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A Revolution with Major Setbacks. For me, personally I don't recommend the game boy micro. There is not much difference between the GBA Sp (newer edition w/ backlit-2005)and the GB micro. The graphics are about the same, it's just that the micro is a bit better. You can carry a GBA Sp in your pocket just like the micro (It's better because you can fold it). Now if you have an older edition of the GBA Sp (without backlit-2001), then you would notice a dramatic difference in terms of graphics. The GBA Sp appears to be more durable and flexible as its square-like folded capability would not allow much damage compared to the micro's rectangular shape. The Sp will allow you to play all previous games and the sound is much more superb. Thus, I recommend the new version of the GBA Sp (the one with backlit and the graphics are magificent, just as equivalent to the micro) that comes in shiny, light blue or black.
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Ice Age 2 GBA Very Very frustating game. I have Ice Age 1 - GBA and love it well I got Ice Age 2 - GBA right well just to tell you from an Autistic adult who's 21 my point of perspective on this game is a very very very extremely frustrating game! I love the graphic's and the game play but this is by far one of the most frustrating games I have in the GBA format. This game has 5 different little area's in it to play the first area (WaterPark) has 8 levels in it I beat 6 out of 8. The second area (Rocky Pass) has 8 levels I beat 4 out of 8. The third area (Geyser Field) has 8 levels I beat 2 out of 8. The fourth area (Forest) has 8 levels I beat 3 out of 8. The fifth area (Ice Floes) has 7 levels I beat 0 out of 7. Oh if you want to know how this game letted me pass (barely...) A. There are no passwords in this game like in Ice Age 1. This game is a SAYG for those of you who don't know that abbrevation it mean's (save as you go) and plus this game let's you skip as many levels as you want but me I tried and tried and tried over and over again to try and beat some of the levels on this game the only reason why I even skipped a couple levels here and there is because a couple of the levels were just plain to frustrating and too hard for me. Oh and you can go back and play the levels you skipped but I won't. No game is worth getting so frustrated to were you get a head ache trying to figure it out. Yes I got a head ache from trying to beat the level's in this game. Do your self a favor save your money unless you like extremely challenging and frustrating games. Oh and yes this game does have a time limit for each level when the time limit runs out two creatures will come on the screen make fun of you for how slow your going then ask you if you want to retry or skip the level.
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Hrm. Growing up, I played both Moon Patrol and Spy Hunter in the arcades, then on the Atari 2600 console and Atari 800XL computer. The Spy Hunter reminds me of the Atari 800XL version of Spy Hunter, slightly easier than the 'real thing' but still awkward to get your car moving fast enough to be effective, but slow enough to give you time to react to things coming down the road (typical Spy Hunter problem though). For a better Spy Hunter, and a faithful arcade adaptation, go to shockwave.com and play theirs. As far as Moon Patrol, the music is hard to hear, and the UFO's are hard to shoot and and dodge, but it is a faithful arcade adaptation. Unless you REALLY liked these two games in the past (to discover this about yourself, ask yourself "Can I hum the Moon Patrol theme?"), I wouldn't suggest the purchase. I feel I paid $15 too much for this $20 cartridge..
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HUGE improvement. This game is a HUGE improvement on Zoids: Battle Legends. You get better zoids, and you don't just constantly kill other zoids. Instead of just getting the zoids like in BL, you buy them, and you can buy weapons. This lets you costumize your zoids more. The problem is, sometimes you get stuck on a really hard part and get bored. But personally, that doesn't happen very often. My best zoid is berserk fury. Awesome zoid. Its weakest attack does 310 damage, and with an organoid, you can take out almost all of your opponents instantly. Right now, im trying to beat the death meteor. Impossibly hard. You have to kill it about 5 times, and you have no time to heal yourself. As you can probably tell, i lost, and now i'm stuck. I try to go back to where i first fought it, but there is nothing there. I go back to where i fought it second, nutin there. oh well. probably gonna start over anyway. Dudeguy out.
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Golden Sun A Great 1st Party Quality Nintendo RPG. This game was amazing. I finished it in 4 days, it had me hooked. The storyline is not too complicated, so anyone can understand it. The characters are well-developed. But the highlight of this game are the battle action scenes, when you summon spirits to fight the scenes look spectacular and make you feel like you're in the battle. You can see your characters fight clearly. This game blends everything almost perfectly, but it wouldnt get a perfect 10 if it was out of 10 stars. The reason? There are two main flaws. One, is the storyline. Although not too complicated, sometimes it seems really cheesy. The other flaw is the random battles. I felt that here the random battles were a little over the top, especially when you were trying to solve puzzles. All-in-All, this is a must buy for the GBA.
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Rawsome. this paddle is tight yo it's rawsome to the maximum max... ... but seriously, this thing is sweet, it is EXACTLY like a regular controller except the obvious lack of a cord. Not having a cord makes a bigger difference than you may think. You can sit where ever you want in the room and in any position, and you don't have to worry about your dog or your little brother tripping over the cord. The lack of rumble isn't a big deal since it is more of a novelty than anything else and not that important in most games. You may, however, want to hold on to your old controller for future games that may require rumble (think stone of agony in Zelda 64).
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Better than the NES version. Well, the NES version of Action 52 was pure crap. Every single game in that compilation cartridge was dumb, made no sense, and was extremely rushed and played awfully. Surprisingly, I am pleased to find that that's not the case with this Sega Genesis version. There are still LOTS of flaws, but it's at least significantly better than the NES cart. Now, in order to see how good it all is, I must comment on every game it has to offer. Bonkers: It's actually a very unique take on Breakout, with the ball having to be the same color as the bricks to destroy them. Darksyne: It's a take on Asteroids in which you must destroy all opposing machines to move on. The walls are somewhat frustrating to avoid, though. Dyno Tennis: A 2-player tennis game. It's only worth playing for amusement factor. Ooze: No relation to Sega's Ooze, this platformer, while it controls better than on NES, suffers from rather poor level design. Star Ball: One of my favorites, Star Ball is a great pinball variation in which the ball must collect all green spheres to move on. The physics for the flippers could be better, though. Sidewinder: A very basic shooting game with Mode-7-esc graphics. Fun, but I'm not sure how long it'll hold your attention. Daytona: Think a Genesis version of Pole Position or Rad Racer. It's great if you like those racing games. 15 Puzzle: A sliding puzzle where you must line up the numbers correctly. Yawn. Sketch: A drawing tool. Why is this here? We have Microsoft Paint, don't we? Star Duel: A bad Asteroids-style game that pits 2 players against each other. There's no variety, leaving you guys just shooting at each other rapidly. Haunted Hill: Plays like Ooze, but is much better due to superior level design, although the enemy layout could use a bit of help. Alfredo: You play as a chef trying to catch food. It's as good as it sounds..............It's sadistic. Cheetahmen: Apparently the highlight game, Cheetahmen also has bad and difficult-to-pass design. In fact, the NES version's better. Skirmish: A 2-player strategy game....I have no idea how this one works. Depth Charge: Resembles an Intellivision classic, this game is both easy and frustrating: You simply bomb ships from below, but ships close to you can strike you easily. Fun if you bypass that. Minds Eye: A Mindsweeper clone, except the numbers give you slightly false info. It's still fine to play. Alien Attack: Extremely easy, since you could keep walking and shooting right. That is, until an alien pops out at you out of nowhere. Billy Bob: It's a shootout game, but it isn't totally fair, since 2 enemies on-screen at the same time would bring you trouble. Sharks: It reminds me of Jaws for the NES, where you kill sharks underwater by shooting them, but it's a little bit slow-paced. Knockout: Another 2-player game that won't work well at all. This time, it's a boxing game with one punching move and the ability to jump....It certainly is no Street Fighter. Intruder: A maze game with robots you shoot. It's nice, but the walls are too sensitive. One pixel touching the wall and you're done for. Echo: A Genesis version of Simon. Next... Freeway: A clone of an old classic, Freeway is somewhat like Frogger, except you just go and run across the road, fetching objects. It wouldn't hurt to have a Genesis version of this oldie. Mousetrap: A Pac-Man-ish game that has you play as a mouse, who must avoid cats and collect all of the cheese. It looks like it could be better, but it's actually an addicting game. Ninja: Run right to win. Next... Slalom: A very boring skiing game. All you do is dodge trees. Nothing else. Dauntless: An airplane fighter in the style of Gradius, but things get eye-rolling when an enemy from behind comes to kill you. Force One: A very neat arcade shooter that's molded in the likes of games such as Galaga or 1943, except the goal is to survive rather than destroy every single enemy. Spidey: It's a spider version of Mousetrap where you collect flies. That's all there is to say. Appleseed: You just go catch apples. Booooorriiingg. Skater: You just dodge roadkill, beach balls, etc. Nothing too special. It's as boring as Slalom. Sunday Drive: You dodge traffic. Just as amusing as Skater... Star Evil: Yay! Another space shooter! Too bad there should have been some more enemies to kill. Air Command: It's an airplane shooter, but enemies appear less often than in Star Evil. Shootout: Almost exactly like the title says it is, but it feels dull for some reason... Bombs Away: Run right to win....Again. Next... Speed Boat: A boat version of Sunday Driver. T_T Dedant: A shooter in which you're an ant killing other ants. Too bad they don't show up so soon. G Fighter: Star Evil at a different angle. That's all I may as well say. Man At Arms: Features the same issue as in the other shooters in this collection - Not a lot of enemies come to play. Norman: This time, enemies do somewhat come. And even though you're a tank, even soldiers can kill when touching them. Still kinda...decent I guess. Armor Battle: It's like Star Duel, but with the graphics and gameplay taken from Norman. Still no variety in levels, though. Magic Bean: Jack and the Beanstalk collides with Sunday Drive here. It's terrible. Apache: Think a fast-paced version of Namco's arcade classic Xevious. Paratrooper: It's somewhat like Mousetrap, but with you being able to shoot things. The pace is also more balanced. Sky Avenger: Yet another game that's extremely easy/badly put together. Sharpshooter: This could've been a version of Shootout, but nope. Instead, it's much worse. Meteor: An extremely easy space shooter, since you could hold down the button instead of mash it to shoot rapidly. Black Hole: What is it with these games and the fact that the enemies are to lazy to go on-screen? The Boss: The controls are a little too stiff for the game to be enjoyable to the max. 1st Game: PONG? What's Pong doing in here? Oh well. I can't critique this classic game. It's a great 2-player game for generations to come. Challenge: It's not an original game, but a challenge mode, combining the hardest levels of all the games. Sooooooo overall, you've got a great variety here, but there's a good majority of the games that are not really that good. In fact, they would suck as much as how the NES Action 52 games were. But there were some good ones as well, like Freeway, Pong, Mousetrap, Paratrooper, and Star Ball. Echo may be a version of Simon, but Simon's still a great memory game. It's nice to know not all of these were clunkers. But even then, the collection would be fun to play just for how laughable it's all botched together. Plus, the retail price was $200. Now you can get it for a lot less than that, I suppose.
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Oldschool graphics, but... who really cares. Do you want to know how much fun Resident Evil 2 is? With a total of 4 different possible scenarios as Leon and Claire, 2 minigames involving a soldier and a piece of tofu, loads of replay value, some of the scariest moments you'll ever witness in a videogame, there's nothing to dislike about Resident Evil 2. Well, maybe the dated graphics. But everything else makes up for it. You start the game as Leon or Claire. Depending on who you choose and what you do, you will slightly alter the story when you finish the game as the second character, ultimately making for 4 total ways to play the game, and 4 *slightly* different endings in total. RE2 has some of the scariest monsters you will ever encounter, including the Licker, in his first (and only- so far) appearance in a standard RE game. And who can forget the infamous mirror scene... oh, you haven't played it before? Well what are you waiting for? The Gamecube version has sharper resolution, however everything else about the game remains untouched (unlike Capcom's complete makeover of the original Resident Evil for Gamecube). So if you already own RE2 for Playstation, Nintendo 64 or Dreamcast, there's not much new here... but if you've never played it before, you have no excuse for not getting it... NOW! Resident Evil 2... If the suspense doesn't kill you, something else will.
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Easy for 4 year old plus some challenge. My almost 4 year old daughter loves this game. She can make the powerpuff girls fly around to her hearts content and when they get killed off they come back pretty much right where you left off so its not frustrating for her. She isn't really old enough to follow all the instructions or do the more challenging parts but it was fun for me to help her get through those parts. It took her a short while to understand the concept of going in and out of doors...but she figured out before I did how to make them shoot lazer beams out of their eyes. The main concept of collecting scavenger hunt items is very simple and pretty much easy...as well there are things lying around that she can get with out much difficulty that make a nice noise so she feels as if she's doing well at the game.
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What a Great,And Great Looking Disney Game. First off,this game has really good graphics,probably the best iv'e seen for sega genesis. And its pretty fun. The only this is its too short,but thats if you can play it. It can get very hard to beat...That can make a long game. The only reason i would give it a four star is because it is a little short,and when you beat the game,theres nothing else to do but beat it again. You take place as woody going through many short levels like andy and sids'room,and pizza planet..and much more. Its much like the movie. Going the movie,you being woody,need to get buzz back to andys' house. If you like the movie,and like games,then i reccomed getting this! This was an experience for me to play when i was younger,and sometimes i still get an itch to play it...
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Old skool fun, totally awesome. I should start off by saying that I .... have been playing Mega Man games since they first came out in the USA. But over the years I kind of skipped over the X series, and the Battle Network series. For a while I had planned on getting this title, but really had to wrestle over my decision for a week or so. ... Let me say, I shouldn't have worried -- THIS GAME RULES! More fun than most other games these days. The graphics are gorgeous 2.5d -- you are limited to moving in 2 dimensions, but the graphics are pretty much 3d (as well as cel-shaded -- but the mix really works well). A lot like the style of Super Smash Brothers Melee. Lots of really nice lighting effects, backgrounds, etc. But what this game is really about is the action! It's not really too tough, but it's still challenging. Not mind-numbingly impossible by any means, but not a total cynch, either. It's the kind of game that sucks you in, and because you are having so much fun you don't notice how much time is passing. This is a good thing! Yes, you may have to go through levels a number of times to get them right -- who cares? That's what it's all about! At first I found the chip system a little bit confusing, but now that I understand it, I really like it a lot -- tons of special weapons and flexibility in your approach to taking on the bad guys. The control scheme is very easy to learn, so you will be able to jump right in and start blasting viruses and navis gone wild. GET THIS GAME -- don't question your decision, just get it, and you will be happy. Activates that little dopamine generator in your brain that not many games these days manage. Thank you, Capcom! And might I add, what a very reasonable price for a brand new title...Here, here!
