repo_name stringlengths 5 122 | path stringlengths 3 232 | text stringlengths 6 1.05M |
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in1tiate/OoT3D_Randomizer | code/src/srv.c | /*
srv.c _ Service manager.
*/
#include <string.h>
#include "3ds/types.h"
#include "3ds/result.h"
#include "3ds/env.h"
#include "3ds/srv.h"
#include "3ds/svc.h"
#include "3ds/ipc.h"
#include "3ds/synchronization.h"
#include "3ds/os.h"
#include "3ds/services/srvpm.h"
static Handle srvHandle;
static int srvRefCount;
... |
in1tiate/OoT3D_Randomizer | code/src/gfx.h | #ifndef _GFX_H_
#define _GFX_H_
#include "../include/draw.h"
#include "../include/input.h"
#include "3ds/extdata.h"
#include "savefile.h"
extern u32 pressed;
extern bool handledInput;
void Gfx_Init(void);
void Gfx_Update(void);
#endif //_GFX_H_
|
in1tiate/OoT3D_Randomizer | code/src/models.h | #ifndef _MODELS_H_
#define _MODELS_H_
#include "z3D/z3D.h"
#include "item_table.h"
typedef struct {
Actor* actor;
ItemRow* itemRow;
s8 objectBankIdx;
u8 loaded;
SkeletonAnimationModel* saModel;
SkeletonAnimationModel* saModel2;
f32 scale;
} Model;
void Model_UpdateAll(GlobalContext* globa... |
in1tiate/OoT3D_Randomizer | code/src/env.c | /* Source: https://github.com/devkitPro/libctru/blob/6360f4bdb1ca5f8131ffc92640c1dd16afb63083/libctru/source/env.c */
#include "3ds/types.h"
#include "3ds/svc.h"
#include "3ds/env.h"
/*
The homebrew loader can choose to supply a list of service handles that have
been "stolen" from other processes that have been c... |
in1tiate/OoT3D_Randomizer | code/src/graveyard_objects.c | #include "z3D/z3D.h"
#include "graveyard_objects.h"
#define CsTimer (gGlobalContext->csCtx.frames)
#define BgSpot02Objects_Update_addr 0x3831AC
#define BgSpot02Objects_Update ((ActorFunc)BgSpot02Objects_Update_addr)
void BgSpot02Objects_rUpdate(Actor* thisx, GlobalContext* globalCtx) {
BgSpot02Objects_Update(thi... |
in1tiate/OoT3D_Randomizer | code/src/malon.h | #ifndef _MALON_H_
#define _MALON_H_
#include "z3D/z3D.h"
void EnMa1_rInit(Actor* thisx, GlobalContext* globalCtx);
#endif //_MALON_H_
|
in1tiate/OoT3D_Randomizer | code/src/ganondorf_organ.h | #ifndef _GANONDORF_ORGAN_H_
#define _GANONDORF_ORGAN_H_
#include "z3D/z3D.h"
void EnGanonOrgan_rInit(Actor* organ, GlobalContext* globalCtx);
#endif //_GANONDORF_ORGAN_H_
|
in1tiate/OoT3D_Randomizer | code/src/chest_minigame.c | #include "z3D/z3D.h"
#include "settings.h"
#include "chest_minigame.h"
#define EnTakaraMan_Init_addr 0x26DEB8
#define EnTakaraMan_Init ((ActorFunc)EnTakaraMan_Init_addr)
#define EnChanger_Init_addr 0x20EC50
#define EnChanger_Init ((ActorFunc)EnChanger_Init_addr)
#define sLoserGetItemIds ((s32*)0x521774)
void EnTaka... |
in1tiate/OoT3D_Randomizer | code/include/lib/string.h | <reponame>in1tiate/OoT3D_Randomizer
#pragma once
#include "lib/types.h"
#include <stdint.h>
size_t strlen( const char * str );
void * memset( void * ptr, int value, size_t num );
void * memcpy( void * dst, const void * src, size_t len );
size_t strnlen( const char * s, size_t max_len );
char * strncpy( char * dst... |
in1tiate/OoT3D_Randomizer | code/src/farores_wind.c | <gh_stars>100-1000
#include "z3D/z3D.h"
#include "settings.h"
void MagicWind_Unset(void) {
if (!gSettingsContext.keepFWWarpPoint) {
gSaveContext.fw.set = 0;
}
}
u16 MagicWind_CheckSet(void) {
if (gSaveContext.fw.set) {
gSaveContext.respawn[2].pos.x = (f32)gSaveContext.fw.pos.x;
gSa... |
in1tiate/OoT3D_Randomizer | code/include/z3D/actors/z_item_etcetera.h | <reponame>in1tiate/OoT3D_Randomizer<gh_stars>100-1000
#ifndef _ITEM_ETCETERA_H_
#define _ITEM_ETCETERA_H_
#include "z3D/z3D.h"
typedef struct ItemEtcetera {
/* 0x000 */ Actor actor;
/* 0x1A4 */ char unk_1A4[0x12];
/* 0x1B6 */ s16 getItemId;
/* 0x1B8 */ char unk_1B8[0x4];
} ItemEtcetera; // size 0x1BC
... |
in1tiate/OoT3D_Randomizer | code/src/liftable_rock.c | #include "liftable_rock.h"
#include "settings.h"
#define EnIshi_Init_addr 0x1B5460
#define EnIshi_Init ((ActorFunc)EnIshi_Init_addr)
void EnIshi_rInit(Actor* thisx, GlobalContext* globalCtx) {
EnIshi_Init(thisx, globalCtx);
//If dungeon entrance randomizer is on, remove the grey boulders that normally
/... |
in1tiate/OoT3D_Randomizer | code/src/scarecrow.c | #include "z3D/z3D.h"
#include "settings.h"
