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These Things Blow. My review is about these horrible feeling controllers (as you can see in the title). T'was a friday to remember, there were only five boys in my grade 8 class because the other people were in various sporting events and the girls were at a "womens conference". One of the guys brought his GameCube and I brought my PS2 (which is a hell of alot better then GameCube). Well, we were playing a tournament of Super Smash Bros Melee, and it was my turn. From the start the controller felt weird. All of the buttons were way too close together,it was really hard to control, and there was this huge bump at the back which made the controller feel really awkward. So for all of you who haven't decided to either get a PS2, a GameCube or an Xbox, I definatley would recommend the PS2, because i have tried all of the new systems and PS2 definatley has the best controllers and alot of better games. | video-games_retro-gaming-microconsoles |
A vibrant,thrilling, and excellent fighting game. This is a very unique fighter, for it goes back to the old ways of Super Street Fighter 2. By this, I mean no air blocking, and character sprites similar to the 1993 CPS2 based arcade blow away. Morrigan is the sole character to make her way from the darkstalkers demon world, and I hope in the future it stays that way. Mai, Terry, Kyo, Iori, and many popular SNK fighters make there debut on stunning Capcom custom made sprites, featuring a wide variety of super moves and attacks. In the game, you can choose 1-4 characters,determining strength. Mai and Morrigan, my team of characters, are in the 2 range. Evil Akuma and Geese Howard are in the one range, Vega and Yamakazi in the 2 (except their partners have to be in the 4 range) and Cammy, Sakura, Blanka etc. in the 4 range. You can also select a 2 range character with 2, 4 range characters. Also, you must select a groove, either Capcom or SNK(Snk has much better artwork) and this matter with the super moves. | video-games_retro-gaming-microconsoles |
Very Challenging, but to the Point of Annoyance. This was the first game I bought for GBA, and the first taste I had of the power of the little handheld system. It was really impressive in most aspects, but had a few annoying flaws. The biggest one is the targeting system: you have to press a button to lock on to an enemy and press another to shoot. Although this did not bother me much in Dead To Rights, poor control response and having to cycle through targets to avoid civilians, make it a problem in this game. Another bad thing is the difficulty of the game. It took me 45 min to complete the first level! And there are no in mission saves. Although this can frustrate you, it gives you a big feeling of accomplishment when you beat a level (I am at level 5 out of 10). But the worst things about this game is it has to load everytime you go through a door. This is especially maddening in maze levels such as The Precrime Building. But why does it have to load at all? It's a CARTRIDGE! However the graphics are good, levels interesting and weapons cool. And I picked this game and many others up at Sam's Club for [$$$], so if you get a deal like that get it. However I wouldn't reccomend paying [$$$] or [$$$]for it. | video-games_retro-gaming-microconsoles |
Pretty good. Street racing is very different from and, in many ways, more exciting than traditional automobile racing. Competitions take place out on the regular streets and freeways of the city, as opposed to the relatively safe confines of a closed professional course. Instead of cups and medals, prize winnings are paid out in cash, which many participants use to trick out their cars with fancy paint jobs and slick body kits--even when performance upgrades, such as turbo kits and exhaust systems, make the most sense. In street racing, your car's appearance is just as important as winning the race. Need for Speed Underground brings this fast and furious world of street racing on to the Game Boy Advance with mostly positive results. Apart from the graphics, everything from the console versions of the game has made it on to the GBA cartridge. Watch out for the cross traffic at intersections. Need for Speed Underground has all of the necessary options and modes that a handheld racing game ought to have. Competitions include circuit (multiple laps), sprint (half laps), drag, and drift events. Each event has roughly 10 different tracks devoted to it, and you have the option of bringing a friend in for two-player matches using the link cable. While it's nice to be able to race against another live human being and show off your rides to each another, the heart of the game is its single-player underground mode. In the underground mode, you join up with a clique of street racers and participate night after night in various events with the sole purpose of rising up the ranks and funneling cash into your vehicle. The number of available cars, parts, and upgrades is phenomenal. While there are only 20 different basic car bodies to choose from, you can create thousands of unique-looking vehicles with the many hundreds of body parts and paint schemes at your disposal. There aren't many GBA games out there that let you swap out the bumpers, hood, tires, side skirt, and tinting on your car, in addition to the usual set of engine, turbo, brake, and suspension upgrades. Popular manufacturers, such as Ford, Subaru, Nissan, Mazda, and Volkswagen, are represented, as are more than two-dozen parts vendors, including Dazz Motorsport, Enkei, MOMO, and Neuspeed.
When you get out to the street, NFS: Underground sheds its simulator-style trappings and turns into the sort of easygoing driving game that anyone from beginners to experts can jump right into. The A and B buttons control acceleration and braking, and if you select a manual transmission, the L and R buttons allow you to downshift and upshift. A few races into the underground mode, you can purchase a nitro boost upgrade, which you can activate by tapping up on the directional pad. Each course has a good variety of straights, soft curves, sharp turns, and dips. The physics engine has a realistic degree of skid, which is great if you're the kind of player who likes to slide around corners, but it doesn't overdo it to the point that you'll have to worry about spinouts or rollovers. Likewise, you're not really penalized all that much for smacking into walls or colliding with cross traffic. If you smash into a bus at 100mph, you'll lose speed and skid for a bit, but it doesn't take long to regain control and get back in to the race. Each car comes with its own set of speed, acceleration, and handling characteristics, which you'll feel during the race as steering response and skid tendency. Surprisingly, the game's 3D graphics are both its best feature and its worst problem. The developers really pushed the GBA to the limit using this sort of texture-mapped polygon engine. It's wonderful that you can actually make out details, like window frames, fences, and highway signs, along the road, but the resolutions are so blocky that it's sometimes difficult to figure out which way the pavement is going to turn. It helps to play through the courses and learn where the turns are, although that's the kind of thing that you want to do to learn the layout of a course, not just so you'll remember to take a hard right after the brown splotch up ahead. Thankfully, this pixelation issue doesn't have a bearing on how any of the vehicles look. While you may not be able to distinguish a guardrail from an on-ramp, at times, every car looks shiny and crisp when viewed from all distances and at various angles. This means you'll have plenty of opportunities during the race to admire the custom window tinting and vinyl decorations you applied to your car the night before. Trick out your car with performance parts, body parts, paint jobs, and vinyl decorations. Despite its problematic graphics, Need for Speed Underground is still a joy to play. The courses have a good mixture of powerslide and speed run sections, and CPU drivers tend to keep the races close without resorting to typical cheats, like passing through commuter vehicles or teleporting in right behind you. If you're a wannabe car buff, it's easy to spend hours just upgrading and tinkering with your car in order to develop a custom ride that suits your personality. The last thing that bears mentioning--and this is only a significant note for some of you--is the fact that the music EA chose to put in the game won't appeal to everyone. During the menus and during each race, you'll hear a random pick from any of four different song loops, including "Get Low" by Lil Jon, "Sucked In" by Jerk, "Doomsday" by Overseer, and "The Only" by Static-X. Luckily, if you don't like the selection of music, you can shut it off in the options menu. In fact, the in-game engine and tire sound effects are superb and can suffice all on their own. Warts and all, Need for Speed Underground is a good racing game--not because it's pretty, but because it's actually engaging and fun to play. | video-games_retro-gaming-microconsoles |
Fun and pretty easy to beat. Got this game for my 6 and 8 yr old and they both liked it alot. They got to the end of the game and finished it. I tried it myself and I enjoyed it as well. First the kids go find objects around the island. Once you find certain objects, you go in bonus games then go back and finish finding more certain objects. It's real cute.
I read the other people's reviews and I agree it is not for a 4 or 5 year old. We had another Rugrat gameboy game, I forget what the name was and this one is better than the first Rugrats they came out with. (not the All Grown Up one) Give this game a try. It's fun and bit challenging and anyone can beat it. It always feels good to beat a game at the end. | video-games_retro-gaming-microconsoles |
May entertain princess lovers. I bought this game for my 3 year old daughter who has been getting into GBA games lately. There are 6 different Princess games each with different game mechanics. This is good because it will keep the player from growing tired of the same mechanics. However some of the princesses stages are timed with poor level design which just makes for a frustrating situation. The other deal breaker is having now save system which forces the player to start over after every power down. Would only recommend for kids who are obsessed with Disney princesses. | video-games_retro-gaming-microconsoles |
Great item for its time, but needs modification to be useful today. I am one the of lucky few who had one of these growing up. The first thing I will say is that at the time it was incredibly ambitious...and insanely expensive. The Sega Nomad was a full color handheld that played a library of games most purchasers already owned.
The Sega Nomad has several advantages over the reproductions you will find on the market today. The first advantage of the Sega Nomad versus the reproductions (AT Games Portable, Retrogen, etc) is an incredibly high build quality. I purchased mine used back in 2000 making it about 5 years old at the time. Now that it has hit its 17th birthday (cake might have been involved for that particular holiday), the item still runs at nearly the same quality as when I purchased it. The second advantage of this system over reproductions is that it has genuine Sega Hardware underneath the hood. The sound card is accurate and the games display correctly on the system. There are only a few games that will not play with this notably the original X-men. (The game runs fine, but the Nomad lacks a reset button which is infamously essential to one scene of the game.) Third advantage of reproduction is the ability to hook it to a television and play in 2 player mode. The penultimate advantage of this piece of hardware is that it has a cartridge slot and runs actual cartridges as opposed to ROM emulation like the ATGames Gopher. (Some see this as a disadvantage as you have to actually own cartridges, but this allows players to save games on cartridges with battery backups i.e. Sonic the Hedgehog 3 and RPG games.) The ultimate advantage of this is that its bulky size makes it a handy weapon in the event of a terrorist and/or home invasion situation. I'm confident you could beat a wouldbe attacker unconscious with this device.
The downsides of this system are many. The 1990s lcd screens have no aged well. The colors are washed out and blurry on high-speed games. The battery life for the system is atrocious. This thing eats batteries to the point that when I first got it I wondered if it was some kind of conspiracy by the companies who make AA batteries. While you can play it off AC power with an adapter and outlet, that totally defeats the purpose of a handheld console. The large size of the unit makes it less portable than modern consoles and admittedly less portable than the reproduction models.
My overall breakdown is that as a stock model this item gets 3 stars out of 5.
Now, all of the above being said, if you're looking for some serious game play and a Genesis handheld on the go, this item can be updated. By replacing the LCD screen and having a rechargeable battery pack rebuilt (both of these services can be done at most computer repair stores though the guy behind the counter may look at you like you have lost your mind), you can get this unit up to high quality modern standards AND have an 8.5 hour battery life. Here's the downside of this route, unless you own one of these units already, you'll be looking at $200+ for the entire job.
Final say so on the subject: You get what you pay for. If you are a casual fan of Sega games, look into a reproduction. If you're hardcore and possibly insane, buy the original and shell out to have it updated. | video-games_retro-gaming-microconsoles |
Very satisfied. Order the game gear from this seller so i also ordered the dreamcast. Everything came with the system and more. Was some CD case that had what looks like burned games (On CD-R) didn't expect this and was very satisfied.
Haven't tired the system yet to see if it's working but i have it mainly more for my collection. Will be ordering again from seller.
***The only down side was the box all my stuff came in was really beat up and no packing at all. Looked like it was all thrown in the box. If someone was to drop it im sure the dreamcast would have broke. I may have got very lucky.*** | video-games_retro-gaming-microconsoles |
Smash Bros Melee. This Game is absolute madness on the Gamecube and continues to be one of the best reasons to get an Nintendo Wii. It's that not only can you play Wii games on it but Gamecube games, Super Nintendo Games, Nintendo Entertainment System Games and many more on the online universe for pennies on the dollar but the Gamecube is perfect for this reason too and with other games such as (Resident Evil 4, Viewtiful Joe, Metroid: Prime, Ikaruga etc.) that getting a gamecube for twenty bucks or so is just as much a good investment.
The total quality of Super Smash Bros: Melee is easily the best out of the series. Adding the most to an already perfect game made this game a roaring successor to the original Nintendo 64-bit Game Console.
Adding 15 some characters all new to the mix, a small mini-game missions' section where you had to complete different obstacles, a trophy section with real game/character/item facts, newly remastered stages w/ classic 64-bit stages, a new single player Adventure mode where you can roam through the worlds of Nintendo's All Stars, and a survival game system where you can battle the polygon warriors in endless waves to the death. This game is still revered as the best in the 3 game series as to date.
The Versus mode adds new battle modes such as invisible players, sudden death capabilities or Giant Melees which keep the battles from becoming stale. The fighting capabilities allow for a greater range of attacks and make use of fade-away dodge features which allow versatile tactics to keep effect through the game-play.
Though despite all the praises that can be said about the versus play there is a glaring flaw with the control which is the action reading ability from the game. What that means is the control is a lot less fluid than with Smash Bros Original and Smash Bros Brawl, many times the controls will do oppositely what you intend or not read certain actions from the players as they play the game. In the heat of battle these slight failures and miscommunications of the control schemes will become more and more obvious the more you play them but on the flip-side of that argument that gives the game a great bit of unpredictability.
For those who've played either the prequel or the sequel will see the clunky control when they play it but it is by no means bad control. All in all this game is a classic in multi-player fighting games and at many prices will be worth buying whether to play on the Gamecube, Wii, Nintendo Online or however you play it.
Game Score: 9/10 | video-games_retro-gaming-microconsoles |
2D Platformers Live On. THE GOOD: Rock solid gameplay; incredibly creative gameplay mechanic offers something new, yet very accessible; catchy music; rumble feature adds intensity
THE BAD: At only 6 areas, it's short; upgrade system isn't all too rewarding during the main mission; catchy music can get repetitive.
DIFFICULTY: Medium
Drill Dozer is just what the 2D platforming genre needs, something to wake it up. Not only are you platforming through puzzles that'll not only test your quick fingers but fast eye, but the new drill mechanic and breakable solids add a tremendous amount of variety and downright FUN that anyone just looking for a game that'll keep them enthralled for a little while will get exactly what they're looking for.
The story is simple, you control a girl who's part of a trio of theives. You stole a valuable red diamond but it was stolen by another gang of theives, therefore throughout the game you need to explore areas, destroy their bosses, and test your gaming skills to get to the end and get all you diamonds back.
