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IMPOSSIBLE. This game was probably one of the most violent and bloody I have ever played. Even by modern standards. But it was absolutely impossible to finish. And I played it with the infinite lives cheat too and it still took hours and hours.
The premise of the game came from the Dark Horse comics of the same name in which Robocop's technology is linked to Cyberdyne. In order to stop the technology (and even himself ever existing) Robocop must travel to the future and defeat Skynet. But not before taking on zillions of T-800s and T-1000s first.
One of the coolest features of the game were the power-ups that modified Robocop's armour or game him massive new weapons. And you needed them as you were under constant assault from all directions. The Sega Genesis version was the best as the Super-Nintendo had all the blood cut out of it. I hope one day this is reprogrammed for the PC.
Virgin sure did a great job of making the comic book into a game and how cool would it be to have a Robocop vs Terminator movie. It would surely be the greatest thing ever!!! | video-games_retro-gaming-microconsoles |
Fun at times, but horrible flaws. Luigi's Mansion is fun when you're actually fighting ghosts. But it has major flaws. The house is gigantic and Luigi is very slow. You only get one life with no chance of getting more. Everytime you die you start over from the front of the house and have to take a long, boring walk to the play area. Sometimes you can spend 3 minutes just walking through the maze. Luigi cannot speed up. It was a major oversight on the part of the designers of this game to not allow him to run or have some sort of warps. You can warp from rooms back to the beginning, but this isn't useful. You should be able to warp from the beginning to the area of the next game.
You're also supposed to look through the house for "treasure." This is boring since it's just a matter of knocking on EVERYTHING in the gigantic house.
There are good parts. Fighting the ghosts is fun most of the time. But there are some that require only dumb luck and no strategy at all, so you just keep playing until you get lucky.
If you get the game the most fun thing is something that wasn't intended. At least I don't think it was intended. When you try to move a large object it won't budge. Luigi will attempt to lift it and will always fail. (...)
Overall, it's a potentially great game that is ruined by a few major problems. I'm actually surprised Nintendo would put their stamp on it. I wouldn't waste my money, but if you enjoy boredom, go for it. | video-games_retro-gaming-microconsoles |
Technology is wonderful...isn't it? Isn't it. Being an avid gamer since day 1, I've owned [or still own] most every game console created for the home market, along with spending most all of my money in my youth on playing games at arcades. Foolishness, surely.
It's only natural, then, that nostalgic retro-types such as myself are drawn to repackaged originals from the arcade for use on home systems.
Having invested probably $1500 [from my youth] in this newest release from Atari, I figured dropping an additional 1% of that amount on the Dreamcast disc would be money well spent. I was right :)
The games are dead-accurate in their being ported-over to the DC and the added super-bonus of getting all of the vintage magazine ads and the like on the disc is just the icing on the cake. Being able to pan & scan those items, along with cartridge labels and original boxes is just icing on top of icing. It's almost perfect!
The downsides? Control with the analog stick on the DC can be tricky compared to the number of original Atari controls it's supposed to replace from the upright cabinets of 20 years ago. I find the games are better navigated [albeit only slightly so] with the digital D pad. Although game mags give this disc top honors for sound, I have to say that if you're using a hi-powered entertainment system like I do, you might find the sounds closer to that of so many fingernails going down a chalkboard: it's simply horrible when amplified to normal listening levels. I expect that if it was only piped thru the TV's speakers that it might be tolerable. But get too much chaos on-screen while playing Millipede and the aforementioned fingernails begin their full-tilt wailing. Dogs in the neighborhood begin baying and yelping. And I'm talking about normal listening volume where you could have a conversation with someone in the room with you. The screeching is horrible. My DC works flawlessly with all other games, and the Atari disc is new. I can't explain why it has this blemish but it makes my ears feel like they want to bleed.
Simply put: 4.5 outta 5 stars.
Don't expect audacious sound from your entertainment system, however, if you have one. And the screen is viewed MUCH BETTER if you disable the 'control panel' and 'cabinet' views that appear on your screen automatically as well; you get much more playing area with these disabled. | video-games_retro-gaming-microconsoles |
Excellent Game Altogether. When I bought my Game Cube, the first game I bought was Super Smash Melee. I loved the original game for the N64 and I heard many positive reviews. The game is altogether quite excellent and fun. You choose between 25 classic characters (11 must be unlocked) to fight in melee battles. After practice and experience you generally get better. Although the fighting is in 2 dimension, it is very challenging and fun. You use techiques such as jumping VERY high, kicking, attacking, shooting, etc. It can be very addictive.
The game is very fun for multi-players. You have the option for fighting each other or fighting computer players of various difficulties. There are things to do for 1-player as well. There is a "classic mode" to fight different opponents until you get to the "Master Hand." Also there is "Event Matches" where you are faced with different challenges, such as beating 128 Marios. (Some can be very difficult) There is also an adventure mode, where you go through various stages such as the Mario Kingdom and Hyrule Temple. It can get boring after awhile though. There is also All-Star, Melee Men Challenges, Target Test, Home Run Contests, and Tournament Melee. Alot of stuff to do.
It is much better than the first, with the C-Stick controls, and more characters and funner moves. Plus the addition of more stages, adventure and all-star mode. If you have a Game Cube, I would certainetly reccomend this game. | video-games_retro-gaming-microconsoles |
burned 3 times. I bought this for my daughter last Christmas. She was so excited she started playing right away. Shortly after she said there was a glitch. 2 Frodo's would suddenly appear on the screen. I took it back, and since you can only exchange the item for the same item we did. Again the glitches. During battle the players would split and you'd have 2 Frodo's or Aragorn etc.. on screen. We threw it out. Later we found several on a discount rack, Spiro's, race cars and LOTR's. So I figure what the heck, third times the charm right? WRONG. The third one had glitches also. MAJOR DISAPPOINTMENT. Especially because it wasn't an all battle game. It has action and puzzle solving too. It just should have had the glitches worked out before it was marketed. | video-games_retro-gaming-microconsoles |
One of the best games coming oput for Gamecube. Super Smash Brothers Melee will be one of the hottest games this christmas. Its gameplay is unlimited and the ways you can play endless. There are 14 default characters and 6 hidden. There are new characters like sheirk, bowser, ice ppl and many others. This game is perfect for four players because the outcome is endless. Each characters has its own streghtens and weaknesses. There is no best character. Some characters may look childish but i assure you that they are not. Many people think this game is for child but it is for all ages. There are several different modes you can
play in this game. There are new weapons too. So if you liked the first one then you will love Super Smash Bros Melee | video-games_retro-gaming-microconsoles |
Great Game: But take notice. Like most of the other reviewers I rated this game one of the best if you like strategy and building an empire. It is not for the fast paced crowd. You have to build cities, explore the map, fight other armies. Not much new if you have played Role Playing Games before but they don't come much better than this game even on the DS. One word of warning, you must not have a 3 character name on your DS. The first two DS Age of Empire games I bought both locked up about 1/3 of the way into the game and would not start up again. Seems there is a bug in the save program when you have only three letters in your DS name. Before I started on game cartridge 3, I changed my name to 5 letters and never had a problem since. Another hint, if the game seems to lock up during the game, click on some of the buildings with your stylus and it should start back up. Seems the graphics might be expecting a click. | video-games_retro-gaming-microconsoles |
Pikmin. Pikmin is a stratagey game. Not terribly hard, but repetive. Which makes it boring after a half an hour of gameplay, so much so, that you don't want to play it again. Not because of the difficulty, but because of the repetiveness.
In this game your a little space dude that crashed landed on a planet and lost all his rocket parts. He then meets pikmin, and starts his quest to find his rocket parts in 30 days.
This game starts off mildly entertaing, but after you find five rocket parts it starts to get plain boring. The same stuff every day, find a rocket part, bring back the rocket part, enemy gets in your way, pikmin get eaten and you destroy your enemy. Not to mention that there is a time limit of about 12 minutes per day, which puts makes you rush, not enjoy the game.
So, as you can see, this is definetly not one of Nintendo's good games. If you still want this game, do yourself a favor and rent it first. | video-games_retro-gaming-microconsoles |
One of the best games I have ever played. With no prior knowledge of the Harvest Moon series games, I purchased this with high hopes. I was extremely impressed by the graphics and plot line, however sometimes I got a bit confused but was able to refer to online forums to help guide me.
One of the only things I had to complain about was the lack of characters, however all of the bachelors are interesting and unique. I've married them all (not completed any games with them, but married them nonetheless), except for Rock, who I denied and didn't know that would result in the game ending.
But I loved the game! Great graphics, wonderful characters (Marlin was my favorite) and beautiful images through and through. | video-games_retro-gaming-microconsoles |
A pleasant surprise. I know what most people think of one they think of wireless controllers. They think back to the NES days when you got one based on a bad Ad from a comic book and the darn thing had to be an inch away or it wouldn't work. The wavebird, however, is amazing. The GC doesn't even have to face me to work. While this might not be a must for everyone, the layout of the room my GC is in makes this perfect for me. The only, slight, detraction from the controller is the lack of a rumble pack. On the other hand, I don't miss this feature at all. Running on only two AA batteries, this is a great item for someone with a few extra bucks. | video-games_retro-gaming-microconsoles |
mildly fun single player, good multiplayer. BEACH SPIKERS is fun. It looks really good, the girls are cute and varied in a non-chauvanist fashion, and the gameplay is easy to pick up. But for a single player, the gameplay is also limited.
In my opinion, the World Tour Mode, where you pick a non-skilled partner and compete around the world against other nations, is the only real playable element to this game for a single player. Your partner is terrible at first, but after a series of matches and proper encouragement, you get points to improve her skills. By the time I completed the first go-round, my partner was better than I was.
Unforunately, when you're playing a one player game and the other three players are handled by the CPU, you're only playing about 25% of the game. The rest is spent watching the court spin around and the CPU girls do their thing. It gets boring.
The mini-games are pure filler and not worth visiting more than once. They're a real disappointment. The tutorial, too, has some elements of filler in them.
I can see BEACH SPIKERS being a really fun 4 player game, however, just as long as everyone is relatively close together in skill level. It would be really easy for one skilled player to dominate the court. I would recommend it as a potential party game, but if you're a solo-player, I couldn't see you getting more than a week's worth of playtime out of BEACH SPIKERS. Definitely worth renting or picking up used. | video-games_retro-gaming-microconsoles |
Perfect for kids and even college students. I have a GameCube and am currently attending college. The GC fits perfectly on my cluttered desk. I don't think I would have been happier with a PS2 or XBOX since there is simply no room left in my dormroom. Although this console is considered to be for kids, this can only be skin deep. Sure, GC does have more child orientated titles than any other console, but aren't consoles geared for kids in the first place. If you want to play "adult" games, get a PC. My friends and I usually relax from school by playing a couple four-player games of Madden or Timesplitters 2. ... The GC and XBOX don't even have those kinds of ratings. In essence, they are miniature computers. GameCube has not only all of the other game publisher/developers that each of the other two consoles do, but also the best game company to ever exist, Nintendo. Everyone thought that N64 couldn't survive by using cartridges, but Nintendo developed enough top tier titles to keep the N64 alive. ... Best reason to buy GameCube: Powerful, Innovative and Cheap. | video-games_retro-gaming-microconsoles |
Not up to par as far as Zelda games go. Normally, Zelda games are fascinatingly brilliant. An excellent plot, brain-frying mysteries and puzzles, and surprises thrown in the mix are what makes the Legend of Zelda series both amazing and unique. Unfortunately, this particular title has none of the above. The plot was extremely thin, thanks to the lack of originality that is generally standard in the series. Every character was either taken directly from a previous game or are recycled and remodified characters that have already existed. Even the music was unoriginal.
I was upset at the ease of the situatons that were supposed to involve thought to continue foward. These situations were not only few and far between, but those that did exist can, for the most part, be easily solved by a six year old. I have long gotten used to trying method after method of attempting a problem before getting it right. Here it was not necessary, and I truly missed the brain teasers.
On another note, every single element, cut-scene, and event was far too predictable. I found myself consistantly getting bored by guessing accurately what was going to happen next and when. The Zelda series, up until this point, has never been flawed by this horrific pitfall, and the fact that it did has ruined the games potential considerably. I really missed the surprises that I found in Windwaker, and Ocarina of Time, and now that I think on it, every other Zelda game that I've played.
For those of you who have never played any title of the Zelda series except for this and were truly unimpressed, I highly recommend giving the series a second shot. This game is only one flop in over fifteen years of gaming, and unless this genre of game is not for you, I can personally guarantee that you will not be disapointed, I have played nearly every Zelda game under the sun, and this title was the only one in the entire series that truly disapointed me. | video-games_retro-gaming-microconsoles |
The adapter did work though which was nice. However. Trash. Just got it today, hooked it up, loaded up Tony Hawk Pro Skater 2, tried to load my save only to realize that it wasn't reading my VMU. Went to take the VMU out and to plug it back in only to realize the thing was loose. I barely pushed it when I heard a snap and the connector was loose. I of course then took the adapter apart to see that the connector had completely snapped off and that the solder joints were very weak to begin with.
Included is a picture for clarity.
The adapter did work though which was nice. However, upon inspection of the board it looked like multiple wires were frayed and were hot glued to the Saturn controller connector piece. This thing is not built to last and feels very very cheap. Definitely not worth the $33 I spent on it. | video-games_retro-gaming-microconsoles |
One of the best 2 player games on Genesis. Zombies Ate My Neighbors, released in 1993 for the SEGA Genesis and Super Nintendo, has a cult following for a good reason. This is one of the single best homages to schlocky horror films ever made. The gameplay, visuals, and outstanding co-op mode also don't leave anything to be desired. This is a 16-bit masterpiece, and is absolutely deserving of the attention it gets today.
The differences between the Genesis and SNES versions aren't exactly minute, but they're not huge either. Whichever version you pick up, you'll be playing the same game for all intents and purposes. The Genesis version is visually less refined, and the screen is a hair smaller, yet the map always being on screen in the Genesis version is something I personally prefer. I also prefer using the Genesis 6-button controller with this game. If you're picking this up, definitely invest in a 6-button controller to go with it. It makes the game play much smoother, and the D-pad is better for traversing the 3/4 perspective.
The game starts out in a level that lives up to the title. Choosing to either play as Zeke or Julie, you're dropped in an all-American backyard, complete with your neighbors grilling out, swimming in their pools, and the-girl-next-door cheerleader. The only problem is, zombies are trying to eat these neighbors, and armed with your Uzi squirt gun and your wits, it's up to you to save your neighbors from these macabre monsters.
Throughout the game, you'll pick up different items and weapons, appropriately assigned to two different slots. You can toggle between all of your items and weapons with a simple button press, which is welcome, as there are a lot of things to pick up in this game. From rocket launchers, to soda can grenades, silverware, health kits, keys, etc., the item/weapon list is extensive, and this is where the root of the gameplay comes from. It's up to you to figure out how to conserve some of these items and your ammunition, all the while running at a breakneck pace to salvage what neighbors you have left from the undead hordes.
Zombies will be the least of your worries, though. Throughout your adventure, you'll run into mummies, werewolves, vampires, giant sandworms, spiders, blob monsters, aliens, giant babies, and chainsaw wielding maniacs, just to name a few. All of these enemies have certain weaknesses that's appropriate to the lore that's been established for them, such as the werewolves being weak against silverware, and vampires being weak against a cross. This system works well, and makes for a game that's far more about running away from enemies to go item hunting than it is confronting them, which fits really well into the horror aesthetic.
This isn't to say you won't be fighting enemies, though. At the beginning of the first level, you're given 10 neighbors to save. Save all of them, and you'll have 10 neighbors in the next level to save. Lose one, you'll have 9 in the next level. So on and so forth. Given that these neighbors will die in one hit from any monster, its imperative to either kill whatever monster is running straight for them, or simply running to the neighbor as quickly as possible. Once you lose all 10 neighbors, it's game over. Alternatively, once you lose the 3 lives you start with, it's game over, though there are hidden 1-ups to collect throughout your trek. In between every 4 levels, you're given a password to continue with. When you start with the password, however, you begin the game with only your bare essential items, and you're forced to restock. This makes dying consequential, but not infuriating. Trust me, this game is extremely hard, but it's always compelling. Considering your only goal in every level is to save your neighbors (as opposed to killing all the enemies), every level is beatable (sans for some boss levels) without taking a single enemy out.
