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and the title goes to kasparov. this title needed a little more tweaking before it was released.
the menus are a bit vague and force you to hunt around to adjust the settings.but that is not the most irritating thing about this game... more times than not when trying to move a piece i have had to press the A button several times before the computer would acknowledge that i wanted to move.when trying to contemplate your next move or think about your last move this gets really irritating.
other than this major annoyance this plays a good game of chess and if it were the only choice i would recommend it but virtual kasparov is a much better choice | video-games_retro-gaming-microconsoles |
Old-school gameplay + new-school graphics = a winner. In the modern day of 40+ hour RPG quests and multiple-input-command 3D fighting games, it's a rare thing to see a new release game that tests reflexes while being FUN. Thank you, Capcom, for Cannon Spike. This game reminds me of the old arcade shooter days, playing Galaga and Gyruss for hours just to get a higher score. Unlike your Resident Evils or Final Fantasies, there's not much of a story here. Robots invade, must kill robots. The shooting begins. You control a character (several are from Capcom classics, like Arthur from Ghosts N Goblins) who zips around the screen laying waste to anything that moves. You fight a sub-boss, then move to another part of the stage, then fight a Real Boss, using various weapons and spectacular power-ups (Mega Man rolls around the screen, damaging anything he touches) to save the day. The graphics are definitely modern, from the nice character animation to the convincing explosions and gorgeous arenas (in The Slope you run circles around a robot skier as you both careen down an icy mountain). The two-player mode can be used as a co-op effort or a mad competition for points and health power-ups. Completing the game opens a cool Capcom art gallery with conceptual sketches and other Cannon Spike stuff. Gamers used to 3D action-adventures won't find a lot to satisfy them here, but to me, there's nothing like taking a break from Soul Reaver or Code: Veronica to blow the heck out of robots with names like Bio Gorilla Bloody or Flying Saucer Kabuki. Length and depth take a back seat to old-fashioned fun with Cannon Spike, and I find it to be a refreshing change. | video-games_retro-gaming-microconsoles |
One of the top 3 Cube adventures. Paper Mario : The Thousand Year Door.
Some reviews I have read have said that this is a roleplaying (RPG) game more than anything else. In fact, Paper Mario is just as much of a platform/puzzle adventure game. You can hate Final Fantasy or Dungeons and Dragons and love this. I think that fans of epic but essentially light-hearted, witty adventure games such as the Monkey Island series, Beyond Good or Evil or The Wind Waker, or fans of 2D platform puzzlers such as Viewtiful Joe, will enjoy this game.
Your quest is to obtain all the crystals from various lands in order to open The Thousand Year Door, that lies beneath the central land, Rogueport. You need to rescue Princess Peach too, of course.
The visuals may seem underwhelming to start with - certain parts show a lack of colour such as the sewers. However, small touches such as the leaf patterns on the walls serve to emphasise the splendour of the town that used to reside there. The lighting effects, when you place a crystal in front of The Thousand Year Door or hand a Star Piece to the wizard, for instance, are neatly done too.
Elsewhere, Boggley Woods is beautifully monochrome, furnished with dove-white snow and interspersed with rich purple and charcoal grey. The train to Poshley Heights is rendered in gleaming black and gold. There are also parts when hundreds of sprites are on the screen at the same time, like the Mario 128 demo.
Although Mario gains the ability to roll himself up to slide under things, make himself paper thin to fit through narrow bars or turn into a paper aeroplane or boat, the levels themselves don't look that papery. (Yoshi's Story on the N64 looks more so, with a cardboard look). However, the look is very bright and clean and the first boss you meet, Hooktail, a fire-red dragon whose bark is worse than his bite, is carefully constructed like a 3D origami model.
During your adventure, you will meet many other characters, some of whom will join you. You will need them in order to traverse lands or open up some new lands. For example, Flurrie, the ghost of an actress, can blow away parts of the scenery, that peel away like wallpaper, Bo-oomb!, an old sea captain, can blow up solid rock to open up passageways and a tiny Yoshi-like dragon, can run in mid-air to get you across to an otherwise out-of-reach platform. You can use these abilities, and others, in battle.
Battles are, not surprisingly, instigated when you attack an enemy or they attack you. The action changes to a stage, with an audience. The audience may throw rubbish at you if your moves are boring, so you will need to press A quickly to avoid losing health. The battles are turn based (it doesn't matter how long you take to decide your move) but, as soon as you take your go, the move becomes real-time. (eg. you can do multiple attacks or defend with good timing). You always have two goes (Mario has one and one of your ally characters has another, then the enemy or enemies have one go each.)
There are all sorts of moves you can do. You can defeat many foes with normal attacks but others will require more. On harder enemies, you may wish to use some of your FP (firepower) to perform a stronger attack. Or you may use one of the items you have collected as the winnings of a previous battle (or have bought from a shopkeeper) such as a bolt of lightning. On bosses, in particular, you may wish to use a special move, using points accrued from audience applause. These points can be increased if you appeal to the audience but this uses one of your moves. There is usually more than one way to win a battle- a battle against some of the bosses is a true test of tactics.
Paper Mario: The Thousand Year Door has 7 worlds and most don't seem particularly big in terms of area but somehow you find that you have spent 40 + hours before you have reached the final boss and, what's more, it's flown by. There is a lot of variety between levels- at Glitzville (like a floating Las Vegas in the sky) you will work your way up to a boxing champion, whilst having a compelling story unfurl at the same time. Keelhaul Key sees you hunting for pirate treasure. The moon level is uninspired, though. (they always are, such as in Beyond Good and Evil.) I also wish that you could skip the intermission scenes once you have played through them once. Even worse, you have to press A repeatedly for over 5 minutes to scroll through cut scenes before you battle the final boss. You can't even take your eyes off the screen because if you press A too many times the battle will start. The accomplishment of the game's design, though, and the sheer fun you will have playing this game, is akin to the exuberance of Mario Kart: Double Dash!! and it washes over any minor criticisms.
Like The Wind Waker , there are side quests that you can do and, like WW and Beyond Good and Evil, you can just play games instead, in the amusement arcade. Paper Mario: The Thousand Year Door is one of the 3 best Cube adventure games, alongside these. (I'm counting Metroid Prime as a FPS shooter for the purposes of this review even though an adventure.)
Overall score: 93 % | video-games_retro-gaming-microconsoles |
Fighting Perfection. Even though it's over a year old, Soul Calibur is not only the best-looking Dreamcast game there is, it's the best 3D fighting game on the planet. Period. Nothing comes close. A lot of people say Tekken Tag for the PS2 is a better game, but Tag is merely a rehash of Tekken 3 with updated graphics, and Dead or Alive 2 just doesn't have the same shine. Soul Calibur introduced so many new ideas to the genre of 3D fighting that it's hard to think how anyone will surpass it: the 8-Way run system and Guard Impact are just two of them. The graphics are flawless 60 fps glory, the sound crystal, the backgrounds enthralling. Mission Mode and the huge unlockable Art Gallery send replay value through the roof, but the true treasure here is the combat system. Helped by pinpoint control, beginners and veterans alike will find no end to the depth of the fighting engine that the 8-Way Run system opens up, allowing your fighter mobility across the entire surface of the arena. People are still talking about the huge leap Soul Calibur represents for fighting games. Namco has produced a work of art that also happens to be the most flawless game I've ever played -- a year later it's still the most played game on my Dreamcast and I'm still discovering new moves and techniques. Soul Calibur has sold many Dreamcast systems (my own and all my friends' as well), and at the price the system and the game are now, it's an ABSOLUTE STEAL. Everyone who's even remotely interested in gaming owes it to themselves to experience this piece of history -- games like this don't happen often, folks. | video-games_retro-gaming-microconsoles |
The best game I have ever played in all my years. My favorite video-game character is back. You know who, my main man Mario. I know what your thinking, how does Super Mario Sunshine stack up to his last adventure, Mario 64? Let's get down to brack-tacs. Mario comes to a resort island with Peace for a little R&R. But when he gets there, he finds that a look-alike has been smuthering the place with toxic mud type stuff. Naturally, Mario picks up this water cannon thing and starts the wet wash. Sunshine looks crisp and beautiful with gigantic enviornments and eye-poping colors. The gameplay is virtualy the same as his last adventure aside from the water cannon. All your favorite characters make appearances too, Peach, the Toads, my personal fav. Yoshi, and a couple others I don't want to spoil. The graphics are the best I've seen from nintendo since N64. I give Super Mario Sunshine, for Nintendo GameCube, a 10 out of 10. | video-games_retro-gaming-microconsoles |
Guuuuh-roovy. A relic of the 90s to many gamers from the era, Earthworm Jim was the kind of series that tried its hardest to feel like a cartoon whilst also being a video game series (and wouldn't you know it, a cartoon starring the titular worm indeed did air eventually). While there were plenty of aspects to it that catered to what people look for in a good game, it also had a wacky sense of humor and played around with little gags and animation frames to where it spawned a cartoon-like vibe. While it caught on long enough to be remembered, the Game Boy port of the first game in particular seems to have fallen into obscurity.
From what I know, Earthworm Jim on the Game Boy is much like that of its console counterparts, except with a few less levels, and is in an 8-Bit coat of paint. Despite that this version is by Eurocom instead of Shiny Entertainment, it tends to remain faithful to the original game, if missing some bits of its trademark quirkiness as an unfortunate sacrifice for translation to Game Boy. On the plus side, the game itself plays pretty much the same way as it has before, and MASSIVE PROPS to whoever composed the Game Boy's take on the soundtrack; it's easily the best part of the game, and I highly recommend you give it a listen!
As for the game itself, it really is fun. The levels are creative and fairly feature-filled, still maintaining the unique environments in a way best conveyed on the tiny screen; Jim himself is a pretty flexible character and is able to briefly glide, fire his gun in all eight directions (with bullets that can't even be seen! Oooooooh!), whip with his head, climb when necessary, and swing from a hook when there is one. Enemy variety complements the stage design, and there are even certain objectives specific to a level that Jim must overcome such as pod-racing, protecting Peter Puppy, and....flinging a refrigerator up into the air. It's all good, silly fun....
....Until you lose all your lives only to find that there isn't even a password feature....
With all I enjoy about Earthworm Jim, there are some elements that irritate me in varying degrees. Generally, the game demands that you be careful about the movements you take at times, or else surrounding enemies will absolutely drain your health away quick! The frustration can sometimes come from how cheap certain enemies or gimmicks are, including how bosses may tend to overstay their welcome. I LOATHE pod-racing; you're constantly timed and you have to deal with a crappy control scheme to move your underwater pod. Protecting Petey isn't that much better - I don't know if it's just this port or not, but you aren't even told what to do. You just had to figure it out for yourself that that walking character needs to be guided through the level, but even then, there will be certain enemies that bombard you, and if Peter falls down a chasm, he turns into a monster and (also) beats on Jim for it. And don't get me started on Buttville....
Yet, there's an addictive quality to Earthworm Jim. Despite frustrations, certain oldschool games seem to have some uncanny ability to draw players back with their own motivations to beat it, and this game is no exception to that unspoken rule. Maybe there's a sense of the good of the game outweighing the bad, but whatever the case may be, I still think Earthworm Jim is a good game, and players that think are up for the varied challenge and goofy characters could check it out. Bonus points if you decide to use headphones for it. | video-games_retro-gaming-microconsoles |
Horrid. I loved the first Sonic Adventure game (Gamecube remake) and I only expected this one to be as good, if not better. But, boy was I wrong. It's a truly horrible game that's scattered all over the place with no non-linear progression or free roaming abilities of the original.
The graphics are ugly, the camera system is the worst I have ever come across and the levels are tiresome and repetitive. Where's the dynamic gameplay of the first game? Or the cool mini-games that keep you coming back again and again? It was just ugly and garish and far inferior to Sonic Adventure. Do not buy or rent.
I can only hope and pray that Sonic Heros is better because I have already bought it. | video-games_retro-gaming-microconsoles |
Sonic 3% Knuckles review. Well Now that Im done with Sonic 2 Review this is the grand moment Ive been waiting for. Finally a chance to play one of my most favorite games from my childhood and share my feelings and ideas with everyone. Even thinking about it makes me think of the crazy commercials it had like the one with Santas elves. Then theres well the one from japan and uh I am not sure what to make of it. But finally it's time for Sonic 3& Knuckles
After the Huge Success of Sonic the Hedgehog 2, it was easily assumed by many that they would work on a sequel for the series. Sonic Team wanted to make this the biggest Sonic game yet, at first, work on Sonic the Hedgehog 3 was intended to be developed using a new technology Sega was working on, and Sega licensed the SH-1 chip that would be placed in specific Sega Mega Drive cartridges, allowing rudimentary 3D graphics. But this idea was eventually scrapped for the main series but saw some light in spin offs such as Sonic 3D Blast. Still wanting to make the game a grander, experience from games past they went to work on another 2D Sonic game with 14 levels and much more expansive level maps then Sonic 2. Due to limitations back in the day the game was split into two as many people know, with the first half Entitled Sonic the Hedgehog 3 released in February of 1994 and the second half, Sonic & Knuckles, released in Fall of that same year. Now I know what you're thinking that they split two games into two so basically you're just reviewing 2 halves of a full game, well do not dread because the cartridge of Sonic & Knuckles comes with what Sega called LOCK ON TECHNOLOGY!!!! which when you would place Sonic 3 onto the top of the Sonic & Knuckles cartridge you would get to experience the full version of Sonic 3 which they originally envisioned when making it all in one huge game. And as a side note you could also lock on Sonic & Knuckles together with other games such as Sonic 2 which allows you to play through sonic 2 as Knuckles and then due to limitations for Sonic 1 you get to play the a game called Blue Spheres with the number of stages reaching the millions. (show actual amount on scene) So basically it was DLC before DLC even existed. (Sega first company to do DLC) So without further or do lets put both Sonic 3 and Sonic & Knuckles into the Genesis together
So following the events of Sonic 2, a few days after the Death Egg fell from the space it landed on the Floating Island and caused it to fall into the Ocean below. Sonic and Miles Tails Power decide to go and Investigate the crash. Upon entering the island a newcomer to the series Knuckles the Echidna Knuckles has been tricked by Dr. Robotnik to believe Sonic is the enemy. So Knuckles attacks Sonic and steals all the Chaos Emeralds from him and runs off and now its up to Sonic and Tails to explore the Island and prevent Robotnik from launching his Death Egg which he does It is in the second half of the game where we begin to learn more about Knuckles. Knuckles protects the island and must also protect the Master Emerald which Robotnik steals and uses it to be able to launch his Death Egg. With that happening Knuckles and Sonic form an Alliance so its a chase after the Death Egg as it leaves the atmosphere and into space where Sonic and Tails must destroy the Death Egg. After doing so Robotnik flees with the Master Emerald and Sonic takes chase for an epic final showdown in space. Afterwards Sonic saves Emerald and flies down from space just to have tails rescue him just in the nick of time and returns it to Knuckles and heads off to his next adventure. Well actually Knuckles story in the game which takes place after Sonics following Knuckles fighting one of Dr. Robotniks Egg Robo robots which leads to him having a final showdown with Mecha Sonic in Sky Sanctuary. In the end he gets his Emerald back and Sonic saves him from the whole place collapsing. Believe me when I tell you that Knuckles story takes place after Sonics no matter how much the Sonic 4 website makes you believe it does.
