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langthom/data-structures
sortingAlgorithms/BubbleSort/C/bubble_sort.c
<reponame>langthom/data-structures<filename>sortingAlgorithms/BubbleSort/C/bubble_sort.c /* Implementation of Bubble sort. * (C) <NAME>, 2014 * * Here the bubble sort algorithm is implemented. * The bubble sort algorithm runs over the passed * array and swaps two nodes if they are not sorted. * The main advantage...
langthom/data-structures
Queue/C/queue.h
/* Header for a Queue of Integers. * (C) <NAME>, 2014 * * This header provides functions for operating on * the data structure "Queue". * A Queue is basically a double linked list with * the operations enqueue (adding a new element) * and dequeue (removing an element). * This operations follow the rule that if ...
langthom/data-structures
Heaps/maxHeap/C/max_heap.h
<gh_stars>0 /* MaxHeap * (C) <NAME>, 2014 * * This header implements a MaxHeap. * A MaxHeap is generally a binary tree that * follows some rules: * * The value of a node is ALWAYS * bigger than the value(s) of * its child(ren). * * It is not defined if the left * child of a no...
langthom/data-structures
Heaps/minHeap/C/main.c
/* Testing module for MinHeap. * (C) <NAME>, 2014 * * This module does some testing on a MinHeap. * * This code is licensed under the BSD3 license. */ #include <stdio.h> #include "min_heap.h" int main( int argc, char *argv[] ) { printf( "*** Initializing new MinHeap ... done.\n" ); printf( "*** Adding ...
langthom/data-structures
Queue/C/double_linked_list.h
<filename>Queue/C/double_linked_list.h /* List header. * (C) 2014, <NAME> * * This header contains a datatype for a double linked list * that contains "Nodes", that itself contains Integer values. * It provides methods and functions for acting on such lists. * * This code is licensed under the BSD3 license. */ ...
langthom/data-structures
RedBlackTree/C/node.c
<reponame>langthom/data-structures /* Copyright (c) 2015, <NAME>. All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your opti...
langthom/data-structures
sortingAlgorithms/BubbleSort/C/main.c
/* Testing module for bubble sort. * (C) <NAME>, 2014 * * This module tests the bubble-sort * algorithm on a single array. * * This code is licensed under the BSD3 license. */ #include <stdio.h> #include "bubble_sort.h" #define SIZE 10 void printArray( int *array ) { int i; printf( "[ " ); for( i ...
langthom/data-structures
RedBlackTree/C++/RedBlackTree.h
/* Copyright (c) 2015, <NAME>. All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This p...
langthom/data-structures
AVLTree/C++/node.h
/* Copyright (c) 2015, <NAME>. All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This p...
langthom/data-structures
AVLTree/C/node.h
<gh_stars>0 /* Copyright (c) 2015, <NAME>. All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. ...
langthom/data-structures
Queue/C/main.c
<filename>Queue/C/main.c /* Testing module for a Queue. * (C) <NAME>, 2014 * * This module performs some basic operations * on a Queue to show its functionality. * * This code is licensed under the BSD3 license. */ #include <stdio.h> #include <stdlib.h> #include <time.h> #include "queue.h" int main( int argc,...
langthom/data-structures
Stack/C/main.c
<gh_stars>0 /* Testing module for Stack. * (C) <NAME>, 2014 * * This module does some testing on the * data structure Stack. * * This code is licensed under the BSD3 license. */ #include <stdio.h> #include "stack.h" int main( int argc, char *argv[] ) { printf( "*** Initializing new Stack ... done.\n" ); ...
langthom/data-structures
Lists/SingleLinkedList/C/single_linked_list.c
<reponame>langthom/data-structures<filename>Lists/SingleLinkedList/C/single_linked_list.c /* SingleLinkedList.c * (C) 2014, <NAME> * * This module implements all the things listes up * in the header "single_linked_list.h" * * This code is licensed under the BSD3 license. */ #include <stdio.h> #include <stdlib.h...
langthom/data-structures
Heaps/maxHeap/C/main.c
/* Testing module for MaxHeap. * (C) <NAME>, 2014 * * This module does some testing on a MaxHeap. * * This code is licensed under the BSD3 license. */ #include <stdio.h> #include "max_heap.h" int main( int argc, char *argv[] ) { printf( "*** Initializing new MaxHeap ... done.\n" ); printf( "*** Adding ...
langthom/data-structures
AVLTree/C++/avl.h
/* Copyright (c) 2015, <NAME>. All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This p...
