essential-apps / Gaming /CheatEngine /Portable /App /ProgramFiles /Extensions /UETools /UEInfoStructureDissect.LUA
| --UEInfoScanner and UEInfoStructureDissect are licensed under the MIT License by Eric Heijnen / Cheat Engine | |
| --https://github.com/cheat-engine/UnrealEngineTools | |
| local bitbytetobitnr={} | |
| for i=0,7 do | |
| bitbytetobitnr[1<<i]=i | |
| end | |
| function UEngine_createStructureFromObject(address) | |
| if UEngine.UObject.Class==nil then return nil,'No UObject class offset' end | |
| local c=readPointer(address+UEngine.UObject.Class) | |
| if c then | |
| return UEngine_createStructureFromClass(c) | |
| end | |
| end | |
| function UEngine_createStructureFromClass(address) | |
| local UClassStruct=getStructure('UClass') | |
| if UClassStruct==nil then | |
| UClassStruct=createStructure('UClass') | |
| local e=UClassStruct.addElement() | |
| e.Name='vftable' | |
| e.Offset=0 | |
| e.VarType=vtPointer | |
| e=UClassStruct.addElement() | |
| e.Name='Name' | |
| e.Offset=UEngine.UClass.Name | |
| e.PreviewPriority=1 | |
| e.VarType=vtCustom | |
| e.CustomTypeName='UE FName to String' | |
| e=UClassStruct.addElement() | |
| e.Name='Class' | |
| e.Offset=UEngine.UClass.Class | |
| e.VarType=vtPointer | |
| e.ChildStruct=UClassStruct | |
| e.PreviewPriority=2 | |
| e=UClassStruct.addElement() | |
| e.Name='SuperStruct' | |
| e.Offset=UEngine.UClass.SuperStruct | |
| e.VarType=vtPointer | |
| e.ChildStruct=UClassStruct | |
| e=UClassStruct.addElement() | |
| e.Name='PropertyLink' | |
| e.Offset=UEngine.UClass.PropertyLink | |
| e.VarType=vtPointer | |
| e=UClassStruct.addElement() | |
| e.Name='PropertyLink (fallback)' | |
| e.Offset=UEngine.UClass.PropertyLinkAlt | |
| e.VarType=vtPointer | |
| UClassStruct.addToGlobalStructureList() | |
| end | |
| local UObjectStruct=getStructure('UObject') | |
| if UObjectStruct==nil then --create it | |
| UObjectStruct=createStructure('UObject') | |
| local e=UObjectStruct.addElement() | |
| e.Name='vftable' | |
| e.Offset=0 | |
| e.VarType=vtPointer | |
| e=UObjectStruct.addElement() | |
| e.Name='Name' | |
| e.Offset=UEngine.UObject.Name | |
| e.PreviewPriority=1 | |
| e.VarType=vtCustom | |
| e.CustomTypeName='UE FName to String' | |
| e=UObjectStruct.addElement() | |
| e.Name='Class' | |
| e.Offset=UEngine.UObject.Class | |
| e.VarType=vtPointer | |
| e.ChildStruct=UClassStruct | |
| e.PreviewPriority=2 | |
| if UClassStruct==nil then | |
| print("UClassStruct==nil") | |
| end | |
| UObjectStruct.addToGlobalStructureList() | |
| end | |
| --get the class of the object | |
| if address and address~=0 then | |
| local name=UObject_getName(address) --class is an UObject | |
| local properties=UClass_enumProperties(address) | |
| --check if this class is already defined, and if so, return that | |
| --local s=getStructure(name) | |
| --if s then | |
| -- return s | |
| --end | |
| if properties==nil and name==nil then | |
| --printf("UClass_enumProperties(0x%x) returned nil",address) | |
| return nil | |
| end | |
| s=UObjectStruct.clone(name) | |
| local e | |
| if properties then | |
| for name,info in pairs(properties) do | |
| e=s.addElement() | |
| e.Name=name | |
| e.Offset=info.offset | |
| e.Vartype=vtPointer --default | |
| if info.propertyType=='BoolProperty' then | |
| local bit=readByte(info.propertyAddress+UEngine.FProperty.BitMaskField+2) | |
| local bitnr=bitbytetobitnr[bit] | |
| if bitnr then | |
| e.Vartype=vtBinary | |
| e.BitStart=bitnr | |
| e.BitSize=1 | |
| else | |
| e.Vartype=vtByte | |
| end | |
| end | |
| if info.propertyType=='IntProperty' then | |
| e.Vartype=vtDword | |
| end | |
| if info.propertyType=='ByteProperty' then | |
| e.Vartype=vtByte | |
| end | |
| if info.propertyType=='FloatProperty' then | |
| if readInteger(info.propertyAddress+UEngine.FProperty.Size)==4 then | |
| e.Vartype=vtSingle | |
| else | |
| e.Vartype=vtDouble | |
| end | |
| end | |
| if info.propertyType=='StructProperty' then | |
| --not sure, but | |
| if name:endsWith('Name') then | |
| e.Vartype=vtCustom | |
| e.CustomTypeName='UE FName to String' | |
| else | |
| e.Vartype=vtByteArray | |