The Gameplay is built upon the Sonic 2. You still use the D Pad to move around and can jump using the 3 buttons. When you jump you still curl up into a ball that is able to defeat enemies without getting hurt and you can still roll on the ground by pressing down while running. Everything from Sonic 2 returns such as the Spin Dash, used by pressing down having Sonic look towards the ground then pressing any of the buttons to charge the move up, while using it he will be curled up in a ball able to hurt enemies, the more you charge it the faster and further you will be able to get by using it. Tails is still usable in Single and multiplayer, which really hasn't been changed that much either. New to the series is the insta shield which is a block attack in form. It works if you're good with timing to shield yourself or if you're like me you really don't have a use for it. With the game following the same classic formula with minor tweaks this is one of the smoothest feeling classic games.
In the game you will be exploring various locations on the Floating Island and even Space itself. First to start off the journey Sonic Arrives in Angel Island Zone a tropical Jungle Environment that seems ever so peace--oh my, uhh the whole Jungle is on Fire. And then thanks to admiral idiot we end up falling into Hydrocity Zone which in my opinion is one of the best water levels to date. After being sent flying we end up in Marble Garden Zone which introduces this uhh floating cone like thing uhh yea. This level also has Bubbles who will later become so useless. So after flying all the way we reach Carnival Night Zone with what might be one of the brightest levels in this game as well as oh no not that. THE BARREL OF DOOM!!!! Which for the longest time no one has ever had an Idea how to control it. Moving on we find ourselves blasting to Ice Cap Zone. Its basically one of the few very well made ice levels in any game in well existence. Also sonic can survive in freezing waters. Yea. Next we are Launching our way into Launch Base Zone Pun totally intended. This is Dr. Robotniks or at least what I can assume it is base for repairing his Death Egg which you can see in the background. So Sonic manages to stop Robotnik from launching his Death Egg and we land in Mushroom Hill Zone. So Mushroom hill is really all well the name says it all but it is so fun but yet sometimes tidies to jump on those mushrooms. Next we enter Flying Battery Zone which is another one of Dr. Robotniks bases but this time in the sky it is also believed this is where he stores capsules for animal capturing Do I really have to point out why? Defeating Robotnik in well ugh. Moving on we free fall into Sandopolis Zone which has become very infamous for being a long level I think its due to One. Looking like a desert so not a lot of varying colors and Two. It might be me but the level design does seem to repeat itself in this level a bit. We once again fall into another level Lava Reef Zone which might be one of the best levels Act 1 its your general Lava looking level but act two everything cools down and turns to crystal which really adds some variety to the level. My only complaint of this level would be those smoke puffer robot things that slow you down they are just annoying at times. Anyway we head forward as we enter the Hidden Palace Zone which is really you just making your way to where you fight Knuckles and then head on to the next level nothing really big here I swear nothing. Ok its the area your transported at certain times to get the Super Emeralds later in the game but other than that nothing really special about it. So after teleporting we find ourselves on a floating sanctuary, A Sky Sanctuary Zone. A beautiful Ruins that floats in the sky which you will take chase to Robotnik as he escapes in his Death Egg he sends out his Egg Robo badniks as well as Mecha Sonic to try and prevent you from reaching him. After you defeat Mecha Sonic the whole Sanctuary starts to crumble and you take chase upwards as the whole arcutecture is falling to pieces right below your feet. Then we made it to Robotniks final fortress the Death Egg where you will be riding in rings that send you flying as well as defy gravity to get to the final battle against a giant ass robot that uses its fingers but then its chasing you with fire and lasers and then it breaks but Robotniks trying to get away but he doesnt and then its the end but its not really the end because you still have the Doomsday Zone. The Doomsday Zone is a zone only accessible if you have all the Chaos Emeralds where you get to fly and chase Robotnik through space in a epic final battle. Ya And with that all the zones in their own looked amazing for 1994 and it still holds strong in design and level structure to even till the HD days of 2013 I find myself loving the look of this whole game.
The game itself has some wonderful and unique level music. Each level has a musical theme. And each act has its own remix of the level theme (except those that are boss fights and only have one act) I absolutely love tracks like sky sanctuary and Ice Cap Zone and thats just the tip of the iceberg pun totally intended. Its a shame there hasn't ever been a complete soundtrack collection for these two games as I would go out of my way to get it because the music in this game is some of the best in the Sonic series and dare i even say the Genesis itself (Lava Reef Zone Act 1 for the win)
In Conclusion Sonic 3 & Knuckles is a fantastic game and its left a huge impression on me ever since i was a kid playing it on the pc. It was really my first Sonic game i played and has always been my favorite well favorite in the classic series that is. I to this very day still find myself going back to play it time and time again, I grew up playing this game and it has become a classic to me. The gameplay and presentation are both outstanding and it holds up to this day. With that said i give this game a 10 out of 10. | video-games_retro-gaming-microconsoles |
Buy while you can. *After three years of ownership* It's still working like a champ! Just finished Twilight Princess a few hours ago. :D In case you wonder, I use this in my car. I travel alot for work and sometimes have alot of downtime on the road. So I run this from an inverter.
You're not going to find a better flip screen for this system. Trust me, I've owned them all.
The screen is crisp, bright and accurate colour, controls are easily accessible, all the functions work exactly as described and imagined. The speakers are shockingly loud and it doesn't drain as much juice as you would think. The anchor is easy to modify if you have any after market parts or a wireless controller. Use a jeweler's saw though so it still looks nice.
Not to mention that it just looks sharp. I mean really. Fold it down and it looks like you spent a real fortune on your setup. I can actually say I was giddy when I installed it. | video-games_retro-gaming-microconsoles |
Great for those one of a kind gamers. Do you like button mashing games? Games where you repeatidly press the same button over and over until the next level? If so then you will like this game. The game is similar the nintendo 64 version but has added many more levels and characters. The game is one to four players. The game is at it's best when you are playing with four of your buddies, but if you are playing by yourself it gets very repeditive and well boring.
The graphics aren't that great and well if you didn't know this was the Gamecube version you would think that you were playing the 64. Also it is very frustrating when you just miss two or three gems and you don't know where. The people at Midway looks like they just rushed through this game to get it done.
There are good things about this game. There are a few good things about this game. The levels and all the different combinations and weapons will keep you playing for a while. My advice is unless you love these kind of games I would just rent it. I don't think it is worth purchasing. | video-games_retro-gaming-microconsoles |
Probably should be on the top of the list of worst Gameboy games. This game absolutely sucks for the Gameboy system. Race Drivin' was a semi fun arcade game because it was one of the first 3D games. You would drive inside a red sports car on 3 different stunt tracks. The highlight of the arcade game was making your car do spectacular crashes and then watching them on the replay mode with a 3D view car view with your friends or anybody around the game. The game never gave you enough time to actually finish a lap of the course. Each time you crashed they continued the timer so you would was your quarter watching the replay as the time clock kept ticking down.
On to the Gameboy system. Well its like watching paint dry to even get the car moving and up to speed. You rarely get the feeling of driving a high speed race car. I am pretty sure the game had 2 of the original 3 tracks. makes you wonder why THQ even bothered porting this over to the Gameboy. The system capabilities could not handle any of the arcade views and replay cameras. There is basically no music and sound at all just dead air while you play. The game is flat out horrible.
You can probably pick this game up for next to nothing because that is basically what it is worth. It has almost no fun factor at all to the game. I would rate it 1 star for sure and not even bother picking it up unless you are trying to make a drinking game out of the gameplay or something silly. Definitely the worst racing game in the catalog of Gameboy titles. Don't waste your time. If you want a decent racing game for the old Gameboy system find Super RC Pro Am, F-1 Race and skip this one.
On a 10 scale
Gameplay 1/10
Play Control 2/10
Story 1/10
Challenge 5/10
Replay Value 1/10 | video-games_retro-gaming-microconsoles |
An Lodoss adventure. I bought this game only because of the anime series, I did not know what to expect at the bargin... So let's get to the point, I never played a game with so much depth and freedom to roam around. To me what was really cool is that you can put inscriptions on your weapons and armor. I liked the fact when your in an area, like most games and you kill anything and everything in sight and you leave and come back the enimes are not there and you can walk around and say to your self that's it,but in this game they were back ten times fold. To all my fellow gamers you should take up the the challenge of this great highly forgotten and wonderful game. | video-games_retro-gaming-microconsoles |
Great game, title really says it all. Hardest gameboy game(s) probably ever. I've played a lot of computer reversi and this seems to be the best computer opponent possible. It may actually play optimally which means it is nearly impossible to beat at "average" setting and above. I have to play on "easy" and I still lose more than half of the time. My only complaint is that it takes the computer a while to move, which probably has to do with the depth of the "thinking" it does to figure out the best move to dong you with. The games are all easy to figure out if you've ever played them before so you won't find yourself looking at the manual at all. It has memory so you can save your games, character and statistics. I'm pretty sure you can also turn the music off (it's annoying). The sound effects are nice to have but about half of them are ok and the other half are annoying (the game lets loose an Anime style scream every time you lose a game). In a nutshell, the games are smart and hard to beat even on the easy settings (at least for a novice player) so this should give anyone plenty of practice at some great games. | video-games_retro-gaming-microconsoles |
Metriod Prime. This is one of the best games of all time. At first I played and thought eh this is just another FPS. I was soon proven wrong. It became the most addictive games i ever played. It isn't all first-person the shift from first to third is great. I don't have any complaints about loading times. When i finally realized that i wasn't seeing any annoying load screens i was very impressed. The graphics are some of the best on ANY CONSOLE. It also beat GTA: Vice City in the game of the year. It is on the same level as Halo as far as FPS go. (I think it surpasses it actually. This is coming from someone who has beaten both games. | video-games_retro-gaming-microconsoles |
One of the forefathers of the "tactics" rpg, and handheld. This game is actually "Shining Force Gaiden 2" but translated and ported without a predecessor. Timewise, it comes closely after Shining Force 1 for Sega Genesis. And you will, of course, find some of those characters as welcome additions to your team (which, if you are unfamiliar with Shining Force, means 12 members instead of the regular 3 or 4 in a stereotypical RPG team, or the 8 or so from a "tactics" team).
Presumably due to the limited cartridge space, however, this game lacks any "real" explorable towns (even in the Sega CD iteration, which is better if you can find it, as it has a cinematic introduction, beautiful music that works in a cd player, and of course improved graphics not to mention two bonus adventures and the extra characters within them).
I wish you all could have played it when the Game Gear was more than just a conversation piece. This game is a required piece in a beautiful franchise that will, as most other dying Sega breeds, most likely be stripped and violated for gas money. Don't get me wrong, Shining Soul is a good game, but Sword of Hajya and Rise of the Dark Dragon (GBA) are the only true Shining Force handheld titles in the Western world, and the latter is a remake. | video-games_retro-gaming-microconsoles |
The Cube. The GameCube is a powerful system. ATI graphics and IBM tech. Perfect for all gamers with little things we a love. 1 got a little kid who likes to mess around with things. Say they come in and press the open button. You get a black screen that says please close. After closed you return to where you left off. Put a differnt game in while the black screen is up,you get a please put so in so game back in. Again you start off where you were. Nintendo knows what gamers want. Sure there is no cd or dvd player but most of thoes in a game system aren't the best. The Cube also comes with its own handle. The controller is a great fit to any hand. Plus soon you'll be able to play Gameboy GBC & GBA games on it. But why 4 stars GameCubes online future is a little unclear. But soon we all hope that more game online will come. I hope a ton of sports. Or Mario Party online?... | video-games_retro-gaming-microconsoles |
Worth the [money. This game is exciting at first because the first few tracks are easy and it gets you comfortable with your racing style until the much harder tracks come along. I happen to be a big Star Wars fan and the pod racing sequence was essential in the movie. I have this game on PC already and decided to dish out [the money] for the Dreamcast version. It's pretty much the same, I wish we could play this game online. The bottom line is that I wouldn't say it's the best racing game out there but if you're a Star Wars fan that likes to race at simulated speeds in excess of 400mph+ then ... seems like a wise investment. | video-games_retro-gaming-microconsoles |
fun and difficult. This was the first metroid game I had ever played, and I have to admit I was amazed. This was the first game I had played that had "You have to restart your data" traps. To put it mildly IT WAS HARD and you will think that until you figure out the key to basicly every level, using morph bombs every place there is that you can. The fact is it's one of the only games like it that isn't shoot everything and you're fine. I like this game because it's not easy. I've had this since June this year and I'm still not completely done with it. Here is a scale from one to ten of the aspects of the game
Sound---4/10
I can't say this game has good music but there is a volume control for a reason.
Graphics---7/10
For the time it was made, the graphics were insane on the console it was released on.
Multiplayer---0/0
Doesn't exist
Gameplay---6/10
I think this game has relatively good controls, but the damage ratio is really stupid.
Plot---8/10
The story in this game is good and it sort of makes you want to keep playing but the cut scenes are mediocre.
Difficulty 8/10
As I said I've been playing this for 6 months and I haven't reached the game boss. If you like a challenge you will like this game.
Overall---9/10
Personally I can't get enough of fun and difficult games, it really gives a challenge and makes you want to keep going.
Afterthoughts
At first I was scepticle about getting this game- I thought this was going to be so hard after the first level I would want to gnaw my legs off, but later I found out that I would only want to do that with the original one for the NES. {I'm not saying I don't like the one for the NES.} | video-games_retro-gaming-microconsoles |
YOUR GAME IS THE BEST LIKE NO OTHER. Ever since I saw the game on Amazon.com,based on my favourite cartoon action series of The Powerpuff Girls on Cartoon Network,I was impressed and anxious to get it. After I bought it,it was a bit difficult to play at first,but once you get to know the game,where the enemies are,and where the power-ups are,it began to become easy. It took me a long time to get to Level 5 and there was no saving mode on the game,but I did find a way to restart the level I lost,by moving it the right arrow in the right corner on top of the screen until it reaches the right level. You can't save it during the game,but you can come back to the game with which you started. Your video game is the best. Ignore those other reviews of how bored the other customers were,that's their problem,your game is the best and has exciting mind-blowing action. It deserves to be successful. | video-games_retro-gaming-microconsoles |
BEST SONIC GAME SO FAR. I have been a fan of Sonic since I was 5, and this is definetly the best Sonic game ever created; it deserves more than 5 stars.
The basic story line in this game is that Dr. Robotnik, a.k.a. Eggman (the main enemy in almost every Sonic game), has opened the secret labratory of his grandfather, a great scienctist like himself. His grandfather's project was to create the ultimate life-form and as the story unveils, you find out more about this. (Its really hard to write this story without giving away too much).
The interesting thing about this game is that you can choose either the good side or the bad side. When you choose good, you follow the story line from the good side, and when you choose bad, you follow the story from the bad side. Each side has more information than the other, and because both sides constantly meet, it really makes sense once you have completed both sides.
In between levels, there are movies and bosses. Which make the game more enjoyable. Also there are 6 characters, the three good: Sonic, Tails, and Knuckles. The three bad: Shadow, Eggman, and Rouge. Each charcter is basically a mimic of the other, Sonic and Shadow's levels are just a mad race to the finish, Tails and Eggman's levels focus on shooting everything around them to pieces, and Knuckles and Rouge's levels involve looking for certain items with a radar and clues.
Nearly every level is massive and fun to play; there are 30+ total. The music also goes well with the game, Sonic's music rock, Shadow's music Techno, Tails' music rock, Eggman's music rock/new ageish music, Knuckles' music rap, and Rouge's music is elevator music.
