repo_name stringlengths 5 122 | path stringlengths 3 232 | text stringlengths 6 1.05M |
|---|---|---|
BitPaw/BitFireEngine | SystemResource/Source/Sound/M4A/M4A.cpp | #include "M4A.h"
BF::FileActionResult BF::M4A::Load(const wchar_t* filePath)
{
return FileActionResult::Successful;
}
BF::FileActionResult BF::M4A::Save(const wchar_t* filePath)
{
return FileActionResult::Successful;
}
BF::FileActionResult BF::M4A::ConvertTo(Sound& sound)
{
return FileActionResult::Successful;
}
... |
BitPaw/BitFireEngine | SystemResource/Source/Network/IPAdressInfo.cpp | <filename>SystemResource/Source/Network/IPAdressInfo.cpp<gh_stars>1-10
#include "IPAdressInfo.h"
#include <string.h>
BF::IPAdressInfo::IPAdressInfo()
{
SocketID = -1;
for (size_t i = 0; i < IPv6LengthMax; i++)
{
IP[i] = 0;
IPRawByte[i] = 0;
}
Port = 0;
Protocol = ProtocolMode... |
BitPaw/BitFireEngine | SystemResource/Source/Math/Geometry/Shape/Star.cpp | #include "Star.h"
|
BitPaw/BitFireEngine | SystemResource/Source/Font/TTF/TTFTableEntry.cpp | #include "TTFTableEntry.h"
BF::TTFTableEntry::TTFTableEntry()
{
TypeRaw[0] = '#';
TypeRaw[1] = '#';
TypeRaw[2] = '#';
TypeRaw[3] = '#';
Type = TTFTableEntryType::UnkownType;
CheckSum = 0;
Offset = 0;
Length = 0;
} |
BitPaw/BitFireEngine | SystemResource/Source/ResourceType.hpp | <filename>SystemResource/Source/ResourceType.hpp<gh_stars>1-10
#pragma once
namespace BF
{
enum class ResourceType
{
Unknown,
Dialog,
Font,
Image,
Model,
Shader,
Sound,
Level
};
} |
BitPaw/BitFireEngine | SystemResource/Source/Compression/HUFFMAN/HuffmanSymbol.cpp | <gh_stars>1-10
#include "HuffmanSymbol.h"
BF::HuffmanSymbol::HuffmanSymbol()
{
Code = 0;
Length = 0;
Value = 0;
} |
BitPaw/BitFireEngine | SystemResource/Source/Network/SocketType.cpp | #include "SocketType.h"
#include "../OSDefine.h"
#if defined(OSUnix)
#include <sys/socket.h>
#elif defined(OSWindows)
#include <WinSock2.h>
#endif
#define SOCK_Invalid 0xFF
BF::SocketType BF::ConvertSocketType(unsigned int socketType)
{
switch (socketType)
{
case SOCK_STREAM:
return BF::SocketType::Stream;
... |
BitPaw/BitFireEngine | SystemResource/Source/Image/GIF/GIF.cpp | #include "GIF.h"
#include "../../File/FileStream.h"
#include "../../Math/Math.h"
#include "GIFImageDescriptor.h"
#define GIFHeader {'G','I','F'}
#define GIFVersionA {'8','7','a'}
#define GIFVersionB {'8','9','a'}
#define GIFEOF 0x3B
BF::GIF::GIF()
{
}
BF::FileActionResult BF::GIF::Load(const wchar_t* filePath)
{
... |
BitPaw/BitFireEngine | SystemResource/Source/Font/Font.cpp | #include "Font.h"
#include "FNT/FNT.h"
#include "OTF/OTF.h"
#include "TTF/TTF.h"
#include "../File/File.h"
BF::FileActionResult BF::Font::Load(const wchar_t* filePath)
{
File file(filePath);
FontFormat fontFormat = FileFormatPeek(filePath);
if (!file.DoesFileExist())
{
return FileActionResul... |
BitPaw/BitFireEngine | SystemResource/Source/Event/Event.hpp | <reponame>BitPaw/BitFireEngine
#pragma once
namespace BF
{
template<class FunctionPonter>
class Event
{
private:
unsigned int SubscriberListSize;
FunctionPonter SubscriberList[10];
public:
Event()
{
SubscriberListSize = 0;
//SubscriberList = nullptr;
}
void operator+=(FunctionPonter function... |
BitPaw/BitFireEngine | SystemResource/Source/Image/PNG/Chunk/PNGImageHeader.cpp | #include "PNGImageHeader.h"
|
BitPaw/BitFireEngine | SystemResource/Source/File/OpenFileDialog.cpp | <reponame>BitPaw/BitFireEngine<gh_stars>1-10
#include "OpenFileDialog.h"
#include "../OSDefine.h"
#include <stdio.h>
#if defined(OSUnix)
#define _MAX_PATH 260
#elif defined(OSWindows)
#include <windows.h>
#include <shobjidl.h>
#endif
bool BF::OpenFileDialog::Open(char* filePathOutput)
{
wchar_t pathW[_MAX_PATH... |