s32 Scarecrow_CheckToBeActivated(void) {
if (gSettingsContext.freeScarecrow == ON) {
return (PLAYER->stateFlags2 & 0x08000000) != 0; // Check if Link is holding ocarina
} else {
return gGlobalContext->unk_2B7E == 11; // Check if scarecrow's song was ju... |
in1tiate/OoT3D_Randomizer | code/src/carpenter.c | <filename>code/src/carpenter.c<gh_stars>100-1000
#include "z3D/z3D.h"
void EnToryo_SetTradedSawFlag(void) {
gSaveContext.itemGetInf[3] |= 0x4;
}
|
in1tiate/OoT3D_Randomizer | code/include/z3D/actors/z_demo_effect.h | <reponame>in1tiate/OoT3D_Randomizer<filename>code/include/z3D/actors/z_demo_effect.h
#ifndef _DEMO_EFFECT_H_
#define _DEMO_EFFECT_H_
#include "z3D/z3D.h"
typedef struct DemoEffect {
/* 0x000 */ Actor actor;
/* 0x1A4 */ char unk_1A4[0x158];
} DemoEffect; // size 0x2FC
#endif //_DEMO_EFFECT_H_
|
in1tiate/OoT3D_Randomizer | code/src/demo_kankyo.h | #ifndef _DOOR_OF_TIME_H_
#define _DOOR_OF_TIME_H_
#include "z3D/z3D.h"
void DemoKankyo_rUpdate(Actor* thisx, GlobalContext* globalCtx);
#endif //_DOOR_OF_TIME_H_
|
in1tiate/OoT3D_Randomizer | code/src/grotto.c | <gh_stars>0
#include "../include/z3D/z3D.h"
#include "grotto.h"
#include "savefile.h"
#include "settings.h"
// Information necessary for entering each grotto
static const GrottoLoadInfo grottoLoadTable[NUM_GROTTOS] = {
{.entranceIndex = 0x05BC, .content = 0xFD, .scene = 0x5C}, // Desert Colossus -> Colossus Grotto... |
in1tiate/OoT3D_Randomizer | code/src/common.h | <filename>code/src/common.h
#ifndef _COMMON_H_
#define _COMMON_H_
#include "../include/z3D/z3D.h"
#include "../include/3ds/svc.h"
#include "../include/lib/printf.h"
#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
#define SEQ_AUDIO_BLANK 0x1000142
u32 Hash(u32);
u8 Bias(u32);
u8 IsInGame(void);
void DebugPrintNum... |
in1tiate/OoT3D_Randomizer | code/src/nabooru.c | <gh_stars>100-1000
#include "z3D/z3D.h"
#include "nabooru.h"
#define EnNb_Draw_addr 0x1B7FBC
#define EnNb_Draw ((ActorFunc)EnNb_Draw_addr)
void EnNb_rDraw(Actor* thisx, GlobalContext* globalCtx) {
// if the scene is Spirit Boss, Nabooru Knuckle is defeated and Nabooru is on the ground, reload scene
//(Naboor... |
in1tiate/OoT3D_Randomizer | code/include/3ds/font.h | /**
* @file font.h
* @brief Shared font support.
*/
#pragma once
#include <3ds/types.h>
///@name Data types
///@{
/// Character width information structure.
typedef struct
{
s8 left; ///< Horizontal offset to draw the glyph with.
u8 glyphWidth; ///< Width of the glyph.
u8 charWidth; ///< Width of the cha... |
in1tiate/OoT3D_Randomizer | code/src/demo_effect.c | #include "z3D/z3D.h"
#include "z3D/actors/z_demo_effect.h"
#include "models.h"
#define DemoEffect_Init_addr 0x22345C
#define DemoEffect_Init ((ActorFunc)DemoEffect_Init_addr)
#define DemoEffect_Destroy_addr 0x2245B8
#define DemoEffect_Destroy ((ActorFunc)DemoEffect_Destroy_addr)
#define DemoEffect_Update_a... |
in1tiate/OoT3D_Randomizer | code/include/z3D/actors/z_en_item00.h | #ifndef _EN_ITEM00_H_
#define _EN_ITEM00_H_
#include "z3D/z3D.h"
typedef struct EnItem00 {
/* 0x000 */ Actor actor;
/* 0x1A4 */ char unk_1A4[0x4];
/* 0x1A8 */ u16 collectibleFlag;
/* 0x1AA */ char unk_1AA[0x4];
/* 0x1AE */ u16 unk_1AE;
/* 0x1B0 */ u16 unk_1B0;
/* 0x1B2 */ char ... |
in1tiate/OoT3D_Randomizer | code/src/bgm.h | #ifndef _BGM_H_
#define _BGM_H_
#define BGM_BASE 0x1000585
#define BGM_COUNT 85
u32 SetBGM(u32 original);
#endif // _BGM_H_
|
in1tiate/OoT3D_Randomizer | code/src/fishing.c | #include "z3D/z3D.h"
u32 isFishing(void) {
return gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE && gGlobalContext->sceneNum == 73;
}
|
in1tiate/OoT3D_Randomizer | code/include/z3D/actors/z_item_ocarina.h | <reponame>in1tiate/OoT3D_Randomizer<gh_stars>100-1000
#ifndef _ITEM_OCARINA_H_
#define _ITEM_OCARINA_H_
#include "z3D/z3D.h"
typedef struct ItemOcarina {
/* 0x000 */ Actor actor;
/* 0x1A4 */ char unk_1A4[0xC];
} ItemOcarina; // size 0x1B0
#endif //_ITEM_OCARINA_H_
|
in1tiate/OoT3D_Randomizer | code/include/hid.h | /*
* From n3rdswithgame, who may or may not have originally written this
*/
#ifndef HID_H
#define HID_H
#include <stdint.h>
typedef union {
uint32_t val;
struct {
uint32_t a : 1; //1
uint32_t b : 1; //2
uint32_t sel : 1; //3
uint32_t strt : 1; //4
