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This is an awesome game. I'm a big monopoly fan. This is a great game! This game is well worth the money. Its easy to learn how to play. The Monopoly board games usually last hours because you have to hand out money and spend time doing transactions and moves, but when you buy this game transactions are automatically done and the games usually last under an hour. There are also many kinds of monopoly board themes to choose from for those who like themed sets and different properties. There isn't a thing I wish that could be better. I'm really happy with the money I spent... This is a great game!
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Honestly I thought the 1st was better but still average. Crazy Taxi 2 is the sequal to the Sega hit Crazy Taxi. Now I usually make bigger reviews to be honest I'll just make this my SHORT and Sweet Review.. Now The 1st Crazy Taxi was DC game but lost its exclusitivity(yeah that sounds dumb but It just came up my head) and can be found on Xbox Gamecube and Ps2. Though the best version is the Dreamcast you can probably spend it on the Ps2 version or the other systems since DC games seem to be a pain to find now. The graphics are solid and the gameplay loses its touch later on...OK MAYBE JUST FOR ME MAN! I didn't think the game was that great but like I said before... Graphics good...gameplay...ehhh gets old. This is must for any Die Hard Dreamcast owner but For people who want more then just another sequal with "some" stuff stay clear away from this...I'm not saying the game is bad! I just think the 1st it better... I really enjoyed the game over all and though it was an A-O-K Dreamcast Game.. I give CrAzY Taxi for the Sega Dreamcast a... 3.0 out 5 stars..... *NOTE* Other then Crazy Taxi the Sega Dreamcast(R.I.P) has some really awesome amazing games... Some for example Sonic Adventure, Marval Vs Capcom2(and yes the DC version is the best mainly cause it was the original version and it was DC exclusive at one point) And yeah.....well.. Lates..
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VERY VERY GOOD GAME, VERY FUN TO PLAY. I've always been the mario person and always will be but I noticed myself playing only mario over the years. Well I decided to start playing other games alot of other games and this one stood out to me. I'm glad I bought this one it is very very good and it's very fun. This game has alot of gameplay in it. If you like really really long games this one is for you. The storyline is also great. The graphics are good but could have been alittle better but still very good. Of course there is violence in it but i'd say kids would definatly be into it just like adults. My 4 year old nephew watches me play all the time and he even helps me out at times while watching. He's the type that could sit in front of any video game all day long even if it's watching you play or playing himself. This game I would have to say it is at the top of my list and it's a great thinking game. Awesome game!!!!!!!!!!!!!!!
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Lovely Nostalgia. I recently got my hands on an old Sega Genesis, just like the one I had when I was a kid. With that console in hand, there were a few games I knew I needed. Primal Rage was the absolute top of my list. I loved dinosaurs as a kid, and I ended up completely hooked on this game when I rented it from the local Blockbuster. Wanting to get a bit of the nostalgia back, I quickly added this to my collection. It's just as difficult as I remembered, and still rather fun! Vertigo is a great character who I definitely remembered as my favorite from my childhood. If you played this when you were little, like myself, you should give it a shot once again. It's not perfect, but it holds up pretty good to the test of time.
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Money well spent. I've been a fan of spider-man since I was a little kid. I was excited that this game came out on dreamcast. I was the first to buy it when it was released. The story line on the game is good. It has some humor in it, which is funny. The graphics are great in the game. The sound is pretty well done also. When you first play the game, the controls are hard to get used to but after a couple levels it get's pretty easy. There's non-stop action throughout most of the game. You do get to some parts that might throw you off a little, but if you stick with it you'll be able to get through it. I've played this game over and over again and I haven't got tired of it yet. I think this game is well worth the money spent. It's better then the Play Station and N64 spiderman games by far....get it!
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Very funny and entertaining. This is for real a very funny and entertaining game. I use it on my Wii with no problems, although I recommend to buy the 1 microphone set instead of the 2 microphone set because it is used in one of the 2 the memory slots, which means that you will have to unplug a microphone in order to save. The game has a nice variety of songs, and you can select from different play options. There is also an option to dance and sing that I haven't tested yet. You get to create your character and personalize it with your appearance, outfit, etc. It also has different stages where you sing. Finally, it has a real karaoke mode that you can use in order to view the lyrics as in a regular karaoke place.
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A GameCube Classic, but not perfect. This is a great game, but it's not perfect. If I could, I would give Animal Crossing a 4.5, but I can't. During the beginning of the game it takes a while to set up. After that, it's pure fun. You name your village, which I called Payneson, select if you want to be a boy or a girl and other settings. The game is set on a real-world clock to make the game more realistic. Your village starts out with several animals (villagers) and you can get more by making your village better (upgrading your museum, planting flowers, etc.). You can never beat the game, which adds even more fun. Where the game lacks dissapointed me. Animals talk WAY to much, the shop is out-of-stock a lot and receiving letter responses is weird(they get mad at you for writing!). But I TOTALLY recomend this game to all people of all ages.
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Link for Gameboy Advanced SP a HUGE hit with my boys. I have 2 boys, eight and six, who have been obsessed with their GameBoys for about a year. In particular, they play their Pokemon game all the time. A few months ago they discovered from a visit to a friend's house that with a special kind of connector they would be able to link their systems and trade/share Pokemon that they had caught, etc. Ever since then I have been trying to find one. Finally I learned from the Nintendo website that they are discontinuing this product and so I turned to Amazon.com. Thank goodness for Amazon!! I found exactly what I needed,clicked, and it arrived in a matter of days. They are really enjoying playing their Gameboys together! Now THAT's an easy button :O)
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Pokemon Silver. It's a fun game to own and play along with it's counterpart,Pokemon Gold. Only certain aspects of game play are negatives such as the time aspect and daily events as well as having to chase the legendary pokemon unlike in Pokemon Red and Blue. Missing certain events and having to wait literally a week sometimes to return to them is slightly annoying as is having to capture certain pokemon during specific times of day as they are in some cases specifically nocturnal or their percent in a given area is extremely low. Other than these things the game plays very well and the improvement to color from just a plain solid red or blue color is great. Seeing each pokemon in their given coloration is really nice. The added new types and moves are also a plus. Overall a well worth buy for a Pokemon fan.
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Unrecognized Classic. It's fun, it's fast, it's almost as fun as Sonic 2, it's Road Rash! 2! This game is one of the best Genesis video games EVER! I've played a lot of fascinating Genesis games, none of them (not including the Sonic games) caught my attention like this one did. Two Player was fun, Single Player was fun, and my favorite bike has to be the Diablo. The most expensive bike out of all of the bikes, it's very hard to save up for...but it's also the fastest. It's almost hard not to crash! One of the funnest games ever, sometimes you can even take weapons (club, chain) when your opponents try to smack you with it. Smack them with it, get them out of the way, then smack some other people. You can also kick and punch while driving! If your planning to get a racing game for your Genesis, this is the one to get!
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The Perfect Controller. I just got this thing, and WOW! I got it because I wanted another controller, just for practice on the 2P mode so I could beat my friends (Who happen not to have a CG, that's skill all around, and then practice on the EXACT levels), and I ended up getting the wavebird. Sure, it's a little bit more expensive, but I didn't pay for it and I wanted something fun. When I shredded the plastic off, I saw 16 channels and just fell out of the chair. I figured you might be able to connect four GC's with that modem attachment or some other port on the bottom, so I loved it even more. I was skeptic by the color, because I've got a Jet Black GC, and only wanted black things for it (I've got 2 black memory cards for it, and I wanted to keep the system going. I got an orange one a little after this, breaking the color sheme lol). It's grey, yeah. So it's only for the second player, right? Wrong, I don't let anybody touch the Wavebird but me anymore, I even spend the time to get up, switch the controller plugs, and then sit back down so the other guy can play on his file. I'm thinking about getting a second one that's used so my friend can have one, and then we can switch plugs by turning the dial on the bottom, it's that simple! You have GOT to own one of these, at minimum. I'm not kidding, I was eating dinner with my face and playing it, at about 12-15 feet away, and I think the reaction time for the wavebird is faster. Sound/light (Dunno which it uses...) moves faster than electrical current, I know that much, but still! I would swear this thing had fiber optics if I didn't know better. One word of warning, though. Make sure if you're playing with a friend, have the frequency number you're on the opposite side of you're friend's. Ex. he's on 1, you're on 8. Trust me, I've had one kid try to switch it with me (I switched and beat him crazy, but it's still not fun to have yourself run off a cliff and you don't know why...)
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STUPID PEOPLE. You people are so stupid if you are just going to criticize the game don't even bother writing about it. Yes some of the restrictions stink but so what, make do. Sacred Cards had the same restrictions and i have beaten that game tons of times. I have not gotten this game yet though i asked for it for christmas, but if it's like sacred cards it has to be somewhat good. even if the restrictions are tough if you are truly good at yugioh you should be able to beat it with ease. You should use the restrictions and weak duelists' to your advantage. Stupid people try to win don't just take an hour and say i hate the game some games have boring beginnings and thats just the way it is!
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Good game, but. ...its disconcerting to play as Ohio State, score a touchdown, and hear "Hail to the Victors" (Michigan fight song). Apparently not every school portrayed in the game consented to allow their fight song to be used, and that takes away from the collegiate atmosphere somewhat. Another nitpicky thing--the referee calling the penalties wears a black hat, same as NFL 2K1. Otherwise, game play is similar to NFL 2K1, which I appreciate--don't have to learn a whole new control scheme. The stadiums are accurately rendered, even the smaller schools like Bowling Green, which blew me away. I recommend it for the college football fan...
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Incredible nostalgia. The Limited Edition Gameboy Advance SP is a great way to rekindle the good 'ol days with your NES. The game pad of this GBA SP is similar to your original NES controller. If you were a gamer in the NES days this is the perfect nostalgia gift. The most grand of all the nostalgia. This also makes for the perfect console for the "Classic NES Series". The buttons even feel like that of the original NES controller. The LCD fold down screen also has a reminder. Look at the LCD screen and it looks like the top of the original NES. It also still contains all the GBA essentials. Those include an LCD screen fold down screen with a back light, an adaptor and the rechargable battery. As far as I know nothing has changed with how it all works. Of course there is the one simple problem of already having a GBA SP and not wanting to pay 100 bucks for another one. The simple solution... if you don't want to pay another 100 dollars don't pay another 100 dollars! The only difference is the look of the SP. It still has all the same pros and cons of the original SP. If you remember the original NES then yes, this is worth the buy to any old school gamer. If you don't want to shell out another 100 bucks just don't do it. The system is still great no matter which version you get. A great Classic look to play the 8 classic games.
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Amazing handheld title. In a world where there were CDs, companies like Sega and 3DO had tried to capitalize on the concept of playing video games on a CD, giving the games enhanced graphics and sound. There is one company, however, named Nintendo, and it created Donkey Kong Country. Donkey Kong Country was a game that proved that you don't need CD-based technology to make games with flashy graphics. You just need to put in effort to fit it to your console. How will that work on 8-Bit systems, though? Fans often overlook this as a remake of Donkey Kong Country. Unfortunately for them, they are missing out, as this is actually a sequel. The gameplay and graphics are the same as the SNES game, but the levels and worlds are different. Is the story the same? No. In fact, the story is about, according the manual, DKC's success. Cranky Kong claims that the game only sold well because of the game's "fancy graphics" and that "kids would buy anything these days". A funny story to a satisfying game. Actually, the graphics are eye-popping on the old-school Game Boy. Even if the characters blend in the backgrounds a little, playing the game on a Game Boy Color or Advance helps them stand out better. The sounds and music were memorable. You can never go wrong with the sweet beats of Kongo Jungle. Now that it's composed in 8-Bit, it would appeal to NES fans as well. The game is one of those games that show the characters on a map before actually going into the levels. Once you go to a level, you're gonna be expecting barrel-blasting, Kremling-smashing, animal-romping fun! As a platformer, it doesn't disappoint with its gameplay. You can even ride atop an Animal Buddy, like a rhino or an ostrich. Rhinos can knock everybody out of its way, while the Ostrich guides you safely across the level, though it also kills enemies. It can also float in the air like Racoon Mario in Super Mario Bros 3. One thing I gotta point out is that there is no Candy's Save Point in this game. Instead, you'd be able to save your progress by collecting the K-O-N-G letters in a level. The whole game is just a lot of fun, and I'd continue playing it ever after beating it. Overall, this is a really great Game Boy game. You should get it for any Game Boy system you have.
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Better than the first. Well, if you haven't Soul Calibur 2 is a game you need to play. Unlike most fighting games Soul Calibur 2 has a good storyline. Some fighting games just have an arcade mode where you fight every character on the game. Soul Calibur 2 has a weapons master mode where you can be any character you want and you follow along with the story. Some of the characters on this game are Link, Astaroth, Voldo, and those are just a few of the many characters on Soul Calibur 2. I think that the storyline on this game is better than any other game I've played. Secondly the graphics on this game are so cool that they will blow your mind. It has awesome facial detail along with great background detail. Examples of this are, if the character says something you can see their mouth move. Now you may be thinking why does that matter? It matters because it makes the game more realistic and the more realistic the better. Like the storyline the controls on Soul Calibur 2 are good. I say this because it is easy to perform attacks or block enemy attacks. Also, there are so many different attacks you can perform. Such as, a horizontal attack, a vertical attack and an attack where you throw the enemy. All this helps you when you are battling throughout the game. Owing to the fact that, the graphics are amazing, controls are good, and the storyline is good, the fun factor of this game is great. What makes it so fun is that there are so many different things you can do, that you never get bored of. For instance, this game has a versus mode where you can play against other people. It also has a lot of extras, like an extra versus battle, extra team battle and a profile mode where you can read about the profile of any character. Soul Calibur 2 is probably the most fun game I have ever played. In conclusion, I rate this game a 4.5 out of 5 because of how good the graphics, the storyline, controls and fun factor are. Also, I recommend this game to anyone who likes fighting games. This game is probably the best fighting game ever made. Finally, if you have never played a game that you thought you couldn't stop playing, or a game with a good storyline, controls, and awesome graphics then you might want to play Soul Calibur 2. This is a must play game if you haven't played it. Pick this version out of the other Soul Caliburs because you got link. Link is the man and always will be.
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Good for what it is. Okay, most of my reviews are for games that are just pure crap or way overrated. But having heard that this was one of the worst games of all time I had to try it. I looked at it like renting a low budget movie knowing what I was getting into, and was pleasantly surprised! THE BAD: Graphics, sound, voice acting, jumping mechanics (why do game makers have such a difficult time with this?), no final boss fight, some moves are just impossible to pull off, no dodge system (which is a real problem when people throw grenades randomly) and there was a glitch where the game wouldn't allow me to proceed to the next checkpoint- so I had to restart the level. This is a very low budget, bare bones kind of game. Clearly extremely rushed and not well thought out. THE GOOD: Face paced, good music, movie photos, a variety of enemies, outfits, and fight moves, the characters switch frequently and they all have their own moves and animations, very linear (which I like), and it had a lot of humor. You CANNOT take this game- or the movies for that matter- seriously. If you try to then you're missing the point entirely. All you do is 3D brawl from beginning to end with the exception of pressing the A button at specific times or climbing a ladder. There are only 6 levels in the game, but they do get progressively harder. The end was very abrupt and not very satisfying since there was no final boss, but at least there was a cut scene. I had fun with it. There's punching, kicking, weapons, combos, and lots of moves I couldn't pull off, but other than that the controls were good. I say it's a fun rent or really cheap buy if you're not expecting much and know what you're getting in to. I had low expectations and had a great time with it. Don't overlook this one, but don't over think it either.
