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Tiltification/sonic-tilt
pd-for-ios/WaveTables/OtherSources/Common.h
<reponame>Tiltification/sonic-tilt<filename>pd-for-ios/WaveTables/OtherSources/Common.h /* * Common.h * SlidePad * * Created by <NAME> on 22/12/10. * Copyright 2010 <NAME>. All rights reserved. * */ // debug macros from: http://www.cimgf.com/2010/05/02/my-current-prefix-pch-file/ // I modified DLog to use p...
Tiltification/sonic-tilt
ios/Runner/MethodChannelHandler.h
// // MethodChannelHandler.h // Runner // // Created by Fida on 12.01.21. // #import <Flutter/Flutter.h> #import <Foundation/Foundation.h> #import "PureDataController.h" #import "SimpleUtils.h" #import "UserPreference.h" NS_ASSUME_NONNULL_BEGIN @interface MethodChannelHandler : NSObject - (void) configureMethodC...
Tiltification/sonic-tilt
pd-for-ios/PdLinkSample/PdLinkSample/ViewController.h
/* * For information on usage and redistribution, and for a DISCLAIMER OF ALL * WARRANTIES, see the file, "LICENSE.txt," in this distribution. * */ #import <UIKit/UIKit.h> @interface ViewController : UIViewController @property (weak, nonatomic) IBOutlet UILabel *tempoLabel; @property (weak, nonatomic) IBOutlet...
Tiltification/sonic-tilt
android/PdCore/src/main/jni/libpd/samples/objc/ios/pdtest/pdtest/ViewController.h
// // ViewController.h // pdtest // // Created by <NAME> on 1/16/13. // Copyright (c) 2013 libpd. All rights reserved. // #import <UIKit/UIKit.h> #import "PdBase.h" @interface ViewController : UIViewController <PdReceiverDelegate, PdMidiReceiverDelegate> // setup the Pd audio controller, etc - (void)setupPd; /...
Tiltification/sonic-tilt
pd-for-ios/abl_link/ios/PdLinkAudioUnit.h
<reponame>Tiltification/sonic-tilt<filename>pd-for-ios/abl_link/ios/PdLinkAudioUnit.h /* * For information on usage and redistribution, and for a DISCLAIMER OF ALL * WARRANTIES, see the file, "LICENSE.txt," in this distribution. * */ #import "PdAudioUnit.h" #include "ABLLink.h" @interface PdLinkAudioUnit : PdA...
Tiltification/sonic-tilt
pd-for-ios/PdSettings/PdSettings/RDebug.h
// // WDebug.h // Wombat // // Created by <NAME> on 1/08/11. // Copyright 2011 <NAME>. All rights reserved. // ////////////////////////////////////////////////////////////////////// #ifdef R_DEBUG //////////////////// Debug Mode ////////////////////////////////////// #include <assert.h> #include <stdbool.h> #incl...
Tiltification/sonic-tilt
pd-for-ios/PolyPatch/RCommon.h
<filename>pd-for-ios/PolyPatch/RCommon.h<gh_stars>1-10 #if defined(R_DEBUG) #define RLog(nslog_string, ...) printf("%s\t", __PRETTY_FUNCTION__); printf("%s", [[NSString stringWithFormat:nslog_string, ##__VA_ARGS__] UTF8String]); printf("\n"); #else #define RLog(nslog_string, ...) #endif
Tiltification/sonic-tilt
android/PdCore/src/main/jni/libpd/samples/c/pdtest_thread/pdtest_thread.c
<filename>android/PdCore/src/main/jni/libpd/samples/c/pdtest_thread/pdtest_thread.c /* this tests pd's currently *experimental* multi instance support */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <assert.h> #include <pthread.h> #include "z_libpd.h" #define LIBPD_TEST_NINSTANCES 4 #define...
Tiltification/sonic-tilt
pd-for-ios/SlidePad/Classes/Controllers/PolyPatchController.h
/* Copyright (c) 2012, <NAME> Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistribu...
Tiltification/sonic-tilt
ios/Runner/UserPreference.h
// // UserPreference.h // Runner // // Created by Fida on 13.01.21. // #import <Foundation/Foundation.h> NS_ASSUME_NONNULL_BEGIN @interface UserPreference : NSObject @property BOOL playOnBoot; @property float defaultVolume; @property BOOL oneDimensionalMode; @property BOOL twoDimensionalMode; + (void) setPlayInB...
Tiltification/sonic-tilt
pd-for-ios/abl_link/ios/abl_link.h
/* * For information on usage and redistribution, and for a DISCLAIMER OF ALL * WARRANTIES, see the file, "LICENSE.txt," in this distribution. * */ #ifndef __ABL_LINK_H__ #define __ABL_LINK_H__ #include "ABLLink.h" void abl_link_tilde_setup(void); void abl_link_set_link_ref(ABLLinkRef ref); void abl_link_set_t...
Tiltification/sonic-tilt
ios/Runner/SimpleUtils.h
// // SimpleUtils2.m // Runner // // Created by Fida on 08.02.21. // #import <Foundation/Foundation.h> @interface SimpleUtils : NSObject + (BOOL) stringToBool: (NSString *) myString; @end
Tiltification/sonic-tilt
pd-for-ios/DispatcherSample/DispatcherSample/DispatcherSampleAppDelegate.h
<reponame>Tiltification/sonic-tilt // // DispatcherSampleAppDelegate.h // DispatcherSample // // Copyright (c) 2011 <NAME> (<EMAIL>) // // For information on usage and redistribution, and for a DISCLAIMER OF ALL // WARRANTIES, see the file, "LICENSE.txt," in this distribution. // #import <UIKit/UIKit.h> #import "...
