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http://rosettacode.org/wiki/Associative_array/Creation
Associative array/Creation
Task The goal is to create an associative array (also known as a dictionary, map, or hash). Related tasks: Associative arrays/Iteration Hash from two arrays See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element ins...
#VBA
VBA
Option Explicit Sub Test() Dim h As Object Set h = CreateObject("Scripting.Dictionary") h.Add "A", 1 h.Add "B", 2 h.Add "C", 3 Debug.Print h.Item("A") h.Item("C") = 4 h.Key("C") = "D" Debug.Print h.exists("C") h.Remove "B" Debug.Print h.Count h.RemoveAll Debug.Print h...
http://rosettacode.org/wiki/Associative_array/Creation
Associative array/Creation
Task The goal is to create an associative array (also known as a dictionary, map, or hash). Related tasks: Associative arrays/Iteration Hash from two arrays See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element ins...
#Vim_Script
Vim Script
" Creating a dictionary with some initial values let dict = {"one": 1, "two": 2}   " Retrieving a value let two_a = dict["two"] let two_b = dict.two let two_c = get(dict, "two", "default value for missing key")   " Modifying a value let dict["one"] = 1.0 let dict.two = 2.0   " Adding a new value let dict["three"] = 3 l...
http://rosettacode.org/wiki/Associative_array/Creation
Associative array/Creation
Task The goal is to create an associative array (also known as a dictionary, map, or hash). Related tasks: Associative arrays/Iteration Hash from two arrays See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element ins...
#Visual_FoxPro
Visual FoxPro
  LOCAL loCol As Collection, k, n, o CLEAR *!* Example using strings loCol = NEWOBJECT("Collection") loCol.Add("Apples", "A") loCol.Add("Oranges", "O") loCol.Add("Pears", "P") n = loCol.Count ? "Items:", n *!* Loop through the collection k = 1 FOR EACH o IN loCol FOXOBJECT  ? o, loCol.GetKey(k) k = k + 1 ENDFO...
http://rosettacode.org/wiki/Associative_array/Creation
Associative array/Creation
Task The goal is to create an associative array (also known as a dictionary, map, or hash). Related tasks: Associative arrays/Iteration Hash from two arrays See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element ins...
#Vlang
Vlang
fn main() { // make empty map mut my_map := map[string]int{}   //s et value my_map['foo'] = 3   // getting values y1 := my_map['foo']   // remove keys my_map.delete('foo')   // make map with values my_map = { 'foo': 2 'bar': 42 'baz': -1 } }
http://rosettacode.org/wiki/Associative_array/Creation
Associative array/Creation
Task The goal is to create an associative array (also known as a dictionary, map, or hash). Related tasks: Associative arrays/Iteration Hash from two arrays See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element ins...
#Wart
Wart
h <- (table 'a 1 'b 2) h 'a => 1
http://rosettacode.org/wiki/Associative_array/Creation
Associative array/Creation
Task The goal is to create an associative array (also known as a dictionary, map, or hash). Related tasks: Associative arrays/Iteration Hash from two arrays See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element ins...
#Wren
Wren
var fruit = {} // creates an empty map fruit[1] = "orange" // associates a key of 1 with "orange" fruit[2] = "apple" // associates a key of 2 with "apple" System.print(fruit[1]) // retrieves the value with a key of 1 and prints it out fruit.remove(1) ...
http://rosettacode.org/wiki/Associative_array/Creation
Associative array/Creation
Task The goal is to create an associative array (also known as a dictionary, map, or hash). Related tasks: Associative arrays/Iteration Hash from two arrays See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element ins...
#XLISP
XLISP
(define starlings (make-table))
http://rosettacode.org/wiki/Associative_array/Creation
Associative array/Creation
Task The goal is to create an associative array (also known as a dictionary, map, or hash). Related tasks: Associative arrays/Iteration Hash from two arrays See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element ins...
#XPL0
XPL0
include c:\cxpl\stdlib; char Dict(10,10); int Entries;   proc AddEntry(Letter, Greek); \Insert entry into associative array char Letter, Greek; [Dict(Entries,0):= Letter; StrCopy(Greek, @Dict(Entries,1)); Entries:= Entries+1; \(limit checks ignored for simplicity) ];   func Lookup(Greek); \Giv...
http://rosettacode.org/wiki/Associative_array/Creation
Associative array/Creation
Task The goal is to create an associative array (also known as a dictionary, map, or hash). Related tasks: Associative arrays/Iteration Hash from two arrays See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element ins...
