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You'd better wait on this one. Honestly, when I first saw the SP picture on Amazon.com, I thought it was ugly. Then I saw it in real life. It is so tiny, so cute. The folding design protects the screen much better (anyone with a GBA knows how scratched they can become). Surprisingly, it isn't hard to hold or play with. I did have a few problems playing with it, though. Sometimes the screen would fall back, which was hard to work with, because I tend to move around when playing. The power and volume buttons were switched, and the volume was a slider button that was the same as the power button. That was confusing to change because during gameplay, you can't find the volume wheel like you can on the GBA. It would be easy to adjust the volume after getting used to the system, but it's confusing when you first start out. This Gamboy doesn't have a headphones port, but apparently you can buy an add-on. I would suggest waiting on buying this one, the only new addition to the Gameboy is the backlight, and buying a wormlight does the same job. Yes, the new Gameboy looks cool, but paying twice as much for a new design and a backlight is unreasonable. Nintendo will probably come out with a new Gameboy, hopefully with more than just a new design and a backlight. Until then, stick with the old one.
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Not what one would expect from Capcom. Searching for a great traditional 2 player shooting game for Dreamcast? Sorry, but you will have to keep on searching. Giga Wing is just not up to the standard of quality I've come to expect from Capcom. It's too short, ridiculously unfair in the later levels, and the graphics leave something to be desired. Casual gamers may see my complaints as trivial, but I think most hardcore gamers that have experienced the old greats like 1943 and Raiden 1-2 will agree with me. My advice...stay away from Giga Wing, and get Raiden Project or G. Darius for Playstation instead.
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Lots of Fun But Repetitive. I bought this game over a year and a half ago, out of curiousity. The game was a lot of fun at first, trying to outfit my house, run errands, collect bugs and fish, expand my house, write letters to animals and collect matching furniture sets. However, after the first few months, the game became very repetitive. There are many interesting holidays in the game, but the holidays become repetitive---the holidays are mainly animals standing around talking about the holiday. And writing letters (which MUST be gramatically correct and long or the animals reject them) by typing out each character with the Gamecube controller is VERY tedious. Also, the game runs in real-time, meaning if you have things to do for a week, you miss a week of game time (and roaches infest your house). At first it gives the gamer a reason to play the game all the time to avoid missing anything. Later on, it is very annoying --- leave the game for a few weeks and you miss a lot and have a lot of work to do when you start it up again. Once you have collected all of the bugs and fish (which takes about a year because the bugs and fish come out at different times of day and different seasons), expanded your house to the largest (takes about a week if you are playing a few hours a day), there just isn't anything new to see in the game. You can talk to the animals, but there is no depth to the interactions (unlike the Sims), no relationships to build, and the animals do very little by themselves. I think the game is wonderful for kids, but adult gamers such as myself will get bored fairly soon with the game. Overall, though, the game is a great value and would be much better if it had more depth.
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Mario and DK? Again? Why am I not surprised . This game is great for people who have never really played the first Mario vs DK on Game Boy. Every level has something new to watch out for, and take less than about 2 minutes to beat. There are 6 worlds, and about 7 levels for each world, and one last level to face off with DK. In the first day, you will have beaten the first 4-5 worlds. In the second day, you will struggle to beat the 6th, and whatever else is after that. In the third, you will go all the way back and try to get the highest score for every level. You get the idea: this is an easy game. However, I find the replay value to be a little high because it's just plain fun to do all of these aerobic jumping exercises with an overweight plumber! The game in itself is so cute! Watch Mario chase after Donkey Kong saying, "Come back here, you silly monkey!" It's just hilarious. Some of the levels can get just a little frustrating. But look, I'm 17. I don't throw my GBA against a wall. Your child might, however. Overall, it is a great game. If you're 17, rent it first (I bought it, but I don't care). If you're anywhere from 6 or 7 to 14 years old, this will be a great game for you. The game might be too easy for us old geezers afterall ...
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Entertaing game, but too short. I picked up this game for my new Gameboy Micro- I only got it because it was one of the cheapest games I could find, and didn't have much money left over from the purchase of the Micro. I enjoy the series the game is based on and watch it every now and them, and it's interesting to play as beloved characters. The game is based on the story Crocker's new fairy machine that proves that fairies exist. In the series, he is Timmy's teacher, and he's obsessed with proving to the world that fairies do, indeed, exist and he will show it! He builds a machine that turns the world into in anti-world with anti-fairies and even an anti-Timmy you must battle. Anti-Wanda and anti-Cosmo are there as well. It's also turned the world into Friday the 13th forever. You must jump on the anti-fairies to gather wands to get wishes that will turn you into a few different characters (a super gardener with a leaf blower to knock down attacking flowers, a ninja with the power to jump from object to object and become invisible, a car for one of the harder levels in which you're racing along a set of tracks, and you can play as a pirate that can swing from ropes with your hook hand and such. The game says you can play as Wanda and Cosmo, but I never saw any chance for this...who knows. So, you go from left to right to get to the goal for each mission, bumping off anti-fairies and others along the way, getting a password when you arrive at each new level to save your progress and return later. The graphics are decent, but the music is annoying- it's the same throughout the whole game and it's way too repetitive. The is no speaking- the characters talk via text on the screen. When you finish the game in one mode (easy, medium, or hard) you get cheat codes for special jumping powers and more things. The sound effects are fairly boring, just a few noises when you knock off anti-fairies and jump around. You need to knock off all the anti-fairies you can to get more wands to be able to get Wanda and Cosmo to change you into the various characters- each character has his own abilities and need to be changed for different levels. There are also big wands in certain areas that give you multiple wands...when you get hit by the anti-fairies and other enemies, you lose wands, but you can pick them up and gain them back in easy mode- in medium and hard modes you can't get ALL of them back, just some. There are also other things you can pick up such as an item that makes you invincible to the enemies. I saw a small original gameboy floating in the air at one stage but didn't figure out how to jump high enough to get it. In the end, you battle as a large animal, it's pretty funny so I won't give it away. The problem with the game is- it's far too short. You could complete this game in easy mode in one day if you played for a few hours. There are some parts where you have to do trial and error to figure out how to get high enough or jump over a certain wall and such, and that was a nice challenge- at one point, I was downright frustrated trying to make it over a wall as the ninja. So, it's easy overall, but there are some parts where you will find yourself making mistakes to find the right combo of moves to move along. An interesting game with some positives, but it's way too short and finishing it in a matter of days (I'd bet even young kids could finish it rather quickly) is a back drawback.
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its a great game. I myself decided not to learn how . I didn't get this game through Amazon but I got it at a garage sale and I didn't spend that much money. However, its a great game. I myself decided not to learn how to play. I could figure it out if I wanted but I let it be a game for my husband and my son. They absolutely love it. The kid is a lotr fan and is super smart so this is right up his ally. Its definitely a strategy game. My husband at first thought it would be too complicated for my then 8 year old but I made him read the directions and play the game the right way. It was a hit. Not too hard to learn for either one even though the directions were long. They always play. Even the younger one wants to play but they play easier rules for him.
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Step away from the vehicle, and this game. You may remember the original Smuggler's Run as one of the PS2's early launch titles that was by no means excellent, but was a lot of fun nonetheless. Since it had a loyal following, and with the recent wave of GBA ports, a GBA conversion was inevitable. This GBA version of Smuggler's Run does not invoke the same type of fun the PS2 version did which was expected, but the overall game feels unpolished due to the tedious missions, poor collision detection, and pop up galore. The graphics are pretty good for the most part, but the pop up trees, rocks, and hills nearly ruin the experience. The lack of options in the game (there's not even a multiplayer mode) really hurts the game as well. All in all, Smuggler's Run pales in every aspect to any other port of the game, but it is a less than half decent game that you might get a bit (and a small one at that) of fun out of.
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The Wonders of The Lost. With the recent decline in Dreamcast prices, I decided to explore many of their gaming options. Much to my happiness, I found that while some titles did disappoint, many of them were simply overlooked by the videogaming community and were actually a lot of fun. Amongst the titles I chose, I picked up Red Dog, wondering exactly how good it could be for such a discounted cost. What I found was something quite enjoyable, once I mastered the controls. Red Dog is a nice little mini tank that can get into just about anywhere (which is where the game tries to take you). Along the way, you can improve its abilities by doing challenge boards (some of which are a bit annoying), giving you better weapons, more speed, and so on. There are a variety of different enemies to test you skills against, a scope of stylized missions (some of which are overbearing, while others a way too much fun), and a montage of boards to run through. The control of the Red Dog tank is a bit difficult to master, however, and was a bit frustrating in the "learning phase." Still, it has some advantages over your basic "vehicular carnage" shooter. Once you master the aiming with one joystick/moving with another, you can actually take time to position your shots for maximum damage while in motion. This feature comes in handy, removing the limitedness of many games somewhat like this one. All in all, it is a worthwhile addition to anyone's collection of Dreamcast titles. You simply have to give it a little time and not expect miracles from it.
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12 years later, still the best game on the GCN. This game is flat out the best GameCube game I have ever played. It's a great game if you ever have friends over, because it has a offline split-screen co-op feature. It is also still possible to play online using a private server, which is great. The game is a great collectible, if I were you...I'd buy it while it's still cheap. You can find it here on Amazon for a variety of prices, lowest I have seen is about $35, which is a pretty good price for the game. Great graphics for its time, great game play, and great music. Just a great game overall.
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An awesome RPG. The game is an RPG,but it is different from other RPGs because in the battles you move your character and attack,not wait for your turn to strike. Its similar to Kingdom Hearts,but in this game you only control your character to move left and right in battles The Story starts out really similar to Final Fantasy 10,but after that it is really uniqe,with things like 2 worlds fighting for mana yet they don't know that the other world exists. The Graphics are nice and enemies look awesome. The 2 major problems are: 1. Its too easy;I only had trouble on one boss,and it wasan't even the final boss! (that was easy) 2. Multiplayer;Although the game allows you to fight enemies with three of your friends,the camera follows 1st player instead of going back to get a wider view,which means other players may not even see their characters But the game should not be missed,it has a great battle system,cool locations,and lots of characters to fight as.
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Walking down memory Lane without leaving your seat! . My husband bought this for me when he saw excited I was over it. I too, am one of those 80s videogamers that dumped pocketsfull of quarters on such games as Asteroids, Galaga, Space Invaders, and Centipede.. So this game seemed like a must have! The games included in this Gameboy Advance cartridge are: Asteroids,Battlezone,Centipede,Missile Command,Super Breakout, and Tempest.. As an added bonus, you will find a special Atari trivia game included so you can test your knowledge of those early geek days.. How well do you know your 70's game programers anyway?? =) All the games are the same as you remembered them. They haven't been updated or rendered using newer technology. Honestly, if you want an upgrade, I can't imagine them being able to fit 6+ games on one cartridge,if they were needing to do the decent graphics and sound. I played Centipede and it was a little difficult getting used to the smaller controls. The game was just as fun as I remember it and the Gameboy Advance screen does this game justice. I just wish my eyesight was as good as it was over twenty years ago! =) Most all the games are the same.. some of the controls are difficult to use for the older games.. but on some you can adjust the actual alignment of play.. whether you want horizontal or vertical.. The Atari trivia game is fun. I really had to dig though the cobwebs of memory to recall some of the answers, and some you just won't know.. You lose the trivia game after getting 3 wrong answers. It's addictive though, and some of the same questions pop up, so you get another chance to get it right and learn more about the early days of game programming. For the nostalgia trip alone it is worth it.. I don't think that folks used to playing arcade games in the last ten years would appreciate it nearly as much and not for the price..
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not for younger players. When I bought this used game from a store. The clerk told me the mother sold this game and said it was terrible. I wondered why? When I played it, I noticed the player have to play well to unlock all 10 songs. Or else, you can only dance along with 1 song. The previous owner didn't play well enough to unlock any songs, but only playing the same 1 songs. It was kind a fun once you are able to play it. I was able to dance along with the arrows and unlock all songs. But I have to agree with some buyers, that this game is not suitable to younger kids as it is not an easy game to play. Needed lots of practice, but what if you get bore with only 1 song, will you still practice? It's personal choice. I hope this will help others to consider before purchase the game. I do enjoy it though.
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A Decent Street Ball Game. SO Street Hoops is Activisions answer to NBA Street One the plus Street Hoops has bigger Tier musicians including Method Man, Red Man, and Ludacris as opposed to people like Just Blaze on Street. Although NBA Street has well....the NBA, there are legitimate street ballers in Street Hoops like Half Man Half Amazing with footage from real life. This game takes a slightly darker less arcade vibe than NBA Street There are a few "teams" to pick from and they are based in true courts from around the country. As someone actually from Baltimore, I apprecaite the Dome being included. The game overall does play nearly as smoothly as any street game. Camera orientation and play style is more similar to a regular NBA [insert year] game. Sadly this middle ground takes away from the game as a whole. As other reviews have mentioned, while it does pick up a number neat licenses, it losses alot in the playing department. If you could have the gameplay of street with these license the game would be unreal.
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GBA SP Earphone Adapter: Platinum. I have this accessory for my GBA SP it's a neat little device but what I don't get is why they made this accessory and made the GBA SP like this I mean with Game Boy Color or even the original GBA you never had to plug in a accessory to hear the volume or sound or even the music to a game or if you had the radio accessory the only thing with those the Game Boy Color and original Game Boy Advance all you had to do then was just plug in the headphones and you were set to go now if you want to listen to music or the sound on the GBA SP you have to plug in the GBA SP earphone adapter and plus it kind of makes the GBA SP look bulky a little bit I don't see why with this system the GBA SP they had to do that leave out the hole to just plug into the sound system this little adapter is just going to cost people more money hey if you want to go cheap and not spend any money just hit the volume button up and forget about the adapter the adapter is nice but it's not worth 5 or 6 bucks.
