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sweet, let me know if you find any bugs, I try to catch them all but a lot of them cropped up when i streamlined my code more recently lol | r/renpy | comment | r/RenPy | 2024-12-08 |
It can help you with a few things, for example I found a bug in Ren'py a few days ago. I wondered if ChatGPT for example would be able to fix it, I gave it a few tries but it didn't find the solution, so I had to do it myself.
It's useful but not always acuarate. | r/renpy | comment | r/RenPy | 2024-12-08 |
Yes. You have to be able to understand what the AI is telling you or it's pretty useless. | r/renpy | comment | r/RenPy | 2024-12-08 |
I've used AI just to like, bounce ideas off of it. Some people work things out better when they say things (or in this case, type things) out loud, and AI giving you some feedback on concepts can actually be helpful to frame your thoughts.
As far as raw code, it SUCKS with Ren'Py, but can typically give you decent pyt... | r/renpy | comment | r/RenPy | 2024-13-08 |
r/renpy | post | r/RenPy | 2024-12-08 | |
hello, this is my first post here. i'm basically having the issue mentioned in the title where the default window dialogue box ("gui/texbox.png") flashes on screen for a second before showing my custom dialogue box for one of my characters.
i am using renpy 8.2.0 and i haven't edited anything in screens.rpy. my code ... | r/renpy | post | r/RenPy | 2024-12-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-12-08 |
Handling the window showing and hiding reliably has always been a bit twitchy. You can call `window hide` just *before* the next character dialogue (or `scene`), or maybe play with the default window show/hide transition callbacks documented [here](https://nightly.renpy.org/doc/config.html#var-config.window_hide_transi... | r/renpy | comment | r/RenPy | 2024-12-08 |
thank you. window hide did the trick | r/renpy | comment | r/RenPy | 2024-12-08 |
Hey guys, I'm making a legal game(original I know), and I want to make a menu to show characters, and another for evidence. My question is if I should alter gui.rpy to add these menus(by just copying the history menu and altering it to fit my needs), or if it is better practice to only alter script.rpy. I tried adding ... | r/renpy | post | r/RenPy | 2024-12-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-12-08 |
You can modify any file you want. Every `.rpy` file in your project gets loaded at init time, so go crazy adding new ones if it suits your personal development style. I like keeping my source files limited to individual chunks, like object definitions or story scenes.
The files that you start out a project with are ju... | r/renpy | comment | r/RenPy | 2024-12-08 |
As a general approach, I'd avoid doing much work in the four original files; if you ever have to rebuild the game (eg. to change resolution) from the launcher, they get overwritten. Any game with significant content is going to be unmanagable in a single `script.rpy`.
You'll need to create your own screen, as you've n... | r/renpy | comment | r/RenPy | 2024-12-08 |
I want to do something like they did in ddlc with monika popping up infron of the options, what script do I have to use and how do I do it?
| r/renpy | post | r/RenPy | 2024-12-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-12-08 |
the options menu is a screen and the code in the screens.rpy file edit it and search for --> screen preferences(): <-- you can modify that as required (make a backup of the file JIK)
you can learn about the screens language here:
[https://www.renpy.org/doc/html/screens.html](https://www.renpy.org/doc/html/screens... | r/renpy | comment | r/RenPy | 2024-12-08 |
i'm really new to renpy and i don't know how to use transitions properly please help | r/renpy | post | r/RenPy | 2024-12-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-12-08 |
`fade`, `dissolve`, etc. are baked into Ren'Py as specific transitions, so your best bet would be to make a custom transition for the specific fade you want, then only use it for that one image.
