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package projects.tanks.client.entrance.model.entrance.loginbyhash { import alternativa.osgi.OSGi; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.OptionalMap; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import flash.utils.ByteArray; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.network.command.SpaceCommand; import platform.client.fp10.core.type.IGameObject; import platform.client.fp10.core.type.ISpace; public class LoginByHashModelServer { private var protocol:IProtocol; private var protocolBuffer:ProtocolBuffer; private var _loginByHashId:Long = Long.getLong(1858366980,-248573911); private var _loginByHash_hashCodec:ICodec; private var _loginBySingleUseHashId:Long = Long.getLong(1965965606,772378898); private var _loginBySingleUseHash_hashCodec:ICodec; private var model:IModel; public function LoginByHashModelServer(param1:IModel) { super(); this.model = param1; var local2:ByteArray = new ByteArray(); this.protocol = IProtocol(OSGi.getInstance().getService(IProtocol)); this.protocolBuffer = new ProtocolBuffer(local2,local2,new OptionalMap()); this._loginByHash_hashCodec = this.protocol.getCodec(new TypeCodecInfo(String,false)); this._loginBySingleUseHash_hashCodec = this.protocol.getCodec(new TypeCodecInfo(String,false)); } public function loginByHash(param1:String) : void { ByteArray(this.protocolBuffer.writer).position = 0; ByteArray(this.protocolBuffer.writer).length = 0; this._loginByHash_hashCodec.encode(this.protocolBuffer,param1); ByteArray(this.protocolBuffer.writer).position = 0; if(Model.object == null) { throw new Error("Execute method without model context."); } var local2:SpaceCommand = new SpaceCommand(Model.object.id,this._loginByHashId,this.protocolBuffer); var local3:IGameObject = Model.object; var local4:ISpace = local3.space; local4.commandSender.sendCommand(local2); this.protocolBuffer.optionalMap.clear(); } public function loginBySingleUseHash(param1:String) : void { ByteArray(this.protocolBuffer.writer).position = 0; ByteArray(this.protocolBuffer.writer).length = 0; this._loginBySingleUseHash_hashCodec.encode(this.protocolBuffer,param1); ByteArray(this.protocolBuffer.writer).position = 0; if(Model.object == null) { throw new Error("Execute method without model context."); } var local2:SpaceCommand = new SpaceCommand(Model.object.id,this._loginBySingleUseHashId,this.protocolBuffer); var local3:IGameObject = Model.object; var local4:ISpace = local3.space; local4.commandSender.sendCommand(local2); this.protocolBuffer.optionalMap.clear(); } } }
package _codec.projects.tanks.client.clans.clan.clanflag { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.clans.clan.clanflag.ClanFlag; public class VectorCodecClanFlagLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecClanFlagLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(ClanFlag,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = LengthCodecHelper.decodeLength(param1); var local3:Vector.<ClanFlag> = new Vector.<ClanFlag>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = ClanFlag(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:ClanFlag = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<ClanFlag> = Vector.<ClanFlag>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package controls.saleicons { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/controls.saleicons.SaleIcons_saleRedLabelClass.png")] public class SaleIcons_saleRedLabelClass extends BitmapAsset { public function SaleIcons_saleRedLabelClass() { super(); } } }
package alternativa.tanks.gui { import alternativa.osgi.service.locale.ILocaleService; import controls.TankWindowInner; import controls.base.DefaultButtonBase; import controls.base.LabelBase; import flash.display.Bitmap; import flash.events.MouseEvent; import flash.geom.Point; import flash.text.TextFormatAlign; import forms.TankWindowWithHeader; import platform.client.fp10.core.resource.types.LocalizedImageResource; import projects.tanks.clients.fp10.libraries.TanksLocale; import projects.tanks.clients.fp10.libraries.tanksservices.service.dialogs.gui.DialogWindow; public class EntranceAlertWindow extends DialogWindow { [Inject] public static var localeService:ILocaleService; private var window:TankWindowWithHeader; private var inner:TankWindowInner; private var messageTopLabel:LabelBase; private var messageBottomLabel:LabelBase; private var closeButton:DefaultButtonBase; private const windowMargin:int = 12; private const margin:int = 9; private const buttonSize:Point = new Point(104,33); private var windowSize:Point; public function EntranceAlertWindow(param1:LocalizedImageResource, param2:String, param3:String) { super(); this.windowSize = new Point(430,300); this.window = TankWindowWithHeader.createWindow(TanksLocale.TEXT_HEADER_ATTENTION,this.windowSize.x,this.windowSize.y); addChild(this.window); this.inner = new TankWindowInner(0,0,TankWindowInner.GREEN); addChild(this.inner); this.inner.x = this.windowMargin; this.inner.y = this.windowMargin; this.messageTopLabel = new LabelBase(); this.messageTopLabel.align = TextFormatAlign.CENTER; this.messageTopLabel.wordWrap = true; this.messageTopLabel.multiline = true; this.messageTopLabel.size = 18; this.messageTopLabel.bold = true; this.messageTopLabel.text = param2; this.messageTopLabel.color = 5898034; this.messageTopLabel.x = this.windowMargin * 2; this.messageTopLabel.width = this.windowSize.x - this.windowMargin * 4; addChild(this.messageTopLabel); this.messageBottomLabel = new LabelBase(); this.messageBottomLabel.align = TextFormatAlign.LEFT; this.messageBottomLabel.wordWrap = true; this.messageBottomLabel.multiline = true; this.messageBottomLabel.size = 12; this.messageBottomLabel.color = 5898034; this.messageBottomLabel.htmlText = param3; this.messageBottomLabel.x = this.windowMargin * 2; this.messageBottomLabel.y = this.messageTopLabel.y + this.messageTopLabel.height; this.messageBottomLabel.width = this.windowSize.x - this.windowMargin * 4; addChild(this.messageBottomLabel); this.closeButton = new DefaultButtonBase(); addChild(this.closeButton); this.closeButton.label = localeService.getText(TanksLocale.TEXT_FREE_BONUSES_WINDOW_BUTTON_CLOSE_TEXT); this.closeButton.y = this.window.height - this.margin - 35; this.closeButton.x = this.window.width - this.closeButton.width >> 1; this.closeButton.addEventListener(MouseEvent.CLICK,this.onCloseButtonClick); this.inner.width = this.window.width - this.windowMargin * 2; this.addImage(param1); dialogService.enqueueDialog(this); } private function addImage(param1:LocalizedImageResource) : void { var local2:Bitmap = new Bitmap(param1.data); this.windowSize.x = Math.max(this.messageBottomLabel.width,Math.max(local2.width,this.messageTopLabel.width)) + this.windowMargin * 2 + this.margin * 2; local2.x = (this.windowSize.x - local2.width) / 2; local2.y = this.inner.y + this.windowMargin; addChild(local2); this.messageTopLabel.y = local2.y + local2.height + 10; this.messageBottomLabel.y = this.messageTopLabel.y + this.messageTopLabel.height; this.messageTopLabel.x = (this.windowSize.x - this.messageTopLabel.width) / 2; this.messageBottomLabel.x = (this.windowSize.x - this.messageBottomLabel.width) / 2; this.messageTopLabel.width = this.windowSize.x - this.windowMargin * 4; this.inner.width = this.windowSize.x - this.windowMargin * 2; this.inner.height = local2.height + this.messageTopLabel.height + this.messageBottomLabel.height + this.closeButton.height + this.margin - 1; this.closeButton.x = this.windowSize.x - this.buttonSize.x >> 1; this.closeButton.y = this.inner.y + this.inner.height + this.margin - 2; this.windowSize.y = this.closeButton.y + this.closeButton.height + 2 * this.margin; this.window.height = this.windowSize.y; this.window.width = this.windowSize.x; } private function onCloseButtonClick(param1:MouseEvent = null) : void { this.closeButton.removeEventListener(MouseEvent.CLICK,this.onCloseButtonClick); dialogService.removeDialog(this); } override protected function cancelKeyPressed() : void { this.onCloseButtonClick(); } override protected function confirmationKeyPressed() : void { this.onCloseButtonClick(); } } }
package alternativa.tanks.gui.friends.button.friends { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.gui.friends.button.friends.RequestCountIndicator_centerIconClass.png")] public class RequestCountIndicator_centerIconClass extends BitmapAsset { public function RequestCountIndicator_centerIconClass() { super(); } } }
package alternativa.tanks.gui.buycrystals { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.gui.buycrystals.BuyCrystalsAlert_bitmapClass.png")] public class BuyCrystalsAlert_bitmapClass extends BitmapAsset { public function BuyCrystalsAlert_bitmapClass() { super(); } } }
package alternativa.tanks.models.weapon.common { import alternativa.osgi.service.display.IDisplay; import alternativa.tanks.battle.objects.tank.Tank; import alternativa.tanks.battle.objects.tank.TankControlLockBits; import alternativa.tanks.models.tank.ITankModel; import alternativa.tanks.models.tank.IWeaponController; import alternativa.tanks.models.weapon.AllGlobalGunParams; import alternativa.tanks.models.weapon.WeaponConst; import flash.events.Event; import flash.utils.getTimer; import platform.client.fp10.core.model.ObjectLoadListener; import platform.client.fp10.core.model.ObjectUnloadListener; import platform.client.fp10.core.resource.types.SoundResource; import projects.tanks.client.battlefield.models.tankparts.weapon.common.IWeaponCommonModelBase; import projects.tanks.client.battlefield.models.tankparts.weapon.common.WeaponCommonCC; import projects.tanks.client.battlefield.models.tankparts.weapon.common.WeaponCommonModelBase; [ModelInfo] public class WeaponCommonModel extends WeaponCommonModelBase implements IWeaponCommonModelBase, IWeaponCommonModel, WeaponSound, ObjectLoadListener, ObjectUnloadListener { [Inject] public static var display:IDisplay; private static var allGunParams:AllGlobalGunParams = new AllGlobalGunParams(); public function WeaponCommonModel() { super(); } public function objectLoaded() : void { putData(Boolean,getInitParam().buffed); putData(int,0); } public function objectUnloaded() : void { display.stage.removeEventListener(Event.ENTER_FRAME,getFunctionWrapper(this.onEnterFrame)); } public function setBuffed(param1:Boolean, param2:Number) : void { putData(Boolean,param1); var local3:Number = param2 * WeaponConst.BASE_IMPACT_FORCE.getNumber(); WeaponCommonData(getData(WeaponCommonData)).setRecoilForce(local3); WeaponBuffListener(object.event(WeaponBuffListener)).weaponBuffStateChanged(this.getTank().user,param1,local3); if(!param1 && getInitParam().buffShotCooldownMs > 0) { this.getWeaponController().lockWeapon(TankControlLockBits.DEBUFF,false); putData(int,getTimer() + getInitParam().buffShotCooldownMs); } } private function getWeaponController() : IWeaponController { var local1:ITankModel = ITankModel(this.getTank().user.adapt(ITankModel)); local1.getWeaponController(); return IWeaponController(local1.getWeaponController()); } public function getCommonData() : WeaponCommonData { var local2:WeaponCommonCC = null; var local1:WeaponCommonData = WeaponCommonData(getData(WeaponCommonData)); if(local1 == null) { local2 = getInitParam(); local1 = new WeaponCommonData(local2.turretRotationSpeed,local2.turretRotationAcceleration,local2.impactForce * WeaponConst.BASE_IMPACT_FORCE.getNumber(),local2.kickback * WeaponConst.BASE_IMPACT_FORCE.getNumber()); putData(WeaponCommonData,local1); } return local1; } public function getTurretRotationSound() : SoundResource { return getInitParam().turretRotationSound; } public function storeTank(param1:Tank) : void { putData(Tank,param1); if(getInitParam().buffShotCooldownMs > 0 && Boolean(ITankModel(param1.user.adapt(ITankModel)).isLocal())) { display.stage.addEventListener(Event.ENTER_FRAME,getFunctionWrapper(this.onEnterFrame)); } } public function getTank() : Tank { return Tank(getData(Tank)); } public function getGunParams(param1:int = 0) : AllGlobalGunParams { this.getTank().getAllGunParams(allGunParams,param1); return allGunParams; } private function onEnterFrame(param1:Event) : void { var local2:int = int(getData(int)); if(local2 != 0 && local2 < getTimer()) { this.getWeaponController().unlockWeapon(TankControlLockBits.DEBUFF); putData(int,0); } } } }
package projects.tanks.clients.flash.resources.resource.loaders { import alternativa.engine3d.loaders.events.LoaderEvent; import alternativa.engine3d.loaders.events.LoaderProgressEvent; import flash.events.ErrorEvent; import flash.events.Event; import flash.events.EventDispatcher; import flash.events.IOErrorEvent; import flash.events.ProgressEvent; import flash.events.SecurityErrorEvent; import flash.net.URLLoaderDataFormat; import flash.net.URLRequest; import flash.utils.ByteArray; import platform.client.fp10.core.resource.SafeURLLoader; [Event(name="loaderProgress",type="alternativa.engine3d.loaders.events.LoaderProgressEvent")] [Event(name="partComplete",type="alternativa.engine3d.loaders.events.LoaderEvent")] [Event(name="partOpen",type="alternativa.engine3d.loaders.events.LoaderEvent")] [Event(name="ioError",type="flash.events.IOErrorEvent")] [Event(name="complete",type="flash.events.Event")] [Event(name="open",type="flash.events.Event")] public class TextureLoader extends EventDispatcher { private static const IDLE:int = 0; private static const LOADING_DIFFUSE_MAP:int = 1; private static const LOADING_OPACITY_MAP:int = 2; public var diffuseData:ByteArray; public var opacityData:ByteArray; private var state:int = 0; private var urlLoader:SafeURLLoader; private var diffuseTextureUrl:String; private var opacityTextureUrl:String; public function TextureLoader() { super(); } public function load(param1:String, param2:String = null) : void { this.unload(); this.diffuseTextureUrl = param1; this.opacityTextureUrl = param2; this.loadPart(LOADING_DIFFUSE_MAP,param1); } public function reload() : void { switch(this.state) { case LOADING_DIFFUSE_MAP: this.destroyLoader(); this.loadPart(LOADING_DIFFUSE_MAP,this.diffuseTextureUrl); break; case LOADING_OPACITY_MAP: this.destroyLoader(); this.loadPart(LOADING_OPACITY_MAP,this.opacityTextureUrl); break; default: throw new Error("Wrong loader state: " + this.state); } } public function close() : void { if(this.state == IDLE) { return; } this.state = IDLE; this.urlLoader.close(); this.cleanup(); } public function unload() : void { this.close(); this.diffuseData = null; this.opacityData = null; } private function cleanup() : void { this.destroyLoader(); this.diffuseTextureUrl = null; this.opacityTextureUrl = null; } private function loadPart(param1:int, param2:String) : void { this.state = param1; this.createLoader(); this.urlLoader.load(new URLRequest(param2)); } private function onPartLoadingOpen(param1:Event) : void { if(this.diffuseData == null && hasEventListener(Event.OPEN)) { dispatchEvent(new Event(Event.OPEN)); } if(hasEventListener(LoaderEvent.PART_OPEN)) { dispatchEvent(new LoaderEvent(LoaderEvent.PART_OPEN,2,this.state == LOADING_DIFFUSE_MAP ? 0 : 1)); } } private function onPartLoadingProgress(param1:ProgressEvent) : void { var local2:int = 0; var local3:Number = NaN; if(hasEventListener(LoaderProgressEvent.LOADER_PROGRESS)) { local2 = this.state == LOADING_DIFFUSE_MAP ? 0 : 1; local3 = 0.5 * (local2 + param1.bytesLoaded / param1.bytesTotal); dispatchEvent(new LoaderProgressEvent(LoaderProgressEvent.LOADER_PROGRESS,2,local2,local3,param1.bytesLoaded,param1.bytesTotal)); } } private function onPartLoadingComplete(param1:Event) : void { switch(this.state) { case LOADING_DIFFUSE_MAP: this.diffuseData = this.urlLoader.data; this.destroyLoader(); this.dispatchPartComplete(0); if(Boolean(this.opacityTextureUrl)) { this.loadPart(LOADING_OPACITY_MAP,this.opacityTextureUrl); } else { this.complete(); } break; case LOADING_OPACITY_MAP: this.opacityData = this.urlLoader.data; this.destroyLoader(); this.dispatchPartComplete(1); this.complete(); } } private function dispatchPartComplete(param1:int) : void { if(hasEventListener(LoaderEvent.PART_COMPLETE)) { dispatchEvent(new LoaderEvent(LoaderEvent.PART_COMPLETE,2,param1)); } } private function onLoadingError(param1:ErrorEvent) : void { this.state = IDLE; this.cleanup(); dispatchEvent(param1); } private function complete() : void { this.state = IDLE; this.cleanup(); if(hasEventListener(Event.COMPLETE)) { dispatchEvent(new Event(Event.COMPLETE)); } } private function createLoader() : void { this.urlLoader = new SafeURLLoader(); this.urlLoader.dataFormat = URLLoaderDataFormat.BINARY; this.urlLoader.addEventListener(Event.OPEN,this.onPartLoadingOpen); this.urlLoader.addEventListener(ProgressEvent.PROGRESS,this.onPartLoadingProgress); this.urlLoader.addEventListener(Event.COMPLETE,this.onPartLoadingComplete); this.urlLoader.addEventListener(IOErrorEvent.IO_ERROR,this.onLoadingError); this.urlLoader.addEventListener(SecurityErrorEvent.SECURITY_ERROR,this.onLoadingError); } private function destroyLoader() : void { if(this.urlLoader != null) { this.urlLoader.close(); this.urlLoader.removeEventListener(Event.OPEN,this.onPartLoadingOpen); this.urlLoader.removeEventListener(ProgressEvent.PROGRESS,this.onPartLoadingProgress); this.urlLoader.removeEventListener(Event.COMPLETE,this.onPartLoadingComplete); this.urlLoader.removeEventListener(IOErrorEvent.IO_ERROR,this.onLoadingError); this.urlLoader.removeEventListener(SecurityErrorEvent.SECURITY_ERROR,this.onLoadingError); this.urlLoader = null; } } } }
package forms.buttons { import mx.core.BitmapAsset; [ExcludeClass] public class MainPanelFriendsButton_iconN extends BitmapAsset { public function MainPanelFriendsButton_iconN() { super(); } } }
package projects.tanks.client.battlefield.models.drone { public interface IDroneSFXModelBase { } }
package alternativa.tanks.models.battlefield.gui.statistics.field { import mx.core.BitmapAsset; [ExcludeClass] public class DOMScoreIndicator_icon_ extends BitmapAsset { public function DOMScoreIndicator_icon_() { super(); } } }
package projects.tanks.client.garage.models.item.kit { public interface IGarageKitModelBase { } }
package projects.tanks.clients.fp10.libraries.tanksservices.service.user { import alternativa.types.Long; import flash.events.EventDispatcher; import flash.utils.Dictionary; import platform.client.fp10.core.type.IGameObject; import projects.tanks.clients.fp10.libraries.tanksservices.model.listener.UserNotifier; import projects.tanks.clients.fp10.libraries.tanksservices.model.notifier.UserInfoConsumer; import projects.tanks.clients.fp10.libraries.tanksservices.service.TimeOutTruncateConsumers; import projects.tanks.clients.fp10.libraries.tanksservices.service.premium.PremiumService; public class UserInfoService extends EventDispatcher implements IUserInfoService { [Inject] public static var premiumService:PremiumService; private var consumers:Dictionary; private var unsubscribedConsumers:Dictionary; private var serviceObject:IGameObject; private var truncateConsumers:TimeOutTruncateConsumers; private var stateOffer:Boolean; public function UserInfoService() { super(); } public function init(param1:IGameObject) : void { this.serviceObject = param1; this.truncateConsumers = new TimeOutTruncateConsumers(); this.truncateConsumers.consumers = this.consumers; this.truncateConsumers.truncateFunction = this.unSubscribe; this.consumers = new Dictionary(); this.unsubscribedConsumers = new Dictionary(); } public function getOrCreateUpdater(param1:Long) : IUserInfoLabelUpdater { var local2:UserInfoLabelUpdater = null; if(this.hasConsumer(param1)) { local2 = this.consumers[param1]; } else { local2 = new UserInfoLabelUpdater(); if(param1 in this.unsubscribedConsumers) { this.subscribe(param1,local2); } else { this.refresh(param1,local2); } } local2.updateLastAccessTime(); return local2; } public function forciblySubscribe(param1:Long) : void { var local2:UserInfoLabelUpdater = null; if(!this.hasConsumer(param1)) { local2 = new UserInfoLabelUpdater(); this.subscribe(param1,local2); local2.updateLastAccessTime(); } } private function subscribe(param1:Long, param2:UserInfoConsumer) : void { delete this.unsubscribedConsumers[param1]; this.consumers[param1] = param2; UserNotifier(this.serviceObject.adapt(UserNotifier)).subcribe(param1,param2); } private function refresh(param1:Long, param2:UserInfoConsumer) : void { this.consumers[param1] = param2; UserNotifier(this.serviceObject.adapt(UserNotifier)).refresh(param1,param2); } private function unSubscribe(param1:Vector.<Long>) : void { var local2:Long = null; for each(local2 in param1) { this.unsubscribedConsumers[local2] = true; delete this.consumers[local2]; } UserNotifier(this.serviceObject.adapt(UserNotifier)).unsubcribe(param1); } public function hasConsumer(param1:Long) : Boolean { return param1 in this.consumers; } public function getConsumer(param1:Long) : UserInfoConsumer { return this.consumers[param1]; } public function unload() : void { this.truncateConsumers.stop(); this.truncateConsumers = null; this.consumers = null; this.unsubscribedConsumers = null; this.serviceObject = null; this.stateOffer = false; } public function getCurrentUserId() : Long { return UserNotifier(this.serviceObject.adapt(UserNotifier)).getCurrentUserId(); } public function isOffer() : Boolean { return this.stateOffer; } public function setOffer(param1:Boolean) : void { this.stateOffer = param1; } public function hasPremium(param1:Long) : Boolean { return this.getCurrentUserId() == param1 && Boolean(premiumService.hasPremium()); } } }
package _codec.projects.tanks.client.battleselect.model.matchmaking.group.notify { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.battleselect.model.matchmaking.group.notify.MatchmakingGroupCC; public class VectorCodecMatchmakingGroupCCLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecMatchmakingGroupCCLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(MatchmakingGroupCC,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = LengthCodecHelper.decodeLength(param1); var local3:Vector.<MatchmakingGroupCC> = new Vector.<MatchmakingGroupCC>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = MatchmakingGroupCC(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:MatchmakingGroupCC = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<MatchmakingGroupCC> = Vector.<MatchmakingGroupCC>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package alternativa.tanks.models.battlefield { import flash.display.Sprite; import flash.filters.GlowFilter; public class BattlefieldMessages extends Sprite { private var maxMessages:int; private var fontSize:int; private var verticalInterval:int; private var numMessages:int; private var messages:Vector.<Message>; private var numPooledMessages:int; private var messagePool:Vector.<Message>; public function BattlefieldMessages(maxMessages:int, fontSize:int, verticalInterval:int) { this.messages = new Vector.<Message>(); this.messagePool = new Vector.<Message>(); super(); this.maxMessages = maxMessages; this.fontSize = fontSize; this.verticalInterval = verticalInterval; filters = [new GlowFilter(0,1,6,6)]; } public function addMessage(color:uint, text:String) : void { if(this.numMessages == this.maxMessages) { this.removeMessage(0); } var message:Message = this.messages[this.numMessages] = this.createMessage(); addChild(message.label); message.label.color = color; message.label.text = text; message.label.x = -0.5 * message.label.width; message.label.y = this.verticalInterval * this.numMessages; ++this.numMessages; } public function update(deltaMsec:uint) : void { var message:Message = null; for(var i:int = 0; i < this.numMessages; i++) { message = this.messages[i]; if(message.isDead) { this.removeMessage(i); i--; } else { message.update(deltaMsec); } } } private function removeMessage(index:int) : void { var message:Message = this.messages[index]; this.destroyMessage(message); for(var i:int = index + 1; i < this.numMessages; i++) { message = this.messages[int(i - 1)] = this.messages[i]; message.label.y -= this.verticalInterval; } --this.numMessages; } private function destroyMessage(message:Message) : void { removeChild(message.label); var _loc2_:* = this.numPooledMessages++; this.messagePool[_loc2_] = message; } private function createMessage() : Message { var message:Message = null; if(this.numPooledMessages == 0) { message = new Message(this.fontSize); } else { message = this.messagePool[--this.numPooledMessages]; this.messagePool[this.numPooledMessages] = null; } message.init(); return message; } } } import controls.Label; class Message { private static const FLASH_TIME:int = 100; private static const FADE_TIME:int = 300; private static const LIFE_TIME1:int = 1500; private static const LIFE_TIME2:int = 10000; private static const ALPHA:Number = 0.6; public var label:Label; public var isDead:Boolean; private var states:Vector.<IMessageState>; private var currentStateIndex:int; function Message(fontSize:int) { this.label = new Label(); super(); this.states = Vector.<IMessageState>([new StateAlpha(this,FLASH_TIME,0,1),new StateNormal(this,LIFE_TIME1),new StateAlpha(this,FADE_TIME,1,ALPHA),new StateNormal(this,LIFE_TIME2),new StateAlpha(this,FADE_TIME,ALPHA,0)]); this.label.size = fontSize; this.label.bold = true; } public function init() : void { this.isDead = false; this.currentStateIndex = 0; this.states[0].init(); } public function update(timeDelta:int) : void { if(this.isDead) { return; } var state:IMessageState = this.states[this.currentStateIndex]; if(!state.update(timeDelta)) { if(++this.currentStateIndex == this.states.length) { this.isDead = true; } else { this.states[this.currentStateIndex].init(); } } } } interface IMessageState { function init() : void; function update(param1:int) : Boolean; } class StateNormal implements IMessageState { private var message:Message; private var lifeTime:int; private var timeLeft:int; function StateNormal(message:Message, lifeTime:int) { super(); this.message = message; this.lifeTime = lifeTime; } public function init() : void { this.timeLeft = this.lifeTime; } public function update(timeDelta:int) : Boolean { if(this.timeLeft <= 0) { return false; } this.timeLeft -= timeDelta; return true; } } class StateAlpha implements IMessageState { private var message:Message; private var transitionTime:int; private var timeLeft:int; private var alpha1:Number; private var alpha2:Number; private var deltaAlpha:Number; function StateAlpha(message:Message, transitionTime:int, alpha1:Number, alpha2:Number) { super(); this.message = message; this.transitionTime = transitionTime; this.alpha1 = alpha1; this.alpha2 = alpha2; this.deltaAlpha = alpha2 - alpha1; } public function init() : void { this.message.label.alpha = this.alpha1; this.timeLeft = this.transitionTime; } public function update(timeDelta:int) : Boolean { if(this.timeLeft <= 0) { return false; } this.timeLeft -= timeDelta; if(this.timeLeft < 0) { this.timeLeft = 0; } this.message.label.alpha = this.alpha2 - this.deltaAlpha * this.timeLeft / this.transitionTime; return true; } }
package forms.battlelist { import alternativa.init.Main; import alternativa.osgi.service.locale.ILocaleService; import alternativa.tanks.locale.constants.TextConst; import alternativa.tanks.model.BattleSelectModel; import assets.icons.BattleInfoIcons; import assets.icons.InputCheckIcon; import controls.DefaultButton; import controls.Label; import controls.TankInput; import controls.TankWindowInner; import controls.rangicons.RangIconSmall; import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.PixelSnapping; import flash.display.Sprite; import flash.events.Event; import flash.events.MouseEvent; import flash.events.TimerEvent; import flash.filters.GlowFilter; import flash.geom.Rectangle; import flash.system.System; import flash.text.TextFieldAutoSize; import flash.text.TextFieldType; import flash.utils.Timer; import flash.utils.getTimer; import forms.RegisterForm; import projects.tanks.client.battleselect.IBattleSelectModelBase; public class BattleInfo extends Sprite { private static const _domIcon:Class = BattleInfo__domIcon; private static var waitIcon:InputCheckIcon = new InputCheckIcon(); private var _width:int; private var _height:int; private var iconBar:Sprite; private var iconAB:BattleInfoIcons; private var iconFF:BattleInfoIcons; private var iconTL:BattleInfoIcons; private var iconKL:BattleInfoIcons; private var iconCTF:BattleInfoIcons; private var iconPayd:BattleInfoIcons; private var iconInventory:BattleInfoIcons; private var iconDOM:Bitmap; private var killLimitLabel:Label; private var timeLimitLabel:Label; public var countDown:int = 0; private var countDownTimer:Timer; private var _timeLimit:int = 0; private var rangBar:Sprite; private var bg:TankWindowInner; private var nameTF:Label; private var clanCapture:Label; private var preview:Sprite; private var rect:Rectangle; private var urlString:TankInput; private var urlCopyButton:DefaultButton; private var dontStartCountDown:Boolean = false; private var copyLinkText:String; private var setupTime:int; private var spectatorBtn:DefaultButton; public var killlimit:int = 0; public function BattleInfo() { this.iconBar = new Sprite(); this.iconAB = new BattleInfoIcons(); this.iconFF = new BattleInfoIcons(); this.iconTL = new BattleInfoIcons(); this.iconKL = new BattleInfoIcons(); this.iconCTF = new BattleInfoIcons(); this.iconPayd = new BattleInfoIcons(); this.iconInventory = new BattleInfoIcons(); this.iconDOM = new Bitmap(new _domIcon().bitmapData,PixelSnapping.NEVER,true); this.killLimitLabel = new Label(); this.timeLimitLabel = new Label(); this.rangBar = new Sprite(); this.bg = new TankWindowInner(100,100,TankWindowInner.TRANSPARENT); this.nameTF = new Label(); this.clanCapture = new Label(); this.preview = new Sprite(); this.rect = new Rectangle(0,0,400,300); this.spectatorBtn = new DefaultButton(); super(); var localeService:ILocaleService = Main.osgi.getService(ILocaleService) as ILocaleService; var filt:Array = [new GlowFilter(0,1,6,6)]; addChild(this.preview); addChild(this.bg); addChild(this.nameTF); addChild(this.clanCapture); addChild(this.rangBar); addChild(this.iconBar); addChild(this.spectatorBtn); this.spectatorBtn.addEventListener(MouseEvent.CLICK,function(e:MouseEvent):void { var battleSelect:BattleSelectModel = Main.osgi.getService(IBattleSelectModelBase) as BattleSelectModel; if(battleSelect == null) { return; } battleSelect.enterInBattleSpectator(); }); this.hideSpectatorButton(); this.iconAB.type = BattleInfoIcons.AUTO_BALANCE; this.iconFF.type = BattleInfoIcons.FRIENDLY_FIRE; this.iconTL.type = BattleInfoIcons.TIME_LIMIT; this.iconKL.type = BattleInfoIcons.KILL_LIMIT; this.iconCTF.type = BattleInfoIcons.CTF; this.iconPayd.type = BattleInfoIcons.PAYD; this.iconInventory.type = BattleInfoIcons.INVENTORY; this.nameTF.size = 18; this.nameTF.height = 25; this.nameTF.thickness = 0; this.nameTF.autoSize = TextFieldAutoSize.NONE; this.clanCapture.size = 13; this.clanCapture.height = 50; this.clanCapture.autoSize = TextFieldAutoSize.NONE; this.spectatorBtn.label = "Spectator"; this.nameTF.filters = filt; this.clanCapture.filters = filt; this.iconBar.filters = filt; this.preview.scrollRect = this.rect; this.copyLinkText = localeService.getText(TextConst.BATTLEINFO_PANEL_COPY_LINK_TEXT); } public function setPreview(img:BitmapData) : void { if(this.preview.numChildren > 0) { this.preview.removeChildAt(0); } if(img == null) { this.preview.addChild(waitIcon); waitIcon.gotoAndStop(RegisterForm.CALLSIGN_STATE_PROGRESS); waitIcon.x = int(375 - waitIcon.width / 2); waitIcon.y = int(250 - waitIcon.height / 2); this.preview.scrollRect = this.rect; Main.writeToConsole(""); Main.writeVarsToConsoleChannel("BATTLE INFO","BattleInfo: no Preview"); } else { this.preview.addChild(new Bitmap(img)); this.preview.scrollRect = this.rect; Main.writeVarsToConsoleChannel("BATTLE INFO","Preview width=%1 height=%2",img.width,img.height); } this.width = this._width; this.height = this._height; } public function setUp(gameName:String, clanName:String, minRang:int, maxRang:int, killLimit:int = 0, timeLimit:int = 0, currentTime:int = 0, img:BitmapData = null, IO:Boolean = false, AB:Boolean = false, FF:Boolean = false, url:String = "", CTF:Boolean = false, DOM:Boolean = false, payd:Boolean = false, inventory:Boolean = false) : void { var rang:RangIconSmall = null; var i:int = 0; var iD:Bitmap = null; var col:int = 0; var row:int = 0; var curWidth:int = 0; this.countDown = 0; while(this.rangBar.numChildren > 0) { this.rangBar.removeChildAt(0); } if(minRang != 0 && maxRang != 0) { for(i = maxRang; i >= minRang; i--) { rang = new RangIconSmall(i); rang.x = col * 13; rang.y = row * 14; this.rangBar.addChild(rang); col--; if(col < -15) { row--; col = 0; } } } if(url.length > 0 && this.urlString == null) { this.urlString = new TankInput(); this.urlCopyButton = new DefaultButton(); addChild(this.urlString); addChild(this.urlCopyButton); } if(url.length > 0) { this.urlString.value = url; this.urlString.textField.type = TextFieldType.DYNAMIC; this.urlCopyButton.width = this.copyLinkText.length * 7; this.urlCopyButton.label = this.copyLinkText; this.urlCopyButton.addEventListener(MouseEvent.CLICK,this.copyURL); } this.nameTF.text = gameName; if(clanName != "") { this.clanCapture.text = "Картой владеет клан:\n\"" + clanName + "\""; } else { this.clanCapture.text = ""; } while(this.iconBar.numChildren > 0) { this.iconBar.removeChildAt(0); } if(this.countDownTimer != null) { this.countDownTimer.stop(); this.countDownTimer.removeEventListener(TimerEvent.TIMER,this.showCountDownTick); } if(timeLimit > 0) { this.setupTime = getTimer(); this.iconBar.addChild(this.iconTL); this.iconBar.addChild(this.timeLimitLabel); this.timeLimitLabel.x = 18; this.timeLimitLabel.y = -2; this.timeLimitLabel.autoSize = TextFieldAutoSize.NONE; this.timeLimitLabel.size = 14; this.timeLimitLabel.width = 50; this.timeLimitLabel.height = 20; this.countDown = currentTime > 0 ? int(currentTime) : int(timeLimit); this.dontStartCountDown = currentTime == 0; this._timeLimit = this.countDown; this.showCountDown(); curWidth = int(this.iconBar.width); } if(killLimit > 0) { if(DOM) { iD = new Bitmap(new _domIcon().bitmapData); this.iconBar.addChild(iD); this.iconBar.addChild(this.killLimitLabel); this.killLimitLabel.autoSize = TextFieldAutoSize.NONE; this.killLimitLabel.size = 14; this.killLimitLabel.width = 40; this.killLimitLabel.height = 20; iD.x = curWidth; this.killLimitLabel.x = iD.x + 16; this.killLimitLabel.y = -2; this.killLimitLabel.text = String(killLimit); curWidth = int(this.iconBar.width); } else { this.iconBar.addChild(this.iconKL); this.iconBar.addChild(this.killLimitLabel); this.iconKL.type = !!CTF ? int(BattleInfoIcons.CTF) : int(BattleInfoIcons.KILL_LIMIT); this.killLimitLabel.autoSize = TextFieldAutoSize.NONE; this.killLimitLabel.size = 14; this.killLimitLabel.width = 40; this.killLimitLabel.height = 20; this.iconKL.x = curWidth; this.killLimitLabel.x = this.iconKL.x + 16; this.killLimitLabel.y = -2; this.killLimitLabel.text = String(killLimit); curWidth = int(this.iconBar.width); } } this.killlimit = killLimit; if(FF) { this.iconBar.addChild(this.iconFF); this.iconFF.x = curWidth; curWidth = int(this.iconBar.width); } if(AB) { this.iconBar.addChild(this.iconAB); this.iconAB.x = curWidth + 12; curWidth = int(this.iconBar.width); } if(CTF) { this.iconBar.addChild(this.iconCTF); this.iconCTF.x = curWidth + 12; curWidth = int(this.iconBar.width); } if(DOM) { this.iconBar.addChild(this.iconDOM); this.iconDOM.x = curWidth + 12; curWidth = int(this.iconBar.width); } if(payd) { this.iconBar.addChild(this.iconPayd); this.iconPayd.x = curWidth + 12; curWidth = int(this.iconBar.width); } if(inventory) { this.iconBar.addChild(this.iconInventory); this.iconInventory.x = curWidth + 12; curWidth = int(this.iconBar.width); } this.width = this._width; this.height = this._height; } private function showCountDown() : void { this.countDownTimer = new Timer(500); this.countDownTimer.addEventListener(TimerEvent.TIMER,this.showCountDownTick); this.countDownTimer.start(); this.showCountDownTick(); } public function restartCountDown() : void { this.countDown = this._timeLimit; this.setupTime = getTimer(); if(this.countDownTimer != null) { this.countDownTimer.stop(); this.countDownTimer.removeEventListener(TimerEvent.TIMER,this.showCountDownTick); } this.showCountDown(); } public function stopCountDown() : void { this.countDown = 0; this.showCountDownTick(); if(this.countDownTimer != null) { this.countDownTimer.stop(); this.countDownTimer.removeEventListener(TimerEvent.TIMER,this.showCountDownTick); } } private function showCountDownTick(e:TimerEvent = null) : void { var str:String = null; var currentTimer:int = getTimer(); var min:int = int(this.countDown / 60); var sec:int = this.countDown - min * 60; str = String(min) + ":" + (sec > 9 ? String(sec) : "0" + String(sec)); this.timeLimitLabel.text = str; if((this.countDown < 0 || this.dontStartCountDown) && this.countDownTimer != null) { this.countDownTimer.removeEventListener(TimerEvent.TIMER,this.showCountDownTick); this.countDownTimer.stop(); this.dontStartCountDown = false; } this.countDown = this._timeLimit - (currentTimer - this.setupTime) / 1000; dispatchEvent(new Event(Event.CHANGE)); } private function copyURL(e:MouseEvent) : void { System.setClipboard(this.urlString.value); } override public function set width(value:Number) : void { this._width = int(value); this.bg.width = this._width; this.preview.x = 1; this.rect.x = int(375 - this._width / 2); this.rect.width = this._width - 2; this.preview.scrollRect = this.rect; this.rangBar.x = this._width - 23; this.nameTF.x = 10; this.nameTF.width = this._width - 20; this.clanCapture.x = 10; this.clanCapture.width = this._width - 20; this.iconBar.x = 12; this.spectatorBtn.x = value - this.spectatorBtn.width - 10; if(this.urlString != null) { this.urlString.width = this._width - this.urlCopyButton.width - 3; this.urlCopyButton.x = this._width - this.urlCopyButton.width; } } override public function set height(value:Number) : void { this._height = int(value); this.bg.height = this.urlString != null ? Number(this._height - this.urlString.height - 3) : Number(this._height); this.preview.y = 1; this.rect.y = int(250 - this._height / 2); this.rect.height = this.bg.height - 2; this.preview.scrollRect = this.rect; this.rangBar.y = this.bg.height - 23; this.nameTF.y = 10; this.clanCapture.y = this.bg.height - 45; this.iconBar.y = 40; this.spectatorBtn.y = 10; if(this.urlString != null) { this.urlString.y = this._height - this.urlCopyButton.height; this.urlCopyButton.y = this._height - this.urlCopyButton.height; } } override public function get width() : Number { return this._width; } override public function get height() : Number { return this._height; } public function showSpectatorButton() : void { this.spectatorBtn.visible = true; } public function hideSpectatorButton() : void { this.spectatorBtn.visible = false; } } }
package alternativa.engine3d.materials { import alternativa.engine3d.alternativa3d; import alternativa.engine3d.core.Camera3D; import alternativa.engine3d.core.Canvas; import alternativa.engine3d.core.Face; import alternativa.engine3d.core.Light3D; import alternativa.engine3d.core.Vertex; import alternativa.engine3d.core.Wrapper; import alternativa.engine3d.lights.AmbientLight; import alternativa.engine3d.lights.DirectionalLight; import alternativa.engine3d.objects.Sprite3D; import flash.display.BitmapData; import flash.filters.ColorMatrixFilter; import flash.geom.ColorTransform; import flash.geom.Matrix3D; import flash.geom.Point; import flash.geom.Rectangle; import flash.utils.Dictionary; use namespace alternativa3d; public class NormalMapMaterial extends TextureMaterial { alternativa3d static const multiplier:ColorTransform = new ColorTransform(2,2,2); alternativa3d static const lights:Vector.<Light3D> = new Vector.<Light3D>(); alternativa3d static const layers:Vector.<Canvas> = new Vector.<Canvas>(); alternativa3d static const lightmapFilter:ColorMatrixFilter = new ColorMatrixFilter(); alternativa3d static const lightmapMatrix:Array = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0]; alternativa3d static const lightmapAmbient:ColorTransform = new ColorTransform(); alternativa3d var lightmapsMap:Dictionary = new Dictionary(); alternativa3d var lightmapPoint:Point = new Point(); alternativa3d var lightmapRect:Rectangle; alternativa3d var weights:Dictionary = new Dictionary(); alternativa3d var _normalMap:BitmapData; public var defaultLightWeight:Number = 1; public var multipliedDiffuse:Boolean = false; public function NormalMapMaterial(param1:BitmapData = null, param2:BitmapData = null, param3:Boolean = false, param4:Boolean = true, param5:int = 0, param6:Number = 1) { super(param1,param3,param4,param5,param6); this.normalMap = param2; } public static function transformNormalMap(param1:BitmapData, param2:Matrix3D) : BitmapData { var local3:BitmapData = param1.width * param1.height > 16777215 ? param1.clone() : new BitmapData(param1.width,param1.height,param1.transparent); var local4:Vector.<Number> = param2.rawData; alternativa3d::lightmapMatrix[0] = local4[0]; alternativa3d::lightmapMatrix[1] = local4[4]; alternativa3d::lightmapMatrix[2] = local4[8]; alternativa3d::lightmapMatrix[4] = (1 - local4[0] - local4[4] - local4[8]) * 127.5; alternativa3d::lightmapMatrix[5] = local4[1]; alternativa3d::lightmapMatrix[6] = local4[5]; alternativa3d::lightmapMatrix[7] = local4[9]; alternativa3d::lightmapMatrix[9] = (1 - local4[1] - local4[5] - local4[9]) * 127.5; alternativa3d::lightmapMatrix[10] = local4[2]; alternativa3d::lightmapMatrix[11] = local4[6]; alternativa3d::lightmapMatrix[12] = local4[10]; alternativa3d::lightmapMatrix[14] = (1 - local4[2] - local4[6] - local4[10]) * 127.5; alternativa3d::lightmapFilter.matrix = alternativa3d::lightmapMatrix; local3.applyFilter(param1,param1.rect,new Point(),alternativa3d::lightmapFilter); return local3; } public function setLightWeight(param1:Light3D, param2:Number) : void { this.alternativa3d::weights[param1] = param2; } public function getLightWeight(param1:Light3D) : Number { var local2:Number = Number(this.alternativa3d::weights[param1]); return local2 == local2 ? local2 : this.defaultLightWeight; } public function setLightWeightToDefault(param1:Light3D) : void { delete this.alternativa3d::weights[param1]; } public function setAllLightWeightsToDefault() : void { var local1:* = undefined; for(local1 in this.alternativa3d::weights) { delete this.alternativa3d::weights[local1]; } } public function get normalMap() : BitmapData { return this.alternativa3d::_normalMap; } public function set normalMap(param1:BitmapData) : void { var local2:* = undefined; var local3:BitmapData = null; if(param1 != this.alternativa3d::_normalMap) { this.alternativa3d::_normalMap = param1; for(local2 in this.alternativa3d::lightmapsMap) { for each(local3 in this.alternativa3d::lightmapsMap[local2]) { local3.dispose(); } delete this.alternativa3d::lightmapsMap[local2]; } if(param1 != null) { this.alternativa3d::lightmapRect = this.alternativa3d::_normalMap.rect; } } } override public function clone() : Material { var local1:NormalMapMaterial = new NormalMapMaterial(alternativa3d::_texture,this.alternativa3d::_normalMap,repeat,smooth,alternativa3d::_mipMapping,resolution); local1.clonePropertiesFrom(this); return local1; } override protected function clonePropertiesFrom(param1:Material) : void { super.clonePropertiesFrom(param1); var local2:NormalMapMaterial = param1 as NormalMapMaterial; this.defaultLightWeight = local2.defaultLightWeight; this.multipliedDiffuse = local2.multipliedDiffuse; } override alternativa3d function draw(param1:Camera3D, param2:Canvas, param3:Face, param4:Number) : void { var local5:Face = null; var local6:Face = null; var local7:Face = null; var local8:Wrapper = null; var local9:Vertex = null; var local10:int = 0; var local11:int = 0; var local12:int = 0; var local13:Number = NaN; var local14:Number = NaN; var local15:int = 0; var local16:int = 0; var local17:Number = NaN; var local18:Number = NaN; var local19:Number = NaN; var local20:Number = NaN; var local21:BitmapData = null; var local27:int = 0; var local28:int = 0; var local29:int = 0; var local30:int = 0; var local34:Light3D = null; var local35:Canvas = null; var local42:Number = NaN; var local43:DirectionalLight = null; var local44:Number = NaN; var local45:Number = NaN; var local46:Number = NaN; var local47:Number = NaN; var local48:Number = NaN; var local49:Number = NaN; var local50:Number = NaN; var local51:int = 0; var local52:Number = NaN; var local53:Number = NaN; var local54:Number = NaN; var local55:int = 0; var local56:int = 0; var local57:Wrapper = null; var local58:Number = NaN; var local59:Number = NaN; var local60:Wrapper = null; var local61:Number = NaN; var local62:Number = NaN; var local63:Number = NaN; var local64:Boolean = false; var local65:Boolean = false; var local66:Number = NaN; var local67:Face = null; var local68:Wrapper = null; var local69:Wrapper = null; var local70:Wrapper = null; var local71:Vertex = null; var local72:Vertex = null; var local73:Vertex = null; var local22:Number = Number(param1.alternativa3d::viewSizeX); var local23:Number = Number(param1.alternativa3d::viewSizeY); var local24:Vector.<Number> = alternativa3d::drawVertices; var local25:Vector.<Number> = alternativa3d::drawUVTs; var local26:Vector.<int> = alternativa3d::drawIndices; var local31:int = int(param1.alternativa3d::numDraws); var local32:int = 0; var local33:int = 0; if(alternativa3d::_texture == null || this.alternativa3d::_normalMap == null) { alternativa3d::clearLinks(param3); return; } var local36:Number = 0; var local37:Number = 0; var local38:Number = 0; var local39:int = 0; local15 = 0; while(local15 < param1.alternativa3d::lightsLength) { local34 = param1.alternativa3d::lights[local15]; if(local34.intensity > 0) { local42 = Number(this.alternativa3d::weights[local34]); if(local42 != local42) { local42 = this.defaultLightWeight; } if(local42 > 0) { local34.alternativa3d::calculateObjectMatrix(param2.alternativa3d::object); if(local34.alternativa3d::checkBoundsIntersection(param2.alternativa3d::object)) { if(local34 is AmbientLight) { local36 += (local34.color >> 16 & 0xFF) * local34.intensity * local42; local37 += (local34.color >> 8 & 0xFF) * local34.intensity * local42; local38 += (local34.color & 0xFF) * local34.intensity * local42; } else if(local34 is DirectionalLight) { local34.alternativa3d::localWeight = local42; alternativa3d::lights[local39] = local34; local39++; } } } } local15++; } var local40:Vector.<BitmapData> = this.alternativa3d::lightmapsMap[param2.alternativa3d::object]; if(local40 == null) { local40 = new Vector.<BitmapData>(); this.alternativa3d::lightmapsMap[param2.alternativa3d::object] = local40; } local15 = int(local40.length); while(local15 < local39) { local40[local15] = new BitmapData(this.alternativa3d::lightmapRect.width,this.alternativa3d::lightmapRect.height,this.alternativa3d::_normalMap.transparent); local15++; } alternativa3d::lightmapAmbient.redOffset = local36; alternativa3d::lightmapAmbient.greenOffset = local37; alternativa3d::lightmapAmbient.blueOffset = local38; var local41:Canvas = param2.alternativa3d::getChildCanvas(local39 <= 1,local39 > 1,param2.alternativa3d::object,1,"multiply",local39 == 1 && (local36 > 0 || local37 > 0 || local38 > 0) ? alternativa3d::lightmapAmbient : null); if(local39 <= 1) { alternativa3d::layers[0] = local41; if(this.alternativa3d::_normalMap.transparent) { alternativa3d::lightmapMatrix[0] = 0; alternativa3d::lightmapMatrix[1] = 0; alternativa3d::lightmapMatrix[2] = 0; alternativa3d::lightmapMatrix[4] = local36 > 255 ? 255 : local36; alternativa3d::lightmapMatrix[5] = 0; alternativa3d::lightmapMatrix[6] = 0; alternativa3d::lightmapMatrix[7] = 0; alternativa3d::lightmapMatrix[9] = local37 > 255 ? 255 : local37; alternativa3d::lightmapMatrix[10] = 0; alternativa3d::lightmapMatrix[11] = 0; alternativa3d::lightmapMatrix[12] = 0; alternativa3d::lightmapMatrix[14] = local38 > 255 ? 