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BitPaw/BitFireEngine
SystemResource/Source/Game/SkyBox.cpp
<reponame>BitPaw/BitFireEngine #include "SkyBox.h" #include "../Math/Geometry/Form/Cube.h" BF::SkyBox::SkyBox() { Faces[0].Type = ImageType::TextureCubeRight; Faces[1].Type = ImageType::TextureCubeLeft; Faces[2].Type = ImageType::TextureCubeTop; Faces[3].Type = ImageType::TextureCubeDown; Faces[4].Type = ImageTyp...
BitPaw/BitFireEngine
SystemResource/Source/File/File.cpp
#include "File.h" #include "../Container/AsciiString.h" #include "../OSDefine.h" #include <cassert> #include <cstdlib> #include <cstdio> #include <cwchar> #if defined(OSUnix) #include <sys/stat.h> #include <unistd.h> #include <dirent.h> #include <libgen.h> #define FileRemoveA remove #define FileRemoveW(string) remo...
BitPaw/BitFireEngine
SystemResource/Source/Sound/MP3/MPEGAudioTag.cpp
<gh_stars>1-10 #include "MPEGAudioTag.h"
BitPaw/BitFireEngine
SystemResource/Source/Shader/ShaderType.cpp
<reponame>BitPaw/BitFireEngine #include "ShaderType.h" const char* BF::ShaderTypeToString(ShaderType shaderType) { switch (shaderType) { default: case BF::ShaderType::Unkown: return "Unkown"; case BF::ShaderType::Vertex: return "Vertex"; case BF::ShaderType::TessellationControl: return "Tessellati...
BitPaw/BitFireEngine
SystemResource/Source/Container/BinaryTree/BinaryTreeData.hpp
<gh_stars>1-10 #pragma once /* #include "BinaryTreeDirection.h" #include "BinaryTreeDataNode.hpp" #include "BinaryTreeDataRotationInformation.h" namespace BF { template <class Key, class Value> class BinaryTreeData { private: BinaryTreeDataNode<Key, Value>* _node; unsigned int _size; BinaryTreeDirection Ch...
BitPaw/BitFireEngine
SystemResource/Source/Model/MeshRenderInfo.cpp
<gh_stars>1-10 #include "MeshRenderInfo.h" BF::MeshRenderInfo::MeshRenderInfo() { ShouldBeRendered = true; ShaderProgramID = -1; MaterialID = -1; }
BitPaw/BitFireEngine
SystemResource/Source/Font/IFontFormat.hpp
<gh_stars>1-10 #pragma once #include "Font.h" #include "../IFileFormat.hpp" namespace BF { struct IFontFormat : public IFileFormat { virtual FileActionResult ConvertTo(Font& font) = 0; virtual FileActionResult ConvertFrom(Font& font) = 0; }; }
BitPaw/BitFireEngine
SystemResource/Source/Font/TTF/Chunks/OS2/Panose/TTFSerifStyle.cpp
#include "TTFSerifStyle.h" BF::TTFSerifStyle BF::ConvertTTFSerifStyle(unsigned char serifStyle) { switch (serifStyle) { case 0: return BF::TTFSerifStyle::Any; case 1: return BF::TTFSerifStyle::NoFit; case 2: return BF::TTFSerifStyle::Cove; case 3: return BF::TTFSerifStyle::ObtuseCove; case 4: return BF::TT...
BitPaw/BitFireEngine
SystemResource/Source/File/Text.cpp
#include "Text.h" #include <cstring> #include <cassert> #include <cstdarg> #define MakeLetterCaseLower(character) (character | 0b00100000) #define MakeLetterCaseUpper(character) (character & 0b11011111) #define CompareLetterCaseIgnore(a, b) (MakeLetterCaseLower(a) == b) || (MakeLetterCaseUpper(a) == b) inline wchar_...
BitPaw/BitFireEngine
SystemResource/Source/Font/TTF/Chunks/DSIG/TTFDigitalSignature.cpp
<filename>SystemResource/Source/Font/TTF/Chunks/DSIG/TTFDigitalSignature.cpp #include "TTFDigitalSignature.h" BF::TTFDigitalSignature::TTFDigitalSignature() { Version = 0; NumberOfSignatures = 0; Flags = 0; SignatureRecordList = nullptr; SignatureBlockList = nullptr; }
BitPaw/BitFireEngine
SystemResource/Source/Camera/Camera.cpp
<reponame>BitPaw/BitFireEngine #include "Camera.h" #include <stdio.h> #include <cmath> float BF::Camera::AspectRatioGet() { return (float)Width / (float)Height; } void BF::Camera::AspectRatioSet(float width, float height) { Width = width; Height = height; PerspectiveChange(Perspective); } void BF::Camera::Persp...
BitPaw/BitFireEngine
SystemResource/Source/Network/ServerListeningThreadInfo.cpp
<reponame>BitPaw/BitFireEngine #include "ServerListeningThreadInfo.h" BF::ServerListeningThreadInfo::ServerListeningThreadInfo() { ServerSocket = nullptr; ServerAdress = nullptr; } BF::ServerListeningThreadInfo::ServerListeningThreadInfo(IOSocket* serverSocket, Server* server) { ServerSocket = serverSocket; Serve...