#zkl
zkl
zkl: Dictionary("one",1, "two",2, "three",3) D(two:2,three:3,one:1)   zkl: T("one",1, "two",2, "three",3).toDictionary() D(two:2,three:3,one:1)
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#11l
11l
F fib(n) F f(Int n) -> Int I n < 2 R n R @f(n - 1) + @f(n - 2) R f(n)   L(i) 0..20 print(fib(i), end' ‘ ’)
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#Ada
Ada
function Fib (X: in Integer) return Integer is function Actual_Fib (N: in Integer) return Integer is begin if N < 2 then return N; else return Actual_Fib (N-1) + Actual_Fib (N-2); end if; end Actual_Fib; begin if X < 0 then raise ...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#ALGOL_68
ALGOL 68
PROC fibonacci = ( INT x )INT: IF x < 0 THEN print( ( "negative parameter to fibonacci", newline ) ); stop ELSE PROC actual fibonacci = ( INT n )INT: IF n < 2 THEN n ELSE actual fibonacci( n - 1 ) + actual...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#APL
APL
fib←{ ⍝ Outer function ⍵<0:⎕SIGNAL 11 ⍝ DOMAIN ERROR if argument < 0 { ⍝ Inner (anonymous) function ⍵<2:⍵ (∇⍵-1)+∇⍵-2 ⍝ ∇ = anonymous recursive call }⍵ ⍝ Call function in place }
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#11l
11l
F is_not_deranged(s1, s2) L(i) 0 .< s1.len I s1[i] == s2[i] R 1B R 0B   Dict[String, Array[String]] anagram V count = 0 L(word) File(‘unixdict.txt’).read().split("\n") V a = sorted(word).join(‘’) I a !C anagram anagram[a] = [word] E L(ana) anagram[a] I is_not_deranged(...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#AppleScript
AppleScript
on fibonacci(n) -- "Anonymous recursion" task. -- For the sake of the task, a needlessly anonymous local script object containing a needlessly recursive handler. -- The script could easily (and ideally should) be assigned to a local variable. script property one : 1 property sequence : {}   ...
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#AArch64_Assembly
AArch64 Assembly
  /* ARM assembly AARCH64 Raspberry PI 3B */ /* program anaderan64.s */   /*******************************************/ /* Constantes file */ /*******************************************/ /* for this file see task include a file in language AArch64 assembly*/ .include "../includeConstantesARM...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#Arturo
Arturo
fib: function [x][ ; Using scoped function fibI inside fib fibI: function [n][ (n<2)? -> n -> add fibI n-2 fibI n-1 ] if x < 0 -> panic "Invalid argument" return fibI x ]   loop 0..4 'x [ print fib x ]
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#Ada
Ada
with Ada.Text_IO; use Ada.Text_IO; with Ada.Containers.Generic_Array_Sort; with Ada.Containers.Indefinite_Vectors; procedure Danagrams is package StringVector is new Ada.Containers.Indefinite_Vectors (Positive, String); procedure StrSort is new Ada.Containers.Generic_Array_Sort (Index_Type => Positive...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#AutoHotkey
AutoHotkey
Fib(n) { nold1 := 1 nold2 := 0 If n < 0 { MsgBox, Positive argument required! Return } Else If n = 0 Return nold2 Else If n = 1 Return nold1 Fib_Label: t := nold2+nold1 If n > 2 { n-- nold2:=nold1 nold1:=t GoSub Fib_Label } Return t }
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#ALGOL_68
ALGOL 68
# find the largest deranged anagrams in a list of words # # use the associative array in the Associate array/iteration task # PR read "aArray.a68" PR   # returns the length of str # OP LENGTH = ( STRING str )INT: 1 + ( UPB str - LWB str );   # returns TRUE if a a...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#AutoIt
AutoIt
  ConsoleWrite(Fibonacci(10) & @CRLF) ; ## USAGE EXAMPLE ConsoleWrite(Fibonacci(20) & @CRLF) ; ## USAGE EXAMPLE ConsoleWrite(Fibonacci(30)) ; ## USAGE EXAMPLE   Func Fibonacci($number)   If $number < 0 Then Return "Invalid argument" ; No negative numbers   If $number < 2 Then ; If $n...
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#AppleScript
AppleScript
use AppleScript version "2.3.1" -- OS X 10.9 (Mavericks) or later — for these 'use' commands! -- Uses the customisable AppleScript-coded sort shown at <https://macscripter.net/viewtopic.php?pid=194430#p194430>. -- It's assumed scripters will know how and where to install it as a library. use sorter : script "Custom Ite...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#Axiom
Axiom
#include "axiom" Z ==> Integer; fib(x:Z):Z == { x <= 0 => error "argument outside of range"; f(n:Z,v1:Z,v2:Z):Z == if n<2 then v2 else f(n-1,v2,v1+v2); f(x,1,1); }
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#ARM_Assembly
ARM Assembly
  /* ARM assembly Raspberry PI */ /* program anaderan.s */   /* REMARK 1 : this program use routines in a include file see task Include a file language arm assembly for the routine affichageMess conversion10 see at end of this program the instruction include */ /* for constantes see task include a file...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#BaCon
BaCon
    DEF FN fib(x) = FIB(x)   '============================ FUNCTION FIB(int n) TYPE int '============================   IF n < 2 THEN PRINT n   ELSE n1 = 0 n2 = 1 FOR i = 1 TO n sum = n1 + n2 n1 = n2 n2 = sum NEXT PRINT n1 ...