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More than a "game"...a work of entertainment art. There are certain games that I have come across since my inception into the video game world (with the Christmas gift of an NES console and Super Mario Bros./Duck Hunt in 1988) that seem to surpass the simple moniker of "video game." These are beautifully crafted pieces of art that reach a level of perfection rarely seen in any medium. Still, the most important element of such games is that they are FUN. Graphics, yeah, sound, blahblahblah, etc., but does the game make you feel that you haven't wasted those precious hours of your life? Gunstar Heroes is such a game that the answer is most certainly "yes." Upon the first few moments of play, you may think that it is too simplistic (the game is equipped with automatic-fire for every weapon), or just Sega's attempt at cashing in on Contra (though no one did so more disgracefully than Konami themselves). A few moments later, that will all have been washed away and (assuming of course that you're a fan of 2-D blast fests) you'll be giddy at the realization of just how much FUN you're having. By the time you get to the Dice Board, you'll be in awe at the mastery of concept and design that went into this particular work of art. It is criminal to own a Sega Genesis and not own this game. I recently purchased four games at a used game store--3 Dreamcast games and GH. GH was the most expensive of the four, and I didn't mind that a bit. One of the greatest video games of all time.
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I love it. Having grown up with the C64, the NES and the Amiga, I was very interested in the GBA when it came. Now I've finally purchased one together with Castlevania - The Circle of Moon. I've only really played one game on it so far (only briefly tested Wario World in the store), but I like the GBA. If you've done a bit of research on the GBA, you've probably read complaints about the dark screen. This is true. I bought a Flood Light, but it only helps so much and it all becomes a little bulky. I'll probably get a light kit from portablemonopoly.com soon. I deducted one star for the dark screen. The steering pad thingy is a little less ergonomic than I'd like. After a while, my hands will ache. Other than this, I've no more complaints. A great toy, especially for us older gamers who like sideway scrollers.
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Classic FUN. I purchased this for my nephew - my sister suggested it as a gift. I must admit, even I was a bit thrown by the request - I thought, "Wow, kids still want these types of games?" Typically, I buy a lot of DS and videos, etc. Well, I'm happy to report that both the 5 and the 3 year old LOVE this game...Since giving it to him, the boys have played with it a ton, and for the most part it has withstood the wear and tear and occasional abuse. The outer plastic is very durable...the front shield, not as much, but it has to be in order for the pellets to pick up on the magnet. I had fun myself playing with this...It's a nice distraction away from the tv's, video games, etc.
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The Best Game for any system since Super Mario Kart. Get this game! Get it! NOW!!! I've had the priveledge previewing this game, and I still can't get over it. Any fan of the Mario Kart series will go bananas over this game as soon as they turn it on. Any fan of any fun games will go bananas over this game as soon as they turn it on! Anyone worried that it wouldn't be as good as Super Mario Kart for SNES can stop worrying. It's the best! Between loads of unlockables, great new courses and plenty of characters, this game is for anyone. The best multiplayer game since Smash Bros, and loads to do alone, no video game collection is complete with out Mario Kart: Double Dash. If you don't have a Gamecube, buy one just for this game. It really is that good! A game you'll never get tired of, it's a good investment. Oh, and if you have two TVs, two Gamecubes and the right hookups you can play with eight buds! Take my advice and GET THIS GAME!
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Creepy, fun and deadly. Shadowgate Classic for Gameboy is great. The graphics are wonderful and the music is pretty good. The game is much easier than the PC version; Torches burn longer to compensate for maneuvering the cursor and interface. Certain spells can be recast and you can carry a lot more than you could in the PC version. The game is very deadly; trying to kill you almost from the start and has an interesting, creepy feel to it when you play. The interface and programming is a little similar to Deja Vu 1 and 2, and like that game, it has a great website. Great replay value too!
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Still kickin. Wow! I would've never imagined playing STREET FIGHTER on a handheld! The GAMEBOY ADVANCE version of the classic SUPER STREET FIGHTER 2 is awesome. All of the characters are here with all of their moves. At first I found the controlling a little awkward -- espically with the special moves. But with a little practice it's no problem. You can choose all of your fave characters (Ryu, Ken, Chun-Li, etc.) and they come equipped with all of their special moves and combos! I was impressed -- even the signature voices and music are all here! The graphics are great. It's crisp and clear -- just like the arcade version! You can choose up to 16 fighters plus 1 hidden (Akuma). Anyway the GBA version is very well put togther and it proves once again that SSF2 is still a top notch action/fighting game.
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Fun-filled, arcade style soccer game with Mario and friends. I love this game! Soccer/ Futbol doesn't need to be extremely realistic and simulated. Super Mario Strikers hits gold, when it comes to fun gameplay and exciting power ups and goals. - Fantastical is how I would describe this game. The goals, blocks, characters, everything is exaggerated in a fun way to make this a not-so-serious game. That certainly doesn't take away the competition and motivation to win. You'll be excited to beat the CPU or win against your friends and family. - The usual cast is here, with characters like Toad, princess, mario, luigi and more. They are lively and as always lovable characters. - I love the sounds of this game. When you're about to hit a big time kick, everything slows down and an epic event is about to happen. The kicks, screams, cheers and such add a great deal to the gameplay. Overall, a great game of its time and still is worth the try.
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Great System. I have been a Dreamcast owner for almost a year now, and for $70, you are definitely getting your money's worth. This is a great system, second only to PSX (Final Fantasy). The hardware is incredible, the graphics on this machine will blow your mind. Even though the Dreamcast is a great system, it will inevitably fail because people are fanatically loyal to one company or another in this biz, and Sony already has the huge fan base. Like I said, I own a PlayStation, and fully intend to buy a PS2 and a gamecube. Go out and buy this system, you won't be disappointed P.S.- some people don't want to buy this system because the PS2 is more powerful. Give me a break! Sure, the PS2 is marginally more powerful, but it is impossible to tell the difference between the two systems in terms of graphics. Go out and buy a Dreamcast!
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A gorgeous addition to the Sonic collection. I have played almost all of the Sonic games, and I thought I was happy then. But when this came, I was ecstatic! I never would have imagined Sonic on a Nintendo platform, but he seems to fit right in to the collection. There are two different modes you can play in- 1P and 2P. From there, you can go to other places. In 1P, you can play the Hero story or the Dark story, depending on your preference. Each story has its own collection of cut scenes (which are hilarious, by the way) and more than 20 detailed, vivid levels. In the Hero story, you can play as Sonic, Tails, and Knuckles (big surprise). But in the Dark story, you can play as Shadow, Dr. Eggman (Robotnik), or Rouge. Shadow and Rouge are new to the series. (Oh yeah, and if you beat both stories, something cool will happen, but I won't tell you what! You gotta find out for yourself!) In 2P mode, you can play as 12 different characters, depending on which level you choose. There are three levels you can play when you start the game: racing, treasure hunting, and shooting. In racing, you can be Sonic, Shadow, Metal Sonic, and Amy Rose. In treasure hunting, you can be Knuckles, Rouge, Tikal, and Chaos Zero. In shooting, you can be Chao walker, Dark Chao Walker, Dr. Eggman, and Tails. Then there are other levels that you have to unlock. The Chao world is one of my favorite places to go. I have two Chaos, and they are both doing very well. Chaos are little creatures that you take care of and raise into adult Chaos. They are adorable! The items are very unique, too! There were a few bad things about it, but not bad enough to lower the rating. The BGM is very good, but just too loud in the cut scenes! Sometimes, you couldn't hear the character or could just barely hear them. The other thing was the camera angles. When you press the L or R button, sure it changes the angle, but it just goes back to the angle it was at before once you move. If I could have changed one thing, I would have added Amy Rose as one of the main playable characters. Sure, she's seen in the Hero and Dark stories, but I just wish you could actually be her in the levels. Why not? It wouldn't damage the storyline at all. And why did they change Dr. Robotnik's name? Oh well. It's a good game anyway, even with these little flaws. Overall, I recommend you buy this game. It's every Sonic fan's dream come true! ~Amy Rose~
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The least Zelda of them all. What always brought me to the world of Legend of Zelda was the classic idea of good versus evil. As we learned in Wind Waker whenever a grand evil reveals itself, one in green appears to battle for good. This of course is link and or his descendents. Is he hyrulian, is he a kokori? It doesn't matter in that the mantle of this hero of the tri-force of courage that passes to the next incarnation of the one. My favorite Zelda game is by far link to the past. First available on Super Nintendo then re-issued for GBA. It is the classic elements of this game that does so well in Ocarina of time and Majora's Mask. However Minnish cannot capture the successes of these games' magic. Zelda has always been about solid puzzle solving. Push block A and lay pot on switch B to open door, reveal chest, etc. Minish of course has these elements, and the dungeons are pretty true to the classic structure seen in Link to the Past. But its the Kinstones that ruin this game. The idea that to unlock areas you have to find a small piece of stone behind an unmarked wall to bomb then find the person whom it can be fused to made me loose interest so quickly. I planted tons of bombs, used up tons of time just to find a kinstone piece, then to have to find someone to fuse it with. Then I could continue with the adventure. Now perhaps if they add some sort of stroy as to what the heck these kinstones were or why everyone has them was never develpoed. And so my interest in finding them too waned. Maybe a checklist of the kinstones and where they are fused to, much like the mask chart in Majoras Mask. Seems that games today leave story, gameplay, and good level design in the back burner for collect-o-thons. Pokemon may be to blame and its popularity of having to catch'em all. But Pokemon's game is that. To collect the best to battle with and in turn kick the butt out of your friends, and computer. I don;t play a zelda game to collect hundereds of kinstones and figurines. Who cares. I want a good story, cool dungeons, weapons and abilities that its not the finding out how to use them that are hard, its the using them correctly that is hard. The game also tries hard to rip-off four swords ideas with multiple links doing things single links cannot. Good idea. All the elements are here for this game to rule. It just seems to fall flat and be pretty uninteresting to play. Maybe its the never knowing where to go next that makes it no fun. You basically try everything until you give up and look at the players guide. So it makes me think that this game was developed just to sell those players guides. Minish Cap was not released during the Holiday season and now I see why. It is lackluster and quite mind numbing. I am not swearing off Zelda games, just this one. I will definitely be playing the new upcoming zelda on the gamecube with the more realistic graphics. Wind Waker, though cool to look at, had huge problems with goofy characters that really seemed to keep the true terror of Ganon at bay. i never felt threat as I did in Link to the Past or Ocarina. Minish trys to look just like Wind Waker. The minish themselves are akin to the ewoks and are too cutesy for their own good. This makes for a weird looking link and goofy side kick. Truthfully I don't mind illustrative graphics. But these counter-act the underlying story of threat and fear that propels me through other nintendo games like Metroid or the original Zeldas. Play it and see for yourself but I rather spend my time replaying Link to the Past, or a Final Fantasy. Or better yet World of Warcraft.
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Best Fighting Game Ever. When I first bought Soul Calibur I was a little unsure of how it was gonna be. I though, oh well, just another Teken. But boy was I wrong. This is the best game (next to GTA3) I have ever played on any system! The graphics are simply breath-taking. Every little detail is perfect, no glitches no cut-throughs. It's perfect. The different story lines for each character. The voices the weapons, its amazing. The signature moves the conflicts between certain characters. The best part is the way after you beat it, you get a new character and it keeps you playing. I play for hours and hours.
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Wrong, Wrong....WRONG. Power is not the right one to use, you need a 120W 60hz power supply and this one is only 110W, for people that don't understand why that's important let me educate you a little bit. since the power supply is only 110W, the system is not get its full power for a lot function like sound, button inputs sometime even video output, yes that extra 10W really means that much, do yourself a favor and buy the real Sega G2 power cord because this knock off isn't worth it. I would return mines but it would a waste of money to do so since i only payed $2.44 for the damn thing.
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Perfect. Frankly, after having been severely underwhelmed playing R.E. 3 through on the PS1 years ago, I was having a hard time buying into the hype for this game. But...it's true: this has to be one of the greatest video games ever. Even though I don't game that much anymore and never cared for the survival/horror genre, this game is unbelievable; it's perfectly balanced, fun, beautifully rendered, scary, inventive, all the superlatives--one of the most satisfying wastes of my time ever. I'm glad to see that it made it over to the PS2 and then over to the Wii. It's strange that despite having such a played-out plot (saving a damsel in distress from Spanish quasi-zombies) this game will certainly stand the test of time and be top-ranked for ages. Buy it. And if you only have a newer PS3 or XBOX/360, hit ebay up for a system that supports it.
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Ignore the biast reviews. This game is good. But you should only get it for two reasons. The first is if you are a hardcore PSO fan. Version 2 for the Dreamcast doesn't match up at all to the Gamecube version. And most people that have been playing the Gamecube version have transitioned to the more superior "Blue Burst" for the PC. So this is a novelity perchase at best. Secondly, if you are going to play this game, Sega doesn't have their Dreamcast servers up anymore. So you'll have to find a private server to play this game online. Yes, they are out there. But this game simply isn't all that much fun unless you are online. There are also some key diffrences in the Dreamcast version in comparision to the Gamecube version. The most prominent one being that you actually drop the weapon that you have equipped if you die rather then it just merely being unequipped. I don't think I have to tell you what that means if you're playing online. And for those of you that are looking forward to playing all the offline quests, some of the quests that were in the Gamecube version were downloadable only in the Dreamcast version. So you'll miss out on a few of the quests if you stay offline. But you will have more fun with that quest where that useless RAmar, MOME, tags along with you to fight the Del Rol Le. Unlike the Gamecube version, he doesn't play dead and you have to protect him the entire fight. I thought I'd mention that for those that want to try that quest out in a new light. In summary, this is a novelity perchase for the fans and nothing more. You can only have one character at a time in the Dreamcast version as well. So, whatever class you pick, you're stuck with and you don't have the other 3 slots to play with. It's also worth noting that the HUcastal, RAmarl, and FOmar aren't in this game either. None of those classes were particularly practical anyway. So, that's no big loss. But if you're looking for a version of PSO that can be played online for free, this is the best thing you can get outside of getting a hacked J version of "Blue Burst" to play on a private server (which is hard as hell to find now). The kids that say that this is the best game ever, should know better.
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Sorry to dissapoint. Ok let me start off with I am a huge Shadow fan and was really looking foward to this game. When i bought it and played it the first time i thought it was a pretty good game. after awhile i got bored with doing pretty much the same thing level after level. you run, then you pick up a gun and shoot somebody,you die and swear. i mean seriously, even sonic swears. I think the best part of this game is the story. i really bought this game to find out more about my favorite sonic character, shadow. some of the cutscenes (movies between the levels) are in amazing CG anamation while others are a piece of junk. another problem with the game is you work really hard to get all A's on every level and what do you get for it? nothing. Overall you should borrow it from a friend or rent it before buying. For all the 10 year olds who are saying "THIS GAME IS THE BEST GAME EVER!!!!!!! BUY IT NOW!!" To you i say try a real sonic game like Sonic adventure battle:2 or sonic CD and then tell me how great this game is.