BitPaw/BitFireEngine
SystemResource/Source/Container/QuadTree/QuadTreeDirection.hpp
#pragma once namespace BF { enum class QuadTreeDirection { None, NorthEast, NorthWest, SouthEast, SouthWest }; }
BitPaw/BitFireEngine
SystemResource/Source/Math/Physic/GravityField.cpp
#include "GravityField.h" BF::GravityField::GravityField() : Collider(ColliderType::Gravity) { PullForce = 0; }
BitPaw/BitFireEngine
SystemResource/Source/Sound/MID/MIDICommand.cpp
<reponame>BitPaw/BitFireEngine #include "MIDICommand.h"
BitPaw/BitFireEngine
SystemResource/Source/Model/PLY/PLY.cpp
#include "PLY.h" BF::FileActionResult BF::PLY::Load(const char* filePath) { return FileActionResult::Successful; } BF::FileActionResult BF::PLY::Save(const char* filePath) { return FileActionResult::Successful; } BF::FileActionResult BF::PLY::ConvertTo(Model& model) { return FileActionResult::Successful;...
BitPaw/BitFireEngine
SystemResource/Source/Sound/MID/MIDICommandExtended.cpp
<filename>SystemResource/Source/Sound/MID/MIDICommandExtended.cpp #include "MIDICommandExtended.h"
BitPaw/BitFireEngine
SystemResource/Source/Image/PNG/PNGColorCompressor.cpp
<filename>SystemResource/Source/Image/PNG/PNGColorCompressor.cpp #include "PNGColorCompressor.h" #include <string.h> unsigned int BF::PNGColorCompressor::Decompress(const unsigned char* pixelDataIn, unsigned char* pixelDataOut, size_t width, size_t height, unsigned char bitDepth, PNGColorType colorType) { LodePNG...
BitPaw/BitFireEngine
SystemResource/Source/Container/QuadTree/QuadTreeNode.hpp
<filename>SystemResource/Source/Container/QuadTree/QuadTreeNode.hpp #pragma once #define QuadTreeNodeChildSize 4 #define QuadTreeNodeChildInsertedInField -5 #define QuadTreeNodeChildNotInField -10 #define QuadTreeNodeChildNorthEast -20 #define QuadTreeNodeChildNorthWest -21 #define QuadTreeNodeChildSouthEast -22 #de...
BitPaw/BitFireEngine
SystemResource/Source/Image/ImageType.cpp
#include "ImageType.h" const char* BF::ImageTypeToString(ImageType imageType) { switch (imageType) { case ImageType::TextureUnkown: return "Unkown"; case ImageType::Texture2D: return "2D"; case ImageType::Texture3D: return "3D"; case ImageType::TextureCubeContainer: return "Cube(Main)"; case...
BitPaw/BitFireEngine
SystemResource/Source/Sound/MID/MIDITrackHeader.cpp
#include "MIDITrackHeader.h"
BitPaw/BitFireEngine
SystemResource/Source/Network/IPAdressFamily.cpp
#include "IPAdressFamily.h" #include "../OSDefine.h" #define IPAF_UNSPEC 0 // Unspecified #define IPAF_LOCAL 1 // Local to host (pipes and file-domain). #define IPAF_UNIX IPAF_LOCAL // POSIX name for IPAF_LOCAL. #define IPAF_FILE IPAF_LOCAL // Another non-standard name for IPAF_LOCAL. #define IPAF_INET 2 // IP pro...
BitPaw/BitFireEngine
SystemResource/Source/Container/QuadTree/QuadTree.hpp
#pragma once #include "QuadTreeNode.hpp" #include <cassert> #include <cstdlib> namespace BF { template<typename NumberType, class T> struct QuadTree { public: size_t NodeListSize; QuadTreeNode<NumberType, T>* NodeList; QuadTree() { NodeListSize = 0; NodeList = nullptr; } ~Q...
BitPaw/BitFireEngine
SystemResource/Source/Image/BMP/BMPInfoHeader.cpp
#include "BMPInfoHeader.h" BF::BMPInfoHeader::BMPInfoHeader() { HeaderSize = 40u; NumberOfBitsPerPixel = 24u; NumberOfColorPlanes = 1u; Width = 0; Height = 0; CompressionMethod = 0; ImageSize = 0; HorizontalResolution = 1u; VerticalResolution = 1u; NumberOfColorsInTheColorPalette = 0; NumberOfImportantCol...
BitPaw/BitFireEngine
SystemResource/Source/Font/TTF/Chunks/TTFVersionType.cpp
#include "TTFVersionType.h" BF::TTFVersionType BF::ConvertVersionType(unsigned short major, unsigned short minor) { switch (minor) { case 0: { switch (major) { case 1: return TTFVersionType::Version1Dot0; case 2: return TTFVersionType::Version2Dot0; case 3: return TTFVersionType::Version3Dot0;...