... |
in1tiate/OoT3D_Randomizer | code/src/menus.h | <filename>code/src/menus.h
#ifndef _MENUS_H_
#define _MENUS_H_
typedef struct MenuSpriteManager {
char unk_00[0x474];
} MenuSpriteManager; //size = 0x474
#endif //_MENUS_H_
|
in1tiate/OoT3D_Randomizer | code/src/menus.c | #include "menus.h"
#include "z3D/z3D.h"
#include "input.h"
#include "savefile.h"
#include "settings.h"
#define gItemsMenuSpritesManager (*(MenuSpriteManager**)0x506734)
#define gBowMenuSpritesManager (*(MenuSpriteManager**)0x506738)
#define gItemsMenuGlowSpritesManager (*(MenuSpriteManager**)0x50673C)
#define gMenuSpr... |
in1tiate/OoT3D_Randomizer | code/src/custom_models.c | #include "z3D/z3D.h"
#include "string.h"
#include "custom_models.h"
#include "objects.h"
#include "settings.h"
#define EDIT_BYTE(offset_, val_) (BASE_[offset_] = val_)
u8 SmallKeyData[][7] = {
{ 0x00, 0x80, 0x00, 0x00, 0x00, 0xCC, 0x00 }, //Forest
{ 0x54, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00 }, //Fire
{ 0x0... |
in1tiate/OoT3D_Randomizer | code/src/mido.c | <filename>code/src/mido.c
#include "z3D/z3D.h"
#include "3ds/types.h"
#include "settings.h"
//Done to fix vanilla weirdness where Mido despawns in forest after obtaining Zelda's letter
u32 EnMd_ShouldSpawn(void) {
bool DekuTreeDead = (gSaveContext.eventChkInf[0] & 0x80); //"Obtained Kokiri Emerald & Deku Tree Dea... |
in1tiate/OoT3D_Randomizer | code/src/anju.h | <filename>code/src/anju.h
#ifndef _ANJU_H_
#define _ANJU_H_
#include "z3D/z3D.h"
struct EnNiwLady;
typedef void (*EnNiwLady_ActionFunc)(struct EnNiwLady* self, GlobalContext* globalCtx);
typedef struct EnNiwLady {
/* 0x0000 */ Actor actor;
/* 0x01A4 */ char unk_1A4[0x69C];
/* 0x0840 */ EnNiwLady_ActionF... |
in1tiate/OoT3D_Randomizer | code/src/master_sword_pedestal.c | <gh_stars>0
#include "z3D/z3D.h"
#include "settings.h"
#include "savefile.h"
u8 ShouldSkipMasterSwordCutscene() {
// return gExtSaveData.hasTraveledTimeOnce || gSettingsContext.openDoorOfTime == OPENDOOROFTIME_OPEN;
return 0;
}
void TimeTravelAdvanceCutsceneTimer() {
if (gGlobalContext->csCtx.frames < 31... |
in1tiate/OoT3D_Randomizer | code/src/giants_knife.h | <reponame>in1tiate/OoT3D_Randomizer
#ifndef _GIANTS_KNIFE_H_
#define _GIANTS_KNIFE_H_
#include "z3D/z3D.h"
u16 GK_SetDurability(void);
#endif //_GIANTS_KNIFE_H_
|
in1tiate/OoT3D_Randomizer | code/src/well_water.h | #ifndef _WELL_WATER_H_
#define _WELL_WATER_H_
#include "z3D/z3D.h"
void BgSpot01Idomizu_rInit(Actor* thisx, GlobalContext* globalCtx);
#endif
|
in1tiate/OoT3D_Randomizer | code/src/anju.c | <reponame>in1tiate/OoT3D_Randomizer<gh_stars>100-1000
#include "z3D/z3D.h"
#include "settings.h"
#include "anju.h"
u32 EnNiwLady_CheckCuccoAmount(u32 cuccosInPen) {
return cuccosInPen >= gSettingsContext.numRequiredCuccos;
}
void EnNiwLady_rGiveCojiro(EnNiwLady* self, GlobalContext* globalCtx) {
if (Actor_Ha... |
in1tiate/OoT3D_Randomizer | code/src/drawbridge.c | <reponame>in1tiate/OoT3D_Randomizer
#include "z3D/z3D.h"
#include "drawbridge.h"
#define BgSpot00Hanebasi_Update_addr 0x38B390
#define BgSpot00Hanebasi_Update ((ActorFunc)BgSpot00Hanebasi_Update_addr)
void BgSpot00Hanebasi_rUpdate(Actor* thisx, GlobalContext* globalCtx) {
// if about to start Zelda Escape cutsce... |
in1tiate/OoT3D_Randomizer | code/include/z3D/z3Dcutscene.h | #ifndef _Z3DCUTSCENE_H_
#define _Z3DCUTSCENE_H_
#include "z3Dvec.h"
typedef struct {
/* 0x00 */ u16 action; // "dousa"
/* 0x02 */ u16 startFrame;
/* 0x04 */ u16 endFrame;
/* 0x06 */ Vec3s rot;
/* 0x0C */ Vec3i startPos;
/* 0x18 */ Vec3i endPos;
/* 0x24 */ Vec3i normal;
} CsCmdActorAction; ... |
in1tiate/OoT3D_Randomizer | code/src/en_ex_item.c | #include "z3D/z3D.h"
#include "z3D/actors/z_en_ex_item.h"
#include "models.h"
#define EnExItem_Init_addr 0x20FC50
#define EnExItem_Init ((ActorFunc)EnExItem_Init_addr)
#define EnExItem_Destroy_addr 0x20FDE0
#define EnExItem_Destroy ((ActorFunc)EnExItem_Destroy_addr)
#define THIS ((EnExItem*)thisx)
void EnExItem_rIn... |
in1tiate/OoT3D_Randomizer | code/src/en_ex_item.h | <gh_stars>100-1000
#ifndef _EN_EX_ITEM_H_
#define _EN_EX_ITEM_H_
#include "z3D/z3D.h"
#include "z3D/actors/z_en_ex_item.h"
void EnExItem_rInit(Actor* thisx, GlobalContext* globalCtx);
void EnExItem_rDestroy(Actor* thisx, GlobalContext* globalCtx);