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Why is EA going backwards. This game sucks!! I absolutely loved the 2004 version, I thought it only needed a few tweaks, but they changed the game completely! There are just too many things wrong with this game to list here but let's go with the online game play... 1st. They added the ability for two more people to play online for a total of four, but it never works right, I haven't finished a game I started with four people yet. Someone always gets kicked off. 2nd. When you pick your track it doesn't show you the track or any information about it (Size, laps, location, etc.) Tey added a few new tracks but how are you supposed to know what they look like? 3rd. When you pick your driver it doesn't show you what the car (or truck) looks like. It's great that they added the Modified Series and trucks but I don't know any of those people and I'd like to know what the car looks like before I pick it. 4th. The menus just look retarded! They look very 80's! 5th. The Rookie level is way too hard and the Legend level is easier than the old Rookie level. Did they get something backwards? 6th. They changed the way you run your qualifying lap. Now you start in the pit and you have to wait for some jackass NASCAR official to get out of your way and you have to go all the way around the track to start qualifying, that's one extra lap! And don't think they did it to be more realistic because they took away the race preview where they sing the National Anthem and do a kick-ass fly-by (and if you didn't like that you could just hit the `X' to bypass it!) They also did away with yellow flags online! 7th. Just way too many more to list!
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for the dreamcast. Vigialnte 8 would have been a fun game if it weren't for two things: Crazy Taxi and, more importantly, Grand Theft Auto. Basically you have 18 vehicles that run around trying to destroy each other--everything from a motorcycle (with sidecar) to a bus to a moon vehicle to a dump truck (and I found the dump truck to be the best). It really is a fun game, but after playing Crazy Taxi and Grand Theft Auto, it doesn't stack up. The control isn't as great nor is there any story to it. It gets boring rather quickly, but only because I've played similar games that are a lot more fun. I wouldn't go out and buy it, but if you don't have any of the better games, then I'd say keep it. At least until you upgrade you system.
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paper. While I'll never be the biggest fan in the world when it comes to turn-based RPG games because the combat system itself strikes me as severely flawed and the extensive layers of storyline segments often times just feel like a cheap way to cover up what could've been more interesting action, I do have a soft spot for Super Mario RPG and over the years have even learned to consider it a minor masterpiece. Trust me I'm stubborn as a mule when it comes to admitting that I love a turn-based RPG, but every so often exceptions have to be made. I feel the same way with Earthbound. Anyway Paper Mario: the Thousand-Year Door is way better than I ever could've guessed however it can be VERY draining because the game takes an eternity to complete. At least 20-40 hours depending on how quick you are to grasp the objectives (and let's be honest, I'm a slow poke when it comes to storyline-focused gaming since I tend to miss the main points a LOT and end up feeling lost and walk around in circles for hours- always was, always will be!) Being a Mario game means it has to be playful and at least cheery even during the most ominous/dangerous of times right? Yup, and it is. It turns out Bowser isn't the main guy causing trouble. There's another guy named Grodus with his henchmen (the X-nauts) that are up to no good. Grodus of course wants to rule the world. However unlike in Super Mario RPG, Bowser still maintains his angry/serious role and threatens Mario throughout the game. He even challenges Mario on a few occasions which of course prompts the typical RPG screen. He doesn't actually team up with Mario ever. Instead characters such as a harmless point-proving koopa troopa, an overweight actress lady with a big chest, an information-spreading female goomba with a ponytail, a witch that's sometimes good/helpful while other times angry and bad, an energetic/bulky miniature Yoshi dinosaur with a desire for fighting, and a depressed bomb/pirate coming out of retirement after an unfortunate event with his wife all go on the journey together. To be honest I have mixed feelings with a couple of them (such as the actress and witch). They aren't as good as the characters from Super Mario RPG, that's for sure. Sometimes other part time characters come in and join the party as well since the emphasis is on adventure here after all, so expect unusual turns of events to take place from time to time. Turns out this "thousand year door" contains a demon lurking on the other side once it's opened, and the bad guys throughout the game are up to several dirty tricks including *wanting* Mario to collect 7 crystal stars (obtaining enough crystals will open the door) so they don't have to do all the dirty work themselves. How nasty! The game does a tremendous job making the crystal stars seem VERY important which I like. You really feel a great sense of accomplishment upon collecting each one since you know you're about to end a chapter a moment later which is a big deal in a game like this. The game isn't without its flaws. Perhaps it's wrong to compare the Thousand-Year Door to Super Mario RPG but I can't help but feel Super Mario RPG is the high point of the Mario RPG style, and the benchmark for all future RPG Mario titles because it executed everything near flawlessly. Yeah yeah nothing's flawless in this world but that game surely comes close! While the adventure aspect, the environmental variety and the characters are memorable enough to say the Thousand-Year Door is a near classic, perhaps it's the combat that I dislike. Maybe it's just me, but the enemies are usually boring and standard affair. Not only are they boring in appearance, but they never go out of their way to be exciting on attack either. Even when somebody in your party gets hit by an attack it always looks weak, unintimidating and unsatisfying. For one thing the hit points are very low overall. I expect higher numbers to appear on screen when Mario pounds say, a koopa troopa enemy or a pack of boos, to indicate greater impact and inner satisfaction for the gamer. Perhaps I expect even higher numbers for the other party members, but instead the numbers are usually below 10 even when delivering huge amounts of damage. This low-damage issue applies to all members of the party. Really strange. This doesn't mean you're constantly underpowered however- it just means the game settles for low number hits to carry it through instead of the more hard-hitting and preferable Super Mario RPG numbers. You KNOW when you deliver a lot of damage in Super Mario RPG because the numbers that appear near the enemy are insanely high. Also I really would have liked several more spectacular looking moves similar to Super Mario RPG. The moves you see here are really tame, limited and repetitive in comparison. Super Mario RPG makes many attacks look like destructive magic by being REALLY powerful pieces of eye candy. Ultimately however, those mistakes are minor. The story is the most notable part of the game and it's executed terrifically. It's really hard to choose which part of the story I like the most, but it's either the mystery surrounding the fighting center where Mario competes in a fighting competition with this beefy Super Macho Man-like Rawk Hawk fellow. There's some REALLY big secrets going on at this facility while Mario goes through the tournament, works his way up the ranks and wins one fight at a time (the fights are nothing more than typical RPG battles however and overall this part of the game can take several hours due to all the fights you're forced to endure, so you have to be patient) or... Perhaps I prefer the mysterious (and sometimes creepy!) conversations between Princess Peach (who's been kidnapped of course, but interestingly is given a really luxurious place to stay) and a human-like computer. From time to time Peach has long-winded conversations with this computer, and we discover after a while this is no ordinary computer. It gradually speaks to Peach like a human being the more they talk. It also lets Peach send out messages to Mario to warn of potential danger. Really good writing though- all of it. I could do without the second mystery element that takes place on a train with a detective penguin character. I find him VERY annoying (even though he's obvious making fun of the typical clichés that come with being a clueless detective). After the fighting facility segment, this one feels small and boring in comparison. Flavio, an arrogant self-centered entropeneur "pirate" entrepreneur you have communications with while going through with the island part after a ship wreck (let's just say he loves attention and being lazy) is another annoying character, though in a good humorous way this time. The music, I HATE the theme from Glitz and Glory (outside the building). Talk about repetitive and obnoxious. However there's some really amazing music near the end of the game before and after the final showdown. I also love a certain subtly used background theme while in the train. Most people probably wouldn't give that song a second listen, but I found myself loving it. Throughout the game however, there's only a few places that perk my interest when it comes to the musical score. Overall the music is probably average with 3 or 4 particularly amazing tunes. At least none of the music gets on my nerves like the regular battle music from Super Mario RPG. My goodness did THAT song get old in a hurry. The battle music here is quite tolerable compared to that. Locations? I think they all look amazing, though perhaps the game isn't as innovative with the paper concept as it was in the Nintendo 64 Paper Mario game. A lot of times in the Thousand-Year Door I forget that there's a paper theme going on here. I love the Boggly Woods area, but story-wise this is probably one of the crappier areas in the game because the enemies that occupy this place (the punies) get on my nerves. Perhaps the moon at the end could have been used more interestingly, but then again what can really be done to improve the scenery and environments while walking around on the moon? It's not exactly filled with all kinds of sights to see and things to do. So basically The Thousand-Year Door excels based entirely on the storytelling and characters. Some of the jungle environments later on after a haunted ocean destroys a boat takes the story in a different but equally satisfying direction (especially after we see a gold-hoarding bone pirate) and the mob characters offer enough character variety that I can't help but enjoy them too. There's many interesting characters around town in fact. Having a female red sunglass-wearing mouse constantly calling Mario cute and dearie while sometimes kissing him on the face just feels wrong and completely silly, haha. I like how Grodus and the X-nauts pop up at certain key points in the game to cause more chaos for Mario and company too. It's really well-done writing. Gotta love the helpful professor goomba in town who offers several key hints as well. Also there's side quests where you can offer to help people with their troubles. This requires a LOT of backtracking across the lands (sometimes really faraway too) and I have mixed feelings with it because of how much time it takes to complete each trouble if you were to attempt to help each and every character. Perhaps if the list had been cut in half it would've been better. There's just too many problems to take care of, but to give it some credit, each and every errand-like objective is completely different for those who like to see every juicy part of a story (or those who like to take a break from the main game). There's a special optional trial where you can go through 100 battles for a special weapon and boss fight. This feels like overkill to be honest. Also Koopie Koo is adorable. Extremely beautiful eyes, smile, overall attractive... okay she's a turtle so I better stop thinking about her beautiful human-like face! I like this game WAY more than the Nintendo 64's Paper Mario which feels shallow compared to this one. Clearly Paper Mario: The Thousand-Year Door is the best one in the series. Highly recommended, but expect the combat to be somewhat clunky (which is just the nature of turn-based RPG's to be honest) and the story to take forever to get through. You have to be patient for the rewards to come in this adventure. Perhaps the only big flaw is that there's no replay value. Once you see this story unfold and everything it has to offer, well perhaps you can take a break for a while and refresh the adventure later on after enough time passes and you forget the story, but it's not exactly the kind of game that you want to immediately jump back into after completing it. It would be like re-watching a really long movie the next day. This is what happens when a game is all about telling an extremely big story.
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One of a kind. I grew up watching Robotech while it was airing on Cartoon Network back in the nineties. Some time ago (several years, perhaps?), I remember we tried Robotech: Battlecry on the Gamecube. Back then, I was mildly impressed and had fun with it. After picking up my own used copy (for the Gamecube), here on Amazon, I have to say it was a lot better than I remembered. I'm not bothered by the cel-shaded graphics much, and I had more fun with it now that I'm older and wiser. It's a straightforward, run-and-gun action game and it does this very well. Being able to change modes in the middle of combat is not only a fun addition--it's absolutely vital and integral to surviving the hordes of hostiles. With that praise out of the way, I do have one or two (arguably minor) issues with the game (nitpicks, really): 1) You have virtually no support in the later missions. In the real world, most fighters tend to be deployed in two-ship formations; it would have been nice to have backup or a competent partner handy during some missions--especially during escort missions. Plus, it could have been an opportunity for some co-op play. Granted, the inclusion of a partner would raise other issues (balance being chief among them; but how badly could they cock up the AI? They already had it nailed down well enough), but it would have been more realistic. Especially those escort missions where you have to protect an AWACS plane--seriously, why would they only deploy a single fighter to escort such a high-value target? In the first season of the show, three fighters were deployed to escort one of those reconnaissance planes--and there couldn't have been that many fighters or pilots to spare aboard the SDF-1 (although, thanks to the judicious use of stock footage, it's difficult to determine). 2) The "Battloid" mode's sniping function is virtually useless. No matter how far away you are, the enemy seems capable of spotting you and returning remarkably accurate fire. True, you're running around in a forty-foot humanoid war machine capable of transforming into a plane and some kind of amalgam of the two (and that's without mentioning the glaring lack of any sort of cover), but why bother with sniping if it's hardly (if ever) going to be used? Also, this is an action game! Sniping is more suited for the more deliberate tactical shooters, not a testosterone-filled run-and-gun adventure where you generally charge in with guns blazing while missile-spamming your enemies to death. 3) There are some weird instances with the terrain (especially in the hilly badlands of a certain story-mode mission), where you can get inexplicably hung up and wind up immobilized. In the worst cases, transforming and no amount of maneuvering can get you free and you're forced to restart the whole bloody mission. Robotech: Battlecry is best enjoyed in moderate doses, and provides quite a challenge (especially with those achievements and medals), but it can get a little repetitive at times, too (especially when you keep dying or failing an objective). Perhaps I'm biased, since I'm more a fan of tactical shooters on the PC, like Ghost Recon: Advanced Warfighter (1 & 2), but I enjoy a little hearty, mindless action from time to time--it's fun. You know, fun! That thing we used to enjoy before games became about brooding, unlikable, nancy-boy punktards who overcompensate with massive and ridiculously designed phallic symbols? Or before this obsession with pretensions toward realism with gritty, brown-and-bloom games featuring generic, hyper-masculine, power-armored, space marines? Overall, Robotech: Battlecry is a must-get for fans of the show, and I think it'd be novel enough for most other players as well--if not buy, then you've got to at least try it out.
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Double pack holds double the value. In all honesty I only wanted to get Aria of Sorrow, but when I found that there was a double pack containing that game and also Harmony of Dissonance for only 10 dollars more than either game, I knew I had to get it. I was not disapointed. In my opinion Harmony isn't one of the better Castlevania games, but it can be a fun game to play while you need to kill some time. Aria of Sorrow is one of my favorite games in the series, there are many great weapons and equipment to get, and also the ability to collect souls to gain new abilities and attacks makes for a lot of play time. I would give Harmony by itself maybe 3 stars, but since it is packaged together with an awesome game I have to give the double pack 5 stars for pure value.
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Get with the beat. I was in my twenties when I played this series of games for the first time with my younger brother, who is only a year and a half younger than I. There are fantastic songs ranginging from all types. A lot of them can get stuck in your head! You basically watch the screen and hit the bongo combinations with the beat of the song. The better in rhythm you are, the better the score. There are three difficulty levels ranging from really easy to OMG impossible! Though there are only a couple that were really difficult to get a gold DK on. (if you score high enough you can get a bronze, silver, or gold DK for the song) You can play together with a friend adding more sound combinations to a song, or you can play against each other to see who gets the best score! Yes, it's a lot like dance dance revolution, but you use your hands instead of prancing around on your feet. All in all, I think it's a real fun game for music lovers, and is even a tool to teach rhythm to some point. Very fun! Jungle beat is a lot different. You use the bongos instead of a controller to move DK around and smash things. Not a whole lot to it, but a nice break if a song is getting on your nerves :-p
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The best BMX game currently on the market (12/3/01. (...) Dave Mirra 2 boasts new characters, more bikes, vastly larger levels, and, of course, greatly improved graphics. The trick system has been expanded, with many new tricks and variations available. Graphically, Dave Mirra 2 is not bad to look at, but not really anything special, either, especially in comparison to THPS3. The 3D models are adequate, and offer a good many lines to ride one, and the textures are uniformly good. Still, the game is not nearly as graphically beautiful as some of the other first-generation games that are available on the new systems. Sound is good, but again, nothing special. The soundtrack is alright, and even has its high points, but it's really a matter of personal taste. The usual grind noises, thumps, whacks, and grunts of pain are satisfactory and vary enough to sound good. The levels are large and often very creative, but not as well-designed as those in THPS3. They are fun to ride and contain the usual secrets, huge jumps, and multipurpose obstacles. The game is much harder than its predecessor, but still easier than THPS3. It should take a good while for most gamers to beat the game with every character and unlock all the secret videos, riders, and modes. There are rumors of secret levels, too, but I have yet to unlock any of them. Although most of the game seems pretty mediocre, it's still one of my favorite bike/skate-type games ever. Why? Well, it all comes down to the trick system. (...) Dave Mirra 2 offers an enormously deep and engrossing trick system that will keep a lot of us gamers busy for hours on end. And once you get used to the system, you can start pulling all kinds of amazing combinations. And of course, common stock tricks like superman seatgrabs and double nac-nacs become quite easy to pull. Similar to THPS's manuals, Mirra 2 riders can tie their tricks together with heelies and nose wheelies, and flatlanders can even pull endoes and stoppies if they know what they're doing. A wide range of grinds and plants are available, too. In the end, this game will not impress anyone with its mediocre graphics and just decent level designs. What will keep people coming back to this game is its brilliant trick system and the enormous versatility. I still haven't gotten tired of it. If you like bike games, and especially if you bike in real life (like I do :)), you will find this to be the best and most enjoyable bike game available. It's easy to start playing, even for beginners, but offers enough depth to keep even hardcore gamers coming back for more.
