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Extremly Addictive. I pre-ordered this game the day it appeared on .... It arrived two days after it was released. I have now been playing the game 24/7 since it had come. It is impossible to put down. VC and Sega improved on many aspects of the game. It is sooo much more realistic than NBA2K1. It is much hader to just spin around the guy and put down a dunk, it takes cutting and picks to this. The moves don't really do anything most of the time, but if you do use them at the right time the outcome is very positive. I was dissapointed at the choice VC made to change how to alley-oop, until I really started to play and saw how easy and cool it was. With the right timing you can pull off a "highlight reel quality jam." The music on the menu is a lot better than 2k1's dull beat. All in all this is an incredible game that you will not beable to put down. A must buy for any basketball fan!
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GAME OF THE YEAR. LUIGI'S MASION IS AND WAS THE BEST GAME I'VE PLAYED IN YEARS SENCE MARIO & LUIGI'S GAMES BACK IN THE DAY. IT WAS EXCITMENT THROUGHOUT THE WHOLE GAME. I LIKE THE CLUES I RECEIVED FOR THE BOOS AND THE GRAPHICS AND SOUND EFFECT WERE EXCELLENT. I BEAT THE GAME, BUT THERE WAS ONE ROOM I COULD NOT CONQUER. THE ROOM WITH THE BOO EATING @ THE TABLE WHAT IN THE WORLD ARE YOU SUPPOSE TO DO, I DID EVERYTHING MORE INFO WAS NEEDED. BUT ALL AND ALL I LOVED THE GAME PURCHASE 2 GAMES 1 FOR MY GRANDCHILDREN AND 1 FOR MY SON. BUT ANOTHER CASTLE SHOULD HAVE BEEN ADDED ONCE YOU BEAT THE FIRST CASTLE. I SAW HIDDEN CASTLE BUT IT WAS THE SAME. BLEW MY MIND! NEEDED MORE! ANOTHER CASTLE WOULD HAVE SET THE GAME CORRECT, IF YOU KNOW WHAT I MEAN. THE GAME SET WAS LIKE A MOVIE THE ENDING WAS FAIR BUT. (EXAMPLE) TAKE MARIO TO THE PRINCESS FIGHT THOUGH THE FOREST BOOS AND GHOST TREES TRYING TO PREVENT YOU FROM MAKING IT TO YOUR DESTINY. JUST AN IDEA.
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Gamecube all it's cracked up to be. ...and then some. I bought the Gamecube (but needed my dad to order it since she doesn't have a credit card (^_^) Anyways, I actually bought the Jet Black Wave Pack and that's great. The hardware for the GCN is tiny, and puts out a lot of power for its size. It makes very little noise (there is some because of the fans, but not much). It's easy to pop out the discs (which come in handy DVD style boxes). And there are lots of colors to choose from, supposedly, including silver, pink, orange, and green (that's not a fact, I just read it somewhere and it sounded true; don't go quoting me on that). The downside to it may be the graphics (which, contrary to poular belief) didn't stun me. The Xbox has graphics that are similar. I've been waiting for the Gamecube for a couple of years now...first, the "Dlphin" making waves, then the release date being rescheduled, then ordering it online and getting it (remarkably) only 3 three days later. When I got it, I wasn't leaping for joy and racing up the stairs to set it up. Maybe I was tired. I think that I was kind of numb with the realization that I...have...a...GAMECUBE! It was definitely worth the wait, has the most potential out of any of the other 128 bit systems, and is easy to use. There's simply no reason NOT to buy a GCN. And don't even get me started on the games.
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Different, But Fun. I got this game as a gift for Christmas, and I couldn't have been more excited. I am a huge fan of the Hamtaro Gameboy games, and this one is no exception! It is very different from the other two, however. Unlike the other games, this is more of an arcade-style game than an RPG, although it still has many aspects of an RPG in the storyline. The main point of this game is to win the Ham Ham Games Tournament by your team having the most gold medals. Once you win the first tournament, you can also collect "hamigo cards" from the other hamsters. Collecting all the cards is actually quite challenging, and adds to the RPG aspect of this game. The graphics are much better, but the areas to explore are not as detailed, nor is there as much to do outside of the main storyline. Unfortunately, for me at least, you still have to play as Hamtaro; you don't get to choose your main character. In this game you don't even get to choose your player's name; everyone calls you Hamtaro no matter what name you gave yourself on your player's card. Also, this game is a bit too repetitive for my tastes, because you don't get to go anywhere new after you win the tournament, or unlock new games. When you play the tournament over again, the teams don't change, or even improve their skills. However, despite these flaws, this is still a fun game. The tournament games are addictive, I'll admit, and there is still enough of a challenging mystery aspect to the game to make it like the others. The new characters and interesting varieties of music (by the way, in this game each place doesn't have its own music, there is a consantly playing "soundtrack" of ever-changing songs that plays no matter where you go)make this game a must-have for any Hamtaro fan!
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The perfect introduction for kids to several different genres. Of all games that I have ever played, this game is the perfect example, being the only known one, that can SAFELY (and I place a VERY heavy emphasis on "SAFELY")introduce the survival/horror genre to kids, while maintaining a VERY safe distance from the elements in those games which parents would often dislike. To use an analogy of sorts, I would speak of an old television program that long-time parents and young adults may remember: "Goosebumps", which was a relatively unique television series during its time on the air. It introduced kids to horror in a similar fashion, with just the right elements to win both kids and parents over, and spawning countless paperback children's books, despite being an equivalent to Rod Serling's "The Twilight Zone", and a more recent competing counterpart, "Tales from the Crypt", by delivering all of the punch by means of plot devices in the storyline, much like Alfred Hitchcock, as well as those traditional "scary ghost stories" that have often been told to kids (usually by their peers or parents) while camping, at scout activities, or at slumber parties. All in all, I would say that before "Fusion", this was an untapped video game genre that required a very careful and special touch, which Nintendo, though versatile, has certainly had a knack for even when they were just producing "Game and Watch" games/timepieces before the days of the 8-bit NES. Nintendo was never an organization that would shy away from innovation OR quality, insisting on being the first in whatever they produced, whenever possible. Like the famed Baseball star Babe Ruth, they probably have one of the largest number of, and most spectacular FAILURES, (Babe Ruth struck out many more times than the average Joe) BUT, they also OUTSHONE any other organization as far as innovation, quality, versatility, honesty, and I could keep going on, but I'll cut it short by simply recommending a comparison between Babe Ruth and any other player of his time, where HOME RUN HITS are concerned. You'll know what I'm talkin' about. p.s., Metroid Fusion can be linked, not only with "Metroid Prime" for truly awesome unlockables, but after you complete FUSION, it can also be linked to "METROID: ZERO MISSION", and in so doing, allow you to view ALL of the different possible parting shots at the end of FUSION (on the ZERO MISSION cartridge, not the FUSION one), from the best, to the one that most people will end up seeing. If accurate information for doing this is not available in your ZERO MISSION game manual, "Nintendo Customer Support" has always helped me (in this very case I actually DID inquire for help, since I did not have the manual any longer, and still don't)
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A Worthwhile Game of 'Ball. First, i'm going to say that Sega needs to get on it's knees and beg EA Sports to make a NBA Live game for the Dreamcast. You can't refute EA's quality. NBA 2K1, however, is a worthwhile game. The graphics are stunning (especialy to an ex-Playstation owner like me) and the gameplay is wonderfully fluid. Never before has a fast break looked so fluid, so simple. The AI plays smart defense, keying on your best players and doubling down in the paint. The street mode (while somewhat silly) is a fun addition to dunk contests with your friends, and it also includes season and franchise modes. It's a truly wonderful game but the only thing that keeps it from earning five stars are a few nagging problems. First, there is a HUGE jump in the skills needed from level to level. The jump from Rookie to Pro may be too much for some gamers, and the All-Pro level is just silly in it's difficulty. Also, the crossover is a move that is most valuable on the Rookie difficulty setting, it becomes near-useless on any harder levels. The computer gets steals constantly when crossovers are attempted, and getting a charging call on the computer is one of the most daunting tasks in gaming ever. Sadly, the most indepth (management-wise) part of the game is Franchise mode, which become quite dissapointing when you learn that you cannot include your created players in it. Also, the controls are non-cusomizable (Arrgh!) and are ordered in an odd manner. Switching players is also an exercise with button pumping, as switching often leaves you going from one player to another, unable to cycle through your entire team. However, other than these problems, NBA 2K1 is a solid game, worthy of any Dreamcast owner's collection.
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good game but. Note again that MSR has great graphics. However, in some areas in the several tracks, the lighting is so dim I cannot see turns clearly. The game frame rate seems just a bit slow so I don't feel adrenalized driving a car at 80-100 mph in the city. Also, when you bump into barriers, the car just stops, it won't bounce back or spin the car around. Not that I've ever ran into walls in real life, but, MSR just doesn't seem to have that realism I'd imagine. Alright, so, I've been negative about this game. But, I am glad to have purchased it. I've played many many racing games, both on PlayStation and Dreamcast (big names like GranTurismo 1&2, Tokyo Extreme Racer 2, Test Drive Lemans, etc . MSR is one of the most interesting as well as enjoyable racing games to play. There's something about racing in the city that's different from a racing on a circuit track. There are more surprises and possibilities to do well or screw-up in the streets. MSR, I'm sure you've heard, is not about how fast you drive, it's about how you drive fast. You need precision and lots of practice to win kudos but with the game's great controls you should be able to drive quite well after a few run. The game can keep you addicted as you try to unlock new tracks and cars. The game play is simple and tight. The driving is solid. The graphics are great. Only thing is there is a longer learning curve than most racing games trying to get good at this game.
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Sonic Advance 2 Review - JKrahn. This is one of my favorite games for the GBA. You have your familiar characters: Sonic, Tails, and Knuckles, plus a new character you'd recognize if you've seen the Sonic-X tv show. Her name's Cream the Rabbit, and she comes fully equipped with her little Chao friend, Cheese. All the characters have some cool new moves, and the graphics are pretty good. Anyone who has ever played a Sonic game will know what to do. For the most part, it's the same. But one thing has changed... The Boss fights. Now instead of fighting the boss in an arena of sorts, you fight on the run. You chase after Robotnik in a crazy, spiky or laser equipped vehicle, trying to pummel him to peices. And of course there's that invisible wall behind you, on the left of the screen, keeping you from falling behind. This change will be a disappointment for some, but I rather enjoyed it. The main part of the game is a bit short, but there are plenty of things to unlock, and it will take plenty of time for you to do so. Myself, I tend to rush through levels, not worrying about getting every ring and item. So finding the 7 special rings for the bonus level doesn't intrest me as much. But I really enjoy the multi-player feature. If a friend has the game, you can link up and race through the levels, which is another thing to give this game longevity.
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Resident Evil on the GBC doesn't hold up well. The Resident Evil series has had a tried but true tradition of creepy chills and shocks to elevate itself in the survival horror genre, it's just too bad that none of that matters on this nearly pitiful attempt to bring the series to a portable system (on the Game Boy Color of all systems nonetheless). You get to play as Leon (the hero from Resident Evil 2) and Barry (one of the heroes from the original Resident Evil) and go up against an army of Umbrella undead on an ocean cruiseliner. That might sound good on paper on a next-gen home system, but on the GBC the idea falls flat thanks to the system's limitations. Gaiden features some innovation: the game is played on an overhead view and switches to a 2-D first person perspective when you encounter an enemy. The graphics however are pretty bland, as is the sound. Control is pretty tight, but you won't notice that as you wander around looking for the ever so tiring "find the key to open the door" type puzzles. With all this thrown in Gaiden gets repetitive and boring, and you will likely not finish the game due to being disgusted with it. All in all, Resident Evil Gaiden is a must play for Resident Evil fans, but you won't find anything to hold you to it. Then again, it is better than Resident Evil: Survivor.
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Um I guess so. Well I am an avid fan of the Zelda series and I was fairly dissapointed with this latest enstallment. First of all I don't know what they were thinking with those terrible graphics, but they just started the whole game off on a bad note. I was hoping that maybe the story could pull this fading game out of the sewers, but I was wrong as I forged my way through a mediocre (at best) story line. Sailing from Island to Island is probably the single most retarded feature of the game, The islands are too far apart and sailing all over the world is extremely boring! Lastly I was extremely suprised at how easy and fast I beat the game. I would reccommend a rental, because If you rent it for a couple days it is more than enough time to beat the entire game.
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Animal Crack, er, Crossing. I have all the game systems, and I buy every major game. I purchased Animal Crossing in October and have played it nearly every day since it came out (It's now Mid December). While the other "Smash Hits", are still great to play, even the best of the best can't say they've been played as much as this highly addictive DRUG. I could go on and on about how there is so much to do, and I could focus on the real-time clock aspect, but everybody else goes on and on about that. I could praise the catchy tunes, or the clever (even if simple) artwork, or I could just rant on and on about how it has so many items than you can never possibly hope to collect them all. But it's not the things in this game that I could tell you about that make it so wonderful. It's all of the things that I can't tell you about. There are things in this game that wait until you think you've seen it all before they jump out at you. It could be something as simple as a phrase that one of the Animals says that you've never seen before, or it could be a mini-game of sorts that pops-up out of the blue. It might even be something that happens all the time that you just managed to miss even after several months. But no matter what it is, the main charm of this game is the diversity, and the willingness to hide much of that diversity until the time is right. (Hint: Birthdays and Holidays are pretty special in this game...) For something so simple, there is more depth here than any of the big titles this year, and I speak having bought nearly all of them.
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Enter, The Second Banana. When the Maro Brothers series was introduced in the 1980's, it has been declared as one of the greatest video game series of all time. The feel of the fantasy world has been absolutely supurb and the simpleness of the games make it all worth the while. While everything always has to be around Mario, this prime example focuses in on Mario's brother, Luigi. Still, this is just the 2nd game Luigi has actually starred in, the first one was Mario Is Missing!, but this game is also like it. It was a big move for Nintendo to finally start the Gamecube platform games off with Mario's Brother, and boy is it compelling. Luigi's Mansion, the debut platform game for the Nintendo Gamecube, focuses in on Luigi, getting an flyer claiming he won a contest he didn't enter, and now he finds out that he has to hunt down the infamous King Boo, and all of his ghoulish pals to stop Luigi from rescuing Mario. The game has well over 60 rooms to choose from, with a whole number of details awaiting in the process, including puzzles, and the feel of the game. The graphics on this one are a bit similar to what you see on the Nintendo 64 platform, but the game is really fast upon the CD-ROM gaming. I truly must say, it is one of the most frightening games ever. Even I was nervous from all the vulgar ghosts and goblins in it. Still, it might be challenging for new gamers, but many of them may want Super Mario Sunshine in their actual Gamecube game collection instead. However, the only way you actually can play this one, is to find a strategy guide for Luigi's Mansion, which is very difficult to find bow that a lot of stores don't really have the game in stock anymore. Still, if you can't find it, you will be wasting almost twenty dollars for this game that is actually exciting. Luigi's Mansion is actually one of the most compelling games out there right now, and it is worth the waiting in gold.