This allows for a dynamic experience, and if it weren't dynamic enough, certain item pickups are randomized, increasing the replay value of this title through the roof. Every design philosophy implemented into this game compliments an opposing one perfectly, and that's what makes this such a well developed title. If you take the horror aesthetic and clear film references out of this game, you'd still be left with a game that plays just as well without it. It's awesome that the horror stuff is there, though, as it makes for an interesting game with awesome enemies, weapons, and given the speed you're constantly running at, a very frantic experience, in the best way possible.
It's also worth noting that the soundtrack here is incredible. Including digitized approximations of instruments like the theremin as a send-up to schlocky 50s B-movie scores, the soundtrack compliments the visuals, The sound effects of weapons are all very satisfying from a player standpoint, and the added touches like your character screaming "Ow!" when they take damage make this a wonderful sounding game, regardless of which console you're playing it on. The tone is still present in either version, and the soundtrack helps to make up a lot of this game's campy atmosphere.
All in all, Zombies Ate My Neighbors is a great looking, sounding, and playing 16-bit gem. Everything included in its design just makes sense. The frantic pace, plethora of items/weapons, and the general feeling of pure fright when running away from an enemy to search for a health kit before losing your last life make this an extremely memorable, extremely fun experience that everyone should try out. Simply put, this is one of the best games from its generation. Add onto it a well implemented 2-player mode that's as cooperative as it is competitive, and you've got yourself an instant classic. Like I said, it has a relatively huge cult following for a reason, and I can't recommend it enough. Given its price tag on Genesis, even for a boxed copy, you'd be doing yourself a disservice by passing this one up. It's hard to ask for a better experience out of two consoles that are over 20 years old at this point. This is an absolutely fantastic game. | video-games_retro-gaming-microconsoles |
I could not be happier with my purchase. I could not be happier with my purchase. First off, the box the controller comes in is very study cardboard and was shipped without a scratch. Removing the controller from the box reveals a real GameCube controller with the only difference being a longer cord than the official controller. The buttons, sticks, and triggers are very crispy out of the box. This controller is as good as it get when it comes to GameCube controllers.
I bought this controller specifically to use with Dolphin Wii/GameCube emulator and it worked perfectly with my PC adapter. Long live Melee and Project M! | video-games_retro-gaming-microconsoles |
so much fun. i play this game on the wii and have had a blast with it! the graphics are awesome and brings back memories from the star wars movies from childhood. it is so much fun being able to play different characters, shoot up things to find the studs, put together the legos to buld things and use the force t move objects around.
many reviewers wrote how easy this game is, but i would have to disagree. it definitely is not hard, but sometimes there are so mnay different paths to take or areas to explore that you spend a lot of time "lost" trying to figure out which is the correct path to complete the mission. i tend to keep a walkthrough guide nearby for times when i can't figure out what i need to do to finish a mission.
the only cons for me are: 1)if you don't have another player with you, you often get left out to dry in the middle of a battle because the characters that you aren't controlling aren't able to take out as many enemies 2)you often shoot your own team members because of the erratic firing and 3)the camera angles aren't always the best and sometimes you aren't able to see far enough in any direction to know what's around you.
but these cons hardly take anything away from the game. it is a lot of fun and worth replaying levels over and over again. i started with this game, but will also get star wars 1.
i would definitely recommend this game to other adults. | video-games_retro-gaming-microconsoles |
This is my favorite game. Super Mario Sunshine is my favorite game. It has everything. Action levels when F.L.U.D.D. is taken away, mini games, and treasure hunting levels when you hunt down red or blue coins. The story is about Mario taking a relaxing vacation on Isle Delfino. But when he arrives, he learns that a person who looks like him has been destroying the beautiful isle with graffiti. Mario is to blame. Mario is forced to clean the mess. Now, armed with F.L.U.D.D., Mario needs to clean the mess and track down the perpetrator. If you complete the game with all 120 shine sprites, a special picture will come up after the credits. If you beat it with less, a different picture will be there instead. This would make a perfect birthday present for kids 10-13. Have fun and a relaxing vacation. | video-games_retro-gaming-microconsoles |
Buy something from the artists in the industry. Sega makes some of the best games around, and have an army of genius designers at their disposal. Their software is always fun, always innovative, and second to none but Nintendo. Don't bother buying a ps2, you're going to waste time and money. sony doesn't even support their own console, they've developed a mere handful of games over the past 6 years. Get a console that's backed by a company that actually creates software for it's own machine. Great games like Sonic Adventure, Jet Grind Radio, Virtual On, Phantasy Star Online, and countless others. You can find plenty of great Capcom titles on the Dreamcast like Marvel Vs. Capcom, Marvel Vs. Capcom 2, Resident Evil: 2, Resident Evil: Code Veronica, the list does on and on. The controller is wonderful, to say the least. playstation may be popular and it may have lots of games, but the N64 can give you the best software in the world and the Dreamcast can give you more great software at low prices. So grab an N64 and the classics, grab a Dreamcast and almost any of the great titles you can find for it. That should keep you entertained until the real revolution comes with Nintendo's GAMECUBE and Sega supporting it with their always wonderful software. Long live the artists in the industry, the movers and shakers, the innovators, those like Nintendo and Sega. | video-games_retro-gaming-microconsoles |
A good game to come back to from time to time. This game is a lot of fun to play. There are very different pretty large cities that can be fun to explore some time if you get tired of driving people around. The only real problem with this game is that after a while you can get pretty bored, especially after you find the handful of awesome places to get stunt points, and you end up going no where else. Outside of this the game is great, and if you get bored try playing the arcade mode where you get little time, but gain more as you drop people off. Also I if you get bored just drive around and see what you can find. Finally when you have done all that you can set the game aside for a little while, and come back to it and enjoy again!! | video-games_retro-gaming-microconsoles |
Good Game. This is an awsome game, with tight bullet-time effects and a half-way decent replay value. I found it easy with Niobe, but Ghost's levels get harder. But the hardest part is...hacking. Yes, you can use a 'hacking program' to unlock character, weapon, and car bios, drop weapons into levels, activate cheat codes, unlock multiplayer battles (Like a cool Agent Smith Vs. Morphius one), and even get a sword for melee combat. But be careful, it can be frustrating. You just solve the puzzle of a lifetime, then trackers get to you and you lose all your hacking data. Great. Still, it's really fun. | video-games_retro-gaming-microconsoles |
Fantastic, no matter how you look at it. I'll admit I was skeptical the first time I heard of Tony Hawk 2 being on the GBA, and I was even more skeptical when I heard how great it was, so I took a gamble and played it, and I was pleasently surprised. The 3/4 view perspective is awkward, as are the controls for Tony Hawk vets, but you will adjust quickly and find out how great the gameplay is, even on the small screen. The levels are nicely designed, and the skaters are nicely rendered, in full 3-D I might add. The tricks are easy to pull off, every trick from the PS1 and Dreamcast versions are present, as are most of the secrets, including Spider-Man as a secret character. However, the fun factor is decreased because there is no create a park or create a skater that was found in the other conversions, but overall, the GBA Tony Hawk 2 is one of the best GBA games ever, and is essential to your GBA library. | video-games_retro-gaming-microconsoles |
One of the Best Wrestling Games To Date. I am not really a wrestling fan, but I definitely played many wrestling games in my day. This game is a lot of fun! I think the character creation is a ton of fun. The graphics are by far the best and very realistic.
The one complaint I have about this game is that there are about 3-4 songs in this game, (with singing) that play over and over in the story mode, menu, and during matches. This can get EXTREMELY repetitive. It actually started to drive me nuts. All in all this is a great game, even for the non hardcore wrestling fan. | video-games_retro-gaming-microconsoles |
A bit more than average super hero game. Recently video games based on a comic or movie license have been in both ends of the spectrum; very good or godawful. Midway's Justice League: Injustice For All is based from the cartoon (not the comic which also features Aquaman, Green Arrow, and Captain Marvel) and is pretty average on just about every level. You get to play as Superman, Batman, The Flash, Wonder Woman, Hawkgirl, Martian Manhunter, and Green Lantern and fight your way through 12 stages. Characters can be switched during levels which consist of fighting regular not much thought put into cookie cutter thugs until finally facing a boss which you must find keys to unlock the area he is in. All of the characters are rendered nicely and each of they're respective powers are here and nicely done as well (Martian Manhunter's moving through walls has been brought to the small screen with grace) but just about everything else is just average. If you take away the Justice League license you'll be left with just a run of the mill action platformer, but hey, this game could have been a lot worse. All in all, Justice League: Injustice For All may not be the best game for the GBA, but fans of the comic or cartoon should give it a look. | video-games_retro-gaming-microconsoles |
Best Sega Hand Held Ever. I ordered this unit on May 29th, received it yesterday June 1st. So great service from this seller! First of all this unit is much smaller and less bulky than my Sega Nomad. I am a security guard and sometimes need something to keep me awake on those special overnight details. This does the trick and takes up less space! Like some people have said some of the games sound is off from the original, but considering how many games you get to start with and how many more you can play with an SD card it is very forgiveable! The games themselves depending on the emulater, are very clear and crisp on the screen. I have put like 40 games on the SD card already and have not run out of space yet. So you get alot of games to play! Definately read the instructions when you get it. It is easy to put the games on the card, they have to be BIN files or they will not work. Then you have to name the SD card GAMES for the AT to read the card to play those games. But like I said all in the instructions. I am very pleased and can not stop playing the games! BAD HABBIT, MY FAULT NOT THE DEVICES!!!! LOL | video-games_retro-gaming-microconsoles |
Puzzles galore. This game was a definite mind-twister for most players when it came out. While at first appearing bland, you do not find any action until after you enter the dungeon where the game primarily takes place. Unfortunately it took me about a day to figure out where I needed to go from the Castle grounds. For the amount of common folk around the game, most repeat the same sentences. It needed more variety to flesh-out the people, as well as some better clues for the people. You can only wander around for so long...
The puzzles and riddles in this game are quite difficult at times. Sometimes you encounter a few variations of previous ones, but for the most part there are many unique ones. You have to keep an eye out for clues, and you have to be careful when dealing with enemies, as they are sometimes the key to puzzles. Unlike the beginning of the game, the clues are more apparent in the dungeon. I still reccomend keeping a pad of paper with you just in case though, as you never know if the clue you discovered may be for a room some time later in the game instead of immediately.
Aside from the puzzles and riddles in this RPG-esque style game, it wouldn't be a dungeon without traps, and plenty of traps there are!
The graphics are very decent, but your character is often too bright in coloration compared to the rest of the game's darker tone. The dark tones of the game, aren't distracting or too-overshadowed, as they allow you to see everything within a room. In fact most of the screen will usually show everything in the room, with the exception of a few corriders and the castle grounds.
The music is simplistic, but enjoyable, as you traverse through each room of the dungeon.
The load times are almost unnoticeable, but the ending could've been better after all the puzzles. Then again the game didn't really have much of a plot, just the typical medieval-fantasy ''damsel-in-distress'' motiff.
The controls are simplistic, and barely take a minute to master. The primary one you'll need to focus on is your jumping skills, from small ones to those long leaps of desperation.
There are plenty of items in this game, from weapons and armour to foods and drinks. Yes, you need to feed yourself to stay alive, in addition to combating monsters.
Still this game is definitely fun for the puzzles! | video-games_retro-gaming-microconsoles |
The Newbie Likes Metroid Fusion. A newbie to the GBA and inexperienced with games like Metroid Fusion (I am an RTS and strat game player), I admit that I find this game harder than many of the other reviewers.
I have not finished Metroid Fusion in "a few hours" and this is good because I wish to savor each and every level of this game to the fullest. Graphics are excellent, the game operates very smoothly, and as a teaching tool for games of this type it would be hard to find anything better for newbie players. Patience and persistence always pay off!
I also have a high-end computer system with the latest games and I find that I am neglecting them completely while I play Metroid Fusion. So complaints about the 2D graphics and the "side-roller" style should not be taken too seriously. The graphics are easy on the eye (I rather like them myself), game operation is smooth and predictable, and the gameplay can only be rated superior. If you have never played a game like Metroid Fusion before, be forewarned that 1) some techniques take a while to learn, and 2) the "bosses" can be very tough challenges for new players. | video-games_retro-gaming-microconsoles |
BEST GAME OF 2003. This game had REALLY high expectations and i think that it lived up to all of them and more. Take control of Link and get enveloped in the great plot of the game. the game starts off when your sister is kidnapped by a gigantic bird and you go off with a crew of pirates to save her from Forbidden Fortress. After that the game really begins as that is your first dungeon. i won't give anything away but after that you get a talking boat at Windfall Island and your adventure really begins.
aside from the main quest there are tons of side quests which end in ruppees, heart pieces, and treasure maps. Treasure maps are used to dig...er fish up a treasure chest full of all sorts of stuff. the game is over 35 hours long and even longer if you collect everything. It has great replay value because after you beat it there is a save game + which lets you play through again with extra features.
If you are a fan of the Zelda series, or even if your not, then you should definately buy this game. | video-games_retro-gaming-microconsoles |
The Best Game for the Fastest Man Alive. When I was a child, I was always intrigued by the "same" game having different versions and spinoffs across all platforms. A game could be on Playstation 2, DS, Game Boy, and PSP, and all would be functionally unique games. This game is a great example of this, and while the main console version wasn't shaking up gaming history, this one actually manages to be something special.
The game is a spin on older-style beat'em ups, but with some neat wrinkles. Unlike the other ports, where you control multiple other Justice Leaguers, this one is based solely around Wally West's titular Flash. The other JL characters still play a part, as assist characters, and you can immediately dash to any enemy you choose. Finally, you have a speed force meter which allows you to instantly enter bullet time. These tweaks to the usual beat'em up formula make a very satisfying system, and it hands-down is one of my all-time favorites in the genre.
The game also shows an impressive attention to the Flash's, and DC's, lore. Wonder Woman, Superman, Martian Manhunter, Green Arrow, and Black Canary (not Batman, as the box art would imply; he only makes a couple of cameos) are your support characters, who all have a couple of animations to deal out damage to every enemy onscreen. Enemies include Flash rogues Gorilla Grodd and Zoom (my favorite encounter in the game), as well as JL foes like Killer Frost, Circe, and Brainiac. The part that really wowed me is a somewhat hard to trigger easter egg; if you get killed while in super speed mode, Black Flash will arrive to pull you into the speedforce. Fight him off quickly enough, and you'll gain a sliver of health back.
There are a couple of flaws in the game, mind you. For one, the Themyscira level ramps up the difficulty insanely far, becoming the most difficult level in the game, before dropping right back to a reasonable difficulty with the next level. Additionally, the writing is something rather obtuse at most times, with only Flash's quips and a legitimately amusing pun-filled back-and-forth with Killer Frost making things up. And the cutscenes look frankly awful; they can't even get Wonder Woman's costume right, when the gameplay itself does!
Still, though, I definitely recommend this game. It's fun, it looks great in gameplay, and was clearly made with respect for Wally's role as the Flash from the day. If you love the Scarlet Speedster, you owe it to yourself to pick this up. | video-games_retro-gaming-microconsoles |
Good kit to repair low sound and dim screen on Game Gear. Everything I needed to repair my old Game Gear, you just need some experience and a steady hand, along with a soldering iron/ pen and some solder and flux. There are you tube videos as well on the subject.
One of my most cherished items as a child was my Sega Game Gear, sadly I got rid of it ages ago, and recently hit Ebay to find another. I ended up getting one but the dim screen and non existent sound irritated me, so I bought another that had already been repaired, which left me with the one I will be repairing myself as a rainy day project.