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Visually stunning and incredibly challenging. One of the best of all-time. Sega Genesis' Batman & Robin is an incredibly hard game. Not difficult. HARD. Ridiculously hard. However, it's always compelling. This is the type of game you'll want to play through many times, despite dying a lot. Trust me, you will die. A lot. The game plays wildly differently than its SNES counterpart. It doesn't try to emulate the show its based on nearly as much. Instead, what we're left with is an incredibly original, incredibly beautiful, 2D run and gun, akin to something like Sunset Riders, or most games in the original Contra series. Instead of shooting bullets, you throw batarangs. You can't shoot your batarangs while moving, but considering a lot of the game relies on accuracy since you'll mostly be shooting enemies on two different planes, this isn't a problem. The way the game handles just makes sense in context of itself. You start the game in a beautifully rendered line scrolling stage that takes place on the streets of Gotham city. You can choose to play as either Batman or Robin from the outset, but there are no differences in the way they play. The game does support an incredibly awesome 2-player mode that will ease the difficulty a bit, and it also runs very smoothly. The game as a whole is downright gorgeous. Between all of the line scrolling that gives the game a nice 3D effect, tons of enemy sprites on screen, awesome explosion effects, a perfectly executed art style, and superb animation, this is hands down one of the best looking Genesis games you can get your hands on. I'd go as far to say that this game looks better than a lot of 2D PS1 games. It really does look that good. The levels here are incredibly long, which could be the game's biggest detriment. The first level (which is actually separated into 3 different sections) is a 15 minute ride; on a GOOD day. In some ways, it helps that the levels are as long as they are. They lend themselves well to memorization since they do have a lot of time to sink in, and if you want to get good at The Adventures of Batman & Robin, expect to do a lot of memorizing. When it comes to the game's combat, there's a fair bit of variety here. On top of a lot of different enemy types, most of which are exclusive to certain levels, you have three different powerups you can choose from for your batarangs. Think shoot 'em up rules, just applied to a run 'n gun. The three powerups all vary in damage, speed, and area of effect, and all can be stacked up to 5 or 6 times to make them more powerful. There's also a melee system at work, here. If an enemy gets close to ol' Bats, simply press the attack button and Batman will unleash a devastating punch or kick. Press it multiple times to do combos. This is handled very well, as it makes the combat dynamic. It makes the player a bit more mindful of their surroundings, as a fully charged Batarang throw can take out multiple enemies, even at the edge of the screen, while a well timed punch or kick cannot. However, the melee can absolutely save your life in this game. The combat encounters remain dynamic throughout the entire game, and it's all due to the wonderfully intelligent design philosophies this game lives by. The combat in The Adventures of Batman & Robin just feels right. The soundtrack here is one of the best on the Genesis. Again, instead of trying to imitate what we hear in the show, we're instead greeted with an outstanding techno soundtrack. This suits the game wonderfully, since they're both incredibly fast-paced and energetic. The music is filled with fast drum beats, and dark, catchy melodies, that suit a Batman game more than you'd probably think. The sound effects are also very satisfying. From punching enemies, to picking up items, to simply throwing batarangs, everything here just sounds fantastic. There are also boss fights throughout the game. and all of them are interesting. Ranging from fighting Harley Quinn in an outfitted robot, to taking on Two-Face on an exploding elevator, to even going head to head with the Joker while he rides atop an air balloon, all of the boss fights are fun, challenging, and visually incredible. The game remains as fast paced as it does partly because of these wonderful, energetic boss fights. One of the biggest issues the game has is that once you die, you'll lose every powerup you've gained. This can take a great run and turn it into an absolutely horrible one. You'll find that if you don't quickly recover your powerups, you're going to die, and die a lot. Thankfully, the game is simply as fun to play as it is, and you won't mind replaying levels over and over. With each playthrough, you'll likely get a bit further in the game each time. It's always compelling, and I can't stress that enough. It's incredibly hard, but it's not wholly infuriating. Dying certainly does feel like it's your fault, and not the game's. The controls and mechanics are solid enough to make sure of that. However, losing your powerups absolutely can be infuriating, at times. It's horrible to watch a run of this game go from incredible to downright terrible, all down to being underpowered to deal with the tasks at hand. If you're a skilled enough player, this isn't a problem. However, getting to that point does take a fair amount of practice. All things considered, The Adventures of Batman & Robin is a fantastic game. From a gameplay standpoint, it doesn't exactly nail down the aesthetics of Batman perfectly. Yet what it does present us with is a blistering fast, incredibly fun, extremely challenging game that rarely, if ever, ceases to be compelling enough to make you want to stop playing. The visuals are outstanding, the music is fantastic, and the game is a total underrated gem on the console. One of the best Genesis games you can pick up these days for a fair price. I can't recommend it enough.
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NEGATIVE 5 STARS. I put 5 stars because i mean, NEGATIVE 5 stars. Yep, that's right. This is probably the dummest controller ever to be made for gamecube. I mean, i borrowed it from my friend once, and it never worked for me. It works for about a few days, then nothing works at all!!! Same thing for the spiderman controller for ps2. If u have a gamecube and ur looking for a controller and you only see a hulk controller and a regular purple controller. "Hmm, the hulk controller looks alot cooler than the purple 1." Well, if you think that and buy it, that was the biggest waste of money you could ever waste.
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Solid Game. I recently got a Gamecube for X-mas and I thought about what games I wanted to buy. The first one I got was Madden 2003. It's a great game. I love the graphics. The game play is smooth and there are many added bonuses that I didn't have when I used to play the old Madden games on the SNES. The Mini-Camp is cool for the fact that you can hone your skills. Not just passing, but tackling, and kicking and such. Loved that. What I think I like best of the bonus stuff is Football 101. The average football fan, I think, knows the game pretty well. But, for those who are casual fans Football 101 will teach you all you need to know. It shows you plays and how they are supposed to be run. Then it's your turn. A great primer for a solid game. I liked the fact that I was able to create a team also. We don't have a team to root for in Los Angeles, so I just created one, uniforms, stadium and logo... and fielded them. We're in first place in the NFC west. Solid game.
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Great substitute for the original GameCube controller. Great controller for the price but had a few issues that were not that big of a deal. first issue was the x and y buttons that would sometimes require a more aggressive push to get it to respond, but over time it worked itself out. The other issue was the left stick would also sometimes require a more aggressive response compared to the original Nintendo GameCube controller, but over time it also worked itself out. All in all, a fantastic choice for a cheaper, alternative controller that still works fine to this day. Definitely a worthy purchase overall.
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Finaly. I was wondering, when Nintendo was going to fill the last hole in the GameCube that was left by the N64. I've got to tell you, that in addition to playing GBA on the big screen, they better let you use it with your GameCube Games, such as Sonic Adventure 2 Battle's link with Sonic Advance. For those of you who have never done it, you would not beleve what a pain in the *** is is to use the GBA as a controller to link your GBA game with your GameCube game. I've gotta ask though, will this thing replace the GBA/GameCube cable? If the answer is no, I give it two stars not five.
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I enjoyed this game a lot. Advance Wars has to be my favorite game for the Gameboy advance. Since everyone reviewing here is just summarizing the game, I'll focus on its flaws. The gameplay can get quite tedious, especially when one is trying to destroy tanks with five infantry forces. Also in the training missions and some of the regular ones the computer is [terrible], stacking things greatly in the player's favor, but that might appeal to some, because one does feel a sense of strategic mastery after every successful battle. Despite these few hinderances, the game is spectacular. I'd recommend it to everyone who wants to sift through the sea of mediocre advance games and get one that will restore your faith in this powerful machine.
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Pikmin Is Another of Shigeru Miyamoto's Babies. For two decades, Nintendo's master game designer, Shigeru Miyamoto, has been entertaining the world with his artistic approach to video game design. He is responsible for inventing industry icons such as Mario, Donkey Kong, Zelda, and many, many more. Mr. Miyamoto's success lies in his creative ability to intertwine solid game play mechanics, interesting characters and engrossing story lines. Simply put, Shigeru Miyamoto knows how to make games that are just fun to play. His latest creation is Pikmin, a genre-breaking masterpiece available exclusively for Nintendo GameCube. For those who don't know, Miyamoto's main babies are: Donkey Kong (arcade) Super Mario Bros. (NES) Star Fox (SNES) Super Mario 64 (N64) Yoshi's Story (N64) The Legend of Zelda: Ocarina of Time (N64) Pikmin (GC) This is beginning to drag on, so I'll start reviewing AND talking. Pikmin, put simply, is a spastic venture through imagination. As aforementioned, Shigeru Miyamoto, Mr. Nintendo, the bigwig, designed this game. Her created the concepts, he made the changes. He made the reason you should buy this system. Okay, here's the story: You are Captain Olimar. You are on vacation and heading for a vacation planet in your spaceship, the Dolphin. Accordingly, a meteor changes that vacation. One collides with your ship. It enter's another planet's atmosphere, where it breaks into 30 pieces which scatter throughout the planet. After you regain consciousness, you find a machine called an Onion. It shoots out a lone seed. It blooms quickly, and you pick it. It is...an animal. One cute enough to make Hello Kitty throw up. Summarizing, you have 30 days to recover 18 parts using your little Pikmin. Now for the review. At a graphical standpoint, Pikmin is extraordinary. While the graphics are cute and playful, they are EXTREMELY realistic. The water looks real enough to drink it, the dirt under your feet kicks up when you walk, and the grass looks like you could mow it from your controller. I've probably run on too long now, so I give Pikmin a 5/5 for graphics. As for the sound, I must say it's just as good. The Pikmin make the cutest little noises. Their feet pitter-patter as they walk, as yours clump along. The enemy creatures scream in agony as you beat them up with your Pikmin. Your rocket makes a roaring noise as it takes off. If that isn't enough, then the best sound thing in the game is when the little Pikmin comes on at the beginning and says "Nintendo." It is the cutest thing you will ever hear. 5/5 for sound. As for its ingenuity, where else can you order around little plant-like creatures on an alien planet for thirty days? This game breaks all genres, creating its own. 5/5 for ingenuity to the max. The game sinks its claws into you and doesn't let go. It's nearly impossible to put down. There are no special features or anything to unlock, but the game has an amazing story line. 5/5 for replay value. This game will have you cheering on your Pikmin, screaming at the bad ones, and crying over your lost ones, all while playing. It's the most consuming game on Earth. This game is the one true reason to buy the system, not Star Wars. Miyamoto has done it again, and he'll keep on going. Graphics: 5/5 Sound: 5/5 Ingenuity: 5/5 Replay: 5/5 TOTAL: 5/5
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WOW. Eternal Darkness is amazing! This game has Almost no flaws in my eyes, although i would not give this to anyone under thirteen as someparts are pretty disturbing. This game is easy enough to play but its not too simple. It provides a nice aiming system which makes it even more fun as you can dismember anybody part you feel like and it also gets you to create your own effective tactics. The controls are easy to use so you won't die because of a complex button combo you couldn't pull off. Eternal Darkness has a gripping plot which takes you through many different time periods with authentic weaponry which is true to its time. You also take on the role of many diffrent induviduals some which have lower sanity or health meters then others making some characters harder to play with. Eternal darkness has a moderate replay value so its not a one timer like some games of its genre. All in all Eternal Darkness is worth every penny.
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Best Game on Gamecube. It's like the consecutive re-releases of the Star Wars trilogy. First they came to video, digitally re-mastered, then they came to theatres as special editions, which is basically what you could call Resident Evil for Gamecube, a special edition on a much grander scale. Here, much more useful than the too soon release of Resident Evil: Directors Cut for the Playstation that fell victim to the all too familiar "too soon-too little" that we've seen with multiple sequels and others alike only offering bland costumes and a few minor dull additions; we have a new game to play with, above the minor additions of Code Veronica X and others. Now before we begin I still stand by my statement that Resident Evil is now just a marketing franchise that has lost its roots, lost its scares, and nearly lost everything that made it once a brilliant series (As I mentioned in my Silent Hill 2 review). All of the sequels are in many ways very entertaining and definitely worth a look for all gamers (Resident Evil: Nemesis became my surprise game of 1999). But standing alone, none of them matched the original, despite its dated graphics shallow replay, it still is one of the five best Playstation games ever. And why may you ask? It would be my same comparisons used in Silent Hill 2. It's all about the setting, neither the police station, city streets or island can compare to the eeriness of the infamous mansion, its seclusion in the dark misty woods, its many secrets and hidden rooms where unknown horrors lurk. So yes, in the end it may seem like Resident Evil for Gamecube may seem like nothing more than a quick buck idea cooked up during a board meeting at Capcom. But Resident Evil proves not only the great standing stature of the originals setting and characters but even surpasses the fabled prodigy by adding a few tricks of its own to an already great game. To start things off, all of the old puzzles have been changed, outraged to some perhaps since it most likely will require some to look up a strategy guide to solve half of the puzzles, some of which are quite the mindbender. An easy moves no doubt, but adds immensely to the new feel of Resident Evil being no puzzle here will be solved easily. Also thrown in for good measures is dozens of side areas previously unseen, most notable is the Guest House that lies on a forest path from the mansion where a new monster lies, I won't give away what it is, but it provides that nervousness that Nemesis created knowing it could pop up any moment. As for the veteran creatures, the usual Resident Evil line-up is here, the zombies return but with a few new additions. Zombies now must be incapacitated by either burning their bodies or blowing their heads off completely. If players fail to dispose of them they eventually will come back to life and move as fast as hunters and also attack relentlessly and require even more bullets to bring down once more. Asides from the zombies, all the old trouble-makers are here dogs, spiders, hunters, Plant 42, and of course the Tyrant. Defence Items are now available now from daggers to tazer's, if characters are being attacked by zombies they can be thrown off by jamming a knife into their heads or for Chris shoving a flash grenade in their mouths then shooting it completely wiping an enemy out, giving players a moment to regain themselves and get their distance. The differences though subtle to some, are a must for long time fans of Resident Evil. For those looking for a reason to own a Gamecube and those Resident Evil fans who always drool for more, this is your golden ticket.
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Dont Listen To All The Negative Reviews. Don't listen to all the negative reviews about this product! If your half way technically minded and can accurately follow the instructional videos on youtube, you will have NO problem changing the shell on your gameboy advance sp! I will admit installing the hinges and attaching the screen's ribbon cable to the motherboard can be a bit tricky but its not that hard and youd have to be pretty uncoordinated and/or unpatient to mess this up. Now about the product itself- Its not quite as nice as the original shell was but it still works very well, in fact, I doubt youd even tell the difference. It has more of a matte finish to it compared to the original, so its more scratch resistant. I have absolutely no complaints about it other than the replacement hinges aren't quite as smooth as the original ones when opening and closing the screen. This is just a minor gripe that again most people won't even notice. It comes with a tri wing screwdriver and even a new speaker, geat deal if you ask me and it will make your advance SP look and feel new again! If anyone has any installation questions, just message me before you bomb this products reviews.
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But The Ball Wasn't Even Thrown to Me. The Hall of Fame mode rocks! Being able to create a character, go through the draft, and work towards making the HOF is an absolutely great addition. You can create any position and play the game from their perspective. The part I enjoy is knowing you actually have to WORK to get a decent spot. There's no "you're the player, so you're going to get a starting spot." The lead blocking feature is great. Being able to open up a hole in the defense and then switch to the ball carrier to race through it is great. One issue I have is that your HOF mode influence is impacted by the hits and misses of your teammates. It's not too fun seeing your influence drop because the WR has butterfingers or your offensive line is made of tissue paper.
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Still Golden. The Genesis-exclusive sequel to the arcade classic, Golden Axe II plays almost exactly like its predecessor, but with new layouts and enemies to deal with. I'm not complaining, though; the beat 'em up gameplay of the original is back in full force here anyway! It's still a lot of fun to beat down the slew of incoming baddies with either my weapon or an animal I can ride. It's especially satisfying to have them tossed into bottomless pits or killing giant boss enemies! Returning from the Genesis version of Golden Axe is The Duel, which turns this game into a fighter where you fight one enemy, and move on to the next one (or ones?) after claiming your victory over that enemy. It's an interesting, fun take on the beat 'em up formula that serves to add to the overall package. And I believe it does that fine. If you've played through the first Golden Axe, you won't have any trouble playing through this one as well, but you'll at least still have fun doing so.
