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<<<<<<< public static ControlPoint Default = new ControlPoint { BeatLength = 500, TimingChange = true, }; public string SampleBank; public int SampleVolume; ======= >>>>>>> public string SampleBank; public int SampleVolume;
<<<<<<< this.RotateTo(currentRotation / 2, 500, Easing.OutExpo); } public void Rotate(float angle) { if (!rotationTransferred) { currentRotation = Rotation * 2; rotationTransferred = true; } if (angle >...
<<<<<<< protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(availableColumns) ======= protected sealed override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(AvailableColumns) >>>>>>> protected sealed override Playfield CreatePlayfie...
<<<<<<< using osu.Framework.Allocation; using osu.Framework.Audio.Track; ======= using osu.Framework.Allocation; >>>>>>> using osu.Framework.Allocation; using osu.Framework.Audio.Track; <<<<<<< using osu.Framework.Input; using osu.Framework.Timing; ======= using osu.Framework.Graphics.Audio; >>>>>>> using osu.Fr...
<<<<<<< AddUntilStep(() => ((ScoreAccessiblePlayer)Player).ScoreProcessor.TotalScore.Value > 0, "score above zero"); AddUntilStep(() => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0), "key counter counted keys"); ======= base.AddCheckS...
<<<<<<< ======= using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; >>>>>>> using System; using System.Collections.Generic;
<<<<<<< private Container<ChangelogContent> content; private Sample sampleBack; ======= private SampleChannel sampleBack; >>>>>>> private Sample sampleBack;
<<<<<<< ======= public const int RNG_SEED = 1337; private void applyPositionOffsets() { var rng = new FastRandom(RNG_SEED); // todo: HardRock displacement should be applied here foreach (var obj in Beatmap.HitObjects) { switch (...
<<<<<<< var ruleset = rulesets.GetRuleset(Room.Settings.RulesetID); var currentModeRank = User.User?.GetStatisticsFor(ruleset)?.GlobalRank; // fallback to current mode rank for testing purposes. currentModeRank ??= User.User?.CurrentModeRank; userRankText.T...
<<<<<<< ======= var spanDuration = length / Velocity; >>>>>>> <<<<<<< var repeatStartTime = StartTime + repeat * RepeatDuration; var reversed = repeat % 2 == 1; ======= var spanStartTime = StartTime + span * spanDuration; var reversed = s...
<<<<<<< showKeyCounter.ValueChanged += keyCounterVisibilityChanged; ======= showKeyCounter.ValueChanged += visibility => { if (visibility) KeyCounter.Show(); else KeyCounter.Hide(); }; >>>>>>> ...
<<<<<<< ======= private void initializeSkipButton() { const double skip_required_cutoff = 3000; const double fade_time = 300; double firstHitObject = Beatmap.Beatmap.HitObjects.First().StartTime; if (firstHitObject < skip_required_cutoff) {...
<<<<<<< hudOverlay.ReplaySettingsOverlay.PlaybackSettings.AdjustableClock = adjustableSourceClock; ======= breakOverlay.BindProcessor(scoreProcessor); >>>>>>> breakOverlay.BindProcessor(scoreProcessor); hudOverlay.ReplaySettingsOverlay.PlaybackSettings.AdjustableClo...
<<<<<<< using osu.Framework.Extensions.IEnumerableExtensions; ======= using osu.Framework.Configuration; >>>>>>> using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Configuration; <<<<<<< protected void AddNested(Playfield otherPlayfield) => nestedPlayfields.Value.Add(otherPlayfield); ...
<<<<<<< /// <summary> /// The BPM at this control point. /// </summary> public double BPM => 60000 / BeatLength; private double beatLength = DEFAULT_BEAT_LENGTH; ======= /// <summary> /// The beat length at this control point. /// </summary> pub...
<<<<<<< AddUntilStep(() => ((ScoreAccessibleReplayPlayer)Player).ScoreProcessor.TotalScore.Value > 0, "score above zero"); AddUntilStep(() => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0), "key counter counted keys"); ======= ba...
<<<<<<< protected override void OnNewDrawableHitObject(DrawableHitObject drawable) { ((DrawableOsuHitObject)drawable).CheckHittable = CheckHittable; Debug.Assert(!drawable.IsLoaded, $"Already loaded {nameof(DrawableHitObject)} is added to {nameof(OsuPlayfield)}"); dr...