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#11l
11l
F sum_proper_divisors(n) R I n < 2 {0} E sum((1 .. n I/ 2).filter(it -> (@n % it) == 0))   L(n) 1..20000 V m = sum_proper_divisors(n) I m > n & sum_proper_divisors(m) == n print(n"\t"m)
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#Arturo
Arturo
isDeranged?: function [p][ [a,b]: p loop 0..dec size a 'i [ if a\[i] = b\[i] [return false] ] return true ]   wordset: map read.lines relative "unixdict.txt" => strip   anagrams: #[]   loop wordset 'word [ anagram: sort to [:char] word unless key? anagrams anagram -> anagrams\[an...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#BASIC256
BASIC256
print Fibonacci(20) print Fibonacci(30) print Fibonacci(-10) print Fibonacci(10) end   function Fibonacci(num) if num < 0 then print "Invalid argument: "; return num end if   if num < 2 then return num else return Fibonacci(num - 1) + Fibonacci(num - 2) end If end function
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#8080_Assembly
8080 Assembly
org 100h ;;; Calculate proper divisors of 2..20000 lxi h,pdiv + 4 ; 2 bytes per entry lxi d,19999 ; [2 .. 20000] means 19999 entries lxi b,1 ; Initialize each entry to 1 init: mov m,c inx h mov m,b inx h dcx d mov a,d ora e jnz init lxi b,1 ; BC = outer loop variable iouter: inx b lxi h,-10001 ; Are w...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#Action.21
Action!
PROC DrawWindow(BYTE x,y,len) BYTE i   Position(x,y) Put(17) FOR i=1 TO len DO Put(18) OD Put(5)   Position(x,y+1) Put(124) Position(x+len+1,y+1) Put(124)   Position(x,y+2) Put(26) FOR i=1 TO len DO Put(18) OD Put(3) RETURN   PROC RotateLeft(CHAR ARRAY a) BYTE i,tmp   IF a(0)<1 THEN RETURN...
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#AutoHotkey
AutoHotkey
Time := A_TickCount SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. SetBatchLines -1 Loop, Read, unixdict.txt StrOut .= StrLen(A_LoopReadLine) - 2 . "," . A_LoopReadLine . "`n" Sort StrOut, N R Loop, Parse, StrOut, `n, `r { StringSplit, No_Let, A_Loopfield, `, if ( old1 = no_let1 ) string...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#BBC_BASIC
BBC BASIC
PRINT FNfib(10) END   DEF FNfib(n%) IF n%<0 THEN ERROR 100, "Must not be negative" LOCAL P% : P% = !384 + LEN$!384 + 4 : REM Function pointer (n%) IF n%<2 THEN = n% ELSE = FN(^P%)(n%-1) + FN(^P%)(n%-2)
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#8086_Assembly
8086 Assembly
LIMIT: equ 20000 ; Maximum value cpu 8086 org 100h section .text mov ax,final ; Set DS and ES to point just beyond the mov cl,4 ; program. We're just going to assume MS-DOS shr ax,cl ; gave us enough memory. (Generally the case, inc ax ; a .COM gets a 64K segment and we need ~40K.) mov cx,cs add ax,cx mov ...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#ActionScript
ActionScript
//create the text box var textBox:TextField = new TextField(); addChild(textBox);   var text = "Hello, World! "; var goingRight = true;   //modify the string and update it in the text box function animate(e:Event) { if(goingRight) text = text.slice(text.length-1,text.length) + text.slice(0, text.length - 1); else ...
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#11l
11l
F get_difference(b1, b2) R wrap(b2 - b1, -180.0, 180.0)   print(get_difference( 20.0, 45.0)) print(get_difference(-45.0, 45.0)) print(get_difference(-85.0, 90.0)) print(get_difference(-95.0, 90.0)) print(get_difference(-45.0, 125.0)) print(get_difference(-45.0, 145.0)) print(get_difference(-45.0, 125.0)) print(get_d...