Also, when you finish a level, your score and time bonus is counted up to equal a total in which you get a score of A, B, C, D, or E. When you finish a level in Story mode (which is the normal mode) there are also 4 new missions to complete it in, in Stage Select Mode, collect 100 rings, find the lost Chao (Kay-Oh), finish the level in specified time, and complete Hard Mode. For completing an objective, you get an emblem, there are 180 total. Try getting and A rank for all five objectives, its a real challenge!
There is also a new two-player mode where you get to play against a second player in racing, shooting, or treasure hunting levels. Also there is Chao races and Chao karate, and a six character Kart Racing Mode!
The Chao, pronounced Kah-Oh, are small little creatures that the six characters raise in a separate world, they have nothing to do with the story and are there to make the game more fun. Basically, you feed them, pet them, give them animals and chaos drives to increase their running, swimming, flying, and power stats. They evolve once to become either hero (angel), dark (devil), or neutral chaos depending on who raises them. Also, you can take them in races where they race against 7 other comp. chao or against a friend. There is also Chao karate. The chao can be transferred the Game Boy Advance where it can be raised in the game Sonic Advance.
This is the best Sonic game ever and I hope that Sonic teams outdoes this one and makes a better one! Thanks Sonic Team!!! | video-games_retro-gaming-microconsoles |
A blast. Super Mario Sunshine is one of the best games on the gamecube. However, the game is a bit too short for my liking. You can collect 120 shine sprites but you only need about half of that to beat the whole game. A lot of people complained that the game deviated too far from its roots, but I liked that Nintendo tried to do something different with Mario, in fact, I even liked FLUDD. I just felt like there needed to be a few more levels and Mario could have used some really cool power-ups like previous Mario games. Despite a few glitches and some minor problems with the camera it was still a fun game. I also liked how Mario slides on his belly, it reminded me of Super Mario World when he lands on the ground with the cape. I would recommend renting it or buying it for $15 since that is what the game is worth now. | video-games_retro-gaming-microconsoles |
The Bible Game - GBA Version so good I got the PS2 version too for christmas. Hi I'm an autistic adult gamer and this is my review of The Bible Game for the GBA. Enjoy!
I really like this game because it has scripture in it and it has a mix of stories and adventures from the bible in it and in which in my opinion is really cool because I am a born again christian and think that this game is really great I would love to see more biblical games for the GBA and DS that relate to the bible. If anything I would love to see who ever make this game for the DS that would be awesome. I have The Bible Game - GBA game in my DS Lite slot at all times. That way I can get a scripture in here and there when I want to. I recommend both of these versions the GBA Version and the PS2 version of the Bible Game to everyone who I know a couple of my friends got this game and really like it too. This is a five star game all the way! Get this game you'll like it espically if you want to learn about scripture and have fun while doing it. | video-games_retro-gaming-microconsoles |
A game to make people stare at you. I've just been able to put down the game after 4 hours of playing with only a break for dinner. This game is insanely fun, offering a better challenge than the original WarioWare game. There is a tougher learning curve, until you get the feel of the sensor and know how much to twist the game. There are also a couple of slight problems with centering the sensor: while it recenters for every microgame, this requires you to remember to hold the Game Boy properly (not difficult at all). It also can be misaligned in the middle of a micro game if you make large twists, but these don't require much adjustment on the player's part either.
There are plenty of unlockables to find, and many of those are junk (how many kaleidoscopes do you neeed, anyway?), but there are also a few amusing ones, mostly the marathon versions of the microgames.
Regular GBA users will have a slight advantage over SP or DS players, as a few games will require that you turn the system completely around; this is also not a big deal. | video-games_retro-gaming-microconsoles |
Best Gameboy Color platformer, if not best game. If you're older than 2 you probably heard of Super Mario, with over 200 games to his name he has tried almost every genre ( Yes, even a shooting game ), he is a bestseller ( The second best selling game ever ) and is the face of video games. So where did his fame come from? A package game for the original Nintendo. The problem is to experience on the original system you need to find a NES and you have to hope it still work. And I've never known how legal emulators are. Thankfully Nintendo rereleased the game a few times ( Super Mario all-stars/SNES Wii, NES Classic/ GBA, Virtual Console/Wii 3ds WiiU, And Super Mario Bros Deluxe/ Gameboy Color GBA ) This might be the best. It kept the original look unlike all-stars which might put some disappointed but it is a look that can't be beaten. It add a save feature, Boo race, red coin hunt, and even achievements! This is the best singular port of the game. If you want you can also get the Nes classic version, but this is the best port on a gameboy system. If you had to only get one Gameboy Color game get Pokémon Gold/Silver or this. 5+/5 | video-games_retro-gaming-microconsoles |
Peak Performance From SSX3. The SSX series highlights somewhat non-realistic snowboarding with cool tricks and plenty of fun things to do. Tricky had so many different tricks, I couldn't possibly believe SSX3 could outperform it in that regard.
But it does. Where Tricky had UBER moves ( that you could do after building up your trick meter ), SSX3 builds on that with UBER and SUPER UBER moves, plus a variety of new grinding moves such as hand plants and head stands. The controls are even better than Tricky's, which were quite good to begin with. The yellow C-stick for GameCube now has some interesting functionality, letting you lean forward, back, left and right, even in a stand still.
The new tricks are not all that SSX3 adds to the already hugely popular Tricky though. Those of you who've played Tricky remember the limited soundtrack with Run-DMC's "It's Tricky" playing every time you completed an UBER trick. While this did improve the fun factor, it got a bit old after a while. SSX3 however boasts an all new soundtrack with a large library of songs including some from N.E.R.D., The Chemical Brothers, and many others. This soundtrack is enhanced with what EA terms "EA BIG Radio", which is simply a mix of the songs with a DJ who interjects ocassionally between songs. While this could've been quite annoying, EA did an excellent job with both the quality of the audio and the choice of announcer making it a smooth and welcome part of the game.
Not only does SSX3 boast these new songs and BIG Radio features, but you can purchase songs to add to your own personal playlist to listen to the music you specify. An added bonus for those who don't want all of the songs all of the time. Of course you can always turn off the music and listen to the beautifully peaceful sounds of the mountain, in stereo or even surround sound mode, while you descend one of the three mountain peaks.
While a new soundtrack, audio features, and special tricks sound like a nice addition to the SSX franchise, these alone would not make SSX3 the game to buy. Instead, EA took the gameplay to another level. Where Tricky offered a number of separate courses, some of which were completely unrealistic, SSX3 offers up exactly what real snowboarders dream of; an entire mountain of fun.
SSX3 has three different peaks to explore, each with a ton of paths, secrets, and jumps to find. By challenging other players in both race and freestyle competitions, you complete sections of the mountain and then are able to race the entire peak right down to the bottom. This may not sound that impressive, but the smallest peak takes about 13 minutes to tackle, where the tallest is around 30 minutes. That's a lot of snowboarding.
The peaks are yours to explore, and this open atmosphere is what really puts SSX3 in the top notch of games. No boundaries, no rules, just do your thing. That type of attitude will be sure to attract many gamers alone.
As far as gameplay goes, the old Tricky feel is still there, but with some new perks. At the top of peaks you find yourself slowing down through some heavy powder which feels much different than the usual snow. The second analog stick is useful for leaning and creating huge combo tricks to boost your score. If you mess up a trick, tapping the B button ( on Gamecube ) allows you to recover and right yourself before you really wipe out. Tricks are smoother, turning is easier, and even grinding has gotten more simple to start.
And of course there are all the collectibles, customizations, and other things you can earn and buy over the course of the game, over 1,000 to be exact. Each character has new gear and UBER tricks you can purchase with your winnings and then choose to equip them with. There are old characters, new characters, hidden characters, and a ton of other things to unlock and purchase. Even if you do manage to complete the whole game ( after 5 hours I was only 8% done with 1 character ), the multiplayer mode will always keep you busy.
All in all, SSX3 could be the best game of the year in my opinion. Where Tricky left off, SSX3 picks right back up and continues on down the path of stardom. If you want a game that sets you loose and gives you hours of new and exciting gameplay, pick up a copy of SSX3 for GameCube, PS2, or XBox. | video-games_retro-gaming-microconsoles |
god make it stop. Life, why must you always throw new challenges in our path? Why do you force us to spend our time on activities that we do not enjoy and that do not get us anywhere? Why, indeed, are we driven to inflicting mental agony on ourselves, to warp our brain and numb our mind, aware of it every painful step, yet unable to resist? Why must we let ourselves be knocked down, trodden upon, only to scramble back up and ask for more? Why, dear God, why am I playing this atrocity of a puzzle game called Mighty Beanz?
Because I can't stop myself, that's why. Every spare minute at work, the image of beans being shuffled around a square playing field pops in my mind. While dodging Dutch traffic in my beat-up French minivan, I'm humming the horrible background tune to myself. As I draw ever closer to my computer, anticipation builds, and shows in the shaking of my hands and a relentless urge to salivate. Family and friends go forgotten, dinner remains untouched on the table, as I slam the door behind me, ascend the stairs with a determined stride, lock myself in my room, keep my window fully blinded...and play Mighty Beanz.
Some might argue, seeing the headache-inducing repetition of the game, the dizzying and mesmerizing moving around of top and bottom halves of beans in an attempt to match up the right ones, the ridiculous ease of the first levels and the wacky and uncontrolled increase of difficulty later on, that whoever is behind this cruel title has made a deal with the devil. Personally, I think he *is* the devil. Has to be; never has a game been so sadistically bad and impossible to put down at the same time. The whole concept of the game consists of halves of beans in the shape of people falling down into the playing field, and having to switch them with each other to match up each top half with the right bottom half, causing both to be removed from the playing field. In the meantime, of course, the game liberally tosses new ones onto the field, hoping to be quicker than you are in cleaning them up. Both the speed with which this happens and how many different kinds of beans there are scales up per level, and scales up from pathetically easy to "oh God, why hast Thou forsaken me" in about ten minutes, tops. The bizarre result is that in the first level, you can sit and watch while the bean parts entering the screen automatically fall into the right position, and you win without actually doing anything. Whereas just a few levels later, you are working yourself in a furious sweat, moving beans around faster than the eye can see, hoping to get enough matches in the little time you have. Heck, sometimes the best results are achieved just by moving entire rows around randomly and living off the accidental matches this inevitably causes. Such is the life of a player of Magic Beanz.
The fact that you can only switch two bean parts with each other, or move a bean part horizontally, often results in the confusing situation where you have a top and bottom apart lined up, but can't actually stack them. What also doesn't help is that on 9 out of 10 bean types, the top and bottom parts look absolutely nothing alike. While your cursor hovers over a bean part, a helpful image of the full bean is shown at the side of the screen, but by the time your eyes wander back to the playing field to look for any matches, you'll have forgotten again what it looks like. Very few of the beans fit logically together, and more infuriating, a lot match aesthetically with parts of *other* beans. If you go entirely by gut feeling, you can make some great matches that the game flat out rejects. Yet you keep playing Mighty Beanz.
The same thing just keeps going on and on. A few "power-ups" are available by making a bean match in a specific spot lighting up for maybe three seconds, but only one of them, the ability to stop new bean parts from falling down for a couple of seconds, is of any practical use. There seems to be no rhyme or reason to the arrival of new parts, anyway. Sometimes it's quiet for half a minute, and sometimes 20 of them arrive at once. Especially in the later levels, the game constantly manages to confuse and unnerve you with this and make your frantic attempts to line up the beans even more futile. Absolute concentration is required, and not granted. The whole thing seems to be programmed specifically to make you lose. And when the Game Over screen appears, you start another game of Mighty Beanz.
So why not just put it aside and play something worthwhile? Something with more depth, more game modes, and less migraine and frustration? Good luck! Once you've played Mighty Beanz, you will find the idea of quitting alien and inconceivable. You must play it again. Your blood sings for it, your heart pounds at the thought of not being able to anymore, well meant suggestions from friends to sell your cart on eBay will result in bouts of unrestrained violence. How dare they! If you want to play a game that sucks that is *your* business and yours alone! And you return to playing Mighty Beanz.
By all that's good and holy, steer clear of this game. It will take control of your life, of all your gaming, and reduce your once illustrious and many-faceted hobby to a mockery of itself, an endless string of unholy torment, of wailing and suffering, of gnashing of teeth and clattering of handcuffs, of matching up beans over and over and over again. Whatever you do, wherever you go, heed my advice, dear wanderer: never, ever, play Mighty Beanz. I'm off to play Mighty Beanz. | video-games_retro-gaming-microconsoles |
A worthwhile buy. This was totally worth the investment. It has a good picture(remember, it is a small screen so the fact that the pic is small is to be expected-- but that is why it is a travel montitor). It has great sound and the capability to let the player/s play with headphones so as not to interrupt others around them. It makes the game system a "take along" system and that is worth a LOT! The fact that my kids can now play in the car, in the hotel, etc...makes this worth its weight in gold. What we have saved in hotel videos games in pay per view has paid for the screen:) Finally, because we have more than one game system, my daughter can play one hooked to the TV while my son plays this one with the screen-- or vice versa-- and that creates peace of mind for me (and less arguments for them) here at home, as well!! Totally a smart buy which I haven't regretted for a moment in any way:) | video-games_retro-gaming-microconsoles |
Sound quality isn't the greatest, it has reasonable sound leak and lacks bass . Sound quality isn't the greatest, it has reasonable sound leak and lacks bass and has static at times. It does provide good comfort but the build seems flimsy, you can feel it creak when folding it into it's case (a nice perk BTW). All in all, its a decent pair of headphones for the price. I wouldn't pay any more for it. But don't it to sound amazing, I have a pair of sony earbuds that have better clarity and base. But I bought these for the sole purpose of nose isolation and library studying. Voices sound flat and clear - like the music, unless you're listening to edm. That's when it gets static reverberation | video-games_retro-gaming-microconsoles |
Good for sports fans, Olympic buffs. If you enjoy sports games and are up for a contest that is geared specifically for winter olympics fans, ESPN Winter Sports 2002 is a good -- not great -- effort, and a certainly serviceable game. The graphics are competent and the selected events quite diverse, with a good variety of trigger-finger action and more skilled button-mashing required. Konami did a solid job making sure the controls aren't the same on each event -- in other words, you actually have to LEARN them, and each event requires its own technique, set of moves, etc. The game isn't perfect -- the skiing controls aren't precise and there are some graphical glitches that show up. However, the person who described that they couldn't get the controls to work on the snowboarding couldn't have tried for more than a minute -- it doesn't take long to learn and is actually kinda fun once you get the hang of it. Overall, though, because I like this kind of game, I enjoyed it a great deal, working well in both 1 player and 2 player modes. It's nothing spectacular, but if you remember "Winter Games" from the days of the old NES and want a cool update, this is certainly going to satisfy. | video-games_retro-gaming-microconsoles |
Fun ... if old school FPS are your favorite games. I played the original Serious Sam on the PC and when I saw that Sam was coming to the Gamecube I had to buy this game. I have been very pleased and will probably keep this game in my Gamecube collection for as long as I keep the system. This is NOT the greatest game in the world. It is not even the greatest FPS in the world. It is a FUN game for those who love the old Doom and Serious Sam type of FPS ... games that are rediculously violent and are full of stupid jokes that seem like they were taken right out of the Evil Dead movies. If anything I wrote here brings a smile to your face and brings up memories of happier times playing old an old FPS, GET THIS GAME. The super-fast frame rate of the Gamecube makes Serious Sam a MUCH more fun game to play than the original Doom or Serious Sam on the PC. | video-games_retro-gaming-microconsoles |
Still enjoying classics like Mario Kart Double Dash. Brought back memories! I've played some games with the original Wii's backwards compatibility but after awhile, it became a chore to use motion controls just to go to the disc menu to play GC games, then switching controllers. Still enjoying classics like Mario Kart Double Dash, Super Mario Sunshine, Twilight Princess, etc. Also for those that are having issues with the console reading a disc, i.e. getting a "please insert disc" on the main menu screen, try cleaning the lens (a small little dot, not the actual disc place slot) with rubbing alcohol and a q-tip, it works like a charm! | video-games_retro-gaming-microconsoles |
Awesome game! You should better buy this on Nov. 18th. I played this game at Dragons Den at the Cross County Mall in New York (yeah!). Although it was the Japanese version, it was still awesome. This game starts off with some really cool FMV's and then it says "Press Start!" You press start and there is a picture of a Mansion and a picture of Professor E. Gadd, (the crazy scientist) for options. You click on the mansion and the game shows Luigi walking toward the mansion, looking at his map. You go inside with only your flashlight. You go to the second floor and try to open both doors. They are both locked. You go back downstairs and a key falls from the sky. (wtf?) You bring it back upstairs and open the door in the middle. Then you see Professor E. Gadd trying to catch a orange ghost with the Polguster 3000 (the vacuum)and it gets away. He gives it to you and sends you in the training room. Go to the middle water pump and press A on it. A ghost comes out behind you and it's your first encounter with a ghost. You flash it with you flashlight for one second and a purple circle with a number 10. Hold the R trigger and you will suck it in with your vacuum. Hold down R and chase it with the control stick. You need to be really good, this requires a lot of hand/eye coordination. You have to do this a couple of times. He will take you back to his room, and choose the second choice (I don't know what it said). You will go back to the main entrance of the mansion with Toad crying. Talk to him, and he'll say that he brought Mario with him and he got lost. He will also ask you to save your data on your Memory Card 59 (available on Amazon.com for 14.99). Then your adventure begins. You better get this game! It's awesome, just like I described it. I hope you like this review. It's more like a walkthrough! LOL :) | video-games_retro-gaming-microconsoles |
The game is fun...but the story mode is lacking at points. Fisrt off let me say that this game is a lot of fun for a group of buddies to blast the heck out of each other. The controls and camera could certainly be better, but it's good mindless "shoot em up" fun. The single player story mode falls a bit short in my opinion. Don't get me wrong, the actual story is good, but I prefer more actual choices. Any deviation from where the story wants you to go (like wandering around rather than going straight home) ends up being just a waste of time. There are also very frustrating situations where you are REQUIRED to talk to each and every person in the area before the story will advance (Including 2 characters who's entire words of wisdom are that they aren't important enough to even have names.) I prefer more choice in my adventure games, even if I am still having fun. This is more of an RPG on rails and it falls short of being a truly awesome game. Hopefully we'll get a sequal that lives up to its potential because the game really is a lot of fun otherwise. | video-games_retro-gaming-microconsoles |
Still Fun, After How Many Years?? (Rating: 9 out of 10- -4.5 stars. I'm so glad they reissued this game on Gameboy Advance. I've owned this game in many formats, origonally on Nintendo. Then it was on the compilation of Super Mario called "Super Mario All Stars" on SNES. Now we have this on Gameboy Advance. Pretty much everybody has said all the great things about this game. It's still fun to play. Mario's super powers are awesome (racoon tail, frog suit, fire flower, etc.). Some of the levels are still difficult for me to beat, but it's always been like that for me.