BitPaw/BitFireEngine | SystemResource/Source/Async/AsyncLock.cpp | #include "AsyncLock.h"
#include <string.h>
BF::AsyncLock::AsyncLock()
{
memset(&HandleID, 0, sizeof(HandleID));
}
int BF::AsyncLock::Create()
{
int createResult = -1;
#ifdef OSUnix
int sharedPointer = 0;
unsigned int value = 1;
createResult = sem_init(&HandleID, sharedPointer, value);
#elif defined(OSWindows)... |
BitPaw/BitFireEngine | SystemResource/Source/Image/ImageDataFormat.cpp | #include "ImageDataFormat.h"
const char* BF::ImageFormatToString(ImageDataFormat imageFormat)
{
switch (imageFormat)
{
case ImageDataFormat::AlphaMaskBinary:
return "AlphaMaskBinary";
case ImageDataFormat::AlphaMask:
return "AlphaMask";
case ImageDataFormat::RGB:
return "RGB";
case ImageDataForma... |
BitPaw/BitFireEngine | BitFireEngine/Source/System/IBitFireEngineListener.hpp | <gh_stars>1-10
#pragma once
#include "../../SystemRender/Source/Device/InputContainer.h"
namespace BF
{
class IBitFireEngineListener
{
public:
virtual void OnStartUp() = 0;
virtual void OnShutDown() = 0;
virtual void OnUpdateGameLogic(float deltaTime) = 0;
virtual void OnUpdateUI() = 0;
virtual void On... |
BitPaw/BitFireEngine | SystemResource/Source/Sound/WAV/RIFF.cpp | <reponame>BitPaw/BitFireEngine
#include "RIFF.h"
BF::RIFF::RIFF()
{
ChunkID[0] = '?';
ChunkID[1] = '?';
ChunkID[2] = '?';
ChunkID[3] = '?';
ChunkSize = 0;
Format[0] = '?';
Format[1] = '?';
Format[2] = '?';
Format[3] = '?';
} |
BitPaw/BitFireEngine | SystemResource/Source/Font/TTF/TTF.cpp | <reponame>BitPaw/BitFireEngine<gh_stars>1-10
#include "TTF.h"
#include "TTFTableEntry.h"
#include "Chunks/TTFOffsetTable.h"
#include "../../File/FileStream.h"
#include <cassert>
#include "Chunks/OS2/Panose/TTFPanose.h"
BF::FileActionResult BF::TTF::TTF::Load(const wchar_t* filePath)
{
FileStream file;
FileActionRe... |
BitPaw/BitFireEngine | SystemResource/Source/Compression/HUFFMAN/HuffmanNumberCode.cpp | #include "HuffmanNumberCode.h"
BF::HuffmanNumberCode::HuffmanNumberCode()
{
NumberOfLiteralCodes = 0;
NumberOfDistanceCodes = 0;
NumberOfLengthCodes = 0;
}
|
BitPaw/BitFireEngine | SystemResource/Source/Image/JPEG/JPEG.cpp | #include "JPEG.h"
#include "JPEGMarker.h"
#include "JPEGFrame.h"
#include <cassert>
#include <stdlib.h>
#include "../../File/FileStream.h"
BF::JPEG::JPEG()
{
HuffmanTableSize = 0;
HuffmanTable = 0;
CompressedImageDataSize = 0;
CompressedImageData = 0;
}
BF::FileActionResult BF::JPEG::Load(const wch... |
BitPaw/BitFireEngine | SystemResource/Source/Video/AVI/AVIHeader.cpp | #include "AVIHeader.h"
|
BitPaw/BitFireEngine | SystemResource/Source/Math/Physic/PhysicsDynamic.hpp | #pragma once
#include "PhysicsStatic.hpp"
#include "../Geometry/Vector3.hpp"
#include <cassert>
namespace BF
{
template<class NumberType>
struct PhysicsDynamic : public PhysicsStatic<NumberType>
{
public:
Vector3<NumberType> Velocity;
Vector3<NumberType> Force;
NumberType Mass;
NumberType Friction;
//... |
BitPaw/BitFireEngine | SystemResource/Source/Math/Physic/PhysicsStatic.hpp | #pragma once
#include "../Geometry/Matrix4x4.hpp"
namespace BF
{
template<class NumberType>
struct PhysicsStatic
{
public:
Matrix4x4<float> MatrixModel;
};
} |
BitPaw/BitFireEngine | SystemResource/Source/Image/JPEG/JPEGScanStart.cpp | #include "JPEGScanStart.h"
BF::JPEGScanStart::JPEGScanStart()
{
ScanSelectorSize = 0;
SpectralSelectFrom = 0;
SpectralSelectTo = 0;
SuccessiveAproximation = 0;
} |
BitPaw/BitFireEngine | SystemResource/Source/Font/TTF/Chunks/OS2/Panose/TTFStrokeVariatoon.cpp | #include "TTFStrokeVariatoon.h"
BF::TTFStrokeVariatoon BF::ConvertTTFStrokeVariatoon(unsigned char strokeVariatoon)
{
switch (strokeVariatoon)
{
case 0:
return BF::TTFStrokeVariatoon::Any;