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A Classic Rebirth. Looking at the box brings back a flood of memories, the days when action video games where simple and direct, rescue the girl or save the planet from some shadowy evil that is always cloaked in darkness. The hero is small, the enemy is huge, and towering over your pixel studded character, making your victory all the more glamorous. It's mob rule in New York after a brutal nuclear war. The streets aren't safe to walk on even in the day time. Twin Brothers Billy and Jimmy Lee, master of a mysterious martial art they created called Sou-Setsu-Ken. They run a Kung Fu dojo to teach helpless civilians to defend themselves against street gangs, the most dangerous gang being the Shadow Warriors. The Lee Brothers received an troubling letter: "If you want Marian back, bring us the secret book of Sou-Setsu-Ken"-The Shadow Warriors The evil Shadow Warriors want the Lee Brothers' mysterious martial art! Well like hell they will give it to them! Billy and Jimmy depart on a pummeling rampage, kicking ass and taking names, all the way to confront the Shadows head honcho, Machine Gun Willy, on his home turf. DD Advances is a fantastic revamped of the world's most legendary Side scrolling, two-dimensional game. With polished graphics, using characters from both arcade games and the Super Nintendo game, and incorporating moves from all ports of the game NES, SNES, Arcade and Sega Genesis, Double Dragon Advanced brings back a class game playing and the prime reason to own a Game Boy Advanced.
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Would not Recommend for Special Edition Gameboy Advance SPs. Before I start I want to say that I don't recommend this for a special edition Gameboy Advance SP, I have a Gameboy Advance SP Special Pikachu edition and I am almost certain that this leather jacket may have caused some cosmetic damage to the design on the front, so if you have a special edition Gameboy Advance SP with a special design on the front I would not recommend it, for anyone who has just a plain Gameboy Advance SP it should be fine. The leather jacket does not fit perfectly on the system like it does in the picture. The holes cut out for the charging and link cable ports don't line up properly, but they do still work. There is a warning/warranty on the packaging of this product talking about that if damage is done to the Gameboy Advance SP caused by the leather sleeve/jacket the company will repair or replace your system. There is also a typo on the packaging saying the leather jacket has a, and I quote, "Sung fit." It's overall a decent product if you need something to protect your Gameboy.
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Great buy and Great for long trips. I guess the big question is whether it is worth $30.00 more then the GBA. I think it is. My daughter has the GBA and the GBA sp. She received the GBA for a christmas present and complained all the time that she could not see the screen. She is six and so the screen was getting scratches on it. We purchased the light that attaches to the top of the GBA. It workes well when she can find it. (Or should I say when I can find it) The following year we got her the GBA sp for a birthday present and what a difference. It has a back light which means she can see the screen all the time. During the day, in the car, at night and in bed!! I love that you can plug it in and charge the battery. We went through so many batteries with the GBA. I love that the screen folds down and protects the screen from scratches. I think that there were some complaints about the L and R buttons on the top of the screen. I do not find them to be a problem and my daughter has never complained. The GBA sp has saved my mind on several long trips to visit relatives. I think that it was a great buy when it was $99.00 now it is $79.00!! Grab it up and enjoy peace and quiet while your kids play.
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Very good response and variety, but. When I started this game, my heart sank. A full five minutes of "cinematic" sequences with no way to skip them!? Five minutes of staring at white text and boring still graphics? What were they thinking? Thankfully, the game is a whole other deal. Once you survive past those inexplicably long "cinematics", you're up for a side-scrolling shooter that puts its focus on the more important things. The graphics are nothing to write home about, but the mechanics are extremely responsive, the controls intuitive, and the gameplay engaging. I was surprised at the number of different moves, manoeuvres and weapons they were able to cram into this game, and it quickly draws you in. There is also a "puzzle" element to this game as you navigate through a grid-based system of rooms looking for a way to get across. Some of these are a little obscure for my taste -- I prefer nonstop action when playing a side-scroller -- but it doesn't overuse the frustration factor. The one major complaint I have is that this game is a long linear storyline with absolutely no alternate ways of playing. This also means if you get stuck, that's it -- no more game left to play. It would be so much better to be able to choose to replay levels you've already passed after you've completed them, to boost the replayability factor. And the very long opening sequence can't be skipped, so I'm also discouraged from future replays. Why this colossal blunder in a very simple part of games nearly impossible to get wrong? Metroid Fusion is a very good game that charms by virtue of its old-fashioned side-scrolling simplicity. Too bad about the two issues above -- they serve to substantially reduce the fun factor. I'd still recommend this game, because there aren't that many meat-and-potatoes side-scrolling games left anymore.
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5 stars aint egnough. ok well for those of you who have played the game you can tell by my name that i love it! JSR is the best thing ever to happen to your DC (well PSO comes close)! if you like inline sk8ing or freestyle walking at all, or just enjoy the magnifacant art of grafiti this game is for you. with funky fresh beat (no pun intended) and other great characters this game is sure to hit it big in the states. it has all the right parts, grafix, sound, and most of all the voice acting isn't cheezy. the only complaint i have heard was that the visuals look too much like a 2D game (PSH stupid sk8e boarders), IMHO the effects look awsome! i am a big fan of Manga and american comics such as Transmetropolitan and death and this game looks like it coulda jumped of the pages in to 3D (well if those comics were about punks expressing themselves through vandalism). and most of all who could resist a game where you put grafiti on the chief of police's back! not me that is for sure... anyway long story short; JSR is a funky fresh baddass cool game worth the mony you will pay for it... the only complaint i have is the new name... Jet GRIND Radio? whats with that? well anyway im outta here now.
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Not totally bad for a kid. My 10 year old bought this game and he is having a blast with it. For the people who like blood and gore, there is no blood. They are little green soldiers which are actually toy soldiers on a mission on the beach in various sand castles with soda cans, starfish, sand shovels and other things you may find on a beach. The graphics aren't great but they are kind of funny when you think about the missions. Toy soldiers that melt when they get too close to fire. You have to find the enemies flag, war plans and you have to blow things up. Fun for kids since it isn't realistic and they're only plastic toy soldiers which most boys play with.
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but no time events will happen until I replace the battery and I won't be happy until I replace the front sticker either. Product was what is says it was, but I didn't think poketendo would be providing games that aren't fully functional. The battery in the pokemon emerald game I bought is out right when I got it. Also a big part of any Gameboy or Nintendo DS game cartridge is the front sticker. The sticker was removed from the cartridge I received, which is mostly nitpicking but the game works, but no time events will happen until I replace the battery and I won't be happy until I replace the front sticker either. Minus 1 star for the sticker and battery, and minus 1 star for the note that poketendo left with the package saying that I shouldn't review their product without contacting them first and then begging for 'positive feedback'. It seemed like they knew they were selling a product that I might not be happy with, and that's bad marketing. If it might not work 100%... let the consumers know
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Fun but short. This was a nice little diversion. The game is very well-done. The graphics are great and the sound quality is perfect. The story could have been better- the story itself was fine, but it was far too short. 10 missions for the single-player mode is not enough. You play as Fox, the leader of the Starfox team. There are three different kinds of missions- on foot, where Fox has to make it on his own using the weapons he can find; Landmaster, in which Fox is airdropped a tank to fight with; and Arwing, where Fox uses his signature Arwing spaceship to dogfight in space. However, it's versus mode where the game really shines. You can play as the characters from story mode, including Fox, Falco, Krystal and Slippy. Wolf and Peppy are unlockable characters. You can unlock different weapons and stages for versus mode as well, including the viciously powerful Demon Sniper rifle and the Zoness Sea Base from Starfox 64. You can customize each fight from picking the area down to what types of vehicles and weapons are allowed. My personal favorite is what I call 'Hide & Seek'- missle launchers only in Corneria City. Take cover! The only problems I have with versus mode is that first, there's no way to have teams. Players just have to make alliances and hope their teammates don't get in the crossfire. Second, there's no 'practice mode' or any way to fight a CPU opponent in versus mode. This wouldn't be a problem if single player mode allowed you to play as someone other than Fox. This was a good game while it lasted.
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Relly Cool Game. Ok, you start out liveing in the city and then read an article in the news about liveing in the country so you pack your bags and quit your job and then you figure out your on a abandon farm with a town filled with strangers! But don't shy off! Make this farm beautifull again! There is 5 Batchlers in this town, get to know them and somthing will happen like you could get married and start a family, but that will take about 3 years or so. heres all the batchlers. Cliff(a Guy that lives at dougs inn.) Rick(Wierd Red Hedded Guy thats crazy about chikens.) Ki(A person who comes every summer and is a ladys man.) Gray(Guy that lives with his grandpa.) Docter(docter of the hole town, name, unknown.) The town festivals are fun theres, horse raceing, cooking contest, starry night, cow, sheep, and chiken festivals, and much more. In the mines you can dig and brake Brake rocks. you can find lots of jewls, also when you dig youll find steps and go down a leval, there is 255 levals. Well, theres lots and lots and lots and lots and lots and lots and lots more. so Buy it and have fun.
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A nice triumph on the GBA. Pac-Man World was one of the main reasons why one should buy a Playstation (1 or 2). It had unique gameplay that wasn't really performed by any other platformer. It was also meant to celebrate the yellow muncher's 20th anniversary. Five years later, Nintendo players finally get a taste of the game as it was ported onto the handheld Game Boy Advance. Now, right off the bat, I'd feel like I'm overrating the game. There were so many levels missing from the Playstation original. The mazes and the Pac-Man arcade game (Actually, why should you care about that if Pac-Man has been ported to every system known to man?) were also gone. This is probably where you'd start asking why I would recommend this game if several things are missing. Well, the game is still fun and I really enjoy playing it. Still images that are kinda animated replace the CGI cutscenes of the original, probably due to the limited cartridge space (Then again, think about the Game Boy Advance Video series). There are 12 levels in the game. I understand the GBA has limits, but I find this to be a bit ridiculous. The system isn't THAT limited... The graphics are pretty impressive. However, you might jump to a platform and miss. Not because of a glitch, but because you aren't in the same distance as the platform. That can confuse a person at times, but at least you'll get the hang of it afterward. The sound is great too, but the music isn't as extended as in the original game, so there might be a rhythm or two missing. The gameplay is obviously the best part of the entire game. It is completely identical to the Playstation game. The butt-bouncing, Pac-dot explosions, and fruit doors are all there. Beware: In case if you are cautious about what will happen when you go to a certain area, or where you will fall, try to wander around first. The difficulty is almost lacking, so it sorta makes a nice lazy day-type game, although things will get harder in later levels. Speaking of levels, the game is non-linear, meaning you can select which level to go to, with the exception of some locked levels. If a level is locked, you must beat the one shown before it to unlock it. There are 12 levels in this version of the game. Those levels are: Buccaneer Beach, Corsair's Cove, Crazy Cannonade, Crisis Cavern, Manic Mines, Space Race, Far Out, Clowning Around, Barrel Blast, Creepy Catacombs, Grave Danger, and Toc-Man Lair. To unlock... Manic Mines: Beat Crisis Cavern Far Out: Beat Space Race Clowning Around, Creepy Catacombs: Beat the first 7 levels Barrel Blast: Beat Clowning Around Grave Danger: Beat Creepy Catacombs Toc-Man Lair: Beat everything else (?) You know....this version, Ducktales, and Super Mario Land all seem to show that even the shortest game can succeed. Heck, even Star Fox walked through that door before. The game is just really fun all around. It's a port of a great Playstation game (Although not everything from the original's included), and it's portable. It may not be a perfect game, but it's really fun. If you don't happen to own a Playstation, you might as well go get this for your Game Boy Advance, Game Boy Player (add-on for Nintendo Gamecube), Micro, Nintendo DS, or DS Lite, if you have one of those. Heck, even if you own a Playstation, the portability of this version keeps you playing.
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Another good game turned into a BAD port. It seems every time a company decides to make a GBA port of one of their classic games they always manage to screw something up-See Sonic The Hedgehog for the GBA. Wolfenstein is no exception, unlike previous versions this one does not have a map screen which makes it very easy to get lost and start running around in circles and the sounds sound like they were ripped by recording a door opening with a microphone and putting it into the game. If you listen to it with headphones you will know what I mean you can hear plenty of what is called the analog hiss during the sound effect. Also the sounds don't seem to fade away as much as you move away as they do in the SNES version. Also the biggest problem of all I saved for last, the game will crash without warning Ive played this game five times or so as of right now and I have had it crash on me twice. Once it even crashed on the developers logo screen. As a result youll be trying to get thru every level as quick as you can not worrying about whether or not you find everything because the game may crash. If you have the SNES or PC version stay away from this
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A note about the late issue versions. If you are collecting Genesis games, which is likely the reason you would buy this, note there are two versions of this product. The original release has the classic clam shell hard case and was made in Japan by Sega. The "Mega Hit Series" version, as shown in the picture, was manufactured by Majesco, who handled the Genesis line in the last days of the 16-bit generation. The Majesco cartridges were made in Mexico, and they have very poor quality packaging and printing. The box style is the cardboard type that later Genesis games came in (even from Sega), but the print quality is inferior; both the box and the cartridge label are very low grade prints, and the manual is in black and white, as opposed to the Sega issued version which has a color cover and is of much better quality. Also, the plastic the cartridge is made out of is a different formula, and is not as nice as the ones made in Japan. Just something to keep in mind if you are collecting...
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Outstanding. It's amazing to see the Resident Evil franchise grow so much since the release of the first title in '96. It has spanned its name across each of the different systems and has now landed on the Nintendo Gamecube. Resident Evil was first presented on the Gamecube in '02, it was a remake of the classic edition and followed a lot of the same style of gameplay as previous Resident Evil titles. The game's graphics were absolutely phenominal. Along with memorable cutscenes, excellent voice acting, and terrifying gameplay, Resident Evil made an excellent debut on the Gamecube. Resident Evil 4 is an outstanding release that is wholeheartedly recommended to fans of the series. There are plenty of new features in RE4 that weren't present in RE such as never before seen enemies, a reinvented behind-the-back camera perspective along with a hit zone aiming system; shooting an enemy in the head has a higher damage percentage than shooting it in the leg. Furthermore, certain battles require you to use your wits as hordes of enemies can surround you at times. You may be required to use grenades, instant kill techniques such as Leon's roundhouse kick, or shooting your enemies in the legs to make them tumble to the ground. Graphically this game is breathtaking. The amount of detail in each character, as well as the environment will leave you taking the time to appreciate the work put into this game. There are a large number of cinematics throughout the game which provide a bit of a break from all the white-knuckle action and are enjoyable to watch in their own right as they provide further substance to the storyline. The voice-acting in each of the cutscenes is very well done; the lip movements flow well with the voice of each character which is very nice to see. The gameplay itself is just downright fun. Although Leon can pack a lot of heat with weapons such as the shotgun, rocket launcher, or submachine gun, you'll want to take careful consideration of which weapons to bring to bear. You have a limited amount of what you can carry on your character. Furthermore, you can choose whether or not to upgrade your weapons in their firepower, bullet capacity and so forth. This detail also helps to provide a higher replay value. It is important to choose which weapon to use on which enemy as at times ammo for particular weapons can become quite scarce as you progress through the game. The new large bosses can take a lot of firepower to take down, but you can feel a sense of relief once you've taken down a twenty-foot behemoth that has just wreaked havoc on your character. The storyline, although rather simple, is enjoyable as it progresses well over time and there are certain plot twists that will leave you wanting to reach the end of the game. I recommend this game to any Resident Evil fan who has followed the series. However, this game is so good that it is recommended to any action/adventure fan as well. If you own a Nintendo Gamecube, you owe it to yourself to AT LEAST rent if not purchase it. A bit about the story... "U.S. agent Leon S. Kennedy has been tasked to look into the abduction of the President's daughter and his investigation has led him to a mysterious location in Europe. As Leon encounters unimaginable horrors, he must find out what is behind the terror." Pros: -New gameplay mechanics - behind-the-back camera perspective -Hit zone aiming system -Phenominal graphics and 3D effects -Relentless white-knuckle action -Enjoyable cutscenes along with excellent voice acting -Unlockable extras -Excellent replay value -25 hour (give or take) campaign Cons: -The ability to make your weapons so powerful, let alone the already potent firepower of each gun can make the game seem somewhat easy. However, you can unlock new difficulties -Although it definetly had its moments, this title just wasn't as scary as previous ones
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Well it was alright. Look, I don't mind having to run through levels all over again, the off color and graphics, or the blasted wireless remote not working unless you were in front of the dang system, but they lied about the whole 80 game thing, yeah it has 80 games but probably half are some in house publish games made to boost sales. And finally the sound though it already sucked from the beginning it completely went out for good. You're better off getting in emulator or some other crap but don't waste your time and money on this piece of junk! This thing is going straight into the trash.