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Not worth $40. Okay this game doesn't totally stink. The only reason it's a 2 instead of a 1 is because i like the road track style racing it has. (on only two different road tracks, and like 5 different total tracks) But It isn't good enough to even be called a rip-off of gran turismo. they have kind-of simlar tracks. but not near as many. and on a rating of 1-10 for graphics auto modellista gets a 1. the cars look like they were drawn for a comic book or something. they don't even look real. you have a career but you don't have to buy cars. you have to earn like 10 if that and most of them aren't even that great. you can have any car you want and any number of cars you want for no cost. the game is not even a challenge. it sucks. i totally regret buying this game. its a waste of money. this game isn't even a fraction of the game that gran tuismo is... Don't waste your money to buy this game.
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The sequel is here. Obviously highly anticipated second STH game that is revered as the best Sonic game ever but that's up for you to decide between all the others that follow. Introduces you to a seventh Chaos emerald along with the ability to become super Sonic and a new playable character, tails 'miles' prower (miles per hour hahaha). Robotnik's at it again and it's up to Sonic and his buddy Tails (or not depending if you play without tails or as him) have to stop him by collecting all the Chaos emeralds and stopping Robotnik from completing his ultimate weapon, the Death Egg. Travel through new stages and special stages in the second installment in the Sonic series which are sure to give you a run for your money. Again, to own a Genesis is to own all the Sonic games.
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Dim is an understatement. I tried a number of different lights, and I liked the idea of it being powered by the ext connector other than more batteries like most of the others. However when i plugged this one in i could barely see the screen at all. It gave a glare, but the reflection off the screen made it even worse. The LED in it is dim and kept flickering on and off, which only confirms the shotty workmanship of it from the get go. If i had to use a light it certainly would not be this one, even the wormlight did better than this thing, which says how bad this thing really is. Buyer beware, and don't buy this. It's a total waste of money.
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Popular T/CCG Gets Pixelated. With the rising popularity of the Magi-Nation Trading/Collectible Card game, the guys and gals at I2 decided a vidoe game was in order. The game itself is easy to learn, and quick addict. You are Tony Jones, a regular kid in our world. He gets bullied into retrieving crystals from a cave, and is transported to the Mooonlands. Once in the Moondlands, the Naroom people will explain how animite, rings, summoning, and dream creatures work. You explore a mass of worlds, each with their own unique elements, music, and creatures. Magi Nation is a wonderful game. Although lacking in some aspects, it is still worth picking it up to anyone who is a fan of the card game, and even someone who is just starting out. The music is beautiful. Tools werebrought out by Factor5, and did an amazing job with bringing out memorable tracks. Gameplay is easy to learn. Although some of the menus have difficulting with scrolling and cancelling selections, they are easy to overcome. Graphics are an interesting cut above, with short cut scenes that display chosen attacks and spells during battles. Up to four creatures can be summoned in any battle. Magi battles give a feel of boss fights, as well as a challenge. Leveling up creatures is EXTREMELY tedious, and one of the only downfalls of the game. Energy consumption is insane when battling. But, no one ever said games had to be easy. Still, the battling system is generally unique in comparison with other RPG's. 4/5 stars is my rating. The game makes you think with plenty of puzzles, the music will be stuck in your head forever, and it is simply ingenious. For more information on Moonlands & the rest of Magi-Nation, I encourage everyone to visit the official Magi-Nation website, at [...]
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Worst Castelvania EVER. This is without a doubt the worst Castlevania game in the series, and yes I am taking the N64 game into consideration here. Christopher Belmont moves as if he is being weighed down by his pounds and pounds of muscle mass while the enemies relentless come after you. Forget being able to power up your main whip weapon. One hit from an enemy and you are immediately downgraded, and given how often you get hit, you basically spend the whole game with an insanely weak weapon. Add to this that you have to be practically floating off the edge of a platform in order to accurately make a jump and you have one seriously broken game. On the plus side, there are only four levels (four insanely difficult levels). This might appeal to those gamers out there who are determined to overcome even the most difficult games even if it kills them. For everyone else (unless you're a Castlevania fanatic and are curious) steer well clear of this game and go check out some of the others. Any of them is better than this!
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Twilight Princess is now my favortive game of ALL TIME. I bought this game on a whim as I was tying to build up my Gamecube collection. I had somewhat high expections for this game as I had just finish Windwaker. As I played the game for the 1st time, I was constantly compering it to Windwaker (which at the time was my favortive game of all time) and when I was finish with this masterpiece, I just had much better experience than I did with Windwaker (especsally during the Triforce Shard hunt). Overall (since I don't wanna spoil the game for anyone and there's a HD remake on the way), BUY THIS GAME and I'm sure you will love it.
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A missed opportunity. The original Wario Ware for the Game Boy Advance was a breakout piece of software that offered one of the best handheld experiences since the original Tetris. You had a bunch of themed mini-games tossed in rapid succession at you, and your speed and reflexes were put to the test. This Gamecube version is pretty much a direct port, except it actually seems to lose a few things in the process (such as the funny animations that introduced the characters and their various situations). The graphics are a direct emulation, and you get all the mini-games as you remember them. The major selling point here is the multiplayer mode, which allows up to 16 players by alternating. If you want a fun party-game and don't feel like the cutesy Mario Party offerings, Wario Ware is a solid purchase. Basically the gameplay and concept is solid, and the graphics and audio are too "out there" to be rated traditionally. It just feels like so much more new content could've been created for the Gamecube, and Nintendo just got lazy and slapped the GBA stuff on there. Get this for the multiplayer, but stick with the GBA for the single-player offering.
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Thank God for the Game Genie. This little miracle cart is a must have for all Sega Genesis owners. If you are stuck in a game and can't get past a certain level,because the game you are playing is just too hard for you,then that's where the Game Genie comes in handy. Simply place your Genesis cart on top of the Game Genie,pop it in your Genesis cart slot,enter a unlimited lives code or any other kind of cheat code that you want,and wham!! Your classic gaming experience is less stressfull and alot more enjoyable!!! Even if you can't find a Game Genie with a code book,I'd still recommend you purchase it. You can find dozens of great Game Genie codes for your Sega Genesis games at the webite,Gamegenie.com.
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Fun game, but patience is a MUST. You could say I am big into the whole survival horror genre. I've played the good (Resident Evil: Code Veronica), the bad (Carrier) and the awful (Countdown Vampires). Basically if the title has a creepy/subhuman feel to it, I'm bound to give it a whirl. I really wasn't sure to expect with Illbleed, but due to the recent drought of Dreamcast games I bought it on impulse. Within the first 10 minutes I could say without blinking that this game was horrible. So why 3 stars? Well, once you get the hang of the game it is actually quite fun. Though it must be said that one needs a lot of patience to get into the swing of things. As I was saying my biggest beef with Illbleed is it's horribly steep learning curve. The instruction manual really isn't sufficient when it comes to explaining Illbleeds bizarre mechanics. The majority of people are going to start the game and die very quickly a few times before realizing what needs to be done or completely giving up. It has to be said that there is a graveyard that can be used for training at the beginning of the game. Though I can't help but feel that it was somewhat of an afterthought due to the fact it is practically hidden and borderline useless. On top of that, the first level is reasonably hard. Illbleed reminds me a lot of the Playstation series Deception. The big difference is that you are on the receiving end of the traps rather then setting them. Like Deception, traps are numerous; most are random, some are not. To avoid the plethora of traps you have 4 senses, "Sight," "Sound," "Smell," and "Sixth Sense." They peak as according to how close the character is to the trap. At the beginning of each level you must find a "Horror Monitor" which you can use to mark off what you think might be a trap. The "Horror Monitor" can lead to extreme frustration for many reasons. Initially I had no idea where to find the "Horror Monitor" because it is well hidden in the first level leaving me confused about what to do and absolutely raging. Once it is found the biggest problem with the "Horror Monitor" is that disarming potential traps can be a total guessing game. This is can be daunting, considering that you are limited to the number of objects that you can warn because every trap mark off leads to a drop in "adrenaline." Use too much too soon and you are not gonna last long. Don't use enough and you will probably be too beaten up to complete the level. On rare occasions the "Horror Monitor" is not just a shot in the dark. For instance, when a dead body is down the hall from your character and has potential to a trap the "Smell" and the "Sight" might spike, tipping off that you should probably mark off the corpse. Though after an hour or so you do get a feel for what is and is not a trap from trial and error resulting in a suspenseful environment rather than a frustration one. When you think of the average life bar in video games the first thing that comes to mind is a gauge that depletes as your character is damaged. Illbleed does not have one life bar, it has three. One is the standard strength gauge that all games have. The others are fairly unique; a blood lose gauge that monitors the amount of blood lost per second and a heart rate gauge. Lose all your strength, you die. Lose too much blood, you die. Get scared when your heart rate is too high, you die. It is very hard to maintain lifebar homeostasis. This may anger some game players but I felt it added to the perilous atmosphere Illbleed is trying so desperately to uphold. Illbleeds controls at times are plain insufficient. This is not entirely true when you are just exploring, though pressing the R-trigger constantly for the "Horror Monitor" gets mighty annoying. The controls are problematic during the fight sequences. I found that there is a one-second delay from when you hit attack and when the character actually attacks. Also, the camera during combat is inconsistent. It's either too far away, too close or is facing the incorrect direction so you cannot even see what is happening. You get accustomed to the control's and camera's sloppiness but nonetheless it is unacceptable. Story wise there isn't much of one, though it is similar to the movie "House on Haunted Hill." There is a billionaire moviemaker, he is twisted, he is offering 100 000 000 dollars to anyone that can survive his house of horrors, people go in and don't come out, and our heroine must rescue them. Simple as that. Illbleed is not breathtaking but definitely visually pleasing. Characters move fluidly, textures are nice, and the colors are vibrant. The B movie feel adds a lot to the atmosphere and it is great to see a survival horror game that doesn't take itself too seriously. Though some jerky/poor trap animations take away from the overall visual presentation. Lastly, the non-existent load times are very pleasing. I do recommend Illbleed, but definitely rent it before you purchase. After you conquer the initial confusion you are in for an original, addictive and humorous game.
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A Far Cry from the old Atari. First...don't expect me to compare it to other gaming systems too much. Second....while I do teach 2nd grade, I have no children of my own. Third...I never understood why people go to Circuit City, Best Buy, etc... just to stand around to play their "testers." Now I do. My friend was buying one for her son at a store's super sale the day after Thanksgiving. They were giving away a free bundle as the promotion. I thought, "What the heck!" and bought it. I also bought a few games. My teenage niece and two of her friends came by. I couldn't get them off the darn thing. I couldn't believe the difference in this system and the older Nintendo I was used to. The storage for the games is practically non-existent because they are miniature CD's. While playing Simpson's Road Rage, I was shocked that the skid marks actually remain where you skidded! People, that is progress! I've heard it's better than getting one of the other gaming systems (that can also play DVD's) because of memory storage and the need to buy a remote. This system is fun, has lots of game choices and very, very portable. You only need A/V inputs on a TV or VCR and you're off! Happy Gaming!
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great game. I love this game. It is so much fun to play. You start off choosing your stater deck and you only have 3 coices. Before you duel you should look over your deck. At first its a bit hard but it gets easier. A great edition to this game is passwords. On every game card there is a code in the bottem left corner and when you put it in you get the card! You can get like every card! The only downside is tributes, like to get a very strong monster you have to give up one of the cards you already have on the field. Otherwise this is a great game and I highly suggest you buy it.
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Rent first. I have reviewed numerous games here on Amazon and my creedo is: rent first, buy later. It was true with FF X-2, Tormeko: The Last Hope, Deception 3 and is especially true with "Day of Reckoning." (FYI: I am not a teenage kid writing a review. I've been playing video games since Atari came out with Pong. I'll tell you the truth and only the truth about the game.) Firstly, you cannot play the season as an existing WWE superstar. Forget it. Create a character and then go. You won't be able to use The Rock, Stone Cold or any other character (I was really dissapointed that The Hurricane wasn't in the game). #2) Women cannot play in the story mode... again. Apparently, if you can't write your name in the snow, you can't wrestle either. I believe it to be one of THQ's most sexist attributes. #3) You are given missions to do -- similar to that of a trained monkey. "Defeat your opponent in five minutes", "Put your opponent through a table", "Use an aerial attack and a finishing move to defeat your opponent"... you get the idea. I guess the idea of just playing the game without any rules isn't as much fun as "let's race the clock." #4) You have absolutely NO say in how the game progresses other than choosing Raw or Smackdown. It's actually very frustrating watching the computer make decisions for you while the game pretends that you have a say in the matter. I found this incredibly frustrating because I HATE tag-team wrestling (the computer still doesn't go for the pin as it should). In this game, you are forced to become tag-team champions before moving to something else. Terrible. #5) Everyone keeps talking about how much better the storyline is. While that may be true compared to the previous games, the story is still pretty bad -- it's the same-old-same-old all over again.... choose between R & S, befriend a wrestler, make enemies, join a tag team, lose the belts and go solo... yada, yada, yada... it's been done before -- many, many times before. #6) And finally, THQ screwed up the most essential piece to this game... counters. Very few games can get counterattacks right and "Day of Reckoning" isn't one of them. Imagine pressing the left, right and "A" button until your thumbs hurt only to find that the faster, more adept computer has pummled you to paste by the time you find the controls. And BTW, the controls are a nightmare all by themselves... too many moves, too few buttons to use them all. Get used to using many, buttons at once, Ken and Ryu! Overall, I give the game a two instead of five stars. While there were some great things about the game: graphics, music, creating your own entrance with pyrotechnics and bra & panty matches, "Day of Reckoning" wasn't anything spectacular. While it has a decent replayability factor, it still isn't worth the money I see on the shelves for it. Remember, rent first!