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The BEST game ever made. The Legend of Zelda: The Wind Waker is the best game ever made. Trust me. The games countinues the story of the little boy in the green suit...and it does the job very well. The Gameplay is just great. The Camera never messes up. I am a fan of the new look of Wind Waker. I like the cartoon style of the game and i think it fits very well with the style of the game. If you don't already own this title, then you better run right now to the nearest video game or electronics store and pick this game up before it passes you by. If I could i would give it a higher score...but this game is Perfection.
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The highlight of my game collection. Ive been playing this game for years by myself and with my friends. It is simply amazing. For single player there are 3 different grand prixs each with 4 wacky courses with 3 levels, 50cc,100cc, and 150cc. Higher the cc the higher the speed. Each level up is harder. Beat levels to unlock the special cup, special karts, and new amazing characters. Each character has its own special like marios flame balls and koopas triple red shells. There are tons of multiplayer options for up to 4 players. Race each other in a grand prix, go one on one or whatever combination in a versus. Or face off 2 on 2. For two players, there is a co-op mode. One person drives, while the other rides shotgun being able to throw items and punch nearby opponents karts. There is also a battle mode for up to 4 players with weird tracks such as tilt-a-kart and pipe plaza. There are 3 battles, Shine theif, bob-omb blast, and balloon battle. All of them are loads of fun, especially bob-omb blast and balloon battle. Unlock another level known as mirror and play each course reverse. Unlock the all-cup-tour and play a 16 race tour following every single race. Here are my final totals: Fun: 9/10, nothing like throwing items and duking it out to the finish multiplayer/co-op: 10/10, tons of fun options for up to 4 players time: 10/10, hours upon hours of gameplay bugs: none features: 10/10, several unlockable features and race courses overall: 10/10, a legendary game. One of the few bright spots in the gamecube library.
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Good for Your Little "Screamers. If you are a SpongeBob fan, these spongebob videos are good to buy. Each game pak has 45 minutes (3 episodes) of Spongebob. There are 3 different volumes (12 episodes from season 1 and 2) in all. The video quality is something you would find on YouTube, not bad, not excellent, but good enough. I best advise this to buy if you have small kids. If your on a airplane or a car trip, you can show them one of the videos to make them stop bothering you. They probably already seen the episode on television before, but they will watch it over again anyway.
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Slow-Motion Vampire Hunter. The first Castlevania on the Gameboy, The Castlevania Adventure has some... issues. As per usual, this game follows another of the Belmont Clan on that endless mission of destroying the evil Count Dracula. This time it's Christopher Belmont who sets out against the count, but along the way he must contend with Dracula's monstrous minions. Like all early Castlevania games, this is a side scroller whose gameplay is most reminiscent of the original castlevania, with certain alterations. The Belmonts were never quite known for their speed and maneuverability, but Christopher brings things to a snail's pace. The speed is the greatest hurdle and makes platforming very difficult. At many points in the game you'll be expected to navigate floating platforms over instant death pits. The moving speed carries over to the jumping and you gain no momentum. On top of this you fall like a rock leaving no recovery time. Christopher also lacks the heavy arsenal of sub weapons present in other games. Your only projectile attack is a fireball that you gain from a fully upgraded whip. Sadly though, whip upgrades are lost when you are hurt making it very easy to lose your edge. The music is actually pretty good and very fitting for a Castlevania game and the graphics, though simple are pleasing to the eye. The final thing to mention is the game's length. There are only a few stages making the slow character speed the main factor contributing to it's longevity. However each stage also has a time limit resulting in a game over if the stage isn't completed fast enough. The Castlevania Adventure isn't unpleasant to play it just requires a lot of patience. I would only recommend it to Castlevania fans with a burning curiosity about early gameboy games.
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All Quiet On the...... frontline. "You all can thank me for single-handedly winning WWII". Not really, but you feel as if you have a right to say that after beating this game. Realtime graphics, hypnotically beatiful and detailed levels, entrancing gameplay, and the greatest story line of all time. This game isn't like other war games, you know your usual "assasinate Hitler.. plain old shooting Nazis", no, you get dropped in on world war two, starting in a cinematic event of your boat approaching Omaha Beach and hearing the captain yelling "ten seconds!" You are a soldier, doing your part in WWII, no some corny secret agent gathering infromation, (although you do get sent on solo missions). Anything is for use, enemies weapons, abandoned machine gun turrets, even a U-Boat deck gun! My review is, in my humble opinion, very credible, seeing as how I have played this game many a-time. If your looking for a highly intriguing miniature disc to put into your sleek gamecube that helps you escape from your world and plunge into another, Frontline is it!
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An improvement over Prime, but I want to see Samus again. First, what don't I like: I can't tell you how much I hate first person shooter. First of all, did you notice the aspect of the game, really, Samus is about 3 feet tall. I feel like I'm walking on my knees, everything is at ground level and it drives me nuts. Next, I love morphing into a ball because it's the only time I can actually see what's going on! Remember about 20 years ago race car games in arcades started to give you the option of four or five aspects, everything from the windshield view, to just the front of the car to then entire vehicle. Why? Why? Can't they do that with metroid??? I also miss the jumping! Samus is supposed to jump high and use the screw attack, this Samus barely gets off the ground, it's like a fat-person playing hopscotch. You jump slow, you come down hard (CLANK!!!) so your three-feet tall, you weigh a thousand pounds and you're saving the planet from some threat that might possibly come someday.... Now, what did I like: Huge improvement in control over first Metroid Prime. Firing is more accurate and movement is cleaner, jumping is much more forgiving and not so tedious. I like the graphics, but some contrast would have been nice, each area seems to be all shades of one color and that's kind of boring. Some real 5.1 sound would be good, but the dolby digital is impressive (try a high-def tv and 5.1 system with bass up in a dark room if you want full effect.) This game is not a mind numbingly hard as the first. I can actually fight enemies in this one without screaming. I do hate that you die and have to do entire areas over and over just to get back to the boss enemy. Also, we are still on cons here, I don't like the "let you open a few doors at a time" crap. If these idiot aliens want me to save the freaking universe then they should give me the keys to all the damned doors strait away. This game is very, very liner compared to Prime 1, a pro that it's less frustrating, a con in that you are limited to completing each task as they come. Oddly enough I still really enjoy it, it has more of a feel like the original and GBA games (play the GBA games, they are much more fun!) and the emersion into the alien world feels complete, if limited.
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its great, i love it and would recommend it to . Little more lightweight than i was expecting, the reset button doesn't really work but other than that its meeting my expectations yes! its great, i love it and would recommend it to friends and anyone who wants the duo system of nes/snes!! Much better than the fc twin, I've bought two of those things and both of them worked pretty good but after a while they both broke in some way. The fc twin paddles are a bit better than these just cuz the d-pads on these are a bit iffy or touchy if you will, for example you'll be pushing forward to walk or something and it'll either duck or look up or whatever so you have to be careful to press just forward or back(left or right) directly and specifically but it's not that it happens allot just sometimes when the game gets a bit intense your thumb will move while pushing over and it'll pick it up and respond either down or up depending on which way your hand goes but its not really bad just sometimes so the fc twin controllers are a bit more precise and i would really like to get the original nintendo brand paddles but whatever these work just fine for a gamer such as myself with the skills i have ya know you get used to it just like anything else practice makes perfect so I'd like to say, all in this is a great product, great price, great fun... 4&a half stars!!!
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Zombies + Typing = FUN. There's nothing like zombies coming at you to motivate your typing speed!!! Most of the reviews say it in here, but this game is a LOT of fun. Though it doesn't track your typing speed (WPM), it does test and tell you strengths and weaknesses, including accuracy, reaction time, and decision making. However, not only did it help me increase my typing accuracy, it most definitely increased my typing speed. I was pretty fast to begin with, but typing faster is always a plus. I timed myself prior to playing the game and clocked in at an average of 63 WPM. A week later (playing the game about 1 hour per day), I timed in at 74 WPM. Nice improvement! However, I needed a massage to work out the knots in my neck from stressing out about the incoming monsters! ;) I highly recommend this for anyone looking to improve their typing skills across the board. That's my two pence... Arial ;)
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And I Was Really Looking Forward To This Too. Play as Spider-man, with all these intense features *A big outside world you can look at and the small portion you can actually visit. *Swing through the skies with the speed of Granny on the porch swing. *Try to chase villains who are much faster than you. *Play chase levels against them over and over and over again until you memorize where they're going, because your maximum speed is far to slow to possibly catch them directly. *Die instantly if you ever even think of touching the ground. *Play mostly inside levels. It's silly to play outside...doing what he's actually famous for. *Enjoy a series of short painful levels where your death to a boss means re-doing 15 mins work. *Now add stealth to those missions. Rock on! And...Introducing the most challenging foe ever in a video game. The game camera! Yes, you too can try to fight dozens of villains, some shooting at you, without actually being able to see any of them! Die yet again from a gunshot that you couldn't see and had no chance to avoid anyway. Use the wicked awesome lock-on feature that keeps the camera focused on your villain...except when it randomly refuses to work. Cool! But wait! There's more! Order now and we'll let the camera angle randomly change your controls and send you in a different direction than you wanted! It's Spider-tastic! --- I'm a big fan of Spider-man games, going way back. Maximum Carnage was one of my favorites on the old Sega Genesis and I really loved the PS1 Spider-man which uses a similar engine. Here you do get Spider-man, and yes there's decent production value to the game, but it has a lot wrong with it. I found it a chore to play on Hero mode so I could unlock the Goblin and at least then I could play through again with a decent character. Adding the Goblin and giving a storyline was just an incredibly cool idea. The camera is easily the worst I've ever seen in any game and the voice acting, with the exception of Bruce Campbell during the tutorial, sounds like nobody wants to be there recording it. Toby especially, he just kind of sounded tired reciting his lines. The only reason I gave this even 2 stars is because you can unlock Goblin which is a cool idea if nothing else. Yeah, you can play this game, but a lot of other games are better. It seems many people disliked the game, but I liked&nbsp;<a data-hook="product-link-linked" class="a-link-normal" href="/Marvel-Nemesis-Rise-of-the-Imperfects/dp/B0009351P2/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Marvel Nemesis: Rise of the Imperfects</a>&nbsp;better than this. You might give it a try. If you only have a Gamecube and have few choices in Spider-man games, get this (if it's cheap), but it's just not the greatest Spider-man game out there.
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A great game. In short Luigi's mansion is great. If you enjoyed games such as Mario 64, Zelda or Banjo Kazooie you will love Luigi's Mansion... Some people say that it gets repetitive sucking up ghost and getting keys, while it may be somewhat repetitive it is also extremly addictive. You are Luigi, you get a flashlight and a vacumn to beat the ghost, its great. If you enjoy any of the games that i named at the top, you will love this and should buy it for sure. Or if you are on teh border-line of trying it out i would advise you to. This game is very deserving of a Full 5 stars....
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Rouge Leader Leads the way to a new era. Ah, where to being with such a great game as this one? Well, I can say without a doubt this game will be a must have for most GameCube fans, and is probably the starting games for most out there. I'm sure you all know the story line by now, and if not, shame on you! But, in brief, this one picks up where the N64 version left off, you start out in the Death Star, and work your way up to Return of the Jedi, the last movie installment so far. This game's great, and be sure to check this one out as soon as possible this is definatly one you won't wanna miss!
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Good game, but with some shortcomings. In Sapphire, you, the aspiring Pokemon trainer, travel through a land called Hoenn, capturing new Pokemon and taking on new trainers. The Good: -You can play as both a male and female trainer. The girl is pretty cute; the boy has freakish white/gray hair -Improved graphics including detailed environments -Changing weather conditions- especially since Team Aqua is trying to flood the world by causing rain -New play styles, including special abilities and 2 on 2 battles -Become a TV star after you defeat TV interviewers. -Link with your friends and you can see them on TV in your game and battle them in the Battle Tower and their secret base. Your character will also appear in their game. The Bad: -The time-based system in Gold/Silver/Crystal is no more. You set a clock at the start of the game, but it makes no difference -Many old Pokemon are not in this game. For example, Persian, which is a staple in nearly all of my Pokemon teams, is nowhere in Ruby/Sapphire. Worse, you can't trade between the Advance games and the older games. -No cell phone function. That has been replaced by a "trainer eyes" function which forces you to have rematches with trainers-you can't select which trainers you want to keep in contact with and which ones you don't. -No Pokemon radio -No Team Rocket. I know we have Team Aqua but wouldn't it be cool if you had to take on both Team Aqua and Team Rocket? On a related note, the coolest opponent trainer of them all, Giovanni, has not appeared since Red/Blue/Yellow -The rival! You can't name your rival; it'll either be Brendan or May. Worse, your rival is too nice! I miss having a rival who brags about how good he is and how he'll destroy you. Not a single insult from this new rival! The newest installement of Pokemon has taken several steps forward in some aspects, but a few steps backward in other respects. Overall, it's about equal to Crystal, which was the best of the old Game Boy Pokemon games.
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Strangely like its sequel. To start off this review, let me tell you that I bought Mortal Kombat 4 for the Game Boy before 3. It had lousy AI, good graphics, bland music, semi-unresponsive controls, and 3 difficulty modes: Novice, Warrior, and Master. But, it was good enough to get 3 stars. What I found to be strange was that Mortal Kombat 3 on the Game Boy had several similarities to 4. The only differences are: Different characters and setting, badder music, and the controls a bit more unresponsive. Everything else seems to be the same. It's not like it's a direct sequel, is it? I mean, the MegaMan series always had the same gameplay sequel after sequel. But I don't recall Mortal Kombat series having the almost exact same things. The graphics are good. The characters are digitized, like how they were in the previous games. The gameplay, however, can be unresponsive. Like all other Game Boy Mortal Kombats, this game would be short. You only get to fight 9 characters in Master mode, 7 in Warrior, and 5 in Novice. The best attack to use is just kicking. That's kinda sad. Usually, the uppercut would be the best standard attack to use, but no. Instead, it's KICKING. However, even after all this, it would manage to have some appeal. Overall, it's alright, but if you want a great Mortal Kombat game for the Game Boy, buy MK2 instead.
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this game is extremely fun. this game is a lot of fun either riding on bloopers or chasing shadow mario or finding all 120 shine sprites its extremely fun. the graphics are really cartoony but pretty good. in the game you find 8 different places where you must beat there ten missions.youll also have a new freind. He stays on your back and you can you can shoot all the graffiti off the walls and you can hover or boost straight up in the air.yoshis also a load of fun to ride. you can go around for an hour eating bird or disturbing the people by squrting them or bouncing on there heads.overall the game is extremely fun with lots of twists to the mario world.
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Good game, but the same as the other ones. Yet another development on the previous Pokmon games for the Game Boy series, Pokmon Crystal has not disappointed. It has new and improved graphics, new animation, and, finally, a girl character ^^ (woo-hoo!) You can choose between the boy and the girl, however the only difference is the appearance of your character. The way people talk to you and the storyline does not change. This game is VERY similar to its immediate predecessors, gold and silver. One major difference, however, is that you get a good shot at capturing Suicune without looking for it in the grass, and you also get little markers on your map showing you the other 2 legendary beasts' current locations if you have been lucky enough to spot them once. My only complaint about this game would be that as having played these games since Red/Blue were popular (and almost impossible to get), I am getting burnt out. It is beginning to be the same old thing over and over. I remember when Red, Blue, and even Yellow version used to keep me entertained for hours, but when Gold and Silver came out it was beginning to get tiresome. I have not even bothered to beat Crystal just because I know it will be the same ending. Anyways, it's a good game overall, so try it if you're not already bored with the games.