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Same party, new game. This game is fun to play on multiplayer. Although it gets tiring after a while on single player. There r different cruises to go to they r party cruise,mini game cruise,solo cruise,multiplayer cruise,ETC.... I usually go to the party cruise and sometimes the solo cruise but every time i play usually there is 1 cpu that is really good and 1 that is horrible. That is why i like to play 3 player because there is only one cpu and he is usually average. This game really never gets frustrating but it can make u mad. It still is very fun to play on multiplayer. One thing i hate is if u r in the lead and someone gets a multiplayer mini battle u r the one who always gets choosen. Also if someone lands on a koopa kid and it does something to someone else it is always to the person in first. But if u r looking for a fun multiplayer gamecube game, i suggest this one.
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Yet Again, We are blown away by Pokemon. First of all I mut say-if you don't have this GET IT NOW!!!!!!!!!!!!! Now, the story mode was great. It was a great story and much fun to play. Though there were a few bad things about it the good things make up for them. Trust me I am a loyal Pokemon fan and I have been for a long time. This game is the best game I've ever played. This is what you call ::"""GameCube Full Power"""::!!!!!!!!!!!!!! Oh I can't wait until Pokemon Colosseum 2 comes out!!!!!!!!!!!!!!!!!! ""Pros"" (...) All your favorite pokemon from ruby and sapphire 2-on-2 battles ability to snag pokemon from trainers """Cons""" No renting pokemon in battle mode No mini-games need link cable and ruby or sapphire for double I reccomend this game to all Pokemon Fans!
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Where's The Magic. Where do I begin with this game. Nintendo I stongly urge you to bring back the old feel of wow, this game is amazing I want more. This game severly lacks any of the magic previous installments had such as, of course OoT. You might find this game challenging if you are a 5 year-old. There are so many hints and "useful items" that this game quikly gets boring. I don't understand what the people over at Nintendo were thinking when they made the whole concept of moving around by sea. No doubt this is an origianl concept but also a highly annoying one. If people tell you 30 hours of game play it means 20 minus the water travel. And by the time you are done you will know it like the back of your hand because you have to backtrack so much. I know it's pointless debating it any longer but the graphics frankly [are not good]. I am a die-hard Zelda fanatic and no matter how you look at it the graphics annoy you. You'll find yourself thinking back to the glory days of OoT when everything looked right. The ending [makes]for all in all the worst Zelda game to date. The only reason I gave this game 2 instead of 1 star is because well, it's Zelda.
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Truly a masterpiece...If you know how to play it. Many other reviewers who have given bad reviews have stated that they played for several hours, then got bored. Animal Crossing was not meant to be played for that long straight. It is a good 20 minute relaxer, or a way to take a break from a different game. To keep things fresh, new, and exciting, it is best to just check up on the town every day or two. Maybe you could do some chores and get furniture or new clothes. Maybe you want to do a little fishing and make a few bells. Maybe you just want to see what new stuff Tom Nook has in his store. As long as you don't overplay it, this game will be a great investment and will last you for a long time.
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Conspiracy Thriller Comic Turned Into a Video Game. Reviewed for Big Boss Games by: LEG If you've read any of my other reviews, you will know that I'm a huge fan of First Person Shooter type games or FPS. That being the fact, I've played many dozens of FPS type games on various platforms. In order for an FPS type game to get a perfect score, it has to excel on numerous fronts. It needs to have decent graphics, tons of different weapons, numerous unique and non-repetitive levels, smart enemy A.I. and a decent amount of game playability. Well folks, XIII or Thirteen is such a game. Imagine taking a spy thriller type comic book and turning it into a video game. That's exactly what the programmers at Ubisoft have created. Don't be put off by the "comic" looking graphics. Doing so will cause you to miss a really awesome game. I know, because that's exactly what I did. Until a friend of mine told me that I just had to play this game. So, I put my prejudice against "comic" graphics aside and played the game. I'm so glad I did! Once I got into it, I was hooked until I couldn't stop playing! It's awesome how the "comic book" references are thoughtfully put into the game. Things like shooting a bad guy at the top of a cliff and then watching the words "Ahhhh!!!" come up in a balloon as he plummets to the ground. Just like it would in a real comic book! All "comics" aside, once you really start playing the game you just forget about the cartoon like graphics and start blasting away at the bad guys. You get to shoot over 15 different weapons (knife, 9mm pistol, grenades, .44 special, double-barrel and pump-action shotguns, harpoon launcher (yes, there's an underwater level), crossbows (nothing like headshots from long distance with this one), mini gun (think Uzi), kalash (think AK47), assault rifle (with grenade launcher), machine gun (so heavy, it actually slows you down), bazooka (a FPS game without a bazooka is not a FPS game!), sniper rifle (again, what good FPS would be complete without a sniper rifle!). And you can also use chairs, brooms, bottles, ashtrays and other objects as weapons. The latter weapons will become a necessity during the "stealth" mode levels of the game. All of the levels are very diverse and take place in various locations, everything from sandy beaches and wooded forests to icy, snowy mountains. As you play the game, various pieces of a conspiracy involving a presidential assassination begin to unravel. Although, you yourself have amnesia and are trying to figure out whom you are as well. There are a total of about 8 different boss fights that you have to defeat to continue in the game. Luckily the checkpoints are thoughtfully laid out so that you won't have to cover too much repetitive ground if you should die the first few times. Some of the boss fights were easier than others, but they were all enjoyable. There is also a 4-player split-screen multiplayer mode that includes deathmatch, team deathmatch and capture the flag. You can also play deathmatch by yourself, since the game designers thoughtfully added some "bots" to play with you during deathmatch. XII Thirteen is rated "M" for Mature. Like most FPS type games, there is a TON of blood and intense violence. This game is all about shooting and killing people and blowing things up. Which is the case with most FPS type games. If that's what floats your boat, then get a copy of this game! It was totally awesome, all the way to the very end? The music soundtrack was also very fitting to the game.
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Aww cmon! Its a great game. As much as people complain about this game having no plot I still love it. The characters are really neat. Instead of your obligatory healer mage figher thief you get a hero who can turn into dragons, you get a healer with bird wings. everyone in your party has something unique about them ...except karn....who is basically a load until he learns to fuse with other characters... Maybe im sick but I wish Bleu was my girlfriend! something about that snake body and those fangs... Did I say that out loud? What I meant was...shes a good....warrior... Actually shes the best damn character in the game hands down. So make sure you put the snake lady in when shes available. I don't see why people are bitching about difficulty, being lost, and clicheness. I think FF has spoiled everyone personally. Anyone ever play FF1? Disaster!! In fact go play FF1 then come back and play this game. Sure you don't get any rewards for things, your not some bloody mercenary. What do you want anyway? I personally tire of some jerk chucking a new sword at me every time i save his town/life/family. Its like gee guy think you could have let me have that before I was almost eviscerated by the beastie over here? This is a strictly old school experience, but its fun. Yeah sure the main character is a mute, but....cmon...just...make up things for him to say...like "whoa!" or...."I have a bad feeling about this..." Thats what I do. I will say that after awhile you might get tired of equipping items with charming names like Slm clk.... Slam Clock? Salem Clerk? what the hell is it!!!
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1 star for the sheep levels. 5 worlds a world with about 6 minigames in each. That's about 30 or so (some don't have bonus mini-games- and I'm not reloading my game to double check the exact number) minigames and over half of them being the same as the ones in the previous levels. And before you go to the last world, you have to complete the mini-games in the current, or all previous worlds (I can't remember) 3 times each. There are 4 main mini-games that repeat, and then 1 or 2 bonuses that very slightly or a lot from other bonuses. The main mini-games all have automatical scrolling, and you are either in a maze in a jet/tank that shoots, or in a jeep/robot that jumps/flips to avoid holes/enemies. This game is a side-scroller outside of the mini-games, and there are no levels other than mini-games. There is a half way point in each world where you do a special task of playing tug or grating ice. I admit that the sheep minigames were at least fun (who wouldn't enjoy using a jet to shoot sheep or toasting sheep while a timer is running). You can win cards, which is pointless, by playing spin the wheel, etc. You can't win all the cards unless you also have crash or a link.
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The most repetitive game ever. OK this game has one of the best licences out there. Most people love the Simpsons and it's great to see it in a game after a long absence. The game copies Crazy Taxi in every way but doesn't do it nearly as well. Springfield is reconstructed quite well but there just isn't enough variety in the locations at all. The first time u pick up a passenger u will enjoy the ride and the one-liners from the show but soon they will get annoying. The game just stays the same all the way: Pick up passenger and drop him/her off. There is no variety at all. And also the car handles a bit crap and it's not much fun driving around after a few days. Worth a rent only.
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Review for GBA. On a scale of 1-10, I give the GBA:sp a 9.5/10. I'm Asian and I have small hands so the left and right shoulder buttons getting in the way isn't a big problem for me, and my thumb doesnt cover the "inconviently" placed speaker. The backlight is great. The GBA:sp is everything the original GBA should of been. I can play my games at night time, or when ever its dark. I like how it folds up, I can put it in my pocket, its so convenient. I don't have to lug around extra batteries becuase of the rechargable battery. The reason I gave the GBA:sp a 9.5/10 instead of a perfect 10 is due to the lack of a head phone jack. I don't like to disturb the people around me, for example when I'm sitting on a bus or something. I don't know why Nintendo didn't put this feature in at the start. In a way, its kind of a smart move becuase it makes consumers go out and buy a head phone adapter, which means more $$$ for Nintendo.
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A game more people should have played. Fatal Fury: Mark of Wolves - Circa 2001 GOOD: - Good Balanced 2D fighter, considered a classic to many hardcore 2D fighting fans - Really nice animations - Finally SNK gets off it's butt and makes a fighting game with graphics that don't look like they belong in a museum BAD: - Graphics might be a little dated for some people - Dreamcast Controller might not be up to the challenge this game provides WILL IT FIT YOUR TASTE: - Not over the top like Guilty Gear X/X2, Marvel Vs Capcom, or Capcom Vs SNK - Old School type game play and not combo heavy GAME ITS MOST ASSOCATED TOO: - King of fighters 2000 and up - Street Fighter: Alpha 3 ADDITIONAL NOTES: - In the game the fighter Rock is the son of Geese the boss from the old Fatal Fury games and Terry's nemesis - We can only hope SNK will remake this game or make an sequel
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I'll never be bored again. I've played the first Super Smash Melee on Nintendo 64(Wonderful!), so I HAD to purchase this as my first Gamecube game. As soon as I got it, I tore the wrapping paper off at the speed of light and jammed it into my Gamecube. Even without the manual, a beginner can navigate and play with ease. The controls aren't too hard either. However, don't think you'll rise to "Game Master" in a day. Super Smash has around ten million secrets for you to unlock. The music is pretty spiffy, and the environment makes you forget that it's a 2-D Game. (But hey, that gets rid of all the annoying camera angles on your average 3-D Game!) There are different ways to earn more courses and secret characters, but the awesomest(Ignore the bad grammar) thing about Super Smash is Versus mode-Go against 3 other friends(If you don't have friends, I recommend you get some just for the game) and get ready for unlimited chaos! It's especially fun to stand by while everyone else battles to the death, then charge in and smash the weakened survivors into deep space. Any Cons? We need more characters and stages, but I guess that doesn't count since it would be adding to the game instead of taking away. So, what can I say? Nintendo, you've created a masterpiece. This game deserves all the credits it's gotten-Even my "humble" words don't even begin to describe the gameplay. BUY THIS GAME. You'll never be bored again!
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Another hit made in the name of F-Zero. Okay, I'll tell you right now, I am a veteran player at F-Zero games, I own everyone. F-Zero is a real great game to have. Any GBA owner shouldn't be without one. Seriously, I don't care if it looks like the one from SNES, it is a great game, with classic graphics. This game features many modes to unlock, well not too many, or you'd never finish the game. You can unlock up to 10 cars. The hardest would be that of the Jet Vermillion, "the best" car in the game. Yeah right! This game's only prob. is that you have to have friends who own the cartridge to, or the multiplayer will .... But, if even you just have one friend with that cart, it is awesome. Of all F-Zero's, over all this is the best. Here is a tip, the Jet Vermillion is unlocked easily if you just go to cheat code central, and click their Japan of America link, the website will tell you what else you gotta do. Also, overall so far, I found Hot Violet has done the best for me, its the easiest to control, at least for me. I haven't completed the whole game yet, but I'm getting there.
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I was so disappointed. I was so excited to get this console for only $40 at Bed Bath & Beyond, which was $20 less than other stores. I bought it on Tuesday, December 13th after work and hooked it up Wednesday night, December 14th. I returned it for a refund on Thursday morning, December 15th LOL! I was so disappointed!!! Pros: It was cheap, very easy to install, had 80 pre-loaded games and can play original cartridges. CONS: The graphics are TERRIBLE! I have an 8-bit retro NES which has better graphics that this supposedly 16-bit console. Wireless remotes has bad range and is very non-responsive. Again, overall, a HUGE DISAPPOINTMENT. I was looking forward to playing Mortal Kombat, Altered Beast, Golden Axe and Sonic among other classics. Hope this helps!
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For Donald Duck Fans. I'm a big Donald Duck fan, which is why I like this game. So, take this review with a grain of salt. The game itself is fun, but not super great. It's not a hard game, but sometimes the camera views can make the game harder than it is. Donald himself looks, and acts really cool. When he gets hit watch out, cause he's going to get mad. But, what else is new? My cousin and I found this game to be more fun than we expected it to be. However, I think that if your not a big Donald Duck fan, you might not like the game too much. It's not super hard, but it can be fun. I suggest that if your not familiar with the game that you rent it first. I did that, and found it fun enough to want to buy it. Now I return to it every once in a while when I want to have a good time with Donald Duck.
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A Smash Hit. Sega serves up another great title, this time Virtua Tennis. After visiting a friend's house and playing this game, I had to go buy it for myself. This is by far the best tennis game ever, and one of the best sports game ever. This is one of my top 10 games of all time. The graphics are beautiful and detailed, the sounds sound like you are there in the arena, and the gameplay is awesome. Even novice gamers can pick right up on this game. There are only two buttons to learn, forehand/backhand and lob. Serving is easy to pick up on, but takes a while to master the powerful serve shot. The players range greatly in attributes. Unfortunately there aren't a lot of players to choose from (I think 12 in all). The arenas are detailed but are there are also few of those too (I think 5). But gameplay has really been thought out. Multiplayer of course, and four single player modes. The single players range from a single match practice mode, a five game tournament mode, a career mode (called World Tour) and a bonus game type mode. All in all, despite the few players and arenas, this game is awesome and a must have for Dreamcast owners.
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Great game, misleading picture. I already owned the North-American-release-version of this game. And now I have two. the "japan import" version pictured here is misleading. I received the American release artwork cartridge, which I already had. It does say "imported from japan" on the cartridge, but so does the one I bought as a kid at Kaybee toys. I was lead to believe by the alternative artwork pictured above that I would receive a copy of the game released in another region that looks different. But it is still a great game, one of the best for the gameboy, and not yet available on any virtual-console service offered by nintendo as of the time of this review. This is a bad purchase for a collector, but a great purchase for someone looking for a fun, inexpensive GB classic.