BitPaw/BitFireEngine
SystemRender/Source/VulcanAPI.cpp
<reponame>BitPaw/BitFireEngine #include "VulcanAPI.h"
BitPaw/BitFireEngine
SystemResource/Source/Image/BMP/BMPInfoHeaderType.cpp
#include "BMPInfoHeaderType.h" BF::BMPInfoHeaderType BF::ConvertBMPInfoHeaderType(unsigned int infoHeaderType) { switch (infoHeaderType) { case 12u: //const unsigned char bitMapCoreHeaderSize = 12; return BMPInfoHeaderType::OS21XBitMapHeader; case 16u: retur...
BitPaw/BitFireEngine
SystemResource/Source/File/FileTemporary.cpp
#include "FileTemporary.h" #include "../OSDefine.h" #include <string> #include <cassert> #if defined(OSUnix) #define PipeOpen popen #define PipeOpenW(wchar, mode) popen((char*)wchar, (const char*) mode) // TODO: instable #define PipeClose pclose #elif defined(OSWindows) #define PipeOpen _popen #define PipeOpenW _wpop...
BitPaw/BitFireEngine
SystemResource/Source/Sound/SoundPlayStyle.hpp
<gh_stars>1-10 #pragma once namespace BF { enum class SoundPlayStyle { Once, Loop }; }
BitPaw/BitFireEngine
GameCleaved/Source/CleavedGameSystem.cpp
#include "CleavedGameSystem.h" #include <stdio.h> #include <stdlib.h> #include "../../SystemResource/Source/Time/StopWatch.h" #include "../../SystemResource/Source/Shader/ShaderProgram.h" #include "../../SystemResource/Source/Game/SkyBox.h" #include "../../SystemResource/Source/Model/Model.h" #include "../../SystemReso...
BitPaw/BitFireEngine
SystemResource/Source/Container/LinkedListNode.hpp
<gh_stars>1-10 #pragma once namespace BF { template<class T> class LinkedListNode { public: T Element; LinkedListNode<T>* Next; LinkedListNode(T element); LinkedListNode(T element, LinkedListNode<T>* next); }; template<class T> inline LinkedListNode<T>::LinkedListNode(T element) { Element = elemen...
BitPaw/BitFireEngine
SystemResource/Source/Container/Table.hpp
#pragma once #include "List.hpp" namespace BF { template<class T> class Table { private: List<List<T>> _data; public: Table() { } Table(unsigned int width, unsigned height) { ReSize(width, height); } List<T>& operator[](unsigned int index) { return _data[index]; } void ReSiz...
BitPaw/BitFireEngine
SystemResource/Source/Math/Geometry/Shape/Triangle.cpp
<gh_stars>1-10 #include "Triangle.h" BF::Triangle::Triangle() { Set(-0.5f, -0.5f, 0.5f, -0.5f, 0.0f, 0.5f); } BF::Triangle::Triangle(float xA, float yA, float xB, float yB, float xC, float yC) { Set(xA, yA, xB, yB, xC, yC); } BF::Triangle::Triangle(Vector2<float> a, Vector2<float> b, Vector2<float> c) { Set(a, ...
BitPaw/BitFireEngine
SystemResource/Source/Image/TGA/TGA.cpp
#include "TGA.h" #include <cassert> #include "../../File/FileStream.h" #define TGAFileIdentifier "TRUEVISION-XFILE." #define TGAFileIdentifierSize 18u BF::TGA::TGA() { ColorPaletteType = 0; ImageDataType = TGAImageDataType::NoImageDataIsPresent; OriginX = 0; OriginY = 0; Width = 0; Height = 0; PixelDepth = ...
BitPaw/BitFireEngine
SystemResource/Source/Image/TIFF/TIFF.cpp
#include "TIFF.h" #include "../../File/FileStream.h" #define GIFFormatA {'I','I'} #define GIFFormatB {'M','M'} BF::TIFF::TIFF() { } BF::FileActionResult BF::TIFF::Load(const wchar_t* filePath) { FileStream fileStream; FileActionResult loadingResult = fileStream.ReadFromDisk(filePath); if (loadingResult...
BitPaw/BitFireEngine
SystemResource/Source/Math/Geometry/Padding.hpp
<filename>SystemResource/Source/Math/Geometry/Padding.hpp<gh_stars>1-10 #pragma once namespace BF { template<class NumberType> struct Padding { public: NumberType Left; NumberType Top; NumberType Right; NumberType Bottom; Padding() { Set(0); } Padding(NumberType all) { Set(all); } P...
BitPaw/BitFireEngine
SystemResource/Source/Model/OBJ/OBJ.cpp
<filename>SystemResource/Source/Model/OBJ/OBJ.cpp<gh_stars>1-10 #include "OBJ.h" #include "../../File/File.h" #include "../../File/FileStream.h" #include "../../Container/AsciiString.h" #include "../../File/Text.h" #include <cassert> #include <cstring> BF::OBJ::OBJ() { Text::Copy(Name, "[N/A]", OBJNameSize); ...