case 1:
return BF::TTFStrokeVariatoon::NoFit;
case 2:
return BF::TTFStrokeVariatoon::GradualDiagonal;
cas... |
BitPaw/BitFireEngine | SystemResource/Source/Container/RingBuffer.hpp | #pragma once
namespace BF
{
template<class T>
class RingBuffer
{
public:
T* _data;
unsigned int _size;
unsigned int _currentIndex;
RingBuffer(unsigned int size)
{
_data = new T[size];
_size = size;
memset(_data,0, sizeof(T)* _size);
}
void Push(T& element)
{
_data[_currentIndex++] = ... |
BitPaw/BitFireEngine | SystemResource/Source/Model/Material.cpp | #include "Material.h"
BF::Material::Material()
{
Ambient[0] = 0;
Ambient[1] = 0;
Ambient[2] = 0;
Diffuse[0] = 0;
Diffuse[1] = 0;
Diffuse[2] = 0;
Specular[0] = 0;
Specular[1] = 0;
Specular[2] = 0;
Emission[0] = 0;
Emission[1] = 0;
Emission[2] = 0;
Texture = nullptr;
} |
BitPaw/BitFireEngine | SystemResource/Source/Math/Geometry/Matrix.hpp | <gh_stars>1-10
#pragma once
namespace BF
{
template<class Numbertype, unsigned int Width, unsigned int Height>
struct Matrix
{
public:
Numbertype Data[Width * Height];
};
} |
BitPaw/BitFireEngine | SystemResource/Source/File/FileOpenMode.hpp | #pragma once
namespace BF
{
enum class FileOpenMode
{
Read,
Write
};
} |
BitPaw/BitFireEngine | SystemResource/Source/Font/FNT/FNTPage.cpp | <filename>SystemResource/Source/Font/FNT/FNTPage.cpp
#include "FNTPage.h"
BF::FNTPage::FNTPage()
{
PageID = -1;
PageFileName[0] = 0;
CharacteListSize = 0;
CharacteList = 0;
}
BF::FNTPage::~FNTPage()
{
delete[] CharacteList;
}
|
BitPaw/BitFireEngine | SystemResource/Source/Font/TTF/Chunks/KERN/TTFKerning.cpp | #include "TTFKerning.h"
BF::TTFKerning::TTFKerning()
{
Version = 0;
NumberOfSubtables = 0;
KerningSubtableList = nullptr;
}
BF::TTFKerning::~TTFKerning()
{
delete[] KerningSubtableList;
}
|
BitPaw/BitFireEngine | SystemResource/Source/Font/TTF/Chunks/TTFLinearThreshold.cpp | <filename>SystemResource/Source/Font/TTF/Chunks/TTFLinearThreshold.cpp
#include "TTFLinearThreshold.h"
BF::TTFLinearThreshold::TTFLinearThreshold()
{
Version = 0;
NumberOfGlyphs = 0;
PelsHeightList = nullptr;
}
|
BitPaw/BitFireEngine | SystemResource/Source/Sound/ISoundFormat.hpp | #pragma once
#include "Sound.h"
#include "../IFileFormat.hpp"
namespace BF
{
struct ISoundFormat : public IFileFormat
{
virtual FileActionResult ConvertTo(Sound& sound) = 0;
virtual FileActionResult ConvertFrom(Sound& sound) = 0;
};
} |
BitPaw/BitFireEngine | SystemResource/Source/Math/Physic/Collider.cpp | #include "Collider.h"
#include "../Geometry/Form/Cube.h"
BF::Collider::Collider(ColliderType type)
{
Type = type;
OnCollisionCallBack = nullptr;
}
bool BF::Collider::IsInBoundingBox(Vector3<float> ancerPosition, Vector3<float> ancerSize, Vector3<float> targetPosition, Vector3<float> targetSize)
{
bool IsPoi... |
BitPaw/BitFireEngine | SystemRender/Source/Device/InputContainer.cpp | <reponame>BitPaw/BitFireEngine<filename>SystemRender/Source/Device/InputContainer.cpp
#include "InputContainer.h"
BF::KeyBoard BF::InputContainer::KeyBoardInput = KeyBoard();
BF::Mouse BF::InputContainer::MouseInput = Mouse();
BF::InputContainer::InputContainer()
{
} |
BitPaw/BitFireEngine | SystemResource/Source/Image/PNG/Chunk/PNGLastModificationTime.cpp | #include "PNGLastModificationTime.h"
|
BitPaw/BitFireEngine | SystemResource/Source/Container/Dictionary.hpp | <reponame>BitPaw/BitFireEngine
#pragma once
#include <stdlib.h>
namespace BF
{
template <class Key, class Value>
struct Dictionary
{
private:
Key* KeyList;
Value* ValueList;
size_t SizeUsed;
size_t SizeAllocated;
public:
Dictionary()
{
KeyList = nullptr;
ValueList = nullptr;
SizeUsed = 0;... |