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One of the best Pinball Games out there. Like it or not, Pokemon is here to stay for the long term. Nintendo/Creature/GameFreak, have created one of the most, if not THE most successful gaming titles in the history of electronic gaming. Following in the footsteps of the successful Ruby and Sapphire releases for the Gameboy Advance console, the Pokemon phenemenon enters the "pinball" arena once again, with the highly anticipated "Pokemon Pinball:Ruby and Sapphire" title only available on the Game Boy Advance console. Like all preceeding Pokemon games, regarless of genre, this one is destined to be added in the ever growing list of wildly popular and successful Pokemon titles, and for very good reason. Nintendo took their time on this game, not merely a generic pinball game with the Pokemon marque slapped on it. In fact, just the opposite. This game was thoughtfully put together with some very original ideas put in place, that meld very well with Pokemon's "Gotta Catch 'em All" premise. The game comprises of two seperate tapes, each appropriately named "Ruby and Sapphire", with the exception of the "flippers" all other actions are either Pokemon items, seen in the game, anime, etc, or performed by Pokemon characters from the Ruby and Sapphire games. Starting the game is elementry, with the player being given the choice of either starting on the "Ruby" or "Sapphire" tables. Each table presents its own unique challenges, and both tables are very original in their design and layout. Spoink, the "pig type" Pokemon provides the work of the "launching plunger" for both games, with several different type Pokemon also playing key roles, such as Latias (Sapphire Table) Latios (Ruby Table) Zigzagoon, Shapedo and a host of others. Like any other pinball type game, the object remains the same, to achieve a "mission" and get the highest score possible, with the 1st place score being a default 100,000,000. The premise here, is to "complete your Pokedex" of over 200 Pokemon using the pinball tables to unlock different areas, that can provide bonuses to players who are "pinball wizards". There are bonus screens, that are also activated when certain tasks are completed. I have played a lot of pinball type games in my day. However, Pokemon Pinball: Ruby and Sapphire is by far and away the BEST pinball game out there in the areas of graphics, sound and general originality. For anyone who is a pinball wizard, or enjoys this popular pastime, this game is a MUST! Overall Grade: A Sound: A Graphics: A Originality: A
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Marvelous day for Capcom. Marvel vs Capcom 2 is an incredible game. Capcom has comed a long way and this game shows it. Graphics: are great. It's a good combo of 2-D characters with a beautiful 3-D background. In some backgrounds when you move across the screen you can actually see some object move to your point of view (ala 3-D) The characters are nice lookin, though I don't like the look of Thanos (the purple guy at the top) The graphics shines when a character pulls of a super move. Sound/Music: Well the music is ok but it becomes repetitive during the game. The sound is pretty good and sometimes fade in the game but it won't bother the gameplay at all. Controls: It's pretty easy not much to worry about unless you want to pull off excellent combos. Air combos are pretty easy but if your a first time gamer of Marvel vs Capcom 2 you don't need to worry there is a Training Room where you can choose your character and opponents and beat them at your will. You can also make them attack you and set the level of difficulty plus unlimited super moves (if you set it) The game overall is great and should keep fans of Marvel and Capcom busy (with 30+ characters) If your a fan of past Marvel vs Capcom game this game should be up your ally. Check it out!
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Ray of sunshine. If you like bright, colorful graphics and a story line with a sunny disposition then this is the game for you! Mario makes his return to the Nintendo console in this cheery game which pits Mario against an enemy who looks an awful like Mario himself! Mario and the Princess are only looking for a little rest and relaxation (and a lot of food in Mario's case), when suddenly after they land on Island Delfino Mario is arrested and put in jail for apparently defiling the beautiful island paradise. But lo and behold Mario hasn't done anything wrong! What's a hero to do? Well, go out and clean up the mess while trying to figure out who has framed him! The gameplay takes Mario to many different areas of the island all with their own difficulties and obstacles. Mario's goal throughout the game is to find the sunshine sprites which have scattered due to the uncleanliness of the island. This game provides quite a few hours of fun and enjoyment although there were times when the game ceased to hold my attention due to what I felt were repeats of challenges for Mario. Overall however, a great game and essential one for your Gamecube collection.
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I can still remember. (cont.) waking up that christmas when I was (can't tell, sorry) years old, and then running downstairs to the chimney, and there it was. Rayman 2: The Great Escape. I played it and when I finally beat it (in 14 days may I add) I was both overjoyed, and covered with agony. I had beaten I game, and a darn good one! but I had also put myself through the agony of reading the words: " And so we are safe, until a new enemy appears."- er something like that. And so I waited for (once again, sorry) years, hiding in my little cave-er house-er living, in my little-er I mean fairly regular sized house, hehe. And then that faithful day I saw on IGN.com: Rayman 3 announced. I after that I was so happy I (sigh, sorry). And so I will know reveal some things I know about this game - Globox eats the Lord of the Dark lums, and the whole plot is the Hoodlums( My-er the Lord of the Dark Lums Slaves, er somethin') trying to save me-er him. -Raymans got new moves, new costume, and english, ya heard me english over (yep ya know, sorry) years. Before he said stuff like " Ai wan de Rayman" - Need you know more? So, I recomend, you buy this game, BY ALL MEANS NESSASARY! Oh yeah, as for the bad guys name, well uh, his name, is um, uh, OH, um I uh, got to feed my fish, to my cat, to my Darkl-er I mean dog, and then put him back in his uh-bowl. with non of the due respect Andre hehe, they'll never guess that I'm the Lord of the DarkLums! What the, I'm typing without thinking, noooo! stupid comput
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Engrossing Game. Eternal Darkness was one of the first game's released for the Nintendo Gamecube and it was developed by silicon knights (the fantastic team behind other great gamecube exclusive, Metal Gear Solid: The Twin Snakes.) This is one of the most creative, innovative, and engrossing games I have ever played and it definitely deserves a lot of attention. However, one important aspect of this game is that the weak of heart or those who are offended by extremely dark themes and some major gore and violence would probably want to avoid this game. For everyone else though, this is an amazing game that can shell out tons of intense gameplay, and storylines. Story: This is definitely one of the best aspects of this game and should be a selling point. The story revolves mainly around a book called the Book of Tomb. You begin the game by playing as Alexandra Roivas who has come to her grandfather's mansion to identify his body. Alex's grandfather had been brutally murdered and so Alex decides to investigate the mansion to attempt to find clues to who killed her only living relative. Early on in the game, Alex finds the Book of Tomb and from that point on, not only can Alex perform spells, she also begins to find chapter pieces that tell stories of different characters whose lives somehow intertwined with the lives of other characters in different chapters as well as with Alex's murdered grandfather, Edward Roivas. The first chapter that Alex discovers follows the final steps of Pious Augustus, a Toman soldier who discovers a mysterious temple in the desert and whose desire for greatness may lead him down a dark and dangerous path. The unusual part of this game is the fact that as you find chapters and read them (thus assuming the role of whichever character is highlighted in that chapter), more often than not, you play through with that character until their untimely demise. This makes the first parts of the game seem quite futile, but as you move forward in the game, you will find that not all of your character's sacrifices are in vain... Graphics: Since this is one of the first games released for the gamecube, the graphics may seem somewhat inferior to games like resident evil 4 and the metroid prime games. However, upon further examination, it is easy to see that a lot of effort went into the graphics system and the environments are particularly detailed and intricate. I also found that as you went farther into the game, the character models and designs became more realistic and believable. This was a nice touch since the characters later on in the story play more important roles than some of your first characters. (with the exception of Pious, that is) I personally enjoyed the graphics and found that they matched the atmosphere and quality of the game perfectly. Sound: I found that this is one aspect of the game that excelled immensely. All of the sounds that the game makes are engrossing and intense and there is always a sense of fear and despair as you travel through the various locales of the game as you realize the potential for another enemy to jump out at you or for a particular insanity effect (more info in the gameplay section), to kick in. Other sounds such as the sounds that enemy's make and other sounds are creepy and dark. Gameplay: As great as the story of this game is, personally I found the gameplay aspect of the game the most intriguing and best. Essentially the gameplay is divided inbetween playing as Alex and trying to find chapter pieces and then playing as whichever character is in that chapter. You'll find that playing as Alex is not quite as enjoyable as the other characters because there are no enemies and there are a lot less puzzles. These segments are kind of like the prelude or appetizer to the meat of the game which is when you are playing as one of the characters in one of the chapters. Most of the gameplay revolves around hacking and slashing your opponents and solving some very ingenious puzzles. One particularly creative puzzle involved summoning a zombie to step on a switch and start a trap which was attached to a chain that opened a door that you could not get through. There is also a complex magic system that involves finding different runes that when placed in the right order will be able to accomplish a certain task. Different spells include reveal invisible, recover, and magickal attack. There are many more spells in the game and discovering all of them and using them ends up being a creative and engrossing process. There is one facet of gameplay that stands out the most. This is the insanity aspect of the game. Basically, every time an enemy sees you, your sanity meter lowers and the chance for an insanity effect to kick in is much greater. To regain sanity, a finishing move has to be used on a downed enemy. There are many insanity affects in ther game. Walls bleed, statues turn their heads and look at you, characters will walk into a room and explode limb by limb or simply dissappear into the ground. Not all of the insanity effects affect only the characters and you will find that your tv will turn the volume down itself or the game will tell you that all of your data has been erased. These are particularly cool. Different enemies effect your insanity meter differently and you will continually struggle to keep your sanity up. All in all, eternal darkness: sanity's requiem is a game that you should buy and will enjoy immensely.
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Not awful, but truly disappointing. As a die-hard Animorphs fan, I really, really wanted to like this game. Unfortunately, the game just has too many flaws to make it worthwhile. First, and perhaps most importantly considering the license, this game just doesn't feel or play like an Animorphs game; it plays like a fairly bad Pokemon clone that had the Animorphs license grafted onto it at a late stage of development. If you want to acquire an animal morph, do you do it by sneaking up on it in human form and touching it? No; you do it by beating the tar out of it in morph form, just like you would a Taxxon or Hork-Bajir. If you get the tar beaten out of you while in morphed form, do you die? No; you revert to human form (and must immediately morph into something else to continue the fight), and you lose the ability to ever use that morph form again, unless you can find and beat up a different animal of the same species. If you lose all of your morph forms in this way, the game is over. This isn't Animorphs, Ubi Soft; this is Pokemon--only the Pokemon games got the mechanics much, much better. The plot isn't actively bad, but it's certainly uninspired. The graphics and sound are at least passable for a Game Boy game. But the game contains one simply unforgivable technical flaw; there's no battery backup system--instead, you must write down and re-enter sixteen-character passwords to save your progress. Hello, Ubi Soft? The 1980s are over. Please join us in the 2000s at your earliest convenience. Thank you for your cooperation. Animorphs fans will find this game to be a major letdown, and non-Animorphs fans will probably find it simply pointless. You'd be much better served buying Pokemon Gold or Silver along with a few Animorphs books.
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the same ol' s""t. Sonic Adventure DX: Director's Cut is, conceptually, a great idea. The game is among the blue hedgehog's finest, and the list of extra features is a Sonic fan's dream come true. Unfortunately, the execution looks and feels rushed, resulting in an unbalanced end product. As advertised, Sonic Adventure DX contains a slew of extras, like every Sonic game ever released on the Game Gear handheld, a brand-new Mission mode with 60 objectives, and Game Boy Advance connectivity options that let you raise Chao and unlock links for other GameCube Sonic games. Those are all cool features, but it's a different story when you get to the main portion of the game. The graphics have been polished with detailed textures, but the already problematic camera angles have gotten worse. The visuals also break up and have serious collision detection issues. These collision hiccups also adversely affect the controls, which otherwise feel good. The audio has been spiced up with a Dolby Pro Logic II option, which sounds great albeit a tad too loud. The dialogue is the same as in the Dreamcast version and is not intended to be as goofy as it sounds, but it's certainly not irritating. Who would have thought a few years ago that virtually every major Sonic game would be available on the GameCube? Sonic Adventure DX is a deeper, more interesting game than its sequel, but the camera and collision problems hurt the overall experience. Only recommended for serious Sonic enthusiasts and completists.
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I LOVE it! RPG at its finest. This is my favorite gameboy game! It's the type of game you can sit and play for hours. Very unique, and incredibly fun for all ages. Harvest Moon 2 is not your traditional RPG. In it, you are given the responsibility of turning an abandoned farm into a successful one within three years, or it will be turned into a theme park. A day's work on the farm can include feeding the animals, milking the cows, collecting eggs, harvesting crops, planting, plowing, clearing fields, searching for berries and mushrooms, fishing, shopping, or mingling with the townspeople. It's the type of game that never gets boring. I give it two enthusiastic thumbs up!
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This game is the reason I bought a Gamecube!! Awesome Game. I have owned every type of Nintendo platform, and played all of the Mario games. This game soooo rocks!! This game is fun, challenging, and did I mention fun??? I played for a while without a strategy guide and I thought I was doing o.k.- until I bought a strat. guide and discovered how much I was missing out on. I highly reccommend getting a guide, it will not only make the game a little easier- but it will also help you make the best of the game. I love everything about this game- the graphics, the music, and how fun it is to play.
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Best soccer game up to date. FIFA Soccer 2004 is the best soccer game up to date. The graphics are amazing, it is way better than I expected. Players look real, not like before that they really did look like animations. The new career mode is fantastic. Loads of fun. Its is wonderful to sign on new players and gain prestige points with your success. This game is a must have for any soccer fan. There are so many clubs to choose from and over 10,000 players! The only thing that I sort of disliked was that their is an English Premier, 1st, 2nd, and 3rd divisions. It would be good enough with Premier and 1st. One thing that FIFA 2005 should have is a creation center like FIFA 2002. Creating is so much fun. I am from Bolivia and naturally I can never play with teams like Bolivar and The Strongest on a console. With the creation center I could create the players and teams and have a lot of fun. Also you can modify players' attributes if you don't agree with the guys over at EA Sports. LIke for example Botero from UNAM Pumas isn't a skill 69 player, please he is like 75 or 76. He is a really extraordinary forward. Juan Manuel Pena from Real Valladolid is a skill 75 player, not 65. Joselito Vaca is also a skill 70 player, not 62. Well, in any case FIFA 2004 is a wonderful game. Get it, you won't regret it. You will be addicted.
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G. Oh Mario. You can't go wrong when you want a fun and challenging platformer. The gameboy had a host of excellent games, and if you still have one and haven't played this guy, go get it. Some of the Mario conventions are little wiggy; the Star power-up doesn't play the actual star song, some of the enemies are very different in style from the ones we've come to know. The controls are good, the physics make sense, Mario hops and crushes turtles, and you can fly around and shoot fireballs. What else do you expect; they really didn't mess around when making a game about their plumber. If you like Mario, you'll like this. If you're entertaining a kid with a retro console, get them this game. It feels a little easier than some Mario games, a great way to get them into the series. Not toooo easy though; that first underwater boss dropped me a few times with invincible squid babies. GG again, Nintendo 1992. Proud of my roots! ^_^
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One button less = All kinds of control problems. Okay, so Batman Forever on the Genesis wasn't actually that bad of a game. It's Batman Mortal Kombat mixed in with platforming. It may not have the best control scheme (Press Up + C and B, all at the same time, to use the grappling hook), but it wasn't harmful enough to ruin the game. However, the Game Gear version was ruined forever. The main situation is that you have to beat up all the enemies in an area to progress. And there are platforms that are above Batman with enemies atop. With the Game Gear having no C button, it seems that Acclaim didn't implement being able to go up there and down correctly at all. I keep mashing buttons to see how to go to the above platforms. Guess what? I was never able to figure it out whatsoever, leaving me unable to get past the first room in the game. Unbelievable.