BitPaw/BitFireEngine
SystemResource/Source/Container/Queue.hpp
<reponame>BitPaw/BitFireEngine<gh_stars>1-10 #pragma once #include "LinkedList.hpp" namespace BF { template <class T> class Queue { private: LinkedList<T> _objectQueue; public: void Add(T element) { _objectQueue.Add(element); } unsigned int Size() { return _objectQueue.Size(); } bool ...
BitPaw/BitFireEngine
SystemResource/Source/Font/TTF/Chunks/OS2/Panose/TTFMidline.cpp
#include "TTFMidline.h" BF::TTFMidline BF::ConvertTTFMidline(unsigned char midline) { switch (midline) { case 0: return BF::TTFMidline::Any; case 1: return BF::TTFMidline::NoFit; case 2: return BF::TTFMidline::StandardTrimmed; case 3: return BF::TTFMidline::StandardPointed; case 4: return BF::TTFMidline::S...
BitPaw/BitFireEngine
SystemResource/Source/Model/MeshIndexData.cpp
#include "MeshIndexData.h" BF::MeshIndexData::MeshIndexData() { VertexPositionID = -1; TexturePointID = -1; NormalVectorID = -1; } BF::MeshIndexData::MeshIndexData(const unsigned int vertexPositionID, const unsigned int texturePointID, const unsigned int normalVectorID) { Set(vertexPositionID, texturePointID, nor...
BitPaw/BitFireEngine
SystemResource/Source/Font/TTF/Chunks/DSIG/TTFDigitalSignatureRecord.cpp
#include "TTFDigitalSignatureRecord.h" BF::TTFDigitalSignatureRecord::TTFDigitalSignatureRecord() { Format = 0; Length = 0; SignatureBlockOffset = 0; }
BitPaw/BitFireEngine
SystemResource/Source/Font/TTF/Chunks/CMAP/EncodingID.cpp
<reponame>BitPaw/BitFireEngine<filename>SystemResource/Source/Font/TTF/Chunks/CMAP/EncodingID.cpp #include "EncodingID.h" BF::EncodingID BF::ConvertEncodingID(PlatformID platformID, unsigned char encodingID) { switch (platformID) { case PlatformID::Unicode: { switch (encodingID) { case 0: return Encodi...
BitPaw/BitFireEngine
SystemResource/Source/File/FileStream.cpp
<filename>SystemResource/Source/File/FileStream.cpp #include "FileStream.h" #include <cassert> #include <string> #include "File.h" BF::FileStream::FileStream() { } BF::FileStream::FileStream(size_t dataSize) { DataSize = dataSize; Data = (Byte*)malloc(DataSize * sizeof(Byte)); } BF::FileStream::~FileStream() { f...
BitPaw/BitFireEngine
SystemResource/Source/Model/LinkedMesh.cpp
#include "LinkedMesh.h"
BitPaw/BitFireEngine
SystemResource/Source/Network/IOSocket.cpp
#include "IOSocket.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #define SocketPackageIDFileBegin 'F' #define SocketPackageIDFileEnd '/' #include "IOSocketMessage.h" #include "../ErrorCode.h" #if defined(OSWindows) #define EAI_ADDRFAMILY WSAHOST_NOT_FOUND #endif bool BF::IOSocket::IsCurrentlyUsed(...
BitPaw/BitFireEngine
SystemResource/Source/Font/FNT/FNTCommonData.cpp
#include "FNTCommonData.h" BF::FNTCommonData::FNTCommonData() { LineHeight = 95; Base = 71; ScaleWidth = 512; ScaleHeight = 512; AmountOfPages = 1; Packed = false; AlphaChanal = FNTChanalMode::InvalidMode; RedChanal = FNTChanalMode::InvalidMode; GreenChanal = FNTChanalMode::InvalidMode; BlueChanal = FNTChan...
BitPaw/BitFireEngine
SystemResource/Source/Service/HTTP/HTTPRequestMethod.cpp
#include "HTTPRequestMethod.h"
BitPaw/BitFireEngine
SystemResource/Source/Types/UUID.cpp
<reponame>BitPaw/BitFireEngine #include "UUID.h"
BitPaw/BitFireEngine
SystemResource/Source/Font/TTF/Chunks/CMAP/PlatformID.cpp
#include "PlatformID.h" BF::PlatformID BF::ConvertPlatformID(unsigned char platformID) { switch (platformID) { case 0: return BF::PlatformID::Unicode; case 1: return BF::PlatformID::Macintosh; case 2: return BF::PlatformID::ISO; case 3: return BF::PlatformID::Windows; case 4: return BF::PlatformID::Custom;...
BitPaw/BitFireEngine
SystemResource/Source/File/ParsingToken.cpp
<gh_stars>1-10 #include "ParsingToken.h"
BitPaw/BitFireEngine
SystemResource/Source/Font/TTF/Chunks/OS2/TTFCompatibility.cpp
#include "TTFCompatibility.h" BF::TTFCompatibility::TTFCompatibility() { Version = 0; xAvgCharWidth = 0; usWeightClass = 0; usWidthClass = 0; fsType = 0; ySubscriptXSize = 0; ySubscriptYSize = 0; ySubscriptXOffset = 0; ySubscriptYOffset = 0; ySuperscriptXSize = 0; ySuperscriptYSize = 0; ySuperscriptXOffset...