#endif //_EN_EX_ITEM_H_
|
in1tiate/OoT3D_Randomizer | code/src/liftable_rock.h | #ifndef _LIFTABLE_ROCK_H
#define _LIFTABLE_ROCK_H
#define SMALL_ROCK 0
#define LARGE_ROCK 1
#include "z3D/z3D.h"
void EnIshi_rInit(Actor* thisx, GlobalContext* globalCtx);
#endif
|
in1tiate/OoT3D_Randomizer | code/include/3ds/sys/lock.h | <gh_stars>100-1000
#ifndef __SYS_LOCK_H__
#define __SYS_LOCK_H__
// #include <_ansi.h>
#include <stdint.h>
typedef int32_t _LOCK_T;
struct __lock_t {
_LOCK_T lock;
uint32_t thread_tag;
uint32_t counter;
};
typedef struct __lock_t _LOCK_RECURSIVE_T;
extern void __libc_lock_init(_LOCK_T *lock);
extern void __libc... |
in1tiate/OoT3D_Randomizer | code/src/grog.h | <filename>code/src/grog.h
#ifndef _GROG_H_
#define _GROG_H_
#include "z3D/z3D.h"
struct EnHs;
typedef void (*EnHs_ActionFunc)(struct EnHs* self, GlobalContext* globalCtx);
typedef struct EnHs {
/* 0x0000 */ Actor actor;
/* 0x01A4 */ char unk_1A4[0x560];
/* 0x0704 */ u16 unk_704;
/* 0x0706 */ char un... |
in1tiate/OoT3D_Randomizer | code/src/twinrova.h | <gh_stars>100-1000
#ifndef _TWINROVA_H_
#define _TWINROVA_H_
#include "z3D/z3D.h"
void Boss_Tw_rInit(Actor* thisx, GlobalContext* globalCtx);
void Boss_Tw_rUpdate(Actor* thisx, GlobalContext* globalCtx);
void Boss_Tw_rDraw(Actor* thisx, GlobalContext* globalCtx);
void Boss_Tw_rDestroy(Actor* thisx, GlobalContext* glo... |
in1tiate/OoT3D_Randomizer | code/src/bean_daddy.c | #include "z3D/z3D.h"
#include "settings.h"
// If beans aren't shuffled, do nothing here
// If they are and the reward hasnt been purchased, return 5 to display the 60 rupees textbox
// If the reward has been purchased, return 10 to prevent another purchase
s8 EnMs_ModifyBeansBought(s8 beansBought) {
// return gSet... |
in1tiate/OoT3D_Randomizer | code/src/shooting_gallery.c | #include "z3D/z3D.h"
#include "settings.h"
u32 EnSyatekiMan_UseRemindText(void) {
return gSaveContext.linkAge == 0 && (gSaveContext.upgrades & 0x7) == 0;
}
|
in1tiate/OoT3D_Randomizer | code/src/jabu.c | #include "z3D/z3D.h"
#include "settings.h"
#include "entrance.h"
#define BgBdanSwitch_Init_addr 0x276508
#define BgBdanSwitch_Init ((ActorFunc)BgBdanSwitch_Init_addr)
void Jabu_SkipOpeningCutscene(void) {
gGlobalContext->nextEntranceIndex = Entrance_OverrideNextIndex(0x0028);
gGlobalContext->sceneLoadFlag = 0... |
in1tiate/OoT3D_Randomizer | code/src/actor.h | <filename>code/src/actor.h<gh_stars>100-1000
#ifndef _ACTOR_H_
#define _ACTOR_H_
#include "z3D/z3D.h"
void Actor_Init();
#endif //_ACTOR_H_
|
in1tiate/OoT3D_Randomizer | code/src/business_scrubs.h | #ifndef _BUSINESS_SCRUBS_H_
#define _BUSINESS_SCRUBS_H_
#include "z3D/z3D.h"
void EnShopnuts_rInit(Actor* thisx, GlobalContext* globalCtx);
#endif //_BUSINESS_SCRUBS_H_
|
in1tiate/OoT3D_Randomizer | code/src/ocarina.c | #include "z3D/z3D.h"
#include "z3D/actors/z_item_ocarina.h"
#include "models.h"
#define ItemOcarina_Init_addr 0x253818
#define ItemOcarina_Init ((ActorFunc)ItemOcarina_Init_addr)
#define ItemOcarina_Destroy_addr 0x253A1C
#define ItemOcarina_Destroy ((ActorFunc)ItemOcarina_Destroy_addr)
#define ItemOcarina_Draw_addr ... |
in1tiate/OoT3D_Randomizer | code/src/navi.c | <gh_stars>0
#include "../include/z3D/z3D.h"
#include "savefile.h"
u8 IsNaviSilenced(void) {
return gExtSaveData.option_SilenceNavi;
}
|
in1tiate/OoT3D_Randomizer | code/src/gossip_stone.h | #ifndef _GOSSIP_STONE_H_
#define _GOSSIP_STONE_H_
#include "z3D/z3D.h"
void EnGs_rInit(Actor* thisx, GlobalContext* globalCtx);
#endif //_GOSSIP_STONE_H_
|
in1tiate/OoT3D_Randomizer | code/src/checkable_spot.c | <gh_stars>100-1000
#include "z3D/z3D.h"
#include "checkable_spot.h"
#define EnWonderTalk2_Update_addr 0x3794EC
#define EnWonderTalk2_Update ((ActorFunc)EnWonderTalk2_Update_addr)
//#define EnWonderTalk2_Destroy_addr 0x298D84
//#define EnWonderTalk2_Destroy ((ActorFunc)EnWonderTalk2_Destroy_addr)
void EnWonderTalk2_r... |
in1tiate/OoT3D_Randomizer | code/include/3ds/services/fs.h | <filename>code/include/3ds/services/fs.h
/**
* @file fs.h
* @brief Filesystem Services
* Edited from https://github.com/devkitPro/libctru/blob/6360f4bdb1ca5f8131ffc92640c1dd16afb63083/libctru/include/3ds/services/fs.h
*/
#pragma once
#include "../types.h"
/// Open flags.