The only bad thing about playing retro games again is you get the music stuck in your head. Been playing both Zelda on the NES and Sonic 2 for the Game Gear. Lucky there good tunes. | video-games_retro-gaming-microconsoles |
The "Goldeneye" of the Twenty-first Century. Since James Bond has now become a huge advertising sell-out, we now have to get our espionage and carnage action from the TimeSplitters line of games. Done by "the people who brought you GoldenEye" for the N64, the GameCube finally has something that will supercede the Xbox's Halo in FPS excitement. Not only that, but TimeSplitters is much more fast-paced, and more playable with groups of friends than Halo is.
TimeSplitters 2 improves upon the original by including a variety of often hilarious characters which includes the Hunchback of Notre Dame, several different 1930s mafiosi, Frosty the Snowman, and even monkeys with guns! | video-games_retro-gaming-microconsoles |
Sonic Adventure 2 Battle Rules. I been a Sonic fan for a very long time and you probably know me fom Sonic Heroes rules. Well anyway it is a great game. I beat all the levels so I will tell you about the game. Well after you make a file you will have a chance to pick Hero or Dark if you pick Hero you will do City Escape and if you pick Dark it is Iron Gate. And the whole game is about the Biolizard and The Final Hazard. If you get an A rank on each level the sonic characters will get hidden costumes and if you complete all the levels you will get hidden karts. There is 180 emblems in all. Have you been wondering why there is little animals,rings,little blue boxes,and little things with a jewal inside that is because there are little creatues called chao and they are pets you can keep you can race them,do karate,walk,run,swim,fly,break stuff,give them animals,give the chaos drives,they plant seeds,eat,and well play. They look like little rain drops with a body and face. They can metamorphosis into really cool and cute chao the can be your dream pet too. | video-games_retro-gaming-microconsoles |
The Final Fantasy Legend. When Squaresoft (the original name for the NA branch of what is now called Square Enix) brought this game over, they used the popular Final Fantasy name to sell the game.
As stated in other reviews, this is NOT affiliated in ANY WAY with Final Fantasy. In fact, the game is NOT part of the series or it's respective spin-offs. It is, however, affiliated with the SaGa series. Much like Final Fantasy, these games were developed with independent storylines and characters.
Second of all, this is a GAMEBOY game. Not color, Advance or DS. ORIGINAL GAMEBOY. Two colors people. Black and white. That being said, for the time, they packed a HUGE amount of detail into that cartridge. The sprites are fairly detailed, and though you have the same sprites being used over and over again (if it was on the original NES, they would have been palette swapped aka Final Fantasy and Zelda), they are full of personality. In fact, one of the same sprites used for a mentor character in the beginning of the game is used for a female character later in the same part of the world. Again, it is a Gameboy game.
Third, the music actually rocks. The soundtrack is varied, and the music (being that it is MIDI, composed WAY before digital music was mainstream) is really good. It sounds really good coming from my GBA console, and those speakers are more advanced than those of the original Gameboy.
Finally, the story. Ahh, the heart of the game. It is pretty basic. Not much to really look at, like the original Final Fantasy on NES. But, though simplistic by today's standards, still holds up pretty well. You are tasked with climbing a great tower located in the center of the world. Along the way, you defeat numerous enemies and climb the tower. For the time, the story and the worlds were fairly expansive, and those worlds got larger as the SaGa series progressed.
Overall, if you have a GBA console (or a Gameboy or GBC console), consider this game. It is also used with the Super Gameboy that works with the Super NES console. It is a fairly great game that has merits, with some flaws. As with many early GB and NES games, it is plagued with spelling errors. But, enjoyable nonetheless. | video-games_retro-gaming-microconsoles |
Wireless ... when it works. We have had these 2 or three weeks. We bought two at once so I could play with my son. Both of them are on the blink. The biggest issues is the joy stick controller. When new, the joy stick will produce movement in eight positions. One of them is down to producing movement in only 6 directions. No fun! They eat batteries. Maybe every 12 hrs of play. Somestimes, without warning, your character will start moving with the joystick in the neutral position. The only way to fix it is to take the batteries out. We have two units. Sometimes, one controler will move two characters. We are going to give wavebird a try. | video-games_retro-gaming-microconsoles |
Great Game With An Innovative New Feature. This is the first survival-horror game that I've ever played. I never really got into the genre, but this game always intrigued me. I read about it when it first came out, and the game's new feature of the sanity meter sounded really cool. One of my friends (who is now my roommate) has the game, so I finally tried it, and was blown away.
Right from the beginning, things start off creepy, and they only get worse (which, for players, means better). You start out as Alex Roivas, a young woman in her 20's whose grandfather was recently murdered. The police are stumped, because there doesn't appear to be any sign of a break-in, nor does it look like Grandpa Edward Roivas put up much of a fight. This would normally lead to a ruling of suicide, but the state in which they found the body makes suicide an impossibility. Alex decides to investigate herself, and you navigate her grandfather's mansion. Everything in it references the dark and macabre, from paintings of murderers to books in the library about some of the darkest periods in history (the Inquisition, the Salem witch burnings). Eventually, Alex discovers a book called the Tome of Eternal Darkness. When she reads it, she is transported to another time, place, and body. Whenever players "read" a new chapter of the book, they take over as another character in another historical period. A Roman centurion, a young Cambodian girl, a British photographer, and a few of the Roivas ancestors are just a few of the people that you'll control throughout the ages.
As the story unfolds (which depends on a choice you make as the centurion), you learn about the Ancients, three god-like beings fighting for control of the world, and if one is summoned, will reign destruction upon the galaxy.
Not only is the story engaging, the gameplay is great. The weapons and magic system are great. I love the fact that you can design your own spells before you are actually "supposed" to learn them. This game has some really cool weapons, like the elephant gun, the broadsword, the double-barreled shotgun, and the fireman's axe, which is great for chopping off heads. Due to a unique and great aiming system, you can aim at specific body parts, being able to chop off heads or arms.
The other aspect of gameplay is the sanity meter. Sanity is a running theme throughout the game. As your sanity decreases, weird things start to happen, and not just to your character in the game. Many of the effects are directed at the player, and even if you know what might happen (like me), many of them will still catch you off guard. And while some effects do effect the characters (many of them foreshadow future events that will happen to them), they do rattle the cages of the players as well. This game has an insanity effect that targets Alex, and it is the only thing in a video game that has EVER made me jump is shock and even horror.
I guess the one thing that I would change is the whole "choose your path" thing at the beginning of the game. You have three paths to choose from, but they are, for all intents and purposes, the same. The only thing that changes between path to path is the Ancient that Pious summons, which does have a few effects. The color of that ancient will play an important role througout the game, but besides that, the missions are all exactly the same. In order to get the full ending, you have to play the game 3 times through (one with each Ancient), but it would be more of an incentive if each Ancient had a different path to play. Oh well, it's a small grievance.
Overall, this is one of the most interesting, creepy, and all-around fun games in a while. It may be too intense for some people, but I urge you to give it a try. | video-games_retro-gaming-microconsoles |
The best reason to own a GBA at launch. I've had my Game Boy Advance for a while now, having received one from Japan shortly after it launched there. I've played a number of games, but Castlevania is by far the best. I had silently prayed for another 2D Castlevania game since Symphony of the Night enthralled me several years ago, and CotM is a godsend. Actually, I'd even say CotM exceeds SotN some ways. Graphically, it's certainly on par with it, but where CotM surpasses its predecessor is in the gameplay department.
Circle of the Moon, a side-scrolling action/RPG like the classics, offers a huge castle to explore, tons of secrets, and reams of intense action. What I like about this game is that it has a welcome degree of challenge that was missing from SotN. Your vampire hunter gets mighty powerful, but you won't find yourself mindlessly scything through your enemies fearlessly...the game is consistently difficult. Although it does get frustrating sometimes, all in all the difficulty is fair and satisfying. Most games these days are too easy.
For this installment to the series, Konami has spiced up gameplay with a cool card combo system. There are a hundred card combinations possible, and by mixing them in different ways you gain different abilities. This gives the game an added degree of depth, although there's some missed potential because some of the combinations are pretty useless.
Everything about this game is great: the challenge, the action, the card system, the graphics...and the music! CotM features a bunch of old Castlevania songs that help define the series. Great tunes, man...just be sure to plug in some headphones to get the full audio experience. Absolutely a must have for 2D action fans who hunger for a hardcore, old-school challenge. Buy it!! | video-games_retro-gaming-microconsoles |
Two very different game for one price. Any game that involves collecting monsters is going to draw comparisons to the all-holy Pokemon. It's unavoidable. So let's dismiss the assumption that Enix's Dragon Warrior Monsters 2 is a Pokemon clone. It is not. If anything, it's a merging of Pokemon and Monster Rancher. If you want to collect every monster imaginable, you're gonna need to put some of your fave beasts out to stud and breed whole new species. Dragon Warrior Monsters 2 is actually two games in one. The first half of the game is a very classical Japanese RPG. The kingdom's in trouble and it's up to you, the unsuspecting hero, to save the day. The second half is all about finding new monsters, building them up, breeding them, and repeating the process to infinity with the hopes of finding every last species. There are two separate games you can buy, Dragon Warrior Monsters 2: Cobi's Journey or Dragon Warrior Monsters 2: Tara's Adventure. Both titles are nearly identical. The same quest, the same results. But each title has unique monsters and magic keys. To reach all of the many lands of Dragon Warrior Monsters 2, you'll have to breed monsters and swap keys with a buddy playing the other game. Cobi and Tara are friendly siblings whose family has just opened a monster ranch on the tiny island of GreatLog. Their peaceful lives are soon disrupted when the irresponsible Prince Kameha and his monster sidekick, Warubou, accidentally destroy the GreatLog's navel plug (yes, you read that right). As often happens when an island's navel plug is destroyed, GreatLog begins to sink. Warubou acts as a temporary plug, but it is up to you as either Cobi or Tara to journey to five different worlds in search of a replacement plug. From here the RPG is pretty standard. Travel around fighting random monsters and talking to various people in the town. All this leads you to a Boss encounter where you finally retrieve the potential plug replacement. You can only take three monsters with you on each journey, the rest are left at your father's ranch. Choose wisely. Enix has done a nice job balancing this game. Monsters become increasingly difficult to defeat as you progress through the game, but never so much that it gets frustrating. Random monster encounters are never so common that they become annoying. On average, you'll hit one encounter on each screen. Battles aren't yours to fight, but are left for your monsters. The wilder a monster is, the less likely they are to follow orders in combat. Give them love (and boatloads of food) and they will become more obedient. Each monster is capable of learning skills that are of great help come combat time. All of the bosses are tough, but none are impossible to beat. The bulk of the game comes after the RPG is finished. Once the credits roll, you're free to search for magic keys that will unlock a myriad of worlds to explore, monsters to nab, and items to find. Breeding is the key to finishing both the RPG and finding all of the available monsters. Each monster will be either male or female. Choose a mom and a dad who are both 10th level or above and take them to Professor Monster at the Starry Shrine. Now it's time to dim the lights, put on some soothing Barry White, and let nature take its course. Apparently, Enix isn't too hot on parental values because before your newborn can hatch, mom and dad split, never to be seen again. And I mean never. Left behind is their powerful and unique offspring. With the link cable you can hook up with friends and battle your monsters, swap keys and monsters, or even breed two monsters together. The monsters that come from breeding with your buddy's crew are some of the best you can get. Breeding new creatures, exploring the many new worlds of Dragon Warrior Monsters 2, and dealing some smack-down to your friends adds a lot of depth to an already solid RPG. Dragon Warrior Monsters 2 is a step up from the original thanks to more monsters and the need to link up with a friend in order to truly finish the game. The RPG takes anywhere from 8-12 hours, but it's the monster ranching that makes the game a winner. It would have been nice if Cobi and Tara had two separate RPG's, but like the Stones said, you can't always get what you want. If you like Monster Rancher, this is the game for you. No, it's not as good or as addictive as Pokemon, but it is a great game nonetheless. | video-games_retro-gaming-microconsoles |
no regrets. When I started playing this game, I likened it to a cross between Golden Sun and Advance Wars. But the more I play it, the more I realize that it's really much more like Advance Wars than Golden Sun. I can't say I'm disappointed, since I enjoy strategy games like Advance Wars, but it didn't satiate my RPG craving by any means.
You don't get to walk around towns, talking to people and picking up clues: everything is centered on battles and missions. (If you're my brother, this is a good thing. For me, it gets boring.) While I've already logged over 50 hours on this game, I estimate about a third of that time was spent snoozing or watching TV while the Game Boy was paused. My video game stamina is generally quite high (every time I play Final Fantasy III, I break the curse on the Cursed Shield, which takes several hours), but playing this game for long periods of time tends to make me sleepy.
Still I find that I have developed a mild `addictivity'....
When you turn the game on, the intro sequence actually starts with the words, "It was a day like any other...." Fortunately, (most of) the cheese stops there. The story line is one I haven't seen before--"How Do We Get Back to the Real World?" (but I've been wondering this for years). The characters are fairly modern: one kid's parents are divorced, while the father of another kid is an alcoholic, I think; they don't get along with the other kids at school, and they want to escape their lives through fantasy. Sounds like typical Millennial Generation kids--don't know why I haven't seen this kind of plot before. The dialogue is, for the most part, pleasantly devoid of sap, and when emotions do come into play, they are connected to situations closer to those you or I might experience. Compare "I wish my mom were alive and my dad weren't a drunk" (in this game and empathizable) with "I was kidnapped at birth and raised as a killing machine--what a pity that I must also save the world" (in other games and, well, less empathizable).
The whole law thing is new to me. It doesn't get tricky until you have to worry about three laws at a time (some of which are really ornery). Before then, if you're about to engage in battle and don't like the laws you'll get, you can walk around a bit more until the laws change (as they do with every footstep) and you find some you can live with.
The experience-earning system has been, I believe, simplified. No more keeping track of how much experience your units need to gain before they reach the next experience level: each subsequent level is always reached after a unit gains 100 experience points. Attacking an enemy more experienced than yourself will gain you much experience; attacking an enemy less experienced than yourself will gain you little experience. Same as always, right? Except that if you send a strong unit to attack an enemy, she will gain less experience from it than one of your weaker units would have. And you can gain experience just by using items.
TIP: One quick way to level up an inexperienced unit is to bring him along with your tough guys and have him do nothing more than throw some cheap potions at the experienced units. Works like a charm--my gift to you.
I recommend the Player's Guide to this game, not so much for help with each mission, but to sort out the weapons and armor. In most RPG's, you travel around from town to town, and you can be reasonably assured that whatever gear you find in the next town will be better than the stuff you just bought. Not so in this game, where you "walk" from one town to another (out of five total) in seconds, and each shop only adds to its inventory. (Turns out, even the old gear is useful, so it's good that the stores don't clear it out to make room for the new, but it's such a PAIN to scroll through 50+ different weapons, trying to figure out which one is better than what you've already got, and how.) Each piece of gear may or may not teach a spell to certain characters, and keeping track of what gear teaches what spells to what characters is otherwise nearly impossible without a lot of patience and a database program on your computer. (I gave up writing my database after I killed an entire Sunday afternoon/evening on the first tenth of it.) Thus, my decision to buy the Player's Guide.
My biggest gripe is that the game manual is not sufficiently thorough. The first several pages of the Player's Guide cover "the basics," and much of this information should have been included in the manual. Most of the game can be figured out with little difficulty, but a few nuances escaped me for some time. For instance, it took me two days to figure out, on my own, how I could tell if a new piece of gear increased or decreased a character's stats, because the manual was actually wrong in this case. (Press Start, not the 'L' button, when you're about to equip an item in your own inventory.) Also, certain bits of information provided within the game are not explained in the manual. (What do 'wt' and that fraction after it stand for? Oh, that's where that character currently stands on the turn order list--I guess 'wt' stands for 'wait time' or something.) Little stuff like that, you know?
Thanks for reading this very long review. In summary, FFTA leans toward the monotonous, but is still fun and mildly addicting. I don't regret buying it. | video-games_retro-gaming-microconsoles |
Couldn't believe it. There was a lot of anticipation for this game in my house. Having the two "64" versions made it so.