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I didn't know anything about this game. Until I read reviews, and decided to buy it Pros: Nice graphics good voice acting nice music crazy battle action(And it's multiplayer, all right!) A great story with tons of twists and turns Some characters have diffrent costumes(But don't really get to use them till the end) Side quests are pretty fun The game has a bit of humur(Which I like) So far the best RPG on the gamecube Cons: While it may be long 52 hours for me, the game promised 80 hours Not many animated or FMV sequences, which is rare in RPGs diolauge can run a bit long(But thank God not as long as Xenosaga) Nutral: Replay value is all on you This game has alot to do, and man the story is just gold. This game really suprized me like Dark Cloud 2 did, and those who have a gamecube or love RPGs gotta get this. This is one of those rare gems that come by every once in a while\ peace
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Tactics lovers get your sword ready. THE GOOD: 14 job classes, to get some you'll have to do special stuff like to become an Angel Knight you'll need an Ark Angel Feather and you'll need to die in battle and have that charater would have had to been lawfull (holy), 32 different emblems you can earn to increase or decrease your stats based on your actions ( Blood Reign: awarded for those who kill 25 people terrifies enemies within 3 squares of hero, or Dragon Slayer , or Berserker, or War God are just some of the many different and creative emblems you can earn to show that you are the best).A great battle type just the previous Ogre battle on the SNES or for the more recent gamers like Final Fantasy Tactics. Two different endings are obtainable based on your desicions. Creative and amazing enemy designs that rival that of final fantasy tactics. A great multi-player function that allows you to battle others (you can finaly settle those who has the best final fantasy tactics file) or trade items and players. THE BAD: Not anything really wrong with the game but some job classes can never be obtained such as beast tamer (kill more then one beast and you can never become one) dragon tamer (kill more then one dragon and you can never become one) Priest (kill more then ten people and you can never become one) the really bad thing is that you need to try every job class to get a certian emblem. SUMMARY: Overall the best game boy advance game thats came out so far. Also I couldn't help but remember all the great times I had playing Final Fantasy Tactics while playing this game......Yes Ogre battle fans and FFT fans will definetly want to add this to their RPG collection.
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She will kill you and you will love her for it. In the early days of home video games, storage was limited and games simply couldn't afford to be 40+ hour long quests. Simple, challenging gameplay was the order of the day and Ikaruga harkens back to them. It delivers simple but refined shooter gameplay along with a whalloping difficulty. You will die. Alot. But that won't keep you from having fun. Ikaruga is a bullet-hell, top-down shooter. Swarms of enemies flood the screen with an even larger swarm of bullets. You don't get a screen clearning bomb, but you aren't limited to just threading a path through that maze. Everything in the game - enemies and their bullets, your own ship and its bullets- is colored black or white. Your ship, which can flip colors, is immune to same-color bullets and will inflict increased damage on opposite color enemies. When that beatiful, but deadly, bullet pattern comes racing to meet you, you can either smash through it by changing into its color or thread it (and deliver the hurt to the enemies behind it) by changing into its opposite color. It doesn't take long for black and white bullets to mix together so you will always be dodging and timing that next color change. The game is short - only 5 levels. I've never gotten past the 4th, but it's still a thrill to play through. The pace at which you need to change colors gives the game an a rythmic quality and the patterns that the bullets form give it a puzzle-like feel. It's very satisfying to make your way farther, or get a better score, than your last attempt. Casual gamers won't get very far, but they still will have fun. Shooter veterans, will get a run for their money. Recommended, if you can find it.
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Just Another Headache. I just got done playing a demo for Charlie And The Chocolate Factory. Let me tell you, this game is a headache on a disk. First, lets start off with the basics. Sound- The whole time you are playing this game, you hear these noises. Not normal noises, but weird dripping chocolate noises. The music is annoying and repeats constantly. Gameplay- This game is based around a big factory, with chocolate oozing and more. It is like one big puzzle. Unlock one part to get to the next. Not really anything mind blowing. Controls- This is why I hated the game. The controls are horrible. You are in this weird 3rd person camera and it switches and fliks every time you jump or run. Possibly the worst controls ever. Overall, this is a good game, but I wouldnt reccomend for over the age of 12. Renting suggested, buying not reccomended.
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Its literally cheaper to buy a PS2 and a copy than the GC version. These games are great. If you don't mind obnoxious difficulty and enjoy jump and shoot style platformers you'll be pleased. There are enough reviews of the game itself so this review isn't to pursuade you to purchase or not... Just a little tip from one consumer to another if you're leaning towards buying this awesome collection. The price for this title is ridiculous for the gamecube. I don't know where these sellers get the nerve to price it like that but its literally cheaper to buy a PS2 and a copy of this game than the gamecube version itself. If you already have a PS2 then get the game for that and save yourself 20-30 (or more) bucks. Dont buy for the GC until you start seeing them for 30 dollars or less. Anything more is a waste when you can pick up the best console of last generation AND this collection for less than or the same price. Put the 40-50 dollars you were going to spend on this towards a PS2 and the game. There are no differences between the versions. Dont let these sellers get away with highway robbery. This game is not that rare. Why wouldnt you want more for your money? Plus, most games that are available for both systems cost less for the Playstation versions. Games like the Resident Evil series (2,3, Veronica) are a fraction of the cost for PS2 than what they go for on the gamecube. Even the Megaman classic collection is cheaper on Playstation. If you don't wanna take my word on it, you're already on Amazon... have a look for yourself. If the price for the GC version is 30 bucks or lower, go for it. If not, either save your cash or take my above advice and get your moneys worth.
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almost there. I BOUGHT A 4MB MEMORY CARD FROM INTEC AND IT CORRUPTED THE FIRST TIME I USED IT , BUT AFTER THAT IT'S BEEN FINE AND I USE IT THE MOST OF THE 3 MEMORY CARDS I HAVE. SO I THINK A 16MB MEMORY CARD FROM INTEC WOULD BE GREAT FOR THIS PRICE! I BOUGHT A 16MB MEMORY CARD FROM JOYTECH WHICH DIDN'T WORK. EVERYTIME I USED IT IT READ THAT THE FILES WERE CORRUPT. IF I GOT IT TO SAVE THEN IT COULD LOAD. DON'T BUY FROM JOYTECH, INTEC IS FANTASTIC!!!!!!!! THOUGH. SO BUY A 16MB ---------- FROM INTEC RIGHT NOW OR FROM MADKATZ WHICH IS THE SECOND BEST OUT THERE OF THE OFF-NAME, THIRD-PARTY BRANDS. SO BUY TODAY
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Now that I've actually played it. Now that I've picked up Wrestlemania XIX and played it until 3 a.m., I can now write a review. Just like how many reviews had said, WRESTLEMANIA XIX...IS a great improvement from the previous Wrestlemania X8. Thank goodness. The guys at Yukes redeemed themselves. I may be comparing this game to Def Jam Vendetta, but I still believe AKI are the best developers when it comes to making wrestling games. Let start off with what I liked about this game. The graphics are really good and the movement is much smoother. There seems to be more moves available. There may be a few moves that are still similar to each other. Like an Undertaker punch and an Austin punch look similar...and a clothesline almost doesn't look like a clothesline, but it's something I can hang with. Another good thing is the story mode. So far it's easy, but I haven't got to the higher levels, so we'll see how the difficulty goes. The BEST thing I've found so far is the CREATE-A-WRESTLER mode. This thing is very detailed. How detailed? You can pick the eyelashes, eyebrows, size of your pupils, thickness of lips, eyeliner, size of different parts of your body, different combinations for a mask......almost everything you can think of. Picking out an outfit for your created wrestler is kinda "blah". The fun part about creating your wrestler is the ENTRANCE. During the entrance, you decide what music and what video you want, the way you walk, what taunts and moves you do during the entrance, the camera angles you want at certain points of your walk (around 40 angles, I believe), the lighting (around 20 lighting effects), the fireworks on the entrance stage, walkway, and ring (around 15-20 fireworks effects), and an option to preview your created entrance. I spent almost 2 hours playing with the ENTRANCE mode... believe me it's FUN. It's like directing your own show. Now let's touch on a few things I didn't like. First of all, not every WWE superstar is on the roster. I'm not sure if they're hidden characters that need to be unlocked later in story mode. Where's is Kevin Nash? And why is Chris Nowinski on the roster instead of Tough Enough winner, Maven? How about the Best Damn Tag Team or La Resistance? Now I have to spend a lot of time creating the other wrestlers not on the roster. Picking out an outfit for your wrestler is kind of confusing. There are no premade shirts or pants. You have to pick the shirt and then pick out designs you want on the shirt later. I didn't notice any NWO logos, though. It's probably available for purchase in the Shopzone. These are just a few of the ideas in the game that I've noticed. Overall, WRESTLEMANIA XIX is worth picking up. It's not terrible as the previous WRESTLEMANIA X8. This is a keeper.
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Luigi, The New Ghostbuster. He's cool, he's brave(sorta), he's the brother of Mario, he's Luigi! It's kind of cool to have a Mario game focus on the supernatural and have Luigi be the hero rather than Mario. The controls may be hard at first but you can practice anytime you want and you quickly get used to them. The mansion is very large and throughout the game you navigate through it and suck up the ghosts (sometimes funny) in the rooms. You don't get bored of the scenery because all the rooms are different; there's a bathroom, nursery, master bedroom, library, ballroom, basement, kitchen, backyard, etc. All of the ghosts are different, too. It's also the legendary King Boo's debut. I would recommend for all ages. The graphics are good and I haven't experienced any problems with the game. It's about time Luigi saves Mario. The game isn't one of those games where it's too hard and you get frustrated and toss it away and it isn't too easy either (beating it too quickly, then not wanting to play it over). It has great quality and it's not that short so it lasts.
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Good, but no Gran Turismo. My original modern gaming console was a PlayStation, and one of the first games I bought for it was the original Gran Turismo. It was extremely popular, spawning Gran Turismo 2 and (on PlayStation2) Gran Turismo 3 - each far better than the previous game in the series. Sega GT seems to be the DreamCast response to the ever-popular Gran Turismo series. For a first attempt at this type of ''driving simulation,'' this is an admirable effort... but there is still a long way to go. On the very positive side, the license tests in Sega GT are VERY generous toward the player; whereas the Gran Turismo series sets very high standards, including keeping at least one wheel on the racing surface at all times and not permitting any contact with walls or barriers or other obstacles, the only requirement in the Sega GT license tests is that the player complete a lap at a given course or segment in the time posted. Another great point of Sega GT is the variety of courses available, from two drag strips to a high-speed course reminiscent of the Pennsylvania Turnpike through the tunnels of the Allegheny Mountains to a wintry course to several desert-based courses between tall rock cliffs. The ability for players to create their own cars (which requires A LOT of money) is a novel addition to a ''driving simulation,'' and there are specific licenses and races for which these Original Cars can only compete. Finally, the use of sponsors is great; for each race/series win, each sponsor pays a given amount of money, which can thus turn low-paying races into nice cash machines if a player can accumulate a lot of sponsors. On the down side, Sega GT has some nice cars. but there are relatively few of them, especially compared to Gran Turismo 2. The navigation of the Car Shop to buy the cars (new and used cars are available) is a bit awkward. While there are a lot of tuning parts which can be purchased, there is little effect gained or lost in making adjustments. Finally, car control in general is awkward at best, especially with high-horsepower vehicles; many high-horsepower cars are simply impossible to drive at competitive speeds. For those with young children, Sega GT will be good for the kids as well as the parents - especially since there are numerous pre-owned DreamCasts and associated games available (at least in the States) for fairly low prices. However, those looking for a true ''driving simulation'' would be much better served by acquiring Gran Turismo 2 (for PlayStation/PSOne) and/or Gran Turismo 3 (for PlayStation2).
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One of Virgin's Finest Side-Scrollers Still Holds Up. Back when these games were coming out I saved everything I made from doing construction work and chores to buy a copy of Virgin's "Cool Spot", "The Lion King", and "Jungle Book". Each of these games was awesome in its own way. Cool Spot had a lot of extremely difficult jumps in its levels and it's challenge was in falling down vast distances and starting the level over. Jungle Book featured some really difficult boss battles, tricky enemies, and some astounding level mazes. And Lion King was a tour-de-force of tough enemies, challenging puzzles, and extremely difficult level design (to prevent you from beating the game on a rental). Aladdin... Aladdin is perhaps the most balanced of all of Virgin's side scrollers. You have lots of enemies to fight, but you have ranged attacks ala Jungle Book plus a sword for close-range attacks. The jump puzzles are more forgiving than Cool Spot, and the level design is more forgiving than Lion King. The music is fantastic. The "cut-scenes" are just a picture with text, which is probably the weakest design element. Aladdin is challenging, but not controller-throwing frustrating. The one unfair game element is the bats, which harass you in cave and dungeon levels. They follow you, can be difficult to hit, and are VERY annoying. There are also a few object throwing enemies that cannot be destroyed and exploding enemies that are almost impossible to dodge at close range. There's the usual charming death animation, rest animation, and character animations from Virgin's games of this era, and the animation and graphics of this game and famous for a reason. If you want to feel like you are "playing a cartoon" there's nothing better from this time than Virgin's games, and this is one of the better ones. The backgrounds, characters, and gameplay combine with the great music to create a truly classic unforgettable plat former experience. It's just my opinion, but I think Jungle Book, Cool Spot, Lion King, and Aladdin are the four best platformers of the 16 bit era.
