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export { ${exportedItems} };`*/ /*if (moduleName === "core") { exportsText = `(function() { var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : this); globalObject["BABYLON"] = BABYLON; })(); `*/
<mask> } <mask> }); <mask> <mask> exportsText += ` <mask> export { ${exportedItems} };` <mask> <mask> if (file.isNull()) { <mask> cb(null, file); <mask> return; <mask> } </s> major changes to the way modules are built Former-commit-id: 0...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f8ff650e620a101cc541a96277fcdb5d503c4fae
Tools/Gulp/gulp-es6ModuleExports.js
file.contents = new Buffer(dependenciesText.concat(new Buffer(String(content).concat(exportsText))));
<mask> return; <mask> } <mask> <mask> try { <mask> file.contents = new Buffer(dependenciesText.concat(new Buffer(String(file.contents).concat(exportsText)))); <mask> this.push(file); <mask> } catch (err) { <mask> this.emit('error', new gut...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f8ff650e620a101cc541a96277fcdb5d503c4fae
Tools/Gulp/gulp-es6ModuleExports.js
function processDependency(kind, dependency, filesToLoad, firstLevelOnly) { if (!firstLevelOnly && dependency.dependUpon) {
<mask> var commandLineOptions = minimist(process.argv.slice(2), { <mask> boolean: "public" <mask> }); <mask> <mask> function processDependency(kind, dependency, filesToLoad) { <mask> if (dependency.dependUpon) { <mask> for (var i = 0; i < dependency.dependUpon.length; i++) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f8ff650e620a101cc541a96277fcdb5d503c4fae
Tools/Gulp/gulpfile.js
processDependency("shaders", config.workloads[moduleName], shadersFiles, true);
<mask> <mask> Object.keys(config.workloads) <mask> .forEach((moduleName) => { <mask> let shadersFiles = []; <mask> processDependency("shaders", config.workloads[moduleName], shadersFiles); <mask> for (var index = 0; index < shadersFiles.length; index++) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f8ff650e620a101cc541a96277fcdb5d503c4fae
Tools/Gulp/gulpfile.js
processDependency("shaderIncludes", config.workloads[moduleName], shaderIncludeFiles, true);
<mask> shadersFiles[index] = "../../src/Shaders/" + shadersFiles[index] + ".fx"; <mask> } <mask> <mask> let shaderIncludeFiles = []; <mask> processDependency("shaderIncludes", config.workloads[moduleName], shaderIncludeFiles); <mask> for (var index ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f8ff650e620a101cc541a96277fcdb5d503c4fae
Tools/Gulp/gulpfile.js
/*let jsTask = merge2([
<mask> shaderIncludeFiles[index] = "../../src/Shaders/ShadersInclude/" + shaderIncludeFiles[index] + ".fx"; <mask> } <mask> <mask> //commonjs js generation task <mask> let jsTask = merge2([ <mask> gulp.src(config.workloads[moduleName].files), <...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f8ff650e620a101cc541a96277fcdb5d503c4fae
Tools/Gulp/gulpfile.js
.pipe(gulp.dest(config.build.outputDirectory + '/modules/' + moduleName + '/'));*/
<mask> .pipe(replace(extendsSearchRegex, "")) <mask> .pipe(replace(decorateSearchRegex, "")) <mask> .pipe(replace(referenceSearchRegex, "")) <mask> .pipe(babylonModuleExports(moduleName, config.workloads[moduleName].dependUpon)) <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f8ff650e620a101cc541a96277fcdb5d503c4fae
Tools/Gulp/gulpfile.js
/*let es6Task = merge2([
<mask> .pipe(babylonModuleExports(moduleName, config.workloads[moduleName].dependUpon)) <mask> .pipe(gulp.dest(config.build.outputDirectory + '/modules/' + moduleName + '/')); <mask> <mask> // es6 modules generation task <mask> let es6Task = merge2([ <mask>...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f8ff650e620a101cc541a96277fcdb5d503c4fae
Tools/Gulp/gulpfile.js
*/ tasks.push(commonJsTask, es6Tasks);
<mask> .pipe(replace(/declare module BABYLON {/g, `declare module 'babylonjs/${moduleName}' {`)) <mask> .pipe(replace(/\ninterface /g, `\nexport interface `)) <mask> .pipe(dtsModuleSupport(moduleName, true, declared, perFile, dependencyTree)) <mask> .p...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f8ff650e620a101cc541a96277fcdb5d503c4fae
Tools/Gulp/gulpfile.js
mesh = GroundMesh.Parse(parsedMesh, scene);
<mask> public static Parse(parsedMesh: any, scene: Scene, rootUrl: string): Mesh { <mask> var mesh : Mesh; <mask> <mask> if (parsedMesh.type && parsedMesh.type === "GroundMesh") { <mask> mesh = new GroundMesh(parsedMesh.name, scene); <mask> } else { <m...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f965af501c7e936487421c272bd754f87a6110f2
src/Mesh/babylon.mesh.ts
// Geometry var geometry = mesh._geometry;