langthom/data-structures
BinarySearchTrees/C++/node.h
/* Node of a list. * (C) <NAME>, 2014 * * This header contains a class representing a * single Node of a binary search tree. * * This code is licensed under the BSD3 license. */ #ifndef node_h___ #define node_h___ #include <iostream> #include <cstdlib> using std::cout; using std::endl; /* Class representing...
langthom/data-structures
AVLTree/C/main.c
/* Copyright (c) 2015, <NAME>. All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This p...
langthom/data-structures
AVLTree/C/avl.c
<reponame>langthom/data-structures<gh_stars>0 /* Copyright (c) 2015, <NAME>. All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (a...
langthom/data-structures
RedBlackTree/C/redblack.h
/* Copyright (c) 2015, <NAME>. All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This p...
langthom/data-structures
Stack/C/stack.c
/* Stack * (C) <NAME>, 2014 * * This module implements functions and methods * used for working with a typical Stack data * structure, explanation can be found in the header. * * This code is licensed under the BSD3 license. */ #include <stdio.h> #include <stdlib.h> #include "stack.h" //---------------------...
langthom/data-structures
Lists/SingleLinkedList/C/main.c
<reponame>langthom/data-structures /* Testing module. * (C) 2014, <NAME> * * This module does some testing on single-linked lists. * It will add some values, prints the list and lastly * frees the entire list. * * This code is licensed under the BSD3 license. */ #include <stdio.h> #include <stdlib.h> #include...
langthom/data-structures
Stack/C++/stack.h
/* Implementation of a Stack. * (C) <NAME>, 2014 * * This header implements a generic Stack. * A Stack is a data structure that allows * access only to the most top element, the * so-called stack pointer, abbreviated as "sp". * * This code is licensed under the BSD3 license. */ #ifndef stack_h___ #define sta...
langthom/data-structures
BinarySearchTrees/C/main.c
<reponame>langthom/data-structures // main.c - test module for a binary search tree #include <stdlib.h> #include "binary_search_tree.h" int main( int argc, char *argv[] ) { BinTree *tree = malloc( sizeof( BinTree )); tree->root = newNode( 7 ); insert( tree, 42 ); insert( tree, 4 ); insert...
langthom/data-structures
sortingAlgorithms/BubbleSort/C++/bubble_sort.h
<gh_stars>0 /* Header for bubble sort. * (C) <NAME>, 2014 * * This code is licensed under the BSD3 license. */ #ifndef bubble_sort_h___ #define bubble_sort_h___ void bubble_sort( int *array, int size ); #endif // bubble_sort.h
langthom/data-structures
RedBlackTree/C/redblack.c
<gh_stars>0 /* Copyright (c) 2015, <NAME>. All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. ...
langthom/data-structures
Heaps/minHeap/C++/node.h
/* Node of a Heap. * (C) <NAME>, 2014 * * This header implements a generic Node of * a heap. A Node saves a value and references * to its children and parent Node (if existant). * * This code is licensed under the BSD3 license. */ #ifndef node_h___ #define node_h___ #include <iostream> using namespace std; ...
langthom/data-structures
Heaps/minHeap/C/min_heap.c
/* Implementation of all functions from "min_heap.h". * (C) <NAME>, 2014 * * Here is the implementation. An extensive documentation can be * found in the header "min_heap.h". * * This code is licensed under the BSD3 license. */ #include <stdio.h> #include <stdlib.h> #include "min_heap.h" //------------------ ...
langthom/data-structures
AVLTree/C/avl.h
/* Copyright (c) 2015, <NAME>. All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This p...
langthom/data-structures
BinarySearchTrees/C++/bintree.h
<gh_stars>0 // bintree.h - declarations for a binary search tree #include "node.h" class BinTree { private: Node *root; public: /* Default constructor for the tree, * initializes the root to NULL. */ BinTree(); /* Destructor, calls a helper method *...
langthom/data-structures
Heaps/minHeap/C++/heap.h
<gh_stars>0 /* Implementation of an abstract heap. * (C) <NAME>, 2014 * * A heap is principally a binary tree which follows * the following rules: * * A node is EVERYTIME bigger or smaller than * its children. If its bigger or smaller * depends on the implementation. * * There is absolu...