Tiltification/sonic-tilt
pd-for-ios/DispatcherSample/DispatcherSample/SampleListener.h
<filename>pd-for-ios/DispatcherSample/DispatcherSample/SampleListener.h // // SampleListener.h // DispatcherSample // // Copyright (c) 2011 <NAME> (<EMAIL>) // // For information on usage and redistribution, and for a DISCLAIMER OF ALL // WARRANTIES, see the file, "LICENSE.txt," in this distribution. // #import <...
ajamato/grpc
src/core/ext/filters/client_channel/client_channel_channelz.h
/* * * Copyright 2018 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agree...
ajamato/grpc
src/core/lib/channel/channelz.h
<gh_stars>0 /* * * Copyright 2018 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable ...
squat/darkweb
src/queue.h
<reponame>squat/darkweb<gh_stars>1-10 #include <pthread.h> #include <stdbool.h> #ifdef __cplusplus extern "C" { #endif typedef void (*queue_data_free)(void *); struct queue_item { void *data; queue_data_free f; struct queue_item *next; }; struct queue { pthread_cond_t c; int cap; queue_data_...
squat/darkweb
src/detect.h
<reponame>squat/darkweb<gh_stars>1-10 #include "darknet.h" char *analyze_image(unsigned char *buffer, int len, network *net, char **labels, float threshold);
squat/darkweb
src/util.h
<filename>src/util.h #include "mongoose.h" char *make_str(const char *fmt, ...); int has_prefix(const struct mg_str *uri, const struct mg_str *prefix); int is_equal(const struct mg_str *s1, const struct mg_str *s2); void free_string_array(char **ca, const int n);
squat/darkweb
src/handlers.h
<reponame>squat/darkweb #include "darknet.h" #include "mongoose.h" struct context { unsigned char *buffer; char **labels; size_t len; network *net; float threshold; }; struct net_context { char **labels_coco; char **labels_imagenet; network *tiny; network *yolo; network *yolo_9...
squat/darkweb
src/handlers.c
#include "handlers.h" #include "darknet.h" #include "detect.h" #include "mongoose.h" #include "util.h" #include <stdio.h> #include <stdlib.h> #define IMAGE_BUFFER_LENGTH 1024 // https://github.com/pjreddie/darknet/blob/master/examples/darknet.c#L418 #define YOLO_THRESHOLD .25 static const struct mg_str s_post_method =...
squat/darkweb
src/queue.c
#include "queue.h" #include <stdbool.h> #include <stdlib.h> struct queue *new_queue(int cap, queue_data_free f) { struct queue *q = (struct queue *)malloc(sizeof(struct queue)); pthread_cond_init(&q->c, NULL); q->cap = cap; q->f = f; q->head = NULL; pthread_mutex_init(&q->m, NULL); q->n = 0...
squat/darkweb
src/detect.c
<filename>src/detect.c<gh_stars>1-10 #include "darknet.h" #include "util.h" // https://github.com/pjreddie/darknet/blob/508381b37fe75e0e1a01bcb2941cb0b31eb0e4c9/examples/darknet.c#L440 #define YOLO_HIER_THRESHOLD .5 // https://github.com/pjreddie/darknet/blob/508381b37fe75e0e1a01bcb2941cb0b31eb0e4c9/examples/detector.c...
squat/darkweb
src/darkapi.c
#include "darknet.h" #include "handlers.h" #include "mongoose.h" #include "util.h" #include <signal.h> #include <stdio.h> static const char *s_signal = ""; static void signal_handler(int s) { switch (s) { case SIGINT: s_signal = "SIGINT"; break; case SIGTERM: s_...
squat/darkweb
src/client.c
<gh_stars>1-10 #include "json.h" #include "queue.h" #include <argp.h> #include <curl/curl.h> #include <cv.h> #include <highgui.h> #include <pthread.h> #include <signal.h> #include <stdio.h> #include <stdlib.h> #include <time.h> #include <unistd.h> extern "C" { #include <libavcodec/avcodec.h> #include <libavformat/avfor...
squat/darkweb
src/util.c
#include "mongoose.h" #include <stdarg.h> #include <stdio.h> #include <stdlib.h> char *make_str(const char *fmt, ...) { char *p; char *np; int n, size = 64; va_list ap; if ((p = malloc(size)) == NULL) { return NULL; }; while (1) { va_start(ap, fmt); n = vsnprintf(p...
max-t-wheeler/cpp-libraries
graph_theory.h
#include "numerical_integration.h" template <class T> class vertex { private: public: unsigned int sid; //vertex species id unsigned int id; //vertex id unsigned int index; //vertex index double r; //vertex radius...
max-t-wheeler/cpp-libraries
visual/OpenGL/Graph_Theory/graph_renderer.h
#include "../../../graph_theory.h" #include "../OpenGL_Utils.h" void render_graph(graph G, std::string animation_type, std::string vertex_type, float &dphi) { if (animation_type != "static" && animation_type != "dynamic") { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3f(1...