255 : local38; if(local40.length == 0) { local40[0] = new BitmapData(this.alternativa3d::lightmapRect.width,this.alternativa3d::lightmapRect.height,this.alternativa3d::_normalMap.transparent); } alternativa3d::lightmapFilter.matrix = alternativa3d::lightmapMatrix; (local40[0] as BitmapData).applyFilter(this.alternativa3d::_normalMap,this.alternativa3d::lightmapRect,this.alternativa3d::lightmapPoint,alternativa3d::lightmapFilter); } } local15 = 0; while(local15 < local39) { local43 = alternativa3d::lights[local15] as DirectionalLight; local44 = (local43.color >> 16 & 0xFF) * local43.intensity * local43.alternativa3d::localWeight / 255; local45 = (local43.color >> 8 & 0xFF) * local43.intensity * local43.alternativa3d::localWeight / 255; local46 = (local43.color & 0xFF) * local43.intensity * local43.alternativa3d::localWeight / 255; local47 = Number(local43.alternativa3d::omc); local48 = Number(local43.alternativa3d::omg); local49 = Number(local43.alternativa3d::omk); local50 = Math.sqrt(local47 * local47 + local48 * local48 + local49 * local49); local47 /= local50; local48 /= local50; local49 /= local50; alternativa3d::lightmapMatrix[0] = -local47 * 2 * local44; alternativa3d::lightmapMatrix[1] = -local48 * 2 * local44; alternativa3d::lightmapMatrix[2] = -local49 * 2 * local44; alternativa3d::lightmapMatrix[4] = (local47 + local48 + local49) * local44 * 255; alternativa3d::lightmapMatrix[5] = -local47 * 2 * local45; alternativa3d::lightmapMatrix[6] = -local48 * 2 * local45; alternativa3d::lightmapMatrix[7] = -local49 * 2 * local45; alternativa3d::lightmapMatrix[9] = (local47 + local48 + local49) * local45 * 255; alternativa3d::lightmapMatrix[10] = -local47 * 2 * local46; alternativa3d::lightmapMatrix[11] = -local48 * 2 * local46; alternativa3d::lightmapMatrix[12] = -local49 * 2 * local46; alternativa3d::lightmapMatrix[14] = (local47 + local48 + local49) * local46 * 255; if(local39 > 1) { alternativa3d::layers[local15] = local41.alternativa3d::getChildCanvas(true,false,param2.alternativa3d::object,1,local15 == local39 - 1 ? "normal" : "add",local15 == local39 - 1 && (local36 > 0 || local37 > 0 || local38 > 0) ? alternativa3d::lightmapAmbient : null); } alternativa3d::lightmapFilter.matrix = alternativa3d::lightmapMatrix; (local40[local15] as BitmapData).applyFilter(this.alternativa3d::_normalMap,this.alternativa3d::lightmapRect,this.alternativa3d::lightmapPoint,alternativa3d::lightmapFilter); local15++; } if(!this.multipliedDiffuse) { param2 = param2.alternativa3d::getChildCanvas(true,false,param2.alternativa3d::object,1,"normal",alternativa3d::multiplier); } if(alternativa3d::_mipMapping < 2) { local31++; local27 = 0; local28 = 0; local29 = 0; local30 = 0; local5 = param3; while(local5 != null) { local6 = local5.alternativa3d::processNext; local5.alternativa3d::processNext = null; local8 = local5.alternativa3d::wrapper; local9 = local8.alternativa3d::vertex; if(local9.alternativa3d::drawId != local31) { local13 = 1 / local9.alternativa3d::cameraZ; local24[local28] = local9.alternativa3d::cameraX * local22 * local13; local28++; local24[local28] = local9.alternativa3d::cameraY * local23 * local13; local28++; local25[local29] = local9.u; local29++; local25[local29] = local9.v; local29++; local25[local29] = local13; local29++; local10 = local27; local9.alternativa3d::index = local27++; local9.alternativa3d::drawId = local31; } else { local10 = int(local9.alternativa3d::index); } local8 = local8.alternativa3d::next; local9 = local8.alternativa3d::vertex; if(local9.alternativa3d::drawId != local31) { local13 = 1 / local9.alternativa3d::cameraZ; local24[local28] = local9.alternativa3d::cameraX * local22 * local13; local28++; local24[local28] = local9.alternativa3d::cameraY * local23 * local13; local28++; local25[local29] = local9.u; local29++; local25[local29] = local9.v; local29++; local25[local29] = local13; local29++; local11 = local27; local9.alternativa3d::index = local27++; local9.alternativa3d::drawId = local31; } else { local11 = int(local9.alternativa3d::index); } local8 = local8.alternativa3d::next; while(local8 != null) { local9 = local8.alternativa3d::vertex; if(local9.alternativa3d::drawId != local31) { local13 = 1 / local9.alternativa3d::cameraZ; local24[local28] = local9.alternativa3d::cameraX * local22 * local13; local28++; local24[local28] = local9.alternativa3d::cameraY * local23 * local13; local28++; local25[local29] = local9.u; local29++; local25[local29] = local9.v; local29++; local25[local29] = local13; local29++; local12 = local27; local9.alternativa3d::index = local27++; local9.alternativa3d::drawId = local31; } else { local12 = int(local9.alternativa3d::index); } alternativa3d::drawIndices[local30] = local10; local30++; alternativa3d::drawIndices[local30] = local11; local30++; alternativa3d::drawIndices[local30] = local12; local30++; local11 = local12; local33++; local8 = local8.alternativa3d::next; } local32++; local5 = local6; } local24.length = local28; local25.length = local29; local26.length = local30; if(alternativa3d::_mipMapping == 0) { local21 = alternativa3d::_texture; } else { local14 = param1.alternativa3d::focalLength * resolution; local51 = param4 >= local14 ? int(1 + Math.log(param4 / local14) * 1.4426950408889634) : 0; if(local51 >= alternativa3d::numMaps) { local51 = alternativa3d::numMaps - 1; } local21 = alternativa3d::mipMap[local51]; } if(correctUV) { local19 = -0.5 / (local21.width - 1); local20 = -0.5 / (local21.height - 1); local17 = 1 - local19 - local19; local18 = 1 - local20 - local20; local16 = 0; while(local16 < local29) { local25[local16] = local25[local16] * local17 + local19; local16++; local25[local16] = local25[local16] * local18 + local20; local16++; local16++; } } param2.alternativa3d::gfx.beginBitmapFill(local21,null,repeat,smooth); param2.alternativa3d::gfx.drawTriangles(local24,local26,local25,"none"); if(local39 > 0) { local16 = 0; while(local16 < local39) { local35 = alternativa3d::layers[local16]; local35.alternativa3d::gfx.beginBitmapFill(local40[local16],null,repeat,smooth); local35.alternativa3d::gfx.drawTriangles(local24,local26,local25,"none"); local16++; } } else { local35 = alternativa3d::layers[0]; if(this.alternativa3d::_normalMap.transparent) { local35.alternativa3d::gfx.beginBitmapFill(local40[0],null,repeat,smooth); local35.alternativa3d::gfx.drawTriangles(local24,local26,local25,"none"); } else { local35.alternativa3d::gfx.beginFill(((local36 > 255 ? 255 : local36) << 16) + ((local37 > 255 ? 255 : local37) << 8) + (local38 > 255 ? 255 : local38)); local35.alternativa3d::gfx.drawTriangles(local24,local26,null,"none"); } } } else { local53 = 1e+22; local54 = -1; local5 = param3; while(local5 != null) { local8 = local5.alternativa3d::wrapper; while(local8 != null) { local52 = Number(local8.alternativa3d::vertex.alternativa3d::cameraZ); if(local52 < local53) { local53 = local52; } if(local52 > local54) { local54 = local52; } local8 = local8.alternativa3d::next; } local5 = local5.alternativa3d::processNext; } local14 = param1.alternativa3d::focalLength * resolution; local55 = local53 >= local14 ? int(1 + Math.log(local53 / local14) * 1.4426950408889634) : 0; if(local55 >= alternativa3d::numMaps) { local55 = alternativa3d::numMaps - 1; } local56 = local54 >= local14 ? int(1 + Math.log(local54 / local14) * 1.4426950408889634) : 0; if(local56 >= alternativa3d::numMaps) { local56 = alternativa3d::numMaps - 1; } local52 = local14 * Math.pow(2,local56 - 1); local15 = local56; while(local15 >= local55) { local31++; local27 = 0; local28 = 0; local29 = 0; local30 = 0; local58 = local52 - threshold; local59 = local52 + threshold; local5 = param3; param3 = null; local7 = null; while(local5 != null) { local6 = local5.alternativa3d::processNext; local5.alternativa3d::processNext = null; local8 = null; if(local15 == local55) { local8 = local5.alternativa3d::wrapper; } else { local60 = local5.alternativa3d::wrapper; local61 = Number(local60.alternativa3d::vertex.alternativa3d::cameraZ); local60 = local60.alternativa3d::next; local62 = Number(local60.alternativa3d::vertex.alternativa3d::cameraZ); local60 = local60.alternativa3d::next; local63 = Number(local60.alternativa3d::vertex.alternativa3d::cameraZ); local60 = local60.alternativa3d::next; local64 = local61 < local58 || local62 < local58 || local63 < local58; local65 = local61 > local59 || local62 > local59 || local63 > local59; while(local60 != null) { local66 = Number(local60.alternativa3d::vertex.alternativa3d::cameraZ); if(local66 < local58) { local64 = true; } else if(local66 > local59) { local65 = true; } local60 = local60.alternativa3d::next; } if(!local64) { local8 = local5.alternativa3d::wrapper; } else if(!local65) { if(param3 != null) { local7.alternativa3d::processNext = local5; } else { param3 = local5; } local7 = local5; } else { local67 = local5.alternativa3d::create(); param1.alternativa3d::lastFace.alternativa3d::next = local67; param1.alternativa3d::lastFace = local67; local68 = null; local69 = null; local60 = local5.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next; while(local60.alternativa3d::next != null) { local60 = local60.alternativa3d::next; } local71 = local60.alternativa3d::vertex; local61 = Number(local71.alternativa3d::cameraZ); local60 = local5.alternativa3d::wrapper; while(local60 != null) { local72 = local60.alternativa3d::vertex; local62 = Number(local72.alternativa3d::cameraZ); if(local61 < local58 && local62 > local59 || local61 > local59 && local62 < local58) { local13 = (local52 - local61) / (local62 - local61); local73 = local72.alternativa3d::create(); param1.alternativa3d::lastVertex.alternativa3d::next = local73; param1.alternativa3d::lastVertex = local73; local73.alternativa3d::cameraX = local71.alternativa3d::cameraX + (local72.alternativa3d::cameraX - local71.alternativa3d::cameraX) * local13; local73.alternativa3d::cameraY = local71.alternativa3d::cameraY + (local72.alternativa3d::cameraY - local71.alternativa3d::cameraY) * local13; local73.alternativa3d::cameraZ = local52; local73.u = local71.u + (local72.u - local71.u) * local13; local73.v = local71.v + (local72.v - local71.v) * local13; local70 = local60.alternativa3d::create(); local70.alternativa3d::vertex = local73; if(local68 != null) { local68.alternativa3d::next = local70; } else { local67.alternativa3d::wrapper = local70; } local68 = local70; local70 = local60.alternativa3d::create(); local70.alternativa3d::vertex = local73; if(local69 != null) { local69.alternativa3d::next = local70; } else { local8 = local70; } local69 = local70; } if(local62 <= local59) { local70 = local60.alternativa3d::create(); local70.alternativa3d::vertex = local72; if(local68 != null) { local68.alternativa3d::next = local70; } else { local67.alternativa3d::wrapper = local70; } local68 = local70; } if(local62 >= local58) { local70 = local60.alternativa3d::create(); local70.alternativa3d::vertex = local72; if(local69 != null) { local69.alternativa3d::next = local70; } else { local8 = local70; } local69 = local70; } local71 = local72; local61 = local62; local60 = local60.alternativa3d::next; } if(param3 != null) { local7.alternativa3d::processNext = local67; } else { param3 = local67; } local7 = local67; local57 = local8; } } if(local8 != null) { local9 = local8.alternativa3d::vertex; if(local9.alternativa3d::drawId != local31) { local13 = 1 / local9.alternativa3d::cameraZ; local24[local28] = local9.alternativa3d::cameraX * local22 * local13; local28++; local24[local28] = local9.alternativa3d::cameraY * local23 * local13; local28++; local25[local29] = local9.u; local29++; local25[local29] = local9.v; local29++; local25[local29] = local13; local29++; local10 = local27; local9.alternativa3d::index = local27++; local9.alternativa3d::drawId = local31; } else { local10 = int(local9.alternativa3d::index); } local8 = local8.alternativa3d::next; local9 = local8.alternativa3d::vertex; if(local9.alternativa3d::drawId != local31) { local13 = 1 / local9.alternativa3d::cameraZ; local24[local28] = local9.alternativa3d::cameraX * local22 * local13; local28++; local24[local28] = local9.alternativa3d::cameraY * local23 * local13; local28++; local25[local29] = local9.u; local29++; local25[local29] = local9.v; local29++; local25[local29] = local13; local29++; local11 = local27; local9.alternativa3d::index = local27++; local9.alternativa3d::drawId = local31; } else { local11 = int(local9.alternativa3d::index); } local8 = local8.alternativa3d::next; while(local8 != null) { local9 = local8.alternativa3d::vertex; if(local9.alternativa3d::drawId != local31) { local13 = 1 / local9.alternativa3d::cameraZ; local24[local28] = local9.alternativa3d::cameraX * local22 * local13; local28++; local24[local28] = local9.alternativa3d::cameraY * local23 * local13; local28++; local25[local29] = local9.u; local29++; local25[local29] = local9.v; local29++; local25[local29] = local13; local29++; local12 = local27; local9.alternativa3d::index = local27++; local9.alternativa3d::drawId = local31; } else { local12 = int(local9.alternativa3d::index); } alternativa3d::drawIndices[local30] = local10; local30++; alternativa3d::drawIndices[local30] = local11; local30++; alternativa3d::drawIndices[local30] = local12; local30++; local11 = local12; local33++; local8 = local8.alternativa3d::next; } local32++; if(local57 != null) { local8 = local57; while(local8 != null) { local8.alternativa3d::vertex = null; local8 = local8.alternativa3d::next; } param1.alternativa3d::lastWrapper.alternativa3d::next = local57; param1.alternativa3d::lastWrapper = local69; local57 = null; } } local5 = local6; } local52 *= 0.5; local24.length = local28; local25.length = local29; local26.length = local30; local21 = alternativa3d::mipMap[local15]; if(correctUV) { local19 = -0.5 / (local21.width - 1); local20 = -0.5 / (local21.height - 1); local17 = 1 - local19 - local19; local18 = 1 - local20 - local20; local16 = 0; while(local16 < local29) { local25[local16] = local25[local16] * local17 + local19; local16++; local25[local16] = local25[local16] * local18 + local20; local16++; local16++; } } param2.alternativa3d::gfx.beginBitmapFill(local21,null,repeat,smooth); param2.alternativa3d::gfx.drawTriangles(local24,local26,local25,"none"); if(local39 > 0) { local16 = 0; while(local16 < local39) { local35 = alternativa3d::layers[local16]; local35.alternativa3d::gfx.beginBitmapFill(local40[local16],null,repeat,smooth); local35.alternativa3d::gfx.drawTriangles(local24,local26,local25,"none"); local16++; } } else { local35 = alternativa3d::layers[0]; if(this.alternativa3d::_normalMap.transparent) { local35.alternativa3d::gfx.beginBitmapFill(local40[0],null,repeat,smooth); local35.alternativa3d::gfx.drawTriangles(local24,local26,local25,"none"); } else { local35.alternativa3d::gfx.beginFill(((local36 > 255 ? 255 : local36) << 16) + ((local37 > 255 ? 255 : local37) << 8) + (local38 > 255 ? 255 : local38)); local35.alternativa3d::gfx.drawTriangles(local24,local26,null,"none"); } } local15--; } } local10 = local39 < 1 ? 2 : local39 + 1; param1.alternativa3d::numDraws = local31; param1.alternativa3d::numPolygons += local32 * local10; param1.alternativa3d::numTriangles += local33 * local10; } override alternativa3d function drawViewAligned(param1:Camera3D, param2:Canvas, param3:Face, param4:Number, param5:Number, param6:Number, param7:Number, param8:Number, param9:Number, param10:Number) : void { var local13:int = 0; var local14:Number = NaN; var local15:Number = NaN; var local16:Face = null; var local17:Face = null; var local18:Wrapper = null; var local19:Vertex = null; var local20:int = 0; var local21:BitmapData = null; var local22:Light3D = null; var local23:Canvas = null; var local30:Number = NaN; var local31:DirectionalLight = null; var local32:Number = NaN; var local33:Number = NaN; var local34:Number = NaN; var local35:Number = NaN; var local36:Number = NaN; var local37:Number = NaN; var local38:Number = NaN; var local39:Number = NaN; var local40:Number = NaN; var local41:Number = NaN; var local42:int = 0; var local43:Number = NaN; var local44:int = 0; var local11:Number = Number(param1.alternativa3d::viewSizeX); var local12:Number = Number(param1.alternativa3d::viewSizeY); if(alternativa3d::_texture == null || this.alternativa3d::_normalMap == null) { alternativa3d::clearLinks(param3); return; } var local24:Number = 0; var local25:Number = 0; var local26:Number = 0; var local27:int = 0; local13 = 0; while(local13 < param1.alternativa3d::lightsLength) { local22 = param1.alternativa3d::lights[local13]; if(local22.intensity > 0) { local30 = Number(this.alternativa3d::weights[local22]); if(local30 != local30) { local30 = this.defaultLightWeight; } if(local30 > 0) { local22.alternativa3d::calculateObjectMatrix(param2.alternativa3d::object); if(local22.alternativa3d::checkBoundsIntersection(param2.alternativa3d::object)) { if(local22 is AmbientLight) { local24 += (local22.color >> 16 & 0xFF) * local22.intensity * local30; local25 += (local22.color >> 8 & 0xFF) * local22.intensity * local30; local26 += (local22.color & 0xFF) * local22.intensity * local30; } else if(local22 is DirectionalLight) { local22.alternativa3d::localWeight = local30; alternativa3d::lights[local27] = local22; local27++; } } } } local13++; } var local28:Vector.<BitmapData> = this.alternativa3d::lightmapsMap[param2.alternativa3d::object]; if(local28 == null) { local28 = new Vector.<BitmapData>(); this.alternativa3d::lightmapsMap[param2.alternativa3d::object] = local28; } local13 = int(local28.length); while(local13 < local27) { local28[local13] = new BitmapData(this.alternativa3d::lightmapRect.width,this.alternativa3d::lightmapRect.height,this.alternativa3d::_normalMap.transparent); local13++; } alternativa3d::lightmapAmbient.redOffset = local24; alternativa3d::lightmapAmbient.greenOffset = local25; alternativa3d::lightmapAmbient.blueOffset = local26; var local29:Canvas = param2.alternativa3d::getChildCanvas(local27 <= 1,local27 > 1,param2.alternativa3d::object,1,"multiply",local27 == 1 && (local24 > 0 || local25 > 0 || local26 > 0) ? alternativa3d::lightmapAmbient : null); if(local27 <= 1) { alternativa3d::layers[0] = local29; if(this.alternativa3d::_normalMap.transparent) { alternativa3d::lightmapMatrix[0] = 0; alternativa3d::lightmapMatrix[1] = 0; alternativa3d::lightmapMatrix[2] = 0; alternativa3d::lightmapMatrix[4] = local24 > 255 ? 255 : local24; alternativa3d::lightmapMatrix[5] = 0; alternativa3d::lightmapMatrix[6] = 0; alternativa3d::lightmapMatrix[7] = 0; alternativa3d::lightmapMatrix[9] = local25 > 255 ? 255 : local25; alternativa3d::lightmapMatrix[10] = 0; alternativa3d::lightmapMatrix[11] = 0; alternativa3d::lightmapMatrix[12] = 0; alternativa3d::lightmapMatrix[14] = local26 > 255 ? 255 : local26; if(local28.length == 0) { local28[0] = new BitmapData(this.alternativa3d::lightmapRect.width,this.alternativa3d::lightmapRect.height,this.alternativa3d::_normalMap.transparent); } alternativa3d::lightmapFilter.matrix = alternativa3d::lightmapMatrix; (local28[0] as BitmapData).applyFilter(this.alternativa3d::_normalMap,this.alternativa3d::lightmapRect,this.alternativa3d::lightmapPoint,alternativa3d::lightmapFilter); } } local13 = 0; while(local13 < local27) { local31 = alternativa3d::lights[local13] as DirectionalLight; local32 = (local31.color >> 16 & 0xFF) * local31.intensity * local31.alternativa3d::localWeight / 255; local33 = (local31.color >> 8 & 0xFF) * local31.intensity * local31.alternativa3d::localWeight / 255; local34 = (local31.color & 0xFF) * local31.intensity * local31.alternativa3d::localWeight / 255; local35 = param2.alternativa3d::object is Sprite3D ? (param2.alternativa3d::object as Sprite3D).rotation : 0; local36 = Math.sin(local35); local37 = Math.cos(local35); local38 = local31.alternativa3d::cmc * local37 + local31.alternativa3d::cmg * local36; local39 = -local31.alternativa3d::cmc * local36 + local31.alternativa3d::cmg * local37; local40 = Number(local31.alternativa3d::cmk); local41 = Math.sqrt(local38 * local38 + local39 * local39 + local40 * local40); local38 /= local41; local39 /= local41; local40 /= local41; alternativa3d::lightmapMatrix[0] = -local38 * 2 * local32; alternativa3d::lightmapMatrix[1] = -local39 * 2 * local32; alternativa3d::lightmapMatrix[2] = -local40 * 2 * local32; alternativa3d::lightmapMatrix[4] = (local38 + local39 + local40) * local32 * 255; alternativa3d::lightmapMatrix[5] = -local38 * 2 * local33; alternativa3d::lightmapMatrix[6] = -local39 * 2 * local33; alternativa3d::lightmapMatrix[7] = -local40 * 2 * local33; alternativa3d::lightmapMatrix[9] = (local38 + local39 + local40) * local33 * 255; alternativa3d::lightmapMatrix[10] = -local38 * 2 * local34; alternativa3d::lightmapMatrix[11] = -local39 * 2 * local34; alternativa3d::lightmapMatrix[12] = -local40 * 2 * local34; alternativa3d::lightmapMatrix[14] = (local38 + local39 + local40) * local34 * 255; if(local27 > 1) { alternativa3d::layers[local13] = local29.alternativa3d::getChildCanvas(true,false,param2.alternativa3d::object,1,local13 == local27 - 1 ? "normal" : "add",local13 == local27 - 1 && (local24 > 0 || local25 > 0 || local26 > 0) ? alternativa3d::lightmapAmbient : null); } alternativa3d::lightmapFilter.matrix = alternativa3d::lightmapMatrix; (local28[local13] as BitmapData).applyFilter(this.alternativa3d::_normalMap,this.alternativa3d::lightmapRect,this.alternativa3d::lightmapPoint,alternativa3d::lightmapFilter); local13++; } if(!this.multipliedDiffuse) { param2 = param2.alternativa3d::getChildCanvas(true,false,param2.alternativa3d::object,1,"normal",alternativa3d::multiplier); } if(local27 > 0) { local14 = this.alternativa3d::_normalMap.width; local15 = this.alternativa3d::_normalMap.height; alternativa3d::drawMatrix.a = param5 / local14; alternativa3d::drawMatrix.b = param6 / local14; alternativa3d::drawMatrix.c = param7 / local15; alternativa3d::drawMatrix.d = param8 / local15; alternativa3d::drawMatrix.tx = param9; alternativa3d::drawMatrix.ty = param10; local42 = 0; while(local42 < local27) { local23 = alternativa3d::layers[local42]; local23.alternativa3d::gfx.beginBitmapFill(local28[local42],alternativa3d::drawMatrix,repeat,smooth); local16 = param3; while(local16 != null) { local18 = local16.alternativa3d::wrapper; local19 = local18.alternativa3d::vertex; local23.alternativa3d::gfx.moveTo(local19.alternativa3d::cameraX * local11 / param4,local19.alternativa3d::cameraY * local12 / param4); local20 = -1; local18 = local18.alternativa3d::next; while(local18 != null) { local19 = local18.alternativa3d::vertex; local23.alternativa3d::gfx.lineTo(local19.alternativa3d::cameraX * local11 / param4,local19.alternativa3d::cameraY * local12 / param4); local20++; local18 = local18.alternativa3d::next; } param1.alternativa3d::numTriangles += local20; ++param1.alternativa3d::numPolygons; local16 = local16.alternativa3d::processNext; } ++param1.alternativa3d::numDraws; local42++; } } else if(this.alternativa3d::_normalMap.transparent) { local14 = this.alternativa3d::_normalMap.width; local15 = this.alternativa3d::_normalMap.height; alternativa3d::drawMatrix.a = param5 / local14; alternativa3d::drawMatrix.b = param6 / local14; alternativa3d::drawMatrix.c = param7 / local15; alternativa3d::drawMatrix.d = param8 / local15; alternativa3d::drawMatrix.tx = param9; alternativa3d::drawMatrix.ty = param10; local23 = alternativa3d::layers[0]; local23.alternativa3d::gfx.beginBitmapFill(local28[0],alternativa3d::drawMatrix,repeat,smooth); local16 = param3; while(local16 != null) { local18 = local16.alternativa3d::wrapper; local19 = local18.alternativa3d::vertex; local23.alternativa3d::gfx.moveTo(local19.alternativa3d::cameraX * local11 / param4,local19.alternativa3d::cameraY * local12 / param4); local20 = -1; local18 = local18.alternativa3d::next; while(local18 != null) { local19 = local18.alternativa3d::vertex; local23.alternativa3d::gfx.lineTo(local19.alternativa3d::cameraX * local11 / param4,local19.alternativa3d::cameraY * local12 / param4); local20++; local18 = local18.alternativa3d::next; } param1.alternativa3d::numTriangles += local20; ++param1.alternativa3d::numPolygons; local16 = local16.alternativa3d::processNext; } ++param1.alternativa3d::numDraws; } else { local23 = alternativa3d::layers[0]; local23.alternativa3d::gfx.beginFill(((local24 > 255 ? 255 : local24) << 16) + ((local25 > 255 ? 255 : local25) << 8) + (local26 > 255 ? 255 : local26)); local16 = param3; while(local16 != null) { local18 = local16.alternativa3d::wrapper; local19 = local18.alternativa3d::vertex; local23.alternativa3d::gfx.moveTo(local19.alternativa3d::cameraX * local11 / param4,local19.alternativa3d::cameraY * local12 / param4); local20 = -1; local18 = local18.alternativa3d::next; while(local18 != null) { local19 = local18.alternativa3d::vertex; local23.alternativa3d::gfx.lineTo(local19.alternativa3d::cameraX * local11 / param4,local19.alternativa3d::cameraY * local12 / param4); local20++; local18 = local18.alternativa3d::next; } param1.alternativa3d::numTriangles += local20; ++param1.alternativa3d::numPolygons; local16 = local16.alternativa3d::processNext; } ++param1.alternativa3d::numDraws; } if(alternativa3d::_mipMapping == 0) { local21 = alternativa3d::_texture; } else { local43 = param1.alternativa3d::focalLength * resolution; local44 = param4 >= local43 ? int(1 + Math.log(param4 / local43) * 1.4426950408889634) : 0; if(local44 >= alternativa3d::numMaps) { local44 = alternativa3d::numMaps - 1; } local21 = alternativa3d::mipMap[local44]; } local14 = local21.width; local15 = local21.height; alternativa3d::drawMatrix.a = param5 / local14; alternativa3d::drawMatrix.b = param6 / local14; alternativa3d::drawMatrix.c = param7 / local15; alternativa3d::drawMatrix.d = param8 / local15; alternativa3d::drawMatrix.tx = param9; alternativa3d::drawMatrix.ty = param10; param2.alternativa3d::gfx.beginBitmapFill(local21,alternativa3d::drawMatrix,repeat,smooth); local16 = param3; while(local16 != null) { local17 = local16.alternativa3d::processNext; local16.alternativa3d::processNext = null; local18 = local16.alternativa3d::wrapper; local19 = local18.alternativa3d::vertex; param2.alternativa3d::gfx.moveTo(local19.alternativa3d::cameraX * local11 / param4,local19.alternativa3d::cameraY * local12 / param4); local20 = -1; local18 = local18.alternativa3d::next; while(local18 != null) { local19 = local18.alternativa3d::vertex; param2.alternativa3d::gfx.lineTo(local19.alternativa3d::cameraX * local11 / param4,local19.alternativa3d::cameraY * local12 / param4); local20++; local18 = local18.alternativa3d::next; } param1.alternativa3d::numTriangles += local20; ++param1.alternativa3d::numPolygons; local16 = local17; } ++param1.alternativa3d::numDraws; } } }
package _codec.projects.tanks.client.achievements.model.panel { import alternativa.osgi.OSGi; import alternativa.osgi.service.clientlog.IClientLog; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.CollectionCodecInfo; import alternativa.protocol.info.EnumCodecInfo; import projects.tanks.client.achievements.model.Achievement; import projects.tanks.client.achievements.model.panel.AchievementCC; public class CodecAchievementCC implements ICodec { public static var log:IClientLog = IClientLog(OSGi.getInstance().getService(IClientLog)); private var codec_activeAchievements:ICodec; public function CodecAchievementCC() { super(); } public function init(param1:IProtocol) : void { this.codec_activeAchievements = param1.getCodec(new CollectionCodecInfo(new EnumCodecInfo(Achievement,false),false,1)); } public function decode(param1:ProtocolBuffer) : Object { var local2:AchievementCC = new AchievementCC(); local2.activeAchievements = this.codec_activeAchievements.decode(param1) as Vector.<Achievement>; return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:AchievementCC = AchievementCC(param2); this.codec_activeAchievements.encode(param1,local3.activeAchievements); } } }
package _codec.projects.tanks.client.garage.models.item.rarity { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.garage.models.item.rarity.ItemRarityCC; public class VectorCodecItemRarityCCLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecItemRarityCCLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(ItemRarityCC,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = int(LengthCodecHelper.decodeLength(param1)); var local3:Vector.<ItemRarityCC> = new Vector.<ItemRarityCC>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = ItemRarityCC(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:ItemRarityCC = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<ItemRarityCC> = Vector.<ItemRarityCC>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package projects.tanks.client.panel.model.quest.daily { import alternativa.osgi.OSGi; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.CollectionCodecInfo; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.registry.ModelRegistry; public class DailyQuestShowingModelBase extends Model { private var _protocol:IProtocol = IProtocol(OSGi.getInstance().getService(IProtocol)); protected var server:DailyQuestShowingModelServer; private var client:IDailyQuestShowingModelBase = IDailyQuestShowingModelBase(this); private var modelId:Long = Long.getLong(1734194361,-1013591761); private var _openDailyQuestId:Long = Long.getLong(27042981,-1604202185); private var _openDailyQuest_infoCodec:ICodec; private var _prizeGivenId:Long = Long.getLong(593457405,1956535921); private var _prizeGiven_questClassIdCodec:ICodec; private var _skipQuestId:Long = Long.getLong(396498759,-254486753); private var _skipQuest_skippedQuestIdCodec:ICodec; private var _skipQuest_newQuestCodec:ICodec; public function DailyQuestShowingModelBase() { super(); this.initCodecs(); } protected function initCodecs() : void { this.server = new DailyQuestShowingModelServer(IModel(this)); var local1:ModelRegistry = ModelRegistry(OSGi.getInstance().getService(ModelRegistry)); local1.registerModelConstructorCodec(this.modelId,this._protocol.getCodec(new TypeCodecInfo(DailyQuestShowingCC,false))); this._openDailyQuest_infoCodec = this._protocol.getCodec(new CollectionCodecInfo(new TypeCodecInfo(DailyQuestInfo,false),false,1)); this._prizeGiven_questClassIdCodec = this._protocol.getCodec(new TypeCodecInfo(Long,false)); this._skipQuest_skippedQuestIdCodec = this._protocol.getCodec(new TypeCodecInfo(Long,false)); this._skipQuest_newQuestCodec = this._protocol.getCodec(new TypeCodecInfo(DailyQuestInfo,false)); } protected function getInitParam() : DailyQuestShowingCC { return DailyQuestShowingCC(initParams[Model.object]); } override public function invoke(param1:Long, param2:ProtocolBuffer) : void { switch(param1) { case this._openDailyQuestId: this.client.openDailyQuest(this._openDailyQuest_infoCodec.decode(param2) as Vector.<DailyQuestInfo>); break; case this._prizeGivenId: this.client.prizeGiven(Long(this._prizeGiven_questClassIdCodec.decode(param2))); break; case this._skipQuestId: this.client.skipQuest(Long(this._skipQuest_skippedQuestIdCodec.decode(param2)),DailyQuestInfo(this._skipQuest_newQuestCodec.decode(param2))); } } override public function get id() : Long { return this.modelId; } } }
package alternativa.tanks.gui.shop.shopitems.item.base { import alternativa.osgi.service.locale.ILocaleService; import alternativa.tanks.font.services.TanksFontsFormatService; import alternativa.tanks.gui.shop.shopitems.event.ShopItemChosen; import alternativa.tanks.gui.shop.shopitems.item.CountableItemButton; import alternativa.tanks.gui.shop.shopitems.item.utils.FormatUtils; import alternativa.tanks.model.payment.paymentstate.PaymentWindowService; import alternativa.tanks.model.payment.shop.discount.ShopDiscount; import alternativa.tanks.model.payment.shop.item.ShopItem; import alternativa.tanks.model.payment.shop.specialkit.SpecialKitPackage; import controls.base.LabelBase; import flash.display.Bitmap; import flash.display.CapsStyle; import flash.display.LineScaleMode; import flash.display.Shape; import flash.display.Sprite; import flash.events.MouseEvent; import flash.text.TextFieldAutoSize; import forms.ColorConstants; import platform.client.fp10.core.resource.types.ImageResource; import platform.client.fp10.core.type.IGameObject; import projects.tanks.clients.flash.commons.services.timeunit.ITimeUnitService; import utils.preview.IImageResource; import utils.preview.ImageResourceLoadingWrapper; public class ShopItemButton extends ShopButton implements IImageResource, ShopButtonClickDisable, ShopButtonDiscount { [Inject] public static var fontService:TanksFontsFormatService; [Inject] public static var timeUnitService:ITimeUnitService; [Inject] public static var localeService:ILocaleService; [Inject] public static var paymentWindowService:PaymentWindowService; private static const bonusIconClass:Class = ShopItemButton_bonusIconClass; protected static const WIDTH:int = 279; protected static const HEIGHT:int = 143; protected static const COMMON_LEFT_MARGIN:int = 30; protected var bonusIcon:Bitmap = new Bitmap(new bonusIconClass().bitmapData); protected var item:IGameObject; protected var preview:Bitmap; protected var priceLabel:LabelBase; protected var oldPriceSprite:Sprite; protected var oldPriceLabel:LabelBase; protected var strikeoutLineThickness:Number; protected var strikeoutLineColor:uint; protected var oldPriceLabelSize:uint; private var discountEnabled:Boolean; private var priceWithDiscount:Number; private var buttonSkin:ButtonItemSkin; public function ShopItemButton(param1:IGameObject, param2:ButtonItemSkin) { this.item = param1; addEventListener(MouseEvent.CLICK,this.onMouseClick); this.buttonSkin = param2; super(this.buttonSkin); } override protected function init() : void { super.init(); var local1:ImageResource = this.shopItem.getPreview(); if(local1 != null) { if(local1.isLazy && !local1.isLoaded) { local1.loadLazyResource(new ImageResourceLoadingWrapper(this)); } else { this.preview = new Bitmap(local1.data); } } this.discountEnabled = this.isShopItemDiscountEnabled(); this.priceWithDiscount = this.shopItem.getPriceWithDiscount(); this.initOldPriceParams(); this.initOldPriceLabel(); this.initLabels(); this.initPreview(); this.align(); this.addDiscountLabelIfHasDiscount(); } protected function initLabels() : void { } protected function initOldPriceParams() : void { this.strikeoutLineThickness = 1; this.strikeoutLineColor = ColorConstants.SHOP_MONEY_TEXT_LABEL_COLOR; this.oldPriceLabelSize = 16; } private function initOldPriceLabel() : void { this.oldPriceSprite = new Sprite(); this.oldPriceLabel = new LabelBase(); this.oldPriceLabel.text = this.getOldPriceLabelText(); this.oldPriceLabel.color = this.strikeoutLineColor; this.oldPriceLabel.autoSize = TextFieldAutoSize.LEFT; this.oldPriceLabel.size = this.oldPriceLabelSize; this.oldPriceLabel.bold = true; this.oldPriceLabel.mouseEnabled = false; this.oldPriceSprite.addChild(this.oldPriceLabel); var local1:int = 2; var local2:int = local1 + this.oldPriceLabel.textWidth; var local3:int = int(this.oldPriceLabel.height / 2); var local4:Shape = new Shape(); local4.graphics.lineStyle(this.strikeoutLineThickness,this.strikeoutLineColor,1,true,LineScaleMode.NONE,CapsStyle.NONE); local4.graphics.moveTo(local1,local3); local4.graphics.lineTo(local2,local3); this.oldPriceSprite.addChild(local4); } private function getPriceLabelSize() : int { switch(localeService.language) { case "fa": return 16; default: return 22; } } protected function addPriceLabel() : void { this.priceLabel = new LabelBase(); this.priceLabel.text = this.getPriceLabelText(); this.priceLabel.color = ColorConstants.SHOP_MONEY_TEXT_LABEL_COLOR; this.priceLabel.size = this.getPriceLabelSize(); this.priceLabel.autoSize = TextFieldAutoSize.LEFT; this.priceLabel.bold = true; this.priceLabel.mouseEnabled = false; addChild(this.priceLabel); this.fixChineseCurrencyLabelRendering(this.priceLabel); } public function setPreviewResource(param1:ImageResource) : void { this.preview = new Bitmap(param1.data); this.updateLazyLoadedPreview(); } protected function updateLazyLoadedPreview() : void { this.setPreview(); this.align(); } protected function initPreview() : void { if(this.preview != null) { this.setPreview(); } } protected function setPreview() : void { addChildAt(this.preview,2); } protected function get shopItem() : ShopItem { return ShopItem(this.item.adapt(ShopItem)); } protected function fixChineseCurrencyLabelRendering(param1:LabelBase) : void { if(this.shopItem.getCurrencyName() == "元") { param1.embedFonts = fontService.isEmbeddedFontsInLang("cn"); param1.setTextFormat(fontService.getFontsFormatInLang("cn")); } } private function onMouseClick(param1:MouseEvent) : void { dispatchEvent(new ShopItemChosen(this.item)); } public function applyPayModeDiscountAndUpdatePriceLabel(param1:IGameObject) : void { if(this.item.hasModel(SpecialKitPackage)) { this.priceLabel.text = this.getPriceLabelText(); return; } var local2:ShopDiscount = ShopDiscount(param1.adapt(ShopDiscount)); this.priceWithDiscount = local2.applyDiscount(this.priceWithDiscount); this.discountEnabled = this.discountEnabled || Boolean(local2.isEnabled()); if(this.isShopItemDiscountEnabled()) { this.priceLabel.text = this.getPriceLabelText(); } else { this.addDiscountLabelIfHasDiscount(); } } private function addDiscountLabelIfHasDiscount() : void { var local1:Bitmap = null; if(this.hasDiscount()) { this.priceLabel.text = this.getPriceLabelText(); addChild(this.oldPriceSprite); this.align(); local1 = salesIcon; } if(paymentWindowService.hasBonusForItem(this.item)) { if(this is CountableItemButton) { if(CountableItemButton(this).getCount() > 1) { local1 = this.bonusIcon; } } else { local1 = this.bonusIcon; } } if(local1 != null) { this.addCornerIcon(local1); } } private function addCornerIcon(param1:Bitmap) : void { param1.x = x + this.buttonSkin.normalState.width - param1.width - 8; param1.y = y + 7; addChild(param1); } protected function getPriceWithDiscount() : Number { return this.priceWithDiscount; } protected function hasDiscount() : Boolean { return this.discountEnabled; } private function isShopItemDiscountEnabled() : Boolean { return ShopDiscount(this.item.adapt(ShopDiscount)).isEnabled(); } protected function getPriceLabelText() : String { return this.getFormattedPriceText(this.getPriceWithDiscount()) + " " + this.shopItem.getCurrencyName(); } protected function getOldPriceLabelText() : String { return this.getFormattedPriceText(this.shopItem.getPrice()) + " " + this.shopItem.getCurrencyName(); } protected function getFormattedPriceText(param1:Number) : String { return FormatUtils.valueToString(param1,this.shopItem.getCurrencyRoundingPrecision(),false); } protected function align() : void { } override public function get width() : Number { return WIDTH; } override public function get height() : Number { return HEIGHT; } override public function destroy() : void { super.destroy(); this.item = null; removeEventListener(MouseEvent.CLICK,this.onMouseClick); } public function disableClick() : * { alpha = 0.9; mouseEnabled = false; } } }
package projects.tanks.client.entrance.model.entrance.notificationtoken { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.types.Long; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; public class NotificationTokenModelBase extends Model { private var _protocol:IProtocol = IProtocol(OSGi.getInstance().getService(IProtocol)); protected var server:NotificationTokenModelServer; private var client:INotificationTokenModelBase = INotificationTokenModelBase(this); private var modelId:Long = Long.getLong(185921630,-1096375880); public function NotificationTokenModelBase() { super(); this.initCodecs(); } protected function initCodecs() : void { this.server = new NotificationTokenModelServer(IModel(this)); } override public function invoke(param1:Long, param2:ProtocolBuffer) : void { var local3:* = param1; switch(false ? 0 : 0) { } } override public function get id() : Long { return this.modelId; } } }
package alternativa.engine3d.loaders.collada { use namespace collada; public class DaeInstanceMaterial extends DaeElement { public function DaeInstanceMaterial(param1:XML, param2:DaeDocument) { super(param1,param2); } public function get symbol() : String { var local1:XML = data.@symbol[0]; return local1 == null ? null : local1.toString(); } private function get target() : XML { return data.@target[0]; } public function get material() : DaeMaterial { var local1:DaeMaterial = document.findMaterial(this.target); if(local1 == null) { document.logger.logNotFoundError(this.target); } return local1; } public function getBindVertexInputSetNum(param1:String) : int { var bindVertexInputXML:XML = null; var setNumXML:XML = null; var semantic:String = param1; bindVertexInputXML = data.bind_vertex_input.(@semantic == semantic)[0]; if(bindVertexInputXML == null) { return 0; } setNumXML = bindVertexInputXML.@input_set[0]; return setNumXML == null ? 0 : int(parseInt(setNumXML.toString(),10)); } } }
package utils.tweener.core { public class SimpleTimeline extends TweenCore { protected var _firstChild:TweenCore; protected var _lastChild:TweenCore; public var autoRemoveChildren:Boolean; public function SimpleTimeline(param1:Object = null) { super(0,param1); } public function insert(param1:TweenCore, param2:* = 0) : TweenCore { var _loc3_:SimpleTimeline = param1.timeline; if(!param1.cachedOrphan && _loc3_) { _loc3_.remove(param1,true); } param1.timeline = this; param1.cachedStartTime = Number(param2) + param1.delay; if(param1.gc) { param1.setEnabled(true,true); } if(param1.cachedPaused && _loc3_ != this) { param1.cachedPauseTime = param1.cachedStartTime + (this.rawTime - param1.cachedStartTime) / param1.cachedTimeScale; } if(this._lastChild) { this._lastChild.nextNode = param1; } else { this._firstChild = param1; } param1.prevNode = this._lastChild; this._lastChild = param1; param1.nextNode = null; param1.cachedOrphan = false; return param1; } public function remove(param1:TweenCore, param2:Boolean = false) : void { if(param1.cachedOrphan) { return; } if(!param2) { param1.setEnabled(false,true); } if(param1.nextNode) { param1.nextNode.prevNode = param1.prevNode; } else if(this._lastChild == param1) { this._lastChild = param1.prevNode; } if(param1.prevNode) { param1.prevNode.nextNode = param1.nextNode; } else if(this._firstChild == param1) { this._firstChild = param1.nextNode; } param1.cachedOrphan = true; } override public function renderTime(param1:Number, param2:Boolean = false, param3:Boolean = false) : void { var _loc4_:Number = NaN; var _loc5_:TweenCore = null; var _loc6_:TweenCore = this._firstChild; this.cachedTotalTime = param1; this.cachedTime = param1; while(_loc6_) { _loc5_ = _loc6_.nextNode; if(_loc6_.active || param1 >= _loc6_.cachedStartTime && !_loc6_.cachedPaused && !_loc6_.gc) { if(!_loc6_.cachedReversed) { _loc6_.renderTime((param1 - _loc6_.cachedStartTime) * _loc6_.cachedTimeScale,param2,false); } else { _loc4_ = !!_loc6_.cacheIsDirty ? Number(Number(Number(_loc6_.totalDuration))) : Number(Number(Number(_loc6_.cachedTotalDuration))); _loc6_.renderTime(_loc4_ - (param1 - _loc6_.cachedStartTime) * _loc6_.cachedTimeScale,param2,false); } } _loc6_ = _loc5_; } } public function get rawTime() : Number { return this.cachedTotalTime; } } }
package alternativa.tanks.servermodels.partners { import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; public class ICompositePartnerModelAdapt implements ICompositePartnerModel { private var object:IGameObject; private var impl:ICompositePartnerModel; public function ICompositePartnerModelAdapt(param1:IGameObject, param2:ICompositePartnerModel) { super(); this.object = param1; this.impl = param2; } public function loadPartnerObject(param1:String) : void { var partnerId:String = param1; try { Model.object = this.object; this.impl.loadPartnerObject(partnerId); } finally { Model.popObject(); } } public function finishRegistration(param1:String, param2:String) : void { var uid:String = param1; var domain:String = param2; try { Model.object = this.object; this.impl.finishRegistration(uid,domain); } finally { Model.popObject(); } } public function bindAccount(param1:String, param2:String) : void { var login:String = param1; var password:String = param2; try { Model.object = this.object; this.impl.bindAccount(login,password); } finally { Model.popObject(); } } } }
package alternativa.tanks.model.item.container.gui.opening { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.model.item.container.gui.opening.ContainerOpenDialog_Shine.jpg")] public class ContainerOpenDialog_Shine extends BitmapAsset { public function ContainerOpenDialog_Shine() { super(); } } }
package alternativa.tanks.services.performance { public class PerformanceDataServiceImpl implements PerformanceDataService { private var _qualityFPSThreshold:Number; private var _qualityRatioThreshold:Number; private var _qualityIdleTime:Number; private var _qualityTestTime:Number; private var _qualityVisualizationSpeed:Number; private var _qualityMaxAttempts:int; private var _alertFPSThreshold:Number; private var _alertFPSRatioThreshold:Number; private var _alertPingThreshold:Number; private var _alertPingRatioThreshold:Number; private var _alertMinTestTime:Number; private var _indicatorVeryLowFPS:int; private var _indicatorVeryLowFPSColor:String; private var _indicatorLowFPS:int; private var _indicatorLowFPSColor:String; private var _indicatorHighFPS:int; private var _indicatorHighFPSColor:String; private var _indicatorLowPing:int; private var _indicatorLowPingColor:String; private var _indicatorHighPing:int; private var _indicatorHighPingColor:String; private var _indicatorVeryHighPing:int; private var _indicatorVeryHighPingColor:String; public function PerformanceDataServiceImpl() { super(); } public function getQualityFPSThreshold() : Number { return this._qualityFPSThreshold; } public function setQualityFPSThreshold(param1:Number) : void { this._qualityFPSThreshold = param1; } public function getQualityRatioThreshold() : Number { return this._qualityRatioThreshold; } public function setQualityRatioThreshold(param1:Number) : void { this._qualityRatioThreshold = param1; } public function getQualityIdleTime() : Number { return this._qualityIdleTime; } public function setQualityIdleTime(param1:Number) : void { this._qualityIdleTime = param1; } public function getQualityTestTime() : Number { return this._qualityTestTime; } public function setQualityTestTime(param1:Number) : void { this._qualityTestTime = param1; } public function getQualityVisualizationSpeed() : Number { return this._qualityVisualizationSpeed; } public function setQualityVisualizationSpeed(param1:Number) : void { this._qualityVisualizationSpeed = param1; } public function getQualityMaxAttempts() : int { return this._qualityMaxAttempts; } public function setQualityMaxAttempts(param1:int) : void { this._qualityMaxAttempts = param1; } public function getAlertFPSThreshold() : Number { return this._alertFPSThreshold; } public function setAlertFPSThreshold(param1:Number) : void { this._alertFPSThreshold = param1; } public function getAlertFPSRatioThreshold() : Number { return this._alertFPSRatioThreshold; } public function setAlertFPSRatioThreshold(param1:Number) : void { this._alertFPSRatioThreshold = param1; } public function getAlertPingThreshold() : Number { return this._alertPingThreshold; } public function setAlertPingThreshold(param1:Number) : void { this._alertPingThreshold = param1; } public function getAlertPingRatioThreshold() : Number { return this._alertPingRatioThreshold; } public function setAlertPingRatioThreshold(param1:Number) : void { this._alertPingRatioThreshold = param1; } public function getAlertMinTestTime() : Number { return this._alertMinTestTime; } public function setAlertMinTestTime(param1:Number) : void { this._alertMinTestTime = param1; } public function getIndicatorVeryLowFPS() : int { return this._indicatorVeryLowFPS; } public function setIndicatorVeryLowFPS(param1:int) : void { this._indicatorVeryLowFPS = param1; } public function getIndicatorVeryLowFPSColor() : String { return this._indicatorVeryLowFPSColor; } public function setIndicatorVeryLowFPSColor(param1:String) : void { this._indicatorVeryLowFPSColor = param1; } public function getIndicatorLowFPS() : int { return this._indicatorLowFPS; } public function setIndicatorLowFPS(param1:int) : void { this._indicatorLowFPS = param1; } public function getIndicatorLowFPSColor() : String { return this._indicatorLowFPSColor; } public function setIndicatorLowFPSColor(param1:String) : void { this._indicatorLowFPSColor = param1; } public function getIndicatorHighFPS() : int { return this._indicatorHighFPS; } public function setIndicatorHighFPS(param1:int) : void { this._indicatorHighFPS = param1; } public function getIndicatorHighFPSColor() : String { return this._indicatorHighFPSColor; } public function setIndicatorHighFPSColor(param1:String) : void { this._indicatorHighFPSColor = param1; } public function getIndicatorLowPing() : int { return this._indicatorLowPing; } public function setIndicatorLowPing(param1:int) : void { this._indicatorLowPing = param1; } public function getIndicatorLowPingColor() : String { return this._indicatorLowPingColor; } public function setIndicatorLowPingColor(param1:String) : void { this._indicatorLowPingColor = param1; } public function getIndicatorHighPing() : int { return this._indicatorHighPing; } public function setIndicatorHighPing(param1:int) : void { this._indicatorHighPing = param1; } public function getIndicatorHighPingColor() : String { return this._indicatorHighPingColor; } public function setIndicatorHighPingColor(param1:String) : void { this._indicatorHighPingColor = param1; } public function getIndicatorVeryHighPing() : int { return this._indicatorVeryHighPing; } public function setIndicatorVeryHighPing(param1:int) : void { this._indicatorVeryHighPing = param1; } public function getIndicatorVeryHighPingColor() : String { return this._indicatorVeryHighPingColor; } public function setIndicatorVeryHighPingColor(param1:String) : void { this._indicatorVeryHighPingColor = param1; } } }
package scpacker.gui { import mx.core.BitmapAsset; [ExcludeClass] public class GTanksI_coldload6 extends BitmapAsset { public function GTanksI_coldload6() { super(); } } }