BeeModule/MRDLNA
MRDLNA/Classes/ARC/MRDLNA.h
// // MRDLNA.h // MRDLNA // // Created by MccRee on 2018/5/4. // #import <Foundation/Foundation.h> #import "CLUPnP.h" #import "CLUPnPDevice.h" typedef NS_ENUM(NSUInteger, DLNAStatus) { DLNAStatusPlay = 1, DLNAStatusPause, DLNAStatusStop, DLNAStatusBuffer, DLNAStatusError, }; @protocol DLNADele...
malithj/compilers
2_nfa/NFA.h
<reponame>malithj/compilers<filename>2_nfa/NFA.h #ifndef NFA_H #define NFA_H #include <string> #include <set> #include <map> #include <list> class NFA { // Initial state int initial_state; // Set of current states std::set<int> current_states; // Set of next states std::set<int> next_states; // Map of final...
malithj/compilers
4_llvm/main.c
float f(int x, float y, int b, float d, float c);
malithj/compilers
1_bubble_sort/bubble_sort_llvm.c
#include <stdio.h> #define N 10 void bubble_sort(int * a); void recursive_bubble_sort(int * a); int r_bubble_sort(int * a, int idx); int main() { int a[N] = {11, 34, 22, 67, 46, 12, 89, 34, 56, 10}; int i = 0; int j = 0; int tmp = 0; for (i = 0; i < N; i ++) { printf("%d ", a[i]); } printf("\n"); recursiv...
malithj/compilers
3_flex/code.c
<reponame>malithj/compilers<filename>3_flex/code.c<gh_stars>0 /* Main function */ int main( ) { float m, n; printf("\nEnter a number: "); scanf("%f", &m); // Function call n = square(m); printf("\nSquare of the given number %f is %f", m, n); }
malithj/compilers
2_nfa/InputBuffer.h
<filename>2_nfa/InputBuffer.h #ifndef INPUT_BUFFER_H #define INPUT_BUFFER_H #include <iostream> #include "NFA.h" class InputBuffer { // Buffer size and maximum lexeme size static const int BufferSize = 128; // Input stream std::istream *stream; // Buffer for input stream std::string buffer; // Pointers in ...
malithj/compilers
1_bubble_sort/bubble_sort.c
<filename>1_bubble_sort/bubble_sort.c<gh_stars>0 #include <stdio.h> #define N 10 void bubble_sort(int * a); void recursive_bubble_sort(int * a); int r_bubble_sort(int * a, int idx); int main() { int a[N] = {11, 34, 22, 67, 46, 12, 89, 34, 56, 10}; int i = 0; int j = 0; int tmp = 0; for (i = 0; i < N; i ++) { ...
Pratik32/nmly
nmly.c
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <dirent.h> #include <sys/stat.h> #include <time.h> #include <wchar.h> #include <locale.h> #include "nmly.h" #include "helper.h" const char *SINGLE_MSG = "%s\n"; const char *PREVIEW_MSG = "\n%i File(s) to be modified in %i folder(s)"; cons...
Pratik32/nmly
nmly.h
#ifndef NMLY_H_ #define NMLY_H_ #define BEFORE 0 #define AFTER 1 #define REPLACE 2 #define UPPER 3 #define LOWER 4 #define SWITCH 5 #define REVERSE 6 #define REMOVE 7 /** * Returns 1 if the specified path is a file, 0 otherwise. * @param path the path. * @return 1 if the specified path is a file, 0 ...
Pratik32/nmly
helper.c
<reponame>Pratik32/nmly<filename>helper.c #include <ctype.h> #include <stdio.h> #include <string.h> #include <stdlib.h> #include "helper.h" void substr(char *sub, const char *str, const int start, const int len) { memcpy(sub, &str[start], len); } void *trim(char *str) { size_t length = strlen(str...
Pratik32/nmly
helper.h
#ifndef HELPER_H_ #define HELPER_H_ #define BUFFER 512 /** * Copy a portion of the specified string into a new one. * @param sub the array where the substring will be stored. * @param str the original string. * @param start the starting position. * @param len the number of characters to copy. */ void ...
wguansen/GSAModuleCategory
Example/GSAModuleCategory/GSAppDelegate.h
<reponame>wguansen/GSAModuleCategory<gh_stars>0 // // GSAppDelegate.h // GSAModuleCategory // // Created by wguansen on 09/18/2019. // Copyright (c) 2019 wguansen. All rights reserved. // @import UIKit; @interface GSAppDelegate : UIResponder <UIApplicationDelegate> @property (strong, nonatomic) UIWindow *window;...