max-t-wheeler/cpp-libraries
visual/Gnuplot/to_gnuplot.h
#include <iostream> #include <stdlib.h> //plots function using gnuplot void plot(){ const char* create_file_chars; std::string create_file = "gnome-terminal -x sh -c 'gnuplot -e \"set terminal pngcairo; set output 'output.png'; set title 'test'; set xlabel 'x'; set ylabel 'y'; set xzeroaxis; set yzeroaxis;...
max-t-wheeler/cpp-libraries
numerical_integration.h
#include "algorithms.h" ////////////////////methods based on interpolation//////////////////////// //numerical integration using the composite midpoint rule (Holmes Chapter 6.2.1) double composite_midpoint_integration(const double a, const double b, const int n, arma::vec (*f)(arma::vec)) { if (a >= b) { if (log...
max-t-wheeler/cpp-libraries
visual/OpenGL/OpenGL_Utils.h
#define GLEW_STATIC #include <GL/glew.h> #include <GL/freeglut.h> #include <GL/glut.h> #include <GL/glext.h> #include <glm/gtx/transform.hpp> #include <glm/gtc/matrix_transform.hpp> void keyboard(unsigned char c, int x, int y) { if ( c == 27){ glutLeaveMainLoop(); } } void mouse(...
max-t-wheeler/cpp-libraries
abstract/numbers_package.h
<reponame>max-t-wheeler/cpp-libraries<gh_stars>0 #include "../io.h" #include <typeinfo> //base number class //defined as a single value or an ordered pair class number { private: double a, b; public: double x, y; number(double a): x(a) {} number(double a, double b) : x(a), y(b) {} }; ...
max-t-wheeler/cpp-libraries
scientific_computing.h
#include "math_package.h" //machine epsilon (Holmes Table 1.2) double eps(const std::string precision) { if (precision == "single") { return 1/(pow(2, 23)); } else if (precision == "double") { return 1/(pow(2, 52)); } else if (precision == "quadruple") { return 1/(pow(2, 112)); } else { ...
max-t-wheeler/cpp-libraries
visual/OpenGL/ioGL.h
#include <iostream> #include <glm/glm.hpp> void output_vec3(glm::vec3 v) { for (int i = 0; i < 3; ++i) { std::cout << v[i] << ' '; } std::cout << '\n'; } void output_vec4(glm::vec4 v) { for (int i = 0; i < 4; ++i) { std::cout << v[i] << ' '; } std::cout << '\n'; ...
max-t-wheeler/cpp-libraries
algorithms.h
<filename>algorithms.h #include "interpolation.h" #include <string.h> //parsing algorithms //convert string to integer int string_to_int(std::string str) { std::string::size_type size; return std::stoi(str, &size); } //convert string to double int string_to_double(std::string str) { std::s...
max-t-wheeler/cpp-libraries
math_package.h
#include <cstdlib> #include <cmath> #include <armadillo> #include "io.h" //#define pi 3.141592653589793238462643383279502884L //return index of value in regspace space template <class S> int get_ID(S input, const double val, const double precision) { if (input.is_empty()) { if (logging) { out...
max-t-wheeler/cpp-libraries
abstract/numbers_operations_package.h
#include "numbers_package.h" //sum of two numbers template <class set> set add(set a, set b) { if (typeid(set).name() == typeid(integer).name()) { set ans((a.x + b.x), (a.y + b.y)); return ans; } else if (typeid(set).name() == typeid(rational).name()) { set ans((a.x * b.y + b.x * a.y...
max-t-wheeler/cpp-libraries
io.h
#include <iostream> #include <fstream> #include <vector> bool logging = 0; //set logging to 1 bool log() { logging = 1; } //input a value template <class S> void input(S &entry) { std::cin >> entry; } //print single value template <class S> void output(const S entry) { std::cout << entr...
max-t-wheeler/cpp-libraries
interpolation.h
#include "linear_algebra.h" //interpolation using a global interpolation polynomial (Holmes Chapter 5.2) //Note: Requires unique x(i) values arma::vec global_interpolation_poly(const arma::vec x, const arma::vec y, arma::vec& D, const double range, const double precision) { if (x.empty() || y.empty()) { if(loggin...
max-t-wheeler/cpp-libraries
linear_algebra.h
<reponame>max-t-wheeler/cpp-libraries #include "scientific_computing.h" //matrices //determine if matrix can be factored using LU decomposition (Holmes Chapter 3.2.1) template <class S> bool is_LU(S A) { if (A.empty()) { if (logging) { output("Matrix entered in is_LU has not been initialized"); ...
in1tiate/OoT3D_Randomizer
code/src/graveyard_objects.h
<filename>code/src/graveyard_objects.h #ifndef _GRAVEYARD_OBJECTS_H_ #define _GRAVEYARD_OBJECTS_H_ #include "z3D/z3D.h" void BgSpot02Objects_rUpdate(Actor* thisx, GlobalContext* globalCtx); #endif //_GRAVEYARD_OBJECTS_H_
in1tiate/OoT3D_Randomizer
code/src/dungeon_rewards.h
#ifndef _DUNGEON_REWARDS_H_ #define _DUNGEON_REWARDS_H_ #include "z3D/z3D.h" #include <stddef.h> typedef enum { /* 0x00 */ KOKIRI_EMERALD, /* 0x01 */ GORON_RUBY, /* 0x02 */ ZORA_SAPPHIRE, /* 0x03 */ FOREST_MEDALLION, /* 0x04 */ FIRE_MEDALLION, /* 0x05 */ WATER_MEDALLION, /* 0x...