<mask> <mask> var serializeMesh = (mesh: Mesh, serializationScene: any): any => { <mask> var serializationObject: any = {}; <mask> <mask> serializationObject.name = mesh.name; <mask> serializationObject.id = mesh.id; <mask> serializationObject.type = mesh.getClassName(); <m...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/f965af501c7e936487421c272bd754f87a6110f2
src/Tools/babylon.sceneSerializer.ts
if (!mesh.getScene().getGeometryByID(geometry.id)) { // Geometry was in the memory but not added to the scene, nevertheless it's better to serialize to be able to reload the mesh with its geometry
<mask> <mask> // Geometry <mask> var geometry = mesh._geometry; <mask> if (geometry) { <mask> var geometryId = geometry.id; <mask> serializationObject.geometryId = geometryId; <mask> <mask> if (!mesh.getScene().getGeometryByID(geometryId)) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f965af501c7e936487421c272bd754f87a6110f2
src/Tools/babylon.sceneSerializer.ts
<mask> if (!mesh.getScene().getGeometryByID(geometryId)) { <mask> // geometry was in the memory but not added to the scene, nevertheless it's better to serialize to be able to reload the mesh with its geometry <mask> serializeGeometry(geometry, serializationScene.geometrie...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/f965af501c7e936487421c272bd754f87a6110f2
src/Tools/babylon.sceneSerializer.ts
// Custom if (mesh.serialize) { mesh.serialize(serializationObject);
<mask> }); <mask> } <mask> } <mask> <mask> // Material <mask> if (mesh.material) { <mask> serializationObject.materialId = mesh.material.id; <mask> } else { <mask> mesh.material = null; <mask> } <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/f965af501c7e936487421c272bd754f87a6110f2
src/Tools/babylon.sceneSerializer.ts
@serialize() public get autoGenerateTime(): boolean { return this._autoGenerateTime; } public set autoGenerateTime(value: boolean) { this._autoGenerateTime = value; }
<mask> new Color3(0.0, 0.2, 0.9) <mask> ]; <mask> } <mask> <mask> @serializeAsColor3() <mask> public get fireColors(): Color3[] { <mask> return this._fireColors; <mask> } <mask> <mask> public set fireColors(value: Color3[]) { <...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/fa451edde5bfd065139a530a181543aa8acb7cc5
proceduralTexturesLibrary/src/fire/babylon.fireProceduralTexture.ts
serializationObject.fireColors = []; for (var i = 0; i < this._fireColors.length; i++) { serializationObject.fireColors.push(this._fireColors[i].asArray()); }
<mask> var serializationObject = SerializationHelper.Serialize(this, super.serialize()); <mask> serializationObject.customType = "BABYLON.FireProceduralTexture"; <mask> <mask> return serializationObject; <mask> } <mask> <mask> /** <mask> * Creates a...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/fa451edde5bfd065139a530a181543aa8acb7cc5
proceduralTexturesLibrary/src/fire/babylon.fireProceduralTexture.ts
var colors: Color3[] = []; for (var i = 0; i < parsedTexture.fireColors.length; i++) { colors.push(Color3.FromArray(parsedTexture.fireColors[i])); } texture.fireColors = colors;
<mask> public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): FireProceduralTexture { <mask> var texture = SerializationHelper.Parse(() => new FireProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps), parsedTexture, scene, ro...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/fa451edde5bfd065139a530a181543aa8acb7cc5
proceduralTexturesLibrary/src/fire/babylon.fireProceduralTexture.ts
<mask> this.setColor3("herb3Color", this._grassColors[2]); <mask> this.setColor3("groundColor", this._groundColor); <mask> } <mask> <mask> @serializeAsColor3() <mask> public get grassColors(): Color3[] { <mask> return this._grassColors; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/fa451edde5bfd065139a530a181543aa8acb7cc5
proceduralTexturesLibrary/src/grass/babylon.grassProceduralTexture.ts
serializationObject.grassColors = []; for (var i = 0; i < this._grassColors.length; i++) { serializationObject.grassColors.push(this._grassColors[i].asArray()); }
<mask> serializationObject.customType = "BABYLON.GrassProceduralTexture"; <mask> <mask> return serializationObject; <mask> } <mask> <mask> /** <mask> * Creates a Grass Procedural Texture from parsed grass procedural texture data <mask> * @param parsedT...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/fa451edde5bfd065139a530a181543aa8acb7cc5
proceduralTexturesLibrary/src/grass/babylon.grassProceduralTexture.ts
var colors: Color3[] = []; for (var i = 0; i < parsedTexture.grassColors.length; i++) { colors.push(Color3.FromArray(parsedTexture.grassColors[i])); } texture.grassColors = colors;
<mask> */ <mask> public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): GrassProceduralTexture { <mask> var texture = SerializationHelper.Parse(() => new GrassProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps), pa...