wguansen/GSAModuleCategory
GSAModuleCategory/Classes/CTMediator+GSACategory.h
// // CTMediator+GSACategory.h // GSAModuleCategory_Example // // Created by admin on 2019/9/18. // Copyright © 2019 wguansen. All rights reserved. // #import <CTMediator/CTMediator.h> NS_ASSUME_NONNULL_BEGIN @interface CTMediator (GSACategory) -(id)getAController; @end NS_ASSUME_NONNULL_END
soumyasen1809/OpenMP_C_12_steps_to_Navier_Stokes
2-D Diffusion/2-D_Diffusion/main.c
<gh_stars>1-10 #include <stdio.h> #include<omp.h> #include <stdlib.h> int main() { // Define the domain double x_len = 2.0; double y_len = 2.0; int x_points = 251; int y_points = 251; double del_x = x_len/(x_points-1); double del_y = y_len/(y_points-1); double x[x_points]...
soumyasen1809/OpenMP_C_12_steps_to_Navier_Stokes
1-D Diffusion/1-D_Diffusion/main.c
#include <stdio.h> #include<omp.h> #include <stdlib.h> int main() { // Define the domain double x_len = 2.0; // Define x length of domain int x_points = 101; // Define number of grid points double del_x = x_len/(x_points-1); // Length of an element // Define the...
soumyasen1809/OpenMP_C_12_steps_to_Navier_Stokes
1-D Burgers Equation/1D_Burgers_Equation/main.c
<gh_stars>1-10 #include <stdio.h> #include<omp.h> #include <stdlib.h> #include<math.h> int main() { double pi = 3.1416; // Define the domain double x_len = 2.0 * pi; int x_points = 1001; double del_x = x_len/(x_points-1); double x[x_points]; #pragma omp parallel for fo...
soumyasen1809/OpenMP_C_12_steps_to_Navier_Stokes
1-D Linear Convection/main.c
<filename>1-D Linear Convection/main.c #include<stdio.h> #include<omp.h> int main(){ // Define the domain float x_len = 2.0; // Length of the domain int x_points = 101; // Number of points to consider float del_x = x_len/(x_points-1); // Length of an element float x[x_points]; #pragma ...
soumyasen1809/OpenMP_C_12_steps_to_Navier_Stokes
2-D Laplace Equation/2-D_Laplace_Equation/main.c
<gh_stars>1-10 #include <stdio.h> #include<omp.h> #include<math.h> #include <stdlib.h> int main() { // Define the domain double x_len = 2.0; double y_len = 1.0; int x_points = 301; int y_points = 301; double del_x = x_len/(x_points-1); double del_y = y_len/(y_points-1); ...
soumyasen1809/OpenMP_C_12_steps_to_Navier_Stokes
2-D Cavity Flow/2-D_Cavity_Flow/main.c
<filename>2-D Cavity Flow/2-D_Cavity_Flow/main.c #include <stdio.h> #include<omp.h> #include<math.h> #include <stdlib.h> int main() { // Define the domain double x_len = 2.0; double y_len = 2.0; int x_points = 151; int y_points = 151; double del_x = x_len/(x_points-1); double d...
soumyasen1809/OpenMP_C_12_steps_to_Navier_Stokes
1-D NonLinear Convection/main.c
#include<stdio.h> #include<omp.h> int main(){ // Define the domain double x_len = 2.0; // Length of the domain int x_points = 10001; // Number of points to consider double del_x = x_len/(x_points-1); // Length of an element double x[x_points]; #pragma omp parallel for firstprivate(del_...
soumyasen1809/OpenMP_C_12_steps_to_Navier_Stokes
Dynamic_Memory_Allocation/2-D_NonLinear_Convection/2-D_Nonlinear_Convection_Dynamic/main.c
<gh_stars>1-10 #include <stdio.h> #include<omp.h> #include <stdlib.h> int main() { // Define the domain double x_len = 2.0; double y_len = 2.0; int x_points = 201; int y_points = 201; printf("\n The grid is of %d x %d points \n", x_points, y_points); double del_x = x_len/(x_poin...
soumyasen1809/OpenMP_C_12_steps_to_Navier_Stokes
2-D Linear Convection/2-D_Linear_Convection/main.c
<filename>2-D Linear Convection/2-D_Linear_Convection/main.c<gh_stars>1-10 #include <stdio.h> #include<omp.h> #include <stdlib.h> int main() { // Define the domain double x_len = 2.0; double y_len = 2.0; int x_points = 351; int y_points = 351; double del_x = x_len/(x_points-1); ...
soumyasen1809/OpenMP_C_12_steps_to_Navier_Stokes
Dynamic_Memory_Allocation/1-D_Linear_Convection/1-D_Linear_Convection_Dynamic/main.c
#include <stdio.h> #include<stdlib.h> #include<omp.h> int main() { // Define the domain double x_len = 2.0; int x_points = 100001; double del_x = x_len/(x_points-1); double *x; x = (double*)malloc(x_points*sizeof(double)); for(int i = 0; i < x_points; i++){ *(x+i) = i *...