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Awesome Game Dont let it Pass U By. This game is the best game i have ever played. Most people think it is just a first person shooter, but its not. Its more like a first person shooter/explorer/puzzle game. Mostly though, it is an explorer and shooter. Here is my break down. Sound 5/5 The sound in the game rocks!!!!! Each and every setting has its own soundtrack. Also, everything has its own sounds. I can identify anything around me just by listening. U can hear Samus' footsteps and hear her breathing. That is realistic!!!! The sound cues are clear and different. Gameplay 4.5/5 The game play is cool too!!! You always have something to find and some upgrade to fight for. The bosses are challenging, but if you use the right method it is easier to beat them. Also, the mega missle combos really are stronger. Sometimes though- rarely- the gameplay gets hard in a not so good way, but if U try hard it gets fun again real fast. Graphics 5/5 The graphics rock. gameplay is smooth and looks like it is real in most places. Cinematic scenes are awesome to watch too. Light and shadows are used efficiently. When a huge explosion happens near Samus U can see her face reflected off of the visor!!!!! Theme/Fun factor 5/5 This game is addictive! It is really fun. U are always trying to get to a new place and always having to use new abilitys. Somstimes U can get frustrated, but this just makes it more worthwhile to get farther in the game. Overall 5/5 Buy this game and U will not regret it! It is the best game I have ever played.
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This is a good game as long as you play without the driving aids. This is a very good game as long as you play without the traction control system and are willing to take the time to learn how to use the breaks properly to prevent yourself from skidding into the walls. You have to be light on the breaks; this could detract those that are used to hitting them and the throttle all the way in other racing games. In fact, as long as all driving aids are taken off, I feel that the physics model is second only to Dirt to Daytona for Gamecube driving games (I have not played F1 2002). The tracks, although a bit sparse graphically, are some of the best designed of any racing game I've played. They consist of every kind of challenge that you could hope for in a realistic racing game. Note: the challenge mode offers two different drivers. It's not noticeable at first but each one consists of different challenges. My complaints about the game: horrible replay videos; no car stats or Lotus history period; no tweaking of settings available; never play with the driving aids they're really bad; AI could use some improvement; Formula 1 cars should be divided up further into divisions; being able to choose cars opponents drive would be nice; no online play (yes I know it's Gamecube were talking about). Overall it's a fun racing game. May not be the best but the tracks and physics keep you on you toes. Just to add a little note that should be included in all driving game reviews; the compatibility with the Driving Force force feedback wheel is surprisingly solid and greatly improves the quality of the driving experience. To the few that own this wheel Lotus Challenge should be given a shot.
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Great OEM controller. For starters, I never get anything at a discount price or free, so please know my review is honest. My boyfriend lost his original controller, and he really wanted to play Rogue Leader. I saw the amazing reviews on here, and I'm just as skeptical of positive reviews as negative reviews. I purchased the black version of this OEM controller. The controller itself is as described in details and in image, no nintendo logo. Controls are the same feel and the cord is about 6 feet long, excellent for couch play. Will update long term how long the controller functions. No news is good news. In the meantime, red 5 standing by....
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Awesome game for RPG fans. I picked this game up for 40$ and I have to say it is money well spent. Few games these days are good enough to make me feel that my money was put to good use. While MMXCM is a bit basic as far as exploration and storyline goes, it really shines in the fun department. The graphics fit the game perfectly and the voice acting, while not the greatest, is adequate. (Mega Man fans, this time our blue bomber doesn't sound like a little girl!) Most of the MMX games are hurt by less than stellar voice acting :). Combat is fun, in that you get weapon energy before each battle. You can choose to use it, or let it build up for stronger attacks. Then, you can even use Final Strikes, which means all 3 of your fighting characters jump in at once to deal out major damage. And each character has a special transform move that makes them twice as tough. Lots of strategy falls into the battles on this game, especially the boss battles. There is a sort of mini game that really gets you hooked once you pick up the basics. During the game, you find Deployment Robots. You can send these out to stages you have already visited to pick up secret treasures. They go up levels depending on if you placed them properly and used good strategies. Very fun. Speaking of Final Fantasy, I think this game easily blows away FF8, FFX, and FFX-2. The combat system is fun and doesn't really get old, especially when you get all the characters and are able to switch them in and out of battle at will. And unlike every other RPG I have ever played, every character is fun and useful to use. In all the Final Fantasy games, there have been a few characters who I tried to keep swept under the rug at all costs. Not so in this game. I would have given the game an overall score of 5 if exploration had been a little better. Other than that, this is a great game, ESPECIALLY for Mega Man fans.
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Give it a fair chance. My first experience with the new Resident Evil genre was with the Gamecube. I had played the old Resident Evil games for many years prior. So the first thing I noticed about this game (RE Zero) was the beautiful character renderings and the artistic value to the backdrop. It is just good to look at. But don't stare too long because you might end up having to heal yourself. The sounds were fantastic and the shots from the Beretta (Rebecca) and the Colt 1911 (Billy's) were fairly realistic too. The treasure box system is replaced with a "drop wherever" system which can be handy if you don't want to backtrack to the creaky box. However it can get frustrating when you forget where you "dropped" something and at times may even be worse than the treasure box system. One may remedy this to a certain degree by picking a large room (such as the training facility hall or the cable car platform) and placing all of your items there. When you move to a completely different portion of the game (like disc 2) you may find yourself dumping your inventory completely (in a newly discovered big environment), backtracking to pick up all of your items and then dumping again and picking up the items you need in that room. This can be time consuming. Another thing they could have improved on is the ***groan*** placement of the characters to engage an object. You can be standing right in front of a statue and use a key or tool and it won't work because you're not perfectly centered. Same concept for getting on and off boxes, ladders, and elevators. The puzzles are all familiar to those acquainted with the series. Nothing too new to speak of - there's the box puzzle, the valve handle, hidden keys, lighter, a grandfather clock that needs to be set to a specific time, statues, books with key pieces in them, and crows will still crash through windows when you take a new item. The chess puzzle was interestingly new and so was the dot grid in the last half of the game. This is classic Resident Evil. The buddy system works great as you can have two characters in two different spots helping each other out and advancing the game quicker. The game teaches you to use the buddy system early on so you are acquainted with it later in the game. It makes a lot of sense to me. On easy mode the game is a walk in the park, but on Medium you should conserve your ammo and only use what you need to. Hard mode is for experienced players only - not only to the series but specifically this game. If you haven't already, go ahead and buy this game. I would recommend the Wii version if you don't want to mess around with two discs. If that doesn't matter to you the Gamecube version is easy to find and well worth the price of admission. This was one of the last true survival horror games in the RE franchise. Don't miss it.
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Butt-Kicking Fun. I really like this game because you get to do all the fun stunts Jackie does and get to kick some bad-guy butt along the way. The game is great for some quick fun and entertainment. It is just hard enough to keep me interested but yet not so hard that I get bored with it and give up. Great for when you need 15 minutes of fun. You can actually get through a level and save your game within 15 or 20 minutes which is perfect for those of us on luch break at work looking for a little down time. It is reminiscent of Double Dragon for Nintendo with some Jackie Chan antics thrown in. I highly recommend it. It is great fun. Well worth the price.
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Remake that does justice to NES classic. I loved playing Double Dragon at the arcade back in the days. Then it came out for the NES in 1988 and was a smash hit. So when I heard that Atlus was bringing out a remake of Double Dragon for the Game Boy Advance, I was excited and made sure I got my hands on it. It was a move I did not regret. Double Dragon Advance was released in 2001 and is a remake of the popular NES game of the same name based on the arcade hit. You take control of Billy (or Jimmy Lee) and hit the streets to beat up bad guys and take back Billy's kidnapped girlfriend. At your arsenal, you can perform lots of moves to dish out the punishment as well as pick up weapons that are scattered throughout the game and/or from the enemies you confront. There isn't much of a story but for any beat 'em up game, who cares. This game has several 1 player and 2 player co op story modes as well as a survival mode where you defeat as many enemies as you can before you're defeated. The PROS: Double Dragon was an awesome game because of its graphics, easy to use controls and 2 player co op support. The remake makes it 100 times better because of how Atlas went to update a classic game: taking the arcade graphics, music & sound effects and updating them, including all the fighting moves, weapons and stages from the arcade version plus adding new weapons, new enemies and bosses & new stages on top of remixing the music. The CONS: Some people will get turned off by the difficulty of this game. While playing in easy mode is no problem, the challenge rises quickly in normal and hard modes. It's not much of a knock against it but more or less whether or not you like to play hard games. Overall, Double Dragon Advance is a great way to update a classic game while keeping its roots firmly intact. It's the same beat 'em up game you played as a kid and Atlus breathed some fresh air into it with new stages, new enemies, new weapons and remixed music. No matter how you get it, it's a game worth searching for and perfect for playing it wherever you are. *****HIGHLY RECOMMENDED*****
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Great game!!!! A must-have for any MegaMan Fan. When I saw MegaMan V in the used section at my local gaming store, I almost wet my pants. You almost NEVER see a game THAT rare in a used section of a game store, so i bought it as fast as I could. Anyway, lemme get to the point. MegaMan V is one of the best MegaMan games ever. The graphics and sound is great, controls are easy to learn, the story is cool, and better yet, the bosses aren't reruns! (MegaMan V features the Stardroids, mysterious robots from space). Now MegaMan's Mega-Buster is replaced by the powerful new Mega-Arm, an arm that fires and punches the enemy. The only drawback to MegaMan V is that it's kinda easy and isn't that long, but an awsome game none the less! Get it today!
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2d side scrolling action is back! Only not as much fun. I must say that I was excited when I pulled out the tiny 2" round disc out of the box and slaped it into my gamecube. I was in awe when I saw the blend of 2d graphics with stunning 3d effects and with that, good job! The graphics are funky and new, and the game sets a new spin on the world of puzzle games! Thats right I said puzzle games! I was having so much fun, that is, for the first 30 minutes. You begin to realize the game is all about interacting with friends. helping each other out by stepping on a certain switch, or tossing them accross a ridge. Trust the other reviewers when they say: "This is NOT like other Zelda games." This is a lot like a Gaundlet Leagends game; there is no real change. The puzzles are the all the same: bland no brainers. Even though it is filled with puzzles, you never get that feeling of accomplishment when you solve a puzzle in this game, because they're all the same, and all too obvious. And the combat? Oh man, is the combat ever fun! It's just too bad there isn't very much. every five or six switches or so you might find the occational hoard of monsters that you kill with one or two swings, but these are mostly weak. This, however, is from the single-player point of view. The game is obviously designed to be played by more than one person; which is all fine and dandy. I mean, there are lots of games out there ment to be only multiplayer. It's just that you need a GBA and a hook up for EVERY person. Those of you out there who have a GBA raise your hands! Ok, ok, those of you out there willing to go buy a $70 game controller so your friends can play with you raise your hands! That's where the game falls short. No quickie game of one on one action with your friends before you go see a movie. Your buddy didn't bring his GBA! I mean, why should he? They aren't going to card his GBA when he goes and sees the new "R" rated movie tonight because purchasing one isn't required! I think somewhere along pokemon stadium Nintendo thought everyone that owned a N64 had a hand held, name brand game system in their pocket everywhere they went. Well, they could've been right. because then everything could've been played on the orginal gameboy which was out for ten years or so. So, past all my ranting above, IF you and your friends pocket a GBA. Good deal, this game will be a blast. If not, don't go waist $50. If you were disapointed with Final Fantasy: Crystal Cronicles. Chances are, this'll be about ten times worse.
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Another item on the list of buy for the cards, not the game. VERY ANNOYING. This game even starts off annoying. You must BUY your opening deck with duel points that you start with. Now, that is okay but when the starter decks are Yugi's original, Seto's original, and Joey's, then that is a little rough given this game goes by the NEW rules. The first time you try to get into a duel, you are penalized and cannot duel because the deck has Monster Reborn or Dark Hole or Ring of Destruction. All illegal cards now. So you have to take out those cards and put in crappy monsters (1400 or less attack) and try to duel people so you can get points to get more cards. Given that there are NO easy matches in here (even Tristan will kick your butt this time), getting points is VERY hard. Not to mention you have to go to your house after you do win and sleep to save your win because I've not found that it auto-saves yet. And each time you sleep, the day of the week changes. So basically, you get 1 duel a day unless you push your luck and risk more. This entire game series is really getting to the point of not being worth messing with. If I didn't have to give it at least one star, I wouldn't bother. It's a sad day for those of us who love the Yugioh franchise.
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Why another Game Boy. Well, there are a couple of ways to answer this! A. The "MTV Cribs" response: 'You ain't a baller unless you got one of these!' B. The game geek answer: 'I can finally see Castlevania: Circle of the Moon!' Basically, the SP model of the world's most popular handheld does for portability what years of other competitors couldn't do: beat the best by improving on every aspect of it! You STILL get the backwards compatibility You STILL get the ability to play foreign games You STILL get to play future and current Advance games You STILL can connect to the Nintendo Gamecube for interactivity features But, you also get some of the things that made companies like Mad Catz and Interact fortunes: screen protection, perfect lighting, and easy transport! The front lit screen is the optimal artificial lighting means, where a lamp can add a yellow glow and/or glare, light adapters provide a clunky object that hinders field of vision, and even the famous Afterburner can produce an uneven glow [not to mention the required "operation" you put your system through!] The SP's light is a perfect, even, white glow that even serves to give the illusion of a higher resolution for the screen! Batteries are a thing of the past with the Lithium Ion battery [and included charger]! A 3 hour charge is all that is required to power the SP for 10-18 hours, depending on usage of the light! The size of the system allows a person to store the SP in a pocket. Now, when you do that with an ordinary Game Boy Advance [or most any other portable system] the bumping and objects in your pocket cause a lot of scratched to be formed on the system. The SP's folding screen solves that! Essentially, every problem that was found with the Gameboy Advance was solved by Nintendo. If there is ANY fault with the product, it's the lack of a headphone jack. Now, for me, who favors play of games like Advance Wars or Tactics Ogre on my Game Boy, sound isn't a major issue. But, for some people that want their cake and want to eat it too, Nintendo offers a headphone jack adapter through their webstite, and, with a subscription to Nintendo Power magazine, you can also net a set of headphones. Plus, you're bound to see your old friends Interact and Mad Catz pop up yet again with another useful solution to a Game Boy problem! Another issue may also deal with the shorter length of the system. The SP is about as long as the Game Boy Color, meaning the "prayer-style" hand position makes a return. And, the 'L' and 'R' buttons are shortened to the size of traditional 'A' and 'B' buttons, another new idea that takes some getting used to! Now, to buy or to skip... that is the question! I bought one and have been pleased with what I've received! The size, light, and elimination of batteries has made the SP a very convenient and sexy little machine! It's very much geared towards the more techie/fashion conscious gamer, who may also be seen with a cell phone, pda, or iPod [just like me!] Now, for the gamer suggestion: If you're like me, and only really use your SP for casual gaming and the occasional big event release like Advance Wars, Castlevania games, Golden Sun games, or Final Fantasy Tactics, by all means buy this gadget right now! Is it worth every penny? Yes! Will you forget about your original GBA with the new SP? Probably! Will you want to go back? Doubt it! If you do serious gaming with your portable and focus more on games that require a lot of twitch gameplay like fighting games, you may want to stick with your regular GBA, as the change in button feel and size will have an impact on your play! The buttons and d-pad lose that 'deep press' feel in favor of cell phone-style 'taps' which may or may not make button combinations tougher or awkward feeling!