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/fa451edde5bfd065139a530a181543aa8acb7cc5
proceduralTexturesLibrary/src/grass/babylon.grassProceduralTexture.ts
public timeScale: number = 1.0;
<mask> @serialize() <mask> public time: number = 0.0; <mask> <mask> @serialize() <mask> public speed: number = 1.0; <mask> <mask> @serialize() <mask> public translationSpeed: number = 1.0; <mask> <mask> private _currentTranslation: number = 0; </s> F...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/fa451edde5bfd065139a530a181543aa8acb7cc5
proceduralTexturesLibrary/src/perlinNoise/babylon.perlinNoiseProceduralTexture.ts
this.setFloat("time", this.time * this.timeScale / 1000);
<mask> } <mask> var deltaTime = scene.getEngine().getDeltaTime(); <mask> <mask> this.time += deltaTime; <mask> this.setFloat("time", this.time * this.speed / 1000); <mask> <mask> this._currentTranslation += deltaTime * this.translationSpeed / 1000.0; ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/fa451edde5bfd065139a530a181543aa8acb7cc5
proceduralTexturesLibrary/src/perlinNoise/babylon.perlinNoiseProceduralTexture.ts
effect.setTextureFromPostProcessOutput("originalColor", this._originalColorPostProcess);
<mask> <mask> this._ssaoCombinePostProcess.onApply = (effect: Effect) => { <mask> let viewport = this._scene.activeCamera!.viewport; <mask> effect.setVector4("viewport", TmpVectors.Vector4[0].copyFromFloats(viewport.x, viewport.y, viewport.width, viewport.height)); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/facf3dda8ec5f2d494eb1ea95bee557ebed00eb4
src/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.ts
if (firstCameraPP && this._postProcesses.length) {
<mask> */ <mask> public _afterCameraDraw() { <mask> if (this._enabled) { <mask> const firstCameraPP = this._scene.activeCamera && this._scene.activeCamera._getFirstPostProcess(); <mask> if (firstCameraPP) { <mask> this._scene.postProcessManager._prepareFram...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/facf3dda8ec5f2d494eb1ea95bee557ebed00eb4
src/Rendering/prePassRenderer.ts
let isIPPAlreadyPresent = false; if (this._scene.activeCamera?._postProcesses) { for (let i = 0; i < this._scene.activeCamera._postProcesses.length; i++) { if (this._scene.activeCamera._postProcesses[i] instanceof ImageProcessingPostProcess) { isIPPAlr...
<mask> if (!this.imageProcessingPostProcess) { <mask> this._createCompositionEffect(); <mask> } <mask> <mask> this._postProcesses.push(this.imageProcessingPostProcess); <mask> this._bindPostProcessChain(); <mask> this._setState(true); <mask> } <mask> <...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/facf3dda8ec5f2d494eb1ea95bee557ebed00eb4
src/Rendering/prePassRenderer.ts
if (this._postProcesses.length) { this._postProcesses[0].inputTexture = this.prePassRT.getInternalTexture()!; } else { const pp = this._scene.activeCamera?._getFirstPostProcess(); if (pp) { pp.inputTexture = this.prePassRT.getInternalTexture()!; ...
<mask> } <mask> } <mask> <mask> private _bindPostProcessChain() { <mask> this._postProcesses[0].inputTexture = this.prePassRT.getInternalTexture()!; <mask> } <mask> <mask> /** <mask> * Marks the prepass renderer as dirty, triggering a check if the prepass is necessary for...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/facf3dda8ec5f2d494eb1ea95bee557ebed00eb4
src/Rendering/prePassRenderer.ts
this._debugCanvasWidth = 320; this._debugCanvasHeight = 200;
<mask> function Analyser(scene) { <mask> this.SMOOTHING = 0.75; <mask> this.FFT_SIZE = 512; <mask> this.BARGRAPHAMPLITUDE = 256; <mask> this.DEBUGCANVASPOS = { x: 20, y: 20 }; <mask> this.DEBUGCANVASSIZE = { width: 320, height: 200 }; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.analyser.js
this._debugCanvas.width = this._debugCanvasWidth; this._debugCanvas.height = this._debugCanvasHeight;
<mask> var _this = this; <mask> if (this._audioEngine.canUseWebAudio) { <mask> if (!this._debugCanvas) { <mask> this._debugCanvas = document.createElement("canvas"); <mask> this._debugCanvas.width = this.DEBUGCANVASSIZE.width; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.analyser.js
this._debugCanvas.style.top = "30px"; this._debugCanvas.style.left = "10px";
<mask> this._debugCanvas = document.createElement("canvas"); <mask> this._debugCanvas.width = this.DEBUGCANVASSIZE.width; <mask> this._debugCanvas.height = this.DEBUGCANVASSIZE.height; <mask> this._debugCanvas.style.position = "absolute...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.analyser.js
this._debugCanvasContext.fillRect(0, 0, this._debugCanvasWidth, this._debugCanvasHeight);
<mask> if (this._registerFunc) { <mask> var workingArray = this.getByteFrequencyData(); <mask> <mask> this._debugCanvasContext.fillStyle = 'rgb(0, 0, 0)'; <mask> this._debugCanvasContext.fillRect(0, 0, this.DEBUGCANVASSIZE.width, this.DEB...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.analyser.js
var height = this._debugCanvasHeight * percent; var offset = this._debugCanvasHeight - height - 1; var barWidth = this._debugCanvasWidth / this.getFrequencyBinCount();