The drill feature is one where the left shoulder button rotates your drill left, and right to the right. You start off in one gear but are able to find 2 more that can intensify your drilling and make it last longer. All gears are placed very properly throughout levels so it never makes the game TOO hard, but the gradual challenge in figuring out how to use your moves like dashing, drilling, or jumping off a drill, etc will definitely give your brain that excersize it needs. Sometimes the levels will split into 2 paths, but it's always good to explore all because chances are there's goodies on the other side. You'll also come across enemies, though some easy to kill, others require certain techniques that'll also require your drilling skills. considering the game gives you a very understandable and useful tutorial, and gradually increases the difficulty very fairly, anyone just looking for a good time can pick this one up and play. The control layout is simple, yet what is done with it will keep your eyes glued to your GBA for a few hours.
Bosses in DD have an old-school sensibility. They're hard, and take a unique method to kill, but it's fairly easy to figure out yet tough to execute. Defeating a boss in DD feels very rewarding only because it takes reflex chops to do. Yet later in the game the platforming puzzles and enemies thrown in become pretty overwhelming, so I suggest purchasing energy tanks to increase your health after every level break. Your money can also be used to buy continues, but there's always plenty throughout the level, AND other breakables and paths you can't access yet until you purchase a certain item. Fortunately, you can always play earlier levels whenever you want, therefore finding treasure and secret areas you couldn't get to before. That all adds substantial replay value to the game (not to mention the bonus levels), so even after the regular story mode, things still stay interesting.
Unfortunately, the game is short, given only 6 areas that are split into 12 levels. but you can save mid-level so though the game is challenging, it never becomes too ridiculous, if at all. On top of that, the build-up system isn't all too rewarding because you'd rather just use your money for energy tanks and you won't want to replay earlier levels until you beat the game. It just feels underdeveloped. If the game had been longer, the upgrade system would NEED to be more fleshed out, no choice.
Yet, I did give this game 5 stars because not in a long time had I just had this much fun with a game, and it kept my attention 100 percent of the time. An incredible experience all GBA owners should undertake.
BOTTOM LINE: Fans of old-school games will adore this game, newer fans will wonder what's up with the cartoony simple graphics. But given gameplay this precise, it's rare nowadays. NOT at all a waste of money. | video-games_retro-gaming-microconsoles |
TETRIS. Was introduced to Tetris in 1992 by my daughter and grandson. I quickly became addicted, so much so that I raced out and bought Tetris 2, Tetris Blast and Tetris Attack. While I love all of them my very favorite is Tetris2. As a senior citizen who hates to make decisions I find that this game keeps my reflexes and mental processes sharp by forcing me to make quick decisions and it increases and strengthens the flexibility in my hands. I am never bored waiting in long lines, a doctor's office or on long trips. The only times I DON'T play are when I am driving or online. | video-games_retro-gaming-microconsoles |
Another Hit by Nintendo. This game rocks! It is a little different from Super Mario Kart for SNES and Mario Kart 64 in that there are two characters per kart, but there inlies the fun! Twice the question blocks, more strategy (as far as when to release your items vs when to hold on to them) and added features like having a second player controll one of the characters (allowing your back character to punch other karts). New courses are a lot of fun and CGI charactes are an exciting challenge in the 150cc races.
Update, Sep 2012: This game rocks! My wife and I still are not tired of playing it! We even wiped the memory so we could play through it again :) We love Mario Kart racing and always can't wait for the next game to be released :) | video-games_retro-gaming-microconsoles |
Another Success for Rareware. Rare has really done it this time. I was lucky enough to go to E3 2002, and Star Fox Adventures: Dinosaur Planet was the best game there. Gameplay, graphics, and sound are what really make this game come alive. Rare's detailed graphics show the individual hairs on Fox's body, the graphic power of the Cube shows lush landscapes, and for the space mission, GCN's graphics show detailed spaceships. The gameplay is awesome. Fox has a variety of martial arts moves, and the plotline is like a movie. The sound is amazing. You will not forget these tunes. The sound effects are great too. This is a must-buy for any GameCube owner. | video-games_retro-gaming-microconsoles |
Another Super (yet similar) pokemon game. ok I have only recently been a piokemon player of the GBA games and i started on fire red which from now having played ruby sapphire emerald crystal and leafgreen the best of em are leaf green and fire red with emerald best graphics of em all (till diamond/pearl come out for DS) so if you want pokemon games to play friends with and use the wireless adapter stick to the trio leaf fire and emerald the others link together but require link cable and you cannot catch em all without a game cube or an aura ticket to get mew which stinks but ya can catch all the legendary pokemon zapados etc lugia mewtwo woot and much more a great rpg with pokegraphics hehe i love em and [...] | video-games_retro-gaming-microconsoles |
Dreamcast VGA Adapter. I purchased this adapter to use with an old Toshiba TIMM (21" multimedia monitor) I got years back for my Amiga. The VGA picture is excellent - nice and clear and stable in either 320x240 or 640x480 mode. It's really nice to see stuff in high res mode without flicker. The composite/SVideo out is okay, but nothing special - it's not what you're buying this for, so it really doesn't matter. One warning: if you use both the composite/SVideo and VGA outputs, it's not enough to flip the switch when you change from one output to the other - you have to unplug the audio for the output you aren't using. If you leave the audio out from the composite/SVideo side will trying to use the audio out from the VGA side, the sound will be muted and badly distorted. I suggest just using this product for the VGA alone, and switch to a separate composite/SVideo cable for SVideo out. | video-games_retro-gaming-microconsoles |
Good game i think every RPG fan should try it. I never really played RPgs through my gaming life which dates back to the original Nes. I have low tolerance for complex dungeons and been lost or been stuck in a area for too long because i forgot to move a boulder. Or i cant find a key. This isn't too much of a problem in this game. I must say overall i thoroughly enjoy this game and want to play more games like this. The main problem with this game is that its a bit easy. The game has a checklist approach. You now exactly where to go because of the way the game is presented. Its dungeons are usually short. So you won't generally be stuck in one section for too long for the most part. One good thing there are plenty of save points scattered throughout the game. This is good if you want to get in a short session. This unfortunately is also a con. These save points are also recovery points which replenish your life. This makes the game a bit too easy as when you enter a new section of the game shortly after you will run up into one of these points and save/recover. This unfortunately takes away from the game. Your party over matches (even early on) most of the games minor minions. Even some of the bosses are a bit easy the one main hurdle is that they have huge life gauges which makes the battle a bit more epic. I get the feeling that Game Arts probably made this game for the under 14 crowd. Even though the story itself is meant for a bit more mature crowd. Dont let these criticism distract you from a overall good game. The battle system is great. You will find yourself wanting to do battle. The spells are also great although they could maybe thrown in a few more animations for them. Towns are colorful and have lots of details drawn into them. Characters development is solid and the game also sprinkles some humor into it. There are some minor subplots thrown in between some of the characters. Although i felt that the game could of maybe deviated from the main plot a bit more. Perhaps another side quest thrown in or alt ending wouldve helped. You should get about 35 hours of playing time. Still i enjoyed it so much i wish it was bit longer. As far as i know nothing changes in a subsequent playthrough. On one review i read that there might be some extra items. However, the reviewer cant say for sure if they were there an he just missed them the first time. I felt if the game would of provided a bit more outside of the main story it would made the game much better. Despite these criticism or shortcoming a solid effort by game arts. | video-games_retro-gaming-microconsoles |
Best Turn Based Strategy Game since X-Com. As the title states: this is the best turn based strategy game since the original X-Com game. Be careful with some of the reviews because they might give the impression that this game is like command and conquer or similar games. It most certainly is not. If you have played the original X-com game, you will have an idea of what turn-based-strategy is like.
Some great things of note: the training missions are easy, but very useful in learning the subtleties of the game. As the game progresses, though, it does get quite intense, even for experienced gamers. The artwork is Anime-style and quite good for a little machine like this. Furthermore, this is one of the brighter games on the GBA. You don't have to struggle to make things out like with Castlevania...
I find the control on reflex heavy games a bit difficult on the GBA, so having a turned-based game makes this a very pleasant experience.
If you enjoy complex turn-based (yes, I've been repeating that because it is critical that you like turns) wars, this is definitely the game for you! | video-games_retro-gaming-microconsoles |
GREATEST GAMEBOY EVER. Absolutely Amazing! I was skeptical because of the low price but decided to take a chance and so glad I did. It arrived fairly quickly and it looks nearly perfect, minus a few scratches on the back that are only noticeable when looked at the right way. A must have if you want to replay your old Gameboy games or if you want to get into Gameboys. It has a larger screen, smaller size, and is very light and fits well in my pocket (Hints the name). The Gameboy Pocket is personally my favorite Gameboy ever, and the Ice Blue color is my favorite of all available colors for this model, making it the ultimate Gameboy in my opinion! | video-games_retro-gaming-microconsoles |
So So Fun for Classic Enthusiasts. What do you get when you take great Atari arcade games from the late 70s and early 80s and bring them into the year 2000? You shall know when you play Atari Anniversary Edition. The only games that are really playable are Crystal Castles, Missle Command and Battle Zone. Other than that, everything else plays so horribly with the standard DC control pad that you'll wonder why these games had such an impact on a young game industry. The archive is really cool, but like every other classic collection, it feels pretty sparse. In the end, AAE is a neat little collection of games for people who wondered what it was like before Mario and the likes; just don't expect to spend a lot of time with it. | video-games_retro-gaming-microconsoles |
Incredibly boring tracks,"2 riders" idea adds almost nothing. Ok I just want to let you people know that in terms of gameplay, this is kart racing at its best. But the most important part of any racing game by far in my opinion is the tracks you have to race on. They have to be interesting and well designed. The tracks are what made MK64 so fun, they were well designed, long, creative, etc.... I expected a LOT better from Double dash. Theres probably about a total of 4 or 5 decent tracks in this game. Not very impressive! Very few shortcuts, boring design, nothing special at all.
And as far as the 2 riders idea, its so overhyped its rediculous. Ok, so instead of seeing a banana peel flying from your cart..... um... you see another character throwing it? Each player has their own special item, but that doesnt really matter, its pretty much choosing which special weapon you like best. And switching drivers and riders in mid-race does absolutely nothing.
I just wanted to warn the people who like awesome tracks in their racing games, and that this 2 rider idea adds nearly nothing to the game at all. Big stepdown from Mario Kart 64. | video-games_retro-gaming-microconsoles |
Best of the series so far. I have now played Final Fantasy 1-6 through to the finish. FF VI is most definitely the best in the series up to this point. I did not start playing the FF series until 2008, so it definitely has stood the test of time. These are true classics.
FF VI has a great story, great characters, and very good music (even though it's only on the GBA). Of course, the graphics are outdated since it was originally made for the SNES, but it goes well on the GBA/DS. I thought I might not enjoy this one as much as everyone else has since it doesn't utilize the wonderful job system that was in FF V that I loved. The esper system replaces the custom job system very well. The game took around 40 hours to play. Lastly, I found the difficulty to be near perfect. I was able to complete the game without getting any hints. I completed it with only beating 79% of the enemy types, so I may find a walkthrough and try to see what enemies I missed and any side quests I might have missed. It's a challenge, but doesn't get frustratingly difficult on the bosses (including final boss) like some of the others did. | video-games_retro-gaming-microconsoles |
If only there was more. Well, first off, this is an awesome game, and if you're looking for a classic Mario game on the color, the advanced, or the SP, buy it. I can't give more shout outs to a game. It's nice and simple, obviously progressing in difficulty through the levels, but it's not as hectic as so many are. Nothing blends in with the background to make game play harder, like some other game boy games. You get the axe to kill bowser in each castle, no complex different bosses, just a nice casual game boy game. Something the kids could play, but you can still take it on those long trips and be entertained. The only thing is, after about 3 days of owning it, I'm more than halfway through XD it is madly addicting, and I just wish it were longer, because that's the only improvement I can possibly think of. | video-games_retro-gaming-microconsoles |
A Mild Walk Through the 100 Acre Woods. If you're into sitting with your young one when he plays this game, you'll both enjoy it. There's lots to read; the characters don't speak, so if your child hasn't mastered reading, he won't really know the rules of the games he plays.
My son and I played it long enough to get far into the 100 Acre Woods, then we turned off the game. It saved where we left off, but when we started the game again, we had to read the prompts when Pooh headed out of his house or we would've lost our saved game, so beware. I showed my six year old how to begin his saved game; if you press the "new adventure" selection, you're saved game is history.
Overall, I don't like this game because you can lose all that you complete within a click of a button. I didn't find the games too exciting, but my son seems to like them...at least for now. | video-games_retro-gaming-microconsoles |
The Best. Sarges Heroes 2 was the best game I have ever had for my Game-Boy Color. The graphics are even 3-D or at least they look so much like it that you think they really are. The game play is great. The enemys start off very easy but then get progressively harder as you move through the 30 some odd levels. You don't actually get to play as Sarge but you never see the character come out of their special vehicle so it doesn't really matter. The only really bad part about the whole thing is that the vehicles move so slow that sometimes it takes 20 minutes just to complete one level. All in all Sarges Heroes 2 really deserves it's 5 out of 5. | video-games_retro-gaming-microconsoles |
Why. My dad bought this for my girlfriend. I have no idea why. I gave him a specific list of games she would like and he comes out with "Tang Tang." I don't have words for this thing. It's absolute horror. You're some kind of deranged power-ranger alien robot or something. You can make blocks appear to try and attain some unknown goal as you get crystals and jump around a little room avoiding random bad things. I got to the boss. It's pretty ridiculous. I think my brain blocked it out because it's like a giant cow or dog. I don't remember. Don't find out. Stay away from this thing. | video-games_retro-gaming-microconsoles |
Great fun from 4Kids Season 1 version of Winx. The kids loved - LOVED - this game and have played it over and over. It follows Season 1 of Winx Club although it has some slight changes, and has all the voices used for the 4Kids version (which was soooooo much better than when Nick took over). Although we had some issues with older computers (I think pre XP? I can't remember...) We have used it on Windows 7 and Windows 8 without issue. Fun for younger kids around 8-ish I would guess, and probably older kids too if they enjoyed the Season 1 storyline. Might be too easy for preteens otherwise. But I will admit to sitting down to play and enjoying myself. :) | video-games_retro-gaming-microconsoles |
Good but over-hyped. Don't get me wrong - this is a good game. I just think some of the "ground-breaking" elements it's supposed to contain aren't really that ground-breaking.
In Underground you are to progress through a story mode by which you start with nothing and end up as king of the skating world, all the while battling your once-friend-turned-enemy Eric. Throughout the story you complete several goals and missions to progress on to the next level. Once completing the story mode you unlock a secret level, a Kiss Concert arena, which is one of the coolest levels, by the way.