| e.ByteSize=readInteger(info.propertyAddress+UEngine.FProperty.Size) | |
| end | |
| end | |
| if info.propertyType=='StrProperty' then | |
| e.Vartype=vtPointer | |
| e.ChildStruct=getStructure('widestring') | |
| end | |
| if info.propertyType=='ClassProperty' then | |
| e.Vartype=vtPointer | |
| e.ChildStruct=getStructure('UClass') | |
| end | |
| if info.propertyType=='ObjectProperty' then | |
| e.Vartype=vtPointer | |
| e.ChildClassName='Type: 0x'..string.format("%x",readPointer(info.propertyAddress+UEngine.FProperty.ObjectClassType)) | |
| e.OnCreateChild=function(element, address) | |
| -- print("goobelywoo") | |
| local newstruct | |
| if address then | |
| -- printf("Creating using address %x", address) | |
| newstruct=UEngine_createStructureFromObject(address) --prefer this as it might be an inherited object so it shows more fields | |
| if newstruct==nil then | |
| --printf("awww") | |
| end | |
| end | |
| if newstruct==nil then | |
| -- printf("Creating using info: %s", element.ChildClassName) | |
| local cstr=tonumber(element.ChildClassName:sub(7)) | |
| if cstr then | |
| newstruct=UEngine_createStructureFromClass(cstr) | |
| end | |
| end | |
| if newstruct then | |
| --print("Weeeeee") | |
| return newstruct | |
| else | |
| --if messageDialog('Couldn''t figure out the structure. Let CE try?',mtConfirmation,mbYes,mbNo)==mrYes then | |
| -- return nil,true --let CE try it | |
| --else | |
| -- print("humbug") | |
| return nil | |
| --end | |
| end | |
| end | |
| end | |
| if e.ChildClassName=='' then | |
| e.ChildClassName=string.format('Property: %x',info.propertyAddress) | |
| end | |
| end | |
| end | |
| s.addToGlobalStructureList() | |
| return s | |
| end | |
| end | |
| --createStructureFromObject(readPointer('GEngine')) | |
| --createStructureFromObject(0x25B23C2A10) | |
| function unregisterUEngineStructureLookupCallbacks() | |
| if UEngineStructNameLookup then | |
| unregisterStructureNameLookup(UEngineStructNameLookup) | |
| UEngineStructNameLookup=nil | |
| end | |
| if UEngineStructDissect then | |
| unregisterStructureDissectOverride2(UEngineStructDissect) | |
| UEngineStructDissect=nil | |
| end | |
| end | |
| function registerUEngineStructureLookupCallbacks() | |
| --register a structure dissect that gets the base address and dissects it | |
| unregisterUEngineStructureLookupCallbacks() --get rid of them first | |
| UEngineStructNameLookup=registerStructureNameLookup(function(address) | |
| local obj=UEngine_findStructureStart(address) | |
| if obj then | |
| local class=readPointer(obj+UEngine.UObject.Class) | |
| local nameindex=readPointer(class+UEngine.UClass.Name) | |
| if nameindex and nameindex>0 then | |
| local name=UEngine.IndexToName[nameindex] | |
| if name then | |
| return name,obj | |
| end | |
| end | |
| end | |
| end,true) | |
| if UEngineStructDissect then | |
| unregisterStructureDissectOverride2(UEngineStructDissect) | |
| UEngineStructDissect=nil | |
| end | |
| UEngineStructDissect=registerStructureDissectOverride2(function(address) | |
| local actual=UEngine_findStructureStart(address) | |
| if actual==address then | |
| local s=UEngine_createStructureFromObject(address) | |
| if s then | |
| --search for gaps and if they are pointers and valid objects fill them in as uninitialized pointers | |
| local maxoffset=s[s.Count-1].offset | |
| for i=0,maxoffset,8 do | |
| local x=s.getElementByOffset(i) | |
| if s.getElementByOffsetExact(i)==nil then | |
| local a=readPointer(address+i) | |
| local name=UObject_getName(a) | |
| if name and name~='None' then | |
| --get the class | |
| local class=readPointer(a+UEngine.UObject.Class) | |
| if class and class~=0 then | |
| local classname=UObject_getName(class) | |
| if classname and classname~='None' then | |
| --add it as an undefined pointer | |
| local e=s.addElement() | |
| e.offset=i | |
| e.Name=name..' : '..classname | |
| e.VarType=vtPointer | |
| e.ChildStruct=nil | |
| end | |
| end | |
| end | |
| end | |
| end | |
| end | |
| return s | |
| else | |
| print("no idea") | |
| return nil --let CE guess it | |
| end | |
| end) | |
| end | |