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| #pragma once
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| class RGBToNV12ConverterD3D11 {
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| public:
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| RGBToNV12ConverterD3D11(ID3D11Device *pDevice, ID3D11DeviceContext *pContext, int nWidth, int nHeight)
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| : pD3D11Device(pDevice), pD3D11Context(pContext)
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| {
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| pD3D11Device->AddRef();
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| pD3D11Context->AddRef();
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| pTexBgra = NULL;
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| D3D11_TEXTURE2D_DESC desc;
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| ZeroMemory(&desc, sizeof(D3D11_TEXTURE2D_DESC));
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| desc.Width = nWidth;
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| desc.Height = nHeight;
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| desc.MipLevels = 1;
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| desc.ArraySize = 1;
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| desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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| desc.SampleDesc.Count = 1;
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| desc.Usage = D3D11_USAGE_DEFAULT;
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| desc.BindFlags = D3D11_BIND_RENDER_TARGET;
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| desc.CPUAccessFlags = 0;
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| ck(pDevice->CreateTexture2D(&desc, NULL, &pTexBgra));
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| ck(pDevice->QueryInterface(__uuidof(ID3D11VideoDevice), (void **)&pVideoDevice));
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| ck(pContext->QueryInterface(__uuidof(ID3D11VideoContext), (void **)&pVideoContext));
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| D3D11_VIDEO_PROCESSOR_CONTENT_DESC contentDesc =
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| {
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| D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE,
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| { 1, 1 }, desc.Width, desc.Height,
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| { 1, 1 }, desc.Width, desc.Height,
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| D3D11_VIDEO_USAGE_PLAYBACK_NORMAL
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| };
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| ck(pVideoDevice->CreateVideoProcessorEnumerator(&contentDesc, &pVideoProcessorEnumerator));
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| ck(pVideoDevice->CreateVideoProcessor(pVideoProcessorEnumerator, 0, &pVideoProcessor));
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| D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC inputViewDesc = { 0, D3D11_VPIV_DIMENSION_TEXTURE2D, { 0, 0 } };
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| ck(pVideoDevice->CreateVideoProcessorInputView(pTexBgra, pVideoProcessorEnumerator, &inputViewDesc, &pInputView));
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| }
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| ~RGBToNV12ConverterD3D11()
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| {
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| for (auto& it : outputViewMap)
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| {
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| ID3D11VideoProcessorOutputView* pOutputView = it.second;
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| pOutputView->Release();
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| }
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| pInputView->Release();
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| pVideoProcessorEnumerator->Release();
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| pVideoProcessor->Release();
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| pVideoContext->Release();
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| pVideoDevice->Release();
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| pTexBgra->Release();
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| pD3D11Context->Release();
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| pD3D11Device->Release();
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| }
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| void ConvertRGBToNV12(ID3D11Texture2D*pRGBSrcTexture, ID3D11Texture2D* pDestTexture)
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| {
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| pD3D11Context->CopyResource(pTexBgra, pRGBSrcTexture);
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| ID3D11VideoProcessorOutputView* pOutputView = nullptr;
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| auto it = outputViewMap.find(pDestTexture);
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| if (it == outputViewMap.end())
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| {
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| D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC outputViewDesc = { D3D11_VPOV_DIMENSION_TEXTURE2D };
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| ck(pVideoDevice->CreateVideoProcessorOutputView(pDestTexture, pVideoProcessorEnumerator, &outputViewDesc, &pOutputView));
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| outputViewMap.insert({ pDestTexture, pOutputView });
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| }
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| else
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| {
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| pOutputView = it->second;
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| }
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| D3D11_VIDEO_PROCESSOR_STREAM stream = { TRUE, 0, 0, 0, 0, NULL, pInputView, NULL };
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| ck(pVideoContext->VideoProcessorBlt(pVideoProcessor, pOutputView, 0, 1, &stream));
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| return;
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| }
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| private:
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| ID3D11Device *pD3D11Device = NULL;
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| ID3D11DeviceContext *pD3D11Context = NULL;
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| ID3D11VideoDevice *pVideoDevice = NULL;
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| ID3D11VideoContext *pVideoContext = NULL;
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| ID3D11VideoProcessor *pVideoProcessor = NULL;
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| ID3D11VideoProcessorInputView *pInputView = NULL;
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| ID3D11VideoProcessorOutputView *pOutputView = NULL;
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| ID3D11Texture2D *pTexBgra = NULL;
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| ID3D11VideoProcessorEnumerator *pVideoProcessorEnumerator = nullptr;
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| std::unordered_map<ID3D11Texture2D*, ID3D11VideoProcessorOutputView*> outputViewMap;
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| };
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