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no rating system high enough for this game. In a word, Wow! I have played all the RE games in the series (some more than once or twice) and rate this one the best - not only of RE but of survival horror in general. I was leery about the lack of "zombies" in RE4 at first, but the freaky villagers and the chainsaw guy - oh, Lord, the chainsaw guy - gave me nightmares last night. They are far scarier (and more damage inflicting) than any "undead" creatures. I'm in the middle of chapter two - there are six all together - and it took me four hours of playing time to get there. Two of the coolest features of this game (other than the jaw-dropping 3D graphics and the elimination of typewriter cartridges, yea!) are the seamless controls and being able to continue at or near the spot you died (and you will die). I'm not a true gamer. I owned a PS2 after I heard about RE1, then bought a Gamecube after the series became exclusive for that console. But I do know a masterpiece when I see one. Thank you, Capcom, for giving me the opportunity to virtually experience true horror. Love, love, love this game!
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Beautiful game, but repetitive and too short. Luigi's Mansion is fun while it lasts, and the graphics and animation are really excellent. As far as gameplay goes, it's fun learning how to trap the ghosts, and it's a rewarding experience when you solve the puzzles and open up each new room of the big mansion. But that's all there is to it: enter new room, find out how to get the key to the next room, repeat. You keep hoping there'll be something new, but there isn't. And then the game just ends, with no real reward...about 5 hours after you started. The game is way, way too short. Kids will enjoy this game, but if you're an older gamer, you'll want to rent this one and save your money for games like Eternal Darkness, Rogue Leader, Wave Race, and Super Smash Bros. Melee.
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Not in working order. While it came in good condition, the game won't save. After doing some investigation on the internet I found out that there's a little battery inside these old games that needs to be replaced after awhile that allows them to save. I realize the risk I run buying a used game but I feel like this is the most basic oversight. If you are going to sell a game in "Good" condition it should be listed that the internal battery needs replacing and should state that the game currently won't save. I will be attempting to fix this myself by replacing said internal battery but again, your product description should not say it's in complete working order when it indeed was not.
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A Multi-Player Favorite of Mine. WWE Day of Reckoning The Gamecube used to have the Wrestlemania franchise on it, but the franchise was moved to the&nbsp;<a data-hook="product-link-linked" class="a-link-normal" href="/X-Box/dp/B0001B15RA/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">X-Box</a>. This was the first game in a new series for the Gamecube. The game quickly caught on and became a huge success with wrestling fans. I was one of the people who loved this game. Often times I would have four friends come over just to enjoy the multiplayer madness. The only things I can say was wrong with this game is that the Story Mode is the same every time you play through it. It really hurts the replayabilty of this title. Graphics- 7/10 The graphics in this game are top notch. The moves in the game are all very well animated. The arenas and crowd are fairly well done. Most of what you see is really good. The problem is that there isn't much of anything to look at. The game lacks in arenas and backstage areas in general. Still, what you see is nice. Another problem is that the wrestlers don't exactly look perfect. Most of them are too glossy and have abnormal muscles. Even Andre the Giant has abs. Most wrestlers seem to be a bit overly muscular. The characters aren't all that bad, but there are things to nit pick at. Story- 7/10 This game has a story mode much like all previous WWE games. The story mode can only be played as a created wrestler though. So for all you people hoping to live out your WWE career as Triple H, too bad. The storyline however is a good one. You build a created character and you start at a WWE Developmental Territory. Jonathan Coachman will teach you're the ropes. You will mostly fight other developmental talent like yourself. Once you have proved yourself, you will move onto Sunday Night Heat. Once you have finished Heat, you will move into the big leagues of either Raw or Smackdown. You surprising will take major interest from factions on the brands at the time and quickly become a top talent. I actually truly enjoyed this storyline. There is one huge problem though; it's the same story every time you play. Sure, there are a few minor tweaks that will slightly adjust how you play, but it is still mostly the same game. It doesn't even matter which brand you pick. The storylines are the same, just with different wrestlers. Playing through the game once or maybe even twice will have satisfied any craving for this story mode. Sound- 8/10 The game's soundtrack is made up of licensed music. You will hear it in matches and in menu screens. I will say that the music is a good selection though and matches what is going on during gameplay. There are actually only about 7-8 songs, but the never really lose their touch. There is no voiceover or commentary in the entire game. You will be forced to read texts. However, considering how well the voiceover worked in future titles, I will say that this is a good thing. The only thing you will hear during your matches in music and your opponent slamming you into the mat. Gameplay- 9.5/10 This is where the game makes a serious impression. The gameplay mechanics are near perfect. You can break up pin falls, submissions, and any other move. This is very realistic. If you do a move of the top rope and hit other people in the progress, they will be hurt as well. There are a vast amount of moves available in the game, including some that were not in previous titles. There are also tons of match types to choose from. There are cage matches, hell in a cell matches, ladder matches, and tons of other goodies including the new Bra and Panties match. The only match that is missing is the ominous Elimination Chamber match. That is due to the fact that there can only be four people in the ring at once. Multiplayer is probably the most fun you'll ever have in a game. The game is set up so that anyone can win at a moments notice. I suggest buying a&nbsp;<a data-hook="product-link-linked" class="a-link-normal" href="/few-controllers/dp/B0002Y5180/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">few controllers</a>&nbsp;and having many fatal four way matches. Considering the fact the reversing is so easy and that moves can be broken up, every one has a chance at winning. Create a Wrestler is decent in this game. You cannot make the most detailed character in the world, but it is fairly easy to use. You can even choose your reversal style, which is new to wrestling games. There is also a new Create an Entrance feature that allows you to create detailed entrances. This allows you to create nearly the perfect created wrestler. The roster in Day of Reckoning is very small. You will get all your top stars like Triple H, The Rock, and Undertaker; you will also get a few Legends like Andre the Giant. However this game lacks bringing us a great undercard of talent. You get the around 7-8 lower card talents and that is all. Not to mention the fact that they left out Mick Foley, who had more influence on television than The Rock. There are also unlockables in this title. You can buy weapons to appear under the ring, character creation parts, and many other things. This is one of the few reasons to actually play through the story mode more than once. Difficulty- 8/10 (Note- This is how much I like the difficulty) The game has a great difficulty level. Most anyone can pick it up and have a fair chance of winning. My girlfriend picked it up and played it just fine, and she is not even much of a gamer. One problem exists in the fact that Multi-Man Cage matches and Ladder Matches are insanely hard in this game. You will often find yourself losing the match over and over again. Another problem is in story mode. If you lose a match, you will have to replay the match. You will repeat this process until you win. This is annoying especially when trying to win a multi-man Cage or Ladder match. Overall- 8.5/10 This was not the perfect game, but it was one of my favorite wrestling video games. I think only&nbsp;<a data-hook="product-link-linked" class="a-link-normal" href="/WWE-SmackDown-Here-Comes-the-Pain/dp/B0000AHOOK/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">WWE SmackDown! Here Comes the Pain</a>&nbsp;surpasses it in my mind. Then again, I haven't played every wrestling video game out there. This is definitely worth picking up if you love wrestling and enjoy video games.
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Good Controller For the Price. So i bought two controllers to play melee, this one and a white one from a different company that i got brand new, and i'm happy with my purchase honestly. I definitely like that i have two different ones though just to feel the comparison. This one was a bit used, it came covered in dust and had a few buff marks on it so i had to clean it off. Performance wise it clearly is a used controller after comparing it to a brand new one, and that isn't necessarily a bad thing. I bought them for melee and initially used the brand new one more but noticed how tough it was to pull off quick wavedashing and dash dancing because of the stiff, factory new buttons. The used controller happens to have loosened sticks and back buttons which provides for much easier tech and feels a lot smoother in my opinion. I definitely would recommend it to someone who is looking to start playing competitively like I am because of the feel it gives and the quality for the price. TL; DR recommended for quality at the price and the loose buttons for better feeling
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SUPER IN DEED. SUPER MARIO SUNSHINE IS A VERY DIFFERENT TYPE OF MARIO ADVENTURE. DESPITE WHAT SOME HAVE SAID ABOUT IT BEING TO CLOSE TO MARIO 64. SUPER MARIO SUNSHINE STANDS ON IT'S OWN TWO FEET AS BEING TRULY UNIQUE AND DECIDABLY HAVING IT'S OWN ORIGINALITY THAT PEEKS THROUGH FAMILIAR TERRITORY. WHILE PLAYING THIS GAME MY EYES AND EARS WERE PLEASED. THE GRAPHICS AND SOUND ARE PERFECTION. AND SO FAR THE STORY IS INTERESTING. OF COURSE THE GAMEPLAY IS THE MOST IMPORTANT FACTOR OVER ALL. VERY EASY TO CONTROL, USER FRIENDLY. YOU DO ALL THE THINGS YOU LOVE TO DO IN A 3D MARIO ADVENTURE. RUN, JUMP, SWIM, FLIP, PICK UP ITEMS, HOVER AND MORE. IF YOU WERE AMONGST THOSE THAT DIDN'T CLICK WITH LUIGI'S MANSION, THIS IS THE GAME YOU WANTED. SCORES: GAMEPLAY(5.0)GRAPHICS(5.0)SOUND(5.0)REPLAY(5.0)STORY(5.0)OVER ALL(5.0)
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Good game, but with flaws (rounded from a 3.5 star. Super Mario Sunshine was one of the launch titles originally included with the Nintendo Gamecube, and represents the hallmark name in the Nintendo lineup. Mario is back armed with "FLUDD," a backpack device that spews water to knock out enemies, help Mario hover, rocket you around the screen, or even propel you sky high. It's a versatile tool that's lots of fun to play around with. The graphics (particularly the water effects) in this game are outstanding. Water ripples as it should, splashes just right, and never ceases to amaze. The colors are vibrant and exciting, and there is no lack of eye candy in the game. By the same token, sound is good. Voice acting is hardly standard in Mario games, but you get several scenes of it here. The rest of the talking is gobbledy-gook accompanied by on screen text, but it is still well presented. Music is atmospheric and hardly epic, but it serves the purpose. Game play is also diversified from other offerings with a full arsenal of moves at Mario's disposal. He can bound off walls, balance on a tightrope, and climb cages (in addition to the aforementioned FLUDD moves). It's fun just to run and jump around levels with Mario trying out moves. So why knock the game down? Well, to start with, the camera. As you run up against walls and obsticles, the camera all too often gets trapped behind a wall, or cannot rotate where you want because of something in the way. So it becomes a chore at times to get your view pointed where you want. Also, there is a high frustration factor here. I appreciate difficulty, but when a 20 minute trek inching your way to the top of a structure is nullified by a slight misstep that finds you back at the bottom of the level, it goes from hard to just annoying. Finally, I found there to be a slight lack of variety in levels. Although the levels are beautiful as I said, there are not many, and you simply play them 8-10 times over with only slight variations for different challenges. All in all, this is still a good game, and I recommend it for a GameCube collection. If nothing else, it's Mario for crying out loud! But it is not a game without flaws, and you should take note of them so you know what you're getting into! At the current price ($20), it's worth it, though.
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This is what video games are all about....believe the hype. I had lost faith in my Gamecube and Nintendo before this game hit. It renewed it and then some...and then some more. RE 4 is a seriously intriguing, fun, amazing, gorgeous, smart game. It's the closest thing to a Hollywood blockbuster I've seen in a long time. I've been a big fan of the RE series ever since 1996 when the first one dropped on PS1. Things were starting to get old after the 3rd one. Then the remakes came out which had the best graphics I've ever seen. Well, forget Halo, forget DOOM 3, forget any other console game you've ever played. RE 4 is the overall best looking console game of all time. My friend wouldn't believe me when I said that, especially since it's a Gamecube title. I mean, come on...Xbox and and even PS2 can whip up better looking games usually. He shut his mouth when I showed it to him. You can tell Capcom put a TON of work and love into this title graphically. Little things like Leon's hair, flickering fires, water reflections, reloading animations, weather effects (wait till it starts raining), so many others to list. The art direction is astounding too. No two places will look the same. It's just one piece of eye candy after another and it never gets old. The lighting is also so good and is used to maximum spook effect. All in all, an 11 out of 10 for graphics. The sound is not lacking either. RE games are known for their bad voice acting but this time it's more professional. There's still some hamminess involved but it's appropriate. The dialog is intentionally funny at times too but not enough to pull you out of the serious darkness and spookiness of the game. Enemies shout at you in Spanish, saying things like "There he is!" and "Kill him!" "Death is life" chants some of the cloaked nut jobs. There are no moaning zombies in RE 4. Shrieking enemies, pounding beasts, slithering creatures all add to the surrealism and are done perfectly. The sound of a hatchet wizzing by your head definately makes you turn around and take notice. Just wait till the chainsaw dude shows up hehe. Control is a big issue here. While not perfect, RE 4 has come a long way from the first one. A quick 180 turn can be done with ease and trust me you'll need it a lot. There's no straffing but it just doesn't fit with the game and it would detract from the suspense of not knowing what's around you. In real life you can't be aware of all things around you and it's the same here. Sometimes I wish you could move the aiming target around a little faster but I guess it only adds to the suspense/survival aspects. And like others have said, mapping weapon changes to the D-pad would have been nice but it's such a minor things. Even guiding Ashley around with you is easy and fun. Overall, the control is smooth, responsive and uncomplicated. Ok so the most important thing really is how does RE 4 play? Like a dream baby, like a dream. You're not just wandering around shooting and blowing things up mindlessly. Sure, that's at least half the fun but there's more. Puzzles make a return but they are there for a reason and not just for the sake of having a rediculous puzzle. Also, during many cinematics and even during gameplay you will have to stay on your toes and push two buttons together to evade something or assist Leon or he will die. This really cannot be understated...it's a small thing but really adds to the game because it pulls you into the experience that much more. RE 4 even has an RPG element in it's weapon and inventory system. You can level up any weapon in four categories. But you have to make choices. There's a lot of money to be collected and spent but you have to decide which weapons you wanna carry and of those which upgrades you want to make. Each weapon has it's own edge but you really can't carry around all of them and expect to get far. You have to manage your inventory strategically too as there are many items to be had but there's hardly ever a time when you find yourself completely out of inventory space. The developers constantly put the player in new situations, new terrain, new ways to use your weapons. Just when you think you've seen the coolest thing ever they throw another one at you and say "Enjoy the ride" Some games have two or three of those moments but RE 4 is a rare title in which it seems the whole game is a series of "HOLY **** THAT WAS AWSOME!" moments. The average gamer can finish this in 20-25 hrs. Good length for a game like this. Replay value is surprisingly high as you unlock two new modes upon first completion as well as higher difficulty levels. And you can play through using a different weapons set so it adds a new spin on the next go round. Add to that a cool shooting gallery minigame you can stop by at certain save points in the game. Here you can collect extras by getting a high enough score. Awsome. The most astounding thing about the game is how it pulls you into it's world. It just oozes atmosphere from every crevice and corner. The environments, characters and bosses fights are genuinely amazing and well-crafted. There are definately some scary moments but mostly it's about suspense rather than cheap thrills. Slight spoiler here...when you first encounter a Regenerator lumbering down the flickering corridor, breathing like a half rabid dog, you WILL run the other direction and you WILL get goose bumps up and down your spine! Don't be fooled by past RE games. RE 4 is first and foremost an action title and the action comes in spades. The survival horror theme permeates throughout but is not the focus. Sometimes you will be forced to retreat and regroup but generally you will be shooting first and asking questions later. If you have a Cube and don't own this game then you are doing yourself and the gaming community a disservice. Like Halo, it's a system seller. It does so many things right and brings them all together to create one of the, if not THE best, games ever. If the Gamecube will be remembered for only one title, this is it. Believe the hype, experience this game NOW.