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Best game on the GameCube--so far. Gamespot and Gamespy recently gave this game "Game of the Year" honors for 2002. This was comparing Metroid Prime against all games for all systems in 2002, not just GameCube games. Does it deserve such accolades? Oh yes, absolutely. Not only that, but so far, Metroid Prime is easily the best game released on the GameCube, period. It's easy for people who haven't played Metroid Prime to just lump it into the general first person shooter (FPS) category with the hundreds of other unremarkable FPS games available on all of the gaming platforms. True, there is shooting in Metroid Prime. True, it is first person. But is the game primarily a shooter? No, it definitely is not. Metroid Prime is primarily story driven. And, advancement depends on the ability to solve puzzles, just as much (if not more so) than the ability to aim your ice beam at some flying space pirates. I'm a huge, longtime fan of the Metroid series. I consider Super Metroid on the SNES to be in the top 10 games ever made. Part of my evaluation of this game definitely depends on how well Retro Studios managed to capture the atmosphere and feel of the original Metroid games. I was worried that too much of what made Metroid so fun would be lost in the 3-D translation. But to my amazement, they did a truly excellent job in retaining the feel of the original Metroids. One thing I particularly missed in Metroid Prime is the Screw Attack from Super Metroid. But, in thinking about this, I'm not sure how they could have possibly included it in a 3-D game. 2-D technology might be older, but there are gaming elements possible in 2-D that just are NOT possible in 3-D. Another 2-D technology that should not have translated well into 3-D was the morph ball. The morph ball is too fundamental an element of Metroid to drop, however. They accomplished this feat by changing the perspective from first to third when you enter the morph ball state. This is done very smoothly, and works perfectly in the game. The morph ball is just as pivotal for solving problems, as are using the bombs and power bombs while in the morph ball state. It's the use of this morph ball system that helps remove the stigma of FPS from Metroid Prime. There are huge, awe-inspiring levels. The visual effects in this game are truly amazing. There are a plethora of power ups, including missile expansion packs, energy tanks, power bombs, grapple beam, other beams and special upgrades to all of the beams. Unlike in some past Metroid games, you can switch between all of the weapons you pick up, anytime you like. As a matter of fact, you have to in order to solve the myriad puzzles you will encounter. There is also a huge array of enemy monsters in the game. A lot of your old favorites from the older Metroid games are back, plus some new bad guys. There have been some complaints about the AI of the enemy monsters. I was actually impressed with the AI of some of the monsters, particularly the space pirates. They seem to dodge in and out of cover, jump all over the place avoiding your shots and move in close for the quick kill. But the best enhancement is, hands down, the visor system. There are four visors: the battle visor, infrared visor, x-ray visor and scan visor. All of them or completely vital to completing the game, and add an incredibly rich element to the game play. The visor system's incorporation into the game is pure genius, and a very, very welcome addition to the Metroid series. It takes a little bit of time to truly get into this game. But, once that happens, you will be completely hooked. I can whole-heartedly recommend this game to any Metroid fan... and to any owner of the GameCube. As a matter of fact, I consider this game the "killer app" that you could use to justify buying the GameCube just for this game.
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What are you thinking. I understand that in a time with great competition from systems like PS2 and Xbox that Gamecube games may not seem to excel, except for those like Metroid Prime, but this new Legend of Zelda is going to dominate the gaming industry for its new graphic style and incredible attention to detail. Though Link may just be a kid in the game, he is a hero for all ages. If you want to get a good concept of how the game looks, go to [site] and check out the videos for the game cause they will eliminate any doubts about the graphics and the sounds. This game captures all of the elements that Nintendo has been trying to produce for quite some time. Just for a little advertisement, other Gamecube games worthy of purchase include: Metroid Prime, 007 Nightfire, Madden 2002/2003, Pikmin, Star Fox Adventures, Resident Evil, Mortal Kombat Deadly Alliance and Super Smash Brothers Melee.
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Saved games reset - *sigh. A fun strategy game overall, but has a major flaw - I can't stand any game that does not let you save anytime you want. I know this game allows you to save at anytime, but the game auto saves for you at the last turn, so that when you die you cannot revert to where you originally saved. I know the designers of Fire Emblem did this so to make the game more challenging or "realistic", so that players can't "cheat" by playing from that save point over and over again, but it actually makes the game more annoying and frustrating. If you character dies, by lets say a way to powerful and out of balanced mini boss attacking you and killing you with one shot, you have to start the whole stupid level over again. Otherwise, this game would have received 5 stars - trust me, you'll get frustrated and annoyed the 100th time you main character dies, and you are forced to play the level over again.
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A first time Kingdom Hearts player becomes a fan. I've never played a Final Fantasy / Kingdom Hearts game before, but I became hooked on this game. I like role playing / adventure games as long as the action part and beating the "bosses" isn't so hard that only video game freaks can win. It's cute to fight alongside Disney characters. The story line is interesting but isn't deep. I haven't beat the game yet, but I'm definitely motivated to finish it. I think this would be a good game for kids and fun loving adults alike because it's not gory or sexist or vulgar. It's challenging but not impossible to win.
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Fantasy, Strategy, and Death. Those of you looking for a good tactical strategy game have come to the right place. As if it wasn't enough that the GBA/DS has Advance Wars and Final Fantasy Tactics Advance, among other great tactical games, they also get this wonderful series, finally brought over from Japan. For those of you who have played games in the Advanced Wars series, you will find many similarities; similar story system, battle based campiagn with no exploring or overworld, anime styled grapics, etc. For those of you who haven't... well, let's go over what this game has shall we? GRAPHICS - 5/5 For the most part, I don't think I could ask for better graphics on a handheld system. Reminicent of later SNES games, the sprites are rich and colorful, and the animations are fluid and explosive. Every spell and swordstrike is well animated and the cut scenes leave little to be desired. Every character you control loooks unique and their personalities come across well on the little screen. The only real weaknesses I can think of in the graphics department are the enemies and maps; on occassion, the simple enemy "grunts" and terrain can run into repitition and can get boring. But then, in the end, there's only so much you can do to make endless "stormtrooper" grunts unique, and only so many ways you can show water and forests on a large overhead map. SOUND - 4/5 The sound in Fire Emblem is as crisp as you can get from the GBA/DS. The makers of the game certainly did not skimp. That said though, the music and sound effects aren't exactly memorable. This isn't to say they aren't well done though and all the sounds and music fit the game and the moods. They're just not revolutionary. CONTROLS - 5/5 Nothing to complain about for the controls. Everything is simple to understand and do in this game, and is well explained in the earlier parts of the campaign. Nice non-intrusive menus complete with stats and percentages tell you what you need to know and what the results of your actions will most likely be. STORY - 5/5 The story is very in depth and surprisingly unique; it seems to borrow a little from Record of Lodoss Wars in inspiration among other fantasy worlds, but the story never feels hacked or ripped off from something else. The cutscenes and text do a good job of getting you into the story and I think most people who play this game would agree that you feel like you understand everything that is happening. CHARACTERS - 5/5 The characters are the best part of Fire Emblem. Every uniot you use is unique and oozes with personality. Everything from the way they speak to their facial expressions to their battle animations makes the characters makes them into 3D people that you actually want to live and are excited to watch grow. Not only that, but Fire Emblem manages to pull this feat off with a roster of dozens and dozens of characters! GAME MODES - 2/5 Unfortunately, the choices of what you can do in this game leave much to be desired. For the most part there is only one gameplay mode, the campaign. There is no multiplayer mode, no scenarios, no alternate campaigns... So if you're looking for a lot of differnt things to do with this game, you'll be dissapointed. CAMPAIGN - 2/5 The story and characters are great in the campign mode, but some problems with the game itself make playing it rather shallow and frustrating. First off is something I just mentioned, the fact that there is no alternate campaign. This means that if you don't liek the one campaign's storyline or you're stuck, you;re out of luck. Another problem is the difficulty; many of the earlier missions are quite easy, btu past a certain point you'll run into a lot of frustrations. Some of these frustrations include enemies who can see through the fog off war while you cannot, superbosses who are seemingly immune to almost everything you can throw at them and can one hit kill your characters, and the death and save systems. -=- A special note needs to be made about these systems. In Fire Emblem, you have the ability to "suspend" your gameplay in the middle of a mission so you can turn off the gameboy and pick up in a mission where you left off. This is emmensly helpful since some of the later missions can take a long time. This would also be helpful in theory since, with the death system in this game, once you lose a character they are gone for good. No getting them back in later missions, no ability to ressurect them in the mission you're on. And with a game with one hit kills, enemy that sometimes appear out of nowhere, and characters you come to care about, this can be a big deal. What ruins this nice feature is the autosave feature of the game; if the gameboy ever runs out of batteries or you turn it off or you quit a mission, the game automatically suspends from that point. This almost single handedly ruins much of the point of the suspend system in the first place. While it is still good for putting the gamboy down during a long mission, I see little point to the feature when it will automatically save it for you when you turn it off or reset. And this also means that if you make a mistake, lose someone, or simply get unlucky, the last time you suspended it is NOT the point where you will pick up when you try the mission again; it will be the point you turned it off or reset. This means every loss or mistake or piece of badluck turns into you having to play the ENTIRE MISSION OVER if you want ot undo it. This is extremely frustrating as this can lead to you getting stuck on a long mission, playing it over and over to learn specific enemy weaknesses or where enemies will pop up from. It is easilly the worst and most frustrating part of the game. GAMEPLAY - 4/5 Along with the easy controls, the gameplay in Fire Emblem is very easy to understand, but hardly simplistic. The game uses a rock/paper/scissors mentality, with different magic/weapon types being strong or weak against other weapon types. For instance, swords are stong against axes, but weak against lances. And Holy magic is strong against Dark magic but weak against Elemental magic. however, there is a lot more to it than this; unit stats and levels, terrain, and support effect how well your units perform. In addition, there are items that throw a wrench in thsi simplistic idea, with certain weapons reversing the order or specializing against certain unit types. It all works very very well in the end. The only two complaints I have about the gameplay are the item degridation system and the cheating of the computer on occassion. I already mentioned the second one earlier, with the computer able to see through the fog of war and some units, especially bosses, being rediculously powerful. The other feature, the item degridation, isn't especially annoying though; as you battle, your items will degrade and eventually break. This means you need to keep up your stock of weapons and magic for all your characters. Now, this would be better if it were easier to do so, but unfortunately you can only buy items in the middle of missions where you are often already pressed for time, inventory, and movement. There is also no way to "repair" items and you have to simply carry more items if you have items that are going to break. With the dozens of characters you can have in your roster, this can turn into a royal pain, especially when you need to upgrade a lot of different weapons (IE from iron to steel). I really wish they had a place between battles to buy and sell stuff where you could take care of this stuff, or at least a way to repair your items. All told though, it very livable and not too annoying, and for the most part the gameplay is smooth and fun with few hiccups. REPLAY - 2/5 There is little to no replayablity to Fire emblem. While it can be interesting to get things you missed the first time though the campaign (side missions, missed characters, support combos, etc.) these are mostly small things. And if you didn't miss anything? Well, all you can do is play through the same story and the same missions again. ========================================== I really do like Fire Emblem. It has a wonderful story, amazingly good graphics, solid crisp sound and music, well balanced gameplay, easy controls, and great depth. Unfortunately, it's also extremely frustrating and one dimensional. This game would be simply AMAZING with a little tweaks; the main things being a better save feature, more modes, and a few tweaks here and there to some missions. Would I recommend Fire Emblem? Yes, if your a fan of strategy and RPGs or don't mind a little frustration; the presentation and gameplay in this game are just so good that despite it's flaws it is worth the recomendation. People who don't aren't strategy fans or who are easilly frustrated though? Save your money and get a different RPG; you probably won't get enough out of this game.
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Not bad. As the title game for Nintendo's Gamecube, it was nice to see that Luigi was in the spotlight for once instead of Mario but when comparing Luigi's Mansion to other Super Mario Bros. games it definitely falls short. The premise of the game is simple enough. Basically, Mario has disappeared into this mansion and Luigi has to battle ghosts throughout the house and find keys to open doors in order to save his plumbing counterpart. The game controls take approximately 5 minutes to master so you find yourself quickly running through the mansion and vacuuming up ghosts (that's how Luigi defeats the spooky spectrums). And then before you know it you've defeated the boss and saved your brother. I would not recommend actually buying this game for it does not provide endless hours of gameplay. Rent it and beat it in a couple of days like I did. It's worth at least that.
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what? how did this happen. ive never been quite as hopelessly addicted to a videogame like i have to animal crossing. i will find myself keeping track of the time in my real life so as not to miss a special event, sale or visitor in the game. i find myself hunched over my computer, trying to find just the right universal code before tom nook's shop closes. i've obsessively combed ever acre of my little cyber villiage looking for bugs, fossils, money and buried treasure. and i love every sugary minute of it. EGM compared this game to...well, a certain illegal, highly addictive substance. and after missing work or school to compete in a fishing tourney or sports fair, i think you'll agree.
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Ridiculous analog controls. Definitely not worth paying extra for. Although the face buttons are fine, the sticks aren't so great. The analog stick has very terrible snapback, and in neutral position, won't allow me to press down all the. The C-Stick is where things go very downhill. The stick will (seemingly) randomly change how it wants to be used. Sometimes the stick will work just fine horizontally, but be extremely aggravating when trying to move it up and down. Other times, it will hold up-left on its own. Although these may be minor complaints, and everything else works like a charm, it has cost me a few game when trying to play a highly competitive game like Smash.
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A Legend In Video-Gaming History. Without a doubt this game is excellent. It has been called 'The Greatest Football Game Ever', and certainly lives up to it. This game has brought a whole new era to sports gaming. PS2's new football game doesn't even compare to this. Lets start with the high points. The graphics and motion-captured moves are incredible! This game is completely realistic in every aspect. The detail on everything is very complex and smooth. This is one of the greatest party games in the world! Even with 2 people this game is so much fun! One of the greatest things in the world is snabbing an interception and running it in for a big T-D while your opponet is left in the dust! Of course, nothing is perfect, and everything has it's flaws. One of the big things is how ugly the crowd/spectators look, especially when the camera gets really close to them, it's really disgusting. The running game is also very horrible, it is next to impossible to run more than 20 yards, and gaining 15 yards is a rare accomplishment. Occasionally, the sound will skip for hours and hours, or until the game is over, but that is very rare. Dispite these few flaws, this game is still great, and not to mention a must-have for all sports fans alike. If your on a budget, grab this game and get ready for some awsome football action, but if your willing to pay an extra bit of money, snag the even better, NFL2k1, an updated version with all the bugs fixed and the awsome new 'Network Play'.
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Moon Patrol is great, Spy Hunter bites. Moon Patrol is a great, faithful rendition of the original arcade classic. Drive your bouncy moon jalopy along, blasting obstacles and jumping over pits, blowing pesky UFO's out of the sky. I found that the game is hard to play if there's any glare at all - many of the important features on the screen are hard to see. The bombs that the UFO's drop on you are especially hard to see if you're not playing somewhere with good lighting and minimal glare. Another disappointment is that the cartridge doesn't have a battery, so it won't save high scores or record time. Spy Hunter is a waste. The controls are very awkward even if you don't use the special weapons. When you add in those weapons, trying to pull off something like B+left arrow for one thing versus B+up arror for another is just pointless. If you fondly remember Moon Patrol and have decent vision, you'll have a great time. If you're hoping for a good version of Spy Hunter, well, you won't find it here.