I could not have been more disappointed. I was aware of the change in character look but nothing was even remotely as challenging as the "64" versions.
The "hints" booklet left a lot to be desired in terms of actual information, so it DID take longer to do some things. The fact that you must constantly be going from one place in the sea to another for one little thing is a bit annoying. It truly gets you nothing.
I was hoping this game would redeem Nintendo for not being very forthcoming with games....NOT! | video-games_retro-gaming-microconsoles |
Ikaruga raped my mind. This game is hard. Prepare to have your brain raped and eyeballs spanked. If you love old-school twitch goodness that puts hair on your chest, buy this game, take it home, and be abused by gameplay. This game serves as a lesson to all you casual gamers (who I hate SO MUCH,) as to what a real gamer looks like. 3D graphics and exploration is great, (however, sports games are inexcusable...) but every once in a while, you need to bring it all back home. Take my advice, if you want your kids to grow up knowing what a VIDEO GAME!, (not a video game, but a VIDEO GAME!) looks like, then force them to play this along with all those great SNES games. It's a good thing. | video-games_retro-gaming-microconsoles |
Fear awaits. I managed to see some footage of the game being played at this years E3 and here is what I got.
Resident Evil 4 is based 6 years after the massive nuclear strike which blasted all the zombies off the face of Racoon City. Leon Kennedy managed to get away unscathed but it isn't over for him. After getting special training from a secret agency, he's kitted off and sent to rescue the President's daughter Ashley.
The first thing you notice is that the whole game is in proper 3d. No more frames people, now it's a little like Zelda. Second thing you notice is the fact that there are barmy villagers armed with chainsaws and axes who are intent on killing Leon for whatever reason. Why they want to is still a mystery but it is terrifying. The graphics are great and so are the ways in which the villagers react. Shoot them in the leg and they will stumble where as if you shoot them in the head then... eeeeeeewwww!
There is also the introduction of some monks armed with scythe blades. Whoever these guys are, they have some hold over the villagers and a few of them look a little like zombies... could it be that the Zombies might make a return. Who knows.
Ashley will also be a playable character as she will be needed to solve different puzzles. She has a seperate health bar which if it falls to 0, then she dies and the games over. However, she also seems to be coughing blood a few times. Could she be effected by a virus. Hopefully she won't go all mad on us and try to rip our head off because if she does then Leon would have to kill her and that would be awful. (Plus the president would be a little miffed.)
All signs point towards a successfull game as Resident Evil 4 shapes up. With extra gore, extra visuals and extra fear, Resident Evil 4 looks good. It looks very good... | video-games_retro-gaming-microconsoles |
Not what I expected. I was anticipating the release of this game thinking it would be a groundbreaker for the mario series. Instead what a got was a swift kick to the face!
OmGz DiS gAmE sUxs. Mario 64 made this game look like a complete joke.
The graphics weren't impressive or innovative. Too much use of colors gave me a seizure. I hated how every level had these Isle Delfino characters wandering about. For god sakes, Im trying to concentrate on my mission, stop wandering around distracting me with gibberish dialouge.
Overall the missions were near impossible to beat, and frustrating to play. The controls were loose and unresponsive, compared to Mario 64.
If this game was aimed towards kids, then why the hell would they make the levels so challenging?
Heres my breif opinion:
Pros:
- Cant think of any, really.
Cons:
- Wayy to challenging levels
- Repetitive levels - - - enough water already. Wheres the variety?
- Enemies look awfully friendly
- Too linear mission objectives. They don't give you a choice of collecting other stars rather than the one they tell you to.(Referring to Mario 64)
- Horrible camera angles.
- Impossible to beat missions
- Bad controls, and missing the long jump move
- Blinded by the aray of colors
- Damn those annoying Isle delfino palm tree heads
I wouldnt even rent this game. Its that bad. | video-games_retro-gaming-microconsoles |
From zero to sixty...million. F-Zero GX is truly knuckles-scraping-against-asphalt hard, but not impossible. Its completely rewarding when you finally overcome the odds. Yet at the same time, its a daunting game and is best to take on gradually in small doses. Ive noticed that if I keep at any one stage for too long, I just won't get it. But if I try again the next day, it suddenly comes to me.
With its sweet graphics, high speeds and imaginative tracks, F-Zero GX races to the lead of the Gamecube pack. Then again, there isn't much competition. But whether compared to games like Extreme G3 or just rated on its own merits, F-Zero GX is a delightfully difficult game that will more than satisfy your hunger for a challenge. | video-games_retro-gaming-microconsoles |
Great quality and value. All of us gaming enthusiasts know how difficult it is to find a good "off brand" controller. We have not had good luck with non-Nintendo controllers. But it looks like this one is the exception. So far this troller has performed just as well as the Nintendo brand. Tho the plastic is light weight, it grips and feels just right. I'd never really would know by picking one up that it was different from any other. The only reason I didn't give it 5 stars is that it's just not up to competition/tournament style playing. For at home / casual use, it's perfect! You just can't beat the quality and value. Thx Mars! | video-games_retro-gaming-microconsoles |
Clever Nintendo. Nintendo have used the same link up system in Zelda that they did in Pokemon to boost sales. I don't know why anyone can complain though both games are EXCELLENT. YOu likk between the two and enter passwords to gain exclusive access in the games, to finish of the game completely. Both games are independant, but they the concept of weapon swopping and transferingof data make this game more appealing. The games can be played in either otrder, the only thing i will say is that you need to own both copies as this game is so good.(as no doubt you will see when you play it) | video-games_retro-gaming-microconsoles |
The best game and show to ever exsist. <div id="video-block-RM9MYBALUE63M" class="a-section a-spacing-small a-spacing-top-mini video-block"></div><input type="hidden" name="" value="https://images-na.ssl-images-amazon.com/images/I/D1aRvc99pES.mp4" class="video-url"><input type="hidden" name="" value="https://images-na.ssl-images-amazon.com/images/I/21KQsNAfkFS.png" class="video-slate-img-url"> This game is awesome! I just bought it and it was totally worth it! Billy and Mandy is the best out of all the Cartoon Network shows and definitely the ones to come. The game is awesome! It's just like in Super Smash Bros. where you can change the costumes and appearance like I made Mandy look like a robot and a clown. Grim's cool because of what his scythe can do. But the one thing that would make this game cooler is if Grim's Scythe wasn't limited. In the show his scythe is all powerful and he can do pretty much anything with it. In this game though his scythe can only cause death. And that's pretty cool if you like a huge fight your trying to destroy someone. Other than that I've gotta say everything else is awesome! This game is the first game you should buy if you've never played video games. I the show of this comes back on the air someday! Best show ever!
AND BEST GAME EVER!!! | video-games_retro-gaming-microconsoles |
Nintendo Loyalist 'Fesses Up. Hello. My name is Erica. And I'm a Dreamcast addict. *Gasps from the crowd - Donkey Kong stands up, glaring.*
I know that I've been loyal to Nintendo for many years, owning everything from the original Nintendo, to Super Nintendo, to Color Gameboy, to Nintendo 64 and Game Boy Pocket. I remember, in the days of Super Nintendo, a new system coming out. Sega Genesis, I believe. And I spat on it, fearing the competition Sonic the Hedgehog would give to my friends Mario and Luigi.
I've never liked Sega. Actually, I never gave it a chance. But I was growing bored with my Nintendo 64 games. My little brother still like them, though, if that gives you some clue. Then, for some reason, before I could even think about what I was doing, I bought the Dreamcast.
Wow.
Every single game I've played, I loved. Each time I finish one, I'm like, "THAT was the best game I've played in my life!" Then, I finish the next one. And I'm like, "No, THAT was the best game I've played in my life!" And so on and so on.
I had thought about perhaps saving my money to buy the Playstation 2. (Nintendo's next-gen system is just way too far off.) But, I started looking at some of the games they had planned for launch. None of them look neat. Each one is either a sports game or an action game. None of them pulled me to drool over every screenshot and eagerly await more news, as I had for many Dreamcast games. Sony just pops out games left and right, and they're all mediocre at best. There are a few exceptions - I've always enjoyed Tomb Raider, kind of. But being a female, I was able to look beyond Lara Croft's impossible body, and I saw how much gameplay they lacked, and how much monotony they had....whoa, ok. Back to Dreamcast.
In conclusion, I have to say that this system is definitely a gem. People are getting nervous now, because when Playstation 2 comes, Dreamcast could just be cast into the same fate as Sega Saturn was. Which is really too bad. But, the one eye-opener that caught my attention is the fact that the Dreamcast is $100 cheaper then PlayStation 2. Sure, PS2 can play DVDs, but DVDs don't look too hot if they're played on an older TV, and to REALLY get some use of them, you have to have a little satellite that....oh, whatever. And what's with that shimmery effect that ALL of PS2's games have been having? Haha, could they hurry up and fix that already?
Anyways, I said goodbye to Yoshi yesterday. I slammed the door in Lara Croft's face. Then, I shut the windows, locked the door, and turned my Dreamcast on... | video-games_retro-gaming-microconsoles |
It's pretty Cool. I just got mine yesterday, but I like it. It is basically based on the movie so you are in the Spooky Hotel to start. You tasks every now and then that you have to complete in order to do others. It's like one leads to the other. As you go throught the game you meet the other stars and get to play as them and they each have their own special abilities. You start out with Scooby and Shaggy though. The only thing I don't like is that when you use the characters special abilities, it takes away stamina.
I don't want to say any more cause I don't want to ruin it for you. | video-games_retro-gaming-microconsoles |
Perfect for protecting your GBA. Alright, as the other review states, this case ONLY fits a GBA and that's it. Nothing else. Well, okay, if you have a game in the machine, then it can store 1 game. Still, it's small. However, it's strong and you DON'T have to worry about scratching the screen. This case it the best protection for the GBA.
Now, here's a tip. No matter what other case you buy, there's a possibility of scratching the GBA screen. Well, my solution was this: I used this case to protect my GBA. Then, I bought a Mad Catz carry case and put my GBA (in the Gamester case) right into the Mad Catz carry case. It fits perfectly. And, there you go. You now can carry your GBA along with accessories and games WITHOUT scratching the screen! ^_~ | video-games_retro-gaming-microconsoles |
An Awesome Game, But an Even Awesomer Series. Fyi I am not here talking about any sellers, I have never bought this game here, I already own it. I just wanted to give a decent review.
So let's do this. The game is about a girl named Tara (See her on the cover? That's her!) who is in a rogue band called the Band of the Scorpion. There are Runestones, 2 in the world, which allow a person to wield the cards in the game that summon a variety of awesome beasts. But the Kendarie Army is duplicating Runestones, although these are just cheap remakes that can only control weaker creatures, and cost a fortune (not that you can buy them, this is just the storyline). You traverse the world with these rogues so that they can steal some of the Runestone replicas. But they all get killed, and you and one guy are left. From here on out, you're pretty much on your own through the game. You continue to collect cards and play through levels. There is also a 2-player versus mode that you can duel your friends in. However, occasionally powerful monsters will appear in versus mode, and some can only be gotten by this method.
GAMEPLAY - Awesome but short
I may love the game, but it is a short-length game through the story. There's still a lot you can do afterwards, like continue to beat monster butt and get more cards. And 2-player mode is always cool. However, you really can't participate in 2 player mode until you've played the game, because it is a very complex game with so many creatures that have so many different abilities. I've found that a lot of people won't play this game because they just don't want to go through the learning process. It's well worth it though!
CHILD FRIENDLY - Not too terrible.
This game is rated Teen. I suppose, even though it's rated for violence and comic mischief, this game might be more of an issue due to spooky scenes. The castle and Isamat Urbur are really kinda creepy areas. I think that's more of note than the violence. There are also a couple swears. No use of major ones, but the D word is in there once or twice.
FIRST OR SECOND, OR NOT AT ALL?
I'd say get the first if you're gonna choose. The first has a lot more gamplay time, it's a lot harder, but just as fun! I'm not downing the second, but a few aspects of the second would be better understood if you played the first game. Not to mention, you are able to transfer LK1 cards to LK2 after beating Katia, the main character of the first game.
The main difference in gamplay between the two is the battle scenario. In Lost Kingdoms 1, you entered a battle scene similar to Final Fantasy games. Except you had to move around and hit the creatures, dodge attacks, and whatnot. In Lost Kingdoms 2, monsters roam the world, and you never entered the battle scenario.
Another major difference was that in Lost Kindoms 1, you got a star rating on each level. You also couldn't replay levels until you beat the game. In Lost Kingdoms 2, there is no such star rating, and you are free to replay levels as you like without beating the entire game.
MY LAST WORDS
Overall, it's a great series, both games are awesome, and they work hand in hand. My point is not to down the first, or the second. YOU GOTTA BUY BOTH!!! | video-games_retro-gaming-microconsoles |
Gotta Catch 'Em All. In 1998, the Pokemon Craze hit the ground running. Millions had invested in Gameboys soley because of Pokemon Red and Blue. Kids were going to school, trading Pokemon and battling one another. They were getting into arguments over who the best starter was and talking about how to raise the best team. And, of course, we had to catch them all. During this time the television show was also surging with popularity. It got many gamers wondering why the games didn't follow the show? At the time it hadn't occured to gamers that the Red and Blue versions had been out in Japan long before the show was even established. A year after Red and Blue had shattered sales records and become one of the biggest selling games of all time, Nintendo decided to release Pokemon Yellow. Riding off the success of Red and Blue as well as the television show, Pokemon Yellow was a big success. It sticks closer to the television series, although after a while you pretty much have to settle on the fact that it's still Pokemon.
Pokemon Yellow may be closer to the television series, but it doesn't do anything to separate itself from Red and Blue. By that I mean it starts off in a very similar manner. You name your character and your rival. The differences start early on when instead of picking a starter, you set outside of town only to be attacked by a Pikachu. Professor Oak quickly catches the little guy and gives him to you. Your rival will always get an Eevee. In Red and Blue you picked a starter and your rival always picked one as well. Here you both have a predetermined Pokemon. The good news is that because Yellow version follows the show you'll eventually get Charmander, Bulbasaur and Squirtle anyway.
What was perhaps the strangest thing about Pokemon is that the game was surprisingly deep in terms of combat. It was your traditional turn-based combat. Simple, yet it was so complex. For one, the game has a Rock/Paper/Scissors method to it. Every Pokemon has a type, and every type has its own strengths and weaknesses. For example, Water is strong up against fire but it is weak vs. Grass. Grass is weak vs. fire etc. etc. No Pokemon is invincible. They all have a weakness to some type. Though in these versions the psychics definitely have an unfair advantage as the type they're weak against (bug) is almost non-existent and there are hardly any bug type attacks.
In the battle menu you're given a list of commands. Fight, Item, PKMN, or Run. You can switch Pokemon you've caught in and out of battle on the fly, but it'll usually cost you a turn. It's the strategic portion of Pokemon that makes battling fun and addictive. As you go through the game you'll be challenged by trainers and you never know what they'll throw at you! It's completely unpredictable and some of them are tough. It's also interesting because with 150 different Pokemon, the amount of teams you can make are endless, and it really makes you think about what types you want in your roster. Because most of the Pokemon types are weak vs. more than just one type. It's also important that you give them a variety of moves, as the moves are also typed. On paper it doesn't seem like much, but when you actually play the game, you'll find a clog in your drain you didn't even know you had because you thought your team was perfect... but then that one Pokemon comes along and exposes your fatal flaw.
There are other little goodies that are thrown in from the television series for good measure. For instance you'll fight Jessie and James who each use their respective Pokemon. You'll also battle Meowth. Most of what you end up seeing in Pokemon Yellow becomes more of a giant easter egg more than anything. The route in which you travel through Pokemon Yellow doesn't change at all. You'll go to the same locations as Red and Blue and in the same order as well. The difference is that in some places where you'd normally fight individual members of Team Rocket (a set piece battle, that is) you'll fight Jessie and James instead. It doesn't change things up. There are, at least, little changes also scattered around. Certain Pokemon will learn moves at different levels (some of them notably earlier than in Red and Blue). They might also learn moves they previously couldn't learn at all. Some stats are also more balanced. For some it's not a big deal, but for certain Pokemon it changes the dynamic of them. Pikachu, for instance, will actually learn more attacks than he could in Red and Blue.