Piot/log-c
src/lib/posix/clog.c
#include <clog/clog.h> char g_clog_temp_str[CLOG_TEMP_STR_SIZE];
Piot/log-c
src/include/clog/clog.h
/*--------------------------------------------------------------------------------------------- * Copyright (c) <NAME>. All rights reserved. * Licensed under the MIT License. See LICENSE in the project root for license information. *----------------------------------------------------------------------------------...
Piot/log-c
src/include/clog/console.h
/*--------------------------------------------------------------------------------------------- * Copyright (c) <NAME>. All rights reserved. * Licensed under the MIT License. See LICENSE in the project root for license information. *----------------------------------------------------------------------------------...
VolkovIA/Learning
Chat_Project/Chat_Project/Message.h
<reponame>VolkovIA/Learning #pragma once #include <iostream> #include <string> using namespace std; class Message { public: Message(); private: bool incoming; string text; };
amirhmoradi/cordova-jsinjection-plugin
src/ios/CDVJsInjection.h
#import <Cordova/CDVPlugin.h> #import <WebKit/WebKit.h> #define kManifestLoadedNotification @"kManifestLoadedNotification" #define kCDVJsInjectionWebViewDidStartLoad @"CDVJsInjectionWebViewDidStartLoad" #define kCDVJsInjectionWebViewShouldStartLoadWithRequest @"CDVJsInjectionWebViewShouldStartLoadWithRequest" #define...
GavinNL/modern_cmake_examples
single_library_with_external_deps/include/math/add.h
<gh_stars>0 #ifndef LIB_ADD_H #define LIB_ADD_H namespace math { int add( int a, int b ); } #endif
GavinNL/modern_cmake_examples
single_library_with_external_deps/include/math/subtract.h
#ifndef LIB_SUBTRACT_H #define LIB_SUBTRACT_H namespace math { int subtract( int a, int b ); } #endif
GavinNL/modern_cmake_examples
single_library_with_external_deps/include/math/mult.h
#ifndef LIB_MULT_H #define LIB_MULT_H namespace math { int mult( int a, int b ); } #endif
pkosko/engine
shell/platform/tizen/channels/platform_channel.h
<reponame>pkosko/engine // Copyright 2020 Samsung Electronics Co., Ltd. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef EMBEDDER_PLATFORM_CHANNEL_H_ #define EMBEDDER_PLATFORM_CHANNEL_H_ #include "flutter/shell/platform/common/cpp/cli...
pkosko/engine
shell/platform/tizen/tizen_vsync_waiter.h
<reponame>pkosko/engine<gh_stars>0 // Copyright 2020 Samsung Electronics Co., Ltd. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef EMBEDDER_TIZEN_VSYNC_WAITER_H_ #define EMBEDDER_TIZEN_VSYNC_WAITER_H_ #include <Ecore.h> #include <tdm...
pkosko/engine
shell/platform/tizen/channels/localization_channel.h
<reponame>pkosko/engine // Copyright 2020 Samsung Electronics Co., Ltd. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef EMBEDDER_LOCALIZATION_CHANNEL_H_ #define EMBEDDER_LOCALIZATION_CHANNEL_H_ #include "flutter/shell/platform/embedd...
pkosko/engine
shell/platform/tizen/tizen_renderer.h
// Copyright 2020 Samsung Electronics Co., Ltd. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef EMBEDDER_TIZEN_RENDERER_H #define EMBEDDER_TIZEN_RENDERER_H #include <EGL/egl.h> class TizenRenderer { public: struct TizenWindowGeom...
pkosko/engine
shell/platform/tizen/tizen_embedder_engine.h
// Copyright 2020 Samsung Electronics Co., Ltd. All rights reserved. // Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef EMBEDDER_TIZEN_EMBEDDER_ENGINE_H_ #define EMBEDDER_TIZEN_EMBEDDER_ENGINE_H_ #...
