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| #ifndef WIN32
|
| #include <dlfcn.h>
|
| #endif
|
| #include "NvEncoder/NvEncoderD3D11.h"
|
| #include <D3D9Types.h>
|
|
|
| #ifndef MAKEFOURCC
|
| #define MAKEFOURCC(a,b,c,d) (((unsigned int)a) | (((unsigned int)b)<< 8) | (((unsigned int)c)<<16) | (((unsigned int)d)<<24) )
|
| #endif
|
|
|
| DXGI_FORMAT GetD3D11Format(NV_ENC_BUFFER_FORMAT eBufferFormat)
|
| {
|
| switch (eBufferFormat)
|
| {
|
| case NV_ENC_BUFFER_FORMAT_NV12:
|
| return DXGI_FORMAT_NV12;
|
| case NV_ENC_BUFFER_FORMAT_ARGB:
|
| return DXGI_FORMAT_B8G8R8A8_UNORM;
|
| default:
|
| return DXGI_FORMAT_UNKNOWN;
|
| }
|
| }
|
|
|
| NvEncoderD3D11::NvEncoderD3D11(ID3D11Device* pD3D11Device, uint32_t nWidth, uint32_t nHeight,
|
| NV_ENC_BUFFER_FORMAT eBufferFormat, uint32_t nExtraOutputDelay, bool bMotionEstimationOnly, bool bOutputInVideoMemory) :
|
| NvEncoder(NV_ENC_DEVICE_TYPE_DIRECTX, pD3D11Device, nWidth, nHeight, eBufferFormat, nExtraOutputDelay, bMotionEstimationOnly, bOutputInVideoMemory)
|
| {
|
| if (!pD3D11Device)
|
| {
|
| NVENC_THROW_ERROR("Bad d3d11device ptr", NV_ENC_ERR_INVALID_PTR);
|
| return;
|
| }
|
|
|
| if (GetD3D11Format(GetPixelFormat()) == DXGI_FORMAT_UNKNOWN)
|
| {
|
| NVENC_THROW_ERROR("Unsupported Buffer format", NV_ENC_ERR_INVALID_PARAM);
|
| }
|
|
|
| if (!m_hEncoder)
|
| {
|
| NVENC_THROW_ERROR("Encoder Initialization failed", NV_ENC_ERR_INVALID_DEVICE);
|
| }
|
|
|
| m_pD3D11Device = pD3D11Device;
|
| m_pD3D11Device->AddRef();
|
| m_pD3D11Device->GetImmediateContext(&m_pD3D11DeviceContext);
|
| }
|
|
|
| NvEncoderD3D11::~NvEncoderD3D11()
|
| {
|
| ReleaseD3D11Resources();
|
| }
|
|
|
| void NvEncoderD3D11::AllocateInputBuffers(int32_t numInputBuffers)
|
| {
|
| if (!IsHWEncoderInitialized())
|
| {
|
| NVENC_THROW_ERROR("Encoder intialization failed", NV_ENC_ERR_ENCODER_NOT_INITIALIZED);
|
| }
|
|
|
|
|
| int numCount = m_bMotionEstimationOnly ? 2 : 1;
|
| for (int count = 0; count < numCount; count++)
|
| {
|
| std::vector<void*> inputFrames;
|
| for (int i = 0; i < numInputBuffers; i++)
|
| {
|
| ID3D11Texture2D *pInputTextures = NULL;
|
| D3D11_TEXTURE2D_DESC desc;
|
| ZeroMemory(&desc, sizeof(D3D11_TEXTURE2D_DESC));
|
| desc.Width = GetMaxEncodeWidth();
|
| desc.Height = GetMaxEncodeHeight();
|
| desc.MipLevels = 1;
|
| desc.ArraySize = 1;
|
| desc.Format = GetD3D11Format(GetPixelFormat());
|
| desc.SampleDesc.Count = 1;
|
| desc.Usage = D3D11_USAGE_DEFAULT;
|
| desc.BindFlags = D3D11_BIND_RENDER_TARGET;
|
| desc.CPUAccessFlags = 0;
|
| if (m_pD3D11Device->CreateTexture2D(&desc, NULL, &pInputTextures) != S_OK)
|
| {
|
| NVENC_THROW_ERROR("Failed to create d3d11textures", NV_ENC_ERR_OUT_OF_MEMORY);
|
| }
|
| inputFrames.push_back(pInputTextures);
|
| }
|
| RegisterInputResources(inputFrames, NV_ENC_INPUT_RESOURCE_TYPE_DIRECTX,
|
| GetMaxEncodeWidth(), GetMaxEncodeHeight(), 0, GetPixelFormat(), count == 1 ? true : false);
|
| }
|
| }
|
|
|
| void NvEncoderD3D11::ReleaseInputBuffers()
|
| {
|
| ReleaseD3D11Resources();
|
| }
|
|
|
| void NvEncoderD3D11::ReleaseD3D11Resources()
|
| {
|
| if (!m_hEncoder)
|
| {
|
| return;
|
| }
|
|
|
| UnregisterInputResources();
|
|
|
| for (uint32_t i = 0; i < m_vInputFrames.size(); ++i)
|
| {
|
| if (m_vInputFrames[i].inputPtr)
|
| {
|
| reinterpret_cast<ID3D11Texture2D*>(m_vInputFrames[i].inputPtr)->Release();
|
| }
|
| }
|
| m_vInputFrames.clear();
|
|
|
| for (uint32_t i = 0; i < m_vReferenceFrames.size(); ++i)
|
| {
|
| if (m_vReferenceFrames[i].inputPtr)
|
| {
|
| reinterpret_cast<ID3D11Texture2D*>(m_vReferenceFrames[i].inputPtr)->Release();
|
| }
|
| }
|
| m_vReferenceFrames.clear();
|
|
|
| if (m_pD3D11DeviceContext)
|
| {
|
| m_pD3D11DeviceContext->Release();
|
| m_pD3D11DeviceContext = nullptr;
|
| }
|
|
|
| if (m_pD3D11Device)
|
| {
|
| m_pD3D11Device->Release();
|
| m_pD3D11Device = nullptr;
|
| }
|
| }
|
|
|
|
|