There are a couple of other things that have changed. Most notably is that Pikachu actually follows you around and has a mood that helps to decide whether or not Pikachu likes you. The more he likes you the more likely some denizens will be to give you items. In the long run there's only one moment where it's crucial for your Pikachu to be happy with you (that being if you want to acquire a Bulbasaur). Aside from that, how Pikachu views you has no lasting merit. Likewise, Pikachu refuses to evolve. Just like in the show. This means that for the beginning stages of the game, Pikachu is a good Pokemon to have, but in the later half of the game there's no real reason to use Pikachu. He'll eventually lag in all the areas where your other Pokemon will succeed. His inability to evolve eventually harms him in the sense that when you're using a Charizard or a Dragonite... they're generally more helpful than your Pikachu in a pinch. You'll also never actually see a Pikachu in the wild in Pokemon Yellow. It's strange to say, but the part about Pokemon Yellow that doesn't really stand out is... well... Pikachu. The novelty of him following you around wears off quickly. Likewise, so will his moods. Before long you just start treating him like another Pokemon.
That's not to say that Pokemon Yellow is less than Red and Blue. It's only to suggest that you'd have to REALLY love Pikachu in order to find him to be a unique Pokemon. Pikachu will also talk and make sounds. The game was released at the height of the television shows popularity and thus, at the height of Pikachu's popularity. It has caused some to dismiss Pokemon Yellow as a giant marketing gimmick. This is especially true if you've got Pokemon Red and Blue. Pokemon Yellow, like Red and Blue has certain Pokemon that don't appear at all in the version. The difference is that if Yellow is the only Version you have then you MUST find someone with Red and you MUST find someone with Blue in order to get all 150 Pokemon. Pokemon Yellow owners have to do a bit more to capture all of the Pokemon where as Red and Blue owners only need to find someone with the opposite color.
The famous glitches that were found in Pokemon Red and Blue were fixed and thus they're not in this game. There is no way to catch Missing No. There is no easy way to catch Safari Zone Pokemon and there is no way to duplicate Rare Candies etc. On one hand that glitch was pretty cool to uncover. On the other hand they were clearly glitches that weren't meant to pop up in the games in the first place. So it's no big deal.
Perhaps the most amusing is how some of the presentation looks. There isn't much in terms of Color for this game. It certainly has a palette that matches what your Red and Blue versions look like on the Super Gameboy but never takes full advantage of the color palette like Gold and Silver do later. On the other hand it is rather nice to see from time to time. The biggest difference is what some of the Pokemon actually look like. Certain Pokemon have a different snapshot than they did before. Some of them looking closer to what you saw in the television series. So while Pokemon Yellow looks better it certainly doesn't change the fact that certain things aren't so great. Like Red and Blue your Pokemon only flinch to attack. We can forgive some of the animations and even the lack of detail in the battles and environments, though. It is, after all, an 8-bit Gameboy Game.
Pokemon Yellow is still a good game. It's hard to say if it has aged as well as Red and Blue, however. The television series is way past where Yellow was upon it's release and those who pick up Red or Blue (or both) aren't really going to see any reason to get Yellow when those two versions are all you need to catch them all. | video-games_retro-gaming-microconsoles |
The latest Zelda game blows the competition away. First of all, I'll address the graphics. Some "hardcore" Zelda experts don't like the graphics because they are cel-shaded. Well, I'm a hardcore Zelda expert, so I can prove that they are wrong about the graphics because of 2 things.
1.: Zelda games like A Link to the Past didn't have graphics that were as good as, say, Ocarina of Time, but the gameplay is good anyway.
2.: The graphics in this game are actually really, really good. Not only do they show emotion in story scenes, but they make battles look like a cool anime show, such as DBZ.
As for the gameplay, it`s pure classic Zelda. Along with old weapons/tools like the hookshot, boomerang, and bow & arrows, there are new things like the grappling hook, deku leaf, and skull hammer (previously megaton hammer). Combine that with head-scratching puzzles, action-packed boss battles, a pretty good story, and aditional playable characters, and you've got an epic adventure like no other. | video-games_retro-gaming-microconsoles |
Sonic gets better. If you enjoyed the first Sonic, you'll get a major kick out of its sequel. While we all know we get to play as Sonic, there's a new kid in town, and he helps Sonic in his second outing. Tails is supposed to be Sonic's sidekick. Characters aside, let's talk about the gameplay. The gameplay is identical to Sonic 1's, but with several differences going on in-game.
1. The spin dash move is introduced
2. 7 full zones with 3 1-act ones.
3. Tails
4. Different Special Stages
The special stages are entirely different from the first game. Now you must run through a halfpipe, collecting rings to get Chaos Emeralds. However, this is easier said than done. The sound and music are, once again, excellent. The graphics are also great, as they are an improvement of Sonic 1's.
What's really great about this game is the multiplayer mode. While you do have to compete against the other player in finishing the levels first (or getting higher scores), you guys also have to beat those 4 multiplayer zones altogether!
Overall, the game is awesome and challenging. This is the Sonic game all fans should get.
UPDATE: I found out a really cool Easter egg. In 1-Player mode, someone can actually control Tails as the second player! This is pretty much the closest thing to a 2-Player co-op mode. Although Sonic still hogs the camera, your friend can help collect rings, defeat the bosses, get rings in special stages, and he/she can just plain goof off. After all, Tails IS invincible, so he won't lose rings or lives for Sonic. | video-games_retro-gaming-microconsoles |
One of the best arcade racers EVER. Man, As soon as I heard that BO2 was goin' to be realesed on the Gamecube I peed my pants! O_O :p So I bought it off the shelf and I opened the Disc case and started playing this AMAZING game, Here's the Review:
Graphics:The graphics are one of the best on the GC, The cars look cool and have that shiny look to them, The levels are so amazing you'll think it's real-life. Seriously, one of the best Graphics on a Racer. 9/10.
Sound:Good sound effects, I love hearing the Engines roar, But the music sucks...I advise you to turn it off. 7/10.
Gameplay:BEST.PART.OF.THE.GAME. Is the gameplay of course! The gameplay in this game is *B R I L L I A N T* It's so cool to unlock the custom cars and fill your boost bar, The controls are easy too, Even my 7 yr old brother can play it with ease. 10/10.
Replayability:Tons of replay values. and I mean TONS...Going through all the Championships and unlocking all the cars is one hell of a job, Oh and theres time trial too. ;) So it'll take a LONG time to finish the game. 9/10.
Overall:
Graphics:9.
Sound:7.
Gameplay:10.
Replay Value:9.
The Good:
~Lots of cool cars.
~Tons of replay value.
~Normal and reverse levels.
~Crash mode.
~Nice Graphics.
The Bad:
~Crashes get a bit boring to watch after a while.
~Time trial sucks.
~Some crash levels are the same.
~TOO.HARD.
~Filling your boost bar.
Rent or Buy:A definite buy. | video-games_retro-gaming-microconsoles |
Nice Cheat Device for GBA/SP. Bought a GBA Advance/SP Action Replay back in 2004 and it still works great. There are some things you have to understand when
using this: Don't use too many codes all once, your game will freeze, believe me on this. Don't use codes from unauthorized sources,
this may cause undesired effects like erasing your save files. Keep it clean and don't drop it, whatever you do. If you take good care of it,
it will give you many years of use. I suggest if you must cheat, do so with caution!
I've also found out that it won't work with the DS Lite consoles, GBA, SP's only. | video-games_retro-gaming-microconsoles |
Mario made into an RPG. I thought this game was just another platforming game were you run and jump on enemys. I just finished beating the game, and it was actually my favorite Role Playing Game...ever. It was that enjoyable. You're laughing through most of the cut scenes. There are some very memorable characters in this game. If you don't know Fawful, you need to check this game out. He has the best lines in the game
One of the reasons I think I liked this game was because it's a great rpg with a mario twist. In normal rpg's you can't do anything to help dodge attacks. When fighting your enemys, you can either jump or use a hammer to counter attack, or dodge the hit.
There are some puzzles in this game. The Majority of them are easy. You need to pay attention when talking to people, because as they will sometimes give you hints by coloring the text either Green or Red. This helps you know where to be and what to do. If you do get lost, eventually a little shop will open up, allowing you to purchase the info to know where next to go.
The boss battles are great. This is where you use your Bros. Power attacks the most. This is were both brothers help one another pull off a powerful attack. You need to push the right button on the right time for the attack to be most effective.
I finished the game at about 23 hours total. It's not a short game. Sometimes you with you could just be done with it (collecting pieces of a "bean star" takes some exploring), but after the final boss battle, it feels great and was worth your time. An rpg with humor! I HAVE FURY!!! | video-games_retro-gaming-microconsoles |
Like the show? You'll probably get a kick out of this. Eh, with a licensed game you can't have too many expectations and with game I didn't. With that said, the only way one can get true entertainment out of the game is if have watched the show yourself. Majority of the game is references to episodes of the cartoon series it's based on. Otherwise...it's alright. It's a typical none-liner sidescroller featuring the two girls, Ami and Yumi using their unique abilities to save their manager and combat their #1 fan. Nothing special but really isn't a bad game despite it's flaws like the response with some attacks and other things but otherwise, like the show, you'll more than likely get a kick out of the game. Otherwise, there are better sidescrollers than this one...but this far from the worst. | video-games_retro-gaming-microconsoles |
Quality Game with minor probs. The game is the best there is out there right now. The graphics are solid, although not as crisp as one would prefer. One of the nice additions is the ability to control your team's respective AAA and AA clubs. While there is no ability to create an expansion franchise as there is in All-Star Baseball, this minor league feature sort of makes up for it.
The announcing is terrific and the stadium replications are perfect. It's nice to see the big apple at Shea Stadium go up after hitting a homer in NY, or watching the eyes of the tiger light up in Detroit. The game requires some attention in dynasty mode as you need to really run three teams (MLB and Minors) and call up and send down regularly. Players wil send you e-mail complaining of playing time or contract status through out the year and will be annoyed if they find out they have been put on the trading block.
All-in-all, the game would be a nice addition to any baseball fans VG library. | video-games_retro-gaming-microconsoles |
A great game from the likes of a great movie. I got this game a week before Christmas because I was getting a GameCube for Christmas. I played the game and found it incredible. The game is challenging, but never too hard. It's the kind of game you can play for hours on end, with loads of different moves, guns, and 'focus.' Focus allows you to slow down and do bullet time, also allowing you to defy gravity unlike you could before. YOu fight vampires, SWAT teams, and even Agents. Not to mention Amazon has it or a very low price. Enter the Matrix is worth every cent, and I'd recommend it to any Matrix fan, action fan, or any gamer who enjoys challenging fighting/action/shooting. There is also a hacking function which enables multiplayer. Multiplayer isn't the reason people buy the game, it's just an extra, so it's poorly made but still good fun. | video-games_retro-gaming-microconsoles |
More of the same better presented, but won't hold your interest for long. This year's WWE wrestling game for the Nintendo Gamecube features better visuals, an updated roster, some new wrestling moves, and improved gameplay through new stamina and submission systems. Pretty much every aspect of gameplay in Day of Reckoning 2 (DoR2) is better than the original Day of Reckoning. Improved visuals make for better-looking wrestlers and CAW's (Create A Wrestler; your own custom-made wrestler). The new stamina system reflects the real-world inability to endlessly pound on someone without taking an occasional rest break. The story mode adds a new twist of managing skill points (grappling, aerial, submission, etc.) in addition to physical attribute points (strength, speed, etc.). It takes at least two passes through the story mode to create a perfect wrestler. In a nice touch, you can restart the story mode if you find a part of it too difficult to pass, and keep your wrestler's earned attributes intact.
The new camera system focuses on the active wrestlers instead of showing the entire wrestling ring, and has both positive and negative aspects. The camera system attempts to keep the active wrestlers as large as possible on the screen, which makes them appear more true-to-life, but sacrifices "ring awareness" in return. "Inactive" wrestlers, such as your opponent's tag-team partner, interfering wrestlers in singles matches, or new entrants in Royal Rumble competition, are mostly kept off-screen by the new camera system unless you actively engage them. When these wrestlers are off-screen, it is difficult to keep track of their whereabouts to avoid their attacks and interference with your pin-fall and submission holds.
There are a few things that stayed the same in DOR2, including the inability of female CAW's to participate in Bra-and-Panties matches. The only aspect where Day of Reckoning 2 seems to have regressed is in the artificial intelligence of its characters. In single-player Triple Threat, Fatal Four Way, and Royal Rumble matches, your opponents seem to only concentrate on attacking your wrestler, making these matches difficult to win.
Beyond the three major goals of completing the story mode, earning enough money to buy everything in the WWE Shop, and unlocking the five hidden characters; there is little in DoR2 to hold one's interest for long. The continued exclusion of championship belts from Exhibition mode makes DoR2 boringly repetitive once those goals are accomplished. If you don't have a wrestling game for the GameCube, then Day of Reckoning 2 is the one to get. If you already own Day of Reckoning, you can safely skip this game for something more interesting unless you are buying the game for an avid wrestling fan. DoR2 does not add enough new features to make the game a compelling purchase.
----
The Roster: Batista, Big Show, Booker T, Carlito, Chavo Guerrero, Chris Benoit, Chris Jericho, Chris Masters, Christian, Eddie Guerrero, Edge, Eugene, Heidenreich, JBL, John Cena (he's the WWE champion in the story mode but the game is missing his WWE Champion spinner belt), Kane, Kenzo Suzuki, Kurt Angle, Muhammad Hassan, Orlando Jordan, Paul London, Randy Orton, Rene Dupree, Rey Mysterio, Ric Flair, Rob Van Dam, Shawn Michaels, Shelton Benjamin, Snitsky, Tajiri, The Hurricane, Triple H, Undertaker, William Regal, Christy Hemme, Stacy Kiebler, Torrie Wilson, Trish Stratus.