pkosko/engine
shell/platform/common/cpp/geometry.h
// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef FLUTTER_SHELL_PLATFORM_COMMON_CPP_GEOMETRY_H_ #define FLUTTER_SHELL_PLATFORM_COMMON_CPP_GEOMETRY_H_ #include <cmath> namespace flutter { // A po...
pkosko/engine
shell/platform/windows/text_input_manager_win32.h
<reponame>pkosko/engine // Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef FLUTTER_SHELL_PLATFORM_WINDOWS_TEXT_INPUT_MANAGER_H_ #define FLUTTER_SHELL_PLATFORM_WINDOWS_TEXT_INPUT_MANAGER_H_ #include...
pkosko/engine
shell/platform/tizen/channels/lifecycle_channel.h
<filename>shell/platform/tizen/channels/lifecycle_channel.h // Copyright 2020 Samsung Electronics Co., Ltd. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef EMBEDDER_LIFECYCLE_CHANNEL_H_ #define EMBEDDER_LIFECYCLE_CHANNEL_H_ #include ...
pkosko/engine
shell/platform/tizen/channels/key_event_channel.h
// Copyright 2020 Samsung Electronics Co., Ltd. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef EMBEDDER_KEY_EVENT_CHANNEL_H_ #define EMBEDDER_KEY_EVENT_CHANNEL_H_ #include <Ecore_Input.h> #include "flutter/shell/platform/common/cpp...
adammichaelwilliams/prisma
server/libs/jwt-native/src/main/resources/jwt_native.h
<reponame>adammichaelwilliams/prisma #include <stdint.h> #include <stdlib.h> typedef struct ProtocolBuffer { char *error; uint8_t *data; uintptr_t data_len; } ProtocolBuffer; ProtocolBuffer *create_token(const char *algorithm, const char *secret, int64_t...
adammichaelwilliams/prisma
server/libs/jdbc-native/src/main/resources/jdbc_native.h
#include <stdint.h> #include <stdlib.h> typedef struct PsqlConnection PsqlConnection; typedef struct PsqlPreparedStatement PsqlPreparedStatement; typedef struct PointerAndError { const char *error; const char *pointer; } PointerAndError; PsqlConnection *newConnection(const char *url); PointerAndError *prepareSt...
appmonster007/llvm-tutorial
samples/cfile.c
<gh_stars>1-10 // #include <iostream> // #include <string> // #include <algorithm> // #include <vector> // #include <set> // using namespace std; #include <stdio.h> int IMAGINE_DRAGON(){ return 0; } int ONE_REPUBLIC(int a, int b){ return a*b*b; } int main(int argc, char const* argv[]) { printf("I ❤️ LLVM...
appmonster007/llvm-tutorial
src/CustomNewPass/MyNewPass.h
#ifndef LLVM_TRANSFORMS_MY_NEW_PASS_H #define LLVM_TRANSFORMS_MY_NEW_PASS_H #include "llvm/IR/PassManager.h" #include "llvm/IR/Function.h" #include "llvm/Support/raw_ostream.h" #include "llvm/Passes/PassBuilder.h" #include "llvm/Passes/PassPlugin.h" namespace llvm { class MyNewPass : public PassInfoMixin<MyNewPass> ...
JyotiMitkar55/iOSAppSecurity
AppSecurity/AppSecurity-Bridging-Header.h
<reponame>JyotiMitkar55/iOSAppSecurity<gh_stars>0 // // AppSecurity-Bridging-Header.h // AppSecurity // #import "SensitiveObjClass.h" #import "HookingDetection.h" #import "AES.h" #import "HashGenerator.h" #import "RSA.h"
JyotiMitkar55/iOSAppSecurity
AppSecurity/Security/Cryptography/AES/AES.h
<reponame>JyotiMitkar55/iOSAppSecurity #import <Foundation/Foundation.h> #import <CommonCrypto/CommonCryptor.h> #import <CommonCrypto/CommonDigest.h> @interface AES : NSObject /* AES Encryption and Decryption */ +(NSData *)getAES128EncryptedStringForMessageData:(NSData *)messageData keyData:(NSData *)keyData; +(NSD...