At this point you can return to previous levels and search for all the hidden goodies, learn new tricks, create your own tricks, or create a park for that matter. It's definitely an improvement over Tony Hawk 4 and is clearly the definitive skateboarding simulator.
First I'll give you the positives. The game has a great deal of online features allowing you to share parks, tricks, etc. online, as well as compete in online tournaments. It also seems to be very faithful to presenting a real simulation of skating and doesn't allow you to defy physics too much, except for the rail rides and surviving horrific falls.
Now the hype.
Underground is lauded as a game that let's you "get off your board and walk around." Um...have you ever played a game called "Grand Theft Auto?" You can walk around - and do a whole lot more. I'm sorry, I don't really find the fact that you can "walk" to be earth-shattering.
I also feel the game is a little *too* real. For example, take SSX. This is a game that gives you a real sense of controlling a snowboarder careening down a mountain, but at the same time let's you completely disobey gravity at your will. Underground isn't really like this. If you are actually a skater I'm sure that compared to reality the Tony Hawk games are awe-inspiring, but to a non-skater the air tricks are rather underwhelming and don't look all that different from what you see on ESPN2. While this is in some ways good I suppose, it leaves me wanting to be able to do more spectacular stunts.
The controls are pretty jerky. One thing I've never liked about the Tony Hawk series is the erratic control and Underground doesn't fix it. One little move and suddenly you're facing the other direction.
Lastly, the story-mode is pretty short. The only game in the series I've played is Tony Hawk 4 (so I'm not a hardened veteran) and I finished the game in only a few days with moderate playing.
I gave the game 4 stars so obviously I liked it, and yes, it's a good game. But game of year? No way. I'm not sure I get all the hype. Sorry to all the diehards of the Tony Hawk franchise. | video-games_retro-gaming-microconsoles |
A Fun Game for Everyone. I don't know what it is with all the lower reviews for Tetris Worlds but I had to write a review to speak up about this wonderful game. Yes, it is not the original Tetris. It was not meant to be a copy of the original game. What it is, though, is a fun and addictive game. You will find yourself losing track of time if you play this game. The graphics are nice and the sound is great, too. I found this game to be entertaining for an older gamer like myself. I am sure that young gamers will enjoy it, too. We need to stop comparing sequels to their predecessors and start appreciating games for their own value. | video-games_retro-gaming-microconsoles |
MX SUPERFLY. I BOUGHT THIS FOR MY 8 YEAR OLD SON WHO HAD PLAYED IT AT HIS COUSINS AND WOULD NOT STOP TALKING ABOUT IT AND HOW FUN IT WAS TO PLAY. I FINALLY ORDERED ONE AND HE STILL LOVES PLAYING IT. HE STANDS UP AND MAKES THE MOVEMENTS WHEN HE'S DOING A FLIP OR JUMP AND GETS REALLY INTO IT. IT'S GREAT BECAUSE EACH TIME HE PLAYS IT'S A COMPLETELY NEW EXPERIENCE SINCE HE'S THE ONE CONTROLLING THE PATH THE BIKE TAKES AND THE FLIPS HE DOES. IT ALSO HAS SEVERAL DIFF. TRACKS TO PLAY SO, AT TIMES HE'S PLAYING AGAINST THE COMPUTERS MOTORBIKES AND RACING ETC. I HIGHLY RECOMMEND THIS GAME. | video-games_retro-gaming-microconsoles |
Must have for Zelda fans. Ocarina of Time is one of the best in the Legend of Zelda series. In this game, once the player has gathered the requested items, the game advances to where Link can go into the Temple of Time, find the Master Sword, and "grow up". Throughout the game, Link will have to travel between time to when he is a kid and back to adult to finish his quest. The final battle with Ganandorf is intense. Not only does Link have to get out of Ganondorf's Castle before it totally crumbles, (this is after he defeats Ganandorf), he must also fight Ganon, which is another "side" of Ganadorf! And he must do this battle alone without the Master Sword.
The Master Quest on this game......makes the original game look like a walk in the park. It has more challenges, and is harder than the original! A must have for any serious Legend of Zelda gamer! | video-games_retro-gaming-microconsoles |
One of the most overrated games of the decade. First of all, let me start off by easing the minds of some of the hardcores Nintendo fans out there, because they can be an overzealously loyal bunch. I will not be trashing a Nintendo game in this review. While Nintendo's games are often acclaimed for their originality and extraordinary polish, Metroid Prime was developed by an entirely outside company that happened to be absorbed by Nintendo. So a true Nintendo game this is not.
Now on to the game- I haven't played it in a long time so the review may be sparse on details, but I very well remember how I felt about it. MP is an extremely lazily designed game. About a third of the way through I started to wonder, what aspect of this is supposed to be fun? As an action game it miserably fails-- AI is litereally nonexistent, and the lock-on shooting system is completely brainless. It's like a FPS on training wheels. Is it an adventure game? I would argue that Super Metroid was, but Metroid Prime is 100% linear. Any veneer of exploration that there is in MP is really just walking from one point of the game to the next, and mixing it up with some exciting backtracking! Oh boy. There isn't an ounce of decision making in this game; it's all planned out for you. About as linear as it gets. And then there are the tedious Tomb Raider-esque puzzles, another testament to how lazy the design of this game was. It doesn't even feel like Metroid.
MP introduced some interesting ideas like the visor scanner, which it unfortunately implemented into the game with as little inventiveness as possible. It could have added depth to the gameplay and left it up to the player when it needs to be used, but instead the player is simply told when to use it and it becomes nothing more than a flashy, superficial gameplay element. The same could said for the spiderball-- instead of letting the player get creative and decide when to and the best way to use it, the game holds your hand and says, "now is when you morph into the spiderball and roll through that tunnel". Just another addition to the tired Tomb Raider puzzle system that this game relies on like a crutch; another superficial addition to the gameplay. I just can't imagine how a game that neither lets the player get creative and do any real exploring nor offers any real exciting gameplay mechanics could be heralded as such an amazing game, let alone best on the system or best in the series. Metroid Prime is in no way, shape or form either of those. I officially deem Metroid Prime "Most Overrated Game of the Decade". | video-games_retro-gaming-microconsoles |
A Must Own Dreamcast Game. Maken X is a must own game if you own a Dreamcast, not just for fun unique gameplay, but also because of this games style and hilarity.
It's a first person hack n' slash game where you lock on to enemies and strafe around them. You brainjack people and take over their bodies, and there's an experience system that raises your BJ (brainjacking) rank. Watching your BJ rank raise is always a pleasant feeling.
The dialog and plot is awesome, the enemies look like something straight from traditional Asian horror flicks and the main character is a school girl trying to save her kidnapped father.
The game is a perfect blend of difficulty and feel. Simply playing the game will put a smile on your face, and its developed by Atlus, the creators of Persona and Catherine.
Watch the Classic Game Room review on Youtube, its the perfect review of this game.
If you like hillarious and offbeat games like Blue Stinger, Dynamite Cop, and Illbleed... buy this game. It doesn't hurt that its cheap. | video-games_retro-gaming-microconsoles |
Fun in the sun. A few months back, I purchased what I thought was a good investment at the time, a Gamecube. Merrily, I thought myself both wittier and slyer than any of those puny, uneducated electronic salesmen who pleeded with me to get an xbox, while I skipped joyfully to my local best buy to purchase some games, singing 'theres a bluebird on my sholder' all the way. Still humming while I entered the store, I stood on my tippi-toes searching for the gamecube section amid a pletheria of palm piolits and DVD. Having a pre-established knowledge that the gaming selection would be limited, I gazed like a greedy child in a pastry shop at the games which I would consume over the following days. My breath stopped short when I made this astounding discovery: all the games were for little kids. "No no! This cannot be true!" I shouted to myself when I saw this. Looking again, I saw that, without a doubt, luigi's mansion was the only game available.
A few months later, after the inital shock wore off, I ventured back into the now dreaded Best Buy. This time I decided I would buy atleast 2 games, no matter how horrible they looked, as I had not gotten any use out of my gaming system. To my surprise and delight (not my wallets), that day ended with the purchase of 4 games, amoung that selection spy hunter rested.
Days were spend with SS Tricky and pikmin until I finally picked up SpyHunter. While inserting the game into the system, I rememberd why I bought this game instead of something like bond, when I remembered that ever-faithful electronic salesman saying that spyhunter was for the advanced gamer.
Days followed, and I found that my friend wearing the BestBuy shirt was correct, spyhunter was not an easy game to master, but isn't that exactly what we look for in a game? Nobody would buy Zelda if you could run around like Godzilla smushing every peon in your site, and likewise, a spy game should be a challenge, not 'BAM! Your dead! I WIN!' fest. Buy this game, you shall be treated as nicely as if it were a brownie-fudge cake! | video-games_retro-gaming-microconsoles |
Very Convenient , But the Quality Takes a Hit. Good:
This cartridge has 3 Fairy Odd Parents episodes, one that is double length, which rounds out to be about 45 minutes of video. You can pause, fast forward, rewind, and skip scenes. You even adjust the brightness of the video, which is a nice touch. The menu's and interface is very slick too, and since this is a GBA cartridge you'll be able to watch these episodes anywhere! I also got this for only $2, which is totally worth it.
Bad:
It only has three episodes, so if you don't like one of them it may not be worth it. The real killer though is the quality of the sound and picture. At some spaces the color is all wrong, small objects become lumpy and overall it definitely leaves something to be desired.
Overall:
Good: Slick menus, many options, portability
Bad: Only 3 episodes, sound and audio quality is so-so | video-games_retro-gaming-microconsoles |
Game Boy Player. For owners of Nintendo GameCubes, and those who lack a Game Boy Advance SP, this is the ultimate buy.
As the ubiquitous Nintendo description says, it is backwards-compatible with all your previous GB titles.
It also links with other GBAs. It was so fun playing the classic Mario Bros. Arcade on a big-screen TV...just so hilarious kicking those annoying super-fast crackheads off the screen...hehe.
I highly recommend this product to anyone who already owns a GameCube. For a mere $50, this is an ideal addition to a Nintendo junkie's entertainment system, as well as an average player. Buy it!! | video-games_retro-gaming-microconsoles |
A Great System for the Vintage Gamer. The Sega Game Gear is a joy with great color and sound -- better than the Game Boy. Not much new has been made for it -- in fact the system is not based on the popular Sega Genesis but the ancient and commercially less successful Sega Master System -- but that's what makes it a fun toy for those old enough to remember when arcades were the place to be. You can get 1980s classics like Pac-Man, Pengo and Missile Command for this machine, along with some titles that are relatively more modern, say NBA Jam. Sure it eats batteries, but adapters are $5. As someone who's now 30 (ouch!) I've found I'm able to go back to my gaming days with this without hogging the TV set. My daughter can watch Barney while I'm zapping bad guys. | video-games_retro-gaming-microconsoles |
Fun but very difficult. Does anyone remember the days where games were purposly difficult so that you would play longer. No? Maybe thats because those were the NES days. Games like Adventure of Bayou Billy, Ikari Warriors, Contra, Ninja Gaiden, and the list goes on. WHAT, YOU'VE NEVER HEARD OF THESE TITLES? I'M NOT THAT OLD? Oh wait I know why, the games have gotten easier as time has progressed. NOw that we that settled lets get down to business. Jurassic park 3 Island Attack is one of those titles that are barbarically difficult, yet a whole lot of fun. YOu play Dr. Grant and your stranded on presumably site B. Within the first two levels you will square off against Velocaraptors, Tyranosaur Rex, Spinasaurouse, Dilophasaurouse, and Compies. At first you are unarmed (doh) but later get a flare gun (woo hoo?) and then there is the motorcycle level (which I am stuck on damn it). The rapid loss of life in the earlier stages goes to show what you are up against. But do not fret for for with each level complete you gain the level select and can travel back to previouse levels.
Overall this game is fun, worthy investment for those seeking a challenge, and for Jurassic park fans. Buy it today, boy!! | video-games_retro-gaming-microconsoles |
Where are discs four and five. Shenmue was a great experience. Even if you're a total lunkhead and can't follow the plotline, there are so many ways to pick up additional clues without leaving the game itself. The 'practice' system of improvement is stunningly realistic, if a bit boring at times. I'd love to wait through and see the seasons pass (there was a guy in a Santa Suit on the streets at Christmas). On the other hand, the game, while great in plot, mechanics and stunning visuals...was painfully short. I flew through the discs and finished in no time. There's a lot I missed, of course, but still, it would be nice to have more subquests. | video-games_retro-gaming-microconsoles |
Nicktoons Racing (Nintendo Game Boy Color) Pick your Toon. Nicktoons Racing for the Game Boy Color is an excellent racing game, even though the graphics are somewhat poor. You can pick a Nicktoon and then pick your favorite nicktoons character and then race several other Nicktoon Characters that happen to come up in this game. If you like racing and Nicktoons this is the GAME FOR YOU! If you partially like Nicktoons and not a big racing kid then this isn't for you. I bought this game and didn't pay very much for it but it is in my top 20 games.
Please go and buy it! If you like Nicktoons and Racing, Nicktoons Racing and Nicktoons+Racing combined would be a great game for you.
Go ahead and buy a copy today!
J.R. Platt | video-games_retro-gaming-microconsoles |
My Favorite GBA game in the World. This is my favorite GBA game in the world. It has awesome GBA graphics and it has addicting racing gameplay. The powerups? Oh they are sweat. Getting the right ones and using them at the right time can effect the whole outcome on the gameplay. And then the 20 tracks! This is a good and rare thing on PS2 or even GameCube! But to have it here. And this isn't even including all of the bonus tracks. It is really easy to beat the game on 50cc, but afterwards you'll have to on 100cc and 150cc which are really challenging! This is a must buy! So buy it! | video-games_retro-gaming-microconsoles |
The Gamecube's most innovative title. In a style more similar to "Onimusha" than "Resident Evil", "Eternal Darkness" is one of the Gamecube's most hyped game, and one gamers have been waiting forever for. I bought the game recently, and have been playing it almost non-stop. There are some pitfalls that gamers might encounter, but overall, it is a great game. Here is the breakdown:
Pros:
1. Details. I read somewhere that it took over 4 years to make this game, and you can see where the effort went. The various environments are very well detailed, and the animation is as fluid as they come. The sound and music add to the ambient atmosphere. Sometimes, the music is as insane as the visuals.
2. Originality. The story line in "Eternal Darkness" is unlike anything I have ever seen. The idea being that you play several different characters in various points in history is something new to me, and it gives a new spin on what would otherwise be a "Resident Evil" standard hack 'n' slash.