enum
{
FS_OPEN_READ = BIT(0), ///< Open... |
in1tiate/OoT3D_Randomizer | code/include/z3D/actors/z_en_shopnuts.h | #ifndef _EN_SHOPNUTS_H_
#define _EN_SHOPNUTS_H_
#include "z3D/z3D.h"
typedef struct EnShopnuts {
/* 0x000 */ Actor actor;
/* 0x1A4 */ char unk_1A4[0x6FC];
} EnShopnuts; // size 0x8A0
#endif //_EN_SHOPNUTS_H_
|
in1tiate/OoT3D_Randomizer | code/src/drawbridge.h | #ifndef _DRAWBRIDGE_H_
#define _DRAWBRIDGE_H_
#include "z3D/z3D.h"
void BgSpot00Hanebasi_rUpdate(Actor* thisx, GlobalContext* globalCtx);
#endif //_DRAWBRIDGE_H_
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in1tiate/OoT3D_Randomizer | code/include/z3D/z3Ditem.h | <reponame>in1tiate/OoT3D_Randomizer<filename>code/include/z3D/z3Ditem.h<gh_stars>100-1000
#ifndef _Z3D_ITEM_H_
#define _Z3D_ITEM_H_
#include "z3Dvec.h"
typedef enum {
/* 0x00 */ SLOT_STICK,
/* 0x01 */ SLOT_NUT,
/* 0x02 */ SLOT_BOMB,
/* 0x03 */ SLOT_BOW,
/* 0x04 */ SLOT_ARROW_FIRE,
/... |
in1tiate/OoT3D_Randomizer | code/src/message.h | #ifndef _MESSAGE_H_
#define _MESSAGE_H_
#include "../include/z3D/z3D.h"
typedef struct {
// In the true file format, offset is the offset into the QM file.
// In randomizer, offset will be a pointer to the text in the game's address space.
// Since these pointers will be much larger as u32 than the origin... |
in1tiate/OoT3D_Randomizer | code/src/door.h | #ifndef _DOOR_H_
#define _DOOR_H_
#include "z3D/z3D.h"
void DoorShutter_rInit(Actor* thisx, GlobalContext* globalCtx);
#endif //_DOOR_H_
|
in1tiate/OoT3D_Randomizer | code/include/lib/types.h | <reponame>in1tiate/OoT3D_Randomizer<filename>code/include/lib/types.h<gh_stars>100-1000
#pragma once
typedef unsigned int size_t;
|
in1tiate/OoT3D_Randomizer | code/src/dampe.h | <reponame>in1tiate/OoT3D_Randomizer<gh_stars>0
#ifndef _DAMPE_H_
#define _DAMPE_H_
#include "z3D/z3D.h"
typedef struct {
/* 0x000 */ char unk_00[0xBA8];
/* 0xBA8 */ u32 currentReward;
} EnTk;
typedef struct {
/* 0x000 */ char unk_00[0xB1C];
/* 0xB1C */ u8 unk_B1C;
} EnPoRelay;
void EnTk_rUpdate(Acto... |
in1tiate/OoT3D_Randomizer | code/src/deku_tree_mouth.h | <filename>code/src/deku_tree_mouth.h
#ifndef _DEKU_TREE_MOUTH_H_
#define _DEKU_TREE_MOUTH_H_
#include "z3D/z3D.h"
void BgTreemouth_rInit(Actor* thisx, GlobalContext* globalCtx);
#endif
|
in1tiate/OoT3D_Randomizer | code/src/title_screen.c | <filename>code/src/title_screen.c
#include "z3D/z3D.h"
#include "custom_models.h"
#include "objects.h"
#include "title_screen.h"
#define EnMag_Init_addr 0x18CBB8
#define EnMag_Init ((ActorFunc)EnMag_Init_addr)
u8 missingRomfsAlert = 0;
s16 romfsAlertFrames = 0;
void EnMag_rInit(Actor* thisx, GlobalContext* globalCtx... |
in1tiate/OoT3D_Randomizer | code/src/medigoron.c | <gh_stars>100-1000
#include "z3D/z3D.h"
#include "settings.h"
s32 EnGm_CheckRewardFlag(void) {
// 0: blt, skip equipment check
// 1: beq, goto text id 304D, no item offer
// 2: continue like normal
if (gSettingsContext.shuffleMerchants != SHUFFLEMERCHANTS_OFF && (gSaveContext.eventChkInf[3] & 0x20) == ... |