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Pretty Okay. At first I just thought it was a Pokemon game that Nintendo threw out there because they hadn't made one in a while. When I started to play it the little Pikachu came in and wants to watch T.V.. Cute right. He suppodely enjoys later to much that he Thunderbolts it just for fun. O'well. You can blow easy earned pika points from the Wobuffett quiz show on Shopping with Squirtle which is actually pretty fun because there is alot od coll stuff. There is a exercise program that Pikachu does with the T.V. and a news channel with a lazy Psyduck. Plus you can take Pikachu outside if you are too bored with the Tube and go place and see alot of good graphically made Pokemon. In conclusion it really is only a step above Hey you Pikachu.(without the mic, THANK GOD!) I do however recommend it for 11 and below.
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Link and air line penuts. first of all i'd like to ask...whats the deal with eair lines penuts i mean there there but you can't open the bag who are they trying to keep out of these things? seriously i don't get on plaines alot but the penuts are always there and they won't open.....oh anyways i recomend this game since when it first came out it was the talk of the town or country. every body i know either bought it or kept renting it till they beat the game but even after that they still played for hours then i bought it and i couldn't stop playing it i did everything i could do in the game and when i say everything i mean AIRLINE PENUT.......uhhh EVERYTHING but i still play it and then i bought a new game but yet i still play wind waker for hours and hours to come and go.i would like to thank the creators of wind waker and hope real badly that they'd make another zelda game cause so far i have all the zelda games that ever came out. and i know everything about all of them too. i could tell you that the very second zelda ever created was the worst and i know people that agree too. but all the other zelda games are worth buying or renting. and i know alot of people would just read the reviews that are short but i have to say....ZELDA IS THE BEST.
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What is it Barry???" "...BLOOD. Resident Evil(2002). The Gamecube remake of the classic 1996 survival horror game for the PS1. Reworking older video games can be a very risky move on the part of Game companies, especially if the originals are considered by the fans to be highly regarded classics. Sometimes the remake turns out to be a major success and outshines the original. Just look at Super Castlevania 4 (SNES remake of the first Castlevania game) and the new Prince Of Persia games for prime examples of what to do right. Then there are the ones that end up ruining the franchise and disgracing the originals (I refer you to the legions of Tomb Raider sequels and 3D Contra games). Now this isn't the first time that Capcom has done remakes. In fact, they're quite notorious for it. This goes back to their SNES days when countless "Special Edition Turbo Alpha X" releases of Street Fighter 2 had seen the light of day, showcasing very miniscule improvements over the previous releases. Now we have Nintendo Gamecube reworking the classic RE1. Can they truly succeed in actually "rebuilding" a game where all the other director's cuts and annual editions failed, or will it disappoint like the others? I've been a HUGE fan of the Resident Evil games since I first played RE2 upon its release in 1998, and have come to enjoy most all of the other games in the series. With this new version of the original I had low expectations of them actually redoing the game, but thankfully I was pleasantly SHOCKED beyond belief at how well crafted the game is now! I'd go so far as to say that it certainly beats out RE3 and Code Veronica for sure and even much of RE2 (my favorite one!), though RE4 is still the best game in the series. They basically took everything that was good about the original game and got rid of (nearly) all the bad and cheesy parts and produced a genuinely solid RE entry. I'm going to spend the review going over the changes between the original and the remake, and since the basic story and play mechanics are identical between both of the games, go read my PS1 "Resident Evil: Director's Cut" review for most of the game info. The first thing anyone will notice are the Graphics. WOW do they ever look detailed and creepy now! Easily the best looking RE game up to that point. It puts the blocky, bland Scooby Doo-esque visuals of the original to shame (no offense to any Scooby Doo fans out there). Most locations have been faithfully kept the same in size and location, yet the look of each place has been effectively redesigned to achieve maximum eerieness. In fact, the in game visuals look so good that the CG movies seem almost EXACTLY alike. Water and blood reflects and flows fluidly, zombies and other monsters look gorily disgusting now, and Characters show genuine expressions. They even took note on the cult success of the PS2 Silent Hill games and opted to reinvent RE's scare factor through grittiness and effective shadowing. There is a lot more graphic blood this time, which is a major shock considering this is a Nintendo game (I have a huge rant about Nintendo and its censorship tendencies, but I'll spare it for now). Not even the most die-hard oldschool gamer can scoff at the amazing graphics. Of course none of this brilliant eye candy would mean anything if the game were no fun to play. I'm happy to report that RE is still the same fun survival horror game, controls, and camera angles (love them or hate them, your pick). It was cleverly built so that new fans can pick up and enjoy the game, but veteran fans of the original can also still get the most out of it. Scare spots, items, boss locations, and other factors have been changed, so it isn't the exact same game as before. Another thing that older fans will immediately notice is that there are now new locations and puzzles that blend in with all the old. This makes the game even bigger than the original already was. Other cool gameplay additions are the defense weapons and the "Crimson Head" zombies, which come to life after you dispose of normal zombies. This adds a new scare factor and strategic element to the existing gameplay formula, and forces you to think about what you're doing. That other new "chained thing" was VERY CREEPY as well and reminded me a lot of the Silent Hill games. There are many modes to unlock after you beat the game, and each one is quite different, so I'll leave you to discover those. The newly arranged soundtrack builds vastly on the original's and it effectively compliments the scary visuals. Then there's the voice acting... MUCH BETTER PEOPLE THIS TIME. Though all of the general dialogue has been kept the same, the characters are all A LOT MORE BELIEVEABLE, and just about every line has been changed for the better. There are a couple of exceptions, such as when Jill gets the lockpick from Barry, and also the part near the end when Chris gets really ticked off at Wesker. But sometimes you can't get rid of goofy parts without changing them completely. Oh well. This small quibble is the game's only downpoint. Overall, I am extremely pleased with the remake, and I recommend this one over the original anyday (still, it's worth digging up to hear all the hilarious dialogue!) 5 stars hands down. Some have stated that RE2 and RE3 need to be remade like this one, but the look, atmosphere, and voice acting were so much better in those ones that they don't really need it (although in RE4 seeing Leon in the unlockable RPD uniform from RE2 kinda makes you wonder...). This game is solid proof that sometimes a remake can rebuild your view of an older game for the better.
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The Dumbing down of Video Games. Those who have played games for a few years now may have realized one thing - games are getting easier. And its not simply due to maturity and being better at finding patterns in games, games are truly getting easier. I don't think that is a good thing to do to games. Infact, the more frusterated I get over a game, the better I feel the game is. Of course there is a limit - too difficult and noone will complete it, but too easy and games get finished in under a week. This game is fun, don't get me wrong. But those who have played older versons of Mario will realize this is far too easy and short and does not make a good addition to the Super Mario Legacy. if you haven't played this - Play it! But, If you want difficulty or you want to feel more accomplished when you finish a level - go back to perhaps Super Mario64.
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boring GBA driver. The only thing going for Disneys Herbie game Herbie Fully Loaded GBA are the small digitized photos taken from the movie. They add something to an otherwise boring game experience. Sound is ok, the graphics seem ok. What looks really odd is the over real looking Herbie auto placee on the overly colorful tracks, the 2 styles simply donot match up, which seems odd coming from Disney. Game play again is averge to boring, none of the tracks offer anying real challenge, every tracks feels the same, this leads to boredom setting in rather fast. Closing comments, Herbie Fully Loaded is not a rush out and buy. The only people that are likely to buy Herbie Fully Loaded are die hard fans of the cute white car.
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SETTLE IT IN SMASH?!?! HAH!! SETTLE IT SHAQ-FUUUUU. My Retron 5 literally advises me to play another game. I'm not joking. I can say, though, there are much worst games out there for one to buy. If you're interested with a slice of gaming history, then this game is a steal! It's also been quite fun to go up to me friends and scream in their faces SETTLE IT IN SMASH?!?! HAH!! SETTLE IT SHAQ-FUUUUU!!!!!!!! LET'S DO THIS!!!! LET'S GO!!! As for the game itself in terms of entertainment value, it depends on what you look for in a game honestly. This might be great for some drunken friends, but sobered up you'd probably beg for something else.
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Review from a 15 year old. I have only a couple of complaints about this game. I wish that we could customize our player, but that is not really a problem to me. The most fun part of this game is playing with the cat and getting it to be the best cat it can be. My favorite part is grooming - I love trying to get my cat up to the highest level on the grooming so that at the end I get a great score. What really drives me nuts about this game, though, is the "helpful" girl who comes by and checks on your cat. I hate the fact that she says "Don't slack off or I'll take your cat away". That annoys me very much and makes me want to throw the gameboy at the wall. Since I was younger I felt this way about this chick and every time she says this, it annoys me. This is very unrealistic in my opinion because OBVIOUSLY this chick would not be able to take your cat from you in real life. It's not like she's authorized to even check your cat. Why could they not have just had your cat checked up on by a vet every week? It makes me mad, and I cannot completely explain why. Not acceptable. It takes away from the overall fun of the game, in my opinion, because we have this constant threat of this wacko taking away our cat. Otherwise I love this game and I always will. The music is adorable, especially the one with the chorus of meows in the background! The cats are so cute and I love playing with this game. Setting aside the annoying weirdo, this game is one of my favorite GameBoy games! - Kathy's Daughter
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Not all that good. I got a chance to play this a few years back, and to be honest, I didn't like it. I felt the gameplay to be VERY SLUGGISH, and just outright boring. I am not a HUGE fan of the Castlevania series, but I did LOVE SOTN. I thought that was a GREAT PS1 game. I felt Legends to be very shallow in most parts, but the game was not all that bad. I just wish that the programmers could of spent more time making the gameplay more exciting, but instead they didnt. Get this game if you are a fan of the series, but if you are not, then don't bother wastening your 20 bucks.
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Smaller screen? No problem. As any Capcom guy would know, MegaMan is the hardest game series the company had ever created. Ever since the original NES version, it was hard. But it was still a great game. The Game Boy version, released after the NES sequel, was no exception. The Game Boy's smaller screen caused some slight changes to the formula. For example, MegaMan seems to have slightly less HP than in the NES games. However, there's less in the game's layout, too. So it kinda evens out. The sounds and music are also sounding different. Well, the music is carried over from MegaMan on the NES, but different 8-Bit instruments are used. Some sound effects are totally different, such as the Mega Buster sounds. The game has 4 robot masters compared to the NES game's 6. Even though the game is easier than the NES games, it's still pretty hard for people that aren't hardcore MegaMan fans. If you are one of those people, it'll take a while to get past all the robot masters and reach Dr. Wily. The precise controls, the tricky pathways, and difficult situations are all present. Fortunately, once you reach a robot master, it's possible you may beat him right away, or you lose a life or two and THEN beat him. The downside to the bosses is the weaknesses. They are off. For example, when I tried fighting Iceman, I used Fireman's power (Reasonable, right?), but it didn't do a whole lot of damage. Then I tried Elecman's power, and it took him out in 3 or 4 hits. (Edit: Never mind. This isn't actually an error.) In Dr. Wily's stage, things are just plain unforgiving the first time you play through it (Thank god for Passwords). There will be spikes in places you least expect, traps that seal you to your doom, etc. Also, before you fight Dr. Wily, you must battle 4 MORE robots from MegaMan 2 (NES game)! Be sure to get your powers ready, because you're in for a short marathon. But after this, you go through one last level. Then, you reach Dr. Wily at last, who is actually pretty easy once you get this pattern down: Use Quickman's power to shoot off the his robot's mouth, and then use the Energy Buster to reflect Wily's lasers, while avoiding a robo-claw that reaches for you. All of these events are packed into 6 levels of run 'n gun fun. Yeah, it's possible you can beat this game in 20-30 minutes, but at least you will have fun doing it. Overall, this is a really great game for the classic Game Boy. If you have a Game Boy, a Game Boy Color, or even a Game Boy Advance, itching for some classic MegaMan action, this is the game for you. If you are new to MegaMan, this should be a good place to start (Other than the Game Boy sequel, MegaMan II).
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Better graphics than the movie. They say that graphics do not make a game, and it's true...but Resident Evil for GameCube proves that great graphics CAN add quite a bit to the overall enjoyment of the game! This is the scariest game ever created. The graphics are some of the best ever and the sounds are bone-chilling. I've heard some people complain that there isn't much music in the game. I think that the lack of music is fitting and really contributes to the scariness of the game. I mean, in real life, you wouldn't hear music playing as you walk down a dark hallway. As in the game, you'd hear nothing but your footsteps and the distant groaning of the undead. Incidentally, the music very well suits the areas that do have it. Above all else, however, you will be stunned the most by the graphics, whether it be the realism of a shadow cast on the wall or the sexy curves on Jill Valentine's body (the graphics are so good that in certain instances, you can actually see her breasts jiggle when she moves...I don't know if this was intentional or just an animation goof, but it sure works for me!). The only problem with the graphics is that people's mouths don't exactly move correctly with the words they're saying. Hell, that won't kill the game, though! Resident Evil is a remotely easy game. The fighting isn't incredibly difficult (once you've got the controls mastered, anyway...but that's not too hard to do) and the puzzles are pretty easy, but a lot of fun. It should take you at least 10 hours of playing time to complete the first time through. The replay value is excellent (I've played through it about 15 times). Finishing the game on more difficult levels and with faster times will unlock secrets, such as extra costumes for Jill & Chris, special weapons, and the more difficult modes "Invisible Enemy" & "Real Survival." Get this game!!!
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Stunning, perfect sequel to the first. My GAWD, I love this game. I simply cannot get enough of it. The storyline, the amazing graphics, and best of all the characters. Oh, how I love the characters. While the first game was rather short, this game nearly doubles the time--it takes much, MUCH longer to finish. Which is for the better, of course. Graphics are as stunning as ever. Golden Sun continues to lead the way in graphics for the GBA. Tiny pixilated characters never looked so good on my screen before. They're cute, too. The Djinn system has been updated, as most probably know--you can now COMBINE Djinn in your summons and produce awesome new dudes to lay the smackdown on those enemies. You can gain these new combination summons through "Combo Tablets", which are scattered throughout the land and obtainable throughout your journey. This is by far my favorite addition to the second game. Can we say WOW, people? There are, of course, a few disappointments. The battle system is the same, and they failed to reprogram it so your character attacks another enemy if the one you told them to attack has fallen (which irks me to no extent). A few of the mysteries from the first game that are revealed are a bit disappointing, too, but the game makes up for it by throwing in more plotlines and all that jazz. A personal complaint that probably doesn't apply to everyone: no romance develops. Man, I was looking forward to a few charries getting paired off by the end, but no. I am left in the dark, forever to only imagine such relationships. Le sigh. Ahh, there are so many things I could mention, but every one of them would spoil the game in some way or another. ^_^ It's that good, and there are that many plots/subplots/conflicts, everything. Gotta play again. And again. And again. I truly wish a third installment would surface out of the depths of Camelot's genius (for multiple reasons--believe it or not, there are still several questions left after the game ends. ARGH), but alas, I can only pray.