3. Gameplay. Whatever your skill with video games, this will give you a good challenge. In ED, you have not only to worry about you life meter, but your sanity meter. Throughout the game, your sanity wains the more enemies you cross. This alters your perception. This is an innovative twist. The controls are responsive and easy to grasp the first time playing. A fair warning: The action get pretty intense pretty fast, so be ready.
4. Replay value. With 11 chapters, spanning a good 15-20 hours, there is a lot of reasons to go back. Actions and choices you make early on change the direction of the game, so you are guaranteed something different each time.
Cons:
1. Frustration. Even seasoned "Resident Evil" fans might find the puzzled a bit frustrating at times. To be honest, I didn't even get to the first chapter until I read through the guide. The clues are as cryptic as the puzzles sometimes, so some parts might be unreasonably hard. Much of the gameplay is trial and error, so a guide is recommended.
2. The healing items don't recover much on the life meter, so sometimes recovering health is a tricky thing. This makes the game all the more hard.
As you guessed, I really enjoyed this game, despite some moments of frustration when I had to double-back to find something I didn't get. Will you like it? Fans who like the ultraviolence of "Resident Evil", the puzzle-solving elements of "Silent Hill", and the real time combat of "Devil May Cry" will love this game. Gamers who want something more strait-forward probably will not. | video-games_retro-gaming-microconsoles |
Wario Land: Super Mario Land 3 (Nintendo Game Boy. Intro: Wario was in his canoe when suddenly a duck on a large ship appeared, Wario was shocked and started to chase this Duck around and around several times until Wario tricked the Duck and smashed in to the front of his Ship and then the title appeared and Wario gave everyone his cool looks.
Storyline: Wario must save the great Princess Syrup from an evil genie of which is the big boss of this game, Wario has to go through many challenging and fun worlds in order to reach the last world, it is very challenging and there are lasers shooting at you. Wario has to avoid many dangerous creatures such as: Ducks, Devils with swords, Duck heads that bounce up and down, as well as many other helpless creatures.
Graphics: For it being an Original Game Boy game, the graphics are great. The only things better they could have done for the graphics and creatures is I see a few creatures on the cover that I don't think where actually in the game itself and the graphics for the last boss: The Genie, the graphics are terrible being the last boss, and they shouldn't make each boss opening be waves and several other weird intros that have nothing to do with what the action in the game is about.
Glitches: Every game has glitches, but this game just has too many glitches such as Start B(16) and then you get a bull hat, frog hat, or Jet Wario. Just way too many to think of off hand......
Music: The music for an original game boy game is great, but I don't like when you die the creatures still move around in the background, and the music is still going for quite a while after your death. For the most part, the music is pretty decent, I especially like the train ride music as that matches the train levels perfectly.
Level Design: The level designs are pretty decent however there is just not enough to say due to the fact that there are SO Many glitches practically a glitch per level, the only ones without glitches are the Train Levels and those are my favorite levels so they are 10/10.
Sound: Sometimes the sound is poor, not much to say as sometimes it gets jumbly.
Please get this game:)
J.R. | video-games_retro-gaming-microconsoles |
Wow!! How awful. . Wow!! How awful. The GameBoySP is pointless to get. I expected more from Nintendo [on the Cube, too]. The SP was just a cheap trick to get more money from you fools out there who bought it. Lets list the minuses.
1]It plays all Gameboy games, yet it has none of its own kind, so you don't HAVE to buy it
2]Graphics aren't much of an improvement
3]It cost 100 dollars.
4]It isn't worth it.
5]It's another change in shape you have to get used to
6]Not many good games [for all games]
7]'Lit screen' add-in is terrible, buy a real one
I leave you with my message
Don't get tha SP | video-games_retro-gaming-microconsoles |
How do we make more money off gameboys. Once again, Nintendo makes a fault for their system. I love how Nintendo actually trys to make the machine worse than it is.
---THERE IS NO HEADPHONE JACK---
REPEAT---THERE IS NO HEADPHONE JACK---
What? My gosh Nintendo really wants you to buy their new Game Boy. In order ot make more money, Nintendo has actually decided to make millions of gameboys and make one fault for each that will make you buy the next.
Seriously, this system does improve upon GBA. It is smaller with a folding scren. The back-lit screen also helps. The grip really feels good on my hands too and not stupidly(like some other game systems that start with n & end with -gage)
The cons are the missing headphone jack. Who was the genius at nintendo who left it out? I assume that mostly everybody uses their headphone jack at some point or another. On a long trip or a plane you can't have volume just because Nintendo wants you to buy the PSP, *exasperating gasp* the new system coming out. Anyways, another con is the games. You can play all these games on your original Advance, so unless your a die-hard gamer.... don't spend ANOTHER 100 dollars on this system. | video-games_retro-gaming-microconsoles |
Perfect could be better lately. This review is only for true Metroid lovers so prepare for some hair splitting. Ok I loved this game, but I won't give it a 10. I believe MP was the best game I have ever played, however it had a few problems. MP2 likewise is an amazing game (I favorite it overall to MP) but there are those issues from MP1 that remain unaddressed in MP2. Firstly, like MP, MP2 isn't big or long enough. I don't suck at videogames (like some of the
reviewers who thought MP2 was too hard. One of the reviewers from EGM even recommends you get a guide if you are new to the series. If you can't handle this boo hoo go play Halo 2 so you can walk through the last few levels in comfort.), and I found it a little easy. There isn't anything here on the difficulty level of say the Omega Pirate (even the Space pirates go down pretty easily or just disappear). Why would Retro waste everyone's time with a half-baked multiplayer game (did anyone really want this? I haven't even tried it.) instead using those resources to make MP2 a fuller and longer experience? Metroid games should be epical, since when was 20 hrs the standard for a "long" game? Secondly, the level design feels a little claustrophobic. The level of detail in this game is superb (that's right I own glitchy patchy loading Halo 2 and it can't touch MP2 single player) but there are few open spanses. Things just feel too tight here. Thirdly, the light suit, spin attack, echo visor and the devastator beam are all totally awesome and totally underapplied in this game. Simply compare the last battle of MP with that of MP2. Lastly, please never ever ever give me ammo when it comes to the blasters (missiles & power bombs I can understand). I wanted to have fun wasting everything with the different beams but instead I found myself always rationing them like they were precious. I dream of a 40 + hrs long Metroid game that is freakin really hard and really big. Now before I go I would like to say a word about Metroid Prime Hunters since I have now played the demo. It looks awesome and I actually like the controls..... but what the hell kind of game is this? Timed mindless shoot-a-thons suck, are dated and are completely why people play Metroid games instead of other FPS. The best way to get people to "think differently" about Samus is by evolving the existing concepts of exploration, puzzles, AI and weapons. Please give us a real Metroid DS game, this is the Mario-kart/tennis of Metroid games. | video-games_retro-gaming-microconsoles |
A great game, no matter what music you like. I'm a Kiss fan. Actually, for Kiss fans, this game may be a little bit of a letdown. You don't ever get to "see" Kiss in the game. The characters which develop one piece of armor at a time are all first person, so the only Kiss visuals are the odd mirror and occasional album cover. Other than that, there are references galore (a battle in a club called Coventry, Cold Gin billboards, monsters called Strutters, etc.). This game does not have many references at all to the MacFarline comic - just a few screenshots of artwork from the books. The storyline is totally different - but VERY good. It's a macabre game, for sure, but it's a lot of fun if you like things like "Doom."
Ignore all the folks who dismiss this game. It rocks! | video-games_retro-gaming-microconsoles |
Decent rpg for the GBA or DS. While i had plenty of fun collecting most of the Pokemon in this game, and playing it thoroughly, it was nothing all that 'special' in the end.
Sure the game is quite long, lasting a good 30 hours, it gets a bit tedious in places. Most of the caves look similiar and most of the grassy fields look similiar too. Plus it doesnt help when the similiar looking areas have similiar names like rout 110 and 111...
Also, some things were not expanded like they could have been. Things like rock smash, flash, and the acro bike, were barely used in the game while things like surf and the mach bike are used plenty. Some skills get a few uses while others get millions and it feels unbalanced in places.
Also, the games difficulty is just too easy. I beat 90% of the game with just ONE pokemon. Since i raised only one pokemon he gained all the experience and rose in levels much too easily. It was weird taking out trainers with 6 pokemon with just my solo Swampert.
Still, the game is lots of fun with its addicting 'catch em all' gameplay and will appeal to tons of gamers, especially younger ones. However, if you want to raise and 'catch em all' than be prepared to spend a few hundred hours on this game... | video-games_retro-gaming-microconsoles |
Everything you could want. If you ever had issues with cheap Genesis Controllers or if your OEM copies are falling apart I highly suggest you in getting one.
When I first got my Sega Genesis I bought a cheap controller... It was light... it felt really light... the buttons popped and lifted out of the controller... the dpad was floating... and the wire was easy to damage.
This controller packs weight. The buttons while not 100% the same are pretty much on the dot. The D-pad is the best recreation of the old one possible and is a blast to use compared to my older controllers that are falling apart. | video-games_retro-gaming-microconsoles |
The sun shines on this game! (literally. Boktai the sun is in you hands is one very inovative cartrige.
The game has a built in solor cell that requires its players to utilize the sun the recharge weapon systems and take out vampires with a sun-stun-gun! (say that ten times fast) I have played the Japanese version and am more then impressed. I wasn't worried about the quality since it was designed by the great Hideo Kojima, who many of you may know as the brains behind the Metal Gear series. I would recomend you pick up this game the day it comes out, and hopefully it isn't cloudy where you live! | video-games_retro-gaming-microconsoles |
Dated but thrilling. Resident Evil 3: Nemesis was originally released for the Playstation, and has now been ported to Gamecube so that players can enjoy the Resident Evil series on one console. After the events of the original game, Raccoon City has been overrun by zombies and heroine Jill Valentine must make her last escape.
This game is still a solid experience after half a decade. The controls (once you get past the usual Resident Evil stiffness) are solid, and minor enhancements have been tagged onto the gameplay; the 180-degree turn makes it debut here, which allows players to quickly spin around when being confronted by a zombie hoard. Another thing I've always liked about RE3 is how it allows you to really explore the ruins of Raccoon city, something only hinted at in Resident Evil 2. The main story here isn't quite as strong as other installments in the series, but its still gripping enough to pull you in. Plus there's always the relentless Nemesis and his rocket launcher to worry about.
Is this game worth the purchase on Gamecube? If you can't play the other versions (Playstation, Dreamcast, PC) and hold the overall gaming experience above dated graphics, then yes. But I'd suggest looking for a used copy first if possible. | video-games_retro-gaming-microconsoles |
Amazing Game The Best Collection. This Game is Possibly The BEST Zelda Collection With Only A Few Issues.
The Good.
This Is A Collection Which Includes Zelda 1 & 2 With Ocarina Of Time And Majora's Mask.
Zelda 1
If You Have Yet To Play This Game You Are Truly Missing Out On A Great Experience It Is A True Classic And If You Do Not Have A Wii GBA 3DS Or A NES Then Get This Version Absolutely Perfect.
Zelda 2 The Adventure Of Link
Decent Game Interesting To Play Never Truly Enjoyed It Have Yet To Finish It Though. same As Before Available On Wii GBA 3DS and NES
Ocarina Of Time
OHHHHHH BOY A True Classic One Of The Best Games EVER Made If You Have yet To Play It Then do it Its On N64 3DS Wii so You have A LOT Of Choices.
Majoras Mask
Lots Of Issues Here would Much Rather Play N64 Version Or Virtual Console Not This But It Is Playable and That Is What Matters. | video-games_retro-gaming-microconsoles |
I didn't like it. This game has pretty good graphics but the gameplay sucks. It is so hard to aim because you have to use the D-pad and the joystick at the same time in order to aim while moving. They should of made it like Golden Eye (james bond) where you move with the joystick and you hold down a trigger to aim. The missions are just going around shooting people then collecting a coin after you kill them. And the arenas are tiny. If you like little Deathmatch games with the most annoying aimer I would suggest it. But if you have a nintendo stick to Goldeneye and Perfect Dark. | video-games_retro-gaming-microconsoles |
A Must Have for Gameboy Owners. This cleaning kit is must have for Gameboy owners. It works with all Gameboy game cartridges (including Gameboy Advanced). The cartridge cleaner is a plastic stick (referred to as a wand in the instruction booklet) with a cloth material on each end that you gently rub against the connector pins (the shiny things when you look in the cartridge opening). The Gameboy system cleaner is taller than your normal cartridge (this DOES NOT work with Gameboy Advanced systems. The Gameboy system cleaner only works for Gameboy, Gameboy Pocket, and Gameboy Color). It cleans the connector pins inside the Gameboy by inserting, pulling out, and reinserting the cleaning cartridge multiple times (the system cleaning cartridge is hollow except for a square-cut cloth that rubs against the connector pins once it is fully inserting into the game system). The cleaning kit comes with one set of replacement cloths for the system cleaner cartridge and each end of the cartridge cleaning wand.
My main reason for buying this product was that my Gameboy Color screen would just go blank if I played it for more than an hour or so. This product has so far fixed that problem. | video-games_retro-gaming-microconsoles |
Sonic III - RULZ. This game Rules. But there are two downsides. First, there is a part in Carnival Zone that kept me playing so long I finally made my cousin do it. And he was 12 then! Second, once you beat the game the credits come up. And there is no way to stop them then! The good part is that there are moe secrets that the game hides and there are new secrets that can be only unlocked with a certain character. The best thing about it (and I'm spoiling a secret of the game now) is that there is a S-E-C-R-E-T that can only be unlocked with a Sonic & Knuckles cartridge. I've said enough now! BUT IT RULZ! | video-games_retro-gaming-microconsoles |
Never-ending Replay. Of the dozens of games I have for DC, often I just choose to play some Giga Wing 2 after work. True appreciation of the game is undoubtedly reserved for shooter fans, though. The 3D, high-res graphics can be very impressive even for casual gamers, but the impetus to play and replay for better scores is not something for everyone.
There are LOTS of things to unlock, from over 80 pieces of very nice artwork to two "Secret Options" which require a very high cumulative score (saved to VMU after each session) to open up.
Technically, it is also under-rated even by some shooter fans. For instance, the "Vulcanon" effect--in which a certain high number of bonus medals (released from expiring enemies) on screen at once transforms into even higher scoring medals--discourages "kill and cover" medal collection. You have to sit back and brave more enemy fire BEFORE starting collecting your hard-earned bonus medals, or you'll lose the "Vulcanon" effect.