package projects.tanks.client.battlefield.models.tankparts.weapon.shaft { import platform.client.fp10.core.type.IGameObject; import projects.tanks.client.battlefield.types.Vector3d; public interface IShaftModelBase { function activateManualTargeting(param1:IGameObject) : void; function fire(param1:IGameObject, param2:Vector3d, param3:IGameObject, param4:Vector3d, param5:Number) : void; function reconfigureWeapon(param1:Number, param2:Number, param3:Boolean) : void; function stopManulaTargeting(param1:IGameObject) : void; } }
package _codec.projects.tanks.client.battlefield.models.tankparts.engine { import alternativa.osgi.OSGi; import alternativa.osgi.service.clientlog.IClientLog; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import platform.client.fp10.core.resource.types.SoundResource; import projects.tanks.client.battlefield.models.tankparts.engine.EngineCC; public class CodecEngineCC implements ICodec { public static var log:IClientLog = IClientLog(OSGi.getInstance().getService(IClientLog)); private var codec_engineIdleSound:ICodec; private var codec_engineMovingSound:ICodec; private var codec_engineStartMovingSound:ICodec; private var codec_engineStartSound:ICodec; private var codec_engineStopMovingSound:ICodec; public function CodecEngineCC() { super(); } public function init(param1:IProtocol) : void { this.codec_engineIdleSound = param1.getCodec(new TypeCodecInfo(SoundResource,false)); this.codec_engineMovingSound = param1.getCodec(new TypeCodecInfo(SoundResource,false)); this.codec_engineStartMovingSound = param1.getCodec(new TypeCodecInfo(SoundResource,false)); this.codec_engineStartSound = param1.getCodec(new TypeCodecInfo(SoundResource,false)); this.codec_engineStopMovingSound = param1.getCodec(new TypeCodecInfo(SoundResource,false)); } public function decode(param1:ProtocolBuffer) : Object { var local2:EngineCC = new EngineCC(); local2.engineIdleSound = this.codec_engineIdleSound.decode(param1) as SoundResource; local2.engineMovingSound = this.codec_engineMovingSound.decode(param1) as SoundResource; local2.engineStartMovingSound = this.codec_engineStartMovingSound.decode(param1) as SoundResource; local2.engineStartSound = this.codec_engineStartSound.decode(param1) as SoundResource; local2.engineStopMovingSound = this.codec_engineStopMovingSound.decode(param1) as SoundResource; return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:EngineCC = EngineCC(param2); this.codec_engineIdleSound.encode(param1,local3.engineIdleSound); this.codec_engineMovingSound.encode(param1,local3.engineMovingSound); this.codec_engineStartMovingSound.encode(param1,local3.engineStartMovingSound); this.codec_engineStartSound.encode(param1,local3.engineStartSound); this.codec_engineStopMovingSound.encode(param1,local3.engineStopMovingSound); } } }
package alternativa.tanks.models.battle.battlefield { import alternativa.tanks.battle.UserTitleRenderer; import alternativa.tanks.battle.events.BattleEventDispatcher; import alternativa.tanks.battle.events.BattleEventSupport; import alternativa.tanks.battle.events.TankAddedToBattleEvent; import alternativa.tanks.battle.events.TankRemovedFromBattleEvent; import alternativa.tanks.battle.objects.tank.Tank; import alternativa.tanks.services.spectatorservice.SpectatorService; import alternativa.utils.clearDictionary; import flash.utils.Dictionary; import platform.client.fp10.core.type.AutoClosable; public class SpectatorUserTitleRenderer implements UserTitleRenderer, AutoClosable { [Inject] public static var battleEventDispatcher:BattleEventDispatcher; [Inject] public static var spectatorService:SpectatorService; private var battleEventSupport:BattleEventSupport; private const tanksInBattle:Dictionary = new Dictionary(); public function SpectatorUserTitleRenderer() { super(); this.battleEventSupport = new BattleEventSupport(battleEventDispatcher); this.battleEventSupport.addEventHandler(TankAddedToBattleEvent,this.onTankAddedToBattle); this.battleEventSupport.addEventHandler(TankRemovedFromBattleEvent,this.onTankRemovedFromBattle); this.battleEventSupport.activateHandlers(); } [Obfuscation(rename="false")] public function close() : void { this.battleEventSupport.deactivateHandlers(); clearDictionary(this.tanksInBattle); } private function onTankAddedToBattle(param1:TankAddedToBattleEvent) : void { this.tanksInBattle[param1.tank] = true; } private function onTankRemovedFromBattle(param1:TankRemovedFromBattleEvent) : void { delete this.tanksInBattle[param1.tank]; } public function renderUserTitles() : void { var local1:* = undefined; for(local1 in this.tanksInBattle) { this.updateTitleVisibility(local1); } } private function updateTitleVisibility(param1:Tank) : void { if(param1.health > 0 && Boolean(spectatorService.getUserTitlesVisible())) { param1.showTitle(); } else { param1.hideTitle(); } } } }
package controls.scroller.red { import controls.scroller.*; public class ScrollThumbSkinRed extends ScrollThumbSkin { public function ScrollThumbSkinRed() { super(); } override public function initSkin() : void { toppng = new ScrollSkinRed.thumbTop().bitmapData; midpng = new ScrollSkinRed.thumbMiddle().bitmapData; } } }
package alternativa.engine3d.core { import alternativa.gfx.agal.FragmentShader; import alternativa.gfx.agal.SamplerDim; import alternativa.gfx.agal.SamplerFilter; import alternativa.gfx.agal.SamplerMipMap; import alternativa.gfx.agal.SamplerRepeat; import alternativa.gfx.agal.SamplerType; public class DepthRendererDepthFragmentShader extends FragmentShader { public function DepthRendererDepthFragmentShader(param1:Boolean, param2:Boolean, param3:Boolean, param4:Boolean, param5:Boolean) { var local6:SamplerRepeat = null; var local7:SamplerFilter = null; var local8:SamplerMipMap = null; var local9:SamplerType = null; super(); if(param2) { local6 = param4 ? SamplerRepeat.WRAP : SamplerRepeat.CLAMP; local7 = param3 ? SamplerFilter.LINEAR : SamplerFilter.NEAREST; local8 = param5 ? (param3 ? SamplerMipMap.LINEAR : SamplerMipMap.NEAREST) : SamplerMipMap.NONE; local9 = SamplerType.RGBA; tex(ft0,v1,fs1.dim(SamplerDim.D2).repeat(local6).filter(local7).mipmap(local8).type(local9)); sub(ft0.w,ft0,v1); kil(ft0.w); } frc(ft0,v0.z); sub(ft0.x,v0.z,ft0); mul(ft0.x,ft0,fc[0]); if(param1) { mov(ft1.zw,fc[0]); mov(ft1.xy,v0); nrm(ft1.xyz,ft1.xyz); mul(ft1.xy,ft1,fc[1]); add(ft1.xy,ft1,fc[1]); tex(ft2,ft1,fs0.dim(SamplerDim.D2).repeat(SamplerRepeat.CLAMP).filter(SamplerFilter.NEAREST).mipmap(SamplerMipMap.NONE)); mov(ft0.w,ft2.z); mul(ft1.xy,v0,v0); add(ft1.x,ft1,ft1.y); sqt(ft1.x,ft1); neg(ft1.y,v0.w); mul(ft1.xy,ft1,fc[1]); add(ft1.xy,ft1,fc[1]); tex(ft2,ft1,fs0.dim(SamplerDim.D2).repeat(SamplerRepeat.CLAMP).filter(SamplerFilter.NEAREST).mipmap(SamplerMipMap.NONE)); mov(ft0.z,ft2.z); } mov(oc,ft0); } } }
package alternativa.tanks.models.battlefield.effects.levelup.rangs { import flash.display.BitmapData; public class BigRangIcon { [Embed(source="1183.png")] private static const rang_1:Class; [Embed(source="1182.png")] private static const rang_2:Class; [Embed(source="1181.png")] private static const rang_3:Class; [Embed(source="1180.png")] private static const rang_4:Class; private static const rang_5:Class = BigRangIcon_rang_5; private static const rang_6:Class = BigRangIcon_rang_6; private static const rang_7:Class = BigRangIcon_rang_7; private static const rang_8:Class = BigRangIcon_rang_8; private static const rang_9:Class = BigRangIcon_rang_9; [Embed(source="771.png")] private static const rang_10:Class; [Embed(source="772.png")] private static const rang_11:Class; [Embed(source="768.png")] private static const rang_12:Class; [Embed(source="769.png")] private static const rang_13:Class; [Embed(source="765.png")] private static const rang_14:Class; [Embed(source="767.png")] private static const rang_15:Class; [Embed(source="762.png")] private static const rang_16:Class; [Embed(source="764.png")] private static const rang_17:Class; [Embed(source="760.png")] private static const rang_18:Class; [Embed(source="761.png")] private static const rang_19:Class; [Embed(source="795.png")] private static const rang_20:Class; [Embed(source="797.png")] private static const rang_21:Class; [Embed(source="798.png")] private static const rang_22:Class; [Embed(source="799.png")] private static const rang_23:Class; [Embed(source="800.png")] private static const rang_24:Class; [Embed(source="789.png")] private static const rang_25:Class; [Embed(source="790.png")] private static const rang_26:Class; [Embed(source="791.png")] private static const rang_27:Class; [Embed(source="792.png")] private static const rang_28:Class; [Embed(source="793.png")] private static const rang_29:Class; [Embed(source="783.png")] private static const rang_30:Class; private static var rangs:Array = [new rang_1(),new rang_2(),new rang_3(),new rang_4(),new rang_5(),new rang_6(),new rang_7(),new rang_8(),new rang_9(),new rang_10(),new rang_11(),new rang_12(),new rang_13(),new rang_14(),new rang_15(),new rang_16(),new rang_17(),new rang_18(),new rang_19(),new rang_20(),new rang_21(),new rang_22(),new rang_23(),new rang_24(),new rang_25(),new rang_26(),new rang_27(),new rang_28(),new rang_29(),new rang_30()]; public function BigRangIcon() { super(); } public static function getRangIcon(rang:int) : BitmapData { return rangs[rang - 1].bitmapData; } } }
package alternativa.tanks.controller.events { import flash.events.Event; public class FightWithoutRegistrationEvent extends Event { public static const FIGHT_WITHOUT_REGISTRATION:String = "FIGHT_WITHOUT_REGISTRATION"; public function FightWithoutRegistrationEvent() { super(FIGHT_WITHOUT_REGISTRATION); } override public function clone() : Event { return new FightWithoutRegistrationEvent(); } } }
package projects.tanks.clients.fp10.libraries.tanksservices.model { import alternativa.types.Long; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; import projects.tanks.clients.fp10.libraries.tanksservices.model.notifier.UserInfoConsumer; public class UserRefreshAdapt implements UserRefresh { private var object:IGameObject; private var impl:UserRefresh; public function UserRefreshAdapt(param1:IGameObject, param2:UserRefresh) { super(); this.object = param1; this.impl = param2; } public function refresh(param1:Long, param2:UserInfoConsumer) : void { var userId:Long = param1; var consumer:UserInfoConsumer = param2; try { Model.object = this.object; this.impl.refresh(userId,consumer); } finally { Model.popObject(); } } public function remove(param1:Long) : void { var userId:Long = param1; try { Model.object = this.object; this.impl.remove(userId); } finally { Model.popObject(); } } } }
package projects.tanks.client.users.model.friends.incoming { import alternativa.osgi.OSGi; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.registry.ModelRegistry; import projects.tanks.client.users.model.friends.container.UserContainerCC; public class FriendsIncomingModelBase extends Model { private var _protocol:IProtocol = IProtocol(OSGi.getInstance().getService(IProtocol)); protected var server:FriendsIncomingModelServer; private var client:IFriendsIncomingModelBase = IFriendsIncomingModelBase(this); private var modelId:Long = Long.getLong(1552139010,1361964288); private var _onAddingId:Long = Long.getLong(1433634624,1589914165); private var _onAdding_userIdCodec:ICodec; private var _onRemovedId:Long = Long.getLong(1493000398,-12480436); private var _onRemoved_userIdCodec:ICodec; public function FriendsIncomingModelBase() { super(); this.initCodecs(); } protected function initCodecs() : void { this.server = new FriendsIncomingModelServer(IModel(this)); var local1:ModelRegistry = ModelRegistry(OSGi.getInstance().getService(ModelRegistry)); local1.registerModelConstructorCodec(this.modelId,this._protocol.getCodec(new TypeCodecInfo(UserContainerCC,false))); this._onAdding_userIdCodec = this._protocol.getCodec(new TypeCodecInfo(Long,false)); this._onRemoved_userIdCodec = this._protocol.getCodec(new TypeCodecInfo(Long,false)); } protected function getInitParam() : UserContainerCC { return UserContainerCC(initParams[Model.object]); } override public function invoke(param1:Long, param2:ProtocolBuffer) : void { switch(param1) { case this._onAddingId: this.client.onAdding(Long(this._onAdding_userIdCodec.decode(param2))); break; case this._onRemovedId: this.client.onRemoved(Long(this._onRemoved_userIdCodec.decode(param2))); } } override public function get id() : Long { return this.modelId; } } }
package _codec.projects.tanks.client.battlefield.models.battle.jgr.killstreak { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.battlefield.models.battle.jgr.killstreak.KillStreakCC; public class VectorCodecKillStreakCCLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecKillStreakCCLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(KillStreakCC,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = int(LengthCodecHelper.decodeLength(param1)); var local3:Vector.<KillStreakCC> = new Vector.<KillStreakCC>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = KillStreakCC(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:KillStreakCC = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<KillStreakCC> = Vector.<KillStreakCC>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package alternativa.tanks.model.payment.shop.onetimepurchase { import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; public class ShopItemOneTimePurchaseEvents implements ShopItemOneTimePurchase { private var object:IGameObject; private var impl:Vector.<Object>; public function ShopItemOneTimePurchaseEvents(param1:IGameObject, param2:Vector.<Object>) { super(); this.object = param1; this.impl = param2; } public function isOneTimePurchase() : Boolean { var result:Boolean = false; var i:int = 0; var m:ShopItemOneTimePurchase = null; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = ShopItemOneTimePurchase(this.impl[i]); result = Boolean(m.isOneTimePurchase()); i++; } } finally { Model.popObject(); } return result; } public function isTriedToBuy() : Boolean { var result:Boolean = false; var i:int = 0; var m:ShopItemOneTimePurchase = null; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = ShopItemOneTimePurchase(this.impl[i]); result = Boolean(m.isTriedToBuy()); i++; } } finally { Model.popObject(); } return result; } } }
package alternativa.tanks.service.battlelist { import alternativa.tanks.view.battleinfo.BattleInfoBaseParams; import alternativa.types.Long; import flash.events.IEventDispatcher; import platform.client.fp10.core.type.IGameObject; import projects.tanks.client.battleservice.model.types.BattleSuspicionLevel; public interface IBattleListFormService extends IEventDispatcher { function createAndShow() : void; function hideAndDestroy() : void; function battleItemRecord(param1:BattleInfoBaseParams) : void; function removeBattleItem(param1:Long) : void; function selectBattleItemFromServer(param1:IGameObject) : void; function updateSuspicious(param1:Long, param2:BattleSuspicionLevel) : void; function updateUsersCount(param1:Long) : void; function updateBattleName(param1:Long) : void; function swapTeams(param1:Long) : void; function battleItemsPacketJoinSuccess() : void; function checkBattleButton() : void; } }
package platform.client.fp10.core.registry { import alternativa.protocol.ICodec; import alternativa.protocol.ProtocolBuffer; import alternativa.types.Long; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.type.IGameObject; public interface ModelRegistry { function register(param1:Long, param2:Long) : void; function add(param1:IModel) : void; function registerModelConstructorCodec(param1:Long, param2:ICodec) : void; function getModelConstructorCodec(param1:Long) : ICodec; function invoke(param1:IGameObject, param2:Long, param3:ProtocolBuffer) : void; function getModel(param1:Long) : IModel; function registerAdapt(param1:Class, param2:Class) : void; function registerEvents(param1:Class, param2:Class) : void; function getAdaptClass(param1:Class) : Class; function getEventsClass(param1:Class) : Class; function get models() : Vector.<IModel>; } }
package _codec.projects.tanks.client.battleselect.model.map { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.battleselect.model.map.MapInfoCC; public class VectorCodecMapInfoCCLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecMapInfoCCLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(MapInfoCC,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = LengthCodecHelper.decodeLength(param1); var local3:Vector.<MapInfoCC> = new Vector.<MapInfoCC>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = MapInfoCC(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:MapInfoCC = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<MapInfoCC> = Vector.<MapInfoCC>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package alternativa.tanks.models.bonus.region { import alternativa.tanks.battle.events.BattleEventDispatcher; import alternativa.tanks.battle.events.BattleEventSupport; import alternativa.tanks.battle.events.TankLoadedEvent; import alternativa.tanks.models.bonus.goldbonus.IGoldBonus; import alternativa.tanks.services.bonusregion.IBonusRegionService; import platform.client.fp10.core.model.ObjectLoadListener; import platform.client.fp10.core.model.ObjectLoadPostListener; import platform.client.fp10.core.model.ObjectUnloadListener; import projects.tanks.client.battlefield.models.bonus.battle.bonusregions.BonusRegionsModelBase; import projects.tanks.client.battlefield.models.bonus.battle.bonusregions.IBonusRegionsModelBase; import projects.tanks.clients.fp10.libraries.tanksservices.service.battle.IBattleInfoService; [ModelInfo] public class BonusRegionsModel extends BonusRegionsModelBase implements IBonusRegionsModelBase, ObjectLoadListener, ObjectLoadPostListener, ObjectUnloadListener { [Inject] public static var battleInfoService:IBattleInfoService; [Inject] public static var battleEventDispatcher:BattleEventDispatcher; [Inject] public static var bonusRegionService:IBonusRegionService; private var battleEventSupport:BattleEventSupport; public function BonusRegionsModel() { super(); this.init(); } private static function onTankLoaded(param1:TankLoadedEvent) : void { if(param1.isLocal) { bonusRegionService.setTank(param1.tank); } } private function init() : void { this.battleEventSupport = new BattleEventSupport(battleEventDispatcher); this.battleEventSupport.addEventHandler(TankLoadedEvent,onTankLoaded); } [Obfuscation(rename="false")] public function objectLoaded() : void { bonusRegionService.prepare(getInitParam().bonusRegionResources); } [Obfuscation(rename="false")] public function objectLoadedPost() : void { bonusRegionService.addFewRegions(getInitParam().bonusRegions); var local1:IGoldBonus = IGoldBonus(object.adapt(IGoldBonus)); bonusRegionService.addFewRegions(local1.getRegions()); if(battleInfoService.isSpectatorMode()) { bonusRegionService.showAll(); } else { this.battleEventSupport.activateHandlers(); } } [Obfuscation(rename="false")] public function objectUnloaded() : void { if(!battleInfoService.isSpectatorMode()) { this.battleEventSupport.deactivateHandlers(); } bonusRegionService.destroy(); } } }
package alternativa.tanks.gui.shop.windows { import platform.client.fp10.core.type.IGameObject; import projects.tanks.client.commons.types.ShopCategoryEnum; public class ShopWindowParams { public var paymentObject:IGameObject; public var categoriesWithBonus:Vector.<IGameObject>; public var currentShopCategoryType:ShopCategoryEnum; public var shopCategories:Vector.<IGameObject>; public var shopItems:Vector.<IGameObject>; public var paymentModes:Vector.<IGameObject>; public function ShopWindowParams() { super(); } } }
package projects.tanks.clients.fp10.models.battlefieldmodelflash { import alternativa.osgi.OSGi; import alternativa.osgi.bundle.IBundleActivator; import alternativa.osgi.service.clientlog.IClientLog; import alternativa.osgi.service.command.CommandService; import alternativa.osgi.service.display.IDisplay; import alternativa.osgi.service.dump.IDumpService; import alternativa.osgi.service.locale.ILocaleService; import alternativa.osgi.service.logging.LogService; import alternativa.tanks.battle.BattleRunner; import alternativa.tanks.battle.BattleRunnerProvider; import alternativa.tanks.battle.BattleService; import alternativa.tanks.battle.BattleUtils; import alternativa.tanks.battle.BattleView; import alternativa.tanks.battle.PerformanceControllerWithThrottling; import alternativa.tanks.battle.SpeedHackChecker; import alternativa.tanks.battle.events.BattleEventDispatcher; import alternativa.tanks.battle.notificationpausefinish.EndsPauseAlert; import alternativa.tanks.battle.notificationpausefinish.NotificationEndsPauseSupport; import alternativa.tanks.battle.objects.tank.controllers.LocalChassisController; import alternativa.tanks.battle.objects.tank.controllers.LocalCheatController; import alternativa.tanks.battle.objects.tank.controllers.LocalShaftController; import alternativa.tanks.battle.objects.tank.controllers.LocalTurretController; import alternativa.tanks.battle.objects.tank.controllers.ShaftReticleDisplayController; import alternativa.tanks.battle.objects.tank.skintexturesregistry.TankSkinTextureRegistry; import alternativa.tanks.battle.objects.tank.tankskin.TankSkin; import alternativa.tanks.battle.objects.tank.tankskin.materialfactory.DebugBitmapLayer; import alternativa.tanks.battle.objects.tank.tankskin.materialfactory.DefaultTankSkinMaterialsFactory; import alternativa.tanks.battle.objects.tank.tankskin.turret.ArtilleryTurretSkin; import alternativa.tanks.battle.objects.tank.tankskin.turret.CustomTurretSkin; import alternativa.tanks.battle.objects.tank.tankskin.turret.CustomTurretSkinAdapt; import alternativa.tanks.battle.objects.tank.tankskin.turret.CustomTurretSkinEvents; import alternativa.tanks.battle.objects.tank.tankskin.turret.TurretSkin; import alternativa.tanks.battle.scene3d.BattleScene3DDebugCommands; import alternativa.tanks.battle.scene3d.FadingDecalsRenderer; import alternativa.tanks.bg.IBackgroundService; import alternativa.tanks.bonuses.BattleBonus; import alternativa.tanks.bonuses.BonusMesh; import alternativa.tanks.bonuses.BonusObject3DBase; import alternativa.tanks.bonuses.BonusPickupAnimation; import alternativa.tanks.bonuses.GroundSpawnRenderer; import alternativa.tanks.bonuses.ParachuteDetachAnimation; import alternativa.tanks.bonuses.RemovalAnimation; import alternativa.tanks.bonuses.SpawnAnimation; import alternativa.tanks.bonuses.SpawnFlashRenderer; import alternativa.tanks.camera.CameraBookmark; import alternativa.tanks.camera.FollowCameraController; import alternativa.tanks.camera.controllers.spectator.PlayerCamera; import alternativa.tanks.camera.controllers.spectator.SpectatorBonusRegionController; import alternativa.tanks.camera.controllers.spectator.SpectatorCameraController; import alternativa.tanks.camera.controllers.spectator.SpectatorSupport; import alternativa.tanks.engine3d.EffectsMaterialRegistry; import alternativa.tanks.engine3d.TextureMaterialRegistryBase; import alternativa.tanks.loader.ILoaderWindowService; import alternativa.tanks.loader.IModalLoaderService; import alternativa.tanks.models.battle.assault.AssaultHudIndicators; import alternativa.tanks.models.battle.assault.AssaultMessages; import alternativa.tanks.models.battle.assault.AssaultModel; import alternativa.tanks.models.battle.assault.PointBaseIndicatorPlane; import alternativa.tanks.models.battle.battlefield.BattleModel; import alternativa.tanks.models.battle.battlefield.BattleModelAdapt; import alternativa.tanks.models.battle.battlefield.BattleModelEvents; import alternativa.tanks.models.battle.battlefield.BattleSfx; import alternativa.tanks.models.battle.battlefield.BattleSfxAdapt; import alternativa.tanks.models.battle.battlefield.BattleSfxEvents; import alternativa.tanks.models.battle.battlefield.BattleUserInfoService; import alternativa.tanks.models.battle.battlefield.BattlefieldEvents; import alternativa.tanks.models.battle.battlefield.BattlefieldEventsAdapt; import alternativa.tanks.models.battle.battlefield.BattlefieldEventsEvents; import alternativa.tanks.models.battle.battlefield.BattlefieldModel; import alternativa.tanks.models.battle.battlefield.FollowCameraControllerLocker; import alternativa.tanks.models.battle.battlefield.FreeCameraSupport; import alternativa.tanks.models.battle.battlefield.SpectatorFogToggleSupport; import alternativa.tanks.models.battle.battlefield.SpectatorUserTitleRenderer; import alternativa.tanks.models.battle.battlefield.StageFrameRateController; import alternativa.tanks.models.battle.battlefield.billboard.BillboardsDebugCommands; import alternativa.tanks.models.battle.battlefield.billboard.BillboardsModel; import alternativa.tanks.models.battle.battlefield.billboard.billboardimage.BillboardImageModel; import alternativa.tanks.models.battle.battlefield.keyboard.AdditionUserTitleSwitcher; import alternativa.tanks.models.battle.battlefield.map.Billboards; import alternativa.tanks.models.battle.battlefield.map.MapBuilder; import alternativa.tanks.models.battle.battlefield.mine.BattleMinesModel; import alternativa.tanks.models.battle.battlefield.mine.IBattleMinesModel; import alternativa.tanks.models.battle.battlefield.mine.IBattleMinesModelAdapt; import alternativa.tanks.models.battle.battlefield.mine.IBattleMinesModelEvents; import alternativa.tanks.models.battle.battlefield.mine.ProximityMine; import alternativa.tanks.models.battle.commonflag.CommonFlag; import alternativa.tanks.models.battle.commonflag.Flag; import alternativa.tanks.models.battle.commonflag.FlagNotification; import alternativa.tanks.models.battle.commonflag.FlagNotificationAdapt; import alternativa.tanks.models.battle.commonflag.FlagNotificationEvents; import alternativa.tanks.models.battle.commonflag.ICommonFlagModeModel; import alternativa.tanks.models.battle.commonflag.ICommonFlagModeModelAdapt; import alternativa.tanks.models.battle.commonflag.ICommonFlagModeModelEvents; import alternativa.tanks.models.battle.commonflag.IFlagModeInitilizer; import alternativa.tanks.models.battle.commonflag.IFlagModeInitilizerAdapt; import alternativa.tanks.models.battle.commonflag.IFlagModeInitilizerEvents; import alternativa.tanks.models.battle.commonflag.MarkersUtils; import alternativa.tanks.models.battle.commonflag.PointBasedBattleModel; import alternativa.tanks.models.battle.ctf.CTFHudIndicators; import alternativa.tanks.models.battle.ctf.CTFMessages; import alternativa.tanks.models.battle.ctf.CTFModel; import alternativa.tanks.models.battle.ctf.FlagMessage; import alternativa.tanks.models.battle.ctf.FlagPickupTimeoutTask; import alternativa.tanks.models.battle.debug.BattleDebugModel; import alternativa.tanks.models.battle.dm.BattleDMModel; import alternativa.tanks.models.battle.facilities.BattleFacilities; import alternativa.tanks.models.battle.facilities.BattleFacilitiesAdapt; import alternativa.tanks.models.battle.facilities.BattleFacilitiesChecker; import alternativa.tanks.models.battle.facilities.BattleFacilitiesCheckerAdapt; import alternativa.tanks.models.battle.facilities.BattleFacilitiesCheckerEvents; import alternativa.tanks.models.battle.facilities.BattleFacilitiesEvents; import alternativa.tanks.models.battle.facilities.BattleFacilitiesModel; import alternativa.tanks.models.battle.facilities.BattleUnloadListener; import alternativa.tanks.models.battle.facilities.BattleUnloadListenerAdapt; import alternativa.tanks.models.battle.facilities.BattleUnloadListenerEvents; import alternativa.tanks.models.battle.facilities.CommonFacilityModel; import alternativa.tanks.models.battle.facilities.FacilityDispellEffect; import alternativa.tanks.models.battle.facilities.FacilityDispellEffectAdapt; import alternativa.tanks.models.battle.facilities.FacilityDispellEffectEvents; import alternativa.tanks.models.battle.facilities.FacilitySphericalZone; import alternativa.tanks.models.battle.facilities.FacilitySphericalZoneAdapt; import alternativa.tanks.models.battle.facilities.FacilitySphericalZoneEvents; import alternativa.tanks.models.battle.facilities.FacilitySphericalZoneModel; import alternativa.tanks.models.battle.facilities.ICommonFacility; import alternativa.tanks.models.battle.facilities.ICommonFacilityAdapt; import alternativa.tanks.models.battle.facilities.ICommonFacilityEvents; import alternativa.tanks.models.battle.gui.BattlefieldGUI; import alternativa.tanks.models.battle.gui.BattlefieldGUIAdapt; import alternativa.tanks.models.battle.gui.BattlefieldGUIEvents; import alternativa.tanks.models.battle.gui.chat.BattleChat; import alternativa.tanks.models.battle.gui.chat.BattleChatLine; import alternativa.tanks.models.battle.gui.chat.BattleChatModel; import alternativa.tanks.models.battle.gui.chat.ChatLocker; import alternativa.tanks.models.battle.gui.chat.IBattleChat; import alternativa.tanks.models.battle.gui.chat.IBattleChatAdapt; import alternativa.tanks.models.battle.gui.chat.IBattleChatEvents; import alternativa.tanks.models.battle.gui.chat.cmdhandlers.BlockCommandHandler; import alternativa.tanks.models.battle.gui.chat.cmdhandlers.UnblockCommandHandler; import alternativa.tanks.models.battle.gui.drone.DroneIndicatorModel; import alternativa.tanks.models.battle.gui.drone.IDroneModel; import alternativa.tanks.models.battle.gui.drone.IDroneModelAdapt; import alternativa.tanks.models.battle.gui.drone.IDroneModelEvents; import alternativa.tanks.models.battle.gui.group.MatchmakingGroupInfoModel; import alternativa.tanks.models.battle.gui.gui.help.ControlsHelper; import alternativa.tanks.models.battle.gui.gui.help.ControlsMiniHelp; import alternativa.tanks.models.battle.gui.gui.statistics.field.fund.FundField; import alternativa.tanks.models.battle.gui.gui.statistics.fps.FPSText; import alternativa.tanks.models.battle.gui.gui.statistics.messages.BattleMessages; import alternativa.tanks.models.battle.gui.gui.statistics.table.StatisticsListRenderer; import alternativa.tanks.models.battle.gui.gui.statistics.table.StatisticsTable; import alternativa.tanks.models.battle.gui.gui.statistics.table.ViewStatistics; import alternativa.tanks.models.battle.gui.indicators.ReloaderIndicator; import alternativa.tanks.models.battle.gui.indicators.SuicideIndicator; import alternativa.tanks.models.battle.gui.indicators.TurnOverIndicator; import alternativa.tanks.models.battle.gui.inventory.IInventoryItem; import alternativa.tanks.models.battle.gui.inventory.IInventoryItemAdapt; import alternativa.tanks.models.battle.gui.inventory.IInventoryItemEvents; import alternativa.tanks.models.battle.gui.inventory.IInventoryPanel; import alternativa.tanks.models.battle.gui.inventory.InventoryItemModel; import alternativa.tanks.models.battle.gui.inventory.InventoryModel; import alternativa.tanks.models.battle.gui.inventory.InventoryPanelSlot; import alternativa.tanks.models.battle.gui.inventory.InventorySfxModel; import alternativa.tanks.models.battle.gui.inventory.InventorySoundService; import alternativa.tanks.models.battle.gui.inventory.cooldown.InventoryCooldownModel; import alternativa.tanks.models.battle.gui.markers.PointMarker; import alternativa.tanks.models.battle.gui.statistics.DefaultLayout; import alternativa.tanks.models.battle.gui.ultimate.UltimateIndicator; import alternativa.tanks.models.battle.gui.userlabel.BattleChatUserLabel; import alternativa.tanks.models.battle.jgr.BattleJGRModel; import alternativa.tanks.models.battle.jgr.Juggernaut; import alternativa.tanks.models.battle.jgr.JuggernautAdapt; import alternativa.tanks.models.battle.jgr.JuggernautEvents; import alternativa.tanks.models.battle.jgr.JuggernautHudIndicator; import alternativa.tanks.models.battle.jgr.JuggernautModel; import alternativa.tanks.models.battle.jgr.killstreak.KillStreakModel; import alternativa.tanks.models.battle.meteor.MeteorStormModel; import alternativa.tanks.models.battle.rugby.Ball; import alternativa.tanks.models.battle.rugby.RugbyMessages; import alternativa.tanks.models.battle.rugby.RugbyModel; import alternativa.tanks.models.battle.rugby.explosion.BallExplosion; import alternativa.tanks.models.battle.rugby.explosion.BallExplosionAdapt; import alternativa.tanks.models.battle.rugby.explosion.BallExplosionEvents; import alternativa.tanks.models.battle.rugby.explosion.BallExplosionModel; import alternativa.tanks.models.battle.statistics.MemoryStatisticsModel; import alternativa.tanks.models.battle.statistics.fps.CameraStatisticFeature; import alternativa.tanks.models.battle.statistics.fps.FpsStatisticsModel; import alternativa.tanks.models.battle.statistics.targetingmode.TargetingStatisticsModel; import alternativa.tanks.models.battle.tdm.BattleTDMModel; import alternativa.tanks.models.bonus.battlefield.BattlefieldBonusesModel; import alternativa.tanks.models.bonus.bonuslight.BonusLightModel; import alternativa.tanks.models.bonus.bonuslight.IBonusLight; import alternativa.tanks.models.bonus.bonuslight.IBonusLightAdapt; import alternativa.tanks.models.bonus.bonuslight.IBonusLightEvents; import alternativa.tanks.models.bonus.common.BonusCommonModel; import alternativa.tanks.models.bonus.gold.BattleGoldBonusesModel; import alternativa.tanks.models.bonus.goldbonus.GoldBonusesModel; import alternativa.tanks.models.bonus.goldbonus.IGoldBonus; import alternativa.tanks.models.bonus.goldbonus.IGoldBonusAdapt; import alternativa.tanks.models.bonus.goldbonus.IGoldBonusEvents; import alternativa.tanks.models.bonus.notification.BonusNotification; import alternativa.tanks.models.bonus.notification.BonusNotificationAdapt; import alternativa.tanks.models.bonus.notification.BonusNotificationEvents; import alternativa.tanks.models.bonus.notification.BonusNotificationModel; import alternativa.tanks.models.bonus.notification.RandomGoldBonusTakeModel; import alternativa.tanks.models.bonus.region.BonusRegion; import alternativa.tanks.models.bonus.region.BonusRegionsModel; import alternativa.tanks.models.coloradjust.ColorAdjustModel; import alternativa.tanks.models.coloradjust.IColorAdjust; import alternativa.tanks.models.coloradjust.IColorAdjustAdapt; import alternativa.tanks.models.coloradjust.IColorAdjustEvents; import alternativa.tanks.models.continuebattle.ContinueBattle; import alternativa.tanks.models.continuebattle.ContinueBattleAdapt; import alternativa.tanks.models.continuebattle.ContinueBattleEvents; import alternativa.tanks.models.continuebattle.ContinueBattleModel; import alternativa.tanks.models.continuebattle.MatchmakingContinueBattleModel; import alternativa.tanks.models.controlpoints.ControlPointsModel; import alternativa.tanks.models.controlpoints.hud.KeyPointView; import alternativa.tanks.models.controlpoints.hud.marker.KeyPointHUDMarkers; import alternativa.tanks.models.controlpoints.message.ControlPointMessage; import alternativa.tanks.models.controlpoints.sfx.BeamEffects; import alternativa.tanks.models.drones.DroneEffects; import alternativa.tanks.models.drones.DroneMaterialFactory; import alternativa.tanks.models.effects.activeafetrdeath.ActiveAfterDeathModel; import alternativa.tanks.models.effects.activeafetrdeath.IActiveAfterDeath; import alternativa.tanks.models.effects.activeafetrdeath.IActiveAfterDeathAdapt; import alternativa.tanks.models.effects.activeafetrdeath.IActiveAfterDeathEvents; import alternativa.tanks.models.effects.common.IBonusCommonModel; import alternativa.tanks.models.effects.common.IBonusCommonModelAdapt; import alternativa.tanks.models.effects.common.IBonusCommonModelEvents; import alternativa.tanks.models.effects.description.EffectDescriptionModel; import alternativa.tanks.models.effects.durationTime.DurationModel; import alternativa.tanks.models.effects.durationTime.IDuration; import alternativa.tanks.models.effects.durationTime.IDurationAdapt; import alternativa.tanks.models.effects.durationTime.IDurationEvents; import alternativa.tanks.models.effects.effectlevel.EffectLevelModel; import alternativa.tanks.models.effects.effectlevel.IEffectLevel; import alternativa.tanks.models.effects.effectlevel.IEffectLevelAdapt; import alternativa.tanks.models.effects.effectlevel.IEffectLevelEvents; import alternativa.tanks.models.inventory.IInventoryModel; import alternativa.tanks.models.inventory.IInventoryModelAdapt; import alternativa.tanks.models.inventory.IInventoryModelEvents; import alternativa.tanks.models.latency.LatencyModel; import alternativa.tanks.models.map.BattleMapModel; import alternativa.tanks.models.map.IBattleMap; import alternativa.tanks.models.map.IBattleMapAdapt; import alternativa.tanks.models.map.IBattleMapEvents; import alternativa.tanks.models.mapbonuslight.IMapBonusLight; import alternativa.tanks.models.mapbonuslight.IMapBonusLightAdapt; import alternativa.tanks.models.mapbonuslight.IMapBonusLightEvents; import alternativa.tanks.models.mapbonuslight.MapBonusLightModel; import alternativa.tanks.models.performance.PerformanceModel; import alternativa.tanks.models.sfx.colortransform.ColorTransformConsumer; import alternativa.tanks.models.sfx.colortransform.ColorTransformConsumerAdapt; import alternativa.tanks.models.sfx.colortransform.ColorTransformConsumerEvents; import alternativa.tanks.models.sfx.colortransform.ColorTransformModel; import alternativa.tanks.models.sfx.effectsfx.TankEffectSFXModel; import alternativa.tanks.models.sfx.smoke.HullSmoke; import alternativa.tanks.models.sfx.smoke.HullSmokeAdapt; import alternativa.tanks.models.sfx.smoke.HullSmokeEvents; import alternativa.tanks.models.sfx.smoke.HullSmokeModel; import alternativa.tanks.models.sfx.smoke.HullSmokeRenderer; import alternativa.tanks.models.statistics.BattlefieldMessagesAligner; import alternativa.tanks.models.statistics.ControlsHelpSupport; import alternativa.tanks.models.statistics.ControlsMiniHelpSupport; import alternativa.tanks.models.statistics.FpsIndicatorToggleSupport; import alternativa.tanks.models.statistics.IClientUserInfo; import alternativa.tanks.models.statistics.IClientUserInfoAdapt; import alternativa.tanks.models.statistics.IClientUserInfoEvents; import alternativa.tanks.models.statistics.IStatisticRound; import alternativa.tanks.models.statistics.IStatisticRoundAdapt; import alternativa.tanks.models.statistics.IStatisticRoundEvents; import alternativa.tanks.models.statistics.IStatisticsModel; import alternativa.tanks.models.statistics.IStatisticsModelAdapt; import alternativa.tanks.models.statistics.IStatisticsModelEvents; import alternativa.tanks.models.statistics.PauseIndicatorSupport; import alternativa.tanks.models.statistics.SpectatorScreenLayouts; import alternativa.tanks.models.statistics.StatisticsModel; import alternativa.tanks.models.statistics.TankKillLogger; import alternativa.tanks.models.statistics.dm.StatisticsDmModel; import alternativa.tanks.models.statistics.team.StatisticsTeamModel; import alternativa.tanks.models.tank.AddToBattleListener; import alternativa.tanks.models.tank.AddToBattleListenerAdapt; import alternativa.tanks.models.tank.AddToBattleListenerEvents; import alternativa.tanks.models.tank.ChassisStateCorrectionTask; import alternativa.tanks.models.tank.DestroyTankPart; import alternativa.tanks.models.tank.DestroyTankPartAdapt; import alternativa.tanks.models.tank.DestroyTankPartEvents; import alternativa.tanks.models.tank.ITankModel; import alternativa.tanks.models.tank.ITankModelAdapt; import alternativa.tanks.models.tank.ITankModelEvents; import alternativa.tanks.models.tank.InitTankPart; import alternativa.tanks.models.tank.InitTankPartAdapt; import alternativa.tanks.models.tank.InitTankPartEvents; import alternativa.tanks.models.tank.LocalTankInfoService; import alternativa.tanks.models.tank.LocalWeaponController; import alternativa.tanks.models.tank.MainLoopExecutionErrorHandler; import alternativa.tanks.models.tank.PositionBookmarks; import alternativa.tanks.models.tank.RegularUserTitleRenderer; import alternativa.tanks.models.tank.RemoveFromBattleListener; import alternativa.tanks.models.tank.RemoveFromBattleListenerAdapt; import alternativa.tanks.models.tank.RemoveFromBattleListenerEvents; import alternativa.tanks.models.tank.SpawnCameraConfigurator; import alternativa.tanks.models.tank.TankDataValidatorWrapper; import alternativa.tanks.models.tank.TankModel; import alternativa.tanks.models.tank.TankPartReset; import alternativa.tanks.models.tank.TankPartResetAdapt; import alternativa.tanks.models.tank.TankPartResetEvents; import alternativa.tanks.models.tank.TankUserInfoUpdater; import alternativa.tanks.models.tank.WeaponMountProvider; import alternativa.tanks.models.tank.WeaponMountProviderAdapt; import alternativa.tanks.models.tank.WeaponMountProviderEvents; import alternativa.tanks.models.tank.armor.Armor; import alternativa.tanks.models.tank.armor.ArmorAdapt; import alternativa.tanks.models.tank.armor.ArmorEvents; import alternativa.tanks.models.tank.armor.SimpleArmorModel; import alternativa.tanks.models.tank.armor.chassis.tracked.ITrackedChassis; import alternativa.tanks.models.tank.armor.chassis.tracked.ITrackedChassisAdapt; import alternativa.tanks.models.tank.armor.chassis.tracked.ITrackedChassisEvents; import alternativa.tanks.models.tank.armor.chassis.tracked.TrackedChassisModel; import alternativa.tanks.models.tank.bosstate.BossStateModel; import alternativa.tanks.models.tank.bosstate.IBossState; import alternativa.tanks.models.tank.bosstate.IBossStateAdapt; import alternativa.tanks.models.tank.bosstate.IBossStateEvents; import alternativa.tanks.models.tank.configuration.TankConfiguration; import alternativa.tanks.models.tank.configuration.TankConfigurationAdapt; import alternativa.tanks.models.tank.configuration.TankConfigurationEvents; import alternativa.tanks.models.tank.configuration.TankConfigurationModel; import alternativa.tanks.models.tank.damageindicator.DamageIndicatorModel; import alternativa.tanks.models.tank.device.TankDevice; import alternativa.tanks.models.tank.device.TankDeviceAdapt; import alternativa.tanks.models.tank.device.TankDeviceEvents; import alternativa.tanks.models.tank.device.TankDeviceModel; import alternativa.tanks.models.tank.engine.Engine; import alternativa.tanks.models.tank.engine.EngineAdapt; import alternativa.tanks.models.tank.engine.EngineEvents; import alternativa.tanks.models.tank.engine.EngineModel; import alternativa.tanks.models.tank.event.LocalTankLoadListener; import alternativa.tanks.models.tank.event.LocalTankLoadListenerAdapt; import alternativa.tanks.models.tank.event.LocalTankLoadListenerEvents; import alternativa.tanks.models.tank.event.LocalTankUnloadListener; import alternativa.tanks.models.tank.event.LocalTankUnloadListenerAdapt; import alternativa.tanks.models.tank.event.LocalTankUnloadListenerEvents; import alternativa.tanks.models.tank.event.TankEntityCreationListener; import alternativa.tanks.models.tank.event.TankEntityCreationListenerAdapt; import alternativa.tanks.models.tank.event.TankEntityCreationListenerEvents; import alternativa.tanks.models.tank.explosion.ITankExplosionModel; import alternativa.tanks.models.tank.explosion.ITankExplosionModelAdapt; import alternativa.tanks.models.tank.explosion.ITankExplosionModelEvents; import alternativa.tanks.models.tank.explosion.TankExplosionModel; import alternativa.tanks.models.tank.gearscore.BattleGearScoreModel; import alternativa.tanks.models.tank.gearscore.GearScoreInfo; import alternativa.tanks.models.tank.gearscore.GearScoreInfoAdapt; import alternativa.tanks.models.tank.gearscore.GearScoreInfoEvents; import alternativa.tanks.models.tank.hullcommon.HullCommon; import alternativa.tanks.models.tank.hullcommon.HullCommonAdapt; import alternativa.tanks.models.tank.hullcommon.HullCommonEvents; import alternativa.tanks.models.tank.hullcommon.HullCommonModel; import alternativa.tanks.models.tank.killhandlers.CommonTankDieHandler; import alternativa.tanks.models.tank.killhandlers.DeathConfirmationTimeoutTask; import alternativa.tanks.models.tank.pause.ITankPause; import alternativa.tanks.models.tank.pause.ITankPauseAdapt; import alternativa.tanks.models.tank.pause.ITankPauseEvents; import alternativa.tanks.models.tank.pause.TankPauseModel; import alternativa.tanks.models.tank.rankup.ITankRankUpEffectModel; import alternativa.tanks.models.tank.rankup.ITankRankUpEffectModelAdapt; import alternativa.tanks.models.tank.rankup.ITankRankUpEffectModelEvents; import alternativa.tanks.models.tank.rankup.RankChangeListener; import alternativa.tanks.models.tank.rankup.ScheduledTankRankChangeEffect; import alternativa.tanks.models.tank.rankup.TankRankUpEffectModel; import alternativa.tanks.models.tank.reloader.TankReloaderModel; import alternativa.tanks.models.tank.resistance.TankResistances; import alternativa.tanks.models.tank.resistance.TankResistancesAdapt; import alternativa.tanks.models.tank.resistance.TankResistancesEvents; import alternativa.tanks.models.tank.resistance.TankResistancesModel; import alternativa.tanks.models.tank.spawn.ITankSpawner; import alternativa.tanks.models.tank.spawn.ITankSpawnerAdapt; import alternativa.tanks.models.tank.spawn.ITankSpawnerEvents; import alternativa.tanks.models.tank.spawn.ReadyToPlaceTask; import alternativa.tanks.models.tank.spawn.ReadyToSpawnTask; import alternativa.tanks.models.tank.spawn.TankSpawnerModel; import alternativa.tanks.models.tank.spawn.spawnhandlers.LocalTankFirstTimeSpawner; import alternativa.tanks.models.tank.spawn.spawnhandlers.ready2spawn.LocalReadyToSpawnHandler; import alternativa.tanks.models.tank.spawn.spawnhandlers.spawn.LocalSpawnHandler; import alternativa.tanks.models.tank.spawn.spawnhandlers.spawn.SpectatorSpawnHandler; import alternativa.tanks.models.tank.speedcharacteristics.SpeedCharacteristics; import alternativa.tanks.models.tank.speedcharacteristics.SpeedCharacteristicsAdapt; import alternativa.tanks.models.tank.speedcharacteristics.SpeedCharacteristicsEvents; import alternativa.tanks.models.tank.speedcharacteristics.SpeedCharacteristicsModel; import alternativa.tanks.models.tank.suicude.SuicideModel; import alternativa.tanks.models.tank.support.AutoExitSupport; import alternativa.tanks.models.tank.support.ClientDeactivationSupport; import alternativa.tanks.models.tank.support.DialogWindowSupport; import alternativa.tanks.models.tank.support.PauseSupport; import alternativa.tanks.models.tank.support.StateCorrectionSupport; import alternativa.tanks.models.tank.support.SuicideSupport; import alternativa.tanks.models.tank.support.TankReloaderSupport; import alternativa.tanks.models.tank.support.TankSettingsSupport; import alternativa.tanks.models.tank.support.TurnOverIndicatorSupport; import alternativa.tanks.models.tank.temperature.TankTemperatureModel; import alternativa.tanks.models.tank.turnover.TankTurnOverModel; import alternativa.tanks.models.tank.ultimate.IUltimateModel; import alternativa.tanks.models.tank.ultimate.IUltimateModelAdapt; import alternativa.tanks.models.tank.ultimate.IUltimateModelEvents; import alternativa.tanks.models.tank.ultimate.UltimateModel; import alternativa.tanks.models.tank.ultimate.dictator.DictatorUltimateModel; import alternativa.tanks.models.tank.ultimate.hornet.HornetUltimateModel; import alternativa.tanks.models.tank.ultimate.hornet.radar.BattleRadarHudIndicators; import alternativa.tanks.models.tank.ultimate.hornet.radar.BattleUltimateRadarModel; import alternativa.tanks.models.tank.ultimate.hunter.HunterUltimateModel; import alternativa.tanks.models.tank.ultimate.hunter.TankStunModel; import alternativa.tanks.models.tank.ultimate.hunter.stun.UltimateStunListener; import alternativa.tanks.models.tank.ultimate.hunter.stun.UltimateStunListenerAdapt; import alternativa.tanks.models.tank.ultimate.hunter.stun.UltimateStunListenerEvents; import alternativa.tanks.models.tank.ultimate.juggernaut.JuggernautUltimateModel; import alternativa.tanks.models.tank.ultimate.mammoth.ImpactEnable; import alternativa.tanks.models.tank.ultimate.mammoth.ImpactEnableAdapt; import alternativa.tanks.models.tank.ultimate.mammoth.ImpactEnableEvents; import alternativa.tanks.models.tank.ultimate.mammoth.MammothUltimateModel; import alternativa.tanks.models.tank.ultimate.titan.generator.TitanUltimateGeneratorModel; import alternativa.tanks.models.tank.ultimate.viking.VikingUltimateModel; import alternativa.tanks.models.tank.ultimate.wasp.bomb.WaspUltimateBombModel; import alternativa.tanks.models.teamlight.IModeLight; import alternativa.tanks.models.teamlight.IModeLightAdapt; import alternativa.tanks.models.teamlight.IModeLightEvents; import alternativa.tanks.models.teamlight.TeamLightModel; import alternativa.tanks.models.timechecker.TimeCheckerModel; import alternativa.tanks.models.weapon.IWeaponModel; import alternativa.tanks.models.weapon.IWeaponModelAdapt; import alternativa.tanks.models.weapon.IWeaponModelEvents; import alternativa.tanks.models.weapon.angles.verticals.VerticalAngles; import alternativa.tanks.models.weapon.angles.verticals.VerticalAnglesAdapt; import alternativa.tanks.models.weapon.angles.verticals.VerticalAnglesEvents; import alternativa.tanks.models.weapon.angles.verticals.WeaponVerticalAnglesModel; import alternativa.tanks.models.weapon.angles.verticals.autoaiming.VerticalAutoAiming; import alternativa.tanks.models.weapon.angles.verticals.autoaiming.VerticalAutoAimingAdapt; import alternativa.tanks.models.weapon.angles.verticals.autoaiming.VerticalAutoAimingEvents; import alternativa.tanks.models.weapon.angles.verticals.autoaiming.VerticalAutoAimingModel; import alternativa.tanks.models.weapon.artillery.ArtilleryCannonEffect; import