[https://www.renpy.org/doc/html/transitions.html](https://www.renpy.org/doc/html/transitions.html) | r/renpy | comment | r/RenPy | 2024-12-08 |
i dont know how to make custom transitions | r/renpy | comment | r/RenPy | 2024-12-08 |
Start with this: [https://www.youtube.com/watch?v=0VWV\_610BPw](https://www.youtube.com/watch?v=0VWV_610BPw)
There are other tutorials for transitions available on YouTube, and further advice on the LemmaSoft forum. | r/renpy | comment | r/RenPy | 2024-12-08 |
in your code line (as someone awnsered the rest) set up like this;
scene bg yourfilenamehere
with fade
you can also set it up like this if your BG is too zoomed out;
scene bg yourfilenamehere:
(tab this space over)zoom 1.25
with fade
by defining scene and adding fade you'll fade into that scene. | r/renpy | comment | r/RenPy | 2024-12-08 |
If you want a single character to appear with a transition like fade, you do this:
show person with fade
person is the defined variable name for your character’s image file name. | r/renpy | comment | r/RenPy | 2024-12-08 |
In my game I want to show some action results to the player above the head of the NPC he interacted with. It's a number like "+ 15" when the relationship to this NPC changed by 15 points for example.
To place this number above the head I use `renpy.get_image_bounds()` to get the actual position of the NPC's sprite / i... | r/renpy | post | r/RenPy | 2024-12-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-12-08 |
have you tried renpy.get\_placement(*d*)
[https://www.renpy.org/doc/html/displaying\_images.html#renpy.get\_placement](https://www.renpy.org/doc/html/displaying_images.html#renpy.get_placement) | r/renpy | comment | r/RenPy | 2024-12-08 |
Hello, I just started using Renpy, and for my game I'm working in a point system. Of course, I have manage somehow that... The thing is I want to put a message that mostly tells you when a character liked what you said or not.
For example>
Adam: Do you like animals?
MC: I love animals!
Adam liked that.
And I did ... | r/renpy | post | r/RenPy | 2024-12-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-12-08 |
Make sure you also put this before the start label:
default hideyoshi_points = 0
This will start the points at 0, allowing you to increase or decrease it.
And if you don’t want to have the points go below 0, you can add this if statement:
if hideyoshi_points < 0:
hideyoshi_points = 0
This will make sure the... | r/renpy | comment | r/RenPy | 2024-12-08 |
You may want to look into screens and screen language here [https://www.renpy.org/doc/html/screens.html](https://www.renpy.org/doc/html/screens.html)
As per your problem, I'd make a screen that displays the message for you, so you can customize size, position and everything. It also won't show the textbox for that mes... | r/renpy | comment | r/RenPy | 2024-12-08 |
You want a notification, and this is built into renpy.
Add this when you give out points:
$ renpy.notify("Your Message")
You can customise where the notification box appears on screen. If I remember right, it's in the options.rpy file. | r/renpy | comment | r/RenPy | 2024-12-08 |
Thank you so much! I didn't know what to do about the points going below 0, thanks! | r/renpy | comment | r/RenPy | 2024-12-08 |
Thanks, I'll try it! | r/renpy | comment | r/RenPy | 2024-12-08 |
Thank you kindly for your help! I'll try both and see which suits, but thank you a lot! You saved me | r/renpy | comment | r/RenPy | 2024-12-08 |
My pleasure! I’m always happy to help out! | r/renpy | comment | r/RenPy | 2024-13-08 |
Edit2: All solved! Thank you~
edit: I did it. I just needed to use the renpy.sound.play() function.
BUT i still have a question. How can I change a global variable using a function?
the playerpoint += points didin't work. For now i am using
$playerpoints += changepoints(point)
and returning point from the change... | r/renpy | post | r/RenPy | 2024-12-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-12-08 |
sounds like you want [renpy.play()](https://www.renpy.org/doc/html/audio.html#renpy.play) function, in this case you would write renpy.play("correct.ogg", channel="sound") | r/renpy | comment | r/RenPy | 2024-12-08 |
Thank you, that worked. | r/renpy | comment | r/RenPy | 2024-12-08 |
>BUT i still have a question. How can I change a global variable using a function?
You have to declare `playerpoint` as a global, or else Python will think it's a local variable if it wasn't declared in this module. Insert `global playerpoint` just above the line you refer to it, and you should be cool. | r/renpy | comment | r/RenPy | 2024-12-08 |
Thank you! | r/renpy | comment | r/RenPy | 2024-12-08 |
default playerpoints = 0
$ playerpoints += 5
This will increase playerpoints by whatever number you choose. | r/renpy | comment | r/RenPy | 2024-12-08 |
I did a small tutorial on variables and conditional statements, because I found most tutorials online rather lacking in this regard.