As a shooter fan, this comes in second on Dreamcast only to the import-only Zero Gunner 2, and ties the excellent, less-flashy but more-technical Mars Matrix. | video-games_retro-gaming-microconsoles |
PERFECT! BEAUTIFUL! STUNNING! LOVELY! BOWIE. This game combines shooting (1st person shooting), Swimming, Fighting, exploring, and role playing. Hot d**n. This was the greatest gaming experience I ever had! It took me awhile to complete it, but that's what made it fun. This is a game that realistically approaches the depiction of an alternate, futuristic universe. I definetly would love to live there! I have the PC version and got the Dremcast version yesterday, but haven't played it yet. The only complaint I have about the PC version is that the controls were really awkward, but once you got the hang of them, they were mindlessly easy. I've heard from my friends that the controls are much easier with dreamcast. The soundtrack is FANTASTIC!! It would have won the best gametrack of the year, but it didn't have its own CD, it shared a label with DAVID BOWIE. That's what I heard on Bowienet, so it's official. And hey.. all the PC versions are sold out! So you know it's great! It's a MUST HAVE! You should go and buy the Prima Strategy guide, it does help. | video-games_retro-gaming-microconsoles |
simply spectacular. This game is virtually flawless. The graphics, unlike too many nex-gen games, are beautiful in regular gameplay AND in cutscenes. Reviewers who are griping about camera angle are nitpicking, and I don't share their view. In fact, the ability to change to a distant view unchangeable by the C-stick, makes figuring out "where to now?" a breeze most of the time. I was pretty stuck at a couple of points, but generally puzzles are solvable once you bang your noggin just a couple of times. Great, great story, great voice acting, and just a must buy. I never would have purchased it had I not bought it on a special bundled with Splinter Cell, but I can honestly say this one would be worth the full cost of admission. here's hoping that ubi soft makes a sequel. | video-games_retro-gaming-microconsoles |
The reasons to buy this game. To dedicated Zelda fans: You're going to buy this Game because its another Zelda title. Its the best Zelda title ever made. I have everyone of them from the first gold-colored disc.
To Action game fans: The game revolves around what seems to be a decendant of the earlier Link. You will spend countless hours fighting enemies with better AI than the original Zelda titles. Enemies block, counter strike and will gang up on you make the challenge harder. Also, you have the ability to lock on more than one target....oooohhh.
To those seeking more puzzle solving games: The previous games had some challenging puzzles but there was a fairy that fed you blatant clues. Well, now there is no fairy. The puzzles are more challenging and this time, you're getting little help on what you have to do from room to room in the dungeons. The only clue "Link" gives you is his eyes. They will look in the direction you should pay attention to. You'll be thoroughly impressed by the developers on this one.
Overview: The original Link AKA the Hero of Time, fought of the Evil Ganon and kinda banished him. He then goes off (from Ocarina of Time to Majora's Mask) to fight new battles. During the time he's gone, Ganon comes back and wrecks havoc. The legend of the Hero passes down to all the young men. Once they reach a certain age, they are given the Green Tunic worn by the Hero of Time. We pick up the story with this new Link trying to rescue his sister that has been abducted by a giant bird (working for Ganon). The Ocarina has been changed to a conductors baton, which controls the wind. Some of the classic weapons (boomerang, hookshot, bombs) and some of the classic tunes form prior Zelda titles return. The villians have taken a visual overhaul but they Are also back to get the sword smackdown. Don't let the cartoon look throw you off. It looks fantastic and the Game will keep you glued to the set for many moons. If you are an adult looking for a challenging, fun Game then look no farther. If you are a young adult looking for a game with depth and replay value, get this game. | video-games_retro-gaming-microconsoles |
POD Speedzone: Interesting and Difficult to Master. First, an important note: This review DOES NOT cover the online gameplay capabilities for POD Speedzone, as I do not have online capabilities at this time.
POD Speedzone is an interesting game. There have been many futuristic racing games both in the arcades and on the various consoles. POD Speedzone certainly does not even attempt to distinguish itself from the rest of the futuristic racing games in existence, but it is still rather interesting and fun to play.
However, players should DEFINITELY bypass the opening movie. It is not interesting at all. In fact, the opening movie is absolutely unnecessary. Even worse, it is embarrassingly open-ended without having really presented any believable storyline to make such an open ending worthwhile in any way.
in POD Speedzone, it is important to become familiar with the controller configuration as quickly as possible. Fortunately, there are five configurations from which to choose, including steering with either the analog stick (which is really rather difficult unless someone is an analog-steering specialist) or the D-pad (the arrow buttons beneath the analog stick). Those coming to the DreamCast now (since there are so many used DreamCast consoles on the market in the States) from the PlayStation/PSOne or the PlayStation2 - both consoles primarily use the D-pad for steering in racing games - will find the analog stick difficult to use for steering, as it is inherently not nearly as precise as the D-pad, and oversteering or overcorrecting is FAR too easy to do with the analog stick.
For those who do not have the DreamCast console configured and wired for Internet access and online play, Arcade Mode is the only game mode available (other than Two Players Mode). The game presents a number of cars, each varying in both look and performance; two of the cars are not available, as they are apparently for online use only. Once a car has been selected, a race venue can be selected; again, one race venue is not also available unless online capability has been detected.
Each car comes equipped with shields and a fixed amount of Boost. Shields are destroyed due to collisions with ANYTHING, and once shields are gone, the next collision cripples the car and the race immediately ends. Shields and Boost can both be provisionally augmented by collecting the proper power-ups. Weapons are also available to try to blow the competition out of the way.
In many situations at most racing venues, the raceway is bounded by metal barriers. Touching these barriers or any other obstacle (including another vehicle) will result in the car's shields fading away due to the incurred damage. In ALL situations, the raceway is extremely narrow, so passing must be done with care; this is an obvious benefit to the race leader, as there is not much raceway to protect when driving defensively.
POD Speedzone is interesting, and difficult to master. Players can expect to spend a lot of time with this game. | video-games_retro-gaming-microconsoles |
The legendary dreamcast... well... it was sorta forgotten. I had heard many things about the Dreamcast, but what attracted me to it was the fact it could run homebrew games without a modchip. Interesting. I figured what the hey and went to a used game store and picked one up for cheap, about 1/5 the price of the ps2. I booted it up and shortly after I realized this wasn't an ordinary system. Unlike ordinary modern game systems which are based purely off alien technology, this caught me off guard with a processor running off of unicorns and a graphics card running off of concentrated magic. I was astonished. The graphics are extremely close to Ps2 quality, better even on well programmed games when compared to poor Ps2 games. With unique titles like Jet Grind Radio and Sonic Adventure, this little beast conquers. I really think it should have been higher up in the video game race, but unfortunately Sega went down the pooper. I modded mine with a cool black and red paint job, led lights, and an extra fan to help cooling. This is my favorite system over any other. The only reason I still use my ps2 is guitar hero. Anywho, this competes with other more popular game systems at a fraction of the price and delivers great performance with great games. | video-games_retro-gaming-microconsoles |
Wolfenstein 3D - What will they think of next. I have many Wolfenstein games includig the first one that came out many years ago and the brand new one: Return to Castle Wolfenstein. The mane plot of the first one is that you are trapped in Caslte Wolfenstein and you have to get out and the second one you go back to try to stop these evil cretions (hence the return), This new one for Gameboy Advanced is just like the first one, EVERYTHING. you would think thats bad since it came out in like the late 80's. but thats the thing its great!!! There are some differences like the picture is better more secert rooms and things like that but i loved the first one so much and i even still play it today. this game is a must have!!! | video-games_retro-gaming-microconsoles |
Guardian Heroes 2 vs. Sega Saturn guardian Heroes. All in all this game is amazing!!!
I'm sure all yuo old school sega fans out there know what I'm talking about. The ground breaking genre defining Guardian Heroes!
orgionally, the first Guardian Hero game came out on the legendary sega saturn and there was and still is nothing like it. If you haven't played the first one then your out of luck because it's sold out(lucky me, I have a copy ^_^)
The story may be confusing if you missed out on the first GH because the people who are being assimilated into the main character are actually from the first game! It was a bit sad to know that they've all died, but it was absolutely a must for the developing storyline.
If you've played the first one I'm sure you'll agree the way the story goes is PERFECT! I wish I could give this game 10 stars...Long Live Prince Valgar!!! | video-games_retro-gaming-microconsoles |
Baldur's Gate Coulda Been a Contender. Baldur's Gate Dark Alliance is basically a version of Diablo with a Dungeon & Dragons makeover. While it implements only a small subset of the D&D rules, there are many game elements -- feats, creatures, weapons, attribute buy-up, etc -- that would be very familiar to someone familiar with the D&D rules. All of those rules are implemented in a 3rd-person-from-above-perspective, graphical interface which Diablo seemed to invent, but which is often copied in RPG style games. In my opinion, this is not a negative -- that interface formula has proven to work well for this style of game, and there's no reason to invent an inferior wheel to avoid being labeled a Diablo clone.
Here are the positives of this game:
- Unlike most RPGs that claim to be multiplayer, this game actually allows a second player to participate in the adventure in the main game mode to the same degree as the first player. Usually, "multiplayer" turns out to be some limited, deathmatch mode thrown into the game as an afterthought.
- The water and shadow graphic effects are outstanding. Clearly, the developers thought this as well since you need to wade through water in half the scenes. The way the water ripples, and how the waves propagate and reflect is really quite a nice piece of eye candy.
- You can 'import' a character into the game you're playing, even if it was saved while playing another mission. This ability to develop and then keep your character for other adventures is a great feature. If only there were other, harder editions of Baldur's Gate to reuse my characters, I'd call this the crowning achievement of the game.
But here are the game's negatives:
- The game is very short. At 'normal' difficulty, I'd estimate I only had 10 hours of play time into the game when I suddenly found that I'd defeated the entire game. And that was at a conservative pace... less patient players might finish the entire game in a single sitting.
- There is not much variety in the three character types. Even though you may choose to be a warrior, an archer, or a mage, towards the end, all three are best served by using the very powerful melee weapons that become available along the way. The mage, in particular, does not receive comparable upgrades, and the bows also fell short of their melee counterparts. Baldur's Gate should have implemented D&D-like character creation to create better differentiation between characters. Seems like it would have been easy to do.
- The box sets an expectation that D&D rules are implemented, but they are very loosely and inconsistently applied. There are certainly recognizable D&D elements, but I suspect that hard core D&D fans will be disappointed. It would have been nice if the various creature types had been identified by a label (even though I think I know what most of them were).
- The replies to computer characters ("NPCs") don't seem to affect the story progression in any way. There is really only a single story line to follow, and either you find all the requested items, or you don't. Whether you find everything or not, you can still finish the game. It seems to me that one of the basic premises of D&D is that there can be consequences to your actions, but that is not the case here.
Nevertheless, my son and I had a lot of fun playing this game up until its premature, abrupt end. Had some of the basic negatives been fixed, and if the storyline had been expanded to make the game last for a month of play, this could have been one of the all-time best Gamecube titles. It leaves me wondering which is the bigger crime: 1) the total absence of greatness; or 2) wasted, unfulfilled potential? In the case of #1, I just feel like I wasted some money. In the case of #2 and Baldur's Gate, I think I feel even more disappointed than a mere dent in my wallet. Sigh... Baldur's Gate, you coulda been a contender, but in the end, you turned out to be a bum. | video-games_retro-gaming-microconsoles |
hottest game ever. well eartworm jim is one of the best game for game boy advance yet. it is a side scroller. it has ripping graphigs although not as bright as other games.( i think this is how it was intended to be). it has good sound. he can jump, whip lash, shoot a ray gun and helicopter to the ground. the one thing that totally spoiled the game was beleive it or not you can save. so you're gonna have to do it all in one shot and this can become boring. my advice is to wait till may the 29th and buy eartworm jimmy 2 for the same price. i almost sure it would have a save feature. | video-games_retro-gaming-microconsoles |
D2 - a different kind of survival horror. I have to give credit where credit is due - Kenji Eno's artistic vision have given birth to a brilliant game world that touches on the pristine beauty of the Canadian countryside, the graphics convey the landscape wonderfully from the blowing snowflakes, the endless valleys of snow, the bouncing bunnies that run away once your presence is discerned -- the environments are breathtaking, the shadows draping down with the sunset, the flocks of birds that can be seen flying overhead, it is all psuedo-realistic in its execution. the inside environments are wonderful too - every little detail is wonderfully rendered down to the grainy wooden boards making up the cabinets to the hinges on the cabinets to the frosted window panes, Warp has outdone themselves in graphical presentations. The character models are equally impressive with a wide range of facial expressions and moving lips (which are not in senc some of the time but still impressive) to the details in the clothing and assessories. Even years after its release, the swaying trees, the figure of Laura moving through the snowy landscape is still breathtaking, even long after the Dreamcast has become defunct.
The same loving care can be said about the characters, they are given more than enough emotional depth from the poetic yearnings of Kimberly to the childish innocent and desire to see her grandfather that characterizes Jeannie. The voice acting does a lot to add emotional depth, it is excellent in most respects save for a few laughable lines and some volume problems (Kimberly seems to be speaking in a whisper for the 1st half of the game) -- but the characters do a lot to add to the story which despite a slow, deliberate pacing keeps you hooked after a few cinematic set pieces put the mystery in motion.
The gameplay is interesting, mainly consisting of random encounters with mutated creatures that is handled in an on-rails 1st person shooter engine -- it is difficult at first, the encounter rate is somewhat high, but the experience points and leveling up more than help add incentive. Also an interesting gameplay mechanic is hunting for food using a rifle, shooting rabbits, birds, and caribu -- it is quite immersive and fun to crest a snow bank and see caribu feeding, taking a quick aim and letting off a shot. The idea of getting food and using it for health is also innovative (though there is a plethora of healing items around like first aid sprays).
There are some rough spots about D2, the random battles get monotonous, the environments are stunning to look at but also get quite repetitive after some time since the majority of movement is back and forth from one place to another and then back to the original. The plot points are interesting though some people might be turned off by the infrequency of them as well as the length. And the pacing is slow, things that happen take a long time to build and there is a lot of down time between major scenes (though there is a lot of random battles between there, they get old too). I can understand the mixed reaction this game got when it was released, it does have some flaws, but the overall immersive atmosphere of the game hooked me, it is a different kind of game, like all of Warp's games. It might not be for everyone, but for the certain type of gamer, it will be a masterpiece. | video-games_retro-gaming-microconsoles |
Could be better. I got it because I wanted a soccer game for my son's game cube. Some things make me feel good about the purchase, but having played Winning Eleven 6 and the WE7 demo, there are other disappointing things, even if compared to previous Fifa versions, where world cup or world cup qualifiers where the main attraction -No more national teams competition in this one-. It's a good game and a great effort by EA but COULD BE BETTER, specially in depth and gameplay. Over all is a fun game to play and if you don't have PS2, is the way to go.