BitPaw/BitFireEngine
SystemRender/Source/Window/Key.cpp
<filename>SystemRender/Source/Window/Key.cpp<gh_stars>1-10 #include "Key.h" BF::Key BF::ConvertKeyToChar(int key) { switch (key) { default: return Key::KeyUNKNOWN; } } int BF::ConvertKeyToChar(Key key) { switch (key) { case BF::Key::KeySPACE: break; ...
BitPaw/BitFireEngine
SystemResource/Source/Container/List.hpp
<filename>SystemResource/Source/Container/List.hpp<gh_stars>1-10 #pragma once #include <stdlib.h> namespace BF { template <class T> class List { private: T* _content; unsigned int _size; public: List() { _content = nullptr; _size = 0; } List(const unsigned int size) { ReSize(size); ...
BitPaw/BitFireEngine
SystemResource/Source/Image/BMP/BMPType.cpp
<filename>SystemResource/Source/Image/BMP/BMPType.cpp #include "BMPType.h" BF::BMPType BF::ConvertBMPType(unsigned char typeTag[2]) { switch (typeTag[0]) { case 'B': { switch (typeTag[1]) { case 'A': return BMPType::OS2StructBitmapArra...
BitPaw/BitFireEngine
SystemResource/Source/Image/TGA/TGAImageDataType.cpp
#include "TGAImageDataType.h" BF::TGAImageDataType BF::ConvertImageDataType(unsigned char id) { switch (id) { case 0u: return TGAImageDataType::NoImageDataIsPresent; case 1u: return TGAImageDataType::UncompressedColorMapped; case 2u: return TGAImageDataType::UncompressedTrueColor; case 3u: ret...
BitPaw/BitFireEngine
SystemResource/Source/Image/TGA/TGABitsPerPixel.cpp
<filename>SystemResource/Source/Image/TGA/TGABitsPerPixel.cpp #include "TGABitsPerPixel.h" BF::TGABitsPerPixel BF::ConvertPixelDepth(unsigned char pixelDepth) { switch (pixelDepth) { case 1u: return TGABitsPerPixel::X1; case 8u: return TGABitsPerPixel::X8; case 15u: return TGABitsPerPixel::X15; c...
BitPaw/BitFireEngine
SystemResource/Source/Math/Geometry/Form/Cone.cpp
#include "Cone.h"
BitPaw/BitFireEngine
SystemResource/Source/Model/Vertex.cpp
<gh_stars>1-10 #include "Vertex.h" BF::Vertex::Vertex() : Vertex(Vector3<float>()) { } BF::Vertex::Vertex(Vector3<float> currentPosition) : Vertex(currentPosition, 0) { } BF::Vertex::Vertex(Vector3<float> currentPosition, const unsigned int colorID) { CurrentPosition = currentPosition; ColorID = colorID; }
BitPaw/BitFireEngine
SystemResource/Source/Algorithm/CRC32.cpp
#include "CRC32.h" unsigned int BF::CRC32::Generate(const unsigned char* data, size_t length) { unsigned int r = 0xffffffffu; unsigned int table[256] = { 0u, 1996959894u, 3993919788u, 2567524794u, 124634137u, 1886057615u, 3915621685u, 2657392035u, 249268274u, 2044508324u, 3772115230...
BitPaw/BitFireEngine
SystemResource/Source/Model/3DS/A3DS.cpp
#include "A3DS.h" BF::FileActionResult BF::A3DS::Load(const wchar_t* filePath) { return FileActionResult::Successful; } BF::FileActionResult BF::A3DS::Save(const wchar_t* filePath) { return FileActionResult::Successful; } BF::FileActionResult BF::A3DS::ConvertTo(Model& model) { return FileActionResult::S...
BitPaw/BitFireEngine
SystemRender/Source/Window/Window.cpp
#include "Window.h" #include <stdio.h> #include "../VideoConfig.h" #include "../../../SystemResource/Source/Math/Interpolate.h" BF::Dictionary<GLFWwindow*, BF::Window*> BF::Window::WindowLookup; BF::Window::Window() { _window = nullptr; _cursor = nullptr; _montor = nullptr; Width = 0; Height = ...
BitPaw/BitFireEngine
SystemResource/Source/Sound/Sound.cpp
<reponame>BitPaw/BitFireEngine<gh_stars>1-10 #include "Sound.h" #include "AAC/AAC.h" #include "M4A/M4A.h" #include "FLAC/FLAC.h" #include "MID/MID.h" #include "MP3/MP3.h" #include "OGG/OGG.h" #include "WAV/WAV.h" #include "WMA/WMA.h" #include "../File/File.h" #include "../Container/AsciiString.h" BF::Sound::Sound() ...