<mask> <mask> for (var i = 0; i < this.getFrequencyBinCount(); i++) { <mask> var value = workingArray[i]; <mask> var percent = value / this.BARGRAPHAMPLITUDE; <mask> var height = this.DEBUGCANVASSIZE.height * percent; <ma...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.analyser.js
if (this._audioEngine.canUseWebAudio) { return this._webAudioAnalyser.frequencyBinCount; } else { return 0; }
<mask> } <mask> } <mask> <mask> public getFrequencyBinCount(): number { <mask> return this._webAudioAnalyser.frequencyBinCount; <mask> } <mask> <mask> public getByteFrequencyData(): Uint8Array { <mask> this._webAudioAnalyser.smoothingTimeCon...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.analyser.ts
if (this._audioEngine.canUseWebAudio) { this._webAudioAnalyser.smoothingTimeConstant = this.SMOOTHING; this._webAudioAnalyser.fftSize = this.FFT_SIZE; this._webAudioAnalyser.getByteFrequencyData(this._byteFreqs); }
<mask> return this._webAudioAnalyser.frequencyBinCount; <mask> } <mask> <mask> public getByteFrequencyData(): Uint8Array { <mask> this._webAudioAnalyser.smoothingTimeConstant = this.SMOOTHING; <mask> this._webAudioAnalyser.fftSize = this.FFT_SIZE; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.analyser.ts
if (this._audioEngine.canUseWebAudio) { this._webAudioAnalyser.smoothingTimeConstant = this.SMOOTHING; this._webAudioAnalyser.fftSize = this.FFT_SIZE; this._webAudioAnalyser.getByteTimeDomainData(this._byteTime); }
<mask> return this._byteFreqs; <mask> } <mask> <mask> public getByteTimeDomainData(): Uint8Array { <mask> this._webAudioAnalyser.smoothingTimeConstant = this.SMOOTHING; <mask> this._webAudioAnalyser.fftSize = this.FFT_SIZE; <mask> this._webAudioAna...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.analyser.ts
if (this._audioEngine.canUseWebAudio) { this._webAudioAnalyser.smoothingTimeConstant = this.SMOOTHING; this._webAudioAnalyser.fftSize = this.FFT_SIZE; this._webAudioAnalyser.getFloatFrequencyData(this._floatFreqs); }
<mask> return this._byteTime; <mask> } <mask> <mask> public getFloatFrequencyData(): Uint8Array { <mask> this._webAudioAnalyser.smoothingTimeConstant = this.SMOOTHING; <mask> this._webAudioAnalyser.fftSize = this.FFT_SIZE; <mask> this._webAudioAnal...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.analyser.ts
<mask> this.masterGain.gain.value = 1; <mask> this.masterGain.connect(this.audioContext.destination); <mask> } <mask> } <mask> AudioEngine.prototype.dispose = function () { <mask> if (this.canUseWebAudio) { <mask> if (this._c...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.audioengine.js
<mask> } <mask> }; <mask> <mask> AudioEngine.prototype.connectToAnalyser = function (analyser) { <mask> if (this._connectedAnalyser) { <mask> this._connectedAnalyser.stopDebugCanvas(); <mask> } <mask> this._connectedAnalyser = anal...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.audioengine.js
analyser.connectAudioNodes(this.masterGain, this.audioContext.destination);
<mask> } <mask> this._connectedAnalyser = analyser; <mask> if (this.canUseWebAudio) { <mask> this.masterGain.disconnect(); <mask> this._connectedAnalyser.connectAudioNodes(this.masterGain, this.audioContext.destination); <mask> } <ma...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.audioengine.js
this.startTime = 0; this.startOffset = 0;
<mask> this.rolloffFactor = 1; <mask> this.maxDistance = 100; <mask> this.distanceModel = "linear"; <mask> this.panningModel = "HRTF"; <mask> this._startTime = 0; <mask> this._startOffset = 0; <mask> this._position = BABYLON.Vect...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.sound.js
this._name = name;
<mask> // If not set, the sound will be omnidirectional <mask> this._coneInnerAngle = 360; <mask> this._coneOuterAngle = 360; <mask> this._coneOuterGain = 0; <mask> this.name = name; <mask> this._scene = scene; <mask> this._audio...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.sound.js
<mask> } <mask> } <mask> } <mask> } <mask> Sound.prototype.dispose = function () { <mask> if (this._audioEngine.canUseWebAudio && this._isReadyToPlay) { <mask> if (this._isPlaying) { <mask> this.stop(...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.sound.js
this.startTime = startTime; this._soundSource.start(startTime, this.startOffset % this._soundSource.buffer.duration);
<mask> } <mask> } <mask> this._soundSource.connect(this._audioNode); <mask> this._soundSource.loop = this.loop; <mask> this._startTime = startTime; <mask> this._soundSource.start(startTime, ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.sound.js
BABYLON.Tools.Error("Error while trying to play audio: " + this._name + ", " + ex.message);
<mask> this._startTime = startTime; <mask> this._soundSource.start(startTime, this._startOffset % this._soundSource.buffer.duration); <mask> this._isPlaying = true; <mask> } catch (ex) { <mask> BABYLON.Tools.Error("Erro...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.sound.js
this.startOffset += this._audioEngine.audioContext.currentTime - this.startTime;