Pros:
Licensed Teams.
- Great Grahphics. The uniforms even get dirty.
- Music Tracks from all over the world.
- Fun to play, specially career mode.
- Good Learning Curve, takes a while to master a level
- Since there is no Winning Eleven for GC this is the best soccer game. But if you have a PS2 better stick to Winnnig Eleven 7.
- Excellent Free Kicks Control System, regardless what other people think.
Interesting career mode. But there's nothing much besides it, except for national cup competitions like FA Cup or Copa del Rey.
Cons:
Players are not very inteligent, specially teamates.
Very difficult to attack from the wings.
Most Goals are scored from long range.
Defenders catch up to your offensive players very fast even if you are way ahead of them.
No National team competitions, only exhibition matches.
Can not save great goals as you can in WE. | video-games_retro-gaming-microconsoles |
Memory Lane Has Had Some Renovations. Man, what a sweet game. Sure, I beat the pants off of MGS back in the day, but I bought this game back on its release date, beat it that night, and have beaten it several times since. I can't get enough of the first MGS!
Ryuhei Kitamura has done an excellent job with the cinemas (sure, they're a little unrealistic, but then again, videogames are a form of escapism and the demos are fun to watch). The gameplay has been reworked (but thankfully untouched in the parts that count. Except for the Ocelot fight. Waaay to easy now).
And the voice acting is top-notch. Forget what everyone else says: Naomi's british accent sounded VERY fake in the original, the ninja sounded too much like the DARPA chief (mostly because they used the same voice-actor for both characters), and Mei Ling no longer sounds like an embarrassing stereotype (why does her new voice bother so many people? She was raised in the U.S.! Why would her accent be that thick!?).
So go out and buy this game. Only the most jaded of gamers will dislike it. | video-games_retro-gaming-microconsoles |
Guess who's Back . Mario's Back For the Cube!!!!
The Story starts out with Mario, Princess Peach and her butler, Toadsworth, on their way to the interestingly-shaped Tropical Paradise of Isle Delfino for a well-deserved vacation. However, all is not well, there is a Mario look-alike (or Shadow Mario if you will...) running amock and polluting the island with some strange kind of paint-like goop coming from what appears to be a big paintbrush in his hand. After the plane lands on Delfino Airstrip, Mario finds the only thing that can help him in his quest to rid the island of this problem, F.L.U.D.D (Flash Liquidiser Ultra Dousing Device), which was created by Gadd Science Inc. (Professor E. Gadd). After cleaning up the airstrip, two Pianta (Natives) officers arrest Mario and sentence him to clean up the whole island! He soon finds out that the Island's main source of power, the Shine Sprites have all dissappeared and he must find them all and return the island to it's former beauty... It won't be an easy task, but nothing worthwhile ever is!!
Overall, this is an awesome game. I rented it and I already beat the final boss. Since it's a Mario Game, you already know it's gonna be a sloberknocker. The gameplay is pretty much like Super Mario 64. The moves are exactly the same, you collect coins, and instead of collecting 120 power stars, you collect these things called Shine Sprites. (You'll find out what they are soon enough...) Even if you never played Super Mario 64, no need to worry, you'll be doing backflips and wall kicks in no time at all.
Super Mario Sunshine is Mario's first Gamecube release that he can call his own. The graphics are phenominal, gameplay rules, however, there is only one flaw, the final boss battle was too easy. (I won't spill the info on who you fight and when...) Even though it won't change the face of gaming like Mario 64 did, it is a good game to have. If I was to rate this game on a scale of 1 to 10, I'd give it a 9. If the final boss was a little more challenging, it would've been perfect. Enough conversation, GET IT NOW!!!!!!!! | video-games_retro-gaming-microconsoles |
The most Sexy, stylish, and fast paced fighting game you will ever play. A lot of people say Soul Caliber is the game to have for the Dreamcast. There is some truth to that; but if were talking best fighting game this would easily draw Soul Caliber any day. The amazing graphics, speed of the gameplay, gorgeous backgrounds and scenery, Soul Cal has a tough time out-performing this one.
For one thing I really don't like comparing these two games because they are very different, so lets not mix up our apples and oranges! The fighting system is much more complex but you can pick it up with some practice. Also Instead of having a huge series of special moves you mostly use combos through out the game. There are also a multitude of martial arts that are displayed and they are real fighting styles. I also love how crisp the animation is and there is very little lag time. What also gives this game a huge bonus besides the hot boobs and fine booties of the female characters there are a lot of different modes to select. There is your usual story, vs mode, team battle and survival (soul Caliber has both very similar modes too) there is time attack which is like story just without the movie clips which by the way are one of the high points of the game in graphic design. There are a few short comings but they are very minor
The game could be a bit longer in story mode; and it would be awesome if you could use the last boss after you defeated him; he was an awesome creature. Also Survival mode is TOUGH, maybe if they just made it a tad bit easier maybe. Also a couple more characters would be cool too. Honestly though, this game doesn't have any real huge shortcomings its an excellent game overrall and I would recommend it to anybody. Its a great game to have during a house party when your passing around the beer and just having a good time! I also like the huge selection of fine lookin video vixens! Way better than some other video hoes COUGH COUGH TOMB COUGH RAIDER! If you got a dreamcast you gotta give this one a run. | video-games_retro-gaming-microconsoles |
A Gamer's Game. Well..., I've honestly beaten this game about 100 times or more over the past two years, and many are the times that I've proclaimed it to be my personal favorite game of all-time. Here is an accomplishment within it's form elevating it far beyond it's peers in terms of graphical detail, game design (not level design), and completely immersive sonic atmosphere and music, that I can only hope it's sequel can measure up to it's splendour.
The basic plot picks up shortly after the original Metroid. (Or Zero Mission) Samus Aran has finally located another Space Pirate Vessel, this time orbiting the remote planet Tallon IV. After a brief touchdown and some skirmishes the Station is of course almost completely destroyed and Samus is once again exploring the surface of a foreign and hostile planet. Typical of Metroid plots, but enjoyable nonetheless.
The transition that this revered franchise has made from 2D to 3D can only be compared to the revolutionary leaps of Nintendo's other main franchises, Mario and Zelda. Essentially, the franchise has retained all of the basic gameplay elements and themes of its predecessors, while successfully feeling like a completely new and modern game. A feat unmatched in terms of quality by almost any other veteran franchise, with the execption of the now slightly blemished Metal Gear series.
This may very well be Nintendo's( as represented by Retro Studios) first foray into the supersaturated realm of first person shooters, and in typical Nintendo fashion, it strays as far from the norm as possible. Introduced is a control scheme that could not reasonably be applied to any other FPS unless it be a blatant rip-off of Metroid Prime. What to gamers well-versed in the ways of FPS games might be considered a problem, I attribute as a testament to the unflinching dedication of the programmers and designers at Retro to faithfully create a 3D Metroid game using whatever means neccessary. Not only does the unique control scheme work almost flawlessy, it really lays down the foundation for the explorative nature of the game, and the strategic combat system. Without detailing button layout, the control scheme is very similar to that of Nintendo's other adventure franchise, The Legend fo Zelda, complete with lock on and circle strafing. Which means that battles aren't concerned with aiming at all, and revolve around reflexes and a strategic picking apart of enemy weaknesses.
Also introduced is a comepletely realized Heads Up Display (HUD) focusing on the other new attraction to the series: the Visor. The entire interface is modeled to make you feel that that you ARE Samus Aran, as such all noteworthy information is conveniently laid on the inside of her visor, NOT on your TV screen. A brilliant device that I'm sure will and already has been implemented in future first person games. The visor has four distinct modes: Combat, Scanning, Thermal, and X-Ray. Each one is fully graghically realized and displays the entire environment through its filter.
The game, upon its release showcased a level of graghical detail well beyond its contemporaries and it still stands today as an amazing achievement. Every single room is unique in its design and architecture, and boasts miniscule details that two years later I still find myself stumbling upon. Crumbling rock formations, dusty hall ways, moss-covered lichen, realisticly reflective ice, beautifully falling snow.... All presented in Progressive Scan(for those who can afford it) at an unfaultering 60 frames per second. Simply gorgeous.
The sound, not to be outdone by any other aspect of the game, is of the absolute highest caliber. Every object in the game has its own immediately recognisable and realistic effect, and no one sound outwieghs any other when multiple sound effects are being heard. Indeed, for someone who has played the game far too often, it's possible to locate hidden items in the game by the resonating sound that they give off when your'e in close proximity. Retro seems to be a studio absolutely obsessed with detail.
The music is itself a work of singular magnificience. Composed by series composer Kenji Yamamoto, it fully acclimates itself to each situation and in some cases each room, providing a very carefully orchestrated emotive state perfect for each moment of gameplay. Bravo.
The gameplay in this game goes hand-in-hand with the level design, and despite vast acheivements in all other areas of development, I think this area is what really sets Metroid Prime apart from other lesser games, and will insure its immortality within the ranks of the video game elite. Always present in any Metroid game is an unrivalled (save Zelda) sense of exploration and freedom slyly tethered to the logical progression of the games plot thread. You basically always have something to reach and something in the back of your mind, usually up until the end of the game. Metroid Prime provides such a smooth gradual progession that there is no real learning curve. It provides a constant challenge that always seems to be what you can barely accomplish. Most representative of this core design element are the boss encounters. Every one seems as challenging as the last, requiring all that you have learned up until that point plus a strategy to win. The sense of accomplishment that you get from trouncing each one of these Goliath's is equalled only by the excitement that you get picking up the next upgrade that the beast was harboring. Moments like these would be the highlight of any game, but Metroid Prime manages to accomplish this with every one of the games over ten bosses. Again, the design of this game is absolutely faultless.
For me, no problems exist in the game that I have scrutinized more than any other, but that is a personal opinion. I honestly wouldn't recommend this game for everyone, because of its decieving exterior. A first-person shooter it is not. It belongs in a genre that hitherto didn't exist and will probably only contain Metroid games from now on: the first-person adventure game. I'm fortunate that Nintendo saw fit to reintroduce the world to gamings first and most respected Heroine: Samus Aran | video-games_retro-gaming-microconsoles |
Limiting and difficult. My first objection is it's too easy to die, and you die without any warning. So I got a Game Replay and programmed infinite life. Then the camera angles are very difficult. It's not easy to see up, and sometimes up is where you need to go. And it's not easy to turn around and position yourself to jump. Then jumping is really hard because Shrek sort of jumps backward. He has to hurl himself in not the opposite but a slightly angled position from where he actually wants to jump to and bounce off something. This is just a pain. Then the final deal-breaker is you have to complete five or six tasks on each level. Two of them, catching fairies and finding Easter eggs, you don't need to complete to move to the next level, but all the rest you do, and if something is very difficult for you, then you're stuck. I am not good at time trials, and each level involves doing something really fast and perfectly, and as it got progressively harder, I had to quit and get rid of the game. My Achilles Heel was the time trial in Molasses Sewer where you had to speedily run to a switch in 30 seconds, and the run involved those dreaded backward jumps. And the visuals are kind of dark and dreary. The game is a real cheap-o considering how much care and excellence went into the movie. Why did they allow this to get made? And where's Donkey? And all that gas passing and lighting your own gas, how stupid. And some of the hints are misleading. Like you get a hint to light your own gas to blow open a door when you are standing next to a door which even has an onion so you can get more gas, but that turns out not to be the door you need to blow open. It's way somewhere else. That door does nothing. Why give it an onion and a hint? | video-games_retro-gaming-microconsoles |
Great fun, definitely based on SNES "Ogre Battle: March of the Black Queen. The SNES version of Ogre Battle is one of my all time favorites. I wasn't positive this was related until I received it and plugged it in, but the music was immediately recognizable. It's not identical, but it's close enough to be enjoyed by any fans of the original, the story is as changeable, the battle is a lot more controlled, one large unit controlling individuals rather than teams, but you'll recognize many classes and their advancements. Overall, a fun game that retains a lot of what made the first one so fun. Too many sequels are made by people that just don't get what made the originals popular. The people that did this must have been "Ogre Battle" lovers themselves. | video-games_retro-gaming-microconsoles |
15 year old gamer. This version is modeled just like the arcade version, which was fun for a few minutes and for a quarter or two while you waited for your pizza. But, it is difficult and gets boring quickly because all you can do is fight and switch from character to character. If you are very good at this type of game and can find out the specials and finishing moves, at least wait for the price to drop.
For an arcade game, this was great fun and good at sucking up spare quarters. But for a permanantly owned game that you hope to get a lot of hours out of, it is repetitive and disappoints. | video-games_retro-gaming-microconsoles |
Tedious and overrated. Think back the fall of 1999 when "The Blair Witch Project" was released. The elitist movie critics were in a full-fledged campaign to convince the public and themselves that the movie was the best thing since "Citizen Kane". Back in 1999 so much praise was showered on the film that the voices of dissent were drowned out and ridiculed. Then a funny thing happened: time passed. Like the rest of the superficial Hollywood crowd, the elitist critics have moved on and this has allowed people to freely rethink the movie. Now it's hard to find anyone who's filling to admit they liked the "Blair Witch Project". Why do I mention that? Because the story's nearly the same when it comes to the near universal praise of Nintendo's "Wind Waker" game.
Since "Wind Waker" is a Zelda game, and since the Zelda franchise is amazing, the "Wind Waker" must be amazing too, right? Right? Unfortunately, no, but equally disturbing is how the gaming community answered "yes" to that question. They went into a full-fledged campaign to convince themselves, and the public, that this game deserved a pedestal next to "Link to the Past" and "Ocarina of Time". Only now, years after its release, do I hear consistent complaints about the game. Below is a list of problems with the game:
1) The sailing aspect of the game takes up at least 50% of the adventure and it is extremely tedious. Nintendo didn't even attempt to streamline this process. You can literally set your direction, put the controller on the floor, and sit back and watch the minutes pass as Link sails along to your destination. In order to further extend the playtime of sailing, the user is forced to embark on numerous mini-quests where many must be performed numerous times through the game. The most annoying are the "fetch quests" where you dredge the ocean floor for items. *Yawn* Are we having fun yet?
2) The game consists of only a few dungeons, and some of them are extremely easy. Important aspects of the game were replaced with time-consuming fetch quests from the ship.