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Graphically the best, quest mode lacks a little. This is to date my third favorite Bomberman game. It stands on its own in my mind away from the others due to its graphical nature. Cell shading is wonderful! I've experienced almost all of the Bomberman series, and most of the new ones just turn me off. The physical look has never been better than what you see in this game! I do not rate this game highly although for a few reasons; ~The quest mode is a little different that what Bomberfans might be used to. Its still setup as a sort of 'multi-world then kill boss,' but there isn't a -final- boss, which bugs me. Even worse? Theres a stage in the very center of the map...as if there was going to be a final boss fight right there. ~Offline there are no Louis or dinosaurs {I never played online, and am unsure if they were available there} ~Controlling your character is typically done with the digital pad. The d-pad on the standard Dreamcast controller is...lame. The most common replacement controller is the Madcatz controller, which has a slightly off kilter d-pad. This leads you to turning left alot when you mean to go strait, which mostly means you die alot by accident. Sadly my standard Bomberman Online controller is the AstroPad by Performance. This is rumored to aid in the every-so-common controller port failure / resistor blowout on the earlier model Dreamcasts. But does this game have its perks! Like Saturn Bomberman, it was playable online! Like Bomberman 64, there are collectibles that allow you to customize your very own bomberman! {unlike Bomberman 64 although, these custom bombercreations can only be used online, which service is no longer supported}. But it still gives you something to do after you finish the quest mode. As a huge Bomberfan, this is my 3rd favorite game, mostly because, to me, it is graphically the most beautiful {even more so when compared to say...Act Zero}. Highly suggested if you own a Dreamcast! If you don't, but know someone who does, then buy them this game!
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Pretty Good Game. This game was pretty good! in other reviews people say the announcers are terrible, I LOVE THEM! the graphics are perfect. But one of the bad things were the BCS rankings i'm 2-1 as UCLA and UTEP is 2-1 and there 11 spots ahead of me, the rankings go by how many wins you have so if you 11-0, and Florida is 12-1 your not in the big game, i hate that! Take note on this: IT IS VERY HARD TO PASS ON, I'M AT THE STARTER LEVEL AND 75% OF THE TIME IT'S EITHER NOT COUGHT OR INTERCEPTED. But running up the middle works pretty good. But overall it's a very good game. I can't see how anybody can dislike this team.
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The price makes this collection of almost-perfect games even better. THE SHORT: The ridiculously cheap price is worth spending on some of these games on their own, let alone in a double digit package. But while most of the games run great, there are some slight issues here and there that make some of these games not quite arcade-perfect. THE LONG: I love Mortal Kombat II. Adore it. I always have, and though the SNES version was great in 1994, no console has ever had an accurate version of it. That's why this was an exciting release- it promised arcade accurate versions of this game as well as a bunch of other good ones. And if you're just thinking about getting this now, then you didn't have to go through the debacle of having the original Mortal Kombat removed from the package and thrown onto the more cost-prohibitive MK: Deception. So I checked out message boards and waited for the game, and once it came out and I chatted with others, I noticed a disturbing trend: no one console had a release of this collection that was entirely flawless. The PS2 supposedly had trouble with, I believe, Hard Drivin', and the Gamecube had sound problems or something. The Xbox version was supposed to be flawed in some way too, but I honestly can't remember what that was supposed to have been. All I know is that I was a devoted MKII fan to notice some fanboyish inaccuracies. I won't go into them all here, and while there aren't a lot they are noticeable: stuff like flickering shadows when a character jumps, and screams that go on past death when a character lands in the Pit, etc. But for every thing the programmers somehow messed up, there are ten it gets right. MKII, as with all others on the disc except for the somewhat muffled MK3, has sound so crisp I'd forgotten how much better it was than past console offerings. The graphics are sharp and the colors bold, and the animation is fluid and correct to how I recall it. Nothing is left out, not even something that a great deal of players never knew about MKII: The computer fights more lazily and gets worked into patterns more easily when using controller 2. This strange, small trick, as well as others such as Shang Tsung's Sub Zero freeze/ fatality skin glitch, were emulated perfectly. But that's the thing- there are still disappointments despite these best intentions. In making the game, someone neglected to re-map the start button. In MKII, pressing start was part of two tricks- selecting a random fighter and accessing hidden character Smoke, but since pressing start in this collection brings up the main pause menu, start is rendered obsolete in-game so apparently these details are inaccessible. That's probably the biggest mistake, and while it doesn't make the package suck, it'd definitely worth mentioning. Otherwise, the collection is pretty fine. Most of these games are well suited to the Xbox or PS2 controller's simple layout (The GC controller is absurd for the fighting games) and more importantly, the rest of the games seem about the same as I remember them in the arcade. Like with me and MKII, it would take a devoted veteran to notice any changed details that aren't egregious. More so than the original Midway Treasures, this disc has some great titles- 90's classics such as Narc, Primal Rage, Total Carnage, and of course MKII and 3 are on a disc that by this point costs less than twenty bucks. At that price, imperfections and all, it's hard to pass up on such a modern collection of proven greats.
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Works on my Nintendo Wii, very cool. Pretty cool, a re-mastered version of the N64 Classic. I think the Graphics look a little better than the N64 Version, about 1.5 times better. I may use my IPad to get walkthroughs, or possibly buy a guide. This game I remember being hard, also at times scary. Like the Zombie things, Re-Dead. Ya they were pretty f-en scary. Even my older friend and neighbor, Grae, about 5 years older than me, was slightly afraid of 'em. I wouldn't let my Nephew play this game til he's 15 or so. But it is a very good game, don't get me wrong there. I still think, even though it was a kid's game, it was, but it should have been rated Teen, or E-10+. Bcos, it's scary. Too bad the E-10+ Rarting only came out in about 2005, though He's actually not born yet. He'll be born about Dec. 21st. I'll let him play Call of Duty and other FPS games all he wants, so long as my brother in law and sister are alrite with it. Which they probly won't care. But, N-GC I know is 128 bit, though, however. This game plays/works/emulates on the Wii just fine. My mother gave me the Wii, cos I was like "We haven't used this thing for a few years, cant I just keep it to play old Game Cube games?" After some arguing, she finally let me have the Wii. I explained to her that the Wii has a built-in GameCube Emulator, she didn't understand why i'd want it for N-GC games. I asked her if I could sell all the old Sports games and the game called Planes and Super Mario Galaxy, she said Ya I guess, with some of my arguing. Yes, I have a couple of shooter-style games for the Wii, and Resident Evil (Wii re-mastered edition of the N-GC port), as well as House of the Dead: Overkill We LITERALLY have not touched the Wii for about 4 years or so. Got 78.52 (USD) at the local GameStop for all that stuff. I also sold some HDMI Cables that I didn't need, extras. The old AV Cords from my 360 (One from my first one, one from my current one, I use HDMI now) as well as the Kinect games that I had, and couldn't sell the Kinect camera thing cos I ripped off the label a couple years ago. No Serial Number... DAMN. Only worth about 6 USD though, no big loss. Tossed it in a trashcan right outside Gamestop.
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A very challenging and fun game. You people must have played spyro on playstation before and you people must have have spyro year of the dragon for playstation. Well this game continues from spyro year of the dragon. The last time we saw spyro he collected all the dragon eggs from the forgotten worlds. Now lets hear the story for this game. Bianca was in the libray looking for travel books so she can go on a vacation with spyro, hunter, and herself. When she left the libray she left a magic spell book behind. Grendor a rhynoc librian was fed of being a librian. When grendor found the spell book he decided to turn himself into a strong rhynoc with brianpower. When he read the spell he accidently read it upside down. After he read it he got two heads and two headaches. The only way to get rid of the spell is to get the wings from 100 magical fairies. Spyro, hunter, and bianca are having a nice vacation at dragon shores. When hunter saw a ballon flying by them. Bianca grabbed it and there was a letter attached to it. It was from Zoe, one of the fairies and is says that grendor has captured all the fairies and turned them into crystal and she wants spyro to go and rescue them. This game is like the spyro games on playstation you gotta go around and collect gems and killing rhynocs and there are also speedways as well. This game is just like spyro the dragon from playstation, remember when you have to rescue dragons from crystal? This time in this game you have to rescue fairies from cyrstal. Spyro can do all the moves from playstation except that spyro cannot swim and he cannot do headbash. This game is fun and I love it. It is also very challenging because the spyro games for playstation is very easy. I recommend this game to people who like adventure and puzzle games. But I am warning you this game is not as easy as it looks. But at least this game is fun. I don't know why people don't like this game though. Now why don't you stop reading my boring review and go buy this cool spyro game?
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Perfect for replacement of old GBA SP battery. I purchased this bundle for my son, who oddly enough is a retro-gamer who really shows little interests in today's more modern gaming systems. His GBA SP was used from a game trading store, and after a year worth of play the battery started to loose it's charge, to the point where the only way it could be played is if it was plugged into the charger. For the same price of a new battery at the game store, I found this and it works perfectly. Extra chargers are always a good thing, the screw driver is a little hard to grip because of it's size, and the screen protector will have air bubbles if not properly placed, but these I don't consider to be negatives considering what you get with the bundle verses the price.
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This is why you need a Gamecube. RPGs like this are why everyone should have a Gamecube first, and then an Xbox or PS2. It's an awesome game and definitely would be a big competitor to the big name games like Zelda if they'd put out some more of these. (Or if they had just put it out on something other than the Dreamcast when it was first released.) The characters are well-developed if slightly cliche, (young male hero, girl with mystical powers, wise and battleworn old man - the 'best friend' character is a girl, though, which is new) the graphics are good, the Airship battles are awesome... AND they manage to do the whole 'air pirates' thing without it being all corny and "ARRR matey!". The system of exploring the world in a ship works very well too, and although battles can get a bit repetitive, you can say that of most RPGs, and the magic, special attack, and weapons systems are cool. (I love Cupil! He's a whole side-quest in and of himself.) The plot is the basic RPG template - boy sets out with friends to rescue world from evil empire - but it has some good twists within that overarching theme. There are good side quests, at least one of which gives you more information relating to the main plot, nice cut scenes, and the "Swashbuckling" system is kind of cool - although I think they should have either had more of it or not had it at all. My only real complaint, though, is that it could have been a bit longer - but then, I didn't do all of the side quests, and I hear you can go well over 100 hours if you do. One of the best things that I can say for this game is that it's the only game so far that I've bought, beaten, and then kept rather than reselling it. I LOVE RPGs, and this is definitely one of the best I've played, right up there with (or even above) Zelda and Final Fantasy.
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Cool game, could be better, but still cool. Wrestlemania X8 is a pretty fun game, Its well up to date with the stars and has just as good or better graphics than x-box's RAW. Its pretty easy to play too. It is missing a lot of people though, like Goldust, DDP, Tommy Dreamer, Planet Stasiak and a few others like Spike, and Maven. Each superstar has very few moves, like you could use the same move many times in a match because you don't have much of a choice. But the graphics are great, gameplay is great and Awesome create a player mode. So its a fun game so buy it if your a wrestling fan.
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A GOOD movie-based game. Yor're often suprised which games are the good ones, and this is one really good game. During all the levels, your constantly fighting, so the fighting controls give you the feelling that your actually fighting. ROTK isn't one of those games where you stand there mashing the attack button hopping not to get hit. ROTK really puts it to YOUR skill. If your good, you can go through a whole level and not get hit once, but if your really bad, you'll die at the hands of the first orc you meet. Despite this its surprisingly easy to play (especialy with Legolas). As you finish each stage, the experince that you got in the stage to Level-up (10 Levels) goes to buy move up-grades. It is a good system, and it is quite fun to just sit down with a character and start hacking your way through enemies. There's just something addictive about the fighting. Another thing I should mention, is that the characters fight much the way they do in the movies. Sam and Frodo attack only to get past. Gandalf uses his great power to devistate many enemies, Aragorn fights standardly with his sword, Gimli fights powerfully but slowly with his axes, and Legolas loses none of his speed. Legolas is easily the best character especially in co-op, as you can slice up enemies, with your twin elven sabres, and in the split second it takes the next enemy to attack, you can turn around, fire and arrow at an orc trying to ambush your partner, and turn back around to smash that next enemy, all in the blink of an eye, and your controling all of it. One warning though, once you finish a level, you can't play it again with the same character untill you finish the last level (frodo's battle with gollum above mount doom) so make sure you do it right the first time, or in the case of the path of the king(Aragorn, Legolas, Gimli) play the level with your favorite character last, so they will get the better rating and experience. One more thing, Enemies are worth more experience the better you are fighting, there are four experience modes(Fair, Good, Exellent, Perfect), and the latter ones give A LOT more experience( in Path Of The Dead, one kill in Fair mode gives 75 EXP, but the same kill in Exellent mode gives 10,000 EXP)(or something like that) Lastly, the nine characters are Frodo, Samwise, Merry, Pippin, Aragorn, Legolas, Gimli, Farimir, and GANDALF(about frigging time). Graphics - 4.5/5 (occasonal frame skips during cutscenes) Sound - 5/5 (brilliant, right out of the movies) Controls - 4.5/5 (no jump, and playing co-op can be frustrating) Overall - 4/5 (the first half, and most of the movie-segments, are out of the two towers not return of the king, but that is only the first half and it sticks to ROTK in the second half)
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One of the best games ever. I'm dead serious. I am simply amazed by this game. My character has over 50 hours game time and I am still hooked! I usually end up playing until 6:00AM in the morning! The graphics are suburb, the music score is awesome (even performed by a real orchestra!), and the game play is simply astounding! The geniusus behind this game made it simple enough for anyone to enjoy yet sophisticated enough to accomidate even the most advanced players. I am simply beside myself. This is easily one of the greatest games ever produced. Do yourself a favor and buy this game. I even went so far as to buy another Dreamcast, PSO and keyboard just so my room-mate and I can both play without hogging it =)
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Good, but barebones, Sudoku compilation. If you're looking for the equivalent of a huge paperback Sudoku book, this is the game for you. And if you want over 1000 puzzles, this is also the game for you. Dr. Sudoku is a simple and barebones Sudoku game for the Game Boy Advance (and Nintendo DS), which, as mentioned, is quite simple. The game has 1000 puzzles, split among 20 levels, that range from the easy to beat, to the mindboggingly difficult. I've owned this game for several months now and I've only been able to defeat 150-ish puzzles so far. The game also includes a simple edit mode (called Original Mode) where you can create your own puzzles. Also, if you're stumped with any puzzle you're playing, you can start over from the beginning or quit the puzzle so you can continue later. The only two flaws with this game are that you can only save one custom puzzle at a time, and the game does not save your clear times for each puzzle you clear. Other than that, if you want a good Sudoku compilation without any extra fluff, you should get this. It costs about the same as three or four Sudoku books, has hundreds more puzzles, and you don't have to deal with using an eraser to fix your mistakes.
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Don't Avoid Because of the Graphics. "Wind Waker" is a good game, but it has some differences from other "Zelda" games that I slightly dislike, so let's get that out of the way. For one thing, the game has bright cartoony graphics, which are fine, but I never liked them myself. It's too cartoony for my tastes. Also, instead of Hyrule Field or whatever other land-based world the other games have, this game takes place on various islands in a huge ocean. I found the ocean to be a bit boring, and it can take a long time to get places before you can warp. But anyway, let's get to the real review. The game starts off on Link's home of Outset Island, where a huge bird accidentally drops a pirate woman named Tetra onto the island and then takes Link's sister, Aryll, instead. Link decides to leave his home and find his sister, and the adventure begins. Little does Link know that a much greater adventure awaits him, involving the pirates, a talking boat named the King of Red Lions, and a secret beneath the ocean.... The game is named after the baton Link gets fairly early on, used for changing the direction of the wind, changing from day to night, and other things. Along with a pretty good story (better than other "Zelda" games, I think), the game is pretty fun. There are seven dungeons, and some are pretty good, especially two later on where you have another character to help you through it, which doesn't seem to have been done in any other "Zelda" game I have. And to make up for the boring ocean, there are a total of 49 islands, some more interesting than others, to explore. Some of these islands have puzzles of their own to solve, and there are many things to collect. Not just heart pieces, but many sea charts, some for finding treasure and some for other purposes, such as allowing you to find and board the mysterious ghost ship. In fact, this game has a good amount of things to keep you busy. I thought a couple other things were worth mentioning before I wrap things up. For one thing, once you get a color camera, you can bring photos of characters, enemies, animals, etc. to a certain man for figurines. There are a whole bunch of figurines you can collect, and each comes with the name of the person, animal, whatever, plus a short description. It can be fun trying to get all of them. Also, you can use the Tingle Tuner in the game and connect a Game Boy Advance to the GameCube for a few extras. Nothing that exciting, but you may as well check it out if you are able. So I may have a few silly issues with the game, but it is still a great game that is a lot of fun, with good dungeons, a good story, and a lot of extras. It's nice to have a game that will keep me busy for more than a couple weeks.