alternativa.tanks.models.weapon.artillery.ArtilleryEffectsProvider; import alternativa.tanks.models.weapon.artillery.ArtilleryEffectsProviderAdapt; import alternativa.tanks.models.weapon.artillery.ArtilleryEffectsProviderEvents; import alternativa.tanks.models.weapon.artillery.ArtilleryModel; import alternativa.tanks.models.weapon.artillery.ArtilleryShell; import alternativa.tanks.models.weapon.artillery.ArtillerySkin; import alternativa.tanks.models.weapon.artillery.ArtillerySkinAdapt; import alternativa.tanks.models.weapon.artillery.ArtillerySkinEvents; import alternativa.tanks.models.weapon.artillery.ArtilleryVariant; import alternativa.tanks.models.weapon.artillery.ArtilleryVariantAdapt; import alternativa.tanks.models.weapon.artillery.ArtilleryVariantEvents; import alternativa.tanks.models.weapon.artillery.IArtilleryModel; import alternativa.tanks.models.weapon.artillery.IArtilleryModelAdapt; import alternativa.tanks.models.weapon.artillery.IArtilleryModelEvents; import alternativa.tanks.models.weapon.artillery.VerticalAngleView; import alternativa.tanks.models.weapon.artillery.rotation.ArtilleryElevatingBarrelModel; import alternativa.tanks.models.weapon.artillery.rotation.ArtilleryRotatingTurretModel; import alternativa.tanks.models.weapon.artillery.rotation.BarrelElevationController; import alternativa.tanks.models.weapon.artillery.sfx.ArtilleryEffects; import alternativa.tanks.models.weapon.artillery.sfx.ArtilleryFlame; import alternativa.tanks.models.weapon.artillery.sfx.ArtillerySfx; import alternativa.tanks.models.weapon.artillery.sfx.ArtillerySfxAdapt; import alternativa.tanks.models.weapon.artillery.sfx.ArtillerySfxData; import alternativa.tanks.models.weapon.artillery.sfx.ArtillerySfxEvents; import alternativa.tanks.models.weapon.artillery.sfx.ArtillerySfxModel; import alternativa.tanks.models.weapon.artillery.sfx.ArtilleryShellEffects; import alternativa.tanks.models.weapon.artillery.sfx.ArtilleryShotEffect; import alternativa.tanks.models.weapon.artillery.sfx.ArtilleryTrailEffect; import alternativa.tanks.models.weapon.common.IWeaponCommonModel; import alternativa.tanks.models.weapon.common.IWeaponCommonModelAdapt; import alternativa.tanks.models.weapon.common.IWeaponCommonModelEvents; import alternativa.tanks.models.weapon.common.WeaponBuffListener; import alternativa.tanks.models.weapon.common.WeaponBuffListenerAdapt; import alternativa.tanks.models.weapon.common.WeaponBuffListenerEvents; import alternativa.tanks.models.weapon.common.WeaponCommonModel; import alternativa.tanks.models.weapon.common.WeaponSound; import alternativa.tanks.models.weapon.common.WeaponSoundAdapt; import alternativa.tanks.models.weapon.common.WeaponSoundEvents; import alternativa.tanks.models.weapon.flamethrower.FlamethrowerEffects; import alternativa.tanks.models.weapon.flamethrower.FlamethrowerModel; import alternativa.tanks.models.weapon.flamethrower.FlamethrowerSFXModel; import alternativa.tanks.models.weapon.flamethrower.IFlamethrowerSFXModel; import alternativa.tanks.models.weapon.flamethrower.IFlamethrowerSFXModelAdapt; import alternativa.tanks.models.weapon.flamethrower.IFlamethrowerSFXModelEvents; import alternativa.tanks.models.weapon.freeze.FreezeModel; import alternativa.tanks.models.weapon.freeze.FreezeSFXModel; import alternativa.tanks.models.weapon.freeze.IFreezeSFXModel; import alternativa.tanks.models.weapon.freeze.IFreezeSFXModelAdapt; import alternativa.tanks.models.weapon.freeze.IFreezeSFXModelEvents; import alternativa.tanks.models.weapon.gauss.CommonGaussWeapon; import alternativa.tanks.models.weapon.gauss.GaussModel; import alternativa.tanks.models.weapon.gauss.GaussSkin; import alternativa.tanks.models.weapon.gauss.GaussSkinAdapt; import alternativa.tanks.models.weapon.gauss.GaussSkinEvents; import alternativa.tanks.models.weapon.gauss.GaussWeaponCallback; import alternativa.tanks.models.weapon.gauss.GaussWeaponCallbackAdapt; import alternativa.tanks.models.weapon.gauss.GaussWeaponCallbackEvents; import alternativa.tanks.models.weapon.gauss.sfx.GaussAntennaAimingEffect; import alternativa.tanks.models.weapon.gauss.sfx.GaussEffects; import alternativa.tanks.models.weapon.gauss.sfx.GaussMuzzleEffect; import alternativa.tanks.models.weapon.gauss.sfx.GaussPowerShotEffect; import alternativa.tanks.models.weapon.gauss.sfx.GaussSFXModel; import alternativa.tanks.models.weapon.gauss.sfx.IGaussSFXModel; import alternativa.tanks.models.weapon.gauss.sfx.IGaussSFXModelAdapt; import alternativa.tanks.models.weapon.gauss.sfx.IGaussSFXModelEvents; import alternativa.tanks.models.weapon.healing.HealingGunCallback; import alternativa.tanks.models.weapon.healing.HealingGunCallbackAdapt; import alternativa.tanks.models.weapon.healing.HealingGunCallbackEvents; import alternativa.tanks.models.weapon.healing.HealingGunModel; import alternativa.tanks.models.weapon.healing.HealingGunSFXModel; import alternativa.tanks.models.weapon.healing.IHealingGunSFXModel; import alternativa.tanks.models.weapon.healing.IHealingGunSFXModelAdapt; import alternativa.tanks.models.weapon.healing.IHealingGunSFXModelEvents; import alternativa.tanks.models.weapon.healing.targeting.IsisTargetPriorityCalculator; import alternativa.tanks.models.weapon.laser.LaserPointer; import alternativa.tanks.models.weapon.laser.LaserPointerAdapt; import alternativa.tanks.models.weapon.laser.LaserPointerEffect; import alternativa.tanks.models.weapon.laser.LaserPointerEvents; import alternativa.tanks.models.weapon.laser.LaserPointerModel; import alternativa.tanks.models.weapon.machinegun.MachineGunCommonWeapon; import alternativa.tanks.models.weapon.machinegun.MachineGunModel; import alternativa.tanks.models.weapon.machinegun.MachineGunRemoteWeapon; import alternativa.tanks.models.weapon.machinegun.MachineGunWeapon; import alternativa.tanks.models.weapon.machinegun.sfx.IMachineGunSFXModel; import alternativa.tanks.models.weapon.machinegun.sfx.IMachineGunSFXModelAdapt; import alternativa.tanks.models.weapon.machinegun.sfx.IMachineGunSFXModelEvents; import alternativa.tanks.models.weapon.machinegun.sfx.MachineGunEffects; import alternativa.tanks.models.weapon.machinegun.sfx.MachineGunSFXData; import alternativa.tanks.models.weapon.machinegun.sfx.MachineGunSFXModel; import alternativa.tanks.models.weapon.machinegun.sfx.MachineGunShotEffect; import alternativa.tanks.models.weapon.machinegun.sfx.ParticleSystem; import alternativa.tanks.models.weapon.machinegun.sfx.sound.MachineGunSoundManager; import alternativa.tanks.models.weapon.railgun.IRailgunSFXModel; import alternativa.tanks.models.weapon.railgun.IRailgunSFXModelAdapt; import alternativa.tanks.models.weapon.railgun.IRailgunSFXModelEvents; import alternativa.tanks.models.weapon.railgun.RailgunCallback; import alternativa.tanks.models.weapon.railgun.RailgunCallbackAdapt; import alternativa.tanks.models.weapon.railgun.RailgunCallbackEvents; import alternativa.tanks.models.weapon.railgun.RailgunModel; import alternativa.tanks.models.weapon.railgun.RailgunSFXModel; import alternativa.tanks.models.weapon.ricochet.IRicochetSFXModel; import alternativa.tanks.models.weapon.ricochet.IRicochetSFXModelAdapt; import alternativa.tanks.models.weapon.ricochet.IRicochetSFXModelEvents; import alternativa.tanks.models.weapon.ricochet.RicochetAmmunition; import alternativa.tanks.models.weapon.ricochet.RicochetModel; import alternativa.tanks.models.weapon.ricochet.RicochetSFXModel; import alternativa.tanks.models.weapon.ricochet.RicochetWeapon; import alternativa.tanks.models.weapon.ricochet.RicochetWeaponCallback; import alternativa.tanks.models.weapon.ricochet.RicochetWeaponCallbackAdapt; import alternativa.tanks.models.weapon.ricochet.RicochetWeaponCallbackEvents; import alternativa.tanks.models.weapon.rocketlauncher.RocketLauncherModel; import alternativa.tanks.models.weapon.rocketlauncher.radio.RocketExplosion; import alternativa.tanks.models.weapon.rocketlauncher.radio.RocketExplosionAdapt; import alternativa.tanks.models.weapon.rocketlauncher.radio.RocketExplosionEvents; import alternativa.tanks.models.weapon.rocketlauncher.radio.RocketLauncherRadioExplosionModel; import alternativa.tanks.models.weapon.rocketlauncher.sfx.RocketFlightEffect; import alternativa.tanks.models.weapon.rocketlauncher.sfx.RocketLauncherEffects; import alternativa.tanks.models.weapon.rocketlauncher.sfx.RocketLauncherSfx; import alternativa.tanks.models.weapon.rocketlauncher.sfx.RocketLauncherSfxAdapt; import alternativa.tanks.models.weapon.rocketlauncher.sfx.RocketLauncherSfxData; import alternativa.tanks.models.weapon.rocketlauncher.sfx.RocketLauncherSfxEvents; import alternativa.tanks.models.weapon.rocketlauncher.sfx.RocketLauncherSfxModel; import alternativa.tanks.models.weapon.rocketlauncher.sfx.RocketSmoke; import alternativa.tanks.models.weapon.rocketlauncher.weapon.RemoteRocketLauncherWeapon; import alternativa.tanks.models.weapon.rocketlauncher.weapon.RocketLauncherWeapon; import alternativa.tanks.models.weapon.rocketlauncher.weapon.RocketLauncherWeaponProvider; import alternativa.tanks.models.weapon.rocketlauncher.weapon.RocketLauncherWeaponProviderAdapt; import alternativa.tanks.models.weapon.rocketlauncher.weapon.RocketLauncherWeaponProviderEvents; import alternativa.tanks.models.weapon.rocketlauncher.weapon.salvo.aim.RocketLauncherAim; import alternativa.tanks.models.weapon.rotation.WeaponRotationLimit; import alternativa.tanks.models.weapon.rotation.WeaponRotationLimitAdapt; import alternativa.tanks.models.weapon.rotation.WeaponRotationLimitEvents; import alternativa.tanks.models.weapon.rotation.WeaponRotationLimitModel; import alternativa.tanks.models.weapon.shaft.IShaftSFXModel; import alternativa.tanks.models.weapon.shaft.IShaftSFXModelAdapt; import alternativa.tanks.models.weapon.shaft.IShaftSFXModelEvents; import alternativa.tanks.models.weapon.shaft.IShaftWeaponCallback; import alternativa.tanks.models.weapon.shaft.IShaftWeaponCallbackAdapt; import alternativa.tanks.models.weapon.shaft.IShaftWeaponCallbackEvents; import alternativa.tanks.models.weapon.shaft.ReticleDisplay; import alternativa.tanks.models.weapon.shaft.ShaftModel; import alternativa.tanks.models.weapon.shaft.ShaftSFXModel; import alternativa.tanks.models.weapon.shaft.ShaftWeapon; import alternativa.tanks.models.weapon.shaft.cameracontrollers.AimingCameraController; import alternativa.tanks.models.weapon.shared.MarginalCollider; import alternativa.tanks.models.weapon.shared.SimpleWeaponController; import alternativa.tanks.models.weapon.shared.shot.DiscreteShotModel; import alternativa.tanks.models.weapon.shared.shot.IShotModel; import alternativa.tanks.models.weapon.shared.shot.IShotModelAdapt; import alternativa.tanks.models.weapon.shared.shot.IShotModelEvents; import alternativa.tanks.models.weapon.shared.shot.WeaponReloadTimeChangedListener; import alternativa.tanks.models.weapon.shared.shot.WeaponReloadTimeChangedListenerAdapt; import alternativa.tanks.models.weapon.shared.shot.WeaponReloadTimeChangedListenerEvents; import alternativa.tanks.models.weapon.shared.streamweapon.IStreamWeaponCallback; import alternativa.tanks.models.weapon.shared.streamweapon.IStreamWeaponCallbackAdapt; import alternativa.tanks.models.weapon.shared.streamweapon.IStreamWeaponCallbackEvents; import alternativa.tanks.models.weapon.shotgun.ShotgunModel; import alternativa.tanks.models.weapon.shotgun.ShotgunRicochetTargetingSystem; import alternativa.tanks.models.weapon.shotgun.aiming.ShotgunAiming; import alternativa.tanks.models.weapon.shotgun.aiming.ShotgunAimingAdapt; import alternativa.tanks.models.weapon.shotgun.aiming.ShotgunAimingEvents; import alternativa.tanks.models.weapon.shotgun.aiming.ShotgunAimingModel; import alternativa.tanks.models.weapon.shotgun.sfx.ShotgunEffects; import alternativa.tanks.models.weapon.shotgun.sfx.ShotgunSFX; import alternativa.tanks.models.weapon.shotgun.sfx.ShotgunSFXAdapt; import alternativa.tanks.models.weapon.shotgun.sfx.ShotgunSFXData; import alternativa.tanks.models.weapon.shotgun.sfx.ShotgunSFXEvents; import alternativa.tanks.models.weapon.shotgun.sfx.ShotgunSFXModel; import alternativa.tanks.models.weapon.shotgun.sfx.ShotgunShotEffect; import alternativa.tanks.models.weapon.smoky.SmokyCallback; import alternativa.tanks.models.weapon.smoky.SmokyCallbackAdapt; import alternativa.tanks.models.weapon.smoky.SmokyCallbackEvents; import alternativa.tanks.models.weapon.smoky.SmokyModel; import alternativa.tanks.models.weapon.smoky.sfx.ISmokySFXModel; import alternativa.tanks.models.weapon.smoky.sfx.ISmokySFXModelAdapt; import alternativa.tanks.models.weapon.smoky.sfx.ISmokySFXModelEvents; import alternativa.tanks.models.weapon.smoky.sfx.SmokyEffects; import alternativa.tanks.models.weapon.smoky.sfx.SmokySFXModel; import alternativa.tanks.models.weapon.splash.Splash; import alternativa.tanks.models.weapon.splash.SplashAdapt; import alternativa.tanks.models.weapon.splash.SplashEvents; import alternativa.tanks.models.weapon.splash.SplashModel; import alternativa.tanks.models.weapon.streamweapon.IStreamWeaponModel; import alternativa.tanks.models.weapon.streamweapon.IStreamWeaponModelAdapt; import alternativa.tanks.models.weapon.streamweapon.IStreamWeaponModelEvents; import alternativa.tanks.models.weapon.streamweapon.StreamWeaponModel; import alternativa.tanks.models.weapon.streamweapon.StreamWeaponReconfiguredListener; import alternativa.tanks.models.weapon.streamweapon.StreamWeaponReconfiguredListenerAdapt; import alternativa.tanks.models.weapon.streamweapon.StreamWeaponReconfiguredListenerEvents; import alternativa.tanks.models.weapon.terminator.RemoteTerminatorWeapon; import alternativa.tanks.models.weapon.terminator.Terminator; import alternativa.tanks.models.weapon.terminator.TerminatorAdapt; import alternativa.tanks.models.weapon.terminator.TerminatorEvents; import alternativa.tanks.models.weapon.terminator.TerminatorModel; import alternativa.tanks.models.weapon.terminator.TerminatorSkin; import alternativa.tanks.models.weapon.terminator.TerminatorSkinAdapt; import alternativa.tanks.models.weapon.terminator.TerminatorSkinEvents; import alternativa.tanks.models.weapon.terminator.sfx.TerminatorEffects; import alternativa.tanks.models.weapon.terminator.sfx.TerminatorOpenEffect; import alternativa.tanks.models.weapon.terminator.sfx.TerminatorRecoilEffect; import alternativa.tanks.models.weapon.terminator.sfx.TerminatorSFX; import alternativa.tanks.models.weapon.terminator.sfx.TerminatorSFXAdapt; import alternativa.tanks.models.weapon.terminator.sfx.TerminatorSFXEvents; import alternativa.tanks.models.weapon.terminator.sfx.TerminatorSFXModel; import alternativa.tanks.models.weapon.thunder.IThunderSFXModel; import alternativa.tanks.models.weapon.thunder.IThunderSFXModelAdapt; import alternativa.tanks.models.weapon.thunder.IThunderSFXModelEvents; import alternativa.tanks.models.weapon.thunder.ThunderCallback; import alternativa.tanks.models.weapon.thunder.ThunderCallbackAdapt; import alternativa.tanks.models.weapon.thunder.ThunderCallbackEvents; import alternativa.tanks.models.weapon.thunder.ThunderModel; import alternativa.tanks.models.weapon.thunder.ThunderSFXModel; import alternativa.tanks.models.weapon.turret.IRotatingTurretModel; import alternativa.tanks.models.weapon.turret.IRotatingTurretModelAdapt; import alternativa.tanks.models.weapon.turret.IRotatingTurretModelEvents; import alternativa.tanks.models.weapon.turret.RotatingTurretModel; import alternativa.tanks.models.weapon.turret.TurretStateSender; import alternativa.tanks.models.weapon.turret.TurretStateSenderAdapt; import alternativa.tanks.models.weapon.turret.TurretStateSenderEvents; import alternativa.tanks.models.weapon.twins.ITwinsSFXModel; import alternativa.tanks.models.weapon.twins.ITwinsSFXModelAdapt; import alternativa.tanks.models.weapon.twins.ITwinsSFXModelEvents; import alternativa.tanks.models.weapon.twins.TwinsAmmunition; import alternativa.tanks.models.weapon.twins.TwinsModel; import alternativa.tanks.models.weapon.twins.TwinsSFXModel; import alternativa.tanks.models.weapon.twins.TwinsWeaponCallback; import alternativa.tanks.models.weapon.twins.TwinsWeaponCallbackAdapt; import alternativa.tanks.models.weapon.twins.TwinsWeaponCallbackEvents; import alternativa.tanks.models.weapon.weakening.IWeaponWeakeningModel; import alternativa.tanks.models.weapon.weakening.IWeaponWeakeningModelAdapt; import alternativa.tanks.models.weapon.weakening.IWeaponWeakeningModelEvents; import alternativa.tanks.models.weapon.weakening.WeaponWeakeningModel; import alternativa.tanks.models.weapons.charging.WeaponChargingCommunication; import alternativa.tanks.models.weapons.charging.WeaponChargingCommunicationAdapt; import alternativa.tanks.models.weapons.charging.WeaponChargingCommunicationEvents; import alternativa.tanks.models.weapons.charging.WeaponChargingCommunicationModel; import alternativa.tanks.models.weapons.charging.WeaponChargingListener; import alternativa.tanks.models.weapons.charging.WeaponChargingListenerAdapt; import alternativa.tanks.models.weapons.charging.WeaponChargingListenerEvents; import alternativa.tanks.models.weapons.common.CommonLocalWeapon; import alternativa.tanks.models.weapons.discrete.DiscreteWeapon; import alternativa.tanks.models.weapons.discrete.DiscreteWeaponAdapt; import alternativa.tanks.models.weapons.discrete.DiscreteWeaponCommunicationModel; import alternativa.tanks.models.weapons.discrete.DiscreteWeaponEvents; import alternativa.tanks.models.weapons.discrete.DiscreteWeaponListener; import alternativa.tanks.models.weapons.discrete.DiscreteWeaponListenerAdapt; import alternativa.tanks.models.weapons.discrete.DiscreteWeaponListenerEvents; import alternativa.tanks.models.weapons.shell.Shell; import alternativa.tanks.models.weapons.shell.ShellWeaponCommunication; import alternativa.tanks.models.weapons.shell.ShellWeaponCommunicationAdapt; import alternativa.tanks.models.weapons.shell.ShellWeaponCommunicationEvents; import alternativa.tanks.models.weapons.shell.ShellWeaponCommunicationModel; import alternativa.tanks.models.weapons.shell.ShellWeaponListener; import alternativa.tanks.models.weapons.shell.ShellWeaponListenerAdapt; import alternativa.tanks.models.weapons.shell.ShellWeaponListenerEvents; import alternativa.tanks.models.weapons.shell.TargetShellWeaponListener; import alternativa.tanks.models.weapons.shell.TargetShellWeaponListenerAdapt; import alternativa.tanks.models.weapons.shell.TargetShellWeaponListenerEvents; import alternativa.tanks.models.weapons.shell.states.ShellStates; import alternativa.tanks.models.weapons.stream.StreamWeaponCommunication; import alternativa.tanks.models.weapons.stream.StreamWeaponCommunicationAdapt; import alternativa.tanks.models.weapons.stream.StreamWeaponCommunicationEvents; import alternativa.tanks.models.weapons.stream.StreamWeaponCommunicationModel; import alternativa.tanks.models.weapons.stream.StreamWeaponListener; import alternativa.tanks.models.weapons.stream.StreamWeaponListenerAdapt; import alternativa.tanks.models.weapons.stream.StreamWeaponListenerEvents; import alternativa.tanks.models.weapons.targeting.debug.TargetingVisualDebug; import alternativa.tanks.models.weapons.targeting.direction.sector.TargetingSectorsCalculator; import alternativa.tanks.models.weapons.targeting.priority.targeting.CommonTargetPriorityCalculator; import alternativa.tanks.models.weapons.targeting.priority.targeting.PenetratingTargetPriorityCalculator; import alternativa.tanks.models.weapons.targeting.priority.targeting.ShaftTargetPriorityCalculator; import alternativa.tanks.models.weapons.targeting.processor.CommonDirectionProcessor; import alternativa.tanks.models.weapons.targeting.processor.DirectionProcessorForPenetratingWeapons; import alternativa.tanks.models.weapons.targeting.processor.SingleTargetDirectionProcessor; import alternativa.tanks.models.weapons.targeting.processor.SingleTargetPrecisionDirectionProcessor; import alternativa.tanks.physics.SoaringChecker; import alternativa.tanks.service.matchmaking.MatchmakingFormService; import alternativa.tanks.service.panel.IPanelView; import alternativa.tanks.service.settings.ISettingsService; import alternativa.tanks.service.settings.keybinding.KeysBindingService; import alternativa.tanks.services.battlegui.BattleGUIService; import alternativa.tanks.services.battlegui.BattleGUIServiceImpl; import alternativa.tanks.services.battleinput.BattleInputService; import alternativa.tanks.services.battleinput.BattleInputServiceImpl; import alternativa.tanks.services.battlereadiness.BattleReadinessService; import alternativa.tanks.services.battlereadiness.BattleReadinessServiceImpl; import alternativa.tanks.services.bonusregion.BonusRegionService; import alternativa.tanks.services.bonusregion.IBonusRegionService; import alternativa.tanks.services.colortransform.ColorTransformService; import alternativa.tanks.services.initialeffects.IInitialEffectsService; import alternativa.tanks.services.lightingeffects.ILightingEffectsService; import alternativa.tanks.services.memoryleakguard.MemoryLeakTrackerService; import alternativa.tanks.services.mipmapping.MipMappingService; import alternativa.tanks.services.performance.PerformanceDataService; import alternativa.tanks.services.ping.PingService; import alternativa.tanks.services.spectatorservice.SpectatorService; import alternativa.tanks.services.tankregistry.TankUsersRegistry; import alternativa.tanks.sfx.BonusCrystalsEffectUtils; import alternativa.tanks.sfx.DecalEffect; import alternativa.tanks.sfx.LevelUpEffectFactory; import alternativa.tanks.sfx.Sound3DEffect; import alternativa.tanks.sfx.damageindicator.DamageIndicatorEffect; import alternativa.tanks.sfx.drone.DroneExplosionModel; import alternativa.tanks.sfx.drone.DroneSFX; import alternativa.tanks.sfx.drone.DroneSFXAdapt; import alternativa.tanks.sfx.drone.DroneSFXEvents; import alternativa.tanks.sfx.drone.DroneSFXModel; import alternativa.tanks.sfx.floatingmessage.FloatingTextEffect; import alternativa.tanks.utils.DataValidator; import alternativa.utils.TextureMaterialRegistry; import platform.client.fp10.core.registry.ModelRegistry; import projects.tanks.clients.flash.commons.models.challenge.ChallengeInfoService; import projects.tanks.clients.flash.commons.services.autobattleenter.AutomaticEnterExitService; import projects.tanks.clients.flash.commons.services.layout.LobbyLayoutService; import projects.tanks.clients.flash.commons.services.notification.INotificationService; import projects.tanks.clients.flash.commons.services.payment.PaymentDisplayService; import projects.tanks.clients.flash.commons.services.serverhalt.IServerHaltService; import projects.tanks.clients.fp10.libraries.tanksservices.service.address.TanksAddressService; import projects.tanks.clients.fp10.libraries.tanksservices.service.battle.IBattleInfoService; import projects.tanks.clients.fp10.libraries.tanksservices.service.blockuser.IBlockUserService; import projects.tanks.clients.fp10.libraries.tanksservices.service.blur.IBlurService; import projects.tanks.clients.fp10.libraries.tanksservices.service.dialogs.IDialogsService; import projects.tanks.clients.fp10.libraries.tanksservices.service.dialogwindowdispatcher.IDialogWindowsDispatcherService; import projects.tanks.clients.fp10.libraries.tanksservices.service.fullscreen.FullscreenService; import projects.tanks.clients.fp10.libraries.tanksservices.service.fullscreen.FullscreenStateService; import projects.tanks.clients.fp10.libraries.tanksservices.service.group.IGroupInfoService; import projects.tanks.clients.fp10.libraries.tanksservices.service.helper.IHelpService; import projects.tanks.clients.fp10.libraries.tanksservices.service.layout.ILobbyLayoutService; import projects.tanks.clients.fp10.libraries.tanksservices.service.logging.settings.UserSettingsChangedService; import projects.tanks.clients.fp10.libraries.tanksservices.service.premium.BattleUserPremiumService; import projects.tanks.clients.fp10.libraries.tanksservices.service.reconnect.ReconnectService; import projects.tanks.clients.fp10.libraries.tanksservices.service.storage.IStorageService; import projects.tanks.clients.fp10.libraries.tanksservices.service.user.IUserInfoService; import projects.tanks.clients.fp10.libraries.tanksservices.service.userproperties.IUserPropertiesService; import projects.tanks.clients.fp10.libraries.tanksservices.utils.BattleFormatUtil; import services.contextmenu.IContextMenuService; public class Activator implements IBundleActivator { public static var osgi:OSGi; public function Activator() { super(); } public function start(param1:OSGi) : void { var modelRegisterAdapt:ModelRegistry; var modelRegister:ModelRegistry; var _osgi:OSGi = param1; osgi = _osgi; osgi.injectService(BattleService,function(param1:Object):void { BattleRunner.battleService = BattleService(param1); },function():BattleService { return BattleRunner.battleService; }); osgi.injectService(LocalTankInfoService,function(param1:Object):void { BattleRunner.localTankInfoService = LocalTankInfoService(param1); },function():LocalTankInfoService { return BattleRunner.localTankInfoService; }); osgi.injectService(BattleService,function(param1:Object):void { BattleRunnerProvider.battleService = BattleService(param1); },function():BattleService { return BattleRunnerProvider.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { BattleUtils.battleService = BattleService(param1); },function():BattleService { return BattleUtils.battleService; }); osgi.injectService(IBackgroundService,function(param1:Object):void { BattleView.backgroundService = IBackgroundService(param1); },function():IBackgroundService { return BattleView.backgroundService; }); osgi.injectService(BattleInputService,function(param1:Object):void { BattleView.battleInputService = BattleInputService(param1); },function():BattleInputService { return BattleView.battleInputService; }); osgi.injectService(BattleService,function(param1:Object):void { BattleView.battleService = BattleService(param1); },function():BattleService { return BattleView.battleService; }); osgi.injectService(IDisplay,function(param1:Object):void { BattleView.display = IDisplay(param1); },function():IDisplay { return BattleView.display; }); osgi.injectService(IStorageService,function(param1:Object):void { BattleView.storageService = IStorageService(param1); },function():IStorageService { return BattleView.storageService; }); osgi.injectService(PerformanceDataService,function(param1:Object):void { PerformanceControllerWithThrottling.performanceDataService = PerformanceDataService(param1); },function():PerformanceDataService { return PerformanceControllerWithThrottling.performanceDataService; }); osgi.injectService(IClientLog,function(param1:Object):void { SpeedHackChecker.clientLog = IClientLog(param1); },function():IClientLog { return SpeedHackChecker.clientLog; }); osgi.injectService(IBlurService,function(param1:Object):void { EndsPauseAlert.blurService = IBlurService(param1); },function():IBlurService { return EndsPauseAlert.blurService; }); osgi.injectService(IDisplay,function(param1:Object):void { EndsPauseAlert.display = IDisplay(param1); },function():IDisplay { return EndsPauseAlert.display; }); osgi.injectService(ILocaleService,function(param1:Object):void { EndsPauseAlert.localeService = ILocaleService(param1); },function():ILocaleService { return EndsPauseAlert.localeService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { NotificationEndsPauseSupport.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return NotificationEndsPauseSupport.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { NotificationEndsPauseSupport.battleService = BattleService(param1); },function():BattleService { return NotificationEndsPauseSupport.battleService; }); osgi.injectService(IDialogWindowsDispatcherService,function(param1:Object):void { NotificationEndsPauseSupport.dialogWindowsDispatcherService = IDialogWindowsDispatcherService(param1); },function():IDialogWindowsDispatcherService { return NotificationEndsPauseSupport.dialogWindowsDispatcherService; }); osgi.injectService(ILobbyLayoutService,function(param1:Object):void { NotificationEndsPauseSupport.lobbyLayoutService = ILobbyLayoutService(param1); },function():ILobbyLayoutService { return NotificationEndsPauseSupport.lobbyLayoutService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { LocalChassisController.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return LocalChassisController.battleEventDispatcher; }); osgi.injectService(BattleInputService,function(param1:Object):void { LocalChassisController.battleInputService = BattleInputService(param1); },function():BattleInputService { return LocalChassisController.battleInputService; }); osgi.injectService(CommandService,function(param1:Object):void { LocalChassisController.commandService = CommandService(param1); },function():CommandService { return LocalChassisController.commandService; }); osgi.injectService(BattleService,function(param1:Object):void { LocalCheatController.battleService = BattleService(param1); },function():BattleService { return LocalCheatController.battleService; }); osgi.injectService(IDisplay,function(param1:Object):void { LocalCheatController.display = IDisplay(param1); },function():IDisplay { return LocalCheatController.display; }); osgi.injectService(BattleInputService,function(param1:Object):void { LocalShaftController.battleInputService = BattleInputService(param1); },function():BattleInputService { return LocalShaftController.battleInputService; }); osgi.injectService(BattleService,function(param1:Object):void { LocalShaftController.battleService = BattleService(param1); },function():BattleService { return LocalShaftController.battleService; }); osgi.injectService(IDisplay,function(param1:Object):void { LocalShaftController.display = IDisplay(param1); },function():IDisplay { return LocalShaftController.display; }); osgi.injectService(ISettingsService,function(param1:Object):void { LocalShaftController.settings = ISettingsService(param1); },function():ISettingsService { return LocalShaftController.settings; }); osgi.injectService(BattleInputService,function(param1:Object):void { LocalTurretController.battleInputService = BattleInputService(param1); },function():BattleInputService { return LocalTurretController.battleInputService; }); osgi.injectService(ISettingsService,function(param1:Object):void { LocalTurretController.settingsService = ISettingsService(param1); },function():ISettingsService { return LocalTurretController.settingsService; }); osgi.injectService(BattleService,function(param1:Object):void { ShaftReticleDisplayController.battleService = BattleService(param1); },function():BattleService { return ShaftReticleDisplayController.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { TankSkin.battleService = BattleService(param1); },function():BattleService { return TankSkin.battleService; }); osgi.injectService(ColorTransformService,function(param1:Object):void { TankSkin.colorTransformService = ColorTransformService(param1); },function():ColorTransformService { return TankSkin.colorTransformService; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { TankSkin.textureMaterialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return TankSkin.textureMaterialRegistry; }); osgi.injectService(IDisplay,function(param1:Object):void { DebugBitmapLayer.display = IDisplay(param1); },function():IDisplay { return DebugBitmapLayer.display; }); osgi.injectService(BattleService,function(param1:Object):void { DefaultTankSkinMaterialsFactory.battleService = BattleService(param1); },function():BattleService { return DefaultTankSkinMaterialsFactory.battleService; }); osgi.injectService(TankSkinTextureRegistry,function(param1:Object):void { DefaultTankSkinMaterialsFactory.skinTextureRegistry = TankSkinTextureRegistry(param1); },function():TankSkinTextureRegistry { return DefaultTankSkinMaterialsFactory.skinTextureRegistry; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { DefaultTankSkinMaterialsFactory.textureMaterialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return DefaultTankSkinMaterialsFactory.textureMaterialRegistry; }); osgi.injectService(BattleService,function(param1:Object):void { ArtilleryTurretSkin.battleService = BattleService(param1); },function():BattleService { return ArtilleryTurretSkin.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { TurretSkin.battleService = BattleService(param1); },function():BattleService { return TurretSkin.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { BattleScene3DDebugCommands.battleService = BattleService(param1); },function():BattleService { return BattleScene3DDebugCommands.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { FadingDecalsRenderer.battleService = BattleService(param1); },function():BattleService { return FadingDecalsRenderer.battleService; }); osgi.injectService(ILightingEffectsService,function(param1:Object):void { BattleBonus.lightingService = ILightingEffectsService(param1); },function():ILightingEffectsService { return BattleBonus.lightingService; }); osgi.injectService(ILightingEffectsService,function(param1:Object):void { BonusMesh.lightingService = ILightingEffectsService(param1); },function():ILightingEffectsService { return BonusMesh.lightingService; }); osgi.injectService(BattleService,function(param1:Object):void { BonusObject3DBase.battleService = BattleService(param1); },function():BattleService { return BonusObject3DBase.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { BonusPickupAnimation.battleService = BattleService(param1); },function():BattleService { return BonusPickupAnimation.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { GroundSpawnRenderer.battleService = BattleService(param1); },function():BattleService { return GroundSpawnRenderer.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { ParachuteDetachAnimation.battleService = BattleService(param1); },function():BattleService { return ParachuteDetachAnimation.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { RemovalAnimation.battleService = BattleService(param1); },function():BattleService { return RemovalAnimation.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { SpawnAnimation.battleService = BattleService(param1); },function():BattleService { return SpawnAnimation.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { SpawnFlashRenderer.battleService = BattleService(param1); },function():BattleService { return SpawnFlashRenderer.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { CameraBookmark.battleService = BattleService(param1); },function():BattleService { return CameraBookmark.battleService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { FollowCameraController.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return FollowCameraController.battleEventDispatcher; }); osgi.injectService(BattleInputService,function(param1:Object):void { FollowCameraController.battleInputService = BattleInputService(param1); },function():BattleInputService { return FollowCameraController.battleInputService; }); osgi.injectService(IDisplay,function(param1:Object):void { FollowCameraController.display = IDisplay(param1); },function():IDisplay { return FollowCameraController.display; }); osgi.injectService(ISettingsService,function(param1:Object):void { FollowCameraController.settings = ISettingsService(param1); },function():ISettingsService { return FollowCameraController.settings; }); osgi.injectService(IStorageService,function(param1:Object):void { FollowCameraController.storageService = IStorageService(param1); },function():IStorageService { return FollowCameraController.storageService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { PlayerCamera.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return PlayerCamera.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { PlayerCamera.battleService = BattleService(param1); },function():BattleService { return PlayerCamera.battleService; }); osgi.injectService(IBonusRegionService,function(param1:Object):void { PlayerCamera.bonusRegionService = IBonusRegionService(param1); },function():IBonusRegionService { return PlayerCamera.bonusRegionService; }); osgi.injectService(IContextMenuService,function(param1:Object):void { PlayerCamera.contextMenuService = IContextMenuService(param1); },function():IContextMenuService { return PlayerCamera.contextMenuService; }); osgi.injectService(TankUsersRegistry,function(param1:Object):void { PlayerCamera.tankUsersRegistry = TankUsersRegistry(param1); },function():TankUsersRegistry { return PlayerCamera.tankUsersRegistry; }); osgi.injectService(IBonusRegionService,function(param1:Object):void { SpectatorBonusRegionController.bonusRegionService = IBonusRegionService(param1); },function():IBonusRegionService { return SpectatorBonusRegionController.bonusRegionService; }); osgi.injectService(BattleService,function(param1:Object):void { SpectatorCameraController.battleService = BattleService(param1); },function():BattleService { return SpectatorCameraController.battleService; }); osgi.injectService(IDisplay,function(param1:Object):void { SpectatorCameraController.display = IDisplay(param1); },function():IDisplay { return SpectatorCameraController.display; }); osgi.injectService(BattleInputService,function(param1:Object):void { SpectatorSupport.battleInputService = BattleInputService(param1); },function():BattleInputService { return SpectatorSupport.battleInputService; }); osgi.injectService(BattleService,function(param1:Object):void { SpectatorSupport.battleService = BattleService(param1); },function():BattleService { return SpectatorSupport.battleService; }); osgi.injectService(IDisplay,function(param1:Object):void { SpectatorSupport.display = IDisplay(param1); },function():IDisplay { return SpectatorSupport.display; }); osgi.injectService(BattleService,function(param1:Object):void { TextureMaterialRegistryBase.battleService = BattleService(param1); },function():BattleService { return TextureMaterialRegistryBase.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { AssaultHudIndicators.battleService = BattleService(param1); },function():BattleService { return AssaultHudIndicators.battleService; }); osgi.injectService(ILocaleService,function(param1:Object):void { AssaultMessages.localeService = ILocaleService(param1); },function():ILocaleService { return AssaultMessages.localeService; }); osgi.injectService(BattleUserInfoService,function(param1:Object):void { AssaultMessages.userInfoService = BattleUserInfoService(param1); },function():BattleUserInfoService { return AssaultMessages.userInfoService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { AssaultModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return AssaultModel.battleEventDispatcher; }); osgi.injectService(IBattleInfoService,function(param1:Object):void { AssaultModel.battleInfoService = IBattleInfoService(param1); },function():IBattleInfoService { return AssaultModel.battleInfoService; }); osgi.injectService(BattleService,function(param1:Object):void { AssaultModel.battleService = BattleService(param1); },function():BattleService { return AssaultModel.battleService; }); osgi.injectService(ILightingEffectsService,function(param1:Object):void { AssaultModel.lightingEffectsService = ILightingEffectsService(param1); },function():ILightingEffectsService { return AssaultModel.lightingEffectsService; }); osgi.injectService(ILocaleService,function(param1:Object):void { AssaultModel.localeService = ILocaleService(param1); },function():ILocaleService { return AssaultModel.localeService; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { AssaultModel.materialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return AssaultModel.materialRegistry; }); osgi.injectService(IUserPropertiesService,function(param1:Object):void { AssaultModel.userPropertiesService = IUserPropertiesService(param1); },function():IUserPropertiesService { return AssaultModel.userPropertiesService; }); osgi.injectService(ILightingEffectsService,function(param1:Object):void { PointBaseIndicatorPlane.lightingEffectsService = ILightingEffectsService(param1); },function():ILightingEffectsService { return PointBaseIndicatorPlane.lightingEffectsService; }); osgi.injectService(TanksAddressService,function(param1:Object):void { BattlefieldModel.addressService = TanksAddressService(param1); },function():TanksAddressService { return BattlefieldModel.addressService; }); osgi.injectService(IBackgroundService,function(param1:Object):void { BattlefieldModel.backgroundService = IBackgroundService(param1); },function():IBackgroundService { return BattlefieldModel.backgroundService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { BattlefieldModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return BattlefieldModel.battleEventDispatcher; }); osgi.injectService(BattleGUIService,function(param1:Object):void { BattlefieldModel.battleGuiService = BattleGUIService(param1); },function():BattleGUIService { return BattlefieldModel.battleGuiService; }); osgi.injectService(IBattleInfoService,function(param1:Object):void { BattlefieldModel.battleInfoService = IBattleInfoService(param1); },function():IBattleInfoService { return BattlefieldModel.battleInfoService; }); osgi.injectService(BattleInputService,function(param1:Object):void { BattlefieldModel.battleInputService = BattleInputService(param1); },function():BattleInputService { return BattlefieldModel.battleInputService; }); osgi.injectService(BattleReadinessService,function(param1:Object):void { BattlefieldModel.battleReadinessService = BattleReadinessService(param1); },function():BattleReadinessService { return BattlefieldModel.battleReadinessService; }); osgi.injectService(ColorTransformService,function(param1:Object):void { BattlefieldModel.colorTransformService = ColorTransformService(param1); },function():ColorTransformService { return BattlefieldModel.colorTransformService; }); osgi.injectService(DataValidator,function(param1:Object):void { BattlefieldModel.dataValidator = DataValidator(param1); },function():DataValidator { return BattlefieldModel.dataValidator; }); osgi.injectService(IDisplay,function(param1:Object):void { BattlefieldModel.display = IDisplay(param1); },function():IDisplay { return BattlefieldModel.display; }); osgi.injectService(ILightingEffectsService,function(param1:Object):void { BattlefieldModel.lightingAdjustService = ILightingEffectsService(param1); },function():ILightingEffectsService { return BattlefieldModel.lightingAdjustService; }); osgi.injectService(ILobbyLayoutService,function(param1:Object):void { BattlefieldModel.lobbyLayoutService = ILobbyLayoutService(param1); },function():ILobbyLayoutService { return BattlefieldModel.lobbyLayoutService; }); osgi.injectService(ILocaleService,function(param1:Object):void { BattlefieldModel.localeService = ILocaleService(param1); },function():ILocaleService { return BattlefieldModel.localeService; }); osgi.injectService(LogService,function(param1:Object):void { BattlefieldModel.logService = LogService(param1); },function():LogService { return BattlefieldModel.logService; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { BattlefieldModel.materialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return BattlefieldModel.materialRegistry; }); osgi.injectService(MemoryLeakTrackerService,function(param1:Object):void { BattlefieldModel.memoryLeakTrackerService = MemoryLeakTrackerService(param1); },function():MemoryLeakTrackerService { return BattlefieldModel.memoryLeakTrackerService; }); osgi.injectService(MipMappingService,function(param1:Object):void { BattlefieldModel.mipMappingService = MipMappingService(param1); },function():MipMappingService { return BattlefieldModel.mipMappingService; }); osgi.injectService(INotificationService,function(param1:Object):void { BattlefieldModel.notificationService = INotificationService(param1); },function():INotificationService { return BattlefieldModel.notificationService; }); osgi.injectService(ISettingsService,function(param1:Object):void { BattlefieldModel.settings = ISettingsService(param1); },function():ISettingsService { return BattlefieldModel.settings; }); osgi.injectService(IStorageService,function(param1:Object):void { BattlefieldModel.storageService = IStorageService(param1); },function():IStorageService { return BattlefieldModel.storageService; }); osgi.injectService(BattleInputService,function(param1:Object):void { FollowCameraControllerLocker.battleInputLockService = BattleInputService(param1); },function():BattleInputService { return FollowCameraControllerLocker.battleInputLockService; }); osgi.injectService(BattleInputService,function(param1:Object):void { FreeCameraSupport.battleInputService = BattleInputService(param1); },function():BattleInputService { return FreeCameraSupport.battleInputService; }); osgi.injectService(BattleService,function(param1:Object):void { FreeCameraSupport.battleService = BattleService(param1); },function():BattleService { return FreeCameraSupport.battleService; }); osgi.injectService(IDisplay,function(param1:Object):void { FreeCameraSupport.display = IDisplay(param1); },function():IDisplay { return FreeCameraSupport.display; }); osgi.injectService(BattleInputService,function(param1:Object):void { SpectatorFogToggleSupport.battleInputService = BattleInputService(param1); },function():BattleInputService { return SpectatorFogToggleSupport.battleInputService; }); osgi.injectService(BattleService,function(param1:Object):void { SpectatorFogToggleSupport.battleService = BattleService(param1); },function():BattleService { return SpectatorFogToggleSupport.battleService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { SpectatorUserTitleRenderer.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return SpectatorUserTitleRenderer.battleEventDispatcher; }); osgi.injectService(SpectatorService,function(param1:Object):void { SpectatorUserTitleRenderer.spectatorService = SpectatorService(param1); },function():SpectatorService { return SpectatorUserTitleRenderer.spectatorService; }); osgi.injectService(IClientLog,function(param1:Object):void { StageFrameRateController.clientLog = IClientLog(param1); },function():IClientLog { return StageFrameRateController.clientLog; }); osgi.injectService(IDisplay,function(param1:Object):void { StageFrameRateController.display = IDisplay(param1); },function():IDisplay { return StageFrameRateController.display; }); osgi.injectService(BattleService,function(param1:Object):void { BillboardsDebugCommands.battleService = BattleService(param1); },function():BattleService { return BillboardsDebugCommands.battleService; }); osgi.injectService(CommandService,function(param1:Object):void { BillboardsDebugCommands.commandService = CommandService(param1); },function():CommandService { return BillboardsDebugCommands.commandService; }); osgi.injectService(BattleService,function(param1:Object):void { BillboardsModel.battleService = BattleService(param1); },function():BattleService { return BillboardsModel.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { BillboardImageModel.battleService = BattleService(param1); },function():BattleService { return BillboardImageModel.battleService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { AdditionUserTitleSwitcher.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return AdditionUserTitleSwitcher.battleEventDispatcher; }); osgi.injectService(BattleGUIService,function(param1:Object):void { AdditionUserTitleSwitcher.battleGuiService = BattleGUIService(param1); },function():BattleGUIService { return AdditionUserTitleSwitcher.battleGuiService; }); osgi.injectService(BattleInputService,function(param1:Object):void { AdditionUserTitleSwitcher.battleInputService = BattleInputService(param1); },function():BattleInputService { return AdditionUserTitleSwitcher.battleInputService; }); osgi.injectService(IDisplay,function(param1:Object):void { AdditionUserTitleSwitcher.display = IDisplay(param1); },function():IDisplay { return AdditionUserTitleSwitcher.display; }); osgi.injectService(LocalTankInfoService,function(param1:Object):void { AdditionUserTitleSwitcher.localTankService = LocalTankInfoService(param1); },function():LocalTankInfoService { return AdditionUserTitleSwitcher.localTankService; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { Billboards.textureMaterialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return Billboards.textureMaterialRegistry; }); osgi.injectService(BattleService,function(param1:Object):void { MapBuilder.battleService = BattleService(param1); },function():BattleService { return MapBuilder.battleService; }); osgi.injectService(CommandService,function(param1:Object):void { MapBuilder.commandService = CommandService(param1); },function():CommandService { return MapBuilder.commandService; }); osgi.injectService(DataValidator,function(param1:Object):void { MapBuilder.dataValidator = DataValidator(param1); },function():DataValidator { return MapBuilder.dataValidator; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { BattleMinesModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return BattleMinesModel.