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#AWK
AWK
#!/bin/gawk -f BEGIN{ FS="" wordcount = 0 maxlength = 0   } # hash generates the sorted sequence of characters in a word, # so that the hashes for a pair of anagrams will be the same. # Example: hash meat = aemt and hash team = aemt function hash(myword, i,letters,myhash){ split(myword,letters,"") asort(letters) ...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#Bracmat
Bracmat
( ( = .  !arg:#:~<0 & ( (=.!arg$!arg) $ ( = . ' ( .  !arg:<2 | (($arg)$($arg))$(!arg+-2) + (($arg)$($arg))$(!arg+-1) ) ) ) $ !arg ) $ 30 )  
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#AArch64_Assembly
AArch64 Assembly
  /* ARM assembly AARCH64 Raspberry PI 3B */ /* program amicable64.s */   /*******************************************/ /* Constantes file */ /*******************************************/ /* for this file see task include a file in language AArch64 assembly*/ .include "../includeConstantesARM...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#Ada
Ada
with Gtk.Main; with Gtk.Handlers; with Gtk.Label; with Gtk.Button; with Gtk.Window; with Glib.Main;   procedure Animation is Scroll_Forwards : Boolean := True;   package Button_Callbacks is new Gtk.Handlers.Callback (Gtk.Button.Gtk_Button_Record);   package Label_Timeout is new Glib.Main.Generic_Sources ...
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#360_Assembly
360 Assembly
* Angle difference between two bearings - 06/06/2018 ANGLEDBB CSECT USING ANGLEDBB,R13 base register B 72(R15) skip savearea DC 17F'0' savearea SAVE (14,12) save previous context ST R13,4(R15) link backwa...
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#BaCon
BaCon
DECLARE idx$ ASSOC STRING   FUNCTION Deranged(a$, b$) FOR i = 1 TO LEN(a$) IF MID$(a$, i, 1) = MID$(b$, i, 1) THEN RETURN FALSE NEXT RETURN TRUE END FUNCTION   FOR w$ IN LOAD$(DIRNAME$(ME$) & "/unixdict.txt") STEP NL$ set$ = EXTRACT$(SORT$(EXPLODE$(w$, 1)), " ") idx$(set$) = APPEND$(idx$(set...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#BQN
BQN
{ (𝕩<2)◶⟨+´𝕊¨,𝕏⟩𝕩-1‿2 }¨↕10
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#Action.21
Action!
INCLUDE "H6:SIEVE.ACT"   CARD FUNC SumDivisors(CARD x) CARD i,max,sum   sum=1 i=2 max=x WHILE i<max DO IF x MOD i=0 THEN max=x/i IF i<max THEN sum==+i+max ELSEIF i=max THEN sum==+i FI FI i==+1 OD RETURN (sum)   PROC Main() DEFINE MAXNUM="20000" BYTE ARRA...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#Applesoft_BASIC
Applesoft BASIC
10 LET T$ = "HELLO WORLD! ":P = 1:L = LEN (T$):T$ = T$ + T$ 20 D = 1: VTAB INT (( PEEK (35) - PEEK (34)) / 2) + 1: FOR R = 1 TO 0 STEP 0 30 HTAB INT (( PEEK (33) - L) / 2) + 1: PRINT MID$ (T$,P,L); 40 P = P + D: IF P > L THEN P = 1 50 IF P < 1 THEN P = L 60 R = PEEK (49152) < 128: FOR I = 1 TO 5:B = PEE...
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#AArch64_Assembly
AArch64 Assembly
  /* ARM assembly AARCH64 Raspberry PI 3B */ /* program diffAngle64.s */   /************************************/ /* Constantes */ /************************************/ .include "../includeConstantesARM64.inc"   /*********************************/ /* Initialized data */ /********...
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#BBC_BASIC
BBC BASIC
INSTALL @lib$+"SORTLIB" Sort% = FN_sortinit(0,0)   DIM dict$(26000), sort$(26000), indx%(26000)   REM Load the dictionary: dict% = OPENIN("C:\unixdict.txt") IF dict%=0 ERROR 100, "No dictionary file" index% = 0 REPEAT index% += 1 dict$(index%) = GET$#dict%...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#C
C
#include <stdio.h>   long fib(long x) { long fib_i(long n) { return n < 2 ? n : fib_i(n - 2) + fib_i(n - 1); }; if (x < 0) { printf("Bad argument: fib(%ld)\n", x); return -1; } return fib_i(x); }   long fib_i(long n) /* just to show the fib_i() inside fib(...
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#Ada
Ada
with Ada.Text_IO, Generic_Divisors; use Ada.Text_IO;   procedure Amicable_Pairs is   function Same(P: Positive) return Positive is (P);   package Divisor_Sum is new Generic_Divisors (Result_Type => Natural, None => 0, One => Same, Add => "+");   Num2 : Integer; begin for Num1 in 4 .. 20_000 loop ...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#AutoHotkey
AutoHotkey
SetTimer, Animate ; Timer runs every 250 ms. String := "Hello World " Gui, Add, Text, vS gRev, %String% Gui, +AlwaysOnTop -SysMenu Gui, Show Return   Animate: String := (!Reverse) ? (SubStr(String, 0) . Substr(String, 1, StrLen(String)-1)) : (SubStr(String, 2) . SubStr(String, 1, 1)) GuiControl,,S, %String% return   ...