3) The game has an unexploited storyline. I can think of numerous examples of storyline elements that seem like they should conclude in something big, but completely fizzle out. (Between this and the lack of dungeons, I am convinced this game was rushed to market)
4) I might as well say it: the graphics are terrible but otherwise fit the overall-quality of the game. The Link model is the worst: a massive head, massive eyes, and eyebrows that somehow float over his hair. At least you spend most of your time staring at the back of Link's head.
5) Before release we were told that the NPC (non playable characters) were going to be far more advanced than others we've seen in the past. I have no idea where Nintendo got off promoting that idea because they are identical in sophistication to those in OoT and just about every video game I've played. They certainly aren't as interesting as those from Majora's Mask.
6) And I've just grown tired of games where you must constantly switch between the game and an item selection submenu. Metroid didn't need this and neither did Star Fox Adventures. I'd love to see Nintendo incorporate something that would minimize this behavior in their Zelda games. The problem is especially bad in The Wind Waker because an entire item slot is wasted on the sail.
7) Fighting non-boss enemies is extremely easy. Just Z-target and swing your sword for a few moments and the green A button icon will change to a green star and flash. Press the button when this happens and Link does an incredible feat of acrobatics and destroys his foe. It looks awesome, but you quickly learn that this ability makes it extremely easy to fight nearly anything. It also makes the game feel like its playing on autopilot and you are just a bystander watching.
So this is a review for those interested in Twilight Princess. Whether your itching for a Zelda fix while waiting for TP or have played and enjoyed TP and want more Zelda, I've just gotta warn you that Wind Waker is not worth the trouble. | video-games_retro-gaming-microconsoles |
Greed is good. I have a little bit of a history with Wario Land 4. I played it often when I was a whole lot younger, but I never actually beat the game. The cartridge has just been sitting on my shelf for years and years on end...until I finally played it just a couple of days ago. That was when I realized once more that this game is easily one of the best original platformers on the Game Boy Advance!
Wario's adventure is not quite like that of what his less muscular, kinder counterpart goes through. This 2D platformer contains four worlds, but you can go to any of the four in any order, in a similar fashion to certain non-linear titles like Mega Man. There is clearly a lot of effort peppered into each and every level, as evidenced by each one's unique level designs and elements that make them stand out from each other. From an island to a factory to a volcanic mountain to a toy palace, Wario Land 4's environmental variety is, in a word, amazing.
Wario himself is more than capable of 32-bit platforming escapades, as the control is surprisingly even more fluid than in previous Wario Land titles. He can jump, crouch, bash foes, ground pound, and run/ram through enemies all at ease, and the brief and wacky powers he obtains from various creatures are also present and accounted for. The levels make excellent uses of Wario's abilities and the various things he can collect or use to his benefit. The secret-y areas for nabbing diamonds especially showcase that. And if that isn't enough to admire the level designs, the treasure-hunting scale of it all may. There's a TON of places for you to get of your way to explore and find some goodies!
At first, I wasn't too big of a fan of having to go back to the beginning of the level in a set time limit to actually complete it, but I've grown to really appreciate it during my revisiting the game. This is because, for the most part, there are new sections in the level that are exclusive to your running back to the start, effectively making the process seem less like backtracking and more like just continuing on with the level. The best example is in the volcano, where everything turns into ice upon stepping on the frog statue. You then use the frozen lava fountains to your advantage.
With some of the best graphics on the system, a memorable soundtrack, and all that awesome gameplay I've been rambling about the past couple paragraphs, Wario Land 4 is a highly recommended gem for anyone that loves platformers. The challenge may actually be demanding at times, but I assure you it's beyond worth checking out! | video-games_retro-gaming-microconsoles |
Absolutely Stunning. These cables bring your Gamecube to its full potential. They are able to add more detailed textures as well as more vibrant colors into your favorite Gamecube games while eliminating blurriness altogether. The whole idea of these cables is that they display picture in 480p resolutions instead of the normal 480i that is used with the standard analog A/V cable.
I have played through several games using this cable and every one looks gorgeous. If you remember the intro video in Twilight Princess, you saw that everything looked reddish and somewhat blurry. With these cables, the scene looked golden, clear, and mystical. For Resident Evil 4, the textures looked cleaner, environments looked creepier, and you could see detailed features better on character models. The Wind Waker looked much less blurry and the colors were INCREDIBLY more vibrant. As you can tell, these cables are no joke and work like a charm.
If you are like me and do not own an HDTV with progressive scan (480p) capabilities, but still have a standard definition (480i) TV with component inputs, these cables will not disappoint one bit, as they still beat the regular cable's picture quality by a light-year. If you do have an HDTV, you will have to enable progressive scan (most games have this capability, but some do not) by holding the "B" button on the controller while turning on the console and then selecting "Progressive Scan"; making the picture even more clear.
You will HAVE to own a DOL-001 model Gamecube because later versions of the system removed the digital A/V port. If you are not sure if you have a compatible Cube, you can easily check by looking for a second A/V port on the back of your system labeled "Digital A/V Out" next to the "Analog A/V Out". Also, for audio signals, you will still have to use the stereo (white and red) cables on the regular, analog cable that is packaged with the Cube.
Available exclusively on Nintendo's online store for a limited time, these cables did not sell well and were eventually discontinued, thus making them hard to find, and very overpriced. Due to their $95 average price-point, I would never recommend these cables because a friend because they could simply buy a Wii with that money instead while adding an extra $30 for a Wii component cable that works similarly (although, in my honest opinion, the Gamecube component cables look a tad bit better than the Wii's while playing Gamecube games). These cables are also very high quality and were built for durability.
In the end, these cables were worth the money to me and make Gamecube games look stunning. I will use them for years to come and it's 2012 for crying out loud! | video-games_retro-gaming-microconsoles |
Yet Another Madden Classic. Madden is the best football series ever. No, it's the best sports series ever. No, it's the best series ever.
Madden 2003 is great. Madden 2002 and Madden 2003 are pretty much the same except they made somethings better.
Music
The music is much better in this than 2002
Anouncing
Pat Summeral isn't that bad but Al Micheals is a great improvement.
Franchise
More detailed franchise mode
Graphics
There hasn't been that much of a change but some quarterbacks throw sidearm. Better tackles and more players breaking tackles. Plus they've finally allowed two players to smash the quarter/running back. Interceptions are really cool in this game because when you pick it off you are either running it by huge guys that can't run or fast guys that can't tackle. Another thing I had gotten frusterated with was Kick returns. It seemed like you would never be able to get a good return but in this game. You always have a shot at going the distance.
Ya gotta get it if your a madden man | video-games_retro-gaming-microconsoles |
Best GBA game ever. I love this game!!! My friend got it with her GBA and i barrowed it, and then she got bored with her GameBoy, so she sold it AND the game, and it took me forever to track it down again, even online. I finally found it on here and bought it in a heartbeat! It is SOOOO much fun! You are able to play 6 different characters with different powers, and fight different creatures to save the poor tribal people who are held in bondage. When you reach the end of each level, you fight a more difficult foe, and when you destroy him, your character gets upgraded. I LOVE this game! It's the best game ever made for GameBoy Advanced!!! | video-games_retro-gaming-microconsoles |
One of the most pivotal games in the history of video games. The first Mortal Kombat game launched so much its hard to believe. You see all these games nowadays that have gore, you can thank Mortal Kombat for that one.
This game was also really important because it found numerous ways to be different than other fighting games. Finishing moves and digitized graphics were miles ahead of its day. This is also the best version of Mortal Kombat 1 other than the arcade verzion not only because it has the tomato juice (you'll know what I mean when you uppercut your opponent) but also the game-play is second to none. The SNES lacked the finishing moves/fatalities also the blood and gore of the original version as well as the game-play was full of gliches, would freeze a lot, and so on.
The Genesis didn't have the best sound or speech in the world but still it was a very good game for its day and will always be a classic! | video-games_retro-gaming-microconsoles |
Smart, funny game. This game is a hoot. Graphics are terrific, with all the nifty GC features like moving light sources, fog, etc. Superb detail. Hilarious character: Luigi hums along with the soundtrack nervously while searching dark rooms. When the lights are on, he whistles along in relief.
Downside: the game is pretty easy. Children will enjoy it immensely...the ghosts are pretty non-threatening, although sometimes surprising. If you're looking for something with the sophistication of Mario or Zelda or DK64, this isn't quite it (at least, not so far...I'm about halfway in).
Annoying thing: the Prof. E. Gadd character's pseudo-speak. It's made up of Japanese phonemes, but it just sounds silly. Kids, again, may find this less annoying. | video-games_retro-gaming-microconsoles |
A Pokemon Fan MUST. Like most Pokemon fans, I've been playing since the old days of Red and Blue, on my beat-up GameBoy Pocket. Unfortunately for Pokemon, GameBoy Color game out shortly after the release of Red and Blue, and it would take even more time for them to jump on that bandwagon.
Since my original playing of Blue, I have yet to get through an entire game of Pokemon. I keep getting distracted and starting all over again. Unfortunately, that's the only drawback to Sapphire. I would have been a bit happier had they been able to hold my attention longer through the game - then I wouldn't have felt the need to continuously start new games. But the best part about Pokemon is that the game is never same twice, since you're constantly building new teams. Give it a try - especially on the new GameBoy Advance SP! | video-games_retro-gaming-microconsoles |
Blue and Red, once political adversaries now are a team. I wondered if there ever was a hidden reference to the American political system with these two (sonic being Blue, knuckles being Red) I also bet I am reading way into this lol.
Anyways onto this review, this is one of the best Sonic games ever made, right up there with the legendary sequel to the first game and also the mind blowing Sonic 3-D blast! The worlds are very detailed and the music in some of the levels are really good like Lava Reef and Death Egg Zone to name 2 of my favorites. The game is designed very similar to Sonic 3 with a sub-boss in the middle followed by the mustache maniac Robotnick. The fact that you can lock it onto sonic 3 makes it that much more enjoyable and makes sonic 3 that much longer. You lock it onto Sonic 2 and now you can enjoy all those classic zones as Knuckles and discover new secrets about the game.
One of the best in the Sonic Series, and highly recommended to anybody who likes adventure games. | video-games_retro-gaming-microconsoles |
The BEST. This is definetly the best memory card for this system. We had the Mad Catz card that came with a "starter kit" when we first purchased the system, but lost all of our data after only a month.
The first one of these Nintendo Memory Cards that we purchased was almost destroyed when my husband put it in our hanging lamp for safekeeping when we were re-arranging the living room. Of course, I turned on the lamp, not knowing the card was right next to the bulb. 50% of the plastic was melted off the back of the card, but when we plugged it into the Game Cube, all of our data was still there. We were impressed, and decided to buy a back-up Nintendo Memory Card.
Definetly the best. | video-games_retro-gaming-microconsoles |
Nintendo Loves Remakes. It't not a big secret that Nintendo has no shame in remaking its classic titles for new systems with a few added features. Yes, they have added a few new things onto the old game, but at its core, it's still just a rehash of Red/Blue. The adapter is nice, but not worth much, nintendo doesnt have a great track record with supporting add-ons like this, this game is a remake after all, and a remake of a game that can still be found for cheap at any EB World or Babbages. Dont get me wrong, the pokemon games are very fun and addictive games, If you haven't played the original, add two stars to the review, this is a great game, and with the extra features and adapter should be a really good purchase, but if u have been into the poke-craze long enough to recite the "poke-rap" then u might want 2 think twice | video-games_retro-gaming-microconsoles |
Great Little 5.4 Interact Monitor But be aware. I have to say this is a cool little thing. The screen is 5.4 inches, and when the sound is full blast it is louder than you expect it to be, but it's when you put some headphones on the sound is an awesome 3D stereo sound. I have to say it took me 2 exchanges at the store I bought this before I got one that worked. The first one I bought seemed to work good but the next day i turned it on and it had a line all the way across the middle of the monitor. I shut it off, unplugged it and did everything else I could think of but the problem did not go away. The next one I got had a terrible picture quality compared to the first one so I was not going be happy with it. Finally the third one I have had for a week now and it works great. I was gonna give up hope if this one did not work, but I wanted one of these cool little monitors so bad and im lucky I lucked out the third time. I have to say one thing that dissapointed me with this interact 5.4 Monitor is that all of them are 18% recylced. Meaning that they have 18% reconditioned components. If you don't believe me look on the tiny stickers that are on the unit and you will see a small disclaimer stating this along with a tiny paper that comes in the box. All 3 I have went through had the sticker and the paper. I think interact should have put this important information on the box so your not surprised when you open it and see this information. I strongly advise any of you who have purchased this unit or plan to, to save the sales slip just in case you run in to any problems as I did. I am pleased with my unit now and im giving this 4 stars because despite what I went through I do enjoy this. | video-games_retro-gaming-microconsoles |
Good, but only for fans of the PC version. Standing alone on its own merits, Doom 2 for the gameboy advance probably would only merit three stars, but I give it four because I suspect that anyone considering purchasing this game nowadays has played Doom 2 before and therefore is familiar enough with the game that things that would bother a newcomer will be less significant.
Doom 2 for the gameboy advance is a more complete conversion than the original Doom was. The graphics are closer to the original game and all of the levels have arrived intact, as opposed to Doom 1 where some levels and enemies were not included. The gameplay is quite smooth and the controls, while not perfect, are about as good as one can expect given the platform. The problem with Doom 2 is not in any lack of translation from the PC, but in that the translation is almost too good. One of the things that made Doom 2 substantially better than its predecessor was that the level design is far more open, and the levels themselves much larger. On the gameboy, however, this change is not quite as welcome. Since the game only lets you save when you beat a level, it means that you generally have to budget a good chunk of time to the game if you want to save your progress. A couple of the largest levels were split into to sections, but even with this in mind many of Doom 2's maps can take upwards of a half an hour to completely clear, especially with the less agile control scheme of the GBA. Furthermore, in many of the later levels of the game, the most difficult parts occur towards the end, meaning that dying here causes the player to lose what might be a substantial amount of progress and time.