<mask> <mask> Sound.prototype.pause = function () { <mask> if (this._isPlaying) { <mask> this._soundSource.stop(0); <mask> this._startOffset += this._audioEngine.audioContext.currentTime - this._startTime; <mask> } <mask> }; <mask> <mask...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.sound.js
meshToConnectTo.registerAfterWorldMatrixUpdate(function (connectedMesh) {
<mask> this.stop(); <mask> this.play(); <mask> } <mask> } <mask> this._registerFunc = function (connectedMesh) { <mask> return _this._onRegisterAfterWorldMatrixUpdate(connectedMesh); <mask> }; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.sound.js
});
<mask> } <mask> } <mask> this._registerFunc = function (connectedMesh) { <mask> return _this._onRegisterAfterWorldMatrixUpdate(connectedMesh); <mask> }; <mask> meshToConnectTo.registerAfterWorldMatrixUpdate(this._registerFunc); <mask...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.sound.js
private _audioEngine: AudioEngine;
<mask> private _isLoaded: boolean = false; <mask> private _isReadyToPlay: boolean = false; <mask> private _isPlaying: boolean = false; <mask> private _isDirectional: boolean = false; <mask> private _audioEngine: BABYLON.AudioEngine; <mask> private _readyToPlayCallba...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.sound.ts
private _scene: Scene; private _connectedMesh: AbstractMesh;
<mask> // If not set, the sound will be omnidirectional <mask> private _coneInnerAngle: number = 360; <mask> private _coneOuterAngle: number = 360; <mask> private _coneOuterGain: number = 0; <mask> private _scene: BABYLON.Scene; <mask> private _connectedMesh: BABYLO...
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.sound.ts
constructor(name: string, urlOrArrayBuffer: any, scene: Scene, readyToPlayCallback?: () => void, options?) {
<mask> * @param urlOrArrayBuffer Url to the sound to load async or ArrayBuffer <mask> * @param readyToPlayCallback Provide a callback function if you'd like to load your code once the sound is ready to be played <mask> * @param options Objects to provide with the current available options: a...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.sound.ts
Tools.LoadFile(urlOrArrayBuffer, (data) => { this._soundLoaded(data); }, null, null, true);
<mask> this._audioNode = this._soundGain; <mask> } <mask> this._scene.mainSoundTrack.AddSound(this); <mask> if (typeof (urlOrArrayBuffer) === "string") { <mask> BABYLON.Tools.LoadFile(urlOrArrayBuffer,(data) => { this._soundLoa...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.sound.ts
Tools.Error("Parameter must be a URL to the sound or an ArrayBuffer of the sound.");
<mask> if (urlOrArrayBuffer instanceof ArrayBuffer) { <mask> this._soundLoaded(urlOrArrayBuffer); <mask> } <mask> else { <mask> BABYLON.Tools.Error("Parameter must be a URL to the sound or an ArrayBuffer of ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.sound.ts
this._audioEngine.audioContext.decodeAudioData(audioData, (buffer) => {
<mask> } <mask> <mask> private _soundLoaded(audioData: ArrayBuffer) { <mask> this._isLoaded = true; <mask> this._audioEngine.audioContext.decodeAudioData(audioData,(buffer) => { <mask> this._audioBuffer = buffer; <mask> this._isReadyToPlay ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.sound.ts
}, (error) => { Tools.Error("Error while decoding audio data: " + error.err); });
<mask> this._audioBuffer = buffer; <mask> this._isReadyToPlay = true; <mask> if (this.autoplay) { this.play(); } <mask> if (this._readyToPlayCallback) { this._readyToPlayCallback(); } <mask> }, function (error) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.sound.ts
Tools.Error("setDirectionalCone(): outer angle of the cone must be superior or equal to the inner angle.");
<mask> * @param coneOuterGain Volume of the sound outside the outer cone (between 0.0 and 1.0) <mask> */ <mask> public setDirectionalCone(coneInnerAngle: number, coneOuterAngle: number, coneOuterGain: number) { <mask> if (coneOuterAngle < coneInnerAngle) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.sound.ts
var direction = Vector3.TransformNormal(this._localDirection, mat);
<mask> } <mask> <mask> private _updateDirection() { <mask> var mat = this._connectedMesh.getWorldMatrix(); <mask> var direction = BABYLON.Vector3.TransformNormal(this._localDirection, mat); <mask> direction.normalize(); <mask> this._soundPanner.set...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.sound.ts
Tools.Error("Error while trying to play audio: " + this.name + ", " + ex.message);
<mask> this._soundSource.start(startTime, this._startOffset % this._soundSource.buffer.duration); <mask> this._isPlaying = true; <mask> } <mask> catch (ex) { <mask> BABYLON.Tools.Error("Error while trying to play audio: " +...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.sound.ts
public attachToMesh(meshToConnectTo: AbstractMesh) {
<mask> public getVolume(): number { <mask> return this._volume; <mask> } <mask> <mask> public attachToMesh(meshToConnectTo: BABYLON.AbstractMesh) { <mask> this._connectedMesh = meshToConnectTo; <mask> if (!this.spatialSound) { <mask> t...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.sound.ts