<<<<<<< private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.SmallTickHit && judgementResults.First().Type == HitResult.Miss; ======= private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.IgnoreHit && !judgementResults.First().IsHit; >>>>>>> ...
<<<<<<< Padding = new MarginPadding { Top = hitPosition }; Explosions.Padding = new MarginPadding { Top = DefaultNotePiece.NOTE_HEIGHT / 2 }; ======= Explosions.Padding = new MarginPadding { Top = DefaultNotePiece.NOTE_HEIGHT }; >>>>>>> Explosions.Padd...
<<<<<<< //Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>. //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Graphics; using System.Collections.Generic; using System.Linq; namespace osu.Game....
<<<<<<< public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay(); public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new TaikoHitRenderer(beatmap); ======= public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new TaikoHitRenderer {...
<<<<<<< Add(LeftContent = new Container { Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, RelativeSizeAxes = Axes.Both, Size = new Vector2(wedged_container_size.X, 1), Padding = new MarginPadding ...
<<<<<<< using System.Collections.Generic; ======= using osu.Framework.Graphics.Cursor; >>>>>>> using System.Collections.Generic; using osu.Framework.Graphics.Cursor;
<<<<<<< [BackgroundDependencyLoader] private void load(IGameBeatmap beatmap, OsuColour colours) { this.beatmap.BindTo(beatmap); // linear colour looks better in this case, so let's use it for now. Color4 gradientDark = colours.Blue.Opacity(0).ToLinear(); ...
<<<<<<< case ModType.Fun: return new Mod[] { new OsuModTransform(), }; ======= case ModType.Fun: return new Mod[] { new OsuModWiggle(), };...
<<<<<<< using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; ======= using osu.Game.Storyboards; >>>>>>> using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; using osu.Game.Storyboards; <<<<<<< protected override Player CreatePlayer(Ruleset ruleset) => new ScoreExposedPlayer(); pr...
<<<<<<< var visibleSets = beatmapSets.Where(s => !s.Filtered).ToList(); if (!visibleSets.Any()) return; ======= var visible = beatmapSets.Where(s => !s.Filtered).ToList(); if (!visible.Any()) return false; >>>>>>> var visible...
<<<<<<< ======= using osu.Framework.Logging; using osu.Framework.Platform; >>>>>>> using osu.Framework.Logging; <<<<<<< private void load(OsuGame game, NotificationOverlay notifications) ======= private void load(OsuGame game, NotificationOverlay notifications, GameHost host, ChannelManager channe...
<<<<<<< Schedule(() => { manager.Delete(manager.GetAllUsableBeatmapSets()); var temp = TestResources.GetTestBeatmapForImport(); manager.Import(temp); Child = screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }; ...
<<<<<<< using System.Collections.Specialized; using System.Diagnostics; ======= using System.Linq; >>>>>>> using System.Collections.Specialized; <<<<<<< using osu.Framework.Input.States; ======= using osu.Framework.Input.Events; using osu.Framework.Threading; >>>>>>> using osu.Framework.Input.Events; <<<<<<< ...
<<<<<<< ======= logoTracking = false; hideOverlaysOnEnter.Value = true; allowOpeningOverlays.Value = false; >>>>>>> logoTracking = false; <<<<<<< }, 150); ======= }, buttonAre...
<<<<<<< [assembly: InternalsVisibleTo("osu.Game.Rulesets.Osu.Tests.Dynamic")] [assembly: InternalsVisibleTo("osu.Game.Rulesets.Osu.Tests.Android")] ======= [assembly: InternalsVisibleTo("osu.Game.Rulesets.Osu.Tests.Dynamic")] [assembly: InternalsVisibleTo("osu.Game.Rulesets.Osu.Tests.iOS")] >>>>>>> [assembly: Intern...
<<<<<<< using System.Collections.Generic; ======= using System; >>>>>>> using System; using System.Collections.Generic; <<<<<<< private static readonly SkinInfo random_skin_info = new RandomSkinInfo(); private SkinManager skins; private List<SkinInfo> usableSkins; ======= [Resolve...