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Zee Bestest Kontroller 4 Mario Kart. The design of this controller is perfect for Mario Kart. The handles gives you a firm grip on this controller unlike the smooth design of the regular wii controller. I also like that the left joystick is above the d-pad which makes turning your kart easier. The Left button is perfect for when you have to hold a green shell or fake prize because of the design your finger won't slip off. The best part of this controller is the 10ft cord! YES thats right! 10Feetz! no more playing jump rope with your Wii console! I also like that it is an Official Nintendo controller. Ive bought cheap copycat controllers from other companys in the past but they ALWAYS seem to break down so fast. Its better to spend a little bit more money for a better product. My kids have a large assortment of Wii games and this is the controller that they prefer to use all the time. Highly Recommended!!!
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classic games for the Gameboy. I have never played Payday before so I am not sure how that one compares although I am thinking I will not want to play the board game version of that if it is like this one. Still Life and Yahtzee are really good. My main complaint is really my own fault. sometimes I get impatient and I hate having to jump through so many hoops just to get to the point where I can play the game/s. Otherwise this is a pretty good game and it keeps us fairly distracted when things are going slowly around us and we (or the kids) need to have something to keep from being bored.
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In this game Link proves once again that size doesn't matter. As in every Zelda game it all comes down to a pure hearted and very determined boy in green to save the world. Surprizingly the power of the triforce and the constantly returning Ganon have nothing to with the problems that plague hyrule this time around. This time Link seems to have been reincarnated to deal with a much more different enemy, an enemy that began no more than a centimeter tall. A powerful Minish wizard has created a hat that grants extreme power to it's wearer. Originally, the hat was supposed to be used for the good of human children but the wizard's student stole the cap and intends on using it's extreme power for his own use. Before you know it, Zelda is turned to stone because of the powerful mysterious ability to manipulate magic within her bloodline and Link, being the bravist guy around, takes up the challenge to rescue her and, if at all possible, stop the rouge minish. I loved this game because if nothing else the whole thing was a brain twisting puzzle. The story is awsome as well and the characters are full of life. If you are stuck on a puzzle you could play mini-gamesm, go treasure hunting, or even collect figurines. I couldn't stop playing this one, it's perfect as a GBA game to bring with you on long trips.
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Best Version yet. Unfortunately, it may also be the last version due to TakeTwo's contract with MLB. Anyway, this is a great addition to EA's collection of sports titles. Some cons include: Commentators have new things to say, in addition to the old things, but they still get dull rather quickly. You can only control one team at a time. I like to play NCAA football and Madden while "playing" one team and "playing owner, gm, etc." for another. Pros: 1) Graphics: So much smoother in this version. The outfield characters are leaner and better looking. The stadiums look great and even when you create a ballpark, it still looks good. 2) Gameplay: It is tougher to field, hit, etc. but I consider this a good thing. Fielding is tougher because when you're tracking a fly ball you don't automatically stop on the circle. You actually have to pay attention once you get "close". Hitting is tougher, I think, and I actually have had to lower my level of gameplay to make myself more competitive. Baserunning is also more of a challenge. The pitchers are better at picking your runners off, and while you can modify the "gameplay tuning" it doesn't make winning automatic. Additionally, they fixed a "bug" from the 2004 version that made it harder for left-handers to hit homeruns. 3) Game modes: a. Dynasty: Great. Same as before. 120 years to build a dynasty and see what you can do. b. Owner mode: Wow! Only 30 years, but still long enough. You create your own stadium from pre-set options (This could be improved). You buy food stands to sell food to the fans. You buy batting cages, souvenir stands, order fireworks night, order magnetic schedules, etc. This is to get the fans to come, keep them interested while they're there, and hopefully make more money. You start off with a stadium of 20,000 and can work your way up to 65,000 (I think). Everything you buy costs money, but in the long run, you'll hopefully be able to turn a profit. This is hard. So far, I'm 30 games in and $5 million in the whole. c. Mini-games. The pitching mini-game is HARD! Wow! It's not an automatic win. Of course, I could be losing because I'm using the Pirates. You have a "strike-zone" and you have to pitch the ball to certain locations in the strike-zone. THere is a timed game and an un-timed game. The batting mini-game is actually relatively easy, but definitely good for honing your directional hitting skills. You can also play these mini-games in your "season" games during spring training. It allows you to improve, or negate, your players' ratings. d. Home-run Derby. Same as before. One thing I really like that I didn't notice in the previous version is that when you do the different mini-games and homerun derby, the computer actually tells you how many points you got based on the level of difficulty. If you put it on higher settings (of difficulty) you get more points, but it's so much harder the higher you go. I only became a baseball fan a few years ago, but these games have really helped me understand the game a bit better, learn more about the players, and boggled my mind with the number of things we can do with technology. Great Game. Try [...] first because they're currently offering free shipping.
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Playstation to Game Boy Color? It's more than you may think. Rayman is FUN! The original Playstation game featured fabulous graphics and gameplay alike. Rayman is more than just an average platformer. Rayman introduces cool play mechanics that will keep you playing. Rayman actually THROWS his FISTS at his enemies! He also swings across purple hoop-shaped Lums. This limbless wonder has everything that makes a great platformer....great. But all that was on the Playstation, the Jaguar, the Saturn, and the PC. How does the awesomism hold up on the Game Boy Color, an 8-Bit handheld? Well, when you boot up the game, you get the BEST 10 SECONDS EVER ON GAME BOY COLOR! I mean, seriously! It's pre-rendered 3D animation that looks like a cartoon-y CGI-movie intro! Only the Rayman games have done this on Game Boy Color! Now for the main game. The game is actually very good. Although the levels are different, the basic gameplay is the same and is already very fun to play with. You can still hover with Rayman's hair , throw his fists, and swing across purple Lums, just like in the original game. But also like the original, you get these powers later on. What isn't like the original, however, is the entire setting. Sure, the story is faithful, but the worlds and levels are NOT from the original game. Instead, the game is made up of all of these new unfamiliar worlds that will get your Rayman juices pumping. Note that the music is actually from Rayman 2. I understand that the Game Boy Color game was released after Rayman 2 was created for the Nintendo 64, Playstation, and Dreamcast.....but why does this Rayman have to use Rayman 2's soundtrack? And, of course, the tunes are in 8-Bit, but they're still somewhat nice to listen to. The graphics are still very shockingly amazing to look at. It seems like as if Ubisoft put in a bunch of effort just to animate Rayman himself correctly. The environments and everything else are just as gorgeous. So overall, this is a great game, even on the 8-Bit Game Boy Color, and I suggest you should purchase this. Even you already own another version of Rayman, this is worth it for the new worlds and levels you can play in.
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Very entertaining, but not a "play everyday" game. Mario Party 4 is a worthy addition to the Mario Part series. The graphics are worlds better than the blocky N64 graphics of old. On top of that, there are tons of brand new mini-games, and that is really what the series is about. First of all, I disliked Mario Party 3. I thought that Nintendo had had too much stuff going on, which dragged the game out for much longer than necessary. Mario Party 4 goes back to a much less crowded design and while there are many things that you can do while on the board, it doesn't seem to derail the game as much. Even so, the game still seems to play a little slowly. You may find yourself tapping your feet as everybody else does their turn and before you get into a mini-game. Even on the shortest game length setting the game can be a little tedious. The mini-games are really good. There is a good selection of games where speed is needed, where skill is needed, and where cooperation is needed. You will probably not get many repeat mini-games during your game, but even if you do, you likely won't mind. They are pretty darn fun. This game really is fun, even if you don't have three other humans to play against. Even playing against the computer is fun (if somewhat slow). Different enough to warrant buying even if you have the N64 ones (like I do). Very fun, and a must for anybody seeking a good multiplayer Gamecube game.
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it's a lot more fun to play multiplayer. I played this game as a kid at a friends' house regularly, and then bought it years later after the online play had been taken down, and not much information about how to get onto private servers was available on the internet. This game is very hard but rewarding, and can even be addicting by today's standard. While playing offline, it's a lot more fun to play multiplayer, though it is required to play single player if you want to unlock and keep new areas. I got to level 91 offline, so yeah, it's a pretty awesome game. At that point I gave up on the game. There is literally nothing that can be done at that point offline that is worth the time and frustration of playing the hardest difficulty... Offline that is. I recently hacked my Wii and put homebrew on it just to play PSO actually online, and it works perfectly with the homebrew app Devolution (you need a hard copy of the game to play online btw, you cannot just use a downloaded ISO, you have to back up your own game.) When I played this game online I realized pretty quickly that more than half of the appeal of this game is in it's online play. Many more quests through private servers, being able to trade with other people is amazing. I ended up getting completely new gear that was significantly better than what I had offline once playing on private servers and trading with other players. The online community that IS left thanks to private servers is great, because the only people who play online still are really into this game and want to see the online community survive, as small as it may be.
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Biter. If anyone is new to video games, or just downloads stupid corny games from co-workers, then listen up. Snood is an exact repleca of the Gameboy/NES classic Bust-A-Move. It really [ angered me ] when I saw this game on the computer, but that its made its way to GBA makes me want to, well, I'd rather eat broken glass. Bust-A-Move was made long before this [ game]and let me tell you, it couldn't be more of an exact repleca (expect for the added smiling faces - wow!). If you like this game, don't buy it - do yourself a favor and give your money to the classic - and the original - Super Bust-A-Move (for GBA).
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Kool Konami Kart! Retro Bliss. Great package including the following games adapted for your GAMEBOY ADVANCE: Frogger! Yie Ar Kung Fu Gyruss Time Pilot Rush'N Attack Scramble On the SP or Advance you can see them well -- they were all bright games! Sometimes it is hard to see bullets coming at you in Gyruss and Time Pilot when you are doing the handheld. But on the the Gameboy player for the Gamecube everything really seems solid! This puts me back in an Aladin's Castle or Chuck E. Cheese in the 80s -- I can smell pizza and nachos while playing Frogger! And I want to check my pockets for gold tokens! The bright candy colors, easy to learn gameplay, and 80s video games make this a fun nostalgic cart that lives up to your retro expectations! The Konami Cheat code -- up up down down left right left right B + A unlocks more lives and other variances on each game screen.
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This is something on Gamefreak's part. In the game, if you don't save twice, it will erase your save file and you have to start over again. This is because of a 'corrupted' thing. It happens to many other people, but I don't like having to replay the game over and over again. It's not your fault, people who sold this. I'm just saying that Game Freak should fix this problem on their games and not have it delete your game just because of a dumb 'corruption'. Otherwise, this product was awesome. It had the label as instructed, but it said 'and Saves!". It does NOT always save because it WILL delete your file AT ANY TIME!
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A good reincarnation of an unexpected hit. When Harvest Moon was first released, not many people thought that a game about farming would not sell well because it would seem "boring". Surprise, surprise because harvest moon was praised everywhere by sim fans that enjoyed the toils of everyday life.(Think the Sims, ten years ago). Anyways, Harvest Moon is a great game in which you must farm and ranch and dig your way to more money, crops, animals, and health/happiness in order to appease the ghost of the previous owner. I don't really know exactly who to reccommend this to. This is great for a simulation fan, but little kids might become bored, so I'd recommend this to anyone above the age of ten who has hours to spend on this great adventure.
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Good Game, Great Flight Sim, Phenomional Star Wars Game. It's seldom that a game developer realizes that no matter how good the graphics are or how many trilloins of points you can get, a game will never succeed without a good engine. Factor 5 knows this and with their latet installment of their series popular Star Wars flight sims is genuinely fun to play, even if it simply means turning on the cockpit view and purposfully flying straight saying "I've got one on my tail". Star Wars junkies like myself (and there are alot of them) know what I mean. Graphics and sound are exellentand the missions all make you feel like you are playing a movie. This as not the sort of vannilla game that sell because of their licences only (think Disney games or some other Star Wars games). It would still be a killer app if it were Babylon 5, Farscape, or maybe even Battleship Galactaca. (hey, I said maybe...)
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For Anime/Mech fans. This game is classified as strategy, yet the game takes no strategy to win. The game is VERY easy even for people who have never played strategy games before. The enemies are very easy to beat and the missions usually consist of "Eliminate the Enemy" objectives. In addition, the IAS system (which is basically a targeting minigame) basically lets you choose whether or not you want to be hit or hit the enemy. If you use the IAS all the way through the game you can beat the game without ever getting hit once. The only problem is that the IAS becomes tedious and annoying, so you'll turn it off midway, and the game will still be a piece of cake. So why did this game win a place in my hcollection? Because it's absolutley beautiful. The battle animations are wonderful and very pleasing to the eye. The mech designs are very cool, and you grow to care for each one, like a collector's item. The battlefields are well detailed as well. The CG pics are far and few inbetween, but put the cherry on the sundae. And to top it with sprinkles, Konami added an amazing musical score to the game, making you feel each part of the game through the music. When a hyper-insane mad-scientist is burning down a city, the music depicts the atrocity and horror through the music, making you all the more eager to stop him. But the main draw is the story. The game is played through a mission-by-mission basis, but seems more like episodes to an amine series. The game starts out with lots of mysteries and finishes off with 2 different endings, making the game even more replayable. The dialouge inbetween missions help you relate to and get to know the characters and you actually care for what happens to them next. Not many plot-twists, but the story remains constant and well contructed till the end. Very little cheesiness here. My favorite part of the dialouge are the character portraits that come up when a each charater is talking. Each character has 3-8 pics for different emotions, and they are beautifully drawn. The story itself is very well translated and flows smoothly. So click "Add to cart", and get yourself some headfones too, because this is a theatrical experience for any anime fan, but too easy for a strategy buff.
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Look and Feel Sexy. Great glasses. I get all the ladies now. Before they wouldn't give me the time of day but now that I have my blue framed yellow tinted lens computer glasses, I cant keep them off of me. "I love a man in blue." "I love a man in yellow lenses." "Wow are those gunnars?" "You look like spongebob." "Why can't I connect to the internet?" Those are just a few of the things I hear on a daily basis. These also help with headaches and dry eyes. I feel a lot less strain while sitting at my 8-5 job that requires me to be at a computer constantly. Get a pair, you won't regret it.
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A Good Game to Set the mood for KH2. Following the events of Kingdom Hearts, Kingdom Hearts Chain of Memories takes place right where the first game left off. Sora, Donald, and Goofy find themselves in a place known as Castle Oblivion. Here, they will travel back to the worlds they visited in the first game and gain some more information, but loose something as well. I was really excited wjen this game came out. I bought it right here on Amazon.com and began to play it the moment it came to my house. In this game you meet a whole bunch of new and old characters. You also meet this group called the Originization. This game is good but not as good as the original Kingdom Hearts. This game also sets the tone for KH2(can't wait for KH2!!!) Also after you have completed the game, and extra bonus version of the game comes out and you get to play that as well. I strongly recomend this game for those of you who wanted to see King Mickey in the first one a lot more because he is in Chain of Memories quit a bit.
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Aladdin just got some serious competition. This game makes the Sega Genesis look better than it's worth. The story line is exactly as in the movie. You'll find yourself extremely impressed while using your animal powers. The music, which also comes from the movie, is shockingly entertaining. You'll find yourself caught dancing to it, until you realize what the heck your doing and stop any further embarrassment. The music actually matches the level!!! Amazing!!! lol Your now probably now wondering, if it's so good, why did you only give it a 4/5 overall? I'm going to make this as simple as possible. The game is short. I MEAN THE GAME IS S-H-O-R-T. What the... it only has 4 levels?!?!?!?! That's short even for the Sega Genesis! The madness! Other than that it's an extremely good game. Yet it's expensive due to it's rarity. Disney played it safe and didn't make that many copies to try and make sure they had some money left. BIG MISTAKE. They could have been rolling in the money.