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Laughably easy...and then it gets hard. When i first rented this game I was surprised. Unlike most Mario Party games, this game in story mode is about taking all three players coins away before twenty turns. you compete again Red, Green and Blue K. Kid in 5 dream worlds. Your mission is to save the dreams from Bowser. To do this, you must take all the Koopa kids coins away before twenty turns is easy. Most of the mini games you will be playing are in duel mode again a K. Kid. When playing a duel either the K. Kid will lose coins or you will. To start a duel you must pass (you don't have to land) a k. kid or have a k. kid pass you. If a k. kid passes you, if you win the duel, the k. kid will lose 5 coins. If you win the duel you will lose 15 coins. If YOU pass a K. kid, this is the other way around. Andywas once you get the hang of it, this is an incredibly easy game. I found my self taking all the coins from a K. kid only 2 or 3 turns into the game. I got through it within a few hours. After saving the dreams (there is also one nightmare stage) you must pass four of bowser's mini games. After a REALLY easy game I was expecting this to be easy to. NO SUCH LUCK. This was hard. You were put in a game without any insturctions. I had to try quite a few times before I understood what to do. HINT: to see controls press start. in the first mini game you must get rid of all the koopas by throwing them or stomping on them. WATCH OUT FOR THE FIRE BREATHING ONES! In the second game, simple jump through the fire rings without touching the fire. not a very easy thing. I lost many hearts on that part. thrid game. bowser comes and stomps on areas. get him to stomp on a square three times to win. to do this quickly hover around a square and bowser will jump there and make a crack. make good use of a the already one time cracked one. beware not to touch bowser or get into his fire. then the last game. THIS WAS REALLY HARD FOR ME. Bowser fires some kind of metal ball whic you must throw at him six times to win. NOT SIMPLE AT ALL! plus you have to watch out for fire and the balls while they're still hot and his energy ring. I think it was really mean making a really easy game with a supr hard ending. if you lose your hearts you have to start ALL over again. THREE STARS. RENT, not buy.
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All out multiplayer Mayhem. This review can be summed up in two words: MUST BUY!!! But, for the heck of it I will humor you with a little more information. Smash Bros. Melee is the sequel to the fast paced in your face button mashin' full of action 4-player fighter that bashed its way to the top of the charts on N64 a few years back. The game gathered all of the classic Nintendo characters (Samus, Link, Fox, Mario, Pikachu, Ness, etc.) and threw them in the arena to duke it out with tons of unique weapons and items. Now Smash Bros. is back with a vengence, ooooh it's GREAT! This game is every bit as fun as the original and a whole lot more. Whether you're looking for a quick distraction, something to keep you up all night, or just a fun game to bring to the party, Smash Bros. Melee is where it's at! This game is so fast and furious it might take you a round just to be able to keep your eye on the right guy. It comes complete with a ton of new levels and characters, and like before the levels are very intuitive and add another dimension to the gameplay. I could go on and on, but I'll stop here so you have a few extra minutes to go out and grab a copy for yourself! And now that you've got it you can finally answer the question "if ______ and ______ got in a fight...who would win?!?" Buy and enjoy folks, this is a rare gem!
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Shortest Game boy game ever. I got this game in high hopes that it was really fun. As it turns out, On my first try I beat this game in 20 minutes without even getting a game over! I almost lost on the 7th level which IS the last level and you have to chase an armored car. And would you believe I never fired a single bullet at any of the cars you were supposed to chase??? I didn't know how!!! All I did was ram them many times. The graphic for this game boy game had pretty good graphics, sort of 3-D. You could even tell if you were going up or down a hill. All in all, I do not recommend this game to anyone but little kids who have had not much expirience with the game boy.
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Swingin. Spider-Man 2 is a decent game. For those that want an easy swinging web-head there is an easy mode, but the normal mode for all its extra difficuly is a much richer experience. If you want straight swinging with one button then go for it, but if your swinging from a building to the side of you then of course you will swing in an arc. That's just realistic. The skill comes in at being able to control this with additiol webs and timed jumps and when you do you will feel like the movie. Yes the side missions do get repetative but there is enough additonal exploring to do (and trust me if you master web swinging you will want to) that it can alleviate this somewhat. If you are a fan of Spider-Man and want to dive off the highest skyscraper in New York to swing away on a web at the last moment then this game is for you. For super engaging gameplay you may want to look elsewhere. This game is for the free spirit.
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A true Instant Classic. Even though this game was one of the first titles for the Dreamcast, it still has some of the best graphics and gameplay of any fighting game. Soul Calibur has it all. The characters are higly detailed, with hair and even teeth! The fighting arenas look simply amazing, with very detailed areas even far into the backround. Add some good music, and you have a game that's very appealing to the senses. The fighting is just as good. Using weapons based combat, Soul Calibur is one of the most detailed fighters ever. There are eight different ways to run in a 3D enviroment, and tons of moves to discover. You'll be finding new moves months after you get it! The combat system is also very balanced, making each fighter deadly in their own way. In the end, Soul Calibur is an excellent game, and definitely on of the best on the Dreamcast, even better than Tekken Tag for PS2. This is definitlely an instant classic.
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SA2 Battle is the BEST. Some people might think, why should I get SA2 Battle, when I already have the Dreamcast version. If you've got a Gamecube, I have 2 words for you, umm make that 1 word. Multiplayer. On the Dreamcast version, there was little choice of what to do (in multiplayer),making it repetitive, but know, the secret Dreamcast characters aren't secret in SA2 Battle, they each have voices, different stats and different attacks. I love the levels! Pyramid race with Tails and Eggman! Grinding challenge with Sonic and Shadow. Best new thing in racing:CITY ESCAPE!! Best Sonic/Amy/Shadow/Metal Sonic racing area. Best new thing in Treasure Hunting:CHAOS! Now with his own attacks, and the coolest sound to his entrance. Best new thing in shooting:NO BIG! Sega was so smart! DARK CHAO IS SOO CUTE!
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The Best Game Ever. This is by far my favorit video game of all. The game starts out with an event three years before the acctual story before the main charater can even use psynergy with a tragity that be falls your home town. At the end of that it goes to three years latter where the main charter has been studing the power so if somthin happens agin he would be able to do somthin other than stand around and whatch. On the same day the game picks up you go on a study trip to a place that is forbidden to go and you'll find out why when you play the game. You will end up haveing to save the world from somthin bad that is comming your way (what a suprise...not). The only thing I don't like about this game is it ends with a to be continued which stinks. Well I'll just have to wait :( which stinks.
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Best if you're a fan of Sonic AND pinball. Sonic Spinball is a game that fuses pinball and SEGA's mascot in one game. It has 5 levels, each made up of different boards. There are also 16, yes, SIXTEEN Chaos Emeralds to collect in this game, which, compared to the 7 of the others (not including Sonic 1), makes the game more tedious due to that it gets extremely annoying to collect the all-blue emeralds. Rings re-appear, but serve no purpose except for points. Experienced pinball players will take some time to adjust to the...different...physics for both Sonic and pinball. If you're a fan of Sonic the Hedgehog, be weary of buying this game, same if you're a pinball fan. But, if you are fans of both, I can't recommend this game anymore.
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Great fun. Incredible graphics. This game really shows off the capability of the Gamecube. Reflections in mirrors, see-through ghosts, and more. The levels are intricate and involved but easy enough for the younger crowd to handle. My 8 year old loves the fun of trying to find and vacuum the ghosts up!! I got addicted real quick. The only down side personally was that I completed the game relatively quickly. It takes me awhile to finish games but I had this one licked in no time. My son is still working on his game, though. A great game but there are better for the Gamecube!!
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Not bad, but not that good either. There will be two things that you will notice immediately...1) It is a very dark game. Not in the sense of genre, but in the sense of literal darkness. The game is very hard to see. And 2)there are NO saves or passwords. To solve both of these problems you will need a game light and some cheat codes. Once you overcome these two obsticles, you will start to enjoy the game. One thing about using the cheat to get to different levels is that the area of the screen which shows you how many points you have accumulated will have its place taken by coordinate numbers. These numbers were probably used to debug the game by the programmers. So you will not have a total score when playing with the level cheat. That's really too bad because you won't know just how well you did on each level. As you play throught the levels, you will encounter some pretty fun gameplay. The levels are thought out well and some of the levels are pretty challenging. If you do not have good eye/hand coordination, you probably should pass on this game as you will really need to time your moves well. There are "secret" levels that you will unlock and it will take you a while to understand how to defeat some of the bosses, but all in all, I would say this is a pretty fun game. One word of caution. If you already have a penchant against "platform" type games, you should steer away from this game as only those who like this sort of gameplay will enjoy it.
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This game is a MUST BUY; it is so cool, I love it. I will try to make this short because I could just talk all day about this game. It is so complex. It is like you are living the life of this boy in the game. It is such a beautiful and realistic Japanese world. Everything is so real in it. Not only being detailed and beautiful, this game is so much fun and it never gets boring. It's not like some old boring RPG, there are always places to go, things to do, and many people to meet. The fights are awesome too. It is just so cool. This is no dought the BEST game of all time. It even has a whole big bonus disc called Shenmue passport that does all kinds of things. I really can't even put this game into words; you just have to buy it and experience it for yourself, you are going to love it. You can get it here on Amazon.com ... It is really worth your money!
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Save the money for something else. This game is LAME!!! It should be called Final Fantasy: the Crystal Losers Chronicles. all the final fantasy fans, expected a big game, and because Square Enix begins again making games for Nintendo, got all of the Final Fantasy Fans excited. The game is totally lame, has a serious lack of story!!! Seriously!!!!! You get to pick the name of your town, your character, gender, etc, and then, your on your own, you meet other caravans(but nothing big) and you fight monsters, (SPOILERS) and when you fight the Final Boss, you discover that it's all based on memories, (END OF SPOILERS) and the end is a big piece of crap! The multiplayer version, it's the same, but you can play with your friends, and it's almost impossible to play, cause every player needs a nintendo advance, to play, and to do the spells is very hard!! I just hope that the sequel isn't as lame as this one!!
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a little hard. this game wasn't as good as the playstation2 version. the controls are a little hard to control.the good thing about this game is the loading times just take a couple of seconds. any way i have a code for the playstation2 version. i don't know if it will work on gamecube or X-BOX.this code will make you play the green goblin. i think its arhcaid. if it doesnt work then i must have spelled it wrong. heres another way to do it. go to any store that sells magizines. then find a psm magizine of the lord of the rings. then look into it. then you will find code of the month. and it will tell you how to play the game as the green goblin.
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Tough, Smart, Beautiful (and Frustrating. Metroid Prime is a huge achievement, justifiably praised. It's beautiful to look at, and for those who like a great Sci-Fi environment (lovingly rendered in almost photographic-quality), as well as having a taste for First-person-shooters (FPSes) you'll have a great time. With that said, I am in a total minority here, but I just didn't love this game. I wanted too -- I couldn't wait to play! But I'm also definitely an adventure gamer, and not a FPS gamer at heart, so maybe that's why (for those of you screaming, "It's really an adventure game" I have to disagree -- I've played Halo, and this is definitely an FPS, although with a few adventure/scenery touches here and there). But it's a gorgeous game and certainly worthwhile to many seeking a great game -- so, just in case it helps, here's my list of pros and cons to help those of you on the fence: THE GOOD: * The Heroine and Story -- It's intricate, cool, and intelligently presented -- and with a kick-butt heroine in Samus. There's a haunting quality to the atmosphere of this game -- you really get a sense of entering another world. And the story -- which you glean bit by bit, by scanning your environment, prepares you for a heroic destiny. * The Beautiful Visuals -- This game is gorgeous to look at, and it's obvious that the makers created every aspect with a lot of care. Look up and watch the raindrops plop onto Samus's visor. Or run through a room of steam and watch the inside of your facemask bead up realistically. Each plant and animal is lovingly rendered, and each world -- from desert ruins to lush jungles, ghostly underwater environments, lava pits, and ice caps, is lovingly and gorgeously presented. * Gameplay and environment -- There's a massive world to explore here, and much fun to be had. And learning to use Samus's many tools is surprisingly seamless (although it does get complex by the end). It's rich, fascinating, and really intelligent -- easily a game spanning dozens of hours for all but the fastest gamers (especially if you go after every additional module or weapon enhancement). OK, now, THE BAD: * The endless freaking RETRACING -- The world in Metroid Prime is beautiful, thank goodness, because you will be looking at it over and over again, as you retrace your steps to go back and forth for this or that item, task, or save station. * The Save Station Format -- The spaces between save stations -- especially as the game progresses and the stakes go up -- seem to increase. They are often really hard to find, and located only after hours (yes, hours) of really tough fights, enemies, bosses, mini-bosses, you name it. I actually spent HOURS trying to get to the next save station in the Phazon Mines, and the game nearly had me throwing things after my seventh failed attempt to reach the next save station (I kept dying right before the door after over an hour of tough fighting, thanks to the diabolical invisible robot sentry on top of zillions of tough enemies). * The constantly respawning enemies -- I can't tell you how tired I got of walking out of a room, walking back in, and having to face the same stupid enemies I just defeated all over again. Worse yet, as the game progresses, and you defeat more bosses, those same bosses also "respawn" in all those old areas you've already been to, so that you are constantly refighting enemies you already beat (and they get tougher and tougher and tougher). While others posting here say it's "just a few rooms," that's not really accurate -- the respawning applies to almost all rooms, with the exception of a few minor cubbyholes or corridors. This took a lot of fun out of the game for me, felt repetitive, frustrating, and mean-spirited, and frankly just seemed like a transparent way for the game creators to add some mileage and playing-time to the game. I hated this. (And wait til you meet those annoying Chozo Ghosts -- who pop up over, and over, and over, and over again in rooms you must revisit -- sigh.) * The controls -- they're superb, but also pretty complex (and in the heat of battle, finding, "oh, shoot, I swiveled the controller left-for-the-heat_weapon-when-I-meant-to-go-right-for-my-wave-weapon--!" etc can get pretty tiresome. By the end of the game, you'll use every single stick or button on your controller. In some battles, you're so busy switching visors, and switching beam types, while also trying to strafe, jump and look up (in an unusually clunky aspect of the gameplay, Samus cannot simply "look up" even at a towering enemy, so this also means that locking onto these enemies is sometimes a real challenge as well). * The increasingly difficult boss battles -- At first, I really enjoyed the bosses in Metroid Prime, because they were hard but not impossible -- they took smarts as well as just mashing the old A button, really refreshing. But just after the halfway point, they begin to get so difficult they aren't fun. It took me an entire day to beat Thardus, the boulder-boss, for instance -- an incredibly frustrating boss to beat. Also -- another major point of annoyance for me here is that so many of the bigger boss battles are essentially the same: Hit the creature/pirate etc with some specialized weapon, or wearing some specialized visor to that level, then do it over and over and over and over again. The boss loses a "piece" of armor, of rock, or of health -- and then you do it all over again. And again. With the boss getting quicker or nastier or tougher all the while. Until the boss is dead. I'm sorry, but this got really old with me. (I got all the way near the end of the game a few days ago, to the Omega Pirate Boss, before I quit after half a dozen attempts and very little forward success. I just wasn't having fun anymore. And because of the nature of the game, naturally if I ever go back to try to finish, I'll have to replay that whole final section all over again.) My hope here isn't so much that people listen to my gripes, but that maybe they'll help you figure out if you'll enjoy the game or not. If you are more of an adventure gamer than a combat player, someone who enjoys story, character interaction, with less emphasis on battles, you might try renting Metroid Prime to see if it clicks. But if you like the FPS viewpoint, lots of smart nimble battling, with the occasional stop for breath in a beautiful if rather lonely universe, then this game is definitely for you.