<<<<<<< float halfCatchWidth; using (var catcher = new Catcher(beatmap.BeatmapInfo.BaseDifficulty)) { halfCatchWidth = catcher.CatchWidth * 0.5f; halfCatchWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay. ...
<<<<<<< addControlPoint(time, new DifficultyControlPoint ======= handleDifficultyControlPoint(new LegacyDifficultyControlPoint >>>>>>> addControlPoint(time, new LegacyDifficultyControlPoint
<<<<<<< protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength); } ======= >>>>>>> protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
<<<<<<< public Bindable<bool> Joined = new Bindable<bool>(); ======= public readonly SortedList<Message> Messages = new SortedList<Message>(Comparer<Message>.Default); >>>>>>> public Bindable<bool> Joined = new Bindable<bool>(); public readonly SortedList<Message> Messages = new Sort...
<<<<<<< double currentTrackTime = beatmap.Value.Track.CurrentTime + EarlyActivationMilliseconds; ControlPoint overridePoint; ControlPoint controlPoint = beatmap.Value.Beatmap.TimingInfo.TimingPointAt(currentTrackTime, out overridePoint); ======= double currentTrackTime...
<<<<<<< ColumnLineColour, JudgementLineColour, ColumnBackgroundColour, ColumnLightColour ======= ColumnLineColour, MinimumColumnWidth >>>>>>> ColumnLineColour, JudgementLineColour, ColumnBackgroundColour, ColumnLightColour Minimu...
<<<<<<< ColumnBackground HitTarget ======= KeyArea >>>>>>> ColumnBackground HitTarget KeyArea
<<<<<<< AddButton("DrumRoll", () => addDrumRoll(false)); AddButton("Strong DrumRoll", () => addDrumRoll(true)); ======= AddButton("Centre", () => addCentreHit(false)); AddButton("Strong Centre", () => addCentreHit(true)); AddButton("Rim", () => addRimHit(fal...
<<<<<<< protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> nodeSamples) ======= protected override HitObject CreateSlider(Vector2 position, bool newCombo, i...
<<<<<<< protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(HitObject) }; public TaikoBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) : base(beatmap, ruleset) ======= public TaikoBeatmapConverter(IBeatmap beatmap) : base(beatmap) >>...
<<<<<<< ======= using osu.Game.Modes.Mods; using osu.Game.Modes.Objects; >>>>>>> using osu.Game.Modes.Mods;
<<<<<<< using osu.Game.Input; ======= using osu.Framework.Testing; >>>>>>> using osu.Framework.Testing; using osu.Game.Input;
<<<<<<< public class ManiaBeatmapConversionTest : BeatmapConversionTest<ManiaConvertMapping, ConvertValue> ======= [TestFixture] public class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue> >>>>>>> [TestFixture] public class ManiaBeatmapConversionTest : BeatmapConversionTest<Mani...
<<<<<<< using osu.Game.Modes.Taiko.Beatmaps; using osu.Game.Modes.Taiko.Mods; ======= >>>>>>> using osu.Game.Modes.Taiko.Mods;
<<<<<<< [Resolved(CanBeNull = true)] private DrawableRuleset drawableRuleset { get; set; } ======= private Container<PausableSkinnableSound> samplesContainer; >>>>>>> [Resolved(CanBeNull = true)] private DrawableRuleset drawableRuleset { get; set; } private Containe...
<<<<<<< private void initializeSkipButton() { const double skip_required_cutoff = 3000; const double fade_time = 300; double firstHitObject = Beatmap.Beatmap.HitObjects.First().StartTime; if (firstHitObject < skip_required_cutoff) { ...
<<<<<<< public interface IBeatmap : IJsonSerializable { /// <summary> /// This beatmap's info. /// </summary> BeatmapInfo BeatmapInfo { get; set; } /// <summary> /// This beatmap's metadata. /// </summary> BeatmapMetadata Metadata { get; } ...
<<<<<<< LabelText = "Show difficulty graph on progress bar", Bindable = config.GetBindable<bool>(OsuSetting.ShowProgressGraph) }, new SettingsCheckbox { ======= LabelText = "Show health display even when you ca...
<<<<<<< /// <summary> /// Whether playback of this sound has been requested, regardless of whether it could be played or not (due to being paused, for instance). /// </summary> protected bool PlaybackRequested; ======= >>>>>>> <<<<<<< protected virtual bool PlayWhenPaused =>...