in1tiate/OoT3D_Randomizer
code/src/token.c
#include "z3D/z3D.h" #include "z3D/actors/z_en_si.h" #include "models.h" #define EnSi_Init_addr 0x168A90 #define EnSi_Init ((ActorFunc)EnSi_Init_addr) #define EnSi_Destroy_addr 0x168C3C #define EnSi_Destroy ((ActorFunc)EnSi_Destroy_addr) #define EnSi_Draw_addr 0x1BA050 #define EnSi_Draw ((ActorFunc)EnSi_Draw_addr) ...
in1tiate/OoT3D_Randomizer
code/src/obj_switch.h
#ifndef _OBJSWITCH_H_ #define _OBJSWITCH_H_ #include "z3D/z3D.h" void ObjSwitch_rInit(Actor* thisx, GlobalContext* globalCtx); #endif //_OBJSWITCH_H_
in1tiate/OoT3D_Randomizer
code/src/icons.h
<gh_stars>0 #pragma once #define ICON_WIDTH 8 #define ICON_HEIGHT 8 static const unsigned char rIcons[][ICON_HEIGHT] = { { /* Small Key */ 0x18, /* 00011000 */ 0x24, /* 00100100 */ 0x24, /* 00100100 */ 0x18, /* 00011000 */ 0x08, /* 00001000 */ 0x18, /* 00011000 */...
in1tiate/OoT3D_Randomizer
code/src/shops.h
#include "z3D/z3D.h" #include "settings.h" #include "item_override.h" #include "item_table.h" typedef enum { SHOP_BAZAAR, SHOP_KOKIRI, SHOP_GORON, SHOP_ZORA, SHOP_KAKARIKO_POTION, SHOP_MARKET_POTION, SHOP_BOMBCHU, SHOP_HAPPY_MASK, } Shops; #define SHOP_MARKET_BAZAAR SHOP_BAZAAR #define...
in1tiate/OoT3D_Randomizer
code/src/fs.c
/* Edited from https://github.com/devkitPro/libctru/blob/6360f4bdb1ca5f8131ffc92640c1dd16afb63083/libctru/source/services/fs.c */ #include <string.h> #include "3ds/types.h" #include "3ds/result.h" #include "3ds/svc.h" #include "3ds/srv.h" #include "3ds/synchronization.h" #include "3ds/services/fs.h" #include "3ds/ipc....
in1tiate/OoT3D_Randomizer
code/include/z3D/actors/z_en_box.h
#ifndef _EN_BOX_H_ #define _EN_BOX_H_ #include "z3D/z3D.h" typedef struct EnBox { /* 0x000 */ Actor actor; /* 0x1A4 */ char unk_1A4[0x1F4]; } EnBox; // size 0x398 #endif //_EN_BOX_H_
in1tiate/OoT3D_Randomizer
code/include/3ds/services/gspgpu.h
<reponame>in1tiate/OoT3D_Randomizer /** * @file gspgpu.h * @brief GSPGPU service. */ #pragma once #define GSPGPU_REBASE_REG(r) ((r)-0x1EB00000) /// Framebuffer information. typedef struct { u32 active_framebuf; ///< Active framebuffer. (0 = first, 1 = second) u32 *framebuf0_vaddr; ///< Framebuffer v...
in1tiate/OoT3D_Randomizer
code/src/well_water.c
<filename>code/src/well_water.c<gh_stars>100-1000 #include "well_water.h" #include "settings.h" //This actor is the water that blocks getting into Bottom of the Well as child #define BgSpot01Idomizu_Init_addr 0x2AC704 #define BgSpot01Idomizu_Init ((ActorFunc)BgSpot01Idomizu_Init_addr) void BgSpot01Idomizu_rInit(Actor...
in1tiate/OoT3D_Randomizer
code/src/ganondorf_organ.c
#include "z3D/z3D.h" #define EnGanonOrgan_Init_addr 0x280E0C #define EnGanonOrgan_Init ((ActorFunc)EnGanonOrgan_Init_addr) void EnGanonOrgan_rInit(Actor* organ, GlobalContext* globalCtx) { gSaveContext.eventChkInf[12] &= ~0x80; EnGanonOrgan_Init(organ, globalCtx); }
in1tiate/OoT3D_Randomizer
code/src/owl.h
<reponame>in1tiate/OoT3D_Randomizer #ifndef _OWL_H_ #define _OWL_H_ #include "z3D/z3D.h" void EnOwl_DespawnInit(Actor* owl, GlobalContext* globalCtx); void EnOwl_rUpdate(Actor* owl, GlobalContext* globalCtx); void EnOwl_FastCutscene(GlobalContext* globalCtx); #endif //_OWL_H_
in1tiate/OoT3D_Randomizer
code/include/z3D/actors/z_bg_dy_yoseizo.h
#ifndef _BG_DY_YOSEIZO_H_ #define _BG_DY_YOSEIZO_H_ #include "z3D/z3D.h" typedef struct BgDyYoseizo { /* 0x000 */ Actor actor; /* 0x1A4 */ char unk_1A4[0x0B88]; /* 0xD2C */ s16 unk_D2C; /* 0xD2E */ char unk_D2E[0x3D46]; } BgDyYoseizo; // size 0x4A74 #endif //_BG_DY_YOSEIZO_H_
in1tiate/OoT3D_Randomizer
code/include/3ds/gfx.h
/** * @file gfx.h * @brief LCD Screens manipulation * * This header provides functions to configure and manipulate the two screens, including double buffering and 3D activation. * It is mainly an abstraction over the gsp service. */ #pragma once #include "types.h" #include "services/gspgpu.h" #define RGB8(r,g,b...