All that being said, Doom 2 is still....well its Doom 2, and being able to play it on the gameboy advance is pretty darn awesome in spite of any disadvantages. As a huge fan of the series, it is one of many platforms I have for playing it, but there are some times and places where the GBA is the best gaming option. As with Doom 1, it also includes multiplayer, although this requires a link cable and another game cartridge. | video-games_retro-gaming-microconsoles |
Worst game I have ever played. Wow. Fire Emblem is one horribly designed game. 75% of it is listening to the characters talk. And by talk I mean you see pictures of them on your screen with nothing but their mouths moving and eyes blinking and written below are what they have to say. It gets boring very quickly. On top of that the fighting is almost like playing chess, you move your characters around through squares on a board and you never get to actually attack any enemies. All you do is initiate the attack command and they show a little video of your targeted character hitting the enemy and maybe them hitting you back once. It's monotonous, cheap-looking, and not very fun at all. My advice to anyone considering buying this game is to rent it first. Then you can see for yourself how bad it is before wasting your money on, in my opinion, the worst gamecube game ever. | video-games_retro-gaming-microconsoles |
One of the best games with one of the worst endings. Overall, this game is totally worth buying. I bought it a week ago and had trouble leaving my gamecube to go to sleep at night. I spent about 23 hours playing it. The graphics are incredible. The storyline captures you. The scenes you gain as you play are well made. Gandalf is the narrator and basically you play as a gondorian with a group of 5 others on a quest gandalf has set for you, following along behind the fellowship. The battles are fun once you get some good attacks. The scenery is beautiful.
The only thing I was disappointed with was the ending. I won't give you many specifics, but it's a bit of a let down for the characters. For instance, I think the main character ended up with the wrong girl, but that's just me.
Other than that, though, I have no complaints. I enjoyed the game very much and I felt a bond with the characters that brought me into the plot line. You fight huge bosses like the balrog (with gandalf), the witch king, dozens of enemies in Helms Deep (with Legolas, Gimli and Aragorn). The battles (which are a big part of the game) can be frustrating if you go about them wrong, but they are fun when you get the hang of them. I recomend it for any lotr fan!
Graphics: 10/10
Characters/Plot: 8.5/10
Battles: 9/10
Worth it? Definitely! | video-games_retro-gaming-microconsoles |
Great Portable Action. Spy Hunter for the GBA is a great treat. It captures the spirit of both the original game and the new games well. The action can be intense at times, with the difficulty ramping up quickly, but the action is always fast and exhilerating.
Graphics are a Awesome. Menus are crisp and easily moved through. The roadways and backgrounds look great, and the sprites are sharp. Overall the action stays solid so I can't complain. (rating 4)
Controls are great. They are fast, responsive, and not overly complicated. If I want to destroy an enemy while power sliding through an objective it's very easy to do. (rating 5)
The sounds are awesome with a pair of head phones. Voice and effects are top notch and the music is about as good as you can get out of this tiny system. You even hear the familiar Spy Hunter theme in there. (rating 5)
There are a ton of cheats and modes to unlock which is very cool. From what I can tell there is a cheat hidden on every level. I've gotten extra cars, and additional armor and ammo. The arcade mode is really fun and allows you to play a game similar to the original arcade game of the eighties. You need to complete all the primary objectives to unlock it. There is also a Super Agent mode, which is a harder difficulty, with enemies and objectives in new places. Link play is also included for some multiplayer mayhem. Midway really packed a ton into this little cart. (rating 5)
In my opinion if you liked any prevoius version of Spy Hunter, this portable version is well worth your time and money. | video-games_retro-gaming-microconsoles |
Nintendo GameCube (Color - Black. I bought the Nintendo GameCube console because of the previous console Nintendo 64. The PlayStation and the Xbox are good consoles but I had to go with the GameCube. It would be pretty difficult to live up to the Nintendo 64 but the GameCube did a good job.
Well right off the bat, the console is smaller and takes up less room, and instead of a Cartridge the GameCube uses a disc. (There smaller than DVD's) I guess I am a gamer of the past but I like using Cartridge's better, I feel like they are more durable than discs. Also, there are two memory card slots and four controller slots all built in to the console.
Moving on to controllers, they mastered two things, the joystick and the rumble pack. The joystick for the Nintendo 64 wear out easily and they're rough on the hands, (they gave me blisters) now they're much easier to use and they don't wear out as easily. Also, instead of a bulky rumble pack to go on to the controller, now it's built into it making it lighter. I loved the Nintendo 64 controller for its unique design and I was a little disappointed that the GameCube's design is more like a regular controller but over all they did a good job.
Nintendo 64's memory could be great than terrible. Some games didn't need memory cards because they had built in memory, and then sometimes one game could take up a whole memory card. The GameCube made this simple. There are three memory cards sizes, 59 blocks, 251 blocks and 1019 blocks. Each game takes up a certain amount of blocks, for example, Super Mario Sunshine only takes up 9 blocks and that's a pretty big game. So you get a lot of room on one memory card which means you will be spending a lot less money on memory cards.
Most importantly the games, there are 640 games on the GameCube so there are plenty to choose from and most of them are family friendly games. The PlayStation 2 and Xbox may have more games but most of them are not all that great. GameCube has a lot of great franchises and tons of the same games the PlayStation 2 and Xbox have anyways.
Here's my take on GameCube's graphics. The bars have been raised and the GameCube's graphics have definitely improved. Improved 3D backgrounds and smoother characters make it a good console to get.
One more thing this is a pretty cheap console and most family's can afford it and you get so many fun games so it's worth the price. I love Nintendo and the Nintendo GameCube does not disappoint so why not pick one up. | video-games_retro-gaming-microconsoles |
Mario beats Wario But Peking duck beats noodles. Ok, i first played this game during a Chinese New Year Banquet which was amazing... I love peking Duck...... And those Crab balls... hmmmmm. Anyway my friend lent it to me during a boring speech about ma and horses and mama mia, obviously he was kind of tipsy... nobody was really listeningSo i asked my friend for the game. He lent it to me and when i started i was amazed by the graphics!! that guy was still talking... But the game was very confusing... Still talking.... Oh look Pork pause game... hmmm good... anyways I got pretty disoriented in the first level unlike i did with Super Mario advance 2. Guy still talking... Now brought in a painting of horses. The game was bad... The reason i gave it 3 stars and not 1 was 'cause it made time pass pretty quickly. Oh good noodles hmmmm... Now the guy shut-up. Can i borrow Super Mario Adv. 2? Thanks. This Mario game kicks ... Oh look tea... bye have to go now need to drink tea...
GoodBye | video-games_retro-gaming-microconsoles |
A great idea... a practical failure. Even though I am already a proud owner of a GBA SP, I was nonetheless excited about the GB Player for the GameCube. I looked forward to playing great games like Golden Sun on the big screen. However, when I finally got my hands on one of these, I was sorely disappointed. Quite simply, what looks great on a 2.5 inch screen doesn't fare so well on a larger screen. Of course, I knew that going into the purhcase, but I was fooled by the claim that this device employs a customizable amount of "screen smoothing." BE FOREWARNED: this is somewhat of a falsehood, since this "smoothing" effect DOES NOT anti-alias the picture, it merely blurs screen scrolling to emulate an anti-alias effect. This means that fast-moving games will look OK, as will games with simple shapes and colors, but static or detailed games (like Golden Sun) look horrible. Such a shame, because this device surely could have been refined to employ some of the GameCube's graphic power to antialias the image.
All in all the GB Player is a sore disappointment. A word of advice: if you currently own a GBA, stick with it. If you were considering this as a cheaper alternative, do yourself a favor, and save up another $ and get yourself a GBA SP. | video-games_retro-gaming-microconsoles |
Cutey Samus Returns in Metroid Prime 2. I'm glad my favorite videogame girl heroine, Samus, is back in Metroid Prime 2. This game is a work of art and will be beautiful. The game engine is even better than Halo's because there is no loading time during the game play. The story is going to be very cool. I really enjoyed her story in Planet Tallon IV and found it amusing. I can't wait to see what happens to Samus on her next adventure. Also the music will rock if the same people from Metroid Prime one will make the music for this game. It will blow even Halo's kind of lame music. The new power ups and abilities Samus gains should be very amazing and cool to use and watch. Nintendo owes it to themselves a round of applause for making a sequel to one of the greatest game in Nintendo history starring one of the coolest videogame character ever made. I'm sure rushing out to a videogame store to get this game as soon as it comes. | video-games_retro-gaming-microconsoles |
THE GAME SUCKS. I thought this game would be cool because it had kirby in it, however this game dissappointed me in many ways. 1. way too easy controlls the whole game is based on one frikin button, you attack, suck in ppl, use brakes, use weapons get off your vehicle, and you boost. All WITH FRIKIN A BUTTON. No offence nintendo but this has got do be the biggest let down ever from you. I mean what the heck were you thinking when you made the game a one button game what the hell.your giving gamecube a bad name. don't buy this game its horrible. Rent it first and youll see. by the way.....................IM RICK JAAAAAAAAAAAAAAMES FEMALE DOG!!! | video-games_retro-gaming-microconsoles |
4 out of 5. Really good for replacement Game Boy Color. Looks like new, I got my Game Boy for Christmas speaker was out still worked. So found replacement with speaker. Anyway came out great. Now the thing the buttons senser window and on/off switch do not feel right so if possible I highly recommend a thorough cleaning of the buttons and put them back on with the new shell plus the window is only used for a pokemon game so it is up to you on preference. Just wish it shipped faster for standard mail and buttons where my only complaints. Still good product. That is coming from a collector. | video-games_retro-gaming-microconsoles |
Stick With The Original. This is a good game, but MG64 just had everything better... ranging from music and courses, to characters and play modes. This game doesnt even have putt putt courses. (I was very dissapointed). Some of the courses look outstanding, but they just don't measure up to ones on MG64 that were pictures of various nintendo characters. Also, I don't know if anyone else noticed this, but the putting in this game is much more touchy. You have to really be careful about how you put, and how much force you put into it. But hey, if you liked the first one, you won't mind this one. | video-games_retro-gaming-microconsoles |
Very Disappointing. When the first Mario game came out for the NES, your goal was to rescue the princess from bowser--an evil, fire-breathing turtle/dragon boss.
A little more than a decade later, and Mario is running around watering plants and hosing off sidewalks. What the heck happened?
In all seriousness, this game is extremely disappointing. The graphics in this game are almost no improvement over its N64 predecessor, and the controls are sloppier and more frustrating (the water pump controls are very awkward and take a lot of getting used to.) On top of that, the camera behavior has become even more irritating than before. It's not uncommon for the camera to swing around behind a wall and make it difficult to see what the heck you're doing. You'll find yourself adjusting the camera very often, which isn't exactly my idea of fun.
The overall look and feel of the game is strange. Many of the levels look basically the same, the enemies lack creativity, and the music is just bad.
On the plus side, the game does have its moments. Some of the bosses are fun... that's pretty much it.
If you are a big fan of the Mario games, I'd get this just because it's cheap and is a good back-up game for when you get tired of the really good ones (like Super Smash Bros. Melee.) However, if you're expecting this to be a step above and beyond Super Mario 64, you're in for a disappointment. | video-games_retro-gaming-microconsoles |
Mortal Kombat Deadly Alliance. Sadly, I was one of the few who bought Mortal Kombat Advance when it first came out based on the fact that I was a big fan of the series and craved a Mortal Kombat game to play on the go. Considering as to how the Gameboy Advance is geared more towards to 2-D style gameplay; I figured, at the time, that Mortal Kombat Advance would be a killer game to play on the system. Instead, it was downright mess. It was unresponsive and played nothing like the console game it was based upon(Ultimate Mortal Kombat 3, which is the MK game that got me hooked). So, when Mortal Kombat Deadly Alliance came out, I was extremely hesitant to even try the game. Even with reading reviews on it, I still felt it wouldn't be any good and put off buying it. I felt that, since all the other handheld versions of MK that came out weren't too good, this game wouldn't be to good.
Well, recently, I purchased Tekken Advance and was blown away at the fact that Namco was able to bring the game to Gameboy Advance and it actually play just like the console version. So, I asked one of the employees at the place where I purchase my videogames at if there were any games like Tekken that played with a more 3-D feel to it and he suggested Mortal Kombat Deadly Alliance. Again, I bulked. "I don't know..." I told him, "I've been duped too many times to be taken again on buying a Mortal Kombat game. I don't want to waste my money." So, to sell me on the game, he let me try it out for a few minutes on my system. I'm glad he did because it's the absolute best Mortal Kombat game I've ever played on a handheld. Screenshots really don't do the game justice...you have to see it in motion.
The game has 12 playable characters, and plays almost exactly like the console versions. It has plenty to unlock..additional costumes, arenas, and whatnot. The game has survival and two-player link modes like in most other fighting games, as well as night vision and psychedelic modes.
I'm glad we've finally got a Mortal Kombat game worth playing on a handheld. It's fun, addictive, and finally gives me faith that a good Mortal Kombat game can be played on a handheld. So much so, that I'm looking forward to playing Mortal Kombat Deception Unchained on the Playstation Portable once it comes out. If only we could sweet talk Midway into making a proper Mortal Kombat Trilogy or Mortal Kombat Gold for the handhelds, those were my two most favorite games. | video-games_retro-gaming-microconsoles |
Animal Crossing. The basic story goes that you, the character,is a human. You are moving to your town at the beggining of the game. You can choose your name and your town's name. Once you start, you have to buy a house. But, you don't have any bells (the animal crossing currency), so you work at Tom Nook's store. You pay off your debt for the house by doing jobs for him and other animals in the village. Once you pay off your mortage, you can add stories, basements, and you can buy furniture, wallpaper, and carpets. The further you get into the game, people will start moving in and out of your town. If you have a friend who plays animal crossing as well, borrow their memory card, then you can go to their town, and talk to their character. If you are buying animal crossing, you absolutly MUST have a memory card. Some games are okay not to have a memory card, if it only takes a few minutes to get the things you need. With Animal crossing, however, if you don't save, you have to start all over again. | video-games_retro-gaming-microconsoles |
Short, sweet Gundam game. This, boys and girls, is a superb game. Hardcore grunt warfare between the faceless GMs of the Earth Federation and the evil one-eyed Zakus, Goufs and Doms of the fascist Duchy of Zeon. Lots of fun! A warning, though. Players of Mechwarrior will be able to relate well to this game as it takes place completely in your GM's cockpit! It's actually a great game... The controls are a little scary for the beginner, especially with keeping your mobile suit lined up with its legs, but once you get the hang of it, it becomes quite fun. The only true problem with it is that you only get a pithy nine missions, each one fun and action-packed, but still... Nine missions is only one straight day of playing, you know. Anyhow, this isn't really a long-running action game, like Shenmue or Sonic Adventure, but rather, a game you play over and over to get a progressively better score, kind of like the old N64's beloved Starfox. Pretty much, if you're a fan of Gundam and have a little patience to learn the controls, this is your game. Four playable mobile suits against seven Zeon (...) suits and all the fun support craft, like tanks and aircraft, that anyone could want in a good war game. Excellent graphics, too. Highly reccommended. | video-games_retro-gaming-microconsoles |
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