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This game rocks. This game is one of the best i've ever played. A game for any Buffy fan, even fun if your not. Has many extra unlockable features, such as Voice-overs(Amber Bensen, James Marsters, Anthony Stewart Head, Nicolas Brendon, Joss Wedon, and Ethan), a Buffy comic book, interviews, photos and more. Great multiplayer w, 4 different modes including Survival, Bunny Catcher,Domination, and Slayers Challange with many,many multiplayer characters. In thegame, You can play as 6 different Charecters, Buffy, Spike, Willow, Xander, Faith, and Sid the Dummy. There are ove 12 different levels to play in! Get this game. Its worth it.
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6 Year Old Gamer and his Mom. I purchased this game for my son at Christmas (age 5). This is one the games that he plays often. The game itself is really great. There are alot of charcaters to choose from and the endless battle of whom is toughest is the reason why I give this game a 4. The bases of this game is one on one fighting and though there is no blood shed, parents be warned. I continually hear, "Mom, come watch me get this guy," I think it sends the wrong message to young children but, there are much worse games out there. The graphics are great and the movements of the charcaters are not "violent" but they do fight. My son picks up this particular game because he really enjoys it and doesn't think about the underline message. For him, its a great game!
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Skate Away. This game is great if you have time to boost your confidence and skate like the pro's! There are 3 cool modes that will last you for a long time! There's a Career mode that will let you collect cash, boost your skater's abillities, and earn you cool new areas. You can skate with Tony Hawk, Eric Koston, Buckey Lasek, and more. If In Career Mode if you can't unlock a level, just free skate! Free Skating is for the gamers that don't want to use time in Career Mode, or gamers that want to find hidden things in Career Mode without a time limit. And last but not least, to practice and get a stradgy for Career Mode, you can do a Single Session. This will help you in Career Mode EXTREMELY! So, do some grabs, get some air, and skate safe with Tony Hawk's Pro Skater 2! P.S. Activision is GREAT!
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3.5| Hurt by a horrible plot and a generic battle system. Golden Sun: The Lost Age is by no means a mediocre game. Considering it IS a handheld video game, it is far above average. It is addicting as hell and can be very enjoyable. However, with any RPG, I expect a good story and a strong battle sytem and unfortunately, The Lost Age does not deliver. Starting off on a good note, The Lost Age is very pretty for a handheld. The effects and animations are very impressive and the game packs a lot of polish. Also, the music is not bad at all, though sometimes annoying. The sound effects are great. You couldn't ask for much more out of a handheld. Like I said, the game kind of falls flat when it comes to gameplay and story. The plot is not bad to the point where it is unbearable, but it is rather uninteresting and leaves much to be desired. Zero character depth and development only adds to the pain. The battle system is very, very generic. 90 percent of the time you will probably just be pressing the attack button as fast as you can to get the battle over with. Pretty easy stuff, and you will be running into the same monsters over and over and over again. What makes the game fun and addicting though is the exploration and puzzle solving. Pretty much every area or dungeon with enemies is like a maze, or one big or small puzzle. This can become very annoying and quite often frustrating, but you will always find yourself playing until you get past it, rewarding yourself with a sense of relief and accomplishment. The scope of the game is nice as well. Traveling from town to town, speaking to the locals is always nice. Golden Sun: The Lost Age is a great little game. If a handheld can keep you hooked as much as this game can, it is definently worth getting. Just do not expect a great story, character development or depth, even in its gameplay. Just expect good ol' puzzle solving, exploration and addiction. Great replay value and long enough length. Thumbs up.
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funnest zelda game i've played in years. this is the second time i've played this game. i bought it soon after it first came out in 2005, however playing it again nearly a decade later, i didn't remember much of the game at all. the last zelda game i played before this was the newest zelda, 'a link between worlds' and i must say that this game (and other zelda games from this era) was far more fun. i played 'link's awakening' and 'oracle of ages' last year and i now strongly feel that zelda really hit its stride in the GBC/GBA era. this game in particular has its own unique and imaginative gameplay. a large portion of the game centers around the ability to shrink down to 'minish'-cule size, in order to achieve things in the field that regular-sized link can't do. this aspect of the gameplay is intergrated into puzzle-solving and even sometimes a boss fight. the sword you use in this game, the sacred sword (not the master sword) has the ability to charge up and produce multiple clones of link, depending on its levels of strength as the game progresses. this is also another aspect of the game that is deeply integrated into puzzle-solving and boss fights. it can be a lot of fun but also very challenging because the link clones all disappear if one of them are hurt. lastly, a fairly large aspect of the game is collecting kinstone pieces and fusing them together with random people, puzzles, etc. a kinstone piece looks like a half of a coin with a tri-force on it. the coins are cut in a number of unique patterns and colors. fusing kinstone pieces can reveal secrets in the game or can sometimes be necessary to advance. other than that. it's a pretty standard zelda game. fairly short, even with the sidequests, so if you think most zelda games are long, this one may be more up your alley. as far as items go, you have the standard zelda inventory: shield, bombs, arrows, boomerang, lantern. some perennial favorites from past zelda's like roc's cape and the pegasus boots, along with some new items that i will leave to you to discover on your own.
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One of the best RPGS out there. Grandia 2 is a game for anyone wo loves rpgs (like me) or if you just seeing what they are like. Im not going to explane the plot or characters of the game but i will give you some importat info. The bad. Theres not much wrong with this game but its not perfect. The only real problem i can think of is that the game is easy. Well to most hardcore RPGers it is but for beginners its not that bad. The good. The game is easly 30 hrs plus. Te story is great. One of the best part is just when you think the game is over the story does a 180 and your off on another adventure. The random battles is another great part. Like in most RPG's random battles happen to often and make the game boring. but in Grandia 2 you see the the enemys and you can deceide if you want to face them. The way the battle sceens are set up are in genious. You caneither deceide to attack defend are even move a way. Well the rest is up to you to find out but i recemend you buy the game if you are into any type of rpg or adventure
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A great standalone version of the arcade classic. Centipede was one of those arcade shooting games in which you just have you think to yourself, "Oh, man! I gotta play this game!" And then as you play it, you wouldn't stop. You just want to keep shooting at the strolling centipedes and spiders. Then, once you get a Game Over, you'd pop in some more quarters, wanting to keep playing. This Game Boy version is just as great as the arcade game. And of course: You don't have to spend truckloads of quarters. What's even better about this version is the multiple multiplayer modes. There's Alternative, Competitive, and even Co-op! The only drawback, though: Name one person who has a Game Boy/Color and a Link Cable to go with it. If you do manage to find such a person, however, you'll have a blast with him/her in this game. I thoroughly recommend you buy this, especially if you're a die-hard arcade fan.
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PLEASE READ. DO NOT BUY. For the price this cable seems like a great buy. WRONG! I WENT THROUGH 2 OF THESE CABLES WITHIN 3 WEEKS - same vendor, from the same "brand"/manufacturer. THESE CABLES DO NOT COME IN THE BOX PICTURED ON AMAZON. It does not even come in a bag. It comes bundled with a twist-tie. The first time, I noticed the white audio jack was pinched, and the s-video cable was stripped of insulation a bit. Both of these cables had these deformities from where the cables separate. The s-video connection did not work. The only way it would work is if I held it up a bit from where it was connected to my television. It would have been okay if I had 3 hands. I asked the vendor World Wide Distributors for a replacement, and they agreed to it as long as I returned this faulty one. An additional $2.50 for shipping the faulty cable and 10 days later, I receive the replacement. Would the second time be the charm? NO. The s-video on this one did not work at all. I tried moving it around, jiggling, and nothing seemed to work. Plus, the yellow jack also seemed to be the problem this time around as the picture came in BLACK & WHITE. I inspected the cable to see what the problem was. The connector that goes into the game system (N64 in my case) was missing a pin. To sum it up, this s-video cable is not worth the time or money. Yes, the price is too good to be true.
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Soul Calibur. I'm a guy who doesn't like fighting games a whole lot and wouldn't consider one of them to be amongst his favorites. But Soul Calibur changed all that which will have you playing like a ...addict trying to unlock everything in the game. It has a great long intro but my main man Voldo barely gets any acknowledgement but thats all right because if you play your cards right you can eventually edit the intro to what you see fit. These are some of the best graphics I've seen on the dreamcast... hell any system. The backgrounds help the characters stand out nicely and each character has three different costumes. Great graphics, period. It has orchestra music which is not my taste but it sounds all right. The voices of the characters are good but some of the chicks voices can get to be very annoying, like Ivy's laugh especially. But I think they captured the clang of weapons from every direction because those sound effects are great. The control is very easy to pick up, the combo's can be learned in a few seconds and even have demos in practice mode. But the only problem is you can easily find one move in every fighters arsenal that will put an end to your opponent quickly by cheaping them out. This game lasts a long time and will keep you looking for more things to accomplish: artwork, characters, stages. Many battle modes: Team, Survival, Arcade. This is one of the best games in terms of replay value and is probably the best game on the dreamcast. (*****)
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Where's the sound. Overall, this is a nice collection of games, all of which i grew up with having owned a Sega Genesis. Graphically, each game resembles the originals but with less polish on the GBA. Golden Ax is a clean brawler in the likeness of TMNT with medieval-style characters and repetitive hack-n-slash gameplay, that for some reason never gets old. Sonic Spinball is the biggest disappointment in that all levels, boss included, have the same tune from the first stage. What's up with that! If you are looking for classics with enjoyable gameplay and have a GBA, I would recommend this. Otherwise, if you have a Genesis get the original games.
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One of the greatest Gamecube fighters of all time. I've been playing this game for nearly 13 years. This was my first Gamecube game I ever owned coming out my Japanese acquisition of the Nintendo Gamecube, Variant Orange. This game is 98% the same as the NTSC US version. the language selector that is Japanese and English is still there while retaining the same old greatness in all aspects. The only major difference is the Japanese logo, "Great Battle Smash Brothers DX" ('''''''''''''DX) doesn't change, even if you're playing in English. That'll come in handy. Also my favorite playable Smash Brother of all time will always be Captain Falcon from F-ZERO. Falcon.....Pawnch! Show me ya moves!
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Nice & huge game w/a little too much darkness. A really nice game with huge levels, lots of exploration, creative puzzles & a nice story hampered by too much darkness. If you liked the atmosphere of the original TR (1996) or the Anniversary edition (2007), you'll enjoy this game. The controls for movement will take some adjusting to if you use the analog stick for running. On the other hand, you can change the controls to use the direction pad for running & that seems help some players control Lara better. I was able to get used to using the analog stick, so it wasn't an issue for me. The only thing that was an issue for me was the lack of light in the early tombs. You have flares & can find more but they don't stay lit long enough for me, hunting for more took away from the otherwise good adventure & I don't think there are enough of them in the game. Thankfully, there is a solution- there are in game cheats codes that give lots of them & the GameShark cheat device has an option for unlimited flares in this game. I would recommend that only fans of the TR series play this game- definitely not a game for those new to the TR series. Seek an online strategy guide because you will need it.
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Well. This was a very tough call for me, On the one had it meets (and exceeds some) expectations. Arrived 3 days before schedule (a rarity for USPS), Very good condition (except for what I will list a little later) and completely playable. Now for the Negative. Firstly the new screen itself is perfect, however, during installation two things happened. They let dust motes (and quite a few) behind the face plate and in front of the display. Very annoying for a claim of "professionally installed". Secondly, there is a very, very big gouge mark from an exacto (or other similar tool) where they removed the front plate to replace it. In conclusion, I was not expecting perfect, but I could have done a better job on preventing dust motes from getting behind the front plate, and I believe that one should not further damage a used item, to "attempt" to make the product better.
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Thank Smash Bros we can still buy this. Usually when game consoles become discontinued, the accessories that come with it are harder to find new or in good condition. Worse, you may have to go for questionable third-party knockoffs because the official versions have a ridiculous markup or have become "extinct." I've gone through several GameCube controllers during its time as they were fragile with the joystick becoming loose. Sure you can fix it, but Nintendo's design made it hard to fix and even then you'll need a replacement part that's either aftermarket or from another broken controller. It is common for electronics to break down over time, but it is sad if there is not enough support to keep the same level of quality you are used to. Luckily for the GameCube controller, demand has been high enough that Nintendo still makes official versions, past the life of the original console it was designed for. Because of the Super Smash Bros. franchise, Nintendo kept making the controller throughout the Wii and Wii U's lifespan. And they doubled the cable length as well! Nintendo has brought the black controller overseas, but the white one you see here is only for sale in Japan. Beyond the Japanese packaging, this is essentially the same controller that originally came out back in 2001. This will work on the GameCube, the first-generation Wii (for GameCube games along with Wii titles that support it), and the Wii via a special adapter that only works with the new Smash Bros. Get this if you need to replace your old broken controllers, or to keep them as backups. It is unknown how long the manufacturer will keep producing these, so you should get these at your earliest convenience. Official products (whether first-party or licensed) are of better quality and will usually last longer than the cheap knockoffs you see today.