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#Action.21
Action!
INCLUDE "H6:REALMATH.ACT"   INT FUNC AngleI(INT a1,a2) INT r   r=a2-a1 WHILE r>180 DO r==-360 OD WHILE r<-180 DO r==+360 OD RETURN (r)   PROC TestI(INT a1,a2) INT r   r=AngleI(a1,a2) PrintF("%I .. %I = %I%E",a1,a2,r) RETURN   PROC AngleR(REAL POINTER r1,r2,r) REAL tmp,r180,rm180,r360   ValR("180",r180...
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#Bracmat
Bracmat
get$("unixdict.txt",STR):?wordList & 1:?product & :?unsorted & whl ' ( @(!wordList:(%?word:?letterString) \n ?wordList) & :?letterSum & whl ' ( @(!letterString:%?letter ?letterString) & (!letter:~#|str$(N !letter))+!letterSum  : ?letterSum ) & !letterSum^!word !unsor...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#C.23
C#
  static int Fib(int n) { if (n < 0) throw new ArgumentException("Must be non negativ", "n");   Func<int, int> fib = null; // Must be known, before we can assign recursively to it. fib = p => p > 1 ? fib(p - 2) + fib(p - 1) : p; return fib(n); }  
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º ...
#11l
11l
V values = [Float(-2), -1, 0, 1, 2, 6.2831853, 16, 57.2957795, 359, 399, 6399, 1000000]   F normd(x) {R fmod(x, 360)} F normg(x) {R fmod(x, 400)} F normm(x) {R fmod(x, 6400)} F normr(x) {R fmod(x, (2 * math:pi))}   F d2g(x) {R normd(x) * 10 / 9} F d2m(x) {R normd(x) * 160 / 9} F d2r(x) {R normd(x) * math:pi / 180}   F ...
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#ALGOL_60
ALGOL 60
  begin   comment - return n mod m; integer procedure mod(n, m); value n, q; integer n, m; begin mod := n - m * entier(n / m); end;   comment - return sum of the proper divisors of n; integer procedure sumf(n); value n; integer n; begin integer sum, f1, f2; sum := 1; f1 := 2; for f1 := f1 while (f1 * f1) ...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#BASIC256
BASIC256
str$="Hello, World! " direction=0 #value of 0: to the right, 1: to the left. tlx=10 #Top left x tly=10 #Top left y fastgraphics font "Arial",20,100 #The Font configuration (Font face, size, weight)   main: while clickb=0 if direction=0 then str$=RIGHT(str$,1) + LEFT(str$,length(str$)-1) else str$=MID(str$,2,len...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#BBC_BASIC
BBC BASIC
VDU 23,22,212;40;16,32,16,128 txt$ = "Hello World! " direction% = TRUE ON MOUSE direction% = NOT direction% : RETURN OFF REPEAT CLS PRINT txt$; IF direction% THEN txt$ = RIGHT$(txt$) + LEFT$(txt$) ELSE txt$ = MID$(txt$,2) + LEFT$(tx...
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#Ada
Ada
  ----------------------------------------------------------------------- -- Angle difference between two bearings ----------------------------------------------------------------------- with Ada.Text_IO; use Ada.Text_IO;   procedure Bearing_Angles is type Real is digits 8; Package Real_Io is new Ada.Text_IO.Floa...
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#C
C
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <sys/types.h> #include <fcntl.h> #include <sys/stat.h>   // Letter lookup by frequency. This is to reduce word insertion time. const char *freq = "zqxjkvbpygfwmucldrhsnioate"; int char_to_idx[128];   // Trie structure of sorts stru...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#C.2B.2B
C++
double fib(double n) { if(n < 0) { throw "Invalid argument passed to fib"; } else { struct actual_fib { static double calc(double n) { if(n < 2) { return n; } else { return calc(n-1) + calc(n-2); } ...
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º ...
#AutoHotkey
AutoHotkey
testAngles := [-2, -1, 0, 1, 2, 6.2831853, 16, 57.2957795, 359, 399, 6399, 1000000]   result .= "Degrees Degrees Gradians Mils Radians`n" for i, a in testAngles result .= a "`t" Deg2Deg(a) "`t" Deg2Grad(a) "`t" Deg2Mil(a) "`t" Deg2Rad(a) "`n" result .= "`nGradians Degrees Gradians Mils Radia...