in1tiate/OoT3D_Randomizer | code/src/jabu.h | #ifndef _JABU_OBJECTS_H_
#define _JABU_OBJECTS_H_
#include "z3D/z3D.h"
void BgBdanSwitch_rInit(Actor* thisx, GlobalContext* globalCtx);
#endif //_JABU_OBJECTS_H_
|
in1tiate/OoT3D_Randomizer | code/src/gtg_gate.c | #include "gtg_gate.h"
#include "settings.h"
#define BgSpot12Saku_Update_addr 0x29E030
#define BgSpot12Saku_Update ((ActorFunc)BgSpot12Saku_Update_addr)
#define BgSpot12Saku_Init_addr 0x27AD6C
#define BgSpot12Saku_Init ((ActorFunc)BgSpot12Saku_Init_addr)
void BgSpot12Saku_rUpdate(Actor* thisx, GlobalContext* globalCt... |
in1tiate/OoT3D_Randomizer | code/src/string.c | #include "lib/types.h"
#include <stdint.h>
size_t strlen( const char * str ) {
const char *s;
for (s = str; *s; ++s);
return (s - str);
}
void * memset( void * ptr, int value, size_t num ) {
char *s = ptr;
while(num--)
*s++ = value;
return ptr;
}
void * memcpy( void * dst, const void ... |
in1tiate/OoT3D_Randomizer | code/src/deku_tree_mouth.c | #include "deku_tree_mouth.h"
#include "settings.h"
#include "z3D/z3D.h"
#define BgTreemouth_Init_addr 0x2412B4
#define BgTreemouth_Init ((ActorFunc)BgTreemouth_Init_addr)
void BgTreemouth_rInit(Actor* thisx, GlobalContext* globalCtx) {
BgTreemouth_Init(thisx, globalCtx);
//If dungeon entrance randomizer is ... |
in1tiate/OoT3D_Randomizer | code/src/grog.c | #include "z3D/z3D.h"
#include "settings.h"
#include "grog.h"
#define EnHs_ActionAfterTradeCojiro ((EnHs_ActionFunc)0x3B02C0)
void EnHs_CheckForShouldDespawn(EnHs* self) {
if ((gSettingsContext.shuffleAdultTradeQuest == SHUFFLEADULTTRADEQUEST_ON) && (gSaveContext.itemGetInf[2] & 0x2000)) {
Actor_Kill(&sel... |
in1tiate/OoT3D_Randomizer | code/include/z3D/actors/z_en_si.h | <gh_stars>100-1000
#ifndef _EN_SI_H_
#define _EN_SI_H_
#include "z3D/z3D.h"
struct EnSi;
typedef void (*EnSiActionFunc)(struct EnSi*, GlobalContext*);
typedef struct EnSi {
/* 0x000 */ Actor actor;
/* 0x1A4 */ EnSiActionFunc actionFunc;
/* 0x1A8 */ char unk[0x64];
/* 0x20C */ float* unk_20C;
} EnSi;... |
in1tiate/OoT3D_Randomizer | code/include/z3D/z3Dvec.h | #ifndef _Z3DVEC_H_
#define _Z3DVEC_H_
#include <stdint.h>
typedef float f32;
typedef int8_t s8;
typedef uint8_t u8;
typedef int16_t s16;
typedef uint16_t u16;
typedef int32_t s32;
typedef uint32_t u32;
typedef struct {
f32 x, y;
} Vec2f;
typedef struct {
f32 x, y, z;
} Vec3f;
typedef struct {
s16 x, y,... |
in1tiate/OoT3D_Randomizer | code/src/poe_collector.c | #include "z3D/z3D.h"
#include "settings.h"
u32 EnGb_CheckPoints(u32 points) {
return (points == (gSettingsContext.bigPoeTargetCount * 100));
}
u16 EnGb_GetFirstTextbox(void) {
return 0x9080 + gSettingsContext.bigPoeTargetCount;
}
|
in1tiate/OoT3D_Randomizer | code/src/malon.c | #include "malon.h"
#define EnMa1_Init_addr 0x18C334
#define EnMa1_Init ((ActorFunc)EnMa1_Init_addr)
void EnMa1_rInit(Actor* thisx, GlobalContext* globalCtx) {
if (gSaveContext.eventChkInf[0x1] & 0x0010) { //If Talon has fled the castle...