BitPaw/BitFireEngine
TestQuadTree/TestQuadTree.cpp
<reponame>BitPaw/BitFireEngine #include <iostream> #include "../SystemResource/Source/Math/Math.h" #include "../SystemResource/Source/Math/Geometry/Vector2.hpp" #include "../SystemResource/Source/Container/QuadTree/QuadTree.hpp" #include "../SystemResource/Source/Container/BitStreamHusk.h" #include "../SystemResourc...
BitPaw/BitFireEngine
SystemResource/Source/Font/TTF/Chunks/OS2/Panose/TTFHeightX.cpp
<gh_stars>1-10 #include "TTFHeightX.h" BF::TTFHeightX BF::ConvertTTFHeightX(unsigned char heightX) { switch (heightX) { case 0: return BF::TTFHeightX::Any; case 1: return BF::TTFHeightX::NoFit; case 2: return BF::TTFHeightX::ConstantSmall; case 3: return BF::TTFHeightX::ConstantStandard; case 4: return BF:...
BitPaw/BitFireEngine
SystemResource/Source/Image/PNG/Chunk/PNGChunkType.cpp
<reponame>BitPaw/BitFireEngine<filename>SystemResource/Source/Image/PNG/Chunk/PNGChunkType.cpp #include "PNGChunkType.h" BF::PNGChunkType BF::ConvertChunkType(unsigned char chunk[4]) { unsigned char byteA = chunk[0]; unsigned char byteB = chunk[1]; unsigned char byteC = chunk[2]; unsigned char byteD = ...
BitPaw/BitFireEngine
SystemResource/Source/Compression/DEFLATE/DeflateBlock.cpp
#include "DeflateBlock.h" #include "../../Container/BitStreamHusk.h" #include "../HUFFMAN/HuffmanCodeType.h" #include "../HUFFMAN/HuffmanSymbol.h" #include "../HUFFMAN/HuffmanTree.h" #include <stdio.h> #include <cassert> BF::DeflateBlock::DeflateBlock() { IsLastBlock = false; EncodingMethod = DeflateEncodingMethod:...
BitPaw/BitFireEngine
SystemResource/Source/Math/Geometry/Form/Icosahedron.cpp
<gh_stars>1-10 #include "Icosahedron.h"
BitPaw/BitFireEngine
SystemSound/Source/AudioConfig.cpp
#include "AudioConfig.h"
BitPaw/BitFireEngine
SystemResource/Source/Font/FNT/FNTCharacter.cpp
<gh_stars>1-10 #include "FNTCharacter.h" BF::FNTCharacter::FNTCharacter() { ID = -1; Position[0] = -1; Position[1] = -1; Size[0] = -1; Size[1] = -1; Offset[0] = -1; Offset[1] = -1; XAdvance = -1; Page = -1; Chanal = -1; } BF::FNTCharacter::FNTCharacter(const unsigned char id, const float startPosition[2], ...
BitPaw/BitFireEngine
BitFireEngine/Source/Resource/ResouceManager.cpp
<filename>BitFireEngine/Source/Resource/ResouceManager.cpp #include "ResouceManager.h" #include "../../../SystemResource/Source/Font/FNT/FNTPage.h" #include "../../../SystemResource/Source/File/FileStream.h" #include "../../../SystemResource/Source/Time/StopWatch.h" #include "../../../SystemResource/Source/Game/SkyBox....
BitPaw/BitFireEngine
SystemResource/Source/Container/AsciiString.cpp
<reponame>BitPaw/BitFireEngine #include "AsciiString.h" #include <cassert> #include <cstdarg> BF::AsciiString::AsciiString() { _data = nullptr; _size = 0; _isReferenceToOtherString = false; } BF::AsciiString::AsciiString(const char* string) { _data = (char*)string; _size = 0; if (string == nullptr) { _isRe...
BitPaw/BitFireEngine
SystemResource/Source/Encryption/ICypher.cpp
<reponame>BitPaw/BitFireEngine #include "ICypher.h"
BitPaw/BitFireEngine
SystemResource/Source/Font/TTF/Chunks/KERN/TTFKerningSubtable.cpp
#include "TTFKerningSubtable.h" BF::TTFKerningSubtable::TTFKerningSubtable() { Version = 0; Length = 0; Horizontal = 0; Minimum = 0; Cross = 0; Override = 0; Reserved = 0; Format = 0; } void BF::TTFKerningSubtable::ParseCoverageValue(unsigned short coverage) { Horizontal = coverage & 0b0000000000000001; Min...
BitPaw/BitFireEngine
SystemResource/Source/Image/PNG/Chunk/PNGPrimaryChromatics.cpp
#include "PNGPrimaryChromatics.h"
BitPaw/BitFireEngine
SystemResource/Source/Shader/ShaderProgram.cpp
#include "ShaderProgram.h" BF::ShaderProgram::ShaderProgram() { ID = -1; } void BF::ShaderProgram::AddShader(const wchar_t* vertexShaderPath, const wchar_t* fragmentShaderFilePath) { ShaderList[0] = Shader(ShaderType::Vertex, vertexShaderPath); ShaderList[1] = Shader(ShaderType::Fragment, fragmentShaderFi...