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { BattleMinesModel.battleService = BattleService(param1); },function():BattleService { return BattleMinesModel.battleService; }); osgi.injectService(IDumpService,function(param1:Object):void { BattleMinesModel.dumperService = IDumpService(param1); },function():IDumpService { return BattleMinesModel.dumperService; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { BattleMinesModel.textureMaterialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return BattleMinesModel.textureMaterialRegistry; }); osgi.injectService(IBattleInfoService,function(param1:Object):void { ProximityMine.battleInfoService = IBattleInfoService(param1); },function():IBattleInfoService { return ProximityMine.battleInfoService; }); osgi.injectService(BattleService,function(param1:Object):void { CommonFlag.battleService = BattleService(param1); },function():BattleService { return CommonFlag.battleService; }); osgi.injectService(ILightingEffectsService,function(param1:Object):void { CommonFlag.lightingEffectsService = ILightingEffectsService(param1); },function():ILightingEffectsService { return CommonFlag.lightingEffectsService; }); osgi.injectService(BattleService,function(param1:Object):void { Flag.battleService = BattleService(param1); },function():BattleService { return Flag.battleService; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { Flag.materialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return Flag.materialRegistry; }); osgi.injectService(BattleService,function(param1:Object):void { MarkersUtils.battleService = BattleService(param1); },function():BattleService { return MarkersUtils.battleService; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { MarkersUtils.materialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return MarkersUtils.materialRegistry; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { PointBasedBattleModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return PointBasedBattleModel.battleEventDispatcher; }); osgi.injectService(IBattleInfoService,function(param1:Object):void { PointBasedBattleModel.battleInfoService = IBattleInfoService(param1); },function():IBattleInfoService { return PointBasedBattleModel.battleInfoService; }); osgi.injectService(BattleInputService,function(param1:Object):void { PointBasedBattleModel.battleInputLockService = BattleInputService(param1); },function():BattleInputService { return PointBasedBattleModel.battleInputLockService; }); osgi.injectService(BattleInputService,function(param1:Object):void { PointBasedBattleModel.battleInputService = BattleInputService(param1); },function():BattleInputService { return PointBasedBattleModel.battleInputService; }); osgi.injectService(BattleService,function(param1:Object):void { PointBasedBattleModel.battleService = BattleService(param1); },function():BattleService { return PointBasedBattleModel.battleService; }); osgi.injectService(IDisplay,function(param1:Object):void { PointBasedBattleModel.display = IDisplay(param1); },function():IDisplay { return PointBasedBattleModel.display; }); osgi.injectService(ILocaleService,function(param1:Object):void { PointBasedBattleModel.localeService = ILocaleService(param1); },function():ILocaleService { return PointBasedBattleModel.localeService; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { PointBasedBattleModel.materialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return PointBasedBattleModel.materialRegistry; }); osgi.injectService(BattleUserInfoService,function(param1:Object):void { PointBasedBattleModel.userInfoService = BattleUserInfoService(param1); },function():BattleUserInfoService { return PointBasedBattleModel.userInfoService; }); osgi.injectService(BattleService,function(param1:Object):void { CTFHudIndicators.battleService = BattleService(param1); },function():BattleService { return CTFHudIndicators.battleService; }); osgi.injectService(ILocaleService,function(param1:Object):void { CTFMessages.localeService = ILocaleService(param1); },function():ILocaleService { return CTFMessages.localeService; }); osgi.injectService(BattleUserInfoService,function(param1:Object):void { CTFMessages.userInfoService = BattleUserInfoService(param1); },function():BattleUserInfoService { return CTFMessages.userInfoService; }); osgi.injectService(IBattleInfoService,function(param1:Object):void { CTFModel.battleInfoService = IBattleInfoService(param1); },function():IBattleInfoService { return CTFModel.battleInfoService; }); osgi.injectService(BattleService,function(param1:Object):void { CTFModel.battleService = BattleService(param1); },function():BattleService { return CTFModel.battleService; }); osgi.injectService(ILocaleService,function(param1:Object):void { CTFModel.localeService = ILocaleService(param1); },function():ILocaleService { return CTFModel.localeService; }); osgi.injectService(BattleUserInfoService,function(param1:Object):void { CTFModel.userInfoService = BattleUserInfoService(param1); },function():BattleUserInfoService { return CTFModel.userInfoService; }); osgi.injectService(ILocaleService,function(param1:Object):void { FlagMessage.localeService = ILocaleService(param1); },function():ILocaleService { return FlagMessage.localeService; }); osgi.injectService(BattleService,function(param1:Object):void { FlagPickupTimeoutTask.battleService = BattleService(param1); },function():BattleService { return FlagPickupTimeoutTask.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { BattleDebugModel.battleService = BattleService(param1); },function():BattleService { return BattleDebugModel.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { BattleDMModel.battleService = BattleService(param1); },function():BattleService { return BattleDMModel.battleService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { BattleFacilitiesModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return BattleFacilitiesModel.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { BattleFacilitiesModel.battleService = BattleService(param1); },function():BattleService { return BattleFacilitiesModel.battleService; }); osgi.injectService(LocalTankInfoService,function(param1:Object):void { BattleFacilitiesModel.localTankInfoService = LocalTankInfoService(param1); },function():LocalTankInfoService { return BattleFacilitiesModel.localTankInfoService; }); osgi.injectService(BattleService,function(param1:Object):void { CommonFacilityModel.battleService = BattleService(param1); },function():BattleService { return CommonFacilityModel.battleService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { BattleChat.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return BattleChat.battleEventDispatcher; }); osgi.injectService(BattleGUIService,function(param1:Object):void { BattleChat.battleGuiService = BattleGUIService(param1); },function():BattleGUIService { return BattleChat.battleGuiService; }); osgi.injectService(IBattleInfoService,function(param1:Object):void { BattleChat.battleInfoService = IBattleInfoService(param1); },function():IBattleInfoService { return BattleChat.battleInfoService; }); osgi.injectService(BattleInputService,function(param1:Object):void { BattleChat.battleInputLockService = BattleInputService(param1); },function():BattleInputService { return BattleChat.battleInputLockService; }); osgi.injectService(IBlockUserService,function(param1:Object):void { BattleChat.blockUserService = IBlockUserService(param1); },function():IBlockUserService { return BattleChat.blockUserService; }); osgi.injectService(IDisplay,function(param1:Object):void { BattleChat.display = IDisplay(param1); },function():IDisplay { return BattleChat.display; }); osgi.injectService(FullscreenService,function(param1:Object):void { BattleChat.fullscreenService = FullscreenService(param1); },function():FullscreenService { return BattleChat.fullscreenService; }); osgi.injectService(ILocaleService,function(param1:Object):void { BattleChat.localeService = ILocaleService(param1); },function():ILocaleService { return BattleChat.localeService; }); osgi.injectService(BattleUserInfoService,function(param1:Object):void { BattleChat.userInfoService = BattleUserInfoService(param1); },function():BattleUserInfoService { return BattleChat.userInfoService; }); osgi.injectService(IUserPropertiesService,function(param1:Object):void { BattleChat.userPropertiesService = IUserPropertiesService(param1); },function():IUserPropertiesService { return BattleChat.userPropertiesService; }); osgi.injectService(ILocaleService,function(param1:Object):void { BattleChatLine.localeService = ILocaleService(param1); },function():ILocaleService { return BattleChatLine.localeService; }); osgi.injectService(BattleGUIService,function(param1:Object):void { BattleChatModel.battleGuiService = BattleGUIService(param1); },function():BattleGUIService { return BattleChatModel.battleGuiService; }); osgi.injectService(IBattleInfoService,function(param1:Object):void { BattleChatModel.battleInfoService = IBattleInfoService(param1); },function():IBattleInfoService { return BattleChatModel.battleInfoService; }); osgi.injectService(IContextMenuService,function(param1:Object):void { BattleChatModel.contextMenuService = IContextMenuService(param1); },function():IContextMenuService { return BattleChatModel.contextMenuService; }); osgi.injectService(IDisplay,function(param1:Object):void { BattleChatModel.display = IDisplay(param1); },function():IDisplay { return BattleChatModel.display; }); osgi.injectService(BattleInputService,function(param1:Object):void { ChatLocker.battleInputLockService = BattleInputService(param1); },function():BattleInputService { return ChatLocker.battleInputLockService; }); osgi.injectService(IBlockUserService,function(param1:Object):void { BlockCommandHandler.blockUserService = IBlockUserService(param1); },function():IBlockUserService { return BlockCommandHandler.blockUserService; }); osgi.injectService(ILocaleService,function(param1:Object):void { BlockCommandHandler.localeService = ILocaleService(param1); },function():ILocaleService { return BlockCommandHandler.localeService; }); osgi.injectService(IBlockUserService,function(param1:Object):void { UnblockCommandHandler.blockUserService = IBlockUserService(param1); },function():IBlockUserService { return UnblockCommandHandler.blockUserService; }); osgi.injectService(ILocaleService,function(param1:Object):void { UnblockCommandHandler.localeService = ILocaleService(param1); },function():ILocaleService { return UnblockCommandHandler.localeService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { DroneIndicatorModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return DroneIndicatorModel.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { DroneIndicatorModel.battleService = BattleService(param1); },function():BattleService { return DroneIndicatorModel.battleService; }); osgi.injectService(IInventoryPanel,function(param1:Object):void { DroneIndicatorModel.inventoryPanel = IInventoryPanel(param1); },function():IInventoryPanel { return DroneIndicatorModel.inventoryPanel; }); osgi.injectService(UserSettingsChangedService,function(param1:Object):void { DroneIndicatorModel.settingsChangedService = UserSettingsChangedService(param1); },function():UserSettingsChangedService { return DroneIndicatorModel.settingsChangedService; }); osgi.injectService(ISettingsService,function(param1:Object):void { DroneIndicatorModel.settingsService = ISettingsService(param1); },function():ISettingsService { return DroneIndicatorModel.settingsService; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { DroneIndicatorModel.textureMaterialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return DroneIndicatorModel.textureMaterialRegistry; }); osgi.injectService(IGroupInfoService,function(param1:Object):void { MatchmakingGroupInfoModel.groupInfoService = IGroupInfoService(param1); },function():IGroupInfoService { return MatchmakingGroupInfoModel.groupInfoService; }); osgi.injectService(ILocaleService,function(param1:Object):void { ControlsHelper.localeService = ILocaleService(param1); },function():ILocaleService { return ControlsHelper.localeService; }); osgi.injectService(IHelpService,function(param1:Object):void { ControlsMiniHelp.helpService = IHelpService(param1); },function():IHelpService { return ControlsMiniHelp.helpService; }); osgi.injectService(ILocaleService,function(param1:Object):void { ControlsMiniHelp.localeService = ILocaleService(param1); },function():ILocaleService { return ControlsMiniHelp.localeService; }); osgi.injectService(ILocaleService,function(param1:Object):void { FundField.localeService = ILocaleService(param1); },function():ILocaleService { return FundField.localeService; }); osgi.injectService(PerformanceDataService,function(param1:Object):void { FPSText.performanceDataService = PerformanceDataService(param1); },function():PerformanceDataService { return FPSText.performanceDataService; }); osgi.injectService(PingService,function(param1:Object):void { FPSText.pingService = PingService(param1); },function():PingService { return FPSText.pingService; }); osgi.injectService(IDisplay,function(param1:Object):void { BattleMessages.display = IDisplay(param1); },function():IDisplay { return BattleMessages.display; }); osgi.injectService(IBattleInfoService,function(param1:Object):void { StatisticsListRenderer.battleInfoService = IBattleInfoService(param1); },function():IBattleInfoService { return StatisticsListRenderer.battleInfoService; }); osgi.injectService(BattleInputService,function(param1:Object):void { StatisticsTable.battleInputService = BattleInputService(param1); },function():BattleInputService { return StatisticsTable.battleInputService; }); osgi.injectService(IDisplay,function(param1:Object):void { StatisticsTable.display = IDisplay(param1); },function():IDisplay { return StatisticsTable.display; }); osgi.injectService(ILocaleService,function(param1:Object):void { StatisticsTable.localeService = ILocaleService(param1); },function():ILocaleService { return StatisticsTable.localeService; }); osgi.injectService(ILocaleService,function(param1:Object):void { ViewStatistics.localeService = ILocaleService(param1); },function():ILocaleService { return ViewStatistics.localeService; }); osgi.injectService(BattleGUIService,function(param1:Object):void { ReloaderIndicator.battleGUIService = BattleGUIService(param1); },function():BattleGUIService { return ReloaderIndicator.battleGUIService; }); osgi.injectService(IDisplay,function(param1:Object):void { ReloaderIndicator.display = IDisplay(param1); },function():IDisplay { return ReloaderIndicator.display; }); osgi.injectService(ILocaleService,function(param1:Object):void { ReloaderIndicator.localeService = ILocaleService(param1); },function():ILocaleService { return ReloaderIndicator.localeService; }); osgi.injectService(BattleGUIService,function(param1:Object):void { SuicideIndicator.battleGUIService = BattleGUIService(param1); },function():BattleGUIService { return SuicideIndicator.battleGUIService; }); osgi.injectService(IDisplay,function(param1:Object):void { SuicideIndicator.display = IDisplay(param1); },function():IDisplay { return SuicideIndicator.display; }); osgi.injectService(ILocaleService,function(param1:Object):void { SuicideIndicator.localeService = ILocaleService(param1); },function():ILocaleService { return SuicideIndicator.localeService; }); osgi.injectService(BattleGUIService,function(param1:Object):void { TurnOverIndicator.battleGUIService = BattleGUIService(param1); },function():BattleGUIService { return TurnOverIndicator.battleGUIService; }); osgi.injectService(IDisplay,function(param1:Object):void { TurnOverIndicator.display = IDisplay(param1); },function():IDisplay { return TurnOverIndicator.display; }); osgi.injectService(ILocaleService,function(param1:Object):void { TurnOverIndicator.localeService = ILocaleService(param1); },function():ILocaleService { return TurnOverIndicator.localeService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { InventoryItemModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return InventoryItemModel.battleEventDispatcher; }); osgi.injectService(IInventoryPanel,function(param1:Object):void { InventoryItemModel.inventoryPanel = IInventoryPanel(param1); },function():IInventoryPanel { return InventoryItemModel.inventoryPanel; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { InventoryModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return InventoryModel.battleEventDispatcher; }); osgi.injectService(BattleGUIService,function(param1:Object):void { InventoryModel.battleGuiService = BattleGUIService(param1); },function():BattleGUIService { return InventoryModel.battleGuiService; }); osgi.injectService(IBattleInfoService,function(param1:Object):void { InventoryModel.battleInfoService = IBattleInfoService(param1); },function():IBattleInfoService { return InventoryModel.battleInfoService; }); osgi.injectService(BattleInputService,function(param1:Object):void { InventoryModel.battleInputService = BattleInputService(param1); },function():BattleInputService { return InventoryModel.battleInputService; }); osgi.injectService(BattleService,function(param1:Object):void { InventoryModel.battleService = BattleService(param1); },function():BattleService { return InventoryModel.battleService; }); osgi.injectService(IDisplay,function(param1:Object):void { InventoryModel.display = IDisplay(param1); },function():IDisplay { return InventoryModel.display; }); osgi.injectService(InventorySoundService,function(param1:Object):void { InventoryModel.inventorySoundService = InventorySoundService(param1); },function():InventorySoundService { return InventoryModel.inventorySoundService; }); osgi.injectService(ModelRegistry,function(param1:Object):void { InventoryModel.modelRegistry = ModelRegistry(param1); },function():ModelRegistry { return InventoryModel.modelRegistry; }); osgi.injectService(TankUsersRegistry,function(param1:Object):void { InventoryModel.tankUsersRegistry = TankUsersRegistry(param1); },function():TankUsersRegistry { return InventoryModel.tankUsersRegistry; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { InventoryPanelSlot.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return InventoryPanelSlot.battleEventDispatcher; }); osgi.injectService(InventorySoundService,function(param1:Object):void { InventoryPanelSlot.inventorySoundService = InventorySoundService(param1); },function():InventorySoundService { return InventoryPanelSlot.inventorySoundService; }); osgi.injectService(BattleService,function(param1:Object):void { InventorySfxModel.battleService = BattleService(param1); },function():BattleService { return InventorySfxModel.battleService; }); osgi.injectService(IInventoryPanel,function(param1:Object):void { InventoryCooldownModel.inventoryPanel = IInventoryPanel(param1); },function():IInventoryPanel { return InventoryCooldownModel.inventoryPanel; }); osgi.injectService(BattleService,function(param1:Object):void { PointMarker.battleService = BattleService(param1); },function():BattleService { return PointMarker.battleService; }); osgi.injectService(BattleGUIService,function(param1:Object):void { DefaultLayout.battleGUIService = BattleGUIService(param1); },function():BattleGUIService { return DefaultLayout.battleGUIService; }); osgi.injectService(IDisplay,function(param1:Object):void { DefaultLayout.display = IDisplay(param1); },function():IDisplay { return DefaultLayout.display; }); osgi.injectService(BattleGUIService,function(param1:Object):void { UltimateIndicator.battleGuiService = BattleGUIService(param1); },function():BattleGUIService { return UltimateIndicator.battleGuiService; }); osgi.injectService(BattleInputService,function(param1:Object):void { UltimateIndicator.battleInputService = BattleInputService(param1); },function():BattleInputService { return UltimateIndicator.battleInputService; }); osgi.injectService(IDisplay,function(param1:Object):void { UltimateIndicator.display = IDisplay(param1); },function():IDisplay { return UltimateIndicator.display; }); osgi.injectService(IInventoryPanel,function(param1:Object):void { UltimateIndicator.inventoryPanel = IInventoryPanel(param1); },function():IInventoryPanel { return UltimateIndicator.inventoryPanel; }); osgi.injectService(InventorySoundService,function(param1:Object):void { UltimateIndicator.inventorySoundService = InventorySoundService(param1); },function():InventorySoundService { return UltimateIndicator.inventorySoundService; }); osgi.injectService(IBattleInfoService,function(param1:Object):void { BattleChatUserLabel.battleInfoService = IBattleInfoService(param1); },function():IBattleInfoService { return BattleChatUserLabel.battleInfoService; }); osgi.injectService(TankUsersRegistry,function(param1:Object):void { BattleChatUserLabel.tankUsersRegistry = TankUsersRegistry(param1); },function():TankUsersRegistry { return BattleChatUserLabel.tankUsersRegistry; }); osgi.injectService(BattleUserInfoService,function(param1:Object):void { BattleChatUserLabel.userInfoService = BattleUserInfoService(param1); },function():BattleUserInfoService { return BattleChatUserLabel.userInfoService; }); osgi.injectService(BattleService,function(param1:Object):void { BattleJGRModel.battleService = BattleService(param1); },function():BattleService { return BattleJGRModel.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { JuggernautHudIndicator.battleService = BattleService(param1); },function():BattleService { return JuggernautHudIndicator.battleService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { JuggernautModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return JuggernautModel.battleEventDispatcher; }); osgi.injectService(IBattleInfoService,function(param1:Object):void { JuggernautModel.battleInfoService = IBattleInfoService(param1); },function():IBattleInfoService { return JuggernautModel.battleInfoService; }); osgi.injectService(BattleService,function(param1:Object):void { JuggernautModel.battleService = BattleService(param1); },function():BattleService { return JuggernautModel.battleService; }); osgi.injectService(ILocaleService,function(param1:Object):void { JuggernautModel.localeService = ILocaleService(param1); },function():ILocaleService { return JuggernautModel.localeService; }); osgi.injectService(TankUsersRegistry,function(param1:Object):void { JuggernautModel.usersRegistry = TankUsersRegistry(param1); },function():TankUsersRegistry { return JuggernautModel.usersRegistry; }); osgi.injectService(IBattleInfoService,function(param1:Object):void { KillStreakModel.battleInfoService = IBattleInfoService(param1); },function():IBattleInfoService { return KillStreakModel.battleInfoService; }); osgi.injectService(TankUsersRegistry,function(param1:Object):void { KillStreakModel.usersRegistry = TankUsersRegistry(param1); },function():TankUsersRegistry { return KillStreakModel.usersRegistry; }); osgi.injectService(BattleService,function(param1:Object):void { MeteorStormModel.battleService = BattleService(param1); },function():BattleService { return MeteorStormModel.battleService; }); osgi.injectService(EffectsMaterialRegistry,function(param1:Object):void { MeteorStormModel.effectsMaterialRegistry = EffectsMaterialRegistry(param1); },function():EffectsMaterialRegistry { return MeteorStormModel.effectsMaterialRegistry; }); osgi.injectService(BattleService,function(param1:Object):void { Ball.battleService = BattleService(param1); },function():BattleService { return Ball.battleService; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { Ball.materialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return Ball.materialRegistry; }); osgi.injectService(ILocaleService,function(param1:Object):void { RugbyMessages.localeService = ILocaleService(param1); },function():ILocaleService { return RugbyMessages.localeService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { RugbyModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return RugbyModel.battleEventDispatcher; }); osgi.injectService(IBattleInfoService,function(param1:Object):void { RugbyModel.battleInfoService = IBattleInfoService(param1); },function():IBattleInfoService { return RugbyModel.battleInfoService; }); osgi.injectService(BattleService,function(param1:Object):void { RugbyModel.battleService = BattleService(param1); },function():BattleService { return RugbyModel.battleService; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { RugbyModel.materialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return RugbyModel.materialRegistry; }); osgi.injectService(BattleService,function(param1:Object):void { BallExplosionModel.battleService = BattleService(param1); },function():BattleService { return BallExplosionModel.battleService; }); osgi.injectService(EffectsMaterialRegistry,function(param1:Object):void { BallExplosionModel.materialRegistry = EffectsMaterialRegistry(param1); },function():EffectsMaterialRegistry { return BallExplosionModel.materialRegistry; }); osgi.injectService(BattleService,function(param1:Object):void { CameraStatisticFeature.battleService = BattleService(param1); },function():BattleService { return CameraStatisticFeature.battleService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { FpsStatisticsModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return FpsStatisticsModel.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { FpsStatisticsModel.battleService = BattleService(param1); },function():BattleService { return FpsStatisticsModel.battleService; }); osgi.injectService(IDisplay,function(param1:Object):void { FpsStatisticsModel.display = IDisplay(param1); },function():IDisplay { return FpsStatisticsModel.display; }); osgi.injectService(LobbyLayoutService,function(param1:Object):void { FpsStatisticsModel.lobbyLayoutService = LobbyLayoutService(param1); },function():LobbyLayoutService { return FpsStatisticsModel.lobbyLayoutService; }); osgi.injectService(ISettingsService,function(param1:Object):void { FpsStatisticsModel.settingsService = ISettingsService(param1); },function():ISettingsService { return FpsStatisticsModel.settingsService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { TargetingStatisticsModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return TargetingStatisticsModel.battleEventDispatcher; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { BattleTDMModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return BattleTDMModel.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { BattleTDMModel.battleService = BattleService(param1); },function():BattleService { return BattleTDMModel.battleService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { BattlefieldBonusesModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return BattlefieldBonusesModel.battleEventDispatcher; }); osgi.injectService(BattleUserInfoService,function(param1:Object):void { BattlefieldBonusesModel.userInfoService = BattleUserInfoService(param1); },function():BattleUserInfoService { return BattlefieldBonusesModel.userInfoService; }); osgi.injectService(IUserPropertiesService,function(param1:Object):void { BattlefieldBonusesModel.userPropertiesService = IUserPropertiesService(param1); },function():IUserPropertiesService { return BattlefieldBonusesModel.userPropertiesService; }); osgi.injectService(BattleService,function(param1:Object):void { BonusCommonModel.battleService = BattleService(param1); },function():BattleService { return BonusCommonModel.battleService; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { BonusCommonModel.materialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return BonusCommonModel.materialRegistry; }); osgi.injectService(BattleService,function(param1:Object):void { BattleGoldBonusesModel.battleService = BattleService(param1); },function():BattleService { return BattleGoldBonusesModel.battleService; }); osgi.injectService(ILocaleService,function(param1:Object):void { BattleGoldBonusesModel.localeService = ILocaleService(param1); },function():ILocaleService { return BattleGoldBonusesModel.localeService; }); osgi.injectService(BattleUserInfoService,function(param1:Object):void { BattleGoldBonusesModel.userInfoService = BattleUserInfoService(param1); },function():BattleUserInfoService { return BattleGoldBonusesModel.userInfoService; }); osgi.injectService(IUserPropertiesService,function(param1:Object):void { BattleGoldBonusesModel.userPropertiesService = IUserPropertiesService(param1); },function():IUserPropertiesService { return BattleGoldBonusesModel.userPropertiesService; }); osgi.injectService(BattleService,function(param1:Object):void { GoldBonusesModel.battleService = BattleService(param1); },function():BattleService { return GoldBonusesModel.battleService; }); osgi.injectService(IBonusRegionService,function(param1:Object):void { GoldBonusesModel.bonusRegionService = IBonusRegionService(param1); },function():IBonusRegionService { return GoldBonusesModel.bonusRegionService; }); osgi.injectService(BattleService,function(param1:Object):void { BonusRegion.battleService = BattleService(param1); },function():BattleService { return BonusRegion.battleService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { BonusRegionsModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return BonusRegionsModel.battleEventDispatcher; }); osgi.injectService(IBattleInfoService,function(param1:Object):void { BonusRegionsModel.battleInfoService = IBattleInfoService(param1); },function():IBattleInfoService { return BonusRegionsModel.battleInfoService; }); osgi.injectService(IBonusRegionService,function(param1:Object):void { BonusRegionsModel.bonusRegionService = IBonusRegionService(param1); },function():IBonusRegionService { return BonusRegionsModel.bonusRegionService; }); osgi.injectService(MatchmakingFormService,function(param1:Object):void { MatchmakingContinueBattleModel.matchmakingFormService = MatchmakingFormService(param1); },function():MatchmakingFormService { return MatchmakingContinueBattleModel.matchmakingFormService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { ControlPointsModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return ControlPointsModel.battleEventDispatcher; }); osgi.injectService(BattleGUIService,function(param1:Object):void { ControlPointsModel.battleGuiService = BattleGUIService(param1); },function():BattleGUIService { return ControlPointsModel.battleGuiService; }); osgi.injectService(IBattleInfoService,function(param1:Object):void { ControlPointsModel.battleInfoService = IBattleInfoService(param1); },function():IBattleInfoService { return ControlPointsModel.battleInfoService; }); osgi.injectService(BattleService,function(param1:Object):void { ControlPointsModel.battleService = BattleService(param1); },function():BattleService { return ControlPointsModel.battleService; }); osgi.injectService(EffectsMaterialRegistry,function(param1:Object):void { ControlPointsModel.effectsMaterialRegistry = EffectsMaterialRegistry(param1); },function():EffectsMaterialRegistry { return ControlPointsModel.effectsMaterialRegistry; }); osgi.injectService(ColorTransformService,function(param1:Object):void { KeyPointView.colorTransformService = ColorTransformService(param1); },function():ColorTransformService { return KeyPointView.colorTransformService; }); osgi.injectService(ILightingEffectsService,function(param1:Object):void { KeyPointView.lightingEffectsService = ILightingEffectsService(param1); },function():ILightingEffectsService { return KeyPointView.lightingEffectsService; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { KeyPointView.materialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return KeyPointView.materialRegistry; }); osgi.injectService(BattleService,function(param1:Object):void { KeyPointHUDMarkers.battleService = BattleService(param1); },function():BattleService { return KeyPointHUDMarkers.battleService; }); osgi.injectService(ILocaleService,function(param1:Object):void { ControlPointMessage.localeService = ILocaleService(param1); },function():ILocaleService { return ControlPointMessage.localeService; }); osgi.injectService(BattleService,function(param1:Object):void { BeamEffects.battleService = BattleService(param1); },function():BattleService { return BeamEffects.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { DroneEffects.battleService = BattleService(param1); },function():BattleService { return DroneEffects.battleService; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { DroneMaterialFactory.textureMaterialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return DroneMaterialFactory.textureMaterialRegistry; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { EffectDescriptionModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return EffectDescriptionModel.battleEventDispatcher; }); osgi.injectService(InventorySoundService,function(param1:Object):void { EffectDescriptionModel.inventorySoundService = InventorySoundService(param1); },function():InventorySoundService { return EffectDescriptionModel.inventorySoundService; }); osgi.injectService(PerformanceDataService,function(param1:Object):void { PerformanceModel.performanceDataService = PerformanceDataService(param1); },function():PerformanceDataService { return PerformanceModel.performanceDataService; }); osgi.injectService(BattleService,function(param1:Object):void { TankEffectSFXModel.battleService = BattleService(param1); },function():BattleService { return TankEffectSFXModel.battleService; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { TankEffectSFXModel.textureMaterialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return TankEffectSFXModel.textureMaterialRegistry; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { HullSmokeModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return HullSmokeModel.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { HullSmokeModel.battleService = BattleService(param1); },function():BattleService { return HullSmokeModel.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { HullSmokeRenderer.battleService = BattleService(param1); },function():BattleService { return HullSmokeRenderer.battleService; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { HullSmokeRenderer.materialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return HullSmokeRenderer.materialRegistry; }); osgi.injectService(IDisplay,function(param1:Object):void { BattlefieldMessagesAligner.display = IDisplay(param1); },function():IDisplay { return BattlefieldMessagesAligner.display; }); osgi.injectService(IHelpService,function(param1:Object):void { ControlsHelpSupport.helpService = IHelpService(param1); },function():IHelpService { return ControlsHelpSupport.helpService; }); osgi.injectService(ILobbyLayoutService,function(param1:Object):void { ControlsHelpSupport.lobbyLayoutService = ILobbyLayoutService(param1); },function():ILobbyLayoutService { return ControlsHelpSupport.lobbyLayoutService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { ControlsMiniHelpSupport.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return ControlsMiniHelpSupport.battleEventDispatcher; }); osgi.injectService(BattleGUIService,function(param1:Object):void { ControlsMiniHelpSupport.battleGuiService = BattleGUIService(param1); },function():BattleGUIService { return ControlsMiniHelpSupport.battleGuiService; }); osgi.injectService(IDisplay,function(param1:Object):void { ControlsMiniHelpSupport.display = IDisplay(param1); },function():IDisplay { return ControlsMiniHelpSupport.display; }); osgi.injectService(IStorageService,function(param1:Object):void { ControlsMiniHelpSupport.storageService = IStorageService(param1); },function():IStorageService { return ControlsMiniHelpSupport.storageService; }); osgi.injectService(IUserPropertiesService,function(param1:Object):void { ControlsMiniHelpSupport.userPropertiesService = IUserPropertiesService(param1); },function():IUserPropertiesService { return ControlsMiniHelpSupport.userPropertiesService; }); osgi.injectService(BattleGUIService,function(param1:Object):void { FpsIndicatorToggleSupport.battleGuiService = BattleGUIService(param1); },function():BattleGUIService { return FpsIndicatorToggleSupport.battleGuiService; }); osgi.injectService(ISettingsService,function(param1:Object):void { FpsIndicatorToggleSupport.settingsService = ISettingsService(param1); },function():ISettingsService { return FpsIndicatorToggleSupport.settingsService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { PauseIndicatorSupport.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return PauseIndicatorSupport.battleEventDispatcher; }); osgi.injectService(BattleGUIService,function(param1:Object):void { PauseIndicatorSupport.battleGUIService = BattleGUIService(param1); },function():BattleGUIService { return PauseIndicatorSupport.battleGUIService; }); osgi.injectService(BattleService,function(param1:Object):void { PauseIndicatorSupport.battleService = BattleService(param1); },function():BattleService { return PauseIndicatorSupport.battleService; }); osgi.injectService(IDisplay,function(param1:Object):void { PauseIndicatorSupport.display = IDisplay(param1); },function():IDisplay { return PauseIndicatorSupport.display; }); osgi.injectService(ILocaleService,function(param1:Object):void { PauseIndicatorSupport.localeService = ILocaleService(param1); },function():ILocaleService { return PauseIndicatorSupport.localeService; }); osgi.injectService(BattleInputService,function(param1:Object):void { SpectatorScreenLayouts.battleInput = BattleInputService(param1); },function():BattleInputService { return SpectatorScreenLayouts.battleInput; }); osgi.injectService(IDisplay,function(param1:Object):void { SpectatorScreenLayouts.display = IDisplay(param1); },function():IDisplay { return SpectatorScreenLayouts.display; }); osgi.injectService(BattleGUIService,function(param1:Object):void { SpectatorScreenLayouts.guiService = BattleGUIService(param1); },function():BattleGUIService { return SpectatorScreenLayouts.guiService; }); osgi.injectService(IPanelView,function(param1:Object):void { SpectatorScreenLayouts.panelView = IPanelView(param1); },function():IPanelView { return SpectatorScreenLayouts.panelView; }); osgi.injectService(ISettingsService,function(param1:Object):void { SpectatorScreenLayouts.settingsService = ISettingsService(param1); },function():ISettingsService { return SpectatorScreenLayouts.settingsService; }); osgi.injectService(SpectatorService,function(param1:Object):void { SpectatorScreenLayouts.spectatorService = SpectatorService(param1); },function():SpectatorService { return SpectatorScreenLayouts.spectatorService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { StatisticsModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return StatisticsModel.battleEventDispatcher; }); osgi.injectService(BattleFormatUtil,function(param1:Object):void { StatisticsModel.battleFormatUtil = BattleFormatUtil(param1); },function():BattleFormatUtil { return StatisticsModel.battleFormatUtil; }); osgi.injectService(BattleGUIService,function(param1:Object):void { StatisticsModel.battleGUIService = BattleGUIService(param1); },function():BattleGUIService { return StatisticsModel.battleGUIService; }); osgi.injectService(IBattleInfoService,function(param1:Object):void { StatisticsModel.battleInfoService = IBattleInfoService(param1); },function():IBattleInfoService { return StatisticsModel.battleInfoService; }); osgi.injectService(BattleService,function(param1:Object):void { StatisticsModel.battleService = BattleService(param1); },function():BattleService { return StatisticsModel.battleService; }); osgi.injectService(IHelpService,function(param1:Object):void { StatisticsModel.helpService = IHelpService(param1); },function():IHelpService { return StatisticsModel.helpService; }); osgi.injectService(LocalTankInfoService,function(param1:Object):void { StatisticsModel.localTankInfoService = LocalTankInfoService(param1); },function():LocalTankInfoService { return StatisticsModel.localTankInfoService; }); osgi.injectService(ILocaleService,function(param1:Object):void { StatisticsModel.localeService = ILocaleService(param1); },function():ILocaleService { return StatisticsModel.localeService; }); osgi.injectService(ISettingsService,function(param1:Object):void { StatisticsModel.settingsService = ISettingsService(param1); },function():ISettingsService { return StatisticsModel.settingsService; }); osgi.injectService(IStorageService,function(param1:Object):void { StatisticsModel.storageService = IStorageService(param1); },function():IStorageService { return StatisticsModel.storageService; }); osgi.injectService(IUserPropertiesService,function(param1:Object):void { StatisticsModel.userPropertiesService = IUserPropertiesService(param1); },function():IUserPropertiesService { return StatisticsModel.userPropertiesService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { TankKillLogger.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return TankKillLogger.battleEventDispatcher; }); osgi.injectService(ILocaleService,function(param1:Object):void { TankKillLogger.localeService = ILocaleService(param1); },function():ILocaleService { return TankKillLogger.localeService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { StatisticsDmModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return StatisticsDmModel.battleEventDispatcher; }); osgi.injectService(BattleGUIService,function(param1:Object):void { StatisticsDmModel.battleGUIService = BattleGUIService(param1); },function():BattleGUIService { return StatisticsDmModel.battleGUIService; }); osgi.injectService(IBattleInfoService,function(param1:Object):void { StatisticsDmModel.battleInfoService = IBattleInfoService(param1); },function():IBattleInfoService { return StatisticsDmModel.battleInfoService; }); osgi.injectService(BattleInputService,function(param1:Object):void { StatisticsDmModel.battleInputService = BattleInputService(param1); },function():BattleInputService { return StatisticsDmModel.battleInputService; }); osgi.injectService(BattleUserPremiumService,function(param1:Object):void { StatisticsDmModel.battlePremiumService = BattleUserPremiumService(param1); },function():BattleUserPremiumService { return StatisticsDmModel.battlePremiumService; }); osgi.injectService(IDisplay,function(param1:Object):void { StatisticsDmModel.display = IDisplay(param1); },function():IDisplay { return StatisticsDmModel.display; }); osgi.injectService(ILobbyLayoutService,function(param1:Object):void { StatisticsDmModel.lobbyLayoutService = ILobbyLayoutService(param1); },function():ILobbyLayoutService { return StatisticsDmModel.lobbyLayoutService; }); osgi.injectService(INotificationService,function(param1:Object):void { StatisticsDmModel.notificationService = INotificationService(param1); },function():INotificationService { return StatisticsDmModel.notificationService; }); osgi.injectService(ReconnectService,function(param1:Object):void { StatisticsDmModel.reconnectService = ReconnectService(param1); },function():ReconnectService { return StatisticsDmModel.reconnectService; }); osgi.injectService(IServerHaltService,function(param1:Object):void { StatisticsDmModel.serverHaltService = IServerHaltService(param1); },function():IServerHaltService { return StatisticsDmModel.serverHaltService; }); osgi.injectService(ChallengeInfoService,function(param1:Object):void { StatisticsDmModel.starsEventService = ChallengeInfoService(param1); },function():ChallengeInfoService { return StatisticsDmModel.starsEventService; }); osgi.injectService(IUserPropertiesService,function(param1:Object):void { StatisticsDmModel.userPropertiesService = IUserPropertiesService(param1); },function():IUserPropertiesService { return StatisticsDmModel.userPropertiesService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { StatisticsTeamModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return StatisticsTeamModel.battleEventDispatcher; }); osgi.injectService(BattleGUIService,function(param1:Object):void { StatisticsTeamModel.battleGUIService = BattleGUIService(param1); },function():BattleGUIService { return StatisticsTeamModel.battleGUIService; }); osgi.injectService(IBattleInfoService,function(param1:Object):void { StatisticsTeamModel.battleInfoService = IBattleInfoService(param1); },function():IBattleInfoService { return StatisticsTeamModel.battleInfoService; }); osgi.injectService(BattleInputService,function(param1:Object):void { StatisticsTeamModel.battleInputService = BattleInputService(param1); },function():BattleInputService { return StatisticsTeamModel.battleInputService; }); osgi.injectService(BattleUserPremiumService,function(param1:Object):void { StatisticsTeamModel.battlePremiumService = BattleUserPremiumService(param1); },function():BattleUserPremiumService { return StatisticsTeamModel.battlePremiumService; }); osgi.injectService(ChallengeInfoService,function(param1:Object):void { StatisticsTeamModel.challengeInfoService = ChallengeInfoService(param1); },function():ChallengeInfoService { return StatisticsTeamModel.challengeInfoService; }); osgi.injectService(IDisplay,function(param1:Object):void { StatisticsTeamModel.display = IDisplay(param1); },function():IDisplay { return StatisticsTeamModel.display; }); osgi.injectService(ILobbyLayoutService,function(param1:Object):void { StatisticsTeamModel.lobbyLayoutService = ILobbyLayoutService(param1); },function():ILobbyLayoutService { return StatisticsTeamModel.lobbyLayoutService; }); osgi.injectService(INotificationService,function(param1:Object):void { StatisticsTeamModel.notificationService = INotificationService(param1); },function():INotificationService { return StatisticsTeamModel.notificationService; }); osgi.injectService(IServerHaltService,function(param1:Object):void { StatisticsTeamModel.serverHaltService = IServerHaltService(param1); },function():IServerHaltService { return StatisticsTeamModel.serverHaltService; }); osgi.injectService(IUserPropertiesService,function(param1:Object):void { StatisticsTeamModel.userPropertiesService = IUserPropertiesService(param1); },function():IUserPropertiesService { return StatisticsTeamModel.userPropertiesService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { ChassisStateCorrectionTask.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return ChassisStateCorrectionTask.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { LocalWeaponController.battleService = BattleService(param1); },function():BattleService { return LocalWeaponController.battleService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { MainLoopExecutionErrorHandler.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return MainLoopExecutionErrorHandler.battleEventDispatcher; }); osgi.injectService(IDisplay,function(param1:Object):void { PositionBookmarks.display = IDisplay(param1); },function():IDisplay { return PositionBookmarks.display; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { RegularUserTitleRenderer.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return RegularUserTitleRenderer.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { RegularUserTitleRenderer.battleService = BattleService(param1); },function():BattleService { return RegularUserTitleRenderer.battleService; }); osgi.injectService(BattleReadinessService,function(param1:Object):void { SpawnCameraConfigurator.battleReadinessService = BattleReadinessService(param1); },function():BattleReadinessService { return SpawnCameraConfigurator.battleReadinessService; }); osgi.injectService(BattleService,function(param1:Object):void { SpawnCameraConfigurator.battleService = BattleService(param1); },function():BattleService { return SpawnCameraConfigurator.battleService; }); osgi.injectService(DataValidator,function(param1:Object):void { TankDataValidatorWrapper.dataValidator = DataValidator(param1); },function():DataValidator { return TankDataValidatorWrapper.dataValidator; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { TankModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return TankModel.battleEventDispatcher; }); osgi.injectService(IBattleInfoService,function(param1:Object):void { TankModel.battleInfoService = IBattleInfoService(param1); },function():IBattleInfoService { return TankModel.battleInfoService; }); osgi.injectService(BattleService,function(param1:Object):void { TankModel.battleService = BattleService(param1); },function():BattleService { return TankModel.battleService; }); osgi.injectService(BattleUserInfoService,function(param1:Object):void { TankModel.battleUserInfoService = BattleUserInfoService(param1); },function():BattleUserInfoService { return TankModel.battleUserInfoService; }); osgi.injectService(IDisplay,function(param1:Object):void { TankModel.display = IDisplay(param1); },function():IDisplay { return TankModel.display; }); osgi.injectService(IInitialEffectsService,function(param1:Object):void { TankModel.initialEffectsService = IInitialEffectsService(param1); },function():IInitialEffectsService { return TankModel.initialEffectsService; }); osgi.injectService(IInventoryPanel,function(param1:Object):void { TankModel.inventoryPanel = IInventoryPanel(param1); },function():IInventoryPanel { return TankModel.inventoryPanel; }); osgi.injectService(LogService,function(param1:Object):void { TankModel.logService = LogService(param1); },function():LogService { return TankModel.logService; }); osgi.injectService(MemoryLeakTrackerService,function(param1:Object):void { TankModel.memoryLeakTrackerService = MemoryLeakTrackerService(param1); },function():MemoryLeakTrackerService { return TankModel.memoryLeakTrackerService; }); osgi.injectService(ModelRegistry,function(param1:Object):void { TankModel.modelRegistry = ModelRegistry(param1); },function():ModelRegistry { return TankModel.modelRegistry; }); osgi.injectService(ISettingsService,function(param1:Object):void { TankModel.settings = ISettingsService(param1); },function():ISettingsService { return TankModel.settings; }); osgi.injectService(TankUsersRegistry,function(param1:Object):void { TankModel.tankUsersRegistry = TankUsersRegistry(param1); },function():TankUsersRegistry { return TankModel.tankUsersRegistry; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { TankModel.textureMaterialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return TankModel.textureMaterialRegistry; }); osgi.injectService(TankUsersRegistry,function(param1:Object):void { TankUserInfoUpdater.usersRegistry = TankUsersRegistry(param1); },function():TankUsersRegistry { return TankUserInfoUpdater.usersRegistry; }); osgi.injectService(IBattleInfoService,function(param1:Object):void { BossStateModel.battleInfoService = IBattleInfoService(param1); },function():IBattleInfoService { return BossStateModel.battleInfoService; }); osgi.injectService(IInventoryPanel,function(param1:Object):void { BossStateModel.inventoryPanel = IInventoryPanel(param1); },function():IInventoryPanel { return BossStateModel.inventoryPanel; }); osgi.injectService(ILocaleService,function(param1:Object):void { BossStateModel.localeService = ILocaleService(param1); },function():ILocaleService { return BossStateModel.localeService; }); osgi.injectService(BattleService,function(param1:Object):void { TankExplosionModel.battleService = BattleService(param1); },function():BattleService { return TankExplosionModel.battleService; }); osgi.injectService(EffectsMaterialRegistry,function(param1:Object):void { TankExplosionModel.materialRegistry = EffectsMaterialRegistry(param1); },function():EffectsMaterialRegistry { return TankExplosionModel.materialRegistry; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { CommonTankDieHandler.