You can find it here: [https://random69name.itch.io/renpy-variables-and-conditional-statements](https://random69name.itch.io/renpy-variables-and-conditional-statements)
This is directed... | r/renpy | post | r/RenPy | 2024-12-08 |
This is a cool project but you have some confusing and some wrong information in it which is going to make it harder for beginners who are trying to learn.
I'd recommend referencing a good resource like [W3 Schools Python Tutorial](https://www.w3schools.com/python/default.asp) to ensure your information is correct an... | r/renpy | comment | r/RenPy | 2024-13-08 |
Thank you very much for the very detailed review. I'm still new to renpy and I love this sub and thought I learned enough to do my part and help out others a bit. I guess, in retrospect, that it was a rather bad idea. And it looks like I still have a looooot to learn. xD
Anyway, I would be delighted to get your honest... | r/renpy | comment | r/RenPy | 2024-13-08 |
Your project is awesome and no new project starts out perfect. Don't delete anything just keep making improvements as you learn.
Feel free to take my notes and add them.
Also reference sites like W3 Schools and see how they explain concepts, then adapt your explanation if needed. Since you recently learned this you'l... | r/renpy | comment | r/RenPy | 2024-13-08 |
Thank you for the quick reply. I updated the script and wondered if you'd like to be mentioned in # at the end of it. I wanted to do that as a thank you for helping me improve, but if you'd rather not be mentioned that would, of course, be alright with me, too. :) | r/renpy | comment | r/RenPy | 2024-13-08 |
Thank you for the offer but you don't need to mention me. This isn't my programming account, actually I should make a programming account on Reddit so it's search safe lol. | r/renpy | comment | r/RenPy | 2024-13-08 |
Haha, okay.
I updated the script in my post and the project on [itch.io](http://itch.io) to version 1.0.1
Thank you once again for your kind assistance. You've been a huge help! | r/renpy | comment | r/RenPy | 2024-13-08 |
what programs do you recommend or how to make animations for renpy, both for CG and for Sprite.
| r/renpy | post | r/RenPy | 2024-12-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-12-08 |
There is Live2d for 2d / hand drawn animation, and for 3D I use Daz3d. Some people also use blender for 3D animation but I believe the learning curve might be higher than Daz. | r/renpy | comment | r/RenPy | 2024-12-08 |
What types of animation are you talking about? Sprites only? If that's the case, then u/bigchungusprod is right on. My experience with Blender animation is that, yes, it's a much higher learning curve than Daz, at least for decent looking animations. But unless you're incredibly careful with texture and lighting settin... | r/renpy | comment | r/RenPy | 2024-12-08 |
I want to add a simple idle animation for the assets and for the CG I want to add a simple animation effect to give the sensation of movement. | r/renpy | comment | r/RenPy | 2024-13-08 |
Right, but are you otherwise doing renders using Daz? If you are, then using Daz to animate your character sprites makes sense. There are plenty of canned idle aniMate 2 animations for Daz characters on Daz's website, as well as a couple on Renderocity.
That's why I asked. If you're not using Daz for backgrounds (that... | r/renpy | comment | r/RenPy | 2024-13-08 |
What you need is the Renpy action editor. I used this to make all the animation in my game:
https://www.youtube.com/watch?v=KoYXzREFx4A | r/renpy | comment | r/RenPy | 2024-13-08 |
Daz3D for the Renders, then Davinci Resolve to put together the Animation, then convert it to Webm.
Perfect for Renpy. | r/renpy | comment | r/RenPy | 2024-13-08 |
the render are only draw in 2D , i wanna try the davinci program | r/renpy | comment | r/RenPy | 2024-13-08 |
I code in the animations for characters. | r/renpy | comment | r/RenPy | 2024-13-08 |
do you have a example? | r/renpy | comment | r/RenPy | 2024-13-08 |
One example is blinking eyes. This is based on images changing in a loop (in the same way you typically animate with key frames). This is how I code it:
image setsuko_eyes_open:
choice:
"images/Setsuko Shimizu (Neutral).png"
pause 2.0
"images/Setsuko Shimizu half closed ... | r/renpy | comment | r/RenPy | 2024-13-08 |
This forces Ren'Py to choose between 3 choices for the image variable called setsuko\_eyes\_open.