BitPaw/BitFireEngine | SystemResource/Source/Font/TTF/Chunks/TTFHorizontalHeader.cpp | <filename>SystemResource/Source/Font/TTF/Chunks/TTFHorizontalHeader.cpp
#include "TTFHorizontalHeader.h"
#include <stdio.h>
BF::TTFHorizontalHeader::TTFHorizontalHeader()
{
Ascender = 0;
Descender = 0;
LineGap = 0;
AdvanceWidthMaximum = 0;
MinimumLeftSideBearing = 0;
MinimumRightSideBearing = 0;
MaximalExtendX... |
BitPaw/BitFireEngine | SystemResource/Source/Math/Geometry/Form/Cube.cpp | #include "Cube.h"
#include <string.h>
#include <cmath>
BF::Cube::Cube()
{
float vertexData[] =
{
1, 1, 1,
-1, 1, 1,
1, -1, 1,
-1, -1, 1,
1, 1, -1,
-1, 1, -1,
1, -1, -1,
-1, -1, -1,
};
unsigned int indexList[] =
{
0,1,3,2, // Left OK
6,7,5,4, // Right OK
4,5,1,0, // Top OK
2,3... |
BitPaw/BitFireEngine | BitFireEngine/Source/UI/UIElement.cpp | <reponame>BitPaw/BitFireEngine<gh_stars>1-10
#include "UIElement.h"
|
BitPaw/BitFireEngine | BitFireEngine/Source/UI/UIImage.cpp | <reponame>BitPaw/BitFireEngine
#include "UIImage.h"
void BF::UIImage::SetBorder(const int borderSize)
{
const int border = 1;
const float borderOffset = border - borderSize;
const float vertexPointData[36] =
{
// Normal
-border, -border, 0,
-border, border, 0,
border, -border, 0,
border, border, 0,
-... |
BitPaw/BitFireEngine | SystemResource/Source/Image/BMP/BMP.cpp | <gh_stars>1-10
#include "BMP.h"
#include <cassert>
#include "../../File/FileStream.h"
#include "../../Math/Math.h"
BF::BMP::BMP()
{
Type = BMPType::UnkownOrInavlid;
InfoHeaderType = BMPInfoHeaderType::UnkownOrInvalid;
PixelDataSize = 0;
PixelData = 0;
}
BF::BMP::~BMP()
{
free(PixelData);
}
BF::F... |
BitPaw/BitFireEngine | SystemResource/Source/Container/BinaryTree/BinaryTreeNode.hpp | #pragma once
#include "BinaryTreeDirection.h"
namespace BF
{
template<class T>
struct BinaryTreeNode
{
public:
T* Data;
BinaryTreeNode<T>* LeftNode;
BinaryTreeNode<T>* RightNode;
BinaryTreeNode()
{
Data = nullptr;
LeftNode = nullptr;
RightNode = nullptr;
}
BinaryTreeDirection GetBele... |
BitPaw/BitFireEngine | SystemResource/Source/Font/TTF/Chunks/OS2/Panose/TTFFamilyType.cpp | #include "TTFFamilyType.h"
BF::TTFFamilyType BF::ConvertTTFFamilyType(unsigned char familyType)
{
switch (familyType)
{
case 0: return BF::TTFFamilyType::Any;
case 1: return BF::TTFFamilyType::NoFit;
case 2: return BF::TTFFamilyType::TextAndDisplay;
case 3: return BF::TTFFamilyType::Script;
case 4: return ... |
BitPaw/BitFireEngine | SystemResource/Source/Math/Geometry/AngleRadians.hpp | #pragma once
#include "AngleDegree.hpp"
namespace BF
{
template<class NumberType>
struct AngleRadians
{
public:
NumberType Value;
AngleRadians(AngleDegree<NumberType> degree)
{
const NumberType conversionFactor = 3.1415926535897932384626433832 / 180.0;
Value = degree * conversionFactor;
}
};
} |
BitPaw/BitFireEngine | SystemResource/Source/Camera/CameraPerspective.hpp | <gh_stars>1-10
#pragma once
namespace BF
{
enum class CameraPerspective
{
Orthographic,
Perspective
};
} |
BitPaw/BitFireEngine | SystemResource/Source/Font/TTF/Chunks/TTFMaximumProfile.cpp | #include "TTFMaximumProfile.h"
BF::TTFMaximumProfile::TTFMaximumProfile()
{
NumberOfGlyphs = 0;
PointsMaximal = 0;
ContoursMaximal = 0;
ComponentPointsMaximal = 0;
ComponentContoursMaximal = 0;
ZonesMaximal = 0;
TwilightPointsMaximal = 0;
StorageMaximal = 0;
FunctionDefsMaximal = 0;
InstructionDefsMaximal = ... |
BitPaw/BitFireEngine | SystemResource/Source/Image/JPEG/JPEGMarker.cpp | #include "JPEGMarker.h"
BF::JPEGMarker BF::ConvertJPEGMarker(unsigned char jpegMarker[2])
{
if (jpegMarker[0] != PNGMarkerStartKey)
{
return BF::JPEGMarker::MarkerInvalid;
}
switch (jpegMarker[1])
{
case PNGMarkerUnkownTypeCHANGETHIS:
return BF::JPEGMarker::MarkerInvalid; // TODO: What is this?