There are a few things I didn't like. Ever since Nintendo as well as Mario have evolved, he's becomming a little more involved in the game. Now they have him talking in this game. That's not necessarly a bad thing, but if you had this game on Nintendo or even Super Nintendo, you would remember he didn't say a word. Here, he talks, like for example: when he dies, he say "Oh! Mama mia!" Or when you enter into a level, he says "Letsago!". I for one wish they didn't add that in this game.
Also this game comes with the arcade Super Mario game. Thats the game where you have two players, and those enemies come out of pipes and you have to hit the blocks under them to flip them over and kick them off the screen. It's kind of fun, although they modified it a little bit. Both games are fun to play, and I highly recommend this game to any gamer out there. This is one of the classic Nintendo games ever created. | video-games_retro-gaming-microconsoles |
it was ok. THIS GAME WAS OK, THE GRAPHICS ARE GREAT THE MUSIC IS GREAT. BUT IT ONLY HAD A FEW PROBLEMS SUCH AS YOU DONT LEARN THE KAMEHAMEHA FROM KING KAI YOU LEARN THE KAIO KEN AND THE SPIRIT BOMB FROM HIM. SECOND YOUR NOT VERY STRONG IN THIS GAME EVEN WHEN YOU GROW LEVELS YOU SHOULD BE ABLE TO DOSTROY ONE OF FREEZA'S MEN WITH ON HIT WITH THE KAMEHAMEHA. THIS GAME SHOULD ALSO BE LONG ALOT LONGER. ALSO WHEN YOU FIGHT RADIZT'S PICCILO IS SUPPOSED TO HELP YOU BUT HE DOESNT IN THIS GAME. ALSO SON GOKU DOESNT DO EXTRA STUFF ON NAMEK BUT YOU DO IN THE GAME AND HE DOESNT. OVER ALL OUT OF 10 I WOULD GIVE THIS GAME A 8.5. | video-games_retro-gaming-microconsoles |
Great game for fans and admirers of the manga & anime. This is one of my favorite fighting games, of course, due to my being a fan of Naruto; it is, also a well-made game. A game that is good for beginners of fighting games, veterans, and simple fans of the Naruto franchise. It's easy to pick up and play, immediately. Though mastery of jutsus and techniques (which includes learning how to chain combos together seamlessly as well as naturally play/fight as if you were the character) requires some extra time. I suggest Story Mode to begin that.
There is a CRAPLOAD of unlockable content. I don't mean just levels and "secret" characters (there are quite a bit) but modifiers to the game play such as scrolls which beef up characters or, in one case, de-buff NPC (I haven't tried it myself...don't seem fair, or fun). All of these have to be unlocked by gathering "coin" from playing the game and going to the "Shop" mode. Just playing the game gathers coins. As you go on to purchase said extras, others will appear, and at times you must get a title (Jounin, Special Jounin, Head Ninja, Hokage, etc...) to even reveal a purchase-able extra. It makes for hours more of gameplay, even if you think you quickly beat the game in storymode. I should also mention since we're talking about the "unlockables": Even if you're playing against a friend, you will STILL gathers coins, though it's based on a point system. That means: the better points you get in modes and such, the more coins you get, and the less time you'll have to spend mashing through the game modes to purchase, say... The Third Hokage, or Sharingan Sasuke (there's also Sharingan Kakashi) | video-games_retro-gaming-microconsoles |
A truly amazing game. When I first put that disc in my gamecube, I was hooked. There is so much you can do. You can add extentions to your house throughout the game and pay off your mortgage. The currency is Bells. You can dig up fossils and send them off to the faraway museum so they can be identified. I would much rather use my dinosaur fossils as house decorations or sell them for a load of cash. You can also sell wallpaper, sea-shells, bugs, fish, fruit, carpets, and pretty much everything else. You can redecorate your house with just about anything. Animal crossing is just plain fun. I like to do errands for my animal neighbors. I like to play some of the games they give me. I even sold my Sea Bass to sommeone for 2800 Bells! There are also special events like christmas, your birthday, new years eve and much more. There is a guy who sells stock market turnips on one of the weekend days and you can even play with 4 people in the four different houses. You will also have neighbors, varying in number 0-15 depending how awsome your town is. You can plant fruit to make more trees, or you can chop some trees down if they're in the way. Overall, a very addicting game!
GENERAL NOTE- Every game's town is different. No animal crossing game is just like another. Have Fun!!! | video-games_retro-gaming-microconsoles |
A Great, Little Puzzler. I'll be honest, I am not a huge fan of puzzle games, but I was willing to take a chance on this one considering it was a Nintendo product. This game has by far exceeded my expectations, especially for a game that's 18 years old. It starts off with the classic "Donkey Kong" levels and improves from there. It is easy at first (maybe that's why I liek it), but the puzzles steadily get a little more challenging. In fact, I'm so stuck on one level I'm considering taking the noob's way out and finding how to beat it on YouTube. This is by far the most fun game I have purchased for my Gameboy Advance SP, and I'm looking forward to hours of brain teasing challenges and jumping over bugs and rock-like thingies. I would very much so recommend this to any straight up Nintendo fan. | video-games_retro-gaming-microconsoles |
Great Game. However you're better off playing it on ROM or Emerald version. What can I say? I was 10 when this game came out and as a matter of fact on bought it's release date. Pokemon Ruby was my third version played and boy was it good. Along with saphire, it ushered in the Advanced (3rd) generation of pokemon games and brought the franchise on a much more grand scale, though popularity was dying at the same time and much criticism was brought up. Still I loved it.
So whats there to mention? The game is widely available. I highly recommend playing it cause it now represents what pokemon once was in terms of game mechanics. The attack stat and special attack stat were originally assigned to pokemon type moves rather than each individual move like we have now. There are a couple of things that need to be known though. Firstly, unless you're trying to play with someone, you're better off playing it on a ROM player. The game in physical form costs hundreds of dollars and isn't worth it unless know someone who has any of the other 3rd gen games. Secondly, Emerald, the enhanced version that came out 2 years out later, is an improvement to both ruby and saphire that has both stories mixed in one slightly better reviews. Since it's also available on ROM, you're better off playing it instead. | video-games_retro-gaming-microconsoles |
I am slightly pleased with this mock Sega Genesis console. Overall, I am slightly pleased with this mock Sega Genesis console. Has some good classics, but half of these games are lousy home brew puzzle games.
The graphics and sound is sub par, but acceptable. It seems to play cartridges well enough, though sometimes the console won't read them until I try a few times.
Interesting note: I've played the D&D WOTES cartridge on this console. Gameplay is hesitant during battle scenes and I cannot save my game progress. At first I thought it was because the cartridge battery was dead. So I ordered one in newer condition. Same problem. Either I have two D&D games with bad batteries, or they aren't fully compatible with the console.
Too bad because the D&D game is awesome, but hard to find in good condition. I would buy an original console but afraid I would be wasting money. | video-games_retro-gaming-microconsoles |
This is a fun little controller but it does have some flaws. This is a fun little controller but it does have some flaws. First off lets look at what I like. I like the buttons and I like the design of it. It's easy to use and connecting it wasn't hard either. So far it's worked great with my N64 emulator. The buttons do not feel cheap the joysticks fit good. What I don't like. The controller is light. So light that I think it might actually be hollow inside. It might raise the price a bit but I'd love something with a bit more weight. My biggest gripe is with the telescoping arm. It doesn't have a locking mechanism so if the controller is tilted (say you are laying on the couch) the phone just falls down onto the controls. The little telescopic arm freely moves. It really needs a little lock switch to keep it in place. Overall, a good controller and I think I got my money's worth. | video-games_retro-gaming-microconsoles |
Pretty Fun, While It Lasts. I rented Enter The Matrix after I saw The Matrix Reloaded in theatres, and then a few months later i bought it. It's a really fun game, being able to do "bullet-time" and all, but it's too damn short!! You can do so much in this game, like beat the stuffing out of guys, throw them across the room, shoot them while doing backflips and running on walls, drive cars and blow up cop cars, fight agents (which is awesome!) and even shoot Sentinels in the spaceship underground. But after I finished the sentinel level, the credits started running! I was like "what the-"...and then..it was over! It was fun while it lasted, but...now what?? But even if you finish the game early, it won't sit on your shelf and collect dust, because at the start you get to pick either Niobe or Ghost, and since I finished with Niobe first, I still had to play the game as Ghost, which made my happy. They have some of the same levels, but most of them are different. Hacking mode is also fun too, where you get to chat with people, and unlock weapons, characters and secret training levels, and even a multiplayer mode! But the only downside in this gamw besides its length is NEO IS BARELY IN IT!! It would be awesome to play as him, but he isn't even in the movies between the levels and stuff! It would pay extra money for this game if the put in Neo V.S. 100 Agent Smiths, like in Matrix Reloaded. Anyways, if you like The Matrix, buy this now. If not, stay away. Far away. | video-games_retro-gaming-microconsoles |
I enjoyed it, but it is not for everyone. It pains me to say it but I rather enjoyed this game as a guilty pleasure, but I will be giving it an honest review and my opinion of this game. If you compare this game to the PC version, the Genesis version is definitely better... But that is not saying too much. I bought this game because I love the Sega Genesis and I wanted to try out this PC port from an old game I had happened to hear about. So lets begin...
I will start off with the graphics. They are... well... pretty bland. Mostly green everything except for the dungeons, which are mostly grey. The character looks like he is leaning all the time, especially when walking south. Not much to talk about in this department... The presentation of this game is pretty simple. Beginning, talking about fantasy stuff and people that do fantasy things... Bad guy comes and messes everything up, causes drought, nobody has food and everyone is hoping for a hero. Three brothers are put up to the task of finding a talisman, but only one goes at a time. So you start off with the 1st brother Julian (I keep forgetting the names of the other two) and there you go... Not much else there. It is fairly bland but the manual (if you get it) has a lot more information. It even has a walk through... Though whether it is helpful is highly debatable...
The music and sound is interesting to say the least. You will have a hard time debating in your head if you like the music, or if it just gets stuck in your head so much that you hate it but love it at the same time. Bottom line, this music is like Hypnotoad. I still cannot tell if it is good after beating it, but it will get stuck in your head for the next 3 days, and you will hum it at work while your coworkers look at you and recommend you be sent to the Human Resources department. Sound effects are awful, enough said.
Now for the important part... the Game play. Like I said before, this is a guilty pleasure for me... I do like this game to a certain extent but it is not necessarily good nor bad. It has a very good classical feel to it, you know, that feeling of an old PC game, the ones with the beautiful floppy discs that you rub on your face and lick before putting them into your PC. The Genesis replicates this feeling, just with an EA cartridge. So back on track...The combat system is vastly improved from the PC version. On the PC, you had to hold the mouse button down and flail the mouse around like you were having a seizure, while facing in the direction of the enemy. On the genesis, it is all now 1 button to fight, which works well. Just hold the D-Pad towards the enemy, hold down the attack button and easy kill.
You will have a hard time adjusting to this game though. In the beginning of the game as Julian, you may die a few times. If this happens, and you run out of luck (Luck determines if you come back to life or not), then just restart the Genesis and try again. Once you get a hang of things, your bravery points will increase. Get them high (200+) and you will become the almighty god of this realm. Nothing will stop you (Except maybe archers, but once you get the wand, they are magic fodder!), so just go and slaughter away.
There are some problems with the game obviously. I will start off with the god-awful password system. It is horrendous, and just plain sucks. I wish the people who ported this (New World Computing) would have put in a damn save system, because this password system is completely broken and unnecessary. The good news is, if you save it while playing and reload it, you do not have to type the password in again, only just when you shut the system off. Another flaw is how the game is so huge, sometimes you have no idea where you are going. If you try to go for the classical CRPG experience with no walk through or videos, you are going to want to bash your head through a wall in about 20 minutes of game play. Also, there is no indication of where the statues are that you need to find a lost city, to find the portal realm to kill the necromancer. That may sound like a spoiler, but trust me, you will love me for saying that there is a hidden city in the burning waste called Azal or something... You will have to find this yourself and it is hard to do. This game does have a built in map but it can be only accessed via bird totems. Good luck finding these, as they are few and very far in between. Sometimes dead bodies will drop them but most of the time they wont, and you need to use 1 each time you open the map. Once they are gone... they are gone. Save...them...up. If you dont, you will hate yourself.