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Contagiously Fun. I've seen quite a few copies of this game, going from one GameStop to another in search of a GBA game to spend my store credit on. Seeing this game almost everywhere, two thoughts came to mind: 1) "Man, this game must suck," and 2) "Why did so many people buy it in the first place?" After looking at some reviews, I took a chance and bought "Scurge: Hive" for the GBA. Best 5 bucks in credit that I've ever spent. This is an action RPG best compared to the likes of "Metroid;" in some ways, it's almost exactly like "Metroid." You play as Jenosa Arma, a bounty hunter with a freakishly long ponytail, sent to the planet Inos to infiltrate a research lab after an attempt to contain a parasite called the Scurge goes awry. Starting out with just a pea-shooting gauntlet, you fight a bunch of enemies--and I mean a LOT of 'em--while exploring each level, which takes quite a toll on your health bar. But when killed, these enemies give off balls of green goo that refill your health, increases your hit points, and even improve your rank. And that's just for starters. Before you even make it through the first level, you're suddenly infected by the Scurge. A gauge appears at the top of the screen to show the rate of infection and if it reaches 100%, you'll transform into the Scurge itself and the game ends; basically, it limits the time you have to explore a level. To prevent this, you have to access sick bays that are located throughout the game in order to keep the infection down. These also serve as save points in the game. But having to go back and forth to a sick bay to keep your infection low can get pretty frustrating. Luckily, you can activate a map with the Select button to keep from getting lost. Needless to say, this game puts a lot on your plate. When you're not uncovering new weapons, you must accomplish various tasks in order to advance in the game. You also have to find special security cards in order to open certain doors. And then there's a horde of boss characters with their own specific strengths and weaknesses. Even moving around the isometric platforms is a chore. Add the little buggers that are already chasing you, and you've got a game that's tough to beat--even at its lowest difficulty setting. "Scurge" is also available for the Nintendo DS. This is exactly the same as the GBA port save for a map provided on the touch screen. When choosing between both versions, the choice should be clear for GBA owners. For DS owners, it comes down to whether you want added convenience or a cheaper game. Either way, you can't go wrong with this challenging title. This game is rated E10+ for ages 10 & up: Violence.
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DC makes PS2 look B.C. I am utterly disappointed with the over hyped and heralded PS2 console. I waited a good 2 years for it's arrival to find that no one has heart to code for it sufficiently because of the developer's kit difficulty level and unuser-friendliness. So I decided to invest in a Dreamcast [...]. And after purchasing several games along with it (Phantasy Star Online, Sonic Adventure, Crazy Taxi 2, Quake3 Arena and more), I was most satisfied. Not only do most of these titles provide some source of online play, they are not rush jobs [...]. Despite Dreamcast units have stopped being produced, it hasn't stopped Sega's Sonic Team giving it their all in every upcoming title. This is unlike Sony with the PSOne, which has now resorted to last-minute [...] cash-ins of mundane sports sims and innumerous sequels. Buy this console, a game or 2 from every genre that tickles your fancy and you will not be left sat in the dark in a corner punished. This console is not only the pioneer of the 128-bit console market, the companies backing it DO think of the fans [...]. I've played the Jap GameCube also, and am glad to see the wonderful Sega affiliated with Nintendo, for now the Sony PS monopoly will crumble.
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Excelent game and great graphs. The game has excelent graphs and is very fun to play. Is has varoius languages, my son speaks fluent spanish and this game gave an extra push, not that it has conversation or anything, but he liked to hear it in spanish. A fellow buyer commente that the time factor in the game was a problem, but i disagree. I actually like the fact that you have to keep moving from objective to objective without wasting time. I had some problems when I first ordered this item, it got lost in the mail. So amazon resended the item (a little late for christmas) but it got to my doorstep as expected. You may want to pay for special delivery (just in case)
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Probably the best fighting game on Game Boy Advance. Add characters from the Dragon Ball Z cartoon series to a wonderful fighting game and you get Super Sonic Warriors... DBZ: Super Sonic Warriors is probably the best fighting game you will ever get on your GBA. Moreover, if you are a Dragon Ball Z fan this game will really be a blast... Let's drill down to the reasons I recommend buying this game: Graphics: 10 out of 10. Awesome. All characters are perfectly designed and look like they just came out of the pen of original DBZ designer Akira Toriyama. Special Effects (as Goku's Kameha blast, Vegeta's Big Bang Attack or Picolo's Makanko Sapo) are wonderfully rendered and you will see, with great surprise, some real cool graphics going on when you activate them (I won't describe in order to not spoil). Controls: 9 out of 10. Finally controls permit you to easily switch from flying to walking. You also get a well-done and really fun to do tutorial which will teach you the secrets of how to master the powers of the Super Saiyan. Game play: 10 out of 10. Just like good old Street Fighter or Tekken you can experience different story lines depending on which hero you choose in story mode. Plus, you can play a whopping 15 characters from the DBZ cartoon. Basically everybody! You also get Buu! Plus, you can fight against a friend through the GBA link cable. Can it get cooler than this for a DBZ fan? Atmosphere: 10 out of 10. This is the real DBZ cartoon-fighting experience for GBA. If you like the cartoon this game will deliver all its fun. The bottom line: This game is a MUST BUY for: 1)DBZ fans. Those who like Goku and associates will love this game. 2)Fans of brawl and fight games. GBA doesn't offer much in this direction and normally they are all kind of crappy games. This one rulez.
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I absolutely loved this Zelda game. I absolutely loved this Zelda game. The graphics are great (most people didn't like the cartoony turn they took for Wind Waker), controls are spot on as usual, and difficulty was pretty perfect, not too easy, not too hard. There were only 4 main elements to obtain which is a little short for a Zelda game but it didn't feel too short. Plenty of interesting side quests that allow you get more bottles/heart pieces, you know, the usual. One complaint I read about was fusing kinstones but I didn't find any problem with it at all. Overall I highly recommend this game!
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Overall, Great. Being a huge fan of Kingdom Hearts (for Playstation 2), I was psyched for Kingdom Hearts: Chain of Memories. First off, the basic storyline or plot of KH:COM is very intriguing, especially with the introduction of "The Organization" - the group of baddies. The unfolding story and drama among the bad guys seemed to over-shadow the turmoil going on with Sora, which wasn't a bad thing. The combat portion of the game, which does consume most of the gameplay, not only makes you use alot of strategy in battle but makes the game itself alot more challenging and not to mention, fun! I did personally find Kingdom Hearts to be alot more "easier" than it should or could have been, but KH:COM really steps up and just seemed more "older gamer" orientated. Overall this game was a blast to play and of course is a must have for any Kingdom Hearts Fan, especially because it sets the stage for Kingdom Hearts 2, which isn't going to be released until September 2005.
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A total waste of money. I think the person who wrote the first raving review worked for pixar or something because this game was a HORRIBLE buy. I bought this yesterday and my four and six year old have already lost interest even though they love video games and loved the movie. Its just a very very boring game a three year old might like it but I doubt it. We had 3 other boys over yesterday for a play date and all of them got bored with it within a fifteen minute time span. Dont waste your money if your kid is really begging for it, rent it for a weekend, I bet after that you won't hear anymore requests. Since I opened mine its going on ebay tomorrow.
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They don't call them "Super" for nothing. Finally, the game that defined the early 90s has been re-released. Super Mario Bros. 3 is by far the most fun Mario game I have ever played (with the exception of the Mario Party Series). It's awesome playablitiy set the standard for all the Mario games to come. It was so successful that it even stretched Mario into other media. For instance, the old cartoon series was based on Super Mario Bros. 3. For those of you who haven't accuainted yourself with this masterpiece, I'll explain... You play as Mario or Luigi. Your job is to recover the magic wands from the Koopa Kids and return them to their rightful owners. Along the way, you'll use items such as the Fire Flower, the Super Mushroom, the Super Leaf (which gives you the ability to fly), and the Flute (which can warp you to distant lands). Players of the NES version will tell you that this game is no cakewalk. The only way I got to the final level was by using the Flute. But the difficulty was part of the reason why it was so much fun. It was hard enough to keep you coming back, but easy enough that you didn't give up in frustration. Super Mario Bros. 3 is THE game to own if you own only one Mario game. Even today, over a decade after it first came out, it still is fun to play.
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Game Gear battery pack. If you have ever owned a GG, you know that these eat 6 AA batteries for breakfast! The solution? If you can find one of these, you don't have to spend a ton of money on batteries. If you're like me, playing the GG with the ac adapter can be a bit restrictive. Please keep in mind that you need the GG ac adapter to charge the battery pack, just a reminder. The previous person who posted the negative review just bought a battery pack that was defective & doesn't hold a decent charge anymore. Don't let his review discourage you from buying one of these. You simply plug the end of the GG ac adapter into the slot of the battery pack. Then you plug the ac adapter into an outlet, duh. Make sure the switch is off on the battery pack while it's charging. After 4 hrs or so, the battery pack is ready for use. If you're looking for one of these, contact the seller & ask them if the battery pack holds a good charge & is it in good working condition? If you don't want to use an ac adapter all the time, these GG battery packs work nicely. Highly recommended!
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Reliving the early Pokemon adventures of Satoshi. I bought this game 11 years ago. Pocket Monster Fire Red and Leaf Green were awesome remakes! Originally released in January 2004, before that it was going to come out in Fall 2003 but got delayed due to a Pokemon Ruby and Sapphire berry glitch that occured 1 year after its Japanese release. Basically this RPG remake is a retelling of Satoshi's first adventure in Kanto, back when there was 151 Pokemon to catch along the way. How the rivalry between Satoshi and Shigeru (Ash Ketchum vs. Gary Oak) made it epic through wild battles, trainer fights, and beating gym leaders to earn your badges. On the top of that Sakaki's Team Rocket wants to stop you on your tracks, but like always you must overcome the odds. This game also came with a GBA Wireless Adapter back in the day. It's also possible to link between the Japanese and English version players to trade Pokemon or battle each other on GBA/SP or Gameboy Player. Who would've thought of that? Previously you couldn't do that on Game Boy Color. In general, the English version of these games kept the Japanese text hidden inside the gamedata and it's only visible when you trade or battle Pokemon from a Japanese version player. Same thing persists with all other versions worldwide.
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Beautiful, Yet Flawed. Without hesitation, I'll openly admit that Metroid Prime was the straw that broke the camel's back for me. Nintendo's promotion which promised a copy of Prime free, alongside the purchase of a GameCube, is without question the reason I'm the proud owner of a GCN today. To my eyes, it was to Nintendo what Halo was to Microsoft. Justification. One title that looked like an absolute "can't miss." For the most part, Prime performed exactly like Halo; it delivered in grand, Earth-shaking fashion. But then it hit a couple snags. From the moment you press that "power" button on the system's roof, there's no doubt that this baby has been polished to a gleam. Everything from the opening sound effects to the theme song to the incredible background footage that enhances the options screen is flawless. The in-game HUD is simple, yet effective, the options and status screens easy to navigate. Five minutes into the action, you'll be expertly navigating the most complex screens without so much as a second thought. The attention to detail in Prime is off the charts. This is more than just a three dimensional first person shooter. It's an entire WORLD, with every single possibility accounted for. Moss grows in humid areas. If an errant missile explodes at the right angle, you'll catch a glimpse of Samus's face, reflected in the glass of her visor. Wander too close to a cloud of steam, and the visor will fog up for a few seconds. Quality control was all over this game, and it really shows. Ditto for the visuals. The new title is everything I imagined it might be, and more. This is Metroid fully realized in three dimensions, to stunning result. Classic series enemies such as the Space Pirates and the Metroids themselves coexist side by side with new creatures perfectly suited for the same atmosphere. It's like every new title in the classic series peels away a new layer of the ecosystem. The new animals match the old flawlessly. The terrains, the vehicles, the weapons, the mazes... everything is simply stunning, to the point where I'd say it's among the top three or four games, visually, of all time. I'd rank it just above Halo in terms of breathtaking, heart-stopping beauty. That's right, the GameCube outguns the Xbox in this fight. If the visuals of Metroid Prime are a sheer work of art, the audio is in a league of its own. There's really nothing in the world that can serve to pull an entire package together as tightly as a perfectly placed tune. It's in this area, which Metroid makes its greatest impression. The music, occasionally a touch repetitive, is thoroughly compelling and, at times, an enormous chunk of icing on an already delicious cake. While the hours you'll spend underwater are truly a sight to behold on their own, they become absolutely awe-inspiring when paired with the perfect, slow, ambient melody chosen as their accompaniment. There's a true story of techno meets industrial meets trance hidden within the soundtrack of Metroid Prime, one with which you'll never grow tired. It's when I get to gameplay that Prime takes its first missteps. While one might suspect the title would control very similarly to Halo, Unreal Tournament or Quake III (where one stick controls movement and the other aims), Metroid instead took a small step backwards, to a control scheme reminiscent of Doom and Wolfenstein 3-D. The left stick moves the player forward and backward, and turns the screen left or right. Players can strafe by holding down the L button and pressing left or right, and may look up or down by holding the R button and maneuvering the control stick in any direction. Each of the game's four weapons are required to open certain doors around the world, and serve as an indicator of where exactly you should be at any moment in time. Unfortunately, doors don't always open on the first shot. Or the second. Or, occasionally, the tenth or eleventh. I've literally stood in front of a door, constantly firing, for over a minute while I waited for the thing to "sense" my gunfire. While that's a minor annoyance, exploring a remote area, it's more than a little frustrating when running from an angry pack of bloodthirsty enemies. Perhaps the coolest thing about Prime is the implementation of the morph ball. The moment you press X, the screen shifts from first person mode to third person, and the game transforms from a first person shooter to a 3-D puzzle game. Surprisingly enough, the two genres merge flawlessly and act as an enjoyable change of pace from one another. I enjoyed the storyline, despite being confused on more than one occasion, and was kept enthralled until the final battle, completely expecting the closing sequence to blow me away. Well, it didn't quite turn out that way. My fifteen hours of game time were capped off by one of the most disappointing endings I've ever witnessed. No joke, the credits rolled for THREE TIMES AS LONG as the closing cinema. Then Metroid proudly announced that I'd unlocked "Hard Mode." Despite my qualms and my intense irritation over the unacceptable closing sequence, Metroid Prime remains a very solid game, spanning two very notable genres with impressive results. The visuals and sounds are setting a new standard for the industry, and the game is a tremendous rush to play. The sense of exploration and discovery has carried over flawlessly in the transition from side-scrolling platformer to three dimensional FPS. It loses points for its lack of multiplayer functionality, in addition to a few questionable choices in the control scheme, the horrendous let down after the final boss and that nasty bug involving the doorways. Still, make no mistake, this is an unbelievable title. It's worth every bit of the forty dollars the big "N" is still asking for it. Just don't go in expecting a big payoff for all your work, as I did.