JyotiMitkar55/iOSAppSecurity
AppSecurity/SensitiveClass/SensitiveObjClass.h
<filename>AppSecurity/SensitiveClass/SensitiveObjClass.h<gh_stars>0 // // SensitiveObjClass.h // AppSecurity // #import <Foundation/Foundation.h> @interface SensitiveObjClass : NSObject +(NSString *)callCustomClassMethod; -(NSString *)callInstanceMethodWithLength:(int)length; @end
JyotiMitkar55/iOSAppSecurity
AppSecurity/Security/HookingDetection/HookingDetection.h
<filename>AppSecurity/Security/HookingDetection/HookingDetection.h // // HookingObjc.h // #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> @interface HookingDetection : NSObject +(BOOL)isDebugged; +(BOOL)isDylibInjected; +(BOOL)isClassHookedWithClassList:(NSArray *)classList; +(BOOL)isSensitiveFunctionHook...
JyotiMitkar55/iOSAppSecurity
AppSecurity/Security/HashValue/HashGenerator.h
<reponame>JyotiMitkar55/iOSAppSecurity // // RequestHelper.h // #import <Foundation/Foundation.h> @interface HashGenerator : NSObject +(NSString *)getHashValue; @end
FrankIsAtank/ft_render_frame_lib
src/opengl_context/call_opengl_function.h
<reponame>FrankIsAtank/ft_render_frame_lib #pragma once // Calls an OpenGL function and checks for errors // project headers #include "basegl/opengl_headers.h" #include "opengl_debug.h" // standard headers #include <functional> #include <optional> #include <stdexcept> #include <type_traits> namespace ft { namespace...
FrankIsAtank/ft_render_frame_lib
src/procloop/process_loop.h
<gh_stars>0 #pragma once // standard headers #include <future> #include <memory> namespace ft { namespace rf { // Forward declaration class render_frame_impl; namespace procloop { // Platform-dependent component of this class class process_loop_impl; class process_loop final { public: // Constructor proce...
FrankIsAtank/ft_render_frame_lib
src/renderframe/renderframeparams.h
#pragma once // other projects #include "vector/vector.hpp" #include "basegl/color.h" #include "basegl/pixel_format.h" // standard headers #include <string> namespace ft { namespace rf { struct t_render_frame_params { std::string window_name; math::vector<int, 2> position = { 0, 0 }; math::vector<int, 2...
FrankIsAtank/ft_render_frame_lib
src/opengl_context/opengl_debug.h
<gh_stars>0 #pragma once // project headers #include "basegl/opengl_headers.h" #include "basegl/opengl_except.h" namespace ft { namespace rf { namespace context { class opengl_context; } // namespace context namespace debug { // If in debug build, causes a break // if glGetError is not GL_NO_ERROR void asse...
FrankIsAtank/ft_render_frame_lib
src/renderframe/renderframeimpl_win32.h
#pragma once // Platform specific component of a render_frame for Windows // this project #include "renderframeparams.h" #include "window_class_win32.h" #include "opengl_context/opengl_context.h" // other projects #include "handle/ressource_handle.hpp" #include "base/windows_include.h" // standard headers #include...
FrankIsAtank/ft_render_frame_lib
src/opengl_context/make_current.h
<filename>src/opengl_context/make_current.h #pragma once // Make an activatable object the currently active one // When this object is destroyed the previously active object is // restored as the currently active object // Acts as a stack // other projects #include "handle/ressource_handle.hpp" // standard headers ...
FrankIsAtank/ft_render_frame_lib
src/opengl_context/opengl_function.h
<reponame>FrankIsAtank/ft_render_frame_lib #pragma once // Loads opengl functions // project headers #include "call_opengl_function.h" #include "basegl/opengl_except.h" // other headers #include "error/ft_assert.h" namespace ft { namespace rf { namespace context { template<class T> struct opengl_function { // ...
FrankIsAtank/ft_render_frame_lib
src/renderframe/window_class_win32.h
#pragma once // Handles class registration for Windows windows // other projects #include "base/windows_include.h" // standard headers #include <functional> #include <map> #include <mutex> #include <optional> #include <string> namespace ft { namespace rf { class window_class_win32 { public: struct t_params { ...
FrankIsAtank/ft_render_frame_lib
src/renderframe/renderframe_impl.h
#pragma once // Platform agnostic header for the platform-dependent component // of render_frame // other headers #include "base/platform.h" #ifdef FT_OS_WINDOWS #include "renderframeimpl_win32.h" #else #error Unsupported platform #endif
FrankIsAtank/ft_render_frame_lib
src/procloop/process_loop_impl_win32.h
<filename>src/procloop/process_loop_impl_win32.h #pragma once // ft_base_lib headers #include "base/platform.h" #include "base/windows_include.h" // standard headers #include <optional> #include <future> #ifdef FT_OS_WINDOWS namespace ft { namespace rf { namespace procloop { class process_loop_impl { public: /...