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return CommonTankDieHandler.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { CommonTankDieHandler.battleService = BattleService(param1); },function():BattleService { return CommonTankDieHandler.battleService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { DeathConfirmationTimeoutTask.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return DeathConfirmationTimeoutTask.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { DeathConfirmationTimeoutTask.battleService = BattleService(param1); },function():BattleService { return DeathConfirmationTimeoutTask.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { TankPauseModel.battleService = BattleService(param1); },function():BattleService { return TankPauseModel.battleService; }); osgi.injectService(BattleUserInfoService,function(param1:Object):void { RankChangeListener.battleUserInfoService = BattleUserInfoService(param1); },function():BattleUserInfoService { return RankChangeListener.battleUserInfoService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { ScheduledTankRankChangeEffect.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return ScheduledTankRankChangeEffect.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { TankRankUpEffectModel.battleService = BattleService(param1); },function():BattleService { return TankRankUpEffectModel.battleService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { TankReloaderModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return TankReloaderModel.battleEventDispatcher; }); osgi.injectService(TankUsersRegistry,function(param1:Object):void { TankResistancesModel.usersRegistry = TankUsersRegistry(param1); },function():TankUsersRegistry { return TankResistancesModel.usersRegistry; }); osgi.injectService(ILobbyLayoutService,function(param1:Object):void { ReadyToPlaceTask.lobbyLayoutService = ILobbyLayoutService(param1); },function():ILobbyLayoutService { return ReadyToPlaceTask.lobbyLayoutService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { ReadyToSpawnTask.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return ReadyToSpawnTask.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { ReadyToSpawnTask.battleService = BattleService(param1); },function():BattleService { return ReadyToSpawnTask.battleService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { TankSpawnerModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return TankSpawnerModel.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { TankSpawnerModel.battleService = BattleService(param1); },function():BattleService { return TankSpawnerModel.battleService; }); osgi.injectService(LogService,function(param1:Object):void { TankSpawnerModel.logService = LogService(param1); },function():LogService { return TankSpawnerModel.logService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { LocalTankFirstTimeSpawner.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return LocalTankFirstTimeSpawner.battleEventDispatcher; }); osgi.injectService(BattleReadinessService,function(param1:Object):void { LocalTankFirstTimeSpawner.battleReadinessService = BattleReadinessService(param1); },function():BattleReadinessService { return LocalTankFirstTimeSpawner.battleReadinessService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { LocalReadyToSpawnHandler.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return LocalReadyToSpawnHandler.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { LocalSpawnHandler.battleService = BattleService(param1); },function():BattleService { return LocalSpawnHandler.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { SpectatorSpawnHandler.battleService = BattleService(param1); },function():BattleService { return SpectatorSpawnHandler.battleService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { SuicideModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return SuicideModel.battleEventDispatcher; }); osgi.injectService(AutomaticEnterExitService,function(param1:Object):void { AutoExitSupport.autoEnterExitService = AutomaticEnterExitService(param1); },function():AutomaticEnterExitService { return AutoExitSupport.autoEnterExitService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { AutoExitSupport.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return AutoExitSupport.battleEventDispatcher; }); osgi.injectService(IDisplay,function(param1:Object):void { ClientDeactivationSupport.display = IDisplay(param1); },function():IDisplay { return ClientDeactivationSupport.display; }); osgi.injectService(BattleInputService,function(param1:Object):void { DialogWindowSupport.battleInputService = BattleInputService(param1); },function():BattleInputService { return DialogWindowSupport.battleInputService; }); osgi.injectService(BattleService,function(param1:Object):void { DialogWindowSupport.battleService = BattleService(param1); },function():BattleService { return DialogWindowSupport.battleService; }); osgi.injectService(IBlurService,function(param1:Object):void { DialogWindowSupport.blurService = IBlurService(param1); },function():IBlurService { return DialogWindowSupport.blurService; }); osgi.injectService(IDialogsService,function(param1:Object):void { DialogWindowSupport.dialogService = IDialogsService(param1); },function():IDialogsService { return DialogWindowSupport.dialogService; }); osgi.injectService(IDialogWindowsDispatcherService,function(param1:Object):void { DialogWindowSupport.dialogWindowsDispatcherService = IDialogWindowsDispatcherService(param1); },function():IDialogWindowsDispatcherService { return DialogWindowSupport.dialogWindowsDispatcherService; }); osgi.injectService(ILobbyLayoutService,function(param1:Object):void { DialogWindowSupport.lobbyLayoutService = ILobbyLayoutService(param1); },function():ILobbyLayoutService { return DialogWindowSupport.lobbyLayoutService; }); osgi.injectService(PaymentDisplayService,function(param1:Object):void { DialogWindowSupport.paymentDisplayService = PaymentDisplayService(param1); },function():PaymentDisplayService { return DialogWindowSupport.paymentDisplayService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { PauseSupport.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return PauseSupport.battleEventDispatcher; }); osgi.injectService(BattleGUIService,function(param1:Object):void { PauseSupport.battleGUIService = BattleGUIService(param1); },function():BattleGUIService { return PauseSupport.battleGUIService; }); osgi.injectService(BattleInputService,function(param1:Object):void { PauseSupport.battleInputService = BattleInputService(param1); },function():BattleInputService { return PauseSupport.battleInputService; }); osgi.injectService(BattleService,function(param1:Object):void { PauseSupport.battleService = BattleService(param1); },function():BattleService { return PauseSupport.battleService; }); osgi.injectService(IDialogWindowsDispatcherService,function(param1:Object):void { PauseSupport.dialogWindowsDispatcherService = IDialogWindowsDispatcherService(param1); },function():IDialogWindowsDispatcherService { return PauseSupport.dialogWindowsDispatcherService; }); osgi.injectService(IDialogsService,function(param1:Object):void { PauseSupport.dialogsService = IDialogsService(param1); },function():IDialogsService { return PauseSupport.dialogsService; }); osgi.injectService(IDisplay,function(param1:Object):void { PauseSupport.display = IDisplay(param1); },function():IDisplay { return PauseSupport.display; }); osgi.injectService(FullscreenStateService,function(param1:Object):void { PauseSupport.fullscreenStateService = FullscreenStateService(param1); },function():FullscreenStateService { return PauseSupport.fullscreenStateService; }); osgi.injectService(KeysBindingService,function(param1:Object):void { PauseSupport.keysBindingService = KeysBindingService(param1); },function():KeysBindingService { return PauseSupport.keysBindingService; }); osgi.injectService(ILobbyLayoutService,function(param1:Object):void { PauseSupport.lobbyLayoutService = ILobbyLayoutService(param1); },function():ILobbyLayoutService { return PauseSupport.lobbyLayoutService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { StateCorrectionSupport.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return StateCorrectionSupport.battleEventDispatcher; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { SuicideSupport.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return SuicideSupport.battleEventDispatcher; }); osgi.injectService(BattleInputService,function(param1:Object):void { SuicideSupport.battleInputLockService = BattleInputService(param1); },function():BattleInputService { return SuicideSupport.battleInputLockService; }); osgi.injectService(BattleService,function(param1:Object):void { SuicideSupport.battleService = BattleService(param1); },function():BattleService { return SuicideSupport.battleService; }); osgi.injectService(IDisplay,function(param1:Object):void { SuicideSupport.display = IDisplay(param1); },function():IDisplay { return SuicideSupport.display; }); osgi.injectService(KeysBindingService,function(param1:Object):void { SuicideSupport.keysBindingService = KeysBindingService(param1); },function():KeysBindingService { return SuicideSupport.keysBindingService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { TankReloaderSupport.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return TankReloaderSupport.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { TankReloaderSupport.battleService = BattleService(param1); },function():BattleService { return TankReloaderSupport.battleService; }); osgi.injectService(IDisplay,function(param1:Object):void { TankReloaderSupport.display = IDisplay(param1); },function():IDisplay { return TankReloaderSupport.display; }); osgi.injectService(ISettingsService,function(param1:Object):void { TankSettingsSupport.settings = ISettingsService(param1); },function():ISettingsService { return TankSettingsSupport.settings; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { TurnOverIndicatorSupport.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return TurnOverIndicatorSupport.battleEventDispatcher; }); osgi.injectService(IDialogWindowsDispatcherService,function(param1:Object):void { TurnOverIndicatorSupport.dialogWindowsDispatcherService = IDialogWindowsDispatcherService(param1); },function():IDialogWindowsDispatcherService { return TurnOverIndicatorSupport.dialogWindowsDispatcherService; }); osgi.injectService(ILobbyLayoutService,function(param1:Object):void { TurnOverIndicatorSupport.lobbyLayoutService = ILobbyLayoutService(param1); },function():ILobbyLayoutService { return TurnOverIndicatorSupport.lobbyLayoutService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { TankTurnOverModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return TankTurnOverModel.battleEventDispatcher; }); osgi.injectService(IUserPropertiesService,function(param1:Object):void { TankTurnOverModel.userPropertiesService = IUserPropertiesService(param1); },function():IUserPropertiesService { return TankTurnOverModel.userPropertiesService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { UltimateModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return UltimateModel.battleEventDispatcher; }); osgi.injectService(IBattleInfoService,function(param1:Object):void { UltimateModel.battleInfoService = IBattleInfoService(param1); },function():IBattleInfoService { return UltimateModel.battleInfoService; }); osgi.injectService(BattleInputService,function(param1:Object):void { UltimateModel.battleInputService = BattleInputService(param1); },function():BattleInputService { return UltimateModel.battleInputService; }); osgi.injectService(BattleService,function(param1:Object):void { UltimateModel.battleService = BattleService(param1); },function():BattleService { return UltimateModel.battleService; }); osgi.injectService(InventorySoundService,function(param1:Object):void { UltimateModel.inventorySoundService = InventorySoundService(param1); },function():InventorySoundService { return UltimateModel.inventorySoundService; }); osgi.injectService(LocalTankInfoService,function(param1:Object):void { UltimateModel.localTankInfoService = LocalTankInfoService(param1); },function():LocalTankInfoService { return UltimateModel.localTankInfoService; }); osgi.injectService(BattleService,function(param1:Object):void { DictatorUltimateModel.battleService = BattleService(param1); },function():BattleService { return DictatorUltimateModel.battleService; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { DictatorUltimateModel.textureMaterialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return DictatorUltimateModel.textureMaterialRegistry; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { HornetUltimateModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return HornetUltimateModel.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { HornetUltimateModel.battleService = BattleService(param1); },function():BattleService { return HornetUltimateModel.battleService; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { HornetUltimateModel.textureMaterialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return HornetUltimateModel.textureMaterialRegistry; }); osgi.injectService(BattleService,function(param1:Object):void { BattleRadarHudIndicators.battleService = BattleService(param1); },function():BattleService { return BattleRadarHudIndicators.battleService; }); osgi.injectService(LocalTankInfoService,function(param1:Object):void { BattleRadarHudIndicators.localTankInfoService = LocalTankInfoService(param1); },function():LocalTankInfoService { return BattleRadarHudIndicators.localTankInfoService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { BattleUltimateRadarModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return BattleUltimateRadarModel.battleEventDispatcher; }); osgi.injectService(IBattleInfoService,function(param1:Object):void { BattleUltimateRadarModel.battleInfoService = IBattleInfoService(param1); },function():IBattleInfoService { return BattleUltimateRadarModel.battleInfoService; }); osgi.injectService(BattleService,function(param1:Object):void { BattleUltimateRadarModel.battleService = BattleService(param1); },function():BattleService { return BattleUltimateRadarModel.battleService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { HunterUltimateModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return HunterUltimateModel.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { HunterUltimateModel.battleService = BattleService(param1); },function():BattleService { return HunterUltimateModel.battleService; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { HunterUltimateModel.textureMaterialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return HunterUltimateModel.textureMaterialRegistry; }); osgi.injectService(BattleService,function(param1:Object):void { TankStunModel.battleService = BattleService(param1); },function():BattleService { return TankStunModel.battleService; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { TankStunModel.textureMaterialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return TankStunModel.textureMaterialRegistry; }); osgi.injectService(IBattleInfoService,function(param1:Object):void { JuggernautUltimateModel.battleInfoService = IBattleInfoService(param1); },function():IBattleInfoService { return JuggernautUltimateModel.battleInfoService; }); osgi.injectService(BattleService,function(param1:Object):void { JuggernautUltimateModel.battleService = BattleService(param1); },function():BattleService { return JuggernautUltimateModel.battleService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { MammothUltimateModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return MammothUltimateModel.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { MammothUltimateModel.battleService = BattleService(param1); },function():BattleService { return MammothUltimateModel.battleService; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { MammothUltimateModel.textureMaterialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return MammothUltimateModel.textureMaterialRegistry; }); osgi.injectService(BattleService,function(param1:Object):void { TitanUltimateGeneratorModel.battleService = BattleService(param1); },function():BattleService { return TitanUltimateGeneratorModel.battleService; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { TitanUltimateGeneratorModel.materialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return TitanUltimateGeneratorModel.materialRegistry; }); osgi.injectService(IUserInfoService,function(param1:Object):void { TitanUltimateGeneratorModel.userInfoService = IUserInfoService(param1); },function():IUserInfoService { return TitanUltimateGeneratorModel.userInfoService; }); osgi.injectService(BattleService,function(param1:Object):void { VikingUltimateModel.battleService = BattleService(param1); },function():BattleService { return VikingUltimateModel.battleService; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { VikingUltimateModel.textureMaterialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return VikingUltimateModel.textureMaterialRegistry; }); osgi.injectService(BattleService,function(param1:Object):void { WaspUltimateBombModel.battleService = BattleService(param1); },function():BattleService { return WaspUltimateBombModel.battleService; }); osgi.injectService(InventorySoundService,function(param1:Object):void { WaspUltimateBombModel.inventorySoundService = InventorySoundService(param1); },function():InventorySoundService { return WaspUltimateBombModel.inventorySoundService; }); osgi.injectService(LocalTankInfoService,function(param1:Object):void { WaspUltimateBombModel.localTankInfoService = LocalTankInfoService(param1); },function():LocalTankInfoService { return WaspUltimateBombModel.localTankInfoService; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { WaspUltimateBombModel.textureMaterialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return WaspUltimateBombModel.textureMaterialRegistry; }); osgi.injectService(ILightingEffectsService,function(param1:Object):void { TeamLightModel.lightingEffectsService = ILightingEffectsService(param1); },function():ILightingEffectsService { return TeamLightModel.lightingEffectsService; }); osgi.injectService(PingService,function(param1:Object):void { TimeCheckerModel.pingService = PingService(param1); },function():PingService { return TimeCheckerModel.pingService; }); osgi.injectService(BattleService,function(param1:Object):void { ArtilleryCannonEffect.battleService = BattleService(param1); },function():BattleService { return ArtilleryCannonEffect.battleService; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { ArtilleryShell.textureMaterialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return ArtilleryShell.textureMaterialRegistry; }); osgi.injectService(BattleGUIService,function(param1:Object):void { VerticalAngleView.battleGuiService = BattleGUIService(param1); },function():BattleGUIService { return VerticalAngleView.battleGuiService; }); osgi.injectService(BattleService,function(param1:Object):void { VerticalAngleView.battleService = BattleService(param1); },function():BattleService { return VerticalAngleView.battleService; }); osgi.injectService(IDisplay,function(param1:Object):void { VerticalAngleView.display = IDisplay(param1); },function():IDisplay { return VerticalAngleView.display; }); osgi.injectService(BattleService,function(param1:Object):void { ArtilleryElevatingBarrelModel.battleService = BattleService(param1); },function():BattleService { return ArtilleryElevatingBarrelModel.battleService; }); osgi.injectService(BattleInputService,function(param1:Object):void { BarrelElevationController.battleInputService = BattleInputService(param1); },function():BattleInputService { return BarrelElevationController.battleInputService; }); osgi.injectService(FullscreenService,function(param1:Object):void { BarrelElevationController.fullScreenService = FullscreenService(param1); },function():FullscreenService { return BarrelElevationController.fullScreenService; }); osgi.injectService(ISettingsService,function(param1:Object):void { BarrelElevationController.settingsService = ISettingsService(param1); },function():ISettingsService { return BarrelElevationController.settingsService; }); osgi.injectService(IBattleInfoService,function(param1:Object):void { ArtilleryEffects.battleInfoService = IBattleInfoService(param1); },function():IBattleInfoService { return ArtilleryEffects.battleInfoService; }); osgi.injectService(BattleService,function(param1:Object):void { ArtilleryEffects.battleService = BattleService(param1); },function():BattleService { return ArtilleryEffects.battleService; }); osgi.injectService(LocalTankInfoService,function(param1:Object):void { ArtilleryEffects.localTankService = LocalTankInfoService(param1); },function():LocalTankInfoService { return ArtilleryEffects.localTankService; }); osgi.injectService(BattleService,function(param1:Object):void { ArtilleryFlame.battleService = BattleService(param1); },function():BattleService { return ArtilleryFlame.battleService; }); osgi.injectService(EffectsMaterialRegistry,function(param1:Object):void { ArtillerySfxData.materialRegistry = EffectsMaterialRegistry(param1); },function():EffectsMaterialRegistry { return ArtillerySfxData.materialRegistry; }); osgi.injectService(BattleService,function(param1:Object):void { ArtilleryShellEffects.battleService = BattleService(param1); },function():BattleService { return ArtilleryShellEffects.battleService; }); osgi.injectService(LocalTankInfoService,function(param1:Object):void { ArtilleryShellEffects.localTankService = LocalTankInfoService(param1); },function():LocalTankInfoService { return ArtilleryShellEffects.localTankService; }); osgi.injectService(BattleService,function(param1:Object):void { ArtilleryShotEffect.battleService = BattleService(param1); },function():BattleService { return ArtilleryShotEffect.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { ArtilleryTrailEffect.battleService = BattleService(param1); },function():BattleService { return ArtilleryTrailEffect.battleService; }); osgi.injectService(IDisplay,function(param1:Object):void { WeaponCommonModel.display = IDisplay(param1); },function():IDisplay { return WeaponCommonModel.display; }); osgi.injectService(BattleService,function(param1:Object):void { FlamethrowerEffects.battleService = BattleService(param1); },function():BattleService { return FlamethrowerEffects.battleService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { FlamethrowerModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return FlamethrowerModel.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { FlamethrowerModel.battleService = BattleService(param1); },function():BattleService { return FlamethrowerModel.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { FlamethrowerSFXModel.battleService = BattleService(param1); },function():BattleService { return FlamethrowerSFXModel.battleService; }); osgi.injectService(EffectsMaterialRegistry,function(param1:Object):void { FlamethrowerSFXModel.materialRegistry = EffectsMaterialRegistry(param1); },function():EffectsMaterialRegistry { return FlamethrowerSFXModel.materialRegistry; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { FreezeModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return FreezeModel.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { FreezeModel.battleService = BattleService(param1); },function():BattleService { return FreezeModel.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { FreezeSFXModel.battleService = BattleService(param1); },function():BattleService { return FreezeSFXModel.battleService; }); osgi.injectService(EffectsMaterialRegistry,function(param1:Object):void { FreezeSFXModel.materialRegistry = EffectsMaterialRegistry(param1); },function():EffectsMaterialRegistry { return FreezeSFXModel.materialRegistry; }); osgi.injectService(BattleService,function(param1:Object):void { CommonGaussWeapon.battleService = BattleService(param1); },function():BattleService { return CommonGaussWeapon.battleService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { GaussModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return GaussModel.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { GaussModel.battleService = BattleService(param1); },function():BattleService { return GaussModel.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { GaussAntennaAimingEffect.battleService = BattleService(param1); },function():BattleService { return GaussAntennaAimingEffect.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { GaussEffects.battleService = BattleService(param1); },function():BattleService { return GaussEffects.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { GaussMuzzleEffect.battleService = BattleService(param1); },function():BattleService { return GaussMuzzleEffect.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { GaussPowerShotEffect.battleService = BattleService(param1); },function():BattleService { return GaussPowerShotEffect.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { GaussSFXModel.battleService = BattleService(param1); },function():BattleService { return GaussSFXModel.battleService; }); osgi.injectService(EffectsMaterialRegistry,function(param1:Object):void { GaussSFXModel.materialRegistry = EffectsMaterialRegistry(param1); },function():EffectsMaterialRegistry { return GaussSFXModel.materialRegistry; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { HealingGunModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return HealingGunModel.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { HealingGunModel.battleService = BattleService(param1); },function():BattleService { return HealingGunModel.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { HealingGunSFXModel.battleService = BattleService(param1); },function():BattleService { return HealingGunSFXModel.battleService; }); osgi.injectService(EffectsMaterialRegistry,function(param1:Object):void { HealingGunSFXModel.materialRegistry = EffectsMaterialRegistry(param1); },function():EffectsMaterialRegistry { return HealingGunSFXModel.materialRegistry; }); osgi.injectService(BattleService,function(param1:Object):void { IsisTargetPriorityCalculator.battleService = BattleService(param1); },function():BattleService { return IsisTargetPriorityCalculator.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { LaserPointerEffect.battleService = BattleService(param1); },function():BattleService { return LaserPointerEffect.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { LaserPointerModel.battleService = BattleService(param1); },function():BattleService { return LaserPointerModel.battleService; }); osgi.injectService(LocalTankInfoService,function(param1:Object):void { LaserPointerModel.localTankInfoService = LocalTankInfoService(param1); },function():LocalTankInfoService { return LaserPointerModel.localTankInfoService; }); osgi.injectService(BattleService,function(param1:Object):void { MachineGunCommonWeapon.battleService = BattleService(param1); },function():BattleService { return MachineGunCommonWeapon.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { MachineGunModel.battleService = BattleService(param1); },function():BattleService { return MachineGunModel.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { MachineGunRemoteWeapon.battleService = BattleService(param1); },function():BattleService { return MachineGunRemoteWeapon.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { MachineGunWeapon.battleService = BattleService(param1); },function():BattleService { return MachineGunWeapon.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { MachineGunEffects.battleService = BattleService(param1); },function():BattleService { return MachineGunEffects.battleService; }); osgi.injectService(EffectsMaterialRegistry,function(param1:Object):void { MachineGunSFXData.materialRegistry = EffectsMaterialRegistry(param1); },function():EffectsMaterialRegistry { return MachineGunSFXData.materialRegistry; }); osgi.injectService(BattleService,function(param1:Object):void { MachineGunShotEffect.battleService = BattleService(param1); },function():BattleService { return MachineGunShotEffect.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { ParticleSystem.battleService = BattleService(param1); },function():BattleService { return ParticleSystem.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { MachineGunSoundManager.battleService = BattleService(param1); },function():BattleService { return MachineGunSoundManager.battleService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { RailgunModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return RailgunModel.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { RailgunModel.battleService = BattleService(param1); },function():BattleService { return RailgunModel.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { RailgunSFXModel.battleService = BattleService(param1); },function():BattleService { return RailgunSFXModel.battleService; }); osgi.injectService(EffectsMaterialRegistry,function(param1:Object):void { RailgunSFXModel.materialRegistry = EffectsMaterialRegistry(param1); },function():EffectsMaterialRegistry { return RailgunSFXModel.materialRegistry; }); osgi.injectService(BattleService,function(param1:Object):void { RicochetAmmunition.battleService = BattleService(param1); },function():BattleService { return RicochetAmmunition.battleService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { RicochetModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return RicochetModel.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { RicochetModel.battleService = BattleService(param1); },function():BattleService { return RicochetModel.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { RicochetSFXModel.battleService = BattleService(param1); },function():BattleService { return RicochetSFXModel.battleService; }); osgi.injectService(EffectsMaterialRegistry,function(param1:Object):void { RicochetSFXModel.materialRegistry = EffectsMaterialRegistry(param1); },function():EffectsMaterialRegistry { return RicochetSFXModel.materialRegistry; }); osgi.injectService(BattleService,function(param1:Object):void { RicochetWeapon.battleService = BattleService(param1); },function():BattleService { return RicochetWeapon.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { RocketFlightEffect.battleService = BattleService(param1); },function():BattleService { return RocketFlightEffect.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { RocketLauncherEffects.battleService = BattleService(param1); },function():BattleService { return RocketLauncherEffects.battleService; }); osgi.injectService(EffectsMaterialRegistry,function(param1:Object):void { RocketLauncherSfxData.materialRegistry = EffectsMaterialRegistry(param1); },function():EffectsMaterialRegistry { return RocketLauncherSfxData.materialRegistry; }); osgi.injectService(ISettingsService,function(param1:Object):void { RocketSmoke.settings = ISettingsService(param1); },function():ISettingsService { return RocketSmoke.settings; }); osgi.injectService(BattleService,function(param1:Object):void { RemoteRocketLauncherWeapon.battleService = BattleService(param1); },function():BattleService { return RemoteRocketLauncherWeapon.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { RocketLauncherWeapon.battleService = BattleService(param1); },function():BattleService { return RocketLauncherWeapon.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { RocketLauncherAim.battleService = BattleService(param1); },function():BattleService { return RocketLauncherAim.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { ReticleDisplay.battleService = BattleService(param1); },function():BattleService { return ReticleDisplay.battleService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { ShaftModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return ShaftModel.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { ShaftModel.battleService = BattleService(param1); },function():BattleService { return ShaftModel.battleService; }); osgi.injectService(IDisplay,function(param1:Object):void { ShaftModel.display = IDisplay(param1); },function():IDisplay { return ShaftModel.display; }); osgi.injectService(BattleService,function(param1:Object):void { ShaftSFXModel.battleService = BattleService(param1); },function():BattleService { return ShaftSFXModel.battleService; }); osgi.injectService(EffectsMaterialRegistry,function(param1:Object):void { ShaftSFXModel.materialRegistry = EffectsMaterialRegistry(param1); },function():EffectsMaterialRegistry { return ShaftSFXModel.materialRegistry; }); osgi.injectService(BattleService,function(param1:Object):void { ShaftWeapon.battleService = BattleService(param1); },function():BattleService { return ShaftWeapon.battleService; }); osgi.injectService(IDisplay,function(param1:Object):void { ShaftWeapon.display = IDisplay(param1); },function():IDisplay { return ShaftWeapon.display; }); osgi.injectService(BattleService,function(param1:Object):void { AimingCameraController.battleService = BattleService(param1); },function():BattleService { return AimingCameraController.battleService; }); osgi.injectService(IDisplay,function(param1:Object):void { AimingCameraController.display = IDisplay(param1); },function():IDisplay { return AimingCameraController.display; }); osgi.injectService(BattleService,function(param1:Object):void { MarginalCollider.battleService = BattleService(param1); },function():BattleService { return MarginalCollider.battleService; }); osgi.injectService(BattleInputService,function(param1:Object):void { SimpleWeaponController.battleInputService = BattleInputService(param1); },function():BattleInputService { return SimpleWeaponController.battleInputService; }); osgi.injectService(BattleService,function(param1:Object):void { ShotgunModel.battleService = BattleService(param1); },function():BattleService { return ShotgunModel.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { ShotgunRicochetTargetingSystem.battleService = BattleService(param1); },function():BattleService { return ShotgunRicochetTargetingSystem.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { ShotgunEffects.battleService = BattleService(param1); },function():BattleService { return ShotgunEffects.battleService; }); osgi.injectService(EffectsMaterialRegistry,function(param1:Object):void { ShotgunSFXData.materialRegistry = EffectsMaterialRegistry(param1); },function():EffectsMaterialRegistry { return ShotgunSFXData.materialRegistry; }); osgi.injectService(BattleService,function(param1:Object):void { ShotgunSFXModel.battleService = BattleService(param1); },function():BattleService { return ShotgunSFXModel.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { ShotgunShotEffect.battleService = BattleService(param1); },function():BattleService { return ShotgunShotEffect.battleService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { SmokyModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return SmokyModel.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { SmokyModel.battleService = BattleService(param1); },function():BattleService { return SmokyModel.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { SmokyEffects.battleService = BattleService(param1); },function():BattleService { return SmokyEffects.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { SmokySFXModel.battleService = BattleService(param1); },function():BattleService { return SmokySFXModel.battleService; }); osgi.injectService(EffectsMaterialRegistry,function(param1:Object):void { SmokySFXModel.materialRegistry = EffectsMaterialRegistry(param1); },function():EffectsMaterialRegistry { return SmokySFXModel.materialRegistry; }); osgi.injectService(BattleService,function(param1:Object):void { SplashModel.battleService = BattleService(param1); },function():BattleService { return SplashModel.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { RemoteTerminatorWeapon.battleService = BattleService(param1); },function():BattleService { return RemoteTerminatorWeapon.battleService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { TerminatorModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return TerminatorModel.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { TerminatorModel.battleService = BattleService(param1); },function():BattleService { return TerminatorModel.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { TerminatorEffects.battleService = BattleService(param1); },function():BattleService { return TerminatorEffects.battleService; }); osgi.injectService(LocalTankInfoService,function(param1:Object):void { TerminatorEffects.localTankService = LocalTankInfoService(param1); },function():LocalTankInfoService { return TerminatorEffects.localTankService; }); osgi.injectService(BattleService,function(param1:Object):void { TerminatorOpenEffect.battleService = BattleService(param1); },function():BattleService { return TerminatorOpenEffect.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { TerminatorRecoilEffect.battleService = BattleService(param1); },function():BattleService { return TerminatorRecoilEffect.battleService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { ThunderModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return ThunderModel.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { ThunderModel.battleService = BattleService(param1); },function():BattleService { return ThunderModel.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { ThunderSFXModel.battleService = BattleService(param1); },function():BattleService { return ThunderSFXModel.battleService; }); osgi.injectService(EffectsMaterialRegistry,function(param1:Object):void { ThunderSFXModel.materialRegistry = EffectsMaterialRegistry(param1); },function():EffectsMaterialRegistry { return ThunderSFXModel.materialRegistry; }); osgi.injectService(BattleService,function(param1:Object):void { RotatingTurretModel.battleService = BattleService(param1); },function():BattleService { return RotatingTurretModel.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { TwinsAmmunition.battleService = BattleService(param1); },function():BattleService { return TwinsAmmunition.battleService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { TwinsModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return TwinsModel.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { TwinsModel.battleService = BattleService(param1); },function():BattleService { return TwinsModel.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { TwinsSFXModel.battleService = BattleService(param1); },function():BattleService { return TwinsSFXModel.battleService; }); osgi.injectService(EffectsMaterialRegistry,function(param1:Object):void { TwinsSFXModel.materialRegistry = EffectsMaterialRegistry(param1); },function():EffectsMaterialRegistry { return TwinsSFXModel.materialRegistry; }); osgi.injectService(BattleService,function(param1:Object):void { CommonLocalWeapon.battleService = BattleService(param1); },function():BattleService { return CommonLocalWeapon.battleService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { DiscreteWeaponCommunicationModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return DiscreteWeaponCommunicationModel.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { Shell.battleService = BattleService(param1); },function():BattleService { return Shell.battleService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { ShellWeaponCommunicationModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return ShellWeaponCommunicationModel.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { ShellWeaponCommunicationModel.battleService = BattleService(param1); },function():BattleService { return ShellWeaponCommunicationModel.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { ShellStates.battleService = BattleService(param1); },function():BattleService { return ShellStates.battleService; }); osgi.injectService(BattleEventDispatcher,function(param1:Object):void { StreamWeaponCommunicationModel.battleEventDispatcher = BattleEventDispatcher(param1); },function():BattleEventDispatcher { return StreamWeaponCommunicationModel.battleEventDispatcher; }); osgi.injectService(BattleService,function(param1:Object):void { TargetingVisualDebug.battleService = BattleService(param1); },function():BattleService { return TargetingVisualDebug.battleService; }); osgi.injectService(TankUsersRegistry,function(param1:Object):void { TargetingSectorsCalculator.tankUsersRegistry = TankUsersRegistry(param1); },function():TankUsersRegistry { return TargetingSectorsCalculator.tankUsersRegistry; }); osgi.injectService(BattleService,function(param1:Object):void { CommonTargetPriorityCalculator.battleService = BattleService(param1); },function():BattleService { return CommonTargetPriorityCalculator.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { PenetratingTargetPriorityCalculator.battleService = BattleService(param1); },function():BattleService { return PenetratingTargetPriorityCalculator.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { ShaftTargetPriorityCalculator.battleService = BattleService(param1); },function():BattleService { return ShaftTargetPriorityCalculator.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { CommonDirectionProcessor.battleService = BattleService(param1); },function():BattleService { return CommonDirectionProcessor.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { DirectionProcessorForPenetratingWeapons.battleService = BattleService(param1); },function():BattleService { return DirectionProcessorForPenetratingWeapons.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { SingleTargetDirectionProcessor.battleService = BattleService(param1); },function():BattleService { return SingleTargetDirectionProcessor.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { SingleTargetPrecisionDirectionProcessor.battleService = BattleService(param1); },function():BattleService { return SingleTargetPrecisionDirectionProcessor.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { SoaringChecker.battleService = BattleService(param1); },function():BattleService { return SoaringChecker.battleService; }); osgi.injectService(IDisplay,function(param1:Object):void { BattleGUIServiceImpl.display = IDisplay(param1); },function():IDisplay { return BattleGUIServiceImpl.display; }); osgi.injectService(FullscreenService,function(param1:Object):void { BattleInputServiceImpl.fullScreenService = FullscreenService(param1); },function():FullscreenService { return BattleInputServiceImpl.fullScreenService; }); osgi.injectService(ISettingsService,function(param1:Object):void { BattleInputServiceImpl.settingsService = ISettingsService(param1); },function():ISettingsService { return BattleInputServiceImpl.settingsService; }); osgi.injectService(BattleService,function(param1:Object):void { BattleReadinessServiceImpl.battleSerivce = BattleService(param1); },function():BattleService { return BattleReadinessServiceImpl.battleSerivce; }); osgi.injectService(ILoaderWindowService,function(param1:Object):void { BattleReadinessServiceImpl.loaderWindowService = ILoaderWindowService(param1); },function():ILoaderWindowService { return BattleReadinessServiceImpl.loaderWindowService; }); osgi.injectService(ILobbyLayoutService,function(param1:Object):void { BattleReadinessServiceImpl.lobbyLayoutService = ILobbyLayoutService(param1); },function():ILobbyLayoutService { return BattleReadinessServiceImpl.lobbyLayoutService; }); osgi.injectService(IModalLoaderService,function(param1:Object):void { BattleReadinessServiceImpl.modalLoaderService = IModalLoaderService(param1); },function():IModalLoaderService { return BattleReadinessServiceImpl.modalLoaderService; }); osgi.injectService(BattleService,function(param1:Object):void { BonusRegionService.battleService = BattleService(param1); },function():BattleService { return BonusRegionService.battleService; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { BonusRegionService.materialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return BonusRegionService.materialRegistry; }); osgi.injectService(ISettingsService,function(param1:Object):void { BonusRegionService.settings = ISettingsService(param1); },function():ISettingsService { return BonusRegionService.settings; }); osgi.injectService(BattleService,function(param1:Object):void { BonusCrystalsEffectUtils.battleService = BattleService(param1); },function():BattleService { return BonusCrystalsEffectUtils.battleService; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { BonusCrystalsEffectUtils.materialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return BonusCrystalsEffectUtils.materialRegistry; }); osgi.injectService(BattleService,function(param1:Object):void { DecalEffect.battleService = BattleService(param1); },function():BattleService { return DecalEffect.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { LevelUpEffectFactory.battleService = BattleService(param1); },function():BattleService { return LevelUpEffectFactory.battleService; }); osgi.injectService(TextureMaterialRegistry,function(param1:Object):void { LevelUpEffectFactory.materialRegistry = TextureMaterialRegistry(param1); },function():TextureMaterialRegistry { return LevelUpEffectFactory.materialRegistry; }); osgi.injectService(IUserInfoService,function(param1:Object):void { LevelUpEffectFactory.userInfoService = IUserInfoService(param1); },function():IUserInfoService { return LevelUpEffectFactory.userInfoService; }); osgi.injectService(BattleService,function(param1:Object):void { Sound3DEffect.battleService = BattleService(param1); },function():BattleService { return Sound3DEffect.