The unlockable legends: Brett Hart, Hulk Hogan, Mankind, The Rock, Steve Austin. | video-games_retro-gaming-microconsoles |
An Absolute Classic. ...but not without its faults. Jet Grind Radio is getting comparisons to both Tony Hawk's Pro Skater and Crazy Taxi--and it's obvious as to why. The jumping and grinding the rails, the tricks, and the skating vibe has more than its share of Tony Hawk in it. The arrows that direct you, the nonstop action, and the way it plays is very much like Crazy Taxi. So is Jet Grind Radio basically those two games put together? No! Definitely not. The characters and the graphics are superior to those two games put together, and the tagging element is original. My biggest complaint is the control--it's pretty lame. The A button is to jump, the R button is to accelerate, and the L button is used to both guide the camera and tag. The three left over buttons aren't used. Duh, Sega! It's so frustrating using the L button when trying to tag the bosses (I'll get to this later) and instead it refocuses your camera. There's no brake button either, which isn't too important, but would have been nice. What also bothered me was the lack of a two player option. WHY would Sega not put that option in here? Jet Grind Radio could've been one of my all-time favorite games had there been the option of two players. Ah, yes...my nemesis that plagues video games everywhere--the camera. It's bad enough that there's a cheap camera/tag button, but the camera has a way of screwing up like they always do. But what about the good points, you say? There's plenty of those, let me tell you... While I usually shy away from starting my praises with the graphics (they're not as important as gameplay, ya know), I can't really help it here. The graphics in Jet Grind Radio are simply astonishing. The cel-shaded world of Jet Grind Radio is unbelievable. Just watching this game looks like you're watching a cartoon--actually, that would be an insult the game. Jet Grind Radio looks better than the cartoons US companies put out (not on par with anime, but we can't have it all, I suppose). It makes Disney look like crayon books in motion. Unbelievable, I tell you, unbelievable. Next would be the gameplay. Addicting comes to mind, so does amazing. But the word that describes Jet Grind Radio best is FUN. I haven't had this much single player fun for my Dreamcast since, well... when was the last time I had this much fun? Yes, this is more addicting than Shenmue, and I think it belongs up there in ranks with it. I can't tell you how much fun it is grinding down a rail at top speed, leaping through the air like a superhero, and then tagging the wall. Sweet. The music to Jet Grind Radio is more quirky hip-hop than anything, and it easily fits the game (and, yes, I like it). There's some cuts from real artists such as Rob Zombie (why did they label him industrial though? Duh!), Jurassic 5, Mix Master Mike, Cold, and more. Some are complaining about this since (most of) the J-pop is gone from the import--I say good riddance, as I hate J-pop. But the music in this game is catchy (and even though I am a Rob Zombie fan, it still seems odd putting him in this game. Still a good [remixed] song though), and I enjoyed it very much. The characters are great, too. My personal favorite was Cube, of course (us Goths are neglected in games, so it's nice to see one in here--plus she's cute, heh). She has become one of my favorite video game characters of all time--she's cool, she's hip, and, well, she's a Goth. But I loved ALL the characters in this game, they all have an irresistable charm to them, and even the bad guys were great (Love Shockers!). One has to wonder why Beat is the main character though (I love the guy, but him over, say, Cube or Combo? Please). I would have prefered having Cube and Combo (you gotta love the fact that Combo skates with a boombox kicking out "phat jams") didn't come out so late in the game though--as they were my two favorite characters--but that's alright, I suppose. Like they should, the characters all have different statistics. One may be better at tagging, one might be faster, while the other might have a bigger life bar; so experimenting with the different characters is key here. Speaking of life bar, something that Tony Hawk or Crazy Taxi didn't have was enemies. At times this can get annoying seeing as how your only real defense is to flea, but they add a challenge to the game. There are all sorts of enemies that chase you--from tanks, to helicopters, to losers running up and tackling you, there's a fair amount of baddies to avoid. Te bosses can get annoying though, as you have to tag three of them onthe back--and like everything else you do, you're on a timer. They always knock you down and take off, this gets frustrating when you need one more tag and they knock you down and you die. The length of the game isn't very long, actually, but for some reason this didn't bother me, as I keep going back to it for more. All in all, Jet Grind Radio is one of the best games for the Dreamcast yet. It has a decent challenge, great characters, great dialogue, the option of creating your own graffiti, and it leaves you with a strong addiction due to its infectious, semi-original gameplay (and hey, there's even some more levels than the Japanese version...although I wish they stuck with the original name, Jet Set Radio). A must own masterpiece that deserves to be in EVERY Dreamcast owners' library. I cannot wait for Jet Grind Radio 2--Sega just better leave Cube in though if they know what's good for 'em. | video-games_retro-gaming-microconsoles |
Horrible. This is by far the worst game for GameCube that I have played. The graphics are good, but the Nintendo must have set out to make a game that by no means reflects real NBA action at all. The worst part about it the AI. There is none. The computer controlled players understand neither offense or defense. I just played a game where the Indiana Pacers missed three shots all game (43 for 45!) These kinds of statistics are impossible in a real basketball simulation. Nintendo did a great job rendering the faces of the players, but that is where the positive comments for this game will stop. Yet another atempt that falls miserably short because the designers focused too hard on graphics and not nearly hard enough on gameplay. If NBA2K2 or NBA Live are even close to being this bad, I am selling my system to buy one that can faithfully recreate sports- especially basketball. | video-games_retro-gaming-microconsoles |
an amazing horror game. eternal darkness blew me away in it u startoff in a haunted mansion that belonged to the ladys grandfather u must find lil pages of a book hidden in each room then the stages begin this game has incredible graphics and lighting effects the mansion looks like the hotel in the shining in the late fall and the eerie sound effects are cool like babys crying evil demons laughing rushing winds etc when each stage starts u can use a sword crossbow or learn various magic spells to cast the combat is really good the controls are very good unlike resident evil and areas u highlight with your sword you can cutoff like heads and arms etc adding more fun to the slaying in this game youll go through the life of 11 characters starting off each time in the mansion in diffrent time periods then u must find the book pages for the level to actually begin this game introduces an amazing new (insanity meter) meaning if you're exposed to demons too long or get too wounded and your meters drained u start seeing insanity effects FOR ONCE ITS NO GIMMICK they pull it off in a way in this game that will trip you out rest assured the insanity will erase your memory card change the channel on your tv onetime i entered a room and everybody was hanging dead from the ceiling i went to fire my gun and it fired slow motion back at me the gamecube even shook one time i thought it was posessed i called nintendo they said it was the sanity effects this game is based on the great author hp lovecraft and the characters are from his storys it has wonderful voice acting from top british actors aswell nintendo spent millions and 2 years making this game and it shows most agree this is the one of the only truely scary video games silent hill doesnt compare and only the new resident evil is even close just wait till you're playing only with only a little bit of your sanity left on the meter late at night weird things will start to happen and will trip u out the action levels are beautiful and detailed the storylines based on lovecraft and the creatures are wicked buy this game today its audio graphics story and gameplay are truly art and u can only get it on the gamecube this game is 1 of the best games ever made and worth getting a gamecube for just for this game only the new resident evil (also exclusively for gamecube) tops it but this games still like nothing else check it out | video-games_retro-gaming-microconsoles |
Very, very good. I enjoy this game a lot, especially because you eventually get Charmander, Squirtle, and Bulbasaur. Plus, you start out with Pikachu! But, Pikachu seems to get weaker as you go along. Look at my chart: Level 5-10: Excellent. Keep using this powerful monster. Level 11-20: Very good. Pikachu is still strong. Level 21-30: Good. Your yellow creature is starting to lose it. Level 31-40: Fair. By now, Pikachu shouldn't be your best. Level 41-50: Critical. I reccomend depositing. Level 51-60: Bad. I highly reccomend depositing. Level 61-70: Terrible. Get better Pokemon if you still have Pika. Level 71-100: Totally Rotten: You're crazy if you trainded him this high. Another bad thing is you can't evolve Pikachu, but at least you can deposit him. If you follow my chart and raise your Pokemon carefully, you've got it made! If you don't...too bad for you. Good luck on your yellow version, trainers! | video-games_retro-gaming-microconsoles |
Harvest Moon Harvest Moon Harvest Moon. I thought Harvest Moon one was the best GBC ever. I am always buying games, but never liking them and trading them for more and more games. I am proud to say that I still have and play my first Harvest Moon game. I got HM 2 for Xmas and haven't been able to put it down. This game is soo great. There are so many new features from harvest moon one. I will NEVER trade this game. If you haven't played Harvest Moon one, you can buy it now for cheap and see if you like it...then spend the 30 bucks on Harvest Moon 2. I promise it is money well spent on either game. :) | video-games_retro-gaming-microconsoles |
Don't judge a book by it's cover. When you first look at Ninja Five-O, you might think it's a silly simple game. However, when you first pop it in and play, you will have a change of heart. Owing a big debt to the Shinobi games of the 16-bit era and the Ninja Gaiden series, you play a ninja cop taking on enemy ninjas and terrorists. Gameplay wise the game is very difficult and challenging, which is perfect for fans of the aforementioned games. The graphics are typical 2-D side scroller fare, but that's not such a bad thing with some nicely animated characters and textures. All in all, Ninja Five-O is a great action game that those who yearn for the days of Shinobi and Ninja Gaiden will love. This is the game that THQ's Revenge of Shinobi for the GBA should have been. | video-games_retro-gaming-microconsoles |
Picked it up on the first day. I bought this game today. I've been playing it for about 2 and a half hours. It is a truly great game. However it is NOT better than Super Mario 64, but i really didn't expect it to be. It is a lot different. I'm sure you know all about the water cannon. There is a story line to this game, but it would of been just as good without it. It has bright colors just like other mario games. There are classic characters. This is the first time that mario is not rescuing peach. The boss battles are one of the strongest points to this game. You can now talk to the people in town and in other places. There are a ton of mini games to get blue coins and shines with (the replacement of stars.) That is about all I can tell you at this point, but it is a must buy. | video-games_retro-gaming-microconsoles |
Eternal Darkness: Sanity's Requim. Eternal Darkness is a very good game that people should at least rent. The graphics aren't the best out there, but they are good enough. The sound and music make up for the alright graphics. The game uses sound effects to scare the player. I won't say what kinds of sounds the developers used, because that would ruin the surprise. I am a huge fan of survival horror games, and the good thing about this game is that it tries to do something very different, and actually does it really well. The game's most unique feature is the sanity meter. If the player does not keep track of this and let's the meter go dangerously low, the character will start to go insane and experience hallucianations. I won't say what happens at this point either, because that will also spoil the surprise. The combat is also really good. It's much faster paced and more fun than other survival series out there such as Resident Evil and Silent Hill. Playing the game first time through took me about twenty hours, which is a good amount of time for a survival horror game. Right now I'm playing through it again because I believe there are three different endings. The second time through this game will take anyone a shorter time than it took to beat it the first time. But overall I'd say that this game is defenitely worthy to be in any gamecube owner's library, so at least give it a rent before you buy it. | video-games_retro-gaming-microconsoles |
VERY good game. As the title says this is a VERY good game IF your into survival horror, yeah SURVIVAL horror, your not going to rush into a group of zombies unloading your little amount of ammo into them only to be killed in 30 seconds, anyway it's awesome, the graphics are amazing, no more frames for backrounds and the great graphics make the game even creepier. The sound is also great, making the game creepier. The controls are still crappy, but their not as annoying as people make them sound. The gameplay is still the same but with a few new features but it's still fun, there's also new areas and other things, it's fun killing zombies but you have to know when to avoid battles to conserve ammo and stay alive. Overall it's a great game, don't listen to the low reviews, their probably not into the survival horror genre, but if you are get this game. NOW. | video-games_retro-gaming-microconsoles |
Great Installment In the Series. Fire Emblem Path of Radiance was my first Fire Emblem game. I remember how difficult it was to actually get this game compared to the other ones simply because the game is either a.) overpriced b.) bought used but not working. So now that I finally got a game that worked, I can say that Tellius series is still my favorite of the franchise. Overall I think Path of Radiance is better than Radiant Dawn and here's why.
While the plot is generic and all Fire Emblem games need a war to start, Ike is the first character to not be royalty an it's his job to protect the princess of Crimea. The game obviously is sending the message that racism and war is bad but...yeah.
I love how the Greil Mercenaries are in the game. They seem closer than any of the characters that are royalty if you know what I mean. They all have their problems and struggle to work together. I think the downside of the game is that as other characters are introduced, the Greil Mercenaries fall into the background and only if you actually bring everyone who is a Greil Mercenary in battle do you get different scenes. The whole Serenes Forest chapter is a prime example of showing how close the Greil Mercenaries are. Most people don't bring Mist in that chapter but if you do before a certain scene, she and Boyd actually get into a fight followed by a rather comical scene. Of course, the end of the game shows they're still together even then.
I felt like the support system was weak in the game. It's nice to have it but it feels like if you weren't a major character, you didn't get that many support systems period and you have to interpret a character's personality and backstory from the little interactions they had. I personally thought Shinon could have been expanded on more and its mainly based on interpretation on what happened in the time period or why he's such a jerk.
Alas, the graphics are a huge step in the right direction from the GBA games. The cutscenes are a first but I felt like the voice acting could have been better or even longer.
This game is needed to get a special scene in Radiant Dawn, but given how fun this game is, who are you to not get this great game in the franchise? XD
Overall, this game is what got me into Fire Emblem and made me appreciate Ike being in Smash Brothers Brawl. | video-games_retro-gaming-microconsoles |
A blast from the past. For those of you who don't know, Super Mario Advance, (called Super Mario USA in Japan) Is an updated version of the the original SUper Mario Bros. 2 for the NES. Mario 2 also made an appearance on Mario All Stars for the SNES. Mario 2 has always been my favorite Mario game, and it has contributed to the Mario Legend as much as any of his other games. The unique thing about this game is that the original Mario Heroes; Mario, Luigi, Kinnipio (Toad), and Princess Toadstool (Peach) are playable which doesn't happen often in a Mario Action game. Not to mention the game features great graphics and the characters and enemies talk too (which they don't do on the SNES. To a seasoned player like me (who can still remember the original) this game is great. I would recommend getting it even if you've already played the other versions. | video-games_retro-gaming-microconsoles |
A Smash Hit. Super Smash Bros. smash back on nintendo game cube. Finally the sequele to nintendo 64s hit game Super Smash Brothers. The game for 64 was great, but from what ive seen and heard this appears to be the most highly anticipated gamcube game this holiday season. Its finally available but if you want one you better get it because its a hot item. The graohics on the preview were increadible and if its as good as all that, Then its a must-get. Its the same as the old Smash for the 64 except with new charaters,levels weapons etc. Oh yea, not to mention the 162 bit graphics! Each charater has its own one player level mode, each one different,(unlike the original). You can also play with up to 4 players. You can fight against computer bots or your freinds. Features new characters like bowser, and originals like Mario, Dk, Samus, etc. There are even new hidden characters. Looks good to me. Nuff said | video-games_retro-gaming-microconsoles |
That's not a Belmont. Konami's (eventual, grudging!) offerings on the Sega Genesis tend to be underrated and overlooked (Sunset Riders, Rocket Knight Adventures/Sparkster, Japanese anyway); they usually were available on the SNES as well. Here's a game that didn't appear on the SNES and actually could not have appeared on that system; here's Contra: Hard Corps. One of the toughest Genesis games around - but balanced and fair in its own strange way. The only truly annoying thing about it is this difficulty - it doesn't make you sit through long talks, or restart areas after dying. It's just hard, on par with the system's Ghouls 'n Ghosts, but less annoying. Deaths come when you weren't sharp or wary enough, not because you didn't execute a well-known jump perfectly. You spend a great deal of time memorizing patterns, but the experience is far from routine. Take just one hit and you're dead, the standard for an oldschool Contra title; you have three lives and five continues (with no Konami Code to help, by the way).
The game focuses on sending you into tons of manic battles, shooting, jumping, and occassionally sliding along; you'll run into powerful enemies or sub-bosses all the time. The first level plays out like this: You see your APC ram through some robots, you get flung through the window (ow) and end up in the city where tons of small robots will run onscreen at you. Run right, kill or duck past a menacing but doomed and mostly harmless big spider robot, blow up a big gas truck with a robot on top, dodge a spinning robot that ends up knocking a building over, run up the side, battle a huge boss that is actually really easy. This all happens within the course of three minutes, maybe less if you're really quick. Some folks say this is less a Contra game than it is a string of boss battles, but don't worry - the usual detailed backgrounds and level progressions are here. This isn't Alien Soldier; this is a game with well-written exchanges (sans flubbed grammar) and a coherent plot.
On with this theme, there are a total of seven endings for the game (you'll need to locate a hidden area and undergo a totally unique set of fights to get the secret ending); you can opt to be bad for another. Along the way you're often presented with two selections to do one thing another; these choices will take you along very different paths. It's amazing that the game holds up such a high level of difficulty, never reuses bosses, and sets different moods (prison trains and garbage dumps feel much different than jungles or battles on an airplane wing). There's tons of hidden animations - usually you'll blast things long before they get a chance to go into their peculiar attack routine or different animations, including sub-bosses; some have very rare attacks that just are there in case you were waiting to see them but can be very hard to see.
This is much more action than you should expect from a Genesis - or SNES - game. Part of Konami's 'trick' appears to be more animation via sprite rotation. Everything runs smoothly despite full-screen shaking, explosion effects with blast halos (all for the visual; these don't hurt you in most cases) and tons of enemies onscreen. It's not at all uncommon to have five enemies onscreen (some areas throw many more), and equally that many small detail sprites flying around as well. A lot of stuff doesn't look as good in terms of artwork as its counterpart from older games, but a lot looks better - bosses in particular. There's no denying the art direction has changed since Treasure departed, though.