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Good and Bad. This game is great in so many ways. Ecco handles exactly as you would expect a dolphin to handle, and the scenary is gorgeous. For those who experienced Ecco in the old 2D games, this version will satisfy your nostalgia. Its got everything you have come to love from Ecco games However...this game is tough... really really tough. Although this difficulty sometimes results from the puzzles or enemies, it is more often caused by gameplay issues. First, Ecco gets stuck easily in ocean rocks and vegetation, and you will scream at your TV in frustration as frequently come to a dead stop at the worst moments. Second, some of the stages are very dark, and you'll often find yourself straining to see even the most obvious details. One wonders why they couldn't raise the contrast just a bit more when they made the game. Finally, you can't save your game until you complete a level. Some of these levels take a long time to complete; it frequently gets to a point where you must choose between quitting and starting from scratch later, or continuing to play even though you have a headache from staring at the screen for 4 hours. But the pros outweigh the cons in my opinion :)
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A surprisingly fun game. I bought this game out of simple curiosity, since i have been recently revisiting my Gamecube days and wanted a game i never played before. This game definitely did that for me. It has a good mix of RPG and turn based battles which i really enjoy. The graphics are really good, especially considering the release date, and the story itself is really pretty interesting. Your party is basically on a parallel quest with the Fellowship, often following in their footsteps, and sometimes actually meeting up. The only complaint i have is there isn't a map in the menu, and so you often get turned around following the little cut off map on the game screen. However, that is basically a minor complaint, and one that really doesnt impact the gameplay much at all. The turn based battle system forces you to incorporate a measure of strategy to defeat your opponents, and a cool feature is the ability to switch characters mid battle. I highly recommend this game, even now in 2012. It is a true gem. Btw, the cut scenes are primarily from the LOTR trilogy, and are lots of fun to watch again. Gandalf narrates for you. Enjoy!
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Crappy...but funny. This game reminds me of a bad low budget action b-movie. The graphics are digitized,so it gives the fighters somewhat of a real look to them,but good lord...this game sucks. You choose from three diffrent fighters. A wrestler,a karate guy and a kickboxer. You fight diffrent fighters,who look completly ridiculous,and have goofy names like CC Rider,who is this biker dude that you fight in a bar. You gotta keep winning fights to get your cash stack to get higher and higher. Yet there is ABSOLUTLEY nothing to do with it,once you've made it. This is a very bad fighting game. I can't think of ONE good thing about this. Its that bad. Only reason I gave it a two instead of a one,is because it sucks...but it's still worth a good laugh or two lol
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Best 3-D sonic game. This was my first game for gamecube, and despite the fact I already had the Dreamcast version (the updated 2 player mode of this gamecube version was much appriciated), I had hours of fun and still do. The thing that I love about this game is it's variety, you even have two story modes, both featuring there own set of levels! The two story modes, Hero (Sonic, Tails, Knuckles) and Dark (Shadow, Robotnik, Rouge), also provide a different perspective on the same story, which helps in understanding it. This game has three types of stages, the Sonic/Shadow stages are pretty much the 3-D version of the classic Sonic action that practically all gamers are familiar with. The Tails/Robotnik stages are third-person shooters, lock on to multiple enemies to gain extra points. The Knuckles/Rouge stages are "treasure hunting" challenges, and some of the harder ones are just that, challenging (and annoying if you get stuck on them for two long). Follow the radar at the bottom of the screen as it changes from green (cold) to red (hot) to find the peices of the master emerald. Each story also features a driving mini game. There are also a variety of engaging boss battles and once you finish both story modes, a "Last Story" opens with one ultra hard stage where you'll have to use all characters (except Shadow who does the first of the two consective final battles afterwards). There is also a chao mode where you can raise these virtual pets. You can alter their looks and abilitys with the small animals and chaos drives (crayons) you find in the stages. This game also has unlockable features and multiple missions (and ranks) for each stage. Surely a game with this much fun and variety should satisfy any gamer or Sonic fan!
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So much replay value for a static game. This is a great game for all ages. I can say that with confidence because I've replayed the Golden Sun games many times from the age of 10 (when I first got my hands on my brother's copies) to now as a 19 year old (when I have my own copies). I would also recommend it for younger children; the puzzles would build their mental abilities and there's a nice little moral backdrop, especially if the game is accompanied by Golden Sun: The Lost Age. (It complicates the idea of good vs. evil, and replaces it with good vs. good intentions vs. evil) I used to say this rivaled platform games for the best RPG, and I still stand by that statement. If anything, it's become my outright favorite. It has an absolutely brilliant story (though if you break it down it sounds simplistic) and the battle mechanics are simple but involve a lot of strategy for the bosses. The animations for the more complicated attacks are elegant. The puzzles are a joy, even though most of the time the solution may be a bit obvious. And if that weren't enough, the concepts of psynergy, adepts and djinn are really, for lack of a better word, cool.
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Interactive, non violent and teaches a few life lessons. I gave this game to my 8 year old on her birthday and she wants to play it all the time!! If you want your child to start learning things like telling time, earning and spending money wisely (mortgage,clothes,furniture) reading and writing skills (talking to townsfolk, writing and recieving letters), charity (giving things to the local museum or other townsfolk)and "making and keeping" friendships (doing favors/errands and chatting). They can even catch butterflies and bugs, go fishing, dig for buried treasures and fossils, and plant trees and flowers. My 3 year old can walk around the towns and not get frustrated because she's stuck as in so many other games. Her favorite part of the game is taking the train from one town to the other(In order to travel to other towns, you need to purchase a separate memory card for slot b of the gamecube) My daughters and their friends speak of the characters by name. Parents beware: one thing I don't like is some of the words they chose to have the animals use..ie: idiot...or some of the townsfolk say rude comments....I use this as a learning lesson. All in all, this game is a blast for all ages! Best video game yet as far as I'm concerned! A++++++++++
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Wind Waker, better then Ocarina of Time? The cartoon effects are actaully very cool when you get used to them. This is probably the best Gamecube game out the closest rival to It's greatness has got to be Sonic Adventure 2: Battle. This game is an indirect sequal to Ocarina of Time and the storys are probably just about the same in quality. DUring the game Link starts a rivalry with a giant phoenix that takes his sister to a faraway island when Link finally reaches there aboard this pirate ship he sets out through the foretress on the island to rescue his sister. when he finally finds her the phoenix flings Link far away from his sister and Link must regain his strength and return even stronegr to fight the bird of prey. *Spoiler* Link finally arrives and scales the mighty foretress on his new found boat named "king of Red Lions" after he encounters the bird it's payback time baby! he flips out his newly acquired Skull Hammer and Pummels the bird silly. then for the finnishing blows Link cuts up the bird with his sword like nothing. But it seems there is a greater evil then the phoenix, it seems Ganon is back and your on an even longer escapade! Highly recomended game EXTREMELY good replay value. Ive beaten it 4 times so far because after I beat the game and the second quest my memory card file got deleted and I had to start all over again but amazingly it was still fun and I enjoyed beating it the next plays through the game. The only downside I can think of is that you have to find a bunch of stuff and all 8 triforce pieces scattered accross the ocean before you can fight Ganon. and then when you finally fight him he's easier then the first boss of the game, *SPOILER* Gohma! Thats right Gohmas back for yet another round of pummeling. this has got to be his 4th or even 5th appearance in a Zelda game. First in Link's Awakening, then Ocarina of Time, then seasons, And I think he may of also been in the first Zelda.
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A good compilation of classic sonic games and good extras. A good compilation of classic sonic games and good extras. If you enjoy the classics, there's good value in this collection. The main fault I would like to mention/note with this collection though, is that Sonic 3D blast's special zones (the collection of chaos emeralds) was a wth moment for me compared to the original Sega Saturn version I've played. The standard gameplay itself seems the same, with a unique 3D view and catchy music, but the chaos emerald collection stages were magnitudes better in the Sega Saturn version compared to the one in this collection, the one on offer here seems random/unplayable (I've tried it a few times and couldn't figure out how to work through it, and the format/graphics seem really bland compared to the game's standard 3d gameplay). I presume that Sonic 3D blast must've had two versions (perhaps one on sega genesis and an updated one on sega saturn?), but it's a real shame that the Sega Saturn version wasn't the one that was included here, cause they were adrenaline-inducing and awesome. In conclusion, if you're a fan of classic sonic and still have a gamecube/wii, this collection has good value. -1 star for including an inferior Sonic 3D Blast version, which would've otherwise made the collection perfect, as that game is pretty fun otherwise
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Great cartoony shooter. This is a great shooter it's just not excellent in reference to other shooters. Very playable like most renovation published games for the genesis it just has glaring flaws when compared to other shooters from this generation. Graphics aren't great; cartoony at best and look like the type of graphics you'd find on a launch turbografx 16 game (as in...colorful but ugly). Music isn't great but has it's moments. Hit detection can be off and controls are semi-sloppy. Altogether a playable game but not something you'll play that much for the gameplay. Mechanics are okay but the ship is way too slow (without a speed powerup). You'll probably play it more to hear some of the tunes in this game; a couple of the stage soundtracks are pretty catchy as far as genesis music goes. Stage 2-2 is my pick because it sounds like an a perfect circle song done using synth, first time I heard it I went "what the..." to myself. 3-1's music is pretty strange too. I don't know what the composer was on when he was doing the music for this game...it's pretty crazy stuff. There's no real method to the musical madness in this game.
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Great fun for all ages. They look like a pair of bongos. They only have one button on them, that acts as a pause or start button. They can sense clapping - and they are great fun! I admit that I held off on buying the bongos for quite a while. They looked silly. They looked like a 6 year old might have fun banging on them for a few minutes, and then they'd get tossed into the reject toy pile, never to be touched again. But finally when a few games were out that used the bongos, I weakened and got us a set to play with. We got them with Donkey Konga 2, which is a great game that has a nice variety of songs. That really is the key, of course. If you get a controller and there aren't any good games to go with it, the controller isn't much good. But if you have a great game and the perfect controller for it, you can have gaming fun for months and months. The bongos let you do four different things in essence. You can hit the left bongo, hit the right bongo, hit both together, or clap. In beginning songs this is pretty straightforward. Hit. Hit. Clap. But as you get into the more advanced songs, it is truly tricky and even the most advanced drummers will have trouble keeping up. The syncopation and rhythm intricacies are really pretty amazing. The bongos are rather good on sensitivity. The aim is not to whallop them madly. You have to hit them perfectly in time, and a light tap is better for control. The audio sensor for the clapping did a really good job of sensing that well. You need to keep in mind that these bongos don't have "buttons". You can't use the bongos to play other games. They will only really work with the rhythm games that are made to go with them. And you don't NEED the bongos - you could always use a regular controller and hit the buttons in time with the songs. But I really do have to say, using the bongos is great fun and great practice. Most of us grow up air drumming, drumming on our steering wheel as we drive, drumming with pencils on desks. We like the sense of rhythm. The bongos give you a fun way to develop this sense. And since they look and act just like real bongos, if you have any sort of drumming interests in your future, this is a perfect way to practice up. Well recommended!
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1 STAR DOES NOT EQUAL FUN, 1 STAR MEANS THIS GAME BITES. I bought this game on a Sunday night when it first came out...and got rid of it Monday afternoon. To those who actually give this game more than two stars...WHAT PLANET ARE YOU FROM? This game is horrible Horrible HORRIBLE! AIEEEE! I can not say one good thing about this game. Okay... the cover art is a nice shade of red. Sega must have known one of the few above average features is the overhead stadium animation that introduces every game, because they force you to watch it every time you start! No, I tried every button and nothing kept me from that fantastic rendition of the 'Star Spangled Banner'. What's up with the instant replays? On a diving play by the shortstop, the game showed a replay of the batter running and ALMOST making it to first base. I wanted to vomit...I think I did! And the sound... to quote the game: "Boo." They could have at least borrowed NFL 2K's crowd noise. SEGA, I HOPE THE PLAYSTATION 2 MAKES THE DREAMCAST OBSOLETE BEFORE NEXT YEAR! Boo.
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Pretty good rally game. I'm surprised nobody has reviewed this heavily discounted rally game for the GBA. I guess it's because rallysport is just not a big thing here stateside. In Europe and Asia it's huge... and even though as an American I have no taste for soccer or cricket, I think rallysport is much more fun to watch (and play on consoles) than doing rounds in Nascar. This obscure title is actually a good rally simulation. You get decent cars and circuits, and the physics model is surprisingly good considering the capabilities of the GBA. If you are into rally games, you shouldn't pass this up.
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Instant classic in your hands. I played Breath of Fire 2 (BOF2) so much that it became my favorite RPG game back in the day but I never played the first one until now. I gotta say it is a big difference but not a bad one. You do get to see the progression of graphics, music and story when you play BOF and BOF2. It's definitely tougher than BOF2 though in terms of level grinding and the enemies don't give much money so purchasing items is tougher. It's a very fun game and has nostalgic purposes for those that miss the SNES days. Unfortunately it's kinda rare now so it'll get more expensive in time and good luck finding it brand new.
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Stylish, hip, and fun for the hardcore or softcore gamer. A selection from the full review at Nintendorks: "SSX Tricky's in-game speech will frequently remind you that, 'It's all about putting on a show,' and that sentiment goes to the heart of the game and is what separates it from previous extreme/trick-based games. There's no pressure to complete your tricks or point your board in the right direction long before you land (a la Tony Hawk Pro Skater), and there are no quasi-realistic physics to encumber a free spirit (a la 1080 Snowboarding). SSX Tricky is about getting an obscene amount of air and pulling off entirely ridiculous stunts while just barely nosing out another racer at the finish line. It's more exhilarating than 1080 or THPS while being a bit less challenging. Briefly, you steer with the analog joystick and hold down the A-button to charge up a jump. During the last few milliseconds before a jump, you also charge up a spin or flip on the D-pad. Once in the air, your hands make a topward shift of focus to the L-, R-, and Z-buttons to pull off a variety of stunts, while you tweak the stunts or super-size them in Uber mode with the B-button. Completed tricks fill up your adrenaline meter and let you boost with the B-button when you're on the ground. During a race, you're forced to do tricks in order to be fast enough to finish the race. During Showoff mode, you're forced to use your adrenaline to hit the ramps with a good amount of speed so you can achieve more air and more tricks. Each character has tons of stats and boards to unlock, and solid replay comes from repeating the game with each character. If I had to liken SSX Tricky to any other game that a Nintendo system owner might have played, I'd have to suggest the great Beetle Adventure Racing on the N64. If you liked the over-the-top courses, shortcuts, and personality of that game, you'll enjoy SSX Tricky. So far, no screenshots or videos of SSX Tricky have been able to convey the shear visceral thrill of launching your character off of the side of a mountain, having the music melt away into a faint beat while you pull off an incredible 1440, then landing perfectly to cheers, popping fireworks, and a musical crescendo. It's something you have to experience to get excited about, and I hope you at least rent it. I know my copy will keep me company through the relatively barren winter release schedule ahead."