FrankIsAtank/ft_render_frame_lib
src/opengl_context/opengl_context.h
<gh_stars>0 #pragma once // Owns an OpenGL context // project headers #include "basegl/color.h" #include "basegl/pixel_format.h" #include "make_current.h" // other headers #include "thread/lockable.h" // standard headers #include <memory> #include <optional> #include <stdexcept> #include <thread> #include <vector>...
FrankIsAtank/ft_render_frame_lib
src/renderframe/renderframe.h
#pragma once // Platform agnostic interface for a window or other render context #include "renderframeparams.h" // standard headers #include <future> #include <memory> namespace ft { namespace rf { // Forward declaration namespace context { class opengl_context; } namespace procloop { class process_loop; } ...
FrankIsAtank/ft_render_frame_lib
src/opengl_context/opengl_context_members.h
#pragma once // Stores members that require OpenGL headers #include "basegl/opengl_headers.h" namespace ft { namespace rf { namespace context { struct opengl_context_members { HDC device_context; HGLRC render_context; }; // struct opengl_context_members } // namespace context } // namespace rf } // ...
FrankIsAtank/ft_render_frame_lib
src/procloop/process_loop_impl.h
#pragma once // Platform agnostic header for the platform-dependent component // of process_loop // ft_base_lib headers #include "base/platform.h" #ifdef FT_OS_WINDOWS #include "process_loop_impl_win32.h" #else #error Unsupported platform #endif
Kepler-Br/Wolfenstein-clone
texture_loader.h
#ifndef TEXTURE_LOADER_H #define TEXTURE_LOADER_H #include "texture.h" #include <zlib.h> #include <fstream> #include <regex> #include <iostream> // DELETEME class Texture_loader { void throw_error(int status, const std::string &path); std::string get_filename_from_path(const std::string &path); uint8_t *r...
Kepler-Br/Wolfenstein-clone
main_loop.h
#ifndef WOLFENSHETIN_MAIN_LOOP_H #define WOLFENSHETIN_MAIN_LOOP_H #include "sdl_wrapper.h" #include <stack> #include "input_manager.h" #include "state_base.h" class Main_loop { private: float deltatime; int max_fps = 15; bool is_running = false; std::stack<State_base *> state_stack; State_base *st...
Kepler-Br/Wolfenstein-clone
input_manager.h
<reponame>Kepler-Br/Wolfenstein-clone #ifndef INPUTMANAGER_H #define INPUTMANAGER_H #include <map> #include <SDL2/SDL.h> #include <glm/vec2.hpp> class Input_manager { private: // Key state of current frame. std::map<uint, bool> keyMap; // Key state of previous frame. std::map<uint, bool> prevKeyMap; ...
Kepler-Br/Wolfenstein-clone
texture_holder.h
// // Created by kepler-br on 6/11/20. // #ifndef WOLFENSTEIN_TEXTURE_HOLDER_H #define WOLFENSTEIN_TEXTURE_HOLDER_H #include "texture.h" #include <vector> #include <map> #include <stdexcept> class Texture_holder { private: std::vector<Texture *> textures; std::map<std::string, std::pair<Texture*, size_t>...
Kepler-Br/Wolfenstein-clone
render_thread.h
#ifndef RENDER_THREAD_H #define RENDER_THREAD_H #include "player.h" #include "raycaster.h" #include "world.h" #include "sdl_wrapper.h" #include "framebuffer.h" #include "texture_holder.h" #include <condition_variable> #include <mutex> #include <atomic> #include <queue> enum Render_thread_task_type { stop_thread_t...
Kepler-Br/Wolfenstein-clone
state_game.h
<gh_stars>0 // // Created by kepler-br on 6/10/20. // #ifndef WOLFENSHETIN_STATE_GAME_H #define WOLFENSHETIN_STATE_GAME_H #include "main_loop.h" #include "state_base.h" #include "sdl_wrapper.h" #include "world.h" #include "player.h" #include "input_manager.h" #include <SDL2/SDL_image.h> #include "texture_holder.h" #...
Kepler-Br/Wolfenstein-clone
types.h
// // Created by kepler-br on 6/11/20. // #ifndef WOLFENSTEIN_TYPES_H #define WOLFENSTEIN_TYPES_H #include <glm/vec3.hpp> #include <glm/vec2.hpp> enum Directions { direction_right = 0, direction_up, direction_left, direction_down }; struct Sided_texture_ids { size_t right; size_t up; siz...