in1tiate/OoT3D_Randomizer
code/src/kak_gate.c
#include "z3D/z3D.h" #include "settings.h" //There is a bug that ties opening of kak gate to pulling the master sword for the first time //This bug is fixed if kak gate is set to closed- If open the bug is allowed to exist so the gate // can be opened without also opening the mask shop. u32 KakGate_CheckToFixBug(void...
in1tiate/OoT3D_Randomizer
code/src/lab_scientist.c
<reponame>in1tiate/OoT3D_Randomizer #include "z3D/z3D.h" void EnMk_SetTradedEyeballFrogFlag(void) { gSaveContext.itemGetInf[3] |= 0x20; }
in1tiate/OoT3D_Randomizer
code/include/input.h
#include "z3D/z3D.h" #include "hid.h" typedef struct { btn_t cur; btn_t up; btn_t pressed; btn_t old; } InputContext; void Input_Update(void); u32 Input_WaitWithTimeout(u32 msec, u32 closingButton); u32 Input_Wait(void); extern InputContext rInputCtx;
in1tiate/OoT3D_Randomizer
code/src/fog.h
#ifndef _FOG_H_ #define _FOG_H_ void Fog_OverrideState(void); #endif //_FOG_H_
in1tiate/OoT3D_Randomizer
code/src/rHeap.h
#ifndef _RHEAP_H_ #define _RHEAP_H_ #include "z3D/z3D.h" #define ARR_SIZE(a) (sizeof(a) / sizeof(a[0])) void rHeap_Init(void); void* rHeap_Alloc(u32 bytes); #endif //_RHEAP_H_
in1tiate/OoT3D_Randomizer
code/src/windmill_man.h
#ifndef _WINDMILL_MAN_H_ #define _WINDMILL_MAN_H_ #include "z3D/z3D.h" void EnFu_rUpdate(Actor* thisx, GlobalContext* globalCtx); #endif //_WINDMILL_MAN_H_
in1tiate/OoT3D_Randomizer
code/src/heart_container.h
#ifndef _HEART_CONTAINER_H_ #define _HEART_CONTAINER_H_ #include "z3D/z3D.h" #include "z3D/actors/z_item_b_heart.h" void ItemBHeart_rInit(Actor* thisx, GlobalContext* globalCtx); void ItemBHeart_rDestroy(Actor* thisx, GlobalContext* globalCtx); void ItemBHeart_rDraw(Actor* thisx, GlobalContext* globalCtX); ...
in1tiate/OoT3D_Randomizer
code/include/advance.h
<gh_stars>100-1000 /* * This comes from a file originally written by n3rdswithgame */ #ifndef ADVANCE_H #define ADVANCE_H #include <stdint.h> #include "hid.h" #include "z3D/z3D.h" typedef enum { NORMAL = 0, PAUSED, STEP, LATCHED } frame_state_t; typedef struct{ frame_state_t advance_state; ...
in1tiate/OoT3D_Randomizer
code/src/cutscenes.c
#include "z3D/z3D.h" #include "item_override.h" #include "settings.h" #include "savefile.h" #include "entrance.h" #include "z3D/actors/z_bg_dy_yoseizo.h" #include <stddef.h> // Patched over call to Item_Give void Cutscene_OverrideOcarinaSongs(GlobalContext* GlobalContext, ItemID songId) { ItemOverride_PushDelayedO...
in1tiate/OoT3D_Randomizer
code/src/well_stone.c
#include "well_stone.h" #include "settings.h" //This actor is the stone blocking bottom of the well as adult Link. This is //different from the stone blocking child Link from getting into the well //early during the day before the well water has been drained. #define BgSpot01Idosoko_Init_addr 0x2AC7C8 #define BgSpot0...
in1tiate/OoT3D_Randomizer
code/src/fog.c
#include "fog.h" #include "settings.h" #include "z3D/z3D.h" #define z3D_Fog_State_addr 0x531EB4 #define z3D_Fog_State (*(u8*) z3D_Fog_State_addr) //Override glitchy fog state when going through Market Entrance -> Hyrule Field //exit during entrance randomizer void Fog_OverrideState(void) { if (gSettingsContext.s...
in1tiate/OoT3D_Randomizer
code/src/fire_arrow.c
<reponame>in1tiate/OoT3D_Randomizer #include "z3D/z3D.h" // Checks a chest flag for spawning the fire arrows // Replaces a check for fire arrows in the inventory u32 ShotSun_CheckChestFlag(void) { return ((gGlobalContext->actorCtx.flags.chest & 0x1) != 0); }
in1tiate/OoT3D_Randomizer
code/src/sfx.c
#include "z3D/z3D.h" #include "settings.h" #include "sfx.h" #include "savefile.h" #include "common.h" SFXData rSfxData = {0}; u32 SetSFX(u32 original) { u16 sfxID = original - SFX_BASE; SeqType type = rSfxData.rSeqTypesSFX[sfxID]; static const u16 GET_BOXITEM_ID = 1205; // Treat GET_BOXITEM as a fanfare ...