The first one is normal eye blinking once. The second one is a delay before blinking once. The third one is a longer delay before blinking twice.
The repeat code command forces it to loop until the character is not... | r/renpy | comment | r/RenPy | 2024-13-08 |
I'm using the extension [from this link](https://nighten.itch.io/yet-another-phone-renpy) and it works, but I'm trying to make it to where the player can select from five different backgrounds. The code I'm using in screens.rpy here, but when I run it and select a background, it always defaults back to the first backgr... | r/renpy | post | r/RenPy | 2024-13-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-13-08 |
Try 'default' instead of defined | r/renpy | comment | r/RenPy | 2024-13-08 |
have you looked at other phones?¿?
that have this functionality?
[https://badmustard.itch.io/advanced-renpy-phone-project-2](https://badmustard.itch.io/advanced-renpy-phone-project-2) | r/renpy | comment | r/RenPy | 2024-13-08 |
This is the answer. Renpy doesn't expect `define`d variables to change, so they are not saved with game saves. You need to use `default` if you want the value saved. | r/renpy | comment | r/RenPy | 2024-13-08 |
Idk if this will fix the problem you’re having, but I noticed you have {} in “phone_background.png” images.
Instead of idle and hover, you could try this:
auto “phonebg/phone_background_%s.png”
auto with %s makes Ren’Py search for the images with “phonebg/phone_background_idle.png” and “phonebg/phone_background_hove... | r/renpy | comment | r/RenPy | 2024-13-08 |
Default is definitely the best because default variables are expected to change their value at any time.
For example:
default route1 = 0
You can change this value anytime in your game by doing this:
$ route1 += 1
I hope this helps you, OP :) | r/renpy | comment | r/RenPy | 2024-13-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-13-08 |
Um, you answered your own question. Yes.
if (A and B) or (B and C):
Thing
??? | r/renpy | comment | r/RenPy | 2024-13-08 |
r/renpy | post | r/RenPy | 2024-13-08 | |
Have to disagree: the rough sketch is infinitely better than the stock Ren'Py silhouettes. I've done similar myself, and it helps to give a rough idea of where you're going, and whether the pose is going to work in context.
Plus, rough though it may be, even the sketch is stylish. | r/renpy | comment | r/RenPy | 2024-13-08 |
We also do this, it's much easier to know what's happening 😊 | r/renpy | comment | r/RenPy | 2024-13-08 |
Oh yeah I totally agree!! For me I just find having the silly doodle side by side with the finished one funny (in a good way), at least in this project. But it won't stop me from using the silly doodles. I also think it prevents one from burning out on perfecting all the sprites before progressing the actual game. | r/renpy | comment | r/RenPy | 2024-14-08 |
So I came across a app called “
Spark - Ren'Py Novels” and i heard it is legit does anyone have an ipa for it? I already have everything needed to launch the ipa so if i could get it that would be amazing! | r/renpy | post | r/RenPy | 2024-13-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-13-08 |
I have a character whos name displayed to the player should change over time:
define brian = Character("brian_name", dynamic=True, image="brian", kind=bubble)
default brian_name = "conductor"
As soon as the player gets to know the conductor the name changes:
$ brian_name = "Brian"
My problem is that I h... | r/renpy | post | r/RenPy | 2024-13-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-13-08 |
you can do it like this
player "Hello [brian_name], nice to meet you"
since that is the variable that you've assigned for the name | r/renpy | comment | r/RenPy | 2024-13-08 |
This may be one of those situations where you have to define as a `DynamicCharacter` rather than just a `Character`.
I've got a character whose name changes set up as:
default jb_name = "Nervous Male Voice"
define jb = DynamicCharacter("jb_name", image="jimmy", who_color="#dc4", what_color="#dc4", ctc="ctc_bl... | r/renpy | comment | r/RenPy | 2024-13-08 |
This only works when I know that I want to display the name of brian. But when I don't know which character's name will be displayed here it does not help. This is why I am looking for a solution like "\[character.name\]" | r/renpy | comment | r/RenPy | 2024-13-08 |
same problem. when I use something like
"hello [jb.name]"
it doesn't print
"hello Nervous Male Voice"
but
"hello jb_name" | r/renpy | comment | r/RenPy | 2024-13-08 |
I'm a little confused at the way you switch between referring to jb.name and jb\_name, but that doesn't seem related to the problem at hand.