case PN... |
BitPaw/BitFireEngine | SystemResource/Source/Sound/FLAC/FLAC.cpp | #include "FLAC.h"
BF::FileActionResult BF::FLAC::Load(const wchar_t* filePath)
{
return FileActionResult::Successful;
}
BF::FileActionResult BF::FLAC::Save(const wchar_t* filePath)
{
return FileActionResult::Successful;
}
BF::FileActionResult BF::FLAC::ConvertTo(Sound& sound)
{
return FileActionResult::Successful... |
BitPaw/BitFireEngine | SystemResource/Source/Font/TTF/Chunks/OS2/Panose/TTFWeight.cpp | #include "TTFWeight.h"
BF::TTFWeight BF::ConvertTTFWeight(unsigned char weight)
{
switch (weight)
{
case 0:
return BF::TTFWeight::Any;
case 1:
return BF::TTFWeight::NoFit;
case 2:
return BF::TTFWeight::VeryLight;
case 3:
return BF::TTFWeight::Light;
case 4:
return BF::TTFWeight::Thin;
... |
BitPaw/BitFireEngine | SystemResource/Source/Font/TTF/Chunks/OS2/Panose/TTFProportion.cpp | <reponame>BitPaw/BitFireEngine<filename>SystemResource/Source/Font/TTF/Chunks/OS2/Panose/TTFProportion.cpp<gh_stars>1-10
#include "TTFProportion.h"
BF::TTFProportion BF::ConvertTTFProportion(unsigned char proportion)
{
switch (proportion)
{
case 0: return BF::TTFProportion::Any;
case 1: return BF::TTFProportion:... |
BitPaw/BitFireEngine | SystemRender/Source/Device/InputButton.cpp | <filename>SystemRender/Source/Device/InputButton.cpp
#include "InputButton.h"
BF::InputButton::InputButton()
{
Value = 0x00;
}
bool BF::InputButton::IsShortPressed()
{
return Value > 0 && Value < 0xA0;
}
bool BF::InputButton::IsLongPressed()
{
return Value >= 0xA0;
}
bool BF::InputButton::IsPressed()
{
... |
BitPaw/BitFireEngine | SystemResource/Source/Math/Geometry/Matrix3x3.hpp | <reponame>BitPaw/BitFireEngine
#pragma once
namespace BF
{
template<class NumberType>
struct Matrix3x3
{
public:
NumberType Data[9];
};
} |
BitPaw/BitFireEngine | SystemResource/Source/Math/Geometry/Shape/Rectangle.cpp | <reponame>BitPaw/BitFireEngine
#include "Rectangle.h"
#include <cstring>
BF::Rectangle::Rectangle()
{
Set(1, 1);
}
BF::Rectangle::Rectangle(float width, float height)
{
Set(width, height);
}
BF::Rectangle::Rectangle(float x, float y, float width, float height)
{
Set(x, y, width, height);
}
BF::Rectangle::Rectan... |
BitPaw/BitFireEngine | SystemResource/Source/Sound/AAC/AAC.cpp | <reponame>BitPaw/BitFireEngine
#include "AAC.h"
BF::FileActionResult BF::AAC::Load(const wchar_t* filePath)
{
return FileActionResult::Successful;
}
BF::FileActionResult BF::AAC::Save(const wchar_t* filePath)
{
return FileActionResult::Successful;
}
BF::FileActionResult BF::AAC::ConvertTo(Sound& sound)
{
return F... |
BitPaw/BitFireEngine | MakeFileGenerator/MakeFileGenerator.cpp | //-----------------------------------------------------------------------------
#define _CRT_SECURE_NO_WARNINGS 1
//-----------------------------------------------------------------------------
#if defined(__linux__)
#define OSUnix
#define _MAX_PATH 260
#define _MAX_DRIVE 3
#define _MAX_DIR 256
#define _MAX_FNA... |
BitPaw/BitFireEngine | BitFireEngine/Source/UI/UIText.cpp | #include "UIText.h"
#include "../../../SystemResource/Source/Font/FNT/FNT.h"
#include "../../../SystemResource/Source/Math/Interpolate.h"
#include "../../../SystemResource/Source/File/Text.h"
void BF::UIText::Setup(const wchar_t* text, Font* font, float x, float y)
{
AncerPosition.Set(x, y);
Width = 0;
Height = 0;
... |
BitPaw/BitFireEngine | SystemResource/Source/IFileFormat.hpp | <reponame>BitPaw/BitFireEngine
#pragma once
#include "File/FileActionResult.hpp"
namespace BF
{
struct IFileFormat
{
virtual FileActionResult Load(const wchar_t* filePath) = 0;
virtual FileActionResult Save(const wchar_t* filePath) = 0;
};
} |
BitPaw/BitFireEngine | SystemResource/Source/Model/Model.cpp | #include "Model.h"
#include "ModelType.h"
#include "3DS/A3DS.h"
#include "FBX/FBX.h"
#include "OBJ/OBJ.h"
#include "PLY/PLY.h"
#include "STL/STL.h"
#include "VRML/VRML.h"
#include "../File/File.h"
#include "../../../SystemResource/Source/Math/Geometry/Shape/Triangle.h"
#include "../../../SystemResource/Source/Math/G... |