in1tiate/OoT3D_Randomizer
code/src/rupee_trap.c
#include "z3D/z3D.h" #include "settings.h" #define EnExRuppy_Update_addr 0x2689B8 #define EnExRuppy_Update ((ActorFunc)EnExRuppy_Update_addr) void EnExRuppy_rUpdate(Actor* thisx, GlobalContext* globalCtx) { if (thisx->params == 0x2 && thisx->xzDistToPlayer < 30.0f) { PLAYER->actor.colChkInfo.damage = (gSe...
in1tiate/OoT3D_Randomizer
code/src/bgm.c
<reponame>in1tiate/OoT3D_Randomizer<filename>code/src/bgm.c #include "z3D/z3D.h" #include "bgm.h" #include "savefile.h" #include "common.h" static u32 rBGMOverrides[128] = {0}; u32 SetBGM(u32 original) { if (!gExtSaveData.option_EnableBGM && IsInGame()) { return SEQ_AUDIO_BLANK; } s32 i = origina...
in1tiate/OoT3D_Randomizer
code/src/shooting_gallery_man.c
<reponame>in1tiate/OoT3D_Randomizer #include "shooting_gallery_man.h" #include "entrance.h" #include "settings.h" #define EnSyatekiMan_Init_addr 0x283F94 #define EnSyatekiMan_Init ((ActorFunc)EnSyatekiMan_Init_addr) void EnSyatekiMan_rInit(Actor* thisx, GlobalContext* globalCtx) { //If child is in the adult shoot...
in1tiate/OoT3D_Randomizer
code/src/hints.c
#include "z3D/z3D.h" #include "settings.h" #define MASK_OF_TRUTH_ID 8 #define MAX_SARIAS_SONG_HINTS 64 #define SCENE_YDAN_BOSS 17 #define Player_GetMaskFunc_addr 0x36EF98 u8 (*Player_GetMask)(GlobalContext*) = (void*)Player_GetMaskFunc_addr; #define ElfMessage_GetSariaText_addr 0x31C698 u16 (*ElfMessage_GetSariaTex...
in1tiate/OoT3D_Randomizer
code/src/savefile.h
#ifndef _SAVEFILE_H_ #define _SAVEFILE_H_ #include "z3D/z3D.h" #define SAVEFILE_SCENES_DISCOVERED_IDX_COUNT 4 #define SAVEFILE_ENTRANCES_DISCOVERED_IDX_COUNT 258 u8 SaveFile_GetMedallionCount(void); u8 SaveFile_GetStoneCount(void); u8 SaveFile_GetDungeonCount(void); u8 SaveFile_GetIsSceneDiscovered(u8 sceneNum); voi...
in1tiate/OoT3D_Randomizer
code/src/nabooru.h
<reponame>in1tiate/OoT3D_Randomizer<gh_stars>100-1000 #ifndef _NABOORU_H_ #define _NABOORU_H_ #include "z3D/z3D.h" void EnNb_rDraw(Actor* thisx, GlobalContext* globalCtx); #endif //_NABOORU_H_
in1tiate/OoT3D_Randomizer
code/src/frog.c
#include "z3D/z3D.h" #include "z3D/actors/z_en_fr.h" #include "settings.h" void EnFr_rSetReward(EnFr* frog) { if (frog->songIndex == FROG_STORMS) { frog->reward = GI_HEART_PIECE; } else { frog->reward = GI_HEART_PIECE_WIN; } }
in1tiate/OoT3D_Randomizer
code/src/gtg_gate.h
<reponame>in1tiate/OoT3D_Randomizer #ifndef _GTG_GATE_H_ #define _GTG_GATE_H_ #include "z3D/z3D.h" void BgSpot12Saku_rUpdate(Actor* thisx, GlobalContext* globalCtx); void BgSpot12Saku_rInit(Actor* thisx, GlobalContext* globalCtx); #endif //_GTG_GATE_H_
in1tiate/OoT3D_Randomizer
code/include/z3D/actors/z_en_fr.h
<filename>code/include/z3D/actors/z_en_fr.h #ifndef _EN_FR_H_ #define _EN_FR_H_ #include "z3D/z3D.h" typedef enum { /* 00 */ FROG_ZL, /* 01 */ FROG_EPONA, /* 02 */ FROG_SARIA, /* 03 */ FROG_SUNS, /* 04 */ FROG_SOT, /* 05 */ FROG_STORMS, /* 06 */ FROG_CHOIR_SONG, /* 07 */ FROG_NO_SONG ...
in1tiate/OoT3D_Randomizer
code/src/gorons.c
#include "z3D/z3D.h" #include "settings.h" #include "savefile.h" #include "gorons.h" #define EnGo2_SetGetItem ((EnGo2_ActionFunc)0x133EBC) void EnGo2_rBiggoronSetTextId(EnGo2* self) { Player* player = PLAYER; if (player->exchangeItemId == EXCH_ITEM_CLAIM_CHECK) { if (gExtSaveData.biggoronTrades & BIG...