BitPaw/BitFireEngine
SystemResource/Source/Compression/DEFLATE/DeflateEncodingMethod.cpp
<reponame>BitPaw/BitFireEngine #include "DeflateEncodingMethod.h" BF::DeflateEncodingMethod BF::ConvertDeflateEncodingMethod(unsigned char deflateEncodingMethod) { switch (deflateEncodingMethod) { case 0b00: return DeflateEncodingMethod::LiteralRaw; case 0b01: return DeflateEncodingMethod::HuffmanStatic; ...
BitPaw/BitFireEngine
SystemResource/Source/Font/FNT/FNTInfo.cpp
<filename>SystemResource/Source/Font/FNT/FNTInfo.cpp #include "FNTInfo.h" BF::FNTInfo::FNTInfo() { Name[0] = 0; Size = 70; Bold = false; Italic = false; CharSet[0] = 0; Unicode = false; StretchH = 100; Smooth = 1; Supersampling = 1; CharacterPadding[0] = 0; CharacterPadding[1] = 0; CharacterPadding[2] = 0;...
BitPaw/BitFireEngine
SystemResource/Source/Algorithm/Adler32.cpp
<reponame>BitPaw/BitFireEngine<filename>SystemResource/Source/Algorithm/Adler32.cpp #include "Adler32.h" BF::Adler32::Adler32() { Value = 0; IsValid = false; } BF::Adler32::Adler32(unsigned int value) { Value = value; IsValid = false; } unsigned int BF::Adler32::Check(unsigned char* data, size_t leng...
BitPaw/BitFireEngine
SystemResource/Source/Compression/ZLIB/ZLIBCompressionMethod.cpp
#include "ZLIBCompressionMethod.h" BF::ZLIBCompressionMethod BF::ConvertCompressionMethod(unsigned char compressionMethod) { switch (compressionMethod) { case 8u: return BF::ZLIBCompressionMethod::Deflate; case 15u: return BF::ZLIBCompressionMethod::Reserved; d...
BitPaw/BitFireEngine
SystemResource/Source/Math/Geometry/Vector4.hpp
<reponame>BitPaw/BitFireEngine<gh_stars>1-10 #pragma once namespace BF { template<class NumberType> struct Vector4 { public: NumberType X; NumberType Y; NumberType Z; NumberType W; Vector4() { X = 0; Y = 0; Z = 0; W = 0; } Vector4(NumberType x, NumberType y, NumberType z, NumberType...
BitPaw/BitFireEngine
SystemResource/Source/Math/Geometry/Shape/Circle.cpp
#include "Circle.h" BF::Circle::Circle() { Set(1); } BF::Circle::Circle(float radius) { Set(radius); } BF::Circle::Circle(float midPointx, float midPointy, float cornerPointx, float cornerPointy) { Set(midPointx, midPointy, cornerPointx, cornerPointy); } BF::Circle::Circle(Vector2<float> midPoint, Vector2<float>...
BitPaw/BitFireEngine
SystemResource/Source/Algorithm/ISBN.cpp
#include "ISBN.h" bool BF::ISBN::IsValid() { // Splitt // Zahlen // 10 * [] // 1 * x; return false; }
BitPaw/BitFireEngine
SystemResource/Source/Container/DictionaryStatic.hpp
#pragma once #include <cstddef> namespace BF { template <class Key, class Value, size_t FullSize> struct DictionaryStatic { private: Key KeyList[FullSize]; Value ValueList[FullSize]; size_t Size = FullSize; public:/* DictionaryStatic() { //KeyList = nullptr; //ValueList = nullptr; Size = 0;...
BitPaw/BitFireEngine
SystemResource/Source/Image/PNG/Chunk/PNGPaletteHistogram.cpp
<gh_stars>1-10 #include "PNGPaletteHistogram.h"
BitPaw/BitFireEngine
SystemResource/Source/Container/BitStreamHusk.cpp
<gh_stars>1-10 #include "BitStreamHusk.h" #include <stdio.h> #include <cassert> BF::BitStreamHusk::BitStreamHusk() { RePosition(nullptr, 0); } BF::BitStreamHusk::BitStreamHusk(unsigned char* startAdress, unsigned int dataLengh) { RePosition(startAdress, dataLengh); } BF::BitStreamHusk::BitStreamHusk(unsigned char*...
BitPaw/BitFireEngine
SystemResource/Source/Sound/MP3/MP3MPEGVersion.hpp
<gh_stars>1-10 #pragma once namespace BF { enum class MP3MPEGVersion { Reserved, MPEGVersion1, MPEGVersion2, MPEGVersion25 }; }
BitPaw/BitFireEngine
SystemResource/Source/File/ProgramExecuteInfo.cpp
#include "ProgramExecuteInfo.h" BF::ProgramExecuteInfo::ProgramExecuteInfo() { for (size_t i = 0; i < sizeof(FilePath); i++) { FilePath[i] = '#'; } CallBack = nullptr; ParameterList = nullptr; ParameterListSize = 0; }
BitPaw/BitFireEngine
SystemResource/Source/Math/Geometry/Shape/Square.cpp
#include "Square.h" BF::Square::Square() { Set(1); } BF::Square::Square(float sideLength) { Set(sideLength); } BF::Square::Square(Vector2<float> size) { Set(size); } float BF::Square::SideLength() { return Math::Absolute(PointA.X - PointB.X); } float BF::Square::SurfaceArea() { return Math::PowerOfTwo(SideLe...