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#ALGOL_68
ALGOL 68
# returns the sum of the proper divisors of n # # if n = 1, 0 or -1, we return 0 # PROC sum proper divisors = ( INT n )INT: BEGIN INT result := 0; INT abs n = ABS n; IF abs n > 1 THEN FOR d FROM ENTIER sqrt( abs n ) BY -1 ...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#C
C
#include <stdlib.h> #include <string.h> #include <gtk/gtk.h>   const gchar *hello = "Hello World! "; gint direction = -1; gint cx=0; gint slen=0;   GtkLabel *label;   void change_dir(GtkLayout *o, gpointer d) { direction = -direction; }   gchar *rotateby(const gchar *t, gint q, gint l) { gint i, cl = l, j; gchar ...
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#APL
APL
[0] D←B1 DIFF B2 [1] D←180+¯360|180+B2-B1  
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#C.23
C#
public static void Main() { var lookupTable = File.ReadLines("unixdict.txt").ToLookup(line => AnagramKey(line)); var query = from a in lookupTable orderby a.Key.Length descending let deranged = FindDeranged(a) where deranged != null select deranged[0] + " " + deranged[1]; Con...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#Clio
Clio
10 -> (@eager) fn n: if n: n - 1 -> print -> recall
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º ...
#AWK
AWK
  # syntax: GAWK -f ANGLES_(GEOMETRIC)_NORMALIZATION_AND_CONVERSION.AWK # gawk starts showing discrepancies at test case number 7 when compared with C# BEGIN { pi = atan2(0,-1) data_leng = split("-2,-1,0,1,2,6.2831853,16,57.2957795,359,399,6399,1000000",data_arr,",") unit_leng = split("degree,gradian,mil,ra...
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#ANSI_Standard_BASIC
ANSI Standard BASIC
100 DECLARE EXTERNAL FUNCTION sum_proper_divisors 110 CLEAR 120 ! 130 DIM f(20001)  ! sum of proper factors for each n 140 FOR i=1 TO 20000 150 LET f(i)=sum_proper_divisors(i) 160 NEXT i 170 ! look for pairs 180 FOR i=1 TO 20000 190 FOR j=i+1 TO 20000 200 IF f(i)=j AND i=f(j) THEN 210 PRINT "Am...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#C.23
C#
using System; using System.Drawing; using System.Windows.Forms;   namespace BasicAnimation { class BasicAnimationForm : Form { bool isReverseDirection; Label textLabel; Timer timer;   internal BasicAnimationForm() { this.Size = new Size(150, 75); this.Text = "Basic Animation";   ...
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#ARM_Assembly
ARM Assembly
  /* ARM assembly Raspberry PI or android with termux */ /* program diffAngle.s */   /* REMARK 1 : this program use routines in a include file see task Include a file language arm assembly for the routine affichageMess conversion10 see at end of this program the instruction include */ /* for constantes ...
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#C.2B.2B
C++
#include <algorithm> #include <fstream> #include <functional> #include <iostream> #include <map> #include <numeric> #include <set> #include <string>   bool is_deranged(const std::string& left, const std::string& right) { return (left.size() == right.size()) && (std::inner_product(left.begin(), left.end(), r...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#Clojure
Clojure
  (defn fib [n] (when (neg? n) (throw (new IllegalArgumentException "n should be > 0"))) (loop [n n, v1 1, v2 1] (if (< n 2) v2 (recur (dec n) v2 (+ v1 v2)))))  
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º ...
#C
C
#define PI 3.141592653589793 #define TWO_PI 6.283185307179586   double normalize2deg(double a) { while (a < 0) a += 360; while (a >= 360) a -= 360; return a; } double normalize2grad(double a) { while (a < 0) a += 400; while (a >= 400) a -= 400; return a; } double normalize2mil(double a) { while (a < 0) a ...
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#AppleScript
AppleScript
-- AMICABLE PAIRS ------------------------------------------------------------   -- amicablePairsUpTo :: Int -> Int on amicablePairsUpTo(max)   -- amicable :: [Int] -> Int -> Int -> [Int] -> [Int] script amicable on |λ|(a, m, n, lstSums) if (m > n) and (m ≤ max) and ((item m of lstSums) = n)...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#C.2B.2B
C++
#include "animationwidget.h"   #include <QLabel> #include <QTimer> #include <QVBoxLayout>   #include <algorithm>   AnimationWidget::AnimationWidget(QWidget *parent) : QWidget(parent) { setWindowTitle(tr("Animation")); QFont font("Courier", 24); QLabel* label = new QLabel("Hello World! "); label->setFont...