BitPaw/BitFireEngine | SystemResource/Source/Container/BinaryTree/BinaryTree.hpp | <gh_stars>1-10
#pragma once
#include "BinaryTreeDirection.h"
#include "BinaryTreeNode.hpp"
namespace BF
{
template<class T>
class BinaryTree
{
private:
BinaryTreeNode<T>* _node;
unsigned int _size;
BinaryTreeDirection CheckNodeDirection(T value, T target)
{
const bool isBigger = value > target;
i... |
BitPaw/BitFireEngine | SystemResource/Source/ResourceInfo.cpp | <reponame>BitPaw/BitFireEngine
#include "ResourceInfo.h"
#include "File/Text.h"
BF::ResourceInfo::ResourceInfo()
{
NameChange("<Unnamed>");
FilePathChange("<Internal Origin>");
}
void BF::ResourceInfo::NameChange(const char* name)
{
Text::Copy(Name, name, ResourceNameSize);
}
void BF::ResourceInfo::NameChange(co... |
BitPaw/BitFireEngine | SystemResource/Source/Model/MeshStructure.cpp | #include "MeshStructure.h"
#include <stdlib.h>
#include <stdio.h>
BF::MeshStructure::MeshStructure()
{
Original = true;
VertexArrayID = -1;
VertexBufferID = -1;
VertexDataSize = 0;
VertexData = nullptr;
VertexDataBlockListSize = 4;
VertexDataBlockList[0] = 3;
VertexDataBlockList[1] = 3;
VertexDataBlockLis... |
BitPaw/BitFireEngine | SystemResource/Source/Sound/MP3/MPEGGenre.hpp | <reponame>BitPaw/BitFireEngine
#pragma once
namespace BF
{
#define MPEGGenreIDBlues 0u
#define MPEGGenreIDClassicRock 1u
#define MPEGGenreIDCountry 2u
#define MPEGGenreIDDance 3u
#define MPEGGenreIDDisco 4u
#define MPEGGenreIDFunk 5u
#define MPEGGenreIDGrunge 6u
#define MPEGGenreIDHipHop 7u
#define MPEGGenreIDJazz 8u
... |
BitPaw/BitFireEngine | SystemResource/Source/Sound/MP3/MP3Layer.hpp | #pragma once
namespace BF
{
enum class MP3Layer
{
Reserved,
LayerI,
LayerII,
LayerIII
};
} |
BitPaw/BitFireEngine | SystemResource/Source/Math/Physic/GravityCube.cpp | #include "GravityCube.h"
#include "../Geometry/Form/Cube.h"
#include <cassert>
bool BF::GravityCube::IsColliding(Vector2<float> position)
{
return false;
}
bool BF::GravityCube::IsColliding(Vector3<float> position)
{
/*
bool IsPointInObject = Cube::IsPointInObject
(
BoundingBox.Position.X,
... |
BitPaw/BitFireEngine | SystemResource/Source/Image/GIF/GIFImageDescriptor.cpp | <filename>SystemResource/Source/Image/GIF/GIFImageDescriptor.cpp
#include "GIFImageDescriptor.h"
|
BitPaw/BitFireEngine | SystemResource/Source/Font/TTF/Chunks/DSIG/TTFDigitalSignatureBlock.cpp | #include "TTFDigitalSignatureBlock.h"
BF::TTFDigitalSignatureBlock::TTFDigitalSignatureBlock()
{
Reserved1 = 0;
Reserved2 = 0;
SignatureLength = 0;
Signature = nullptr;
}
|
BitPaw/BitFireEngine | SystemRender/Source/VideoConfig.cpp | #include "VideoConfig.h"
BF::VideoConfig::VideoConfig()
{
WindowRefreshRateMode = RefreshRateMode::VSync;
ScreenResolution[0] = 1000 - 150;
ScreenResolution[1] = 1000 - 250;
FullScreen = false;
}
|
BitPaw/BitFireEngine | SystemRender/Source/Device/Mouse/Mouse.cpp | #include "Mouse.h"
BF::Mouse::Mouse()
{
ResetInput();
}
void BF::Mouse::ResetInput()
{
Position[0] = 0;
Position[1] = 0;
ResetAxis();
Mode = CursorMode::Ignore;
LeftButton.Value = 0;
ScrollButton.Value = 0;
RightButton.Value = 0;
CustomButton1.Value = 0;
CustomButton2.Value = 0;
CustomButton3.Value = 0;
... |
BitPaw/BitFireEngine | SystemResource/Source/Sound/WAV/WAV.cpp | <reponame>BitPaw/BitFireEngine<filename>SystemResource/Source/Sound/WAV/WAV.cpp
#include "WAV.h"
#include "../../File/FileStream.h"
#include <cstring>
BF::WAV::WAV()
{
SoundDataSize = 0;
SoundData = nullptr;
}
BF::WAV::~WAV()
{
free(SoundData);
}
BF::FileActionResult BF::WAV::Load(const wchar_t* filePath)
{
File... |
BitPaw/BitFireEngine | SystemResource/Source/Video/Video.cpp | <filename>SystemResource/Source/Video/Video.cpp<gh_stars>1-10
#include "Video.h"
|
BitPaw/BitFireEngine | SystemResource/Source/Sound/MP3/MPEGGenre.cpp | #include "MPEGGenre.hpp"
BF::MPEGGenre BF::MPEGGenreConvert(unsigned char mpegGenre)
{
switch (mpegGenre)
{
case MPEGGenreIDBlues:
return BF::MPEGGenre::Blues;
case MPEGGenreIDClassicRock:
return BF::MPEGGenre::ClassicRock;
case MPEGGenreIDCountry:
return BF::MPEGGenre::Country;
case MPEGGenreIDD... |