this._registerFunc = (connectedMesh: AbstractMesh) => this._onRegisterAfterWorldMatrixUpdate(connectedMesh);
<mask> this.stop(); <mask> this.play(); <mask> } <mask> } <mask> this._registerFunc = (connectedMesh: BABYLON.AbstractMesh) => this._onRegisterAfterWorldMatrixUpdate(connectedMesh); <mask> meshToConnectTo.registerAfterWorl...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.sound.ts
private _onRegisterAfterWorldMatrixUpdate(connectedMesh: AbstractMesh) {
<mask> this._registerFunc = (connectedMesh: BABYLON.AbstractMesh) => this._onRegisterAfterWorldMatrixUpdate(connectedMesh); <mask> meshToConnectTo.registerAfterWorldMatrixUpdate(this._registerFunc); <mask> } <mask> <mask> private _onRegisterAfterWorldMatrixUpdate(connectedM...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.sound.ts
//this._trackConvolver = this._audioEngine.audioContext.createConvolver(); //this._trackConvolver.connect(this._trackGain);
<mask> this.soundCollection = new Array(); <mask> if (this._audioEngine.canUseWebAudio) { <mask> this._trackGain = this._audioEngine.audioContext.createGain(); <mask> this._trackGain.connect(this._audioEngine.masterGain); <mask> <mask> if (o...
[ "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.soundtrack.js
<mask> this._scene.soundTracks.push(this); <mask> this.id = this._scene.soundTracks.length - 1; <mask> } <mask> } <mask> SoundTrack.prototype.dispose = function () { <mask> if (this._audioEngine.canUseWebAudio) { <mask> if (t...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.soundtrack.js
<mask> if (this._audioEngine.canUseWebAudio) { <mask> this._trackGain.gain.value = newVolume; <mask> } <mask> }; <mask> <mask> SoundTrack.prototype.connectToAnalyser = function (analyser) { <mask> if (this._connectedAnalyser) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Audio/babylon.soundtrack.js
<mask> traverse(trigger.children[j], triggerParams, null, null); <mask> } <mask> }; <mask> <mask> var parseSound = function (parsedSound, scene, rootUrl) { <mask> var soundName = parsedSound.name; <mask> var soundUrl = rootUrl + soundName; ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Loading/Plugins/babylon.babylonFileLoader.js
<mask> parseShadowGenerator(parsedShadowGenerator, scene); <mask> } <mask> } <mask> <mask> // Sounds <mask> if (parsedData.sounds && scene.getEngine().getAudioEngine().canUseWebAudio) { <mask> for (in...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Loading/Plugins/babylon.babylonFileLoader.js
var newSound = new BABYLON.Sound(soundName, soundUrl, scene, () => { scene._removePendingData(newSound); }, options);
<mask> distanceModel: parsedSound.distanceModel, <mask> panningModel: parsedSound.panningModel <mask> }; <mask> <mask> var newSound = new BABYLON.Sound(soundName, soundUrl, scene, function () { <mask> scene._removePendingData(newSound); <mask> }, optio...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Loading/Plugins/babylon.babylonFileLoader.ts
if (this.refreshRate == this._currentRefreshId) {
<mask> this._currentRefreshId = 1; <mask> return true; <mask> } <mask> <mask> if (this.refreshRate === this._currentRefreshId) { <mask> this._currentRefreshId = 1; <mask> return true; <mask> } <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Materials/Textures/babylon.renderTargetTexture.js
if (!this.renderList) {
<mask> <mask> delete this._waitingRenderList; <mask> } <mask> <mask> if (this.renderList && this.renderList.length === 0) { <mask> return; <mask> } <mask> <mask> // Bind <mask> if (!useCameraPostProcess || !scene.po...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Materials/Textures/babylon.renderTargetTexture.js
for (var meshIndex = 0; meshIndex < this.renderList.length; meshIndex++) { var mesh = this.renderList[meshIndex];
<mask> engine.clear(scene.clearColor, true, true); <mask> <mask> this._renderingManager.reset(); <mask> <mask> var currentRenderList = this.renderList ? this.renderList : scene.getActiveMeshes().data; <mask> <mask> for (var meshIndex = 0; meshIndex < currentRend...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Materials/Textures/babylon.renderTargetTexture.js
if (mesh.isEnabled() && mesh.isVisible && mesh.subMeshes && ((mesh.layerMask & scene.activeCamera.layerMask) != 0)) {
<mask> this.resetRefreshCounter(); <mask> continue; <mask> } <mask> <mask> if (mesh.isEnabled() && mesh.isVisible && mesh.subMeshes && ((mesh.layerMask & scene.activeCamera.layerMask) !== 0)) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Materials/Textures/babylon.renderTargetTexture.js
this._renderingManager.render(this.customRenderFunction, this.renderList, this.renderParticles, this.renderSprites);
<mask> this.onBeforeRender(); <mask> } <mask> <mask> // Render <mask> this._renderingManager.render(this.customRenderFunction, currentRenderList, this.renderParticles, this.renderSprites); <mask> <mask> if (useCameraPostProcess) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Materials/Textures/babylon.renderTargetTexture.js
var newTexture = new BABYLON.RenderTargetTexture(this.name, textureSize.width, this.getScene(), this._generateMipMaps);