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The best handheld ever to grace the market. I recently got the handheld from my brother in the US.The Gameboy Advance handheld system is cool and boasts a wide selection of games. Whatesle can i say but that with such selection you cannot go wron with this console. The built design is great and it's sturdy construction is a great boon. The controls are widely spaced for big hands and the wide screen is great for adventure games. The earphone socket is great too since i can plug in my discman headphones and listen to the game sound and music in stereo. The graphics are great...even better than the ones in SNES and since it is portable I can kill time while out on trips. Though some talk about the newer SP being better due to its backlight display and the clamshell design to protect the screen from scratches, I don't it's such a big deal. The rechargeable battery in the SP though may sound like a boon but what about mobile gaming. If the battery were to run out during car trips or plane rides ...then what? Don't even talk about car adapters....that's extra cash to be dished out...also when not in use the battery may leak and you cannot just remove them like in the advance. The battery pack also will cost a lot when it runs out and needs to be replaced. While in this model, you just carry some extra battery packs..Wollah... About the screen and the scratches on it, why don't the gals and guys just store the handheld in the plastic bag that came with it and pout it in the box. Why throw away the box when it can safely store your handheld. My cousin brother has a SP but he recently dropped it and the screen now just shows half of the screen and the other half of the screen is damaged. Talk about the clamshell design...huh? The backlighting is great in the SP but most of us will be playing the gamboy during the day and not in some dungeon or a cave for that matter.... OVERALL CONSTRUCTION-4/5 DURABILITY-4/5 COST OF OPERATION-5/5 SELECTION OF GAMES-5/5 FINAL VERDICT-Buy it....
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Great. F-Zero GX was surprisingly outsourced to a third party and one we all know real well. The game was developed by SEGA which I found to be cool. Which now its becoming more common for the big N. Graphically F-Zero GX was one of the pretty Gamecube games that really stood out upon its release to the market. Interesting art style mixed with high quality grahpics. The vehicles are not the most detailed but they look good enough. In the sound department I have no complaints. It seems everything dealing with the sound from the music and special effects were a well coordinated effort. Gameplay is fast and fun. At times the game can be tough of a rediculous level. But this difficulty adds to some frustration but it also adds the depth of replayability. What this means is sure you are going to get frustrated at times but that frustration is either going to make you do one of two things. 1. throw your controller on the ground or 2. Keep trying and trying to get better. There is enough tracks on here and theres 3 cups in grand prix. Theres time attack,vs and one of the more unique is the story driven one which is a blast once you get underway. Theres quite a few modes for an arcade racer and I suggest you try all of them. All in all F-Zero GX is a solid effort of an aging franchise and granted this game came out back in 03 if I remember correctly it is still fun to play to this day. If you can withstand challenging gameplay your gonna fall in love with this title. I do not know if there will be a sequal on the Wii or not but I def. recommend this title for anyone with a Gamecube or a Wii.
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Sonic Advance much more "Advanced"! (by Laura. This is a great game. First off, comparing it to Sonic Advance, which is a good game in its own right, this game is indeed a big improvement. You not only get to play as all of the characters you could in Sonic Advance, but there is a cool new character included, or I should say two, Cream the Rabbit and her partner Cheese the chao. The levels are pretty and various, from the quaint Leaf Forest, to the highly enjoyable Music Plant to the icy loveliness of Ice Paradise. They have added what is called "after images" which really adds speed and depth when the characters are running, for it gives the illusion of great speed. There is also this extremely cute feature, that when you hold up on the control pad each character does a unique action. This won't help you through the gameplay much, but if you are not in a hurry to get out of the level, at least watch it for a minute. It really is cute. I also heard Knuckles' action can be use as an attack. The boss fights are very different from the other games as, except for the last two, you have to attack them while you are running. This has various advantages and disadvantages, but overall it makes the boss fights fun and enjoyable with a challenging difficulty. Personally, how Cream can beat most of the bosses is my favorite. She makes things ridiculously easy, because all you have to do is smack the B button a couple of times, and her partner Cheese takes care of things. Now, there are indeed some disadvantages with the game. Here is a list of them: 1. As I said earlier, the fact you have to tackle most of the bosses while running can have disadvantages. It is harder to dodge attacks, and if you are struck, it can take some time to recover and catch up. The good news is you won't die if you fall behind, as the screen will just scoot you along; but if you don't enjoy this sort of combat, than that's a for sure minus. 2. The special stages are fun. It's basic, you just have to run around a set area, and try to get enough rings before time runs out while simultaneously avoiding a robot that is pursuing you. The catch? Try getting to the special stages. Unlike other Sonic games where you just jump on a spring, you have to collect all seven of these SPECIAL rings in the act. Please do not get these confused with normal rings. Special rings are big rings with what I think are wings in the upper center. Anyway, how do you get them? You have to find them. Easier said than done, because most of the time this is infuriatingly difficult, as it is easy to miss one or two, and be left out of the Special Stage. I admit I had to have outside help to find all of these annoying rings. On top of that if you lose the Special stage, simply not getting enough normal rings, you have to collect those Special rings ALL OVER AGAIN!!! While this normally isn't a probem, the hardest special stages (I am speaking of the last one and the second to last one, in Techno Base and Egg Utopia) are also in the acts with the hardest to get to Special rings, and the hardest to survive levels. That's the last thing, if you don't make it out of the level on one life alive, you can say "bye bye" to all the rings you managed to collect. 3. You have to unlock virtually everything. Unless you can progress in the game all you can play as is Sonic. You have to play with him and bump into Cream, Tails, and Knuckles in order to play with them. This game has a tiny chao garden, but you won't receive it untill you complete the game (chaos emeralds included) with one character. There is also stuff like time attack and sound test that you can unlock by completing the game with more than one character, but this is very difficult, and you will be pretty lucky to get the tiny chao garden. 4. You have to complete the game with four characters to get to play as Amy Rose. On top of that, Amy is just an extra, which is a real shame since sega missed out on what could have potentially been a funny cutscene in Sonic's story. I will say that it is worth it to unlock her if you can, for her moves are new and improved, her new spindash is funny, and her control pad action is cute. Be warned that if you do decide to try and complete the game with her it is for your sheer enjoyment only. In other words, you get no rewards for beating the game with her. 5. There is some repitition. If you want to unlock absolutely everything, or complete the game completely, you have to beat the game with every character (including Amy, if you want a real 100%). This means starting with Leaf Forest and going all the way past Egg Utopia and the Final Boss, chaos emeralds in tow and everything at least 5 times. The one thing I do not understand is how you can rescue, say Knuckles in an area as far as Sky Canyon, and yet when you begin playing as him, you must start all the way back at Leaf Forest. It's how it is though, and don't ask me how all of the characters manage to get back there. The Special ring locations always stay the same, so you are just going through the absolute same zones and bosses around 5 times (if you choose to go through it all at once), give or take difficulty depending on you character (Creams easier than Sonic for example). You will also have to beat the extra boss once, which has a nice difficulty level. At least the levels are, for the most part, enjoyable, so you may not mind going through some of them so many times. One of my personal favorites is the Music Plant, where you can actually hop on a xylophone (thats pronounced ZYE-luh-fohn, for those who are youngsters). Also the scenes after the extra boss are also worth seeing if you can conquer it. 6. The tiny chao garden once again fails to impress as much as one of the big gardens in the Sonic Adventure series. However, it is still a good place to level up your baby chao, and in this game the chao seem more "Life-like" as they actually use the pool. The minigames also have a little fun in them, I personally prefer the one where you have to make sure Cheese doesn't fall on the ground while collecting the rings. You will laugh when he does though, as Cream covers her face with her hands, while Cheese's face says as plain as day "OUCH!" That about concludes it for me. The music is so-so, not Sega's best, but still good. I basically rated the game for four star fun, because of the flaws I have listed, but five stars overall because it is a HUGE improvement from Sonic Advance, which is also fun. Speaking of fun, if that and those old speedy thrills is what you want, than for pete sakes PURCHASE THIS VIDEOGAME!
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BEST GAME. The game is awesome!!!!!!! The whole essence of the game is very similar to Super Mario 64. STORY- The main story is... Mario decides to go on a vacation with Peach. When he gets there he sees some one that is getting Isle Delfino all dirty. Mario soon Finds F.L.U.D.D.(Flash Liquidizing Ultra Dousing Device) and cleans up the mess. Piantas(residents of Isle Delfino) see the mess happening and blame Mario for doing it. He is then sentenced to clean Isle Delfino. While doing that he is trying to find out who this "Shadow Mario" really is. The game centers around Shine Sprites. Mini suns that you collect to advance the game. There are 120 Shine Sprites that you have to collect, meaning it's a VERY LONG game. ---MARIO EXPERTS--- you may want to just rent this one. Unless you just want to buy it then go ahead, but my cousin is a REALLY great gamer. He IS a mario expert. He beat the game in two days. Every Shine Sprite. I played the game at his house it took me 2 1/2 days to only get 15. 10/10. GRAPHICS-The best ones I've seen on the gamecube. You haven't lived untill you've seen this game. If you have played Legend of Dragoon on PSX then you have seen the GREAT water graphics on that game. Think of that times 100. 10/10. GAMEPLAY-Not much to say. You have an arsenal of moves. Learn. Perfect. Beat The Game. Simple. 10/10. SOUND-Still the great sound you have come to expect from a Mario game. Only problem is you can guess what sound will come next. 8/10. OVERALL-BEST GAME 99,999,999,999,999,999,999,999,999,999/10
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How do I describe this? This game is as magic to me as Super Mario 64 was when it came out. I remember for my birthday when Super Mario 64 came out, I received that game and a Nintendo 64. I was overjoyed. I had never owned a video game before, and I devoured it. It's still one of my absolute favourite games- it just has a world so immersive, so wonderful, I can't describe what an experience it's been to me. Two and a half years later, when I finally beat the final Bowser, I cried of sheer delight and nostalgia. When I first got a Gamecube many years later, one of my first games was Zelda: the Windwaker. It was like repeating Mario 64 all over again! I had played Sunshine before, but although it's a great game, it didn't have the same, enticing feeling. But with Windwaker, I felt that feeling. A world like that- it's so wonderful. I had never really played a Zelda before that- maybe touched upon Oracle of Ages, which I really liked too- but after this game I love that franchise. I've played Ocarina of Time too, and I loved it, but despite what many people say, it can't beat Windwaker in my eyes. CONTROLS-9/10 I found the controls very fluid and easy to use. You understand them after a few minutes of playing, and Link's movement is so fluid and perfect I marvelled. Ocarina's movement is extremely blocky, which I found irritating, but Windwaker's is a treat. The camera can move with the C-stick and you almost never find the camera angle annoying you. The only problems I found was that sometimes the controls weren't as responsive as they should be, especially when trying to climb a ledge or getting up on the boat. GRAPHICS-10/10 This game is cell-shaded, but that is definately not a bad thing. When I first tried the game, I was under the impression that the graphics were pretty bad, and most people probably will be. But the more you play, the more you realise that these graphics are a blessing. It's like steering an old Disney cartoon; beautiful, colourful- I could stare at this game all day. Sailing when the sun's about to go up and the sea goes from dark purple to a wonderful shade of light blue- it's wonderful. Link has at least twenty different expressions, and he reacts more realistically to the environment than in Ocarina- who could not love his jump of glee when defeating a boss or his embarrassed smile when the fairy queen admits she likes him? Smoke and light effects are excellent, and small things like Link leaving footsteps in the sand, or the cute and, if you take a photo of them and look carefully, beautifully decorated crabs that scurry across the beach are superb. SOUND-8.5/10 The sound in this game is great, especially when battling- each time your sword strikes the enemy, an orchestral note is struck. It's like controlling the background music and it's a really nice touch. Shouts, hiyas and the likes are of course there, as well as different sounds for walking on different surfaces. One nice sound effect that I enjoyed is the waves splashing gently onto the shore, and the vulkanic rumblings in the first dungeons sends shivers down your back. Most characters are represented by short sounds instead of voice acting, but I would really liked to have seen this more developed and having all of the characters have this personification. MUSIC-9.5/10 I'm one of those people who love ancient-sounding, epic scores, so the Celtic piece in the beginning had me in complete joy and excitement. It's a beautiful theme and my definite favourite, only matched by the short, subtly poignant Song of Time in Ocarina. Old musical themes are reworked, and very successfully, and most of the background music is cheery and bouncy. The music at sea is a grand, sweeping theme which makes you feeling ready for new adventures, and when morning breaks it makes you feel hopeful and with a warm fuzzy feeling inside. The eerie theme when you meet enemies at sea is very very effective, and I have to say that you have to work hard to find better music for a video game. STORY-8/10 This story starts out very nicely- Link's sister is kidnapped by a giant bird, and Link joins forces with pirates to rescue her. However, he gets pulled into something much more sinister- in fact, when you finally save your sister you're only half-way into the game. Although nothing overly special, the story is suitable for a Zelda game. GAMEPLAY-10/10 This is where the game shines. How could I possibly describe all the wonderful touches of gameplay? Firstly, the world is flooded and you travel to different islands with the help of a talking boat, the King of Red Lions. I thoroughly enjoyed this, as it gives the game a sense of freedom I've only ever experienced in Super Mario 64. Some people complain that the sea is too big, but I just think it adds to the sense of adventure. When I first had to travel back to Outset Island through the storm, and I saw its silhouette for the first time in ages- it's one of those few moments in video games that actually stick with you for life. The windwaker mentioned in the title is not a person, but a conductor's baton which replaces the ocarina. With it you can warp across the sea and control the direction of the wind, among others. All of Link's old weapons are back, but modified for the better, along with some new ones, like the Grappling Hook. The enemies are wonderful and react very realistically to the environment- combat has also improved, with you being able to do several different moves, including an impressive parry. One feature of gameplay that I really enjoyed in the Pictograph- I could spend ages releasing the artist in me and looking for cool things to photograph- with the world being so large, there are so many details and you can get tons of cool pictures. My only complaint there is that you can only take three at a time. All in all, I think that I already have made clear how much I love this game- it has humour, an epic sense of adventure, excitement and sidequests to last you for all eternity. Highly recommended.
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Impressive for a handheld. This is probably the best original RPG released for the GBA thus far. I say original because several classic RPGs have been rereleased on the GBA, (for example, Breath of Fire 1 & 2, Zelda: A Link to the Past) and comparisons between this fantastic, new game and those classics just aren't fair. The immensity and granduer of this game is amazing, considering its platform. The world is of considerable size, for a game on any platform. The battle system is original, complex but above all else fun. It just never gets boring, and thats a rare thing for a game this size. I never wanted to stop playing until I completed it, and even still I play it every once and awhile. If you're still reading this, I guess you haven't made up your mind and my ramblings were insufficient to convince you. Maybe its time to move onto another review. Happy questing... or whatever you do. Maybe adventuring is your thing. Ahem.
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Memory Shopping. I recently decided to do some memory card shopping for my Nintendo Gamecube, but I have yet to find a better memory card than what I already own. The original one Nintendo created really takes the cake over anything else. ALthough there are better ones from third-party companies at about a few dollars higher than Nintendo, it is definitely the original Memory Card 251 that really takes the cake, with 4x the memory storage than the original memory card Nintendo created when the Gamecube was released back in 2001. This has to be the one for all your memory storage, don't get substitutes by other companies. They don't work as well as Nintendo's memory power
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A great Sonic game. Before I was gonna get this I did not think this was a good game. Obviously I was wrong. Sonic Battle is a very good game with very good graphics too. You can do alot of story modes which makes this game fun. The story is mainly about a robot named Emerl. Emerl does not know how to fight or anything. But you can teach him to fight. So mainly the good guys (Sonic, Tails, Knuckles etc.) and the bad guys (Shadow, Rouge, Dr. Eggman etc.) are all fighting for him so they can train him to be evil or good. Sonic Battle is a GREAT game with alot of fighting in it . If you are a Sonic fan, or even if your not a Sonic fan, you should buy this game.
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Bring on more Comic Book Games. This game kept getting delayed & delayed. Now the summer has officially started & this game is finally released. Its initial price tag was 39.99 & now its dropped 50%. I guess with all the new systems coming out this Fall the company decided to drop it to an amazing price of 19.99. This game is GREAT!!!! I rarely buy games without reading any of its reviews but i brought this praying it would be good & infact its FANTASTIC. All the titans are on screen at the same time & you can switch bewteen any of them at any time. They get power upgrades & nice combos. Its such ashame not more game developers take a look at what they have done with Teen Titans and add that into other comic book games. Its awful when a game is released like Batman/Superman/Catwoman & the game comes out really crappy. Sometimes during the game with all the heroes and villians on screen it gets a bit hectic (Like playing Dynasty Warriors almot) other then that buy this game & i hope they make a sequel soon!!!!