Control: You've four characters to choose from (usually with their own unique dialogue for conversations, and small changes in the endings are seen as well), each of which has a very different arsenal and only Ray and Sheena have very similar physical characteristics - Ray is well-rounded, Sheena is tougher to play as but awesome all the same; Brad Fang (a cyborg-werewolf) has incredibly powerful attacks you must get close to enemies to use; Browny, finally, is a mouse-like robot that doesn't need to duck and has very unusual weapons (along with a jetpack). Bombs are available; many sub-bosses can be taken out with one hit from them, good for ridding yourself of annoyances. You can choose to switch between shooting standing still (better for vertical firing) or the classic run and gun mode; your full selection of weapons is available to be cycled through with the press of a button. Not bad for three buttons, and you rarely will do something you hadn't wanted to. Four available weapons (you can upgrade your default weapon, and with the bomb so...six) provide an impressive arsenal to help you out in every situations. Gone is the classic Contra tendency to cause | video-games_retro-gaming-microconsoles |
Best racer on the GBA...best game on the GBA. I used to think Tony Hawk 2 was the best game for the GBA. Not anymore...not since I bought this game! The graphics are just simply incredible. It looks much better than the SNES version. And it has a BUNCH of levels. My favorite one is the sky garden. And for those people who say GBA is hard to see, this game is BRIGHT! You can see it much better than most games out for this little handheld. Of course, visuals are not everything. The fun is also good. The controls are easy to learn, and it's not too hard for it to be impossible. The sound is very well done also. This game is truely the best out of the 3. It takes the levels, and coin system from Super Mario Kart, and takes the 3D shells and weapons and mixes them together. And of course, you get the battle games! One of the reasons I like it so much is because it's not in split screen. The only thing I don't like about this game is that there isn't an option where you can play against the computer in battle mode, not many of my firends have this game yet. | video-games_retro-gaming-microconsoles |
How Video Games Should Be. Todays videogames carry themes of violence and sexual behavior. It is kinda scary when kids around 10 to 15 are better in GTA: Vice City than the average 20 yr old. This can be attributed to our society and parental responsibility. This is where the Legend of Zelda: The Winder Waker comes in. People have constantly bashed Nintendo's kiddie game approach (myself included), however children and adults should not shy away from this game. Children will love the game because the main character Link, is a true hero. This game would also please adults because the game and its story are cleverly written. The Legend of Zelda: The Wind Waker will not teach children how to duel with guns, or any other sexual innuendos. Simply, it is the way video games should be done. Fun and imaginative. | video-games_retro-gaming-microconsoles |
Good, but not as good as I remember. During my later grade school years, the 16-bit machines were at the height of the industry. To most, and because of Sega's more than successful advertising, the in-thing was to own a Sega Genesis over a Super Nintendo. Seriously, anyone who grew up during this era has to remember that the "Genesis did what Nintendon't." While the Genesis would be doomed to live out its final days as the guinea pig for failed add-ons, I have to admit there were Genesis titles I was fond of despite my love for the Super Nintendo.
As if one has to guess, Sonic the Hedgehog was at the top of that list, and at the top of the Sonic the Hedgehog list was Sonic 3. While I can't remember what I had for breakfast yesterday, I can sure as hell remember playing the hell out of this game during the brief time I had access to Genesis when my friend and I temporarily traded consoles in the sixth grade. As blasphemous as some would consider it, Sonic 3 ultimately became the Sega equivalent of Donkey Kong Country to me, easily amongst the best titles the console had to offer. Yet, of course, my friend and I would eventually reacquire our respective consoles and thus I wouldn't touch Sonic 3 - let alone a Genesis - for more than a decade.
Fast forward to 2010 and I would again procure a Sega Genesis and Sonic 3. Needless to say those fond memories of playing the game remained crystal clear in the back of my mind and I was more than looking forward to reliving what I considering a gaming triumph. Unfortunately, a decade is a sizable portion of time and one can only imagine how many games I encountered and played within that frame of time - especially with the lifespan of the original PlayStation in there. So here I was, Sonic 3 in hand once again. Would it live up to the memories? Could it? I was more than curious, I was ecstatic.
So what do I think of Sonic 3 now? Well, the game is as beautiful now as it was back then (at least graphically), but time has certainly thrown it two cents into the equation. For better or worse, Sonic 3 is not the juggernaut I remember. Sure, it's enjoyable but there are several things about the Sonic formula that are way more apparent now than they were back in 1994. The first (and most surprising) is how the game's sense of speed systematically puts a limit on exploration. There are tons of hidden areas within each zone (some of which lead to the insanely awesome Chaos Emerald levels) and their respective acts but there's always an abstract force that constantly reminds you this is not your objective. The levels may be huge and ingeniously designed but with the speed fed "drive-by" approach so ingrained in the gameplay you never truly get to experience your surroundings like you would in a Mario game. I'm sure to some I'm missing the point but the game obviously wants but can't seem to juggle both.
The game also runs into a hitch with Knuckles the Echidna. As a character, I really love Knuckles despite his lack of development here. And that's the problem. I can't fathom introducing such a clever creature and only using him as a prop. This is what makes Sonic 3 feel unfinished in more ways than one, something that was more than proved when Sonic and Knuckles came out. This and the final zone somewhat unhinge all the good the game manages to do with it's new trio of elemental shields, the previously mentioned Chaos Emerald levels and the soundtrack which skillfully hides the deficiencies of the Genesis' sound processor.
When all is said and done, if you still have access to a Sega Genesis it goes without saying that any of the cartridge based Sonic titles would make worthy additions to any growing collection. Still, as should be more than obvious to anyone that's lived a few decades, just be aware that current realities may not much up to the rosy images that have been taking up residence in your mind since your last playthrough. That said, it's somewhat revealing that I feel I have to tread with caution within the era that's billed as the "golden age of Sonic." | video-games_retro-gaming-microconsoles |
Great for emulators. The smash bros gamecube controller is great. I bought this to work with the GameCube Adapter to play old GameCube games on my computer, and the cable seems longer than the original controllers, which is great as I can play on my TV while still in bed. This is a controller sold by Nintendo, so it isn't a third-party product that cuts corners to make their products cheaper, but is responsive and the buttons feel just like the old ones. I'd definitely recommend this if you want to either play Smash 4 on the Wii U, or you want to emulate old GameCube games on your computer. | video-games_retro-gaming-microconsoles |
A wonderful puzzle game on the Gameboy system. Tetris is a simple puzzle game for all age groups. The play control is excellent and the game is very easy to pickup and play. The object is simple just make as many solid lines out of the falling blocks as possible. A Tetris is basically when you clear 4 lines at once. You score points for single, double, triple and Quadruple lines. The Gameboy screen and NES Tetris games would only let you get 2 Tetris's at once before you reached the ceiling causing a game over.
Tetris is a never ending game but you do have goals and cut scenes to achieve. For instance on the "B" level once you play level 9 stage 1-5 each time you beat a level mariachi musician plays a fun little tune for you. Each level you beat a band member gets added. Once you get to the hardest setting 9-5B if you win you get the full mariachi band playing and a full size space shuttle launch. It is a little different than on the NES version where you get to see the classic Nintendo characters Samus, Link, Mario etc after beating each round. The gameboy 9-5 level is a little more forgiving than the NES counterpart of the same level. But both provide a nice challenge and keep you playing until you are able to beat the stage.
On the standard game "A" level you can choose between starting at levels 0-9 after that the blocks just increase speed past level 9. You basically play for a highest score but the longer you play the bigger rocket you get past 10,000 points. So if you break the 10,000 barrier you get a small white rocket, 15,000 a little bigger black and white rocket, 20,000 look like an ICBM. 25,000 you get a big huge black rocket which is pretty cool. You just need to adjust to the speed of the falling blocks.
I had one game going for over an hour on level 9 and I am not even sure what rocket I ended up with but it was a pretty decent high score. I wish I would have written it down. I could have kept playing but my eyes and thumbs were getting tired. That is not an everyday thing just happened to be hitting a ton of Tetris's in a row on that high speed setting.
The point is Tetris is a wonderful portable game with a high replay value. The action is constant the tunes are pretty fun and the game is great to play against your friends. The rocket cut scenes are a nice break in the action reminding me of Ms. Pac Mac. I would rate Tetris 4 1/2 to 5 stars it is addicting and fun to play.
Gameplay: 10/10
Play Control: 10/10
Story/Originality: 6/10
Challenge: 8/10
Replay Factor: 10/10 | video-games_retro-gaming-microconsoles |
What an awesome game!! - 4.5 stars. Super Smash Bros. Melee is an exciting, fun-filled game, with too many features and modes to count. In this games, you can play as all of your favorite Nintendo characters, and never get tired of it!
Characters available from the start:
~Mario
~Bowser
~Peach
~Yoshi
~Link
~Zelda
~Donkey Kong
~Ice Climbers
~Pikachu
~Captain Falcon
~Fox McCloud
~Kirby
~Samus Aran
~Ness
Characters to be unlocked:
~Dr. Mario
~Luigi
~Ganondorf
~Young Link
~Marth
~Roy
~Falco Lambardi
~Mr. Game and Watch
~Jiggilypuff
~Pichu
~Mewtwo
You can also use many unigue stages from every character's setting, and unlock many more.
The Multiplayer mode never gets boring, partially because of the many different ways you can play. Single player mode is a little bit more boring, I must admit, but it's still ok. Every characters has standard attacking moves, along with many kinds of special moves and abilities.
You can also get trophies for special acheivements, in adventure mode, and you can win a trophy with the coins you earn each match.
Also, almost everything you do is recorded, from the number of V.S. mode matches you've played, to the awards you've received for doing special things during any match at all (i.e. never falling down, striking first, using many pokeballs, etc.).
Speaking of Pokeballs, there are also a million of different weapons and power-ups that can be used, from shooting weapons, to bombs, to wands, you can spot many different items used in games featuring the characters.
Gameplay - 9/10 (its really great)
Graphics - 10/10 (beautiful)
Audio - 10/10 (original, not annoying)
Value - 9/10 (play multiplayer for hours, but you may need to take vacations from it)
Tilt - 10/10
I would have given this game a five out of five, but thats a tough call to make, so I'll tune it down a little and make it a four (because i can't put 4.5)
~~~I hope you buy this game, because it never gets boring or too easy or too hard, and it's should be on the top of everyone's wish list! | video-games_retro-gaming-microconsoles |
Thoroughly entertained. For the price, this is an excellent item for any dragonball fan or game collector. It was amazing that two full length episodes could fit on a GBA cartridge and the quality of the video and sound was very easy to watch with few artifacts. I'm not super familiar with the GT series but I had some trouble figuring out what episode I was watching... it almost seemed like the episodes were a mish mash or different parts of GT.. I wish the company would have just used normal episodes and started with 1 and 2. For the price this is a great collectors piece and I see this as a good investment to keep sealed. | video-games_retro-gaming-microconsoles |
Eh... Kinda Worth the Price. This is a stupid game. Watching Tv with a Pikachu is boring. The Pokemon Mini is a nice additon, but the game is mediocre in its own ways, like on some channels, including the Smoochum Shapeup Channel. Like, Pokemon excercising? Duh! Too uninteresting to watch. Quizzing Wobbuffett? Weird. Shoppin Squirtle is ok, but my only VERY favorite channels were the Pichu Brothers in Party Panic series of channels! The best additions are the Magnamites delivering electronics and the Delibird delivering Shoppin Squirtle merchandise! I advise you to rent this game, but if you are an e-reader fan or Pokemon fan, then buy it for that good price. | video-games_retro-gaming-microconsoles |
Lord of the Rings Lover. This game is the best game ever!!! It has the best game for the GBA and It has the vioces of Elijah Wood, Viggo Mortenson, Orlando Bloom and MORE!!! If you are thinking of getting this game for PS2 DON'T!!! this game lets you have more players to choose from and the PS2 game you can only be Legolas, Gimli and, Aragorn. The soundtrack from The Fellowship of the Ring is used in it. Also if you want to get the fellowship of the Ring game for GBA I still think you should get it but if at that time you don't have enough money to buy both than BUY THIS ONE!!!!!!!!!!! The grapichs are better and you can just get the fellowship for your computer and the graphics are a lot better. If you don't want to get this game becasue you haven't seen the Two Towers movie because you think that it will give the movie away IT DOES NOT!!! This game lets you basicly control the story. It still has the same characters and you still go to the same places in the same order as you do in the book and movie. You really have to get this game. IT ROCKS IT'S COOL AND IT HAS THE VOICES OF THE ACTORS/ACTRESS FROM THE MOVIE. GET THIS GAME! OH YEAH IF YOU CAN'T GET BECAUSE IT RATED TEEN IT JUST LIKE THE REAON THE MOVIE WAS RATED PG-13. IT NOT BAD!!!!!!!!
GET THIS GAME!!!!!!!!!! | video-games_retro-gaming-microconsoles |
Jet Set Radio. I just picked up this import and have not quit playing it! This game finally lets you be the "thug" you've always dreamed about being. The game is presented beautifully, from the cartoon-ish graphics right down to the city's themselves. The breaks between stages are absolutely AMAZING! The animation is beautiful! I also love the option to create your own tags or download them via internet. But all in all, we can't forget the music. If this game had a soundtrack, I'd buy it in a heartbeat. The music goes along perfectly with the games atmosphere and frantic play. My only complaint on this game is (with almost every other game with it) is the camera. Hopefully this will be fixed for the American version. This game is THE reason to buy a dreamcast. I can safely say this game blows Crazy Taxi out of the water. If you have a DC, BUY THIS GAME! | video-games_retro-gaming-microconsoles |
Wonderful Controller. I had purchased this controller becuase I already owned one of this model and desired an equally professional controller for multiplayer. It was exactly what the picture represented and functions beautifully. This particular model is great because it does away with many of the design flaws of previous controllers. Besides the obvious leap to six button freedom, the buttons themselves are masterfully crafted. The directional button has just enough spring to let you know which direction it's neutral central position is in, a quality that was embarassingly lacking in previous incarnations. The small X, Y, and Z buttons were a great idea and are surprisingly easy and natural to wield. While the A, B, and C buttons below them may be a bit larger and a smidge less perfect, they still manage to put every button on the other genesis controllers I own to shame. The tilt of the six action buttons is hardly noticeable, while you'll certainly notice a lack thereof if you switch back to a regular controller. This model comes with Turbo and Slow functions as well, though you will rarely use them. These functions are considered by many to be overrated, but the option is there, and luckily it does not detract from the functionality in any way. All in all it's a very solid controller and I'm very impressed with it, Since I began using this model I haven't looked back once, and that's the truth. I know this review sounds a bit too good to be true, but it really is an impressive controller and I encourage any genesis owners to invest in one or more. | video-games_retro-gaming-microconsoles |
Secret Origins. A revamp of the classic 8-bit game, Zero Mission is my first exposure to the franchise (though other GBA titles with similar concepts gave me an idea of what to expect). The comic-book-style graphics and the dramatic music combine to make a presentation no one thought portable games could ever achieve at the time. As for the gameplay, the controls are responsive and the growing abilities of the player against the loads of random enemies and gigantic bosses keep you hooked long after the school bus rides and doctor's appointments. Non-linear exploration is starting to grow on me, but the in-game map helps in exploring new areas and finding power-ups. And yet all that effort seems to be for nought when the "Zero Mission" leaves an unarmored, ill-equipped Samus Aran to infiltrate a space pirate ship, forcing the player to rely on stealth and evasion to get from A to B. If that's not enough, they even throw in the original Metroid as a bonus, which is more than I can say for Nintendo trying to sell that title by itself. But that's a review for another day.
This game is rated E for Everyone: Violence. | video-games_retro-gaming-microconsoles |
A no-no, Maxis. I really like the Sims for PC. But this is not the Sims for PC. I bought it for the Online thing and guess what? Maxis randomly decided to take the best feature out of the game! No more servers! And it shut down around 2004. When it was still new! Stupid.
The new features are.
More sim customization tools. But don't think it's like the Sims 2 for PC. You pick from a small variety of whatever part you are working on. 4 different skin colors, 3 different body shapes, and 3 face customization tools
Incredible 3-D graphics. The 3-D graphics are absolutely stunning and breath-taking! It is so beautiful! Even prettier than the Sims 2 for PC which is unbelievable.