in1tiate/OoT3D_Randomizer
code/src/gfx_options.h
#ifndef _GFX_OPTIONS_H_ #define _GFX_OPTIONS_H_ #include "gfx.h" void InitOptions(void); void Gfx_DrawOptions(void); void Gfx_OptionsUpdate(void); #endif //_GFX_OPTIONS_H_
in1tiate/OoT3D_Randomizer
code/include/z3D/z3Dequipment.h
#ifndef _Z3DEQUIPMENT_H_ #define _Z3DEQUIPMENT_H_ enum { NO_BULLET_BAG = 0, BULLET_BAG_30 = 1, BULLET_BAG_40 = 2, BULLET_BAG_50 = 3, } BulletBag; enum { NO_QUIVER = 0, QUIVER_30 = 1, QUIVER_40 = 2, QUIVER_50 = 3, } Quiver; enum { NO_BOMB_BAG = 0, BOMB_BAG_20 = 1, BOMB_BAG_...
in1tiate/OoT3D_Randomizer
code/src/item00.c
#include "z3D/z3D.h" #include "z3D/actors/z_en_item00.h" #include "models.h" #include "settings.h" #define EnItem00_Init_addr 0x1F69B4 #define EnItem00_Init ((ActorFunc)EnItem00_Init_addr) #define EnItem00_Destroy_addr 0x1F706C #define EnItem00_Destroy ((ActorFunc)EnItem00_Destroy_addr) #define EnItem00_Draw_addr 0x...
in1tiate/OoT3D_Randomizer
code/src/windmill_man.c
<filename>code/src/windmill_man.c #include "z3D/z3D.h" #include "windmill_man.h" #define CsTimer (gGlobalContext->csCtx.frames) #define EnFu_Update_addr 0x1B1328 #define EnFu_Update ((ActorFunc)EnFu_Update_addr) void EnFu_rUpdate(Actor* thisx, GlobalContext* globalCtx) { EnFu_Update(thisx, globalCtx); if (C...
in1tiate/OoT3D_Randomizer
code/src/collapsing_castle.h
<reponame>in1tiate/OoT3D_Randomizer #ifndef _COLLAPSING_CASTLE_H_ #define _COLLAPSING_CASTLE_H_ #include "z3D/z3D.h" void DemoGt_rUpdate(Actor* thisx, GlobalContext* globalCtx); #endif //_COLLAPSING_CASTLE_H_
in1tiate/OoT3D_Randomizer
code/src/gorons.h
#ifndef _GORONS_H_ #define _GORONS_H_ #include "z3D/z3D.h" struct EnGo2; typedef void (*EnGo2_ActionFunc)(struct EnGo2* self, GlobalContext* globalCtx); #define BIGGORON_TRADED_CLAIM_CHECK (1 << 0) #define BIGGORON_TRADED_EYEDROPS (1 << 1) #define BIGGORON_TRADED_BROKEN_SWORD (1 << 2) typedef struct EnGo2 { /*...
in1tiate/OoT3D_Randomizer
code/src/lake_hylia_objects.h
<reponame>in1tiate/OoT3D_Randomizer<filename>code/src/lake_hylia_objects.h #ifndef _LAKE_HYLIA_OBJECTS_H_ #define _LAKE_HYLIA_OBJECTS_H_ #include "z3D/z3D.h" void BgSpot06Objects_rUpdate(Actor* thisx, GlobalContext* globalCtx); void BgSpot06Objects_rDestroy(Actor* thisx, GlobalContext* globalCtx); #endif //_LAKE_HYL...
in1tiate/OoT3D_Randomizer
code/src/dampe.c
<gh_stars>0 #include "dampe.h" #define EnTk_Update_addr 0x1BC088 #define EnTk_Update ((ActorFunc)EnTk_Update_addr) void EnTk_rUpdate(Actor* thisx, GlobalContext* globalCtx) { // Custom collectible flag for the heart piece if (gGlobalContext->actorCtx.flags.collect & 0x100) { // Sets the flag f...
in1tiate/OoT3D_Randomizer
code/src/extdata.c
<reponame>in1tiate/OoT3D_Randomizer #include "3ds/extdata.h" #include "3ds/result.h" #include "3ds/services/fs.h" #include "3ds/srv.h" #include "3ds/svc.h" static u8 icn[14016]; Result extDataInit() { Result res; if(R_FAILED(res = srvInit())) { return res; } return fsInit(); } Result extData...
in1tiate/OoT3D_Randomizer
code/src/checkable_spot.h
#ifndef _CHECKABLE_SPOT_H_ #define _CHECKABLE_SPOT_H_ #include "z3D/z3D.h" void EnWonderTalk2_rUpdate(Actor* thisx, GlobalContext* globalCtx); #endif //_CHECKABLE_SPOT_H_
in1tiate/OoT3D_Randomizer
code/src/gspgpu.c
#include "3ds/types.h" #include "3ds/result.h" #include "3ds/svc.h" #include "3ds/srv.h" #include "3ds/synchronization.h" #include "3ds/services/gspgpu.h" #include "3ds/ipc.h" #include <string.h> #define GSP_EVENT_STACK_SIZE 0x1000 Handle gspGpuHandle; static int gspRefCount; Result gspInit(void) { Result res=0; i...
in1tiate/OoT3D_Randomizer
code/src/player.c
#include "z3D/z3D.h" #include "objects.h" #include "custom_models.h" #include "player.h" #include "settings.h" #define PlayerActor_Update_addr 0x1E1B54 #define PlayerActor_Update ((ActorFunc)PlayerActor_Update_addr) u16 healthDecrement = 0; void* Player_EditAndRetrieveCMB(ZARInfo* zarInfo, u32 objModelIdx) { voi...