BitPaw/BitFireEngine | SystemResource/Source/Math/Physic/GravitySphere.cpp | <gh_stars>1-10
#include "GravitySphere.h"
|
BitPaw/BitFireEngine | SystemResource/Source/Font/TTF/Chunks/CMAP/TTFCharacterMapping.cpp | #include "TTFCharacterMapping.h"
BF::TTFCharacterMapping::TTFCharacterMapping()
{
Version = 0;
NumberOfTables = 0;
EncodingRecordList = nullptr;
}
|
BitPaw/BitFireEngine | SystemResource/Source/Compression/HUFFMAN/HuffmanCodeType.cpp | #include "HuffmanCodeType.h"
BF::HuffmanCodeType BF::HuffmanCodeTypeFromCode(unsigned short code)
{
bool isLiteralSymbol = code <= 255u;
bool isLengthCode = code >= 257u && code <= 285u;
bool isEndBlock = code == 256u;
if (isLiteralSymbol)
{
return HuffmanCodeType::Literal;
}
if (isLengthCode)
{
return H... |
BitPaw/BitFireEngine | SystemResource/Source/Image/PNG/Chunk/PNGSuggestedPalette.cpp | <reponame>BitPaw/BitFireEngine
#include "PNGSuggestedPalette.h"
|
BitPaw/BitFireEngine | SystemResource/Source/File/IFile.cpp | #include "IFile.h"
|
BitPaw/BitFireEngine | SystemResource/Source/Font/TTF/Chunks/TTFVerticalDeviceMetrics.cpp | <filename>SystemResource/Source/Font/TTF/Chunks/TTFVerticalDeviceMetrics.cpp
#include "TTFVerticalDeviceMetrics.h"
|
BitPaw/BitFireEngine | SystemResource/Source/Font/TTF/Chunks/OS2/Panose/TTFPanose.cpp | #include "TTFPanose.h"
BF::TTFPanose::TTFPanose()
{
FamilyType = TTFFamilyType::Invalid;
SerifStyle = TTFSerifStyle::Invalid;
Weight = TTFWeight::Invalid;
Proportion = TTFProportion::Invalid;
Contrast = TTFContrast::Invalid;
StrokeVariation = TTFStrokeVariatoon::Invalid;
ArmStyle = TTFArmStyle::Invalid;
Letter... |
BitPaw/BitFireEngine | SystemResource/Source/Sound/MP3/MP3Emphasis.hpp | <reponame>BitPaw/BitFireEngine
#pragma once
namespace BF
{
enum class MP3Emphasis
{
Reserved,
None,
ms5015,
CCITJ17,
};
} |
BitPaw/BitFireEngine | SystemResource/Source/Compression/ZLIB/ZLIBHeader.cpp | <filename>SystemResource/Source/Compression/ZLIB/ZLIBHeader.cpp
#include "ZLIBHeader.h"
#include <cassert>
#include <string>
#include "../../Math/Math.h"
BF::ZLIBHeader::ZLIBHeader()
{
CompressionMethod = ZLIBCompressionMethod::Invalid;
CompressionInfo = 0;
CheckFlag = 0;
DictionaryPresent = false;
... |
BitPaw/BitFireEngine | SystemResource/Source/Font/FNT/FNTLineType.cpp | #include "FNTLineType.h"
BF::FNTLineType BF::ConvertFNTLineType(const char* line)
{
// input check
bool isCommonLine = line[0] == 'c' && line[1] == 'o' && line[2] == 'm' && line[3] == 'm' && line[4] == 'o' && line[5] == 'n' && line[6] == ' ';
bool isCharacterCountLine = line[0] == 'c' && line[1] == 'h' && line[... |
BitPaw/BitFireEngine | SystemResource/Source/Sound/WAV/FMT.cpp | #include "FMT.h"
BF::FMT::FMT()
{
ChunkID[0] = '?';
ChunkID[1] = '?';
ChunkID[2] = '?';
ChunkID[3] = '?';
ChunkSize = 0;
AudioFormat = 0;
NumerOfChannels = 0;
SampleRate = 0;
ByteRate = 0;
BlockAllign = 0;
BitsPerSample = 0;
} |
BitPaw/BitFireEngine | SystemResource/Source/Image/JPEG/JPEGFrame.cpp | <reponame>BitPaw/BitFireEngine
#include "JPEGFrame.h"
BF::JPEGFrame::JPEGFrame()
{
Precusion = 0;
LineNb = 0;
LineSamples = 0;
ComponentListSize = 0;
} |
BitPaw/BitFireEngine | TestNetwork/main.cpp | #define _CRT_SECURE_NO_WARNINGS
#include "../SystemResource/Source/Network/Server.h"
#include "../SystemResource/Source/Network/Client.h"
#include "../SystemResource/Source/File/FileTemporary.h"
#include "../SystemResource/Source/File/Program.h"
#include "../SystemResource/Source/File/FileActionResult.hpp"
#include ... |
BitPaw/BitFireEngine | SystemResource/Source/Video/AVI/AVI.cpp | <filename>SystemResource/Source/Video/AVI/AVI.cpp
#include "AVI.h"
#include "../../File/FileStream.h"
BF::FileActionResult BF::AVI::Load(const char* filePath)
{
FileStream fileStream;
FileActionResult loadingResult = fileStream.ReadFromDisk(filePath);
if (loadingResult != FileActionResult::Successful)
... |
BitPaw/BitFireEngine | SystemResource/Source/Math/Geometry/Matrix2x2.hpp | #pragma once
namespace BF
{
template<class Numbertype>
class Matrix2x2
{
private:
Numbertype _matrixData[4];
public:
Matrix2x2()
{
_matrixData.ReSize(2, 2);
}