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It's really fun... but something's off. I'll be forward, I friggin' love Bond, particularly Sean Connery's Bond. So, when I bought this game, I was sold on the idea that (much like EON)a previous Bond actor is returning for the part. This was even better when I realized that it was SEAN CONNERY! However, I have to say some serious pros and cons about this game, and why it left me feeling "meh" afterward. Pros: + Sean Connery is playable for the first time, joining the ranks of Dalton, Brosnan, and Craig in gamer mediums. + Easy to pick up and begin. + Faithful atmosphere and minor deviations from the original story. + My favorite EA Bond game. This is subjective, because everyone has said this about each newer installment, but it's the first Bond game to flesh out the world of the 1960s 007. + Great voice acting and musical score Cons: - Difficulty, in general, is weirdly inconsistent. The on-rails restricted parts are frustrating and cheap, whereas the rest of the third-person gameplay is insanely easy. The inconsistency is stupid, as the progression of difficulty is far from gradual, then it subsides to a turret-mounted battle that makes you laugh. - The mission constraints, or the unawareness of them. "Bond moments" as they're called, are hidden achievements that are given only when the pause screen comes up, and no time before. Not a big deal, but a nitpick when you want to backtrack and see what you need to complete. - This contradicts a couple of my Pros, but the choice of this movie for a video game. As cool as it is, there are more applicable, action-packed movies to pick from. The original film has a plethora of spy drama and subtlety that doesn't translate into a non-stop run-and-shoot-and-explode action game. In fact, the story facilitates some original changes that entirely change main goals in the game. It changes the feel of the movie, not enhancing it, so that it panders to bloodthirsty action gamers over classic 007 fans. However, it's really cool that this character at least got the badass treatment after all of these years... But who thought of this game? Why that movie? Wh-why? - The game is a cookie-cutter splice of Metal Gear Solid, Gears of War, and utilizes the lock-on system from the 3D Zelda games. The game has a great fan-serving skin, but is so underwhelming that one quickly gets tired of - "chest shot, shoot grenade, bang...chest shot, shoot grenade...bang" - and the noticeably less complicated objectives than the movie, summed up with, "James, blow that up!" or "Kerim, I think we need to go blow up that turret!" or even "Look James, I'm in my super rocket-launching laser gundam thing that looks like GLaDOS, let's BATTLE!" It kills the maturity level. In the end, I like this game as much as I like the rest of the EA Bond games. It's challenge is non-existent, until it gets incredibly frustrating for about 5% of the game. Look at Goldeneye 007: it didn't need to update the source material, it benefited from its simplicity and consistent, definitive challenge level. But this game, despite its flaws, is a welcomed addition to the Bond game library. Let's hope we get another Connery game with a more subtle approach, and less like GTA rampage footage.
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Monkey Madness. Perhaps it's my eager giddiness for "Super Monkey Ball" that causes a childish uproar of excitement whenever I sit and play this dazzling game. Whether aping your way through tiny-teeny platforms and curves, distracted by immense astonishing graphics, or beating other monkey strongmen in a mini-game, "...Monkey Ball" is a guilty pleasure, an addictive colorful world full of every color imaginable. For those of you out there who deem such a game as immature, stupid and atrocious, it's only because you haven't picked up a controller and attempted an expert level, while getting all the bananas and a time bonus. The game is what it is though - an excuse for nultiplayer madness, for single-player frustration, for fantastic fun wrapped up so innocently and squarely into a minidisk. Don't underappreciate the gameplay, the cheesy sound, the pre-pubescent quality; appreciate the sincerity, the creation, the invention and the overwhelming defeat of this game over all your senses.
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Rebuttal. I've had this game before and due to circumstances unforeseen, I'm now looking to get it again. I feel that it is a really good game for what it is, based on a T.V. show. I had no problem with the targeting, It's based on your SKILL not on auto-targeting, thou there is some of that. But NOT enough to make a bad player good. As far as camera angle, You can adjust it on the fly to give you the most advantageous view point. The only thing I can really say negative about it is that it seems very closed. I wanted to explore the area around Taru-Taru Land. I liked the Vs. mode, where two players can build their own bot and fight them I would highly suggest that You have two memory cards to do it right. If you like Medabots get this game.
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Pinobee: Wings of Adventure. Pinobee is a cute little bee with attitude. He's fun to play and easy to move around. At first I thought the game was no big deal but when I had finished it the first time I realized that that was only one of the endings. There are more! Now I have played it all twice and this time I made it to other levels that wasn't there the first time. And yet there are more endings to it. How many there are I don't know yet. This game is great as you can play it all over again and get a different story. At first I also thought it was easy but if you really want to beat the game it takes awhile and there's plenty to do. So it is not just for kids (actually, it might be too difficult for some), I'm 28 and I'm having a great time with it. So check it out, it is worth it. The more you play the more you get into it and you'll realize that you can play this game for a long time. And the graphics... Fantastic!!! If you like Rayman you'll like Pinobee too!
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Nice to have a portable video game version, but. Risk/Battleship/Clue for the GBA is a nice chance to play these classic games solo and while you're on the go. Unfortunately, the games don't live up to the original board game versions, with limited options and computer players that aren't the brightest. Risk stays true to the original version, with a surprisingly clear display of everything that's going on. As in the board game, players are able to collect cards and exchange them for extra armies. The option to fortify at the end of your turn is available, too. Unfortunately, the computer players tend to attack one another a lot, leaving trails of countries with 1 army in each behind them. This makes it pretty easy to clean up the board. I've never won a game of Risk so quickly in my life. Battleship also provides a clear display of the game, and unlike the other two games, provides computer difficulty levels. There are also two modes of play: the traditional version and the "salvo" version, where you get as many attacks in each turn as you have ships. This is probably the best programmed game of the three, which is a shame because it's also the simplest and the first to get old. Clue is the main reason I bought this game, and I was left pretty disappointed. For some reason, I wasn't allowed to disprove the computer's suggestions, even when I had cards to disprove them. The interface is a little clunky when it comes to suggestions and marking things off on your notebook, and it's hard to follow what the computer suggests because it happens too quickly. Also, the computer tends to single-mindedly devote itself to reaching a particular room--in one game I played, Mrs. White never made a single suggestion because other computers would drag her across the board when all she wanted to do was enter the Kitchen. Other nitpicks: you're not allowed to use all the doors that are available in the board game version; some are just closed. That means there's no quick way to walk between the Library and Billiard Room or the Billiard Room and Ball Room. Also, the board is upside-down compared to the board game version, and the rooms aren't labelled, so if you're not familar with Clue, you're likely to be confused. Overall, while it's nice to be able to play these games when no one's around to play the actual board game with you, each of the games grows predictable, often with the low intelligence of the computer. People looking for video game versions of these games might want to check out those for the PC.
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MARIO PARTY 5 the Game. First let me start by saying that this game is absolutely an awesome title. I have played the other Mario Party games accept Mario Party 2 for N64 but I have played 1&3 for N64. I have played Mario Party 4 for Gamecube however still haven't had a chance to play 6&7 but I will talk about that game in it's review. What I love are the enhanced features of this game. Such as doubling the score near the last five turns. I enjoy the mini games. Nintendo you have done it again! Even though I realize that this game didn't come out until much later I still like this game and will enjoy this game for years to come.
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Look and feel great... sound leaves a lot to be desired though. Best thing about these headphones are the look and feel. They fit great and look sharp. I bought these so that I could use them when playing my Bass and practicing because they stated "deep bass", but that's not true... I've since found that the Bluedio T3 Turbines that state "deep bass" sound 1000x better than these which is disappointing. But looking at the specs, 20hz-20khz for these and 10hz-25khz for the Bluedio's and you can see the extended range, not to mention these have 40mm as opposed to the 57mm drivers. I only wish the Bluedio's fit and looked as good as this pair. I'd love if someone could recommend a pair of headphones that have the large cups like these, but the great full sound of the Bluedio's. Let me know in the comments if you can.
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Vectorman 1 is what Vectorman 2 isn't. I was so excited when this first came out. I loved the first game. One of the problems with this game is the story. Vectorman gets shot out of his space ship by a missile, but then the rest of the game is spent fighting bugs, swamp creatures, reptiles and so forth. The first four levels are really dark and hard to see as well. You get hit by these annoying bee-like things and they change your color to purple or black or something else. Vectorman also does a lot more talking than in the first one, feeling the need to announce what each power up is. It gets kind of annoying. The first game was better in this regard since he would say things like, "I like it" or "ha ha ha" in his robot voice. This time he says crap like, "5 times". The key, just like in the first game, is to find the 10x in one of the levels and then immediately hunt down the free life. This will give you 10 free lives and allow you to easily beat the game, which has 22 levels in all. The last boss seems hard, but just run back and forth without jumping and shoot diagonally. It is a joke of a boss battle to beat the game. The victory scene is also lame, unlike the first game where you feel a real sense of accomplishment. The first game is better in every way, but I still enjoy this one too from time to time. It is sad that this character was born and ended his life on the legendary Sega Genesis console.
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ALMOST everything I wanted. The specific gameboy pocket that I got is in really fantastic shape, and plays gameboy games like its suppose to. Sound works, and nothing is wrong with the battery cover. Gameboy itself has almost no physical scratches. With all that being said, the screen bows out because the replacement wasn't flat and adhesive finally gave way and doesnt stick. Then the power led bulb looks to have long went out. $8 in replacement parts and a little tinkering and this device will looks as new as the day it was originally released in stores. *Edit* So I bumped up my review a star as to come to find out this gameboy is a earlier release. The system doesnt actually have a LED indicating the system is on and such, and the refurbishment lens protector that was used just has a place for light. A simple and honest mistake. Spent $3 overall to get the system where I wanted it to be.
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I'll give ya a learn'n why it's on Game Boy Color. Hello Video Gamers! Chan Tanaka here, filling in the gaps on the continuous questions on the new DBZ game coming out for the forgotten Game Boy Color. First off, the game is an RPG. And secondly, the game is simply being re-released. This particular Dragonball game came out quite some time ago in Japan. ... The reason why it's being re-released instead of revamped for the GBA is probably because people tend to be lazy. This game was very popular in Japan, so you can bet your britches it'll be a smash here in the US. DBZ is warping kids' minds today like Pokemon did yesterday. With this, I conclude my lil speech. ... -Chan Tanaka ...
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Nicely done(use controll type C. First off i would like to say that I have never played a Resident Evil game before, so I am writing this review on that standpoint. The first thing anyone notices in a game is the graphics. They are increadible. The fixed camera views are very nicely done, and the shadows look great. The awesome character models blend in great with the jaw-dropping-holy...-thats-good-backgrounds. Plus, little quirks, like mirrors placed so you can see enemies around the corners, are also nicely done. The controll is one to gripe about, but when set to controll type C, there is really no problem. The 180 degree turn around is a nice touch. The sound not only adds to the atmosphere, but it is part of the game. Throughout the mansion, the music accompanies and scares you the whole way. If there is a creature (zombie, dog, whatever) nearby, you can hear him. If a zombie crashed through the window, you will know it. If you down him, but he is not really dead, you can hear him breathing. The game would not be the same without the music. Gameplay is interesting. If you like mindless, non stop running and shooting, then this game is not for you. YOu are searching around a mansion, with long tense moments which lead up to one frightening climax every few rooms or so. Also, you have a limited inventory, so you have to think whether you need that health item or the ammo pack. You also will have to choose whether you need to down that zombie, or whether you need to run. This adds a new element of stradegy to the game, which makes it different from mindless-see-how-many-heads-you-can-blow-off game. Plus, THIS GAME IS SCARY AS MY MOM WITH A BAD HAIR DAY. You will jump like ... every five minutes. Oh yeah, its that scary. Pros: -Great graphics -Nicely done music -Well written story line -takes some thought -Long-2 little-miny-CD-thingies -SCARY AS HELL Cons: -Can be frustrating because of limited saves -Controll is a little tough...but I hear Controll type C works wonders... -You will pee your pants at least 3 times Pro or Con...you choose -Hard -Scary All in all, if you like games wich involve non stop action with no thought at all in which you only have to kill and kill, than this is not for you. If you like games with good stories, and steady paced gameplay with a little stradegy involved...this is for you. If your in between...get it. If your in any categorie...get it. If you don't like this game...well you really are wacked out, then aren't you?
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Comfortable and Beautiful, but the SP version is a Better Purchase. The 3rd definite step in the Nintendo handheld systems was the Game Boy Advance. Not only was it the most sophisticated step in handheld systems yet, it remains the most comfortable to use, as well as being the only Game Boy system to be 100% backwards compatible; both original, Color and Advance games can be played on the Game Boy Advance. Quite frankly, the graphics capability of the GBA was truly groundbreaking for a handheld system. It took the Super Nintendo approach to graphics and even improved it. A typical Game Boy Advance game is pure eye candy, clear and pleasing to watch, with few visible limitations. Animations are more alive than ever before, and as such each game is pleasing to take in. The sound system is the most sophisticated yet for a 32-bit machine - even old Game Boy games sound melodic on the GBA, and it's the first 32-bit console to deliver near-perfect voice tracks. The design of the GBA is wonderful - and I don't just mean the beautiful semitransparent hard-plastic casing; with the D-pad and the action buttons on separate sides of the screen (like the Sega Game Gear, only much smoother), it has never been more comfortable to play a Game Boy console. What's more, batteries live a long life on this machine, and even when the battery light turns red, you're guaranteed a few more hours of uninterrupted play. To top it off, the GBA is light as a feather - you'll laugh once you think of the chunk of pounds that was the original Game Boy. The only minus I can give the GBA is the terrible screen, way too dark and overreliant oon backlight. My Game Boy Color is better lit than the Game Boy Advance - even a separately purchased light is of little help - and this means that you're restricted to playing in clear light. Sure, the GBA's pros - the aesthetic and comfortable design, great graphics and especially the ENORMOUS library of games open to play disposal - should more than make up for it, but with the SP version of the machine already out, this has simply become an obsolete purchase. It's just a shame that the Nintendo DS was released so shortly after Advance and left it without as many crowning achievement games as it should have had, though it's still not to say that the Game Boy Advance is without its host of good games, far from it - just the mass of Super Mario games open to the machine is reason alone to buy it, as well as a number of games whose calibre one expected in the past to wind up on the Sega Megadrive console. In overview, the Game Boy Advance is a gemstone in Nintendo's already near-spotless repertoire of user-friendly video game systems with much to offer. Looking closer, it's downright embarrassing that something as meagre as the dark screen should seal its downfall. The Advance SP fixes that and manages to be even more comfortable. If you're an old-skool gamer as well as a GBA enthusiast, by all means get the Advance PS. If you're only interested in titles for GBA and up, get the Nintendo DS. As for the original Advance, it's simply not worth getting unless the beautiful design really does it for you. PROS -Beautiful design -Comfortable -Light -Cheap on power -Large library of games CON -Screen is way too dark, which limits playing environments Overall: 3/5
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Best Game So Far For Any Of The NextGen consoles IMHO. May I be so bold in saying this game is reason enough to buy a GameCube? I think I will! This is the type of game that made Nintendo rule the Earth back in late 80's and is worth every penny. Great gameplay and great graphis, something that most games don't even seem to strive for these days. If you enjoyed any of the Metroid games in the past or if you love games that you get to explore the nooks and crannies of well developed 3-D worlds, this is the game for you! But don't be fooled by the first person perspective and automatically assume it's a first person shooter (FPS), it's more like a First Person Adventure (FPA). Yeah you do shoot things in the game (made easy by the fact you can lock-on to targets) but it's not what the game is all about. It's all about exploring and finding items/info. Oh and the music rules too. Check out the gaming magazines, online and in print, it's scores 9's and 10's out of 10 if you need more prodding. So why aren't you buying this game already?