<mask> }; <mask> <mask> RenderTargetTexture.prototype.clone = function () { <mask> var textureSize = this.getSize(); <mask> var newTexture = new RenderTargetTexture(this.name, textureSize.width, this.getScene(), this._generateMipMaps); <mask> <mask> // Base t...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Materials/Textures/babylon.renderTargetTexture.js
<mask> d.prototype = new __(); <mask> }; <mask> var BABYLON; <mask> (function (BABYLON) { <mask> /** <mask> * Creates an instance based on a source mesh. <mask> */ <mask> var InstancedMesh = (function (_super) { <mask> __extends(InstancedMesh, _super); <mask> function Insta...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Mesh/babylon.InstancedMesh.js
if (mesh.parent == this) {
<mask> if (!doNotCloneChildren) { <mask> for (var index = 0; index < this.getScene().meshes.length; index++) { <mask> var mesh = this.getScene().meshes[index]; <mask> <mask> if (mesh.parent === this) { <mask> mesh.clone(m...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Mesh/babylon.InstancedMesh.js
<mask> __extends(AbstractMesh, _super); <mask> function AbstractMesh(name, scene) { <mask> _super.call(this, name, scene); <mask> // Properties <mask> this.definedFacingForward = true; <mask> this.position = new BABYLON.Vector3(0, 0, 0); <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Mesh/babylon.abstractMesh.js
<mask> this.position.z = absolutePositionZ; <mask> } <mask> }; <mask> <mask> // ================================== Point of View Movement ================================= <mask> /** <mask> * Perform relative position change from the point of view of b...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Mesh/babylon.abstractMesh.js
<mask> <mask> var Mesh = (function (_super) { <mask> __extends(Mesh, _super); <mask> /** <mask> * @constructor <mask> * @param {string} name - The value used by scene.getMeshByName() to do a lookup. <mask> * @param {Scene} scene - The scene to add this mesh to. <mask...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Mesh/babylon.mesh.js
Mesh.prototype._clone = function () { };
<mask> } <mask> } <mask> Object.defineProperty(Mesh.prototype, "hasLODLevels", { <mask> // Methods <mask> get: function () { <mask> return this._LODLevels.length > 0; <mask> }, <mask> enumerable: true, </s> Fixing issue...
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Mesh/babylon.mesh.js
<mask> return 0; <mask> }); <mask> }; <mask> <mask> /** <mask> * Add a mesh as LOD level triggered at the given distance. <mask> * @param {number} distance - the distance from the center of the object to show this level <mask> * @param {BABYLO...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Mesh/babylon.mesh.js
<mask> <mask> return this; <mask> }; <mask> <mask> /** <mask> * Remove a mesh from the LOD array <mask> * @param {BABYLON.Mesh} mesh - the mesh to be removed. <mask> * @return {BABYLON.Mesh} this mesh (for chaining) <mask> */ <mask> Mesh.pr...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Mesh/babylon.mesh.js
Mesh.prototype.applyDisplacementMap = function (url, minHeight, maxHeight) {
<mask> _super.prototype.dispose.call(this, doNotRecurse); <mask> }; <mask> <mask> // Geometric tools <mask> Mesh.prototype.applyDisplacementMap = function (url, minHeight, maxHeight, onSuccess) { <mask> var _this = this; <mask> var scene = this.getScen...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Mesh/babylon.mesh.js
<mask> // Create VertexData from map data <mask> var buffer = context.getImageData(0, 0, heightMapWidth, heightMapHeight).data; <mask> <mask> _this.applyDisplacementMapFromBuffer(buffer, heightMapWidth, heightMapHeight, minHeight, maxHeight); <mask> <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Mesh/babylon.mesh.js
Mesh.CreateGroundFromHeightMap = function (name, url, width, height, subdivisions, minHeight, maxHeight, scene, updatable) {
<mask> <mask> return tiledGround; <mask> }; <mask> <mask> Mesh.CreateGroundFromHeightMap = function (name, url, width, height, subdivisions, minHeight, maxHeight, scene, updatable, onReady) { <mask> var ground = new BABYLON.GroundMesh(name, scene); <mask> gro...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Mesh/babylon.mesh.js
<mask> <mask> vertexData.applyToMesh(ground, updatable); <mask> <mask> ground._setReady(true); <mask> <mask> //execute ready callback, if set <mask> if (onReady) { <mask> onReady(ground); <mask> } <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Mesh/babylon.mesh.js
if (renderSprites) { this._renderSprites(index); }
<mask> if (!renderingGroup.render(customRenderFunction)) { <mask> this._renderingGroups.splice(index, 1); <mask> } <mask> } <mask> this._renderSprites(index); <mask> if (renderParticles) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Rendering/babylon.renderingManager.js
if (renderSprites) { this._renderSprites(index); }
<mask> if (!renderingGroup.render(customRenderFunction)) { <mask> this._renderingGroups.splice(index, 1); <mask> } <mask> } <mask> this._renderSprites(index); <mask> if (renderParticles) { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/Rendering/babylon.renderingManager.ts