BitPaw/BitFireEngine
SystemResource/Source/Sound/MP3/MP3ChannelMode.hpp
<reponame>BitPaw/BitFireEngine<filename>SystemResource/Source/Sound/MP3/MP3ChannelMode.hpp #pragma once namespace BF { enum class MP3ChannelMode { Stereo, JointStereo, DualChannel, SingleChannel }; }
BitPaw/BitFireEngine
SystemResource/Source/Image/JPEG/JPEGFrameComponent.cpp
#include "JPEGFrameComponent.h" BF::JPEGFrameComponent::JPEGFrameComponent() { ID = 0; Width = 0; Height = 0; Key = 0; }
BitPaw/BitFireEngine
SystemResource/Source/Level/Level.cpp
<reponame>BitPaw/BitFireEngine<filename>SystemResource/Source/Level/Level.cpp #include "Level.h" #include "../File/File.h" BF::Level::Level() { ID = -1; } bool BF::Level::IsLevelFile(const wchar_t* filePath) { File file(filePath); return file.ExtensionEquals("lev"); }
BitPaw/BitFireEngine
SystemResource/Source/Font/TTF/Chunks/OS2/Panose/TTFContrast.cpp
#include "TTFContrast.h" BF::TTFContrast BF::ConvertTTFContrast(unsigned char contrast) { switch (contrast) { case 0: return BF::TTFContrast::Any; case 1: return BF::TTFContrast::NoFit; case 2: return BF::TTFContrast::None; case 3: return BF::TTFContrast::VeryLow; case 4: return BF::TTFContrast::Low; cas...
BitPaw/BitFireEngine
SystemResource/Source/Sound/WMA/WMA.cpp
#include "WMA.h" #include "../../File/FileStream.h" BF::FileActionResult BF::WMA::Load(const wchar_t* filePath) { FileStream file; FileActionResult loadingResult = file.ReadFromDisk(filePath); if (loadingResult != FileActionResult::Successful) { return loadingResult; } return FileActionResult::Successful; } ...
BitPaw/BitFireEngine
GameZEE/Source/ZEEGameSystem.cpp
#include "ZEEGameSystem.h" #include <stdio.h> #include <stdlib.h> #include "../../BitFireEngine/Source/UI/UIText.h" #include "../../SystemResource/Source/Time/StopWatch.h" #include "../../SystemResource/Source/Shader/ShaderProgram.h" #include "../../SystemResource/Source/Game/SkyBox.h" #include "../../SystemResource/So...
BitPaw/BitFireEngine
SystemResource/Source/Math/Physic/CollisionListener.cpp
#include "CollisionListener.h"
BitPaw/BitFireEngine
SystemResource/Source/Math/Geometry/Vector3.hpp
#pragma once #include "../Math.h" namespace BF { template <class NumberType> struct Vector3 { public: NumberType X; NumberType Y; NumberType Z; Vector3() { X = 0; Y = 0; Z = 0; } Vector3(NumberType x, NumberType y, NumberType z) { X = x; Y = y; Z = z; } void operator+=(Nu...
BitPaw/BitFireEngine
SystemResource/Source/Math/Geometry/Form/Cylinder.cpp
#include "Cylinder.h"
BitPaw/BitFireEngine
SystemRender/Source/Device/KeyBoard/KeyBoard.cpp
<reponame>BitPaw/BitFireEngine #include "KeyBoard.h" BF::KeyBoard::KeyBoard() { Reset(); } void BF::KeyBoard::IncrementButtonTick() { A.IncrementIfAlreadyPressed(); B.IncrementIfAlreadyPressed(); C.IncrementIfAlreadyPressed(); D.IncrementIfAlreadyPressed(); E.IncrementIfAlreadyPressed(); F.IncrementIfAlreadyPr...
BitPaw/BitFireEngine
SystemResource/Source/Shader/Shader.cpp
<reponame>BitPaw/BitFireEngine #include "Shader.h" #include "../File/FileStream.h" #include <string> BF::Shader::Shader() { ID = -1; Type = ShaderType::Unkown; Content = 0; ContentSize = 0; } BF::Shader::Shader(ShaderType type, const wchar_t* filePath) { ID = -1; Type = type; Content = 0; Cont...
BitPaw/BitFireEngine
SystemResource/Source/File/Program.cpp
<gh_stars>1-10 #include "Program.h" #include "../OSDefine.h" #include "../ErrorCode.h" #include <stdio.h> #include <thread> #if defined(OSUnix) #include <unistd.h> #include <spawn.h> #include <wait.h> #define ExecuteProgram spawnv #elif defined(OSWindows) #include <windows.h> #include <process.h> #define ExecuteProgr...