<<<<<<< Breaks = working.Beatmap.Breaks }, RulesetContainer.Cursor?.CreateProxy() ?? new Container(), HUDOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working) ======= Breaks = ...
<<<<<<< new OsuModTraceable(), ======= new OsuModGrow(), new MultiMod(new ModWindUp<OsuHitObject>(), new ModWindDown<OsuHitObject>()), >>>>>>> new OsuModGrow(), new MultiMod(new ModWindUp<OsuHitObj...
<<<<<<< using System.Linq; ======= using JetBrains.Annotations; >>>>>>> using System.Linq; using JetBrains.Annotations;
<<<<<<< protected override IEnumerable<string> GetStableImportPaths() => GetStableStorage().GetDirectories(ImportFromStablePath); ======= protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) => new DownloadBeatmapSe...
<<<<<<< using osu.Framework.Graphics.Animations; ======= using osu.Framework.Graphics.Containers; >>>>>>> using osu.Framework.Graphics.Animations; using osu.Framework.Graphics.Containers;
<<<<<<< protected override void ApplyDrawNode(DrawNode node) { base.ApplyDrawNode(node); var flashNode = (FlashlightDrawNode)node; flashNode.Shader = shader; flashNode.ScreenSpaceDrawQuad = ScreenSpaceDrawQuad; fla...
<<<<<<< ======= /// Create a token for the given text. /// </summary> /// <param name="text">The text string to create the token for.</param> /// <returns>The token that was created.</returns> public static Token Create(string text) { return Create(TokenKind...
<<<<<<< case HUDSkinComponents.ScoreCounter: return new LegacyScoreCounter(this); case HUDSkinComponents.ScoreText: const string font = "score"; if (!this.HasFont(font)) ...
<<<<<<< using System; ======= using osu.Framework.Allocation; >>>>>>> using System; using osu.Framework.Allocation; <<<<<<< public class OverlayHeaderTabControl : OverlayTabControl<T> ======= protected TabControlOverlayHeader(OverlayColourScheme colourScheme) : base(colourScheme) ...
<<<<<<< protected bool PauseCooldownActive => lastPauseActionTime.HasValue && GameplayClockContainer.GameplayClock.CurrentTime < lastPauseActionTime + pause_cooldown; private bool canPause => ======= /// <summary> /// A set of conditionals which defines whether the current...
<<<<<<< [Cached] [Cached(typeof(ISamplePlaybackDisabler))] public readonly GameplayClock GameplayClock; ======= public GameplayClock GameplayClock => localGameplayClock; [Cached(typeof(GameplayClock))] private readonly LocalGameplayClock localGameplayClock; >>>>>>> ...
<<<<<<< using osu.Game.Modes.Mania.Beatmaps; using osu.Game.Modes.Mania.Mods; ======= >>>>>>> using osu.Game.Modes.Mania.Mods;
<<<<<<< public interface IContentFieldDriver : IEvents { DriverResult BuildDisplayShape(BuildDisplayModelContext context); DriverResult BuildEditorShape(BuildEditorModelContext context); DriverResult UpdateEditorShape(UpdateEditorModelContext context); ======= public interface IContent...
<<<<<<< ======= using System.Collections.Generic; using System.Diagnostics; >>>>>>> using System.Collections.Generic; <<<<<<< try ======= // this is kind of SILLY // https://github.com/dotnet/aspnetcore/issues/15198 connection.On<MultiplayerRoomState>(nameof(IMultip...
<<<<<<< Playlist.BindCollectionChanged(onPlaylistChanged, true); ======= >>>>>>>
<<<<<<< case HitResult.Ok: return useStrongExplosion(judgedObject) ? TaikoSkinComponents.TaikoExplosionOkStrong : TaikoSkinComponents.TaikoExplosionOk; ======= case HitResult.Good: return TaikoSkinC...
<<<<<<< protected override void OnDisplaying(TextArea element, ElementDisplayingContext context) { context.ElementShape.TokenizedValue = _tokenizer.Replace(element.RuntimeValue, null); ======= protected override void OnDisplaying(TextArea element, ElementDisplayContext context) { ...