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Eternal Changes and the Lost Hours. I bought Baiten Kaitos simply because it looked interesting, and I wanted to try a card-based battle system to see if it was really as great/terrible as people keep saying. I must say that I was really quite impressed with this lovely little gem of a game. Story: Above average. It's surprisingly coherent for a Japanese game (Final Fantasy players will know what I'm talking about)and the rather cliche and predictable plot is improved by several surprising twists. Playing as a Guardian Spirit rather than the main character is a nifty gimmick, but you're actually somewhat penalized if you don't agree with your "ward" all the time. The game is quite a long one, so naturally the story has to be extended over that length, but I never felt like it had outstayed its welcome. Battle System: Not having played any other card-based games (at least none where you weren't actually playing a game of cards), it's hard for me to say how unique or innovative the system actually is. It is unusual for those of us who grew up on real-time combat or menu-based systems, but it's surprisingly easy to get used to. My biggest complaints are that as your character gains levels, you have less time to select your initial card (or "magnus") in the attack rounds, making it difficult to plan the long combos you need for the tougher bosses; and that you often need inhuman reflexes to pick a defensive magnus before the foe launches his first attack. The fact that damage isn't totalled until the end of the round helps offset this a bit, but I would still like a second to move my selection frame over the defensive card so I can choose it, thank you. The fact that your cards change over time, while interesting, can be rather annoying at times. Say you have some Green Bananas, a weak attack item. After a few hours, they turn into normal yellow Bananas, a healing item. Fine and good. Then they turn into Blackened Bananas, another attack item a bit stronger than the green ones. Then they change AGAIN into Rotten Fruit, which can poison. All of this happens and they don't tell you, you actually have to open your Deck and look. You can get an item that tells you when stuff changes, but it goes away after 10 hours and there are some cards that change every 30 seconds or so, meaning that every time you open the menu you're informed that your Awful Fortune has yet again completed the cycle and returned to being an Awful Fortune. And for those of you who are determined to collect every last one of the 1022 Magnus, you'd better be prepared to leave your GCN on all day for several days. One card takes 336 hours to change. That's two weeks. Dialogue: This is probably the game's weakest point. The voice acting is, for the most part, fairly poor and unemotional, and also extremely slow. There are seconds-long pauses between sentences, and as has been mentioned repeatedly by others, everybody sounds like they're speaking through a cardboard tube. This isn't actually explained, though it could be written off as a side effect of hearing everything from two dimensions over (you're a Guardian Spirit, remember). It doesn't totally ruin it, but it's just one more thing that keeps this game from being perfect. Also, heroes should NOT say "Say cheeseburger!" to ancient gods. I don't care HOW many pictures they take. Music: Not too shabby. The music doesn't seem to suffer from transdimensional echoes and is pretty nice in its own right. Graphics: Ooh! Why?! Most of the graphics are really quite splendid, but I couldn't help but feel cheated at times. For one thing, your perspective doesn't really change much when you're in a town or dungeon. This means that people who are tiny specks in the distance STAY tiny specks in the distance when you run over to talk to them. Also, instead of animating many things (changes in the world, characters moving places) it simply transitions from one state to the next. Even the most impressive bosses don't, you know, explode in unholy radiance or whatever, they just kind of fade away. As I'm a firm believer in the death sequence as an art form, this was highly disappointing. Presumably the whole "talking-through-a-pipe" voice thing is a side effect of a memory-saving technique. So what, might I ask, did they use all that memory they saved for? The opening movie on the first disc is really nice, though. Very, very nice indeed. FINAL WORD: Baten Kaitos is the first worthwhile RPG I've picked up in a long time. Give it a try, you'll be glad you did. This oceanless world holds a great epic adventure that'll keep you playing for hours.
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Another Zelda winner. I haven't played the Wii version so I can't comment on that. Zelda Twilight........... Once again is the case with all Zelda games... Perfect control. Gorgeous graphics. The twilight realm is interesting. My few minor gripes are the same as they were with Wind Waker. It's basically the same game as Ocarina with a few twists to the formula. I really didn't care for playing as the wolf either. And the whole "save the princess" storyline is getting a tad stale also. I'd love it if Zelda would just save herself for once and beat up Link and Ganon for good measure. Chances are....that won't happen. Zelda has basically been the same game since 2000 where Mario continues to reinvent himself; my beloved Zelda is in major need of an overhaul. That said, if you loved Ocarina, Majora, Wind Waker, then you'll love this one also. It's as perfect as a 3D Rpg/action/platformer can be but there in lies its faults. It's too much of a retread. Still.....if you're new to Zelda this is the perfect place to start. If you're a Zelda vet and love the direction that Ocarina started over a decade ago then you'll like this one. However....if you're feeling, like me, that the Zelda series started to stagnate with Wind Waker you might want to rent this one first. It's a five star title all the way but there's nothing new being brought to the table worth mentioning. Recommended.
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Just So You Know. Just so you know...this is a REMAKE of Pokemon Red. So of COURSE it is ALOT like Pokemon Red. I'm tired of seeing all these comments about how its "to similar to the original, just with better graphics and a few extras, blah blah blibbity blah" XD Well the point of a remake is to REMAKE the game, either with newer and more advanced graphics and gaming technology (like this one has) or a few fixes. FireRed is Pokemon Red, just with advanced graphics and a few extras. Congradulations, but god do I wonder someone could have missed that, its in the name -.-" Very good game though, have played before. GREAT game if you are just starting out into the world of Pokemon being that it is in the first region, Kanto, and is advanced enough that is draws in a younger players attention while it still being a little older and more classic. VERY MUCH RECCOMEND :D
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Same old spyro, though a bit small. I love spyro, and this game fit well as to follow the storylines of the others. My biggest complaint of this game was that I felt there were too many worlds where you could fall off the edge. On a larger screen that might not have been a problem, but sometimes I swear, I couldn't see that edge on such a tiny screen. I think that they could have added a bit more variety to the game as well in reguards to playing other characters and variety to the worlds. If you like the old spyro games, then definately get this one, though be warned, the small screen makes it a bit more challenging.
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Comic book hero Genius. This comic book style hero blows Batman, and Superman far, FAR away pros: Nice graphics Cool lenghty story Good voice acting(With pretty funny diolauge) Simple, but ultra addictive gameplay Mach speed,Zoom in and slowdown are frakin awsome Very good, challanging bosses Pretty cool soundtrack Very high replay value Capcom put the sidescrolling of Street Fighter, and the cool moves of Devil May Cry in this explosive action/adventure for Gamecube Cons: The boss battles can get REALLY challenging I hate running out of lives(Then I have to do everything all over again) I'm stuck on the pert when you have to face silcer versions of the magma boss(The're for-jorkin' impossible) When I bought this game, I thought it was gonna be stupid, simply because I almost judged a book by it's cover. When I played it, I wonder why I didn't get it sooner? Well I got it for 19 bux which is lower than this game's worth, but hey I'm a proud owner of it. If you have a cube or a PS2(Which it recently came out on), and love action/fighting games, you have to get this game. Peace
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Loads of fun. I've had this game since it came out and it is pretty much the only Gamecube game I play on a regular basis. It is incredibly fun and definitely the best racing game ever. The best part are the items you can use to slow down the other players. This game has a plethora of a ton of different weapons you can use against the other players. At first, it may take awhile to get used to all the different types of items. But once you get the hang of it, it's the best part of the game. The other cool thing about this game is the network feature. With two gamecubes with networking cards and two copies of the game, up to 8 people can play. There are some limitations of the networked feature (it chooses the characters and carts randomly for each player) and the framerate drops quite a bit, but it is crazy fun having that many live players playing the game together. Kids and adults will love this game - highly recommended. I just hope they come out with a new version soon before my copy is worn out!
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I AM STUNNED. My life was bleak. My life was barren. There was nothing for me to live for, beyond the occasional double rainbow, and perhaps having a glass of milk with a plate of Oreos. Then, as bright as Aureola itself, something pierced the unhappy veil of darkness that had pervaded my life for so long. This shimmering beacon was none other than FIRE EMBLEM, perhaps the greatest game to ever grace these lands since Parcheesi. The battles are epic. The characters are flawless. The dialogue, spotless. ACTUALLY there are a lot of ellipses in the dialogue. But it just adds this total new level of realness that I have not yet encountered in a game! The animation is impeccable. It manages to capture the way I wish the world could look, if everyone had brightly coloured and violently pointy hair. It is in short, SO RADICAL. Eliwood sucks, but you just can't get around that. I abhor him muchly. Luckily his best buddy Hector is a total BAMF and pretty much drags Eliwood's weakbutt through the game. Lyn is also the coolest chick I've ever wished I could meet. She has this totally awesome sword and her hair is pretty much as long as she is tall which is so crazy. I don't think they have barbers in the land of Fire Emblem, or at least not in the plains where she lives, because there is this other dude (his name is GUY. Isn't that funny) and he has really long hair, too! Anyways Matthew is pretty much the best thing in this game. But seriously it's so good you should buy it right now or else I really don't know what you are planning on doing with your life, other than sitting in a black hole of despair and regret. FIRE EMBLEM FOREVER!
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A good KOF game i'd recommend for any Dreamcast fighter fan. This is a solid KOF game that offers a lot of fun on the Sega Dreamcast. The soundtrack is fantastic, and the character selection is great, featuring pretty much all of your SNK favorites: Joe H, Mai, Athena, Terry, Andy and more! It's also the first appearance of a very cool female character in the series, "Whip". The controls seem solid and I've not had a problem executing any special moves. I especially like the "striker" feature, which is basically a little tag-in option, ala Marvel vs. Capcom. It adds an x-factor, and a bit of depth and fun to what would ordinarily be another standard entry in the KOF series. I've not played this game for the original Playstation, but from what I've read the Dreamcast version is definitely the way to go, as it sports far superior hardware, beautifully rendered 3D backgrounds and more characters to select from. Although I would recommend this to any fan of Dreamcast fighters, I couldn't give it 5 stars because while the game plays great, there is a tinge of "slowdown" vs other KOF games. I could notice this most readily when I switched between KOF XI (PS2), and this title using the character Whip. She is noticeably slower in KOF: Evolution. Don't get me wrong, it isn't horrible and is far from a game breaker. In fact, it is quite subtle and some may not even notice it! I just prefer the slightly faster game play of the other titles. All things considered though, its a great fighter that offers a lot of fun and I would highly recommend it.
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Still feels like Metroid...thankfully. Metroid Prime turned out a lot better than I expected, and I had high hopes for the game to begin with. It doesn't feel like an FPS at all to me (which is what scared a lot of fans), but strangely enough it somehow manages to capture the classic Metroid gameplay- find powerups, unlock and explore new areas, and defeat minibosses. The controls are unique, but they're going to take some getting used to for old-school Metroid gamers. They aren't very intuitive- for example, you can't aim up or down while moving, so you have to stand still while you look around. This is perhaps one of the few games where the simplistic nature of the Gamecube's controller does a game a disservice- the PS2 controller, for example, would have been well-utilized for Metroid Prime. But you get used to the controls after a few hours of play. Combat is pretty simple, the lock-on system of the newer Zelda games has been adopted. Combat isn't as much about dodging and being a good twitch player as much as it is about finding your enemies weak points. That's good and bad, but intense combat has never really been a part of the Metroid games, its always been about recognizing patterns and weaknesses. The levels are all huge and gorgeously detailed. There are a bunch of different environments, and the tried and true Metroid method of doubling back once you have the rockets, bombs, grapple beam, etc. to reach previously inaccessible areas is very enjoyable (well, to me at least). The special effects- humidity on your helmet's visor, flashes reflecting your face off the inside of your helmet, great looking explosions, all add a lot of detail to the game. The sound effects are wonderful, and the music is a mix of some new tracks and updated of the classic Metroid tracks. The plot is played out mostly through your scan visor- you can scan enemies, both living and dead, and objects to see what the nefarious space pirates are up to. Fans of the Metroid universe will probably enjoy the many revelations about Samus' past. The game isn't without its flaws, however. For example, Metroid games have a pretty basic formula- land ship, find out what the space pirates are mutating this time, escape before base/ship/planet explodes. It wouldn't have hurt the designers to do something different in terms of plot this time considering the ever-growing breadth of the Metroid universe, but the sheer playability and atmospheric detail of the game help overcome the paper-thin, overused plot. Definite Game of the Year contender.
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An offbeat adventure that isn't perfect but still fun. Darkened Skye is by no means conventional. It strives to be a wacky and slightly humorous adventure. In this aspect it suceeds perfectly. It is certainly like no adventure that has ever come before it and that is very refreshing. Since the story is the best aspect of the game,I won't spoil any of it for you. If this game were rated on story and characters alone it would get five stars but unfortunately it is not and if you wish to play through this game you'll have to contend with some really big flaws. The controls are fully customizable which is nice (and rare for a next generation console game) but no matter how you set them up they never feel right. This game came out a few years ago on PC and it shows. After the first few hours you might be able to get used to the really sucky controls but this games combat will be thorn in your side that will never go away. Even when you have magic to use on the enemies all combat is hitting or shooting a bad guy a few times and running away to avoid getting hit. The game always seems slanted in their favor due to their speed (about twice as fast as you) and strength (most enemies are twice as strong as you). Basically what this amounts to is that you'll avoid and run from enemies far more often than you'll stay and fight. The graphics are nice, they never take full advantage of the gamecubes power or make you oow and aww but they're not ugly enough to make you not want to play the game (the controls and enemies do that). Sonically the games music is really good and the voice acting stands as one of the best on the system thus far (I would put it ahead of Star Fox Adventures). Overall rent this game first, for those who can overlook it's two major flaws it will be a quest well worth taking and a must have. For those that cannot that one rental will be your Darkened Skye fix. You don't know what your missing though.
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A Pretty Good Port of a Fantastic Game. Final Fantasy VI is one of those few games that I will buy over and over; I owned the original release (as FFIII) for the SNES and also the PS1 rerelease, making this my third time buying this excellent game. Since this is a port, I'll let the greatness of the original game speak for itself and focus on how well it was adapted to new hardware. Issue #1: Playability There are some slight loading times, but nowhere near the nigh-unplayable mess that was the PS1 version. You'll also notice some slight chugging during the more elaborate spell effects in battle, and your character seems slightly less responsive in towns and dungeons than in the original. In an action game this would be unforgivable, but since FFVI is an RPG that seldom requires precise control anyway, you'll barely notice it. It's also worth noting that they've added the ability to run at any time, whether you have Sprint Shoes equipped or not. (This ability can be mapped to a button or enabled at all times, or just ignored for you purists out there.) IMO this is a long-overdue and welcome change. You'll also note that if you run while Sprint Shoes are equipped, your character will dash wildly about at twice the normal running speed. This is fun to try out for giggles, but not recommended for normal play, as it makes your character nearly impossible to control. A "save anywhere" feature is also implemented, another long-overdue and welcome change that can safely be ignored by anyone wanting the "pure" experience of the original game. Issue #2: Censorship To my surprise and bafflement, there is some slight censorship in the scene in which you first meet Celes. In the original version, she is beaten (from what we can see given the basicness of the sprites, quite severely) by her Imperial guards. In the Advance version, this beating is completely excised. I am against censorship in all forms, so if I had known this in advance, I would not have purchased the game. Many players will not be so bothered, however. Issue #3: Translation The game has received a completely new English translation from the ground up. Players new to FFVI, of course, won't even notice, but veterans of the SNES and PS1 versions will find many of their favorite lines changed. What gets me is that this new translation is seldom actively BETTER than the old one, nor is it really any worse; it's just different for the sake of being different. I'm not sure why Squeenix would go to the expense and trouble of hiring another translator when it serves only to alienate fans of the original and dampen the game's retro appeal, but there it is. That said, only complete and utter purists will find this a game-breaking change; most players either won't notice or won't care. Issue #4: Sound and Music Astute fans of the original will notice quite a few differences in the music and sound effects. Some of these are obviously unintentional byproducts of moving the software to different hardware. SNES sound (and for whatever reason, FFVI in particular) is notoriously difficult to emulate, and no port has gotten it perfect so far. This one does better than most. But much of the music is also intentionally remixed. The effect is subtle, and often the changes are positive; adding extra MIDI instruments that were probably beyond the capabilities of the original hardware in order to flesh out some of the sparser pieces, for example. But it does beg the question: why mess with perfection? At the end of the day, though, the greatness of the source material and the convenience of having it in a portable package outweigh any issues in translation, leaving me unhesitant in recommending this to any fan of FF or console RPGs in general.