The absolute worst part of this game is Grimwood. This part is so...unbelievably...frustrating that it will make or break you. Your brain will consistently tell you to take this cartridge outside, throw it as far as you can, and let it get run over by passing cars, forever to be forgotten. If you are a hardcore dungeon crawler, you will love this. Otherwise, you will despise it so much. There are videos on youtube telling you how to navigate through it though. If you do buy this game, I recommend checking that out, as it will shorten your traveling from 5+ hours to about 20 minutes.
Overall I would say that if you like old CRPGs and want a good game with a good nostalgia factor, this is a worthy buy and it will definitely fulfill those needs for you. But I must say that even though I personally liked this game (and finished it somehow from start to finish), I feel that it has not aged well, and will not hold up to everyone's standards.
If you do decide to pick up this game, here is what I recommend. 1. Try to get the manual if you can, even though it states false information at one point (DO NOT GO TO VALLEY NEAR MARHEIM. If you get lost, try the option under it and you will be back on track. I guess the writer put the wrong location for some reason). There is a walkthrough online which basically copies the manual, so if you use that, again, head my warning about the false information. 2. Watch youtube videos, they will definitely help you, especially with some of these very difficult dungeons. 3. Grind...A....Lot. Get as many keys, as many totems, and as many of everything as you can. You will be much better off that way.
Whew... That was a lot. I hoped I helped some people in some way, and again if you choose to purchase this game, be aware what you are in for. This can be a hard, unforgiving game, and can piss you off to absolutely no end. Happy Gaming!!! | video-games_retro-gaming-microconsoles |
Great Game for the console. This is a great game. There are a whole bunch of levels, and they are all completely different. The graphics are some of the best that I have seen for the system. All of the power ups and weapons make it even better. This game is even better because it has 3 different speed levels. The lowest speed is very easy and the highest speed is very hard. So it is good for all skill levels. There are also bonus tracks that you can unlock, and they are very fun. The only flaw in the game is turning. You basically slide,a nd it is very hard to control when turning. Overal this is a very good game and I recommend that you buy it. | video-games_retro-gaming-microconsoles |
One of the best. There are spoilers here so don't read this if u don't want anything spoiled!
When i saw that Miyamoto had decided to use cel-shaded graphics instead of the normal kind from Ocarina of Time, i was disappointed to say the least. I was very skeptical about whether this game would be any good or notm and im one of the biggest Zelda fans you will find. But i reserved a copy anyway and lo and behold, it is a very good game. It is easily the best for the nintendo gamecube, which has very few good games on it. This game is very nearly equal to that of Ocarina of Time, although i wish it was longer and had the realistic graphics of Ocarina of Time except revamped for the next-gen system. The game was too short i believe and i didn't like having to seach for all the triforce pieces under the sea, those should have been the final treasure in 8 separate dungeons. There really aren't any more downsides to this game. It is very easy to pick up and play and control and mastering it should take no time. The facial expressions and lighting effects were amazing and the storyline was one of the best in the series. It is a very nostagic game. I loved traveling back to hyrule and talking to the king of hyrule, and the hand to hand sword fight, yes thats right, a good old fashioned sword duel, with Gannondorf at the end was a great ending to and epic game and is the best final boss fight in the series. The swords are easier to upgrade than in previous games which is good and bad and there is no side quest where u have near endless items to trade back and forth, which is a disappointment.
This game is absolutely stunning graphically, even thought i would have rather it kept the old graphics, it is fun to play and i think it is a good game for the Zelda fan and non-fan alike. I recommend that anyone who owns a gamecube have a copy of this game more than any game out there for the system. | video-games_retro-gaming-microconsoles |
Best. Racer. EVER. Ok, ok, so the best racer ever might be overdoing it a little, but hey, it's still a darn good, and the undisputed king of Dreamcast racers. Let's get on to the review.
This is yet another attempt from Infrogames to give the Test Drive series a comeback, in hopes of bringing the series back to the greatness of the good ol' days of Test Drive 1, 2, &3. 4, 5, and 6 failed horribly, and V-rally didn't take the series anywhere. The good game in the TD series was Test Drive Off Road. Now Le Mans has changed that. While not successful in terms of money, it was successful in giving the aging series its first magnificent game since Test Drive 3. Le Mans has realistic physics, detailed courses, good handling, and just about everything else that could make a racer great.
Graphics: Beautiful! It really shows what the DC can do, and is the first game to have photo-realistic cars that I know of! It puts over 5 million polys on screen per second, even though the Dreamcast is supposed to be limited to 3million polygons per second. Just marvelous. Each car is great detailed, with each sponsors name on the car, imitating how the car really looks in real life. While you can still easily tell that the cars are fake, they still look darn good! The sky is also cool. if you pay attention, you can actually see the sky change color, go from sun up, to sundown, to night. To light grey skies, to dark clouds. It can even change weather in the middle of a race.
This game is one of the best looking games on Dreamcast, giving this game 5 stars in this category!
Gameplay: Fun, fast, and furious. The 3 F's. Every good racer has to have 'em, and Le Mans has all of 'em!
Fast: Heck, your car can go nearly 300 mph! If that aint fast, than Sonic's a sloth.
Furious: In expert mode, other cars try and ram you off the road, there are tons of twist and turns in each track to make each a challenge, you have to time your pit stops, so you can fill up on gas and get some new tires before your tires blow out, you run out of gas, or lose your top spot! The AI is smart, and well, the game can be fast.
Fun: Come on, how could racing a fake car on a fake track not be fun? Ok, so some of you aint into games, but if you are, this is the sweet part. The AI is very intelligent, and can be a big challenge. The courses are very hard, and can be very long, and there are 7 to unlock (bringing the total number of courses to ten). There are 11 championships to unlock, each harder than the last. There are a total of 40 cars to unlock, each with its unique handling and look.
The game is fast, the game is furious, and most of all, the game is fun. 5 stars here!
Sound: This game has fairly average tunes. Each course has its own, jazzy theme that matches the mood of the game. And for anyone who doesn't like jazz, can listen to rock. But not the loud rock from EMINEM, but nice, calm rock. You can switch the music in the options menu. This game has realistic racing sounds. The race starts with horns blowing and people screaming, heck if you have surround sound and a decent imagination you could literally think you are really there! It also has the standard screeching and bumping sounds like any other racer.
So, since the sounds are so realistic, and the music isn't annoying like "cough"Crazy Taxi"cough", I give this section full 5 stars!
Replay Value: Good news my now bored-out-of-your-mind audience, were almost done. The replay value is very good; with over 40 cars to unlock and 7 unlockable courses, you will be playing and replaying this game, testing out each on each car, fooling with the weather, and heck, just having fun!
Best version out: The Dreamcast version is the best out of the three versions. In case you don't know what I'm talking about, I am referring to the PC and PS2 versions. When the game was ported to PS2, it lost stuff along the way. The handling wasn't as good, and the graphics seemed almost down graded from the DC original. The PC version is an absolute disgrace, with controls that are not good for a PC gamers, and bad car handling. The graphics are good though, but that's about it.
Another reason to buy a Dreamcast: Despite the fact that the DC is dead, it's still worth buying, and this is yet another reason to back it up. Hope this review helped a few decisions.
Thanks for reading! | video-games_retro-gaming-microconsoles |
Great Game. I realized in the first couple of ratings is that Shemnue is a GREAT game to some people as opposed to A HORRIBLE game that no one should get to other people. Well "Their OPINIONS!" and my opinion is that the game is great. It is a great game full of adventure, rpg, fighting, and more and is really fun. The only reason I gave it a 4 was because in the third cd the game froze and erased my files which got my angry. But I didn't get as angry as i would for any other game (except <3Final Fantasy 7<3) because It was a great game and I don't really care playing it over again. In the long run this game is awesome. | video-games_retro-gaming-microconsoles |
Awesome for pre-school girls. We purchased this software for our 3 year old daughter. She absolutely loves it! Great graphics, fun activities, and so far we have experienced no "glitches" with this piece of software. It was very simple to install and navigate. I highly recommend this to anyone with younger children. Our 11 year old spends a lot of time helping our 3 year old use this software, and being the older sibling, she found the software boring after a few sessions. It is definitley geared for the younger audiences. All together a very fun and entertaining game.....well worth the money spent. | video-games_retro-gaming-microconsoles |
Yet another great Metroid game. The Metroid series is among the greatest Sci-Fi action/adventure video game series; nearly every game in the series is incredibly fun and well made and this is no exception.
The first Metroid Prime brought the series into 3D with a complex but intuitive control system and a first person POV; this game utilizes the same controls and game mechanics, and maintains the same mood as well. If you liked Metroid Prime and like the idea of a new mission in the same style, I highly recommend this game. If you didn't like the original Metroid Prime you probably won't like this one either. And if you haven't played the original Metroid Prime, I suggest playing that first (both because there is a little bit of a continuing story, and because there's more of a tutorial at the beginning of the first Prime). | video-games_retro-gaming-microconsoles |
Great classic. This game is a great remake from the orginal Double Dragon from the arcade to the nes. It's a great retelling from the orginal game. I always love brawlers and me and my brother had a blast with this game. The only downside is too many moves and sometime you can never get the other moves to work at times. Another is why didn't this ever catch on, I mean we still love arcade brawlers, and this game needs a sequal, so re released this game for the wii, 360 or ps3. So those of you who are into classic brawlers overall, this game I recommend to you, it is a hole lot of fun. | video-games_retro-gaming-microconsoles |
The best Saturn Ported Game for the Genesis. Ok Virtua Fighter 2 was a bad decision, or maybe they didn't know how to scale it down for a 16-bit console, not sure which one it is. Point here is, Sonic 3D Blast has some of the best, maybe the best graphics on a 16 bit system. The movies involve a 3D accelerator card and the gameplay graphics surpass even Donkey Kong country on SNES, this game has a 32 maybe even 64 bit look. This also has the best music of any of the Sonic games for the Genesis anyways, which is amazing because the Genesis was known for having a bad sound card, but the quality and overall structures of the songs on this game are awesome! This is a classic game and one of the best from the Sonic series. | video-games_retro-gaming-microconsoles |
A long time in comming. It's been a long time since we've seen a Metroid game. I've gotten all three of the previous games and couldn't help but get this one.
It's very faithfull to the originals. If you've played any of the others, you'll feel right at home with this one.
What's good:
After the years of not having a Metroid game come out, fans finally have something to sate their addictions, and this game does that quite well.
The missions are straight forward. You have a computer named Adam that tells you where to go and what to do. You do it, save the game and get back in touch with Adam. No fuss, no muss. It's all laid out what to do next.
Graphics are incredible. Especially given the size of the screen.
What's Bad:
While it's nice to have missions that are straight forward, it nags at me that the game goes so far as to restrict your movement to the level that pertains to your particular mission. You're not AS free to move around as in other Metroid games.
What's Neutral:
They've completely revamped Samus' look. Of course she's recognisable as Samus, but she's radically altered. I kinda miss the old costume.
Some of the old items have merged or changed slightly. Example, Hi-Jump is now a combination of Hi-Jump and Spring-Ball. The differant missles, instead of using one or the other, stack the abilities. You don't just have a regular missile, super missile, or ice missile. You have an ice-super-missle. Small differance, but you'd be surprised what some people would fuss over.
Over all, great game, if not long overdue. If you're a Metroid fan, definetely get it. | video-games_retro-gaming-microconsoles |
Great Alternative to Nintendo's Memory Card 59. I had considered buying Nintendo's memory card before I saw Interact's 2X memory card. Generally Nintendo's products are of higher quality, but I found that this product makes the grade. When comparing the two memory cards, would you rather pay for 59 blocks (on Nintendo's memory card) or pay the same price for 118 blocks? I think the answer is pretty clear. Relying on Nintendo's memory cards can become pretty expensive. This product is slightly larger than Nintendo's own memory card so it will not fit in the game cases. But other than that, this card is an excellent choice when it comes to price and storage capacity. | video-games_retro-gaming-microconsoles |
Not very refined, but OK if you can forgive its shortcomings. This game is nowhere near the level of polish seen in HOTD2 or Confidential Mission. The story makes no sense, the graphics are decidely first-generation DC, many of the sound affects are downright laughable, and the localization is horrible. However, since light gun games aren't exactly epic tapestries of plot, this game is pretty fun if you can ignore its faults. There are several different kinds of enemies, some average, some actually pretty cool. At six stages, it's about twice as long as CM, and much more challenging, since enemies usually require more than one hit to die. You definetly need a gun to play this game right, because control on the controller is far from refined. So if your itching to use you light gun on something new, check this out. But whatever you do, just don't pay full price for it! | video-games_retro-gaming-microconsoles |
What's with the bad reviews guys?Not bad at all. This game has gotten so much flak from so many people its amazing. I love wrestling and wrestling games and honestly, this game is everything i wanted. The only downpoints are the graphics, they look really good but sometimes clip, this didn't bother me but if you nit pick it might bother you. There are also so many options and things you can do. You can create your own wrestler and this game has the best create aan athlete of any game, ever. You can customize everything from eyes down to shoe color, from tattoos to hair styles, its just awesome. Then there are all the options and match styles. In what other game can you have a co operative tag team match with weapons?None that ive played. Also theres cage matches, harsh barbed wire matches, etc,etc. A lot of people say the controlls are bad and old, but i personally think they work fine for the game once you get them down, and the moves are just downright brutal looking. If you like wrestling games, check this out,i love it. | video-games_retro-gaming-microconsoles |
REmake. Wow, an amazing game. From the starting cut-scene (which shows of the cubes immense power and blows you away) you are trown into one of the beststorylines of all time. The graphics are perfect and although you need to get use to the controls the don't serve a problem.
There are two playable characters. Each charater has a differnet game (For instense if you play JILL you get help from BARRY along the way but if you play as CHRIS you find that REBBECA helps you) and 6 differnet ending between them so you have to complete in 12 times, massive replay value. And there are cool unlockables like costumes and guns and new modes too.
This game does need you to do alot of thinking and at times it can be pretty scary. This game ids for any RESIDENT EVIL fan or those want something new. | video-games_retro-gaming-microconsoles |
Two boys' review: Stay Away! There's better racers for the GBA & DS. Should the game's title not spell it out the stereotypical hillbilly humor clearly enough, allow me to add further details.
You drive through Hick State County.
You play as Bobbie-Sue, Cletus, Earl, or Rawkus.
"Ma" Jackson runs the company.
We were looking for a simple racing game, willing to overlook the crude theme if the gameplay was fun. Instead, the best words to describe the game are monotonous, boring and annoying.
Despite featuring a 3D environment you don't get to see much in driving mode. No doubt this improves on a system featuring a larger screen but that's only part of the problem. The game is split into two types, an economic simulation game where you buy low and sell high, upgrading your truck and picking up tips on where supply and demand are best. This half of the game is simple yet unoriginal.
We bought the game for the racing and that turned out to be freewheeling and sloppy. You'll feel more like you're driving a tug boat on ice than a truck in traffic. We quickly grew tired of running down (and running over) other cars, cows and cactus.
In summary, there are better options available on the Game Boy Advance and Nintendo DS systems if you're looking for a racing game or an economic simulation. And you won't have to offend Southern culture in the process.