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { DamageIndicatorEffect.battleService = BattleService(param1); },function():BattleService { return DamageIndicatorEffect.battleService; }); osgi.injectService(BattleService,function(param1:Object):void { DroneExplosionModel.battleService = BattleService(param1); },function():BattleService { return DroneExplosionModel.battleService; }); osgi.injectService(EffectsMaterialRegistry,function(param1:Object):void { DroneExplosionModel.materialRegistry = EffectsMaterialRegistry(param1); },function():EffectsMaterialRegistry { return DroneExplosionModel.materialRegistry; }); osgi.injectService(BattleService,function(param1:Object):void { FloatingTextEffect.battleService = BattleService(param1); },function():BattleService { return FloatingTextEffect.battleService; }); modelRegisterAdapt = osgi.getService(ModelRegistry) as ModelRegistry; modelRegisterAdapt.registerAdapt(CustomTurretSkin,CustomTurretSkinAdapt); modelRegisterAdapt.registerEvents(CustomTurretSkin,CustomTurretSkinEvents); modelRegister = osgi.getService(ModelRegistry) as ModelRegistry; modelRegister.add(new AssaultModel()); modelRegisterAdapt.registerAdapt(BattleModel,BattleModelAdapt); modelRegisterAdapt.registerEvents(BattleModel,BattleModelEvents); modelRegisterAdapt.registerAdapt(BattleSfx,BattleSfxAdapt); modelRegisterAdapt.registerEvents(BattleSfx,BattleSfxEvents); modelRegisterAdapt.registerAdapt(BattlefieldEvents,BattlefieldEventsAdapt); modelRegisterAdapt.registerEvents(BattlefieldEvents,BattlefieldEventsEvents); modelRegister.add(new BattlefieldModel()); modelRegister.add(new BillboardsModel()); modelRegister.add(new BillboardImageModel()); modelRegister.add(new BattleMinesModel()); modelRegisterAdapt.registerAdapt(IBattleMinesModel,IBattleMinesModelAdapt); modelRegisterAdapt.registerEvents(IBattleMinesModel,IBattleMinesModelEvents); modelRegisterAdapt.registerAdapt(FlagNotification,FlagNotificationAdapt); modelRegisterAdapt.registerEvents(FlagNotification,FlagNotificationEvents); modelRegisterAdapt.registerAdapt(ICommonFlagModeModel,ICommonFlagModeModelAdapt); modelRegisterAdapt.registerEvents(ICommonFlagModeModel,ICommonFlagModeModelEvents); modelRegisterAdapt.registerAdapt(IFlagModeInitilizer,IFlagModeInitilizerAdapt); modelRegisterAdapt.registerEvents(IFlagModeInitilizer,IFlagModeInitilizerEvents); modelRegister.add(new PointBasedBattleModel()); modelRegister.add(new CTFModel()); modelRegister.add(new BattleDebugModel()); modelRegister.add(new BattleDMModel()); modelRegisterAdapt.registerAdapt(BattleFacilities,BattleFacilitiesAdapt); modelRegisterAdapt.registerEvents(BattleFacilities,BattleFacilitiesEvents); modelRegisterAdapt.registerAdapt(BattleFacilitiesChecker,BattleFacilitiesCheckerAdapt); modelRegisterAdapt.registerEvents(BattleFacilitiesChecker,BattleFacilitiesCheckerEvents); modelRegister.add(new BattleFacilitiesModel()); modelRegisterAdapt.registerAdapt(BattleUnloadListener,BattleUnloadListenerAdapt); modelRegisterAdapt.registerEvents(BattleUnloadListener,BattleUnloadListenerEvents); modelRegister.add(new CommonFacilityModel()); modelRegisterAdapt.registerAdapt(FacilityDispellEffect,FacilityDispellEffectAdapt); modelRegisterAdapt.registerEvents(FacilityDispellEffect,FacilityDispellEffectEvents); modelRegisterAdapt.registerAdapt(FacilitySphericalZone,FacilitySphericalZoneAdapt); modelRegisterAdapt.registerEvents(FacilitySphericalZone,FacilitySphericalZoneEvents); modelRegister.add(new FacilitySphericalZoneModel()); modelRegisterAdapt.registerAdapt(ICommonFacility,ICommonFacilityAdapt); modelRegisterAdapt.registerEvents(ICommonFacility,ICommonFacilityEvents); modelRegisterAdapt.registerAdapt(BattlefieldGUI,BattlefieldGUIAdapt); modelRegisterAdapt.registerEvents(BattlefieldGUI,BattlefieldGUIEvents); modelRegister.add(new BattleChatModel()); modelRegisterAdapt.registerAdapt(IBattleChat,IBattleChatAdapt); modelRegisterAdapt.registerEvents(IBattleChat,IBattleChatEvents); modelRegister.add(new DroneIndicatorModel()); modelRegisterAdapt.registerAdapt(IDroneModel,IDroneModelAdapt); modelRegisterAdapt.registerEvents(IDroneModel,IDroneModelEvents); modelRegister.add(new MatchmakingGroupInfoModel()); modelRegisterAdapt.registerAdapt(IInventoryItem,IInventoryItemAdapt); modelRegisterAdapt.registerEvents(IInventoryItem,IInventoryItemEvents); modelRegister.add(new InventoryItemModel()); modelRegister.add(new InventoryModel()); modelRegister.add(new InventorySfxModel()); modelRegister.add(new InventoryCooldownModel()); modelRegister.add(new BattleJGRModel()); modelRegisterAdapt.registerAdapt(Juggernaut,JuggernautAdapt); modelRegisterAdapt.registerEvents(Juggernaut,JuggernautEvents); modelRegister.add(new JuggernautModel()); modelRegister.add(new KillStreakModel()); modelRegister.add(new MeteorStormModel()); modelRegister.add(new RugbyModel()); modelRegisterAdapt.registerAdapt(BallExplosion,BallExplosionAdapt); modelRegisterAdapt.registerEvents(BallExplosion,BallExplosionEvents); modelRegister.add(new BallExplosionModel()); modelRegister.add(new MemoryStatisticsModel()); modelRegister.add(new FpsStatisticsModel()); modelRegister.add(new TargetingStatisticsModel()); modelRegister.add(new BattleTDMModel()); modelRegister.add(new BattlefieldBonusesModel()); modelRegister.add(new BonusLightModel()); modelRegisterAdapt.registerAdapt(IBonusLight,IBonusLightAdapt); modelRegisterAdapt.registerEvents(IBonusLight,IBonusLightEvents); modelRegister.add(new BonusCommonModel()); modelRegister.add(new BattleGoldBonusesModel()); modelRegister.add(new GoldBonusesModel()); modelRegisterAdapt.registerAdapt(IGoldBonus,IGoldBonusAdapt); modelRegisterAdapt.registerEvents(IGoldBonus,IGoldBonusEvents); modelRegisterAdapt.registerAdapt(BonusNotification,BonusNotificationAdapt); modelRegisterAdapt.registerEvents(BonusNotification,BonusNotificationEvents); modelRegister.add(new BonusNotificationModel()); modelRegister.add(new RandomGoldBonusTakeModel()); modelRegister.add(new BonusRegionsModel()); modelRegister.add(new ColorAdjustModel()); modelRegisterAdapt.registerAdapt(IColorAdjust,IColorAdjustAdapt); modelRegisterAdapt.registerEvents(IColorAdjust,IColorAdjustEvents); modelRegisterAdapt.registerAdapt(ContinueBattle,ContinueBattleAdapt); modelRegisterAdapt.registerEvents(ContinueBattle,ContinueBattleEvents); modelRegister.add(new ContinueBattleModel()); modelRegister.add(new MatchmakingContinueBattleModel()); modelRegister.add(new ControlPointsModel()); modelRegister.add(new ActiveAfterDeathModel()); modelRegisterAdapt.registerAdapt(IActiveAfterDeath,IActiveAfterDeathAdapt); modelRegisterAdapt.registerEvents(IActiveAfterDeath,IActiveAfterDeathEvents); modelRegisterAdapt.registerAdapt(IBonusCommonModel,IBonusCommonModelAdapt); modelRegisterAdapt.registerEvents(IBonusCommonModel,IBonusCommonModelEvents); modelRegister.add(new EffectDescriptionModel()); modelRegister.add(new DurationModel()); modelRegisterAdapt.registerAdapt(IDuration,IDurationAdapt); modelRegisterAdapt.registerEvents(IDuration,IDurationEvents); modelRegister.add(new EffectLevelModel()); modelRegisterAdapt.registerAdapt(IEffectLevel,IEffectLevelAdapt); modelRegisterAdapt.registerEvents(IEffectLevel,IEffectLevelEvents); modelRegisterAdapt.registerAdapt(IInventoryModel,IInventoryModelAdapt); modelRegisterAdapt.registerEvents(IInventoryModel,IInventoryModelEvents); modelRegister.add(new LatencyModel()); modelRegister.add(new BattleMapModel()); modelRegisterAdapt.registerAdapt(IBattleMap,IBattleMapAdapt); modelRegisterAdapt.registerEvents(IBattleMap,IBattleMapEvents); modelRegisterAdapt.registerAdapt(IMapBonusLight,IMapBonusLightAdapt); modelRegisterAdapt.registerEvents(IMapBonusLight,IMapBonusLightEvents); modelRegister.add(new MapBonusLightModel()); modelRegister.add(new PerformanceModel()); modelRegisterAdapt.registerAdapt(ColorTransformConsumer,ColorTransformConsumerAdapt); modelRegisterAdapt.registerEvents(ColorTransformConsumer,ColorTransformConsumerEvents); modelRegister.add(new ColorTransformModel()); modelRegister.add(new TankEffectSFXModel()); modelRegisterAdapt.registerAdapt(HullSmoke,HullSmokeAdapt); modelRegisterAdapt.registerEvents(HullSmoke,HullSmokeEvents); modelRegister.add(new HullSmokeModel()); modelRegisterAdapt.registerAdapt(IClientUserInfo,IClientUserInfoAdapt); modelRegisterAdapt.registerEvents(IClientUserInfo,IClientUserInfoEvents); modelRegisterAdapt.registerAdapt(IStatisticRound,IStatisticRoundAdapt); modelRegisterAdapt.registerEvents(IStatisticRound,IStatisticRoundEvents); modelRegisterAdapt.registerAdapt(IStatisticsModel,IStatisticsModelAdapt); modelRegisterAdapt.registerEvents(IStatisticsModel,IStatisticsModelEvents); modelRegister.add(new StatisticsModel()); modelRegister.add(new StatisticsDmModel()); modelRegister.add(new StatisticsTeamModel()); modelRegisterAdapt.registerAdapt(AddToBattleListener,AddToBattleListenerAdapt); modelRegisterAdapt.registerEvents(AddToBattleListener,AddToBattleListenerEvents); modelRegisterAdapt.registerAdapt(DestroyTankPart,DestroyTankPartAdapt); modelRegisterAdapt.registerEvents(DestroyTankPart,DestroyTankPartEvents); modelRegisterAdapt.registerAdapt(ITankModel,ITankModelAdapt); modelRegisterAdapt.registerEvents(ITankModel,ITankModelEvents); modelRegisterAdapt.registerAdapt(InitTankPart,InitTankPartAdapt); modelRegisterAdapt.registerEvents(InitTankPart,InitTankPartEvents); modelRegisterAdapt.registerAdapt(RemoveFromBattleListener,RemoveFromBattleListenerAdapt); modelRegisterAdapt.registerEvents(RemoveFromBattleListener,RemoveFromBattleListenerEvents); modelRegister.add(new TankModel()); modelRegisterAdapt.registerAdapt(TankPartReset,TankPartResetAdapt); modelRegisterAdapt.registerEvents(TankPartReset,TankPartResetEvents); modelRegisterAdapt.registerAdapt(WeaponMountProvider,WeaponMountProviderAdapt); modelRegisterAdapt.registerEvents(WeaponMountProvider,WeaponMountProviderEvents); modelRegisterAdapt.registerAdapt(Armor,ArmorAdapt); modelRegisterAdapt.registerEvents(Armor,ArmorEvents); modelRegister.add(new SimpleArmorModel()); modelRegisterAdapt.registerAdapt(ITrackedChassis,ITrackedChassisAdapt); modelRegisterAdapt.registerEvents(ITrackedChassis,ITrackedChassisEvents); modelRegister.add(new TrackedChassisModel()); modelRegister.add(new BossStateModel()); modelRegisterAdapt.registerAdapt(IBossState,IBossStateAdapt); modelRegisterAdapt.registerEvents(IBossState,IBossStateEvents); modelRegisterAdapt.registerAdapt(TankConfiguration,TankConfigurationAdapt); modelRegisterAdapt.registerEvents(TankConfiguration,TankConfigurationEvents); modelRegister.add(new TankConfigurationModel()); modelRegister.add(new DamageIndicatorModel()); modelRegisterAdapt.registerAdapt(TankDevice,TankDeviceAdapt); modelRegisterAdapt.registerEvents(TankDevice,TankDeviceEvents); modelRegister.add(new TankDeviceModel()); modelRegisterAdapt.registerAdapt(Engine,EngineAdapt); modelRegisterAdapt.registerEvents(Engine,EngineEvents); modelRegister.add(new EngineModel()); modelRegisterAdapt.registerAdapt(LocalTankLoadListener,LocalTankLoadListenerAdapt); modelRegisterAdapt.registerEvents(LocalTankLoadListener,LocalTankLoadListenerEvents); modelRegisterAdapt.registerAdapt(LocalTankUnloadListener,LocalTankUnloadListenerAdapt); modelRegisterAdapt.registerEvents(LocalTankUnloadListener,LocalTankUnloadListenerEvents); modelRegisterAdapt.registerAdapt(TankEntityCreationListener,TankEntityCreationListenerAdapt); modelRegisterAdapt.registerEvents(TankEntityCreationListener,TankEntityCreationListenerEvents); modelRegisterAdapt.registerAdapt(ITankExplosionModel,ITankExplosionModelAdapt); modelRegisterAdapt.registerEvents(ITankExplosionModel,ITankExplosionModelEvents); modelRegister.add(new TankExplosionModel()); modelRegister.add(new BattleGearScoreModel()); modelRegisterAdapt.registerAdapt(GearScoreInfo,GearScoreInfoAdapt); modelRegisterAdapt.registerEvents(GearScoreInfo,GearScoreInfoEvents); modelRegisterAdapt.registerAdapt(HullCommon,HullCommonAdapt); modelRegisterAdapt.registerEvents(HullCommon,HullCommonEvents); modelRegister.add(new HullCommonModel()); modelRegisterAdapt.registerAdapt(ITankPause,ITankPauseAdapt); modelRegisterAdapt.registerEvents(ITankPause,ITankPauseEvents); modelRegister.add(new TankPauseModel()); modelRegisterAdapt.registerAdapt(ITankRankUpEffectModel,ITankRankUpEffectModelAdapt); modelRegisterAdapt.registerEvents(ITankRankUpEffectModel,ITankRankUpEffectModelEvents); modelRegister.add(new TankRankUpEffectModel()); modelRegister.add(new TankReloaderModel()); modelRegisterAdapt.registerAdapt(TankResistances,TankResistancesAdapt); modelRegisterAdapt.registerEvents(TankResistances,TankResistancesEvents); modelRegister.add(new TankResistancesModel()); modelRegisterAdapt.registerAdapt(ITankSpawner,ITankSpawnerAdapt); modelRegisterAdapt.registerEvents(ITankSpawner,ITankSpawnerEvents); modelRegister.add(new TankSpawnerModel()); modelRegisterAdapt.registerAdapt(SpeedCharacteristics,SpeedCharacteristicsAdapt); modelRegisterAdapt.registerEvents(SpeedCharacteristics,SpeedCharacteristicsEvents); modelRegister.add(new SpeedCharacteristicsModel()); modelRegister.add(new SuicideModel()); modelRegister.add(new TankTemperatureModel()); modelRegister.add(new TankTurnOverModel()); modelRegisterAdapt.registerAdapt(IUltimateModel,IUltimateModelAdapt); modelRegisterAdapt.registerEvents(IUltimateModel,IUltimateModelEvents); modelRegister.add(new UltimateModel()); modelRegister.add(new DictatorUltimateModel()); modelRegister.add(new HornetUltimateModel()); modelRegister.add(new BattleUltimateRadarModel()); modelRegister.add(new HunterUltimateModel()); modelRegister.add(new TankStunModel()); modelRegisterAdapt.registerAdapt(UltimateStunListener,UltimateStunListenerAdapt); modelRegisterAdapt.registerEvents(UltimateStunListener,UltimateStunListenerEvents); modelRegister.add(new JuggernautUltimateModel()); modelRegisterAdapt.registerAdapt(ImpactEnable,ImpactEnableAdapt); modelRegisterAdapt.registerEvents(ImpactEnable,ImpactEnableEvents); modelRegister.add(new MammothUltimateModel()); modelRegister.add(new TitanUltimateGeneratorModel()); modelRegister.add(new VikingUltimateModel()); modelRegister.add(new WaspUltimateBombModel()); modelRegisterAdapt.registerAdapt(IModeLight,IModeLightAdapt); modelRegisterAdapt.registerEvents(IModeLight,IModeLightEvents); modelRegister.add(new TeamLightModel()); modelRegister.add(new TimeCheckerModel()); modelRegisterAdapt.registerAdapt(IWeaponModel,IWeaponModelAdapt); modelRegisterAdapt.registerEvents(IWeaponModel,IWeaponModelEvents); modelRegisterAdapt.registerAdapt(VerticalAngles,VerticalAnglesAdapt); modelRegisterAdapt.registerEvents(VerticalAngles,VerticalAnglesEvents); modelRegister.add(new WeaponVerticalAnglesModel()); modelRegisterAdapt.registerAdapt(VerticalAutoAiming,VerticalAutoAimingAdapt); modelRegisterAdapt.registerEvents(VerticalAutoAiming,VerticalAutoAimingEvents); modelRegister.add(new VerticalAutoAimingModel()); modelRegisterAdapt.registerAdapt(ArtilleryEffectsProvider,ArtilleryEffectsProviderAdapt); modelRegisterAdapt.registerEvents(ArtilleryEffectsProvider,ArtilleryEffectsProviderEvents); modelRegister.add(new ArtilleryModel()); modelRegisterAdapt.registerAdapt(ArtillerySkin,ArtillerySkinAdapt); modelRegisterAdapt.registerEvents(ArtillerySkin,ArtillerySkinEvents); modelRegisterAdapt.registerAdapt(ArtilleryVariant,ArtilleryVariantAdapt); modelRegisterAdapt.registerEvents(ArtilleryVariant,ArtilleryVariantEvents); modelRegisterAdapt.registerAdapt(IArtilleryModel,IArtilleryModelAdapt); modelRegisterAdapt.registerEvents(IArtilleryModel,IArtilleryModelEvents); modelRegister.add(new ArtilleryElevatingBarrelModel()); modelRegister.add(new ArtilleryRotatingTurretModel()); modelRegisterAdapt.registerAdapt(ArtillerySfx,ArtillerySfxAdapt); modelRegisterAdapt.registerEvents(ArtillerySfx,ArtillerySfxEvents); modelRegister.add(new ArtillerySfxModel()); modelRegisterAdapt.registerAdapt(IWeaponCommonModel,IWeaponCommonModelAdapt); modelRegisterAdapt.registerEvents(IWeaponCommonModel,IWeaponCommonModelEvents); modelRegisterAdapt.registerAdapt(WeaponBuffListener,WeaponBuffListenerAdapt); modelRegisterAdapt.registerEvents(WeaponBuffListener,WeaponBuffListenerEvents); modelRegister.add(new WeaponCommonModel()); modelRegisterAdapt.registerAdapt(WeaponSound,WeaponSoundAdapt); modelRegisterAdapt.registerEvents(WeaponSound,WeaponSoundEvents); modelRegister.add(new FlamethrowerModel()); modelRegister.add(new FlamethrowerSFXModel()); modelRegisterAdapt.registerAdapt(IFlamethrowerSFXModel,IFlamethrowerSFXModelAdapt); modelRegisterAdapt.registerEvents(IFlamethrowerSFXModel,IFlamethrowerSFXModelEvents); modelRegister.add(new FreezeModel()); modelRegister.add(new FreezeSFXModel()); modelRegisterAdapt.registerAdapt(IFreezeSFXModel,IFreezeSFXModelAdapt); modelRegisterAdapt.registerEvents(IFreezeSFXModel,IFreezeSFXModelEvents); modelRegister.add(new GaussModel()); modelRegisterAdapt.registerAdapt(GaussSkin,GaussSkinAdapt); modelRegisterAdapt.registerEvents(GaussSkin,GaussSkinEvents); modelRegisterAdapt.registerAdapt(GaussWeaponCallback,GaussWeaponCallbackAdapt); modelRegisterAdapt.registerEvents(GaussWeaponCallback,GaussWeaponCallbackEvents); modelRegister.add(new GaussSFXModel()); modelRegisterAdapt.registerAdapt(IGaussSFXModel,IGaussSFXModelAdapt); modelRegisterAdapt.registerEvents(IGaussSFXModel,IGaussSFXModelEvents); modelRegisterAdapt.registerAdapt(HealingGunCallback,HealingGunCallbackAdapt); modelRegisterAdapt.registerEvents(HealingGunCallback,HealingGunCallbackEvents); modelRegister.add(new HealingGunModel()); modelRegister.add(new HealingGunSFXModel()); modelRegisterAdapt.registerAdapt(IHealingGunSFXModel,IHealingGunSFXModelAdapt); modelRegisterAdapt.registerEvents(IHealingGunSFXModel,IHealingGunSFXModelEvents); modelRegisterAdapt.registerAdapt(LaserPointer,LaserPointerAdapt); modelRegisterAdapt.registerEvents(LaserPointer,LaserPointerEvents); modelRegister.add(new LaserPointerModel()); modelRegister.add(new MachineGunModel()); modelRegisterAdapt.registerAdapt(IMachineGunSFXModel,IMachineGunSFXModelAdapt); modelRegisterAdapt.registerEvents(IMachineGunSFXModel,IMachineGunSFXModelEvents); modelRegister.add(new MachineGunSFXModel()); modelRegisterAdapt.registerAdapt(IRailgunSFXModel,IRailgunSFXModelAdapt); modelRegisterAdapt.registerEvents(IRailgunSFXModel,IRailgunSFXModelEvents); modelRegisterAdapt.registerAdapt(RailgunCallback,RailgunCallbackAdapt); modelRegisterAdapt.registerEvents(RailgunCallback,RailgunCallbackEvents); modelRegister.add(new RailgunModel()); modelRegister.add(new RailgunSFXModel()); modelRegisterAdapt.registerAdapt(IRicochetSFXModel,IRicochetSFXModelAdapt); modelRegisterAdapt.registerEvents(IRicochetSFXModel,IRicochetSFXModelEvents); modelRegister.add(new RicochetModel()); modelRegister.add(new RicochetSFXModel()); modelRegisterAdapt.registerAdapt(RicochetWeaponCallback,RicochetWeaponCallbackAdapt); modelRegisterAdapt.registerEvents(RicochetWeaponCallback,RicochetWeaponCallbackEvents); modelRegister.add(new RocketLauncherModel()); modelRegisterAdapt.registerAdapt(RocketExplosion,RocketExplosionAdapt); modelRegisterAdapt.registerEvents(RocketExplosion,RocketExplosionEvents); modelRegister.add(new RocketLauncherRadioExplosionModel()); modelRegisterAdapt.registerAdapt(RocketLauncherSfx,RocketLauncherSfxAdapt); modelRegisterAdapt.registerEvents(RocketLauncherSfx,RocketLauncherSfxEvents); modelRegister.add(new RocketLauncherSfxModel()); modelRegisterAdapt.registerAdapt(RocketLauncherWeaponProvider,RocketLauncherWeaponProviderAdapt); modelRegisterAdapt.registerEvents(RocketLauncherWeaponProvider,RocketLauncherWeaponProviderEvents); modelRegisterAdapt.registerAdapt(WeaponRotationLimit,WeaponRotationLimitAdapt); modelRegisterAdapt.registerEvents(WeaponRotationLimit,WeaponRotationLimitEvents); modelRegister.add(new WeaponRotationLimitModel()); modelRegisterAdapt.registerAdapt(IShaftSFXModel,IShaftSFXModelAdapt); modelRegisterAdapt.registerEvents(IShaftSFXModel,IShaftSFXModelEvents); modelRegisterAdapt.registerAdapt(IShaftWeaponCallback,IShaftWeaponCallbackAdapt); modelRegisterAdapt.registerEvents(IShaftWeaponCallback,IShaftWeaponCallbackEvents); modelRegister.add(new ShaftModel()); modelRegister.add(new ShaftSFXModel()); modelRegister.add(new DiscreteShotModel()); modelRegisterAdapt.registerAdapt(IShotModel,IShotModelAdapt); modelRegisterAdapt.registerEvents(IShotModel,IShotModelEvents); modelRegisterAdapt.registerAdapt(WeaponReloadTimeChangedListener,WeaponReloadTimeChangedListenerAdapt); modelRegisterAdapt.registerEvents(WeaponReloadTimeChangedListener,WeaponReloadTimeChangedListenerEvents); modelRegisterAdapt.registerAdapt(IStreamWeaponCallback,IStreamWeaponCallbackAdapt); modelRegisterAdapt.registerEvents(IStreamWeaponCallback,IStreamWeaponCallbackEvents); modelRegister.add(new ShotgunModel()); modelRegisterAdapt.registerAdapt(ShotgunAiming,ShotgunAimingAdapt); modelRegisterAdapt.registerEvents(ShotgunAiming,ShotgunAimingEvents); modelRegister.add(new ShotgunAimingModel()); modelRegisterAdapt.registerAdapt(ShotgunSFX,ShotgunSFXAdapt); modelRegisterAdapt.registerEvents(ShotgunSFX,ShotgunSFXEvents); modelRegister.add(new ShotgunSFXModel()); modelRegisterAdapt.registerAdapt(SmokyCallback,SmokyCallbackAdapt); modelRegisterAdapt.registerEvents(SmokyCallback,SmokyCallbackEvents); modelRegister.add(new SmokyModel()); modelRegisterAdapt.registerAdapt(ISmokySFXModel,ISmokySFXModelAdapt); modelRegisterAdapt.registerEvents(ISmokySFXModel,ISmokySFXModelEvents); modelRegister.add(new SmokySFXModel()); modelRegisterAdapt.registerAdapt(Splash,SplashAdapt); modelRegisterAdapt.registerEvents(Splash,SplashEvents); modelRegister.add(new SplashModel()); modelRegisterAdapt.registerAdapt(IStreamWeaponModel,IStreamWeaponModelAdapt); modelRegisterAdapt.registerEvents(IStreamWeaponModel,IStreamWeaponModelEvents); modelRegister.add(new StreamWeaponModel()); modelRegisterAdapt.registerAdapt(StreamWeaponReconfiguredListener,StreamWeaponReconfiguredListenerAdapt); modelRegisterAdapt.registerEvents(StreamWeaponReconfiguredListener,StreamWeaponReconfiguredListenerEvents); modelRegisterAdapt.registerAdapt(Terminator,TerminatorAdapt); modelRegisterAdapt.registerEvents(Terminator,TerminatorEvents); modelRegister.add(new TerminatorModel()); modelRegisterAdapt.registerAdapt(TerminatorSkin,TerminatorSkinAdapt); modelRegisterAdapt.registerEvents(TerminatorSkin,TerminatorSkinEvents); modelRegisterAdapt.registerAdapt(TerminatorSFX,TerminatorSFXAdapt); modelRegisterAdapt.registerEvents(TerminatorSFX,TerminatorSFXEvents); modelRegister.add(new TerminatorSFXModel()); modelRegisterAdapt.registerAdapt(IThunderSFXModel,IThunderSFXModelAdapt); modelRegisterAdapt.registerEvents(IThunderSFXModel,IThunderSFXModelEvents); modelRegisterAdapt.registerAdapt(ThunderCallback,ThunderCallbackAdapt); modelRegisterAdapt.registerEvents(ThunderCallback,ThunderCallbackEvents); modelRegister.add(new ThunderModel()); modelRegister.add(new ThunderSFXModel()); modelRegisterAdapt.registerAdapt(IRotatingTurretModel,IRotatingTurretModelAdapt); modelRegisterAdapt.registerEvents(IRotatingTurretModel,IRotatingTurretModelEvents); modelRegister.add(new RotatingTurretModel()); modelRegisterAdapt.registerAdapt(TurretStateSender,TurretStateSenderAdapt); modelRegisterAdapt.registerEvents(TurretStateSender,TurretStateSenderEvents); modelRegisterAdapt.registerAdapt(ITwinsSFXModel,ITwinsSFXModelAdapt); modelRegisterAdapt.registerEvents(ITwinsSFXModel,ITwinsSFXModelEvents); modelRegister.add(new TwinsModel()); modelRegister.add(new TwinsSFXModel()); modelRegisterAdapt.registerAdapt(TwinsWeaponCallback,TwinsWeaponCallbackAdapt); modelRegisterAdapt.registerEvents(TwinsWeaponCallback,TwinsWeaponCallbackEvents); modelRegisterAdapt.registerAdapt(IWeaponWeakeningModel,IWeaponWeakeningModelAdapt); modelRegisterAdapt.registerEvents(IWeaponWeakeningModel,IWeaponWeakeningModelEvents); modelRegister.add(new WeaponWeakeningModel()); modelRegisterAdapt.registerAdapt(WeaponChargingCommunication,WeaponChargingCommunicationAdapt); modelRegisterAdapt.registerEvents(WeaponChargingCommunication,WeaponChargingCommunicationEvents); modelRegister.add(new WeaponChargingCommunicationModel()); modelRegisterAdapt.registerAdapt(WeaponChargingListener,WeaponChargingListenerAdapt); modelRegisterAdapt.registerEvents(WeaponChargingListener,WeaponChargingListenerEvents); modelRegisterAdapt.registerAdapt(DiscreteWeapon,DiscreteWeaponAdapt); modelRegisterAdapt.registerEvents(DiscreteWeapon,DiscreteWeaponEvents); modelRegister.add(new DiscreteWeaponCommunicationModel()); modelRegisterAdapt.registerAdapt(DiscreteWeaponListener,DiscreteWeaponListenerAdapt); modelRegisterAdapt.registerEvents(DiscreteWeaponListener,DiscreteWeaponListenerEvents); modelRegisterAdapt.registerAdapt(ShellWeaponCommunication,ShellWeaponCommunicationAdapt); modelRegisterAdapt.registerEvents(ShellWeaponCommunication,ShellWeaponCommunicationEvents); modelRegister.add(new ShellWeaponCommunicationModel()); modelRegisterAdapt.registerAdapt(ShellWeaponListener,ShellWeaponListenerAdapt); modelRegisterAdapt.registerEvents(ShellWeaponListener,ShellWeaponListenerEvents); modelRegisterAdapt.registerAdapt(TargetShellWeaponListener,TargetShellWeaponListenerAdapt); modelRegisterAdapt.registerEvents(TargetShellWeaponListener,TargetShellWeaponListenerEvents); modelRegisterAdapt.registerAdapt(StreamWeaponCommunication,StreamWeaponCommunicationAdapt); modelRegisterAdapt.registerEvents(StreamWeaponCommunication,StreamWeaponCommunicationEvents); modelRegister.add(new StreamWeaponCommunicationModel()); modelRegisterAdapt.registerAdapt(StreamWeaponListener,StreamWeaponListenerAdapt); modelRegisterAdapt.registerEvents(StreamWeaponListener,StreamWeaponListenerEvents); modelRegister.add(new DroneExplosionModel()); modelRegisterAdapt.registerAdapt(DroneSFX,DroneSFXAdapt); modelRegisterAdapt.registerEvents(DroneSFX,DroneSFXEvents); modelRegister.add(new DroneSFXModel()); } public function stop(param1:OSGi) : void { } } }
package alternativa.proplib { import alternativa.engine3d.objects.Mesh; import alternativa.proplib.objects.PropMesh; import alternativa.proplib.objects.PropObject; import alternativa.proplib.objects.PropSprite; import alternativa.proplib.types.PropData; import alternativa.proplib.types.PropGroup; import alternativa.proplib.types.PropState; import alternativa.proplib.utils.TextureByteDataMap; import alternativa.utils.ByteArrayMap; import alternativa.utils.XMLUtils; import alternativa.utils.textureutils.TextureByteData; import flash.utils.ByteArray; public class PropLibrary { public static const LIB_FILE_NAME:String = "library.xml"; public static const IMG_FILE_NAME:String = "images.xml"; private var _rootGroup:PropGroup; private var files:ByteArrayMap; private var imageMap:TextureByteDataMap; public function PropLibrary(files:ByteArrayMap) { super(); if(files == null) { throw new ArgumentError("Parameter files is null"); } this.files = files; var imageMapData:ByteArray = files.getValue(IMG_FILE_NAME); if(imageMapData != null) { this.imageMap = this.parseImageMap(XML(imageMapData.toString())); } imageMapData = null; this._rootGroup = this.parseGroup(XML(files.getValue(LIB_FILE_NAME).toString())); prepareMeshes(this._rootGroup); } private static function prepareMeshes(param1:PropGroup) : void { var _loc2_:PropGroup = null; var _loc3_:PropData = null; var _loc4_:PropObject = null; if(param1.groups != null) { for each(_loc2_ in param1.groups) { prepareMeshes(_loc2_); } } if(param1.props != null) { for each(_loc3_ in param1.props) { _loc4_ = _loc3_.getDefaultState().getDefaultObject(); if(_loc4_.object is Mesh) { Mesh(_loc4_.object).calculateFacesNormals(); Mesh(_loc4_.object).calculateVerticesNormalsByAngle(65 / 180 * Math.PI,0.01); } } } } public function get name() : String { return this._rootGroup == null ? null : this._rootGroup.name; } public function get rootGroup() : PropGroup { return this._rootGroup; } private function parseImageMap(imagesXml:XML) : TextureByteDataMap { var image:XML = null; var originalTextureFileName:String = null; var diffuseName:String = null; var opacityName:String = null; var imageFiles:TextureByteDataMap = new TextureByteDataMap(); for each(image in imagesXml.image) { originalTextureFileName = image.@name; diffuseName = image.attribute("new-name").toString().toLowerCase(); opacityName = XMLUtils.getAttributeAsString(image,"alpha",null); if(opacityName != null) { opacityName = opacityName.toLowerCase(); } imageFiles.putValue(originalTextureFileName,new TextureByteData(this.files.getValue(diffuseName),this.files.getValue(opacityName))); } return imageFiles; } private function parseGroup(groupXML:XML) : PropGroup { var propElement:XML = null; var groupElement:XML = null; var group:PropGroup = new PropGroup(XMLUtils.copyXMLString(groupXML.@name)); for each(propElement in groupXML.prop) { group.addProp(this.parseProp(propElement)); } for each(groupElement in groupXML.elements("prop-group")) { group.addGroup(this.parseGroup(groupElement)); } return group; } private function parseProp(propXml:XML) : PropData { var stateXml:XML = null; var prop:PropData = new PropData(XMLUtils.copyXMLString(propXml.@name)); var states:XMLList = propXml.state; if(states.length() > 0) { for each(stateXml in states) { prop.addState(XMLUtils.copyXMLString(stateXml.@name),this.parseState(stateXml)); } } else { prop.addState(PropState.DEFAULT_NAME,this.parseState(propXml)); } return prop; } private function parseState(stateXml:XML) : PropState { var lodXml:XML = null; var state:PropState = new PropState(); var lods:XMLList = stateXml.lod; if(lods.length() > 0) { for each(lodXml in lods) { state.addLOD(this.parsePropObject(lodXml),Number(lodXml.@distance)); } } else { state.addLOD(this.parsePropObject(stateXml),0); } return state; } private function parsePropObject(parentXmlElement:XML) : PropObject { if(parentXmlElement.mesh.length() > 0) { return this.parsePropMesh(parentXmlElement.mesh[0]); } if(parentXmlElement.sprite.length() > 0) { return this.parsePropSprite(parentXmlElement.sprite[0]); } throw new Error("Unknown prop type"); } private function parsePropMesh(propXml:XML) : PropMesh { var textureXml:XML = null; var modelData:ByteArray = this.files.getValue(propXml.@file.toString().toLowerCase()); var textureFiles:Object = null; if(propXml.texture.length() > 0) { textureFiles = {}; for each(textureXml in propXml.texture) { textureFiles[XMLUtils.copyXMLString(textureXml.@name)] = textureXml.attribute("diffuse-map").toString().toLowerCase(); } } var objectName:String = XMLUtils.getAttributeAsString(propXml,"object",null); return new PropMesh(modelData,objectName,textureFiles,this.files,this.imageMap); } private function parsePropSprite(propXml:XML) : PropSprite { var textureFile:String = propXml.@file.toString().toLowerCase(); var textureData:TextureByteData = this.imageMap == null ? new TextureByteData(this.files.getValue(textureFile)) : this.imageMap.getValue(textureFile); var originX:Number = XMLUtils.getAttributeAsNumber(propXml,"origin-x",0.5); var originY:Number = XMLUtils.getAttributeAsNumber(propXml,"origin-y",0.5); var scale:Number = XMLUtils.getAttributeAsNumber(propXml,"scale",1); return new PropSprite(textureData,originX,originY,scale); } public function freeMemory() : * { this.files.destroy(); } } }
package assets.windowinner.bitmaps { import flash.display.BitmapData; [Embed(source="/_assets/assets.windowinner.bitmaps.WindowComboBG.png")] public class WindowComboBG extends BitmapData { public function WindowComboBG() { super(0,0); } } }
package _codec.projects.tanks.client.panel.model.payment.modes.paygarden { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.panel.model.payment.modes.paygarden.PayGardenPaymentCC; public class VectorCodecPayGardenPaymentCCLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecPayGardenPaymentCCLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(PayGardenPaymentCC,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = LengthCodecHelper.decodeLength(param1); var local3:Vector.<PayGardenPaymentCC> = new Vector.<PayGardenPaymentCC>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = PayGardenPaymentCC(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:PayGardenPaymentCC = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<PayGardenPaymentCC> = Vector.<PayGardenPaymentCC>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package alternativa.tanks.gui.friends.list { import alternativa.tanks.gui.friends.list.dataprovider.FriendsDataProvider; import alternativa.types.Long; import fl.controls.List; import flash.display.Sprite; import flash.utils.Dictionary; import projects.tanks.clients.fp10.libraries.tanksservices.model.friends.FriendState; import projects.tanks.clients.fp10.libraries.tanksservices.service.friend.IFriendInfoService; import projects.tanks.clients.fp10.libraries.tanksservices.service.user.IUserInfoService; import utils.ScrollStyleUtils; public class FriendsList extends Sprite { [Inject] public static var friendInfoService:IFriendInfoService; [Inject] public static var userInfoService:IUserInfoService; protected var _dataProvider:FriendsDataProvider; protected var _list:List; protected var _width:Number; protected var _height:Number; protected var _viewed:Dictionary; public function FriendsList() { super(); } protected function init(param1:Object) : void { this._viewed = new Dictionary(); this._list = new List(); this._list.rowHeight = 20; this._list.setStyle("cellRenderer",param1); this._list.focusEnabled = true; this._list.selectable = false; ScrollStyleUtils.setGreenStyle(this._list); this._dataProvider = new FriendsDataProvider(); this._list.dataProvider = this._dataProvider; addChild(this._list); ScrollStyleUtils.setGreenStyle(this._list); } protected function isViewed(param1:Object) : Boolean { return param1 in this._viewed; } protected function setAsViewed(param1:Object) : void { this._viewed[param1] = true; } protected function fillFriendsList(param1:FriendState) : void { var local3:Long = null; this._dataProvider.removeAll(); this._dataProvider.resetFilter(false); var local2:Vector.<Long> = friendInfoService.getFriendsIdByState(param1); for each(local3 in local2) { this._dataProvider.addUser(local3,false); } this._dataProvider.refresh(); } protected function filterByProperty(param1:String, param2:String) : void { this._dataProvider.setFilter(param1,param2); this.resize(this._width,this._height); } public function resize(param1:Number, param2:Number) : void { this._width = param1; this._height = param2; var local3:Boolean = this._list.verticalScrollBar.visible; this._list.width = local3 ? this._width + 6 : this._width; this._list.height = this._height; } } }
package alternativa.tanks.model.challenge.greenpanel.black { import mx.core.BitmapAsset; [ExcludeClass] public class BlackPack_left_botom_corner extends BitmapAsset { public function BlackPack_left_botom_corner() { super(); } } }
package projects.tanks.client.entrance.model.entrance.login { public interface ILoginModelBase { function wrongPassword() : void; } }
package _codec.projects.tanks.client.battleservice.model.statistics { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.battleservice.model.statistics.StatisticsModelCC; public class VectorCodecStatisticsModelCCLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecStatisticsModelCCLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(StatisticsModelCC,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = LengthCodecHelper.decodeLength(param1); var local3:Vector.<StatisticsModelCC> = new Vector.<StatisticsModelCC>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = StatisticsModelCC(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:StatisticsModelCC = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<StatisticsModelCC> = Vector.<StatisticsModelCC>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package controls.statassets { import controls.Label; import flash.display.Sprite; import flash.text.TextFieldAutoSize; import flash.text.TextFormatAlign; public class StatHeaderButton extends Sprite { private var _bg:StatLineHeader; private var _label:Label; public var numSort:int = 0; protected var _selected:Boolean = false; protected var _width:int = 100; protected var _height:int = 20; public function StatHeaderButton(right:Boolean = true) { this._bg = new StatLineHeader(); this._label = new Label(); super(); this._bg.width = this._width; this._bg.height = this._height; addChild(this._bg); addChild(this._label); this._label.color = 860685; this._label.x = 2; this._label.y = 0; this._label.mouseEnabled = false; this._label.autoSize = TextFieldAutoSize.NONE; this._label.align = !!right ? TextFormatAlign.RIGHT : TextFormatAlign.LEFT; this._label.height = 19; } public function set selected(value:Boolean) : void { this._selected = value; this._bg.selected = this._selected; } public function set label(text:String) : void { this._label.text = text; } override public function set width(w:Number) : void { this._width = Math.floor(w); this._bg.width = w; this._label.width = this._width - 4; } override public function set height(h:Number) : void { this._height = Math.floor(h); this._bg.height = h; } } }
package controls.windowinner { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/controls.windowinner.WindowInner_bottomLeftClass.png")] public class WindowInner_bottomLeftClass extends BitmapAsset { public function WindowInner_bottomLeftClass() { super(); } } }
package alternativa.tanks.model.payment.modes.qiwi { import projects.tanks.client.panel.model.payment.modes.qiwi.CountryPhoneInfo; [ModelInterface] public interface QiwiPayment { function getPaymentUrlAsync(param1:String) : void; function getCountryPhoneInfo() : Vector.<CountryPhoneInfo>; } }
package projects.tanks.client.battlefield.models.tankparts.weapon.smoky { import alternativa.osgi.OSGi; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.OptionalMap; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import alternativa.types.Short; import flash.utils.ByteArray; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.network.command.SpaceCommand; import platform.client.fp10.core.type.IGameObject; import platform.client.fp10.core.type.ISpace; import projects.tanks.client.battlefield.types.Vector3d; public class SmokyModelServer { private var protocol:IProtocol; private var protocolBuffer:ProtocolBuffer; private var _fireCommandId:Long = Long.getLong(158866586,759986797); private var _fireCommand_clientTimeCodec:ICodec; private var _fireStaticCommandId:Long = Long.getLong(1766359006,1664614075); private var _fireStaticCommand_clientTimeCodec:ICodec; private var _fireStaticCommand_hitPointCodec:ICodec; private var _fireTargetCommandId:Long = Long.getLong(1692205066,-158539970); private var _fireTargetCommand_clientTimeCodec:ICodec; private var _fireTargetCommand_targetCodec:ICodec; private var _fireTargetCommand_targetIncarnationCodec:ICodec; private var _fireTargetCommand_targetPositionCodec:ICodec; private var _fireTargetCommand_hitPointCodec:ICodec; private var _fireTargetCommand_hitPointWorldCodec:ICodec; private var model:IModel; public function SmokyModelServer(param1:IModel) { super(); this.model = param1; var local2:ByteArray = new ByteArray(); this.protocol = IProtocol(OSGi.getInstance().getService(IProtocol)); this.protocolBuffer = new ProtocolBuffer(local2,local2,new OptionalMap()); this._fireCommand_clientTimeCodec = this.protocol.getCodec(new TypeCodecInfo(int,false)); this._fireStaticCommand_clientTimeCodec = this.protocol.getCodec(new TypeCodecInfo(int,false)); this._fireStaticCommand_hitPointCodec = this.protocol.getCodec(new TypeCodecInfo(Vector3d,false)); this._fireTargetCommand_clientTimeCodec = this.protocol.getCodec(new TypeCodecInfo(int,false)); this._fireTargetCommand_targetCodec = this.protocol.getCodec(new TypeCodecInfo(IGameObject,false)); this._fireTargetCommand_targetIncarnationCodec = this.protocol.getCodec(new TypeCodecInfo(Short,false)); this._fireTargetCommand_targetPositionCodec = this.protocol.getCodec(new TypeCodecInfo(Vector3d,false)); this._fireTargetCommand_hitPointCodec = this.protocol.getCodec(new TypeCodecInfo(Vector3d,false)); this._fireTargetCommand_hitPointWorldCodec = this.protocol.getCodec(new TypeCodecInfo(Vector3d,false)); } public function fireCommand(param1:int) : void { ByteArray(this.protocolBuffer.writer).position = 0; ByteArray(this.protocolBuffer.writer).length = 0; this._fireCommand_clientTimeCodec.encode(this.protocolBuffer,param1); ByteArray(this.protocolBuffer.writer).position = 0; if(Model.object == null) { throw new Error("Execute method without model context."); } var local2:SpaceCommand = new SpaceCommand(Model.object.id,this._fireCommandId,this.protocolBuffer); var local3:IGameObject = Model.object; var local4:ISpace = local3.space; local4.commandSender.sendCommand(local2); this.protocolBuffer.optionalMap.clear(); } public function fireStaticCommand(param1:int, param2:Vector3d) : void { ByteArray(this.protocolBuffer.writer).position = 0; ByteArray(this.protocolBuffer.writer).length = 0; this._fireStaticCommand_clientTimeCodec.encode(this.protocolBuffer,param1); this._fireStaticCommand_hitPointCodec.encode(this.protocolBuffer,param2); ByteArray(this.protocolBuffer.writer).position = 0; if(Model.object == null) { throw new Error("Execute method without model context."); } var local3:SpaceCommand = new SpaceCommand(Model.object.id,this._fireStaticCommandId,this.protocolBuffer); var local4:IGameObject = Model.object; var local5:ISpace = local4.space; local5.commandSender.sendCommand(local3); this.protocolBuffer.optionalMap.clear(); } public function fireTargetCommand(param1:int, param2:IGameObject, param3:int, param4:Vector3d, param5:Vector3d, param6:Vector3d) : void { ByteArray(this.protocolBuffer.writer).position = 0; ByteArray(this.protocolBuffer.writer).length = 0; this._fireTargetCommand_clientTimeCodec.encode(this.protocolBuffer,param1); this._fireTargetCommand_targetCodec.encode(this.protocolBuffer,param2); this._fireTargetCommand_targetIncarnationCodec.encode(this.protocolBuffer,param3); this._fireTargetCommand_targetPositionCodec.encode(this.protocolBuffer,param4); this._fireTargetCommand_hitPointCodec.encode(this.protocolBuffer,param5); this._fireTargetCommand_hitPointWorldCodec.encode(this.protocolBuffer,param6); ByteArray(this.protocolBuffer.writer).position = 0; if(Model.object == null) { throw new Error("Execute method without model context."); } var local7:SpaceCommand = new SpaceCommand(Model.object.id,this._fireTargetCommandId,this.protocolBuffer); var local8:IGameObject = Model.object; var local9:ISpace = local8.space; local9.commandSender.sendCommand(local7); this.protocolBuffer.optionalMap.clear(); } } }
package controls.rangicons { import mx.core.BitmapAsset; [ExcludeClass] public class RangIconNormal_p26 extends BitmapAsset { public function RangIconNormal_p26() { super(); } } }
package forms.buttons { import mx.core.BitmapAsset; [ExcludeClass] public class MainPanelDonateButton_iconN extends BitmapAsset { public function MainPanelDonateButton_iconN() { super(); } } }
package alternativa.tanks.battle.objects.tank { import alternativa.tanks.utils.EncryptedNumber; import alternativa.tanks.utils.EncryptedNumberImpl; public class EncryptedValueSmoother implements ValueSmoother { private var currentValue:EncryptedNumber; private var targetValue:EncryptedNumber; private var smoothingSpeedUp:Number; private var smoothingSpeedDown:Number; public function EncryptedValueSmoother(param1:Number, param2:Number, param3:Number, param4:Number) { super(); this.smoothingSpeedUp = param1; this.smoothingSpeedDown = param2; this.targetValue = new EncryptedNumberImpl(param3); this.currentValue = new EncryptedNumberImpl(param4); } public function reset(param1:Number) : void { this.currentValue.setNumber(param1); this.targetValue.setNumber(param1); } public function update(param1:Number) : Number { var local2:Number = Number(this.currentValue.getNumber()); var local3:Number = Number(this.targetValue.getNumber()); if(local2 < local3) { local2 += this.smoothingSpeedUp * param1; if(local2 > local3) { local2 = local3; } } else if(local2 > local3) { local2 -= this.smoothingSpeedDown * param1; if(local2 < local3) { local2 = local3; } } this.currentValue.setNumber(local2); return local2; } public function setTargetValue(param1:Number) : void { this.targetValue.setNumber(param1); } public function getTargetValue() : Number { return this.targetValue.getNumber(); } } }
package projects.tanks.client.panel.model.shop.challenges.battlepass { public class BattlePassPackageCC { private var _description:String; private var _name:String; public function BattlePassPackageCC(param1:String = null, param2:String = null) { super(); this._description = param1; this._name = param2; } public function get description() : String { return this._description; } public function set description(param1:String) : void { this._description = param1; } public function get name() : String { return this._name; } public function set name(param1:String) : void { this._name = param1; } public function toString() : String { var local1:String = "BattlePassPackageCC ["; local1 += "description = " + this.description + " "; local1 += "name = " + this.name + " "; return local1 + "]"; } } }
package projects.tanks.client.panel.model.referals { public class RefererIncomeData { public var rank:int; public var callsign:int; public var income:int; public function RefererIncomeData() { super(); } } }
package _codec.projects.tanks.client.battlefield.models.tankparts.sfx.lighting.entity { import alternativa.osgi.OSGi; import alternativa.osgi.service.clientlog.IClientLog; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.CollectionCodecInfo; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.battlefield.models.tankparts.sfx.lighting.entity.LightingEffectEntity; import projects.tanks.client.battlefield.models.tankparts.sfx.lighting.entity.LightingSFXEntity; public class CodecLightingSFXEntity implements ICodec { public static var log:IClientLog = IClientLog(OSGi.getInstance().getService(IClientLog)); private var codec_effects:ICodec; public function CodecLightingSFXEntity() { super(); } public function init(param1:IProtocol) : void { this.codec_effects = param1.getCodec(new CollectionCodecInfo(new TypeCodecInfo(LightingEffectEntity,false),false,1)); } public function decode(param1:ProtocolBuffer) : Object { var local2:LightingSFXEntity = new LightingSFXEntity(); local2.effects = this.codec_effects.decode(param1) as Vector.<LightingEffectEntity>; return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:LightingSFXEntity = LightingSFXEntity(param2); this.codec_effects.encode(param1,local3.effects); } } }
package forms.ranks { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/forms.ranks.DefaultRanksBitmaps_bitmapBigRank05.png")] public class DefaultRanksBitmaps_bitmapBigRank05 extends BitmapAsset { public function DefaultRanksBitmaps_bitmapBigRank05() { super(); } } }
package com.alternativaplatform.client.models.core.community.chat { import scpacker.Base; public class ChatModelBase extends Base { public function ChatModelBase() { super(); } } }
package alternativa.tanks.models.service { import alternativa.tanks.gui.clanmanagement.ClanManagementPanel; import alternativa.tanks.gui.notinclan.NotInClanPanel; import alternativa.tanks.models.panel.clanpanel.IClanPanelModel; import alternativa.tanks.service.panel.IPanelView; import alternativa.types.Long; import flash.events.EventDispatcher; import platform.client.fp10.core.network.connection.ConnectionCloseStatus; import platform.client.fp10.core.network.handler.OnConnectionClosedServiceListener; import platform.client.fp10.core.type.IGameObject; import projects.tanks.client.clans.clan.clanflag.ClanFlag; public class ClanServiceImpl extends EventDispatcher implements ClanService, OnConnectionClosedServiceListener { [Inject] public static var panelView:IPanelView; private var _clanMembers:Vector.<Long>; private var _name:String; private var _tag:String; private var _creationDate:String; private var _creatorId:Long; private var _clanPanelModel:IClanPanelModel; private var _clanObject:IGameObject; private var _isSelf:Boolean; private var _isBlocked:Boolean; private var _notInClanPanel:NotInClanPanel; private var _clanManagementPanel:ClanManagementPanel; private var _minRankForCreateClan:int; private var _minRankForRequest:int; private var _requestsEnabled:Boolean; private var _maxCharactersDescription:int; public function ClanServiceImpl() { super(); } public function onConnectionClosed(param1:ConnectionCloseStatus) : void { this.clanMembers = new Vector.<Long>(); } public function unloadMembers() : void { this.clanMembers = new Vector.<Long>(); } public function get clanMembers() : Vector.<Long> { return this._clanMembers; } public function set clanMembers(param1:Vector.<Long>) : void { this._clanMembers = param1; } public function get name() : String { return this._name; } public function set name(param1:String) : void { this._name = param1; } public function get tag() : String { return this._tag; } public function set tag(param1:String) : void { this._tag = param1; } public function updateClanInfo(param1:String, param2:int, param3:ClanFlag, param4:Boolean) : void { dispatchEvent(new ClanServiceUpdateEvent(ClanServiceUpdateEvent.UPDATE,param1,param2,param3,param4)); } public function get clanObject() : IGameObject { return this._clanObject; } public function set clanObject(param1:IGameObject) : void { this._clanObject = param1; this._clanManagementPanel = new ClanManagementPanel(this._clanObject); } public function objectUnloaded() : void { this._clanObject = null; this._clanManagementPanel.destroy(); } public function maxMembers() : void { this._clanManagementPanel.maxMembers(); } public function get clanManagementPanel() : ClanManagementPanel { return this._clanManagementPanel; } public function get creatorId() : Long { return this._creatorId; } public function set creatorId(param1:Long) : void { this._creatorId = param1; } public function get creationDate() : String { return this._creationDate; } public function set creationDate(param1:String) : void { this._creationDate = param1; } public function get isSelf() : Boolean { return this._isSelf; } public function set isSelf(param1:Boolean) : void { this._isSelf = param1; } public function get membersCount() : int { return this.clanMembers.length; } public function get isBlocked() : Boolean { return this._isBlocked; } public function set isBlocked(param1:Boolean) : void { this._isBlocked = param1; } public function clanBlock(param1:String) : void { this._isBlocked = true; dispatchEvent(new ClanServiceEvent(ClanServiceEvent.CLAN_BLOCK,param1)); } public function set minRankForCreateClan(param1:int) : void { this._minRankForCreateClan = param1; } public function get minRankForCreateClan() : int { return this._minRankForCreateClan; } public function get notInClanPanel() : NotInClanPanel { return this._notInClanPanel; } public function set notInClanPanel(param1:NotInClanPanel) : void { this._notInClanPanel = param1; } public function get clanPanelModel() : IClanPanelModel { return this._clanPanelModel; } public function set clanPanelModel(param1:IClanPanelModel) : void { this._clanPanelModel = param1; } public function get minRankForRequest() : int { return this._minRankForRequest; } public function set minRankForRequest(param1:int) : void { this._minRankForRequest = param1; } public function get requestsEnabled() : Boolean { return this._requestsEnabled; } public function set requestsEnabled(param1:Boolean) : void { this._requestsEnabled = param1; } public function get maxCharactersDescription() : int { return this._maxCharactersDescription; } public function set maxCharactersDescription(param1:int) : void { this._maxCharactersDescription = param1; } } }