Can you give it a try with `%(jb_name)s` ? That's just another way of adding the content of a variable to your dialogue. | r/renpy | comment | r/RenPy | 2024-13-08 |
the problem is when using %(jb\_name)s I need to know at this point that I want to print out the name of jb - but it can be any character name
What I want to achieve is a code where the name of any possible character is displayed:
"Hello [character.name], nice to meet you"
where `character` is the character clas... | r/renpy | comment | r/RenPy | 2024-13-08 |
The simple solution is to take advantage of the fact that ADVCharacters's `__str__()` method returns the interpolated character name. So:
```
define brian = Character("[brian_name]", image="brian", kind=bubble)
```
And
```
player "Hello [brian], nice to meet you"
```
Edit: Removed dynamic - it's not needed. | r/renpy | comment | r/RenPy | 2024-13-08 |
thank you so much... this is working!! | r/renpy | comment | r/RenPy | 2024-13-08 |
Just for the record... another way to achieve that:
player "Hello [character.name!i], nice to meet you" | r/renpy | comment | r/RenPy | 2024-13-08 |
I'm AssUMeing that you would know which character is chosen for these interactions somehow if (as an example) by a choice menu you could do something like this:
$ all_of_them = []
menu menued:
set all_of_them
"Brian":
call interaction1("Brian")
jump menued
"Peter... | r/renpy | comment | r/RenPy | 2024-13-08 |
Thank you for coming back for another tip, I really appreciate it! I found another way how I can get the name of a character when I have his/her character class (what I want... I want to have a more flexible way).
default brian_name = "conductor"
define brian = Character("[brian_name]", image="brian", kind=bub... | r/renpy | comment | r/RenPy | 2024-13-08 |
Be careful using `character` as a variable if this isn't pseudo-code; it's one one Ren'Py's named stores. | r/renpy | comment | r/RenPy | 2024-13-08 |
thank you for this hint... I just used it as a pseudo-code here to explain what I want to achieve but after your hint I double-checked my code for that! I already felt like naming a variable "character" might have unwanted side-effects and thankfully I used other names for my variables | r/renpy | comment | r/RenPy | 2024-13-08 |
you're welcome
good luck with your project | r/renpy | comment | r/RenPy | 2024-13-08 |
Trying to create a notepad that the players can use to store info, any inbuilt way for the player to be able to type long inputs? In the docs, the only text edit thing I can find only allows for short strings. | r/renpy | post | r/RenPy | 2024-13-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-13-08 |
I’d imagine if you use the code (for naming the mc), you should be able to edit that, allowing you to type more text. And if you have it as a variable, you can add that variable to a screen with the “show text” code command, adding the variable in quotes.
For example:
show text “[input_text_variable]” | r/renpy | comment | r/RenPy | 2024-13-08 |
i hope this makes sense :,) but for example: you get an ending in one of the routes which makes their whole route restart and deletes everything of the character including their cgs and stuff. is this possible? 😭 | r/renpy | post | r/RenPy | 2024-13-08 |
Welcome to r/renpy! While you wait to see if someone can answer your question, we recommend checking out [the posting guide](https://www.reddit.com/r/RenPy/comments/1099hpg/a_short_posting_guide_or_how_to_get_help/), [the subreddit wiki](https://www.reddit.com/r/RenPy/wiki/index/), [the subreddit Discord](https://disco... | r/renpy | comment | r/RenPy | 2024-13-08 |
It should be possible by default? Unless you're telling the game to remember things about the character, like holding on to CGs or route decisions, a new save file won't have any of that stuff attached. It'll be totally new and the route will be untouched.
If you are telling the game to remember player choices and re... | r/renpy | comment | r/RenPy | 2024-13-08 |
Is this a question as player/reader or developer? | r/renpy | comment | r/RenPy | 2024-13-08 |
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