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Amazing Classic. This game was the first Mario game I ever played and quite possibly my favorite 2d mario. Yeah, you can't save, but if you do get far enough you actually get to retry from the last level you played if your total amount of lives hit zero. Gameplay-wise, however, this is still standard two-dimensional mario. The secrets, the powerups, challenging levels... it's all there and is sure to satisfy any mario fan. The music is also straight up awesome, and actually stands out a bit compared to other mario titles. The tunes are very catchy and when you hear them, you'll recognize them exclusively from this game. I personally consider some of the tunes in this game to be the best in the series, but then again I may just be a bit biased because this was my first mario. Anyways - buy it, play it, and enjoy! :D
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Not Your Average Final Fantasy Game. As alot of other reviewers have posted, this is NOT like other Final Fantasy games, it is quite different. This is not your in depth storyline game, it is mainly about a village (any name you make) that has what they call the Cyrstal Chronicle filled wit myrrth. The crystal that protects the town and it's inhabitants from pollution called miasma, which if a person wanders out of the crystals range, will die very slowely but however, the myrrth only lasts 2 years. The town will select you as their new Caravan, which are travelers for myrrth that are hailed throught the land. You have your own personallized chalice filled with the liquidized myrrth that your trusty Moogle carries it around for you, making travels easy on the limbs. Your character (again, any name you make) needs to journey through the land to collect myrrth. Myrrth is what powers the crystals to keep the towns folks safe and sound, but myrrth is not easy to get, just like any Final Fantasy game there are monsters that need to be defeated. There is a world map that needs to be traveled, just like any traditional Final Fantasy game, but it is a little different, there are at least 2-4 different dungeons that need to be completed, and each dungeon contains a different kind of myrrth that you can change your chalice to and at the end of the map there is a Miasma stream, and you need to swith your chalice's myrrth to match the Miasma stream, good examples of that are fire, wind, air, and earth. Now lets go on to the battle system. Do any of you remember the old Nintendo 64 game Quest 64? Well you can compair this game to that, the battle system is fairly similar. You can tap the A button for the normal attack, or hold it down and bring the cursor over an enemy to do a powerstrike, you can also go to your command list to fill your empty slots with fruit, meat, or magic spells to heal yourself or to inflict damage on an enemy, troggle through with the L and R button to select what you want, then just simply hold the A button then bringing your cursor over you to heal yourself with Cure, or over the enemy and then release it over the enemy, to use a magic spell. You can even combine eliments to create whole new magic spells. This is a great adventure RPG that should not be taken too seriousily, but however, some hardcore Final Fantasy fans may be dissapointed, don't come here if you're looking to play another Final Fantasy 7, 8, 9, or 10.
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The small screen brought to the big screen at last. I remember getting excited over the Super GameBoy way back in the day, a device that Nintendo put out for the Super NES that not only allowed the SNES to play GameBoy games, but also colorized them (to an extent.) It was fun for me to be able to play the games on the TV because I've always had difficulty seeing small details that can be lethal on the small screen. I also got annoyed by having to constantly replace batteries, and never was willing to front the cash to buy an ac adaptor for it. The Super GameBoy was a solution to many problems for me in the handheld arena, but I was really upset when I found out that the GameBoy Color games didn't work on it. Nintendo has brought us an updated version of the Super GameBoy in the form of the GameBoy Player. I was afraid of what the GBA and older games would look like on the big screen as with the Super GameBoy the games looked horrid, but now I am in awe of the GameBoy Advance as a whole. I had no idea that these games looked as good as they do. Some of the games (Metroid Fusion, Tactics Ogre, and Castlevania Aria of Sorrow in particular) are absolutely breathtaking on the big screen! It's like having a Super NES all over again. The nostalgia has overwhelmed me and I can't help but want to shake hands with Nintendo and thank them for this device. Not only did they succeed in bringing GameBoy Advance to the big screen, they found a way to do it and make the games look not just good, but great. Granted some games don't transition quite so well. Castlevania Circle of the moon in particular, on the big screen you notice how choppy the animation really was, but for the most part, from the games I've been playing they look and play great! Thank you Nintendo!
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Golden Sun: The Best Game Ever. Continuing with the first Golden Sun's story perfectly, Golden Sun: the Lost Age is one of the best games i've ever played. Felix, Jenna, Sheba, Piers, and Kraden continue the work of Saturos and Menardi by lighting the two remaining lighthouses. Although Alex left the group and made to new friends, Karst and Agatio, who he wants to help him light the lighthouses also. Karst also holds a grudge against Isaac who killed Menardi, and they finally meet in the Jupiter lighthouse. Isaac wasn't ready and his party was downed, luckly Felix and Co. step in to defeat Karst and Agation and light the lighthouse, sadly, Karst and Agation gets away, and Felix's party head out to light the lighhouse with 4 new members with him. The far north is a very dangerous place, and a perfect place for the Mars lighthouse: one of the most challenging areas in the game. If your lucky you can get to the top, but, a familiar floating eye meets then there to stop the possible apocolypse about to be unleahed. If and only if you can beat the final boss will you find out what happens, but beleive me the endings a suprise. Then the game isn't even over! There are a lot of sub-quests some you can only access if you imported your data from the last golden sun (strongly recomended) only if you do can you even think about fighting the last boss in the game, if you didn't, then too bad, you need every single djinn to get there. This is an amazing game with large amounts of game-play and surprises this is a must have game.
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Final Fantasy never disappoints. I am a total fan of FF, starting with Tactics on PS2. That game was so cute to me and also so much to do! That is the best thing with these games; they take time, and thought (even with the mindless repetitive leveling up), and they are obviously made with care! Graphics are always outstanding. I think this game is just as cute, I personally like its story, and the lil facial expressions of the characters LOL.I'm just enchanted with this game and very glad I got it and will be getting the others for my DS also. One Caveat: weird price fluctuation from $20 to $60 in one week?
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A virtual Ant Farm that doesn't bite. I have enjoyed playing this with my son, and the game is really something new. You get the chance to lead the various kinds of Pikmin through multiple tasks. This game isn't about how well you can jump or shoot or solve puzzles -- it is about getting the little Pikmin to do it. PIKMIN is fun and engaging, but with the end each playing period comes a great chance to put the game on pause: An important feature, that opportunity to put it down! As the pikmin go to bed at sunset, so too does my kid (I like to stay and play some more!) One thing I haven't seen mentioned is this: the game is not really about fighting and killing, but instead focused on leading a team and working together toward a goal. This is a really revolutionary part of the game. It is wholesome, and really refreshing. And soon, you begin to care about your little pikmin, for all the cute noises them make and the way they cheer when a part of ship is restored. You seek to shepherd them to various tasks, and cheer them on when they take out some ugly bugs. But the battle isn't the allure, it's building and solving the problems which you can do only thru proper teamwork and leadership. Really a great game for young minds. We had an ant farm recently - but it didn't last this long, and wasn't as easy to clean up. PIKMIN is even more fun. This is a great game especially for it's originality and graphics. You and your young un's will love PIKMIN. I am a Pik Addict.
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Do not underestimate the powers of a fat plumber. A fat plumber called Mario was quite the icon during my childhood days. In those days, you weren't cool unless you played a Super Mario Bros. game or two. Super Mario Bros. 3 was one such games, and it was no doubt one of the most popular games in Nintendo's 100-odd-years history. Super Mario Advance 4: Super Mario Bros. 3 is almost an exact replica of that game. Porting the game over to the GBA, Nintendo has made some minor changes to the it, but the large part of it remains essentially the same old of old. Which makes it a rather nostalgic run down the memory lane for gamers from the 80s' era, who are still gaming. Like me. For the uninformed, the mission of Mario and Co. is simple. You will need to save a Princess (duh!), and to do that, you will need to battle through different levels in nine worlds. Going through all the worlds painstakingly is not compulsory though, if you happen to be strategic with some items you collect along the way, but the more accomplished Mario fans will tell you there's more fun in doing it "the right way". Of course, doing it that way means a very long, and sometimes tough journey. You get upgrades when the game progresses, allowing you to change into various costumes. One of these is a raccoon suit that allows you to sweep your enemies with your tail, and to fly up to the sky. Pretty nifty, if you ask me. Other costumes lets you split fire, swim faster in water and throw hammers, etc. All of these give you some advantage in certain situations, but knowing when, and how to use them effectively is a different story. Graphics wise, the colors look every bit as vibrant as they were, but the pictures are a little short when compared to modern standards. This has always been a problem with porting classic games onto the GBA. Still, I'm not a fussy person. Graphics have never been an issue for me when it comes to games, or I'd have bought an XBox. The audios in this game are ok, although the music sounds like it has been remixed. Some of the in-game comments are a little corny, for example, when Mario gets a costume upgrade, he yells out: "That's what I needed!". This gets old after, like, two minutes. The special effect audios are as good as ever, so you get the classic "ting" sound when you latch onto coins, and the robotic tunnel-climbing sound when you get into one of those secret tubes, which is cool. The changes in this version of Super Mario Bros. 3 now allow you to save your change. A welcomed move, surely, but the game is so easy, you probably won't need the feature if you intend to go through it speedily with the magic whistles. Oh, did I say magic whistles? Ok, I shall shut up. Other additions include five advance medallions per level, and a chance to take on the classic Mario Bros. game. If you're just buying this game for Super Mario Bros/ 3, you may conveniently ignore all these. In conclusion, Super Mario Advance 4: Super Mario Bros. 3 is a classic revisited. It's an adventure with the qualities to impress fans, whether young or old, and will no doubt add hours of fun for you on the GBA. This is a game truly worthy of the Super Mario Bros. franchise.
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Challenging but good. While I did struggle with this game for a time, I look back at it and I feel this is a great game. It has a very creative plot line, great visuals, levels that challenge you differently in terms of navigation and enemy situation. The useage of different character strengths was very creative (though I feel patrick is useless), the boss battles while tough at first were good and the useage of slide portions brillent. I also love how the game collected some of the humor the show has (although some of it is lost due to the tone of the game). I could go on but the others i think have covered this. As for problems, any I had have faded away minus finding all of Patricks socks still being hard and I wish the game did have a real ending instead of having 100% and that's it.
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The show just got a PRROOOOMOTION. DRMBM is actually a puzzle game rather than your average platformer. It's actually based off of the Adventures of Sonic the Hedgehog show and it is probably the only game to be. The main game is connecting 3 of the same color. It's Puyo Puyo but with an American Sonic theme. There's a VS mode, a Training mode (Which is like playing solo in Tetris), and a Story mode that pits you against Dr. Robotnik's half-baked robots. The Game Over screen is pretty funny. During the countdown time for you to continue, Dr. Robotnik dances and taunts during the whole countdown. At the near end of it, he laughs evilly. The puzzling gameplay is pretty addicting, and it is still a fun game to this day.
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Fun minigames, but infuriating main game is required to unlock them. This game came highly recommended to me and got good reviews, but I have to say that this is one of the most infuriating games I've ever played. Yes, 2 of the 3 mini-games that are initially unlocked are fun, but to get the other 3 mini games you have to play the main game, and the main game is infuriatingly not fun. Actually, the first 5 or 6 levels or so are pretty fun, but then it rapidly, and painfully, gets difficult. It's a lot like Marble Madness, except for the fun part. A key difference between the way Marble Madness worked and the way this works is that in Marble Madness, if you fell off an edge you lost time, but were placed roughly back where you were before you fell off. In Super Monkey Ball, if you fall off you have to start the level entirely over again. Combine that with levels involving balance beam precision and what you end up with just isn't fun. I made it through the easy levels, but decided I'd had enough only a short way into the medium difficulty levels. An hour into it and I was only less than halfway to unlocking one mini game. It's just not worth it. My advice would be to only buy this game if you have an Action Replay to unlock all the mini games right away, or if you have friends/family who have a save with all the mini games unlocked that you can copy to your memory card. The mini games are fun, and SMB should have been entirely mini games.
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Its not your average Joe. Hey! Its Joe! a Big Movie Fan, specially of Captain Blue! He might look like a regular guy, but wait till he gets col, baby! With his SFX Watch, Joe can HENSHIN! into Viewtiful Joe! an awesome Game by the masterminds behind Devil May Cry and The Megaman Games! Yes, CAPCOM! In this Viewtiful game, you must rescue Sylvia who has been kidnapped by a baddie of the movies that Joe and she where watching! You can go straight into the action, beat up bad guys and use your awesome VFX Powers! Zoom! to bring the action, Slow! To make those stylish matrix-like moves! and Fast! To run like the wind and knocking out the hordes of bad guys! Dont miss this game, ONLY on Nintendo GameCube... HENSHIN A-GO-GO, BABY!
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BEST LAUNCH GAME. I have to give credit to Atlus on this one. I just bought this with Krazy Racers as my first two games, and this one, WOW! I thought it would be simple, you know, catch, throw, catch, throw, but no!(hey, that rhymes)There are seven players to a team. There are already 9 teams, and they are the China Dragons, England Knights, USA Braves, Australia Stars, Russia Bears, Holland Angels, Japan Ninjas, Canada Foxes, and the Korea Bombers, each with there own team captain, who is (obviosly), there best player. Now, it's time to create your own team. If you select championhip mode, you create your own team, from the team name, to the players, there abilitys, and your home court. You will work your way through the rankings, and when you are number 1 in the coaches poll, you will face the Dream Teams. The only one which I know of now are the Iron Men, which I still have to beat. If you select Exhibition mode, you may choose between the 9 different teams or one of the teams you have made yourself, and the court. There happens to be different courts, each color representing different surfaces, green is a normal court, blue is an icy court, red is a dirt court, yellow is bouncy court, and purple is a super bouncy court(and I mean bouncy.) Some of you may say that the gameplay is simple, not so. There are 50 different throws to master, catch and dodge. Some of my favorites are the piston shot, split throw, sidewinder, satellite, hailstorm(very hard to do, but hits hard!!), compressor and the mach throw. Another bonus to this game, you can link up and play a friend. All in all, I really enjoy this game, and there is no doubt that this is one of the best launch games for the GBA.