And that's the real problem of the game - no real sense of danger. No urgency at all. Wrecking your truck or running out of gas are minor setbacks. Getting chased, pulled over and caught by police results in a minor fine - then they just let you keep on going from where you stopped. | video-games_retro-gaming-microconsoles |
Great game that followed a great Anime series. An amazing game, but hey just read the other posts and you'll get the idea. Though, I can honostly see how this game would not be for everyone. The games a little on the darker side and not much for brighter colors (In other words, though graphics are good it's just not... PRETTY:(If you like the way Action RPGs play like Zelda,Lagoon,etc and don't like the way the diablos games play then you will not enjoy this game. But all that aside its a very enjoyable game. Yes, I know I practicaly bashed the game and yet gave it five stars. It's just that everyone else said it so well, as to how good the game is, that is. I just figured I would highlight why one might not like this game:) so please, don't stop here read the other reviews that people have written and they will explain how wonderful this game is;) | video-games_retro-gaming-microconsoles |
Go Clan Nutsy. I have been anticipating this release for some time. I got it the first day it came out in the states. I have been playing it for the past 2 days. It is great! Its not a sequel to FFT nor is it a re-release. It's a different game. The story is a different approach for the FF series, you start of as a young boy in the present time whom him and his friends, who aren't the most popular kids in school, perchase an old looking book with strange symbols on the cover (Never Ending Story anyone?), and get thrown into a world of monsters, magic, knights and quest; the world of Final Fantasy, where you are the leader of a small clan competing against others for turf to rule the streets of Ivalice (a much less sinister plot the original FFT). Remember in FFT how you got to go to the pub and send some of your characters of on missions? Well this game focuses on that, you get to go on the missions your self and fight them or dispatch when necessary, there are no random encounters, except when you run into a rival clan looking for trouble on the map, and you have to [beat them].
The game has a large learning curve so it can be appreciated at any age, and can still provide a challenge for us more mature players. Like any of the other Final Fantasys the music is fantastic and the graphics are masterful and cutting edge. The game system is much like FFT for the PS1, there some cut corners but they make it up with a few surprising changes. It can be confusing at first, but after a while it all makes sense and is most challenging and enjoyable, and will provide over a hundred of playing hours in order to unlock everything. This is the best title on the GBA and you would be crazy not to get it. If you're a fan of Final fantasy your crazy not to buy a Gameboy Advance SP just to play this game.
Well thanks for reading! I'm going to get back to playing now; some other clan wants to start sumthin... | video-games_retro-gaming-microconsoles |
WX8 Review. I bought this game thinking it would be just like the previous THQ/WWE's N64 titles. They sure fooled me tho. The game play is definitely different from the previous versions. Altho each wrestler now has less moves than before, I find that the faster and smoother moving actions allows for a little more excitement with limited moves. Dont get me wrong here, the graphics on this game are sharp and killer and it's loads of fun to play. I just feel that THQ could have done far better than this effort. Perhaps this is almost like a trial run for them w/ wrestling games on the game cube...or perhaps they just bungled. They should have left some of the options and such from NO MERCY and WRESTLEMANIA 2000 in this game. Wrestlers have less moves, less outfit options, less taunts...there's no story lines when it comes time for the belt chasing...create a wrestler lacks a lot of different outfits, hair, faces, etc....there aren't as many moves for the wrestlers or created wrestlers. What also bothers me is that there are no interferences during matches. I rather liked that. Having a singles match and suddenly Triple H or someone comes out and tries to whip my ass. Another thing that bothers me is that wrestlers don't come out with managers or team mates. The last thing that annoys me about this game is that every little bump and hit from other wrestlers knocks you to the ground...sure it's pretty much realistic...but can be annoying; and why does the computer controlled wrestlers always gang up on me? Sure I've done a lot of bithching, but the game is still fun as all hell. It's fast, smooth...and the finisher moves were never more easier to perform. Looking at this game as if NO MERCY and WRESTLEMANIA 2000 never existed, it's killer...but we all know that those N64 titles were out there and I think that THQ should have just stuck with that style. Let's hope their next effort it a step up. This game is still fun, keeps me playing forever, and the graphics are detailed and sharp...exactly why I gave it a 4 and why I would recommend it regardless. | video-games_retro-gaming-microconsoles |
Prove your worth. Play this game. This is one of those games you must play to find out if you're any good as a gamer. This game is fast. I mean, seizure inducing fast. I mean, drop a load in your pants fast. I mean, oh my God this game is making my left arm all tingly right before my heart gives way fast. Needless to say, it takes a bit to get used to the speed, but after that it will have you dancing with joy at passing your worthless opponents, or howling with shame as you fly off the track AGAIN. If you are a casual gamer, (in which case you suck,) don't buy this, it will only make your cry. If you really have a pair of balls and spit upon those who didn't care when you beat SMB in 10 minues, buy this and rejoice, for you are among friends... | video-games_retro-gaming-microconsoles |
Best of the Handheld Disney Princess Games. I recommended this in my Magical Jewels DS review, and the reason for that is that, out of all the handheld Disney Princess games, this has the most challenge and variety. The passwords given for completing each of the 6 princess stories are ridiculously long, but other than that, this game definitely has variety. Each of the 6 princesses has her own story - Belle, Cinderella, Ariel, Snow White, Aurora (Sleeping Beauty), and Jasmine. Some princess stories are more difficult than others - for instance, Belle's 2nd level, the castle, can be confusing if you're not careful. This game is fine for young girls, as long as the game device is closed and placed in "sleep mode" when not in use, instead of having to deal with the passwords. There are some parts where knowing how to read is essential, like in the introductions and instructions for each level, so parents may need patience to read through everything with their children if they have really young ones who like to play this game.
Unlike Magical Jewels, most of the princesses, at least for a few levels, are given a life meter, which goes down with enemy hits. If the life meter reaches zero, you have to start that level over. This is where the challenge is. The princesses' dresses change once you complete each of their stories. And most of the last levels for each princess has them facing off with the disney villain from their story - Ursula for Ariel, Gaston for Belle, etc. Cinderella's last level has her in a dance-off with her wicked step-sisters, which is challenging and fun.
The replay-ability of this game is definitely high. Rent or buy and see for yourself.
Graphics - 2 stars
Sound - 2 Stars
Difficulty - 3 stars
Variety - 4 stars
Replay-ability - 4 stars
Overall - 4 stars | video-games_retro-gaming-microconsoles |
Great Product, Poor Shipping. I purchased these for my kids, as they were complaining about the reception of the wireless controllers they had. When I got the package I was curious as to the appearance.
The package seemed to be one side of a manilla envelope wrapped in tape with a label stuck to it. After using scissors to cut my way into the packaging, I realized why. They used 1/4 of a flat rate shipping box to send them. One end was the sealed taped end and the rest was cut off. They literally cut enough of the box off to cover the controls and wrapped it in half of a manilla envelope.
The controllers are great quality, 1/4 of a free box from the post office? I paid for shipping, that includes a box! | video-games_retro-gaming-microconsoles |
Brings Back the Good Old NES Days. When Nintendo re-released the original Super Mario Bros. as Super Mario Bros. Deluxe for the Game Boy, I was pretty excited. I had been longing to play that game again for years. My NES had long since died and that game was one of my all-time favorites. Now we get the original Super Mario Bros 2 for the Game Boy Advance. That is what Super Mario Advance actually is. If you never owned a NES and/or never played Super Mario Bros 2, you should definitely get this game. If you did play this game on the NES, you should still get it. It brought back great memories of playing the old game as a kid. Plus, it adds some new aspects to the original game. Now, instead of playing through the game to beat the final boss and being done, there is actually replay value here. Every level has 5 red coins and 2 yoshi eggs hidden somewhere in the level that you have to find in order to completely beat the game. Is there a whole lot of incentive to actually do this? Not really, but it still adds another dimension to the game.
I should also mention that these NES games work perfectly on the Game Boy Advance. The control works fine, the graphics of the Game Boy Advance are actually better than those of the NES. Hopefully Nintendo continues this trend and releases more of its original gmaes on the Game Boy Advance. | video-games_retro-gaming-microconsoles |
NBA JAM on Steroids. If you're going to buy this game, ask yourself a question, Did I like NBA JAM on SNES? If the answer is YES then buy this game. If the answer is NO and you want a more realistic basketball game go for NBA 2K or NBA 2K1. The gameplay is much the same is NBA JAM, 2 buttons each for turbo, shoot/jump & pass/steal. This is a fun game, don't get me wrong, but I also enjoyed NBA JAM back in the day. Creating a player is very worth it, as you tend to feel a connection with your player. As you progress your character gets stronger, faster and so on as you distribute attribute points both from answering trivia questions and from winning games. So, ask yourself that one little question, and base your decision off that. | video-games_retro-gaming-microconsoles |
A nice collection of games for the Wii. It is a sort of shock to have Sonic, Sega's mascot, in any Nintendo platform. But you get used to it. I have a Wii, and thanks to the Wii's ability to play Gamecube's games, I saved a lot of money, compared to the cost of these games in the Virtual Console.
The games have all the flavor of the old consoles of Sega. They are fast, responsive, and fun. Way fun! As an old gamer myself, born and raised with the Atari, the NES and the Master System, I like old games. There is something simple about them: the important part was the player and not the game. In its time, I've never been able to finish a game, but that was not a fault of the game design or even myself as a gamer, but of the lack of time. Now, as a grown-up with a big moustache and my own business, and spare time, I was finally able to finish Sonic the Hedgehog and Sonic 2, and I'm in the process of unlocking all the games in it. I'd love it if all the games where unlocked or modified to serve four players at a time, but these are in the original format and they are pretty good. I have no complains with this game. I like it. I like it a lot. And I'd love Nintendo releasing a collection of Mario's games in the original format. | video-games_retro-gaming-microconsoles |
Tactical RPG. This game is a tactical RPG that is rarely seen anymore these days. The closest thing today you can play to this would be something like Fire Emblem. I have played Shining Force my whole life up until it stopped being "Shining Force" with the last one being Shining Force 3 for the Sega Saturn. I love the Shining Force series for it's rich story and engrossing gameplay. Also, I own all the games that encompass that era I stated previously. If you enjoy the "Shining" games after Shining Force 3 for the Sega Saturn I.E Shining Force EXA, Shining Force NEO, Shining Blade, etc this is not the game for you.
Shining Force 1 and 2 is a tactical RPG where you control up to 11 characters including you, the main character, in battles against the forces the evil in a story that actually do connect to each other if you played every game in the series and get into it. If SEGA was to actually respect the North American public and release the series properly the proper order to play these games are Shining Force 1 (genesis), Shining Force Gaiden: Final Conflict (game gear japenese only), Shining Force 2 (genesis). If you were to play the games in that order you would get a very good story that would leave wanting for more.
P.S. if you look hard you could play the final conflict in english | video-games_retro-gaming-microconsoles |
Not ready for prime time. Another dismal bowling sim for the gameboy platform. The graphics are textbook Nintendo 8 bit quality. The game controls are pathetic. When you are not fouling you are getting a gutter ball. The alley looks twice as long as it should be with a little white blur to represent the pins. You have to press the A button to activate a blue marker that appears across the screen. When you decide where you want the direction to be you press A again but you better be quick as the speed and curve meter starts immediately. And it is fast. Trying to throw a straight ball is almost impossible. Instead you almost always foul. The lane is so long that if you try to avoid fouling you get a curve shot that results in gutter balls more often than not.
I waited anxiously for 3 months for this game to be released so I gave it a full 2 hours of gameplay to try to perfect the controls. The best score I got was a 126. With a lot of luck. The controls are just poor, that's it. I gave it one star for the music which is just OK. You should find this game for rent before you buy. As it stands, I would not recommend buying this game. If you would like a bowling sim for gameboy try finding a copy of Pocket Bowling for gameboy color. This game is about 5 years old but is still the standard as far as bowling games go. Ten Pin Alley 2 is a waste of time and money. | video-games_retro-gaming-microconsoles |
Really for the little kiddies. So who came up with the concept of this game. I would have expected this type of gameplay on the Gameboy, but the power of the GameCube could have been utilized more in the making of this game. You pretty much just battle as the Megazords. My son who is 5 years old doesn't even want to play the game anymore. He played it on the first day for just half and hour and got bored. He kept complaining that the game is boring and that he wanted to go back to the store to get a different game. It may be great for the kids who are just getting into video games. But it can be boring for the older kids. The game can be put to better use as a coaster for your drinks. Try before you buy! | video-games_retro-gaming-microconsoles |
Awesome controller. I'm normally very apprehensive when it comes to using third party controllers, but I can say with confidence that this is the best Gamecube controller ever made. The size and form of this controller is absolutely amazing, and puts anything other controller for the Gamecube to shame. The only problem I had with this controller was the durability of the rubber grip on the analog stick and the clear shells on the X and Y buttons. Regardless, this controller lasted me seven years, which is more than I can say for most first party products I buy. It's a shame the company that made these controllers went defunct in 2007. | video-games_retro-gaming-microconsoles |
You will only use this item once. Do not believe the other reviewers on this. This is a horrible light. I have high standards, you should too. The manufacturer brags about the patented "white light" used for this item. Since when can you patent white light?? What next, patented oxygen?? Deceptive advertising here. The effect of the light is akin to shining a minature keychain flashlight onto your lcd screen. Yes, it is better than other game boy lights out there, but still isn't worth a measley 10 bucks. If you use the light, you will notice that the light will concentrate heavily on a specific area of the screen, no matter how you adjust it. Very bad for your eyes | video-games_retro-gaming-microconsoles |
Better than Medal of Honor. Well, I consider myself almost an expert on most games, especially 1st person shooters. I previously reviewed Medal of Honor Underground for the PS, I meant to give it a 5 but accidentily put a 3. I used to be a loyal Sony guy, but after the mess with the PS2, I've changed sides. This game is possibly the best FPS I've ever played on a console, I say that because Half-Life Counter-Strike for the computer is 10 times better. This game sports excellent graphics, realistic sound and a fun factor that is not measurable! I haven't beaten it yet, but when I do I'm sure I'll start from scratch and have more fun the second time. Not many FPSs have a lot of replay value, but this one does! The control is a little complicated as was the case with Rainbow Six for the Dreamcast, but any true gamer will have the controls down just fine in an hour tops. My advice: BUY IT, BUY IT, BUY IT! | video-games_retro-gaming-microconsoles |
Great game, but i wanted more. Now that I have actually played and bought the game, i can safely say Tekken deserves the 4 stars i gave it. The gameplay is similar enought to T3 so that T3 players can jump right in. I found the new controls to be more "user friendly" than the four button and joystick scheme. I can finally pull off 10 hit combos and certain quickie moves. One thing i liked about the character roster: i was familiar with all of those characters (two things: no more Eddy "cheapo" Gordo!!). I would've liked to see True Ogre, Julia Chang, and Bryan Fury. Maybe there'll be a sequel (are you listening, Namco?!!) | video-games_retro-gaming-microconsoles |
Wireless done to perfection. I received a Wave Bird controller as a present recently, and am completely taken with it. It is very similar to the standard GameCube controllers, with the addition of a small platform on the bottom & a battery pack for the two (included) AA batteries...none of which is really noticeable during gameplay.
The control is precise...I have noticed no lag, nor has the control ever been interrupted due to it pointing the wrong direction or something coming between it and the system. In fact, we tested it for range, and I was able to work the control from my back yard, with the door closed...a range of somewhere around 60-70 feet!!! No, most people aren't going to be using it from this far away, but it is nice to know the radio signal is that strong. You can rest assured that your signal won't be cut off at a crucial moment in your game.
Being a user who frequently utilizes all four controller ports, this is wonderful. We continually get cords tangled, or the dog runs by & knocks one out...with this controller, all there is is the controller itself and a small receiver that plugs into the Gamecube. The receiver can be attuned to several different frequencies, so you can indeed use four of these at once without encountering interference.
The Wave Bird controller is a fantastic value...after the recent price drop, I was pondering buying a couple more standard Nintendo controllers to replace the third party controllers I have, but not any more...it is completely worth the extra money to pick up one of these instead. | video-games_retro-gaming-microconsoles |
gary's review. Several years ago i incorporated the sega dreamcast/bass fishing game into an industrial safty program. The results were fantastic. Recently i ran across a used unit at a flea market. A flood of memories swept over me and i had to have it,for old times sake if nothing else. After getting home i went on line and was extatic to find i could find all the things to restore the unit to the memory making ,family supporting device we once had. guy's it just don't get no better yhan this. Thank you.....The Cooper family Gary,Rhonda,Hutch. Cody. Jimmy,Katrina,Corina,Angel,and Gary jr. | video-games_retro-gaming-microconsoles |
AMAZING value. All the games on this disc are classic, amazing games. If you buy the originals, you're looking at around $100+ just for the games and then you have to also buy the systems. That's after going through the difficulty of finding them locally or online. I know where I live, the 2 N64 games are $30 a piece just for loose copies. And you have to have all those wires and cords for all the separate systems.
On top of that, often on the NES version, the save function doesn't work as the games are so old and begin to break down. Nothing is more frustrating that beating Zelda the first time, then going back to play it the second time, when all the dungeons mix around, and your game save has disappeared. That's what happened to me which is why I originally bought this.
Personally, I'm not a fan of the N64 system or remotes. I never was even when it first came out. Just not for me. So having the 2 Zelda N64 games in disc form with a GameCube remote makes them playable for me whereas I don't think I could actually sit down and beat them on the 64.
Best value in gaming that I know of for a video game I've ever encountered. I'm really wanting to sell my GameCube and games just to make some space for the XBone but, honestly, this is the only reason I can't get rid of the old GameCube. I bought the Zelda bundle when it first came out and I've had it since then.
AMAZING value. | video-games_retro-gaming-microconsoles |
The ONLY Game Boy worth investing in. I got my GBA SP last week after a long wait for one to become available. I purchased the original GBA last year to take with me on a cross-continental flight. I had never owned a portable system before. I bought Golden Sun with it, and played through it over the course of my trip. The Game was fantastic, and it really impressed me how much game-play could be squeezed out of such a little device. After the trip, it collected dust, not because the game library didn't have anything to offer, but because the screen was so hard to see. It is dark, and when dealing with trying to get the proper lighting conditions, glare on the screen can often be very distracting. The SP with its built in light and re-chargable battery have single handedly renewed my interest in this platform. I played Wario Land 4 on it, and had a fantastic time. Yes it is not quite as comfortable to hold as the original, but the pros here far outweigh the cons. An aspect that almost no reviewers have mentioned is that the buttons have changed... for the better. The buttons are easier to press, specifically the directional pad. They click easier, and you don't have to press as hard. The only button placement that is less helpful are those of the L and R shoulder buttons. They are smaller and less easy to access, but don't let this discourage you. The light and battery and foldable screen and easier D-pad, A and B button pressing are 4 pros. to the one con of more difficult L and R button access. The extra money is well spent. Trust me. | video-games_retro-gaming-microconsoles |
Great Game but just a little to easy. I bought a Game Boy Advance a week ago and the I fell in love with it imediatly! The first game a bought was F-Zero. Let me just start out that I am extremely familiar with the previous F-Zero games and am also a quit experienced with other video game racing games(Gran Turism, Mario Kart, Sanfrisco Rush) Well, the game was good in every corner, but I beat the game (Including the final car) in about 12 hours! It may have just been that I have played similar games a lot before, but, I dunno. I still play the game and it is a fun game for multiplayer. The reason I rated it with four stars was because it seemed just a little to easy (for me). | video-games_retro-gaming-microconsoles |
A pint-sized cartridge with some big-sized fun!! . Back in the day, when Game Boy was released to the ravenous gaming public in 1989, Tetris and Super Mario Land were among the first few games that everyone couldn't put down. The graphics of SML take after 1985's Super Mario Bros. for the NES, only portable. And instead of Mario having to rescue Princess Toadstool, it is Princess Daisy that's in peril this time around. :(
Most of the enemies that Mario has to face are exclusive to SML, except the Goombas and the explosive Koopa Troopas. Mario will hop and bop his way through 16 fun-filled levels fraught with danger, using the help of mushrooms, warp pipes, and fire flowers. Furthermore, gamers and veterans will truly appreciate the detailed backgrounds of the locales (for example, check out the Easter Island statues on World 3), plus the Egyptian-flavored and Japanese-style soundtracks.
Mario will also auto side-scroll through Worlds 2-3 and 4-3 on a submarine and airplane, respectively. Finally, whenever he reaches the end of every World, he will have to face a huge boss -- lion, seahorse, etc. Overall, Mario fans will truly appreciate Super Mario Land, as it is STILL a mega smash 25 years later!! :) | video-games_retro-gaming-microconsoles |
Only Patient Batfans Need Apply. The negative reviewers here are NOT lying to you. This is a game that nearly everyone who plays it for fifteen minutes is going to hate. So why the four stars? Simply because out of every Batman game I've every played- and I've played them all- this is the first that really made me feel like Batman.
As I said, you can't just play it for fifteen minutes. The tricky camera makes running nearly impossible, and most people will give up before they've passed the first few stages. Let me point out- it's not one of those games that is just plain frustrating and difficult. I've been playing it for a week now, and it's quite easy to make it halfway through the game without a single continue. However, if you aren't willing to slow your approach to it, you will NOT do well.
Case in point are the fight sequences. The great thing about them is that they almost never unfold the same way twice. Batman has a nice variety of moves (although you'll need to scope out the strategy guide for them, as they aren't included in the manual!), but fights can either end with one punch or quickly evolve into drawn-out affairs. For example, encountering a group of enemies doesn't mean you'll get to take them on one at a time- they'll swarm you, even hitting when you're down! This makes for some very realistic (and fun!) fights, and you will definitely need to employ strategy to survive!
As with any Batman game, two of the most important elements are the villains and gadgets, and this game delivers both. There are a total ten Batvillains- although a couple of them are not actually available to fight in the game. The gadgets are not as plentiful, and to be honest, you don't use a few of them all that much. Aside from an early rooftop level, there's hardly any grappling in the game, and there is a flashlight that looks cool in use, but isn't very helpful. Batarangs are deployed in first-person mode, and are actually quite handy. This is also the first game where the smoke bombs have been effective. Once I got the hang of them, I found myself able to incapacitate up to four enemies with a single smoke bomb.
The story and cutscenes are the best to ever appear in a Batgame, and it's literally worth playing through just to watch all of the cinemas. It also has the best atmosphere of any to date- especially the early levels, set in Gotham amid a gang war.
The bottom line is this- if you're willing to dim the lights, play at a controlled pace, and really get into the whole experience of being the Dark Knight- this game is for you. | video-games_retro-gaming-microconsoles |
Sonic Heros Gamecube version. great graphics. Sonic Heros for the Gamecube is such a good game. it has great graphics and colorful too. it's one of the best Sonic titles available for the Gamecube even though it's been out of style for eight years now. i so wish they would make a Sonic heros two with more teams added in the mix. you get four teams in this one. Team Sonic, Team Dark, Team Rose, and Team Chaotix. all with thier own unique actions and combos. the Chaotix gameplay is a little different as it's misson based. i won't spoil it for those that haven't played it yet. but it's still great title. i still have it actually. would totally recommend this to anyone who has a working gamecube or any other system that it's on. | video-games_retro-gaming-microconsoles |
Best musical game soundtrack ever. I played this game as a youngster and was totally amazed.. Although I no longer play this game on my Sega CD console. This cd still gets plenty of playtime. Through my cd player and on my phone, through bluetooth speaker. This game has the entire game soundtrack on the disc. Pop this disc on your home cd player. Skip to track 2 and start listening. 15 tracks total. The music is so peaceful and beautiful. That we listen to it just about every night for the past few years. It's great lullaby background music. By it for the game play or by it just for the musical melodies. You won't go wrong. | video-games_retro-gaming-microconsoles |
spongebob leaves bikini bottom enters nintendo. i got spongebob when my old red gba sp broke i got it at the end of the gba era entering ds lite era.it has one of the brightest screens ever other is pikachu gba (still the never ending search for pikachu to complete my collection sigh)
the spongebob gbasp has his face on the front and inside a silolluhette of him.
heres some of the good things
-has his face and sillouhette
-his spots inside the gameboy to decorate it
-bright screen
- YELLOW!!!!
- toys r us exclusive limited edition (similar to pikachu)
-need i say more????
so i have on and its been the best friend of mine that nintendos ever made
i just need the pikachu one cool also but thats more rarer and expensive
now we fans of nintendo need 1 little limited edition that you and i have always wanted
no matter what system (just not visual boy)
GODZILLA!!!!!!!!!!!!!!!!!!!!!!!!! | video-games_retro-gaming-microconsoles |
Easy, Frustrating, But FUN. After playin the first Kim Possible game for the GBA and enjoying it very much, I knew I just had to get this one. After searching for a couple of days I finally found it. Although I was excited, I was still a bit skeptical. I was scared that this was basically gonna be an exact copy of the first one, but I was definitely wrong. Disney Interactive did a great job of making it different from the first. Let's break it down real quick.
Gameplay(4/5)-The gameplay was pretty good in my opinion. The game is made up of four episodes with four levels in each. The episodes are:
-True or Falsetto(Grapling hook(improved very much) and glue glob introduced)
-Altitude Attitude(Hot sauce)
-The Rufus Factor(Stealth Suit)
-Day of the Destructo Bots (Compact laser reflector)
Two things during the game that I thought were a big improvement was that you had the ability to roam around more and no more annoying passwords!!! I also liked the shadow kim that taught you the new moves during the game, it was very helpful. The only thing that I wish they would have done was do a level with Ron
Graphics(5/5)- The graphics in this game are amazing! They are very 3-D like and very detailed (she has a face this time, lol!) They are difenately great to look at and worth the price of the game alone.
Control(3/5)- The controls were a little sluggish to me, espcially when fighting. I also found that some of the weapons took a couple seconds too long to work. So basically they weren't that bad, just a little sluggish.
Frustration(5/5)- I would say this was a very frustrating game. There are some levels that just make you want throw your gameboy across the room (I difinately could have done without the rufus level, the flying level, and the skate level, although the flying and skate were kinda cool, but frustrating!) But even though it is frustrating, I would still consider this easy. I'm not a very experinced player(I mean I've played a lot, just not good at em) but I beat this game in 2 days! But becaue of the frustration I wouldn't reccomend this to the younger crowd.
Extras(2/5)- Unfortunately there are no movie clips like the fist one, instead we get little trading cards which im my opinion were very boring and kinda hard to find.
So thanks for reading my reveiw of Kim Possible 2 Drakken's Demise. Be on the look out for other Disney Channel games this fall including Lizzie McGuire 2 and That's so Raven. Bye!! | video-games_retro-gaming-microconsoles |
Spring Cleaning. The following is in reference to the downloadable version of Zelda: Oracle of Seasons available from Nintendo's eShop for the 3DS system.
Though I've yet to finish A Link to the Past for the GBA, I bought this and Oracle of Ages when they were on sale. Now that I've finished Oracle of Seasons yesterday, the timing for this review couldn't be better.
Released in 2001 by Nintendo, in association with Capcom, Oracle of Seasons offers the classic top-down action and puzzle-solving (more of the former, at least) that we've come to expect from the Zelda series. Not much in the way of a plot, but the game's more straightforward that way (which happens to be right up my alley). You're still fighting baddies and avoiding traps while hoarding items and upgrades, the most vital of which is the Rod of Seasons wielding the power to manipulate the environment to access new areas. Spring brings flowers that you cut down to find items or use as a springboard. Lakes dry up and Vines grow in the summertime to help you climb up cliffs. Autumn leaves fall and cover up potholes. The winter dries up trees, creates snowy hills and freezes lakes and rivers. Another advantage to the fluctuating climate is that you can plant special seeds in the ground now so they can grow and bear some tasty fruit later.
I can't say as much for the game's Magic Ring system. Though an interesting concept on paper, one can survive most of the game without ever wearing a ring. The only other drawback is that, as with most nonlinear titles, it can take so long to figure out the next step, that you'll probably stop caring by the time you reach Point B from Point A.
Regardless, the whole experience was enough of a challenge without working your last nerve (much). And it doesn't have to end here. Though you can't actually link the Oracle games, an added password system allows the player to unlock extras from one game in the other, no matter which you complete first. The replay value this feature provides, however, remains to be seen.
This game is rated E for Everyone and features mild violence. | video-games_retro-gaming-microconsoles |
best gamebot advance game iv ever played. this game was so fun i beat it 3-4 times... its very hard to beat complete, even if you are a master stratagy player, because it never gets boring, yeah.. you might get stuck sometimes and wanna plan on what you could do, but if u think and use common sence.... its easy. this game also has really good graphics, and awsome gameplay... the fight seens are great, the game never has a glitch, and it is still fun after you beat it, because there are some more missions after the game is done, and still, yet even more fun puzzles are IN the game, like "treasure island" and diffrent caves and adventures.
I would strongly recomend this game to anyone willing to play one of the best games on the gameboy advance system. | video-games_retro-gaming-microconsoles |
5 Stars for Nintendo. The GBA SP sounds like an awesome idea. There is no downfall to this product. I own a GBA and am dissapointed with it's sucess. It has poor lighting, poor size, and it is oddly shaped. The new and improved GBA SP fixes all of that. Built in light, that is better than the Afterburner. The Afterburner voids the warrenty with Nintendo, and tends to light only from the top. It also casts a blue glare on the screen, imparing the color. The screen also gets scratched on the GBA, so the clamshell design of the GBA SP will really help. For anyone who thinks this is stupid, DONT BUY ONE!! The rest of the gaming community bears to differ. I own a GBA, and I also end up carrying many different types of lights, because of the lighting situation. If you are tired of carrying lights that light only one spot, aren't bright enough, or just plain won't work? Then you will want to save your money an buy this. It is defanitly worth the extra [money]... | video-games_retro-gaming-microconsoles |
Excellent. When this game first came out it further expanded the awesomeness of Mario. It went back to the original style of gameplay like in the original Mario Bros. unlike Mario Bros. 2 which was a port of a different game with Mario and friends super imposed(but still great game). This game is as good as the day I first played it and all the bonus items are always great. The new items were a great addition and all the levels just made it even better. Like always it has the warp zones but this time in the form of a warp whistle. I don't think I have to explain much to anyone who wants to get this other than that this version is the port from the Super Mario All Stars game and not a direct port of the original NES version. You'll have to get an emulator system(unless your NES still works, wow!) and pop in the original cartridge to get the true 100% original feel. I love this game and I always will appreciate what this game did to the evolution of the video game. You can't hate this game, it's just not possible. | video-games_retro-gaming-microconsoles |
DUDE! THE BEST THERE IS MAN. I have a GC and I love the heck out of it. It is THE best because it focous the ENTIRE system on ACTUAL GAMING! Nintendo has like 200 games for it already so don't say they don't have a big library! The nice thing is the wavebird controler (dude it's wireless!) and it can run for 100 hours on 2 AA bats. Plus you can get it everywhere. sure they have ps2 wireless controlers but only at few stores and it's not sony brand. yes, wavebird is nintendo brand so it says quality! Overall, it's the best thing scence the ATARI came out. GET IT NOW! (P.S. I have an atari so I think I know if it's better or not!) | video-games_retro-gaming-microconsoles |
Second best mario party game for the GC. At first when i heard about the game i thought i was gonna be disapointed but when i brought it and played it it turned out to be okay ' because at first i thought it was gonna be like MP5 but thankfuly its more like MP4 '
Good
No more difficulty story mode
No duel mode interuptions
The Star Bank where you store stars to buy cool items
Good Soundtrack
Cool Boards On Party Mode
Solo Mode
Bad
the duel modes are still there but now have their own space and their on party mode
Overall nothing else the matter ' its a real cool game ' and i already brought all the items from the star bank weeks ago ' but ever since i did i don't play solo mode anymore i now always play party mode alot ' but i still didn't unlock all mini games yet it might be awhile untill i do
Anyway buy this game its fun you won't regret it | video-games_retro-gaming-microconsoles |
STOP!!! put it down and walk away. I cannot believe the good reviews that people have put on here!!!