gSaveContext.eventChkInf[0x1] |= 0x0040; //...set "Invited to Sing... |
in1tiate/OoT3D_Randomizer | code/src/songs_visual_effects.c | #include "z3D/z3D.h"
#include "settings.h"
#include "songs_visual_effects.h"
#define OceffWipe_Update_addr 0x256158
#define OceffWipe_Update ((ActorFunc)OceffWipe_Update_addr)
#define OceffWipe2_Update_addr 0x2714B8
#define OceffWipe2_Update ((ActorFunc)OceffWipe2_Update_addr)
#define OceffWipe3_Update_addr 0x27181C... |
in1tiate/OoT3D_Randomizer | code/src/title_screen.h | #ifndef _TITLE_SCREEN_H_
#define _TITLE_SCREEN_H_
#include "z3D/z3D.h"
typedef struct {
Actor actor;
SkeletonAnimationModel* logoModel;
SkeletonAnimationModel* fireModel;
SkeletonAnimationModel* copyrightModel;
char unk_1B0[0x30];
} EnMag; //size 0x1E0;
void EnMag_rInit(Actor* thisx, GlobalContex... |
in1tiate/OoT3D_Randomizer | code/src/bowling_lady.c | <reponame>in1tiate/OoT3D_Randomizer<gh_stars>100-1000
#include "z3D/z3D.h"
#include "settings.h"
u32 EnBomBowlMan_CheckExplosives(void) {
if (gSettingsContext.bombchusInLogic) {
return (gSaveContext.items[ItemSlots[ITEM_BOMBCHU]] != ITEM_NONE);
} else {
return (((gSaveContext.upgrades >> 3) & 0... |
in1tiate/OoT3D_Randomizer | code/src/door.c | <reponame>in1tiate/OoT3D_Randomizer<filename>code/src/door.c
#include "z3D/z3D.h"
#include "models.h"
#include "settings.h"
#define DoorShutter_Init_addr 0x2453E0
#define DoorShutter_Init ((ActorFunc)DoorShutter_Init_addr)
void DoorShutter_rInit(Actor* thisx, GlobalContext* globalCtx) {
// In Treasure Chest Shop ... |
in1tiate/OoT3D_Randomizer | code/include/utils.h | /*
* This file is part of Luma3DS
* Copyright (C) 2016-2019 <NAME>, TuxSH
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your opti... |
in1tiate/OoT3D_Randomizer | code/src/actor.c | <filename>code/src/actor.c<gh_stars>0
#include "z3D/z3D.h"
#include "owl.h"
#include "item00.h"
#include "heart_container.h"
#include "token.h"
#include "item_etcetera.h"
#include "en_ex_item.h"
#include "demo_effect.h"
#include "business_scrubs.h"
#include "ocarina.h"
#include "cow.h"
#include "string.h"
#include "gan... |
in1tiate/OoT3D_Randomizer | code/src/common.c | <gh_stars>0
#include "common.h"
#include "settings.h"
// From section 5 of https://www.cs.ubc.ca/~rbridson/docs/schechter-sca08-turbulence.pdf
u32 Hash(u32 state) {
// Added salt based on the seed hash so traps in the same location in different seeds can have different effects
u32 salt = 0;
for (int i = 0;... |
in1tiate/OoT3D_Randomizer | code/src/grotto.h | #ifndef _GROTTO_H_
#define _GROTTO_H_
#include "z3D/z3Dvec.h"
#define NUM_GROTTOS 33
#define NOT_GROTTO 0
#define GROTTO_LOAD 1
#define GROTTO_RETURN 2
typedef struct {
s16 entranceIndex;
s8 content;
s8 scene;
} GrottoLoadInfo;
typedef struct {
s16 entranceIndex;
s8 room;
s16 angle;
Vec3... |
in1tiate/OoT3D_Randomizer | code/src/gerudos.h | <filename>code/src/gerudos.h
#ifndef _GERUDO_ARCHERY_MANAGER_H_
#define _GERUDO_ARCHERY_MANAGER_H_
#include "z3D/z3D.h"
typedef enum {
/* 0x00 */ GE1_TYPE_GATE_GUARD,
/* 0x01 */ GE1_TYPE_GATE_OPERATOR,
/* 0x02 */ GE1_TYPE_EXTRA_GATE_OPERATOR, //Custom new guard type for the extra gate opener
/* 0x04 *... |
in1tiate/OoT3D_Randomizer | code/include/z3D/actors/z_en_dns.h | #ifndef _EN_DNS_H_
#define _EN_DNS_H_
#include "z3D/z3D.h"
struct EnDns;
typedef u32 (*EnDnsPurchaseableCheck)(struct EnDns*);
typedef void (*EnDnsSetRupeesAndFlags)(struct EnDns*);
typedef struct {
/* 0x00 */ s16 itemPrice;
/* 0x02 */ u16 itemAmount;
/* 0x04 */ s32 getItemID;
/* 0x08 ... |
in1tiate/OoT3D_Randomizer | code/include/z3D/actors/z_en_ex_item.h | <gh_stars>100-1000
#ifndef _EN_EX_ITEM_H_
#define _EN_EX_ITEM_H_
#include "z3D/z3D.h"
typedef struct EnExItem {
/* 0x000 */ Actor actor;
/* 0x1A4 */ char unk_1A4[0x30];
} EnExItem; // size 0x1D4
#endif //_EN_EX_ITEM_H_
|
in1tiate/OoT3D_Randomizer | code/src/kokiri.c | <reponame>in1tiate/OoT3D_Randomizer
#include "z3D/z3D.h"
#include "settings.h"
u32 EnKo_CheckOpenForest(void) {
if ((gSettingsContext.openForest == OPENFOREST_OPEN) || (gSettingsContext.openForest == OPENFOREST_CLOSED_DEKU) || (gSaveContext.eventChkInf[0] & 0x80)) {
return 1;
} else {
return 0;... |
in1tiate/OoT3D_Randomizer | code/src/spoiler_data.h | #ifndef _SPOILER_DATA_H_
#define _SPOILER_DATA_H_
#include "../include/z3D/z3D.h"
#define SPOILER_SPHERES_MAX 50
#define SPOILER_ITEMS_MAX 512
#define SPOILER_STRING_DATA_SIZE 16384
typedef enum {
SPOILER_CHK_NONE,
SPOILER_CHK_ALWAYS_COLLECTED,
SPOILER_CHK_CHE... |