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Not great. I got this charger because I wanted to charge my Gameboy Color when the batteries had run dead. The shipping was fast. When I got the item though, I went to use it and the cord was such a mess. Tied into itself and around itself. When it finally got it untied...which was not easy, I noticed that the cord had been melted together. Not good. When I plugged it into the outlet socket and turned my system on, the system didn't go on and as soon as I saw a bright spark in the outlet, I unplugged it immediately. The cord was broken where the plug met the outlet. This was not a great item. It could have started a fire if I had not noticed the spark.
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An NES Classic born again on the GBA. The first tales game I ever played was Tales of Symphonia and boy did I love it! Then I got Tales of The Abyss and loved it equally as much. Then a few Christmases ago I got Tales of Phantasis and well it has its ups and downs. As some of you may know Taales of Phantasia was the first game in the series that was released on the SNES only in Japan but it came to the US later on the PS1. The storyline is great and the battle system is unique atleast it was at the time. The characters are cute but not exactly ones you'd feel an attachment to. The story begins as a quest for revenge as two boys' village is destroyed and their loved ones killed. This eventually leads one of the boys back in time where he meets a variety of friends and foes including the game's main villian Dhaos but that's all I'll reveal to prevent totally spoiling everything. Gameplay is pretty basic for an RPG. You go through towns and dongeons fighting monsters and collecting treasure nothing new in that area. The battle system like I said is pretty unique though other reviewers have said it can be slow and laggy at times and I agree. Another thing that I agree with is that the voice acting is really bad. It's hard to understand most of what the characters say and the music isn't all that great either. Other than those flaws it's a pretty good game and if your a tales fan you'll mostlikely enjoy playing the first game in the series. One thing I did notice was that this game has many similarities to Tales of Symphonia. Seriously it's like it's prequal though it's only about half as long. Despite the game's bad voices and sometomes slow battles I'm glad they brought this game over to the US so that we can experience the origin of the series. This is also a good game to keep you busy on long trips and stuff and is in my opinion one of the best RPGs for the GBA. So if you want a good RPG that'll keep you busy on long trips I highly recommend this game. Though it may not be as thrilling as other tales games it's still an excellent RPG for the GBA.
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Circle of the Moon:The best launch game ever. In truth, Castlevania:Circle of the Moon is indeed the best launch title ever. Usually, the game company starts small and grows bigger, but when I saw the size of Castlevania:COTM, I was amazed. It's a mix of Symphony of the Night, for the PS, and the basic first three Castlevanias. The DSS cards expand the gameplay beyond imagination, and the game is so addicting, because you die so often! This IS a challenging game, and I gaurantee if you want to finish it maxed out, it'll take a couple weeks of playin' 24\7. This game is full of secrets, and deserves 5 stars.
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BETTER THAN THE ORIGINAL!! (if you can imagine possible. This game is absolutely awesome! I used to rent the 64 original all the time because it was so fun. When I heard they were making a sequel for the gamecube i just knew I had to get it. I got this game for Christmas and I still play it all the time and it is June! You would not believe the hours of gameplay. My favorite way to play is multiplayer melee. You can play with up to 4 players in an all out smash-a-thon! Plus you can choose from 25 diferent players including the secret characters. Here is who you can choose from: 1 Marth (Marth and Roy are in a game called fire emblem which was only a Japanese game and was not released in the U.S.) 2 Roy 3 Link 4 Ganondorf 5 Zelda (which can transform into Shiek) 6 Ice climbers 7 Kirby 8 Donkey Kong 9 Mario 10 Dr. Mario 11 Peach 12 Yoshi 13 Luigi 14 Fox Mcloud 15 Falco Lombardo (Fox's partner) 16 Samus Aran 17 Pikachu 18 Pichu 19 Jigglypuff 20 Mewtwo 21 Captain Falcon 22 Mr. Game And Watch 23 Bowser 24 Ness 25 Young Link Well I encourage every gamecube owner to buy this game. I hope this was helpful. Until my next review....... c-ya later......
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Nice cartridge picture, nice game graphics,decent music,HARD GAME. Hello, While the music is decent and the graphics and animation are decent, the game play is like trying to swat a fly with a pen! You have to time things out and line up the tasmanian devil fellows to either fall on top of them with aid of a hard to time trampoline circle or using a timed bomb that they can pass before it goes off. I keep my game just for a fancy treasure but I can Not get through that first level. The quest it to save or preserve the rare(thought to be extinct) tasmanian tiger after finding him, I guess to bring him from the wild to the zoo.
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spider-man: The man of steel. The greatest things about the game Spider-man are it's graphics, it's depth and it's gameplay value. The graphics in the game are the best i've seen in a long time. When you are web-slinging you can see every detail on the buildings and even on the ground. This game is also very deep. Controling spider-man and trying to catch sounds sipmple right? Wrong! You also have to get new combos for your fighting and practice on those combos. While there is a pretty long story-line there are also little mini-games that you can get after you complete a certain amount of levels. Spider-man is one of those games that after you complete the game there are still many reasons to play it. There is only one BIG problem with spider-man and that is it's level of dificulty. This is a very hard game to beat and gets harder every time you beat a level. I HAVEN"T EVEN BEATEN THIS GAME. There are a few minor glitches in the game but there is one big glitch. When you are web-slinging the web almost never attches to a building, it just goes straight up in the air. Overall this was a fun game and I acn't wait for the sequel.
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Not a Tactical shooter but not lame either. Another movie tie-in game by Ocean, this game seeks to cash in on the success of the Navy Seals movie. The game is similar in gameplay to side scrolling shooterslike contra, the only catch being that you cannot shoot while jumping but have to land on the platform to shoot at the baddies. Also you only fet two weapons, a pistol and an automatic rifle. That's it, you ask....Yes that's about it for the weapons...for crying out loud where are all the cool weapons used in the movies, the developers certainly could have put more thought to that. Also, the baddies are of three kinds, one weilding a sword who just run towards you, one with a gun and the last one with two knives that block your bullets. The unimaginativeness of the developers was the first thing to hit me. There is a sniper mode where a sniper will shoot all baddies on the screen but this is just a sort of powerup and you don't get to participate in it. Well the sound is bad and the graphics is average. The gameplay is too short and there are only four levels. I finished the game under 3 hours. If you're looking for a quick game then try it but rent it..if it comes cheap then buy it......only if you like a few hours of fun that is...
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An Average Early Gameboy Game. Those that got into this series during the 'Metroidvania' phase obviously won't like this game because of the pacing and difficulty, however fans of the original format may find a decent amount of things they will like on this adventure. What makes this game compelling is the increasing sense of danger throughout, and the original characters that are unique to the gameboy series. Fans of open-ended exploration will want to adventure elsewhere, but fans of the linear games will be somewhat interested in this game. People that like the 'Metroidvania' games that want one for their gameboy should check out Teenage Mutant Ninja Turtles 3: Radical Rescue though.
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Disappointingly mediocre. I had high hopes for this game, but this did not live up to them. This is one of my least-favorite Zelda games. The atmosphere always seemed fake or forced, like it wasn't really all that dark but it just kept screaming in my face "HEY LOOK AT ME!!! I'M THE DARK ZALDUH!!!" in a desperate attempt to convince me it was good. The world is really big but pretty empty so there's no point in exploring it unless you're really into bug catching. The graphics are ugly and dark, although the Wii u remaster fixed that I think. The character designs are still weird though. The gameplay feels good, like most Zelda games, but a lot of your items are underused. Three of the dungeons are basically the same. The story was underwhelming, though I've come to realize that Nintendo games don't have great or deep stories, they're just "good" at best. This one I wouldn't even give that credit too, as just passing. I think part of it is the presentation, which without going into spoilers, some of the most important plot points went for a "tell, don't show" method that just isn't smart. There are also just waaaay too many mcguffins that you keep have to chase after, more than most Zelda games, and it felt tedious. Also, being a wolf should have been super cool, but instead you only ever have like 3 abilities that are repeated and it feels underbaked. One redeeming quality this game does have though is Midna. Her character design, personality, writing, and growth are all top-notch. Made me feel something at the end. Without question the best character I've ever seen in a Zelda game (although I haven't played Breath of the Wild yet, most recent release as-of writing)
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Save your money. I was eagerly anticipating a good poker game for the Game Boy Advance. After playing this game, I'm still waiting for one. You have two types of Texas Hold 'Em Poker available in this game--limit poker cash games and a no-limit tournament version. There are zero no limit cash games or limit tournaments. The tournament isn't much of a tournament. If you win 5 consecutive tables, the tournament's done. There are no higher levels for better players. The computer players in this game are horrible. First, any time I went all in with a legit hand, almost every computer player called. You will never see 8 people at a table go all in unless all eight have very good hole cards. Also, the computer always went all in when it had two pair but it would never bet with a straight or a flush, even if it was the nuts (the best hand possible). Another downfall is that the game uses very long passwords, between 16 and 20 characters long. The low price might be tempting. However, you get what you pay for.
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Great Replay Value. The Simpsons: Hit-and-Run is a game based on the television show, The Simpsons. It is very similar, gameplay-wise, to Grand Theft Auto III, except less controversial. You can be Bart, Lisa, Homer, Marge, or Apu in this crazed spree around Springfield. The story is pretty basic at first: there are weird wasp/camera robots and black surveillance vans all around Springfield. The first level (levels being simply areas in Springfield, sometimes at different times) gives you the role of Homer, running around and doing missions (most of which are simple errands). You can run things and people (who don't die) over in your car, but too much results in getting fined by the police. The characters have neat quotes, like Homer when he runs someone over singing, "I am Evil Homer! I am Evil Homer!" You can also pick up rides from special characters like Comic Book Guy and Cletus the Slack-Jawed Yokel by doing special missions for them. The game is epic in length, and really draws you into their world with quests, mini-games, hunting tasks, and much more. You can easily play it for weeks without getting bored - and after we played it through, we promptly began again! Highly recommended.
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no need for a title...or stars. My beef is not with the "Teenage Mutant Ninja Turtles for GBA", nay fine consumers, my beef is with these bumbling idiots writing reviews for said game. Gangstah, who do you think you are? You're obviusly oblivious to what has been going on in the world of video games in the past 20 years. Oh wait, did I hear you b****ing about the game being 2-D? oh yes, I think I did sweetyummins, I think I did. Traditionally when playing a game on the gameboy or gameboy advance you would expect a two dimensional title ; now a days everything has to be fancy and games are all about the graphics and sounds and..well, really, they lack any and all substance. There is no challenge. It's all about the money for these a**holes. The side scroller is a lost art. Why wouldn't the game be in 2-D hu?hu?hu? What's so bad about it? Does it really make the game that much better if its three dimensional, no jacka**, it doesn't. On the contrary the time and effort they usually put into making it look all fancy for p**** heads like you usually means that time is taken away from making the game challenging, or interesting for that matter. Wake up and smell the roses. It's not all about how the game looks buttercup. Oh and get a god damn life..pssh who the f*ck writes online reviews for gameboy advance games at target.com any how???
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AWESOME GAME:best game yet 4 gamecube. Okay,this is BY FAR the most realistic game for gamecube. It is so realistic,it has the perfict sound for the weapons and probrably the best voicing for the characters there is. This has many levels and is ver exciting. The game play is fun because all of your partners are smart,and yes i said smart. Unlike Ghost Recon or any other game your partners will blend in and hide from their enemies. This game is based on Pearl Harbor. The begining of the game is very boring,well not that boring but it is qiute boring. You start out in a ship and you start out in a ship and you have to find your way out before the ship is destroyed. When you reach the top you have to take a machine gun and blast out all of the enemies in their planes. Then asfter that you are in a ship and have to destroy more planes. Then you get to the fun stuff you are on ground fighting Japenese on island and their country. Now if you ask me the best part of the game is the 2 player campign. okay,you have a friend play with you on all of the missions! So you hyave a best friend playing with you the whole game. also this has one of the best multi-player modes because you don't just verse your friend you can also verse several com. players. So by my review i am saying this is a must game,it is the best i have played in a long time. Its very realistic and fun. So next time you are looking for a game get MEDAL OF HONOR:RISING SUN!
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Not as advertised. I guess this is what I get for buying something based off a review and Amazon.com's image of an item. I typed in "Wii Memory card for Gamecube games" in the search menu and this product is what came up. I saw the picture, which shows a 128 MB Memory Card for the Nintendo Wii. Being the "careful" consumer I am, I decided to read the reviews for it. There was only one which stated, "I ordered two and they are very good cards for the gamecube. I have about 50 games and need the memory and this card has it." Between that comment and the image on Amazon.com, I assumed I was purchasing a memory card. If I had a BlackBerry, this would be a very nice addition to it, but since I don't have one, now I have spend my own money to return this item. Sometimes I detest Amazon.com, and my own stupidity. Buyer beware. Make sure you read the item description at all times. And Amazon.com, maybe should be better at ensuring the correct image is with the correct items.
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super paper mario for the wii paper mario sticker star for the 3ds and paper mario splash color for the wii u are classics. super paper mario for the wii,paper mario sticker star for the 3ds and paper mario splash color for the wii u are three of the greatest video games in the universe there true classics the best of the best super paper mario for the wii,paper mario sticker star for the 3ds and paper mario color splash for the wii u rocks,nintendo is the greatest video game company in the universe there true genius's the best of the best nintendo rocks all the games that nintendo made from the 70s,80s,90s,2000s,2010s,2015 and 2016 are the greatest video games in the universe there true classics the best of the best all the games nintendo made from the 70s,80s,90s,2000s,2010s,2015 and 2016 rocks 2015 and 2016 for nintendo are the greatest years for nintendo in the universe there perfect years the best of the best 2015 and 2016 for nintendo rocks ^_^
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best game ever played ( long review, but read it. As soon as I started playing this game I soon realized that it was going to be a classic. I went through the game without any flaws and it kept me interested. I was immediatly pulled into the game's story and could almost feel the emotion in the game because of the highly detailed facial expressions. The graphics were by far the best that I have ever seen in a game in a long time. The graphics didn't astound me as much as the fact of being able to interact with almost every object in the game. There are a number of minigames that you can play if you go to the arcade, casino, or even the bars. Great battle system and the game runs in real time. The date changes from day-to-day and so does the weather. The game starts around Christmas time, so during that time the streets get decorated for the holidays including Christmas music playing on the streets. That was just a small list of the incredible things you can experience in this game. With SEGA owning the rights to this game they shouldn't have a problem with SONY. I can't wait until the next one comes out. For those of you that have a Dreamcast go out and get this game immediately (or get it from here) and for those of you that don't own a Dreamcast...GO AND GET ONE ALONG WITH THIS GAME!
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The Original was great and this is the original. Excitebike is one hell of a good game and now it is revived on the Gameboy Advance. Those who loved the original and want it here unchanged can have that. Excitebike once again has a nice and easy to get used to way of playing. You press the B and A buttons to accelerate. The B buonn pushes you along faster but you also have a bar at the bottom of your screen. Once it fills up you have to let your bike sit for a while until it cools down. Not to mention that you also race against three other drivers going over bumps and whatnot. The real task at hand isn't to beat the other three players but to beat the time. Excitebike was the first racing game to have a track editor. Unfortunately on the NES you couldn't save that track. But on the GBA you actually can save it. My gripe is you can only save one track which bites. There are a couple of other problems. If you have an E-Reader you can get Excitebike there. The other is simply that the GBA has had to have some of the graphics squashed down to fit the screen. This shouldn't pose any real problems though. Excitebike is a grand game and one of the true classics in the Classie NES Series. Along with "Super Mario Bros." and of course "The Legend of Zelda" this is what you should get.
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