in1tiate/OoT3D_Randomizer
code/src/player.h
<reponame>in1tiate/OoT3D_Randomizer<gh_stars>100-1000 #ifndef _PLAYER_H_ #define _PLAYER_H_ #include "z3D/z3D.h" extern u16 healthDecrement; void PlayerActor_rUpdate(Actor* thisx, GlobalContext* globalCtx); #endif //_PLAYER_H_
in1tiate/OoT3D_Randomizer
code/src/sfx.h
<filename>code/src/sfx.h #ifndef _SFX_H_ #define _SFX_H_ #define SFX_BASE 0x1000001 #define SFX_COUNT 1388 #define SFX_COUNT_TRIMMED (1388 - 233) typedef enum { // Movement SEQ_WALK, SEQ_WALK_LOUD, SEQ_JUMP, SEQ_LAND, SEQ_SLIP, SEQ_SLIP_LOOP, SEQ_BOUND, SEQ_CRAWL, SEQ_MOVE_LOOP...
in1tiate/OoT3D_Randomizer
code/src/main.c
#include "rHeap.h" #include "item_override.h" #include "actor.h" #include "input.h" #include "models.h" #include "entrance.h" #include "settings.h" #include "title_screen.h" #include "draw.h" #include "common.h" #include "z3D/z3D.h" #include "3ds/extdata.h" GlobalContext* gGlobalContext; static u8 rRan...
in1tiate/OoT3D_Randomizer
code/src/custom_models.h
<gh_stars>100-1000 #ifndef _CUSTOM_MODELS_H_ #define _CUSTOM_MODELS_H_ void CustomModel_EditLinkToCustomTunic(void* linkCMB); void CustomModel_EditChildLinkToCustomTunic(void* linkCMB); void CustomModel_EditHeartContainerToDoubleDefense(void* heartContainerCMB); void CustomModel_ApplyColorEditsToSmallKey(void* smallKe...
in1tiate/OoT3D_Randomizer
code/include/3ds/os.h
<filename>code/include/3ds/os.h<gh_stars>100-1000 /** * @file os.h * @brief OS related stuff. */ #pragma once #include "svc.h" #define SYSCLOCK_SOC (16756991) #define SYSCLOCK_ARM9 (SYSCLOCK_SOC * 8) #define SYSCLOCK_ARM11 (SYSCLOCK_ARM9 * 2) #define SYSCLOCK_ARM11_NEW (SYSCLOCK_ARM11 * 3) #define C...
in1tiate/OoT3D_Randomizer
code/include/3ds/extdata.h
<reponame>in1tiate/OoT3D_Randomizer #ifndef _EXTDATA_H_ #define _EXTDATA_H_ #include "3ds/result.h" #include "3ds/services/fs.h" #define EXTDATA_MAXFILESIZE (1 << 20) /** * @brief Initializes the fs and srvpm services. */ Result extDataInit(); /** * @brief Mounts the extData archive. Creates it first if it does ...
in1tiate/OoT3D_Randomizer
code/src/ocarina.h
#ifndef _OCARINA_H_ #define _OCARINA_H_ #include "z3D/z3D.h" #include "z3D/actors/z_item_ocarina.h" void ItemOcarina_rInit(Actor* ocarina, GlobalContext* globalCtx); void ItemOcarina_rDestroy(Actor* ocarina, GlobalContext* globalCtx); void ItemOcarina_rDraw(Actor* ocarina, GlobalContext* globalCtx); #endif //_OCARIN...
in1tiate/OoT3D_Randomizer
code/src/darunia.c
<filename>code/src/darunia.c<gh_stars>100-1000 #include "z3D/z3D.h" u32 EnDu_CheckRewardFlag(void) { u32 flag = ((gSaveContext.eventChkInf[3] & 0x40) != 0); gSaveContext.eventChkInf[3] |= 0x40; return flag; }
in1tiate/OoT3D_Randomizer
code/src/item00.h
#ifndef _ITEM00_H_ #define _ITEM00_H_ #include "z3D/z3D.h" #include "z3D/actors/z_en_item00.h" void EnItem00_rInit(Actor* item, GlobalContext* globalCtx); void EnItem00_rDestroy(Actor* item, GlobalContext* globalCtx); void EnItem00_rDraw(Actor* item, GlobalContext* globalCtx); #endif //_ITEM00_H_
in1tiate/OoT3D_Randomizer
code/src/dungeon_rewards.c
<reponame>in1tiate/OoT3D_Randomizer<filename>code/src/dungeon_rewards.c #include "z3D/z3D.h" #include "dungeon_rewards.h" u32 rDungeonRewardOverrides[LIGHT_MEDALLION + 1] = { KOKIRI_EMERALD, GORON_RUBY, ZORA_SAPPHIRE, FOREST_MEDALLION, FIRE_MEDALLION, WATER_MEDALLION, SPIRIT_MEDAL...
in1tiate/OoT3D_Randomizer
code/src/newcodeinfo.h
<reponame>in1tiate/OoT3D_Randomizer<filename>code/src/newcodeinfo.h /* * This file will (eventually) be automatically generated, following * the method used by RicBent in the program Magikoopa */ #ifndef _NEWCODEINFO_H_ #define _NEWCODEINFO_H_ #define NEWCODE_OFFSET 0x005C7000 //TODO: this #define NEWCODE_SIZE ...