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Fun Online Pool!! Best Pool Game Ever. I have to say this has to be my favorite pool game and it seems very advanced for its time. If you have access to a dial-up connection like I do (yes I know its 2013) you'll have a ton of fun playing with the PC players there or just chatting. Its also got DLC which I think its would be the first Pool game to offer that. ZOut of all the pool games I've owned this is really the only one that seems to stick out. So in summary......... -Very nice online mod better then the Xbox live pool games I own - Dial-up only - The people saying "10 minutes of fun" don't have any dial up - The off-line single player kind of is only 10 minutes of fun
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A great console for your money. I own both a Gameboy Color and a Gameboy Advance, and I have to say that this is the better of the two. It has a larger screen, it's a better size, and it fits in places better than a Gameboy Color. The Gameboy Advance also comes in much more eye-pleasing colors--soft pastels instead of loud neons. Trust me, even if you have purchased every Gameboy to date, you will want this one because they won't get much better! PROS: --Larger screen. --Small size fits easily into pocket or purse. --Plays all Gameboy and Gameboy Color games, as well as Gameboy Advace games. --Battery light color changes depending on how low/high your battery is. --You can hook it up to a Gamecube to serve as an extra controller. --32-bit --Comes in more eye-pleasing colors. CONS: --Gameboy and Gameboy Color games stick out the back, but this is more of a personal taste problem for me. :o) --The screen itself has no light source.* --No battery pack avalible. *To solve the light problem, I suggest buying either a flood light or Nyko light. PS--Reccomended games include: Pokemon Ruby/Sapphire Iridion Finding Nemo Advance Wars II: Black Hole Rising Donkey Kong Country Game & Watch Gallery 4 Super Mario World Golden Sun
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Video Games Reviewer. Super Mario World is an excellent game for the GBA. A remake of the original, Super Mario Advance 2: Super Mario World brings 16 bit side scrolling action back to life. When the original hit the Super Nintendo it was the best side scrolling platformers on the market, and with Super Mario World gracing its colors on the GBA some 10 years later, it is still the best side scrolling game available. 96 total levels of Mario platform greatness. New to this version of Super Mario World is a course traction option that can be brought up by hitting the select button that will display what screens you have opened and if all the Yoshi coins were picked up on that level. Another added bonus is that Luigi is now a playable character. Overall this is a great remake of one of the best games ever made for any videogame system and is a must have to everyone's GBA library.
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I will confirm that they do get dirty quickly. I don't really understand why. I got these yesterday and spent 4 hours gaming with them right after that. First, I will confirm that they do get dirty quickly. I don't really understand why, but there was lint all over them after my first session. You should plan to get a micro-fiber cloth to keep around. It's hard to write an unbiased review of something like this. Eye strain is a subjective experience and I did my best to eliminate the placebo of a new gizmo from my assessment but in the end we are all victims of psychology. After my 4 hour gaming session, my eyes felt great. They did not get as dry, were not red, and I didn't have that tension behind my eyes. After taking them off, I watched videos for about 15 minutes and I just felt like my monitor was way too bright and there was too much going on. The glasses make watching your screen feel much more relaxed. After using them, I now want to get a pair for my work, for when I plan on doing long sessions in front of my computer.
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Good, but not definitive - even on mobile phones. Every good feature about Final Fantasy VI that was brought to the GBA has been included into the mobile phone version - and then some. The translation is much better compared to the original SNES port because the company no longer had to be under Nintendo's draconian arbitrary rules. The only content that is missing is the scene of torture, which was also removed from the original Japanese version. The Empire in this game is bad, but apparently not TOO bad that they wouldn't torture a prisoner whom they have labeled a traitor. Ironically, this remains in the original SNES version and the Playstation Network download. Once again this is another case of a Final Fantasy incarnation that has MOST of the features that were added to later iterations, but not ALL. Besides the torture scene being excised, the Playstation FMV sequences (which looked really good) are absent for some reason.
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LEGACY 2, 2 times better than first. if you were angry with the plot and storyline in legacy of goku 1, and how he learned solar flare from a old man when its tien attack that he makes up, but anyway on with the new game. Dragonball z the legacy of goku 2 is a fun action-pack RPG that lets you play the game as goku, piccolo, gohan, vegeta, or trunks, with each having their own special melee attack and special energy or "Ki" attack. Also Goku, Gohan, Vegeta, and Trunks and change into Super Sayians which is a nice touch, different from the first game, although, none of them could do that in the first game except Goku, in the frezia saga, but they didn't do so well putting that in except the very last 5 minutes of legacy 1, but who noticed anyway. As i started the game i noticed that it challenges you much more than in the first, and there is a lot more to do, and the game follows the t.v. show much better than the first. As you go through the trunks, android, and cell saga's you gain levels and become more powerful and meet all your buddies. This is defently a good game, and has a lot of improvements from the first. At the price that it is, i'd go out and buy if you already don't have it. Have a good time playing the game and i hope this helped out everybody! thanks
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Harvest Moon Junkie. Harvest Moon junkie here! I played the first one on NES and loved it so I have gotten most of the series. Be aware though, ^ This game ends if you do not get married by a certain time though so make sure to get married. I don't want to spoil it for everyone but save you aggravation. After you get married you can take your time with stuff which is nice! Like all the other harvest moons there are neat little festivals to go to . I love the location of your house in this one too. You have mountains, rivers and the ocean! If you want a non violent, learning responsibility , cultivation of friendships and yes even innocent romantic relationships,teaching to share, teaching time management game for yourself or your child this is a awesome game. Each game gets progressive more detailed with more people and things you can do. You receive gifts from people you befriend or sometimes they gift you outright. The later ones your spouse ( yes you can get married) helps you around the farm you can assign them chores. This first one does have a time limit * you have to finish it in a certain amount of game days. The later ones do not have time limits on them. Later Harvest Moons lets you choose to be a boy or a girl * Magical Melody lets you choose as well as a couple of others. One of my favorite series hands down!
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November is a Long Time to Wait. It appears that the evil Space Pirates are up to their devious ways once again, only this time something has gone horribly wrong. Samus was called in to investigate and she arrives on the scene to find a disabled Space Pirate ship floating above the planet Tallon IV. With little to go on, Samus must venture forth and attempt to get to the bottom of things. Her adventure begins as she enters a mysterious derelict spaceship. Traverse a crippled spaceship and explore the vast worlds of Tallon IV in an all-new first-person perspective! Take advantage of Samus's many powers using new suits that enable her to gain new abilities and revisit earlier worlds to uncover many hidden secrets. Master Samus's combat, scan, and visors -- elements crucial to your success. Explore each area to find many familiar weapons, such as the Wave Beam and Freeze Beam, and some all-new ones as well. Choose the right weapon or ability carefully for the situation at hand. Samus will need to use all of the suit and visor abilities as well as many specialized weapons to navigate deadly Tallon IV.
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For a racing sim from 2000, its still fairly accurate. Wow, what a sim... This port is almost like the arcade! But with a few new tracks that carry's over the the F355 Challenge 2. Only bad thing about this port is that its support only one screen and I understand that! Trippe screens will take like 4 dreamcast's and lots of coding, modding, and wiring! And you can not use the full on Manual with clutch since most people who got this game had controllers anyways, and there was no 3rd party wheel that came with a 6 speed and 3 pedals. Oh well... Other then that, Music, Graphics (My god the lighting...), Sound, controls, and value still holds up to this day. Oh and a added bonus if you save up lap time on your VMU on a track then take the VMU to the arcades and see one of the F355 machines have a memory slot then you can plug it in and save your laptimes after you completed a race. Man, the 90's was a cool era!
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Unrealized Potential, Undeserved Recognition. Originally penciled in as a late addition to the N64's library, Eternal Darkness was eventually shifted over to the freshly born GC, where it was meant to be the first of many mature-themed first party titles brought to the system. Looking back over the years that have come and gone since, that string of adult-leaning N-published games never really came to be, and the Cube faltered in a similar fashion to its immediate predecessor. But this is now, and for Darkness, that was then. The birth of a new console meant an opportunity for a clean slate and instant anticipation. The storyline revolves around a blonde-haired, blue eyed, athletic woman named Alexandra Roivas. Constantly haunted by dreams of the undead, she's awakened late one night by a telephone call that informs her of her grandfather's brutal, untimely demise. As the man's only living relative, she's asked to meet with police about the situation, and quickly finds herself drawn into the web of magick, satanism and otherworldly struggles that had defined her late relative's life. The entire story effectively transpires on the grounds of the old man's mansion, which isn't nearly as dull and repetitive as you'd think, thanks to the inclusion of a single intuitive plot device. Hidden among her deceased patriarch's things, Alexandra discovers the necronomicon, a book bound in human flesh that holds the secrets of her family's legacy and the majority of the game's variety. Most of the book's pages have been torn out and scattered throughout the mansion, naturally, but upon discovering a new chapter, Alexandra will dive right in - somewhat literally. Each new set of pages tells the story of a different character and his or her interactions with the book itself, and as Alexandra reads, you'll take control of that character, playing your way through their tale. As such, Eternal Darkness feels more like a series of intertwined short stories than a single, game-spanning epic... a welcome change of pace . What's more, it allows players to travel unbound throughout time and space, adventuring through a roman war expedition one chapter, conquering an Indiana Jones style aztec temple the next, without the need for a silly, out-of-place object like a time machine (or worse). Truly, there are a lot of really good ideas at play here. I loved the idea of playing the role of an 18th century noble with medical aspirations, performing rudimentary autopsies on the bodies of demons after a battle. The suggestion of a steep tower of corpses, a sacrifice to an ancient, forgotten god, is an amazing mental image. Even the continued use of the book itself as a means to explain Alexandra's growth as a character and a magician was extremely well-concepted. Upon reading in explicit detail about a distant relative's discovery of a magical spell, it's only natural to assume she'd have a fairly good understanding of how to go about casting it herself. Imagination most definitely isn't the weak spot in Sanity's Requiem; it's the execution and realization of those ideas that bothers me. Take the system of magic, for example, what should've been one of the most important aspects of the game. The idea is that there are three distinct pools of magical energy, a red pool, a green pool, and a blue pool, that simultaneously have power over one color while falling victim to the other. Green is stronger than red, for instance, while blue overcome green, and red conquers blue. It's a brilliantly simple idea, but one that falls flat due to being underexplained and overly detailed. You'll know that the boss you're fighting is using a green special attack, and that you should be counterattacking with a blue assault, but exactly which spell you should be using is only revealed through an abysmal series of trial-and-error kamikaze strikes. Even then, half the time you aren't casting at the right time, or you're not standing in the right place, or the boss has shifted to another form. If I had a dime for every time I had to resort to an online FAQ after reaching the point of frustration during this game, I'd be able to buy a replacement copy and hurl the original into the wall, frisbee style, as stress relief. It's this maddening sense of frustration and helplessness that really strikes the most damning blow to my overall opinion of the game. After a half-dozen hours or so of gameplay, you'll be so utterly defeated and annoyed that your motivation to continue will begin to pay a heavy toll. As Alexandra learns more and more about what's going on with her heritage and what was really behind her grandfather's murder, you'll find yourself actually comprehending less and less. It's a problem I had with what was formerly one of my favorite comic books, Hellblazer, a year or two ago: because the story is supernatural and underworldly in setting, the writer(s) assume that the solutions to problems don't necessarily need to make sense, so long as they sound spooky and look cool. Much of the gameplay is in keeping with that same ongoing trend: stupendous ideas, lame execution. Probably the most unique element of the game is its "fright meter," which slowly drains as the on-screen individual sees freakier and freakier things. I know I'd be a little weirded out if a rotting hunk of meat and bones suddenly climbed out of the wall and started lurching toward me... we're conditioned to expect our heroes to immediately continue their quest without missing a beat, so it adds a new dimension to the proceedings when you realize that video game characters can get scared, too. If your fright meter gets too low, you'll even start to experience some hallucinations and so-called "horror effects," which are a real blast and range from the minute to the absurdly out of place. Sometimes you'll see something moving in the corner of the room, other times you'll actually foresee your own death, but the hallucinations will always subside at some point. They don't move the plot along, like the amusing asides in the original Metal Gear Solid did, and only seem to exist to provide a few extra "holy crap" heart-skipping moments. Which is par for the course with a horror game, I'll concede. Gameplay in general is fairly slow-paced and monotonous, with few action-heavy sequences and a whole lot of aimless wandering and exploring. Even the boss battles are usually relegated to long sessions of striking, wandering around avoiding attacks for a few minutes, and then striking again... like a hilariously slow chase scene. For a game that's so overflowing with narrow corridors, doorways and exquisite surroundings, you'd think that collision detection with the walls wouldn't be such a handicap, but in Darkness it quickly becomes your worst enemy. If your weapon should happen to strike a wall in mid swing, your character will immediately halt their attack and stumble backwards for a few moments, giving your enemies all the time they need to tear you to pieces. Attempting to fight a single enemy in a hallway is often like threading a needle: you'll miss half a dozen times before you get it right. In the same vein as the Resident Evil series, the teenaged bonding moments that are used to fill out a blockbuster horror film are replaced here with a series of riddles, puzzles and tricks. I expected as much, but couldn't have anticipated how easy and linear most of Darkness's riddles really are. With only a few exceptions, every item is miraculously found just before it's needed, to the point that the pieces basically solve the game's problems for you. If you find a statue, chances are good you'll find a peculiar, statue-shaped hole in the next room. Eternal Darkness' visuals have aged even worse than the rest of the title, and I'm not entirely sure they were ever really up to snuff. Sure, there's always the argument that these graphics were "stunning when they first came out," but I didn't play this game when it was first released, and even though it's just four years old, today they look extremely shoddy. Human skin textures are particularly bad and lumpy, but even the environments and items suffer from weak textures and a ragged, blocky basic structure. The one exception to this rule is with the creatures themselves, which are all brilliantly designed and extremely well-executed. I'd compare the lot of them to most of the bad guys in Silent Hill and perhaps the most gruesome baddies of Resident Evil. It hurts just to look at most of these guys, the way their flesh seems to stretch and strain to withhold the ugliness that's going on underneath. The only thing I could wish for there is a wider taste of variety, since the rogue's list seen here is extremely shallow. Considering all that came before it, Darkness' audio is surprisingly well done. The Cube does everything in its power to deliver a solid surround-sound experience, and those effects come as close to accomplishing the spooky vibe these developers were obviously shooting for as any other aspect of the game. Musically, the game's soundtrack is uneventful. It swells and sways as necessary, and occasionally gives a nice bit of mood to a location. It isn't repetitious, which is probably my greatest pet peeve about in-game music, and it doesn't get in the way, but it also doesn't stand out on its own. Let's put it this way: I wouldn't rush out to the stores to buy Eternal Darkness: The Original Symphonic Score. The voice acting in general is very good, with few exceptions, and though the dialog the actors are asked to deliver is usually stilted and unbelievable, they go beyond the call of duty to give their roles a personality and motivation that was sorely lacking in the script. Especially good are the noises, shallow screams and ambient ticks of the insanity effects, and each character's resulting reaction to them. While the same phrase is sometimes repeated at the conclusion of one of these sequences, it's not something that ever really bothered me and actually took steps to reveal the characters as more honest and true to life. If you're freaked out and seeing things in an unfamiliar mansion, I doubt the first thing to enter your mind is "come on, let's at least get a little variety into the dialog." You're going to scream the first thing that comes into your head, whether you've said it before or not. To summarize, this feels like a series of very good concepts that were just drawn too thin, which is odd because the game itself, clocking in around twelve hours, is fairly short. There were so many superb, imaginative concepts that died on the way to the screen here that it really became something of a sad theme for the whole picture. Whether it was the truly surprising insanity effects, the unique limb-targeting system or the original system of magic, no matter how good the idea, the execution was always killing the potential for me. Despite the lingering offering of replay value here (there's supposedly a super secret ending if you finish all three potential paths) I just didn't find myself motivated to go through it all again, especially considering how slow, plodding and ultimately dreary the majority of the actual gameplay was. Considering the amount of people that had pimped this game to me, and the incredible reputation it seems to have gathered in the years since, I found myself more than just a little disappointed. As a "must-have" title for the GameCube, Eternal Darkness is nothing but a major league let-down.