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Sonic Super-Duper Hyper Mega Collection. Not only does this great game contain: - Sonic the Hedgehog - Sonic the Hedgehog 2 - Sonic the Hedgehog 3 - Sonic & Knuckles - Sonic 3D Blast (Genesis Version) - Sonic Spinball - Dr. Robotnik's Mean Bean Machine but it also contains unlockable games: - Ristar - Flicky PLUS tons of extras: - extensive collection of pictures - complete character biographies and histories - collection of Archie Sonic comic covers and one full comic ("Sonic Firsts") and lastly of course: - unlockable Sonic & Knuckles Lock-On Technology allowing you to play as Knuckles the Echidna in Sonic 2 and 3, and allowing you to explore new areas and new levels Summary: - GET THIS GAME NOW!
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Team of ProtoMan Review. This is one of the best installments of the series thus far! The storyline is exactly the same in each game, just which Navi appears and why they appear is different in each version. You use your battle chips to fight viruses and other navis on the internet. During the liberation missions, you take control of 2-5 navis and try to liberate an area by destroying the Dark Holes and getting to the back of the area to fight the Dark Loid. The soul unisons for this game are: MagnetMan: Electrical soul. Activated by sacrificing an electric chip. Allows paralyzing attacks and electric chips can do double damage when charged! Charged shot is a magnet that draws enemies in your row to you! GyroSoul: Wind soul; activated by sacrificing a wind chip. Uses wind chips to spin the propeller on ur back. The next null or wind element chip does double damage, but null elements will stop the propeller, while wind chips don't! Charged shot is a tornado that reaches out 3 panels in front of you! Also, panel types don't affect you in this unison. NapalmSoul: Fire soul; activated by sacrificing a fire chip. All fire chips do 40 extra points of damage, but if you charge them, they become a lobbing attack that homes in for double damage! Stepping on a lava panel adds more power to ur next fire attack. Charged shot is a vulcan that fires 3 times. SearchSoul: Calculating soul; activated by sacrificing a targeting chip. With this soul, enemies and navis that have used invisible chips are no longer invisible! Also, you can shuffle the chips in your custom menu to get the right combination of chips you want! The charged shot is a vulcan that targets the enemy anywhere and fires 5 times. It can even hit them if they are invisible! MeddySoul: An assist soul; activated by sacrificing a healing chip. In your custom menu, you now get capsules that you can attatch to your chips to have them have added effects, such as paralysis and blindness and even heal you! Your charged shot is a capsule that's lobbed 3 squares ahead and exploding in the direction it lands. ProtoSoul: A sword soul; activated by sacrificing a sword chip. When you charge a sword chip, you will step forward two spaces and slice the area of the chip for double damage! Also, you can press back + the B button to put up a shield. If the enemy's attack hits it, it sends a shockwave back doing 50 damage, although some attacks can't be blocked. The charged shot is a wide sword, slashing the column ahead of you! The souls are obtained in that order. The souls in Team of Colonel are: KnightSoul: Breaking soul; activated by sacrificing a breaker chip. Breaker chips can be charged for double damage! Also, when using a null or breaker chip in the front row of your area, you are invulnerable for about 1 second! Your charged shot is a wrecking ball that circles around you! ShadowSoul: A ninja-esque soul; activated by sacrificing a invisible-type chip. Press back + the B button right as you're about to be hit to activate anti damage, which strikes your would-be-attacker for 120 damage! Also, you can charge up sword chips to have Mega leap behind teh closest for to slash them with that sword. You're also not affected by panel types and you're much quicker. Your charged shot is a long sword, hitting two panels in front of you! TomahawkSoul: A wood soul; activated by sacrificing a wood chip. Upon activation of this soul, all panels turn into grass. If you use a grass-type chip on a grass panel, it doubles the damage, but the grass panel disappears. Grass panels also gradually restore your HP! You're also invulnerable to status effects. Your charged shot is a very large Tomahawk Swing that hits two columns ahead of you! Very hard to dodge! NumberSoul: A math soul; activated by sacrificing a variable chip (+/- symbol). All of your normal chip attacks gain 10 damage! And instead of having to choose between 5 or so chips in the custom menu, you can now choose between 10! Your charged shot becomes a dice bomb that explodes in a 3x3 area, although the damage dealt is all about luck of what number your dice lands on. ToadSoul: An aqua soul; activated by sacrificing a water chip. All the aqua chips you use gain 30 points of damage. You can also charge them up to do doule damage! If you move over a water panel in this soul, you go into hiding, rendering you invincible until you move, attack, or the panel goes away. Your charged shot is an electrical note that homes in on the enemy! ColonelSoul: An obstacle soul; activated by using an obstacle chip. In the custom menu, you can make any normal chip you're charged shot! Also, obstacles can that either you or your foe place on the field work in your favor, attacking with either a vulcan or sword depending on the opponent's position to them (in front or behind). Your charged shot (assuming you haven't used a normal chip for it already) is a v-shaped slice hitting the first enemy ahead of you or 3 panels ahead! Very useful. That's the major differences between the versions. Hope that helps you decide which version you'd like to buy. Also, beward of the dark chips, as they cause you to lose 1 HP permanently and cause glitches! That is, if you use them on their own. If you use them to Soul Unison... I'll let you find out.
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Worthless. This game is boring. You can onlty expoler Hoen and there's not a lot of Pokemon form the other games. You can't connect to the other games and after the elite foure thres nothing for you to do except cath all the pokemon. You can't even travel to fight people in Jhoto and Kanto. Thats why I liked Gold and Sliver but this is stupid. You still have to make due with only Four moves not six or five, but only four moves. and some of the new pokemon is ugly and even some look alike. Also in the Pelterbug forrest cath two Slakouth because you can trade one for a pokemon I can't pronounce in Peltaburg city. In Peltaburg city you have to fight roxanne. She has a Lv. 15 Geodude and LV.14 Nosepass. Nosepass uses a attacked call Rock to mp it reduces your ablie and doese Damage!!! Use berries if you have them. If you have Treecko there is a guy in route 104 that gives a TM called Bullet Seed. teach that TM to Treecko. Bullet Seed is a Grass move that attacks 2 -5 times. It doese crital damage to Rock and fighting pokemon. If you don't have Treccko, another good poke for the gym leader is Dustox. Level up a wrumple to lv. 10 and learn confusion. and Gust at lv. 13. At slateport, if you defeat all the trainers in the shack you get six Sodapop!!!
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This gamecube controller was listed as very good, and I have to admit. I bought this from SAKURAchan shop. This gamecube controller was listed as very good, and I have to admit, it look almost brand new. The sticks were tight, the buttons felt really good, and the L and R buttons feel amazing. There are a couple of scruffs and marks, even a little chip, but most, if not all, are barely noticeable, and something that doesn't hinder the beauty of the controller. Overall, the controller was in very good condition, as the seller indicated in the description, I highly recommend to buy from this seller, they do live up to their descriptions of items.
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The best. MArio is back in the latest gamecube adventure. You all probably know about the story. But a part of the story tat you don't know about is that the pollution is causing monsters to form. The game is not a other MArio 64 clone. You use a water pump to kill enemies. Just because it's 3d doesn't mean it's the same. It's even funner than MArio 64. I'm even more excited about this than Zelda (GC). I'm also sick of these people who have never played it give it one star. One of them said that it was the same as mario 64. But if you have ever plaed it then you will tell it's kind of familiar but also alot different. If you have a Gc and you don't wanna get GC, why did you get GC?
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Sleek. The SP is even nicer than the regular Game Boy Advance. You can take it everywhere you go, since it folds/closes up into something that can fit easily into your pocket. Like to use it at night? No problem, it has a built-in light with the push of a button. The rechargeable battery lets you play for a long time and recharges quickly. Oh yeah, and the fold-up screen prevents scratches from outside elements. The only thing is that it doesn't have a headphone jack, but that doesn't take away from the overall quality. This new model looks awesome, and it plays awesome. Worth every penny.
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Just like the movies. If any of you liked the Spiderman game for N64 then you will love this one. The graphics are perfect and they capture every move of Spiderman's perfectly. Just to tell you they call Spiderman the movie but it does follow the movie as much as most of you probaly thought. It has extra villins like the Shocker and the Vulture. It also fetures the scorpine but, he is kind of good. This game is harder then the one for N64. This game is also funner then the other one. You can find new moves and get enough points so you can get new things at the secrect store. There are also new things you can do for example save a person by picking them up and puting them in a special spot away from danger. For the people that only liked the other spiderman game for N64 as a one time game then you will probaly think the same for this one. For the others that liked to play Spiderman over and over again you will do the same for this game or even more.
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anything like that, and yet I was still able to . The last main Pokemon game I played was Blue and I just steamrolled through it with Venasaur. I didn't care about type weaknesses/strengths, anything like that, and yet I was still able to beat the game. Pokemon Gold really made steamrolling impossible (or at least more difficult). I actually had to strategize and pick a lineup based on who I was up against. It also introduces various pockets to organize your items which was amazing. I really loved this game, my only complaint was after you beat the initial game, you go back to the Kanto region to earn more gym badges which sounds great on paper, but I found that all of their Pokemon were like level 30 so I destroyed all of them, until you get to the final boss Red, who's Pokemon were at insanely high levels. So just a weird imbalance, but ultimately I loved the game.
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Solid Replacement Contoller. Bought one of the AT games Sega Genesis's with the built in games, which is a nice knock off that I personally ejoy. Had a dozen or so of my old Sega games and it works well with them. But the wireless controllers that come with it are junk. I purchased two of these controllers to replace those that come with the system. They came in nicely packaged, feel comparable to the original Genesis controllers, and from what I've experienced so far, these controllers work just about flawlessly. I haven't had them more then a few days, so I can't comment on reliability. But I would recommend these to anyone looking for replacements for their Genesis controllers.
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Great RPG, Lacking New Ideas. TO start off, STORY: In Skies of Arcadia you start as a Member of the Blue Rouges, who are Air Pirates Sailing the Skies in search of treasure.. You Loot, Rob, & Steal. (Interesting Aspect). You end up finding out about a Girl that has been kidnapped by the Armanda and take her back, later the Armanda destroy your home "Pirate Isle" and Take the Girl" Your quest after getting her back is to get the Moon Stones Before the Armanda do. THOUGHTS: I feel this was closely related to ... from Final Fantasy VII. So if you have played and loved that Game you will probably enjoy this game. The Air Ship & Floating Island aspect is great. Also, remember how in FF7 you could assign the Meta to your weapons? In SOA you can Assign Moon Stones to your weapons giving them Certain Powers. This also has greater affects on certain types of creatures, thus choosing what color of moon stone (Weapon) you would like to use on a particular enemy. Also Like the "Special Moves" you learned in FF7 they are in this game as well, though different, they are activated by Spirit Points. unlike FF7 in which takes many battles to use the Power Attack, In SOA you can use them In every battle for they increase every round, not to mention you can increase them with "Focus" option available every round for every character. Ship battles are interesting though very confusing and long. But as a fresh new addition to the RPG era I would say nicely added. Last but not least I would like to point out the Magic Methods, unlike other RPG's in which have two category's "Heal" "Attack", the spells are based upon what color of Moon Stone you have and different spells are learned on a regular basis. The different spells are related to the power and attributes of Moon stone it possesses making it easier to decide which spell to use on which character. For those who are more into Puzzle Solving & being on your own this game will not suite your needs, you are stuck in constant "Movie Action" the whole time, thus the game never lets you move onto your own and walks you through entirely (Dragon Warrior Fans DO NOT Buy) The Story's Great and there Is quite a challenge to it though it seems unreasonably too short. (Kind of Like Lost Kingdoms) I am 3/4 through the Game and I have been playing for 11:00 hours. The Graphics are average, (Ps2 like) I think they could have been rendered a lot better. Game play (Control) was thought out wisely easy to control, and Sound, Well during the times you are on your own (Acutely playing) the Music's ok, but throughout the Video Clips...!, they try putting in a word of some character (Out Of nowhere, annoying!) If you have been thinking this would be a great game to buy and are checking the Reviews BUY IT, else if you were not to sure of it or were not a big fan of Final Fantasy VII don't buy it.
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Simply Put. Fan of skating or not, you will love Tony Hawk. Whether you've played the games in the past or are just picking it up for the first time, this is definitely one of the most addicting games to play. Skate your way thru different atmospheres while performing in your face, mind numbing tricks and completing wild tasks. Play as one of many given skaters or create your own...there are many tricks, specials, secrets, etc to be explored. This game will keep anyone, child-teen-adult, playing for hours upon hours. The music could have been a little better, but who cares...the tricks and combinations are wicked. The controls for the game can be some what a task to learn at first, but like every other game there is a practice area where they take you step by step through the basics to the advanced. Dont forget the create-a-skate park feature!
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Classic Bond is Back - Thanks to Sean Connery's Return. If you are a fan of the "classic" Sean Connery Bond, this game is a MUST--even if you don't normally play video games. "From Russia with Love" puts you in the role of maneuvering Connery's Bond through many realistic and elaborate scenes. Sean is to be congratulated for lending his voice and likeness to this game. He actually adds new nuances to his famous characterization which makes it even more interesting in retrospect. I hope this is just his first in a series of classic Bond games. (EA: Are "Goldfinger" and "Diamonds are Forever" in the future?). The missions are loosely based on the original movie, but most of the missions contain additional new characters, weapons, gadgets, and plot elements. The player gets absorbed in the missions, which for me took numerous attempts to complete. There are three levels of difficulty that can be chosen to subdue foes before they subdue Bond. In "From Russia with Love," much of the game's fun derives from participating in the Classic Bond world. Buy It-You'll be glad you did!
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Great Music. 1080 Avalanche is a GREAT game. I Usually don't like snowboarding, Skiing, Baseball,you know, just sport games in general. But this game is awesome! It has Great Graphics. And to the guy who said that there isn't an avalanche, he must not have played the whole game, because there IS so an avalanche! The Music is REALLY Great! And the tricks are awesome. The game is a little short but I love to play tracks over and over again. Sometimes it's fun to retire. Your Character does some pretty funny things! The Best place to do that Is Angel light: Frosy Shadows. I just love throwing the couple off of the balconey!
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A suprisingly good RPG. A new RPG for the Gamecube. Finaly. Tales of Symphonia has a really interesting story, and the questionable battle system is fine once you get use to it. Although the game is advertised to have alot of anime cut-scenes, I've played through most of the first disc and have yet to see one. I find their absence srangly odd. I'd tell you more about the story, but I don't want to spoil it for you. This is one game where the strategy guide ruins it. I've heard that the Strategy guide has incorrect data. But, you don't really need it for this game, it is fast paced and never that confusing. So, my advice is go into the game blind, or you won't enjoy the mysterious story.
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