New objects from recent expansion packs from The Sims 1 franchise which are pretty much cool. Especially the Sim-Eating Plant! Really hilarious!
A WIDE variety of interactions such as "Bust a move" and "Bear Hug" which aren't a big deal but if you have either high or low relationship points it could turn out to be a funny reaction! Like, if you Bear Hug someone who is your enemy that sim will throw you to the ground.
16 all-new locations which is pretty nice. My favorite was Mimi's Place. Most other places weren't that fun. OH OH and the Goth Manor!! Awesome!
New NPC's not included in the Sims for PC such as Monica, Rubb, and some other weird sim who I don't know :-)
New wallpaper coverings, floor coverings, and plantings. | video-games_retro-gaming-microconsoles |
Not good for fast paced gaming like the other guy said. I got one of these for my Wii as I didn't have a gamecube controller for my GC games, I mainly play older Zelda games and it's not HORRIBLE but it's bad, alot of the times when Im aiming with my bow, trying to be steady with targeting I scoot like a whole chunk on the screen 'cause the Joystick is REALLY bad when it comes to wanting to be precise in movement, and if you're in a boss battle and you need to aim, it can kill you, it did with me. Even when I try to run around ill accidentally fall off a cliff cause the joystick is so stiff.
The R and L buttons are REALLY TOUGH, like your finger will be SORE the first time around using this becuase you have to literally press it way down for it to register, and for games liek Zelda or Eternal Darkness where you have to hold R like all the time to raise your shield or Dash, this is bad and it took me about a couple days to get my finger used to it, it doesn't still hurt anymore but I'd really like a better GC controller right now, also the C-Stick is bearable, but it is also really insensitive, I don't use it that much in games.
I'd say to save your money, go on Ebay and get a used OFFICIAL Gamecube controller for like 15-17 bucks, Ive bought used controllers many times, they are fine when they are official, I would not recommend this at all. Anyone else who lieks this must play Turn Based RPG's or something, again, if you are action packed on the move, this is bad, harsh buttons and bad reactions from the bunker buttons. | video-games_retro-gaming-microconsoles |
Best 2-d game ever? Quite Possibly. Hey all, This is my review to one of the best Platformers in the Last Decade, I didn't have a chance to play it on the SNES But I did play SMW which was another fantastic game onto the review...
Graphics:Nice, Colorful crayon drawings in the Background the Character models look great. Might've even pushed the SNES' graphics processor to the Limits, Just looking at the Graphics make you drool...Trust me on this one. ^_^ 10/10.
Sound:Happy go-lucky music that is IMPOSSIBLE to hate. And the sounds of the chars are Brilliant too, This is Nintendo Magic! 10/10.
Gameplay:Ah, The GamePlay...SMA3 is one of those games that are impossible to put down...I had a blast with this game and finished it in 2 days (No Lie!) I never get bored with this game, The bosses look cool, Lots of coins to collect, LOTS of Enemies, Who wouldn't like this game?? 10/10.
Replayibility:Quite a few, Unlocking the secret levels and Getting 100% in all 6 worlds isn't as hard as it sounds to me. 7/10.
Overall:
Graphics:10.
Sound:10.
Gameplay:10.
Replay Value:7.
The Good:
~Cool Worlds.
~Cool Bosses.
~Hard to put down.
~Good music.
~Secret Levels.
The Bad:
~Levels are too long and hard for some.
~Transforming into vehicles SUCKS.
~It has to end! ;_;
~Baby Mario's Cries.
~Some levels are based on luck.
Rent or Buy:BUY! BUY! BUY! | video-games_retro-gaming-microconsoles |
Good game, but horrible begining. This is a fun game, but it doesn't start out that way. First you have to find your sword, learn how to use it, and all that stuff. But thats pretty much how it always is. When you get to your first, i dunno "level", i guess. The game gets really hard and agrivating. If you've played orcarina of time, you know the part where u gotta get around all the guards? it's like that only harder. After you've finally gotten past all that, its more fun after that. Basically after that you gotta go to the differnt places, like fire, water, earth, and what not. If you've played zelda games, you know what i mean.
Pros:
Fun game!
Good graphics
Challenging
Cons: (mostly what i personally didn't like)
New "look" for link
You have to sail everywhere, takes a while.
Got rid or ocarina, for a wand
Takes a while to find the tri force pieces (towards the end, internet is your friend for that part)
So basically, it's a fun game, with some boring/pointless/stupid parts. | video-games_retro-gaming-microconsoles |
A last blast for the blue dude. Last month my press agency sent my this inconspicuious demo featuring a short, blue hedgehog with a big, big grin. After three hours of grinding, running, flipping, and flying, I can safely say that Sonic Adventure 2 is yet another sure-fire hit coming down the line within the next month for Sega's still stellar Dreamcast. Sonic Team is re-vamping SA2, differentiating it from the original SA, by removing the slow-paced adventure stages. Now the game consists of straight-foward, blue-blured action, with a touch of Chao raising to boot. If you have ever loved Sonic, Sega, or gaming, Sonic Adventure 2 is one of the soon to be must-buy titles for you and/or your family. Not only is it a blast to play, but it manages to stay true to Sonic-style gaming in great fassion. | video-games_retro-gaming-microconsoles |
OUT WITH THE OLD, IN WITH THE NEW. I'M JUST NEW TO THE DRAGONWARRIOR MONSTER SERIES. I BOUGHT THIS GAME BASED ON MANY REVIEWS THAT I READ WHICH I FELT WERE VERY DESCRIPTIVE AND INTERESTING. THE WEIRD THING IS, I GOT THIS GAME VERY CHEAP FROM (...). IT COST ME $10. IT WAS WORTH IT. THIS GAME IS GREAT. YES IT DOES HAVE THE SAME CONCEPT LIKE POKEMON, BUT THE DIFFERENCE IS THAT, THIS GAME IS MORE LENGHTIER, CHALLENGING (BUT NOT IMPOSSIBLE), AND MORE QUESTS. IN POKEMON, ALL YOU HAD TO DO WAS TRAIN YOUR POKEMON, BEAT ALL 16 GYMS (DON'T KNOW ANYTHING ABOUT RUBY AND SAPHIRE, BASING IT ON GOLD AND SILVER), BEAT A WEAK POKEMON LEAGUE, BEAT ASH, CAPTURE ALL THE POKEMON AND YOUR THE MASTER. IN DRAGONWARRIOR MONSTERS AND DRAGONWARRIOR, YOU NOT ONLY CAPTURE, BREED, AND TRAIN MONSTERS, YOU ALSO GET TO GO THROUGH MANY QUESTS AND ADVENTURES, INCLUDING HIDDENQUESTS TOO. I'M TELLING YOU PEOPLE. YA SHOULD BUY THIS GAME. GO TO (...). ITS VERY CHEAP THERE. ONLY WORTH $10. TRUST ME ITS WORTH. DON'T WAIT TILL ITS DISCONTINUED, BUY IT NOW!!! | video-games_retro-gaming-microconsoles |
My third FF6 . Final Fantasy 6 is one of the best in the whole series(best of all for me), I even bought FF6A from import site because I just couldn't wait until US release. This game has really moving and touching story, and each of the main characters has their own story and strong background. There are a lot memoriable famous scenes and musics in this episode, and the 2D graphic was the Top at that time when it was first introduced on SFC(still pretty good even for today's standard). If you have played FF6 before and own a DS or GBA, what can be more greater than be able to enjoy the story again anytime, anyplace, and there are some new events and features are introduced for GBA version :) If you haven't tried FF6, don't miss this chance. The only bad things for the GBA version are some of the music quality are not as good as original and some musics didn't match the end of scenes properly, but most of them are pretty close to original one. The good news is the famous opera scene music is improved.
In short, I would give this game 5 star for fun, and 4 star for overall due to the music, but this shouldn't to become the reason keeping you away it. I hope maybe one day FF6 will recive total remake on PS3 or whatever like FF3 on DS :) | video-games_retro-gaming-microconsoles |
OMG WTF WHY. OK let me get this strait first........this game is a great game for kids even though i never got past stage 2 thats not the point... This game has good graphics for 2003 or four i cant remember but its a typical, well not typical but a beat em' up. The way TMNT should be.... KICK ASS!!!! But when I got to the end of the game and beat shredder, (SPOILER ALERT) For those who haven't beaten it. All shredder does is falls off the building... WHAT A PIECE OF S*** I EXPECTED MORE WHAT A S***LOAD OF F***!!! Besides that theres that level with the mutant people..... hard as all hell but not as hard as stage 6 OMG that was so f***ing hard I had to change the difficulty... So yes if you're looking for a good game to keep you occupied for the time being get this it will hold up. If you're looking for a boxoffice hit type of game you won't find it here... I still haven't bought the second one yet im like dieing to get it!!!! is it any good???? | video-games_retro-gaming-microconsoles |
No save, are you kidding. This game is really brilliant, graphic is good, gameplay very good and worms voices are so sweeeeet! But there is one thing I really don't understand. It's saving. Here's none!!! Really. You can't save your teams, team statistics, worms names etc. But that's not all. The hugest problem of saving /rather not saving/ is, you're not able to save your progress in single player option. There's no chance, I will be the best in deathmatch. I have to start every time again and again - no fun, trust me!! But if you want to play good multilayer game with your friend, this's the right game, but if you want a game to play it only by yourself, buy other one (fe: warioland 4, rainbow six:rogue spear). | video-games_retro-gaming-microconsoles |
More fun then a barrel of monkeys. I was completely surprised and excited about the amount of replay value this game has to offer. The multiplayer mode is a blast, and by far the strongest asset this game has to offer. The wide range of death modes you can choose from, to the enormous cast of characters, keep you coming back for more. (I personally can't get enough of the assault and capture the flag modes. It's just a blast!) The mapmaker is very straightforward and offers the chance to design your own maps, to a certain extent. I first started the single player mode on easy (which is wonderfully simple) and was excited at the added dimensions of the levels as I moved to normal and then hard modes. And to try and get a gold medal on the challenges and arcade leagues kept me entertained for days! The sheer depth of this game, including single and multiplayer levels, makes it definitely worth your while to buy. Besides, any game that keeps a record of the melons you burst, glass you smash, and how many times you have played as the monkey has got to be worth your while. | video-games_retro-gaming-microconsoles |
My favorite Winter time game. I love playing this game every wintertime I usually start around late October and I'm only bored of it by Christmas. Its alot more fun then the other Grinch games I`ve played the dreamcast version as well but I definitely like this one more. It really brings me back to the time when the Grinch movie first came out. The whole game is pretty-much a complicated pac-man style game with presents instead of pellets but sadly theres nothing that you can use to eat the who's you have to dodge them at all costs and if they see you they go nuts and chase you. The most you can do to the is shoot them with a snowball. In closing this probably is the best game ever to play during the wintertime if your really into the Christmas spirit otherwise you`ll probably play it in the summer and get bored of it and never play it again. My only beef with it is you have to use passwords which is a pain in these days of 3DS | video-games_retro-gaming-microconsoles |
Despite good wrestling, a wasted opportunity. Wrestlemania XIX is like the icing without the cake. Good to look at, fun to play for five minutes, but absolutely empty beyond that.
Plus points:
1. Good graphics.
2. Characters include Hulk Hogan, Brock Lesnar and Goldberg.
3. Fun to play.
4. Training mode with Al Snow teaching you how to play the game.
Now the nagatives:
1. No proper career/season mode.
2. Revenge mode: Streets of Rage with wrestlers? No thanks. This is infuriatingly difficult to play and there's little reason to play it anyway.
3. CAW mode: despite many options, CAWS always look silly and basic next to the other wrestlers in the game.
4. Only 40 wrestlers. Other games have between 60 and 75.
5. Lack of match types. Elimination chamber? Six man tag? No here.
6. Belts? What belts? You won't see anybody wearing or holding them in this game. To win the World Heavyweight Championship but not see the belt is very poor.
7. Next to Smackdown: Here Comes the Pain, Smackdown: Shut Your Mouth or Raw 2, WMXIX is more like a demo than a full game.
For GameCube owners, I'd recommend waiting for Day of Reckoning in september, which contains a proper season/story mode. To tide you over, pick up Legends of Wrestling II which also has a long-lasting season mode, and 65 wrestlers including Bret Hart and Hulk Hogan.
Wrestlemania XIX is ultimately a waste of time and money. With a story mode it could have beenone of the best of the genre; as it is, it's a very lightweight game. | video-games_retro-gaming-microconsoles |
Sorry Nancy, but I'll stick to the books. When I was younger, I loved Nancy Drew. I collected just about every book I could get my hands on. Couldn't get the other ones? That's when I'd trot off to the library to harass the staff to see what was in stock. So when I discovered that there was a Nancy Drew game on the GBA, I immediately plunked my hard earned money down on it. Luckily the game didn't cost me that much when I'd bought it years ago- it had been on sale.
I'm not going to bother detailing the plot & just go straight to the game play. There was *just* enough stuff there to keep me interested but it was so hard to control the game play that I kept getting frustrated. Oh, and then there's the "no save point" option. When I did finally get my little Nancy to spot the obvious clues, the last thing I wanted to do was turn the game off when I couldn't save my progress.
There's some good stuff here, but overall the game was just lackluster. It was just too darn frustrating to operate & eventually I ended up trading it in for a copy of <a data-hook="product-link-linked" class="a-link-normal" href="/Golden-Sun/dp/B00005OARM/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Golden Sun</a> at my local GameStop. From the other positive reviews it is possible that I just got a bad copy, but I just wasn't interested enough to get another copy. If you do want to get this, don't pay full price for it. See if you can get a used copy somewhere. | video-games_retro-gaming-microconsoles |
Greatest Game Ever(A Review from a 14 year old. Super Mario Strikers Is a Great Game. It has Amazing Graphics Annoying Voices And Awsome goals like Leaping Headers and bicycle kicks. First of all it has diffrent cup battels which are extremley easy at first. But when you go into higher degrres of difficulty is very challenging.you start your cup battel with one classic character such asa mario,luigi,yoshi ect... and then you pick a side kick birdo,toad,koopaor hammer Bros then you play.the controls are very easy to learn. Over allthis game was not as good as toad stool tour but is one of the best Mario new ganeration games | video-games_retro-gaming-microconsoles |
Has its issues but is worth playing. A few months ago I picked up a copy of Donkey Kong Land III at a local game store and had a pretty enjoyable time making my way through the game. Because the titles that make up the GameBoy Land trilogy are so inexpensive these days - and given that I'm much more taken with retro games than current ones - I wanted to make an effort to try out the other games in the series. Long story short this is another solid game to add to any GameBoy collection... but unlike Land III the original game isn't quite as smooth in what it offers.
One of Donkey Kong Land's greatest strengths is while it contains the same gameplay as the Super Nintendo games, the level design is not directly ripped from those titles. This might seem like an odd thing to champion (and you really need to play the rather disappointing Donkey Kong Land 2 as a point of comparison to know why I'm stating this) but this makes the proceedings feel fresher than they would otherwise be. The importance of this comes into play late in the game when the player enters the final world (the city levels) which is unlike anything in the SNES trilogy. Ironically this is where the game almost falls apart. These levels are home to a rather significant difficulty spike and while it's kind of welcome (since the Donkey Kong Country on the Super Nintendo is ridiculously easy) it puts an obvious strain on the experience. Additionally, the controls and character physics in Donkey Kong Land take some time to get use to. Donkey Kong and Diddy don't handle exactly like they do on the Super Nintendo. Jumps are much more "floaty" in this version and the Kongs move through the water with much less resistance. This will definitely throw players off at first but thankfully they will adjust and be able to compensate very quickly.
However, beyond that there really isn't anything else that holds Donkey Kong Land back. The game is an inexpensive and is easy to come by since the Land series games were produced in a pretty robust quantity and become part of Nintendo's Player Choice line-up. The only thing that really hurts Donkey Kong Land (and its sequels) is the fact the original SNES games were ported the GameBoy Advance a few years later which most players will probably opt for over these. Still, I think the Land trilogy is worth picking up despite the issues that hold it back. | video-games_retro-gaming-microconsoles |
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