<<<<<<< private CancellationTokenSource initialAddSetsTask; private GameBeatmap beatmap; ======= >>>>>>> private GameBeatmap beatmap;
<<<<<<< protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) { dependencies = new DependencyContainer(base.CreateLocalDependencies(parent)); dependencies.CacheAs(this); dependencies.CacheAs(Ruleset); ...
<<<<<<< case TaikoSkinComponents.TaikoExplosionOk: case TaikoSkinComponents.TaikoExplosionOkStrong: ======= case TaikoSkinComponents.TaikoExplosionMiss: var missSprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false); ...
<<<<<<< using osu.Game.Online.Rooms; ======= using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; >>>>>>> using osu.Game.Online.Rooms; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods;
<<<<<<< base.OnResuming(last); // required due to https://github.com/ppy/osu-framework/issues/3218 ModSelect.SelectedMods.Disabled = false; ModSelect.SelectedMods.BindTo(selectedMods); ======= Carousel.AllowSelection = true; >>>>>>> base.OnRe...
<<<<<<< var osuFile = await OSharp.Beatmap.OsuFile.ReadFromFileAsync(@"\\?\" + osuFilePath).ConfigureAwait(false); ======= if (!File.Exists(osuFilePath)) { return null; } var osuFile = await OSharp.Beatmap.OsuFile.ReadFromFileAsync(osuFilePa...
<<<<<<< public static readonly string ApiUserSecretKeyPrefix = "COVID-19-RADAR"; public static readonly string AppName = "COVID-19-RADAR"; ======= public static readonly string ApiUserSecretKeyPrefix = "Bearer"; >>>>>>> public static readonly string ApiUserSecretKeyPrefix = "Bearer"; ...
<<<<<<< ======= /// <summary> /// HOME に類似しているローカライズされた文字列を検索します。 /// </summary> internal static string ButtonHome { get { return ResourceManager.GetString("ButtonHome", resourceCulture); } } /// <summary> /// ...
<<<<<<< ======= /// <summary> /// HOME に類似しているローカライズされた文字列を検索します。 /// </summary> internal static string ButtonHome { get { return ResourceManager.GetString("ButtonHome", resourceCulture); } } /// <summary> /// ...
<<<<<<< public string TextUserAgreement { get; set; } public string TextContainsDescriptionOfConsent1 { get; set; } public string TextContainsDescriptionOfConsent2 { get; set; } public string ButtonAgreeAndProceed { get; set; } ======= private UserDataService _userDataService;...
<<<<<<< /// Looks up a localized string similar to Start. /// </summary> internal static string ButtonStart { get { return ResourceManager.GetString("ButtonStart", resourceCulture); } } /// <summary> ======= /// Looks...
<<<<<<< using Covid19Radar.Resources; using Prism.Navigation; ======= using Covid19Radar.Renderers; using Covid19Radar.Views; using Prism.Navigation; >>>>>>> using Covid19Radar.Resources; using Covid19Radar.Renderers; using Covid19Radar.Views; using Prism.Navigation;
<<<<<<< { private INavigationService _navigationService; private IBeaconService _beaconService; private ObservableCollection<BeaconDataModel> _beaconDataList; public ObservableCollection<BeaconDataModel> BeaconDataList { get => _beaconDataList; set ...
<<<<<<< public string TextUserAgreement { get; set; } public string TextContainsDescriptionOfConsent1 { get; set; } public string TextContainsDescriptionOfConsent2 { get; set; } public string ButtonAgreeAndProceed { get; set; } ======= private UserDataService _userDataService;...
<<<<<<< public static readonly string ApiUserSecretKeyPrefix = "COVID-19-RADAR"; public static readonly string AppName = "COVID-19-RADAR"; ======= public static readonly string ApiUserSecretKeyPrefix = "Bearer"; >>>>>>> public static readonly string ApiUserSecretKeyPrefix = "Bearer"; ...
<<<<<<< ======= /// <summary> /// HOME に類似しているローカライズされた文字列を検索します。 /// </summary> internal static string ButtonHome { get { return ResourceManager.GetString("ButtonHome", resourceCulture); } } /// <summary> /// ...
<<<<<<< .SelectMany(x => x.Count() == 1 ? Observable.Return(x.First().Value) : Observable.Throw<byte[]>(new KeyNotFoundException())) ======= .SelectMany(x => x.Count == 1 ? Observable.Return(x[0].Value) : ...