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THIS IS AWSOME. This is one of the best games on GC its got good graphics, awsome story and its not a game where you will get stuck reall easy and stop playing. Its challenging and at the same time not impossibly hard. I recomend this game for anyone who likes the hack/slash/shoot genre. The only disappointment is guns are the weakest weapons, except for the autorifle that you get in one of the last levels. Also you get to control 13 different characters and over a dozen spells. Even after you beat it once its not trullyu over because there are 3 different storylines(just a little different) and if you beat all three then you get invincibility and level jumping.....its AWSOME!!!
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SMB 2 gets the GBA port treatment . In 1988, Super Mario Bros. 2 was released for the NES and was an instant hit for Nintendo. In 2001, Nintendo started their Super Mario Advance series with this title, an enhanced port of Super Mario Bros. 2 and released it on the Game Boy Advance. Basically, they enhanced the graphics and sounds, included an intro that was not shown on the original hit and included an enhanced port of the original Mario Bros. arcade game, which can be played separately. The PROS: Just like the original NES hit, Super Mario Advance is fun to play and a perfect fit for the GBA. The enhanced graphics and sounds are nice and the controls are spot on so it's very easy to get into. When you are done playing, you can check out the other game that is bundled, Mario Bros. Originally an arcade game ported to the NES years ago, this game pits you and up to 4 players to battle it out against enemies in an underground pipes system, complete with enhanced graphics and sounds. It's more fun to play with friends than by yourself. The CONS: Well nothing else has been added but for what it is, it's still a fun game to play. Super Mario Advance is a game that should be in anyone's GBA collection. It's a great port of a classic sequel that's spot on and with extra features added, you can take it on the go whenever you want. Track this down because it is worth it. I highly recommend it.
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resident evil 4. I've only played the demo but it's really cool. i gave it 4 stars because i'm not sure how good the real thing will be. what i played was kinda scary, but not too scary. there were also no zombies which is good for me cause i don't like zombies. in the beginning of the demo, it shows leon driving up to a house in the middle of the woods. that's when you take control. i walked into the house and leon asks the guy if he's seen this girl. the guy turns around and comes at me with a knife. i pop him a few times with a pistol and kill. then i ran up stairs, grabbed some ammo, and jumbed out the window seeing as how villagers were breaking into the house. all this was just in the first few minutes. if you a huge fan of the series, get if right away. if you think it might be too scary or somethin, just rent it. bye.
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could have been...no wait should have been better. The graphics are the highlight of the game. The faces are very real and you can even see the creases in their shirts. A great step above the graphics of the psand n64, but of course now there is the ps2, x box and game cube. Graphics get an A+. This game has the beginings of a great game, but when played it seems like they stopped trying. past the graphics there isn't much else. Like the other reviews said there is no fielding. I don't understand that part, i mean there is no way to get an error unless of course the computer makes a mistake for you. No replay, pitchers don't have to warm up(not that bad a trait for some people) no numbered player ratings, they have ratings but they are vague(little green bars behind words) and you can trade anyone for anyone. I also was frustrated with the seasons, for those who really get into the seasons like I do, I was upset that you have to save then go completely out to the main screen and into the customizing screen to change your line ups or trade players. Once you get the hang of things it does become quite an entertaining game though. Like the others I say rent it before you buy it.
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Surprisingly Good. Ive read so many bad reviews for this game, and watched so many bad youtube videos that I was convinced that this was a waste of money and not worthy of a spot in my collection. I just recently got a 32x, and my expectations were low but apparently not low enough. My first batch of games Star Wars Arcade, 36 Great Holes golf, and Virtua Racing, all of which I thought would be great additions to my already vast Genesis collection, were completely terrible. I was thinking that the 32x was a complete waste of time and that I would not invest another dollar into games for it(except for Knuckles Chaotix which I will get soon, but am skeptical about how good it is). I liked Virtua Fighter 2 for my Saturn, 5 was ok for ps3, but I really liked Virtua Fighter 4 on ps2, that game really got me interested in the franchise and going back to play VF 2 enough to fully realize its brilliance as being one of the greatest video games ever programmed. While at the Retro game shop I found Virtua Fighter for dirt cheap and decided to give it a chance, I was surprised at how good this game truly is. The music and sound effects are the absolute best out of any game on the 32x, uncharacteristically good music and sound for the notoriously bad sounding 32x. Akira's scream sounds awesome, and the music in the fighter select screen is amazing. I really like the oriental, techno style of the music in this game, very nice. The graphics are primitive and blocky, but you got to remember that at the end of the day this is after all a Sega Genesis game, and as that this game looks amazing, great frame rate, quick speed, smooth animation, this is a great looking 3d game compared to other 3d video games of the era. As a true Sega Genesis enthusiast, I think this game looks great on my blast processor! However, if you've been spoiled by the latest and greatest in video game graphics, I can understand how the initial appearance of this game could be hard to get past. The best thing about this game is the classic Virtua Fighter gameplay. I had a ton of fun playing this with my Sega brand, 6 button arcade stick(though the game only uses 3 buttons), this game plays fantastic with that controller. The gameplay that makes Virtua Fighter 2 so great is here, its a distinct counter style of fighting that separates this series apart from other 3d fighters. Mindless button mashing is useless in Virtua Fighter, only smart, strategic combo's, pinpoint timing and effective blocking will work. Virtua Fighter is the thinking mans fighting franchise, and has very complex gameplay that takes a while to master. As a man with actual combat experience, I can say that the Virtua Fighter fighting game series(some better than others) manages to capture the tension of two combatants trying to outwit each other in a fight like no other fighting game be it 2d, or 3d. Once you get the controlls down, and learn how to really play the game youll realize that it captures that feeling of squaring off in the pocket against someone else, and letting your reflexes move you to take advantage of any opening your opponent gives you, while at the same time defending your own openings. Its the sweet science, the art of hitting and not getting hit, and the Virtua Fighter franchise simulates that science like no other, the very first one for 32x is no exception. Overall I was surprised at how much time was put into this port, this is solid programming from Sega. This game is to the Virtua Fighter series what Super Mario Bros 1 is to the Mario franchise, lacking the graphical eye candy, or bells and whistles that were in later games, but still worth playing if your a fan, as the core gameplay of later games is there.
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Good compilation--I wish there were more games. I was wary of buying this cartridge because I was rather disappointed with the "Gauntlet/Rampart" cartridge that was put out by the same company (see my reviews). Although the games are not 100% like their arcade counterparts, I feel they are well done nonetheless. I think Millipede might even be a straight emulation because the screen is resized and you can see some lines flicker. Lunar Lander retains it's classic look, although the controls are either on/off rather then the smooth analog stick which controlled the burning of fuel. Super-Breakout almost looks like the original but this game was already showcased in "Atari Anniversary". For the low price, I say that this is a good addition to your GBA collection if you love retro gaming.
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Difficult but Nostalgic. I had a Sega Genesis when I was younger and Toy Story is one of the games I fondly remember. I am now sixteen and purchased this game for nostalgic reasons. I can confidently say that this is a difficult game to complete. There is a lot of 2D side-scrolling to be had in this game but that is not all. You will also find Boss Battles, top down driving, a level in first person and more. It seems as if the developer's dabbled in a bit of everything while making this game. With that being said it is a fun game and I recommend it for your Genesis collection.
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Excellent game. I found this game to be almost as enjoyable as the first Tomb Raider game for Gameboy Colour. The action was plentiful, and there were some interesting puzzles to work through in the process of getting through the game. I have only given it three stars though for two particular reasons. Firstly, I found it irritating that little prompts kept popping up throughout the game whenever Lara approached an item or a doorway. Perhaps others have found this helpful - I expect it would be to anyone for whom this was their first experience with a Tomb Raider game. Secondly, and most major: I encountered a major glitch during the sequence when Lara was on the speeding train. Once the train started moving, and Lara begins making her way to the front, you will come across a save diamond. I used this the first time I played the game, and when I had to restart the game due to crashing and burning (I think I actually decapitated Lara that time round), I discovered the graphics were all warped. I don't mean that they were illegible. The graphics appear normal - until Lara starts running across empty spaces, and falls through holes where there doesn't appear to be any holes. You jump her across what you think is the gap between carriages, only to have her fall through an apparently non-existent hole and die. No matter what I did I could not fix the problem, and I could not reach the front of the train to complete the sequence. Ultimately I had to start over from the beginning again. I don't know if anyone else has encountered this problem, but to play it safe, use the last available save diamond before talking to the old man and getting on the train. Do not use the diamond that is on the train itself. That aside, there is a wonderful assortment of scenery in the game. It starts off in a museum, which Lara must escape from in order to pursue the thieves. From there, after 'defeating' a mini boss on the rooftops of New York, she must negotiate an underground maze of rail tunnels, and then make her way through two hazardous warehouses on the wharf, find her way into an underwater lab filled with zombies and collect and charge all the batteries she needs to operate a mini-sub, which she must negotiate through a dangerous maze underwater. (Hint, save as many of your health packs as you can for this part - you're going to need them) From this last section, you will jump to the last scenes of the game, set on a distant island. Some may feel that the final boss is something of a let down compared to the rest of the game, but it all depends on your point of view. It was extraordinarily easy to defeat the boss, but the real fun was in getting to that final battle, not in the battle itself.
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Super Street fighter II Genesis review by: Omi-G. Yes I am being bold when I say this game is a better version than the SNES version. One main reason is because of Genesis revolutionay 6 button controller and their fight stick. Man that right there made all of the difference in game play. As for the game the graphics and sound aren't as good as its SNES competitor, but game play is better. The graphics are still good and the hit sound effects are much better on the genesis than SNES. I mean just go onto you-tube and listen and compare the hit sounds! The Genesis is a much better at producing these cool hit sound effects! Lets not forget that this game is a colllectors dream because it was made by SEGA who up to this day no longer makes gameing systems. So despite feeling like the contrast is way up and the graphis aren't sharp, (as the SNES graphis) this game rocks simply because it was made by SEGA. Also the cheering and sound effects after a round of fighting (In stages like Ken and T. Hawk) are better in the Geness and down right annoying in the SNES! I also felt that the music for each fight stage was a better on the Genesis than the SNES. In a nut shell this game is great because SEGA made it, and because of it's great game play!
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A whole new way to play Pokemon. This game is absolutely astounding. The graphics are incredible, the sounds are delicious, and the new Pokemon are out of this world. Overall, this game, and also Ruby edition, beats out the other older versions hands down. Of course, there are some cons to these two games. First, not all of the old favorites are in them. In fact, quite a lot have been taken out. This snag can be overcome if you have a GameShark. Just don't go to any official Nintendo sponsered Leagues. They'll know right away. It's just mainly for your own pleasure, and benefit to Shark. Makes it a little easier, but still leaves plenty of the challenge to the game. The berry thing is pretty cool. You can raise the berries you picked back to their normal state if you attend to them regulary. And sometimes get more berries than previously. Using the Rods is not like with older game versions. Here, you have to basically put fishing in real life to it. You have to "reel" the hooked Pokemon in carefully, or you'll lose it. Mastering fishing in here can take quite some time. This is a great game, and worth every penny it's worth.
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A Mistake? Or Just A Miracle. The way I came upon this game was really awkward. Back when Super Smash Bros. had just came out and everybody was jotting it down on their Christmas list, I did the exact same thing. But, it turned out that instead of Super Smash Bros., my Mom had made a mistake and bought Super Monkey Ball. It took my awhile to get over my disappointment with a few tears here and there but I finally decided "Hey, why not give it a try?" The first thing on my mind was "Wow, this must be a really stupid game." I explored the game for a few hours with my brother trying to figure out what was the point and all. A few months later, the whole neighborhood would come over and we'd be playing it!
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That little yellow guy rocks. Fred's Review: 8.5/10 stars Sidescrolling short sci-fi shooter game rocks the house. You can probably beat this game in an hour and thirty minutes but I play it over and over on the different difficulties. Ever wonder how in shooter games people take like 10 bullet shots and live? Well in this game, you take one shot and your dead(unless you have a shield) The makers seem to have something against the FBI to have them in here. 16 levels in all with mini-games for multiplayer or single player. Also includes PDA levels with a PDA level editor. Boss fights can be tough and challenging if you don't know what to do but they're not like games where you do it over and over trying to find a weakness. Some bosses are really simple because they tell you what to do. For example, one boss has a note on his body that says "DO NOT DAMAGE HEAD." 3 worlds that include city,Russia, and Area 51 will have you wanting for more everytime you play it. When I first got it, I couldn't put my hands down.
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Beware of fakes. If you manage to use a company (e.g. GameOnGamers) that ships you the genuine Nintendo cable, it will work great and you'll enjoy using it for games like Zelda, FF: Crystal Chronicles, and many others. However, there are other companies (e.g. Hitgaming/Springledge) that try to scam you and pawn off some cheap third-party cable in place of the real deal. Return that garbage right away! Even though the third-party cable was new out of the box, it didn't work at all. There's really no good way to tell which one a seller will ship you, so just try to read the reviews and pick a tried-and-true seller, even if they are one or two dollars more (though they could be the same price)- it will be worth it!
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Tales of Phantasia. For the first game in the series, this was quite the bang. It spawned an entire series, and with good reason. Back in the SNES days when it was released it was quite fun, but since then it has had a number of remakes made, including one for the GBA. Tales of Phantasia is a great RPG to have for your GBA simply because it is fun. The battles may seem slow and clunky when compared to more recent Tales titles, but there is still much fun to be had. The spell and summon animations are quite nice, and overall the graphics for the GBA are too shabby. It's not hard on the eyes at all. The game, of course, includes a number of side quests and other staples of the Tales series, such as cooking. So even when the main quest is over, the player still has a number of things to do. Additionally, the game has an exceptional soundtrack given that it is from the SNES era. Motoi Sakuraba and Shinji Tamura both worked on this soundtrack to make some quite beautiful musical that helped to make the story and game a much better experience. The story itself may not be something that will blow the player our of the water, but it is still interesting. The characters are also interesting and it's amusing to watch them interact with each other in this adventure as they all learn about each other. Overall, I give this game a 3 because it doesn't do anything spectacular, but it is good enough to stand on it's own in today's day and age of gaming.
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it is cool that you get a ton of memory but like . Memory card is very hit or miss.. it is cool that you get a ton of memory but like anything else in life you get what you pay for. Since it is aftermarket i have noticed that at times i have to remove and re insert into my nintendo multiple times until the system recognizes it and will accept it. i ended up purchasing the official nintendo memory card with less memory and moving all the files over to that and i haven't had an issue since. if you are thinking about buying don't waste your time just pay a couple of bucks extra and get the nintendo one.
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Makes everyone a perfectionist. I don't care if you say that you are not a perfectionist, this game will bring out that side of you. It creates the need to have your entire group survive from battle to battle. I have played a battle over and over till I figure out a way to have everyone survive. The story is good but not great. But it is just a lot of fun to play. I am tempted to go back and pick up the GBA versions of the game so that I can keep playing it while I am on the road. The game's focus is on creating strategy. And once you have a strategy built around you characters, it will get tested over and over again. This testing will cause your characters to gain levels and suddenly you need a new strategy to handle more powerful enemies with characters that gain news skills as you go. I did find the class change to be limiting as you can cap out (as a class caps at 20 and you have two class levels so in essence you can cap at 40.). But other wise I wise buy.
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