Matrix2x2(Numbertype xx, Numbertype yx, Numbertype xy, Numbertype yy) : Matrix2x2()
{
Set(xx, yx, xy, yy);
}
Matrix2x2<Numbert... |
BitPaw/BitFireEngine | SystemResource/Source/Font/TTF/Chunks/TTFPostScript.cpp | #include "TTFPostScript.h"
|
BitPaw/BitFireEngine | SystemResource/Source/Font/TTF/Chunks/KERN/TTFSubtableFormat0.cpp | #include "TTFSubtableFormat0.h"
BF::TTFSubtableFormat0::TTFSubtableFormat0()
{
NumberOfPairs = 0;
SearchRange = 0;
EntrySelector = 0;
RangeShift = 0;
KerningPairList = nullptr;
}
BF::TTFSubtableFormat0::~TTFSubtableFormat0()
{
delete[] KerningPairList;
}
|
BitPaw/BitFireEngine | SystemResource/Source/Model/FBX/FBX.cpp | <reponame>BitPaw/BitFireEngine<filename>SystemResource/Source/Model/FBX/FBX.cpp
#include "FBX.h"
BF::FileActionResult BF::FBX::Load(const wchar_t* filePath)
{
return FileActionResult::Successful;
}
BF::FileActionResult BF::FBX::Save(const wchar_t* filePath)
{
return FileActionResult::Successful;
}
BF::FileAc... |
BitPaw/BitFireEngine | SystemResource/Source/Compression/HUFFMAN/HuffmanTree.cpp | #include "HuffmanTree.h"
#include "HuffmanSymbol.h"
#include "HuffmanNumberCode.h"
/* a symbol value too big to represent any valid symbol, to indicate reading disallowed huffman bits combination,
which is possible in case of only 0 or 1 present symbols. */
#define INVALIDSYMBOL 65535u
#define NUM_DEFLATE_CODE_SYMBO... |
BitPaw/BitFireEngine | BitFireEngine/Source/Collision/SystemPhysics.cpp | #include "SystemPhysics.h"
|
BitPaw/BitFireEngine | SystemResource/Source/Font/TTF/TTFTableEntryType.cpp | <reponame>BitPaw/BitFireEngine<filename>SystemResource/Source/Font/TTF/TTFTableEntryType.cpp<gh_stars>1-10
#include "TTFTableEntryType.h"
BF::TTFTableEntryType BF::ConvertTableEntryType(char tag[4])
{
char a = tag[0];
char b = tag[1];
char c = tag[2];
char d = tag[3];
switch (a)
{
case 'a':
{
... |
BitPaw/BitFireEngine | SystemResource/Source/Video/IVideoFormat.hpp | <reponame>BitPaw/BitFireEngine
#pragma once
#include "Video.h"
#include "../IFileFormat.hpp"
namespace BF
{
struct IVideoFormat : public IFileFormat
{
virtual FileActionResult ConvertTo(Video& video) = 0;
virtual FileActionResult ConvertFrom(Video& video) = 0;
};
} |
BitPaw/BitFireEngine | BitFireEngine/Source/UI/UIButton.cpp | <gh_stars>1-10
#include "UIButton.h"
|
BitPaw/BitFireEngine | SystemResource/Source/Model/Mesh.cpp | #include "Mesh.h" |
BitPaw/BitFireEngine | SystemResource/Source/Math/Interpolate.cpp | <filename>SystemResource/Source/Math/Interpolate.cpp
#include "Interpolate.h"
float BF::Interpolate::Liniar(const float yMinimum, const float yMaximum, const float xMinimum, const float xMaximum, float xValue)
{
// Cap Value
xValue = xValue > xMaximum ? xMaximum : xValue;
xValue = xValue < xMinimum ? xMini... |
BitPaw/BitFireEngine | SystemResource/Source/Sound/MID/MID.cpp | #include "MID.h"
#include "MIDICommand.h"
#include "../../File/File.h"
#include "../../File/FileStream.h"
BF::MID::MID()
{
Format = 0;
MusicSpeed = 0;
TrackListSize = 0;
TrackList = 0;
}
BF::MID::~MID()
{
delete[] TrackList;
}
BF::FileActionResult BF::MID::Load(const wchar_t* filePath)
{
const char midiTra... |
BitPaw/BitFireEngine | BitFireEngine/Source/System/IBitFireEngineRenderListener.hpp | #pragma once
#include "../../../SystemResource/Source/Image/Image.h"
#include "../../../SystemResource/Source/Model/Model.h"
#include "../../../SystemResource/Source/Game/SkyBox.h"
namespace BF
{
class IBitFireEngineRenderListener
{
public:
virtual void Register(SkyBox& skyBox) = 0;
virtual void Register(Mode... |
BitPaw/BitFireEngine | SystemResource/Source/Network/SocketActionResult.cpp | #include "SocketActionResult.h"
const char* BF::SocketActionResultToString(SocketActionResult SocketActionResult)
{
switch (SocketActionResult)
{
case SocketActionResult::Successful:
return "no error";
case SocketActionResult::SocketInavlidAdressFamily:
return "socket inavlid adressfamily";
case Socket... |
BitPaw/BitFireEngine | SystemResource/Source/Service/HTTP/HTTPError.cpp | <reponame>BitPaw/BitFireEngine
#include "HTTPError.h"
|
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