package alternativa.tanks.loader { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.loader.ModalLoader_WindowRGB.png")] public class ModalLoader_WindowRGB extends BitmapAsset { public function ModalLoader_WindowRGB() { super(); } } }
package controls.dropdownlist { import flash.display.BitmapData; public class AccountsBackground extends DPLBackground { private static const bitmapBG:Class = AccountsBackground_bitmapBG; public function AccountsBackground() { super(100,275); } override protected function get bgBMP() : BitmapData { if(!_bgBMP) { _bgBMP = new bitmapBG().bitmapData; } return _bgBMP; } } }
package alternativa.tanks.model.news { import mx.core.BitmapAsset; [ExcludeClass] public class NewsIcons_shaft_targeting extends BitmapAsset { public function NewsIcons_shaft_targeting() { super(); } } }
package controls.base { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/controls.base.TankInput_centerClass.png")] public class TankInput_centerClass extends BitmapAsset { public function TankInput_centerClass() { super(); } } }
package alternativa.tanks.models.clan.block { import alternativa.tanks.gui.clanmanagement.ClanActionsManager; import alternativa.tanks.models.service.ClanService; import projects.tanks.client.clans.clan.block.ClanBlockModelBase; import projects.tanks.client.clans.clan.block.IClanBlockModelBase; [ModelInfo] public class ClanBlockModel extends ClanBlockModelBase implements IClanBlockModelBase { [Inject] public static var clanService:ClanService; public function ClanBlockModel() { super(); } public function clanBaned(param1:String) : void { clanService.clanBlock(param1); ClanActionsManager.updateActions(); } } }
package projects.tanks.client.panel.model.payment.loader { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.types.Long; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; public class PaymentLoaderModelBase extends Model { private var _protocol:IProtocol = IProtocol(OSGi.getInstance().getService(IProtocol)); protected var server:PaymentLoaderModelServer; private var client:IPaymentLoaderModelBase = IPaymentLoaderModelBase(this); private var modelId:Long = Long.getLong(235042838,289855486); public function PaymentLoaderModelBase() { super(); this.initCodecs(); } protected function initCodecs() : void { this.server = new PaymentLoaderModelServer(IModel(this)); } override public function invoke(param1:Long, param2:ProtocolBuffer) : void { var local3:* = param1; switch(false ? 0 : 0) { } } override public function get id() : Long { return this.modelId; } } }
package { import adobe.utils.*; import fl.controls.Slider; import flash.accessibility.*; import flash.desktop.*; import flash.display.*; import flash.errors.*; import flash.events.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.globalization.*; import flash.media.*; import flash.net.*; import flash.net.drm.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.sensors.*; import flash.system.*; import flash.text.*; import flash.text.engine.*; import flash.text.ime.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; [Embed(source="/_assets/assets.swf", symbol="symbol1209")] public dynamic class tankGUI extends MovieClip { public var __id4_:Slider; public function tankGUI() { super(); this.__setProp___id4__tankGUI_Controls_0(); } internal function __setProp___id4__tankGUI_Controls_0() : * { try { this.__id4_["componentInspectorSetting"] = true; } catch(e:Error) { } this.__id4_.direction = "vertical"; this.__id4_.enabled = true; this.__id4_.liveDragging = true; this.__id4_.maximum = 10; this.__id4_.minimum = 0; this.__id4_.snapInterval = 0; this.__id4_.tickInterval = 1; this.__id4_.value = 0; this.__id4_.visible = true; try { this.__id4_["componentInspectorSetting"] = false; } catch(e:Error) { } } } }
package controls.buttons.skins { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/controls.buttons.skins.GoldBigButtonSkin_middleOverClass.png")] public class GoldBigButtonSkin_middleOverClass extends BitmapAsset { public function GoldBigButtonSkin_middleOverClass() { super(); } } }
package alternativa.init { import alternativa.osgi.bundle.IBundleActivator; import alternativa.osgi.service.locale.ILocaleService; import alternativa.tanks.locale.en.Image; import alternativa.tanks.locale.en.Text; import scpacker.gui.GTanksLoaderImages; import scpacker.gui.en.GTanksIEN; public class TanksLocaleEnActivator implements IBundleActivator { public static var osgi:OSGi; public function TanksLocaleEnActivator() { super(); } public function start(osgi:OSGi) : void { TanksLocaleEnActivator.osgi = osgi; Text.init(osgi.getService(ILocaleService) as ILocaleService); Image.init(osgi.getService(ILocaleService) as ILocaleService); Main.osgi.registerService(GTanksLoaderImages,new GTanksIEN()); } public function stop(osgi:OSGi) : void { TanksLocaleEnActivator.osgi = null; } } }
package alternativa.tanks.gui { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.gui.ItemInfoPanelBitmaps_cooldownDoublePowerClass.png")] public class ItemInfoPanelBitmaps_cooldownDoublePowerClass extends BitmapAsset { public function ItemInfoPanelBitmaps_cooldownDoublePowerClass() { super(); } } }
package alternativa.engine3d.objects { import alternativa.engine3d.alternativa3d; import alternativa.engine3d.core.Camera3D; import alternativa.engine3d.core.Canvas; import alternativa.engine3d.core.Debug; import alternativa.engine3d.core.Face; import alternativa.engine3d.core.Object3D; import alternativa.engine3d.core.RayIntersectionData; import alternativa.engine3d.core.Vertex; import alternativa.engine3d.core.Wrapper; import alternativa.engine3d.materials.Material; import flash.geom.Vector3D; import flash.utils.Dictionary; use namespace alternativa3d; public class Skin extends Mesh { alternativa3d var jointList:Joint; alternativa3d var localList:Face; public function Skin() { super(); shadowMapAlphaThreshold = 100; } public function addJoint(param1:Joint) : Joint { var local2:Joint = null; if(param1 == null) { throw new TypeError("Parameter joint must be non-null."); } if(param1.alternativa3d::_parentJoint != null) { param1.alternativa3d::_parentJoint.removeChild(param1); } else if(param1.alternativa3d::_skin != null) { param1.alternativa3d::_skin.removeJoint(param1); } param1.alternativa3d::_parentJoint = null; param1.alternativa3d::setSkin(this); if(this.alternativa3d::jointList == null) { this.alternativa3d::jointList = param1; } else { local2 = this.alternativa3d::jointList; while(local2 != null) { if(local2.alternativa3d::nextJoint == null) { local2.alternativa3d::nextJoint = param1; break; } local2 = local2.alternativa3d::nextJoint; } } return param1; } public function removeJoint(param1:Joint) : Joint { var local2:Joint = null; var local3:Joint = null; if(param1 == null) { throw new TypeError("Parameter joint must be non-null."); } if(param1.alternativa3d::_parentJoint != null || param1.alternativa3d::_skin != this) { throw new ArgumentError("The supplied Joint must be contained in the caller."); } local3 = this.alternativa3d::jointList; while(local3 != null) { if(local3 == param1) { if(local2 != null) { local2.alternativa3d::nextJoint = local3.alternativa3d::nextJoint; } else { this.alternativa3d::jointList = local3.alternativa3d::nextJoint; } local3.alternativa3d::nextJoint = null; local3.alternativa3d::_parentJoint = null; local3.alternativa3d::setSkin(null); return param1; } local2 = local3; local3 = local3.alternativa3d::nextJoint; } return null; } public function getJointAt(param1:int) : Joint { if(param1 < 0) { throw new RangeError("The supplied index is out of bounds."); } var local2:Joint = this.alternativa3d::jointList; var local3:int = 0; while(local3 < param1) { if(local2 == null) { throw new RangeError("The supplied index is out of bounds."); } local2 = local2.alternativa3d::nextJoint; local3++; } if(local2 == null) { throw new RangeError("The supplied index is out of bounds."); } return local2; } public function get numJoints() : int { var local1:int = 0; var local2:Joint = this.alternativa3d::jointList; while(local2 != null) { local1++; local2 = local2.alternativa3d::nextJoint; } return local1; } public function getJointByName(param1:String) : Joint { var local4:Joint = null; var local6:int = 0; var local7:Vector.<Joint> = null; var local8:Joint = null; if(param1 == null) { throw new TypeError("Parameter name must be non-null."); } var local2:Vector.<Joint> = new Vector.<Joint>(); var local3:Vector.<Joint> = new Vector.<Joint>(); local4 = this.alternativa3d::jointList; while(local4 != null) { if(local4.name == param1) { return local4; } local2.push(local4); local4 = local4.alternativa3d::nextJoint; } var local5:int = this.numJoints; while(local5 > 0) { local6 = 0; while(local6 < local5) { local4 = local2[local6]; local8 = local4.alternativa3d::childrenList; while(local8 != null) { if(local8.name == param1) { return local8; } if(local8.alternativa3d::childrenList != null) { local3.push(local8); } local8 = local8.alternativa3d::nextJoint; } local6++; } local7 = local2; local2 = local3; local3 = local7; local3.length = 0; local5 = int(local2.length); } return null; } override public function addVertex(param1:Number, param2:Number, param3:Number, param4:Number = 0, param5:Number = 0, param6:Object = null) : Vertex { this.alternativa3d::clearLocal(); return super.addVertex(param1,param2,param3,param4,param5,param6); } override public function removeVertex(param1:Vertex) : Vertex { this.alternativa3d::clearLocal(); var local2:Vertex = super.removeVertex(param1); var local3:Joint = this.alternativa3d::jointList; while(local3 != null) { this.unbindVertex(local3,local2); local3 = local3.alternativa3d::nextJoint; } return local2; } override public function removeVertexById(param1:Object) : Vertex { this.alternativa3d::clearLocal(); var local2:Vertex = super.removeVertexById(param1); var local3:Joint = this.alternativa3d::jointList; while(local3 != null) { this.unbindVertex(local3,local2); local3 = local3.alternativa3d::nextJoint; } return local2; } private function unbindVertex(param1:Joint, param2:Vertex) : void { param1.unbindVertex(param2); var local3:Joint = param1.alternativa3d::childrenList; while(local3 != null) { this.unbindVertex(local3,param2); local3 = local3.alternativa3d::nextJoint; } } override public function addFace(param1:Vector.<Vertex>, param2:Material = null, param3:Object = null) : Face { this.alternativa3d::clearLocal(); return super.addFace(param1,param2,param3); } override public function addFaceByIds(param1:Array, param2:Material = null, param3:Object = null) : Face { this.alternativa3d::clearLocal(); return super.addFaceByIds(param1,param2,param3); } override public function addTriFace(param1:Vertex, param2:Vertex, param3:Vertex, param4:Material = null, param5:Object = null) : Face { this.alternativa3d::clearLocal(); return super.addTriFace(param1,param2,param3,param4,param5); } override public function addQuadFace(param1:Vertex, param2:Vertex, param3:Vertex, param4:Vertex, param5:Material = null, param6:Object = null) : Face { this.alternativa3d::clearLocal(); return super.addQuadFace(param1,param2,param3,param4,param5,param6); } override public function removeFace(param1:Face) : Face { this.alternativa3d::clearLocal(); return super.removeFace(param1); } override public function removeFaceById(param1:Object) : Face { this.alternativa3d::clearLocal(); return super.removeFaceById(param1); } override public function addVerticesAndFaces(param1:Vector.<Number>, param2:Vector.<Number>, param3:Vector.<int>, param4:Boolean = false, param5:Material = null) : void { this.alternativa3d::clearLocal(); super.addVerticesAndFaces(param1,param2,param3,param4,param5); } override public function weldVertices(param1:Number = 0, param2:Number = 0) : void { var local3:Vertex = null; var local5:* = undefined; var local6:Joint = null; this.alternativa3d::clearLocal(); var local4:Dictionary = new Dictionary(); local3 = alternativa3d::vertexList; while(local3 != null) { local4[local3] = true; local3 = local3.alternativa3d::next; } super.weldVertices(param1,param2); local3 = alternativa3d::vertexList; while(local3 != null) { delete local4[local3]; local3 = local3.alternativa3d::next; } for(local5 in local4) { local3 = local5; local6 = this.alternativa3d::jointList; while(local6 != null) { this.unbindVertex(local6,local3); local6 = local6.alternativa3d::nextJoint; } } } override public function weldFaces(param1:Number = 0, param2:Number = 0, param3:Number = 0, param4:Boolean = false) : void { this.alternativa3d::clearLocal(); super.weldFaces(param1,param2,param3,param4); } override public function optimizeForDynamicBSP(param1:int = 1) : void { this.alternativa3d::clearLocal(); super.optimizeForDynamicBSP(param1); } public function calculateBindingMatrices() : void { alternativa3d::ma = 1; alternativa3d::mb = 0; alternativa3d::mc = 0; alternativa3d::md = 0; alternativa3d::me = 0; alternativa3d::mf = 1; alternativa3d::mg = 0; alternativa3d::mh = 0; alternativa3d::mi = 0; alternativa3d::mj = 0; alternativa3d::mk = 1; alternativa3d::ml = 0; var local1:Joint = this.alternativa3d::jointList; while(local1 != null) { local1.alternativa3d::calculateBindingMatrix(this); local1 = local1.alternativa3d::nextJoint; } } public function normalizeWeights() : void { var local2:Joint = null; var local1:Vertex = alternativa3d::vertexList; while(local1 != null) { local1.alternativa3d::offset = 0; local1 = local1.alternativa3d::next; } local2 = this.alternativa3d::jointList; while(local2 != null) { local2.alternativa3d::addWeights(); local2 = local2.alternativa3d::nextJoint; } local2 = this.alternativa3d::jointList; while(local2 != null) { local2.alternativa3d::normalizeWeights(); local2 = local2.alternativa3d::nextJoint; } } override public function intersectRay(param1:Vector3D, param2:Vector3D, param3:Dictionary = null, param4:Camera3D = null) : RayIntersectionData { var local7:Face = null; var local8:Face = null; if(param3 != null && Boolean(param3[this])) { return null; } if(!alternativa3d::boundIntersectRay(param1,param2,boundMinX,boundMinY,boundMinZ,boundMaxX,boundMaxY,boundMaxZ)) { return null; } this.alternativa3d::updateLocal(); var local5:Face = alternativa3d::faceList; alternativa3d::faceList = this.alternativa3d::localList; calculateFacesNormals(true); var local6:RayIntersectionData = super.intersectRay(param1,param2,param3,param4); alternativa3d::faceList = local5; if(local6 != null) { local7 = alternativa3d::faceList; local8 = this.alternativa3d::localList; while(local7 != null) { if(local8 == local6.face) { local6.face = local7; break; } local7 = local7.alternativa3d::next; local8 = local8.alternativa3d::next; } } return local6; } override alternativa3d function checkIntersection(param1:Number, param2:Number, param3:Number, param4:Number, param5:Number, param6:Number, param7:Number, param8:Dictionary) : Boolean { this.alternativa3d::updateLocal(); var local9:Face = alternativa3d::faceList; alternativa3d::faceList = this.alternativa3d::localList; calculateFacesNormals(true); var local10:Boolean = super.alternativa3d::checkIntersection(param1,param2,param3,param4,param5,param6,param7,param8); alternativa3d::faceList = local9; return local10; } override alternativa3d function collectPlanes(param1:Vector3D, param2:Vector3D, param3:Vector3D, param4:Vector3D, param5:Vector3D, param6:Vector.<Face>, param7:Dictionary = null) : void { if(param7 != null && Boolean(param7[this])) { return; } var local8:Vector3D = alternativa3d::calculateSphere(param1,param2,param3,param4,param5); if(!alternativa3d::boundIntersectSphere(local8,boundMinX,boundMinY,boundMinZ,boundMaxX,boundMaxY,boundMaxZ)) { return; } var local9:Face = alternativa3d::faceList; alternativa3d::faceList = this.alternativa3d::localList; calculateFacesNormals(true); super.alternativa3d::collectPlanes(param1,param2,param3,param4,param5,param6,param7); alternativa3d::faceList = local9; } public function attach(param1:Skin) : void { var local3:Vertex = null; var local4:Face = null; var local5:Joint = null; this.alternativa3d::clearLocal(); param1.alternativa3d::clearLocal(); if(alternativa3d::vertexList == null) { alternativa3d::vertexList = param1.alternativa3d::vertexList; } else { local3 = alternativa3d::vertexList; while(local3.alternativa3d::next != null) { local3 = local3.alternativa3d::next; } local3.alternativa3d::next = param1.alternativa3d::vertexList; } param1.alternativa3d::vertexList = null; if(alternativa3d::faceList == null) { alternativa3d::faceList = param1.alternativa3d::faceList; } else { local4 = alternativa3d::faceList; while(local4.alternativa3d::next != null) { local4 = local4.alternativa3d::next; } local4.alternativa3d::next = param1.alternativa3d::faceList; } param1.alternativa3d::faceList = null; var local2:Joint = param1.alternativa3d::jointList; while(local2 != null) { if(local2.name == null || local2.name == "") { this.addJointFast(local2); } else { local5 = this.getJointByName(local2.name); if(local5 != null) { this.mergeJoints(local2,local5); } else { this.addJointFast(local2); } } local2 = local2.alternativa3d::nextJoint; } param1.alternativa3d::jointList = null; } private function addJointFast(param1:Joint) : Joint { var local2:Joint = null; param1.alternativa3d::_parentJoint = null; param1.alternativa3d::setSkinFast(this); if(this.alternativa3d::jointList == null) { this.alternativa3d::jointList = param1; } else { local2 = this.alternativa3d::jointList; while(local2 != null) { if(local2.alternativa3d::nextJoint == null) { local2.alternativa3d::nextJoint = param1; break; } local2 = local2.alternativa3d::nextJoint; } } return param1; } private function mergeJoints(param1:Joint, param2:Joint) : void { var local5:Joint = null; var local3:VertexBinding = param1.alternativa3d::vertexBindingList; if(local3 != null) { while(local3.alternativa3d::next != null) { local3 = local3.alternativa3d::next; } local3.alternativa3d::next = param2.alternativa3d::vertexBindingList; param2.alternativa3d::vertexBindingList = param1.alternativa3d::vertexBindingList; } param1.alternativa3d::vertexBindingList = null; var local4:Joint = param1.alternativa3d::childrenList; while(local4 != null) { if(local4.name == null || local4.name.length == 0) { param2.alternativa3d::addChildFast(local4); } else { local5 = this.findJointChildByName(local4.name,param2); if(local5 != null) { this.mergeJoints(local4,local5); } else { param2.alternativa3d::addChildFast(local4); } } local4 = local4.alternativa3d::nextJoint; } param1.alternativa3d::childrenList = null; } private function findJointChildByName(param1:String, param2:Joint) : Joint { var local3:Joint = param2.alternativa3d::childrenList; while(local3 != null) { if(local3.name == param1) { return local3; } local3 = local3.alternativa3d::nextJoint; } return null; } override public function clone() : Object3D { this.alternativa3d::clearLocal(); var local1:Skin = new Skin(); local1.clonePropertiesFrom(this); return local1; } override protected function clonePropertiesFrom(param1:Object3D) : void { var local3:Vertex = null; var local4:Vertex = null; var local6:Joint = null; var local7:Joint = null; super.clonePropertiesFrom(param1); var local2:Skin = param1 as Skin; local3 = local2.alternativa3d::vertexList; local4 = alternativa3d::vertexList; while(local3 != null) { local3.alternativa3d::value = local4; local3 = local3.alternativa3d::next; local4 = local4.alternativa3d::next; } var local5:Joint = local2.alternativa3d::jointList; while(local5 != null) { local7 = this.cloneJoint(local5); if(this.alternativa3d::jointList != null) { local6.alternativa3d::nextJoint = local7; } else { this.alternativa3d::jointList = local7; } local6 = local7; local7.alternativa3d::_parentJoint = null; local7.alternativa3d::setSkinFast(this); local5 = local5.alternativa3d::nextJoint; } local3 = local2.alternativa3d::vertexList; while(local3 != null) { local3.alternativa3d::value = null; local3 = local3.alternativa3d::next; } } alternativa3d function updateLocal() : void { var local1:Vertex = null; var local2:Face = null; var local3:Face = null; var local6:Face = null; var local7:Wrapper = null; var local8:Wrapper = null; var local9:Wrapper = null; var local10:Material = null; var local11:Vertex = null; if(this.alternativa3d::localList == null) { local1 = alternativa3d::vertexList; while(local1 != null) { local1.alternativa3d::value = new Vertex(); local1 = local1.alternativa3d::next; } local2 = alternativa3d::faceList; while(local2 != null) { local3 = new Face(); local7 = null; local8 = local2.alternativa3d::wrapper; while(local8 != null) { local9 = new Wrapper(); local9.alternativa3d::vertex = local8.alternativa3d::vertex.alternativa3d::value; if(local7 != null) { local7.alternativa3d::next = local9; } else { local3.alternativa3d::wrapper = local9; } local7 = local9; local8 = local8.alternativa3d::next; } if(local6 != null) { local6.alternativa3d::next = local3; } else { this.alternativa3d::localList = local3; } local6 = local3; local2 = local2.alternativa3d::next; } } var local4:Boolean = false; local2 = alternativa3d::faceList; local3 = this.alternativa3d::localList; while(local2 != null) { local10 = local2.material; local4 ||= local10 != null && Boolean(local10.alternativa3d::useVerticesNormals); local3.material = local2.material; local2 = local2.alternativa3d::next; local3 = local3.alternativa3d::next; } local1 = alternativa3d::vertexList; while(local1 != null) { local11 = local1.alternativa3d::value; local11.x = 0; local11.y = 0; local11.z = 0; local11.u = local1.u; local11.v = local1.v; local11.normalX = 0; local11.normalY = 0; local11.normalZ = 0; local11.alternativa3d::drawId = 0; local1 = local1.alternativa3d::next; } var local5:Joint = this.alternativa3d::jointList; while(local5 != null) { local5.alternativa3d::composeMatrix(); local5.alternativa3d::calculateVertices(local4,false); local5 = local5.alternativa3d::nextJoint; } } alternativa3d function clearLocal() : void { var local1:Vertex = alternativa3d::vertexList; while(local1 != null) { local1.alternativa3d::value = null; local1 = local1.alternativa3d::next; } this.alternativa3d::localList = null; } override alternativa3d function prepareFaces(param1:Camera3D) : Face { this.alternativa3d::updateLocal(); var local2:Face = alternativa3d::faceList; alternativa3d::faceList = this.alternativa3d::localList; calculateFacesNormals(false); var local3:Face = super.alternativa3d::prepareFaces(param1); alternativa3d::faceList = local2; return local3; } override alternativa3d function drawDebug(param1:Camera3D, param2:Canvas, param3:Face, param4:int) : void { var local5:Joint = null; if(Boolean(param4 & Debug.BONES)) { local5 = this.alternativa3d::jointList; while(local5 != null) { local5.alternativa3d::drawDebug(param1,param2); local5 = local5.alternativa3d::nextJoint; } } super.alternativa3d::drawDebug(param1,param2,param3,param4); } override alternativa3d function updateBounds(param1:Object3D, param2:Object3D = null) : void { this.alternativa3d::updateLocal(); var local3:Face = alternativa3d::faceList; alternativa3d::faceList = this.alternativa3d::localList; super.alternativa3d::updateBounds(param1,param2); alternativa3d::faceList = local3; } override alternativa3d function split(param1:Vector3D, param2:Vector3D, param3:Vector3D, param4:Number) : Vector.<Object3D> { return new Vector.<Object3D>(2); } private function cloneJoint(param1:Joint) : Joint { var local3:VertexBinding = null; var local6:Joint = null; var local7:VertexBinding = null; var local8:Joint = null; var local2:Joint = new Joint(); local2.name = param1.name; local2.x = param1.x; local2.y = param1.y; local2.z = param1.z; local2.rotationX = param1.rotationX; local2.rotationY = param1.rotationY; local2.rotationZ = param1.rotationZ; local2.scaleX = param1.scaleX; local2.scaleY = param1.scaleY; local2.scaleZ = param1.scaleZ; local2.alternativa3d::bma = param1.alternativa3d::bma; local2.alternativa3d::bmb = param1.alternativa3d::bmb; local2.alternativa3d::bmc = param1.alternativa3d::bmc; local2.alternativa3d::bmd = param1.alternativa3d::bmd; local2.alternativa3d::bme = param1.alternativa3d::bme; local2.alternativa3d::bmf = param1.alternativa3d::bmf; local2.alternativa3d::bmg = param1.alternativa3d::bmg; local2.alternativa3d::bmh = param1.alternativa3d::bmh; local2.alternativa3d::bmi = param1.alternativa3d::bmi; local2.alternativa3d::bmj = param1.alternativa3d::bmj; local2.alternativa3d::bmk = param1.alternativa3d::bmk; local2.alternativa3d::bml = param1.alternativa3d::bml; if(param1 is Bone) { Bone(local2).length = Bone(param1).length; Bone(local2).alternativa3d::distance = Bone(param1).alternativa3d::distance; Bone(local2).alternativa3d::lx = Bone(param1).alternativa3d::lx; Bone(local2).alternativa3d::ly = Bone(param1).alternativa3d::ly; Bone(local2).alternativa3d::lz = Bone(param1).alternativa3d::lz; Bone(local2).alternativa3d::ldot = Bone(param1).alternativa3d::ldot; } var local4:VertexBinding = param1.alternativa3d::vertexBindingList; while(local4 != null) { local7 = new VertexBinding(); local7.alternativa3d::vertex = local4.alternativa3d::vertex.alternativa3d::value; local7.alternativa3d::weight = local4.alternativa3d::weight; if(local3 != null) { local3.alternativa3d::next = local7; } else { local2.alternativa3d::vertexBindingList = local7; } local3 = local7; local4 = local4.alternativa3d::next; } var local5:Joint = param1.alternativa3d::childrenList; while(local5 != null) { local8 = this.cloneJoint(local5); if(local2.alternativa3d::childrenList != null) { local6.alternativa3d::nextJoint = local8; } else { local2.alternativa3d::childrenList = local8; } local6 = local8; local8.alternativa3d::_parentJoint = local2; local5 = local5.alternativa3d::nextJoint; } return local2; } } }
package alternativa.tanks.gui.friends.list.renderer.background { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.gui.friends.list.renderer.background.FriendCellSelected_centerIconClass.png")] public class FriendCellSelected_centerIconClass extends BitmapAsset { public function FriendCellSelected_centerIconClass() { super(); } } }
package alternativa.tanks.materials { import alternativa.gfx.agal.VertexShader; public class TrackMaterialVertexShader extends VertexShader { public function TrackMaterialVertexShader(param1:Boolean, param2:Boolean, param3:Boolean, param4:Boolean, param5:Boolean, param6:Boolean, param7:Boolean, param8:Boolean, param9:Boolean, param10:Boolean) { super(); mov(vt0,vc[4]); if(param1) { dp4(vt0.x,va0,vc[0]); dp4(vt0.y,va0,vc[1]); dp4(vt0.z,va0,vc[2]); mov(vt1,vc[4]); dp3(vt1.x,va1,vc[14]); dp3(vt1.y,va1,vc[15]); add(vt1.x,vt1.x,vc[14].z); add(vt1.y,vt1.y,vc[15].z); mov(v0,vt1); } else { mov(vt0.xyz,cc.rel(va0.x,0)); mov(vt1,cc.rel(va0.x,1)); mul(v0,vt1,vc[4]); } if(param2 || param3) { mov(v1,vt0); } if(param3) { if(param1) { if(param4) { mul(vt1,va2,vc[11]); nrm(vt1.xyz,vt1.xyz); div(vt1,vt1,vc[11]); } else { mov(vt1,vc[4]); dp3(vt1.x,va2,vc[0]); dp3(vt1.y,va2,vc[1]); dp3(vt1.z,va2,vc[2]); } } else { mov(vt2,vc[4]); mov(vt2.x,cc.rel(va0.x,0).w); mov(vt2.y,cc.rel(va0.x,1).z); mov(vt2.z,cc.rel(va0.x,1).w); if(param4) { mul(vt1,vt2,vc[11]); nrm(vt1.xyz,vt1.xyz); div(vt1,vt1,vc[11]); } else { mov(vt1,vc[4]); dp3(vt1.x,vt2,vc[0]); dp3(vt1.y,vt2,vc[1]); dp3(vt1.z,vt2,vc[2]); } } dp3(vt1.w,vt1,vc[10]); if(param4) { sub(vt1.w,vc[4],vt1); mul(v1.w,vt1,vc[11]); } else { sub(v1.w,vc[4],vt1); } } else if(param5 || param6 || param9 || param10) { mov(vt1,vc[4]); } if(param5) { dp4(v2.x,vt0,vc[6]); dp4(v2.y,vt0,vc[7]); dp4(v2.z,vt0,vc[8]); sub(vt1.w,vt0.z,vc[9].x); div(vt1.w,vt1,vc[9].y); sub(v2.w,vc[4],vt1); } if(param6) { sub(vt1.w,vt0.z,vc[5].z); div(v0.w,vt1,vc[5]); } if(param8) { mov(vt1,vt0); mul(vt1.x,vt1,vc[11].w); mul(vt1.y,vt1,vc[12].w); sub(vt1,vt1,vc[11]); dp3(v0.z,vt1,vc[12]); } if(param7) { mul(vt0.xyz,vt0,vc[11]); } if(param9) { div(vt1.z,vc[3].w,vt0); add(vt1.z,vt1,vc[3]); mul(vt1.z,vt1,vc[3].x); sub(vt1.z,vt1,vc[3].y); div(vt1.z,vt1,vc[3].x); sub(vt1.z,vt1,vc[3]); div(vt1.z,vc[3].w,vt1); mov(vt2,vc[4]); nrm(vt2.xyz,vt0.xyz); sub(vt1.z,vt0,vt1); div(vt1.z,vt1,vt2); mul(vt2,vt2,vt1.z); sub(vt0,vt0,vt2); } if(param10) { mul(vt0.xy,vt0,vc[13]); mul(vt1.xy,vc[13].zw,vt0.z); add(vt0.xy,vt0,vt1); } mov(op.xw,vt0.xz); neg(op.y,vt0); mul(vt0.z,vt0,vc[3]); add(op.z,vt0,vc[3].w); } } }
package projects.tanks.client.battlefield.models.tankparts.weapon.freeze { import alternativa.osgi.OSGi; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.registry.ModelRegistry; import platform.client.fp10.core.type.IGameObject; public class FreezeModelBase extends Model { private var _protocol:IProtocol = IProtocol(OSGi.getInstance().getService(IProtocol)); protected var server:FreezeModelServer; private var client:IFreezeModelBase = IFreezeModelBase(this); private var modelId:Long = Long.getLong(2120141642,699496177); private var _startFireId:Long = Long.getLong(1609604139,228512172); private var _startFire_shooterCodec:ICodec; private var _stopFireId:Long = Long.getLong(1853038031,-1082989884); private var _stopFire_shooterCodec:ICodec; public function FreezeModelBase() { super(); this.initCodecs(); } protected function initCodecs() : void { this.server = new FreezeModelServer(IModel(this)); var local1:ModelRegistry = ModelRegistry(OSGi.getInstance().getService(ModelRegistry)); local1.registerModelConstructorCodec(this.modelId,this._protocol.getCodec(new TypeCodecInfo(FreezeCC,false))); this._startFire_shooterCodec = this._protocol.getCodec(new TypeCodecInfo(IGameObject,false)); this._stopFire_shooterCodec = this._protocol.getCodec(new TypeCodecInfo(IGameObject,false)); } protected function getInitParam() : FreezeCC { return FreezeCC(initParams[Model.object]); } override public function invoke(param1:Long, param2:ProtocolBuffer) : void { switch(param1) { case this._startFireId: this.client.startFire(IGameObject(this._startFire_shooterCodec.decode(param2))); break; case this._stopFireId: this.client.stopFire(IGameObject(this._stopFire_shooterCodec.decode(param2))); } } override public function get id() : Long { return this.modelId; } } }
package projects.tanks.clients.flash.resourcesflash { import alternativa.osgi.OSGi; import alternativa.osgi.bundle.IBundleActivator; import platform.client.fp10.core.registry.ModelRegistry; import platform.client.fp10.core.registry.ResourceRegistry; import platform.client.fp10.core.service.localstorage.IResourceLocalStorage; import projects.tanks.clients.flash.resources.object3ds.IObject3DS; import projects.tanks.clients.flash.resources.object3ds.IObject3DSAdapt; import projects.tanks.clients.flash.resources.object3ds.IObject3DSEvents; import projects.tanks.clients.flash.resources.resource.MapResource; import projects.tanks.clients.flash.resources.resource.PropLibResource; import projects.tanks.clients.flash.resources.resource.Tanks3DSResource; public class Activator implements IBundleActivator { public static var osgi:OSGi; public function Activator() { super(); } public function start(param1:OSGi) : void { var modelRegisterAdapt:ModelRegistry; var _osgi:OSGi = param1; osgi = _osgi; osgi.injectService(ResourceRegistry,function(param1:Object):void { MapResource.resourceRegistry = ResourceRegistry(param1); },function():ResourceRegistry { return MapResource.resourceRegistry; }); osgi.injectService(IResourceLocalStorage,function(param1:Object):void { PropLibResource.resourceLocalStorage = IResourceLocalStorage(param1); },function():IResourceLocalStorage { return PropLibResource.resourceLocalStorage; }); osgi.injectService(IResourceLocalStorage,function(param1:Object):void { Tanks3DSResource.resourceLocalStorage = IResourceLocalStorage(param1); },function():IResourceLocalStorage { return Tanks3DSResource.resourceLocalStorage; }); modelRegisterAdapt = osgi.getService(ModelRegistry) as ModelRegistry; modelRegisterAdapt.registerAdapt(IObject3DS,IObject3DSAdapt); modelRegisterAdapt.registerEvents(IObject3DS,IObject3DSEvents); } public function stop(param1:OSGi) : void { } } }
package alternativa.tanks.service.impl { import alternativa.tanks.controller.events.CaptchaUpdatedEvent; import alternativa.tanks.service.ICaptchaService; import alternativa.tanks.service.IEntranceServerFacade; import flash.display.Bitmap; import flash.utils.Dictionary; import org.robotlegs.mvcs.Actor; import projects.tanks.client.commons.models.captcha.CaptchaLocation; import projects.tanks.clients.flash.commons.models.captcha.CaptchaParser; public class CaptchaService extends Actor implements ICaptchaService { [Inject] public var serverFacade:IEntranceServerFacade; private var _correctAnswerCallbacks:Dictionary = new Dictionary(); private var _enabledByCaptchaLocation:Dictionary = new Dictionary(); public function CaptchaService() { super(); } public function checkAnswer(param1:CaptchaLocation, param2:String, param3:Function) : void { this._correctAnswerCallbacks[param1] = param3; this.serverFacade.checkCaptcha(param2,param1); } public function answerCorrect(param1:CaptchaLocation) : void { this._correctAnswerCallbacks[param1].apply(); } public function setNewCaptchaBytes(param1:Vector.<int>, param2:CaptchaLocation) : void { this._enabledByCaptchaLocation[param2] = true; CaptchaParser.parse(param1,this.onCaptchaParsed,param2); } private function onCaptchaParsed(param1:Bitmap, param2:CaptchaLocation) : void { switch(param2) { case CaptchaLocation.CLIENT_STARTUP: dispatch(new CaptchaUpdatedEvent(CaptchaUpdatedEvent.STAND_ALONE_CAPTCHA_UPDATED,param1)); break; case CaptchaLocation.LOGIN_FORM: dispatch(new CaptchaUpdatedEvent(CaptchaUpdatedEvent.LOGIN_FORM_CAPTCHA_UPDATED,param1)); break; case CaptchaLocation.REGISTER_FORM: dispatch(new CaptchaUpdatedEvent(CaptchaUpdatedEvent.REGISTRATION_FORM_CAPTCHA_UPDATED,param1)); break; case CaptchaLocation.RESTORE_PASSWORD_FORM: dispatch(new CaptchaUpdatedEvent(CaptchaUpdatedEvent.RESTORE_PASSWORD_FORM_CAPTCHA_UPDATED,param1)); break; case CaptchaLocation.EMAIL_CHANGE_HASH: dispatch(new CaptchaUpdatedEvent(CaptchaUpdatedEvent.EMAIL_CHANGE_HASH_CAPTCHA_UPDATED,param1)); } } public function get loginCaptchaEnabled() : Boolean { return Boolean(this._enabledByCaptchaLocation[CaptchaLocation.LOGIN_FORM]); } } }
package alternativa.init { import alternativa.osgi.bundle.IBundleActivator; import alternativa.service.IModelService; import alternativa.tanks.model.ChatModel; import com.alternativaplatform.client.models.core.community.chat.IChatModelBase; public class ChatModelActivator implements IBundleActivator { public static var osgi:OSGi; public var chatModel:ChatModel; public function ChatModelActivator() { super(); } public function start(osgi:OSGi) : void { ChatModelActivator.osgi = osgi; Main.writeToConsole("ChatModel init"); var modelRegister:IModelService = osgi.getService(IModelService) as IModelService; this.chatModel = new ChatModel(); osgi.registerService(IChatModelBase,this.chatModel); modelRegister.add(this.chatModel); } public function stop(osgi:OSGi) : void { var modelRegister:IModelService = osgi.getService(IModelService) as IModelService; modelRegister.remove(this.chatModel.id); this.chatModel = null; ChatModelActivator.osgi = null; } } }
package alternativa.tanks.help { import projects.tanks.clients.fp10.libraries.TanksLocale; import projects.tanks.clients.fp10.libraries.tanksservices.service.helper.HelperAlign; public class MainMenuHelper extends PanelBubbleHelper { public function MainMenuHelper(param1:Number, param2:Number, param3:Number) { super(param1,param2,param3); text = localeService.getText(TanksLocale.TEXT_HELP_PANEL_MAIN_MENU_HELPER_TEXT); arrowLehgth = int(localeService.getText(TanksLocale.TEXT_HELP_PANEL_MAIN_MENU_HELPER_ARROW_LENGTH)); arrowAlign = HelperAlign.TOP_LEFT; } } }
package alternativa.tanks.models.tank { import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; public class AddToBattleListenerEvents implements AddToBattleListener { private var object:IGameObject; private var impl:Vector.<Object>; public function AddToBattleListenerEvents(param1:IGameObject, param2:Vector.<Object>) { super(); this.object = param1; this.impl = param2; } public function onAddToBattle() : void { var i:int = 0; var m:AddToBattleListener = null; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = AddToBattleListener(this.impl[i]); m.onAddToBattle(); i++; } } finally { Model.popObject(); } } } }
package com.alternativaplatform.projects.tanks.client.warfare.models.tankparts.weapon.freeze { public interface IFreezeModelBase { } }
package alternativa.tanks.models.battle.rugby.explosion { import alternativa.math.Vector3; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; public class BallExplosionEvents implements BallExplosion { private var object:IGameObject; private var impl:Vector.<Object>; public function BallExplosionEvents(param1:IGameObject, param2:Vector.<Object>) { super(); this.object = param1; this.impl = param2; } public function createExplosionEffects(param1:Vector3) : void { var i:int = 0; var m:BallExplosion = null; var position:Vector3 = param1; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = BallExplosion(this.impl[i]); m.createExplosionEffects(position); i++; } } finally { Model.popObject(); } } } }
package _codec.projects.tanks.client.battlefield.types { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import projects.tanks.client.battlefield.types.DamageType; public class CodecDamageType implements ICodec { public function CodecDamageType() { super(); } public function init(param1:IProtocol) : void { } public function decode(param1:ProtocolBuffer) : Object { var local2:DamageType = null; var local3:int = int(param1.reader.readInt()); switch(local3) { case 0: local2 = DamageType.SMOKY; break; case 1: local2 = DamageType.SMOKY_CRITICAL; break; case 2: local2 = DamageType.FIREBIRD; break; case 3: local2 = DamageType.FIREBIRD_OVERHEAT; break; case 4: local2 = DamageType.TWINS; break; case 5: local2 = DamageType.RAILGUN; break; case 6: local2 = DamageType.ISIS; break; case 7: local2 = DamageType.MINE; break; case 8: local2 = DamageType.THUNDER; break; case 9: local2 = DamageType.RICOCHET; break; case 10: local2 = DamageType.FREEZE; break; case 11: local2 = DamageType.SHAFT; break; case 12: local2 = DamageType.MACHINE_GUN; break; case 13: local2 = DamageType.SHOTGUN; break; case 14: local2 = DamageType.ROCKET; break; case 15: local2 = DamageType.ARTILLERY; break; case 16: local2 = DamageType.TERMINATOR; break; case 17: local2 = DamageType.BOMB; break; case 18: local2 = DamageType.AT_FIELD; break; case 19: local2 = DamageType.NUCLEAR; break; case 20: local2 = DamageType.GAUSS; } return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:int = int(param2.value); param1.writer.writeInt(local3); } } }
package projects.tanks.clients.flash.commons.models.coloring { import platform.client.fp10.core.registry.ResourceRegistry; import platform.client.fp10.core.resource.types.MultiframeTextureResource; import platform.client.fp10.core.resource.types.TextureResource; import projects.tanks.client.commons.models.coloring.ColoringModelBase; import projects.tanks.client.commons.models.coloring.IColoringModelBase; [ModelInfo] public class ColoringModel extends ColoringModelBase implements IColoringModelBase, IColoring { [Inject] public static var resourceRegistry:ResourceRegistry; public function ColoringModel() { super(); } public function isAnimated() : Boolean { return getInitParam().animatedColoring != null; } public function getColoring() : TextureResource { if(getInitParam().coloring != null) { return getInitParam().coloring; } return null; } public function getAnimatedColoring() : MultiframeTextureResource { return getInitParam().animatedColoring; } } }
package forms.ranks { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/forms.ranks.PremiumRankBitmaps_bitmapSmallRank06.png")] public class PremiumRankBitmaps_bitmapSmallRank06 extends BitmapAsset { public function PremiumRankBitmaps_bitmapSmallRank06() { super(); } } }
package forms.events { import flash.events.Event; public class LoginFormEvent extends Event { public static const TEXT_CHANGED:String = "LoginChanged"; public static const PLAY_PRESSED:String = "PlayButtonPressed"; public static const RESTORE_PRESSED:String = "RestoreButtonPressed"; public static const SHOW_RULES:String = "ShowRules"; public static const SHOW_TERMS:String = "ShowTerms"; public static const CHANGE_STATE:String = "LoginFormStateChanged"; public function LoginFormEvent(type:String) { super(type,true,false); } } }
package _codec.projects.tanks.client.garage.models.item.device { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.garage.models.item.device.ItemDevicesCC; public class VectorCodecItemDevicesCCLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecItemDevicesCCLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(ItemDevicesCC,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = int(LengthCodecHelper.decodeLength(param1)); var local3:Vector.<ItemDevicesCC> = new Vector.<ItemDevicesCC>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = ItemDevicesCC(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:ItemDevicesCC = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<ItemDevicesCC> = Vector.<ItemDevicesCC>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package alternativa.tanks.model.item.skins { import platform.client.fp10.core.type.IGameObject; import projects.tanks.client.garage.skins.shot.AvailableShotSkinsModelBase; import projects.tanks.client.garage.skins.shot.IAvailableShotSkinsModelBase; [ModelInfo] public class AvailableShotSkinsModel extends AvailableShotSkinsModelBase implements IAvailableShotSkinsModelBase, AvailableShotSkins { public function AvailableShotSkinsModel() { super(); } public function getSkins() : Vector.<IGameObject> { return getInitParam().skins; } } }
package alternativa.tanks.view.battlelist { import alternativa.osgi.service.locale.ILocaleService; import projects.tanks.clients.fp10.libraries.TanksLocale; public class LocaleBattleList { [Inject] public static var localeService:ILocaleService; public function LocaleBattleList() { super(); } public static function get showBattleCreateFormLabel() : String { return localeService.getText(TanksLocale.TEXT_BATTLELIST_PANEL_BUTTON_CREATE); } public static function get battleSelectLockedMapHelperName() : String { return localeService.getText(TanksLocale.TEXT_HELP_BATTLE_SELECT_LOCKED_MAP_HELPER_TEXT); } public static function get findBattleText() : String { return localeService.getText(TanksLocale.TEXT_FIND_BATTLE_BUTTON_TEXT); } public static function get battleSelectLockedMapHelperArrowLength() : int { return int(localeService.getText(TanksLocale.TEXT_HELP_BATTLE_SELECT_LOCKED_MAP_HELPER_ARROW_LENGTH)); } } }
package scpacker.gui { import mx.core.BitmapAsset; [ExcludeClass] public class GTanksI_coldload5 extends BitmapAsset { public function GTanksI_coldload5() { super(); } } }
package projects.tanks.client.battlefield.models.tankparts.weapon.shot { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.OptionalMap; import alternativa.protocol.ProtocolBuffer; import flash.utils.ByteArray; import platform.client.fp10.core.model.IModel; public class DiscreteShotModelServer { private var protocol:IProtocol; private var protocolBuffer:ProtocolBuffer; private var model:IModel; public function DiscreteShotModelServer(param1:IModel) { super(); this.model = param1; var local2:ByteArray = new ByteArray(); this.protocol = IProtocol(OSGi.getInstance().getService(IProtocol)); this.protocolBuffer = new ProtocolBuffer(local2,local2,new OptionalMap()); } } }
package alternativa.tanks.models.battle.jgr { import alternativa.tanks.battle.BattleService; import alternativa.tanks.models.battle.battlefield.BattleModel; import alternativa.tanks.models.battle.battlefield.BattleType; import alternativa.tanks.models.battle.dm.DMCommonTargetEvaluator; import alternativa.tanks.models.battle.dm.DMHealingGunTargetEvaluator; import alternativa.tanks.models.battle.dm.DMRailgunTargetEvaluator; import alternativa.tanks.models.weapon.ricochet.DMRicochetTargetEvaluator; import platform.client.fp10.core.model.ObjectLoadPostListener; import projects.tanks.client.battleservice.model.battle.jgr.BattleJGRModelBase; import projects.tanks.client.battleservice.model.battle.jgr.IBattleJGRModelBase; [ModelInfo] public class BattleJGRModel extends BattleJGRModelBase implements IBattleJGRModelBase, BattleModel, ObjectLoadPostListener { [Inject] public static var battleService:BattleService; public function BattleJGRModel() { super(); } public function getBattleType() : BattleType { return BattleType.JGR; } public function objectLoadedPost() : void { battleService.setCommonTargetEvaluator(new DMCommonTargetEvaluator()); battleService.setHealingGunTargetEvaluator(new DMHealingGunTargetEvaluator()); battleService.setRailgunTargetEvaluator(new DMRailgunTargetEvaluator()); battleService.setRicochetTargetEvaluator(new DMRicochetTargetEvaluator()); } } }
package scpacker.resource { public class ResourceType { public static var SOUND:ResourceType = new ResourceType(); public static var IMAGE:ResourceType = new ResourceType(); public static var MODEL:ResourceType = new ResourceType(); public static var MAP:ResourceType = new ResourceType(); public function ResourceType() { super(); } } }
package projects.tanks.client.garage.models.garage.present { public interface IPresentGivenModelBase { } }
package alternativa.tanks.model.shop.items.base { import alternativa.tanks.model.shop.ItemBase; import flash.display.Bitmap; import flash.events.MouseEvent; public class ButtonItemBase extends ItemBase { private static const DOWN_PIXELS:int = 1; protected var normalState:Bitmap; protected var overState:Bitmap; protected var previousY:int; public function ButtonItemBase(param1:ButtonItemSkin) { super(); this.initAndAppendSkin(param1); this.init(); } private function initAndAppendSkin(param1:ButtonItemSkin) : void { this.normalState = new Bitmap(param1.normalState); this.overState = new Bitmap(param1.overState); addChildAt(this.overState,0); addChildAt(this.normalState,0); this.overState.visible = false; } protected function init() : void { buttonMode = true; addEventListener(MouseEvent.MOUSE_OVER,this.onMouseEvent); addEventListener(MouseEvent.MOUSE_OUT,this.onMouseEvent); addEventListener(MouseEvent.MOUSE_DOWN,this.onMouseEvent); addEventListener(MouseEvent.MOUSE_UP,this.onMouseEvent); } public function setSkin(param1:ButtonItemSkin) : void { removeChild(this.normalState); removeChild(this.overState); this.initAndAppendSkin(param1); } private function onMouseEvent(param1:MouseEvent) : void { this.overState.visible = param1.type == MouseEvent.MOUSE_OVER; this.normalState.visible = !this.overState.visible; switch(param1.type) { case MouseEvent.MOUSE_OVER: this.previousY = y; break; case MouseEvent.MOUSE_OUT: y = this.previousY; break; case MouseEvent.MOUSE_UP: y = this.previousY; break; case MouseEvent.MOUSE_DOWN: y = this.previousY + DOWN_PIXELS; } } override public function destroy() : void { removeEventListener(MouseEvent.MOUSE_OVER,this.onMouseEvent); removeEventListener(MouseEvent.MOUSE_OUT,this.onMouseEvent); removeEventListener(MouseEvent.MOUSE_DOWN,this.onMouseEvent); removeEventListener(MouseEvent.MOUSE_UP,this.onMouseEvent); } } }
package _codec.projects.tanks.client.battleservice.model.battle.team { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.EnumCodecInfo; import projects.tanks.client.battleservice.model.battle.team.BattleTeam; public class VectorCodecBattleTeamLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecBattleTeamLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new EnumCodecInfo(BattleTeam,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = LengthCodecHelper.decodeLength(param1); var local3:Vector.<BattleTeam> = new Vector.<BattleTeam>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = BattleTeam(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:BattleTeam = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<BattleTeam> = Vector.<BattleTeam>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }