). %%%=================================================================== %%% API %%%===================================================================   %...
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#GAP
GAP
IsDeranged := function(a, b) local i, n; for i in [1 .. Size(a)] do if a[i] = b[i] then return false; fi; od; return true; end;   # This solution will find all deranged pairs of any length. Deranged := function(name) local sol, ana, u, v; sol := [ ]; ana := Anagrams(name); for u in ana do for v in Comb...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#Falcon
Falcon
function fib(x) if x < 0 raise ParamError(description|"Negative argument invalid", extra|"Fibbonacci sequence is undefined for negative numbers") else return (function(y) if y == 0 return 0 elif y == 1 return 1 else return fself(y-1) + fse...
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º ...
#Mathematica.2FWolfram_Language
Mathematica/Wolfram Language
ClearAll[NormalizeAngle, NormalizeDegree, NormalizeGradian, NormalizeMil, NormalizeRadian] NormalizeAngle[d_, full_] := Module[{a = d}, If[Abs[a/full] > 4, a = a - Sign[a] full (Quotient[Abs[a], full] - 4) ]; While[a < -full, a += full]; While[a > full, a -= full]; a ] ClearAll[Degree2Gradian, Degree2Mil...
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#Common_Lisp
Common Lisp
(let ((cache (make-hash-table))) (defun sum-proper-divisors (n) (or (gethash n cache) (setf (gethash n cache) (loop for x from 1 to (/ n 2) when (zerop (rem n x)) sum x)))))   (defun amicable-pairs-up-to (n) (loop for x from 1 to n for sum-...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#HicEst
HicEst
CHARACTER string="Hello World! "   WINDOW(WINdowhandle=wh, Height=1, X=1, TItle="left/right click to rotate left/right, Y-click-position sets milliseconds period") AXIS(WINdowhandle=wh, PoinT=20, X=2048, Y, Title='ms', MiN=0, MaX=400, MouSeY=msec, MouSeCall=Mouse_callback, MouSeButton=button_type) direction = ...
http://rosettacode.org/wiki/Animate_a_pendulum
Animate a pendulum
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display. The classic such physical system is a simple gravity pendulum. Task Create a simple physical model of a pendulum and animate it.
#EasyLang
EasyLang
on animate clear move 50 50 circle 1 x = 50 + 40 * sin ang y = 50 - 40 * cos ang line x y circle 5 vel += sin ang / 5 ang += vel . ang = 45
http://rosettacode.org/wiki/Almkvist-Giullera_formula_for_pi
Almkvist-Giullera formula for pi
The Almkvist-Giullera formula for calculating   1/π2   is based on the Calabi-Yau differential equations of order 4 and 5,   which were originally used to describe certain manifolds in string theory. The formula is: 1/π2 = (25/3) ∑0∞ ((6n)! / (n!6))(532n2 + 126n + 9) / 10002n+1 This formula can be used to calcul...
#C.23
C#
using System; using BI = System.Numerics.BigInteger; using static System.Console;   class Program {   static BI isqrt(BI x) { BI q = 1, r = 0, t; while (q <= x) q <<= 2; while (q > 1) { q >>= 2; t = x - r - q; r >>= 1; if (t >= 0) { x = t; r += q; } } return r; }     static string dump(int digs, bool show = false...
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#Erlang
Erlang
  -module(bearings).   %% API -export([angle_sub_degrees/2,test/0]).   -define(RealAngleMultiplier,16#10000000000). -define(DegreesPerTurn,360). -define(Precision,9). %%%=================================================================== %%% API %%%===================================================================   %...
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#Go
Go
package main import ( "fmt" "io/ioutil" "strings" "sort" )   func deranged(a, b string) bool { if len(a) != len(b) { return false } for i := range(a) { if a[i] == b[i] { return false } } return true }   func main() { /* read the whole thing in. how big can it be? */ buf, _ := ioutil.ReadFile("unixdict.tx...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#FBSL
FBSL
#APPTYPE CONSOLE   FUNCTION Fibonacci(n) IF n < 0 THEN RETURN "Nuts!" ELSE RETURN Fib(n) END IF FUNCTION Fib(m) IF m < 2 THEN Fib = m ELSE Fib = Fib(m - 1) + Fib(m - 2) END IF END FUNCTION END FUNCTION   PRINT Fibonacci(-1.5) PRINT Fibonacci(1.5) PRINT Fibonacci(13.666)   PAUSE
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º ...
#Nim
Nim
import math import strformat   const Values = [float -2, -1, 0, 1, 2, 6.2831853, 16, 57.2957795, 359, 399, 6399, 1000000]   func d2d(x: float): float {.inline.} = x mod 360 func g2g(x: float): float {.inline.} = x mod 400 func m2m(x: float): float {.inline.} = x mod 6400 func r2r(x: float): float {.inline.} = x mod (2 ...
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º ...
#Perl
Perl
use strict; use warnings; use feature 'say'; use POSIX 'fmod';   my $tau = 2 * 4*atan2(1, 1); my @units = ( { code => 'd', name => 'degrees' , number => 360 }, { code => 'g', name => 'gradians', number => 400 }, { code => 'm', name => 'mills' , number => 6400 }, { code => 'r', name => 'radians' , nu...
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#Cowgol
Cowgol
include "cowgol.coh";   const LIMIT := 20000;   # Calculate sums of proper divisors var divSum: uint16[LIMIT + 1]; var i: @indexof divSum; var j: @indexof divSum;   i := 2; while i <= LIMIT loop divSum[i] := 1; i := i + 1; end loop;   i := 2; while i <= LIMIT/2 loop j := i * 2; while j <= LIMIT loop ...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#Icon_and_Unicon
Icon and Unicon
import gui $include "guih.icn"   class WindowApp : Dialog (label, direction)   method rotate_left (msg) return msg[2:0] || msg[1] end   method rotate_right (msg) return msg[-1:0] || msg[1:-1] end   method reverse_direction () direction := 1-direction end   # this method gets called by the tick...
http://rosettacode.org/wiki/Animate_a_pendulum
Animate a pendulum
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display. The classic such physical system is a simple gravity pendulum. Task Create a simple physical model of a pendulum and animate it.
#Elm
Elm
import Color exposing (..) import Collage exposing (..) import Element exposing (..) import Html exposing (..) import Time exposing (..) import Html.App exposing (program)   dt = 0.01 scale = 100   type alias Model = { angle : Float , angVel : Float , length : Float , gravity : Float }   type Msg = Tick ...
http://rosettacode.org/wiki/Almkvist-Giullera_formula_for_pi
Almkvist-Giullera formula for pi
The Almkvist-Giullera formula for calculating   1/π2   is based on the Calabi-Yau differential equations of order 4 and 5,   which were originally used to describe certain manifolds in string theory. The formula is: 1/π2 = (25/3) ∑0∞ ((6n)! / (n!6))(532n2 + 126n + 9) / 10002n+1 This formula can be used to calcul...
#C.2B.2B
C++
#include <boost/multiprecision/cpp_dec_float.hpp> #include <boost/multiprecision/gmp.hpp> #include <iomanip> #include <iostream>   namespace mp = boost::multiprecision; using big_int = mp::mpz_int; using big_float = mp::cpp_dec_float_100; using rational = mp::mpq_rational;   big_int factorial(int n) { big_int resul...
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#Excel
Excel
ANGLEBETWEENBEARINGS =LAMBDA(ab, DEGREES( BEARINGDELTA( RADIANS(ab) ) ) )     BEARINGDELTA =LAMBDA(ab, LET( sinab, SIN(ab), cosab, COS(ab),   ax, INDEX(sinab, 1), bx, INDEX(sinab, 2), ay, INDEX(cosab, 1), by, INDEX(cosab, 2),   ...
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#Groovy
Groovy
def map = new TreeMap<Integer,Map<String,List<String>>>()   new URL('http://www.puzzlers.org/pub/wordlists/unixdict.txt').eachLine { word -> def size = - word.size() map[size] = map[size] ?: new TreeMap<String,List<String>>() def norm = word.toList().sort().sum() map[size][norm] = map[size][norm] ?: [] ...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#Forth
Forth
:noname ( n -- n' ) dup 2 < ?exit 1- dup recurse swap 1- recurse + ; ( xt )   : fib ( +n -- n' ) dup 0< abort" Negative numbers don't exist." [ ( xt from the :NONAME above ) compile, ] ;
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º ...
#Phix
Phix
constant units = {"degrees","gradians","mils","radians"}, turns = {1/360,1/400,1/6400,0.5/PI} function convert(atom a, integer fdx, tdx) return remainder(a*turns[fdx],1)/turns[tdx] end function constant tests = {-2,-1,0,1,2,2*PI,16,57.2957795,359,399,6399,1000000} printf(1," angle unit  %9s %9s %...
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#Crystal
Crystal
  MX = 524_000_000 N = Math.sqrt(MX).to_u32 x = Array(Int32).new(MX+1, 1)   (2..N).each { |i| p = i*i x[p] += i k = i+i+1 (p+i..MX).step(i) { |j| x[j] += k k += 1 } }   (4..MX).each { |m| n = x[m] if n < m && n != 0 && m == x[n] puts "#{n} #{m}" end }  
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#J
J
coinsert'jgl2' [ require'gl2'   MESSAGE =: 'Hello World! ' TIMER_INTERVAL =: 0.5 * 1000 NB. Milliseconds DIRECTION =: -1 NB. Initial direction is right -->   ANIM =: noun define pc anim closeok;pn "Basic An...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#Java
Java
import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.util.Timer; import java.util.TimerTask; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.WindowConstants;   public class Rotate {   privat...
http://rosettacode.org/wiki/Animate_a_pendulum
Animate a pendulum
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display. The classic such physical system is a simple gravity pendulum. Task Create a simple physical model of a pendulum and animate it.
#ERRE
ERRE
  PROGRAM PENDULUM   ! ! for rosettacode.org !   !$KEY   !$INCLUDE="PC.LIB"   PROCEDURE PENDULUM(A,L) PIVOTX=320 PIVOTY=0 BOBX=PIVOTX+L*500*SIN(a) BOBY=PIVOTY+L*500*COS(a) LINE(PIVOTX,PIVOTY,BOBX,BOBY,6,FALSE) CIRCLE(BOBX+24*SIN(A),BOBY+24*COS(A),27,11) PAUSE(0.01) LINE(P...
http://rosettacode.org/wiki/Almkvist-Giullera_formula_for_pi
Almkvist-Giullera formula for pi
The Almkvist-Giullera formula for calculating   1/π2   is based on the Calabi-Yau differential equations of order 4 and 5,   which were originally used to describe certain manifolds in string theory. The formula is: 1/π2 = (25/3) ∑0∞ ((6n)! / (n!6))(532n2 + 126n + 9) / 10002n+1 This formula can be used to calcul...
#Common_Lisp
Common Lisp
(ql:quickload :computable-reals :silent t) (use-package :computable-reals) (setq *print-prec* 70) (defparameter *iterations* 52)   ; factorial using computable-reals multiplication op to keep precision (defun !r (n) (let ((p 1)) (loop for i from 2 to n doing (setq p (*r p i))) p))   ; the nth integer term (de...
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#F.23
F#
let deltaBearing (b1:double) (b2:double) = let r = (b2 - b1) % 360.0; if r > 180.0 then r - 360.0 elif r < -180.0 then r + 360.0 else r   [<EntryPoint>] let main _ = printfn "%A" (deltaBearing 20.0 45.0) printfn "%A" (deltaBearing -45.0 ...