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#Arturo
Arturo
getDifference: function [b1, b2][ r: (b2 - b1) % 360.0   if r >= 180.0 -> r: r - 360.0   return r ]   print "Input in -180 to +180 range" print getDifference 20.0 45.0 print getDifference neg 45.0 45.0 print getDifference neg 85.0 90.0 print getDifference neg 95.0 90.0 print getDifference neg 45.0 1...
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#Clojure
Clojure
(->> (slurp "unixdict.txt") ; words (re-seq #"\w+") ; | (group-by sort) ; anagrams vals ; | (filter second) ; | (remove #(some true? (apply map = %))) ; deranged (sort-by #(count (first %))) last prn)
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#CoffeeScript
CoffeeScript
# This is a rather obscure technique to have an anonymous # function call itself. fibonacci = (n) -> throw "Argument cannot be negative" if n < 0 do (n) -> return n if n <= 1 arguments.callee(n-2) + arguments.callee(n-1)   # Since it's pretty lightweight to assign an anonymous # function to a local vari...
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º ...
#C.23
C#
using System;   public static class Angles { public static void Main() => Print(-2, -1, 0, 1, 2, 6.2831853, 16, 57.2957795, 359, 6399, 1_000_000);   public static void Print(params double[] angles) { string[] names = { "Degrees", "Gradians", "Mils", "Radians" }; Func<double, double> rnd = a => M...
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#ARM_Assembly
ARM Assembly
  /* ARM assembly Raspberry PI or android with termux */ /* program amicable.s */   /* REMARK 1 : this program use routines in a include file see task Include a file language arm assembly for the routine affichageMess conversion10 see at end of this program the instruction include */ /* for constantes s...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#Ceylon
Ceylon
native("jvm") module animation "1.0.0" { import java.desktop "8"; }  
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#Clojure
Clojure
(import '[javax.swing JFrame JLabel]) (import '[java.awt.event MouseAdapter])   (def text "Hello World! ") (def text-ct (count text)) (def rotations (vec (take text-ct (map #(apply str %) (partition text-ct 1 (cycle text))))))   (def pos (atom 0)) ;position in rotations vector being displayed (def ...
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#AutoHotkey
AutoHotkey
Angles:= [[20, 45] ,[-45, 45] ,[-85, 90] ,[-95, 90] ,[-45, 125] ,[-45, 145] ,[29.4803, -88.6381] ,[-78.3251, -159.036] ,[-70099.74233810938, 29840.67437876723] ,[-165313.6666297357, 33693.9894517456] ,[1174.8380510598456, -154146.6649012475...
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#COBOL
COBOL
  ****************************************************************** * COBOL solution to Anagrams Deranged challange * The program was run on OpenCobolIDE * Input data is stored in file 'Anagrams.txt' on my PC ****************************************************************** IDENTI...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#Common_Lisp
Common Lisp
(defmacro alambda (parms &body body) `(labels ((self ,parms ,@body)) #'self))
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º ...
#C.2B.2B
C++
#include <functional> #include <iostream> #include <iomanip> #include <math.h> #include <sstream> #include <vector> #include <boost/algorithm/string.hpp>   template<typename T> T normalize(T a, double b) { return std::fmod(a, b); }   inline double d2d(double a) { return normalize<double>(a, 360); } inline double g2g(do...
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#Arturo
Arturo
properDivs: function [x] -> (factors x) -- x   amicable: function [x][ y: sum properDivs x if and? x = sum properDivs y x <> y -> return @[x,y] return ø ]   amicables: []   loop 1..20000 'n [ am: amicable n if am <> ø -> 'amicables ++ @[sort am] ]   print unique a...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#Commodore_BASIC
Commodore BASIC
  1 rem rosetta code 2 rem task: animation 10 t$="hello world! ":d=-1 20 print chr$(147);:rem clear screen 30 print "*****************" 35 print "* *" 40 print "* *" 45 print "* *" 50 print "*****************" 60 print "{HOME}{DOWN}{DOWN}{RIGHT}{RIGHT}"t$ 70 get k$ 75 if k$=" "...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#Common_Lisp
Common Lisp
(use-package :ltk)   (defparameter *message* "Hello World! ") (defparameter *direction* :left) (defun animate (label) (let* ((n (length *message*)) (i (if (eq *direction* :left) 0 (1- n))) (c (char *message* i))) (if (eq *direction* :left) (setq *message* (concatenate 'string (s...
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#AWK
AWK
  # syntax: GAWK -f ANGLE_DIFFERENCE_BETWEEN_TWO_BEARINGS.AWK BEGIN { fmt = "%11s %11s %11s\n" while (++i <= 11) { u = u "-" } printf(fmt,"B1","B2","DIFFERENCE") printf(fmt,u,u,u) main(20,45) main(-45,45) main(-85,90) main(-95,90) main(-45,125) main(-45,145) main(29.4803,-88....
