| //////////////////////////////////////////////////////////////////////////// | |
| // | |
| // Copyright 2020-2024 NVIDIA Corporation. All rights reserved. | |
| // | |
| // Please refer to the NVIDIA end user license agreement (EULA) associated | |
| // with this source code for terms and conditions that govern your use of | |
| // this software. Any use, reproduction, disclosure, or distribution of | |
| // this software and related documentation outside the terms of the EULA | |
| // is strictly prohibited. | |
| // | |
| //////////////////////////////////////////////////////////////////////////// | |
| /** | |
| * @brief Set up graphics resources targeting the specified context type | |
| * The input argument to this function must be either "glx" or "egl". | |
| */ | |
| int GraphicsSetupWindow(const char *); | |
| /** | |
| * @brief Tear down graphics resources targeting the specified context type | |
| * The input argument to this function must be the same as that used for the | |
| * GraphicsSetupWindow() call. | |
| */ | |
| void GraphicsCloseWindow(const char *); | |