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Great gameplay. The gameplay in Yars Revenge is addicting, fast paced, and very fun. This Game Boy Color version is much better then the version bundled on the Game Boy Advange with Pong and Asteroids. I know this because I had originally bought Yars Revenge for Game Boy Color used for about 2 bucks. At first, I could't figure out what to do in the game and didn't understand the goal. After I got the hang of this game I was HOOKED!!! It was the best 2 bucks I ever spent. Then, one day I popped the cartrige into my system, and it wouldn't fire up. Attempt after attempt to boot the game up failed: the game had inexplicably stopped working! I had played the game without a problem earlier in the day, too. So, since it broke I thought I'd buy the GBA version....wow, what a rip-off. For 15 bucks I got a slow paced, lower-rez graphics (yes) and much worse version of the game. Don't get me wrong, Asteroids and Pong are allright, but with no high score saves this compilation is lacking. Since the GBA Yars was such a dissapointment I hopped onto Amazon and once again purchased one of the most fun arcade style games EVER: Yars Revenge. The storyline and main character in this game are very odd and unique. I won't spoil them for you. If you haven't heared of this game already and like arcade games or addicting games, this is a MUST BUY!!! The only downfall is that it won't work on your DS, so you have to bust out a GBA, GBC or original Game Boy to play it! And yes, this Game Boy Color software is backwards compatible with the ORIGINAL Game Boy hardware! How cool is that? I'd love to play this game on an original GB, too bad mine is gone for good :(
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Dreamcast Ruls. I recintly got a dreamcast for my birthday. when i opened it i was so suprised. Dreamcast has a very good looking disine. A disine that would capture anyone's eye. To me the dreamcast is flawless. It's grahpics ar simply amazing when compared to playstation, and nintendo 64. It has four controller ports. Wich can be very usful. And playstation 2 only has two controller ports. Sony acually wants you to invest some more money for a multi tab. Even after you bout a 300$ machine. Plus the dreamcast doesn't cost that much, and the games are very fun!!!! Here are my favorite games for the system and the ones i think are the funest. SONIC ADVENTURE, SONIC SHUFFLE, SONIC ADVENTURE 2 ,CRAZY TAXI, CRAZY TAXI 2, FUR FIGHTERS, MSR, SEGA GT, SPEED DEVILS, NFL 2K1, WORLD SERIES BASEBALL 2K2, KAO THE KANGAROO, AND RAY MAN 2. DREAMCAST IS ONE OF THE BEST GAMING CONSOLES EVER!
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Dreamcast Shooter with depth. When I rented this game, it had a lot of standards to live up to. I am a proud owner of both Quake 3 for Dreamcast, and Unreal Tournament for PC. I can say that this game certainly lives up to the hype, and does its name justice. If you have played the PC version, you may first judge the game by what it does not have. It's graphics aren't quite as clean as the PC version's, and it is missing 4 model types (female, Skraaj, Nali, and Nali Warcow). But after playing it for a few minutes, you will forget all of that, and see what it has. The framerate is fairly smooth, and split-screen play doesn't affect it much. The sound is unchanged; all of your favorite taunts are there. The control is a big step up from Quake 3 for Dreamcast. In Quake 3, the controller made it difficult to aim. Unreal Tournament solves that by adding an auto-aim feature. This helps play immensly. But I know you don't care about all of this. You want to know about online play. Well, it is definately very good. Instead of limiting you to for players, up to 8 players can duke it out for dominance. That's right, capture the flag is now playable! It it usually runs very smoothly. I only had one instance of timeout so far, so it is pretty stable. So if your a Dreamcast owner looking for a good FPS, or a Unreal Tournament fan looking for split-screen play or new stages, give Unreal Tournament for Dreamcast a shot.
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Pokemon are Nintendo's pride and joy. If you don't know what they are. Pokemon are Nintendo's pride and joy. If you don't know what they are, you must have been living under a rock for the last 8 years. Originally released on Game Boy in 1997 in America, Pokemon Red and Blue captured the hearts of millions of children and adults alike. Since then, more than 20 Pokemon games have been released, and there are even more that are being developed. One of the numerous Pokemon games is Pokemon Channel, which was released exclusively for Gamecube back in December 2003. Pokemon Channel isn't like any other Pokemon game ever released; it's also not like any other video game ever released. It's completely original, and I totally give it props for that. Instead of the normal rpg style Pokemon game, Pokemon Channel has you taking care of a Pikachu, one of most popular and adorable Pokemon. Now, you did take care of a Pikachu in Hey You, Pikachu! on the N64, which I never really played, but in this game, you get to watch TV with Pikachu! Seems boring, huh? Well it's not, read on to find out. Gameplay: 8/10 The basic gameplay in Pokemon Channel is to watch TV with Pikachu, pet Pikachu, take Pikachu outside to meet other Pokemon, (which, by the way, is one of the best parts of the game), and collect Nice Cards, which are the game's own collectable card game. When you first start the game, there are only a few channels to watch, and you must watch them all to proceed any further. As the days go by, more and more channels are available to watch. It runs on real time, so once you watch all the channels for one day, you have to wait until tomorrow to watch the new ones. Now, you can just change the clock on your Gamecube to finish the game faster, but I implore you to play it right. Believe me, you'll enjoy the game a lot more. The game is basically a point and click adventure, so the control is flawless. Difficulty? There is no difficulty! But you have to understand that there wasn't supposed to be any. This game is aimed at younger children. I still loved it, however. There is a shopping channel that you can watch, and you can order items and Nice Cards off it with the money you make, and if you tried to collect all the Nice cards, that would certainly be a challenge! It'd take a while to do that!!! Story: 8/10 I like the story in this game. You are chosen by Professor Oak to watch the channels on the Pokemon Channel and see if they are good enough to broadcast to the Pokemon world. Short, but sweet. Graphics/Sound: 10/10 The graphics in this game are simply amazing. Just take a look at Pikachu! He/She looks amazing! Also, the backgrounds of the areas that you explore also look great. There is no slowdown at all, but there really shouldn't be, because it's a calm, light-hearted game. The sound is also great. Hearing Pikachu recite his name over and over, (that's how Pokemon talk), sounds great, and the music in the game is good, too. Play Time/Replayability: 7/10 Although the game doesn't give you too much to do once you beat it, you can still try to collect all the Nice Cards, answer all of the Pokemon's questions that they give you, take care of Pikachu, and watch TV! If you play the game the way it should be played, it should take you around 5 days to beat. Final Recommendation: Buy Pokemon Channel is a nice change of pace from the other fast paced games that we play today, and it's just there to make you feel good. It is most definitely worth a purchase. Final Score: 8/10
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Outstanding. This is probably the best classical entertainment system ever. It basically started Sega's whole revolution and actually continued others from before. Though I advise you not to overpower it.(Meaning don't plug the wrong/opposite way or you'll have to buy another power cord) Though this would be an extremely hard decision to make, I would say the top ten games are: 1. Gunstar Heroes. Best genesis game ever. Side-scroll 2. Sonic and knuckles. Mostly side-scroll 3. Streets of rage 3. Fighting/Adventure 4. Road Rash 3. Believe it or not, a violent racing game. 5. Mortal Kombat Ultimate 3. For those bloody violent lovers and about 33 characters to choose from. Fighting game 6. Sonic The hedgehog 3 Side-scroll 7. Shaq fu. Thats correct, think... SHAQ(Shaqullie Oneil) and Fu(Kung fu) Fighting game. 8. Pocohontas. Amazing adventure game. Rare to find. 9. Aladdin. Great game. Side-scroll. 10. Captain America And The Avengers. note: trust me this game would be more fun with four people. Fighting/adventure Thus ends the list. These are the best in my case. I will also glady name the worst game for Sega genesis: ECCO THE DOLPHIN. Seriously (im really not even joking) don't buy this. A waste of your good earned money. The genesis is a great classical for the tv, yet I would reccomend the Sega Nomad. The portable version that still can connect to the tv, though it may not be able to play some games. Also, it's extremely expensive. Overall, I highly recommend you buy the system.
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Metroid is back, but presents a series of disappointments. The infamous title of "Metroid" returns to Nintendo, but doesn't top the classics. I must say, when i got this game, it was because of the reputation that the previous Metroid games had established, and truthfully, I was dissapointed. The first-person shooter perspective accociated with the game can be somewhat frustrating at times, and the game is not very difficult. The high points of this game would have to be the innovative visor modes that can be found to expand Samaus' advantage on the various enemies she faces, as well as the "beams" that can be used (i.e. the wave beam, the plasma beam, etc.)to blast away anything that opposes her. The graphics are satisfying, the music is not bad, but the gameplay has to be the Achilles heel of the game. The original Metroid and Super Metroid focused a good deal on exploration, but Metroid Prime seems to just focus on shooting and killing. The previous Metroid titles were giants of their time, but this Metroid installment leaves a lot to be desired. Make sure to rent this game before purchasing it.
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Terrible conversion of classic video games. I was disappointed with Destination Software's "Gauntlet/Rampart" cartridge but my hopes were up with the "Millipede/Lunar Lander/Super Breakout" cartridge which was decent. So I bought this cartridge and I was very, very disappointed. Asteroids has terrible graphics and animation--it does not resemble the arcade version, and in this version it is done very poorly. Yar's Revenge is somewhat better, but it was done half-heartedly--I have the Atari 2600 version at home and I can tell the differences. As for Pong, I suppose it resembles closest to the original compared to the other two, but then it was not that difficult to do so. I swear that the collision detection is not precise as I saw the ball pass through the paddle a few times. Avoid this title at all costs.
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Mario is always a good choice. Super World World I have played many times. It is the same game as Super Mario World for SNES (Super Nintendo). GBA (Gameboy Advance) just makes it portable. Bowser is at it again, kidnapping Princess Toadstool, and it's Mario's job to stop him. There are 96 levels total, but you can beat the game with a minimum of 12 levels. Bowser has also trapped the Yoshi Clan (A team of primitive but friendly dinosaurs) into eggs, and it's also your job to save them. Bowser sons hold them captive. This game may seem long, but in fact, it's very easy. Just because it's easy doesn't mean it isn't fun though. The Mario power-ups are still in here, along with a few others like the "Puff Balloon". You can ride the Yoshi's to help defeat your enemies, and they can special powers too. Travel to the many different lands to eventually stop Bowser right into his Clown Machine. I liked it because of the nice animation and graphics, and of course, EVERYONE loves the fun-loving Yoshi's, and I think any gamer with any game experience will like this game too.
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As lame as a Krusty the clown product. This game is not a perfect and exciting game. Sorry Simpson fans but the game is not the best. You can play as Homer, Bart, Apu, Marge and Lisa but you don't really play them much on foot. You just stick to driving around in cars. The missions are repetative. You have to crash a car and destroy it, get in a race against a CPU, hit a viechal and collect the stuff that falls out... not a lot of diffrent ideas. The jokes made gave me a laugh or 2 but they felt more forced than funny. Also, you only have 3 locations you play at with the 7 levels. The only diffrence is the time they take place with a few notable changes. It kind of kills the fun by level 4. There are collector cards but the rewards for them almost feel unworth it. Plus, in the bonus races, it feels like any car you use easily knocks you aside making it near immposible to win. Sorry Simson fans. I say this game was rushed, underdeveloped and its hard to make it to the end of the game without quitting.
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Tremendously better than regular Game Boy. The Game Boy Color is a must have for any true fan! Not only are games now in color but the images are sharper and the sound has improved. I would suggest purchasing a different color console though if you are a male. Although the title of it says "Berry", it is more like a hot pink. It can be a bit awkward with such an unusual color for a boy to have but the features of the console itself far outweigh that detail. The only thing that I could find was missing from the Game Boy Color was a contrast adjustment. Unlike the traditional Game Boy, you are now unable to adjust the darkness/lightness of the screen. I sometimes find myself struggling to view the contents of the screen but it isn't that much of a problem. I definetly suggest that you buy the Game Boy Color, you won't regret it!
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