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#CoffeeScript
CoffeeScript
http = require 'http'   is_derangement = (word1, word2) -> for c, i in word1 return false if c == word2[i] true   show_longest_derangement = (word_lst) -> anagrams = {} max_len = 0   for word in word_lst continue if word.length < max_len key = word.split('').sort().join('') if anagrams[key] ...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#D
D
int fib(in uint arg) pure nothrow @safe @nogc { assert(arg >= 0);   return function uint(in uint n) pure nothrow @safe @nogc { static immutable self = &__traits(parent, {}); return (n < 2) ? n : self(n - 1) + self(n - 2); }(arg); }   void main() { import std.stdio;   39.fib.writeln; ...
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º ...
#Common_Lisp
Common Lisp
(defun DegToDeg (a) (rem a 360)) (defun GradToGrad (a) (rem a 400)) (defun MilToMil (a) (rem a 6400)) (defun RadToRad (a) (rem a (* 2 pi)))   (defun DegToGrad (a) (GradToGrad (* (/ a 360) 400))) (defun DegToRad (a) (RadToRad (* (/ a 360) (* 2 pi)))) (defun DegToMil (a) (MilToMil (* (/ a 360) 6400)))   (defun GradToDeg ...
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#ATS
ATS
  (* ****** ****** *) // #include "share/atspre_staload.hats" #include "share/HATS/atspre_staload_libats_ML.hats" // (* ****** ****** *) // fun sum_list_vt (xs: List_vt(int)): int = ( case+ xs of | ~list_vt_nil() => 0 | ~list_vt_cons(x, xs) => x + sum_list_vt(xs) ) // (* ****** ****** *)   fun propDivs ( x0: ...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#D
D
module test26;   import qd, SDL_ttf, tools.time;   void main() { screen(320, 200); auto last = sec(); string text = "Hello World! "; auto speed = 0.2; int dir = true; while (true) { cls; print(10, 10, Bottom|Right, text); if (sec() - last > speed) { last = sec(); if (dir == 0) text =...
http://rosettacode.org/wiki/Animate_a_pendulum
Animate a pendulum
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display. The classic such physical system is a simple gravity pendulum. Task Create a simple physical model of a pendulum and animate it.
#Ada
Ada
generic type Float_Type is digits <>; Gravitation : Float_Type; package Pendulums is type Pendulum is private; function New_Pendulum (Length : Float_Type; Theta0 : Float_Type) return Pendulum; function Get_X (From : Pendulum) return Float_Type; function Get_Y (From : Pendulum...
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#BASIC
BASIC
SUB getDifference (b1!, b2!) r! = (b2 - b1) MOD 360! IF r >= 180! THEN r = r - 360! PRINT USING "#######.###### #######.###### #######.######"; b1; b2; r END SUB   PRINT " Bearing 1 Bearing 2 Difference" CALL getDifference(20!, 45!) CALL getDifference(-45!, 45!) CALL getDifference(-...
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#Common_Lisp
Common Lisp
(defun read-words (file) (with-open-file (stream file) (loop with w = "" while w collect (setf w (read-line stream nil)))))   (defun deranged (a b) (loop for ac across a for bc across b always (char/= ac bc)))   (defun longest-deranged (file) (let ((h (make-hash-table :test #'equal)) (wordlist (sort (read-wo...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#Dylan
Dylan
  define function fib (n) when (n < 0) error("Can't take fibonacci of negative integer: %d\n", n) end; local method fib1 (n, a, b) if (n = 0) a else fib1(n - 1, b, a + b) end end; fib1(n, 0, 1) end  
http://rosettacode.org/wiki/Angles_(geometric),_normalization_and_conversion
Angles (geometric), normalization and conversion
This task is about the normalization and/or conversion of (geometric) angles using some common scales. The angular scales that will be used in this task are:   degree   gradian   mil   radian Definitions The angular scales used or referenced here:   turn   is a full turn or 360 degrees, also shown as 360º ...
#Delphi
Delphi
  program normalization_and_conversion;   {$APPTYPE CONSOLE}   uses System.SysUtils, System.Math;   function d2d(d: double): double; begin result := FMod(d, 360); end;   function g2g(g: double): double; begin result := FMod(g, 400); end;   function m2m(m: double): double; begin result := FMod(m, 6400); end;  ...
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#AutoHotkey
AutoHotkey
SetBatchLines -1 Loop, 20000 { m := A_index   ; Getting factors loop % floor(sqrt(m)) { if ( mod(m, A_index) = 0 ) { if ( A_index ** 2 == m ) { sum += A_index continue } else if ( A_index != 1 ) { sum += A_index + m//A_index } else if ( A_index = 1 ) { sum += A_index } } ...