<<<<<<< ======= >>>>>>> <<<<<<< ======= >>>>>>> <<<<<<< ======= >>>>>>> <<<<<<< #if ENABLE_DYNAMO_SCHEDULER ======= revitDynamoModel.PackageManagerClient.RequestAuthentication += SingleSignOnManager.RegisterSingleSignOn; >>>>>>>
<<<<<<< using Orchard.Core.Common.Models; using Orchard.Environment.Features; ======= using Orchard.Themes; >>>>>>> using Orchard.Environment.Features;
<<<<<<< using System.Collections.Generic; using System.Linq; ======= >>>>>>> using System.Collections.Generic; using System.Linq; <<<<<<< private static readonly List<Action> idleActions = new List<Action>(); enum Versions { ShapeManager = 221 } ======= enum Versions { ShapeManager = 2...
<<<<<<< var assemblyLocation = Assembly.GetExecutingAssembly().Location; var assemblyDirectory = Path.GetDirectoryName(assemblyLocation); var parentDirectory = Directory.GetParent(assemblyDirectory); var corePath = parentDirectory.FullName; ======= ...
<<<<<<< CustomConsole.WriteLineOK("Aura successfully started!"); ======= //Networking init NetworkInit.Init(); >>>>>>> NetworkInit.Init(); CustomConsole.WriteLineOK("Aura successfully started!");
<<<<<<< using Cosmos.HAL.PCInformation; using System; using System.Collections.Generic; ======= using Cosmos.HAL; using Cosmos.System.Network; using System; using IPv4 = Cosmos.System.Network.IPv4; >>>>>>> using Cosmos.HAL.PCInformation; using System; using System.Collections.Generic; using Cosmos.HAL; using Cosmo...
<<<<<<< Console.WriteLine("RxOverflow!"); CurAddressPointerReadRegister = (UInt16)(CurBufferAddressRegister - 0x10); cur_status = (UInt16)(cur_status | 0x01); ======= CurAddressPointerReadRegister = (ushort)(CurBufferAddressRegister - 0x10); ...
<<<<<<< private readonly ActionTypePassed _actionTypePassed; ======= private ActionTypePassed _actionTypePassed; private string _title; >>>>>>> private string _title; private readonly ActionTypePassed _actionTypePassed; <<<<<<< public BootstrapActionLink IconAppend(st...
<<<<<<< public const string OptionDebugMode = "Debug mode"; public const bool OptionDebugModeDefaultValue = false; private const string RegOptionDebugMode = "DebugMode"; public const string OptionDebugModeDescription = ======= public const string OptionUserDebugMode = "Debug mo...
<<<<<<< using System.Text.RegularExpressions; ======= using System.Threading; using System.Threading.Tasks; >>>>>>> using System.Text.RegularExpressions; using System.Threading; using System.Threading.Tasks; <<<<<<< public static void ValidateRegex(string pattern) { try { ...
<<<<<<< int exitCode = _processExecutor.ExecuteCommandBlocking( ======= _processExecutor.ExecuteCommandBlocking( >>>>>>> int exitCode = _processExecutor.ExecuteCommandBlocking( <<<<<<< if (printTestOutput) _logger.LogInfo($"{_threadName}<<<<<<<<<<<<<<...
<<<<<<< var testCaseLocations = GetTestCaseLocations(testCaseDescriptors, _settings.GetPathExtension(_executable), _settings.GetAdditionalPdbs(_executable)); ======= var resolver = new TestCaseResolver(_executable, _settings.GetPathExtension(_executable), _diaResolverFactory, _settings.ParseSy...
<<<<<<< Directory.CreateDirectory(Path.GetDirectoryName(expectationFile)); Assert.Inconclusive("Test results changed and have been overwritten. Differences: " + msg); ======= Assert.Inconclusive("Test results changed and have been overwritten."); >>>>>>> ...
<<<<<<< // This file has been modified by Microsoft on 6/2017. using System; ======= using System; using System.Collections.Generic; >>>>>>> // This file has been modified by Microsoft on 6/2017. using System; using System.Collections.Generic; <<<<<<< using System.Text.RegularExpressions; ======= using Syste...