Bad Bad Bad Bad.
First of all, it's all all platforms, the only one I have played is on the gamecube, I hope it's better on the other platforms.
This game feels like it was rushed together at the last minute to get the Xmas orders.
It tries to be all in one game, fighting, driving, shooting but doesn't master any.
Driving is unresponsive, unrealistic, boring
Fighting is slow, limited moves and boring
Shooting, useless guns, limted control and accuracy and boring
Total game can be played in 3hrs!!!!!!!!!!!!!!!!!!!!!!!!!!
One reviewer said to rent before you buy, I couldn't agree more.
There are much better games out there like Max Payne, Grand Theft Auto etc etc etc
The code has bugs, bad bugs. Bugs that are more annoying than those carrying the west nile virus!
When you go (drive or walk) through trees, you see extremely basic block tree's and you lose sight of the character.
Another annoying bug is that certain levels it doesn't recognize you have taken control of another car, and at one level you need a fast car to get through.
You have limited movement to dodge bullets, limited moves to fight.
After playing the game you will be left with a very cheap bitter aftertaste in your mouth.
Plain and simple, 50 bucks is not worth it for this game.
If you truly want it, wait until it drops in price. | video-games_retro-gaming-microconsoles |
Best game on Gamecube, hands down. Metroid Prime is easily the best game on the GameCube. In fact, it makes Halo look like a complete joke. When everyone heard Metroid was going to be in the first person, people freaked out. Admittadly so, it just didn't seem right for a Metroid game to be a First Person Shooter. Then, Nintendo decided to let an unknown studio by the name of Retro Studios develop the game. People freaked out even more. But amazingly, the game turned out awsome. This is unlike any first person shooter you have ever played. Its actually a lot about exploration and puzzle solving than it is stright up shooting. One thing that has been a problem for most FPS games that Prime pulls off amazingly well is platforming. Before Metroid Prime, platforming in a FPS was usually akward, difficult, and frustrating. But somehow it works in Prime, you can easly jump from platform to platform, over gaps and up stairs, without ever missing your target or feeling frustrated. Metroid Prime is also just difficult enough to the point where it is never frustrating, but always a good challenge. | video-games_retro-gaming-microconsoles |
Blacksmiths go to war. The story in Summon Night: Swordcraft Story revolves around a tournament aimed at deciding a new Craftlord for the city of Wystern. Although you can choose to play the game as a male or female character, the premise remains that your chosen character (whom you can name) will aim to follow the footsteps of your deceased father - himself a great Craftlord for the city. This begins an adventure that, while being generally short and simple, still packs in a measure of solid gameplay, and a lot of fun.
Swordcraft Story is essentially an old-school RPG that encompasses most of the ingredients that make the genre works. It has its share of random battles, dungeon-crawling and boss fights, as well as some tedious experiences in items collection. The incentives for collecting items, however, are perhaps more important than that of most other RPGs in the market right now. You see, in this game, you're a Craftsman. This basically means that you make your own weapons instead of buying them. And to make them, you'd need materials. As a result, gathering items becomes the only way that you can forge or upgrade weapons. To make things more complicated, you'd also need to learn the different techniques in forging these weapons. It's not uncommon, therefore, to find yourself spending a large amount of time learning techniques, and ploughing through dungeon levels in search of materials, just so that you can keep up with the more powerful enemies as you progress. This may sound drab in theory, but it actually turns out to be rather interesting simply because of the large amount of weapons (over 150) that you can forge.
The game features five weapon categories: Sword, Axe, Spear, Knuckles and Drill. Each of these has their own strengths and weaknesses. Sword type weapons, for example, are fast-attacking tools, but the amount of damage dished out by them is comparatively lesser than those by Axe types. Axes, on the other hand, are very much slower to wield. Spears provide long range attacks at a slower pace, while Knuckles pack an explosive punch at the expense of reach. Drills are perhaps the most interesting category of the five, as its purpose is to wear down an opponent's (usually a boss) weapons quickly. Breaking a boss' weapon has a great bearing on your own arsenal, because you can learn his or her technique, and therefore forge the same weapon for your own use.
You'd need these weapons too, because the enemies will become quite challenging as the game goes. As with most RPGs, the number of random battles in Swordcraft Story is annoyingly aplenty. However, early in the game, you'd get to partner a Summon Beast, who'll act as a typical mage partner commonly found in other RPGs. The beast can add to your attacking prowess, heal your wounds, and help you guard enemies' attack. These supporting powers, however, must be learnt as the beast levels up. So, apart from levelling up your own character, you may just find yourself fighting more often just to garner more supporting powers from your partner.
Before a fight, you can assign your weapons into the various weapon slots (up to three initially) in your menu. During a battle, you can switch them on the run by simply pressing the L button. Similarly, the supports of your Summon Beasts can also be assigned (up to five), and cycled through during a fight using the R button. This switching feature encourages a more tactical approach than mere button-smashing, although it's undermined by the fact that a high-stat drill can break almost any weapons.
The battles in Swordcraft Story are also different from the turn-based affairs found in other RPGs. An action-style battle system is used here, which essentially allows you to attack your enemies in real-time. This is a refreshing change to the typical RPG approach, because it allows battles to finish quickly. On top of the usual health bar of the parties involved in a battle, you'll also get to view the condition of the weapons used during a fight. If you manage to break a boss' weapon, he or she loses by default - it's not necessary to deplete his or her health completely. As mentioned earlier, breaking a boss' weapon also allows you to learn the technique of forging that particular weapon. So, if you intend to forge all 150+ weapons in the game, you may have to spend more time upgrading your drills for maximum weapons-breaking effect.
The game also attempts to up its difficulty level by limiting the number of save points throughout the game. You can only save at specific sword statues at various locations, which may frustrate players who prefer to play on the go. Thankfully, a "suspend" system is also in place to perform a one-time quick save of your current status. Once you retrieve a suspended game, however, the quick save is gone forever. The sword statues are therefore still your best bet for taking a rest from the game.
Swordcraft Story was first released in Japan almost three years ago. Understandably, its graphics look a little dated. The anime-styled drawings are also typical RPG fare - spiky-haired hero; dole-eyed girls and the likes. Nevertheless, it's still an acceptable effort for the GBA, especially when the animated details on the fight scenes look explosive enough to generate some excitement. The music scores in the game are catchy, and blend with the in-game situations rather well. However, they do get dull after a while, mainly due to of a lack of selection. The sound effects are ok though, especially when used to complement the fight scenes.
Swordcraft Story may not be an epic RPG like the Final Fantasy series, but it's a nice little game that should provide more than a quick-fix of RPG goodness. The need to forge your own weapons provides depth to the gameplay, and the real-time battles make random battles easier to swallow. Despite it's relatively short story, additional dungeon levels that will be added after your first playthrough also add to the game's value. | video-games_retro-gaming-microconsoles |
Late to the party, but good for people who collect Gamecube stuff. I recently began collecting GameCube items. Starting with the system itself and slowly building a nice selection of games. I thought, hey, I would love an Action Replay. Well, reading reviews, I sat there wondering if this was an item I wanted, or if it would even work with my GC. This one does, and I have tried it on a variety of GC model numbers. All of them work quite well.
So far, the only glitches I noticed is sometimes, when you go to switch the disc from AR to the game, it will not continue on. I have come to the conclusion it happens mostly when I cycle through games on the AR, before selecting my game. If I want Tales of Symphonia and I got to TMNT to see codes, then go back to Tales, it does it as an example given. Not horrible, just got to turn off power, go back in and reselect your codes.
Also, you cannot edit your game codes. They are fixed as it. If you want to do that, you need to acquire a AR Max. This one was a disc, memory card, and if I remember correctly, you could even connect it to the net to update/add codes. Those are GOD AWFUL expensive, and you can only find the memory cards. I have no clue if the cards work WITH the disc from this AR.
Sometimes, it can be annoying if you have a compilation game, like Mega Man Anniversary. Mega Man 1, 2, 3, etc all have individual codes. So, want to switch from one to another, gotta go turn off power, put in AR disc, enter new codes, then play. Not for a person with ADD when playing those games.
Wii playability. If you have the original Wii, before they went to the models without GC compatibility, you WILL NOT be able to use this device. I tried it, won't work. It used to, before they last updated the firmware. So with this, it is GC or Bust.
So, if you just want a cheat device to screw around with, or finally beat those GameCube games, go with this one off of here. I got mine from Datel Gaming.com here on Amazon. They had the best deal, and theirs was the one with the newest updates. If you got to AR's website, it is 10 bucks more, for the same item.
If you order from any of the others, you might get an older one, that doesnt have some of the last GC games to come out on it, like Zelda: Twilight Princess.
I hope this helps. I think I answered all the question *I* had when I was looking for this device. | video-games_retro-gaming-microconsoles |
On The Move. At first I didn't enjoy this game. Honestly, I thought that getting all the parts to make new costumes and added abilities was a pain in the neck. I even gave my 10 year-old brother the game since I gave up on defeating the last boss. My brother STILL has the game, and I take back everything I said. Sharing is caring.
Mega Man Zero 3 I beat two days ago. I thought it was an excellent game, though Mega Man Zero 2 has better sound quality and a bit of an edge to it, but heck, I can't complain. The setting in Mega Man Zero 4 feels a lot different because we're not at the original Resistance Base any longer. Along with the memorable Ciel, Alouette, and Cerveau, we have these Neo Arcadian "fugitives" who become a bit of an asset to Zero, as well as a liability. The game rests a lot on the protection of this caravan of Neo Arcadians, and also on the fact that the showdown with Weil is rapidly approaching. I am not for spoiling the plot, so I will stop there. The music is pretty good in this late installment of the Mega Man Zero series, but one wonders at the storyline a bit. First of all, where are Harpuia, Leviathan and Fefnir? Not looking for the Mother Elf, I don't think. I'm sure they're not teaming up with Weil anytime soon, but hey.
The Cyber-Elf system looks sharper than ever. It's not as index-like as the previous installment, and that's an improvement. I could be mistaken, but the Cyber-Elves seem to blend into one [in Easy Mode?] and their effects are permanent. I've yet to play Hard Mode. The game in itself is not easy, so don't expect to get a breather as in the last installment, because it's like going back to the second Mega Man Zero. Well, okay, not THAT hard, but you'll get what I mean when you play. Make sure you revisit every stage and experiment with the series' innovative weapon, the Z-Glove. With this handy weapon, you can't swing like in Zero 2 or jump twice as high as in Zero 3, but you can steal other enemies' weapons! There is a limited use to some of these weapons, but if you get your gloves on an elemental weapon, and you know what your boss's weakness is, might as well exploit that!
You will enjoy this game if you want to know what happens in the story, and if you are a true Zero fan. Give it a shot! | video-games_retro-gaming-microconsoles |
Golden Sun is deserving of an award or something, that good. At the time of getting Breath of Fire for Christmas last year, I was recommended Golden Sun. While I wasn't familiar with it, I put off getting it. Yet, more and more, I was urged into getting it as I'm a big RPG fan. Well, I eventually got it. After playing it, I can honestly say that....Golden Sun IS the best-looking GBA games out there bar none, one of the better RPGs out there(definitely one of the top five), and it DOES live up to all the hype it's getting from people. It's a truly magnificent gameplay experience. The graphics are astonishing, story is deep...and the gameplay is challenging. I'm really tickled that a sequel is in the works for this game. If you like RPGs, definitely do yourself a favor and get this game. If you aren't, you still ought to rent it just to check it out. Golden Sun is definitely one of those RPGs that all other GBA games will have to live up to, graphically and otherwise. | video-games_retro-gaming-microconsoles |
Old Crappy Paper DONT BUY. This paper is expired and will more than likely not work at all or work kind of. I've tried several of these from different batches and its just not working. Buy this instead "Paper Roll, Thermal, Calculator, 1-1/2", 5/Pack PMF05228". You can find it on Amazon. It fits in the Gameboy Printers nicely and works. You can also get any kind of thermal paper and put it in the printer, just make sure its the right size and thermal side out so that it works correctly. I tried a receipt from the library just to check to see if my printer was working okay before I bought paper online.
Cheers! | video-games_retro-gaming-microconsoles |
Hydro Thunder. I have possesion over one of the best racing games- not ONLY on the Dreamcast- but of all time.
The graphics are not that great to the average gamer, but it brings back a nostalgic racing feel. The arcade- style racing brings a great feel to the player. There are an amount of cheat codes. I got mine just today, and I already have all boats and tracks... because of cheats. So that would help the gamer get something that they don't feel like working for. The controls are nice.
To conclude, I absolutely love this game. This is one of the best games on my Dreamcast besides Jet Grind Radio. You should definitely get this game. There are great prices in the collectable section of the new and used offers section. | video-games_retro-gaming-microconsoles |
Good but hard. The game itself is good. However with no save points and how easy is is to die due to the way you get hit. It is faithful to the film which is always a bonus and unlike many other batman games you get to utilize many of Batmans gadgets from his utility belt. You can use Batarangs, smoke bombs, flying bats (which are effective and look unbearabley cool) a grappling gun that shoots straight forward, heat seeking Batarans and your grappling hook which allows you to reach higher places. They are actually needed in the game as well because as I said earlier it is well hard. I have only completed it once and I jumped for joy when I did! Also essential in any decnt Batman game is the cape gliding feature which looks bad ... and is very useful. As it is based on the film it is only one player. All the characters look like who they are supposed to (especially the Penguin). Overall good but VERY hard. | video-games_retro-gaming-microconsoles |
Highly Entertaining. I was looking for a new video game entirely different from the games I typically buy. My husband played this one with a few of his buddies while out to sea in the navy, and recommended it. I figured this was just his way of getting himself a new game. ha ha (Wouldn't be the first time)
Well, he was in a way, but I enjoyed it just as much as he did. The game is a lot of fun. The music is real catchy and you'll find yourself singing along wherever you go.
And if the characters voices sound familiar to you, it's because they are. Actors actually lended their voices and if you watch the video you can see who they are. But to name a few, David Arquette, Lucy Liu, and Macy Gray.
The game doesn't get tiresome like a lot of games like this do. The split screen in multiplayer isn't too distracting like it can be in other games either. This one is a good buy, and if you can find it grab it. I like it so much, I'm now considering getting SSX 3. | video-games_retro-gaming-microconsoles |
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