in1tiate/OoT3D_Randomizer | code/include/z3D/actors/z_item_b_heart.h | #ifndef _ITEM_B_HEART_H_
#define _ITEM_B_HEART_H_
#include "z3D/z3D.h"
typedef struct ItemBHeart {
/* 0x000 */ Actor actor;
/* 0x1A4 */ char unk_1A4[0x24];
} ItemBHeart; // size 0x1C8
#endif //_ITEM_B_HEART_H_
|
in1tiate/OoT3D_Randomizer | code/src/well_stone.h | <reponame>in1tiate/OoT3D_Randomizer
#ifndef _WELL_STONE_H_
#define _WELL_STONE_H_
#include "z3D/z3D.h"
void BgSpot01Idosoko_rInit(Actor* thisx, GlobalContext* globalCtx);
#endif
|
in1tiate/OoT3D_Randomizer | code/src/rupee_trap.h | <filename>code/src/rupee_trap.h
#ifndef _RUPEE_TRAP_H_
#define _RUPEE_TRAP_H_
#include "z3D/z3D.h"
void EnExRuppy_rUpdate(Actor* thisx, GlobalContext* globalCtx);
#endif //_RUPEE_TRAP_H_
|
in1tiate/OoT3D_Randomizer | code/src/songs_visual_effects.h | #ifndef _SONGS_VISUAL_EFFECTS_
#define _SONGS_VISUAL_EFFECTS_
#include "z3D/z3D.h"
void OceffWipe_rUpdate(Actor* thisx, GlobalContext* globalCtx);
void OceffWipe2_rUpdate(Actor* thisx, GlobalContext* globalCtx);
void OceffWipe3_rUpdate(Actor* thisx, GlobalContext* globalCtx);
void OceffWipe4_rUpdate(Actor* thisx, Glo... |
in1tiate/OoT3D_Randomizer | code/src/chest_minigame.h | <filename>code/src/chest_minigame.h
#ifndef _CHEST_MINIGAME_H_
#define _CHEST_MINIGAME_H_
#include "z3D/z3D.h"
void EnTakaraMan_rInit(Actor* thisx, GlobalContext* globalCtx);
void EnChanger_rInit(Actor* thisx, GlobalContext* globalCtx);
#endif //_CHEST_MINIGAME_H_
|
in1tiate/OoT3D_Randomizer | code/src/twinrova.c | <filename>code/src/twinrova.c
#include "z3D/z3D.h"
#include "twinrova.h"
#define Boss_Tw_Init_addr 0x1A7E18
#define Boss_Tw_Init ((ActorFunc)Boss_Tw_Init_addr)
#define Boss_Tw_Update_addr 0x1EF880
#define Boss_Tw_Update ((ActorFunc)Boss_Tw_Update_addr)
#define Boss_Tw_Draw_addr 0x1EEDF0
#define Boss_Tw_Draw ((ActorF... |
in1tiate/OoT3D_Randomizer | code/include/3ds/synchronization.h | <reponame>in1tiate/OoT3D_Randomizer
/**
* @file synchronization.h
* @brief Provides synchronization locks.
*/
#pragma once
#include "3ds/sys/lock.h"
#include "svc.h"
/// A light lock.
typedef _LOCK_T LightLock;
/// A recursive lock.
typedef _LOCK_RECURSIVE_T RecursiveLock;
/// A light event.
typedef struct
{
s32... |
in1tiate/OoT3D_Randomizer | code/src/king_zora.h | #ifndef _KING_ZORA_H_
#define _KING_ZORA_H_
#include "z3D/z3D.h"
void EnKz_rUpdate(Actor* thisx, GlobalContext* globalCtx);
#endif //_KING_ZORA_H_
|
in1tiate/OoT3D_Randomizer | code/src/icetrap.h | <filename>code/src/icetrap.h
#ifndef _ICETRAP_H_
#define _ICETRAP_H_
#include "z3D/z3D.h"
void IceTrap_Push(u32 key);
void IceTrap_Give(void);
u32 IceTrap_IsPending(void);
void IceTrap_Update(void);
#endif //_ICETRAP_H_
|
haraki/FolderModel | foldermodel.h | <reponame>haraki/FolderModel<filename>foldermodel.h
#ifndef DIRMODEL_H
#define DIRMODEL_H
#include <QAbstractTableModel>
#include <QItemSelectionModel>
#include <QFileIconProvider>
#include <QFileSystemWatcher>
#include <QDir>
#include <QFont>
namespace Farman
{
enum class SectionType : int
{
Unknown = -1,
... |
haraki/FolderModel | example/mainwindow.h | #ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
namespace Farman {
class FolderModel;
}
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
private Q_S... |
jiangjiatao/ModuleJYL | Example/ModuleJYL/JViewController.h | //
// JViewController.h
// ModuleJYL
//
// Created by <EMAIL> on 11/19/2019.
// Copyright (c) 2019 <EMAIL>. All rights reserved.
//
@import UIKit;
@interface JViewController : UIViewController
@end
|
jiangjiatao/ModuleJYL | ModuleJYL/Classes/Jyl.h | //
// Jyl.h
// ModuleJYL_Example
//
// Created by softium on 2019/11/19.
// Copyright © 2019 <EMAIL>. All rights reserved.
//
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
@interface Jyl : NSObject
@end
NS_ASSUME_NONNULL_END
|
JM-Ski/Airport | include/vectorMaths.h | #pragma once
#include <SFML\Graphics.hpp>
//!This class is used to peroform mathematic calculations.
class VectorMaths
{
public:
/*!Constructor.*/
VectorMaths(){};
/*Destructor*/
~VectorMaths(){};
/*Cross product*/
/**@param first = First vector.
*@param second = Second vector.*/
sf::Vector3f crossProduct(s... |
JM-Ski/Airport | include/scene.h | <filename>include/scene.h
#pragma once
#include "headers.h"
#include "model.h"
#include "camera.h"
#include "lighting.h"
#include <array>
#include "modelExtractor.h"
#include "material.h"
//!This class is used to render a scene.
class Scene
{
private:
/*!Screen width.*/
int iScreenWidth;
/*!Screen height.*/
int... |
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