<mask> return EngineCapabilities; <mask> })(); <mask> BABYLON.EngineCapabilities = EngineCapabilities; <mask> <mask> /** <mask> * The engine class is responsible for interfacing with all lower-level APIs such as WebGL and Audio. <mask> */ <mask> var Engine = (function () { <mas...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/babylon.engine.js
<mask> /** <mask> * The engine class is responsible for interfacing with all lower-level APIs such as WebGL and Audio. <mask> */ <mask> var Engine = (function () { <mask> /** <mask> * @constructor <mask> * @param {HTMLCanvasElement} canvas - the canvas to be used for rende...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/babylon.engine.js
<mask> Engine.prototype.setDepthFunctionToLessOrEqual = function () { <mask> this._depthCullingState.depthFunc = this._gl.LEQUAL; <mask> }; <mask> <mask> /** <mask> * stop executing a render loop function and remove it from the execution array <mask> * @param ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/babylon.engine.js
<mask> this._renderingQueueLaunched = false; <mask> } <mask> }; <mask> <mask> /** <mask> * Register and execute a render loop. The engine can have more than one render function. <mask> * @param {Function} renderFunction - the function to continuesly ex...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/babylon.engine.js
<mask> }); <mask> } <mask> }; <mask> <mask> /** <mask> * Toggle full screen mode. <mask> * @param {boolean} requestPointerLock - should a pointer lock be requested from the user <mask> */ <mask> Engine.prototype.switchFullscreen = fun...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/babylon.engine.js
<mask> <mask> this._gl.clear(mode); <mask> }; <mask> <mask> /** <mask> * Set the WebGL's viewport <mask> * @param {BABYLON.Viewport} viewport - the viewport element to be used. <mask> * @param {number} [requiredWidth] - the width required for rendering. If n...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/babylon.engine.js
<mask> Engine.prototype.endFrame = function () { <mask> this.flushFramebuffer(); <mask> }; <mask> <mask> /** <mask> * resize the view according to the canvas' size. <mask> * @example <mask> * window.addEventListener("resize", function () { <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/babylon.engine.js
<mask> Engine.prototype.resize = function () { <mask> this.setSize(this._renderingCanvas.clientWidth / this._hardwareScalingLevel, this._renderingCanvas.clientHeight / this._hardwareScalingLevel); <mask> }; <mask> <mask> /** <mask> * force a specific size of the canvas...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/babylon.engine.js
<mask> while (this.scenes.length) { <mask> this.scenes[0].dispose(); <mask> } <mask> <mask> // Release audio engine <mask> this._audioEngine.dispose(); <mask> <mask> for (var name in this._compiledEffects) { <mask> th...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/babylon.engine.js
<mask> <mask> return null; <mask> }; <mask> <mask> Scene.prototype.getSoundByName = function (name) { <mask> for (var index = 0; index < this.mainSoundTrack.soundCollection.length; index++) { <mask> if (this.mainSoundTrack.soundCollection[index].name === ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "k...
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/babylon.scene.js
<mask> } <mask> } <mask> } <mask> <mask> // Depth renderer <mask> if (this._depthRenderer) { <mask> this._renderTargets.push(this._depthRenderer.getDepthMap()); <mask> } <mask> <mask> // RenderPip...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/babylon.scene.js
for (var i = 0; i < this.soundTracks.length; i++) {
<mask> if (sound.useCustomAttenuation) { <mask> sound.updateDistanceFromListener(); <mask> } <mask> } <mask> for (i = 0; i < this.soundTracks.length; i++) { <mask> for (var j = 0; j < this.soundTrac...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/babylon.scene.js
var sound = this.soundTracks[i].soundCollection[j];
<mask> } <mask> } <mask> for (i = 0; i < this.soundTracks.length; i++) { <mask> for (var j = 0; j < this.soundTracks[i].soundCollection.length; j++) { <mask> sound = this.soundTracks[i].soundCollection[j]; <mask> ...
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/babylon.scene.js
<mask> } <mask> } <mask> }; <mask> <mask> Scene.prototype.enableDepthRenderer = function () { <mask> if (this._depthRenderer) { <mask> return this._depthRenderer; <mask> } <mask> <mask> this._depthRenderer = new ...
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", ...
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/babylon.scene.js
<mask> this.skeletons = []; <mask> <mask> this._boundingBoxRenderer.dispose(); <mask> <mask> if (this._depthRenderer) { <mask> this._depthRenderer.dispose(); <mask> } <mask> <mask> // Debug layer <mask> this.debugLayer....
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/faea9971e5132c3fa04bdd8dbc50ae8e6bb40c90
Babylon/babylon.scene.js